Re: [IxDA Discuss] Does Forrester know about interaction design?

2008-05-22 Thread Fredrik Matheson
That might be a reason, yes. I'd love to hear the answer from them directly,
because wordings like that make me wonder how well they really know the area
they're advising on.
I've tried contacting the authors at Forrester, but the report doesn't
mention their e-mail addresses, nor is any offered on their profile pages at
Forrester.com.

- Fredrik

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Re: [IxDA Discuss] iXda badge

2008-05-22 Thread Will Evans
Elizabeth,

While the board tackles the issue of branding and usage - could you consider
and give guidance to Local groups that:
1. Need to know the rules of usage
2. Need to know how to use the logo relative to a local groups promotion of
local activities
3. Use of a real logo (not gif), as in an AI or EPS version for posters,
Evite or going posts to promote local events
4. Style guide

I know in the past we played fast and loose with the logo - but for instance
- how to promote IxDA DC -- can we make a local group logo based on the main
org logo? How do we do that?

Thanks,
W



On Thu, May 22, 2008 at 2:39 AM, Jeff Gimzek [EMAIL PROTECTED] wrote:



 but X marks the interaXtion

  i guess i will fix my links.

 i made a smaller badge also:
 http://www.jdgimzek.com/images/ixda.gif

 Luke's took up too many pixels.

 On May 20, 2008, at 9:01 PM, Elizabeth Bacon wrote:

 Hey there Jeff et al.,

 The Board is tackling brand issues, including access to logos and
 usage thereof, imminently. We'll make sure they're generally
 available as we coordinate ourselves going forward. Thanks for
 keeping them safe in the meantime, Luke!

 Please also note that our organization, the Interaction Design
 Association should be referred to as IxDA (not iXda) if'n
 you want to abbreviate it. Thanks! :)

 Cheers,
 Liz (IxDA VP)




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Re: [IxDA Discuss] Netflix direct-to-TV streaming

2008-05-22 Thread Jared M. Spool


On May 21, 2008, at 9:32 PM, James Nick Sears wrote:


But IMO this one was dead in the water before it released.


That's exactly what every industry pundit said about the iPod Shuffle.

Jared


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Re: [IxDA Discuss] Does Forrester know about interaction design?

2008-05-22 Thread Chris Pall�
There was a recent comparative study at Rosenfeld Media around
research/analyst firms and Forrester ranked really well:

From the Post:

Forrester appears relatively strong in areas that are relatively new,
such as experience design (2% versus 0.7%), interaction design (2.1%
versus 0.2%), interface design (2.5% versus 0.9%), SEO (2.8% versus
0.5%), UCD (2.7% versus 0.2%), and web analytics (8.4% versus 3.8%).
User experience, itself a recent term, is the most common term among
Forrester's search results (16.4% versus 11%).

http://www.rosenfeldmedia.com/announcements/2007/08/user_experience_and_the_analys.php




. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=29337



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Re: [IxDA Discuss] six sigma vs. ucd?

2008-05-22 Thread Chauncey Wilson
There are many methods in Six Sigma that are useful in design and
evaluation.  Here are a few that I've used:

Cause and effect (Fishbone or Ishikawa) diagrams to look for root causes

The 5 Why's to get past symptoms and look for causes.  This is also a
good interviewing technique (similar to laddering which is also
useful) to get past superficial answers to questions.

Pareto diagrams for summative testing results to help determine where
to focus efforts.

Affinity diagramming to look for patterns and themes in qualitative data.

Cost-benefits analysis to look at issues with different design
solutions (here costs and benefits can be monetary, but also social,
political, etc.)

Chauncey

On Thu, May 22, 2008 at 2:47 AM, Zayera Khan [EMAIL PROTECTED] wrote:
 Hello,

 I have recently come across Six Sigma methodology (also Design for Six
 Sigma), and was wondering if anyone on the mailinglist has experience
 applying this methodology when it comes to design, user experience and
 innovation?
 Do you think it can substitute or perhaps even promote user-centered design
 approach in a business context?
 I would be glad to get some tips about best practices and case studies
 regarding this topic, thanks.

 Regards,
 Zayera
 
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Re: [IxDA Discuss] Does Forrester know about interaction design?

2008-05-22 Thread Charles Zicari
I suspect that when Forrester mentions ad agencies, they are talking
about ad agencies that do interactive advertising.  As Will mentioned,
the agencies that started out in the interactive space have always had
some flavor of Interaction Design at their core.  After the dot com
crash many of these interactive agencies were purchased by larger media
holding companies (e.g., Omnicom, WPP, and Interpublic).  And so those
Fortune 2000 companies who have always had a traditional advertising
agencies now also most likely have access to a sister interactive
agency.   

Charlie Zicari
Manager - Information Architecture
Organic
 
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Will Evans
Sent: Thursday, May 22, 2008 9:50 AM
To: charles Sue-Wah-Sing
Cc: [EMAIL PROTECTED]
Subject: Re: [IxDA Discuss] Does Forrester know about interaction
design?

 As for the bit about ad agencies/media shops being the best source for
UX/IxD help; it does feel off to me. I certainly wouldn't have written
that in 2002. But it's been quite a while, something in the market
must have caused Forrester to shift their opinion.

We -- as the in group - know where the best places are for companies
to
look if they need deep UX expertise - but the marketplace in general
doesn't. Truth is, all Fortune 2000 companies here in the US have an
agency.
The first place they are going to go is not Coopers or Adaptive Path or
NavigationArts unless they have an in-house UX champion that has their
fingers on the pulse. This is why many, I would say all, agencies have
been
building real UX capabilities over the past 5-10 years. Some still don't
get-it and are ruled by their creative departments that focus on
flash,
sizzle, shock-and-awe -- but those groups are now having to integrate
more
with IxD/UX folks under the direction of VPs within the agency that
understand the value and importance of an integrated approach that
doesn't
put flashy design in front of the complete user experience - which
includes
IxD and usability. (IMHO).

- W

On Thu, May 22, 2008 at 9:36 AM, charles Sue-Wah-Sing
[EMAIL PROTECTED]
wrote:

 I have leveraged many reports from Forrester to help define solutions
 in the banking and eretail worlds. They are not usability specialists
 or designers so I won't go to them about tactical issues of designing
 any UI.

 But they have a deep understanding of consumer needs, behaviour, and
 marketplace trends that are applicable to designing customer centric
 solutions both in the online and offline channels. Also consider
 their field of research explores trends in customer experiences in
 North America, EU and Asia.

 As for IT departments integrating usability and design. Many of my
 clients have some capability internally. And that's a good move to
 internalize usability best practices within. I find comfort that they
 have bought into the need. At the same time they still need outside
 consultants and agencies who can provide a wider and objective
 perspective of what's going on online to product managers and
 business stakeholders.

 Charles





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and may contain information that is privileged, confidential or otherwise 
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Re: [IxDA Discuss] Does Forrester know about interaction design?

2008-05-22 Thread mark schraad
I have to think they were talking about interactive agencies and not
ad agencies. Over the last 5-10 years, telling the difference between
a design studio (IDEO, Gravity Tank, etc), an ad agency, high end IT
shop, and consultancy, can be difficult for a business looking for web
and interactive expertise. Of those buckets... it would seem that the
ad agencies that do not specialize in interactive and the ones that
have the weakest grasp on our practice. Part of this, I am sure, is a
result of the cultural divide between creative and account management.

Mark



On Thu, May 22, 2008 at 10:35 AM, Charles Zicari [EMAIL PROTECTED] wrote:
 I suspect that when Forrester mentions ad agencies, they are talking
 about ad agencies that do interactive advertising.  As Will mentioned,
 the agencies that started out in the interactive space have always had
 some flavor of Interaction Design at their core.  After the dot com
 crash many of these interactive agencies were purchased by larger media
 holding companies (e.g., Omnicom, WPP, and Interpublic).  And so those
 Fortune 2000 companies who have always had a traditional advertising
 agencies now also most likely have access to a sister interactive
 agency.

 Charlie Zicari
 Manager - Information Architecture
 Organic

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Will Evans
 Sent: Thursday, May 22, 2008 9:50 AM
 To: charles Sue-Wah-Sing
 Cc: [EMAIL PROTECTED]
 Subject: Re: [IxDA Discuss] Does Forrester know about interaction
 design?

  As for the bit about ad agencies/media shops being the best source for
 UX/IxD help; it does feel off to me. I certainly wouldn't have written
 that in 2002. But it's been quite a while, something in the market
 must have caused Forrester to shift their opinion.

 We -- as the in group - know where the best places are for companies
 to
 look if they need deep UX expertise - but the marketplace in general
 doesn't. Truth is, all Fortune 2000 companies here in the US have an
 agency.
 The first place they are going to go is not Coopers or Adaptive Path or
 NavigationArts unless they have an in-house UX champion that has their
 fingers on the pulse. This is why many, I would say all, agencies have
 been
 building real UX capabilities over the past 5-10 years. Some still don't
 get-it and are ruled by their creative departments that focus on
 flash,
 sizzle, shock-and-awe -- but those groups are now having to integrate
 more
 with IxD/UX folks under the direction of VPs within the agency that
 understand the value and importance of an integrated approach that
 doesn't
 put flashy design in front of the complete user experience - which
 includes
 IxD and usability. (IMHO).

 - W

 On Thu, May 22, 2008 at 9:36 AM, charles Sue-Wah-Sing
 [EMAIL PROTECTED]
 wrote:

 I have leveraged many reports from Forrester to help define solutions
 in the banking and eretail worlds. They are not usability specialists
 or designers so I won't go to them about tactical issues of designing
 any UI.

 But they have a deep understanding of consumer needs, behaviour, and
 marketplace trends that are applicable to designing customer centric
 solutions both in the online and offline channels. Also consider
 their field of research explores trends in customer experiences in
 North America, EU and Asia.

 As for IT departments integrating usability and design. Many of my
 clients have some capability internally. And that's a good move to
 internalize usability best practices within. I find comfort that they
 have bought into the need. At the same time they still need outside
 consultants and agencies who can provide a wider and objective
 perspective of what's going on online to product managers and
 business stakeholders.

 Charles




 
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Re: [IxDA Discuss] Introducing design to a dev team for the first time

2008-05-22 Thread erica
Caveat - I am in the same position as yourself and do not in any way
consider myself an expert.

That said, I feel your strategy here is entirely dependent on how
early on in the process you are working, what your timeframe is, and
how much flexibility you have.  

In my case, I am being brought in during concept stage, with the plan
to start developing the software in July, and the opportunity to
develop a new branding identity and marketing materials as well as
user assistance documentation once the software is well into
development.  So I have time for all kinds of data collection from
the marketing department, and to develop user scenarios, usability
testing procedures, and eventually personas and use cases.  Following
that I plan to do wireframes and paper prototypes with iterative
testing and design refinement, based on various concept models for
testing usability.  In other words, I've been given the time and
leeway to go all out on not just usability testing but user
experience design including re-architecting documentation and
designing marketing materials as well as help systems.

On the other hand, you may have very little time or leeway for
usability testing.  There is definitely information out there for
executing guerilla usability testing.  Certainly any testing is
worthwhile, and if you Google you will find lots of resources.  

It is up to you which way you take it.

Cheers,
Erica


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=29332



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Re: [IxDA Discuss] Components instead of Computers

2008-05-22 Thread Livia Labate
is there a place for a dedicated component that has a great 
experience for doing just thing one or two things it needs to do?


I live this question daily. I work at Comcast; we used to be just a 
cable provider, now we provide internet acces, voice services, cable 
content, web content, mobile content, etc.


We are often trying to make one device accomplish too much. Often 
because we have one device that does one thing successfully and it's 
easy to expect that adding other things to it will make it as successful 
(which isn't necessarily true as you have diminishing returns the more 
you add, features or content).


If there is one thing that we are learning more and more through our 
research across platforms is that there is a paradox between people 
wanting extreme simplicity (aka limited choice and complexity), and 
expecting to be able to access everything available immediately and 
ubiquitously.


It's when we try to address that paradox by picking one device or 
channel to expose everything through that we mess up. I applaud Netflix 
and Roku's focus -- I haven't even received it yet and I already have 
preemptive criticism, but I knew I wanted it the second I first heard 
about it.



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Re: [IxDA Discuss] six sigma vs. ucd?

2008-05-22 Thread David Adam Edelstein
Here's an interesting article from last year about the practice of Six Sigma 
at 3M.  Summary: It didn't work well for them.


http://www.businessweek.com/magazine/content/07_24/b4038406.htm

Excerpt:

...four and a half years after arriving, McNerney abruptly left for a bigger 
opportunity, the top job at Boeing (BA ). Now his successors face a 
challenging question: whether the relentless emphasis on efficiency had made 
3M a less creative company. That's a vitally important issue for a company 
whose very identity is built on innovation. After all, 3M is the birthplace 
of masking tape, Thinsulate, and the Post-it note. It is the invention 
machine whose methods were consecrated in the influential 1994 best-seller 
Built to Last by Jim Collins and Jerry I. Porras. But those old hits have 
become distant memories. It has been a long time since the debut of 3M's 
last game-changing technology: the multilayered optical films that coat 
liquid-crystal display screens. At the company that has always prided itself 
on drawing at least one-third of sales from products released in the past 
five years, today that fraction has slipped to only one-quarter.


Those results are not coincidental. Efficiency programs such as Six Sigma 
are designed to identify problems in work processes-and then use rigorous 
measurement to reduce variation and eliminate defects. When these types of 
initiatives become ingrained in a company's culture, as they did at 3M, 
creativity can easily get squelched. After all, a breakthrough innovation is 
something that challenges existing procedures and norms. Invention is by 
its very nature a disorderly process, says current CEO George Buckley, who 
has dialed back many of McNerney's initiatives. You can't put a Six Sigma 
process into that area and say, well, I'm getting behind on invention, so 
I'm going to schedule myself for three good ideas on Wednesday and two on 
Friday. That's not how creativity works. 



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Re: [IxDA Discuss] Printer Recommendations Needed

2008-05-22 Thread Bill Fernandez

I have found the Brother MFC-9440CN to be very satisfactory in my home office:

o Color laser printer, copier, scanner, fax machine.
o About $450 at Costco.
o Ethernet networking built in.
o Surprisingly decent printing of color UI mockups.
o Color toner cartridges are expensive, but seem to last quite awhile.
o But only letter and legal size.

For 11 x 17 printouts, why don't you look at 13 or wider inkjet 
printers. You can use cheap paper for draft printouts or glossy photo 
paper for fine art photographic prints, and anything in between.


FWIW,
Bill






At 5:45 PM -0400 5/21/08, Will Evans wrote:

So here is what I am looking for:

Color Laser Printer for UX guy
Home office - so a huge monster won't be viable
High quality for printing from Illustrator and Photoshop
Print speed is good - 18-22ppm
Resolution 1200 x 600

Here is the catch - I would really love it to be able to handle 11x17 (for
wireframes).

And I don't want to eat Ramen for 3 months to pay for it.

Any recommendations?

--
~ will

Where you innovate, how you innovate,
and what you innovate are design problems



--

==
Bill Fernandez  *  User Interface Architect  *  Bill Fernandez Design

(505) 346-3080  *  bf_list1 AT billfernandez DOT com  * 
http://billfernandez.com

==

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Re: [IxDA Discuss] Introducing design to a dev team for the first time

2008-05-22 Thread Martin
Hi Erica,

... your strategy here is entirely dependent on how early on in the process
 you are working, what your timeframe is, and how much flexibility you have.


I think my timeline is going to be a bit more compressed than yours. I'm
coming into a project in the middle, where the functionality of an existing
product is being extended. So I probably will have to take a somewhat
guerrilla approach. But I certainly get the importance of usability testing,
and I'll try to incorporate it *somehow*.

And I still have to make sure the documentation is ready on time *as well*.

Thanks,

Martin


On Thu, May 22, 2008 at 8:14 PM, erica [EMAIL PROTECTED] wrote:

 Caveat - I am in the same position as yourself and do not in any way
 consider myself an expert.

 That said, I feel your strategy here is entirely dependent on how
 early on in the process you are working, what your timeframe is, and
 how much flexibility you have.

 In my case, I am being brought in during concept stage, with the plan
 to start developing the software in July, and the opportunity to
 develop a new branding identity and marketing materials as well as
 user assistance documentation once the software is well into
 development.  So I have time for all kinds of data collection from
 the marketing department, and to develop user scenarios, usability
 testing procedures, and eventually personas and use cases.  Following
 that I plan to do wireframes and paper prototypes with iterative
 testing and design refinement, based on various concept models for
 testing usability.  In other words, I've been given the time and
 leeway to go all out on not just usability testing but user
 experience design including re-architecting documentation and
 designing marketing materials as well as help systems.

 On the other hand, you may have very little time or leeway for
 usability testing.  There is definitely information out there for
 executing guerilla usability testing.  Certainly any testing is
 worthwhile, and if you Google you will find lots of resources.

 It is up to you which way you take it.

 Cheers,
 Erica


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
 Posted from the new ixda.org
 http://www.ixda.org/discuss?post=29332


 
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-- 
Martin Polley
Technical writer, etc.
+972 52 3864280
Calendar—http://capcloud.com/calendar
Site—http://capcloud.com/

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Re: [IxDA Discuss] Introducing design to a dev team for the first time

2008-05-22 Thread Michael Micheletti
On Thu, May 22, 2008 at 12:28 PM, Martin [EMAIL PROTECTED] wrote:

 I get the definite impression that they are after something more visual
 that they can take and translate into the built product. Which raises
 another question: how interactive/hi-fidelity to make wireframes/prototypes?
 Whiteboard/paper? Visio with layers to simulate different page states?
 HTML/CSS/JS for something that wags and barks like the real thing? (The
 latter will require a crash course to fill in some big blanks...)

 They are used to receiving PPTs to illustrate interaction flows, so I guess
 anything's better than that :)

Ugh Visio layers, what a sadly broken feature. You've listed some good
choices. The usual criteria to select might include:
- What you know how to do
- How much time you have to do it in
- What your customer prefers
- Why you are prototyping or wireframing

For usability testing, it's great to have a working prototype. It's
perfectly acceptable during an early design stage to use a paper prototype.
A paper prototype gets done quick, finds lots of problems, is easy to work
with, low tech, cheap. No style points but big results, and early in the
project where it can really count.

Powerpoint can work for you too if needed. Flash is a great prototyping
tool, as is HTML/CSS/Javascript. There's a tendency for Flash or HTML
prototypes to end up as front end code in the app sometimes so heads up
there. Since you're introducing design into the process for the first time,
and it's a bit new to you, I'd recommend that you focus more on facilitating
design processes and communications than on higher fidelity prototypes, at
least during the early phases of the project. Good luck!

Michael Micheletti

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[IxDA Discuss] Components instead of Computers

2008-05-22 Thread pauric
Hi Jared, apologies for being unclear.  I think the Roka box is a great idea
- do one thing and do it well.  Anyway I've laboured that point to death
and obviously wasnt very eloquent in my argument that the Roka box is a
feature and AppleTV is a system

From a systems perspective, a 'computer' is a versatile tool that can be
applied to a wide range of problems.  Metaphorically its the hammer and all
problems start to look like nails.  The advantage to this approach is cost
efficiencies gained in the mass production of this tool means it can be
quickly and cheaply applied to design problems.  The downside however is
that the tool's interface (OS UI framework  peripherals)  has to be generic
enough for it to be applicable to a wide range of problems which leads to
issues such as http://www.flickr.com/photos/zigzaglens/1944832885/

For example, a PC can be a games machine, but it will never be as good as a
Playstation/XBox/Wii.  It can be packaged as a media center but wont be as
good as an Apple TV.  It has an infinite number of applications but not
always as good as a dedicated product if the task is simple and well
defined. As a systems solution its a jack of all trades but master of none.

So, to your example of the Sony BKM FW50 (who comes up with these names?) a
computer could be applied here, the issue is having non technical staff
operate an application... total cost of a lowend PC, Linux  application
maybe ~$400.  The Sony solution, doing one task well, weighs in at $720.
That premium of ~$320 is for no end-user support  display space savings.

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Re: [IxDA Discuss] six sigma vs. ucd?

2008-05-22 Thread Todd Moy
Having been through Lean / Six Sigma, I do agree with David's point as well
as the conclusions drawn by the article he cites. In general, Six Sigma is
really overwrought and demands a lot of time. It is definitely not designed
for messy environments where deviations are encouraged in the name of
innovation. Six Sigma seems best for sustaining what you already know.

But that's not to say it doesn't have some value. If it were applied to the
wrong culture--say, a design studio--then I don't think the results would be
very good. I think it would stifle innovation. But a design team could use
some of Six Sigma's philosophies to ensure its products' users are,
themselves, able to work without error or interruption.

Cautionary note though. Just steer clear of Six Sigma's demeaning green
belt, black belt and sensei levels of aptitude. Those are just inane.




On Thu, May 22, 2008 at 2:28 PM, David Adam Edelstein [EMAIL PROTECTED]
wrote:

 Here's an interesting article from last year about the practice of Six
 Sigma at 3M.  Summary: It didn't work well for them.

 http://www.businessweek.com/magazine/content/07_24/b4038406.htm

 Excerpt:

 ...four and a half years after arriving, McNerney abruptly left for a
 bigger opportunity, the top job at Boeing (BA ). Now his successors face a
 challenging question: whether the relentless emphasis on efficiency had made
 3M a less creative company. That's a vitally important issue for a company
 whose very identity is built on innovation. After all, 3M is the birthplace
 of masking tape, Thinsulate, and the Post-it note. It is the invention
 machine whose methods were consecrated in the influential 1994 best-seller
 Built to Last by Jim Collins and Jerry I. Porras. But those old hits have
 become distant memories. It has been a long time since the debut of 3M's
 last game-changing technology: the multilayered optical films that coat
 liquid-crystal display screens. At the company that has always prided itself
 on drawing at least one-third of sales from products released in the past
 five years, today that fraction has slipped to only one-quarter.

 Those results are not coincidental. Efficiency programs such as Six Sigma
 are designed to identify problems in work processes-and then use rigorous
 measurement to reduce variation and eliminate defects. When these types of
 initiatives become ingrained in a company's culture, as they did at 3M,
 creativity can easily get squelched. After all, a breakthrough innovation is
 something that challenges existing procedures and norms. Invention is by
 its very nature a disorderly process, says current CEO George Buckley, who
 has dialed back many of McNerney's initiatives. You can't put a Six Sigma
 process into that area and say, well, I'm getting behind on invention, so
 I'm going to schedule myself for three good ideas on Wednesday and two on
 Friday. That's not how creativity works.



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Re: [IxDA Discuss] Introducing design to a dev team for the first time

2008-05-22 Thread Martin
Thanks, Michael. Those are all important factors. I didn't have it as clear
in my head as how you articulated it.

As for what the customer prefers, I think they are open to being educated
and respect and defer to the expertise of people in fields other than their
own. (Not that I'm in any way an expert at this stage.)

There's a tendency for Flash or HTML prototypes to end up as front end code
 in the app sometimes so heads up there.


Not likely in this case, luckily. I'll be working on enhancements to an
existing project, so it will be implemented in GWT, for better or for worse.


... I'd recommend that you focus more on facilitating design processes and
 communications than on higher fidelity prototypes, at least during the early
 phases of the project. Good luck!


Sounds sensible. I get the impression that I am just expected to come up
with one design that will work, which the developers can then go build. So
I'll have to impress upon them that this will require *some* sort of user
input. The thing is, I'm not clear about which would better serve the
design: some sort of ethnographic research, or some kind of usability
testing. (Sure, doing both would be best, but in this situation, what would
give me more bang per buck? I think usability testing would be the easier
sell, in any case...)

Thanks,

Martin

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Re: [IxDA Discuss] Introducing design to a dev team for the first time

2008-05-22 Thread Martin
Hi Michael,

Thank you for the wise words.

Offer to facilitate design/whiteboard sessions and volunteer to write the
 design specs.

...
 you can offer suggestions on interfaces ... prepare two or three different
 versions of wireframes ahead of time as discussion aids.


I get the definite impression that they are after something more visual that
they can take and translate into the built product. Which raises another
question: how interactive/hi-fidelity to make wireframes/prototypes?
Whiteboard/paper? Visio with layers to simulate different page states?
HTML/CSS/JS for something that wags and barks like the real thing? (The
latter will require a crash course to fill in some big blanks...)

They are used to receiving PPTs to illustrate interaction flows, so I guess
anything's better than that :)

If you can get a little budget for field studies...


I will definitely try to get them to let me do some sort of usability
testing. Something small to begin with, to prove its worth.

The main idea is to be a facilitator of design on the team.


I'll try to keep that in mind at all times.

Finally, if you're good with graphics, symbols, colors, visual design -
 offer to contribute to this part. Otherwise some Java programmer will do it
 all in the Gimp, underwhelm, and deliver code late.


Or more likely it will be the standard GWT look with a logo slapped on it :)

Thanks very much,

Martin

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Re: [IxDA Discuss] The Continuing Saga of OLPC

2008-05-22 Thread Chris Bernard
Okay, I'll bite on ths. Disclosures for the new folks are that I work for 
Microsoft but that these opinions are my own and do not necessarily reflect the 
beliefs of my employer.

I'm not sure that OLPC running Windows is equal to  The decision marks the end 
of the effort to spread Constructionist learning pedagogy-learning by doing-to 
tens of millions of poor children in villages around the world. Especially 
when one considers that neither FOSS or the interface that presumably is 
optimized for this type of learning, Sugar, is going away. In fact I'm under 
the impression that there is a desire to make Sugar run on Windows.

But I would argue that constructionist learning is agnostic of computing in 
general and platform in particular and it's disingenuous to say that FOSS was a 
critical or even necessary component to enable it--some people no doubt wanted 
it to be that way but those reasons really didn't have a thing to do with 
constructivist learning. You could enable it on just about any OS. In fact, one 
could argue that the way just about any developer that learns how to build and 
develop software today is doing so using very similar approaches that could 
easily be considered as similar to constructivist techniques.

OLPC has been challenged because too many dynamics of the effort were simply 
ignored and agendas that had nothing to do with learning rose to prominence 
(pushing computers and pushing FOSS at the expense of truly understanding what 
their target audience and all its stakeholders needed). A few of the most 
glaring missteps follow:

1.) How critical are computers to constructivist learning? Before Microsoft I 
spent a few years at IBM working on their global IBM On Demand project (an 
effort designed to enable IBM employees all over the world to volunteer in the 
communities in which they live and work). Although we probably didn't throw the 
term constructionist learning around a lot we were in fact doing just that. 
Computers were a part of but certainly not the central focus, they were merely 
tools that were occasionally used to facilitate the ideas being communicated. 
IBM in fact rejected an idea very similar to OLPC that had be presented to them 
by the Institute of Design in 2004. OLPC has admitted many times that this was 
about getting technology into the emerging world. I think the original intent 
was to focus on constructivist learning but I think that intent got hijacked by 
competing agendas way before Microsoft ever showed up on the scene.

2.) OLPC didn't seem to understand the market they were selling to. Which 
wasn't the user but the governments or sometimes institutions, like NGO's, that 
would provide them. In fact, one could argue if the real mission was about 
constructivist learning, even with computers, they shouldn't have been trying 
to sell anything, but rather find patrons at the get go that would give this 
crap away--a strategy that was only tried after the OLPC had failed to achieve 
momentum. But their initial model was simply out of touch with both how aid and 
assistance gets pushed out and how governmental institutions make decisions. It 
almost seems like they presumed that the dynamics of microfinance and 
small-scale capitalism had something to do with these organization and big 
institutions. I'm by no means an expert but in my limited experience with 
organizations like this nothing could be further from the truth. The market 
they were actually trying to engage (The people that were going to write
  the checks) function much more like a traditional IT customer or public 
sector enterprise than many of the bottom of the pyramid efforts we might be 
familiar with.

3.) But by far the biggest issue was this. They tried to ascribe constructivist 
learning to the idea of actually maintaining these devices. This utopian 
thought is what ultimately caused this effort to go off the rails. Who was 
going to fix the 100 million of these things out the wild? Windows is still 
(for better or worse depending on where you sit) a defacto standard with over a 
billion installations all over the world. There are tens of millions of people 
(even in the emerging world) that are well equipped to work with it, that even 
might prefer to work with it. This ecosystem means that Windows on OLPC might 
be its salvation in fulfilling its original mission of being a tool for 
constructivist learning versus a harbinger of its demise.




Chris Bernard
Microsoft
User Experience Evangelist
[EMAIL PROTECTED]
630.530.4208 Office
312.925.4095 Mobile


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan Saffer
Sent: Wednesday, May 21, 2008 9:11 AM
To: IXDA list
Subject: [IxDA Discuss] The Continuing Saga of OLPC

It's been a weird week for the One Laptop Per Child project, and I'm
surprised we didn't discuss it here.

First was the news that:

Nicholas Negroponte's One Laptop Per Child organization admitted
defeat in its 

Re: [IxDA Discuss] Introducing design to a dev team for the first time

2008-05-22 Thread james horgan
Hi Martin, I'd talk to your CEO or whoever is in charge, show them before
and after scenarios and make a case as to why you think usability =
increased revenue. I would also do a bit of internal marketing, ensure your
team are referred to as interaction designer (never graphic designers) and
do some educational sessions on why preplanning and information architecture
add to the product and is something everyone can support.
You have to solve the internal attitude to it before you (and your
coworkers) can educate the client. I would research industrial
design history and how they got into the mix (they were seen as glorified
prettifiers before).
hope that helps.
james

On Thu, May 22, 2008 at 4:38 PM, Martin [EMAIL PROTECTED] wrote:

 Thanks, Michael. Those are all important factors. I didn't have it as clear
 in my head as how you articulated it.

 As for what the customer prefers, I think they are open to being educated
 and respect and defer to the expertise of people in fields other than their
 own. (Not that I'm in any way an expert at this stage.)

 There's a tendency for Flash or HTML prototypes to end up as front end code
  in the app sometimes so heads up there.


 Not likely in this case, luckily. I'll be working on enhancements to an
 existing project, so it will be implemented in GWT, for better or for
 worse.


 ... I'd recommend that you focus more on facilitating design processes and
  communications than on higher fidelity prototypes, at least during the
 early
  phases of the project. Good luck!
 

 Sounds sensible. I get the impression that I am just expected to come up
 with one design that will work, which the developers can then go build. So
 I'll have to impress upon them that this will require *some* sort of user
 input. The thing is, I'm not clear about which would better serve the
 design: some sort of ethnographic research, or some kind of usability
 testing. (Sure, doing both would be best, but in this situation, what would
 give me more bang per buck? I think usability testing would be the easier
 sell, in any case...)

 Thanks,

 Martin
  
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Re: [IxDA Discuss] The Continuing Saga of OLPC

2008-05-22 Thread Kontra
  OLPC has been challenged because too many dynamics of the effort were simply 
 ignored...

Negraponte promised 100 million users: couldn't deliver a minute
fraction of it. He promised a $100 PC: delivered it at twice the
price. He promised a revolutionary UI: he's now switching to Windows.
He promised a third consumer-level PC platform as an alternative: he's
now serving the dominant player. He promised deployment without
support: he neither deployed nor supported it. And so on.

If a public company CEO made these outlandish promises (and
predictably delivered none of it) he'd be sued by shareholders to
smithereens.

Now, he's promising an enlarged iPhone sandwich at $75, targeted to,
for all we know, 500 million users.

How does one take any of this seriously?

-- 
Kontra
http://counternotions.com

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[IxDA Discuss] ATTIGO TT, Touchscreen Turntable

2008-05-22 Thread Andrei Herasimchuk

In case others haven't seen this yet. Tre cool.

http://www.psfk.com/2008/05/attigo-tt-the-touch-screen-turntable.html

--
Andrei Herasimchuk

Principal, Involution Studios
innovating the digital world

e. [EMAIL PROTECTED]
c. +1 408 306 6422


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Re: [IxDA Discuss] Introducing design to a dev team for the first time

2008-05-22 Thread Daniel Szuc
Martin's question - Where to start? What are the things I can do
right now that will have the greatest positive impact for the effort
I will be putting in?

Speak to the team about key pages or flows that are in need of help
and have the greatest impact on the product. Find out where they are
hurting and where you can help.

Perhaps a quick usability review and to cross check the thinking with
the team.

When you have created some design ideas, walkthrough with the team -
http://www.uxmatters.com/MT/archives/000199.php

rgds,
Dan


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=29332



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[IxDA Discuss] Interaction design and usability workshop - June 7, Buenos Aires, Argentina

2008-05-22 Thread Guillermo Ermel
Hello IxDA members!

There's an upcoming interaction design and usability testing workshop
next June 7 in Buenos Aires, Argentina.

The workshop lasts 8 hours, between 9am and 18:30pm.

Participants learn the basics of interaction design, low fidelity
prototyping and usability testing with users.

You can get more info at www.cursodeusabilidad.com.ar (in Spanish).


Best regards,
--
Guillermo Ermel
Interaction designer and Usability Consultant

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