Re: [IxDA Discuss] Should an e-commerce design agency test the usability of its own designs?

2009-11-10 Thread jesse
I agree that this sounds like a lack of professionalism.  Maybe they
did not spot the same issues that you saw?  If they saw the issues, I
am not sure why they would not have taken those learnings to heart and
used them to improve the design.  In the end, better design would make
them look better than some report %u201Cvalidating%u201D the usability
of their design.  

Better design (however you define it) should be the ultimate goal of
every project, and every and project within the project should
support that goal.  Right?  I don't know why else they would have
done usability testing, except to bill more hours, I suppose. 


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[IxDA Discuss] Anyone have expertise relating to web analytics?

2009-10-01 Thread Jesse Burton
Can anyone recommend resources for developing a successful large-scale
web analytics regime? Better yet, is anyone NY-based interested in
consulting in this area? 

Recently we lost out on a major pitch, in part because of lack of
expertise in this area, and I'm trying to play catch up. 

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Re: [IxDA Discuss] How trendy is UCD? Are we critical enough about it?

2009-09-14 Thread jesse
If you where to decide between testing during the process or testing
after the implimentation and could only choose one of them, what would
you choose?

Is that a trick question?  Why test after implementation, when
changes can no longer be made? 

I think there is a difference between Participatory Design and UCD. 
E.g., Participatory = let users create architecture.  UCD = consider
users in defining architecture (as opposed to using industry jargon,
corporate structure, alphabetical listing or a random number
generator).  I think participatory is what some of you are arguing
against, and UCD is what some are defending.  Maybe.  Again, it is
all in the semantics.

No, users will not design the most compelling product, but they will
give ideas, push you in the right direction, and help you see things
from their POV.  User input is invaluable.  Of course, you must take
that input with a grain of salt, and incorporate other data
(including technology constraints, business goals, an understanding
of the world, aesthetic sensibilities etc.) into the design.

I am curious about all your thoughts, esp Malouf's, on this article,
http://twurl.nl/vx4bf0 (via @armano) as it seems to be holistic and
heavily customer centered at the same time.

As an interesting aside, Unilever is going the
participatory/crowdsourcing route for their advertising, which may or
may not be advisable, but should be interesting anyway.
http://ow.ly/pip6 (via @dyalnviner)

@zolna


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Re: [IxDA Discuss] How trendy is UCD? Are we critical enough about it?

2009-09-14 Thread jesse
I may have overstated by point, I meant more difficult to make the
changes.  I will say that it kinda depends what you mean by after
implementation.  Keep in mind, there are popular delivery models
that don't allow for frequent updating of a product's design after
release, which can be synonymous with implementation.  My point
really was something akin to the old adage that it is easier to make
changes early, so it is smart test early.

Also, I should have looked at Wikipedia, because it seems that
Participatory design is one method of UCD. hmm.  From now on when I
say UCD I mean User Considered Design.  I just might consider them
more strongly than others. And also use their input to develop ideas.

The difference in engineering vs design backgrounds may well be the
issue here.  I think you can make a similar point for different
classes of products.  Therefore, I give up too.  If you are an
amazing designer and you have all the answers, then the people who
will eventually use your products have nothing to add.  If that works
for you, by all means continue on.  

It is also no coincidence that many products are designed and brought
to market with basic and egregious usability issues. 


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Re: [IxDA Discuss] Persuasiveness of showing goals and rewards

2009-08-25 Thread jesse
I'm not sure monetary or point rewards are going to be helpful here. 


As I cautioned above, shifting the focus of your user from the task
to the reward may cause them to be less interested in (or have less
positive feelings about) the task.  That is, causing the user to
refocus on rewards (extrinsic motivation) is going to reduce that i
really wanna do this (for me/because it is important for my health/to
look good in my wedding dress/etc) feeling (intrinsic motivation). 
 Rewards would have to get progressively more enticing in your case
because the task gets progressively more difficult (the first 2 lbs
are easier than the last 2 lbs) and the reward to difficulty ratio
probably needs to increase to continue to be a successful motivator.

Since losing weight is about health and/or image (still guessing not
knowing your users), I think you might capitalize on those
motivators.  You may still choose to frame them as rewards earned at
certain milestones, but the rewards should be designed to reinforce
health and/or image benefits rather than distract from them.  E.g.,
50% there, 2 more lbs and you will fit in your wedding dress
...75% there, and now it fits. 2 more lbs and it will be
comfortable too!

But, to answer your question, if you are intent on using rewards, I
think you are best off giving achievable (but not too easy), specific
goals that are within reach. As for presentation, I think a few of us
have given examples of why you should give one goal at a time, but
when users are near that goal, present the following goal so they
never have a moment without an achievable but not too easy, specific
goal that is within reach.  See Psych literature re: goal setting
theory.

To answer a question you didn't ask, I think you should avoid
rewards that distract from the task.  Others have suggested similar. 
Think about rewards that capitalize on and complement intrinsic
motivators.

Have you done any research into how nutritionists and personal
trainers, etc. reward their clients?  I bet they have some methods
proven by trial and error.

jz


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Re: [IxDA Discuss] Persuasiveness of showing goals and rewards

2009-08-20 Thread jesse
Hi,

Yes, setting goals can certainly persuade people to complete a task. 
Research in cognitive psychology suggests that a goal's influence on
motivation is affected by hitting the sweet spot on three primary
features: proximity, difficulty and specificity.  In your example,
because goals are percentages (and partly because I am ignoring the
actual task itself) proximity and difficulty are intertwined.  For
optimal motivation, follow Anne's suggestion of showing just the
next possible reward ... but as the user gets near to completing that
goal, you might also reveal the next level so there is always a
somewhat distant yet achievable goal in view.  For specificity,
ensure that the user knows exactly what your percentages mean (which
may or may not be obvious).  You can find more in the literature re:
goal setting theory.

I don't know what your application or task are, but be careful
focusing on rewards.  Increasing the focus on rewards (upping the
extrinsic motivation) naturally reduces intrinsic motivation. 
Performing a task with reduced intrinsic motivation has been shown to
have two unexpected effects on users: 1) it can reduce
long-term-strategic thinking, as well as depth of learning, and 2) it
will reduce the likelihood that users later recall a pleasant
experience (they will think they did it for the reward, not because
task itself was worthwhile).  Lots on this in management and
psychology literature, look for motivation and rewards.

Hope this helps.

jz


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Re: [IxDA Discuss] Eye-Tracker software/hardware recommendations

2009-08-20 Thread jesse
That simulation does not even come close to accurately simulating
driving while texting.  I don't want to admit how I know that. 
Maybe if you were trying to send a text while competing in a NASCAR
event or something.

In the ET-texting-while-driving case, the data could be used to test
whether design changes incrementally reduce the time drivers are
distracted.  It is theoretically possible that several of these
changes may be combined to create a miracle device that is safe to
use for texting while driving.  No think-aloud test is going to parse
out those milisecond differences, and an experiment where you compare
(simulated, I hope) accident rates would need such a high N it would
cost WAY more than an eye-tracking device.

jz


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Re: [IxDA Discuss] Eye-Tracker software/hardware recommendations

2009-08-17 Thread jesse
Great discussion!!  Really enjoying all the thought and insights (on
both sides).

In general, I have to side on the pro-ET side here.  The %u201Cmale
refrigerator blindness%u201D and peripheral vision problems are
important, and must be considered.  But don't these problems have
corollaries in talk-aloud (e.g., unnatural behavior or telling the
interviewer what you think they want to hear) and every other method?

I must say that I think the characterization of ET data
interpretation as %u201Cmaking shit up%u201D is unfair for two
reasons.  First, making shit up is the basis of data interpretation. 
Couldn't giving several %u201Cexperts%u201D the same talk aloud
protocol and test interface also lead to more than one story? 
Claiming that ET interpretation is more susceptible to variance might
be more fair (and less abrasive).  Secondly, the reliability of
analysis is only as good at the analyst.  If the experts surveyed
could not tell that the data with different thresholds were the same,
or even worse did not ask what the thresholds were, I think the
problem may lie with their approach to analysis (or level of
expertise).  A true expert knows the limitations of ET (and any
method they use, including talk-aloud and task-based protocols, both
of which have plenty of limitations) as well as important ways to
expose and deal with those limitations. 

My take is that ET work should be reserved for specific situations,
and ET is best used to complement other methods.  Handled with care,
I think ET can provide quite a bit of insight.  

Jesse


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Re: [IxDA Discuss] City experience

2009-07-21 Thread Jesse Zolna
One example I read about in a recent book, Nudge I believe, was Lake
Shore Drive in Chicago.  One section of road had many accidents because
it was a dangerous curve and people would ignore signs to slow down. 
The city of Chicago drew lines on the road that gradually came to be
closer and closer together.  The visual experience gave drivers the sensation of
speeding up.  Drivers compensate by slowing down, and accident rates
have dropped.

You could use that example in your pitch.

-Jesse

 __
Jesse S. Zolna, Ph.D.





From: Gregor Kiddie gkid...@inpses.co.uk
To: Rob Epstein robinepst...@gmail.com; disc...@ixda.org
Sent: Tuesday, July 21, 2009 10:55:00 AM
Subject: Re: [IxDA Discuss] City experience

That's a very intriguing set of questions there! No experience but my
curiosity is piqued!

How could you re-design a road (or pavement) from a UX perspective...
Fantastic question for an interview!

Gk.

Gregor Kiddie
Senior Developer
INPS

Tel:   01382 564343

Registered address: The Bread Factory, 1a Broughton Street, London SW8
3QJ

Registered Number: 1788577

Registered in the UK

Visit our Internet Web site at www.inps.co.uk

The information in this internet email is confidential and is intended
solely for the addressee. Access, copying or re-use of information in it
by anyone else is not authorised. Any views or opinions presented are
solely those of the author and do not necessarily represent those of
INPS or any of its affiliates. If you are not the intended recipient
please contact is.helpd...@inps.co.uk

-Original Message-
From: discuss-boun...@lists.interactiondesigners.com
[mailto:discuss-boun...@lists.interactiondesigners.com] On Behalf Of Rob
Epstein
Sent: 21 July 2009 11:29
To: disc...@ixda.org
Subject: [IxDA Discuss] City experience

Has anyone provided UX / usability services to a city or local council,
regarding:

   - Road / sidewalk design and maintenance
   - Road signs - locations, standards, maintenance
   - Navigation signs - to local sites, main roads, points of interest
   - Traffic calming
   - Pedestrian crossings
   - Shared spaces
   - and in general, how to make cities more walkable, safe, and a great
   place to live.

I'd like to hear your experiences, war stories, and how you convinced
the
city that they needed you (or did they get it from the start?)

Thanks,
Rob

___
Rob Epstein
UX consultant

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Re: [IxDA Discuss] Digitial newspaper/magazine editions user experience

2009-07-13 Thread jesse
In my experience, users are looking for the same general content
online as in print, but there are vastly different expectations in
terms of presentation.  For the most part these expectations make
sense.  Why would a publisher simply place their print materials
online?  Was early TV just a video of people reading stories that
were previously on the radio?  Was the length, distribution, and
format of literature the same after the printing press? As with any
new technology it is best to leverage its strengths, and users
intuitively expect that.

Examples of some of the things that have come up in my research are:

Timeliness and updates.  Real time web
More visual information including extra pictures and video.
A more familiar feel (e.g., bloggers you can identify and 'get to
know').
Hyperlinks and recommendations for related content (on and off site).
Search (obv).
Depending upon situation, maybe personalization and ability to narrow
down what is presented.

I am sure there are more.  I doubt that users would get excited if
you posted a pdf version of your magazine to the interwebs.


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Re: [IxDA Discuss] Research methods when you only have 2-3 hours or 2-3 days

2009-07-08 Thread jesse
Surely you have some suggestions, lets hear them.  Here are a few off
the top of my head:

Competitive analysis, analytics, ask client for existing research
Find where users hang online and read what they are saying, search
twitter for references ...
Stakeholder interviews
Survey people in my database or with a pop-up on existing site
(survey can included visuals .. does not have to be all verbal)
Go to Starbucks and trade coffee for opinions or to observe as they
attempt a task (or man on the street interviews)
Post questions on related industry/product message board, or other
social media
Online card sort, 5 second test, amazon turk
Friends and family user testing

And the most useful method:  Convince them to make time for testing
up front to save time and money in the long run!



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Re: [IxDA Discuss] CONAN Design Review

2009-07-08 Thread jesse
will do 

jessezolna at yahoo dot com


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Re: [IxDA Discuss] Research methods when you only have 2-3 hours or 2-3 days

2009-07-08 Thread Jesse Zolna
The coffee shop is one version of the man on the street approach, which can be 
done on the subway, in the park etc.   It does take some gumption, but more 
than that it takes the feeling that this HAS to be done.  Once you convince 
yourself you have no other choice, you will get it done.  


I will stake a place out for a bit and get comfortable (and caffeinated).  When 
I decide it is time to perform, I choose a target mostly on gut (in addition to 
visible target user characteristics) and follow the three second rule: decide 
if they are a good candidate in 3 seconds or move on.  If you observe 
carefully, you can tell if someone is more or less likely to be in a relaxed 
and flexible mood.  Just straight to the point Hi, my name is X, and I am 
designing X.  I need feedback from everyday people like you to help make it 
better.  If you'll go through it with me for ten minutes while you drink your 
coffee, I'll buy your coffee. If they say yes, bring them to your table.  The 
approach is often awkward, and you will certainly hear a lot of 'no', but the 
outcome is rewarding.  You can do a couple people here and there without much 
issue, but if you plan to spend hours there, you might talk to management.  

Sometimes getting a pair of people is also fun.

It is easier with mobile apps.  

Having a camera-person (in public spaces) to make it more like a news interview 
can help people 'get it'.

-Jesse
__
Jesse S. Zolna, Ph.D.





From: Jason Robb ja...@jasonrobb.com
To: disc...@ixda.org
Sent: Wednesday, July 8, 2009 10:32:24 AM
Subject: Re: [IxDA Discuss] Research methods when you only have 2-3 hours or 
2-3 days

Todd et al.,

Awesome! I'm so glad you asked this question...

The current state of my company culture allows me literally no time
for testing people outside of our organization. So when we want to
test some new idea, we usually try it on our own internal resources,
student advisers and the dev team.

Recruiting in a coffee shop is an awesome idea. I wonder if I could
get the gumption to try it. What does this process look like? Hey
I'll buy your coffee if you try our site, it'll take 10
minutes... a lot of people are going for coffee to break. How
successful has this method been for you, Jesse?

Cheers,

Jason R.

--
Jason Robb
Experience Design  Implementation

http://jasonrobb.com
http://uxboston.com
http://uiscraps.tumblr.com



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Re: [IxDA Discuss] White text on dark background?

2009-03-13 Thread Jesse
We had the same debate.  While I personally think dark on light
non-white (specifically a light blue) is best, we once tested a
design with white on dark blue almost black.  users did not have
trouble reading as long as the font was sufficiently large (we had
slight negative reaction to font less than 12 on both mac and pc
laptops) and did not claim it was a problem.  These were short text
articles (slightly longer than your 200 words) that were broken up
some by insets and pictures.  I believe that a longer or denser block
of text may have seen different results.

Take it for what it is worth, as this was neither a statistically
significant test, nor was it within your specific context. 
Essentially, the takeaway is that no, white on black is not a no-no. 
(quadruple negative?)

Anecdotaly, I hate the blinding white background of the page I am
typing on right now.  Luckily for IxDA the content is so great I will
put up with it.


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Re: [IxDA Discuss] White text on dark background?

2009-03-13 Thread Jesse
@adrian:  true.  in our case it was not a performance issue.  we were
concerned with people not being able to read or not liking to read,
and not so concerned with reading quickly.  That is why I pointed out
that this was not done in the original posters' specific context. 
Performance tests are a whole separate study (one that I am have to
believe has been done in the academic arena).

@vance:  people definitely perceive dark on white as more
professional, but we were pleased with the completion of that
thought: 'and this seems more entertaining' 


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Re: [IxDA Discuss] Doctoral study in design.

2009-02-23 Thread Jesse Zolna
I agree Eirik.  I am
surprised, given the recent discussion of design education programs, that there
has been little to no response to this topic.  I suspect it is because the 
following statements are true, and many of
the designers on this board do not find it as scary as you do, but rather find
it appropriate.
 “Few undergraduate design students, especially those in
single-discipline colleges of art in the USA, engage in original, disciplined
inquiry intended to inform design decisions, nor do most learn how to read and
apply research findings from other fields.
 …
A small portion of American undergraduate design students
eventually enroll in master’s programs, where the dominant educational model –
borrowed from the studio arts – addresses the refinement of practice-oriented
skills and portfolios.”
 In the interest in sparking discussion, I’d like to mention
that I myself have witnessed many events where designers say ”research shows …”
and have wondered if they think saying those magical words is simply a bullet
proof way to win an argument.  There have
been times when I have doubted the existence or relevance of said research, and
that makes me nervous about those other times when I trust such an
assertion.  
 One top-of-mind example is when I recently read the
following words on these boards: “Studies show people go bananas for
FREE.”  I do not usually
disagree or doubt designers when they make these statements (especially
something as self-evident as this), but I rarely if ever actually see the 
research
or a reference, which I can say from first-hand knowledge would not fly in a
PhD program.  In this example, I would
bet there are some caveats to users’ jumping on free things (e.g., if they
think they might get SPAMed or compromise their privacy or download a virus,
etc.).  Perhaps a research informed
education would reduce this practice.
 The article suggests the creation of a dependable research
database.  Providing a place for
designers to ‘get’ and share their research would be great.  
 Even better, I believe that applied-research is most valuable
when it is conducted in context, and providing (some) designers with the chops
to do so would be of great value to the field.  Rather than the blanket 
research shows... statement,
designers should more often say I did research in this context on this question
and and it shows...  This is of
course difficult, and requires the progression of rapid design research
methods.  What are people's opinions on
useful rapid (as in, more rapid than even one day of lab-tests) research?  What 
do you use?  Maybe a database of this is also necessary.
 As the authors conclude: “…it is also clear that development
in this area will be slow without broader recognition that research matters to
the future of the design professions and that the outcomes of design decisions
have consequences in society.”  It matters
folks, and I think this community is as open to research as anyone.  How do you 
use research and what is your
advice for  or argument against the
authors of this article?
 __
Jesse S. Zolna, Ph.D.





From: Eirik Midttun emidt...@gmail.com
To: disc...@ixda.org
Sent: Friday, February 20, 2009 6:20:12 AM
Subject: Re: [IxDA Discuss] Doctoral study in design.

Why the exclamation mark behind engineering?

I find some of the things in What Does the Field Think about
Research? rather scary. I don't live in the US so maybe it is
better elsewhere. Anyway it has to change, or the discipline won't
survive.


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Re: [IxDA Discuss] A Study on how End User's perceive change

2009-01-14 Thread Jesse Zolna
Hi Shashank,

Sounds like an interesting topic.  The way your phrase it now seems
rather broad, but if one of the aspects of change you are looking
at includes visual placement of menu items and icons etc, you might
look at the Psych lit in visual scene perception.

good luck and go jackets!


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Re: [IxDA Discuss] Sketches of popular web apps

2008-06-28 Thread Jesse Thomas
great link


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