Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-24 Thread Angel Marquez
One advantage for online would be the focus on effective electronic
communication while trying to reach a goal, while using the tools you might
be recreating in the future. This skill will be key.
I agree, neither way is better. I think my point in the contrast is when a
pile of resumes are on the desk of the hiring manager I think the more
formally educated make it to the top of the pile and the others get circular
filed. During my professional experience that is a bad metric.

As far as the studio portfolio way. I think it has no bearing. Your output
as a human resource is dependent on who you are providing the work for. If
something in a portfolio appears beautiful it is an artifact of
the relationship between the parties involved. It is not
some reproducible studio band sound.

On Fri, Jan 23, 2009 at 1:25 PM, Dave Malouf dave@gmail.com wrote:

 hmmm? I have not read in your messages any advantages of online other
 than scale. The example you gave at the end of your last message
 could EASILY be accomplished through online methods integrated into a
 full studio environment and is very often. Further, we just prefer
 bringing great minds into the school itself. I.e. Steve Baty is
 coming to visit here soon. We also have Bill Moggridge coming too. My
 point being is that there is nothing specificly advantageous there.

 I also don't see the data you are seeing about non-studio teaching
 methods used in design curriculum. My data comes from portfolio
 review. EVERY graduate I have seen w/o studio education or experience
 shows it in their portfolio. Now, the opposite is not true either. Not
 everyone who goes through studio experience is a great designer or
 even a better designer than those that haven't, but more are than
 not by far.

 Are there flaws in traditional design education? Yes SIR!
 Are those flaws addressed in online modes of teaching. NO WAY! But
 that's a completely different debate. Like I said, (and I think you
 said) proof is in the pudding.

 Christian suggested that we should be able to learn from everyone.
 Nice sentiment, but not everyone is teaching you the right things you
 need to learn.

 So many designers don't even know what design is, and part of
 this is our sloppy semantics and lack of rigor in our expectations
 for hiring people which started through the 1st bubble and has
 proceeded moving forward. Sometimes you need a good strong backlash
 to set things right, instead of moving as if everything is hunky
 dory.

 -- dave


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-23 Thread Andy Polaine
I just noticed my quotes didn't turn up right on that post, so that
long rant looks like I'm arguing with myself. Sigh.


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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-23 Thread Dave Malouf
Andy, I got through the mud and to the point of your piece, no
worries.

In the end, it is OK to disagree and try different methods and learn
from those. Fail big, fail often, but you have to try to fail and who
knows someone's failure is another person's success.

Some of this debate is on the level of religious belief. Either
you believe steadfastly in foundation and studio, or you are a
reformist, or don't even care. There has to be room for all modes,
and to be honest, to have those other programs out there to react to
better helps more orthodox programs differentiate themselves against
that.

But like all religions there are reasons for these beliefs and so the
discussion is not with each other but rather it is with those
listening to the conversation who will be making decisions about
their lives and their education.

I'd like to clarify my religious stance here though:
1. There is no substitute for in-person, small group, project-based,
studio design education.
a) 1 it mirrors the ideal working environment outside of the
education system (one must learn the ideal b4 they can move away from
it. you need to know what you are moving from)
b) real-time, in-person critique is a real-world requirement. Design
over distance will always be a compromise. Critique is not criticism.
2. Scale is a double-edged sword. Yes, it helps w/ $, but how does it
serve the greater good of design and more specifically interaction
design

All that being said, we have seen 1st and 2nd and even 3rd tier
education systems in business, law, accounting, computer arts, etc.
If we didn't have Phoenix University we might not appreciate Harvard
as much as we do. (Ok, we would but you get my point.)

Me? I'd rather just aim for Harvard, Cambridge, Sorboune or more
correctly towards RISD, Pratt, RCA, IIT/ID, CCA, Art Center/Pasadena,
Cincinnati then try to create something that will sell for its own
sake.
 
-- dave


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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-23 Thread Will Evans
Andy, I just fixed it the best I could.


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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-23 Thread Dave Malouf
1 last point about studio that wasn't said yet.
Studio is about craft (we all know that), but what we haven't said
is that studio education is not just master  apprentice, but it is
also apprentice   apprentice. Your peers are probably 50-75% of the
source of your education in studio. They can do this b/c they are
THERE. They are with you. They see your sculptures/models as they
walk back and forth to their desks. They add impromptu critiques,
offer new skills and actually HELP you through it all. 

Just having the ability to say, Psst! come here, can you look at
this for a sec.? or Hey! I saw your model and you used X
material, how do you do that? is a priceless part of the learning
process AND further adds to the relationship building that exists
within the studio that makes critique work.

Oh! ok, I've just got to to do this. No offense to all my twitter
friends, but ambient intimacy is a false god of relationships. Sure,
I like you all, but that is not a relationship built on trust and
experience and to even think that it is anyway related to real-world
relationships is delusional at best and well down right scary
otherwise.

-- dave

-- dave


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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-23 Thread Dave Malouf
hmmm? I have not read in your messages any advantages of online other
than scale. The example you gave at the end of your last message
could EASILY be accomplished through online methods integrated into a
full studio environment and is very often. Further, we just prefer
bringing great minds into the school itself. I.e. Steve Baty is
coming to visit here soon. We also have Bill Moggridge coming too. My
point being is that there is nothing specificly advantageous there. 

I also don't see the data you are seeing about non-studio teaching
methods used in design curriculum. My data comes from portfolio
review. EVERY graduate I have seen w/o studio education or experience
shows it in their portfolio. Now, the opposite is not true either. Not
everyone who goes through studio experience is a great designer or
even a better designer than those that haven't, but more are than
not by far.

Are there flaws in traditional design education? Yes SIR!
Are those flaws addressed in online modes of teaching. NO WAY! But
that's a completely different debate. Like I said, (and I think you
said) proof is in the pudding. 

Christian suggested that we should be able to learn from everyone.
Nice sentiment, but not everyone is teaching you the right things you
need to learn. 

So many designers don't even know what design is, and part of
this is our sloppy semantics and lack of rigor in our expectations
for hiring people which started through the 1st bubble and has
proceeded moving forward. Sometimes you need a good strong backlash
to set things right, instead of moving as if everything is hunky
dory. 

-- dave


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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http://www.ixda.org/discuss?post=37349



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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-22 Thread Andy Polaine
Jack - Of course in an ideal situation staffing levels and student  
numbers should be better matched in face-to-face courses, but like I  
said, the *reality* of the situation is that this is not usually the  
case. I can only speak from my own, relatively long experience in  
online education, but I find I have more engagement and discussion  
with my online students than I am able to have in my face to face  
classes. I suspect I'm doing way more hours than I'm paid for that  
way, but spending a few minutes, daily and spread across a week is a  
more successful strategy than trying to cram in the contact with  
everyone in three hours per week. It's not that online takes less  
time, it's a different kind of effort.


I think you're misunderstanding what I am saying about the mentoring/ 
collaborative experience of online teaching when you say it's all down  
to the teacher. It is, in the end, always down to the teacher, either  
way. But what is inherent in online teaching is the need to carefully  
structure the process *because* it is online in ways that often don't  
happen in face to face classes. The slowed-down, asynchronous nature  
of the interaction makes a big difference to the kind of collaboration  
and discussion that goes on and that is something inherent in online –  
or, indeed, text-heavy – learning and teaching.


I'm not saying it's okay for any student to be introverted and fragile  
with regards to crits. What I am saying is, in fact, that it is  
possible to give a much more critical crit that you might feel  
comfortable giving face-to-face. Online crits also allow for a record  
of the discussion and further discussion, which sometimes doesn't  
happen in a face-to-face crit. The distancing aspect of the online  
environment can be really useful in helping to engage in the critical  
analysis of work (and taking on that critique) from the emotions of  
being given a dressing down (in which it's often possible for the  
student to just concentrate on the unpleasant feeling and not take on  
board the critique).


I'm also not saying that audio-only communication, or a text-only  
communication has an equal chance of being correctly interpreted as  
face-to-face communication. I'm saying that online or voice-only  
communication carries a great deal of emotion and inter-personal  
information that is easily enough and that if you genuinely examine  
your daily communication with loved ones and friends and colleagues  
via these media you'll see that to be the case. Otherwise we wouldn't  
even be having this discussion here.


Again, I would never say that it can't be taught online. But I will  
adamantly argue that it can't be done as effectively.


And you wouldn't  be alone in that argument, just wrong.

As I mentioned before, everyone thinks their own discipline area of  
expertise can't be taught online as well as other areas and it's  
constantly proved not to be the case. It is different and there are  
strengths and weaknesses to online and you need to play to the  
strengths of it for it to be an effective learning and teaching  
approach. But that's the same with any teaching modality - lectures  
are good for some things (not many, actually) and tutorials or  
workshops are suitable for others. Effective learning and teaching is  
about choosing the right approach and structure for the situation in  
hand.


I bet a student that has participated in a studio program that  
performs work for actual clients will be better prepared than one who  
hasn't.


I bet that too, but that's to do with them working on client projects,  
not whether they did it remotely or not.


Dave - Small groups do work for crits, that's true, but you don't need  
realtime communication to build those relationships. This list, our  
conversations on Twitter, etc., etc. are all good examples of that.


When you wrote here's my thought. A person gets a masters degree  
remotely. They have a diploma and a set of transcripts, but is that  
masters REALLY? I couldn't agree more, except the other way around.


Educational institutions were founded on the idea of being sources of  
knowledge and information. They have, up until recently, always been a  
secular priesthood of, as Charles Leadbeater put it special places  
for special people. The piece of paper you get at the end of a degree  
from a university is meaningless beyond the reputation of that  
institution. Like bank notes, the diploma on your wall is a promise of  
something intangible, it's entirely based on reputation and the theory  
is that every knows that that piece of paper means you have completed  
certain activities to a certain standard. The problem is nobody  
outside of that program actually knows what that is, they just believe  
in the reputation. That works okay until things go awry in the faculty  
or in the student body.


I guarantee that, whilst a degree from a certain uni might help  
applicants get past the initial 

Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-22 Thread Christian Crumlish
In practice, we should be learning from everyone we work with on every
project too.
Just sayin'.

-x-

-- 
Christian Crumlish
I'm writing a book so please forgive any lag
http://designingsocialinterfaces.com

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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Angel Marquez
I totally disagree. I've worked with a few interaction designers that had
reputable university degrees specific to interaction design and they were as
you say 'worthless'. I asked one what web sites applications etc..she
thought were well done and she said she didn't do that. Another had never
heard of Tufte. Those were just the 2 examples off the top of my head. I
would expect more from any breathing life form that had a pulse and the
nerve to throw the title around.
In my experience past and current never seeing the people and conveying the
message remote is ideal. I've seen more quality from 2 people in sync from a
far than entire teams holding 2 weekly whiteboard sessions.

I've learned more from reading your books than anyone ever taught me in
class or by example. I would never want to monopolize the work place with my
school crownies either.

Just my thoughts, nothing personal. I'm taking a relational database theory
class online right now and it is way better than any tech class I've ever
taken and had to sit and listen to the most often slanted political speech
of the instructors personal preferences accompanied by slides.

FYI, I was a high school continuation student; but, I was also
in geometry when I was in 6th grade. It was all down hill from there.

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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Renee Rosen-Wakeford
On Wed, Jan 21, 2009 at 7:58 AM, Dan Saffer d...@odannyboy.com wrote:


 On Jan 20, 2009, at 9:03 PM, Ben Vaughan wrote:

  However, I must respectfully disagree that the only way to benefit
 from a program is by personally attending.


 Based on what exactly? Is there anyone on the list who has attended design
 school who thinks it can be taught remotely? If so, that's an opinion I've
 yet to hear.


It wasn't quite design school remotely, but I did take the postgraduate
module on user centred design from Open University which is a highly
respected institute of distance learning in the UK. It gave me a good
foundation in the basics of UCD, though it has a IS/engineering bias (lots
of use cases, etc.). I did that so that I could work full-time while
studying - none of the UK HCI or IxD postgraduate programmes in the UK have
evening classes. Even part time, they assume you will only work a few days a
week.

A few years later, I took a year off and completed an MSc in HCI from UCL.
Although I learned a lot from the OU course, the UCL one was much more
in-depth, partially because it was a whole MSc instead of just one module
that was part of another MSc, but another was the fact that it wasn't
distance learning and we had lots of design and other kinds of workshops.

On the other hand, the basics/foundations of the course could probably be
taught by distance learning. So maybe the solution is to create more
programs that combine distance learning with workshops later in the program
or more infrequently - i.e., 1-2 intensive weeks of workshopping that allow
students to use their holiday time to attend full-time but can more easily
keep their jobs while doing the rest of the study. It might take longer to
get the course done that way, but it always does if you're attending part
time.

As for getting a job without a degree or considerable experience, it's very
hard in the current market, at least in London. Before I had the MSc but
with the OU course and some experience (plus years of industry experience as
a producer/front-end developer), I got interviews. After the MSc, I got job
offers and now work as a User Experience Architect.

I think the KU course sounds like a good idea with evening classes for
professionals in Lawrence and Kansas City. If I still lived in the area and
didn't already have a degree, I'd seriously consider it, especially since
Masters programs are 2 years full time in the US instead of just 1. (KU is
my undergraduate alma mater, though I studied totally unrelated fields to
what I do today.)

-- 
Renée Rosen-Wakeford
rene...@gmail.com
Twitter: @lilitu93

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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread mark schraad
I have to agree with Dan here. A remote learning program in  
interaction is not a great solution regardless of its convenience.


You can certainly access texts and publications from nearly anywhere,  
but immersion and social learning is an important component of the  
experience. I am sure that you can learn the principles and  
guidelines of the field from books, but the discourse, collaboration,  
debates and even the arguments are what crystalize the foundations  
for your passion and expertise. I will go a step further and say that  
while having a source for direct application of what you learn (a  
job) is great, the experience for me was optimal when I could devote  
2/3 of my time in research, theory and classwork rather than 1/3. The  
evening classes are a great option to expand reach of the discipline  
and this program... but immersion is well worth the price of admission.


Mark

btw: I am amongst a couple of dozen masters graduates from the  
University of Kansas that studied in this program prior to the formal  
degree now offered. Of those graduates... most found employment  
almost immediately at firms like adobe, microsoft, motorola, etc. I  
highly recommend the program and am happy to discuss it offline.



On Jan 21, 2009, at 5:06 AM, Renee Rosen-Wakeford wrote:


On Wed, Jan 21, 2009 at 7:58 AM, Dan Saffer d...@odannyboy.com wrote:



On Jan 20, 2009, at 9:03 PM, Ben Vaughan wrote:

 However, I must respectfully disagree that the only way to benefit

from a program is by personally attending.



Based on what exactly? Is there anyone on the list who has  
attended design
school who thinks it can be taught remotely? If so, that's an  
opinion I've

yet to hear.



It wasn't quite design school remotely, but I did take the  
postgraduate

module on user centred design from Open University which is a highly
respected institute of distance learning in the UK. It gave me a good
foundation in the basics of UCD, though it has a IS/engineering  
bias (lots

of use cases, etc.). I did that so that I could work full-time while
studying - none of the UK HCI or IxD postgraduate programmes in the  
UK have
evening classes. Even part time, they assume you will only work a  
few days a

week.

A few years later, I took a year off and completed an MSc in HCI  
from UCL.

Although I learned a lot from the OU course, the UCL one was much more
in-depth, partially because it was a whole MSc instead of just one  
module

that was part of another MSc, but another was the fact that it wasn't
distance learning and we had lots of design and other kinds of  
workshops.


On the other hand, the basics/foundations of the course could  
probably be

taught by distance learning. So maybe the solution is to create more
programs that combine distance learning with workshops later in the  
program
or more infrequently - i.e., 1-2 intensive weeks of workshopping  
that allow
students to use their holiday time to attend full-time but can more  
easily
keep their jobs while doing the rest of the study. It might take  
longer to
get the course done that way, but it always does if you're  
attending part

time.

As for getting a job without a degree or considerable experience,  
it's very
hard in the current market, at least in London. Before I had the  
MSc but
with the OU course and some experience (plus years of industry  
experience as
a producer/front-end developer), I got interviews. After the MSc, I  
got job

offers and now work as a User Experience Architect.

I think the KU course sounds like a good idea with evening classes for
professionals in Lawrence and Kansas City. If I still lived in the  
area and
didn't already have a degree, I'd seriously consider it, especially  
since
Masters programs are 2 years full time in the US instead of just 1.  
(KU is
my undergraduate alma mater, though I studied totally unrelated  
fields to

what I do today.)

--
Renée Rosen-Wakeford
rene...@gmail.com
Twitter: @lilitu93

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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Andy Polaine
Yes, I have to disagree with the argument about remote design
education being worthless. I've been involved in online
collaborative design teaching for ten years via the Omnium project
(and platform) at the College of Fine Arts in Australia -
http://www.omnium.net.au. Australia has a long history and expertise
in distance education because of the size of the place in relation to
the population size. 

I used to teach face-to-face at COFA when I was head of the school of
Media Arts and the Digital Media program there. I also taught online
for students who were either not in Sydney or Australia or on another
campus. Now I'm back in Germany I still teach online from here.

Teaching online requires a lot of preparation, which is a good thing
pedagogically speaking. It's far too easy to walk into a room and
wing it if you know your subject. Sometimes that is a good thing too,
but it doesn't structure the learning experience very well usually.

The 'low bandwidth' of communication also forces you to think about
what it is you are trying to teach and break it down and explain it
very carefully. Books are low bandwidth too - usually just text and
pictures - but deep content. As Angel mentioned, I have learned an
enormous amount from reading books, and that's without any direct
interaction with the authors (usually). Online learning and teaching
allows that interaction and discussion.

It also slows discussion down, which is an excellent way to get
students to consider different views and processes (it's not just
the loud ones that hog the floor) and allows for broader peer
feedback and collaboration in ways the often don't happen in real
life (because friends sit and work with friends, etc.). On top of
that you get an archive of the whole thing to refer back to.

COFA Online offers a Masters in Cross Disciplinary Art and Design
that also includes a sculpture course. Of course, it is different
from studio work, that's for sure, but not better or worse. A large
part of teaching sculpture students about form, light and shade,
volume, etc. is done through examples which are photographs anyway.
You can't drag all your students over to Europe to quickly look at a
Henry Moore, you show them a photograph and talk about it.

For interaction design, the online learning experience makes even
more sense because, at least for the digital versions, so many
examples are online to use, 'handle', critique, etc. So you're at
an advantage over some other traditional disciplines.

Most of the time I work remotely too for clients in the UK, often
with other people working on the projects in the USA. That's not
uncommon, so it's not a bad idea to teach students how to work this
way because it will play a large part in their futures. The only
thing I haven't really found a good online substitute for is
brainstorming. There are ways to come close, but it's not quite the
same process.

We've written and presented quite a bit about this -
http://omnium.net.au/research/papers/ %u2013 and I have some more
recent papers/examples if anyone is interested.


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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Kevin Doyle
As someone who wants to pursue a graduate degree in interaction
design, I'd like to say that I could only imagine something like
design being taught in a studio/lecture environment. As a person with
an education background, in-person education is optimal. 

Giving the concept some thought, while it's probably not the best
way to learn something as kinesthetic as interaction design, I think
to throw out the baby with the bathwater with the blanket statement
of only in the classroom, imo, is unfair. I mean, isn't a large
part of what we do as interaction designers to make interactions
thought impossible on the web or computer possible? Perhaps, instead
of saying that it's just not possible and to forget about it, we
should be brainstorming ways to make learning something like
interaction design online a plausible (maybe even preferred)
experience...?


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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Benjamin Ho
The fact is, people learn different ways:

1. Audio (listening)
2. Kinesthetic (touchy-feely)
3. Visual (reading, seeing)

As long as the curriculum accommodates for these different ways of
learning, and it's of great quality, it's worthwhile to take.



. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=37349



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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Dan Saffer


On Jan 21, 2009, at 1:53 AM, Angel Marquez wrote:

I totally disagree. I've worked with a few interaction designers  
that had reputable university degrees specific to interaction design  
and they were as you say 'worthless'. I asked one what web sites  
applications etc..she thought were well done and she said she didn't  
do that. Another had never heard of Tufte. Those were just the 2  
examples off the top of my head. I would expect more from any  
breathing life form that had a pulse and the nerve to throw the  
title around.


Design school doesn't necessarily make you a good designer: it only  
increases the probability that you are.



In my experience past and current never seeing the people and  
conveying the message remote is ideal. I've seen more quality from 2  
people in sync from a far than entire teams holding 2 weekly  
whiteboard sessions.


There is a big difference between getting trained (school) and working  
on a project.



I've learned more from reading your books than anyone ever taught me  
in class or by example. I would never want to monopolize the work  
place with my school crownies either.


You cannot learn interaction design from books alone. I say this as  
the author of two of them and as someone who has taught design for  
several years. You can have read every book in the field and still be  
a lousy designer. The opposite is also true for a rare few.


Dan



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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Dan Saffer


On Jan 21, 2009, at 7:08 AM, Kevin Doyle wrote:


Giving the concept some thought, while it's probably not the best
way to learn something as kinesthetic as interaction design, I think
to throw out the baby with the bathwater with the blanket statement
of only in the classroom, imo, is unfair. I mean, isn't a large
part of what we do as interaction designers to make interactions
thought impossible on the web or computer possible? Perhaps, instead
of saying that it's just not possible and to forget about it, we
should be brainstorming ways to make learning something like
interaction design online a plausible (maybe even preferred)
experience...?


This is true. However, one of the things we should know as a designer  
is what we can replace with a technology solution, and what we cannot  
(or should not). The interactions with instructors (masters) and other  
students (apprentices) on a day-to-day working level is invaluable,  
and given our level of technology currently, I do not think it could  
be replicated effectively. Critiques, for instance, which are such a  
large part of a design education, would be difficult to conduct  
remotely.


This is not just true of education, but of business as well. There's a  
reason consultants fly all over the place to meet face to face with  
clients or why distant teams occasionally still meet face to face:  
because nothing yet technologically is as high-bandwidth as being  
together in person. The nuance that happens via body language,  
gesture, expression, tone of voice, physical location, etc. is nigh  
impossible with our current technology.


Dan



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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Will Evans
There's a reason consultants fly all over the place to meet face to  
face with clients or why distant teams occasionally still meet face to  
face: because nothing yet technologically is as high-bandwidth as  
being together in person


I am presenting in front of stakeholders tomorrow. I could easily  
present all the wireframes, visual designs, stories in the format of  
an open narrative via WebEx and conference call - but I would miss the  
most important thing - the looks on stakeholder's faces as they are  
walked through the first iteration of the application - I can see  
frustration, confusion, cluelessness as well as excitement and elation  
- Without having videocams trained on every person and displayed in 10  
different cam windows on my desktop could I get that most important of  
feedback. Same thing with design critiques - I would not say it HAS to  
be face to face - I just dont know if anything is available that  
brings about that level of intimacy which is important.


~ will

Where you innovate, how you innovate,
and what you innovate are design problems


Will Evans | User Experience Architect
tel: +1.617.281.1281 | w...@semanticfoundry.com
http://blog.semanticfoundry.com
aim: semanticwill
gtalk: semanticwill
twitter: semanticwill




On Jan 21, 2009, at 10:43 AM, Dan Saffer wrote:

There's a reason consultants fly all over the place to meet face to  
face with clients or why distant teams occasionally still meet face  
to face: because nothing yet technologically is as high-bandwidth as  
being together in person



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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Mike Caskey


I like your description of high-bandwidth interactions.  In what ways 
are interaction designers incorporating this into their designs?  Rich, 
multi-media experiences?  Video?  Has anyone else tried out Adobe 
Connectnow?


I'm thinking that the in-person and distance versions of these design 
courses and workshops probably have their own distinct advantages over 
the other.


Yes, learning styles should come into play when deciding on the best 
route to take.  I also wonder if another consideration might be what 
kind of work you're looking to get into.  Is there such a thing as a 
telecommuting Interaction Designer?  Why not!  :)  I think this could be 
relevant, especially for web designers.


My personal preference is actually a mix of both distance and in-person 
interaction, both for learning, and for working.  I like the 
high-bandwidth benefits, but also understand the value of distance and 
loosely-coupled communication.


I bet a pint that a handful of curriculum designers are having this very 
conversation, as we speak!


/derail

Mike Caskey
Denver, Colorado



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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Michael Eckersley
Interesting to see the various opinions. 

Probably necessary to explain that our current graduate programs rely
on regular student-instructor and student-student group interaction.
The co-located courses are offered evenings simultaneously
between two campuses in KC and Lawrence, with the professor
alternating between locations every week. We currently rely on
Polycom systems. Not ideal, but a workable, fairly low cost solution
for now. Blackboard offers useful asynchronous course backup for
information sharing: readings, discussion boards, lecture material,
etc. Lecture material can be videotaped and archived for reference.

Ideally, we'd prefer having all students together at same
time/place, but we've found that the benefits of this delivery
channel outweigh most of the obvious limitations. This model
contrasts from conventional distance learning models in that there's
still plenty of face-to-face in a lecture/studio format. But it's
been surprising how adaptive the learning experience can be without
sacrificing qualities that make it meaningful and useful to people. 

We are getting requests to make these programs available remotely in
a more conventional distance learning mode. It appears doable for the
Design Management MA, but not well suited to the serious study of
Interaction Design--at least with current commercially available
technology.

Hope this clarifies...

Michael


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=37349



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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Phil Chung
Having attended design school, completed a doctorate in HCI, taught graduate 
students in design, and being currently in a part-time MBA program, I believe 
there are
few technical skills that you can't learn from books or
online nowadays with some self-discipline. Granted, putting yourself in a
classroom gains you access to a priceless
network of classmates and instructors and the nurturing
aspect of classroom collaboration as already mentioned. Yes, you can look 
forward to
getting great feedback during design critiques from talented peers along
with some motivation thrown in by grades and competition. These things cannot 
be replicated by an online program currently. But if they
don't matter to you and your primary goal is to improve your
technical skills or simply claim a graduate degree as a job qualification, then 
it'll probably make
more economic sense to seek self-learning options or a distance program. The 
proof is in the pudding -- there are many famous designers who did not have a 
traditional design education (e.g. David Carson). Disclaimer: this is coming 
from someone who loves school. :-)





From: Will Evans wkeva...@gmail.com
To: Dan Saffer d...@odannyboy.com
Cc: IxDA Discuss disc...@ixda.org
Sent: Wednesday, January 21, 2009 10:50:31 AM
Subject: Re: [IxDA Discuss] Masters Programs in Interaction Design and Design 
Management at University of Kansas

There's a reason consultants fly all over the place to meet face to face with 
clients or why distant teams occasionally still meet face to face: because 
nothing yet technologically is as high-bandwidth as being together in person

I am presenting in front of stakeholders tomorrow. I could easily present all 
the wireframes, visual designs, stories in the format of an open narrative via 
WebEx and conference call - but I would miss the most important thing - the 
looks on stakeholder's faces as they are walked through the first iteration of 
the application - I can see frustration, confusion, cluelessness as well as 
excitement and elation - Without having videocams trained on every person and 
displayed in 10 different cam windows on my desktop could I get that most 
important of feedback. Same thing with design critiques - I would not say it 
HAS to be face to face - I just dont know if anything is available that brings 
about that level of intimacy which is important.

~ will

Where you innovate, how you innovate,
and what you innovate are design problems


Will Evans | User Experience Architect
tel: +1.617.281.1281 | w...@semanticfoundry.com
http://blog.semanticfoundry.com
aim: semanticwill
gtalk: semanticwill
twitter: semanticwill




On Jan 21, 2009, at 10:43 AM, Dan Saffer wrote:

 There's a reason consultants fly all over the place to meet face to face with 
 clients or why distant teams occasionally still meet face to face: because 
 nothing yet technologically is as high-bandwidth as being together in person


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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Mike Caskey


I like your mixed-media, multi-channel approach.  I think you only 
increase the richness

of your courses by using this approach.

I used to work at Regis University, where I evaluated and implemented 
existing technologies

for things like distance learning.

One of the gems I found for course facilitation was Moodle.  It was 
quite nice for those loosely-
coupled interactions and collaborations.  At the time it didn't carry 
many features for live
collaboration, but it was a very nice piece of work.  And drumroll 
it's free  open-source.


Regis didn't end up using it officially, but a handful of professors 
ended up with their own
instances of it for their own courses, since they preferred it (which 
speaks to me).


Adobe ConnectNow is an interesting service for live presentation and 
collaboration.


Mike Caskey
Denver, Colorado


Michael Eckersley wrote:
Interesting to see the various opinions. 


Probably necessary to explain that our current graduate programs rely
on regular student-instructor and student-student group interaction.
The co-located courses are offered evenings simultaneously
between two campuses in KC and Lawrence, with the professor
alternating between locations every week. We currently rely on
Polycom systems. Not ideal, but a workable, fairly low cost solution
for now. Blackboard offers useful asynchronous course backup for
information sharing: readings, discussion boards, lecture material,
etc. Lecture material can be videotaped and archived for reference.

Ideally, we'd prefer having all students together at same
time/place, but we've found that the benefits of this delivery
channel outweigh most of the obvious limitations. This model
contrasts from conventional distance learning models in that there's
still plenty of face-to-face in a lecture/studio format. But it's
been surprising how adaptive the learning experience can be without
sacrificing qualities that make it meaningful and useful to people. 


We are getting requests to make these programs available remotely in
a more conventional distance learning mode. It appears doable for the
Design Management MA, but not well suited to the serious study of
Interaction Design--at least with current commercially available
technology.

Hope this clarifies...

Michael


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=37349



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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Jack Moffett


On Jan 21, 2009, at 12:02 PM, Phil Chung wrote:

Having attended design school, completed a doctorate in HCI, taught  
graduate students in design, and being currently in a part-time MBA  
program, I believe there are few technical skills that you can't  
learn from books or online nowadays with some self-discipline.




Interaction Design is MORE than technical skills.

Technical skills/craft is extremely important, but do not a designer  
make.



Best,
Jack



Jack L. Moffett
Interaction Designer
inmedius
412.459.0310 x219
http://www.inmedius.com


It's not about the world of design;
it's about the design of the world.

 - Bruce Mau





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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Phil Chung
Agreed, but the point was that anyone with motivation can pursue alternative 
paths to become a good designer if the cost-benefit analysis makes sense for 
them. 

To revisit the debate brought up by AIGA back in 2005:

http://www.aiga.org/content.cfm/myths-of-the-self-taught-designer-the-first-conversation-between




From: Jack Moffett jackmoff...@mac.com
To: IxDA Discuss disc...@ixda.org
Sent: Wednesday, January 21, 2009 1:28:11 PM
Subject: Re: [IxDA Discuss] Masters Programs in Interaction Design and Design 
Management at University of Kansas


On Jan 21, 2009, at 12:02 PM, Phil Chung wrote:

 Having attended design school, completed a doctorate in HCI, taught graduate 
 students in design, and being currently in a part-time MBA program, I believe 
 there are few technical skills that you can't learn from books or online 
 nowadays with some self-discipline.



Interaction Design is MORE than technical skills.

Technical skills/craft is extremely important, but do not a designer make.


Best,
Jack



Jack L. Moffett
Interaction Designer
inmedius
412.459.0310 x219
http://www.inmedius.com


It's not about the world of design;
it's about the design of the world.

 - Bruce Mau





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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Will Evans

Here is the funny/ironical part of the whole discussion:
Interaction Design is MORE than technical skills.

Technical skills/craft is extremely important, but do not a designer  
make.


I would ad that design school is neither a sufficient nor necessary  
requirement to be a designer, though the more pedagogically inclined  
may disagree with me simply to be disagreeable.


Um - yes- a design studio work is good too, in addition, though I  
don't necessarily believe the hype, I mean orthodoxy, that Only by  
means of a formal design education with studio work/formal critical/ 
community of practice like mentor/apprentice structure can a great  
IxDer emerge,
Further - those that would argue can only from a place of a false  
premise based on Faith, for there is no substantiated research that  
backs up their gut feeling)


 But all that misses the point because very few people/very very few  
- do all the things that they could possibly do that doesn't involved  
formal/meatspace training in a school or design studio. We talk a bit  
about all that can be learned from books, etc (and how key skills are  
missing) - but the fact remains - most people don't even do that (read  
all there is to read), which is of course the easiest way to at least  
augment the day by day practice of actually doing it. I highly  
recommend for many reasons getting formal design education, or  
training in a studio environment, but if thats simply not possible -  
are you doing everything else that really is possible first? Really?


~ will

Where you innovate, how you innovate,
and what you innovate are design problems


Will Evans | User Experience Architect
tel: +1.617.281.1281 | w...@semanticfoundry.com
http://blog.semanticfoundry.com
aim: semanticwill
gtalk: semanticwill
twitter: semanticwill




On Jan 21, 2009, at 1:33 PM, Phil Chung wrote:


Interaction Design is MORE than technical skills.

Technical skills/craft is extremely important, but do not a designer  
make.



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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Ben Vaughan
Will,
You raise a super point that I hadn't really thought about.  Am I
really doing all I can?  In the clear light of day, no.  I'm not.
While a studio program isn't readily available to me, I'm also not
doing anything else to further my education on my own..
I'll go back through the IxDA archives to find suggestions for books,
tutorials, case studies, etc.  I appreciate the intellectual kick in
the pants.

Ben Vaughan

On Wed, Jan 21, 2009 at 11:46 AM, Will Evans wkeva...@gmail.com wrote:
 Here is the funny/ironical part of the whole discussion:
 Interaction Design is MORE than technical skills.

 Technical skills/craft is extremely important, but do not a designer make.

 I would ad that design school is neither a sufficient nor necessary
 requirement to be a designer, though the more pedagogically inclined may
 disagree with me simply to be disagreeable.

 Um - yes- a design studio work is good too, in addition, though I don't
 necessarily believe the hype, I mean orthodoxy, that Only by means of a
 formal design education with studio work/formal critical/community of
 practice like mentor/apprentice structure can a great IxDer emerge,
 Further - those that would argue can only from a place of a false premise
 based on Faith, for there is no substantiated research that backs up their
 gut feeling)

  But all that misses the point because very few people/very very few - do
 all the things that they could possibly do that doesn't involved
 formal/meatspace training in a school or design studio. We talk a bit about
 all that can be learned from books, etc (and how key skills are missing) -
 but the fact remains - most people don't even do that (read all there is to
 read), which is of course the easiest way to at least augment the day by day
 practice of actually doing it. I highly recommend for many reasons getting
 formal design education, or training in a studio environment, but if thats
 simply not possible - are you doing everything else that really is possible
 first? Really?

 ~ will

 Where you innovate, how you innovate,
 and what you innovate are design problems

 
 Will Evans | User Experience Architect
 tel: +1.617.281.1281 | w...@semanticfoundry.com
 http://blog.semanticfoundry.com
 aim: semanticwill
 gtalk: semanticwill
 twitter: semanticwill

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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Samantha LeVan
I believe that at a graduate level, online design education should be
possible online. Many people will be going back for a masters degree
after several years working in the industry and already have a
foundation built. Yes, being able to collaborate in person is an
experience that cannot be replicated, however, that is something many
of us are used to at work as well. So many companies have teams
collaborating across cities, states, and across the globe. Learning
remotely supports the education of designing on a cross-cultural team
and collaborating with people via email, content management systems,
and video conferencing.

Several years back, I both attended and worked for SCAD. When they
introduced online learning, I signed up for a few courses and my
experience was only slightly different from the classroom experience.
Yes, there wasn't any face-time with students and professors, but I
actually spent more time communicating with them via email and AIM
and found the experience more positively challenging than in an
in-person class. Later I went to CMU and took an online course in the
software engineering department, and while not a design studio class,
I felt the same about that experience as I had about the SCAD
experience.

For people who are already experienced in the discipline, I'm all
for online education.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Ray DeLaPena
As a long time system designer/BA/PM/SA/generalist type guy trying to
transition my career to IxD/UX I've been struggling to find a remote
curriculum because there shockingly seems to be no program in New York
City (at least that I'm aware of) -- never mind a program for people
working full time. 

While I see the benefits of studio design study and the apparent
inability of such a group activity to be available virtually, I have
a big problem with the idea that we can't find a way to use
technology to impart the necessary skills and education that qualify
someone to perform these design activities. Unfortunately I don't
yet have a solution to that problem, but I certainly resist the idea
that it is insurmountable.

Ray


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=37349



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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Dave Malouf
Will, it is never about absolutes, but about critical mass. There will
always be people who excel outside the directed path, but I'll take
100 years of education history that has gone through several
generations of critique to (still) evolve into what it has achieved
today towards creating designers, and use THAT as my model for
creating design education than blow it up and start from scratch due
to and i'll be blunt here: laziness, impatience, free market
bullshit and lack of passion.

1. if you don't have it in your neck of the woods, stop looking for
hacks, and build it or move. This is EXACTLY what China has done.
They saw that being a manufacturing giant left them exposed and what
did they do, put out a mission to have 400 design schools within the
near future. 

2. Find REAL alternatives. When formal education doesn't make sense,
maybe it means you have to take a few steps backwards in your career
to move forward. This is a model that many people including myself
have done. I left the comfort of 2D design to work in an industrial
design studio and the last 2 years were better than going to
conferences, reading and remote learning for sure. Find your
alternatives and don't be afraid to move backwards for a spell.

To the educators. Don't pretend.
Let's see the portfolios that come out of UK's hybrid program and
then decide. In the end the proof is in the pudding and the portfolio
quality is all that matters to future recruiters. I'm pessimistic of
the program's ability to really transform people into designers with
creative stamina that comes out of a 24/7 studio environment, but hey!
let's see what happens.

Employers/Recruiters:
Get real about your expectations and hiring practices. Is the paper
what you are looking for, or are you looking for great designers? Can
you create programs and practices that build designers inside your
current institutions? or are you just creating a carousel factory
that people come in young, leave and new people come in at senior
levels. What about building from within? this isn't just about
tuition re-imbursement, but about moving past stupid rigid corporate
policies around $2k limits for conferences, not creating in-house
libraries, and having rigid requirements for management positions to
have masters level education.

The reason I point to the employers is that b/c of these stale
philosophies educators really can't innovate correctly. they create
remote education b/c of the lack of available market to support
better and more practical education alternatives due to corporate
rigidness and short-sightedness.

Just sayin'

Last point, it all depends on what you want to be when you grow up.
If you want to work with other design disciplines studio as a
language will be important. It was s hard for me culturally to
fall into an ID studio and still I'm learning more teaching within
an ID department at SCAD. Leaving behind my more rational and
analytic thoughts and linguistic modes of constructing the world
around me is taxing and wonderous. This won't happen for you unless
you dive into a true design environment.

Very few of us are going to be great, just b/c we are. We have to
earn it, and we have to be open to change to reach for it.

-- dave


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Andy Polaine
Dan wrote:

However, one of the things we should know as a designer is what we
can replace with a technology solution, and what we cannot (or should
not). The interactions with instructors (masters) and other students
(apprentices) on a day-to-day working level is invaluable, and given
our level of technology currently, I do not think it could be
replicated effectively. Critiques, for instance, which are such a
large part of a design education, would be difficult to conduct
remotely.

I'm so surprised that you think this way Dan because it's exactly
looking at it from the wrong end of the telescope. The mistake is to
think about replacing one thing with another on a simple one-to-one
mapping basis. You have to look behind to the purpose of why anything
is being done (or taught, in this case) the way it is.

Certainly a face-to-face interaction between student and teacher is
different from an online one, but both have positives and negatives.
The reality of many programmes is that the student numbers have grown
enormously in relation to staffing levels. That means that a
student's face-to-face contact is often very minimal and, for some,
non-existent. Face-to-face can also be dominated by a few
enthusiastic or outgoing students, reducing the face time for the
others even more.

Online is much more even in that respect and the entire relationship
is much more one of mentoring and guidance on a journey as teacher
and student together than a top-down dynamic which, regardless of
your style and personality, standing up in front of a roomful of
students encourages.

Crits are, in fact, one of the easiest things to do online, but you
have to go back to basic principles and think what is the purpose of
it? Why are we doing crits at all and are they the right way to help
the student?

The answer is probably yes, they do help, but you can give critique
and guidance online very easily in text and/or voice (and video if
you really want, but it's probably less useful than people imagine).
The disadvantage is that it's not as speedy (see my previous post
about brainstorming), but that's an advantage too. Other students
can take time to think about their critique, harsh criticism is less
embarrassing than in a face-to-face context and that makes it both
easier for the student receiving it as well as easier for those
giving it to be more honest because the social borders are slightly
more distant.

Is it the same as a face-to-face crit? No. Some kind of group video
chat crit probably wouldn't work very well either because the
technology is still too much in the way. But written and/or audio
crits can work extremely well because they suit the online space much
more %u2013 and that's the key to using the appropriate approach to
the technology, which is why I was surprised at your take on all of
this.

It's easy to underestimate the amount of emotion a narrower
bandwidth medium can convey just as its easy to forget just how much
we miss in a face-to-face context. 

When Will wrote about seeing the face of the stakeholders and how
critical that is, I agree. But I bet everyone on this list has also
had the experience of hearing the tone of their partner's or
friend's voice on the phone %u2013 or even in a text message - and
knowing something is up as well as having the experience of being
completely oblivious to the emotional state of someone even when
they're in the same room.

There are pros and cons to both face-to-face and online education
when the approach and learning and teaching structure is misaligned.
I've been to terribly dull face-to-face lectures and have read
tedious online lectures, just as I have experienced brilliance in
both. There are some approaches that I wouldn't use online just as I
wouldn't (probably) get divorced via SMS. But then I wouldn't have
as close a contact with my family (who live in another country) on a
daily/weekly basis without the intimacy that e-mail and text
messaging can bring.

There is a tendency for everyone who is an expert in their own area
to assume that their discipline is different and can't be taught
online. I've seen it time and time again across universities. It's
simply not true most of the time. The main problem is that we all are
too close to what we do to be able to step out of it enough to look at
the underlying principles of it and how we might teach them.

There is no doubt that someone who has learned to be a designer via
online education will be different from one who has learned on
campus, but I would hesitate to say they are better or worse. They
will, for example, be likely to be able to work independently and
remotely better, which I wager will be an ever more important skill.
In the end no design training really makes you ready for the pressure
of a professional studio (or freelance life from home). That only
comes when you actually have to do it - it's the pressure of the
stakes that makes the difference.

That said, there is a lot of terrible online 

Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Robert Hoekman Jr

 Critiques, for instance, which are such a large part of a design education,
 would be difficult to conduct remotely.


Constraints are the drivers of great design. We can always find ways to
improve, but we first have to be willing to say it's possible.

-r-

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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Jack Moffett


On Jan 21, 2009, at 8:21 AM, Andy Polaine wrote:


The reality of many programmes is that the student numbers have grown
enormously in relation to staffing levels. That means that a
student's face-to-face contact is often very minimal and, for some,
non-existent.


That's an issue that should be addressed by administration (increase  
staffing or don't accept so many students). Besides, I don't see how  
distance learning fixes this issue. It takes more time and effort to  
communicate remotely.




Face-to-face can also be dominated by a few
enthusiastic or outgoing students, reducing the face time for the
others even more.


That's an issue that should be recognized and addressed by the teacher.



Online is much more even in that respect and the entire relationship
is much more one of mentoring and guidance on a journey as teacher
and student together than a top-down dynamic which, regardless of
your style and personality, standing up in front of a roomful of
students encourages.


I disagree. This really comes down to the teacher. There is nothing  
inherent in a studio classroom that disallows a mentoring journey as  
you've described it, and nothing inherent in the distance-learning  
technology to promote it.




Crits are, in fact, one of the easiest things to do online, but you
have to go back to basic principles and think what is the purpose of
it? Why are we doing crits at all and are they the right way to help
the student?

The answer is probably yes, they do help,


No probably about it.



but you can give critique
and guidance online very easily in text and/or voice (and video if
you really want, but it's probably less useful than people imagine).
The disadvantage is that it's not as speedy (see my previous post
about brainstorming), but that's an advantage too. Other students
can take time to think about their critique, harsh criticism is less
embarrassing than in a face-to-face context and that makes it both
easier for the student receiving it as well as easier for those
giving it to be more honest because the social borders are slightly
more distant.


I'm sorry, but this sounds like you are saying it is okay for a design  
student to be introverted, fragile, and lacking in self-confidence.  
Critiques are DESIGNED to instill qualities in designers that will  
prepare them for the realities of the industry.




Is it the same as a face-to-face crit? No. Some kind of group video
chat crit probably wouldn't work very well either because the
technology is still too much in the way. But written and/or audio
crits can work extremely well because they suit the online space much
more %u2013 and that's the key to using the appropriate approach to
the technology, which is why I was surprised at your take on all of
this.


I would never say it is impossible to have a good, on-line critique.  
However, in the short amount of time I've been thinking about it,  
every solution that I know of or start to imagine is based on trying  
to support the activities that are natural in-person. They are  
substitutes. They are less effective.



It's easy to underestimate the amount of emotion a narrower
bandwidth medium can convey just as its easy to forget just how much
we miss in a face-to-face context.

When Will wrote about seeing the face of the stakeholders and how
critical that is, I agree. But I bet everyone on this list has also
had the experience of hearing the tone of their partner's or
friend's voice on the phone %u2013 or even in a text message - and
knowing something is up as well as having the experience of being
completely oblivious to the emotional state of someone even when
they're in the same room.


Are you trying to say that an audio-only communication, or a text-only  
communication has an equal chance of being correctly interpreted as  
face-to-face communication? I don't buy it.




There is a tendency for everyone who is an expert in their own area
to assume that their discipline is different and can't be taught
online. I've seen it time and time again across universities. It's
simply not true most of the time. The main problem is that we all are
too close to what we do to be able to step out of it enough to look at
the underlying principles of it and how we might teach them.


Again, I would never say that it can't be taught online. But I will  
adamantly argue that it can't be done as effectively.




There is no doubt that someone who has learned to be a designer via
online education will be different from one who has learned on
campus, but I would hesitate to say they are better or worse. They
will, for example, be likely to be able to work independently and
remotely better, which I wager will be an ever more important skill.


There are no absolutes, as has already been stated. Better or worse  
depends on many more variables than the quality or presence of  
education. Quality education, however, significantly ups your chances  
for being on the better side of things. And, as 

Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Dave Malouf
Andy, a few comments:

re: scale (# of students)
Education is not just a business. Yes, it IS a business. Or more
aptly, it has to deal with financial realities like every one/thing
else. But education is also a social contract. Keeping class sizes
reasonable and not degrading methods for the purpose of increasing
profits.

Further, I'm severely worried that the way we as educators are
responding to the new and heavy demands for post-graduate education.
How do we respond to it? I know I'm not being clear, but it seems to
me that the rush to remote education especially in the design
context where knowledge is but a piece of the total of the
education system.

Here's my thought. A person gets a masters degree remotely. They
have a diploma and a set of transcripts, but is that masters REALLY
1) a true masterery of the material, methods, practice, culture
and philosophy behind the degree? 2) the same value as the same
degree (in title) from another institution? Of course, we already
have secondary methods of evaluating degrees, right? I.e. we prefer
ivy league degrees over others, or we look at specific degree ranking
publications, etc. etc. But my concern is that we are actually in this
mad rush to educate ourselves and provide the service of education,
and not thinking about the long term ramifications of the services we
are offering.

re: Critique
Andy, my reading of what you suggest about critique doesn't make
sense to me. critique is not something you offer, but something you
facilitate as an instructor. Critique in the studio is about the
students more than it is about you. For me this requires 2 things to
work: 1) Real-time communication and 2) small groups. the reason is
that it requires manageability and relationship building. For
students to critique each other well they need to have that
relationship that comes from the camaraderie of  small group studio.
This also takes time to develop.

Now one might argue, suggest that studio is for undergraduate
education. This is where design education teaches studio and critique
(as it well should) and thus it is not needed in the masters level. I
would love to think so, but way too many applying to interaction
design programs have never gone through foundation studio courses of
any kind, so the grad environment is where they'd be able to do just
that. For example the ID program at Pratt is 2 years for people who
have a design degree (bachelors) and 3 years for everyone else b/c
they require a full year of foundation before you continue into the
real degree program. At SCAD, I understand we do this based on
portfolio review. if your portfolio doesn't demonstrate
undergraduate abilities, we tell the student they have to do the
undergrad version of the courses before they can continue at the grad
level. (obviously, increasing their time in the program).

I think the MBA has killed education. Seriously, the MBA has been
crafted to be a cookie cutter degree, towards the purpose of going to
the next step in the bank or consultancy practice. B/c it is this
vocational requirement there is a mass economic system around MBAs
all over the world. It feels like to me that we are expecting the
same type of education system to take place in our design education
and career paths and I feel this is a shame.

-- dave



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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Margaret Ann Schultz
Interesting discussion. I'm really happy to see my undergraduate alma
mater offering these degrees!

Margaret






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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-21 Thread Jeremy D . Johnson
This sounds like an amazing program. My only concern is, how well will
KCU do in regards to keeping the curriculum relevant with an industry
that is changing on a daily basis? That is the main reason I dropped
out of college after I receiving my AS, the curriculum just was not
relevant anymore, it was all out dated. I discussed this with one of
my teachers and he told me Jeremy, don't let college get in the
way of your education and he was right.

I have often thought of going back but there just wasn't a degree I
was interested in because, first; I was afraid that the same thing
would happen again as far as the curriculum being out dated and
second; no schools really offered a degree like this.

I am willing to give it a shot though. Does anyone else share this
same fear?


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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-20 Thread Ben Vaughan
Dan,
Thanks for you thoughts.  Of course every opinion is welcome.  I agree
that the studio experience is the most beneficial way to learn.
However, I must respectfully disagree that the only way to benefit
from a program is by personally attending. Further, as the sole
support of my family with a wife still recovering from the West Nile
virus, to leave a well paying, relatively secure  job in this economy
to attend a program full time without any sort of viable income is not
just a sacrifice, it's well nigh insane.  Further, I would ask what
about those people overseas wishing to enter the world of IxD.  Remote
learning is perhaps the only option for them.  In my opinion, for
those whose circumstances don't allow them to 'feel free to move about
the country', remote learning, while not the best choice, is still a
choice.

While I respect your opinion, I have to say that I reacted most
strongly to your sweeping characterization that the only way to find
success was the way you did.  Perhaps that's not what you intended.
Regardless, I would invite you to perhaps consider that the
circumstances of others may not be as you perceive them.

With Respect,
Ben Vaughan

On Tue, Jan 20, 2009 at 5:53 PM, Dan Saffer d...@odannyboy.com wrote:

 On Jan 19, 2009, at 4:22 PM, Ben Vaughan wrote:

 As a Dad who's we established in Colorado, are there
 any plans for distance learning?

 I hope not.

 While I understand the plight of people who aren't located near a good (or
 any) interaction design program, I don't think it is a discipline that can
 be taught effectively from afar. The studio nature of a reputable design
 program almost requires the kind of high-touch, high-bandwidth interactions
 that only face to face to can effectively impart. There is also the
 interactions with other students, which can be even more valuable over time
 than the professors. The bonding that occurs in a design studio at 3 a.m.
 has yet to be replicated online.

 And lest you think I'm unaware of the difficulties, I sold my house and
 moved my family (including my 3-year-old daughter) to Pittsburgh for two
 years to get my degree. Others in my program lived apart from their families
 and commuted to distant cities in order to get their degree. It was a
 sacrifice. But the barriers are there to show us how much we really want
 something, to paraphrase Randy Pausch. There's always an excuse not to do
 something.


 Dan



 
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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-20 Thread Dan Saffer


On Jan 20, 2009, at 9:03 PM, Ben Vaughan wrote:


However, I must respectfully disagree that the only way to benefit
from a program is by personally attending.


Based on what exactly? Is there anyone on the list who has attended  
design school who thinks it can be taught remotely? If so, that's an  
opinion I've yet to hear.



Further, as the sole
support of my family with a wife still recovering from the West Nile
virus, to leave a well paying, relatively secure  job in this economy
to attend a program full time without any sort of viable income is not
just a sacrifice, it's well nigh insane.


Then perhaps a degree in IxD isn't your path. There are others.

Or you wait until your circumstances change.



Further, I would ask what
about those people overseas wishing to enter the world of IxD.  Remote
learning is perhaps the only option for them.  In my opinion, for
those whose circumstances don't allow them to 'feel free to move about
the country', remote learning, while not the best choice, is still a
choice.


You cannot remotely learn interaction design at a university level.  
It's not a good choice. The quality of the education you will get will  
not be good, and the importance of a degree is measured not only in  
what you directly learn, but the opportunities it opens up for you. A  
poor program will not only waste your time and money, but won't have  
an effective network to help you find jobs later. The degree will be  
nearly worthless.



While I respect your opinion, I have to say that I reacted most
strongly to your sweeping characterization that the only way to find
success was the way you did.  Perhaps that's not what you intended.


I've never said graduate school was the only way to success. There are  
successful people on this list who never finished high school, much  
less grad school. But if you want to attend grad school in interaction  
design, my opinion is the only way to do it is in-person, on-site. The  
curriculum cannot be effectively taught remotely.


Channeling Simon Cowell,

Dan






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Re: [IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-19 Thread Ben Vaughan
Michael,
It's super to hear that an IX program is getting started in the center
of the country.  As a Dad who's we established in Colorado, are there
any plans for distance learning?  If so, I would definitely be
interested in your program.  Thanks for pushing IxD.

Regards,
Ben Vaughan

On Sun, Jan 18, 2009 at 9:07 PM, Michael Eckersley
mich...@humancentered.net wrote:
 Dear IXDA Members,

 Last January, 2008 The University of Kansas launched two new professional
 graduate programs: one in Interaction Design and another in Design
 Management. The programs were years in the making and are headed up by
 myself, Michael Eckersley and Richard Branham, with other strong
 contributing faculty. More on Richard and myself below. Beginning year two
 we have 24 active graduate students between the two programs, many of them
 working professionals in the Kansas City area.

 Both grad programs lead to a 31 credit hour MA degree, , with a 60 credit
 MFA degree program option. Sample course titles for Interaction Design
 include: Interaction Design; Design Scenarios  Simulations; Designing
 Business Services  Consumer Experiences; and, Advanced Human Factors in
 Design. Sample Design Management courses include: Design Management; Design
 Strategies  Methods; Strategic Design Innovation; and, Branding and Design.
 Most required and elective courses are taught evenings. Some courses are
 video conferenced between KU campuses in Kansas City and Lawrence.

 We are actively recruiting applicants for Fall 2009, with a deadline of
 April 1. Below are some links for more information. The bottom of each web
 page is a downloadable pdf program description.

 Interaction Design link: www.arts.ku.edu/design/interaction
 Design Management link: www.arts.ku.edu/design/management

 I'll be happy to answer any questions you might have at m...@ku.edu. Formal
 requests for application materials can be made to Professor Gina Westergard
 (gi...@ku.edu), Graduate Program Director.

 Best Regards,

 Michael Eckersley, PhD
 Professor, Interaction Design  Design Management
 University of Kansas
 m...@ku.edu

 Principal, HumanCentered

 ..
 Richard Branham is Professor of Industrial Design at KU, working in areas of
 cognitive human factors and interaction design strategies, methods and
 techniques, specializing in way-finding, navigation and use models. He has
 over thirty years of professional experience developing interfaces between
 people and technology, and twenty-five years of teaching and research
 experience. He holds BFA and MFA degrees from The University of Kansas and a
 MS degree from the Institute of Design, Illinois Institute of Technology
 (IIT). Branham founded the Information and Design Systems Division of
 Unimark International. He founded Design Planning Group in Chicago. Major
 clients have included Carlton Centre, Johannesburg, Gillette Company,
 Marshall Field, J. C. Penney, New York, Volkswagen, and Westinghouse.

 Michael Eckersley leads HumanCentered (www.humancentered.net), a team of
 affiliated social scientists, designers and planners. With an MFA in design
 and a PhD in cognitive science, Michael served as Design Strategy Director
 for Sybase in their online financial services business, and has led many
 strategic design innovation engagements to consumer product, fast food,
 healthcare, publishing, financial services and software companies. Clients
 include: Yum!brands; Black  Decker; GMAC; Coca-Cola; St John's Mercy Health
 System; 3point5.com; Banco Popular; and, Hakuhodo




 Michael Eckersley, PhD | Principal
 HumanCentered
 mich...@humancentered.net



 
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[IxDA Discuss] Masters Programs in Interaction Design and Design Management at University of Kansas

2009-01-18 Thread Michael Eckersley

Dear IXDA Members,

Last January, 2008 The University of Kansas launched two new  
professional graduate programs: one in Interaction Design and another  
in Design Management. The programs were years in the making and are  
headed up by myself, Michael Eckersley and Richard Branham, with other  
strong contributing faculty. More on Richard and myself below.  
Beginning year two we have 24 active graduate students between the two  
programs, many of them working professionals in the Kansas City area.


Both grad programs lead to a 31 credit hour MA degree, , with a 60  
credit MFA degree program option. Sample course titles for Interaction  
Design include: Interaction Design; Design Scenarios  Simulations;  
Designing Business Services  Consumer Experiences; and, Advanced  
Human Factors in Design. Sample Design Management courses include:  
Design Management; Design Strategies  Methods; Strategic Design  
Innovation; and, Branding and Design. Most required and elective  
courses are taught evenings. Some courses are video conferenced  
between KU campuses in Kansas City and Lawrence.


We are actively recruiting applicants for Fall 2009, with a deadline  
of April 1. Below are some links for more information. The bottom of  
each web page is a downloadable pdf program description.


Interaction Design link: www.arts.ku.edu/design/interaction
Design Management link: www.arts.ku.edu/design/management

I'll be happy to answer any questions you might have at m...@ku.edu.  
Formal requests for application materials can be made to Professor  
Gina Westergard (gi...@ku.edu), Graduate Program Director.


Best Regards,

Michael Eckersley, PhD
Professor, Interaction Design  Design Management
University of Kansas
m...@ku.edu

Principal, HumanCentered

..
Richard Branham is Professor of Industrial Design at KU, working in  
areas of cognitive human factors and interaction design strategies,  
methods and techniques, specializing in way-finding, navigation and  
use models. He has over thirty years of professional experience  
developing interfaces between people and technology, and twenty-five  
years of teaching and research experience. He holds BFA and MFA  
degrees from The University of Kansas and a MS degree from the  
Institute of Design, Illinois Institute of Technology (IIT). Branham  
founded the Information and Design Systems Division of Unimark  
International. He founded Design Planning Group in Chicago. Major  
clients have included Carlton Centre, Johannesburg, Gillette Company,  
Marshall Field, J. C. Penney, New York, Volkswagen, and Westinghouse.


Michael Eckersley leads HumanCentered (www.humancentered.net), a team  
of affiliated social scientists, designers and planners. With an MFA  
in design and a PhD in cognitive science, Michael served as Design  
Strategy Director for Sybase in their online financial services  
business, and has led many strategic design innovation engagements to  
consumer product, fast food, healthcare, publishing, financial  
services and software companies. Clients include: Yum!brands; Black   
Decker; GMAC; Coca-Cola; St John's Mercy Health System; 3point5.com;  
Banco Popular; and, Hakuhodo





Michael Eckersley, PhD | Principal
HumanCentered
mich...@humancentered.net




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