Re: mesa 7.7.1 and 7.8.1 fails to compile under uclibc

2010-05-27 Thread Brian Paul
Piotr Gluszenia Slawinski wrote:
 hello. problem as in topic.
 http://83.18.299.190/uclibc/ contain files which might add some light
 to subject :)

 it seems that problem is that _GNU_SOURCE is passed on (i know it from
 irc chat with someone bit more skilled)

 previous mesa versions compiled fine with uclibc
 
 http://pastebin.com/g20gCNxe
 
 following modification seems to fix the problem

Did you forget an attachment?

I don't see a difference in the code at the given URL.

-Brian


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Re: mesa 7.7.1 and 7.8.1 fails to compile under uclibc

2010-05-27 Thread Brian Paul
 On Thu, 27 May 2010, Brian Paul wrote:
  Piotr Gluszenia Slawinski wrote:
hello. problem as in topic.
http://83.18.299.190/uclibc/ contain files which might add some light
to subject :)
   
it seems that problem is that _GNU_SOURCE is passed on (i know it 
   from
irc chat with someone bit more skilled)
   
previous mesa versions compiled fine with uclibc
 
   http://pastebin.com/g20gCNxe
 
   following modification seems to fix the problem
 
  Did you forget an attachment?
 
  I don't see a difference in the code at the given URL.
 
  -Brian
 
 basically 'fix' (or rather quick hack) goes down to line :
 
 #if defined(_GNU_SOURCE)  !defined(__UCLIBC_MAJOR__)
 
 it should be ~801 line of original main/imports.c .
 
 while discussing it on #uclibc, conclusion was drawn that this is
 not very ellegant solution - program should check if locale are available,
 they can be both existant in uclibc, or missing in glibc (or elibc, libc5 
 , etc. implementation) - it is not considered 'given' part of libc.
 
 current 'fix' works for me though and allows at least uclibc users enjoy 
 mesa :)

Can you send a regular patch?  I still don't understand what needs to 
be changed.

-Brian

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Re: Move lists to freedesktop.org?

2010-04-08 Thread Brian Paul

Unless there's some objection I'm going to subscribe everyone to the 
new FD.O-based mesa-dev mailing list who's on the mesa3d-dev list. 
Probably in the next 24 hours.

Then, some of you may have to log into the mailman interface 
(http://lists.freedesktop.org/mailman/listinfo/mesa-dev) to set digest 
mode, etc.

-Brian


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Re: [Mesa3d-dev] [PATCH] mesa/st: Gallium quads, by spec, never change provoking vertex.

2010-03-08 Thread Brian Paul
Looks OK, but have you tested with Glean's clipFlat test?  If it 
passes go ahead and commit.

-Brian

Marek Olšák wrote:
 The attached patches change softpipe and llvmpipe so that they never 
 provoke the first vertex for quads. Please review. I think that these 
 and the Corbin's one could be pushed by now, couldn't they?
 
 -Marek
 
 On Thu, Feb 11, 2010 at 4:03 PM, Brian Paul bri...@vmware.com 
 mailto:bri...@vmware.com wrote:
 
 Corbin Simpson wrote:
  From 215714d54a7f38b9add236bcc1c795e8b5d92867 Mon Sep 17 00:00:00
 2001
   From: Corbin Simpson mostawesomed...@gmail.com
 mailto:mostawesomed...@gmail.com
   Date: Wed, 10 Feb 2010 10:39:18 -0800
   Subject: [PATCH] mesa/st: Gallium quads, by spec, never change
 provoking vertex.
  
   Fixes glean/clipFlat. Softpipe might be broken; I haven't figured out
   how to test it in this new API world. :T
   ---
src/mesa/state_tracker/st_extensions.c |3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
  
   diff --git a/src/mesa/state_tracker/st_extensions.c
   b/src/mesa/state_tracker/st_extensions.c
   index d5f5854..e2d871b 100644
   --- a/src/mesa/state_tracker/st_extensions.c
   +++ b/src/mesa/state_tracker/st_extensions.c
   @@ -137,6 +137,9 @@ void st_init_limits(struct st_context *st)
   /* XXX separate query for early function return? */
   st-ctx-Shader.EmitContReturn =
  screen-get_param(screen, PIPE_CAP_TGSI_CONT_SUPPORTED);
   +
   +   /* Quads always follow GL provoking rules. */
   +   c-QuadsFollowProvokingVertexConvention = GL_FALSE;
}
 
 This causes the glean clipFlat test to fail with softpipe.  The
 gallium softpipe driver _does_ implement the quad follows provoking
 vertex convention.
 
 I don't have time right now to update the softpipe driver so this
 patch will have to wait a while.  Maybe someone else can look at it
 sooner.
 
 -Brian
 
 
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Re: [Mesa3d-dev] Move lists to freedesktop.org?

2010-03-04 Thread Brian Paul
Jesse Barnes wrote:
 Would anyone have objections if these lists moved to freedesktop.org?
 The recent thread with Linus about the drm pull request highlights the
 post lag and non-subscriber aspect of the current lists, and that
 leaves aside sf.net's horrible mail archive interface and poor
 performance.
 
 If spam is an issue, another option would be vger.kernel.org.  That
 team runs lkml and several other very high traffic, high profile lists
 and manages quite well; performance is always high and spam is nearly
 non-existent given the amount of traffic.

Jesse, can you set up the new lists?  Or does someone else need to do 
that?

I can send you (or whoever) the current subscriber lists.

BTW, I'm the current admin for the Mesa lists on SourceForge.  I 
manually unsubscribe people who can't figure it out for themselves, 
allow posts from non-members (sometimes), etc.  I'd gladly pass on 
that responsibility to someone else.  Would that automatically become 
the job of the current fd.o admins?

-Brian

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Re: [PATCH] mesa/st: Gallium quads, by spec, never change provoking vertex.

2010-02-11 Thread Brian Paul
Corbin Simpson wrote:
From 215714d54a7f38b9add236bcc1c795e8b5d92867 Mon Sep 17 00:00:00 2001
 From: Corbin Simpson mostawesomed...@gmail.com
 Date: Wed, 10 Feb 2010 10:39:18 -0800
 Subject: [PATCH] mesa/st: Gallium quads, by spec, never change provoking 
 vertex.
 
 Fixes glean/clipFlat. Softpipe might be broken; I haven't figured out
 how to test it in this new API world. :T
 ---
  src/mesa/state_tracker/st_extensions.c |3 +++
  1 files changed, 3 insertions(+), 0 deletions(-)
 
 diff --git a/src/mesa/state_tracker/st_extensions.c
 b/src/mesa/state_tracker/st_extensions.c
 index d5f5854..e2d871b 100644
 --- a/src/mesa/state_tracker/st_extensions.c
 +++ b/src/mesa/state_tracker/st_extensions.c
 @@ -137,6 +137,9 @@ void st_init_limits(struct st_context *st)
 /* XXX separate query for early function return? */
 st-ctx-Shader.EmitContReturn =
screen-get_param(screen, PIPE_CAP_TGSI_CONT_SUPPORTED);
 +
 +   /* Quads always follow GL provoking rules. */
 +   c-QuadsFollowProvokingVertexConvention = GL_FALSE;
  }

This causes the glean clipFlat test to fail with softpipe.  The 
gallium softpipe driver _does_ implement the quad follows provoking 
vertex convention.

I don't have time right now to update the softpipe driver so this 
patch will have to wait a while.  Maybe someone else can look at it 
sooner.

-Brian

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Re: [PATCH] glean: Disable dithering for clipFlat.

2010-02-10 Thread Brian Paul
Corbin Simpson wrote:
From fe9c18cb5f4417558d40be7372c8bb74b613d470 Mon Sep 17 00:00:00 2001
 From: Corbin Simpson mostawesomed...@gmail.com
 Date: Wed, 10 Feb 2010 10:56:56 -0800
 Subject: [PATCH] glean: Disable dithering for clipFlat.
 
 Allows r300g to handily pass.

Applied upstream to Glean. Thanks.

-Brian


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Re: [Mesa3d-dev] [mesa] svga: Fix error: cannot take address of bit-field 'texture_target' in svga_tgsi.h

2010-01-06 Thread Brian Paul
Sedat Dilek wrote:
 Hi,
 
 this patch fixes a build-error in mesa GIT master after...
 
 commit251363e8f1287b54dc7734e690daf2ae96728faf (patch)
 configs: set INTEL_LIBS, INTEL_CFLAGS, etcmaster
 
From my build-log:
 ...
 In file included from svga_pipe_fs.c:37:
 svga_tgsi.h: In function 'svga_fs_key_size':
 svga_tgsi.h:122: error: cannot take address of bit-field 'texture_target'
 make[4]: *** [svga_pipe_fs.o] Error 1
 
 Might be introduced in...
 
 commit955f51270bb60ad77dba049799587dc7c0fb4dda
 Make sure we use only signed/unsigned ints with bitfields.
 
 Kind Regars,
 - Sedat -
 

I just fixed that.

-Brian

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Re: [Mesa3d-dev] [mesa] svga: Fix error: cannot take address of bit-field 'texture_target' in svga_tgsi.h

2010-01-06 Thread Brian Paul
r300_translate_tex_filters() was missing the is_anisotropic parameter. 
  I fixed that, but there may be other issues.  Looks like some of the 
r300 code isn't c99.

-Brian


Sedat Dilek wrote:
 OK.
 
 That's the next one :-)
 ...
 In file included from r300_emit.c:36:
 r300_state_inlines.h: In function ‘r300_translate_tex_filters’:
 r300_state_inlines.h:263: error: ‘is_anisotropic’ undeclared (first
 use in this function)
 r300_state_inlines.h:263: error: (Each undeclared identifier is
 reported only once
 r300_state_inlines.h:263: error: for each function it appears in.)
 make: *** [r300_emit.o] Error 1
 ...
 
 I am having dinner, now
 
 - Sedat -
 
 On Wed, Jan 6, 2010 at 6:07 PM, Brian Paul bri...@vmware.com wrote:
 Sedat Dilek wrote:
 Hi,

 this patch fixes a build-error in mesa GIT master after...

 commit  251363e8f1287b54dc7734e690daf2ae96728faf (patch)
 configs: set INTEL_LIBS, INTEL_CFLAGS, etcmaster

 From my build-log:
 ...
 In file included from svga_pipe_fs.c:37:
 svga_tgsi.h: In function 'svga_fs_key_size':
 svga_tgsi.h:122: error: cannot take address of bit-field 'texture_target'
 make[4]: *** [svga_pipe_fs.o] Error 1

 Might be introduced in...

 commit  955f51270bb60ad77dba049799587dc7c0fb4dda
 Make sure we use only signed/unsigned ints with bitfields.

 Kind Regars,
 - Sedat -

 I just fixed that.

 -Brian



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Re: [Mesa3d-dev] [mesa] Fixes after Merge branch 'glsl-pp-rework-2'

2009-12-17 Thread Brian Paul
Sedat Dilek wrote:
 Patches already sent to dri-devel ML [1].
 Forgot to CC to mesa3d-dev.
 
 - Sedat -
 
 [1] http://marc.info/?l=dri-develm=126107525213315w=2
 
 -- Forwarded message --
 From: Sedat Dilek sedat.di...@googlemail.com
 Date: Thu, Dec 17, 2009 at 7:21 PM
 Subject: [mesa] Fixes after Merge branch 'glsl-pp-rework-2'
 To: DRI dri-devel@lists.sourceforge.net
 
 
 Here two patches fixing mesa GIT master after:
 
 commit e195eab9093d2a6cf55a42b2e7789c9a381b7782
 Merge branch 'glsl-pp-rework-2'
 
 (Thanks to Ghworg on IRC)
 
 - Sedat -
 

Committed.  Thanks.

-Brian


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Re: [PATCH 3/4] APPLE_object_purgeable: core

2009-11-18 Thread Brian Paul
Ian Romanick wrote:
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1
 
 Chris Wilson wrote:
 
 diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
 index 52c4995..08633a9 100644
 --- a/src/mesa/main/bufferobj.c
 +++ b/src/mesa/main/bufferobj.c
 @@ -37,6 +37,8 @@
  #include image.h
  #include context.h
  #include bufferobj.h
 +#include fbobject.h
 +#include texobj.h


  /* Debug flags */
 @@ -1655,3 +1657,351 @@ _mesa_FlushMappedBufferRange(GLenum target, GLintptr 
 offset, GLsizeiptr length)
 if (ctx-Driver.FlushMappedBufferRange)
ctx-Driver.FlushMappedBufferRange(ctx, target, offset, length, 
 bufObj);
  }
 +
 +#if FEATURE_APPLE_object_purgeable
 +static GLenum
 +_mesa_RenderObjectPurgeable(GLcontext *ctx, GLuint name, GLenum option)
 +{
 +   struct gl_renderbuffer *bufObj;
 +   GLenum retval;
 +
 +   bufObj = _mesa_lookup_renderbuffer(ctx, name);
 +   if (!bufObj) {
 +  _mesa_error(ctx, GL_INVALID_VALUE,
 +  glObjectUnpurgeable(name = 0x%x), name);
 +  return 0;
 +   }
 +
 +   if (bufObj-Purgeable) {
 +  _mesa_error(ctx, GL_INVALID_OPERATION,
 +  glObjectPurgeable(name = 0x%x) is already purgeable, 
 name);
 +  return GL_VOLATILE_APPLE;
 +   }
 +
 +   bufObj-Purgeable = GL_TRUE;
 +
 +   retval = GL_VOLATILE_APPLE;
 +   if (ctx-Driver.ObjectPurgeable_RenderObject)
 +  retval = ctx-Driver.ObjectPurgeable_RenderObject(ctx, bufObj, 
 option);
 +
 +   return retval;
 +}
 +
 +static GLenum
 +_mesa_TextureObjectPurgeable(GLcontext *ctx, GLuint name, GLenum option)
 
 Usually, only functions that are connected directly to the dispatch
 table get camel case.  Functions that are only used internally are
 usually named _mesa_texture_object_purgeable.
 
 I don't know if it's worth changing these.  Brian may have an opinion
 about this.

Yes, that's what I'd prefer.

The idea is if you're looking for code related to glBindTexture() you 
can grep for BindTexture, for example.

When I see _mesa_TextureObjectPurgeable() I'm thinking is there an 
API entrypoint named glTextureObjectPurgeable()?  (there isn't)

-Brian

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Re: APPLE_object_purgeable [v2]

2009-11-17 Thread Brian Paul
Chris,

It looks like this extension depends on the drm_intel_bo_madvise() 
function which isn't in a released version of libdrm yet.  Correct?

If so, I'd like to hold off on applying this patch to Mesa until 
there's a new libdrm.

-Brian

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RE: [PATCH 3/4] APPLE_object_purgeable: core

2009-11-12 Thread Brian Paul

One minor thing here:


+void GLAPIENTRY
+_mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, 
GLint* params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_buffer_object *bufObj;
+
+   switch (objectType) {
+   case GL_TEXTURE:
+   case GL_BUFFER_OBJECT_APPLE:
+   case GL_RENDERBUFFER_EXT:
+  break;
+
+   default:
+  _mesa_error(ctx, GL_INVALID_ENUM,
+  glGetObjectParameteriv(name = 0x%x) invalid type: %d, 
name, objectType);
+  return;
+   }
+
+   if (name == 0) {
+  _mesa_error(ctx, GL_INVALID_VALUE,
+  glGetObjectParameteriv(name = 0x%x), name);
+  return;
+   }
+
+   bufObj = get_buffer(ctx, name);
+   if (!bufObj) {
+  _mesa_error(ctx, GL_INVALID_VALUE,
+  glGetObjectParameteriv(name = 0x%x) invalid object, name);
+  return;
+   }
+
+   switch (pname) {
+   case GL_PURGEABLE_APPLE:
+  *params = !! bufObj-Purgeable;

Remove the double-not !!

-Brian

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RE: [PATCH 1/2] APPLE_object_purgeable

2009-11-11 Thread Brian Paul

 diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
 index 94d29a7..82d6e30 100644
 --- a/src/mesa/main/mtypes.h
 +++ b/src/mesa/main/mtypes.h
 @@ -1410,6 +1410,7 @@ struct gl_buffer_object
 GLsizeiptr Length;   /** Mapped length */
 /*...@}*/
 GLboolean Written;   /** Ever written to? (for debugging) */
 +   GLenum purgeable;/** Purgeable status of the buffer */

 Again, this should be a boolean.  The enum is only used by the driver.

And please capitalize Purgeable to be consistent with the other fields.

-Brian

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Re: [PATCH] Fix build on non GLIBC platforms (FreeBSD at least)

2009-09-22 Thread Brian Paul
Robert Noland wrote:
 Build was broken by commit 9666529b5a5be1fcde82caadc2fe2efa5ea81e49
 
 I'm not certain that this is entirely the correct fix since the demo
 from bug #23774 seemed to work before the commit that broke the build.
 
 Signed-off-by: Robert Noland rnol...@2hip.net
 ---
  src/glx/x11/glxhash.c |7 +++
  1 files changed, 7 insertions(+), 0 deletions(-)
 
 diff --git a/src/glx/x11/glxhash.c b/src/glx/x11/glxhash.c
 index 7d28ada..dcf8c98 100644
 --- a/src/glx/x11/glxhash.c
 +++ b/src/glx/x11/glxhash.c
 @@ -87,6 +87,12 @@
  
  #define HASH_ALLOC malloc
  #define HASH_FREE  free
 +#ifndef __GLIBC__
 +#define HASH_RANDOM_DECL char *ps, rs[256]
 +#define HASH_RANDOM_INIT(seed)   ps = initstate(seed, rs, sizeof(rs))
 +#define HASH_RANDOM  random()
 +#define HASH_RANDOM_DESTROY  setstate(ps)
 +#else
  #define HASH_RANDOM_DECL struct random_data rd; int32_t rv; char rs[256]
  #define HASH_RANDOM_INIT(seed)   \
 do {  \
 @@ -95,6 +101,7 @@
 } while(0)
  #define HASH_RANDOM ((void) random_r(rd, rv), rv)
  #define HASH_RANDOM_DESTROY
 +#endif
  
  typedef struct __glxHashBucket
  {

I was just looking at this after my coworker found the build failure 
on MacOS.

Would nrand48() be a more portable option?  Ian?

See http://evanjones.ca/random-thread-safe.html

-Brian


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Re: bisected engine demo

2009-09-15 Thread Brian Paul
Robert Noland wrote:
 The following commit causes texture issues on r600 at least, I haven't
 tried other hardware currently.  Running engine demo starts out
 correctly, but when cycling 'm' the issue appears.
 
 bcb62ae78a9d2f4d08001e9f207b6f1291443968 is first bad commit
 commit bcb62ae78a9d2f4d08001e9f207b6f1291443968
 Author: Brian Paul bri...@vmware.com
 Date:   Thu Sep 3 21:27:06 2009 -0600
 
 mesa: _mesa_meta_bitmap() function
 
 :04 04 59187a621eb3c63005926ba958fa0ad610ddbb88
 eb4da44a186e7f90c07b64a0abf7e1307e015c25 M  src

This can't possibly be the right commit since at that point in the 
history, nobody calls that function yet.

That said, I found a bug in the code which probably causes the 
textured bitmap bug.  I've committed it to master.

-Brian


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Re: [Mesa3d-dev] [PATCH] mesa/st: Initialize format bits of framebuffer renderbuffers

2009-09-14 Thread Brian Paul
Nicolai Hähnle wrote:
From 471cf346d0e9bf0bd97f2e652fd3052ba8f7a0c7 Mon Sep 17 00:00:00 2001
 From: =?utf-8?q?Nicolai=20H=C3=A4hnle?= nhaeh...@gmail.com
 Date: Sat, 12 Sep 2009 12:13:35 +0200
 Subject: [PATCH] mesa/st: Initialize format bits of framebuffer renderbuffers
 MIME-Version: 1.0
 Content-Type: text/plain; charset=utf-8
 Content-Transfer-Encoding: 8bit
 
 Signed-off-by: Nicolai Hähnle nhaeh...@gmail.com
 ---
  src/mesa/state_tracker/st_cb_fbo.c |3 ++-
  1 files changed, 2 insertions(+), 1 deletions(-)
 
 diff --git a/src/mesa/state_tracker/st_cb_fbo.c 
 b/src/mesa/state_tracker/st_cb_fbo.c
 index a966028..aad8493 100644
 --- a/src/mesa/state_tracker/st_cb_fbo.c
 +++ b/src/mesa/state_tracker/st_cb_fbo.c
 @@ -258,8 +258,9 @@ st_new_renderbuffer_fb(enum pipe_format format, int 
 samples, boolean sw)
 strb-Base.ClassID = 0x4242; /* just a unique value */
 strb-Base.NumSamples = samples;
 strb-format = format;
 +   init_renderbuffer_bits(strb, format);
 strb-software = sw;
 
 switch (format) {
 case PIPE_FORMAT_A8R8G8B8_UNORM:
 case PIPE_FORMAT_B8G8R8A8_UNORM:

Looks good.  This should probably go on the 7.5 branch.

-Brian



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Re: [PATCH] mesa/st: Create front renderbuffer on the fly when supplied

2009-09-14 Thread Brian Paul
Nicolai Hähnle wrote:
From f08d6efbc85609d1384006b773ea0a3276eb1e67 Mon Sep 17 00:00:00 2001
 From: =?utf-8?q?Nicolai=20H=C3=A4hnle?= nhaeh...@gmail.com
 Date: Sat, 12 Sep 2009 16:49:31 +0200
 Subject: [PATCH] mesa/st: Create front renderbuffer on the fly when supplied 
 with a surface
 MIME-Version: 1.0
 Content-Type: text/plain; charset=utf-8
 Content-Transfer-Encoding: 8bit
 
 Normally, the mesa/st would create a fake front buffer out of a
 client-allocated surface.
 
 In the DRI setting, however, st/dri provides a front buffer surface which is
 created and maintained by the X server. Prefer to use this surface instead,
 so that front buffer rendering and reading works correctly.
 
 Signed-off-by: Nicolai Hähnle nhaeh...@gmail.com
 ---
  src/mesa/state_tracker/st_framebuffer.c |   18 +++---
  1 files changed, 15 insertions(+), 3 deletions(-)
 
 diff --git a/src/mesa/state_tracker/st_framebuffer.c 
 b/src/mesa/state_tracker/st_framebuffer.c
 index ca32b2e..5c0d335 100644
 --- a/src/mesa/state_tracker/st_framebuffer.c
 +++ b/src/mesa/state_tracker/st_framebuffer.c
 @@ -66,7 +66,7 @@ st_create_framebuffer( const __GLcontextModes *visual,
else {
   /* Only allocate front buffer right now if we're single buffered.
* If double-buffered, allocate front buffer on demand later.
 -  * See check_create_front_buffers().
 +  * See check_create_front_buffers() and 
 st_set_framebuffer_surface().
*/
   struct gl_renderbuffer *rb
  = st_new_renderbuffer_fb(colorFormat, samples, FALSE);
 @@ -170,8 +170,20 @@ st_set_framebuffer_surface(struct st_framebuffer *stfb,
  
 strb = st_renderbuffer(stfb-Base.Attachment[surfIndex].Renderbuffer);
  
 -   /* fail */
 -   if (!strb) return;
 +   if (!strb) {
 +  if (surfIndex == ST_SURFACE_FRONT_LEFT) {
 + /* Delayed creation when the window system supplies a fake front 
 buffer */
 + struct st_renderbuffer *strb_back
 += st_renderbuffer(stfb-
 Base.Attachment[ST_SURFACE_BACK_LEFT].Renderbuffer);
 + struct gl_renderbuffer *rb
 += st_new_renderbuffer_fb(surf-format, strb_back-
 Base.NumSamples, FALSE);
 + _mesa_add_renderbuffer(stfb-Base, BUFFER_FRONT_LEFT, rb);
 + strb = st_renderbuffer(rb);
 +  } else {
 + /* fail */
 + return;
 +  }
 +   }
  
 /* replace the renderbuffer's surface/texture pointers */
 pipe_surface_reference( strb-surface, surf );

I think this looks good too.  It should probaby go on the 7.6 branch.

-Brian


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Re: Partial updates with glX/DRI

2009-08-21 Thread Brian Paul
Roland Scheidegger wrote:
 On 21.08.2009 11:45, Tom Cooksey wrote:
 Hello,

 I'm a Qt developer.

 We want all Qt rendering to be done using OpenGL 2. We have this working 
 pretty well (a few artifacts still here and there). However, we've found 
 some 
 fundamental problems using GL for regular widget rendering. Normally I 
 wouldn't bother this list, but I've recently seen that someone's writing a 
 new 
 GL back end to Cairo, so I guess those guys are going to hit the exact same 
 issues.

 The problem is partial updates. From what we've seen it's typical for 
 applications to only update a small region of their top-level-widget at a 
 time 
 (E.g. a flashing cursor in a text edit). As Qt only creates a single X 
 window 
 per top-level widget, this means a sub-region of a single X window.

 When using glX, we have no guarantee over what state the back buffer will be 
 in 
 after swap buffers. So, whenever an application needs to update, it must re-
 render the entire window. This makes things slow (we have to invoke every 
 child widget's paint event). To overcome this, we try to use a 3rd buffer as 
 a 
 back buffer, usually a multi-sampled FBO or PBuffer. We direct rendering to 
 the 
 FBO/PBuffer, bind it as a texture (after blitting it to a non multi-sampled 
 FBO 
 if needed), draw the whole buffer to the window's back buffer then call swap 
 buffers. Eughhh! But at least the PBuffer/FBO contents aren't destroyed. 
 What 
 would be really nice is to be able to have an EGL_SWAP_BEHAVIOR == 
 EGL_BUFFER_PRESERVED equivalent on glX. I notice there's an EGL 
 implementation 
 being worked on in Mesa trunk so perhaps we should switch to EGL rather than 
 glX?

 Anyway, lets assume that swap buffers keeps the contents of the back buffer. 
 There's another issue, although not as detrimental as the first. When we 
 issue 
 swap buffers, glX/EGL has to assume the entire window's contents has 
 changed. 
 That has 2 effects: 1) XDamage regions are generated for the whole window: 
 When 
 a composition manager is running, this means it has to re-compose the entire 
 window, even though only a few pixels may have changed (which it might have 
 to 
 do anyway, see above :-)). 2) I'm led to believe that DRI2 implements swap 
 buffers as a blit and so must blit the entire back buffer to the front.

 I think I can work around this by making a glx context current on a 
 GLXPixamp 
 (from a XPixmap). Pixmaps are single buffered and so don't get destroyed on 
 swap buffers (in fact I don't even call swap buffers). I can then post 
 updates 
 using XCopyArea which will also cause the Xserver to generate an appropriate 
 XDamage region for the compositor. The only down side is that I have to 
 glFinish before calling XCopyArea. While I have this working, it seems a 
 little hacky and isn't widely supported (I have it working on 1 driver build 
 for 1 bit of hardware).

 It seems like a glXSwapPartialBuffers which takes an array of dirty rects 
 would 
 be preferable. The implementation could ignore the rects completely if it so 
 chooses or only use them to generate the damage region. Or, if it's on DRI2, 
 it can choose to only copy the sub-region from the back to the front. 
 Eventually it could also use the rects as a metric to figure out if it 
 should 
 flip or blit (flip if there's 30% region changed, blit otherwise).

 
 Would glx_mesa_copy_sub_buffer help? It only takes one rect though, not
 a list.

BTW, a region of the back buffer can be copied to the front buffer 
with glCopyPixels() or glBlitFramebuffer() too.

-Brian

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Re: [PATCH] fix not including r300 compiler in tarballs

2009-08-14 Thread Brian Paul
Thierry Vignaud wrote:
 Thierry Vignaud tvign...@mandriva.com writes:
 
 Thierry Vignaud tvign...@mandriva.com writes:

 The following patch fixes missing r300 compiler in generated tarballs:
 diff --git a/src/mesa/drivers/dri/r300/Makefile 
 b/src/mesa/drivers/dri/r300/Makefile
 index 95c6765..3bce7d2 100644
 --- a/src/mesa/drivers/dri/r300/Makefile
 +++ b/src/mesa/drivers/dri/r300/Makefile
 @@ -40,6 +40,7 @@ RADEON_COMMON_SOURCES = \
  
  DRIVER_SOURCES = \
  radeon_screen.c \
 +compiler \
  r300_context.c \
  r300_draw.c \
  r300_ioctl.c \
 oops, looks like I send the wrong patch:
 diff --git a/Makefile b/Makefile
 index 220676f..bd45c01 100644
 --- a/Makefile
 +++ b/Makefile
 @@ -345,6 +345,7 @@ DRI_FILES = \
  $(DIRECTORY)/src/mesa/drivers/dri/common/xmlpool/*.[ch] \
  $(DIRECTORY)/src/mesa/drivers/dri/common/xmlpool/*.po   \
  $(DIRECTORY)/src/mesa/drivers/dri/*/*.[chS] \
 +$(DIRECTORY)/src/mesa/drivers/dri/*/*/*.[chS]   \
  $(DIRECTORY)/src/mesa/drivers/dri/*/Makefile\
  $(DIRECTORY)/src/mesa/drivers/dri/*/Doxyfile\
  $(DIRECTORY)/src/mesa/drivers/dri/*/server/*.[ch]
 
 as weel as the bs bits:

Committed.  Thanks.

-Brian


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Re: About Gallium3D Co.

2009-07-27 Thread Brian Paul
Beyond the wiki info, you'll just have to read the code.  If you have 
specific questions, ask them on the mesa3d-dev list.

-Brian

Uros Nedic wrote:
 Thank you for the link. I do not want to diminish
 your effort for helping me, but it is not documentation.
 
 It is just collection of some notes and links (some of
 them are even empty). Presentation file is from 2007
 and it is just 'presentation file'. I would like to read
 more deep dive stuffs. Plan to spend all august learning
 all those stuffs to be able to write high quality drivers
 for Gallium3D architecture.
 
 Best,
 Uros Nedic
 Belgrade, Serbia
 
 
 Date: Mon, 27 Jul 2009 15:53:57 -0600
 From: bri...@vmware.com
 To: ur...@live.com
 CC: dri-devel@lists.sourceforge.net
 Subject: Re: About Gallium3D  Co.

 Uros Nedic wrote:
 I would like to ask you for documentation about
 Gallium3D and DRI architectures. Some documentation
 with detailed description of TGSI and LLVM is also
 welcome.

 http://wiki.freedesktop.org/wiki/Software/gallium

 -Brian
 
 _
 Show them the way! Add maps and directions to your party invites. 
 http://www.microsoft.com/windows/windowslive/products/events.aspx.
 


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Re: [PATCH] r128: handle two-sided lighting correctly

2009-07-13 Thread Brian Paul
Péteri András wrote:
 The olight application from the OpenGL GLUT examples [1] crashes
 with a segmentation fault straight after turning off two-sided
 ligthing. A backtrace from a debug build shows that function pointers
 still point to the [line|triangle|quadr]_twoside routines after
 switching to one-sided mode, and, most likely, the backside color
 pointer is invalid by then:

Thanks for the patch.  I don't think too many people are using the 
r128 driver anymore but I'm committing your fix.

-Brian


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Re: GLX makeCurrent in glean vs broken X server glxAllContexts linked list

2009-06-12 Thread Brian Paul
Allen Akin wrote:
 On Fri, Jun 12, 2009 at 10:25:42AM +1000, Dave Airlie wrote:
 | On Fri, Jun 12, 2009 at 10:01 AM, Allen Akina...@pobox.com wrote:
 |  On the other hand, if there's no mechanism for implicitly flushing the
 |  GL command stream on window teardown, then whatever problems this error
 |  is designed to address can happen every time a window is closed.  I
 |  would expect to find something in the spec that says You must execute
 |  (SwapBuffers|Flush|Finish...) before destroying a bound window or
 |  such-and-such bad things can happen.  Trivial test programs would have
 |  been failing since day one.
 | 
 | Well usually when the window is torndown, we exit straight away afterwards,
 | normally you don't keep going...
 
 I don't think you have to keep going -- all you have to do is destroy
 the window when there are still GL commands that haven't been flushed.
 It looks like the same (or very similar) problem to me; what do you do
 with those commands that have been queued up for a now-nonexistent
 window?
 
 |... however the glean test case does another
 | test which opens a new window and rendering context and calls MakeCurrent
 | on it, thereby triggering the above failure case. esp after it has
 | done rendering
 | on the previous context and then blown away the window without flushing or
 | swapbuffers.
 
 I didn't trace the test, so I'm not fully confident about this, but it
 looks to me like this is the sequence of commands:
 
   Create window.
   Create rendering contexts.
   Make an RC current.
   Clear the buffer.
   Query the clear color.
   ReadPixels() to get the contents of the buffer.
   repeat
   Destroy rendering contexts.
   (one RC is still current, so its destruction is postponed)
   Destroy window.
   ...
   A subsequent test does a MakeCurrent, which triggers the error.
 
 The ReadPixels() does an implicit flush.  Since it's the last operation
 before the MakeCurrent, and it's synchronous, there should be no other
 commands remaining in the GL stream at the time of the MakeCurrent.  If
 that's correct, it explains why this problem has never been detected
 before, and it suggests that there might still be an implementation bug
 to be tracked down.  What's left in the queue, or is it marked nonempty
 even though it's really empty?
 
 I'm persuaded that the test should be changed, though.  It's not
 reasonable to depend on the flushing behavior of ReadPixels to meet the
 requirements of the spec, since a minor modification of the test could
 cause things to start failing mysteriously.
 
 |  What happens when one X client destroys a window that another one is
 |  using for GL rendering?  The destruction of the window has to be
 |  postponed until it's no longer bound to an RC, or the GL command queue
 |  has to be redirected to a black hole, or GL rendering has to be
 |  terminated by error somehow.  Or something else.
 | 
 | If the window is destroyed the app normally gets a SIGPIPE and dies soon
 | after.
 
 Really?  That surprises me.  For normal X apps, I would think it would
 just get an error delivered via the X protocol the next time it attempts
 to use the window ID.  The GL case seems messier.


I hacked mesa/progs/xdemos/glxglears.c to destroy its window after 200 
frames are rendered.

1. With sw rendering, we exit with an X protocol error inside 
glXSwapBuffers when we call XPutImage():

X Error of failed request:  BadDrawable (invalid Pixmap or Window 
parameter)
   Major opcode of failed request:  72 (X_PutImage)
   Resource id in failed request:  0x482
   Serial number of failed request:  824
   Current serial number in output stream:  826


2. With the i965 DRI driver we again exit from an X protocol error 
when trying to get the drawable info:

X Error of failed request:  BadDrawable (invalid Pixmap or Window 
parameter)
   Major opcode of failed request:  135 (XFree86-DRI)
   Minor opcode of failed request:  9 ()
   Resource id in failed request:  0x382
   Serial number of failed request:  644
   Current serial number in output stream:  644

#0  _XError (dpy=0x22cd010, rep=0x7fff38bf88a0) at XlibInt.c:2895
#1  0x7fe33062cf30 in _XReply (dpy=0x22cd010, rep=0x7fff38bf88a0, 
extra=1, discard=0) at XlibInt.c:1857
#2  0x7fe330996e80 in XF86DRIGetDrawableInfo (dpy=0x22cd010, 
screen=0, drawable=58720258, index=0x22d453c, stamp=0x22d4548,
 X=0x22d454c, Y=0x22d4550, W=0x22d4554, H=0x22d4558, 
numClipRects=0x22d455c, pClipRects=0x22d4560, backX=0x22d4568, 
backY=0x22d456c,
 numBackClipRects=0x22d4574, pBackClipRects=0x22d4578) at 
XF86dri.c:495
#3  0x7fe3309949db in __glXDRIGetDrawableInfo (drawable=0x22d4520, 
index=0x22d453c, stamp=0x22d4548, X=0x22d454c, Y=0x22d4550,
 W=0x22d4554, H=0x22d4558, numClipRects=0x22d455c, 
pClipRects=0x22d4560, backX=0x22d4568, backY=0x22d456c, 
numBackClipRects=0x22d4574,
 pBackClipRects=0x22d4578, 

Re: GLX makeCurrent in glean vs broken X server glxAllContexts linked list

2009-06-11 Thread Brian Paul
Dave Airlie wrote:
 So glXMakeCurrent says

 GLXBadCurrentWindow is generated if there are pending GL  commands  for
   the  previous  context  and the current drawable is a window that is no
   longer valid.

 This appears to be true, we don't seem to have cleared all the pending
 GL commands
 before, so we get this error.

 Adding a glFinish into the glean test exit path, gets it past this,
 but I've no idea if this is correct.

 I then hit a GLXBadContext soon afterwards which suggest something
 more is going wrong.

 Probably need someone with some knowledge of GLX to tell me more.
 
 Okay attached two patches (one is a resend of some previous work - its
 in radeon-rewrite).
 
 With these in mesa and a glFinish in the tbinding.cpp glean no longer
 dies in the
 makeCurrent test case.
 
 However Brian you had a comment in dri_util.c about not unbinding
 things properly
 due to swapbuffers on an unbound window, can you put a glean test
 together for that?

Hmmm, that comment is from a long time ago and I don't remember the 
details.

I'm not sure glean's infrastructure will support testing swapbuffers 
on an unbound window.  I don't have time right now to dig into it. 
One of the mesa/progs/xdemos/* examples might be hacked to test that.


 so we can test it properly, as the hack that was in place seems to not
 be the best idea.
 Holding a pointer to a drawable object with no reference on it is
 definitely a path to
 accessing freed memory.
 
 The other open question is whether the glFinish in the glean test case
 is actually necessary,
 from reading the glXMakeCurrent manpage is appears it might be, or something
 else needs to make sure outstanding GL commands on the context are
 flushed before
 the window is destroyed.

Do you have a patch for glean?  Off-hand, I don't think adding a 
glFinish() would contradict the intention of the makeCurrent test - so 
the change sounds OK to me.

Otherwise, your patches look OK to me.  Thanks!

-Brian

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Re: [PATCH] mklib: cosmetic: use case instead of expr match

2009-04-30 Thread Brian Paul
Thanks.  I'll commit this and your prev patch after a bit more testing...

-Brian

Tormod Volden wrote:
 From: Tormod Volden debian.tor...@gmail.com
 
 Saves forking an expr for every object.
 
 Signed-off-by: Tormod Volden debian.tor...@gmail.com
 ---
 
 On Thu, Apr 30, 2009 at 8:37 AM, Tormod Volden wrote:
 Dan Nicholson wrote:
 Is there any reason not to just use a case statement instead of forking 
 expr?
 No, that was just copied from another part of the script.
 
 And to save the trees, here is an additional patch to fix the part I had 
 copied from.
 
 Cheers,
 Tormod
 
 --
 
  bin/mklib |   27 +++
  1 files changed, 15 insertions(+), 12 deletions(-)
 
 diff --git a/bin/mklib b/bin/mklib
 index 86aa80f..6331f5a 100755
 --- a/bin/mklib
 +++ b/bin/mklib
 @@ -279,18 +279,21 @@ case $ARCH in
   # expand any .a objects into constituent .o files.
   NEWOBJECTS=
   DELETIA=
 - for OBJ in ${OBJECTS} ; do
 - if [ `expr match $OBJ '.*\.a'` -gt 0 ] ; then
 - # extract the .o files from this .a archive
 - FILES=`ar t $OBJ`
 - ar x $OBJ
 - NEWOBJECTS=$NEWOBJECTS $FILES
 - # keep track of temporary .o files and delete them below
 - DELETIA=$DELETIA $FILES
 - else
 - # ordinary .o file
 - NEWOBJECTS=$NEWOBJECTS $OBJ
 - fi
 + for OBJ in $OBJECTS ; do
 + case $OBJ in
 + *.a)
 + # extract the .o files from this .a archive
 + FILES=`ar t $OBJ`
 + ar x $OBJ
 + NEWOBJECTS=$NEWOBJECTS $FILES
 + # keep track of temporary .o files and delete them below
 + DELETIA=$DELETIA $FILES
 + ;;
 + *)
 + # ordinary .o file
 + NEWOBJECTS=$NEWOBJECTS $OBJ
 + ;;
 + esac
   done
  
  # make lib


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Re: [PATCH] mklib: cosmetic: use case instead of expr match

2009-04-30 Thread Brian Paul
Dan Nicholson wrote:
 On Thu, Apr 30, 2009 at 3:57 PM, Brian Paul bri...@vmware.com wrote:
 Thanks.  I'll commit this and your prev patch after a bit more testing...
 
 I have the other one queued up, I just didn't have time to give it a
 spin yet. If you can wait until tomorrow (later tonight actually),
 I'll push them. But if you're in a rush, I think they're safe to
 commit.

I found a few glitches with the static linux build but everything else 
seems OK.

-Brian


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Re: glxgears crash with latest mesa swrast module

2008-09-11 Thread Brian Paul
Marco wrote:
 I don't see how that change could be related to a SwapBuffers crash
 
 Sorry I was misunderstod: that is latest commit I have.
 
 Last mesa sources I had was from 20/08/2008, and glxgears was running
 fine, then I upgraded till the commit  of Fri Sep 5 08:06:59 2008
 -0600 and glxgears now crashes.

I don't see any problem here and nobody else has reported it.  Did you 
try a clean rebuild?

-Brian


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Re: glxgears crash with latest mesa swrast module

2008-09-10 Thread Brian Paul
I don't see how that change could be related to a SwapBuffers crash. 
Maybe try recompile everything from scratch.

-Brian

Marco wrote:
 I tried latest git from mesa master (latest commit is):
 commit 11d694b1bb0cb384d802d7e0e252cf5119febb98
 Author: Brian Paul [EMAIL PROTECTED]
 Date:   Fri Sep 5 08:06:59 2008 -0600
 
 mesa: replace MALLOC w/ CALLOC to fix memory error in glPushClientAttrib()
 
 
 
 Glxgears crash as soon as it starts. This is gdb trace:
 [EMAIL PROTECTED]:~$ gdb glxgears
 GNU gdb 6.6-debian
 Copyright (C) 2006 Free Software Foundation, Inc.
 GDB is free software, covered by the GNU General Public License, and you are
 welcome to change it and/or distribute copies of it under certain conditions.
 Type show copying to see the conditions.
 There is absolutely no warranty for GDB.  Type show warranty for details.
 This GDB was configured as i486-linux-gnu...
 Using host libthread_db library /lib/libthread_db.so.1.
 (gdb) run
 Starting program: /usr/bin/glxgears
 [Thread debugging using libthread_db enabled]
 [New process 11011]
 [New Thread -1211914576 (LWP 11011)]
 libGL: OpenDriver: trying /usr/lib/dri/swrast_dri.so
 
 Program received signal SIGSEGV, Segmentation fault.
 [Switching to Thread -1211914576 (LWP 11011)]
 0x47206769 in ?? ()
 (gdb) bt
 #0  0x47206769 in ?? ()
 #1  0xb7f09deb in glXSwapBuffers (dpy=0x804c008, drawable=35651586)
 at glxcmds.c:859
 #2  0x0804a69b in main (argc=1, argv=0xbfc857b4) at glxgears.c:338
 (gdb)
 
 Bye
 Marco
 
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Re: driDestroyDrawable is never called

2008-09-01 Thread Brian Paul
Nicolai Hähnle wrote:
 Hi,
 
 testing the r300-bufmgr has revealed that the driDestroyDrawable is never 
 called in very simple applications such as glxinfo or glxgears. This 
 obviously causes a number of memory leaks. Unfortunately, I don't really 
 understand that part of the code yet, but I have confirmed that the problem 
 also exists in git master.
 
 This is with the r300 driver, if it makes a difference.

I believe this problem has existed since day one.  The problem is the 
client-side driver would need to get some sort of message from the X 
server when a window is destroyed.  Otherwise, it's not clear when a 
window's DRI info can go away.

I think there may be some garbage collection code that periodically 
checks if any of the window IDs previously passed to glXMakeCurrent() 
have gone away (by installing an X error hander and trying to touch 
the window ID).  If a known window ID no longer exists on the server, 
the DRI info can be freed.

I haven't looked at that stuff in quite a while so I'm not sure of the 
status of it.

-Brian


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Re: dri2-without-sarea branches for review

2008-08-19 Thread Brian Paul
Michel Dänzer wrote:
 On Mon, 2008-08-18 at 15:30 -0400, Kristian Høgsberg wrote:
 I have pushed the DRI2 update to the dri2proto, mesa, xserver, and
 xf86-video-intel trees in ~krh. It's on the master branch in those repos.
 
 I don't see anything younger than 5 months in your xf86-video-intel
 repo.
 
 
 The way this works now, is that when ctx-Driver.Viewport is called
 (and thus at least when binding a drawable to a context), the DRI
 driver calls back to the loader, which then calls into the DRI2 module
 to get the buffers associated with the drawable.  The DRI2 module in
 turns calls into the DDX driver to allocate these and sends them back
 to the DRI driver, which updates the renderbuffers to use the given
 buffers.  
 
 So after binding a drawable to a context, the buffer information will
 only be updated when the app calls glViewport()? Any idea if this scheme
 will be suitable for other APIs like GLES or OpenVG?

Khristian, are you depending on glViewport being called whenever the 
window/framebuffer is resized?  That's usually the case, but not always.

Maybe we should have a new Mesa device driver callback that's invoked 
when a window size changes or first time use is detected?

-Brian


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Re: Please HELP!!! accumulation buffers support FC9

2008-08-07 Thread Brian Paul
Svilen wrote:
 Nicolai Hähnle wrote:
 Am Donnerstag 07 August 2008 01:48:07 schrieb Svilen:
   
 I'm having troubles obtaining GLX visual with accumulation buffers. It
 happens only on Fedora 9. Attached is glxinfo log.
 Problem never appears with fglrx drivers, but as you know it's not
 available for FC9.

 I'm really looking forward for your comments.

 Here is my platform:
 X1600 Mobility Radeon
 Linux, Fedora 9
 Xorg 7.4 (unofficial)
 Mesa 7.1 (unofficial)

 xorg.conf
 ...
   Section Device
   Identifier Videocard0
   Driver radeon
   EndSection
 ...

 Regards
   
 I don't think we have acceleration for accumulation buffers. You may still 
 be 
 able to obtain a GLX visual with accum buffers by what Michel said, but 
 don't 
 expect too great results.

 To be honest, you're the first person I've ever seen complaining about 
 missing 
 accumulation buffers, so I have no idea whether that will change any time 
 soon.
   
 I'm certainly not a great expert in OpenGL, but accumulation buffers can 
 be quite handy. It seems highly unlikely that I'm the only one using 
 them. Besides you can find a simple tricks with the accumulation buffers 
 in every openGL book.
 It is certainly a surprise that I'm the first complaining about it. It 
 certainly took me some time until I found the right place to ask the 
 question. Maybe this is one of the reasons?

I agree that a GLX visual with an accum buffer should be present.

Accum is always implemented in software with Mesa, but it's trivial to 
support.

-Brian


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Re: Please HELP!!! accumulation buffers support FC9

2008-08-06 Thread Brian Paul
Svilen wrote:
 Hi,
 
 This is second time I'm trying to get your attention guys.
 Shall I flag it as a bug? Or it is not a DRI problem. I know at least a 
 couple of similar platforms with the same trouble.
 
 If this is not a right place to ask the question, I'll appreciate if you 
 point me another mailing list. I've already discussed this in 
 [EMAIL PROTECTED] but they claim it's not a driver problem.
 
 Regards
 Svilen
 
 Svilen Krustev wrote:
 Hi,

 I'm having troubles obtaining GLX visual with accumulation buffers. It
 happens only on Fedora 9. Attached is glxinfo log.
 Problem never appears with fglrx drivers, but as you know it's not
 available for FC9.

 I'm really looking forward for your comments.

 Here is my platform:
 X1600 Mobility Radeon
 Linux, Fedora 9
 Xorg 7.4 (unofficial)
 Mesa 7.1 (unofficial)

 xorg.conf
 ...
   Section Device
   Identifier Videocard0
   Driver radeon
   EndSection
 ...

 Regards
   
 
 
 
 
 name of display: :0.0
 display: :0  screen: 0
 direct rendering: Yes
 server glx vendor string: SGI
 server glx version string: 1.2
 server glx extensions:
 GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
 GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
 GLX_OML_swap_method, GLX_SGI_swap_control, GLX_SGIS_multisample,
 GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
 client glx vendor string: SGI
 client glx version string: 1.4
 client glx extensions:
 GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
 GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
 GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control,
 GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control,
 GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
 GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
 GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
 GLX version: 1.2
 GLX extensions:
 GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
 GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_swap_control,
 GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_SGI_swap_control,
 GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
 GLX_SGIX_visual_select_group
 OpenGL vendor string: DRI R300 Project
 OpenGL renderer string: Mesa DRI R300 20060815 x86/MMX/SSE2 TCL
 OpenGL version string: 1.3 Mesa 7.1 rc1
 OpenGL extensions:
 GL_ARB_depth_texture, GL_ARB_fragment_program, GL_ARB_imaging,
 GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_shadow,
 GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
 GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
 GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
 GL_ARB_texture_env_dot3, GL_MESAX_texture_float,
 GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle,
 GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
 GL_ARB_vertex_program, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra,
 GL_EXT_blend_color, GL_EXT_blend_equation_separate,
 GL_EXT_blend_func_separate, GL_EXT_blend_logic_op, GL_EXT_blend_minmax,
 GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
 GL_EXT_compiled_vertex_array, GL_EXT_convolution, GL_EXT_copy_texture,
 GL_EXT_draw_range_elements, GL_EXT_gpu_program_parameters,
 GL_EXT_histogram, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels,
 GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color,
 GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
 GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture,
 GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp,
 GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
 GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
 GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
 GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array,
 GL_APPLE_packed_pixels, GL_ATI_blend_equation_separate,
 GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once,
 GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
 GL_INGR_blend_func_separate, GL_MESA_pack_invert, GL_MESA_ycbcr_texture,
 GL_MESA_window_pos, GL_NV_blend_square, GL_NV_light_max_exponent,
 GL_NV_texture_rectangle, GL_NV_texgen_reflection, GL_NV_vertex_program,
 GL_OES_read_format, GL_SGI_color_matrix, GL_SGI_color_table,
 GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
 GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SGIX_depth_texture,
 GL_SUN_multi_draw_arrays
 
 3 GLX Visuals
visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
  id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
 --
 0x21 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
 0x22 24 dc  0 32  0 r 

Re: [announce] libdrm 2.3.1

2008-07-02 Thread Brian Paul
Paul Bender wrote:
 Fatih Aşıcı wrote:
 01 Tem 2008 Sal tarihinde, Dave Airlie şunları yazmıştı: 
 Update libdrm to 2.3.1.
 These archives do not include xf86mm.h ?
 
 I noticed that is well, but it appears to be correct. I found that I 
 needed to patch Mesa 7.1.0 with two commits from trunk: 
 0b734bd7cf921592eee441f759687e10f48a2cbc and 
 d3f7b463c3975c070503053e4ad70af99016a756. In addition, I needed to patch 
 xf86-video-intel 2.3.2 with one commit from trunk: 
 55678c64bc6e3ed613ea6db14c105c18a0cf28ce. After that, everything was 
 able to build.

I'm planning on making a 7.1 release candidate #2 pretty soon.  That'll 
have the latest bits from git.

-Brian

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Re: Combining Mesa3D and DRI mailing lists and/or sites?

2008-06-16 Thread Brian Paul
Timo Jyrinki wrote:
 2008/6/12 Keith Whitwell [EMAIL PROTECTED]:
 In reality, what has happened is that most of this has already
 occurred -- whatever 3d driver-related traffic that hasn't been sucked
 into IRC is now occurring on the Mesa lists.
 
 Right. I now rearranged DRI wiki's mailing list page
 http://dri.freedesktop.org/wiki/MailingLists by stating that fact. I
 also commented out the dri-announce mailing list which hadn't been
 used for 5+ years.
 
 I actually think the current structure makes a lot of sense - if we
 wanted a change, we could rename dri-devel to drm-devel, but it hardly
 seems worthwhile.
 
 It'd be nice, but only if somehow automagic enough. Just documentation
 is mostly enough, too.
 
 What about the dri-users mailing list? From users point of view
 DRI/Mesa/DRM are mostly all the same (users want them all), and any
 users of DRM are likely to be halfway developers anyway. While DRI
 discussion has successfully migrated to mesa3d-dev list, users are
 currently randomly posting either mesa3d-users or dri-users and the
 discussion is not coherent. Could those two mailing lists be merged
 into mesa3d-users, or do you think that mentioning dri-users is
 (nowadays) for DRM discussion is enough to fix the problem from now
 on?
 
 Regarding wikis, I also started reorganizing the front page
 http://dri.freedesktop.org/ a bit, including changing title to include
 Mesa, too. I still think that it could be the wiki for both Mesa and
 DRI, and that mesa3d.org could include a link to the wiki (or DRI
 wiki because of the current status) under eg. the Resources title
 instead of having the link to DRI website only in the bottom of the
 navigation. What do you think?

Sounds good.  Send me a patch to the html file...

-Brian


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Re: radeon r6xx DRM...

2008-06-04 Thread Brian Paul
Corbin Simpson wrote:
 Matthias Hopf wrote:
 I'm in the process of skimming through the 3D programming documentation
 of the r6xx chips. AMD announced on XDC 2008 to make it public, so it
 will show up pretty soon. It's one massive beast, more than 650 pages...

 Obviously, the first step to get 3D working on r6xx is to update the
 radeon DRM to support these chips, and I think I've understood enough
 now to start working on this thing. I assume working in a public user
 repro is the best way to collaborate, but I'd be fine working in a
 branch on the main repro or just sending patches, just what fits best.

 r6xx looks substantially different than previous chipsets, but I think
 it still fits into the radeon driver. If it turns out that for exposing
 additional features and using DRI2 it's better to split out parts, that
 can be decided later on.

 Any comments on advancing here, or pitfalls to avoid? Has anybody
 already some ideas how to restructure things if necessary?

 So long

 Matthias

 
 Mm, can't wait for delicious documentation.
 
 I was envisioning a completely separate r600 DRI driver for r6xx+,
 since, if I understand correctly, the r6xx 3D engine is a completely new
 chip with nothing in common with the older Radeons. On the other hand,
 though, I haven't seen the actual documentation, so I have no idea
 exactly how different this new chipset actually is.
 
 On the DRM side, Alex has added the r6xx microcode to the DRM, and it
 doesn't seem like it should be too much work to get it going, but again
 I have no idea what I'm talking about.
 
 Overall though, I think that building on the previous Radeon DRI is
 probably going to be necessary, at least in the short run.

If the new driver won't be an incremental change to the existing radeon 
drivers, I'd recommend basing it on Gallium.

-Brian

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gallium (was Re: radeon r6xx DRM...)

2008-06-04 Thread Brian Paul
Dave Airlie wrote:
  Stephane wrote:
 Hi Brian,

 It seems like people are mostly concerned about gallium stability
 right now. How stable wioll the interfaces be in the future ? Maybe if
 you could tell us, that'd help others jump in.

The gallium interfaces won't change radically, but we are looking at 
some changes.

In particular, the winsys stuff is kind of complicated and we're hoping 
to simplify and re-organize it somewhat.  Winsys basically includes 
all the stuff needed to interface a portable gallium driver into the 
non-portable window system and OS which hosts it.  The dividing lines, 
modularity and terminology(!) can be improved in that area.  Jakob 
Bornecrantz may be commiting some changes soon.

Beyond that, there'll probably always be some evolutionary changes to 
the gallium interfaces.  It'll have to evolve just has Mesa has had to 
evolve since we can't predict future needs.

None of this should stop anyone from digging into gallium though.


 Even when it might make it to master, is it planned to land in master..
 
 I would assume Mesa 8.0 or something.

Gallium might ultimately wind up in its own repository as a stand-alone 
project.  Afterall, Gallium drivers could be used by APIs other than OpenGL.

Before then though, the gallium branch could be merged into Mesa master 
(if not git-merged, simply copied over).  There's been a bit of code 
divergence in core Mesa between master and gallium-0.1 which will need 
attention (nothing too serious though).

When either of those things happens a Mesa 8.0 release would probably be 
appropriate.  I haven't thought about a time frame yet, but the end of 
the year might be a good goal.

-Brian

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Re: glGenerateMipmapEXT and DRI drivers.

2008-05-08 Thread Brian Paul
On Thu, May 8, 2008 at 9:06 PM, Dave Airlie [EMAIL PROTECTED] wrote:

 
  So compiz calls glGenerateMipmapEXT to generate mipmaps for some icons on
  its switcher, this fails with a NULL src data ptr when running under
  TTM+DRI2, my initial feeling is that we don't have the miptrees mapped and
  from looking the texture data ptr is set to NULL.
 
  I'm just wondering how best to hook this into the drivers? a new entry
  point? or maybe I'm just missing something.
 

 And I was and I fixed this in the tree and it looks fairly obvious.


 Since I'm talking to myself (damn timezones...)

 Okay I added a hook to Map/Unmap texture around the mipmap generate
 function, however I'm wonder should I just have added a new dd hook,
 for this whole GenerateMipmapEXT call and punt it into the drivers..

 Intel code has a intel_generate_mipmap function which wraps the mesa one
 so I'm wondering if I really need to be calling this, even though it
 appears to work..

On the gallium-0.1 branch I added a device driver hook for
GenerateMipmap.  I think you could cherry-pick that into master.  I
don't recall if it was one or two commits.

-Brian

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Re: UT2004 and AIGLX crashes with current mesa

2008-05-07 Thread Brian Paul
Adam K Kirchhoff wrote:
 So I've been following the development of Xorg and mesa to track all
 the wonderful changes going into the radeon and radeonhd drivers.  I
 updated today, for the first time in about a week or two, and I'm
 suddenly getting some crashes.  When I go to close out ut2004, I get:

[...]

It was reported earlier on mesa3d-dev.  I'm looking into it.

-Brian


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Re: Proposal for a few minor internal API changes.

2007-12-15 Thread Brian Paul
Keith Whitwell wrote:
 Keith Packard wrote:
 I'm writing up some documentation for internal DRM interfaces and came
 across a couple of interface inconsistencies that seem like they should
 get fixed before they start getting used a lot more. If these look like
 good changes, I'll continue to search out other similar issues. I'll
 just include the header changes in this message.

 Make ttm create/destroy APIs consistent. Pass page_flags in create.
 
 Creating a ttm was done with drm_ttm_init while destruction was done with
 drm_destroy_ttm. Renaming these to drm_ttm_create and drm_ttm_destroy 
 makes
 their use clearer. Passing page_flags to the create function will allow 
 that
 to know whether user or kernel pages are needed, with the goal of 
 allowing
 kernel ttms to be saved for later reuse.
 --- linux-core/drm_objects.h 
 ---
 index 1dc61fd..66611f6 100644
 @@ -297,7 +297,7 @@ struct drm_ttm {
  
  };
  
 -extern struct drm_ttm *drm_ttm_init(struct drm_device *dev, unsigned long 
 size);
 +extern struct drm_ttm *drm_ttm_create(struct drm_device *dev, unsigned long 
 size, uint32_t page_flags);
  extern int drm_bind_ttm(struct drm_ttm *ttm, struct drm_bo_mem_reg *bo_mem);
  extern void drm_ttm_unbind(struct drm_ttm *ttm);
  extern void drm_ttm_evict(struct drm_ttm *ttm);
 @@ -318,7 +318,7 @@ extern int drm_ttm_set_user(struct drm_ttm *ttm,
   * Otherwise it is called when the last vma exits.
   */
  
 -extern int drm_destroy_ttm(struct drm_ttm *ttm);
 +extern int drm_ttm_destroy(struct drm_ttm *ttm);
  
  #define DRM_FLAG_MASKED(_old, _new, _mask) {\
  (_old) ^= (((_old) ^ (_new))  (_mask)); \




 Document drm_bo_do_validate. Remove spurious 'do_wait' parameter.
 
 Add comments about the parameters to drm_bo_do_validate, along
 with comments for the DRM_BO_HINT options. Remove the 'do_wait'
 parameter as it is duplicated by DRM_BO_HINT_DONT_BLOCK.
 --- linux-core/drm_objects.h 
 ---
 index 66611f6..1c6ca79 100644
 @@ -546,7 +546,6 @@ extern struct drm_buffer_object 
 *drm_lookup_buffer_object(struct drm_file *file_
  extern int drm_bo_do_validate(struct drm_buffer_object *bo,
uint64_t flags, uint64_t mask, uint32_t hint,
uint32_t fence_class,
 -  int no_wait,
struct drm_bo_info_rep *rep);
  
  /*


 Document drm_bo_handle_validate. Match drm_bo_do_validate parameter 
 order.
 
 Document parameters and usage for drm_bo_handle_validate. Change 
 parameter
 order to match drm_bo_do_validate (fence_class has been moved to after
 flags, hint and mask values). Existing users of this function have been
 changed, but out-of-tree users must be modified separately.
 --- linux-core/drm_objects.h 
 ---
 index 1c6ca79..0926b47 100644
 @@ -535,9 +535,8 @@ extern int drm_bo_clean_mm(struct drm_device *dev, 
 unsigned mem_type);
  extern int drm_bo_init_mm(struct drm_device *dev, unsigned type,
unsigned long p_offset, unsigned long p_size);
  extern int drm_bo_handle_validate(struct drm_file *file_priv, uint32_t 
 handle,
 -  uint32_t fence_class, uint64_t flags,
 -  uint64_t mask, uint32_t hint,
 -  int use_old_fence_class,
 +  uint64_t flags, uint64_t mask, uint32_t hint,
 +  uint32_t fence_class, int use_old_fence_class,
struct drm_bo_info_rep *rep,
struct drm_buffer_object **bo_rep);
 
 These all look sensible.
 
 It's a pity that the change above looks like it will allow users of the 
 old argument order to continue to compile without error despite the 
 change.  It's a bit hard to know how to achieve that though.

Could a temporary/dummy parameter be added for a while?  Callers that 
weren't updated would get an error/warning about too few arguments. 
Then remove the dummy at some point in the future.

-Brian

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Re: [Patch] to fix libGL error: dlopen /usr/lib/dri/i915_dri.so failed (/usr/lib/dri/i915_dri.so: undefined symbol: _glthread_GetID

2007-11-12 Thread Brian Paul
Sergio Monteiro Basto wrote:
 Hi, since is for i915_dri.so , seems to me that is the best Malling list
 to post it.
 
 Simply clean _glthread_GetID from DBG macros.
  
 To be honest I had clean all lines with DBG and _glthread_GetID , to be
 more fast.
 
 I had try Mesa from git sources master. 

What exactly is the issue here?  A compiler warning?  Linker problem?

-Brian

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Re: Gtkradiant not working with radeon driver

2007-10-31 Thread Brian Paul
Roland Scheidegger wrote:
 Jose Rodriguez wrote:
 On 30/10/2007, *Roland Scheidegger* [EMAIL PROTECTED]
 mailto:[EMAIL PROTECTED] wrote:

 Hmm, so max_index is -1. Apparently gtkradiant has called drawArrays
 with a count of 0 (which is legal though pretty much a no-op), it seems
 we don't handle that correctly. (calculating start + count - 1 is a
 problem there...). I'd guess the solution for that is checking for count
 == 0 and returning early in vbo_exec_DrawArrays in this case. Maybe the
 same problem can be found in other places, haven't really looked at it
 (e.g. the drawelements functions).

 Roland



 Should I open a bug report about this? Would building DRI from git make
 any difference? Is there anything else I could do in terms of a)
 providing information and b) solving my inability to run this software?
 
 git master still would have the same problem as far as I can see.
 The attached simple patch might fix the problem, if it really is what I
 think it is :-).
 I'm a bit unsure if DrawElements might have a similar problem, the same
 problem shouldn't happen but maybe others later...
 
 Roland
 
 
 
 
 diff --git a/configs/linux-debug b/configs/linux-debug
 diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
 index 1e4c310..abe5741 100644
 --- a/src/mesa/vbo/vbo_exec_array.c
 +++ b/src/mesa/vbo/vbo_exec_array.c
 @@ -240,6 +240,9 @@ vbo_exec_DrawArrays(GLenum mode, GLint s
 if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
return;
  
 +   if (!count)
 +  return;
 +
 FLUSH_CURRENT( ctx, 0 );
  
 if (ctx-NewState)

The proper fix is to do the check in _mesa_validate_DrawArrays() as is 
done for DrawElements and DrawRangeElements.  I'll take care of it.

-Brian

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Re: Merging DRI interface changes

2007-10-11 Thread Brian Paul
Keith Whitwell wrote:
 Brian Paul wrote:
 Kristian Høgsberg wrote:
 Hi,

 I have this branch with DRI interface changes that I've been
 threatening to merge on several occasions:

   http://cgit.freedesktop.org/~krh/mesa/log/?h=dri2

 I've just rebased to todays mesa and it's ready to merge.  Ian
 reviewed the changes a while back gave his ok, and from what we
 discussed at XDS2007, I believe the changes there are compatible with
 the Gallium plans.

 What's been keeping me from merging this is that it breaks the DRI
 interface.  I wanted to make sure that the new interface will work for
 redirected direct rendering and GLXPixmaps and GLXPbuffers, which I
 now know that it does.  The branch above doesn't included these
 changes yet, it still uses the sarea and the old shared, static back
 buffer setup.  This is all isolated to the createNewScreen entry
 point, though, and my plan is to introduce a new createNewScreen entry
 point that enables all the TTM features.  This new entry point can
 co-exist with the old entry point, and a driver should be able to
 support one or the other and probably also both at the same time.

 The AIGLX and libGL loaders will look for the new entry point when
 initializing the driver, if they have a new enough DRI/DRM available.
 If the loader has an old style DRI/DRM available, it will look for the
 old entry point.

 I'll wait a day or so to let people chime in, but if I don't hear any
 stop the press type of comments, I'll merge it tomorrow.

 This is basically what's decsribed in the DRI2 wiki at 
 http://wiki.x.org/wiki/DRI2, right?

 The first thing that grabs my attention is the fact that front color 
 buffers are allocated by the X server but back/depth/stencil/etc 
 buffers are allocated by the app/DRI client.

 If two GLX clients render to the same double-buffered GLX window, each 
 is going to have a different/private back color buffer, right?  That 
 doesn't really obey the GLX spec.  The renderbuffers which compose a 
 GLX drawable should be accessible/shared by any number of separate GLX 
 clients (like an X window is shared by multiple X clients).
 
 I guess I want to know what this really means in practice.
 
 Suppose 2 clients render to the same backbuffer in a race starting at 
 time=0, doing something straightforward like (clear, draw, swapbuffers) 
 there's nothing in the spec that says to me that they actually have to 
 have been rendering to the same surface in memory, because the 
 serialization could just be (clear-a, draw-a, swap-a, clear-b, draw-b, 
 swap-b) so that potentially only one client's rendering ends up visible.
 
 So I would say that at least between a fullscreen clear and either 
 swap-buffers or some appropriate flush (glXWaitGL ??), we can treat the 
 rendering operations as atomic and have a lot of flexibility in terms of 
 how we schedule actual rendering and whether we actually share a buffer 
 or not.Note that swapbuffers is as good as a clear from this 
 perspective as it can leave the backbuffer in an undefined state.

On the other hand, a pair of purposely-written programs could clear-a, 
draw-a, draw-b, swap-b and the results should be coherent.  That's how I 
read the spec.


 I'm not just splitting hairs for no good reason - the ability for the 3d 
 driver to know the size of the window it is rendering to while it is 
 emitting commands, and to know that it won't change size until it is 
 ready for it to is really crucial to building a solid driver.

Agreed.


 The trouble with sharing a backbuffer is what to do about the situation 
 where two clients end up with different ideas about what size the buffer 
 should be.
 
 So, if it is necessary to share backbuffers, then what I'm saying is 
 that it's also necessary to dig into the real details of the spec and 
 figure out how to avoid having the drivers being forced to change the 
 size of their backbuffer halfway through rendering a frame.
 
 I see a few options:
 0) The old DRI semantics - buffers change shape whenever they feel 
 like it, drivers are buggy, window resizes cause mis-rendered frames.
 
 1) The current truly private backbuffer semantics - clean drivers 
 but some deviation from GLX specs - maybe less deviation than we 
 actually think.
 
 2) Alternate semantics where the X server allocates the buffers but 
 drivers just throw away frames when they find the buffer has changed 
 shape at the end of rendering.  I'm sure this would be nonconformant, at 
 any rate it seems nasty.  (i915 swz driver is forced to do this).
 
 3) Share buffers with a reference counting scheme.  When a client 
 notices the buffer needs a resize, do the resize and adjust refcounts - 
 other clients continue with the older buffer.  What happens when a 
 client on the older buffer calls swapbuffers -- I'm sure we can figure 
 out what the correct behaviour should be.

I don't know the answers to this either.

There's probably very few, if any, GLX programs in existance

cooperative rendering

2007-10-11 Thread Brian Paul


I've checked in a new GLX test for rendering into one GLX window by two 
processes.  See comments in progs/xdemos/corender.c for instructions.


Two interlocking tori are drawn.  The first process draws a red one, the 
second process draws a blue one.


I'm getting mixed results.

With an old GeForce3 series card it seems to work perfectly.

With a GeForce 7300 card there's rendering glitches.  The blue torus 
isn't depth-buffered correctly.  But if I insert an extra 
glClear(GL_DEPTH_BUFFER_BIT) it works except for an occasional glitch. 
Pretty weird - the second clear shouldn't do what it does.

See attached image.

In both cases, rapid window resizes causes lots of window flickering but 
no noticable distortion of the rendering otherwise.


-Brian
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Re: i945 GM performance question

2007-09-28 Thread Brian Paul
Jonathan Bastien-Filiatrault wrote:
 Michel Dänzer wrote:
 
 On Mon, 2007-09-24 at 21:51 -0400, Jonathan Bastien-Filiatrault wrote:
   
 I have made a program that draws zfail/zpass shadows. I draw three 
 models with ~120 tris each and one light source and a simple floor, with 
 zpass. I can get a full 60fps until the window size reaches about 
 780x580 which drops to around ~30 fps in a maximized window (1342x820). 
 The application is far from cpu-bound and vsync is disabled.


 I was wondering if I am really hitting the 945GM fill rate limit, or I 
 am doing something terribly costly someway along the way (this should 
 not be the case, it is somewhat too simple). I have tried with the 
 latest i915 in Debian and the latest i915tex from git (right after it 
 got renamed to i915). The newer driver gives a steady ~20 fps, any 
 window size, for my program and ~60 fps for glxgears.


 The render is divided into three passes: ambient, shadow volumes(front 
 and back), illuminate, nothing remarkable. I use VBOs, the performance 
 is about the same as vertex arrays (added vbo support for the heck of it 
 today).
 
 I'm not sure, but it sounds like this is something the software zone
 rendering on the i915tex-zone-rendering branch might help for. You'll
 need to set the environment variable INTEL_SWZ=1 to make it use software
 zone rendering.
 Thanks for the tip. I used the zone rendering branch, with the latest 
 DRM (pipes/planes patch applied) and it gives me a boost of around 10 
 FPS. Disabling lighting and blending during the shadow volume gave me 
 another 10 FPS boost. The biggest optimization was putting the shadow 
 volume geometry and using glDrawArrays. I now run fullscreen (1440x900) 
 at around 45-50 fps with a 960 face model in zpass mode.
 
 PS: Have you noticed that some versions of the newer mesa does not seem 
 to like mixing plain old vertex arrays with VBOs ? The mesa in Debian 
 unstable(7.0.1) does not segfault on me with direct rendering with mixed 
 code.

Are you saying 7.0.1 works as expected but Mesa from git (or the swz 
branch) doesn't work?  I don't quite follow what you're saying.


 Is it even worth it putting shadow edge geometry in a VBO ? For 
 the light cap, I use glDrawElements with the main vertex VBO, avoiding 
 copies of vertex data.

Sometimes, determining the best storage/rendering method depends on the 
hardware or other factors so it's best to do actual measurements to 
answer the question.

-Brian


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Re: [PATCH] fix drm_i915_flip_t breakage

2007-09-28 Thread Brian Paul
Jesse Barnes wrote:
 On Thursday, September 27, 2007 3:35:22 pm Jesse Barnes wrote:
 In one of my overzealous pipe/plane mapping patches, I renamed the pipes
 field in drm_i915_flip_t to planes, since it's really dealing with
 planes and so seemed to make sense.

 However, drm_i915_flip_t has different compatibility requirements than
 the i915 sarea private.  The sarea private is duplicated in the Mesa
 and DDX trees and used under a different name, so changes to it, as
 long as they're binary compatible, are fine.  drm_i915_flip_t, on the
 other hand, is used under the same name by both the Mesa and DDX trees.

 So if you build an old DDX or Mesa against a new DRM, they'll pick up
 the new drm_i915_flip_t definition (since HAVE_I915_FLIP will be
 defined) and promptly break.  This patch reverts the DRM to the old
 name and adds comments describing the actual field usage.

 Sorry for the trouble.
 
 Oh, and for similar reasons, building a new Mesa or DDX against an old DRM 
 will break, but keithp is making everything use the installed DRM headers all 
 the time, so we can go back to the old drm_i915_flip_t field name then.

I've got a few issues using the git heads of Mesa, DRM and xf86-video-intel:

1. The Mesa 7.0.2 branch doesn't build with drm/master.

Compiling dri_bufmgr.c:

../common/dri_bufmgr.c: In function ‘driFenceBuffers’:
../common/dri_bufmgr.c:102: warning: passing argument 3 of 
‘drmFenceBuffers’ makes integer from pointer without a cast
../common/dri_bufmgr.c:102: error: too few arguments to function 
‘drmFenceBuffers’

Compiling i915tex/intel_buffers.c:

intel_buffers.c: In function ‘intelWindowMoved’:
intel_buffers.c:290: error: ‘drm_i915_flip_t’ has no member named ‘pipes’
intel_buffers.c:298: error: ‘drm_i915_flip_t’ has no member named ‘pipes’
intel_buffers.c: In function ‘intelPageFlip’:
intel_buffers.c:764: error: ‘drm_i915_flip_t’ has no member named ‘pipes’

Is this supposed to work?  If so, please fix it.

If Mesa 7.0.2 is not intended to work with drm/master, what revision of 
drm should work?


2. Mesa/master builds and runs but gears, for example, is limping along 
at 83 fps (using 90% CPU).  Can you test and see what you get?

Other demos are exhibiting rendering errors that I don't recall seeing 
before (such as demos/gloss and demos/fogcoord).

Also, I had a total system lock-up when I exited gears at one point.


There's been a lot of changes lately and I don't know who's responsible 
for the regressions but they need to be addressed.


-Brian

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Re: [PATCH] fix drm_i915_flip_t breakage

2007-09-28 Thread Brian Paul
Jesse Barnes wrote:
 On Friday, September 28, 2007 9:27 am Brian Paul wrote:
 1. The Mesa 7.0.2 branch doesn't build with drm/master.

 Compiling dri_bufmgr.c:

 ../common/dri_bufmgr.c: In function ‘driFenceBuffers’:
 ../common/dri_bufmgr.c:102: warning: passing argument 3 of
 ‘drmFenceBuffers’ makes integer from pointer without a cast
 ../common/dri_bufmgr.c:102: error: too few arguments to function
 ‘drmFenceBuffers’
 
 I'm not sure about this one...
 
 Compiling i915tex/intel_buffers.c:

 intel_buffers.c: In function ‘intelWindowMoved’:
 intel_buffers.c:290: error: ‘drm_i915_flip_t’ has no member named
 ‘pipes’ intel_buffers.c:298: error: ‘drm_i915_flip_t’ has no member
 named ‘pipes’ intel_buffers.c: In function ‘intelPageFlip’:
 intel_buffers.c:764: error: ‘drm_i915_flip_t’ has no member named
 ‘pipes’

 Is this supposed to work?  If so, please fix it.
 
 Yes this should work but I broke it.  I've checked in fixes to 
 drm/master, mesa/master, and xf86-video-intel/master that should make 
 things forward  backward compatible again.  Again, sorry for the 
 trouble.  I suck.

Thanks, I'll re-test later.


 2. Mesa/master builds and runs but gears, for example, is limping
 along at 83 fps (using 90% CPU).  Can you test and see what you get?

 Other demos are exhibiting rendering errors that I don't recall
 seeing before (such as demos/gloss and demos/fogcoord).

 Also, I had a total system lock-up when I exited gears at one point.
 
 I haven't seen this, but I haven't tried master since Eric checked in 
 his TTM stuff...

I'm hoping Eric can do a few quick tests...  I could certainly have 
something wrong on my end so I'd like to get another datapoint one way 
or another.


 There's been a lot of changes lately and I don't know who's
 responsible for the regressions but they need to be addressed.
 
 Are you planning to do a release soon?

Yes, I announced plans for a 7.0.2 release on the Mesa3d-dev list a 
couple days ago.

-Brian


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Re: i945 GM performance question

2007-09-28 Thread Brian Paul
Jonathan Bastien-Filiatrault wrote:
 Brian Paul wrote:
 
 Jonathan Bastien-Filiatrault wrote:
  
 [snip]
 at around 45-50 fps with a 960 face model in zpass mode.

 PS: Have you noticed that some versions of the newer mesa does not 
 seem to like mixing plain old vertex arrays with VBOs ? The mesa in 
 Debian unstable(7.0.1) does not segfault on me with direct rendering 
 with mixed code.
 

 Are you saying 7.0.1 works as expected but Mesa from git (or the swz 
 branch) doesn't work?  I don't quite follow what you're saying.
   
 Sorry for the non-sequitur. The latest git and the swz branch tend to
 segfault when mixing VBOs with plain old vertex arrays with DRI. This
 problem is not present with the mesa in Debian. Disabling hardware
 acceleration prevents the segfault. I am using the latest DDX and DRM
 code. The kernel is 2.6.22.9 vanilla. The machine is a Dell D620, AMD64.
 Here are the few last lines from valgrind:
 
 ==21659== Invalid read of size 8
 ==21659==at 0x806F3C9: _tnl_draw_prims (t_draw.c:131)
 ==21659==by 0x8067E83: vbo_exec_DrawArrays (vbo_exec_array.c:259)
 ==21659==by 0x805C413: neutral_DrawArrays (vtxfmt_tmp.h:328)
 ==21659==by 0x41E9D3: OglGeometry::drawShadowVolume(RenderPass
 const) (geometry.cpp:315)
 ^^ vertex array draw
 ==21659==by 0x41EBE8: OglGeometry::render(RenderPass const)
 (geometry.cpp:357)
 ==21659==by 0x41697F: Drawable::draw(RenderPass const) (drawable.h:32)
 ==21659==by 0x4169AF: DrawableObject::draw(RenderPass const)
 (drawableobject.h:14)
 ==21659==by 0x416DC3: Node::draw(RenderPass const) (node.cpp:24)
 ==21659==by 0x417BBA: Scene::render() (scene.cpp:111)
 ==21659==by 0x4138FE: Window::draw() (window.cpp:242)
 ==21659==by 0x41393D: Window::draw_cb() (window.cpp:36)
 ==21659==by 0x4C4639A: processWindowWorkList (glut_event.c:1306)
 ==21659==  Address 0x1C5D7558 is not stack'd, malloc'd or (recently) free'd
 
 I am pretty sure I am not passing invalid pointers to mesa. Shall I
 write a test case ? Do you want to have a look at the code ?

It would be ideal if you could provide a small test program and file a 
bug report.  I'm working on tracking down a couple other VBO bugs in 
between other things...

-Brian

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Re: [PATCH] fix drm_i915_flip_t breakage

2007-09-28 Thread Brian Paul
Dave Airlie wrote:
 I've got a few issues using the git heads of Mesa, DRM and xf86-video-intel:

 1. The Mesa 7.0.2 branch doesn't build with drm/master.

 Compiling dri_bufmgr.c:

 ../common/dri_bufmgr.c: In function 'driFenceBuffers':
 ../common/dri_bufmgr.c:102: warning: passing argument 3 of
 'drmFenceBuffers' makes integer from pointer without a cast
 ../common/dri_bufmgr.c:102: error: too few arguments to function
 'drmFenceBuffers'

 Compiling i915tex/intel_buffers.c:

 intel_buffers.c: In function 'intelWindowMoved':
 intel_buffers.c:290: error: 'drm_i915_flip_t' has no member named 'pipes'
 intel_buffers.c:298: error: 'drm_i915_flip_t' has no member named 'pipes'
 intel_buffers.c: In function 'intelPageFlip':
 intel_buffers.c:764: error: 'drm_i915_flip_t' has no member named 'pipes'

 Is this supposed to work?  If so, please fix it.

 If Mesa 7.0.2 is not intended to work with drm/master, what revision of
 drm should work?
 
 It should build against the last release of libdrm, not master, master
 isn't released and when it gets released it'll be libdrm3 due to the
 ttm api...  if it can't build against that due to the missing TTM then
 disable i915tex builds by default...
 
 Now if there isn't a current release we can build Mesa 7.0.2 against
 that is an issue, I also think we shouldn't be building i915tex by
 default in Mesa 7.0.2 until we can get the API issues all sorted out
 otherwise we'll just get pain in the future..

Does the version of xf86-video-intel factor into this too?

I'm presently using:
Mesa from mesa_7_0_branch
DRM from drm-2.3.0 tag
xf86-video-intel from head/master

When I run glxinfo I get:

[...]
libGL: XF86DRIGetClientDriverName: 1.9.0 i915 (screen 0)
libGL: OpenDriver: trying /home/brian/m7/lib/i915_dri.so
drmOpenDevice: node name is /dev/dri/card0
drmOpenDevice: open result is 4, (OK)
drmOpenByBusid: Searching for BusID pci::00:02.0
drmOpenDevice: node name is /dev/dri/card0
drmOpenDevice: open result is 4, (OK)
drmOpenByBusid: drmOpenMinor returns 4
drmOpenByBusid: drmGetBusid reports pci::00:02.0

ERROR!  mapping regions
libGL warning: 3D driver returned no fbconfigs.
libGL error: InitDriver failed
[...]


-Brian


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Re: [PATCH] fix drm_i915_flip_t breakage

2007-09-28 Thread Brian Paul
Lukas Hejtmanek wrote:
 On Fri, Sep 28, 2007 at 06:19:48PM -0600, Brian Paul wrote:
 I'm presently using:
  Mesa from mesa_7_0_branch
  DRM from drm-2.3.0 tag
  xf86-video-intel from head/master

 When I run glxinfo I get:

 [...]
 libGL: XF86DRIGetClientDriverName: 1.9.0 i915 (screen 0)
 libGL: OpenDriver: trying /home/brian/m7/lib/i915_dri.so
 drmOpenDevice: node name is /dev/dri/card0
 drmOpenDevice: open result is 4, (OK)
 drmOpenByBusid: Searching for BusID pci::00:02.0
 drmOpenDevice: node name is /dev/dri/card0
 drmOpenDevice: open result is 4, (OK)
 drmOpenByBusid: drmOpenMinor returns 4
 drmOpenByBusid: drmGetBusid reports pci::00:02.0

 ERROR!  mapping regions
 libGL warning: 3D driver returned no fbconfigs.
 libGL error: InitDriver failed
 [...]
 
 you need to use drm head/master and mesa head/master. It works for me in such
 a case.

The whole point of this is to get a working Mesa 7.0.2 environment 
(which requires drm 2.3 or thereabouts, per Dave's message).

I'm trying to wrap-up a Mesa 7.0.2 release and I thought it would be 
nice to do a little testing first...

-Brian


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Re: GLX software indirect rendering broken when used by more than one client

2007-09-11 Thread Brian Paul
Keith Packard wrote:
 Debugging a kernel scheduling issue, I tried running two glxgears at
 once without dri (option NoDRI) and the X server neatly crashed on me.
 
 in xm_dd.c:xmesa_update_state, ctx-DrawBuffer is NULL for the second
 GLX client. That certainly doesn't sound right.
 
 I probably won't get back to looking at this for several days, so anyone
 should feel free to try and find the cause of this problem; it should be
 possible to use git-bisect to locate the patch causing the problem, but
 I have no idea how far back to start looking.

I've found/fixed the problem in Mesa.

-Brian

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Re: [Mesa3d-users] mesa/linux-agp-compat/README Re: i915tex prerequisites

2007-08-07 Thread Brian Paul
On 8/7/07, Sergio Monteiro Basto [EMAIL PROTECTED] wrote:
 On Fri, 2007-07-27 at 08:16 -0600, Brian Paul wrote:
   Michel suggest when install linux-agp-compat instead of delete
   Module.symvers
   I append the Module(s).symvers file generated by linux-agp-compat
   to the kernel's file of the same name with cat  before building
  the
   DRM.
   And works quite well.
   So this could be add mesa/linux-agp-compat/README
  Done.

 has Dave wrote:
 It's in 2.6.21 (kernel) and later, it is just a part of agp, nothing
 special about compat or otherwise, I haven't used linux-agp-compat in a
 while.

 a030ce4477baa06dd9c037ccd3c8d171aac9ed44

 is the kernel git commitid

 So , this information should also enter in
 mesa/linux-agp-compat/README , that this is just for kernel  2.6.21

 And to install linux-agp-compat in kernel  2.6.21
 we should, overwrite .ko modules kernel like this:
 cp agpgart.ko intel-agp.ko /lib/modules/`uname -a`/kernel/drivers/char/agp/
 instead install in other location.
 And we should swap, not append the symbols.
 I done a little script which do that, replace all agp_symblos generated
 by this new modules on old one.

 Just to be more precisely ...
 The script is a little raw, but the 2 temporary files, tmp1 and
 cm, could explain the script itself. I not sure that works in all platforms.

OK, I've checked in some updates to the README file.  Please review.
BTW, I think you meant to use `uname -r` above, not `uname -a`.

-Brian

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Re: [Mesa3d-users] i915tex prerequisites

2007-07-27 Thread Brian Paul
Sergio Monteiro Basto wrote:
 Since last email about this subject (3 of July) , I had installed
 i915tex on my laptop , and I had working without problems .
 
 Michel suggest when install linux-agp-compat instead of delete
 Module.symvers 
 I append the Module(s).symvers file generated by linux-agp-compat
 to the kernel's file of the same name with cat  before building the
 DRM.
 And works quite well.
 So this could be add mesa/linux-agp-compat/README

Done.


 2nd - will linux-agp-compat enter in kernel main stream ? 

I'm not too familiar with this stuff but that sounds like a good idea.

-Brian

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Re: [Bug 11283] blender menus don't show up with r300 driver from git

2007-06-20 Thread Brian Paul
Adam K Kirchhoff wrote:
 On Wednesday 20 June 2007 13:02:47 Brian Paul wrote:
 Eric Anholt wrote:
 On Tue, 2007-06-19 at 12:20 -0400, Adam K Kirchhoff wrote:
 On Sat, 2007-06-16 at 09:44 -0700, [EMAIL PROTECTED]

 wrote:
 http://bugs.freedesktop.org/show_bug.cgi?id=11283





 --- Comment #4 from [EMAIL PROTECTED]  2007-06-16 09:44 PST
 ---

 Finished with git-bisect:

 9e8a961dd7d7b717a9fb4ecdea1c1b60ea355efe is first bad commit
 commit 9e8a961dd7d7b717a9fb4ecdea1c1b60ea355efe
 Author: Brian [EMAIL PROTECTED]
 Date:   Sun May 20 12:27:39 2007 -0600

 Overhaul/simplify SWvertex and SWspan attribute handling.

 Instead of separate fog/specular/texcoord/varying code, just treat
 all of them as generic attributes.  Simplifies the point/line/triangle
 functions.

 :04 04 9f70804d38a62512f185453df294c7e1df8e44e0

 3ef1f5e6a5ae338ef5ccce99bc62cfbaf7f8987c M  src
 Brian,

 Can you shed some light onto what this commit did to blender? :-)
 I was just looking into this commit.  It broke the software drawpixels
 path with the drawpix demo, at least.
 Yeah, try my latest commits and see what happens with Blender (and
 drawpix).

 -Brian
 
 Sorry, but blender is still broken :-(

Does anyone know how blender draws its menus (glDrawPixels, glBitmap, 
textured polygons, etc)?

-Brian


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Re: [Bug 11283] blender menus don't show up with r300 driver from git

2007-06-19 Thread Brian Paul
Adam K Kirchhoff wrote:
 On Sat, 2007-06-16 at 09:44 -0700, [EMAIL PROTECTED]
 wrote:
 http://bugs.freedesktop.org/show_bug.cgi?id=11283





 --- Comment #4 from [EMAIL PROTECTED]  2007-06-16 09:44 PST ---

 Finished with git-bisect:

 9e8a961dd7d7b717a9fb4ecdea1c1b60ea355efe is first bad commit
 commit 9e8a961dd7d7b717a9fb4ecdea1c1b60ea355efe
 Author: Brian [EMAIL PROTECTED]
 Date:   Sun May 20 12:27:39 2007 -0600

 Overhaul/simplify SWvertex and SWspan attribute handling.

 Instead of separate fog/specular/texcoord/varying code, just treat all of
 them as generic attributes.  Simplifies the point/line/triangle 
 functions.

 :04 04 9f70804d38a62512f185453df294c7e1df8e44e0
 3ef1f5e6a5ae338ef5ccce99bc62cfbaf7f8987c M  src


 
 Brian,
 
 Can you shed some light onto what this commit did to blender? :-)

My guess is when we're hitting the fallback path, the SWvertex-color 
values aren't getting populated.

In most of the DRI drivers, there's a XXX_translate_vertex() function 
that converts HW vertices to SWvertex format.  I don't see that in the 
R300 driver though.  I'm not sure how fallbacks work in that driver.

-Brian

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Re: [texture_from_pixmap.c] glXBindTexImageEXT undefined

2007-05-29 Thread Brian Paul
Dieter Nützel wrote:
 Am Montag, 28. Mai 2007 schrieb Brian Paul:
 Dieter Nützel wrote:
 progs/xdemos time nice +19 make
 gcc -I../../include -Wall -Wmissing-prototypes -std=c99 -ffast-math -O
 -march=athlon-mp -fomit-frame-pointer -m3dnow -msse -mmmx
 -mfpmath=sse,387  -m32 -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L
 -D_SVID_SOURCE -D_BSD_SOURCE -D_GNU_SOURCE -DPTHREADS
 -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER -DGLX_DIRECT_RENDERING
 -DGLX_INDIRECT_RENDERING -DHAVE_ALIAS -DHAVE_POSIX_MEMALIGN -DUSE_X86_ASM
 -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM texture_from_pixmap.c
 -L../../lib -lglut -lGLU -lGL -lm -o
 texture_from_pixmap
 /tmp/cc089W35.o: In function `main':
 texture_from_pixmap.c:(.text+0x811): undefined reference to
 `glXBindTexImageEXT'
 collect2: ld returned 1 exit status
 make: *** [texture_from_pixmap] Fehler 1

 My glx.h has it.
 Latest glxproto.h CVS not.
 As long as you've got the latest Mesa sources,
 
 I have. Latest Mesa git 7.1, DRM git (installed).
 
 OpenGL vendor string: DRI R300 Project
 OpenGL renderer string: Mesa DRI R300 20060815 AGP 4x x86/MMX+/3DNow!+/SSE TCL
 OpenGL version string: 1.3 Mesa 7.1
 
 and everything compiled 
 OK,
 
 It does and works, so far.
 
 this shouldn't be happening. 
 
 But...;-)
 
 You could run 'nm' on libGL.so and see that glXBindTexImageEXT is defined.
 
 progs/xdemos time nice +19 make -j10
 gcc -I../../include -Wall -Wmissing-prototypes -std=c99 -ffast-math -O 
 -march=athlon-mp -fomit-frame-pointer -m3dnow -msse -mmmx -mfpmath=sse,387  
 -m32 -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE 
 -D_GNU_SOURCE -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER 
 -DGLX_DIRECT_RENDERING -DGLX_INDIRECT_RENDERING -DHAVE_ALIAS 
 -DHAVE_POSIX_MEMALIGN -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM 
 -DUSE_SSE_ASM 
 texture_from_pixmap.c -L../../lib -lglut -lGLU -lGL -lm -o 
 texture_from_pixmap
 /tmp/ccA6P9wF.o: In function `main':
 texture_from_pixmap.c:(.text+0x811): undefined reference to 
 `glXBindTexImageEXT'
 collect2: ld returned 1 exit status
 make: *** [texture_from_pixmap] Fehler 1
 0.376u 0.048s 0:00.43 95.3% 0+0k 0+0io 0pf+0w
 
 progs/xdemos nm /opt/mesa/lib/libGL.so.1.2 | grep glXBindTexImageEXT
 0001b0a4 t __glXBindTexImageEXT
 
 progs/xdemos nm /usr/lib/libGL.so.1.2 | grep glXBindTexImageEXT
 0001b0a4 t __glXBindTexImageEXT

I only added GLX_EXT_texture_from_pixmap to the xlib driver, as someone 
requested.  I didn't do anything on the DRI side.

I'll update the test program to check for the extension like it should.


 But what is this?
 If I set 'setenv LIBGL_ALWAYS_INDIRECT' (tcsh) I get:
 
 OpenGL vendor string: Tungsten Graphics, Inc.
 OpenGL renderer string: Mesa DRI R300 20060815 AGP 4x x86/MMX+/3DNow!+/SSE TCL
 OpenGL version string: 1.3 Mesa 6.5.1
 
 Shouldn't it OpenGL 2.1 like ~mesa/docs/relnotes-7.1.html stated?

The OpenGL version depends on the driver.  Core Mesa and the Xlib driver 
support 2.1, but the DRI drivers don't yet.

-Brina


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Re: [texture_from_pixmap.c] glXBindTexImageEXT undefined

2007-05-28 Thread Brian Paul
Dieter Nützel wrote:
 progs/xdemos time nice +19 make
 gcc -I../../include -Wall -Wmissing-prototypes -std=c99 -ffast-math -O 
 -march=athlon-mp -fomit-frame-pointer -m3dnow -msse -mmmx -mfpmath=sse,387  
 -m32 -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE 
 -D_GNU_SOURCE -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER 
 -DGLX_DIRECT_RENDERING -DGLX_INDIRECT_RENDERING -DHAVE_ALIAS 
 -DHAVE_POSIX_MEMALIGN -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM 
 -DUSE_SSE_ASM 
 texture_from_pixmap.c -L../../lib -lglut -lGLU -lGL -lm -o 
 texture_from_pixmap
 /tmp/cc089W35.o: In function `main':
 texture_from_pixmap.c:(.text+0x811): undefined reference to 
 `glXBindTexImageEXT'
 collect2: ld returned 1 exit status
 make: *** [texture_from_pixmap] Fehler 1
 
 My glx.h has it.
 Latest glxproto.h CVS not.

As long as you've got the latest Mesa sources, and everything compiled 
OK, this shouldn't be happening.

You could run 'nm' on libGL.so and see that glXBindTexImageEXT is defined.

-Brian

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Re: [r200] minor minor minor cleanups

2007-05-17 Thread Brian Paul
Christoph Brill wrote:
 Hi list,
 
 attached are few fixes for issues I found while browsing through the
 r200 DRI code.

I checked in your patches.

-Brian

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Re: R300 cleanup questions

2007-05-09 Thread Brian Paul
Jerome Glisse wrote:
 On 5/8/07, Christoph Brill [EMAIL PROTECTED] wrote:
 I reviewed the cleanup done by Olliver McFadden and had the following
 questions:

 -int r300_get_num_verts(r300ContextPtr rmesa, int num_verts, int prim)
 +static int r300NumVerts(r300ContextPtr rmesa, int num_verts, int prim)

 Is it necessary/usefull that the function is static?
 
 I think it's better to have static function, i am thinking of symbol export 
 and
 other things like that.

Yes, make functions static whenever possible.


 -/* Immediate implementation has been removed from CVS. */
 -
 -/* vertex buffer implementation */
 -
 -static void inline fire_EB(r300ContextPtr rmesa, unsigned long addr
 +static void inline r300FireEB(r300ContextPtr rmesa, unsigned long addr

 Why move all the comments to the head of the file. IMO the method should
 have a doxygen comment that states it is the vertex buffer
 implementation of fire_EB, right?


 -if (num_verts  65535) {  /* not implemented yet */
 +if (num_verts  65535) {

 Comments like this should be kept. Otherwise it looks like a hardware
 limitation while the limitation can be worked around or the limitation
 does not exist.


 Last but not least is
 r300_foo_bar
 preferred or
 r300FooBar
 Which is the one mesa uses?
 
 We can use the one we like, i prefer r300_foo_bar over r300FooBar which
 i dislike but the choice is up to the first person who do big cleanup :) and
 we do not have to conform to mesa coding style for driver but use the one
 we like the more.

Yes, core Mesa has a fairly consistant naming scheme but it's the 
prerogative of the driver writers to choose their style.  That said, 
naming within each driver should be consistant.

-Brian

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Re: R300 cleanup questions

2007-05-09 Thread Brian Paul
Oliver McFadden wrote:
 I'd like some input on the VBO stuff in r300. In r300_context.h we have the
 following.
 
 /* KW: Disable this code.  Driver should hook into vbo module
 * directly, see i965 driver for example.
 */
 /* #define RADEON_VTXFMT_A */
 #ifdef RADEON_VTXFMT_A
 #define HW_VBOS
 #endif
 
 So the VTXFMT (radeon_vtxfmt_a.c) code is disabled anyway. This also 
 disables
 hardware VBOs. I guess this has been done since the new VBO branch was 
 merged.
 
 So, the question is, should this dead code be removed? I think all 
 drivers are
 (or should be) moving to the new VBO code anyway.
 
 I've already made a patch for this, but I'm not committing until I get 
 the okay
 from a few people.

I'm no expert on the R300 code so I'll defer.  Keith might have some 
comments but he's very busy with another project ATM.

On thing: I'd like to keep the trunk/master code stable for the upcoming 
7.0 release.  If you think there's some risk, let me first make the 
7.0/stable branch in git.

-Brian

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Re: R300 cleanup questions

2007-05-09 Thread Brian Paul
Oliver McFadden wrote:
 I also think we might need to add _dri_warning/_dri_error because the _mesa
 versions output Mesa warning: %s which implies to the user this is a Mesa
 problem, not a DRI driver problem.
 
 I could add r300Warning and r300Error, but probably all DRI drivers need 
 warning
 and error functions... So maybe adding them to the common DRI code?

You could just stick with _mesa_warning() and prefix the messages with 
R300.

-Brian

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Re: R300 cleanup questions

2007-05-09 Thread Brian Paul
If it's just dead code removal, go ahead.

-Brian

Oliver McFadden wrote:
 Well both Keith and Jerome are okay with me removing the VTXFMT code, so 
 I'll go
 ahead and do that.
 
 I don't think there is any serious risk as I'm only removing code that is
 already disabled. :) Brian, let me know if you want to make a branch so 
 I know
 when I can push.
 
 
 On 5/9/07, Brian Paul [EMAIL PROTECTED] wrote:
 Oliver McFadden wrote:
  I also think we might need to add _dri_warning/_dri_error because the
 _mesa
  versions output Mesa warning: %s which implies to the user this is a
 Mesa
  problem, not a DRI driver problem.
 
  I could add r300Warning and r300Error, but probably all DRI drivers 
 need
  warning
  and error functions... So maybe adding them to the common DRI code?

 You could just stick with _mesa_warning() and prefix the messages with
 R300.

 -Brian

 


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Re: Support for stereoscopic output in DRI?

2007-03-31 Thread Brian Paul
David Oftedal wrote:
 Hello!
 
 According to one or more sources on Google, Linux now makes it
 possible to use LCD shutter to get stereoscopic graphics in certain
 games and with certain graphics cards. However, there are certainly
 other interesting methods of outputting stereoscopic graphics, such as
 outputting to two different outputs (such as two different projectors
 with different polarising filters), combining the red channel of the
 left frame and the green and blue channels of the right frame to create
 an anaglyphic image that can be viewed with 3D glasses and so on, and it
 would be really interesting to see if these methods could be used to
 output OpenGL graphics. Even more so with the arrival of 3D TVs and
 monitors, it would be interesting to be able to use their stereoscopic
 capabilities with existing games and applications.
 
 I've seen two pieces of software, one for Linux and one for Windows,
 and it seemed like what they did was intercept OpenGL commands and
 render two separate images at slightly shifted (user-specified?) angles
 or viewpoints, one for the left eye and one for the right eye. If the
 effect could be achieved more or less reliably in all applications,
 stereoscopic output could be achieved in a wide range of games even today.

I have some experience with automatic stereo from the Chromium 
project.  Chromium has an option which basically intercepts OpenGL 
matrix changes, computes modified matrices for the left and right views 
and renders the scene twice into different buffers.

It works in simple cases, but falls apart in others.

The problem is there's not enough information in the OpenGL command 
stream to determine the right parameters in all cases.  I remember 
having a lot of difficulty with programs that setup more than one 
projection transformation per frame too.

On the other hand, I believe there's some OpenGL games that can take 
advantage of true stereo when it's supported.  That is, there are 
quad-buffered colorbuffers for storing separate left/right, front/back 
images.


 At any rate, I was wondering if something like this has ever been
 attempted, or implemented, in DRI?

Off hand, I don't recall which DRI-supported cards/chips have stereo 
ability.  Stereo has traditionally been a professional card feature 
for sci-vis apps.

In any case, none of the DRI drivers support quad-buffer stereo at this 
time.

-Brian


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Re: [Mesa3d-dev] Announcing Piglit, an automated testing framework

2007-03-18 Thread Brian Paul
All the Glean tests that check for specific rendering results already 
have an error margin.

Can you be more specific about which tests are failing and how the error 
margin might need to be changed?

-Brian

Oliver McFadden wrote:
 I notice some failures with the example tests (R300) that seem to just be
 slight precision errors; I think you should add a margin for error because
 usually the hardware will implement things in a faster, perhaps less 
 precise
 way.
 
 This lower precision is still good enough, though.
 
 
 On 3/17/07, Brian Paul [EMAIL PROTECTED] wrote:
 Nicolai Haehnle wrote:
  Hello,
 
  back when I was actively working on DRI drivers almost three years
  ago, I always felt uneasy about the fact that I didn't have an
  extensive array of tests that I could rely on to test for regressions.
 
  Now I've decided to do something about it. I've taken Glean and some
  code from Mesa and wrapped it with Python and cmake glue to
  - execute OpenGL tests without user interaction and
  - neatly format the results in HTML
 
  You can find the current version (and a sample HTML summary, to get an
  idea of what they look like at the moment) at
  http://homepages.upb.de/prefect/piglit/
 
  The idea is to make testing dead simple for driver developers. I
  believe that Piglit already makes it quite simple, but I'm sure
  there's still room for improvement.
 
  My current plans are:
  - Hunt some bugs in R300, to get a better feeling for how the tool
  fares in practice
  - Integrate tests from Mesa; unfortunately, this needs manual work
  because those tests are mainly interactive, but it's definitely
  necessary to make this useful
 
  I'm also considering setting up a public repository somewhere, perhaps
  on Sourceforge.
 
  Please give it a try when you have a little time to spare and tell me
  if you find it useful (or more importantly, why you don't find it
  useful), and where it could be improved.

 I'll try to give it a try when I have some time.

 For now though I've added a link to Piglit from the Glean home page.

 -Brian

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Re: [Mesa3d-dev] Announcing Piglit, an automated testing framework

2007-03-17 Thread Brian Paul
Nicolai Haehnle wrote:
 Hello,
 
 back when I was actively working on DRI drivers almost three years
 ago, I always felt uneasy about the fact that I didn't have an
 extensive array of tests that I could rely on to test for regressions.
 
 Now I've decided to do something about it. I've taken Glean and some
 code from Mesa and wrapped it with Python and cmake glue to
 - execute OpenGL tests without user interaction and
 - neatly format the results in HTML
 
 You can find the current version (and a sample HTML summary, to get an
 idea of what they look like at the moment) at
 http://homepages.upb.de/prefect/piglit/
 
 The idea is to make testing dead simple for driver developers. I
 believe that Piglit already makes it quite simple, but I'm sure
 there's still room for improvement.
 
 My current plans are:
 - Hunt some bugs in R300, to get a better feeling for how the tool
 fares in practice
 - Integrate tests from Mesa; unfortunately, this needs manual work
 because those tests are mainly interactive, but it's definitely
 necessary to make this useful
 
 I'm also considering setting up a public repository somewhere, perhaps
 on Sourceforge.
 
 Please give it a try when you have a little time to spare and tell me
 if you find it useful (or more importantly, why you don't find it
 useful), and where it could be improved.

I'll try to give it a try when I have some time.

For now though I've added a link to Piglit from the Glean home page.

-Brian

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Fwd: compiling savage-20060403-linux.i386

2007-02-28 Thread Brian Paul

Can someone take a quick look at this patch?

-Brian
---BeginMessage---

Message body follows:

Hi
My name's Roberto. I don't know if you're the right person
to send this message, but I prefer telling it.

Compiling savage-20060403-linux.i386 driver
(http://dri.freedesktop.org/snapshots/), on Linux kernel
2.6.18.2-34-default, I got this error:

savage-20060403-linux.i386/drm/linux-core/ati_pcigart.c:87:
error: ‘struct page’ has no member named ‘count’

To pass it, I changed these two files:
savage-20060403-linux.i386\drm\linux\drm_compat.h
savage-20060403-linux.i386\drm\linux-core\drm_compat.h

replacing from:
#define __put_page(p) atomic_dec((p)-count)
to:
#define __put_page(p) atomic_dec((p)-_count)

Regards
Roberto Mannai


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Re: [Mesa3d-users] mesa fbcon/dri

2006-11-21 Thread Brian Paul
I'm just cc'ing your message to the DRI list so someone more involved 
in the DRI/kernel code can take a look at this.

-Brian

Robert Carter wrote:
 I saw the post from Lukas S about hardware GL without X11. My problem  
 is similar but using a different method to solve, so i'll begin a new  
 thread. I've read the document about fbdev/dri here:
 http://www.mesa3d.org/fbdev-dri.html
 
 I'm following the instructions to build kernel modules. I am  
 designing for an embedded system, so the kernel is not the same as  
 the currently running kernel. I use make like this to specify the  
 kernel tree:
 
 [EMAIL PROTECTED]:~/drm/drm/linux# make LINUXDIR=~/kernel/linux-2.6.18/
 make -C /home/rob/kernel/linux-2.6.18/  SUBDIRS=`pwd` DRMSRCDIR=`pwd`  
 modules
 make[1]: Entering directory `/home/rob/kernel/linux-2.6.18'
CC [M]  /home/rob/drm/drm/linux/i810_drv.o
 In file included from /home/rob/drm/drm/linux/drm_core.h:27,
   from /home/rob/drm/drm/linux/i810_drv.c:40:
 /home/rob/drm/drm/linux/drm_agpsupport.h:45: error: syntax error  
 before ‘*’ token
 /home/rob/drm/drm/linux/drm_agpsupport.h:45: warning: type defaults  
 to ‘int’ in declaration of ‘drm_agp’
 ...
 
 It looks like i'm missing some headers or an environment path is  
 missing. Do I need a kernel headers tarball in addition to the  
 headers already included in the source tree?
 
 Thanks for any help
 Rob
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Re: [r300] fragment.position patch (RFC)

2006-11-17 Thread Brian Paul
Rune Petersen wrote:
 Hi,
 
 I finally managed to iron out the last issue with getting a fully
 working fragment.position for the r300 driver.
 
 This should really require the big discussion if it wasn't for the fact
 that it depends on functional changes in r300_vertexprog.c
 (r300_select_vertex_shader4).
 
 The patches:
 
 r300_select_vertex_shader4:
 The patch makes the vertex program output from the fragment input. It
 makes the driver capable of catching output-input mismatches. primarily
 based on some of Aapo Tahkola's code.
 
 
 mesa-support_internal_driver_state_vars:
 Makes it possible for driver to define its own internal state parameters.

Checked in.


 r300_fragment_wpos5:
 Adds fragment.position support, depends on the above patches.

This patch doesn't apply cleanly to Mesa CVS head.

r300_select_vertex_shader4.patch applies OK, but I'll hold off it 
until until the first one is resolved.

-Brian

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Re: [r300] partly working fragment.position patch

2006-11-04 Thread Brian Paul
Rune Petersen wrote:
 Brian Paul wrote:

It seems to me that in ctx-Driver.ProgramStringNotify() you can add any
extra parameters you need to the program's parameters list.
 
 
 I would prefer to make driver specific version of
 _mesa_add_state_reference() for internal state vars.
 
 No matter how this is done, the driver needs to call add_parameter() to
 safely add to the parameter list.
 
 Would it be all right if I made add_parameter non static?

You can't use _mesa_add_state_reference()?   Perhaps a new 
_mesa_add_driver_state() function otherwise?


Then, during state validation in the driver you can load/update any
parameters you might have added.
 
 
 I think it is a good idea.
 
 
In _mesa_fetch_state() we could change the default case for switch
(state[i]) to be silent when it sees any state tokens it doesn't
understand (rather than call _mesa_problem()).
 
 Provided it is only done for STATE_INTERNAL, it should be pretty safe.
 Also I was thinking adding something like STATE_INTERNAL_DRIVER or some
 such so the drivers have a safe place to start adding there own vars.
 
Does that sound feasible?
 
 yes, and it would be less intrusive.

OK.  I think the next step would be for you to post a patch with 
whatever you need changed.  Then we'll understand the details better.

-Brian

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Re: [r300] partly working fragment.position patch

2006-10-31 Thread Brian Paul
Rune Petersen wrote:
 Keith Whitwell wrote:
 
Rune Petersen wrote:

Keith Whitwell wrote:

Roland Scheidegger wrote:

Keith Whitwell wrote:
I think Rune is rather refering to the fact that you can't change (not
with legal means at least) the constant you got with
_mesa_add_unnamed_constant.

Ah right.  I missed that.


I think there exist at least 2 solutions for that. The clean way would
probably be to add some more INTERNAL_STATE (like i965 driver uses) so
you use _mesa_add_state_reference instead, in this case mesa's shader
code would need to update program parameter based on the drawable
information - I'm not sure if accessing a driver's drawable
information there would get messy). The easier solution would probably
be to just directly manipulate the ParameterValues entry associated
with the constant you added, easy though it might be considered
somewhat hackish. Just don't forget you not only have to update the
constant within r300UpdateWindow (if the currently bound fp requires
it), but also when the active fp is switched to another one (and make
sure that a parameter upload is actually triggered if it not already
is upon drawable changes).

I think the parameter approach is probably the right one.  This would
require that there be a callback into the driver to get this state, and
more importantly, the driver would have to set a bit in ctx-NewState
(perhaps _NEW_BUFFERS) to indicate that a statechange has occurred which
would affect that internal state atom.

Thank you.


I've hit a bit of a problem:
I was planning to have state flags returned from a callback
make_state_flags().
something like:
ctx-Driver.GetGenericStateFlags(state);

The problem being that the context ctx is not a parameter in
make_state_flags().

Is there smart way of solving this?

Rune,

I don't quite understand what you want to do here.  Can you show me the 
code you'd like to have (ignoring the ctx argument issue)?  I would have 
thought that we could determine the state statically and just rely on 
the driver to set that state in ctx-NewState when necessary.

 
 
 I am trying to make generic state vars that the drivers can use.
 
 the way I read these functions:
 make_state_flags()  - returns the state flags should trigger an update
   of the state var.
 
 _mesa_fetch_state() - fetches the state var.
 
 In order to make generic state vars.
 - I need to get the flags via a callback to the driver from
 make_state_flags().
 
 I need to fetch the vars via a callback to the driver from
 _mesa_fetch_state().
 
 
 make_state_flags()
 {
 .
 case STATE_INTERNAL:
 {
  switch (state[1]) {
 case STATE_NORMAL_SCALE:
   .
break;
 case STATE_TEXRECT_SCALE:
   .
break;
 case STATE_GENERIC1:
assert(ctx-Driver.FetchGenericState);
ctx-Driver.FetchGenericState(ctx, state, value);
break;
  }
 }
 }
 
 _mesa_fetch_state()
 {
   .
 case STATE_INTERNAL:
 switch (state[1]) {
 case STATE_NORMAL_SCALE:
 return _NEW_MODELVIEW;
 case STATE_TEXRECT_SCALE:
 return _NEW_TEXTURE;
 case STATE_GENERIC1:
 assert(ctx-Driver.GetGenericStateFlags);
 return ctx-Driver.GetGenericStateFlags(state);
 }
 
 }

It seems to me that in ctx-Driver.ProgramStringNotify() you can add 
any extra parameters you need to the program's parameters list.

Then, during state validation in the driver you can load/update any 
parameters you might have added.

In _mesa_fetch_state() we could change the default case for switch 
(state[i]) to be silent when it sees any state tokens it doesn't 
understand (rather than call _mesa_problem()).

Does that sound feasible?

-Brian

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Re: [Mesa3d-dev] Texture function opengl specification

2006-10-16 Thread Brian Paul
Roland Scheidegger wrote:
 Jerome Glisse wrote:
 
 According to fragment program extension, TEX, TXP, ... should
 give you the right A value (Ap depending on which texture unit
 you are using).

 That's not how I read that. TEX,TXP,... refer to texture sampling
 only, there is no thing as previous unit there. Thus, for an RGB
 texture, A should be always 1.


 What induced me to this , is that in fragment program extension 
 description they say to look at table 3.21 and in this one there is 
 reference to Ap for A in RGB. Anyway i think you are right here.
 
 What version of the spec are you using? Table 3.21 only lists the
 component mapping here.
 
 Well, if my theory is sound, then the glean pixelFormats test is wrong.

I don't think the test is wrong as-is.  It's just that GL_COMBINE mode 
exercises things in a different way.  A better way, in fact.

I'll clean up your patch, Roland, and check it in.  I'll check if 
GL_ARB_texture_env_combine is supported at run time.

-Brian

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Re: [Mesa3d-dev] Texture function opengl specification

2006-10-16 Thread Brian Paul
Roland Scheidegger wrote:
 Brian Paul wrote:
 
Well, if my theory is sound, then the glean pixelFormats test is wrong.

I don't think the test is wrong as-is.  It's just that GL_COMBINE mode 
exercises things in a different way.  A better way, in fact.

I'll clean up your patch, Roland, and check it in.  I'll check if 
GL_ARB_texture_env_combine is supported at run time.
 
 Sorry I didn't express that clearly. The test was ok, but not if you use 
 USE_FRAG_PROG (which is what caused the errors on r300), which should 
 behave the same as when using GL_COMBINE mode unless I'm missing 
 something. This still appears to be wrong (when the GL_REPLACE path is 
 executed with USE_FRAG_PROG set), maybe the test should just be run 3 
 times instead (fixed function GL_REPLACE, GL_COMBINE and fragment prog, 
 if the extensions are supported).

OK, I'll look at the frag prog path.  I really just threw that in for 
a quick test, not thinking it would actually be used thereafter...

-Brian

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Re: r300 official releases

2006-10-13 Thread Brian Paul
Jacek Poplawski wrote:
 Is it possible to release r300 driver more often to the public?
 
 Last version of Mesa has been released 15th September, this version does 
 not contain fix for Blender, so everyone with this version of Mesa will 
 notice broken rendering and people will say to such a person: r300 is 
 broken, but nVidia instead. But truth is that Blender works correctly 
 with current Mesa CVS.
 
 Previous version of Mesa has been released in March.
 
 Distributions are using official releases, not CVS/git.
 Is it bad idea to release new version after each important fix, when 
 driver is stable and everything works?
 This way more people would use the driver.

FWIW, I'm hoping to release 6.5.2 next week after we merge in the 
texmem_0_3 branch.

-Brian


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Re: Recent CVS commit broke some apps (GLX)

2006-10-12 Thread Brian Paul
Elie Morisse wrote:
 Hi,
 About a week ago you(?) seems to have broken some apps such as wine
 and ut2004 ( no problem with glxgears, blender, googleearth.. ).
 wine doesn't work at all, ut2004 doesn't restore resolution at
 exit, and both output something like this : X Error of failed
 request:  GLXBadContextTag  Major opcode of failed request:  143
 (GLX)  Minor opcode of failed request:  5 (X_GLXMakeCurrent)
 Serial number of failed request:  25  Current serial number in
 output stream:  25 I have a Radeon 9250 and till-arched Xorg 7.1
 from Gentoo, and LIBGL_ALWAYS_INDIRECT=1 makes them work. I'm not
 all sure, but i think the rest of my system is ok, so Mesa is
 likely guilty BTW current CVS cannot compile
 :../../../src/mesa/glapi/glapi.c: In function
 ‘get_static_proc_address’:../../../src/mesa/glapi/glapi.c:436:
 erreur: expected ‘:’ before ‘;’ token

Are you sure you have the latest Mesa code?

Line 436 of glapi.c is a #else line.

-Brian




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Re: tnl trouble, how can you do hw state changes depending on the primitive being rendered

2006-09-22 Thread Brian Paul
Ian Romanick wrote:
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1
 
 Roland Scheidegger wrote:
 
Roland Scheidegger wrote:

I thought there was a mechanism that allowed the driver to be
notified at glBegin (or similar) time.  It seems like you ought to be
able to emit some extra state at that time to change to / from
point-sprite mode.

Ah, sounds like a plan. I thought the NotifyBegin would only be useful
for vtxfmt-replace like things. I'll look into that.

That was too fast. The NotifyBegin will only be called if there is 
actually new state, otherwise the tnl module will simply keep adding new 
primitives.
 
 
 I think the core should be modified to call NotifyBegin if there is new
 state *or* the primitive type changes.  Perhaps there should be a flag
 to request it being called in that case.
 
 Brian, do you have an opinion on this?

The tnl module is pretty much Keith's domain.

One thing to keep in mind is glPolygonMode.  Depending on whether a 
triangle is front or back-facing, it may either be rendered as a 
filled triangle, lines, or the vertices rendered as GL_POINTS (which 
may be sprites!).  I think cases like that might be a fallback.

Anyway, even if glBegin(GL_TRIANGLES) is called, you may wind up 
rendering lines, points or sprites instead of triangles.

Off-hand I don't know how this is currently handled in the DRI 
drivers.  Keith would know.

-Brian

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Re: [r300] TCL fallback with Quake3

2006-08-28 Thread Brian Paul
Rune Petersen wrote:
 Roland Scheidegger wrote:
 
Rune Petersen wrote:

Hi,

Quake3 causes fallback because r300_translate_vertex_shader() returns
early and doesn't translate the shader.

The culprit:
if (!mesa_vp-Base.String)
return;

To me it looks suspect because checking a pointer to the shader string
to verify that the parsed shader is valid doesn't make sense to me.
And this check i omitted for fragment translation which uses the same
structure.

Anything obvious I missed?

That check is there to check if a shader string was even specified in
the first place (see the thread about Radeon 9200
GetProgramiv(GL_VERTEX_PROGRAM_ARB,... at the mesa3d-dev list). Maybe
there is some trouble with that, in the case of quake3 and r300 I'd
suspect it's because no string exists for the shader at all, because
quake3 obviously doesn't use vertex shaders and it's internally
generated by fixed function to shader conversion code.

 
 That is what I suspected.
 The way I see it Base.String is always set along side the
 Base.Instructions pointer. Since the the code actual depends on
 Base.Instructions it makes more sense to check it.
 
 The only problem is I am unable to test if it failes as intended.

If you remove the test for mesa_vp-Base.String does Quake3 work?

-Brian


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Re: [r300] TCL fallback with Quake3

2006-08-28 Thread Brian Paul
Rune Petersen wrote:
 Brian Paul wrote:
 
Rune Petersen wrote:

Roland Scheidegger wrote:


Rune Petersen wrote:


Hi,

Quake3 causes fallback because r300_translate_vertex_shader() returns
early and doesn't translate the shader.

The culprit:
if (!mesa_vp-Base.String)
   return;

To me it looks suspect because checking a pointer to the shader string
to verify that the parsed shader is valid doesn't make sense to me.
And this check i omitted for fragment translation which uses the same
structure.

Anything obvious I missed?

That check is there to check if a shader string was even specified in
the first place (see the thread about Radeon 9200
GetProgramiv(GL_VERTEX_PROGRAM_ARB,... at the mesa3d-dev list). Maybe
there is some trouble with that, in the case of quake3 and r300 I'd
suspect it's because no string exists for the shader at all, because
quake3 obviously doesn't use vertex shaders and it's internally
generated by fixed function to shader conversion code.


That is what I suspected.
The way I see it Base.String is always set along side the
Base.Instructions pointer. Since the the code actual depends on
Base.Instructions it makes more sense to check it.

The only problem is I am unable to test if it failes as intended.

If you remove the test for mesa_vp-Base.String does Quake3 work?
 
 
 It does.
 The Mesa generated shaders doesn't set Base.String making Base.String a
 bad choice for checking the validity of the Base struct.
 
 I am just trying to find a check that is valid in all cases and can be
 used by r300  r200.

Does replacing the above test with this work?

if (mesa_vp-Base.NumInstructions == 0)
   return GL_FALSE;

-Brian

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Re: [r300] TCL fallback with Quake3

2006-08-28 Thread Brian Paul
Rune Petersen wrote:
 Brian Paul wrote:
 
Rune Petersen wrote:

Brian Paul wrote:


Rune Petersen wrote:


Roland Scheidegger wrote:



Rune Petersen wrote:



Hi,

Quake3 causes fallback because r300_translate_vertex_shader() returns
early and doesn't translate the shader.

The culprit:
if (!mesa_vp-Base.String)
  return;

To me it looks suspect because checking a pointer to the shader
string
to verify that the parsed shader is valid doesn't make sense to me.
And this check i omitted for fragment translation which uses the same
structure.

Anything obvious I missed?

That check is there to check if a shader string was even specified in
the first place (see the thread about Radeon 9200
GetProgramiv(GL_VERTEX_PROGRAM_ARB,... at the mesa3d-dev list). Maybe
there is some trouble with that, in the case of quake3 and r300 I'd
suspect it's because no string exists for the shader at all, because
quake3 obviously doesn't use vertex shaders and it's internally
generated by fixed function to shader conversion code.


That is what I suspected.
The way I see it Base.String is always set along side the
Base.Instructions pointer. Since the the code actual depends on
Base.Instructions it makes more sense to check it.

The only problem is I am unable to test if it failes as intended.

If you remove the test for mesa_vp-Base.String does Quake3 work?


It does.
The Mesa generated shaders doesn't set Base.String making Base.String a
bad choice for checking the validity of the Base struct.

I am just trying to find a check that is valid in all cases and can be
used by r300  r200.

Does replacing the above test with this work?

   if (mesa_vp-Base.NumInstructions == 0)
  return GL_FALSE;
 
 
 yes  (remove GL_FALSE, void function)


OK, I checked in this change.  The r200 version needs the return value.

-Brian

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Re: r300 code cleanup

2006-07-04 Thread Brian Paul
Tilman Sauerbeck wrote:
 Jerome Glisse [2006-07-03 23:49]:
 
I want to cleanup a bit the r300 code, there is a lot of dead
code. I also would like to use unified indenting rules and
function naming rules.
 
 
 Good idea :)
 
 
For indenting rules i personnaly use the linux kernel ones,
iirc this was the original indenting choosed by Nicolai.
Anyway, we can use another if people prefer another one
(as long as the indenting you propose is not severly broken).
 
 
 Shouldn't we stick to the Mesa indentation rules?

My feeling is that code in core Mesa should follow the established 
indentation/brace/etc style but driver writers are free to use their 
own style (within reason).

I figure if you're putting a lot of work into a driver and you're most 
productive with your own style, it's your prerogative to do as you see 
fit.


For function name i think that r300DoSomething is for
function called by mesa and r300_do_otherthings is for
internal driver function at leat this is my guess from looking
at i915 driver :)
 
 
 I'd prefer not to mix up CamelCase and snake_case. Do you think the
 benefit it provides is good enough to make up for the inconsistency?

We haven't been totally consistant with that, unfortunately.

My general style is when a function directly corresponds to an OpenGL 
entrypoint, it gets named _prefix_FunctionName().  I.e. 
_mesa_TexImage2D().  That way you can easily search for the functions 
which implement a particular OpenGL function.

Functions which are non-static and do not correspond to an API 
function are _prefix_function_name().  I.e. 
_mesa_initialize_texture_object().

Functions which are static are function_name().  I.e. is_depth_format()

That's core Mesa anyway, I realize the DRI drivers have followed a 
somewhat different style.

-Brian

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Re: Why DRI/Mesa turns off hardware acceleration instead disabling features?

2006-06-30 Thread Brian Paul
Jacek Poplawski wrote:
 
 
 Hardware acceleration is always on assuming your system is set up
 properly.  If an application uses a feature that is not supported by
 hardware, you have to fall back to software if you want the
 application to run. 
 
 
 But in that case many applications won't run correctly, because they are 
 tested with propertary nVidia/ATI drivers, and their authors don't know 
 / don't care about open source drivers. And it is not possible to fix 
 closed source application.

Sometimes particular graphics hardware isn't even fast enough to give 
decent performance, nevermind hardware vs. software paths.

Ideally, an application should either measure its own performance and 
  automatically scale back rendering or give the user the option to do 
so manually.

To address this thread's subject, I don't think a driver should just 
ignore particular OpenGL features when they may be slow.  I'd rather 
have a slow OpenGL driver than one that just drops features/rendering 
on the floor.


 Is there any layer between application and OpenGL implementation which 
 may process OpenGL calls and emulate some of them (i.e. draw normal 
 lines instead smooth ones)?
 Maybe a wrapper - /usr/lib/libGL.so library which will use 
 /usr/lib/libGL- original.so library?

Chromium (http://sourceforge.net/projects/chromium) can be used to 
intercept/change OpenGL calls.


 Or is it completly wrong idea?

I don't think it's something most people want to mess with.

-Brian

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Re: [r300] Doom3 causes VBO leak

2006-06-29 Thread Brian Paul
Tilman Sauerbeck wrote:
 Tilman Sauerbeck [2006-06-11 12:35]:
 
Tilman Sauerbeck [2006-05-22 19:42]:

[...]

I found out that the buffer in question was allocated by
r300BufferData(). Now, the proper call to radeon_mm_free() would have
been made by r300DeleteBuffer(), but that function was never called.

From looking at the code I think this means that it's an application
error.
Now the question is, should Mesa call the DeleteBuffer callback for
all buffers that are still alive when the context is destroyed or should
r300 be able to cope with it the way it currently is?

Here's a patch that deletes all VBOs that are still alive when the
context is destroyed.

Because r300DeleteBuffer() calls radeon_mm_free(), which depends on
ctx-DriverCtx, we now cannot set DriverCtx to NULL before destroying
the Mesa context however.

Is this a problem? There's lots of driver calls in free_share_state()
that might depend on DriverCtx not being NULL, so I don't think I'm
adding new evil code here.
 
 
 Can anyone please comment on that patch?

Looks OK to me.  I think you can check it in.

-Brian

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Re: [r300][PATCH] minor patches

2006-06-29 Thread Brian Paul
Rune Petersen wrote:
 Hi,
 
 Thought I'd share some of my patches.
 
 
 Change vp max instructions:
 The current state op the vp code is capable of executing 255 
 instructions not 255*4.
 
 Disable unused routes (speedup):
 When trying to get fragment.position to work I found the routes were 
 only set for the used routes and disabling it gives a few fps in some 
 games. I have found no regressions...

Rune, would you like CVS-write access so you can check in your own 
changes?  You seem to be getting pretty familiar with the code.

I'll check in these two if no-one has any concerns, or if nobody beats 
me to it.

-Brian

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Re: [r300][PATCH] fix vertex attribs - try 2 - Re: [r300] ARB vp attribs broken?

2006-06-27 Thread Brian Paul
Ian Romanick wrote:
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1
 
 Tilman Sauerbeck wrote:
 
 
Index: r300_context.h
===
RCS file: /cvs/mesa/Mesa/src/mesa/drivers/dri/r300/r300_context.h,v
retrieving revision 1.98
diff -u -p -r1.98 r300_context.h
--- r300_context.h27 Jun 2006 01:26:47 -  1.98
+++ r300_context.h27 Jun 2006 16:30:09 -
@@ -544,7 +544,7 @@ struct r300_vap_reg_state {
 int i_color[2];
 int i_fog;
 int i_tex[R300_MAX_TEXTURE_UNITS];
-int i_attrib[_TNL_LAST_GENERIC-_TNL_FIRST_GENERIC];
+int i_attrib[_TNL_LAST_GENERIC - _TNL_FIRST_GENERIC + 1];
 int i_index;
 int i_pointsize;
  };
 
 
 I think we should add a define _TNL_NUM_GENERIC for this.  This will
 likely happen in other drivers in the future, and I'd hate to see these
 off-by-one errors come back.

Yes, please do so.  Put it in tnl/t_context.h

-Brian


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Re: [r300] ARB vp attribs broken?

2006-06-26 Thread Brian Paul
Rune Petersen wrote:
 Tilman Sauerbeck wrote:
 
Rune Petersen [2006-06-25 16:31]:

I've been looking at vertex shaders this weekend.

It would appear that attribs are broken. The most straight forward way 
to test this it to compare progs/tests/arbvptest3 to progs/tests/vptest3

On my system I get different colors when I resize the window.

Can someone confirm this? (it would explain why Doom 3 is broken)

Yes, I have reported this some weeks ago:
http://marc.theaimsgroup.com/?l=dri-develm=114855685402158w=2

 
 Don't know how I fixed that...
 
 It would appear to be caused bu the reshuffling of the attribs.
 
 Any idea where the attribs are passed to the driver?
 and how to read the data in the attribs...

I can't comment on the r300 driver, but the change in vertex aliasing 
in core Mesa is pretty simple.  It's really just a change of which 
index into the VB-Attribs[] array corresponds to 
glVertexAttribARB(index, ...).

-Brian


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Re: R300: GL_INVALID_ENUM in glStencilFunc.

2006-06-19 Thread Brian Paul
Mike Mestnik wrote:
 I keep trying to send this :(
 
 http://www.transgaming.com/showthread.php?forum=1262thread=61671msg=61671
 
 LIBGL_ALWAYS_INDIRECT works.
 
 Grand Theft Auto III, in game black screen. - Request for support (open) more
 help needed
 by cheako on Tuesday June 13, 2006 @ 10:20PM.
 
 
 Cedega Version: 5.1.4
 Distribution: Debian
 Video Card: ATI X600. Driver: DRI r300
 Sound Card: Black Sheep - onboard. Driver: ALSA
 Game Title: Grand Theft Auto III 3 three
 
 
 Using LIBGL_ALWAYS_INDIRECT fixes this problem. If any one else reports it 
 this
 could be a bug in the r300 driver.
 
 
 I was playing GTA3 and then I don't know what I did, but now after the intro
 movies(hit space twice!!) all I get is a black screen. I'm able to start the
 game and even drive around blindly with the cops after me. The speed is fast
 and I'm sure I get hardware rendering...
 libGL: XF86DRIGetClientDriverName: 4.0.3 r300 (screen 0)
 libGL: OpenDriver: trying /usr/X11R6/lib/modules/dri/r300_dri.so
 drmOpenByBusid: Searching for BusID pci::02:00.0
 drmOpenDevice: node name is /dev/dri/card0
 drmOpenDevice: open result is 14, (OK)
 drmOpenByBusid: drmOpenMinor returns 14
 drmOpenByBusid: drmGetBusid reports pci::02:00.0
 EOF
 
 
 Re: Grand Theft Auto III, in game black screen.
 by cheako on Tuesday June 13, 2006 @ 10:48PM.
 
 
 Ohh, wait...
 
 This is with MESA_DEBUG.
 Mesa: User error: GL_INVALID_ENUM in glStencilFunc
 
 I don't get this with LIBGL_ALWAYS_INDIRECT, a goggle says that this is for 
 not
 drawing things. How do I know if this is emitted by the app, cedega, or mesa?

It's emitted by Mesa when the application makes an invalid API call.

-Brian


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Re: R300: GL_INVALID_ENUM in glStencilFunc.

2006-06-19 Thread Brian Paul
Mike Mestnik wrote:
 On Mon, Jun 19, 2006 at 08:01:09AM -0600, Brian Paul wrote:
 
Mike Mestnik wrote:

I keep trying to send this :(

http://www.transgaming.com/showthread.php?forum=1262thread=61671msg=61671

LIBGL_ALWAYS_INDIRECT works.

Grand Theft Auto III, in game black screen. - Request for support (open) 
more
help needed
by cheako on Tuesday June 13, 2006 @ 10:20PM.


Cedega Version: 5.1.4
Distribution: Debian
Video Card: ATI X600. Driver: DRI r300
Sound Card: Black Sheep - onboard. Driver: ALSA
Game Title: Grand Theft Auto III 3 three


Using LIBGL_ALWAYS_INDIRECT fixes this problem. If any one else reports it 
this
could be a bug in the r300 driver.


I was playing GTA3 and then I don't know what I did, but now after the 
intro
movies(hit space twice!!) all I get is a black screen. I'm able to start 
the
game and even drive around blindly with the cops after me. The speed is 
fast
and I'm sure I get hardware rendering...
libGL: XF86DRIGetClientDriverName: 4.0.3 r300 (screen 0)
libGL: OpenDriver: trying /usr/X11R6/lib/modules/dri/r300_dri.so
drmOpenByBusid: Searching for BusID pci::02:00.0
drmOpenDevice: node name is /dev/dri/card0
drmOpenDevice: open result is 14, (OK)
drmOpenByBusid: drmOpenMinor returns 14
drmOpenByBusid: drmGetBusid reports pci::02:00.0
EOF


Re: Grand Theft Auto III, in game black screen.
by cheako on Tuesday June 13, 2006 @ 10:48PM.


Ohh, wait...

This is with MESA_DEBUG.
Mesa: User error: GL_INVALID_ENUM in glStencilFunc

I don't get this with LIBGL_ALWAYS_INDIRECT, a goggle says that this is 
for not
drawing things. How do I know if this is emitted by the app, cedega, or 
mesa?

It's emitted by Mesa when the application makes an invalid API call.

-Brian
 
 
 How do I prove that?   I'm thinking they might try and say that a
 software mesa path is calling this, I'd assume that internally you
 would call something like _glStencilFunc.

The internal function is called _mesa_StencilFunc.  It's called 
directly by glStencilFunc, or via executing a display list.  In either 
case, the only way that error will be reported is if the application 
provides an invalid value.


 My other problem is that if the error is caught, why is the screen all
 black?

I can't say.  Maybe correct stencil operation is required for anything 
to appear.  Or, it may be a totally unrelated issue.


 What would be the next step in tracking this down be?

One of the r300 driver developers will probably have to look into it.

-Brian


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Re: _glapi_add_dispatch

2006-06-01 Thread Brian Paul
Alan Hourihane wrote:
 On Thu, 2006-06-01 at 17:07 +0100, Alan Hourihane wrote:
 
On Thu, 2006-06-01 at 08:53 -0700, Ian Romanick wrote:

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Jacek Poplawski wrote:

On 5/30/06, Pedro Maia [EMAIL PROTECTED] wrote:


 To run quake2 please use, LD_PRELOAD=path/to/libGL.so quake2

In my case it works fine, with that trick , without it didn't work.

But why it didn't work? It opens /usr/lib/libGL.so for sure, because
without
it even software accelerated OpenGL doesn't work in the game.
Quake2 is the only application I tried which loads libGL with dlopen.

I think the way that Quake2 dlopens libGL prevents some symbols in libGL
from being exposed to the driver.  I seem to remember alanh mentioning
something about this, but I don't recall the details.  My dlopen-fu is
lacking, so I'm not sure what the problem or the solution might be.

Basically, what happens is this

A game may try to dlopen libGL itself at runtime rather than linking at
build time.

So, the linux dllinker does not bother to search for symbols to resolve
that exist in the DRI driver. I'm not sure exactly why it doesn't
though.
 
 
 Actually I do remember my theory
 
 When a program is linked at build time, libGL is the one responsible for
 dlload'ing the DRI driver and resolves symbols perfectly well with the
 current RTLD flags.
 
 But when the program dlopen's libGL itself, it resolves what it
 currently has access to which the DRI driver isn't actually loaded. I
 suspect for this to work the libGL's dlinit() routine (that's called
 when dlopen'ed) would need to someone link in the correct DRI driver at
 that time - but I'm pretty sure all the available details to do that
 wouldn't be available.
 
 I don't think there's any easy fix, which is why I resorted to the
 LD_PRELOAD approach.
 
 This may all be bogus though.

This sounds related to the -Bsymbolic linker option.

When you build a shared library, the -Bsymbolic option tells the 
linker to resolve references in the shared library to symbols defined 
within the library, in preference to other locations.

For example, if libGL had a function called init_driver(), -Bsymbolic 
would ensure that references to init_driver() were resolved to that 
function, and not another init_driver() function that might be defined 
in the application itself.

The lack of -Bsymbolic in some libraries has caused me grief in the 
past.  I've also raised this issue with some commercial OpenGL vendors.

-Brian


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Re: [r300] per-component negation for SWZ

2006-05-31 Thread Brian Paul
Tilman Sauerbeck wrote:
 Roland Scheidegger [2006-05-30 22:33]:
 
Tilman Sauerbeck wrote:

I finally ran glean today, and noticed that SWZ wasn't implemented
properly for r300 ARB vertex programs.

So far I didn't handle per-component negation flags, the attached patch
adds that.

Question: is it okay to assume that NegateBase in
struct prog_src_register will always be filled the way it's filled
currently? ie that the sign for the x component is at bit 0 etc.

I'd guess that's ok. Whoever wants to change it needs to make sure that 
the code wherever it's used still works. Such things can get forgotten 
though, but in that case someone will notice and fix it up then :-).
 
 
 Mmh, alright :)
 
 
If it doesn't, the patch I attached obviously wouldn't work...

If there are no objections, I'll commit this in a few days.

Wouldn't it be simpler to just change t_src to always apply 
src-NegateBase? I can't see a need for that src-NegateBase ? 
VSF_FLAG_ALL : VSF_FLAG_NONE, as the mesa parser sets all 4 bits anyway 
when normal instructions are parsed. The code would both be smaller 
and faster :-). (t_src_scalar OTOH cannot be changed.)
 
 
 That won't work for NV vertex programs. nvvertparse.c sets NegateBase to
 either GL_TRUE or GL_FALSE.
 
 If they'd use 0xf (== VSF_FLAG_ALL) and 0x0 as NV fp and ARB vp/fp do,
 it would work indeed :)
 Maybe nvvertparse.c should be changed? Setting a GLuint bitfield to
 GL_TRUE seems a bit weird :)

Good catch.  The NegateBase field is meant to per-component.  I'll fix 
the nvverparse.c code.

The only instruction which can arbitrarily set individual bits of 
NegateBase is SWZ.  For all other instructions, all four bits will 
either be set or cleared.

-Brian


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Re: [r300] vertex attribute changes broke Doom3?

2006-05-29 Thread Brian Paul

Tilman Sauerbeck wrote:

Hi,
I suspect that the vertex attribute changes from 2006-04-26 broke
Doom3 on r300.

Symptoms:
The rendering of Mars in the main menu screen is broken, see the
attached screenshot (the planet is supposed to look reddish, not white).
It's also flickering a lot.

Similar problems exist in game, but they aren't very well visible on
screenshots...

Anyway, CVS from 2006-04-25 works, but the code from the 26th (including
the _TNL_ATTRIB_INDEX - _TNL_ATTRIB_LAST_MAT fix) doesn't.

Any ideas?


I just checked in a patch to Mesa that _might_ help with this.

-Brian



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Re: [r300] texture corruption with copypixrate subtexrate

2006-05-20 Thread Brian Paul

Rune Petersen wrote:

Hi,

I get texture corruption if copypixrate or subtexrate is run without 
being the top most window.


This is not a new problem, I just just happened to discover recently.


When a window is partially covered by another window, or off the edge 
of the screen, reading pixels from those areas gives undefined results 
(because there's no backing store).  That's within the OpenGL spec.


-Brian


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Re: [r300] problems leaving the game (Quake 3 + Doom 3)

2006-05-16 Thread Brian Paul

Rune Petersen wrote:

I found the problem:
In Mesa MAX_TEXTURE_UNITS, MAX_TEXTURE_COORD_UNITS, and 
MAX_TEXTURE_IMAGE_UNITS are all set to 8. (src/mesa/main/config.h)


And there are no sanity-checks done on the values returned by the drivers.

Changing the defines to 16 makes everything work.

Changing only MAX_TEXTURE_IMAGE_UNITS should be valid according to 
src/mesa/main/config.h but a sanity-check fails (if commented out it 
lockups like before).


In the future it would be nice to have bounds checks on the Const.* values.


I've added a new function that does some sanity checks on the 
ctx-Const.* values the first time a context is bound.


As discussed a few days ago, we're presently limited to 8 texture 
image and coordinate units in core Mesa.


-Brian


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Re: New video card

2006-05-11 Thread Brian Paul

Alvaro Kuolas wrote:

Hello to everyone!

Currently I'm searching for a good video card, but I'm not interested in
performance: I wan't it to be well documented.
I now that 3dfx ones are well documented, I need something new, but no
new new.
What is the best video card for using it on DRI?
How good is a r200 or a r300 based video card in terms of well
documented by ATI?

In my inventory i have: 3D Blaster Banshee 16MiB SGRAM (3Dfx Voodoo Banshee)
 Diamond Stealth III S540 32MiB
SDRAM (S3 Graphics Savage4 Pro+)
 Unknown Brand S3 Trio64V+ 1MiB
 Power3D TNT2 M64 32MiB SDRAM
 If it counts: CirrusLogic CL-GD5424
512KiB
CirrusLogic
CL-GD5428 1MiB

I've always complaint on ATI, about not releasing good documents and/or
good drivers (and still is the case). But now the TNT2 (TNT, TNT2,
GeForce 256, GeForce2) since ForceWare 75 (Linux Driver 71.74 is the
last) ins not supported. They dropped support for it.
Anybody knows if nvidia is dropping docs too? What will be to these
unsupported video cards?



You might also consider getting a motherboard with an Intel graphics 
chip.  They're pretty well covered by the DRI drivers and may be the 
first to expose advanced GL features like framebuffer objects.


-Brian


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Re: [r300] problems leaving the game (Quake 3 + Doom 3)

2006-04-27 Thread Brian Paul

Rune Petersen wrote:

Adam Jackson wrote:


On Wednesday 26 April 2006 10:14, Rune Petersen wrote:


Hi,

Since the 12 of April there has been a change that causes Quake 3 and
Doom 3 (demo)not to exit properly.

Quake 3 locks up the system, and Doom 3 does a double fault.

The suspect as I see it is:
Ensure all GART allocations are freed on context destruction

But I have yet to confirm it. If you are unable to confirm it, I'll try
to track it down myself.



That patch was admittedly rather brute-force, but I've not had any 
issues with it locally.



Turns out you're off the hook :) (for now)

The Quake 3 lockup is caused/triggered by a change done to Mesa (not 
r300) between 14 and 15 of April.


patch:
Replace ctx-Const.MaxTextureUnits w/ 
ctx-Const.MaxTexture[Coord/Image]Units in various places.


looks like I need to join the Mesa mailing-list...


Do you have the MESA_DEBUG env var set?  That might give a hint.

I think the r300 driver is the only one that can have different values 
for GL_MAX_TEXTURE_IMAGE_UNITS and GL_MAX_TEXTURE_COORD_UNITS.  That 
might have something to do with it.


Looks like those values can be set in your .driconf file (though I'm 
not sure why that's a config option!).



Otherwise, here's the CVS check-in log.  You could try undoing the 
changes in one file at a time until you find the trouble:


  Revision  ChangesPath
  1.64  +4 -0  Mesa/src/mesa/main/matrix.c
  http://webcvs.freedesktop.org/mesa/Mesa/src/mesa/main/matrix.c
  1.265 +3 -3  Mesa/src/mesa/main/mtypes.h
  http://webcvs.freedesktop.org/mesa/Mesa/src/mesa/main/mtypes.h
  1.138 +114 -29   Mesa/src/mesa/main/texstate.c
  http://webcvs.freedesktop.org/mesa/Mesa/src/mesa/main/texstate.c
  1.92  +4 -7  Mesa/src/mesa/swrast/s_context.c
  http://webcvs.freedesktop.org/mesa/Mesa/src/mesa/swrast/s_context.c
  1.113 +2 -1  Mesa/src/mesa/swrast/s_span.c
  http://webcvs.freedesktop.org/mesa/Mesa/src/mesa/swrast/s_span.c
  1.54  +3 -3  Mesa/src/mesa/tnl/t_array_api.c
  http://webcvs.freedesktop.org/mesa/Mesa/src/mesa/tnl/t_array_api.c
  1.48  +1 -1  Mesa/src/mesa/tnl/t_vb_arbprogram.c
  http://webcvs.freedesktop.org/mesa/Mesa/src/mesa/tnl/t_vb_arbprogram.c
  1.9   +2 -2  Mesa/src/mesa/tnl/t_vb_arbshader.c
  http://webcvs.freedesktop.org/mesa/Mesa/src/mesa/tnl/t_vb_arbshader.c
  1.38  +1 -1  Mesa/src/mesa/tnl/t_vb_program.c
  http://webcvs.freedesktop.org/mesa/Mesa/src/mesa/tnl/t_vb_program.c


-Brian


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Re: [R300]Crash, and backtrace!

2006-04-24 Thread Brian Paul

Pedro Maia wrote:
I'm using R300 CVS from today (24-04-2006). During my test sessions i found 
some problems.

Tests:

ARBWARPMESH

Starting program: /home/pedro_maia/CVS/Mesa/progs/tests/arbvpwarpmesh
[Thread debugging using libthread_db enabled]
[New Thread -1213638976 (LWP 27240)]
Mesa: CPU vendor: AuthenticAMD
Mesa: CPU name: AMD Athlon(tm) XP 2800+
Mesa: MMX cpu detected.
Mesa: 3DNow! cpu detected.
Mesa: SSE cpu detected.
Mesa: Not testing OS support for SSE, leaving enabled.
glGetError = 0

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1213638976 (LWP 27240)]
0x in ?? ()
(gdb) bt full
#0  0x in ?? ()
No symbol table info available.
#1  0x080490e5 in Display () at arbvpwarpmesh.c:50
No locals.
#2  0xb7f20ae1 in processWindowWorkList (window=0x80536f0) at 
glut_event.c:1297

changes = {x = -1211930352, y = -1208603141, width = -1208545324,
  height = -1208544024, border_width = 134513940, sibling = 3213289040,
  stack_mode = -1208589632}
workMask = 4
__PRETTY_FUNCTION__ = processWindowWorkList
#3  0xb7f20dcf in glutMainLoop () at glut_event.c:1344
remainder = (GLUTwindow *) 0x0
#4  0x080495b2 in main (argc=1, argv=0x0) at arbvpwarpmesh.c:244
No locals.



You'll need to recompile the driver with -g to get a meaningful stack 
trace.




ARBVPTEST3

Starting program: /home/pedro_maia/CVS/Mesa/progs/tests/arbvptest3
[Thread debugging using libthread_db enabled]
[New Thread -1213233472 (LWP 28004)]
Mesa: CPU vendor: AuthenticAMD
Mesa: CPU name: AMD Athlon(tm) XP 2800+
Mesa: MMX cpu detected.
Mesa: 3DNow! cpu detected.
Mesa: SSE cpu detected.
Mesa: Not testing OS support for SSE, leaving enabled.
glGetError = 0

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1213233472 (LWP 28004)]
0x in ?? ()
(gdb) bt full
#0  0x in ?? ()
No symbol table info available.
#1  0xb79e225a in _tnl_VertexAttrib3fARB (index=137004200, x=-1.10118103,
y=-1.10118103, z=-1.10118103) at t_vtx_generic.c:467
ctx = (GLcontext *) 0xbf8cf380
#2  0x08048e0d in Display () at arbvptest3.c:25
No locals.
#3  0xb7f83ae1 in processWindowWorkList (window=0x80536f0) at 
glut_event.c:1297

changes = {x = 12, y = 41, width = 0, height = 134525008,
  border_width = 33554433, sibling = 0, stack_mode = 0}
workMask = 2052
__PRETTY_FUNCTION__ = processWindowWorkList
#4  0xb7f83dcf in glutMainLoop () at glut_event.c:1344
remainder = (GLUTwindow *) 0xb79e2210
#5  0x080490a0 in main (argc=1, argv=0x0) at arbvptest3.c:125
No locals.


I may be fixing this soon with an upcoming check-in.  See my posting 
to mesa3d-dev from last week if interested.





ARBVPTEST1

Althought no errors appear, i don't see nothing in the window!

FPTEST1

Mesa: CPU vendor: AuthenticAMD
Mesa: CPU name: AMD Athlon(tm) XP 2800+
Mesa: MMX cpu detected.
Mesa: 3DNow! cpu detected.
Mesa: SSE cpu detected.
Mesa: Not testing OS support for SSE, leaving enabled.
Mesa 6.5.1 implementation error: User called no-op dispatch function (an 
unsupported extension function?)

Please report at bugzilla.freedesktop.org
glGetError = 1280

TEXOBJSHARE

Mesa: CPU vendor: AuthenticAMD
Mesa: CPU name: AMD Athlon(tm) XP 2800+
Mesa: MMX cpu detected.
Mesa: 3DNow! cpu detected.
Mesa: SSE cpu detected.
Mesa: Not testing OS support for SSE, leaving enabled.
GL_RENDERER = Mesa DRI R300 20040924 AGP 4x x86/MMX+/3DNow!+/SSE TCL
Generated texture ID 1
After delete, binding = 0
In second context, binding = 1
X Error of failed request:  BadValue (integer parameter out of range for 
operation)

  Major opcode of failed request:  143 (XFree86-DRI)
  Minor opcode of failed request:  9 ()
  Value in failed request:  0x282
  Serial number of failed request:  33
  Current serial number in output stream:  33

If you need any more info please say. Do you want me to open a bug, in 
bugzilla database?


If you don't see any progress on these within a couple days, file a 
bug report.


-Brian


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Re: Insane build system (Was: glxinfo segfaults with r300)

2006-04-14 Thread Brian Paul

Tilman Sauerbeck wrote:

Benjamin Herrenschmidt [2006-04-14 16:40]:


On Fri, 2006-04-14 at 15:31 +1000, Benjamin Herrenschmidt wrote:


On Fri, 2006-04-14 at 15:15 +1000, Benjamin Herrenschmidt wrote:


Not sure at this point, but the problem ends up being ctx-DriverCtx at
a different offset 
within GLcontext between mesa context.c and r300_tex.c. 


Looks like to get the stuff built properly, one has to build first, make
install, make clean and rebuild, and finally re-make install


Oh, and I'm not even sure where the installed versions came from...
looks like it could have been from an X.org install (does it install
GL/internal/* stuff too ?)


Hrm... did make install which updated headers, rebuilt all and still
crash... so something else is causing r300_tex.c to be built with a
different idea of what GLcontext is than the rest of mesa, maybe some
#define related to an EXTension or something like that...


Ok, finally... stale {prefix}/include/GL/internal/glcore.h

No idea who installed this file, it wasn't updated by a make install of
Mesa/DRI, could have been put there by the server, not sure.



{prefix}/include/GL/internal/glcore.h is installed by xorg's glproto.


Why is that?  I don't think that's a good idea.  {prefix}/include/GL 
should only have the public OpenGL headers needed to compile apps, no 
internal headers.


-Brian



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Re: [r300][PATCH] compile error fix

2006-04-11 Thread Brian Paul

Fixed.

-Brian


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Re: driver level sub-pixel rendering?

2006-03-31 Thread Brian Paul

John Kheit wrote:
Sorry Brian, I should have been more specific.  I mean more as a final 
output onto a screen.  Using an LCD/CRT's individual RGB subpixels to 
antialiasing (or some form of screen output enhancement). It seems a lot 
of the 3D stuff in the GPU is already employing sub-pixel coordinates, 
so it would be nice if the actual output to the screen would take 
advantage of that.


AFAIK, nobody's hardware does that.

When that kind of antialiasing is done for text, I think it's the job 
of the font rendering code to do so.


-Brian


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Re: driver level sub-pixel rendering?

2006-03-30 Thread Brian Paul

John Kheit wrote:
Do these drivers do anything to support subpixel rendering of the text 
or screen images? Is any of that built in to the hardware acceleration, 
or is that done only at the operating system level?


I think on the Windows side, some of the Nvidia drivers do subpixel work 
on the driver level.


Can you be more specific?

If you're asking about line/triangle rasterization, I believe vertex 
coordinates are snapped/truncated to some sub-pixel fraction (rather 
than whole pixel coords) in all hardware.


For text, are you asking about some form of antialiasing?

Or, do you have multisampling in mind?

-Brian


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Re: xorg HEAD + Mesa HEAD = boom

2006-03-30 Thread Brian Paul

Kristian Høgsberg wrote:

Ian Romanick wrote:


-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Kristian Høgsberg wrote:


Benjamin Herrenschmidt wrote:


Haven't had time to investigate much yet (and probably won't for a
couple of weeks) but with a build of today's CVS Mesa, r300 DRI, and X
against that Mesa version (the whole lot), the server blows up right
away when launching glxinfo or glxgears.

The latest log I got (with glxgears) shows this backtrace:


It isn't clear from the stack trace what went wrong, but I've just
checked in a patch which fixes a few issues: GLcore needs to build with
TLS settings matching glx, the ARGB visual is now marked as
non-conformant, and there was a problem with freeing a mesa buffer even
if it never got allocated.



What is non-conformant about those visuals?



Maybe it's not non-conformance, but a driver bug instead.  The radeon 
driver panics and calls exit() if it sees a visual with no depth buffer 
(see the switch on line 175 in radeon_state_init.c).


Yikes!  That should be fixed.

The default case should probably be:

rmesa-state.depth.clear = 0;
rmesa-state.depth.scale = 0.0;  /* or 1.0? */
rmesa-staet.stencil.clear = 0;

Can someone try that?

-Brian


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Re: xorg HEAD + Mesa HEAD = boom

2006-03-29 Thread Brian Paul

Benjamin Herrenschmidt wrote:

Haven't had time to investigate much yet (and probably won't for a
couple of weeks) but with a build of today's CVS Mesa, r300 DRI, and X
against that Mesa version (the whole lot), the server blows up right
away when launching glxinfo or glxgears.

The latest log I got (with glxgears) shows this backtrace:

Backtrace:
0: /usr/local/xorg/bin/X(xf86SigHandler+0xa4) [0x10082344]
1: [0x100374]
2: [0x10c5b548]
3: [0x10c5b548]
4: 
/usr/local/xorg/lib/xorg/modules/extensions/libGLcore.so(xmesa_resize_buffers+0x54)
 [0xf61c004]
5: 
/usr/local/xorg/lib/xorg/modules/extensions/libGLcore.so(XMesaResizeBuffers+0x60)
 [0xf61ac54]
6: /usr/local/xorg/lib/xorg/modules/extensions/libGLcore.so [0xf616f04]
7: /usr/local/xorg/lib/xorg/modules/extensions/libglx.so(DoMakeCurrent+0x5d8) 
[0xf98e06c]
8: /usr/local/xorg/lib/xorg/modules/extensions/libglx.so(__glXMakeCurrent+0x24) 
[0xf98e164]
9: /usr/local/xorg/lib/xorg/modules/extensions/libglx.so [0xf993d94]
10: /usr/local/xorg/bin/X(Dispatch+0x21c) [0x10043c40]
11: /usr/local/xorg/bin/X(main+0x47c) [0x10025170]
12: /lib/libc.so.6 [0xfc558ec]
13: /lib/libc.so.6 [0xfc55a34]


Update your Mesa CVS and try again.  I checked in some changes a few 
hours ago.


-Brian


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Re: Xorg-HEAD with XGL branch with Mesa 6.5 issues

2006-03-22 Thread Brian Paul

Shawn Starr wrote:

Mesa 6.5 implementation error: Unexpected format 0xa77f4625 in 
_mesa_source_buffer_exists
Please report at bugzilla.freedesktop.org


Could you set a breakpoint in _mesa_problem() and get a stack trace? 
The value 0xa77f4625 looks like garbage.




Xgl: tnl/t_vb_arbprogram.c:1279: run_arb_vertex_program: Assertion `p' failed.


Stack trace?


If I build the Xgl branch install it _then_ install Xorg-HEAD. Xgl works rather well, except if I start certain applications: firefox or konsole it crashes out and dumps this to log. 


-Brian


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