Re: IGP 320M HyperZ
Are there any plans to apply patch into Mesa/drm CVS? -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net --- SF email is sponsored by - The IT Product Guide Read honest candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://productguide.itmanagersjournal.com/ -- ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: Reverse engineering ati driver
On Thu, Dec 02, 2004 at 08:49:56AM -0500, Alex Deucher wrote: Radeon 9000 PCI Radeon 9200se AGP these two chips are already fully supported by xorg and the DRI. Fully? Was HyperZ only missing feature? And is HyperZ fully working now? -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net --- SF email is sponsored by - The IT Product Guide Read honest candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://productguide.itmanagersjournal.com/ -- ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
r200 (and rv100?) - no direct rendering with latest CVS
2 days ago, after CVS update, I realized I can't get accelerated rendering. (II) RADEON(0): Direct rendering enabled but: OpenGL renderer string: Mesa GLX Indirect I have correct radeon.ko loaded, everything setup correctly (when I recompile older Mesa and copy r200_dri.so I have direct rendering again). -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net --- This SF.Net email is sponsored by: Sybase ASE Linux Express Edition - download now for FREE LinuxWorld Reader's Choice Award Winner for best database on Linux. http://ads.osdn.com/?ad_id=5588alloc_id=12065op=click -- ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: r200 (and rv100?) - no direct rendering with latest CVS
On Sat, Nov 06, 2004 at 06:36:08PM -0500, Michel Dnzer wrote: LIBGL_DEBUG=verbose glxinfo give any hints? Yes: libGL: XF86DRIGetClientDriverName: 4.0.1 r200 (screen 0) libGL: OpenDriver: trying /usr/X11R6/lib/modules/dri/r200_dri.so libGL error: dlopen /usr/X11R6/lib/modules/dri/r200_dri.so failed (/usr/X11R6/lib/modules/dri/r200_dri.so: undefined symbol: _generic_read_RGBA_span_RGB565_MMX) libGL error: unable to find driver: r200_dri.so -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net --- This SF.Net email is sponsored by: Sybase ASE Linux Express Edition - download now for FREE LinuxWorld Reader's Choice Award Winner for best database on Linux. http://ads.osdn.com/?ad_idU88alloc_id065op=click -- ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: HyperZ on RV100
On Tue, Nov 02, 2004 at 07:16:56AM +, Keith Whitwell wrote: How stable is this code now how much testing has it had? How close do you think it is to be ready for CVS? With unmodified hyperz patches my system (Linux-2.6.9, Athlon, Radeon 9100) crash/reboot when I run glxgears. I tried to comment out some code (please check my radeon_state.c version). - I commented out some part of first ring section to stop crash/reboot - two another ring sections are needed, without them there are irregular zbuffer distortions Speed in quake/trackballs/tunnel(Mesa) is same as before. Only in glxgears speed increased from 1700 to 2200. But in each OpenGL application except tunnel and Blender - rendering is broken (horizontal black bars over picture). -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net --- This SF.Net email is sponsored by: Sybase ASE Linux Express Edition - download now for FREE LinuxWorld Reader's Choice Award Winner for best database on Linux. http://ads.osdn.com/?ad_id=5588alloc_id=12065op=click -- ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: DRI build broken
On Sat, Oct 30, 2004 at 04:16:09AM +0200, Stephane Marchesin wrote: ../../../../../src/mesa/tnl_dd/t_dd_vbtmp.h: In function `emit_wg': ../../../../../src/mesa/tnl_dd/t_dd_vbtmp.h:387: error: `col_size' undeclared (first use in this function) It compiles for me after applying attached patch. I have no idea is this correct solution :) -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net diff -Naur Mesa/src/mesa/tnl_dd/t_dd_vbtmp.h Mesa-fixed/src/mesa/tnl_dd/t_dd_vbtmp.h --- Mesa/src/mesa/tnl_dd/t_dd_vbtmp.h 2004-10-31 12:58:57.0 +0100 +++ Mesa-fixed/src/mesa/tnl_dd/t_dd_vbtmp.h 2004-10-31 13:28:36.350827680 +0100 @@ -344,7 +344,7 @@ LOCALVARS struct vertex_buffer *VB = TNL_CONTEXT(ctx)-vb; GLfloat (*col)[4]; - GLuint col_stride; + GLuint col_stride,col_size; GLfloat (*coord)[4] = VB-NdcPtr-data; GLuint coord_stride = VB-NdcPtr-stride; GLfloat *v = (GLfloat *)dest; @@ -384,6 +384,7 @@ UNCLAMPED_FLOAT_TO_UBYTE(c-red, col[0][0]); UNCLAMPED_FLOAT_TO_UBYTE(c-green, col[0][1]); UNCLAMPED_FLOAT_TO_UBYTE(c-blue, col[0][2]); +col_size = VB-ColorPtr[0]-size; if (col_size == 4) { UNCLAMPED_FLOAT_TO_UBYTE(c-alpha, col[0][3]); } else {
new Cedega (WineX) and vertex programs
A major rework of the 3D graphics systems has been undertaken. This allows more vertex data to be contained in AGP and video memory. Additionally, for video cards which support hardware vertex programs with sufficient capabilities, the fixed function pipeline will now be translated into a programmable one by Cedega. When activated this allows even more vertex data to be placed in the faster memory. The result of this is that the previous default value of 16MB for AGP memory may now be insufficient. Users are recommended to increase this to 64MB or higher depending on their system settings. (...) Pixel shader improvements, including correctness fixes, support for some bumpmap texture formats and some optimizations. (...) Added support for d3d7 clip planes. I am aware of fact, that pixels shaders can't be implemented in hw now, but maybe new WineX may be good test for vertex programs in Mesa? PS. I was not able to download CVS version yet, I wonder is Wine CVS working for anyone at all -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net --- This SF.net email is sponsored by: IT Product Guide on ITManagersJournal Use IT products in your business? Tell us what you think of them. Give us Your Opinions, Get Free ThinkGeek Gift Certificates! Click to find out more http://productguide.itmanagersjournal.com/guidepromo.tmpl -- ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
doom3 linux client and demo has been released
Sorry if it is not best place to write about it, but I believe Doom3 is very important application, and many developers will be interested in testing it with DRI driver (linux client author wrote, that he hasn't tested it with DRI at all, and that it doesn't work with fglrx!). I wasn't able to test it yet, I just noticed it, and I am at work. http://zerowing.idsoftware.com/linux/doom/ (downloads and some docs) -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net --- This SF.net email is sponsored by: IT Product Guide on ITManagersJournal Use IT products in your business? Tell us what you think of them. Give us Your Opinions, Get Free ThinkGeek Gift Certificates! Click to find out more http://productguide.itmanagersjournal.com/guidepromo.tmpl -- ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] Which DRI driver/card is usable for modern games?
On Thu, May 06, 2004 at 09:04:28AM +0200, Svante Signell wrote: Also, is the S3TC issue resolved for the cards I mentioned before Browse dri-devel archive, there was patch for software S3TC support. -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net --- This SF.Net email is sponsored by Sleepycat Software Learn developer strategies Cisco, Motorola, Ericsson Lucent use to deliver higher performing products faster, at low TCO. http://www.sleepycat.com/telcomwpreg.php?From=osdnemail3 -- ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] R100 tcl and ut2003_demo, (since using MULT instead of PREMULT...)
Oops! I mean of course ut2004demo, not 2003. -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net --- SF.Net is sponsored by: Speed Start Your Linux Apps Now. Build and deploy apps Web services for Linux with a free DVD software kit from IBM. Click Now! http://ads.osdn.com/?ad_id=1356alloc_id=3438op=click -- ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] R100 tcl and ut2003_demo, (since using MULT instead of PREMULT...)
On Fri, Feb 13, 2004 at 11:52:05PM +0100, Andreas Stenglein wrote: Just tried ut2003 on R100 with current DRI+MESA cvs HEAD. I just tried it on my Radeon 9100 and Athlon XP 1800+. OpenGL renderer string: Mesa DRI R200 20030328 AGP 4x x86/MMX+/3DNow!+/SSE TCL OpenGL version string: 1.3 Mesa 6.1 Performance is terrible, much worse than in Enemy Territory (just tried too). And I set everything to low. This is strange, because graphics is not really advanced (IMHO ET looks better). -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net --- SF.Net is sponsored by: Speed Start Your Linux Apps Now. Build and deploy apps Web services for Linux with a free DVD software kit from IBM. Click Now! http://ads.osdn.com/?ad_id=1356alloc_id=3438op=click -- ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] Radeon vtxfmt code path is not working
On Tue, Dec 30, 2003 at 09:38:21PM +0100, Felix Khling wrote: And I found out that apperently the entire vtxfmt code path is not working. Was it working before newmesa? -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net --- This SF.net email is sponsored by: IBM Linux Tutorials. Become an expert in LINUX or just sharpen your skills. Sign up for IBM's Free Linux Tutorials. Learn everything from the bash shell to sys admin. Click now! http://ads.osdn.com/?ad_id78alloc_id371op=click -- ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] s3tc for r200, radeon, mesa
On Thu, Dec 18, 2003 at 02:43:09AM +0100, Roland Scheidegger wrote: and I don't know if any open-source compressors exist which could easily be included in mesa I don't know what is it, but I saw it on freshmeat: http://www.hut.fi/~vhelin/boxen.html -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net --- This SF.net email is sponsored by: IBM Linux Tutorials. Become an expert in LINUX or just sharpen your skills. Sign up for IBM's Free Linux Tutorials. Learn everything from the bash shell to sys admin. Click now! http://ads.osdn.com/?ad_id=1278alloc_id=3371op=click -- ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] r200 optimization
On Sat, Nov 22, 2003 at 04:55:37PM +1000, Chris Ison wrote: celeron 500 pc)and glxgears only gives me 250fps on average, and openGL IMHO glxgears should not be used as real benchmark. Try at least something with textures and any effects like fog. -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net --- This SF.net email is sponsored by: SF.net Giveback Program. Does SourceForge.net help you be more productive? Does it help you create better code? SHARE THE LOVE, and help us help YOU! Click Here: http://sourceforge.net/donate/ ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] Radeon 9200 and XFree 4.2.1
On Mon, Aug 25, 2003 at 11:36:03AM +, Michael Knigge wrote: I have some trouble with my new ATI 9200 - I can't get it working with my Xfree86 4.2.1. I've compiled this Xfree by myself for Debian woody. Do you feel any discomfort when using XFree86 never than 4.2.1? -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net --- This SF.net email is sponsored by: VM Ware With VMware you can run multiple operating systems on a single machine. WITHOUT REBOOTING! Mix Linux / Windows / Novell virtual machines at the same time. Free trial click here:http://www.vmware.com/wl/offer/358/0 ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
[Dri-devel] RTCW ET quick benchmark
I have Radeon 9100, Athlon XP 1800+, 256MB RAM and Linux-2.4.21. I was benchmarking RTCW ET with DRI. I tried to change value 216 to something bigger in xc/xc/extras/Mesa/src/tnl/t_context.h: #define IMM_MAX_COPIED_VERTS 3 #define IMM_MAXDATA (216 + IMM_MAX_COPIED_VERTS) #define IMM_SIZE (IMM_MAXDATA + MAX_CLIPPED_VERTICES) I set 400, then 600. Recompiled whole source tree, tested both TCL and NO-TCL. No change in fps ratio, no matter if there is 216, 400 or 600. However, I noticed something else. I started with TCL enabled, I set 1024x768 with high detailed geometry. Fps ratio was 17-23, but then I found place on map where fps ratio drop to 4. I exit game, disabled TCL. In same place without TCL fps ratio is equal to 18. I used that place for bechmarking different IMM_MAXDATA values, so there was no mistake - without TCL game is much faster. -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net --- This SF.Net email sponsored by: Free pre-built ASP.NET sites including Data Reports, E-commerce, Portals, and Forums are available now. Download today and enter to win an XBOX or Visual Studio .NET. http://aspnet.click-url.com/go/psa0016ave/direct;at.asp_061203_01/01 ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
[Dri-devel] disabling debugging from binaries?
There are many places in code like: if (R200_DEBUG DEBUG_PRIMS) but I don't see how to disable debugging at all from binaries. Should not these ifs be in: #ifdef DEBUG #endif ? It's always few CPU cycles less... -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net --- This SF.Net email sponsored by: Free pre-built ASP.NET sites including Data Reports, E-commerce, Portals, and Forums are available now. Download today and enter to win an XBOX or Visual Studio .NET. http://aspnet.click-url.com/go/psa0016ave/direct;at.asp_061203_01/01 ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] disabling debugging from binaries?
On Sun, Jun 29, 2003 at 03:43:43PM -0600, Nicholas Leippe wrote: Just: #define R200_DEBUG 0 #define DEBUG_PRIMS 0 The compiler should optimize out the dead code. Right, and I was wrong, there is way to disable it. In r200_context.h: #define DO_DEBUG1 #if DO_DEBUG extern int R200_DEBUG; #else #define R200_DEBUG 0 #endif -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net --- This SF.Net email sponsored by: Free pre-built ASP.NET sites including Data Reports, E-commerce, Portals, and Forums are available now. Download today and enter to win an XBOX or Visual Studio .NET. http://aspnet.click-url.com/go/psa0016ave/direct;at.asp_061203_01/01 ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
[Dri-devel] typo in error message
I am browsing Mesa and r200 source, and I found small typo :-) xc/lib/GL/mesa/src/drv/r200/r200_tex.c:125 _mesa_problem(NULL, bad S wrap mode in %s, __FUNCTION__); I think it should be: _mesa_problem(NULL, bad T wrap mode in %s, __FUNCTION__); -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net --- This SF.Net email is sponsored by: INetU Attention Web Developers Consultants: Become An INetU Hosting Partner. Refer Dedicated Servers. We Manage Them. You Get 10% Monthly Commission! INetU Dedicated Managed Hosting http://www.inetu.net/partner/index.php ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] Torque Engine causes machine lockup on radeon mobility M7
On Fri, Jun 20, 2003 at 04:00:27PM +1000, Zik Saleeba wrote: Running the Torque Engine example application (http://www.garagegames.com/) runs for a few frames and then locks the system up. On r200 it works without crashes, but there are visible display errors. On Matrox it locks too. -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net --- This SF.Net email is sponsored by: INetU Attention Web Developers Consultants: Become An INetU Hosting Partner. Refer Dedicated Servers. We Manage Them. You Get 10% Monthly Commission! INetU Dedicated Managed Hosting http://www.inetu.net/partner/index.php ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
[Dri-devel] basic question about glx
I am trying to understand DRI source, now from start, i.e. from OpenGL calls. I was analizing file: lib/GL/glx/g_render.c, if I understand correctly there is stream build there, but where it's readed? For example in glColor3f there is identifier: X_GLrop_Color3fv. I grep whole DRI source and can't find where it's used. So how stream decoder knows which opcode is it? I was browsing documentation on dri.sf.net, but I am unable to find answer for my question: which functions in hardware driver (like lib/GL/mesa/src/drv/r200) are called for given GL call?. -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net --- This SF.NET email is sponsored by: eBay Great deals on office technology -- on eBay now! Click here: http://adfarm.mediaplex.com/ad/ck/711-11697-6916-5 ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
[Dri-devel] performance of glCopyTexImage2D in DRI
I was testing following code on DRI r200: http://www.gametutorials.com/download/Ports/OpenGL/RenderToTexture_SDL.zip It renders one cube to 2D Texture, then renders one quad with that texture. I wrote simple fps counter, and noticed, that results on Radeon 9100 with DRI are much worse than on GeForce2. It was about 10 frames per second on Radeon and 150 frames per second on GeForce2. In same color depth. What is reason for it? Is glCopyTexImage2D implemented temporary, without optimizations? -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net --- This SF.net email is sponsored by: Etnus, makers of TotalView, The best thread debugger on the planet. Designed with thread debugging features you've never dreamed of, try TotalView 6 free at www.etnus.com. ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
[Dri-devel] r200 bug
I don't know if this is helpful, but at least I can report it: blender: r200_vtxfmt.c:1083: r200VtxfmtUnbindContext: Assertion `vb.context == ctx' failed. PS. XFree86-4.3.0rc2, Radeon 9000, Linux -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net --- This SF.net email is sponsored by:Crypto Challenge is now open! Get cracking and register here for some mind boggling fun and the chance of winning an Apple iPod: http://ads.sourceforge.net/cgi-bin/redirect.pl?thaw0031en ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] About textures flickering
On Sat, Mar 01, 2003 at 12:55:30PM +0100, sqwareq wrote: I have Radeon 7500 based card and in some of GL apps I see the textures flickering. I see the triangles flashing also. I saw other messages discribing this bug and I wonder when it will be fixed. As I wrote before - on Radeon VE there was flickering in RTCW and FAKK2 with XFree86rc1, it disappeared with rc2. Haven't checked final 4.3.0 yet. -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net --- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] MindRover+Radeon+DRI=crash
On Fri, Feb 14, 2003 at 11:43:17AM +0100, Martin Spott wrote: I'm glad to see that FlightGear is not the only reliable test case for the Radeon X server lockup 'feature' ;-)) It's probably different problem, because it happen on both R100 and R200. With old DRI drivers and driver from XFree86-4.3.0rc1. -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net --- This SF.NET email is sponsored by: FREE SSL Guide from Thawte are you planning your Web Server Security? Click here to get a FREE Thawte SSL guide and find the answers to all your SSL security issues. http://ads.sourceforge.net/cgi-bin/redirect.pl?thaw0026en ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
[Dri-devel] MindRover+Radeon+DRI=crash
I wrote that MindRover crashes X with Radeon VE and DRI. Last days I asked few people on irc to test MindRover-demo with their Radeons (TCL and no-TCL, DRI from current CVS and older). All of them got X locked. MindRover works well on Voodoo3 (DRI), Matrox (DRI), Radeon (ATI closed source drivers), nVidia (closed source drivers) and Mesa indirect rendering. demo is available here: http://demos.linuxgamepublishing.com/mindrover/mindrover_demo.run Crash/lock happen after clicking go. -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net --- This SF.NET email is sponsored by: FREE SSL Guide from Thawte are you planning your Web Server Security? Click here to get a FREE Thawte SSL guide and find the answers to all your SSL security issues. http://ads.sourceforge.net/cgi-bin/redirect.pl?thaw0026en ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
[Dri-devel] Radeon VE (no-TCL) issues
I installed XFree86-4.3.0rc1 on Linux system with Radeon VE (without TCL support). In RTCW and FAKK2 there is texture flickering visible. Most textures are displayed correctly, but few flickers. It's look like in one frame texture is darker and in another bright (lighting off?). This problem not exist on Radeon DRI driver from 20021022. No problems with Heretic2 or my own programs (I use texture+lighting). Other problem happen on every version of Radeon driver. In MindRover game menus works OK (they are in 3D mode, because there is small 3D screen), but after I push go - first frame of game is displayed, then whole system crashes. Magic SysRQ works, but it's not possible to switch to console or kill X. MindRover works perfect on tdfx driver, and on Radeon with indirect rendering. I will probably buy Radeon 9000 this or next week, so I will know are these problems no-TCL related. Is there application which tests different OpenGL features so I could know what works well on indirect and bad on direct rendering (I know only Mesa demos)? -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net --- This SF.NET email is sponsored by: SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 See! http://www.vasoftware.com ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] problem with DRM/Radeon 7000
On Mon, Feb 10, 2003 at 06:31:37PM +, John P. Looney wrote: Hi, I was using the old Radeon drivers that shipped with a dist-upgraded Woody, though they were mostly fine in Quake3, in Wolfenstien, there were severe problems with corrupted textures. Could you try driver 20021022 (from dri.sf.net downloads)? As I wrote in other post - flickering textures are only visible in latest version of driver. -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net --- This SF.NET email is sponsored by: SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 See! http://www.vasoftware.com ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] Is Voodoo1 supported under DRI?
On Wed, Jan 08, 2003 at 11:09:43AM +0100, Raffaele Candeliere wrote: Does anybody know if is Voodoo1 supported under DRI? It works with Mesa + Glide, not with DRI. Please install Glide for Voodoo Graphics then compile Mesa with V1 support. -- Free Software - find interesting programs and change them NetHack - meet interesting creatures, kill them and eat their bodies Usenet - meet interesting people from all over the world and flame them Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net --- This SF.NET email is sponsored by: SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 See! http://www.vasoftware.com ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] Slow gears and compile time
On Sun, Nov 24, 2002 at 01:48:17PM +0100, Morten Hustveit wrote: Voodoo cards default to synchronize display update to the refresh rate AFAIK not with current drivers 6070 frames in 5.0 seconds = 1214.000 FPS -- http://decopter.sf.net - free unrealistic helicopter simulator --- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] radeon.o DRM modules breaks my CD player (!)
On Mon, Nov 25, 2002 at 12:09:23AM +0100, Felix Khling wrote: I'm having problems burning CDs at speeds higher than 16x too. Have you tried to disable DMA for CD-Writer? -- http://decopter.sf.net - free unrealistic helicopter simulator --- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] Caught signal 11, with bleeding-edge, radeon 8500 LE
On Sun, Nov 17, 2002 at 12:27:12PM +0100, Ingo Molnar wrote: 7c1cb25d8b5a42c9e1e6b30530b9d469 /usr/X11R6/bin/XFree86 This binary is very unstable on my system (Voodoo3), too. Looks like this is early beta, or it needs more files from XFree86-3.2.99 (not just XFree86 binary). -- http://decopter.sf.net - free unrealistic helicopter simulator --- This sf.net email is sponsored by: To learn the basics of securing your web site with SSL, click here to get a FREE TRIAL of a Thawte Server Certificate: http://www.gothawte.com/rd524.html ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
[Dri-devel] DRI bleeding edge and video memory
I've installed 4.2.99 extras and tdfx driver from directory bleeding edge: (WW) TDFX(0): Failed to set up write-combining range (0xe800,0x200) (II) TDFX(0): vgaHWGetIOBase: hwp-IOBase is 0x03d0, hwp-PIOOffset is 0xbd00 (II) TDFX(0): Changing back offset from 0x00573000 to 0x00572000 (II) TDFX(0): Not enough video memory available for textures and depth buffer and/or back buffer. Disabling DRI. To use DRI try lower resolution modes and/or a smaller virtual screen size My Vooodo3 has 16MB of video memory. I've decreased resoulution to 640x480, but it didn't help. Everything works well on 4.2.0 and binary driver from 20021022. Full log attached. XFree86.0.log.gz Description: application/gunzip
Re: [Dri-devel] DRI bleeding edge and video memory
On Thu, Nov 14, 2002 at 10:24:33AM +0100, Stefan Lange wrote: Could you try if that helps? Yes, I've added Virtual to XF86Config and DRI works again. Thanks a lot! --- This sf.net email is sponsored by: To learn the basics of securing your web site with SSL, click here to get a FREE TRIAL of a Thawte Server Certificate: http://www.gothawte.com/rd524.html ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] tdfx driver for voodoo 5 5500 and SLI
On Fri, Nov 01, 2002 at 04:18:31PM +, Felipe Bugno wrote: I'm a user of voodoo 5 5500 board and i love this board. Could you check bug I've described few days ago (Blender related) with development driver (from WWW)? -- http://decopter.sf.net - free unrealistic helicopter simulator --- This sf.net email is sponsored by: See the NEW Palm Tungsten T handheld. Power Color in a compact size! http://ads.sourceforge.net/cgi-bin/redirect.pl?palm0001en ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
[Dri-devel] tdfx driver and Blender
Now, when Blender is GPLed I want to show this tdfx driver bug: 1) download Blender (binary, source, anything) from www.blender.org 2) run it 3) press F12 (rendering) Everything becomes rainbow-coloured. Interface is no longer gray, mad colors are everywhere. Main window grid, fonts, everything is rainbow... Problem appear only on current (CVS) driver. When I install tdfx_dri.so from XFree86-4.2.0 - everything works well. When rendering is started - new window in Blender opens. I think something can be wrong with OpenGL states. However I tried to run 2 different OpenGL applications at one time (glxgears and game) and nothing was bad. Problem happens when application like Blender [1] opens new window. [1] but it isn't Blender specific, I remember I've seen something like that with gtkglarea applications -- http://decopter.sf.net - free unrealistic helicopter simulator --- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] Multitexturing slowness
On Thu, Sep 26, 2002 at 03:00:02AM +0200, Michel Dnzer wrote: I've been wondering for some time why at least the Quake 2 engine is very slow with multitexturing enabled, i.e. with I am using mutlitexturing in my own application, tested on my Voodoo3 but also on Radeon VE, Riva Vanta, or GF. No big slowdowns has beed noticed. -- http://decopter.sf.net - free unrealistic helicopter simulator --- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] tdfx-2-1-branch's S3TC support
On Sat, Sep 21, 2002 at 06:06:10PM -0400, Scott Barnes wrote: Is anyone planning to work the tdfx-2-1-branch's S3TC support into the trunk tdfx driver? Where exactly is S3TC support in Glide source? -- http://decopter.sf.net - free unrealistic helicopter simulator --- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] debugging question
On Fri, Sep 20, 2002 at 06:12:17PM -0600, Brian Paul wrote: Just continue when you hit the _mesa_test_os_sse_exception_support() function. It's a normal part of start-up. We found that the only reliable way to detect SSE support (both CPU-wias and OS-wise) is to try an SSE instruction and see if an exception is raised. In which reason this exception will be ommited? I mean - I remember I debugged OpenGL program without this exception. How it was possible? Older version of driver? -- http://decopter.sf.net - free unrealistic helicopter simulator --- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] tcl branch merge
On Tue, Jun 11, 2002 at 12:08:38PM +0200, Michel Dnzer wrote: Will the issues with non-TCL hardware be taken care of after the merge? Is it possible that there will be any trouble with Radeon VE card (without TL support) after merge? ___ Don't miss the 2002 Sprint PCS Application Developer's Conference August 25-28 in Las Vegas - http://devcon.sprintpcs.com/adp/index.cfm?source=osdntextlink ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] tcl branch merge
On Tue, Jun 11, 2002 at 06:44:27PM +0100, Keith Whitwell wrote: Yes, it seems like there's a problem that has to be resolved before the merge. Have you tried the tcl branch with your card? I don't have Radeon VE, but I know someone who has it (using radeon binaries from dri.sf.net downloads), so I could try it soon if it's needed. ___ Don't miss the 2002 Sprint PCS Application Developer's Conference August 25-28 in Las Vegas - http://devcon.sprintpcs.com/adp/index.cfm?source=osdntextlink ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] texture compression and a thing to add to the driver support list.
On Sun, Jun 09, 2002 at 12:11:58AM -0700, Mike Mestnik wrote: Are there any cards or drivers that actually upload textures every frame? I don't know any technical details, but AFAIK some emulators (snes9x? xmame?) draw virtual screen on texture. And animation is smooth. ___ Don't miss the 2002 Sprint PCS Application Developer's Conference August 25-28 in Las Vegas - http://devcon.sprintpcs.com/adp/index.cfm?source=osdntextlink ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] texture compression
On Fri, Jun 07, 2002 at 09:42:22AM -0400, Al Tobey wrote: I don't forsee a big problem performance wise if the textures are mangled during the loading stage, but I'm still learning ... Please keep in mind that some applications update texture every frame. ___ Don't miss the 2002 Sprint PCS Application Developer's Conference August 25-28 in Las Vegas - http://devcon.sprintpcs.com/adp/index.cfm?source=osdntextlink ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] Cards Specs
On Fri, May 24, 2002 at 11:44:05PM -0400, Al Tobey wrote: Want ATI to give you 8500 docs? Sure, go fix the 3dfx driver, and you'll have a much better chance of getting them. I have three choices now: 1) stay with Voodoo3 2) buy Radeon 7500 3) buy Radeon 8500 If Radeon driver will be much better than Voodoo3 (and Radeon framebuffer in Linux kernel will be fixed) I will probably go for 2) or 3). But there is still no reason to buy 8500 (no 3D drivers), so I will buy 7500. If 3dfx driver will be fixed - I could stay longer with Voodoo3, then buy Radeon 8500 when drivers appear. So: If ATI want to sell more 8500 - it should help fix 3dfx driver. ___ Don't miss the 2002 Sprint PCS Application Developer's Conference August 25-28 in Las Vegas -- http://devcon.sprintpcs.com/adp/index.cfm ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] Cards Specs
On Fri, May 24, 2002 at 02:49:09PM -0400, Al Tobey wrote: Are there any cards on the market, which don't already have DRI drivers, that have publicly available specs? I'll do some searching - a card or two in this category would make a great training ground for some new developers. What about rewritting tdfx driver? IMHO it's buggy. ___ Don't miss the 2002 Sprint PCS Application Developer's Conference August 25-28 in Las Vegas -- http://devcon.sprintpcs.com/adp/index.cfm ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] slow tdfx OpenGL since Mesa-4.0.1
On Fri, Apr 12, 2002 at 10:14:17AM +0100, Andy Furniss wrote: I have a 3 2000 on a PII350 and my quake3demo timedemos are the best yet. Strange. glxinfo shows - OpenGL renderer string: Mesa DRI 20020221 Voodoo3 x86/MMX OpenGL version string: 1.2 Mesa 4.0.2 OpenGL renderer string: Mesa DRI 20020221 Voodoo3 x86/MMX/3DNow! OpenGL version string: 1.2 Mesa 4.0.2 My compiler is gcc-2.95.3, maybe that's the problem? -- decopter - free SDL/OpenGL simulator under heavy development download it from http://decopter.sourceforge.net ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
[Dri-devel] slow tdfx OpenGL since Mesa-4.0.1
After I compiled XFree86 CVS with Mesa-4.0.1 - OpenGL slowed down. I tested it in RTCW, Quake, and my own programs. Of course acceleration is on, but fps dropped down. So I compiled DRI from CVS, but nothing changes - OpenGL is still slower. Is it normal, or did I break something? I have Voodoo3 2000, K6-2 500, Linux-2.4.19-pre1-ac1 and glibc-2.1.3. -- decopter - free SDL/OpenGL simulator under heavy development download it from http://decopter.sourceforge.net ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
[jp@ulgo.koti.com.pl: Re: [Dri-devel] Tdfx (fwd)]
On Wed, Jun 20, 2001 at 12:26:41AM -0600, Derrik Pates wrote: I've had XMMS's GL spectrum analyzer plugin (a) kill XMMS when trying to stop the plugin, and (b) hang the X server (mouse pointer moves still, everything else is gone). Needless to say, this doesn't make me too happy. it's not something terrible, it doesn't break your fun if you know what to do, my problem is that in some programs OpenGL views is broken, you can see it in Blender (after minutes of work) then compare it with software renderer, it's getting worse if you develop your own app and you must switch to software rendered, becouse on tdfx OpenGL objects are not drawed properly (on TNT, software renderer or Win32 - they are) -- In the land of no tomorrow Where you pray just to end each day And your life just slowly melts away"Egypt (The Chains Are On)" - Ronnie James Dio ___ Dri-devel mailing list [EMAIL PROTECTED] http://lists.sourceforge.net/lists/listinfo/dri-devel
[Dri-devel] Voodoo3 and OpenGL
Hello. I am happy owner of Voodoo3 AGP 2000 and AMD K6-2. I have Linux-2.4.5, glibc-2.1.3 and latest XFree86 CVS installed. I am developing simple 3D editor - it just a toy. I use OpenGL, SDL and Paragui. I have big problem - when I move scrollbar - 3D scene is not rendered, it just disappear or "blinking". I thought it's my app fault, then I saw the same thing in Paragui testgl.cpp, so I thought it's related to SDL or Paragui... But everything is OK when I run this app on system with TNT2 or in Win32. It's even OK on my system, when I switch to software mode - so I think it's problem with tdfx driver. Doom, Quake, other shooters, SDLgears - works perfect. Looks like there are problems when application has OpenGL view and widgets (buttons, scrollbars, etc...) - I had always problem with Blender, but in software mode it works great. I always compile XFree86 with -march=k6 ( sometimes even with -fomit-frame-pointer ), so now I just recompiled it without any special optimize options - same result. I am thinking about test older versions of tdfx driver, but this will eat time... Can you help me in any way? Anybody uses tdfx and Blender, or has SDL installed? I can send you application where this bug is visible (well.. it's in default testgl.cpp in Paragui...). The main problem is that not everything is drawed, when I turn off glClear() then move scrollbar - not every frame is visible (there are black holes on screen). -- I think about closing the door And lately I think of it more I'm living well out of my time "Falling off the Edge of the World" I feel like I'm losing my mind - Ronnie James Dio ___ Dri-devel mailing list [EMAIL PROTECTED] http://lists.sourceforge.net/lists/listinfo/dri-devel