RE: [Flashcoders] Function_answer

2005-12-08 Thread 신진석

 erase_btn.onPress = function() {
 this.var2.text = ;
 };

Erase_btn.onPress = function(){
This._parent.var2.text =  
}

I'm Korean
My name is Jinseok Shin



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[Flashcoders] CSS styles vs. TextFormat

2005-12-08 Thread GregoryN
Hello Flashcoders,

It is possible to replace CSS with  TextFormat object using
styleSheet.transform() .

I'd like to know, what are advantages (if any) of using  TextFormat
instead of CSS ?

I'm creating multiple text fields and want to apply tweening to them,
so the question above is especially interesting in coordination with
embedded fonts.

Thanks in advance.

-- 
Best regards,
 GregoryN

http://GOusable.com
Flash components development.
Usability services.


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Re: [Flashcoders] Re: Re: Flash is a single-threaded app? Maybe it'sjusttheAVM? or...

2005-12-08 Thread Meinte van't Kruis
as for onenterframe (as with other 'major' events), I usually bubble that
event, as to give me more control of which object(usually a movieclip)
listens and which one doesn't, without altering the object itself. Has
little to do with threading, but I'm not sure if simulating threading in
actionscript actually gives any advantage, performance wise..

On 12/8/05, David Rorex [EMAIL PROTECTED] wrote:

 You can always write some kind of wrapper, so you don't have to mess
 around with empty
 movieclips, and onEnterFrame, etc.

 function caluculateStuff()
 {
// set up any data needed for calculation
// ...

TaskManager.forloop(loopFunction, 1, 10, finalFunction);

function loopFunction(var i:Number)
{
 trace(calculating number: +i); //traces out 1 thru 10
}

function finalFunction()
{
 trace(calculation complete!);
}
 }


 Then internally in TaskManager, you only run 1 loop per frame, or you
 could use getTimer() to measure how long it is taking, and do as many
 per frame as you can, without slowing things down too much. It's
 slightly more typing than a simple for loop, but it's not that bad.

 I'll leave the implementation of TaskManager as an exercise for the reader
 :)

 -David R

 On 12/7/05, Chris Allen [EMAIL PROTECTED] wrote:
  Hahaha,
 
  Okay your point is well taken.  Especially since I am currently working
 on
  fixing a multi-threaded Java socket application at the moment.
  Multi-threaded programing isn't a walk in the park, that's for
 sure.  But,
  with that said, depending on how Scott implements his MovieClip approach
 it
  might be a lot cleaner than doing onEnterFrame() all over the place.  It
  certainly sounds like a legitimate approach to me.
 
  -Chris
 
  On 12/7/05, A.Cicak [EMAIL PROTECTED] wrote:
  
   Believe me multithreding is lot harder to debug, read and maintain in
 most
   cases assuming that onEnterFrame is not made
   in way that you put 20 loops all in one function (onEnterFrame) . You
   could
   make object (MultiLoop) which has method Update, some private
 counters,
   etc.
   and for each problematic loop you just make object MultiLoop, define
 its
   Update method, add it to array, and in on enter frame loop through
 that
   array and for each element call Update. In this way you could even do
   stuff
   like set priority to each loop, and for example call update in each
 pass
   same number of times as is MultiLoop.Priority value. Code to process
 all
   loops including priority support wouldnt be longer that 10-15 lines of
   code,
   and thats only thing you put in onEnterFrame. Although in real world
   program
   should be designed so there are not too much problematic loops
 anyway.
  
  
   Chris Allen [EMAIL PROTECTED] wrote in message
   news:[EMAIL PROTECTED]
   On 12/7/05, A.Cicak [EMAIL PROTECTED] wrote:
I dont understand how your UI could lock in the first place? Sockets
 and
sounds are already working in another thread and all other code
 which
could
lock the UI (like some long loops, etc.) can be made by emulating
 loop
with onEnterFrame and few
counters.
  
   Yeah, but onEnterFrame and counters make for some pretty nasty code
   that is hard to read, debug, maintain, etc...
  
   
Scott Hyndman [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]
Windows 3.1 was single threaded. As I understand it, programs would
 hook
into the event loop and be given a handle. While they held the
 handle,
they could run their own code, but they were supposed to release it
 when
they were finished to allow other running programs to use it.
   
I guess what I'm trying to say is quite a bit you can do without
multiple threads.
   
And just as a side note, I came up with an interesting idea today on
 how
to emulate multiple threads in Flash. Just use more than one movie!
 Talk
between the UI movie and the background worker movie with a
LocalConnection object, and you're in business. No more UI lock.
   
Scott
   
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Boon
Chew
Sent: December 3, 2005 8:24 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Flash is a single-threaded app? Maybe it's
 just
theAVM? or...
   
   
  I have read in this  forum that someone loosely coined the phrase
Flash is a single thread  app, it's hard to imagine something as
 high
performance and intricate  as Flash to be a single-threaded app.
   
  So I started to take the above statement to mean that the
 Actionscript
VM executes all the code in a sequential fashion but that Flash
 player
itself is multithreaded, is that a right assumption?
   
  And what about code that are asynchronous in nature, such as sound
playing ( new Sound(), onSoundComplete), server-side call  return
 (such
as LoadVars, XML.onLoad)?  Are these all happening in the single
 

RE: [Flashcoders] universal toString() function

2005-12-08 Thread Andreas Weber
Helen, Jobe - thanks for your replies!

Jobe: excellent, that comes very close and does help. 
The only issue I had was that the for-in loop messes up the order of the
items in the Array. While for one-dimensional Arrays it's just reversed
and can be 'cured' easily by a call to Array.reverse(), with
multi-dimensional Arrays the order of the for-in loop is a non-intuitive
mess.

Taking your ideas and starting over I came up with this:

/*
Accepts a complex object and returns its String representation
Handy for saving complex data structures as Strings 
The object may contain nested Variables of the following types: 
Object, Array, String, Number, Boolean

Example:
o = {a:1, b:'Beta', c:{c1:[c1_0, c1_1, c1_2], c2:true}};
var s:String = stringify(o);
trace(s);
//  Output:
//  {a:1, b:Beta, c:{c1:[c1_0, c1_1, c1_2], c2:true}}
*/

function stringify(o:Object):String {
s = arguments[1] ? s : '';
var isArray:Boolean = o instanceof Array ? true : false;
s += isArray ? '[' : '{';
if(isArray) {
for(var i=0, len=o.length; ilen; i++){
if(i){ s += , }
s+= (typeof o[i] == object) ?  stringify(o[i],
) : (typeof(o[i]) == 'string' ? ''+o[i]+'' : o[i]);
}
}else{
var c = '';
for(var p in o){
s += c + p +:+((typeof o[p] == object) ?
stringify(o[p], ) : (typeof(o[p]) == 'string' ? ''+o[p]+'' : o[p]));
c = , ;
}
}
s += isArray ? ']' : '}';
return s;
}

It's not much more readable though ;-)

Thanks again!
Andreas Weber


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jobe
Makar
Sent: Mittwoch, 7. Dezember 2005 17:14
To: Flashcoders mailing list
Subject: Re: [Flashcoders] universal toString() function

Hi Andreas,

Give this a shot I think it will do what you need. Its a little messy
since 
I just typed it really quick. Hope it helps:

//---Some contrived complex structure to trace
var myOb = new Object();
myOb.name = jobe
myOb.animals = [free, gulliver];
myOb.someArr = [{email:[EMAIL PROTECTED], vocation:programmer, 
male:true, hasKids:false}, 30];
//--
checkIt();
function checkIt() {
 var output:String = inspect(myOb, );
 trace(output);
}
function inspect(ob, str, parent) {
 if (ob instanceof Array) {
  str += [;
 } else if (ob instanceof Object) {
  str += {;
 }
 var firstone:Boolean = true;
 for (var i in ob) {
  var type = typeof ob[i];
  if (!firstone) {
   str += , ;
  } else {
   firstone = false;
  }
  if (type == object) {
   var val = inspect(ob[i], , ob);
   if (ob instanceof Array) {
str += val;
   } else {
str += i+: +val;
   }
  } else {
   if (ob instanceof Array) {
str += interpretValue(ob[i])
   } else if (ob instanceof Object) {
str += i+:+interpretValue(ob[i]);
   }
  }
 }
 if (ob instanceof Array) {
  str += ];
 } else if (ob instanceof Object) {
  str += };
 }
 return str;
}
function interpretValue(val) {
 if (Number(val) === val){
  //number
  return val;
 } else if (val == true || val == false) {
  return val;
 } else {
  return '+val+';
 }
 return val;
}


Jobe Makar
http://www.electrotank.com
http://www.electro-server.com
phone: 919-609-0408
mobile: 919-610-5754
fax: 919-341-8104
- Original Message - 
From: Andreas Weber [EMAIL PROTECTED]
To: Flashcoders flashcoders@chattyfig.figleaf.com
Sent: Wednesday, December 07, 2005 10:14 AM
Subject: [Flashcoders] universal toString() function


 I'm quite sure that this must be around somewhere, but this time I
didn't
 have any luck searching the archives...

 What I'm looking for is similar to a deep-copy/clone method (e.g.
 Arul/Tatsuo

http://chattyfig.figleaf.com/mailman/htdig/flashcoders/2004-March/106149
.htm
 l) but instead of getting a clone of the object in return, I'd like to
get 
 a
 String representation of the object.

 Example of the desired functionality:

 o = {a:1, b:2, c:{c1:['a','b','c'], c2:true}};
 var s:String = universalToString(o);
 trace(s);

 Output:   {a:1, b:2, c:{c1:['a','b','c'], c2:true}}

 In my case the object will not contain any methods, just (deeply
nested)
 'vanilla' Objects, Arrays, Strings, Numbers and Booleans.

 Thanks for any pointers!

 --
 Andreas Weber
 motiondraw.com



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Re: [Flashcoders] motion detection

2005-12-08 Thread Christian Giordano
... so I didn't go to far with research, but it seems 
that motion detection in f8 is pretty strong ... (because of BitmapData)


to be honest, from the first tests I did, the getPixel/setPixel method 
seems to have a very low performance and for this reason I wouldn't 
define computer-vision with flash that strong.


Better examples of computer-vision in general, can be found here 
http://www.setpixel.com/



cheers, chr

--
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RE: [Flashcoders] CSS styles vs. TextFormat

2005-12-08 Thread Nikolaj Selvik
You cant use CSS styles when working with input textfields, so, in an
application where you use CSS for text styling you would have to convert
the styles to textformats when styling input textfields. That is one
situation where you would have to use TextFormat.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of GregoryN
Sent: den 8 december 2005 09:37
To: Flashcoders mailing list
Subject: [Flashcoders] CSS styles vs. TextFormat

Hello Flashcoders,

It is possible to replace CSS with  TextFormat object using
styleSheet.transform() .

I'd like to know, what are advantages (if any) of using  TextFormat
instead of CSS ?

I'm creating multiple text fields and want to apply tweening to them,
so the question above is especially interesting in coordination with
embedded fonts.

Thanks in advance.

-- 
Best regards,
 GregoryN

http://GOusable.com
Flash components development.
Usability services.


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Re: [Flashcoders] AS3 and duplicateMovieClip

2005-12-08 Thread Sascha Balkau
Thanks for pointing me to the migration section! I see now theres all kinds 
of methods replaced by OOP structuring. And I guess that means that 
movieclips can be duplicated to anywhere beyond it's own container in AS3! 
Correct me if I'm wrong!


Sascha



- Original Message - 
From: Troy Rollins [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, December 08, 2005 1:03 PM
Subject: Re: [Flashcoders] AS3 and duplicateMovieClip




On Dec 7, 2005, at 10:53 PM, Sascha Balkau wrote:

I'm not very familiar with AS3 yet but is there no duplicateMovieClip 
anymore? At least I couldn't find anything about it on the AS3 reference 
(http://livedocs.macromedia.com/labs/1/flex/langref/index.html). Or does 
some of these methods completely have been replaced by something else?
With Flash 8 AS2 nothing has been changed about duplicateMovieClip, so 
it's still not possible to duplicate a clip from one container into 
another. I was hoping it will be possible with AS3.

Anyone knows more about it?


duplicateMovieClip() -
flash.display.MovieClip.MovieClip()

(Replaced by new MovieClip class constructor function.)


Found under the AS2 to AS3 migration section.
--
Troy
RPSystems, Ltd.
http://www.rpsystems.net

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RE: [Flashcoders] Re: Re: Flash is a single-threaded app? Maybeit'sjusttheAVM? or...

2005-12-08 Thread dan
Problem im having
What does the mask number stand for in threshold function

I get the color but I don't understand what the mask is for?
20x


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Re: [Flashcoders] AS3 and duplicateMovieClip

2005-12-08 Thread Martin Wood

youre absolutely right. at last you can re-parent clips :)

Sascha Balkau wrote:
Thanks for pointing me to the migration section! I see now theres all 
kinds of methods replaced by OOP structuring. And I guess that means 
that movieclips can be duplicated to anywhere beyond it's own container 
in AS3! Correct me if I'm wrong!


Sascha




--
Martin Wood

http://relivethefuture.com/choronzon
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[Flashcoders] Problems with MovieClipLoader: IT FROZES!

2005-12-08 Thread Julian Atienza
i'm using MovieclipLoader to make several actions during load of externarl 
swf's. 

But when i try to make a big load (f.e 7Mb in a external swf) Flash get frozen, 
and events doesn't go as i was expecting. 
All events are fired or make actions like traces at the same time: this is, at 
the end of the load (the onLoadStart, and onLoadProgress traces or onLoadInit 
at the end). 

But this isn't the worst thing. If i make simply things like change 
Icon/Pointer of the Mouse, and this is a MovieClip with movement (imported from 
a gif) before star Load, it appears Stopped or frozen during load...

may i make a doEvents or some similar instruction that i doesn't know in 
flash???

i need your help! PLEASE! this frozen-state are mading me crazy!










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Re: [Flashcoders] Who wants MIDI in the Flash Player?

2005-12-08 Thread Moses Ong
Making MIDI available through Flash will open another market for Adobe. Right 
now graphic designers and programmers are using Flash, so having musicians on 
board would definately make Flash a universal tool. So, I'm all for it!

While we're at it, I suggest take the effort to the next level by consider 
Roland GS and Yamaha XG format, and MIDI2 if you will. For those who're not 
familiar, Roland GS and Yamaha XG are richer format yet is backword compatible 
with GM MIDI, which has only 128 instrument sampler and 1 drum kit. Oh, 
supporting SYSEX would be fun too Am I asking for too much? He he...

From,
Moses

 Tyler Wright wrote:

 The Flash Player has evolved through the ages to provide the most needed
 functionality.  Through each version there have always remained a few common
 goals.  What I have found is that:
 
 Flash is small -- from the player itself to the swf file format to the
 assets it is optimized to load, focus has been placed on small file sizes
 (this of course is not as apparent in many websites that are heavy in
 multimedia)
 
 Flash supports standards -- the player supports many web and multimedia
 formats standard in the industry, such as jpg, mp3 and xml
 
 Flash is interactive -- the players greatest strength is the dynamic
 behavoir through ActionScript to allow user interactivity
 
 MIDI, a music standard format that most computers support today, fits all of
 these categories (like a glove).  In fact there's an opensource project
 being developed to allow MIDI through Flash, though it requires an
 additional download and install to the user apart from the Flash Player
 itself (seen at osflash.org)
 
 I'd like to take a poll.  Do you think MIDI should be included in the Flash
 Player?  Why or why not?  I want both votes and opinions as I'll organize
 the results and send them off to Adobe, formerly known as
 Macromediahttp://www.macromedia.com.
 Please respond with some sort of opinion whether it's pro or con.  I'll list
 the pros/cons I can think of below (you don't have to read the rest of this
 email if you already have your opinion).
 
 A little more on MIDI:
 MIDI is a standard music format (some will argue that it's the
 onlystandard) that represents pitches and instruments to be played as
 a song.
 It's extremely small, being the vector of music, and has to be interpreted
 by a users soundcard.  Almost all computers these days support standard
 MIDI, though it sounds synthesized (especially on the voice and string
 instruments).  Some soundcards or additional software transform the common
 MIDI into amazing orchestrations, but most users don't have this advanced
 playback.
 
 MIDI pros:
 can be generated dynamically and played through a sequencer to allow
 complete on-the-fly customization of sound.
 very small in filesize
 supported by almost all soundcards
 numerous applications for the creation of MIDI songs (many are free)
 it's a standard that has been around for a long time (so there is a lot of
 support for it)
 a small implementation (wouldn't increase the Flash Player size by more than
 50K)
 
 MIDI cons:
 most people will have a more synthesized sound
 user experience isn't guarenteed to be consistant (for those with higher
 quality soundcards)
 as with all advancements, could make it really easy for developers to have
 annoying sounds playing on their sites ;)
 
 In short, if the Flash Player had a midi sequencer built in it would allow
 developers to create lightweight interactive music applications, such as this
 sheet music rendering application http://mediarain.com/musicrain or music
 creation applications.  It could also allow users to experience a website
 that contained sound effects or decent background music at very little
 bandwidth cost.  Formerly know as Macromedia has always been good about
 listening to the developer community and will surely make efforts to build
 the features we need, if we tell them.  This is your forum.
 
 Tyler



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[Flashcoders] getting XY of caret or selection in textField

2005-12-08 Thread fla coder
Hi there

I'm taking a long shot.
Is there any way (without calculations and workarounds involving textExtent,
etc) to obtain the X,Y position of the caret (the actual caret character) in
a textField?
Hoping there is something nasty and (un)documented...

Thanks

Fla
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RE: [Flashcoders] getting XY of caret or selection in textField

2005-12-08 Thread Robert A. Colvin
No

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of fla
coder
Sent: Thursday, December 08, 2005 7:44 AM
To: Flashcoders mailing list; Open Source Flash Mailing List
Subject: [Flashcoders] getting XY of caret or selection in textField

Hi there

I'm taking a long shot.
Is there any way (without calculations and workarounds involving
textExtent,
etc) to obtain the X,Y position of the caret (the actual caret
character) in
a textField?
Hoping there is something nasty and (un)documented...

Thanks

Fla
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Re: [Flashcoders] Who wants MIDI in the Flash Player?

2005-12-08 Thread Stan Vassilev
If Flash will have anything it won't be general MIDI banks embeded in the 
player (= huge size).
SF2 player would be more than enough with ability to embed SF2 files like we 
do wijth fonts.. But that.. later.



Making MIDI available through Flash will open another market for Adobe. 
Right now graphic designers and programmers are using Flash, so having 
musicians on board would definately make Flash a universal tool. So, I'm 
all for it!


While we're at it, I suggest take the effort to the next level by consider 
Roland GS and Yamaha XG format, and MIDI2 if you will. For those who're 
not familiar, Roland GS and Yamaha XG are richer format yet is backword 
compatible with GM MIDI, which has only 128 instrument sampler and 1 drum 
kit. Oh, supporting SYSEX would be fun too Am I asking for too much? 
He he...


From,
Moses


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[Flashcoders] [OT] Color Scheme Websites

2005-12-08 Thread mika
Hello

I once saw a link on the list to a great site which presented favorites
color schemes from designers. I cannot find it again at all. Anyone see what
site i'm talking about ?

Anyhelp apreciated thanks

mika
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Re: [Flashcoders] Who wants MIDI in the Flash Player?

2005-12-08 Thread Jason Cunliffe

Who wants MIDI in the Flash Player?

YES PLEASE - I WANT MIDI in the Flash Player...


Too many people assume MIDI is just for music, musicians and for musical 
instruments. It is not.
Arguably MIDI's greatest success has been in interoperative hardware of many 
kinds.

http://www.google.com/search?q=show+control

In addition to keyboards, drum boxes, synths, FX devices and PCs, there is a 
valuable world of MIDI control surfaces which include Mixers. The control 
surfaces are rally a subset of the industrial uses of MIDI which fall 
under the rubrik MIDI SHOW CONTROL used by major entertainment developers 
for show biz extravaganzas, such as Rock and Broadway shows, Las Vegas 
themed developments  and Theme parks like Disney World etc.


Midi Show Control was at origin a broad and visionary protocol extension 
anticipating all kinds of devices and uses -- for example:
laser discs [remember them], lighting systems, smoke machines, networked 
MPEG video players, hydraulic equipment, etc.. See list at end of this post 
or


Check out the original 1991 spec
MIDI SHOW CONTROL (MSC) 1.0
http://www.richmondsounddesign.com/txt/mscspec.txt

THE SHOW CONTROL MAILING LIST
There is a very intelligent and informative mailing list where dedicated 
professional Show Control developers discuss everything from precise 
programming issues, bug sleuthing, general brainstorming, security, project 
research and Show Control business. The list also addresses life beyond 
current MSC spec - next generation MIDI Show control if you will, Show 
Control over Ethernet, Wifi and so forth.

http://groups.yahoo.com/group/show-control/

Let's be clear MIDI is only a subset of ShowControl. And most show control 
developers would not   could not take Flash seriously for many applications 
and formany reasons - at least until now perhaps/ Among the obvious that 
there was NO midi, no hardware I/o, and not even an attempt to syncchronize 
sound with video. Flash  sucks compared to other systems. Likewise Public 
security of big instsallations could be a nightmare in a theme park based on 
Flash. But the name of the game is to use each tool for what it doews BEST. 
And as all here know, Flash has some special virtues.


So for designing and developing end user interfaces, especially the many 
stages of design mockups, aided by the growing portability of Flash makes it 
very attractive. For Show Control applications, Flash 8 offers convivial, 
easily customizable options. Thus the need for MIDI.


In reality even if Flash had MIDI in the player, [which it should], full 
professional  use would be limited due to likely timing unreliability. There 
are better and well known tools for handling that. But Show Control 
developers are famously ingenious and route around most problems by 
combining technologies in new ways, optimizing the benefits of each.


For small scale applications or where timing and public safety are not an 
issues, MIDI in the Flash Player opens up a fascinating new world of using 
FLASH to drive an exciting range of external media hardware. Flash will 
probably never be able to compete with the likes of  MAX, PD [PureData], 
KeyKit and others. But given the skill of programmers on this list I would 
not be surprised at what emerges, especially when used WITH those other 
MIDI-friendly hardware and software.


KeyKit [Tim Thompson] FREE
http://nosuch.com/keykit/

PD [PureData] FREE
http://puredata.info/
http://www-crca.ucsd.edu/~msp/software.html
GEM for PD
GEM stands for Graphics Environment for Multimedia and is an external 
(plugin) for the computer-music software PD.

http://gem.iem.at/

MAX/MSP [commercial sold by Cycling74]
http://www.cycling74.com/products/index.html
Be sure to look at  'Jitter'
-  a set of over 150 brilliant video, matrix, and 3D graphics objects for 
the Max programming environment.


http://www.google.com/search?q=max+msp


Today we can begin to freely experiment interfacing Flash to the above using 
Alexis Isaac's promissing Flash MIDI and the plugin he has developed

http://www.alexisisaac.net/products/flashMidi/

The goodies emerging rapidly in the world of Processing further suggest 
why Flash Player should include MIDI.

http://processing.org/


enjoy,
Jason



*** excerpt from MSC 1.0 spec ***
Hex command_format
--
00  reserved for extensions

01  Lighting  (General Category)
02  Moving Lights
03  Colour Changers
04  Strobes
05  Lasers
06  Chasers

10  Sound (General Category)
11  Music
12  CD Players
13  EPROM Playback
14  Audio Tape Machines
15  Intercoms
16  Amplifiers
17  Audio Effects Devices
18  Equalisers

20  Machinery (General Category)
21  Rigging
22  Flys
23  Lifts
24  Turntables
25  Trusses
26  Robots
27  Animation
28  Floats
29  Breakaways
2A  Barges

30  Video  (General 

Re: [Flashcoders] Who wants MIDI in the Flash Player?

2005-12-08 Thread Jason Cunliffe

oops, I forgot to include links to the I-CUBEX set of MIDI sensors

http://infusionsystems.com/catalog/all_categories.php?osCsid=540ddd8aa0ac63e6fb8054c988afefd4

and to Alcorn McBride Show Control equipment
http://www.alcorn.com/products/showcontrol/index.html


Jason 



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Re: [Flashcoders] Who wants MIDI in the Flash Player?

2005-12-08 Thread Weyert de Boer


In addition to keyboards, drum boxes, synths, FX devices and PCs, 
there is a valuable world of MIDI control surfaces which include 
Mixers. The control surfaces are rally a subset of the industrial 
uses of MIDI which fall under the rubrik MIDI SHOW CONTROL used by 
major 
Keyboards are very nice for re-using in physical interfaces, earlier 
today I mentioned a music painting device which was based on the 
electronics of an old keyboard.The keyboard only needs to have a circuit 
board instead of those plastic ones.

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Re: [Flashcoders] [OT] Color Scheme Websites

2005-12-08 Thread Jim Berkey

Maybe this one?
http://www.colorschemer.com/

- Original Message - 
From: mika [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, December 08, 2005 8:26 AM
Subject: [Flashcoders] [OT] Color Scheme Websites


Hello

I once saw a link on the list to a great site which presented favorites
color schemes from designers. I cannot find it again at all. Anyone see what
site i'm talking about ?

Anyhelp apreciated thanks

mika
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Re: [Flashcoders] Who wants MIDI in the Flash Player?

2005-12-08 Thread Jason Cunliffe
Yes, MAXMSP and PureData are nice applications, do you know how to 
trigger a AppleScript with MaxMSP? I would like to change a playlist in 
iTunes when a specific value is set. If you know something may I contact 
you off list?


Sorry I am not up on Applescript at all...
Try contracting some of these people:
http://www.synthesisters.com/hypermail/max-msp/Sep05/30402.html

good luck, 
Jason


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Re: [Flashcoders] Who wants MIDI in the Flash Player?

2005-12-08 Thread Weyert de Boer
In combination of a MIDI converter thingy you can control stuff. At a 
seminar a group used a gypsy suite as the interface of a game. If you 
did specific gestures with your arms and/or legs. A specific MIDI 
command got send out to MaxMSP from MotionBuilder. This would then 
control create the appropriate sounds such as rain. Really fun.

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Re: [Flashcoders] Who wants MIDI in the Flash Player?

2005-12-08 Thread Martin Wood

This is another side which would be great to open up.

It would be amazing to integrate flash with MIDI controllers and audio 
software. I've thought of many interfaces to control audio which would 
be a lot easier to create in flash.


Also i can imagine some amazing interactive work combining flash and the 
jazz mutant lemur.


mmm, the lemur...

http://www.jazzmutant.com/lemur_overview.php



Jason Cunliffe wrote:

oops, I forgot to include links to the I-CUBEX set of MIDI sensors

http://infusionsystems.com/catalog/all_categories.php?osCsid=540ddd8aa0ac63e6fb8054c988afefd4 



and to Alcorn McBride Show Control equipment
http://www.alcorn.com/products/showcontrol/index.html


Jason

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Re: [Flashcoders] Who wants MIDI in the Flash Player?

2005-12-08 Thread hank williams
Of course, in thinking about this, with the new binary socket
functionality, midi control could all be done by just writing a simple
localhost to midi gateway. This would be pretty simple to do, and is
probably what is needed anyway to deal with different drivers etc. And
it makes total sense that if you want to control some local hardware
that you need to download a piece of software.

problem solved!!  :)

Regards
Hank

On 12/8/05, Martin Wood [EMAIL PROTECTED] wrote:
 This is another side which would be great to open up.

 It would be amazing to integrate flash with MIDI controllers and audio
 software. I've thought of many interfaces to control audio which would
 be a lot easier to create in flash.

 Also i can imagine some amazing interactive work combining flash and the
 jazz mutant lemur.

 mmm, the lemur...

 http://www.jazzmutant.com/lemur_overview.php



 Jason Cunliffe wrote:
  oops, I forgot to include links to the I-CUBEX set of MIDI sensors
 
  http://infusionsystems.com/catalog/all_categories.php?osCsid=540ddd8aa0ac63e6fb8054c988afefd4
 
 
  and to Alcorn McBride Show Control equipment
  http://www.alcorn.com/products/showcontrol/index.html
 
 
  Jason
 
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Re: [Flashcoders] [OT] Color Scheme Websites

2005-12-08 Thread mika
Wasn't the one, but interesting as well.  The link i'm searching for was
close to http://returnofdesign.com/colors/

mika

2005/12/8, Jim Berkey [EMAIL PROTECTED]:

 Maybe this one?
 http://www.colorschemer.com/

 - Original Message -
 From: mika [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Thursday, December 08, 2005 8:26 AM
 Subject: [Flashcoders] [OT] Color Scheme Websites


 Hello

 I once saw a link on the list to a great site which presented favorites
 color schemes from designers. I cannot find it again at all. Anyone see
 what
 site i'm talking about ?

 Anyhelp apreciated thanks

 mika
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Re: [Flashcoders] Who wants MIDI in the Flash Player?

2005-12-08 Thread Martin Wood
Sure, it can already be done without binary sockets using a simple xml 
socket based server which translates whichever protocol to and from XML, 
for instance theres already flosc, a flash / java solution for OSC 
communication, and the same idea can be done for MIDI...but it would 
just be nice to minimise the number of pieces in the puzzle. :)


still, my main interest is still in getting better sound in flash itself.

I agree with you in that i see no reason not to allow access to the 
sound buffer of flash itself. Its no different from writing bitmap data.


thanks,

Martin

hank williams wrote:

Of course, in thinking about this, with the new binary socket
functionality, midi control could all be done by just writing a simple
localhost to midi gateway. This would be pretty simple to do, and is
probably what is needed anyway to deal with different drivers etc. And
it makes total sense that if you want to control some local hardware
that you need to download a piece of software.

problem solved!!  :)

Regards
Hank

On 12/8/05, Martin Wood [EMAIL PROTECTED] wrote:


This is another side which would be great to open up.

It would be amazing to integrate flash with MIDI controllers and audio
software. I've thought of many interfaces to control audio which would
be a lot easier to create in flash.

Also i can imagine some amazing interactive work combining flash and the
jazz mutant lemur.

mmm, the lemur...

http://www.jazzmutant.com/lemur_overview.php



Jason Cunliffe wrote:


oops, I forgot to include links to the I-CUBEX set of MIDI sensors

http://infusionsystems.com/catalog/all_categories.php?osCsid=540ddd8aa0ac63e6fb8054c988afefd4


and to Alcorn McBride Show Control equipment
http://www.alcorn.com/products/showcontrol/index.html


Jason

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Re: [Flashcoders] Who wants MIDI in the Flash Player?

2005-12-08 Thread hank williams
Yeah, I guess you really dont need binary for this although it might
be a tad more efficient. But the data is really pretty low bandwidth
so a XML socket server would be fine. And you are right it would be a
nice to have in flash. Its just that I recently setup a small studio
and everything seems to need a driver. I just wonder how
comprehensive/seamless a system built into flash could be. I dont know
much about how midi works on the pc and whether the OS already has a
kind of internal midi bus so that app developers dont need to worry
about compatibility. If all that is already there then it could be
done in flash wihout any compatibility issues.

Regards
Hank

On 12/8/05, Martin Wood [EMAIL PROTECTED] wrote:
 Sure, it can already be done without binary sockets using a simple xml
 socket based server which translates whichever protocol to and from XML,
 for instance theres already flosc, a flash / java solution for OSC
 communication, and the same idea can be done for MIDI...but it would
 just be nice to minimise the number of pieces in the puzzle. :)

 still, my main interest is still in getting better sound in flash itself.

 I agree with you in that i see no reason not to allow access to the
 sound buffer of flash itself. Its no different from writing bitmap data.

 thanks,

 Martin

 hank williams wrote:
  Of course, in thinking about this, with the new binary socket
  functionality, midi control could all be done by just writing a simple
  localhost to midi gateway. This would be pretty simple to do, and is
  probably what is needed anyway to deal with different drivers etc. And
  it makes total sense that if you want to control some local hardware
  that you need to download a piece of software.
 
  problem solved!!  :)
 
  Regards
  Hank
 
  On 12/8/05, Martin Wood [EMAIL PROTECTED] wrote:
 
 This is another side which would be great to open up.
 
 It would be amazing to integrate flash with MIDI controllers and audio
 software. I've thought of many interfaces to control audio which would
 be a lot easier to create in flash.
 
 Also i can imagine some amazing interactive work combining flash and the
 jazz mutant lemur.
 
 mmm, the lemur...
 
 http://www.jazzmutant.com/lemur_overview.php
 
 
 
 Jason Cunliffe wrote:
 
 oops, I forgot to include links to the I-CUBEX set of MIDI sensors
 
 http://infusionsystems.com/catalog/all_categories.php?osCsid=540ddd8aa0ac63e6fb8054c988afefd4
 
 
 and to Alcorn McBride Show Control equipment
 http://www.alcorn.com/products/showcontrol/index.html
 
 
 Jason
 
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 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 
 --
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 http://relivethefuture.com/choronzon
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 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 
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RE: [Flashcoders] FAQ Adobe acquisition of Macromedia

2005-12-08 Thread Merrill, Jason
The only thing I really like on the surface of this merger is the fact
the Macromedia apps will get tabbed palettes back.

Doesn't Flash 8, Dreamweaver 8, etc. already have that?  At least, they
do on my machine.  Unless what you mean by a tabbed palette isn't what I
am thinking.

Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com







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Re: [Flashcoders] FAQ Adobe acquisition of Macromedia

2005-12-08 Thread Zeh Fernando

The only thing I really like on the surface of this merger is the fact
the Macromedia apps will get tabbed palettes back.



Doesn't Flash 8, Dreamweaver 8, etc. already have that?  At least, they
do on my machine.  Unless what you mean by a tabbed palette isn't what I
am thinking.


Not really. He means Adobe-like paletters that MM was forced to stop using 
by a lawsuit from Adobe a couple of years ago (or so the story goes). On 
Photoshop, Illustrator and other Adobe tools, you can group panels together 
(using 'tabs') so space is a bit better used. MM's current solution is close 
to it, but not as good, IMO, as you can just fold and unfold panels but they 
can never share the same space.


Funny enough, it's also one of the best things I expect from this 
merger/aquisition.



- zeh 


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Re: [Flashcoders] Who wants MIDI in the Flash Player?

2005-12-08 Thread Jason Cunliffe
MIDI bandwidth demands can be very misleading. So routing via XML sockets, 
Jabber whatever is _great_ for some applications and hopeless real-time 
performance-wise for others. Just depends..


Consider simple example of even few sliders built in Flash app from which 
you want to send/receive continuous control messages to some midi device.


XIFF library might come in handy for passing non-real-time Flash MIDI in 
collaborative apps.
For example remote Flash driven Audio/Video jukebox type instruments 
remixing hardware playback from Flash-TiVos. This could mean an end to Flash 
Video horrors and much more like interactive video apps that Director 
suggested way back when..


Re: interface idea, I encourage everyone to play with KeyKit. It has a 
brilliant unique modular interface GUI design including a lovely idea of 
savable 'pages'. Stuff  like that can now finally be done in Flash. without 
too much grief. [Based on Plan9 I think.]. If anyone has a heads-up on 
actionscript to do that, I'd love to hear from them.


Keykit has so much to inspire and offer FlashMIDI. Cross platform, 
programmable free, fun, very different.
KeyKit could make a powerful background midi processor for FlashMIDI uses. 
For example already includes a neato telnet interface.Nasty timing MIDI 
timing and routing issues could be handled by KeyKit, Flash could do cool 
parts of the interface.


oh And let's not forget GeoMaestro KeyKit extension:
http://www.zogotounga.net/GM/eGM0.html

I believe adding MIDI to the Flash Player could have similar catalytic 
creative effect to when Atari first built a MIDI port into their 
computers -- opening the floodgates to some of the best original sequencer 
software like Dr Ts. Commodore Amiga did the same thing when they included 
Video in gamut. Revolutionary in its day and still some great ideas from 
that machine have not reappeared .. like multiple multi-tasked 'screens' you 
can switch between. Avoided the hideous visual clutter we have since advent 
of rectangular windows forever. KeyKit Pages is actually a pickup on that 
same interface idea.


Now that PCs and now [again] merging deeper with consumer video appliances 
in the form of new DVD recorders all with Tivo functions, it seems to me 
that Flash _should_ be an ideal user interface environment.


- Jason





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Re: [Flashcoders] Who wants MIDI in the Flash Player?

2005-12-08 Thread Jason Cunliffe
Hank 


Can you expand on that idea please. Sounds interesting...

thanks, Jason

- Original Message - 
From: hank williams [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, December 08, 2005 3:26 PM
Subject: Re: [Flashcoders] Who wants MIDI in the Flash Player?


Of course, in thinking about this, with the new binary socket
functionality, midi control could all be done by just writing a simple
localhost to midi gateway. This would be pretty simple to do, and is
probably what is needed anyway to deal with different drivers etc. And
it makes total sense that if you want to control some local hardware
that you need to download a piece of software.

problem solved!!  :)

Regards
Hank


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[Flashcoders] Re: Flashcoders Digest, Vol 11, Issue 24

2005-12-08 Thread David Cohn


Thanks Chris, good to know.
So there's no good Flash 6 solution?



Yeah, this is a problem in flash. A better loading method is to use  
the

MovieClipLoader class:

var mcl = new MovieClipLoader();

mcl.loadClip(movie.swf,_root.clipToLoadIn);
mcl.addListener(this);

onLoadProgress = function(target_mc:MovieClip, bytesLoaded:Number,  
bytesTotal:Number) {

trace(loaded=+bytesLoaded+, total=+bytesTotal);

};




David Cohn wrote:


Hey all,

After using loadMovie on a blank movieclip, I do:

onClipEvent(data) {
trace(loaded=+this._framesloaded+, total=+this._totalframes);
}

...which always gives:
loaded=16000, total=65535
(both values should be way smaller)

Yet _currentframe reports the correct value... is there something I'm
missing?

Thanks in advance,
--Dave


p.s. is there a way to search the flashcoders archives?


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Re: SPAM-LOW: Re: [Flashcoders] FAQ Adobe acquisition of Macromedia

2005-12-08 Thread Derek Vadneau
Actually you can group panels together in Flash 8, and they'll have tabs.

Click the icon on the right in a tab header and select Group [PanelName] 
with.  Then choose the panel you want it to be grouped with.  Once they 
are grouped, they'll each have a tab.

There seems to be a bug: the first time you group panels, then click a 
tab, the tabs disappear.  Just collapse the panel and open it again and 
all is well.


Derek Vadneau


- Original Message - 
From: Zeh Fernando [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, December 08, 2005 10:21 AM
Subject: SPAM-LOW: Re: [Flashcoders] FAQ Adobe acquisition of Macromedia

Not really. He means Adobe-like paletters that MM was forced to stop using
by a lawsuit from Adobe a couple of years ago (or so the story goes). On
Photoshop, Illustrator and other Adobe tools, you can group panels 
together
(using 'tabs') so space is a bit better used. MM's current solution is 
close
to it, but not as good, IMO, as you can just fold and unfold panels but 
they
can never share the same space.

Funny enough, it's also one of the best things I expect from this
merger/aquisition.


- zeh


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Re: [Flashcoders] remote debugger lagging

2005-12-08 Thread Miles Thompson


Happened to me a couple of times in MX 2004. Sometimes my fault (bad 
code!), other times I was just munging around in the debugger, looking at 
vars, etc. and the message came up.


No consistency to it.

Miles


At 11:50 AM 12/8/2005, elibol wrote:

Hi guys,

has anyone had any problems using the remote debugger in conjuction with
applications that rely on dynamic content via remoting CFC's? It seems to
occur only with Flash 8, but I'm not absolutely sure. Guys, whenever I use
remote debugging the rendering shell application freezes, be it IE or
Firefox.

It looks exactly as if there is an infinite loop the application is caught
in when this happens, as it gives me the 'there is a script chomping on your
resources, do you want to kill it' dialogue, however, if I stop the script
nothing changes. On the flip though, if I end remote debugging by closing
the debugger panel then everything is ok.

Is this known?

I appeciate it guys,

H
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[Flashcoders] Re: _framesloaded and _totalframes

2005-12-08 Thread David Cohn


Sorry, I responded too early...
(and forgot to change the subject line-- where's that coffee?!?)


What I'm looking for is actually the totalframes of the movieclip  
I'm loading-- not bytes.
The MovieClipLoader class doesn't seem to provide this-- and I can't  
even get this when the clip is fully loaded.


Is this information available at all from outside a loaded clip?

Thanks,
--Dave




On Dec 8, 2005, at 8:14 AM, David Cohn wrote:



Thanks Chris, good to know.
So there's no good Flash 6 solution?



Yeah, this is a problem in flash. A better loading method is to  
use the

MovieClipLoader class:

var mcl = new MovieClipLoader();

mcl.loadClip(movie.swf,_root.clipToLoadIn);
mcl.addListener(this);

onLoadProgress = function(target_mc:MovieClip, bytesLoaded:Number,  
bytesTotal:Number) {

trace(loaded=+bytesLoaded+, total=+bytesTotal);

};




David Cohn wrote:


Hey all,

After using loadMovie on a blank movieclip, I do:

onClipEvent(data) {
trace(loaded=+this._framesloaded+,  
total=+this._totalframes);

}

...which always gives:
loaded=16000, total=65535
(both values should be way smaller)

Yet _currentframe reports the correct value... is there something  
I'm

missing?

Thanks in advance,
--Dave


p.s. is there a way to search the flashcoders archives?




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[Flashcoders] Display same value in 3 fields

2005-12-08 Thread Pranav Negandhi
Bit of a glitch. I need to display the same value in 3 different locations
and was wondering if it's possible to do it in any way other than setting
values in 3 text fields.

What I'm doing right now -
Field1.text = OK
Field2.text = OK
Field3.text = OK

What I'd like to do -
GlobalField.text = OK
[change propogates to 3 instances of the movieclip]

I played around a bit with static class variables and feel it might be the
right way. Any pointers anyone?

Regards,
Pranav Negandhi

Fractal | ink
O: 91 22 5660 3682
M: 91 98211 73656
www.fractalink.com

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RE: [Flashcoders] Display same value in 3 fields

2005-12-08 Thread Robert Chyko
Or even just a function..

public function updateDisplay(str:String):Void{
Field1.text = str;
Field2.text = str;
Field3.text = str;
}



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Boutin
Sent: Thursday, December 08, 2005 12:05 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Display same value in 3 fields


Will something like this work? Not the best solution im sure but it gets

the job done! ;)

for(i=1;itotalFields;i++){
this[Field+i].text = OK;

}

Mike Boutin
Juicy Studios

Pranav Negandhi wrote:

Bit of a glitch. I need to display the same value in 3 different
locations
and was wondering if it's possible to do it in any way other than
setting
values in 3 text fields.

What I'm doing right now -
Field1.text = OK
Field2.text = OK
Field3.text = OK

What I'd like to do -
GlobalField.text = OK
[change propogates to 3 instances of the movieclip]

I played around a bit with static class variables and feel it might be
the
right way. Any pointers anyone?

Regards,
Pranav Negandhi

Fractal | ink
O: 91 22 5660 3682
M: 91 98211 73656
www.fractalink.com

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RE: [Flashcoders] Display same value in 3 fields

2005-12-08 Thread Pranav Negandhi
Thanks Mike. Yup. That would work. But sometimes I like to be hard on myself
:P

Besides, when else would I get to learn where to use fancy words like
static.

Regards,
Pranav Negandhi

Fractal | ink
O: 91 22 5660 3682
M: 91 98211 73656
www.fractalink.com


 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Mike Boutin
 Sent: Thursday, December 08, 2005 10:35 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Display same value in 3 fields
 
 
 Will something like this work? Not the best solution im sure 
 but it gets 
 the job done! ;)
 
 for(i=1;itotalFields;i++){
 this[Field+i].text = OK;
 
 }
 
 Mike Boutin
 Juicy Studios
 
 Pranav Negandhi wrote:
 
 Bit of a glitch. I need to display the same value in 3 different 
 locations and was wondering if it's possible to do it in any 
 way other 
 than setting values in 3 text fields.
 
 What I'm doing right now -
 Field1.text = OK
 Field2.text = OK
 Field3.text = OK
 
 What I'd like to do -
 GlobalField.text = OK
 [change propogates to 3 instances of the movieclip]
 
 I played around a bit with static class variables and feel 
 it might be 
 the right way. Any pointers anyone?
 
 Regards,
 Pranav Negandhi
 
 Fractal | ink
 O: 91 22 5660 3682
 M: 91 98211 73656
 www.fractalink.com
 
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RE: [Flashcoders] Display same value in 3 fields

2005-12-08 Thread Pranav Negandhi
Let me rephrase my question. I've used Macromedia (Adobe?) Director for
several years before jumping ship to Flash. There, field members are placed
in the cast, and changing value in one place automatically updates values in
all sprite instances.

E.g. member(message).text = OK [updates all sprites where the member
message has been placed]

I wanted to do something similar in Flash, and possibly put it into my code
library for future reuse, which is why I'm exploring a more OO solution.

Thanks for inputs people.

Regards,
Pranav Negandhi

Fractal | ink
O: 91 22 5660 3682
M: 91 98211 73656
www.fractalink.com


 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Robert Chyko
 Sent: Thursday, December 08, 2005 10:40 PM
 To: Flashcoders mailing list
 Subject: RE: [Flashcoders] Display same value in 3 fields
 
 
 Or even just a function..
 
 public function updateDisplay(str:String):Void{
   Field1.text = str;
   Field2.text = str;
   Field3.text = str;
 }
 
 
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Mike Boutin
 Sent: Thursday, December 08, 2005 12:05 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Display same value in 3 fields
 
 
 Will something like this work? Not the best solution im sure 
 but it gets
 
 the job done! ;)
 
 for(i=1;itotalFields;i++){
 this[Field+i].text = OK;
 
 }
 
 Mike Boutin
 Juicy Studios
 
 Pranav Negandhi wrote:
 
 Bit of a glitch. I need to display the same value in 3 different
 locations
 and was wondering if it's possible to do it in any way other than
 setting
 values in 3 text fields.
 
 What I'm doing right now -
 Field1.text = OK
 Field2.text = OK
 Field3.text = OK
 
 What I'd like to do -
 GlobalField.text = OK
 [change propogates to 3 instances of the movieclip]
 
 I played around a bit with static class variables and feel 
 it might be
 the
 right way. Any pointers anyone?
 
 Regards,
 Pranav Negandhi
 
 Fractal | ink
 O: 91 22 5660 3682
 M: 91 98211 73656
 www.fractalink.com
 
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Re: [Flashcoders] Flash is a single-threaded app? Maybe it's just the AVM? or...

2005-12-08 Thread Flavio Ramos
You can't count with Flash player for consistent and fast performance apps.

The AVM engine never had the proper attention from Macromedia as a serious
development platform. So the term multi-threading in AS just scares me.
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Re: [Flashcoders] Display same value in 3 fields

2005-12-08 Thread Ian Thomas
Have you investigated the string table? (Press CTRL+F11 in authoring)

We use the MX04 string table alongside a (heavily modified) version of the
built-in Locale code all the time. We also use our own handrolled XML string
tables (just files full of tagged-up string resources), depending on the
circumstances.

This lets you put some sort of symbol in your code - e.g.

myField.text=Locale.loadString(IDS_TITLE);

and then you change either a value in the string table (if you're doing it
that way) or a value in an XML file somewhere.

e.g. (fragment of standard Macromedia string table XML)
trans-unit id=001 resname=IDS_TITLE
 sourceMain Menu/source
/trans-unit

Hope that's useful,
  Ian

On 12/8/05, Pranav Negandhi [EMAIL PROTECTED] wrote:

 Let me rephrase my question. I've used Macromedia (Adobe?) Director for
 several years before jumping ship to Flash. There, field members are
 placed
 in the cast, and changing value in one place automatically updates values
 in
 all sprite instances.

 E.g. member(message).text = OK [updates all sprites where the member
 message has been placed]

 I wanted to do something similar in Flash, and possibly put it into my
 code
 library for future reuse, which is why I'm exploring a more OO solution.

 Thanks for inputs people.


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RE: [Flashcoders] targeting duplicateMovieClip

2005-12-08 Thread Keith Reinfeld
What is this 'setupDrag()' you speak of?

-Keith

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dominic Fee
Sent: Thursday, December 08, 2005 9:26 AM
To: 'Flashcoders mailing list'
Subject: [Flashcoders] targeting duplicateMovieClip

Hi guys im having trouble targeting duplicated movie clips

I am using the following code to produce them:

 

 

mycount = 30;

dom = 40;

 

//function to create multiple movieclips from single movie clip

function createFlyingMC() {

if (mycountdom) {

 
_root.flying_mc.duplicateMovieClip(flying_mc+mycount,_root.getNextHighestD
epth());

randomX = 500*Math.random();

randomY = 500*Math.random();

eval(flying_mc+mycount)._x = randomX;

eval(flying_mc+mycount)._y = randomY;

mycount++;

} else {

clearInterval(ID);

for (var i = 0; i1000; i++) {

 
//removeMovieClip(eval(flying_mc+i));

}

}

}

//function to periodically call another function

ID = setInterval(createFlyingMC, 50);

 

flying_mc.setupDrag();

 

 

 

now what I want to do is control the 10 flying_mc ive created

I thought it would be as simple as using flying_mc2.setupDrag(); or
flying_mc3.setupDrag(); but this seems not to be the case

 

Any help would be much appreciated

 

Thanks dudes

Dom

 

 

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[Flashcoders] Loading Image _width _height

2005-12-08 Thread Mike Boutin
Can anyone tell me why when I call the displayImage() function after I 
fully loaded, and try to get the _width and _height of holderClip, it 
comes back as zero.  But if I wait 1 second after the load and run the 
displayImage() function through the button click, it then finds the 
width and height.



#include lmc_tween.as
var num:Number = 1;
var space:Number = 20;

function loadImage(){
   holderClip.loadMovie(num+.jpg);
   //holderClip._alpha = 0;

   this.onEnterFrame = function(){
   var lvBytesLoaded:Number = holderClip.getBytesLoaded();
   var lvBytesTotal:Number = holderClip.getBytesTotal();
   var percent = (lvBytesLoaded/lvBytesTotal)*100;
   if (lvBytesLoaded == lvBytesTotal) {
   trace(Image + num +  loaded.);
   displayImage();
   delete this.onEnterFrame;
   }
   }
}

function displayImage():Void {
   //Image is not loaded.
   var w = holderClip._width + space;
   trace(Image width: +holderClip._width);
   trace(Image new width: +w);
   var h = holderClip._height + space;
   trace(Image height: +holderClip._height);
   trace(Image new height: +h);
   /*
   //Fade in Image / resize border
   holderClip.tween(_alpha, 100, 2, easeOut);
   border.tween(_width, w, 1, easeOutElastic);
   border.tween(_height, h, 1, easeOutElastic);
   */
}
myButton.onRelease = function(){
   displayImage();
}
//Start it up!
loadImage();
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[Flashcoders] Setting the _width and _height of a List component

2005-12-08 Thread Kris Hadlock
I am currently setting the _width and _height of a List component and it is 
strecthing the scrollbar and shadow. Does anyone know how to avoid this?

Thanks.
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Re: [Flashcoders] FWD- code completion ASDT

2005-12-08 Thread Josh Tynjala

I've only used FAMES on Windows, so this might be a little different.

To be able to use code completion for std8, go to the File-New-Other.

In the New dialog choose the Simple folder, and choose Folder. Hit Next.

Click on Advanced. Check Link to folder in the file system. Then browse
to your folder. Make sure you put a name in the Folder name box above
that. You can call it anything, but remember the name.

Hit finish.

Now the project knows where those classes are. The next step is to make
the code completion engine see it.

Goto Project-Properties, then AS2 Classpath.

Type the name of the folder that you chose above in Classpath of . for
Project. Click Add. Then OK.

That should be it. Any classes in the folder you chose should be
available for code completion. Make sure to use import on any if they
are in namespaces.

Josh Tynjala


 Original Message 
Subject:code completion ASDT
Date:   Wed, 07 Dec 2005 06:24:33 +0100
From:   Latcho spamthaman at gmail.com
Reply-To:   spamthaman at gmail.com
To: Open Source Flash Mailing List osflash at osflash.org
References: 
S365572AbVLFQO3/20051206161429Z+2536 at ams003.ftl.affinity.com 
4395F6D6.10808 at gmail.com



Hi their,
pretty a newbee but trying hard to go FAMES on 'NIX
have ANT working, even executing flash8player via wine and ASDT
installed.
Ignoring flashout for the time beign till player 8(.5 ) becomes 
available and a good opportunity to learn to
work with ant (am i wright?).

The only thing I miss is the code completion like in SEPY, where
I can get to (the methods of) the standard mx classes via CTRL+space.
Now I only get asdt to display the predefined snippets or newly declared

classes'n stuff.
I can't get the std(8) folder defined in the eclipse projects classpath 
nor doing it via the
the declarations of paths in eclipse-preferences-AS2  MTASC submenu's 
gives me
predefined mx class code hinting.
Is their a way?
What I noticed is that it works perfect if I hard-import the std folder 
in my project's src folder.
But that's not the way, wright?
Hard to find info on this, and some advice about a good workflow setup 
and code-hinting setup
would do me great pleasure!

Thanks in advance,
Latcho
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Re: [Flashcoders] Setting the _width and _height of a List component

2005-12-08 Thread JesterXL
Those properties private.  Use yourList.setSize(theWidth, theHeight) 
instead, where theWidth and theHeight are your values.

- Original Message - 
From: Kris Hadlock [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, December 08, 2005 12:47 PM
Subject: [Flashcoders] Setting the _width and _height of a List component


I am currently setting the _width and _height of a List component and it is 
strecthing the scrollbar and shadow. Does anyone know how to avoid this?

Thanks.
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[Flashcoders] Calculating future date

2005-12-08 Thread Merrill, Jason
Searched the archives, couldn't find an answer.  How can I calculate a
date which is X number of days in the future? - should of course take
into account leap years as well.

Date + 3023days = Date?

Thanks.

Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com





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RE: [Flashcoders] Display same value in 3 fields

2005-12-08 Thread Pranav Negandhi
Thanks Ian. Looks quite interesting from a distance. Will the mx.lang.*
classes add too many extra KB's into my published movie? Can I manipulate
the string values at runtime? Does someone have code examples to do this?

Also, my very basic investigation shows that using this creates a separate
XML file to store the string values. Is this avoidable? I'm on a pretty firm
spec where the swf has to be completely standalone with no external
dependencies except the host application.

Regards,
Pranav Negandhi

Fractal | ink
O: 91 22 5660 3682
M: 91 98211 73656
www.fractalink.com


 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Ian Thomas
 Sent: Thursday, December 08, 2005 11:00 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Display same value in 3 fields
 
 
 Have you investigated the string table? (Press CTRL+F11 in authoring)
 
 We use the MX04 string table alongside a (heavily modified) 
 version of the built-in Locale code all the time. We also use 
 our own handrolled XML string tables (just files full of 
 tagged-up string resources), depending on the circumstances.
 
 This lets you put some sort of symbol in your code - e.g.
 
 myField.text=Locale.loadString(IDS_TITLE);
 
 and then you change either a value in the string table (if 
 you're doing it that way) or a value in an XML file somewhere.
 
 e.g. (fragment of standard Macromedia string table XML) 
 trans-unit id=001 resname=IDS_TITLE
  sourceMain Menu/source
 /trans-unit
 
 Hope that's useful,
   Ian
 

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Re: [Flashcoders] fyi : AS3 Info on String /StringBuilderinFlashPlayer 8.5

2005-12-08 Thread elibol
I apologize Scott, I understand the discussion better now, and to
contribute, I haven't seen prefixing strings in any other language either.

I'm left wondering though, is it said that string prefixing is faster than
the StringBuilder technique?

H

On 12/8/05, elibol [EMAIL PROTECTED] wrote:

 Hi Scott,

 I read the article, however I don't see any statements regarding the
 stringbuilder being slower than prefix string support. Forgive me if I'm
 wrong, but it seems that prefix string support serves for concatenation of
 strings ( a+=b; ) and StringBuilder would be a class that handles various
 string operations, so this doesn't necessarily mean that for one to be in
 order, the other would have to be left out. What I think it means is that
 both string prefixes and the StringBuilder class will significantly increase
 string operations in general.

 Correct me if I'm wrong friends,

 H

 On 12/7/05, JesterXL [EMAIL PROTECTED] wrote:
 
  I did, that response is to my question about what was faster, string +=
  or
  StringBuilder since my tests a month ago yeiled no difference, and as
  you
  know it's challenging to do memory tests in Flash.
 
  - Original Message -
  From: Scott Hyndman [EMAIL PROTECTED]
  To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com 
  Sent: Wednesday, December 07, 2005 2:57 PM
  Subject: RE: [Flashcoders] fyi : AS3 Info on String
  /StringBuilderinFlashPlayer 8.5
 
 
  Of course. The same goes for every language, except for Flash it seems.
 
  You should probably read the article.
 
  Scott
 
  -Original Message-
  From: [EMAIL PROTECTED] on behalf of JesterXL
  Sent: Wed 12/7/2005 2:42 PM
  To: Flashcoders mailing list
  Cc:
  Subject: Re: [Flashcoders] fyi : AS3 Info on String /
  StringBuilderinFlashPlayer 8.5
 
  All I know is, in .NET, if you are concatenating a lot of strings, if
  you
  use .NET's StringBuilder class instead, it'll greatly improve resource
  usage, so I expect the same will hold true in Flash Player 8.5.
 
  - Original Message -
  From: Scott Hyndman  [EMAIL PROTECTED]
  To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
  Sent: Wednesday, December 07, 2005 2:34 PM
  Subject: RE: [Flashcoders] fyi : AS3 Info on String / StringBuilder
  inFlashPlayer 8.5
 
 
  Very cool Mike. I've never heard of this capability in any language (by
  which I mean string prefix support). Can anyone support this?
 
  Scott
 
  -Original Message-
  From: [EMAIL PROTECTED] on behalf of Mike
  Chambers
  Sent: Wed 12/7/2005 12:31 PM
  To: Flashcoders mailing list
  Cc:
  Subject: [Flashcoders] fyi : AS3 Info on String / StringBuilder in
  FlashPlayer 8.5
 
  fyi
 
  http://labs.macromedia.com/wiki/index.php/ActionScript_3:articles:string_stringbuilder
 
 
  mike chambers
 
  [EMAIL PROTECTED]
 
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RE: [Flashcoders] fyi : AS3 Info on String/StringBuilderinFlashPlayer 8.5

2005-12-08 Thread Scott Hyndman
I only meant that string concats were faster than using a 
StringBuilder.append()...which is kind of cool I think.

Scott

-Original Message-
From:   [EMAIL PROTECTED] on behalf of elibol
Sent:   Thu 12/8/2005 1:11 PM
To: Flashcoders mailing list
Cc: 
Subject:Re: [Flashcoders] fyi : AS3 Info on 
String/StringBuilderinFlashPlayer 8.5

Hi Scott,

I read the article, however I don't see any statements regarding the
stringbuilder being slower than prefix string support. Forgive me if I'm
wrong, but it seems that prefix string support serves for concatenation of
strings ( a+=b; ) and StringBuilder would be a class that handles various
string operations, so this doesn't necessarily mean that for one to be in
order, the other would have to be left out. What I think it means is that
both string prefixes and the StringBuilder class will significantly increase
string operations in general.

Correct me if I'm wrong friends,

H

On 12/7/05, JesterXL [EMAIL PROTECTED] wrote:

 I did, that response is to my question about what was faster, string += or
 StringBuilder since my tests a month ago yeiled no difference, and as you
 know it's challenging to do memory tests in Flash.

 - Original Message -
 From: Scott Hyndman [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Wednesday, December 07, 2005 2:57 PM
 Subject: RE: [Flashcoders] fyi : AS3 Info on String
 /StringBuilderinFlashPlayer 8.5


 Of course. The same goes for every language, except for Flash it seems.

 You should probably read the article.

 Scott

 -Original Message-
 From: [EMAIL PROTECTED] on behalf of JesterXL
 Sent: Wed 12/7/2005 2:42 PM
 To: Flashcoders mailing list
 Cc:
 Subject: Re: [Flashcoders] fyi : AS3 Info on String /
 StringBuilderinFlashPlayer 8.5

 All I know is, in .NET, if you are concatenating a lot of strings, if you
 use .NET's StringBuilder class instead, it'll greatly improve resource
 usage, so I expect the same will hold true in Flash Player 8.5.

 - Original Message -
 From: Scott Hyndman [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Wednesday, December 07, 2005 2:34 PM
 Subject: RE: [Flashcoders] fyi : AS3 Info on String / StringBuilder
 inFlashPlayer 8.5


 Very cool Mike. I've never heard of this capability in any language (by
 which I mean string prefix support). Can anyone support this?

 Scott

 -Original Message-
 From: [EMAIL PROTECTED] on behalf of Mike Chambers
 Sent: Wed 12/7/2005 12:31 PM
 To: Flashcoders mailing list
 Cc:
 Subject: [Flashcoders] fyi : AS3 Info on String / StringBuilder in
 FlashPlayer 8.5

 fyi


 http://labs.macromedia.com/wiki/index.php/ActionScript_3:articles:string_stringbuilder

 mike chambers

 [EMAIL PROTECTED]

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Re: [Flashcoders] remote debugger lagging

2005-12-08 Thread elibol
Thanks for your reply Miles; does your problem occur when your client
application dispatches a remote call?

Is there any documentation/articles that would elaborate on remote debugging
performance?

Thanks again bro,

H

On 12/8/05, Miles Thompson [EMAIL PROTECTED] wrote:


 Happened to me a couple of times in MX 2004. Sometimes my fault (bad
 code!), other times I was just munging around in the debugger, looking at
 vars, etc. and the message came up.

 No consistency to it.

 Miles


 At 11:50 AM 12/8/2005, elibol wrote:
 Hi guys,
 
 has anyone had any problems using the remote debugger in conjuction with
 applications that rely on dynamic content via remoting CFC's? It seems to
 occur only with Flash 8, but I'm not absolutely sure. Guys, whenever I
 use
 remote debugging the rendering shell application freezes, be it IE or
 Firefox.
 
 It looks exactly as if there is an infinite loop the application is
 caught
 in when this happens, as it gives me the 'there is a script chomping on
 your
 resources, do you want to kill it' dialogue, however, if I stop the
 script
 nothing changes. On the flip though, if I end remote debugging by closing
 the debugger panel then everything is ok.
 
 Is this known?
 
 I appeciate it guys,
 
 H
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RE: [Flashcoders] Calculating future date

2005-12-08 Thread Merrill, Jason
Cool - thanks Jesse.  

Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com



-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of JesterXL
Sent: Thursday, December 08, 2005 1:11 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Calculating future date

Not sure if this takes leap-year into acccount; assume it does.

var today:Date = new Date();
var future:Date = new Date();
future.setDate(future.getDate() + 3023);
trace(today);
trace(future);

NOTICE:
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RE: [Flashcoders] fyi : AS3 Info on String/StringBuilderinFlashPlayer 8.5

2005-12-08 Thread Scott Hyndman
Last sentence:

My guess is that simple string concatenation would be faster but both are much 
more efficient than our earlier implementation.

Scott

-Original Message-
From:   [EMAIL PROTECTED] on behalf of elibol
Sent:   Thu 12/8/2005 1:18 PM
To: Flashcoders mailing list
Cc: 
Subject:Re: [Flashcoders] fyi : AS3 Info on 
String/StringBuilderinFlashPlayer 8.5

I apologize Scott, I understand the discussion better now, and to
contribute, I haven't seen prefixing strings in any other language either.

I'm left wondering though, is it said that string prefixing is faster than
the StringBuilder technique?

H

On 12/8/05, elibol [EMAIL PROTECTED] wrote:

 Hi Scott,

 I read the article, however I don't see any statements regarding the
 stringbuilder being slower than prefix string support. Forgive me if I'm
 wrong, but it seems that prefix string support serves for concatenation of
 strings ( a+=b; ) and StringBuilder would be a class that handles various
 string operations, so this doesn't necessarily mean that for one to be in
 order, the other would have to be left out. What I think it means is that
 both string prefixes and the StringBuilder class will significantly increase
 string operations in general.

 Correct me if I'm wrong friends,

 H

 On 12/7/05, JesterXL [EMAIL PROTECTED] wrote:
 
  I did, that response is to my question about what was faster, string +=
  or
  StringBuilder since my tests a month ago yeiled no difference, and as
  you
  know it's challenging to do memory tests in Flash.
 
  - Original Message -
  From: Scott Hyndman [EMAIL PROTECTED]
  To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com 
  Sent: Wednesday, December 07, 2005 2:57 PM
  Subject: RE: [Flashcoders] fyi : AS3 Info on String
  /StringBuilderinFlashPlayer 8.5
 
 
  Of course. The same goes for every language, except for Flash it seems.
 
  You should probably read the article.
 
  Scott
 
  -Original Message-
  From: [EMAIL PROTECTED] on behalf of JesterXL
  Sent: Wed 12/7/2005 2:42 PM
  To: Flashcoders mailing list
  Cc:
  Subject: Re: [Flashcoders] fyi : AS3 Info on String /
  StringBuilderinFlashPlayer 8.5
 
  All I know is, in .NET, if you are concatenating a lot of strings, if
  you
  use .NET's StringBuilder class instead, it'll greatly improve resource
  usage, so I expect the same will hold true in Flash Player 8.5.
 
  - Original Message -
  From: Scott Hyndman  [EMAIL PROTECTED]
  To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
  Sent: Wednesday, December 07, 2005 2:34 PM
  Subject: RE: [Flashcoders] fyi : AS3 Info on String / StringBuilder
  inFlashPlayer 8.5
 
 
  Very cool Mike. I've never heard of this capability in any language (by
  which I mean string prefix support). Can anyone support this?
 
  Scott
 
  -Original Message-
  From: [EMAIL PROTECTED] on behalf of Mike
  Chambers
  Sent: Wed 12/7/2005 12:31 PM
  To: Flashcoders mailing list
  Cc:
  Subject: [Flashcoders] fyi : AS3 Info on String / StringBuilder in
  FlashPlayer 8.5
 
  fyi
 
  http://labs.macromedia.com/wiki/index.php/ActionScript_3:articles:string_stringbuilder
 
 
  mike chambers
 
  [EMAIL PROTECTED]
 
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RE: [Flashcoders] Display same value in 3 fields

2005-12-08 Thread Pranav Negandhi
Thanks Johan.

Regards,
Pranav Negandhi

Fractal | ink
O: 91 22 5660 3682
M: 91 98211 73656
www.fractalink.com


 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Johan Lopes
 Sent: Thursday, December 08, 2005 11:47 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Display same value in 3 fields
 
 
 http://www.actionscript.nl/
 
 Goto  Flash MX 2004 category in red  Strings Panel.
 
 HTH,
 
 /Johan

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Re: [Flashcoders] fyi : AS3 Info on String/StringBuilderinFlashPlayer 8.5

2005-12-08 Thread elibol
That's great news Scott, except, the contrary is stated in the article. I
suppose this is why I am confused. Presumably, If that's the case, why isn't
StringBuilder based on the prefixing string technique?

I hope Chambers posts another article that goes into detail as to why one is
quicker than the other, and why StringBuilder uses the standard
concatenation if this is the case.

H

On 12/8/05, Scott Hyndman [EMAIL PROTECTED] wrote:

 I only meant that string concats were faster than using a
 StringBuilder.append()...which is kind of cool I think.

 Scott

 -Original Message-
 From:   [EMAIL PROTECTED] on behalf of elibol
 Sent:   Thu 12/8/2005 1:11 PM
 To: Flashcoders mailing list
 Cc:
 Subject:Re: [Flashcoders] fyi : AS3 Info on
 String/StringBuilderinFlashPlayer 8.5

 Hi Scott,

 I read the article, however I don't see any statements regarding the
 stringbuilder being slower than prefix string support. Forgive me if I'm
 wrong, but it seems that prefix string support serves for concatenation of
 strings ( a+=b; ) and StringBuilder would be a class that handles various
 string operations, so this doesn't necessarily mean that for one to be in
 order, the other would have to be left out. What I think it means is that
 both string prefixes and the StringBuilder class will significantly
 increase
 string operations in general.

 Correct me if I'm wrong friends,

 H

 On 12/7/05, JesterXL [EMAIL PROTECTED] wrote:
 
  I did, that response is to my question about what was faster, string +=
 or
  StringBuilder since my tests a month ago yeiled no difference, and as
 you
  know it's challenging to do memory tests in Flash.
 
  - Original Message -
  From: Scott Hyndman [EMAIL PROTECTED]
  To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
  Sent: Wednesday, December 07, 2005 2:57 PM
  Subject: RE: [Flashcoders] fyi : AS3 Info on String
  /StringBuilderinFlashPlayer 8.5
 
 
  Of course. The same goes for every language, except for Flash it seems.
 
  You should probably read the article.
 
  Scott
 
  -Original Message-
  From: [EMAIL PROTECTED] on behalf of JesterXL
  Sent: Wed 12/7/2005 2:42 PM
  To: Flashcoders mailing list
  Cc:
  Subject: Re: [Flashcoders] fyi : AS3 Info on String /
  StringBuilderinFlashPlayer 8.5
 
  All I know is, in .NET, if you are concatenating a lot of strings, if
 you
  use .NET's StringBuilder class instead, it'll greatly improve resource
  usage, so I expect the same will hold true in Flash Player 8.5.
 
  - Original Message -
  From: Scott Hyndman [EMAIL PROTECTED]
  To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
  Sent: Wednesday, December 07, 2005 2:34 PM
  Subject: RE: [Flashcoders] fyi : AS3 Info on String / StringBuilder
  inFlashPlayer 8.5
 
 
  Very cool Mike. I've never heard of this capability in any language (by
  which I mean string prefix support). Can anyone support this?
 
  Scott
 
  -Original Message-
  From: [EMAIL PROTECTED] on behalf of Mike
 Chambers
  Sent: Wed 12/7/2005 12:31 PM
  To: Flashcoders mailing list
  Cc:
  Subject: [Flashcoders] fyi : AS3 Info on String / StringBuilder in
  FlashPlayer 8.5
 
  fyi
 
 
 
 http://labs.macromedia.com/wiki/index.php/ActionScript_3:articles:string_stringbuilder
 
  mike chambers
 
  [EMAIL PROTECTED]
 
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Re: [Flashcoders] Flash is a single-threaded app? Maybe it's just the AVM? or...

2005-12-08 Thread Mike Britton
It scares me too, but so does UI lock, something that's been happening
to me a lot lately.

Mike
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RE: [Flashcoders] fyi : AS3 Info on String/StringBuilderinFlashPlayer8.5

2005-12-08 Thread Scott Hyndman
Well, the article isn't completely clear, but the way I'm reading it backs up 
what I'm saying. Perhaps you should point out the sentence that is creating 
this confusion.

Scott

-Original Message-
From:   [EMAIL PROTECTED] on behalf of elibol
Sent:   Thu 12/8/2005 1:30 PM
To: Flashcoders mailing list
Cc: 
Subject:Re: [Flashcoders] fyi : AS3 Info on 
String/StringBuilderinFlashPlayer8.5

That's great news Scott, except, the contrary is stated in the article. I
suppose this is why I am confused. Presumably, If that's the case, why isn't
StringBuilder based on the prefixing string technique?

I hope Chambers posts another article that goes into detail as to why one is
quicker than the other, and why StringBuilder uses the standard
concatenation if this is the case.

H

On 12/8/05, Scott Hyndman [EMAIL PROTECTED] wrote:

 I only meant that string concats were faster than using a
 StringBuilder.append()...which is kind of cool I think.

 Scott

 -Original Message-
 From:   [EMAIL PROTECTED] on behalf of elibol
 Sent:   Thu 12/8/2005 1:11 PM
 To: Flashcoders mailing list
 Cc:
 Subject:Re: [Flashcoders] fyi : AS3 Info on
 String/StringBuilderinFlashPlayer 8.5

 Hi Scott,

 I read the article, however I don't see any statements regarding the
 stringbuilder being slower than prefix string support. Forgive me if I'm
 wrong, but it seems that prefix string support serves for concatenation of
 strings ( a+=b; ) and StringBuilder would be a class that handles various
 string operations, so this doesn't necessarily mean that for one to be in
 order, the other would have to be left out. What I think it means is that
 both string prefixes and the StringBuilder class will significantly
 increase
 string operations in general.

 Correct me if I'm wrong friends,

 H

 On 12/7/05, JesterXL [EMAIL PROTECTED] wrote:
 
  I did, that response is to my question about what was faster, string +=
 or
  StringBuilder since my tests a month ago yeiled no difference, and as
 you
  know it's challenging to do memory tests in Flash.
 
  - Original Message -
  From: Scott Hyndman [EMAIL PROTECTED]
  To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
  Sent: Wednesday, December 07, 2005 2:57 PM
  Subject: RE: [Flashcoders] fyi : AS3 Info on String
  /StringBuilderinFlashPlayer 8.5
 
 
  Of course. The same goes for every language, except for Flash it seems.
 
  You should probably read the article.
 
  Scott
 
  -Original Message-
  From: [EMAIL PROTECTED] on behalf of JesterXL
  Sent: Wed 12/7/2005 2:42 PM
  To: Flashcoders mailing list
  Cc:
  Subject: Re: [Flashcoders] fyi : AS3 Info on String /
  StringBuilderinFlashPlayer 8.5
 
  All I know is, in .NET, if you are concatenating a lot of strings, if
 you
  use .NET's StringBuilder class instead, it'll greatly improve resource
  usage, so I expect the same will hold true in Flash Player 8.5.
 
  - Original Message -
  From: Scott Hyndman [EMAIL PROTECTED]
  To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
  Sent: Wednesday, December 07, 2005 2:34 PM
  Subject: RE: [Flashcoders] fyi : AS3 Info on String / StringBuilder
  inFlashPlayer 8.5
 
 
  Very cool Mike. I've never heard of this capability in any language (by
  which I mean string prefix support). Can anyone support this?
 
  Scott
 
  -Original Message-
  From: [EMAIL PROTECTED] on behalf of Mike
 Chambers
  Sent: Wed 12/7/2005 12:31 PM
  To: Flashcoders mailing list
  Cc:
  Subject: [Flashcoders] fyi : AS3 Info on String / StringBuilder in
  FlashPlayer 8.5
 
  fyi
 
 
 
 http://labs.macromedia.com/wiki/index.php/ActionScript_3:articles:string_stringbuilder
 
  mike chambers
 
  [EMAIL PROTECTED]
 
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Re: [Flashcoders] fyi : AS3 Info on String/StringBuilderinFlashPlayer8.5

2005-12-08 Thread elibol
Thanks Scott, it's all very clear to me now.

My guess is that simple string concatenation would be faster but both are
much more efficient than our earlier implementation.

It appears that my jargen isn't up to snuff, simple string concatenation
refers to the String one + String two operation; I thought it refered to
the StringBuilder class.

It seems to make sense, so why not omit the StringBuilder completely, or
base the technique in order to utilize the StringBuilders operations?

I appeciate it,

H

On 12/8/05, Scott Hyndman [EMAIL PROTECTED] wrote:

 Well, the article isn't completely clear, but the way I'm reading it backs
 up what I'm saying. Perhaps you should point out the sentence that is
 creating this confusion.

 Scott

 -Original Message-
 From:   [EMAIL PROTECTED] on behalf of elibol
 Sent:   Thu 12/8/2005 1:30 PM
 To: Flashcoders mailing list
 Cc:
 Subject:Re: [Flashcoders] fyi : AS3 Info on
 String/StringBuilderinFlashPlayer8.5

 That's great news Scott, except, the contrary is stated in the article. I
 suppose this is why I am confused. Presumably, If that's the case, why
 isn't
 StringBuilder based on the prefixing string technique?

 I hope Chambers posts another article that goes into detail as to why one
 is
 quicker than the other, and why StringBuilder uses the standard
 concatenation if this is the case.

 H

 On 12/8/05, Scott Hyndman [EMAIL PROTECTED] wrote:
 
  I only meant that string concats were faster than using a
  StringBuilder.append()...which is kind of cool I think.
 
  Scott
 
  -Original Message-
  From:   [EMAIL PROTECTED] on behalf of elibol
  Sent:   Thu 12/8/2005 1:11 PM
  To: Flashcoders mailing list
  Cc:
  Subject:Re: [Flashcoders] fyi : AS3 Info on
  String/StringBuilderinFlashPlayer 8.5
 
  Hi Scott,
 
  I read the article, however I don't see any statements regarding the
  stringbuilder being slower than prefix string support. Forgive me if I'm
  wrong, but it seems that prefix string support serves for concatenation
 of
  strings ( a+=b; ) and StringBuilder would be a class that handles
 various
  string operations, so this doesn't necessarily mean that for one to be
 in
  order, the other would have to be left out. What I think it means is
 that
  both string prefixes and the StringBuilder class will significantly
  increase
  string operations in general.
 
  Correct me if I'm wrong friends,
 
  H
 
  On 12/7/05, JesterXL [EMAIL PROTECTED] wrote:
  
   I did, that response is to my question about what was faster, string
 +=
  or
   StringBuilder since my tests a month ago yeiled no difference, and as
  you
   know it's challenging to do memory tests in Flash.
  
   - Original Message -
   From: Scott Hyndman [EMAIL PROTECTED]
   To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
   Sent: Wednesday, December 07, 2005 2:57 PM
   Subject: RE: [Flashcoders] fyi : AS3 Info on String
   /StringBuilderinFlashPlayer 8.5
  
  
   Of course. The same goes for every language, except for Flash it
 seems.
  
   You should probably read the article.
  
   Scott
  
   -Original Message-
   From: [EMAIL PROTECTED] on behalf of JesterXL
   Sent: Wed 12/7/2005 2:42 PM
   To: Flashcoders mailing list
   Cc:
   Subject: Re: [Flashcoders] fyi : AS3 Info on String /
   StringBuilderinFlashPlayer 8.5
  
   All I know is, in .NET, if you are concatenating a lot of strings, if
  you
   use .NET's StringBuilder class instead, it'll greatly improve resource
   usage, so I expect the same will hold true in Flash Player 8.5.
  
   - Original Message -
   From: Scott Hyndman [EMAIL PROTECTED]
   To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
   Sent: Wednesday, December 07, 2005 2:34 PM
   Subject: RE: [Flashcoders] fyi : AS3 Info on String / StringBuilder
   inFlashPlayer 8.5
  
  
   Very cool Mike. I've never heard of this capability in any language
 (by
   which I mean string prefix support). Can anyone support this?
  
   Scott
  
   -Original Message-
   From: [EMAIL PROTECTED] on behalf of Mike
  Chambers
   Sent: Wed 12/7/2005 12:31 PM
   To: Flashcoders mailing list
   Cc:
   Subject: [Flashcoders] fyi : AS3 Info on String / StringBuilder in
   FlashPlayer 8.5
  
   fyi
  
  
  
 
 http://labs.macromedia.com/wiki/index.php/ActionScript_3:articles:string_stringbuilder
  
   mike chambers
  
   [EMAIL PROTECTED]
  
   ___
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Re: [Flashcoders] JM Events Calendar v1.2.0

2005-12-08 Thread eric dolecki
mb a lockroot issue?

edolecki

On 12/8/05, Ryan Mayer [EMAIL PROTECTED] wrote:

 Hello all,

 I've been playing around with Jeremy Jonas' JM Events Calendar and I
 absolutely love it!

 However, I've tried to place it into a separate swf (events.swf) that is
 loaded into a main movie. The calendar shows up, but all text fields are
 blank. I can select different months, as well as see the date squares
 that
 have info on them (from the xml file). But no info (numbers, months, etc)
 is
 anywhere. I've combed through the code, but I can't seem to figure out why
 they're not displaying.

 Has anyone else poked around with this and would be able to help me out?
 What am I missing?

 Thanks for your time,


 ¬
   ryan mayer, mgdc
   bluehaus communications
   bluehaus.com

   Professional member
   Graphic Designers Society of Canada (GDC)
   http://www.gdc.net

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RE: [Flashcoders] JM Events Calendar v1.2.0

2005-12-08 Thread Ryan Mayer
 mb a lockroot issue?

I'm not really sure. I checked throughout the code and there isn't any
reference to _root. Just this since it's a componet. There's no embeded
fonts either, just a default _sans.


¬
  r.

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Re: [Flashcoders] JM Events Calendar v1.2.0

2005-12-08 Thread JesterXL
There have been issues with TextFields blanking out when they are placed at 
authortime onto the stage, and then that SWF is loaded into another one.

One way to fix it is to create the textfields dyanmically, but I'm sure 
that's a lot of work.

I can't remember the other solutions.

- Original Message - 
From: Ryan Mayer [EMAIL PROTECTED]
To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
Sent: Thursday, December 08, 2005 2:16 PM
Subject: RE: [Flashcoders] JM Events Calendar v1.2.0


 mb a lockroot issue?

I'm not really sure. I checked throughout the code and there isn't any
reference to _root. Just this since it's a componet. There's no embeded
fonts either, just a default _sans.


¬
  r.

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Re: [Flashcoders] Display same value in 3 fields

2005-12-08 Thread Lanny McNie
What about putting the same variable on each field (in the prop inspector)?
-- You could have them all reference a _parent, _root or _global value if
they all exists in differerent scopes...

On 12/8/05, Pranav Negandhi [EMAIL PROTECTED] wrote:

 Thanks Johan.

 Regards,
 Pranav Negandhi

 Fractal | ink
 O: 91 22 5660 3682
 M: 91 98211 73656
 www.fractalink.com


  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf
  Of Johan Lopes
  Sent: Thursday, December 08, 2005 11:47 PM
  To: Flashcoders mailing list
  Subject: Re: [Flashcoders] Display same value in 3 fields
 
 
  http://www.actionscript.nl/
 
  Goto  Flash MX 2004 category in red  Strings Panel.
 
  HTH,
 
  /Johan

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--
-
Lanny McNie
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RE: [Flashcoders] JM Events Calendar v1.2.0

2005-12-08 Thread Ryan Mayer
Damn... Can anyone recommend a good calendar script that uses xml I can use
then? All I need is to be able to show there's an event on a certain day and
then have that day clickable which will bring up more details. 

Thanks,


¬
  r.





 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of JesterXL
 Sent: December 8, 2005 12:27 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] JM Events Calendar v1.2.0
 
 
 There have been issues with TextFields blanking out when they 
 are placed at 
 authortime onto the stage, and then that SWF is loaded into 
 another one.
 
 One way to fix it is to create the textfields dyanmically, 
 but I'm sure 
 that's a lot of work.
 
 I can't remember the other solutions.
 
 - Original Message - 
 From: Ryan Mayer [EMAIL PROTECTED]
 To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
 Sent: Thursday, December 08, 2005 2:16 PM
 Subject: RE: [Flashcoders] JM Events Calendar v1.2.0
 
 
  mb a lockroot issue?
 
 I'm not really sure. I checked throughout the code and there 
 isn't any reference to _root. Just this since it's a 
 componet. There's no embeded fonts either, just a default _sans.
 
 
 ¬
   r.
 
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Re: [Flashcoders] Display same value in 3 fields

2005-12-08 Thread Ian Thomas
No, there's no way of avoiding the external XML files without a lot of
fudging with the code.

Sounds like your best bet would be to simply create a look-up table
somewhere in your code - as a static singleton if needs be.

e.g.
class Strings
{
public var static MENU_TITLE:String=Main Menu;
public var static APP_TITLE:String=My Application;
}

myTextField.text=Strings.APP_TITLE;

and so on...

HTH,
  Ian


On 12/8/05, Pranav Negandhi [EMAIL PROTECTED] wrote:

 Thanks Ian. Looks quite interesting from a distance. Will the mx.lang.*
 classes add too many extra KB's into my published movie? Can I manipulate
 the string values at runtime? Does someone have code examples to do this?

 Also, my very basic investigation shows that using this creates a separate
 XML file to store the string values. Is this avoidable? I'm on a pretty
 firm
 spec where the swf has to be completely standalone with no external
 dependencies except the host application.

 Regards,
 Pranav Negandhi


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[Flashcoders] Loading Movieclip with JSFL

2005-12-08 Thread Dave Campos
What I want to do is to load a movieclip form the curren flash documents
library in to a widowsSWF Panel.

More explination..
I have a moviclip in page.fla named 'p1' and then I have a swf loading in a
panel and I want p1 to display in the panel.

if this possible with jsfl

Thanks in advance.
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Re: [Flashcoders] Display same value in 3 fields

2005-12-08 Thread elibol
class Strings {

   public var static MENU_TITLE:String=Main Menu;
   public var static APP_TITLE:String=My Application;

}

function setTFVariable(f:TextField, v:String){
   f.variable = v;
}

var i=-1, l=3;
while(++il)
   setTFVariable( scope['myTextField'+i], '_global.Strings.APP_TITLE' );

I am redundant, good luck bro.

H

On 12/8/05, Ian Thomas [EMAIL PROTECTED] wrote:

 No, there's no way of avoiding the external XML files without a lot of
 fudging with the code.

 Sounds like your best bet would be to simply create a look-up table
 somewhere in your code - as a static singleton if needs be.

 e.g.
 class Strings
 {
 public var static MENU_TITLE:String=Main Menu;
 public var static APP_TITLE:String=My Application;
 }

 myTextField.text=Strings.APP_TITLE;

 and so on...

 HTH,
   Ian


 On 12/8/05, Pranav Negandhi [EMAIL PROTECTED] wrote:
 
  Thanks Ian. Looks quite interesting from a distance. Will the mx.lang.*
  classes add too many extra KB's into my published movie? Can I
 manipulate
  the string values at runtime? Does someone have code examples to do
 this?
 
  Also, my very basic investigation shows that using this creates a
 separate
  XML file to store the string values. Is this avoidable? I'm on a pretty
  firm
  spec where the swf has to be completely standalone with no external
  dependencies except the host application.
 
  Regards,
  Pranav Negandhi
 
 
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Re: [Flashcoders] Who wants MIDI in the Flash Player?

2005-12-08 Thread Tyler Wright
We built a MIDI sequencer for the PC that talks to Flash through an
XMLSocket (though we just send smaller strings, not XML).  On both Mac and
Windows versions the code to make a sequencer capable of changing
instruments, transposing, changing tempo, and indivudual volume of
instruments, etc. was less than 70K.  There are API's for each OS that
abstract the different hardware and allow for such small implementation.

The great thing about Alexis Isaac's MIDI Sequencer is that you can
buildmusic on the fly based on user interaction.  We could have easily
streamed
MP3's from the server with a better sound if we wanted to be static.  We
even looked into building MP3's on the server dynamically, but the smallest
process we could find would be at least 3% processor per song.  That sounds
small, but it means 33 users geting sound simultaneously is 99% processor.
It absolutely has to be on the client.  It would be a great solution to
avoid requiring an additional download from a less-known source than
Macromedia/Adobe and immediately integrate dynamic sound into your
applications.

Tyler
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[Flashcoders] AS3: Sandbox violation on BitmapData.draw()

2005-12-08 Thread Shaw, Matt (MTVN)
In Flash  8.5 I don't recall getting any sandbox violations when
running a local swf. However, I'm in AS3 and I can load a jpg that is in
the same directory as my swf but get a Sandbox Violation when I attempt
to pass that loaded jpg to BitmapData.draw()

*** Security Sandbox Violation ***
SecurityDomain 'file:///c://bin/Image3d-debug.swf' tried to access
incompatible context file:///c://bin/mona.jpg'

Any ideas?
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[Flashcoders] UplOAd with F8 and PHP ?

2005-12-08 Thread CARABUS mobile+
I m looking for Upload source with flash 8, have you got link ??
Thank You
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[Flashcoders] simulating narrowband connection

2005-12-08 Thread Robin Burrer
Hi there,

Are there any tools out there that enable you to simulate a low
bandwidth connection (e.g. modem or slow broadband connection)

I'm currently working on a project which uses flv files that interact
with my flash movie. In the past I always used the simulate download
option in flash but this obviously doesn't work for flvs.

Robin


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Re: [Flashcoders] simulating narrowband connection

2005-12-08 Thread Andy Johnston

Run Bit Torrent at full downloads ;)


Hi there,

Are there any tools out there that enable you to simulate a low
bandwidth connection (e.g. modem or slow broadband connection)

I'm currently working on a project which uses flv files that interact
with my flash movie. In the past I always used the simulate download
option in flash but this obviously doesn't work for flvs.

Robin


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RE: [Flashcoders] simulating narrowband connection

2005-12-08 Thread Bjorn Schultheiss
Particular I seen 'serviceCapture' work quite well for this purpose.
I'm sure there are others, that are free

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robin Burrer
Sent: Friday, 9 December 2005 9:21 AM
To: Flashcoders mailing list
Subject: [Flashcoders] simulating narrowband connection

Hi there,

Are there any tools out there that enable you to simulate a low
bandwidth connection (e.g. modem or slow broadband connection)

I'm currently working on a project which uses flv files that interact
with my flash movie. In the past I always used the simulate download
option in flash but this obviously doesn't work for flvs.

Robin


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Re: [Flashcoders] simulating narrowband connection

2005-12-08 Thread Andy Makely
Try Sloppy.  It's a Java proxy that creates a narrowband connection to
your browser.  No install, runs over the web.

http://www.dallaway.com/sloppy/index.html

--
andy makely


On 12/8/05, Robin Burrer [EMAIL PROTECTED] wrote:

 Hi there,

 Are there any tools out there that enable you to simulate a low
 bandwidth connection (e.g. modem or slow broadband connection)

 I'm currently working on a project which uses flv files that interact
 with my flash movie. In the past I always used the simulate download
 option in flash but this obviously doesn't work for flvs.

 Robin


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Re: [Flashcoders] simulating narrowband connection

2005-12-08 Thread Campbell Anderson
I made a .net one really simple then someone sudgested :

http://xk72.com/charles/   its java based :o)

Campbell

 Hi there,
 
 Are there any tools out there that enable you to simulate a low
 bandwidth connection (e.g. modem or slow broadband connection)
 
 I'm currently working on a project which uses flv files that interact
 with my flash movie. In the past I always used the simulate download
 option in flash but this obviously doesn't work for flvs.
 
 Robin
 
 
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RE: [Flashcoders] simulating narrowband connection

2005-12-08 Thread Robin Burrer
Thanks everybody!

Just tried sloppy and it works perfect!!
I'm gonna check out the other ones as well.

Cheers

Robin

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Campbell
Anderson
Sent: Friday, 9 December 2005 9:42 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] simulating narrowband connection

I made a .net one really simple then someone sudgested :

http://xk72.com/charles/   its java based :o)

Campbell

 Hi there,
 
 Are there any tools out there that enable you to simulate a low
 bandwidth connection (e.g. modem or slow broadband connection)
 
 I'm currently working on a project which uses flv files that interact
 with my flash movie. In the past I always used the simulate download
 option in flash but this obviously doesn't work for flvs.
 
 Robin
 
 
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Re: [Flashcoders] AS3: Sandbox violation on BitmapData.draw()

2005-12-08 Thread JesterXL
I've had no problems converting a loaded PNG, using the docs example code no 
less.  When the loader's done, you just cast it to a bitmap:

var myBitmap:Bitmap = Bitmap(loader.content);
addChild(myBitmap)

- Original Message - 
From: Shaw, Matt (MTVN) [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, December 08, 2005 5:08 PM
Subject: [Flashcoders] AS3: Sandbox violation on BitmapData.draw()


In Flash  8.5 I don't recall getting any sandbox violations when
running a local swf. However, I'm in AS3 and I can load a jpg that is in
the same directory as my swf but get a Sandbox Violation when I attempt
to pass that loaded jpg to BitmapData.draw()

*** Security Sandbox Violation ***
SecurityDomain 'file:///c://bin/Image3d-debug.swf' tried to access
incompatible context file:///c://bin/mona.jpg'

Any ideas?
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Re: [Flashcoders] UplOAd with F8 and PHP ?

2005-12-08 Thread JesterXL
http://www.macromedia.com/devnet/flex/articles/fp8_features.html


- Original Message - 
From: CARABUS mobile+ [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, December 08, 2005 5:20 PM
Subject: [Flashcoders] UplOAd with F8 and PHP ?


I m looking for Upload source with flash 8, have you got link ??
Thank You
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Re: [Flashcoders] simulating narrowband connection

2005-12-08 Thread David Rorex
The proxy-based tools are somewhat clunky to use, I've found. There's
'NetLimiter' a tool which works on a lower level, and lets you set
upload vs download speeds, on a per application basis. Also makes nice
graphs and stuff.  http://www.netlimiter.com/

Things like charles  servicecapture are very useful as a tool to see
what requests / responses are being made. They don't work as well for
speed limiting.

Also, the proxy-based tools won't let you limit flashcom or xmlsocket traffic.

-David R

On 12/8/05, Campbell Anderson [EMAIL PROTECTED] wrote:
 I made a .net one really simple then someone sudgested :

 http://xk72.com/charles/   its java based :o)

 Campbell

  Hi there,
 
  Are there any tools out there that enable you to simulate a low
  bandwidth connection (e.g. modem or slow broadband connection)
 
  I'm currently working on a project which uses flv files that interact
  with my flash movie. In the past I always used the simulate download
  option in flash but this obviously doesn't work for flvs.
 
  Robin
 
 
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[Flashcoders] Convert .FLV to Quicktime

2005-12-08 Thread Brumm, Mike
Just curious. Is it possible to convert .FLV captured through Communication
Server to Quicktimes? If not, does anyone know of a screen capture software
that will allow you to record the video and audio?

 

We have some training videos captured through Comm Server that we would like
to convert to Quicktime.

 

Thanks in advance,

Mike

 

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Re: [Flashcoders] Display same value in 3 fields

2005-12-08 Thread ryanm

What I'm doing right now -
Field1.text = OK
Field2.text = OK
Field3.text = OK

What I'd like to do -
GlobalField.text = OK
[change propogates to 3 instances of the movieclip]



private function set GlobalField(s:String):Void{
   Field1.text = s;
   Field2.text = s;
   Field3.text = s;
}

GlobalField = OK;

ryanm
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[Flashcoders] Relative Paths, Relative to What?

2005-12-08 Thread John laPlante


I thought that relative paths were relative to the path of the HTML 
file.  This rule has worked for me without trouble until today when I 
found a .flv was relative to the path of the .swf.  My situation is that 
I have a .fla that references both a xml file and a .flv file.  I assign 
the .flv to a MM media display component with the contentPath 
parameter.  I find that the path to the .flv is relative to the path of 
the .swf which I think is odd and a bit disconcerting.  Does anyone have 
a rule of thumb about relative paths and what is relative to what?


---
John laPlante
Carnegie Mellon University
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Re: SPAM-LOW: Re: [Flashcoders] FAQ Adobe acquisition of Macromedia

2005-12-08 Thread Zeh Fernando

Actually you can group panels together in Flash 8, and they'll have tabs.
Click the icon on the right in a tab header and select Group [PanelName] 
with.  Then choose the panel you want it to be grouped with.  Once they 
are grouped, they'll each have a tab.
There seems to be a bug: the first time you group panels, then click a 
tab, the tabs disappear.  Just collapse the panel and open it again and 
all is well.


Well, bite me, you're right.

Still slightly different from Adobe's ones, but the tabs are there.


- zeh
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RE: [Flashcoders] [OT] Color Scheme Websites

2005-12-08 Thread Adams, Matt
Maybe this?

http://www.colourlovers.com/ 


- Matt

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of mika
Sent: Thursday, December 08, 2005 8:27 AM
To: Flashcoders mailing list
Subject: [Flashcoders] [OT] Color Scheme Websites

Hello

I once saw a link on the list to a great site which presented favorites
color schemes from designers. I cannot find it again at all. Anyone see
what site i'm talking about ?

Anyhelp apreciated thanks

mika
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Re: [Flashcoders] Who wants MIDI in the Flash Player?

2005-12-08 Thread hank williams
Well, its basically what tyler describes but using binary sockets
instead of xml sockets. The binary socket is just more efficient. I am
not sure what the issues are in implementing any of this since I am
not a midi guru, so I cant provide to much detail. Sounds like tyler
knows what he is talking about.

Regards
Hank

On 12/8/05, Jason Cunliffe [EMAIL PROTECTED] wrote:
 Hank

 Can you expand on that idea please. Sounds interesting...

 thanks, Jason

 - Original Message -
 From: hank williams [EMAIL PROTECTED]
 To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Sent: Thursday, December 08, 2005 3:26 PM
 Subject: Re: [Flashcoders] Who wants MIDI in the Flash Player?


 Of course, in thinking about this, with the new binary socket
 functionality, midi control could all be done by just writing a simple
 localhost to midi gateway. This would be pretty simple to do, and is
 probably what is needed anyway to deal with different drivers etc. And
 it makes total sense that if you want to control some local hardware
 that you need to download a piece of software.

 problem solved!!  :)

 Regards
 Hank


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[Flashcoders] Even odds

2005-12-08 Thread Mike Boutin

Is it possible to check a number to see if its even / odd?


Thanks!
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RE: [Flashcoders] Even odds

2005-12-08 Thread Ralph Caraveo
Use your friend the modulus operater:

If( I % 2 == 0)
{
//even number code
}
Else
{
//odd number code
} 

This operater returns the remainder of a numbers division.

(stupid email app is trying to capitilize my code)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Boutin
Sent: Thursday, December 08, 2005 4:40 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Even odds

Is it possible to check a number to see if its even / odd?


Thanks!
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RE: [Flashcoders] Even odds

2005-12-08 Thread Scott Hyndman
var isOdd:Boolean = number % 2 == 1;

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Boutin
Sent: December 8, 2005 7:40 PM
To: Flashcoders mailing list
Subject: [Flashcoders] Even odds

Is it possible to check a number to see if its even / odd?


Thanks!
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RE: [Flashcoders] Display same value in 3 fields

2005-12-08 Thread Ralph Caraveo
Looks like String objects are passed by value instead of by reference.


//create a string variable
var myVar:String = Bob;
//create another string value using the myVar value
var myVar2:String = myVar;

//change the original myVar value
myVar = Lucy;

//trace myVar
Trace(myVar); //outputs Lucy

//trace myVar2
Trace(myVar2); //outputs Bob;



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Pete
Hotchkiss
Sent: Thursday, December 08, 2005 5:08 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Display same value in 3 fields

To state the obvious.

Why cant the text fields point to a single variable ?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Pranav
Negandhi
Sent: 08 December 2005 16:57
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Display same value in 3 fields


Bit of a glitch. I need to display the same value in 3 different
locations and was wondering if it's possible to do it in any way other
than setting values in 3 text fields.

What I'm doing right now -
Field1.text = OK
Field2.text = OK
Field3.text = OK

What I'd like to do -
GlobalField.text = OK
[change propogates to 3 instances of the movieclip]

I played around a bit with static class variables and feel it might be
the right way. Any pointers anyone?

Regards,
Pranav Negandhi

Fractal | ink
O: 91 22 5660 3682
M: 91 98211 73656
www.fractalink.com

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Re: [Flashcoders] Even odds

2005-12-08 Thread Boon Chew
Yet another way (and probably the fastest):
  
var isOdd:Boolean = Boolean(num  1);
  
  - boon

Mike Boutin [EMAIL PROTECTED] wrote:  Is it possible to check a number to see 
if its even / odd?


Thanks!
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[Flashcoders] strange compiler error

2005-12-08 Thread Robin Burrer
Hi there, 

I try compile a fla file with the flash 8 IDE. It always gives me this
pointless error message.

**Error**
E:\vss_data\ActionScriptClasses\org\hubb\flashBrowser\UserVO.as: Line 2:
The name of this class, 'org.hubb.flashBrowser.UserVO', conflicts with
the name of another class that was loaded,
'org.hubb.flashBrowser.UserVO'.

Where's the conflict here? That's the same class?

All my project classes are in the same directory
org.hubb.flashBrowser;
My main class imports all required classes.
e.g. import org.hubb.flashBrowser.UserVO'


And here's the wired thing:
When I try to compile this fla at home it works just fine. Also if I do
a syntax check with MTASC it's not giving me an error.

Any ideas?


Robin
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Re: [Flashcoders] strange compiler error

2005-12-08 Thread Andy Johnston

Are your classes on a network drive?

This usually is a time stamp syncing error

Try restarting your machine or deleting the aso files

Hi there, 


I try compile a fla file with the flash 8 IDE. It always gives me this
pointless error message.

**Error**
E:\vss_data\ActionScriptClasses\org\hubb\flashBrowser\UserVO.as: Line 2:
The name of this class, 'org.hubb.flashBrowser.UserVO', conflicts with
the name of another class that was loaded,
'org.hubb.flashBrowser.UserVO'.

Where's the conflict here? That's the same class?

All my project classes are in the same directory
org.hubb.flashBrowser;
My main class imports all required classes.
e.g. import org.hubb.flashBrowser.UserVO'


And here's the wired thing:
When I try to compile this fla at home it works just fine. Also if I do
a syntax check with MTASC it's not giving me an error.

Any ideas?


Robin
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RE: [Flashcoders] strange compiler error

2005-12-08 Thread Robin Burrer
I tried deleting the aso files and restarted my computer 
- nothing helped :-(


---Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andy
Johnston
Sent: Friday, 9 December 2005 2:25 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] strange compiler error

Are your classes on a network drive?

This usually is a time stamp syncing error

Try restarting your machine or deleting the aso files

Hi there, 

I try compile a fla file with the flash 8 IDE. It always gives me this
pointless error message.

**Error**
E:\vss_data\ActionScriptClasses\org\hubb\flashBrowser\UserVO.as: Line
2:
The name of this class, 'org.hubb.flashBrowser.UserVO', conflicts with
the name of another class that was loaded,
'org.hubb.flashBrowser.UserVO'.

Where's the conflict here? That's the same class?

All my project classes are in the same directory
org.hubb.flashBrowser;
My main class imports all required classes.
e.g. import org.hubb.flashBrowser.UserVO'


And here's the wired thing:
When I try to compile this fla at home it works just fine. Also if I do
a syntax check with MTASC it's not giving me an error.

Any ideas?


Robin
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RE: [Flashcoders] Even odds

2005-12-08 Thread Scott Hyndman
I just did a test. The bitwise approach is not faster...although when you think 
about it, it really should be. 

Here is the test code:

// Modulo - Time ~225ms
var time:Number = getTimer();
for (var i:Number = 0; i  8; i++) {
var isOdd:Boolean = 50010001 % 2 == 1;
}
trace(getTimer() - time);

// Bitwise And - Time: ~356ms
time = getTimer();
for (var i:Number = 0; i  8; i++) {
var isOdd:Boolean = Boolean(50010001  1);
}
trace(getTimer() - time);

I also did a quick test in Java. The bitwise AND approach is about 50% 
faster...really makes you wonder. Maybe AS3 is an improvement.

Scott

-Original Message-
From:   [EMAIL PROTECTED] on behalf of Boon Chew
Sent:   Thu 12/8/2005 9:34 PM
To: Flashcoders mailing list
Cc: 
Subject:Re: [Flashcoders] Even odds

Yet another way (and probably the fastest):
  
var isOdd:Boolean = Boolean(num  1);
  
  - boon

Mike Boutin [EMAIL PROTECTED] wrote:  Is it possible to check a number to see 
if its even / odd?


Thanks!
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Re: [Flashcoders] strange compiler error

2005-12-08 Thread Andy Johnston

*Shrug*

http://www.epresenterplus.com/blog/archives/30.html

I tried deleting the aso files and restarted my computer 
- nothing helped :-(



---Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andy
Johnston
Sent: Friday, 9 December 2005 2:25 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] strange compiler error

Are your classes on a network drive?

This usually is a time stamp syncing error

Try restarting your machine or deleting the aso files

 

Hi there, 


I try compile a fla file with the flash 8 IDE. It always gives me this
pointless error message.

**Error**
E:\vss_data\ActionScriptClasses\org\hubb\flashBrowser\UserVO.as: Line
   


2:
 


The name of this class, 'org.hubb.flashBrowser.UserVO', conflicts with
the name of another class that was loaded,
'org.hubb.flashBrowser.UserVO'.

Where's the conflict here? That's the same class?

All my project classes are in the same directory
org.hubb.flashBrowser;
My main class imports all required classes.
e.g. import org.hubb.flashBrowser.UserVO'


And here's the wired thing:
When I try to compile this fla at home it works just fine. Also if I do
a syntax check with MTASC it's not giving me an error.

Any ideas?


Robin
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Re: [Flashcoders] Even odds

2005-12-08 Thread Mark Winterhalder
On 12/9/05, Scott Hyndman [EMAIL PROTECTED] wrote:
 I just did a test. The bitwise approach is not faster...although when you 
 think about it, it really should be.

Hi Scott,

the test won't work because (50010001 % 2 == 1) always resolves to
false and the compiler will optimize it (at least MMC, not sure about
MTASC). basically, the same is true for Boolean(50010001  1), but
maybe it just optimizes the (50010001  1) part because Boolean might
be a custom replacement for the intrinsic class?

mark


 Here is the test code:

 // Modulo - Time ~225ms
 var time:Number = getTimer();
 for (var i:Number = 0; i  8; i++) {
 var isOdd:Boolean = 50010001 % 2 == 1;
 }
 trace(getTimer() - time);

 // Bitwise And - Time: ~356ms
 time = getTimer();
 for (var i:Number = 0; i  8; i++) {
 var isOdd:Boolean = Boolean(50010001  1);
 }
 trace(getTimer() - time);

 I also did a quick test in Java. The bitwise AND approach is about 50% 
 faster...really makes you wonder. Maybe AS3 is an improvement.

 Scott

 -Original Message-
 From:   [EMAIL PROTECTED] on behalf of Boon Chew
 Sent:   Thu 12/8/2005 9:34 PM
 To: Flashcoders mailing list
 Cc:
 Subject:Re: [Flashcoders] Even odds

 Yet another way (and probably the fastest):

 var isOdd:Boolean = Boolean(num  1);

   - boon

 Mike Boutin [EMAIL PROTECTED] wrote:  Is it possible to check a number to 
 see if its even / odd?


 Thanks!
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RE: [Flashcoders] strange compiler error

2005-12-08 Thread Robin Burrer
I set my system clock two years back (even though I'm pretty sure the
system clock of the computer I created the file originally is set
correctly) -didn't help either. 

I had similar problem a couple of moth ago. I had two classes which both
had a variable of the data type of the other class. 

The flash complier (back then it used flash 7) gave me the same error
message.

I found a workaround by declaring one of the variables as an object
datatype so I didn't have to import the class. 

In this application this is however not the case. I hope all these
issues will be solved in AS3.

Robin 



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andy
Johnston
Sent: Friday, 9 December 2005 3:15 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] strange compiler error

*Shrug*

http://www.epresenterplus.com/blog/archives/30.html

I tried deleting the aso files and restarted my computer 
- nothing helped :-(


---Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andy
Johnston
Sent: Friday, 9 December 2005 2:25 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] strange compiler error

Are your classes on a network drive?

This usually is a time stamp syncing error

Try restarting your machine or deleting the aso files

  

Hi there, 

I try compile a fla file with the flash 8 IDE. It always gives me this
pointless error message.

**Error**
E:\vss_data\ActionScriptClasses\org\hubb\flashBrowser\UserVO.as: Line


2:
  

The name of this class, 'org.hubb.flashBrowser.UserVO', conflicts with
the name of another class that was loaded,
'org.hubb.flashBrowser.UserVO'.

Where's the conflict here? That's the same class?

All my project classes are in the same directory
org.hubb.flashBrowser;
My main class imports all required classes.
e.g. import org.hubb.flashBrowser.UserVO'


And here's the wired thing:
When I try to compile this fla at home it works just fine. Also if I
do
a syntax check with MTASC it's not giving me an error.

Any ideas?


Robin
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[Flashcoders] HTML text font size issue

2005-12-08 Thread Dhiraj Girdhar

Hi,
Does anyone know about what is the maximum font size can be
given toHTML text in Flash?
If I create a HTML text field and change the font size to  127
pt, when I compare the SWF text size and text size in Flash
authoring, SWF  text size is smaller than what is in the authoring. When
I trace textField.htmlText the size comes out to be 127, but it
writes the  correct HTML tags to SWF file with whatever size was
given.

I couldn't figure out about this type of behavior?
Does anyone have clue about this?

Regards:
Dhiraj
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