RE: [Flashcoders] url encoding in flash?

2006-05-16 Thread André Goliath
var encoded_str = escape(decoded_str);
var decoded_str = unescape(encoded_str);

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of rob costello
Sent: Tuesday, May 16, 2006 6:39 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] url encoding in flash? 

hello all 

Is there a method / function to URL encode a query string from inside
flash - or do we have to do that manually? 

I have a situation where I need to do an XML sendAndLoad to an external
php file

I want to do this as GET and pass a parameter to the query string of the
php file 

The parameter is itself a URL with a complex query string (contains
characters such as  and =) 

Not surprisingly, this breaks how php reads in the query string  -
causes it to think there are extra name / value pairs in the url 

So I'm thinking if there was a URL encoding routine in Flash I could
pass the parameter safely, and get php to deencode 

Any help appreciated

Rob 




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Re: [Flashcoders] \r

2006-05-16 Thread ryanm

Remove an empty string  from the second statement.  Is it also expected?

   Well, it seems inconsistant, but it's not really unexpected. Without the 
empty string both hard returns are appended to the end of the previous line, 
which isn't technically correct, but makes sense in context. With the empty 
string there is an empty line (your new line), so a line feed is used to go 
to the next line. Hard return ends a span of text by breaking to the next 
line. Line feed passes over an empty line without moving the cursor, which 
is why a hard return (a.k.a. a carriage return) is needed at the end of a 
span of text. It's old-school logic based on how it would render on paper. 
If you used a line feed without a carriage return, the proper way to 
render it would be to move down one line without moving to the first column. 
Without the empty string, though, there is no new line to pass over, so the 
html kluge is to simply hard return again.


ryanm 


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Re: [Flashcoders] Flash 8 Debugger Crashes

2006-05-16 Thread AJ Canepa

Dan and John,

Thanks for your help.  I took a look at the Xray video tutorials.  It  
seems like a great data inspection / manipulation tool, and I will  
definitely use it on future projects.  Nice work John.


It doesn't have all of the functionality that I require from an  
interactive debugger, though, so I can't really use it as a  
substitute for the Flash debugger.  There is no way to set a  
breakpoint or pause code execution, so there is really no way to use  
it, for example, to debug issues during object model initialization;  
examine the transaction data of a transient data set returned from a  
web service; or trace the flow of control through a series of object  
instances.  Most of the Flash I work with tends to have these  
characteristics.


I have been working on a different set of classes within my same  
project today, and was able to successfully use the Flash 8 debugger  
without a crash.  That indicates to me that there is a specific bug  
in the Flash 8 debugger that is triggered by specific code within my  
project, because when I'm working in this other area of my code I see  
reproducible crashes.  Now to figure out precisely what triggers this  
bug.  I'll report here if I determine the cause.


Thanks again.

AJ Canepa
Runtime Logic
www.runtimelogic.com


On May 15, 2006, at 6:13 PM, John Grden wrote:

when trying xray, be sure to check out the basic videos on how to  
use it.

It's very simple, but the videos can really get you going very quickly

http://labs.blitzagency.com/wp-content/xray/videos/tutorials/ 
indexFlash.html


if you have questions, don't hesitate to ask ;)

JG

On 5/15/06, Dan Efergan [EMAIL PROTECTED] wrote:


I haven't had the debugger crashing, but it tends to hang on the evil
beach ball (Mac) for what seems like infinity, if trying to do any
kind of intensive repetitive tasks (decompiling large amounts of XML
is always a killer).

Probably not that useful, as the exact same thing happened in 2004 as
well.  I usually tend to give up on the debugger for large projects
and start using too many traces.

You tried http://osflash.org/xray . Not much experience with it, but
might be a different way of getting in there.

Dan

On 15 May 2006, at 23:09, AJ Canepa wrote:

 Has anyone experienced similar issues with debugger stability under
 Flash 8?

Dan Efergan
[EMAIL PROTECTED]



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RE: [Flashcoders] url encoding in flash?

2006-05-16 Thread Steven Sacks
Just a tip: you should not use a GET to make any kind of changes on the
server, only to request information from the server.  Use POST to make
changes on the server. 


 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of rob costello
 Sent: Monday, May 15, 2006 9:39 PM
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] url encoding in flash? 
 
 hello all 
 
 Is there a method / function to URL encode a query string from inside
 flash - or do we have to do that manually? 
 
 I have a situation where I need to do an XML sendAndLoad to 
 an external
 php file
 
 I want to do this as GET and pass a parameter to the query 
 string of the
 php file 
 
 The parameter is itself a URL with a complex query string (contains
 characters such as  and =) 
 
 Not surprisingly, this breaks how php reads in the query string  -
 causes it to think there are extra name / value pairs in the url 
 
 So I'm thinking if there was a URL encoding routine in Flash I could
 pass the parameter safely, and get php to deencode 
 
 Any help appreciated
 
 Rob 
 
 
 
 
 Important - 
 This email and any attachments may be confidential. If 
 received in error, please contact us and delete all copies. 
 Before opening or using attachments check them for viruses 
 and defects. Regardless of any loss, damage or consequence, 
 whether caused by the negligence of the sender or not, 
 resulting directly or indirectly from the use of any attached 
 files our liability is limited to resupplying any affected 
 attachments. Any representations or opinions expressed are 
 those of the individual sender, and not necessarily those of 
 the Department of Education  Training.
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Re: [Flashcoders] \r

2006-05-16 Thread Fumio Nonaka
Interesting.  How about the following statements, which don't include 
any empty strings:


// Frame action in the main timeline
var my0_str:String = newline;
my0_str += newline;
var my1_str:String = newline+newline;

// [Debug]  [List Variables]:
Variable _level0.my0_str = \n\n
Variable _level0.my1_str = \r\r

Flash 8.0/Mac OS X.4.6
_
ryanm wrote:
   Well, it seems inconsistant, but it's not really unexpected. Without 
the empty string both hard returns are appended to the end of the 
previous line, which isn't technically correct, but makes sense in 
context. With the empty string there is an empty line (your new line), 
so a line feed is used to go to the next line. Hard return ends a span 
of text by breaking to the next line. Line feed passes over an empty 
line without moving the cursor, which is why a hard return (a.k.a. a 
carriage return) is needed at the end of a span of text. It's 
old-school logic based on how it would render on paper. If you used a 
line feed without a carriage return, the proper way to render it would 
be to move down one line without moving to the first column. Without the 
empty string, though, there is no new line to pass over, so the html 
kluge is to simply hard return again.


Good luck,

Fumio Nonaka
mailto:[EMAIL PROTECTED]
http://www.FumioNonaka.com/
My bookshttp://www.FumioNonaka.com/Books/index.html
Flash communityhttp://F-site.org/

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RE: [Flashcoders] \r

2006-05-16 Thread Steven Sacks
No way!  They cut corners with their string object handling in Flash?  I
don't believe it! 

;)
 

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Fumio Nonaka
 Sent: Tuesday, May 16, 2006 2:20 AM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] \r
 
 Interesting.  How about the following statements, which don't include 
 any empty strings:
 
 // Frame action in the main timeline
 var my0_str:String = newline;
 my0_str += newline;
 var my1_str:String = newline+newline;
 
 // [Debug]  [List Variables]:
 Variable _level0.my0_str = \n\n
 Variable _level0.my1_str = \r\r
 
 Flash 8.0/Mac OS X.4.6
 _
 ryanm wrote:
 Well, it seems inconsistant, but it's not really 
 unexpected. Without 
  the empty string both hard returns are appended to the end of the 
  previous line, which isn't technically correct, but makes sense in 
  context. With the empty string there is an empty line (your 
 new line), 
  so a line feed is used to go to the next line. Hard return 
 ends a span 
  of text by breaking to the next line. Line feed passes over 
 an empty 
  line without moving the cursor, which is why a hard return 
 (a.k.a. a 
  carriage return) is needed at the end of a span of text. It's 
  old-school logic based on how it would render on paper. If 
 you used a 
  line feed without a carriage return, the proper way to 
 render it would 
  be to move down one line without moving to the first 
 column. Without the 
  empty string, though, there is no new line to pass over, so 
 the html 
  kluge is to simply hard return again.
 
 Good luck,
 
 Fumio Nonaka
 mailto:[EMAIL PROTECTED]
 http://www.FumioNonaka.com/
 My bookshttp://www.FumioNonaka.com/Books/index.html
 Flash communityhttp://F-site.org/
 
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RE: [Flashcoders] video card suggestions: tearing animations

2006-05-16 Thread Mike Mountain
Are all the LCD's showing the same content?

M 

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of grimmwerks
 Sent: 15 May 2006 22:18
 To: Flashcoders mailing list
 Subject: [Flashcoders] video card suggestions: tearing animations
 
 Hey all -
 
 I've got an application I'm building that is using a digital 
 signage system as an animated menu system, using 2 cards for 
 a 3 LCD output.
 I'm seeing some TERRIBLE tearing during the animations.
 
 At first I thought it was the LCD screen; but swapping in a 
 CRT and I still see the problem. The two cards an Nvidia 
 GeforceFX 540 and an Nvidia Geforce FX5200.
 
 I've read recently in a review aobut the 5200:
 
 For the long period of its development and short life, the GeForce
 FX 5200 has changed the recommended clock speeds for the 
 core and memory at least 10 times. The problem is the first 
 tests of pre-production samples demonstrated a performance so 
 astonishingly low that it would be out of the question and 
 even fatal to launch video cards in such a bad condition on 
 to the market.
 
 
 So my question is: I need 3 outputs --  PCI slots -- to drive 
 3 lcds at 1280x768.
 
 Any suggestions?
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RE: [Flashcoders] video card suggestions: tearing animations

2006-05-16 Thread Pedro Furtado
SLI

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Mountain
Sent: terça-feira, 16 de Maio de 2006 11:16
To: Flashcoders mailing list
Subject: RE: [Flashcoders] video card suggestions: tearing animations

Are all the LCD's showing the same content?

M 

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of grimmwerks
 Sent: 15 May 2006 22:18
 To: Flashcoders mailing list
 Subject: [Flashcoders] video card suggestions: tearing animations
 
 Hey all -
 
 I've got an application I'm building that is using a digital 
 signage system as an animated menu system, using 2 cards for 
 a 3 LCD output.
 I'm seeing some TERRIBLE tearing during the animations.
 
 At first I thought it was the LCD screen; but swapping in a 
 CRT and I still see the problem. The two cards an Nvidia 
 GeforceFX 540 and an Nvidia Geforce FX5200.
 
 I've read recently in a review aobut the 5200:
 
 For the long period of its development and short life, the GeForce
 FX 5200 has changed the recommended clock speeds for the 
 core and memory at least 10 times. The problem is the first 
 tests of pre-production samples demonstrated a performance so 
 astonishingly low that it would be out of the question and 
 even fatal to launch video cards in such a bad condition on 
 to the market.
 
 
 So my question is: I need 3 outputs --  PCI slots -- to drive 
 3 lcds at 1280x768.
 
 Any suggestions?
 ___
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RE: [Flashcoders] video card suggestions: tearing animations

2006-05-16 Thread Mike Mountain
 http://www.matrox.com/graphics/offhome/th2go/home.cfm

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Pedro Furtado
 Sent: 16 May 2006 11:54
 To: 'Flashcoders mailing list'
 Subject: RE: [Flashcoders] video card suggestions: tearing animations
 
 SLI
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Mike Mountain
 Sent: terça-feira, 16 de Maio de 2006 11:16
 To: Flashcoders mailing list
 Subject: RE: [Flashcoders] video card suggestions: tearing animations
 
 Are all the LCD's showing the same content?
 
 M 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of 
  grimmwerks
  Sent: 15 May 2006 22:18
  To: Flashcoders mailing list
  Subject: [Flashcoders] video card suggestions: tearing animations
  
  Hey all -
  
  I've got an application I'm building that is using a 
 digital signage 
  system as an animated menu system, using 2 cards for a 3 LCD output.
  I'm seeing some TERRIBLE tearing during the animations.
  
  At first I thought it was the LCD screen; but swapping in a 
 CRT and I 
  still see the problem. The two cards an Nvidia GeforceFX 540 and an 
  Nvidia Geforce FX5200.
  
  I've read recently in a review aobut the 5200:
  
  For the long period of its development and short life, the GeForce
  FX 5200 has changed the recommended clock speeds for the core and 
  memory at least 10 times. The problem is the first tests of 
  pre-production samples demonstrated a performance so 
 astonishingly low 
  that it would be out of the question and even fatal to launch video 
  cards in such a bad condition on to the market.
  
  
  So my question is: I need 3 outputs --  PCI slots -- to drive 
  3 lcds at 1280x768.
  
  Any suggestions?
  ___
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  To change your subscription options or search the archive:
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
  
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Re: [Flashcoders] obfuscation swf !

2006-05-16 Thread Andy Bueler

Hi Gregory,

sorry for the late reply. I have tried SWF Encrypt from Amayeta.
I can really recommend it for swf encryption but as I wrote before,
it breaks v2 components.

Kind Regards,
Andy

On 5/11/06, GregoryN [EMAIL PROTECTED] wrote:


Andy,

What kind of encryption have you tried?
I use bytecode manipulations (Flare+manually). Some tricks, indeed,
break the component (v.2), but others work OK.

I don't think it depends on what your component does, rather the
encrypting technique itself.


--
Best regards,
GregoryN

http://GOusable.com
Flash components development.
Usability services.

 - Andy Bueler   wrote:

 Hi,
 is there a way to protect flash components?
 Unfortunalty encrypting breaks the components, but is there a tool
 to at least obfuscation them?
 Kind Regards,
 Andy


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RE: [Flashcoders] video card suggestions: tearing animations

2006-05-16 Thread poonam vora
White space is not allowed before an XML processing Instruction

though i have used proper syntax, i get this error
 whats the solution?


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India
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RE: [Flashcoders] video card suggestions: tearing animations

2006-05-16 Thread poonam vora
  White space is not allowed before an XML processing Instruction

though i have used proper syntax, i get this error
 whats the solution?

Mike Mountain [EMAIL PROTECTED] wrote: Are all the LCD's showing the same 
content?

M 

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of grimmwerks
 Sent: 15 May 2006 22:18
 To: Flashcoders mailing list
 Subject: [Flashcoders] video card suggestions: tearing animations
 
 Hey all -
 
 I've got an application I'm building that is using a digital 
 signage system as an animated menu system, using 2 cards for 
 a 3 LCD output.
 I'm seeing some TERRIBLE tearing during the animations.
 
 At first I thought it was the LCD screen; but swapping in a 
 CRT and I still see the problem. The two cards an Nvidia 
 GeforceFX 540 and an Nvidia Geforce FX5200.
 
 I've read recently in a review aobut the 5200:
 
 For the long period of its development and short life, the GeForce
 FX 5200 has changed the recommended clock speeds for the 
 core and memory at least 10 times. The problem is the first 
 tests of pre-production samples demonstrated a performance so 
 astonishingly low that it would be out of the question and 
 even fatal to launch video cards in such a bad condition on 
 to the market.
 
 
 So my question is: I need 3 outputs --  PCI slots -- to drive 
 3 lcds at 1280x768.
 
 Any suggestions?
 ___
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 To change your subscription options or search the archive:
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
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 Send instant messages to your online friends - NOW

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Re: [Flashcoders] sprouts data structure

2006-05-16 Thread Weldon MacDonald

I have been in contact with the authoir of Aunt beast. While he isn't
offering source code, he has given methe resources he maintains are
everything needed to  write the game.

A paper discussing a previous ly written computer opponent
http://citeseer.ist.psu.edu/applegate91computer.html
and a paper on a linear programming approach to graph printing
http://i11www.ira.uka.de/research/geonet/publications/pdf/n-admm-05d.pdf

Unfortunately, I won't get to reading these for a couple of weeks. The
end of the semester crush is upon me.

On 5/15/06, Bernard Poulin [EMAIL PROTECTED] wrote:

more googling...
This one seems to link to a word document with some high-level explanation.
http://www.pa.uky.edu/~sorokin/stuff/cs650/sprout/sprout.html

B.

2006/5/15, Bernard Poulin [EMAIL PROTECTED]:

  http://mathforum.org/kb/message.jspa?messageID=1091009tstart=0

 http://www.pa.uky.edu/~sorokin/stuff/cs650/sprout/SPROUT.CC

 Somebody did a program called auntbeast which seems to be quite good. I
 can't find a copy of it nor their source. Might be worth sending an email to
 them.

  http://www.geocities.com/chessdp/   *World* *Game* *Of* *Sprouts* *
 Association*


 2006/5/11, Weldon MacDonald [EMAIL PROTECTED]:

  I have a request for a game called sprouts. The game starts with a few
  randomly distributed dots. There is one move and 2 restrictions.
  Move:   draw a line for a dot to itself (a loop) or to another dot.
  Any line drawn has a new dot on it.
  Restriction 1: no more than 3 lines from any dot.
  Restriction 2: no lines can cross.
 
  Simple game, but the data structure to keep track of the game and in
  particular to handle restriction 2 is a bear. How do you tell when a
  dot has been encircled by a line?
 
  The game is, of course based on graph theory, and you can represent a
  graph in several ways, but how to determine that it remains planar?
 
  I haen't begun to think about the visual part of this, if I don't have
  a reasonable data structure I can't teach a computer to play the game.
 
  Any ideas? Hints? Wildly improbable ideas?
 
  --
  Weldon MacDonald
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[Flashcoders] Open source legal framework

2006-05-16 Thread Ron Wheeler

A little off topic but I know that many of us are interested in open source.

http://conservancy.softwarefreedom.org/
This is an organization set up to help open source projects with the 
legal side of things.


Providing limited liability, tax exempt status, etc

Ron

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Re: [Flashcoders] Open source legal framework

2006-05-16 Thread Marcelo de Moraes Serpa

Very interesting Ron, thanks for sharing!

- Marcelo.

On 5/16/06, Ron Wheeler [EMAIL PROTECTED] wrote:


A little off topic but I know that many of us are interested in open
source.

http://conservancy.softwarefreedom.org/
This is an organization set up to help open source projects with the
legal side of things.

Providing limited liability, tax exempt status, etc

Ron

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Re: [Flashcoders] HashMap?

2006-05-16 Thread Ron Wheeler



Bernard Poulin wrote:

If you can not tune a HashMap it will be worse than an ordinary array.
It will take more space and more processing time.


This will of course depend on the size and usage - it *may* be more
efficient with hashmaps. Do you really think we can generalize being it
worse all the time?

I will not be far wrong. If your primary allocation is to small, many 
array keys hash to the same spot and you have to search a long linked 
list. It is is too big, you waste a lot of space. It is not trivial to 
increase the size of the allocation dynamically since you must rehash 
all of the entries.

Keeping an array ordered to be able to do binary searches can
statistically cost a lot of copying at insertion time.

You are only adjusting links unless you want a balanced tree.

Binary searches may involves a lot more string comparison. In a binary
search comparing the string hash value is of no use to know if the 
value

is greater or lower (to decide for the next search direction). In
hashmaps, the lookup in the chain after the hash jump can, most of the
time, skip a string entry without even looking at the characters by
comparing the 32bit integer hashes.
String hashes are only useful for looking up a specific value. It is 
unlikely that the hashes are even stored since once you store the 
key/value you no longer have any need for the hash since the position in 
the main table is known and you can follow the links in the overflow 
back to the main table(usually).


If you are hashed into the overflow, you have to examine each key since 
the hashes are identical for everyone in the list (otherwise they would 
not be in the list - they would be in another list of collided hashes).


About Arrays (this is more than slightly OT)  :-)

I still believe Arrays are implemented as associative arrays. But this is
just pure belief since I have no proof and it could easily change from 
one

version of the VM to the other.

Associative array is not a physical description of the implementation. 
It describes the logical way that an Actionscript programmer finds the 
value associated with a key. The implementation of Array probably 
involves a fairly simple linked list of key objects that point to value 
objects. Whether the keys are linked as a tree structure to speed up 
access is an interesting question which was raised earlier.

var a:Array;
a[0] = 'abc';
a[123456789] = 'high index value';
a[this is text] = 'non-integer index';

trace(a.length);   /// should output 123456790

Sidenote: I often use this feature of Arrays to make an ordered
associative array in one single object. This may look a bit like a 
hack -

but it is perfectly valid. I can both traverse the keys in a fixed custom
order and lookup one item with its key directly. Also you can retrieve
quickly how many items there are using length. For example, when 
inserting

a new entry, I do something like:

 a[key] = value;
 a[a.length] = key;

I would really like to have insights into the flash VM implementation 
so I

could do better choices regarding maps and arrays.


Agreed

regards,
B.

(--snip--rest of previous mail removed to keep it 
shorter---snip---)



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[Flashcoders] RowHeight of DataGrid or CellRenderer

2006-05-16 Thread franto

Hi list,

I didnt do anything with DataGrid or CellRenderer till now, so i need little
help
I make DataGrid, parse XML data and display them in DG.

but in description column, i got text, which can be short or longer
is it possible to change row height of given row for datagrid to write whole
description to row (for longer description there must be 2 rows for that
item (hopefully it's clear), or it must be CellRenderer?
Till now, i can change only rowHeight for all rows from DataGrid

2nd problem - I need print this DataGrid, I can do this with PrintJob class,
but in a case
that that list is longer 2 or more pages, i want print it in a way
-
header

list

footer
-
header

list

footer
-
etc...


must i create own Movieclip for each page, or does it exists easier
solution?
Thank for your help

-
Franto

http://blog.franto.com
http://www.flashcoders.sk
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[Flashcoders] OT: Multi-skilled developer needed.

2006-05-16 Thread Adam Maloney

Multi-skilled developer needed for leading Desktop Notifications Company

Skinkers is an exciting, rapidly growing, profitable, privately owned UK 
push-technology software company founded in 2001. Clients include BBC, 
Wall Street Journal, Cisco, Virgin Atlantic, HSBC, Manchester United and 
Sky. Skinkers has gained a leading position in the space of desktop 
alerts and notification in the UK and it is quickly expanding in Italy, 
Germany, Ireland, Australia, South Africa and the United States of America.


As part of our planned expansion, Skinkers now seeks a creative and 
talented developer, potentially with web application 
technology/Macromedia Flash programming experience, to join the 
Professional Services team, leading technical development on client 
projects.


This is a senior role and comes with the responsibility of becoming an 
integral, communicative member of a team of designers and developers.


Candidates need to show an aptitude for rapidly learning new skills, 
while demonstrating experience in developing using web technologies or 
Macromedia Flash.


Successful candidates will have a good working knowledge of Flash 7+, 
and also demonstrate a proper understanding of Action Script as a 
programming language. Experience in Object Orientated AS 2.0 development 
would be preferable.


Demonstrable experience in the following is desirable:

   * XML/Flash integration
   * Desktop applications built using an exe wrapper
   * Complex dynamic data driven sites integrating with any server side
 technology / database
   * Complex games requiring involved Action Script programming

Plus an understanding of some or all of the following:

   * ASP
   * ASP.NET
   * PHP
   * RDBMS (SQL, mySQL, PostgreSQL)

As part of a dynamic Professional Services team within a growing 
technology company, candidates will have excellent interpersonal, 
communication and team working skills, while also being able to work 
alone on a range of challenging projects.


Key responsibilities will be to build bespoke enhancements for a 
pre-existing application using a proprietary mark-up language, but also 
leveraging other technologies and platforms to satisfy varied client 
briefs with integrated solutions.


Customer contact will be an integral part of the role, working with 
clients from the inception through to delivery of projects.


Minimum criteria are as follows:

   * Being a lateral and self motivated thinker
   * The ability to multi-task and fit into a varied and challenging role
   * 3 years industry experience of in a development role
   * 1 year experience in a client-facing role

This role represents excellent long-term prospects within a company that 
has aggressive strategic plans for growth.


Location:  Central London
Salary:  £NEG based on experience

If you're interested, please mail tim.heyes(at)skinkers.com

Cheers,

--
Adam Maloney

Skinkers Limited

+44 (0) 207 579 8368

---
28-30 Kirby Street | London EC1N 8TE | United Kingdom
Tel: +44 (0) 207 579 8350 | Fax: +44 (0) 207 579 8351
Email: [EMAIL PROTECTED]
Visit our website @ www.skinkers.com 


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Re: [Flashcoders] How to serialize key events?

2006-05-16 Thread Ron Wheeler

What kind of object do you need to save?

The nice thing about this approach is that you can create any object 
that you need and put it in the queue.
If you only need a list of buttons pressed, you can have a very simple 
object. If you need to include internally generated events, you may need 
an object with more properties.
You do not even have store the same type of object each time as long as 
you can figure out what object is being returned when you ask for the 
next one.


Ron
black59mga wrote:
Ron, 
Thanks very much for your response. You asked  What is wrong with this?. Probably nothing.. Just lack of experience on my part. The class is now actionscript. I'm trying to figure out what's the right kind of Object to pass to the insert(obj:Object) method. Thoughts?


Thanks!

The class:

class Mailbox {
  private var  numMessages:Number = 0;
  private var mailbox:Array = new Array();

  public function insert(obj:Object):Void {
  trace(Mailbox:: Insert)
mailbox.addElement(obj);
numMessages++;
   // notify();
  }

  public function remove() {
while (numMessages == 0) {
  try {
//wait();
  } catch (e:Error) {
  }
}

var obj:Object = mailbox.firstElement();
mailbox.removeElementAt(0);
numMessages--;
return obj;
  }

  public function numobj():Number {
return numMessages;
  }

  public function flush():Array {
var array:Array = null;
if (numMessages  0)
  array = new Array();
while (numMessages  0) {
  var obj:Object = mailbox.firstElement();
  array.addElement(obj);
  mailbox.removeElementAt(0);
  numMessages--;
}
return array;
  }
}

Ron Wheeler [EMAIL PROTECTED] wrote:
The code is pretty simple. Have you tried to code and test it under 
ActionScript?
It looks like you add objects  to a list and take the first one off the 
list. It provides a function to find out if there are any objects in the 
queue. What is wrong with this?


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RE: [Flashcoders] OT: Multi-skilled developer needed.

2006-05-16 Thread Jim Tann
There is a script error on your homepage.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Maloney
Sent: 16 May 2006 14:08
To: Flashcoders mailing list
Subject: [Flashcoders] OT: Multi-skilled developer needed.

Multi-skilled developer needed for leading Desktop Notifications Company

Skinkers is an exciting, rapidly growing, profitable, privately owned UK 
push-technology software company founded in 2001. Clients include BBC, 
Wall Street Journal, Cisco, Virgin Atlantic, HSBC, Manchester United and 
Sky. Skinkers has gained a leading position in the space of desktop 
alerts and notification in the UK and it is quickly expanding in Italy, 
Germany, Ireland, Australia, South Africa and the United States of America.

As part of our planned expansion, Skinkers now seeks a creative and 
talented developer, potentially with web application 
technology/Macromedia Flash programming experience, to join the 
Professional Services team, leading technical development on client 
projects.

This is a senior role and comes with the responsibility of becoming an 
integral, communicative member of a team of designers and developers.

Candidates need to show an aptitude for rapidly learning new skills, 
while demonstrating experience in developing using web technologies or 
Macromedia Flash.

Successful candidates will have a good working knowledge of Flash 7+, 
and also demonstrate a proper understanding of Action Script as a 
programming language. Experience in Object Orientated AS 2.0 development 
would be preferable.

Demonstrable experience in the following is desirable:

* XML/Flash integration
* Desktop applications built using an exe wrapper
* Complex dynamic data driven sites integrating with any server side
  technology / database
* Complex games requiring involved Action Script programming

Plus an understanding of some or all of the following:

* ASP
* ASP.NET
* PHP
* RDBMS (SQL, mySQL, PostgreSQL)

As part of a dynamic Professional Services team within a growing 
technology company, candidates will have excellent interpersonal, 
communication and team working skills, while also being able to work 
alone on a range of challenging projects.

Key responsibilities will be to build bespoke enhancements for a 
pre-existing application using a proprietary mark-up language, but also 
leveraging other technologies and platforms to satisfy varied client 
briefs with integrated solutions.

Customer contact will be an integral part of the role, working with 
clients from the inception through to delivery of projects.

Minimum criteria are as follows:

* Being a lateral and self motivated thinker
* The ability to multi-task and fit into a varied and challenging role
* 3 years industry experience of in a development role
* 1 year experience in a client-facing role

This role represents excellent long-term prospects within a company that 
has aggressive strategic plans for growth.

Location:  Central London
Salary:  £NEG based on experience

If you're interested, please mail tim.heyes(at)skinkers.com

Cheers,

-- 
Adam Maloney

Skinkers Limited

+44 (0) 207 579 8368

---
28-30 Kirby Street | London EC1N 8TE | United Kingdom
Tel: +44 (0) 207 579 8350 | Fax: +44 (0) 207 579 8351
Email: [EMAIL PROTECTED]
Visit our website @ www.skinkers.com 

---
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intended recipient, any use, dissemination, distribution or 
copying of this e-mail message and associated files is 
strictly prohibited. If you have received this message in 
error, please immediately notify the sender and delete 
this message from your computer, thank-you. 
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RE: [Flashcoders] OT: Multi-skilled developer needed.

2006-05-16 Thread Jim Tann

In fact there are errors popping on every page  your halo case study pdf is 
missing.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Maloney
Sent: 16 May 2006 14:08
To: Flashcoders mailing list
Subject: [Flashcoders] OT: Multi-skilled developer needed.

Multi-skilled developer needed for leading Desktop Notifications Company

Skinkers is an exciting, rapidly growing, profitable, privately owned UK 
push-technology software company founded in 2001. Clients include BBC, 
Wall Street Journal, Cisco, Virgin Atlantic, HSBC, Manchester United and 
Sky. Skinkers has gained a leading position in the space of desktop 
alerts and notification in the UK and it is quickly expanding in Italy, 
Germany, Ireland, Australia, South Africa and the United States of America.

As part of our planned expansion, Skinkers now seeks a creative and 
talented developer, potentially with web application 
technology/Macromedia Flash programming experience, to join the 
Professional Services team, leading technical development on client 
projects.

This is a senior role and comes with the responsibility of becoming an 
integral, communicative member of a team of designers and developers.

Candidates need to show an aptitude for rapidly learning new skills, 
while demonstrating experience in developing using web technologies or 
Macromedia Flash.

Successful candidates will have a good working knowledge of Flash 7+, 
and also demonstrate a proper understanding of Action Script as a 
programming language. Experience in Object Orientated AS 2.0 development 
would be preferable.

Demonstrable experience in the following is desirable:

* XML/Flash integration
* Desktop applications built using an exe wrapper
* Complex dynamic data driven sites integrating with any server side
  technology / database
* Complex games requiring involved Action Script programming

Plus an understanding of some or all of the following:

* ASP
* ASP.NET
* PHP
* RDBMS (SQL, mySQL, PostgreSQL)

As part of a dynamic Professional Services team within a growing 
technology company, candidates will have excellent interpersonal, 
communication and team working skills, while also being able to work 
alone on a range of challenging projects.

Key responsibilities will be to build bespoke enhancements for a 
pre-existing application using a proprietary mark-up language, but also 
leveraging other technologies and platforms to satisfy varied client 
briefs with integrated solutions.

Customer contact will be an integral part of the role, working with 
clients from the inception through to delivery of projects.

Minimum criteria are as follows:

* Being a lateral and self motivated thinker
* The ability to multi-task and fit into a varied and challenging role
* 3 years industry experience of in a development role
* 1 year experience in a client-facing role

This role represents excellent long-term prospects within a company that 
has aggressive strategic plans for growth.

Location:  Central London
Salary:  £NEG based on experience

If you're interested, please mail tim.heyes(at)skinkers.com

Cheers,

-- 
Adam Maloney

Skinkers Limited

+44 (0) 207 579 8368

---
28-30 Kirby Street | London EC1N 8TE | United Kingdom
Tel: +44 (0) 207 579 8350 | Fax: +44 (0) 207 579 8351
Email: [EMAIL PROTECTED]
Visit our website @ www.skinkers.com 

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copying of this e-mail message and associated files is 
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this message from your computer, thank-you. 
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[Flashcoders] NetStream.play() crashes flash if the flv is not found.

2006-05-16 Thread aaron smith
has anyone had this experience also. If i call netstream.play('sdf.flv') 
and the flv isnt found. it crashes both the ide and the player. does it 
only happen locally? I know there is a NetStream.Play.StreamNotFound 
event, but that doesnt work. it crashes before that even calls.



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[Flashcoders] Are the security differenes in a windowSWF and a swf in Flash Testing?

2006-05-16 Thread Manuel Saint-Victor

I am trying to figure out why a call made in a WindowSWF that works while
testing with CTRL-Enter ( in Flash) would Fail in the panel.  It is a
windowSWF that is definitely using local data s well as remoting but it has
no problem, executing the call the first time but gets no response the
second time.

Mani
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Re: [Flashcoders] Flash 8 Debugger Crashes

2006-05-16 Thread John Grden

well, while it can't pause the player for breakpoints, it CAN

On 5/16/06, AJ Canepa [EMAIL PROTECTED] wrote:


Dan and John,

Thanks for your help.  I took a look at the Xray video tutorials.  It
seems like a great data inspection / manipulation tool, and I will
definitely use it on future projects.  Nice work John.

It doesn't have all of the functionality that I require from an
interactive debugger, though, so I can't really use it as a
substitute for the Flash debugger.  There is no way to set a
breakpoint or pause code execution, so there is really no way to use
it, for example, to debug issues during object model initialization;
examine the transaction data of a transient data set returned from a
web service; or trace the flow of control through a series of object
instances.  Most of the Flash I work with tends to have these
characteristics.

I have been working on a different set of classes within my same
project today, and was able to successfully use the Flash 8 debugger
without a crash.  That indicates to me that there is a specific bug
in the Flash 8 debugger that is triggered by specific code within my
project, because when I'm working in this other area of my code I see
reproducible crashes.  Now to figure out precisely what triggers this
bug.  I'll report here if I determine the cause.

Thanks again.

AJ Canepa
Runtime Logic
www.runtimelogic.com


On May 15, 2006, at 6:13 PM, John Grden wrote:

 when trying xray, be sure to check out the basic videos on how to
 use it.
 It's very simple, but the videos can really get you going very quickly

 http://labs.blitzagency.com/wp-content/xray/videos/tutorials/
 indexFlash.html

 if you have questions, don't hesitate to ask ;)

 JG

 On 5/15/06, Dan Efergan [EMAIL PROTECTED] wrote:

 I haven't had the debugger crashing, but it tends to hang on the evil
 beach ball (Mac) for what seems like infinity, if trying to do any
 kind of intensive repetitive tasks (decompiling large amounts of XML
 is always a killer).

 Probably not that useful, as the exact same thing happened in 2004 as
 well.  I usually tend to give up on the debugger for large projects
 and start using too many traces.

 You tried http://osflash.org/xray . Not much experience with it, but
 might be a different way of getting in there.

 Dan

 On 15 May 2006, at 23:09, AJ Canepa wrote:

  Has anyone experienced similar issues with debugger stability under
  Flash 8?

 Dan Efergan
 [EMAIL PROTECTED]



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Re: [Flashcoders] vectorshapes to pdf?

2006-05-16 Thread g . wygonik

blazePDF will do this -- and has been used to do similar Flash vector
graphics to PDF art apps (in fact, one app just won an award).

www.blazepdf.com is the site, and the free version should be more than
enough to get you going.

hth :-)
g.

On 5/15/06, eugen pflüger [EMAIL PROTECTED] wrote:


hello,

i am just wondering if anybody knowsis there a way to print
vectorshapes into a pdf document?

i know on mac there was this trick to fire the print function to an
virtual laser printer that saved a postscript file. then you could
open that document in illustrator.
i wonder if now or in as 3.0 (and/or flex) there is a good solution
to get vectors.
does anybody know?

just saw this on flickr. its done with processing. would be great if
this would work in flash.
http://www.flickr.com/photos/watz/146861875/in/photostream/

tia
eugen




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blazePDF: www.blazepdf.com
band: www.cutratebox.com
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[Flashcoders] Shared object not saving off cd-rom?

2006-05-16 Thread Karina Steffens
Hi list,
 
Does anyone know if there are any gotchas when trying to save a shared
object from a flash application running off the cd-rom?
 
I have developed a large e-learning application that runs off the cd-rom and
uses a shared object to automatically store all the player info and state.
It's already been done and dusted, or so I thought... And I tested the SO
saving over and over, both from the hard drive and off the cd-rom. The
client has sent this cd-rom to a number of reviewers, and one of them has
reported that the player's data isn't being saved. When they leave the game
and go back to select a player, they don't have any saved players in the
select player section.
 
Nobody else has reported this problem, but these reviewers are not using
anything special. Their reported system stats are:  Windows XP SP2 w/all
current patches, 3 GHz Pentium 4, 1 GB RAM
 
The CD-Rom was developed using Flash MX2004, using a standard Flash
projector for the executable. 
 
Any ideas?
 
Karina
 
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[Flashcoders] Runtime error

2006-05-16 Thread Jonathan Berry

Hello all,
I googled this, but could not find anything that would be of help. I am
trying to fix this MP3 player that I put up here recently, but now I am
getting a runtime error: The application has requested the runtime to
terminate in an unusual way.
What in the world is this? If you need me to post the code, I will, but just
wondered if it was something that you may have heard of. Thanks in advance
for any tips/directions to help.

--
Jonathan Berry, M.A.
IT Consultant
619.306.1712(m)
[EMAIL PROTECTED]
www.mindarc.com

---

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message is not the intended recipient, you are hereby notified that any
dissemination, distribution or copying of this communication is strictly
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Re: [Flashcoders] Flash 8 Debugger Crashes

2006-05-16 Thread John Grden

gotta love gmail ;) here's the rest of the email...

while, it doesn't pause the player (only the flash debugger with the debug
player can do this btw), it DOES do everything else the flash debugger does
and a ton more.

You can look at any complex object at runtime, you can send that object to
Xray's trace ( _global.tt() ) and it will recursively trace out the entire
object.

Likewise, you can inspect any object in the property inspector AND change
it's properties at runtime.

If that wasn't enough, you can run actionscript using the execute/trace
window - actionscript not compiled with the swf, but that you write and run
using xray at runtime.

Since I can't pause the player and do debugging the way you've specified,
I've basically abandoned that way completely and found other ways (using
xray) that work prefectly well.  In fact, I've never felt at a loss not
being able to use break points - though, if I had that ability, I'm sure I'd
enjoy using them.  With xray's trace and runtime tools, I've never felt
handicapped at all.

I do wish they'd open up the ability to use breakpoints with external
debuggers.  I wish Xray could be the tool that met your needs the way YOUR
used to debugging.  Who knows, maybe they will with Flash 9 - we can only
hope ;)

JG

On 5/16/06, AJ Canepa [EMAIL PROTECTED] wrote:


Dan and John,

Thanks for your help.  I took a look at the Xray video tutorials.  It
seems like a great data inspection / manipulation tool, and I will
definitely use it on future projects.  Nice work John.

It doesn't have all of the functionality that I require from an
interactive debugger, though, so I can't really use it as a
substitute for the Flash debugger.  There is no way to set a
breakpoint or pause code execution, so there is really no way to use
it, for example, to debug issues during object model initialization;
examine the transaction data of a transient data set returned from a
web service; or trace the flow of control through a series of object
instances.  Most of the Flash I work with tends to have these
characteristics.

I have been working on a different set of classes within my same
project today, and was able to successfully use the Flash 8 debugger
without a crash.  That indicates to me that there is a specific bug
in the Flash 8 debugger that is triggered by specific code within my
project, because when I'm working in this other area of my code I see
reproducible crashes.  Now to figure out precisely what triggers this
bug.  I'll report here if I determine the cause.

Thanks again.

AJ Canepa
Runtime Logic
www.runtimelogic.com


On May 15, 2006, at 6:13 PM, John Grden wrote:

 when trying xray, be sure to check out the basic videos on how to
 use it.
 It's very simple, but the videos can really get you going very quickly

 http://labs.blitzagency.com/wp-content/xray/videos/tutorials/
 indexFlash.html

 if you have questions, don't hesitate to ask ;)

 JG

 On 5/15/06, Dan Efergan [EMAIL PROTECTED] wrote:

 I haven't had the debugger crashing, but it tends to hang on the evil
 beach ball (Mac) for what seems like infinity, if trying to do any
 kind of intensive repetitive tasks (decompiling large amounts of XML
 is always a killer).

 Probably not that useful, as the exact same thing happened in 2004 as
 well.  I usually tend to give up on the debugger for large projects
 and start using too many traces.

 You tried http://osflash.org/xray . Not much experience with it, but
 might be a different way of getting in there.

 Dan

 On 15 May 2006, at 23:09, AJ Canepa wrote:

  Has anyone experienced similar issues with debugger stability under
  Flash 8?

 Dan Efergan
 [EMAIL PROTECTED]



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Re: [Flashcoders] Runtime error

2006-05-16 Thread Asai
Nothing I've heard of, but that's not saying much.  Why don't you 
post the code?


At 09:10 AM 5/16/2006, you wrote:

Hello all,
I googled this, but could not find anything that would be of help. I am
trying to fix this MP3 player that I put up here recently, but now I am
getting a runtime error: The application has requested the runtime to
terminate in an unusual way.
What in the world is this? If you need me to post the code, I will, but just
wondered if it was something that you may have heard of. Thanks in advance
for any tips/directions to help.

--
Jonathan Berry, M.A.
IT Consultant
619.306.1712(m)
[EMAIL PROTECTED]
www.mindarc.com

---

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U.S.C. ?? 2510-2521 and is legally privileged.
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the use of the individual or entity named above. If the reader of this
message is not the intended recipient, you are hereby notified that any
dissemination, distribution or copying of this communication is strictly
prohibited.

---
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---asai 


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Re: [Flashcoders] Runtime error

2006-05-16 Thread Jonathan Berry

Thanks, Asai. We just tried to test in another copy of Flash and still got
that crash. Here's my code. Something may have changed that we can't see:

System.security.allowDomain(http://216.235.91.30;);
//System.security.allowDomain(http://www.live365.com/;);
var up:Boolean = false;
var reloadInt:Number;
function createLoaderText(output){
   _root.createEmptyMovieClip(loader_mc,1000);
   loader_mc.createTextField(p_txt,1100,60,6,160,20);
   loader_mc.p_txt.text = output;
   var loadingFmt:TextFormat = new TextFormat();
   loadingFmt.font = My Font;
   loadingFmt.color = 0xFF9900;
   loadingFmt.bold = true;
   loader_mc.p_txt.embedFonts = true;
   loader_mc.p_txt.setTextFormat(loadingFmt);
   loader_mc.onEnterFrame = function(){
   if(up == false){
   this.p_txt._alpha -= 5;
   if(this.p_txt._alpha = 0){
   up = true;
   }
   }else{
   this.p_txt._alpha += 5;
   if(this.p_txt._alpha = 100){
   up = false;
   }
   }
   }
}
var radio:Sound = new Sound();
var volume:Number = 50;
var marker:MovieClip = volume_mc.slider_mc;
var volTrackFactor = volume_mc.track_mc._width/100;
var stopped:Boolean = false;
var trackLoaded:Boolean;
vumeter_mc.stop();
function playRadio(){
   radio.stop();
   delete radio;
   if(!loader_mc){
   createLoaderText(loading);
   }
   mute_mc.gotoAndStop(1);
   volume_mc.slider_mc._x = volume_mc.track_mc._x +
volume_mc.track_mc._width/2 - 10;
   stopped = false;
   radio = new Sound();
   radio.setVolume(volume);
   radio.loadSound(http://216.235.91.30:80,true);//http://216.235.91.30:80
OR http://www.live365.com/play/signonsandiego/pro
   stop1_btn.enabled = true;
   stop1_btn._alpha = 100;
   play1_btn.enabled = false;
   play1_btn._alpha = 30;
   var lastPosition = 0;
   vumeter_mc.onEnterFrame = function(){
   if(radio.position  1  stopped==false  radio.position 
lastPosition){
   lastPosition = radio.position;
   clearInterval(reloadInt);
   loader_mc.removeMovieClip();
   vumeter_mc.play();
   }else{
   if(!loader_mc){
   createLoaderText(buffering);
   }
   vumeter_mc.gotoAndStop(1);
   }
   }
   reload();
}
function stopPlay(){
   delete vumeter_mc.onEnterFrame;
   clearInterval(reloadInt);
   loader_mc.removeMovieClip();
   mute_mc.gotoAndStop(1);
   vumeter_mc.gotoAndStop(1);
   stopped = true;
   radio.stop();
   play1_btn.enabled = true;
   play1_btn._alpha = 100;
   stop1_btn.enabled = false;
   stop1_btn._alpha = 30;
}
play1_btn.onRelease = playRadio;
stop1_btn.onRelease = stopPlay;
marker.onPress = function ():Void {
   this.startDrag(false, 0, this._y, volume_mc.track_mc._width-10,
this._y);
   this.onMouseMove = function():Void {
   mute_mc.gotoAndStop(1);
   volume = Math.floor(this._x/volTrackFactor);
   radio.setVolume(volume);
   updateAfterEvent();
   }
}
marker.onRollOver = function(){
   marker.gotoAndStop(2);
}
marker.onRollOut = function(){
   marker.gotoAndStop(1);
}
marker.onRelease = marker.onReleaseOutside = function():Void {
   this.stopDrag();
   delete this.onMouseMove;
}
var mute:Boolean = false;
mute_mc.onRollOver = function(){
   mute_mc.gotoAndStop(2);
}
mute_mc.onRollOut = function(){
   if(mute){
   mute_mc.gotoAndPlay(3);
   }else{
   mute_mc.gotoAndStop(1);
   }
}
mute_mc.onRelease = function(){
   if(mute==true){
   mute_mc.gotoAndStop(1);
   mute = false;
   marker._x = volume_mc.track_mc._x +
(volume_mc.track_mc._width/(100/volume));
   radio.setVolume(volume);
   }else{
   mute_mc.gotoAndPlay(3);
   mute = true;
   radio.setVolume(0);
   marker._x = volume_mc.track_mc._x;
   }
}
playRadio();
function reload(){
   reloadInt = setInterval(function(){if(radio.position  1){stopPlay();
playRadio();}},6000);
}
stop();

On 6/16/06, Asai [EMAIL PROTECTED] wrote:


Nothing I've heard of, but that's not saying much.  Why don't you
post the code?



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[Flashcoders] Multiple FLVPlayback problem

2006-05-16 Thread Jim Tann
Originally posted on OSFlash.org list, sorry to double post, sent to
wrong list.

Hi all,

I am working on several projects that have very large videos (1-2 hours)
that need to be delivered on CD-Rom  Intranet. After trying to use one
large video file I realized there is a large problem when seeking to any
point in the video in that It has to buffer itself up to the point you
wish to play  on these large videos that can take quite some time.

This led me to chop the video up into 2 min chunks  write a segmented
video player so they play as one video. This is working great on most
machines but on the occasional Windows 98 machine it is crashing when
initially grabbing the flv's. 

I think the problem is that when initializing the component it is trying
to load all the flv's at once. 

Does anyone have any insight into this? Is there another segmented video
player about?

Here is the class:

/***
* @author - James Tann
* 
* FILE  :: SegmentedFLVPlayback.as
* PACKAGE   :: com.codesortium.video.SegmentedFLVPlayback
* AUTHOR:: James Tann
* AUTHOR SITE   :: http://www.avtgroup.com
* CREATED   :: 10/04/2006
* DESCRIPTION   :: 
/
// ** AUTO-UI IMPORT STATEMENTS **
// ** END AUTO-UI IMPORT STATEMENTS **
import mx.video.FLVPlayback;
import mx.utils.Delegate;
import mx.events.EventDispatcher;

class com.codesortium.video.SegmentedFLVPlayback extends MovieClip {
// Constants:
public static var CLASS_REF :Function   =
com.codesortium.video.SegmentedFLVPlayback;
public static var LINKAGE_ID:String =
SegmentedFLVPlayback;
public static var SymbolLinked  :Boolean=
Object.registerClass(LINKAGE_ID, CLASS_REF);

// Public Properties:
public var addEventListener :Function;
public var removeEventListener  :Function;
public var autoPlay :Boolean
= false;
public var bufferTime   :Number
= 0.1;
public var playheadTime :Number
= 0;
public var playheadUpdateInterval   :Number = 250;
public var progressInterval :Number
= 250;
public var state:String
= ;
public var totalTime:Number
= 0;
public var stateResponsive  :Boolean
= false;
public var buffering:Boolean
= false;
// Private Properties:
private var dispatchEvent   :Function;
private var _arrFLVPlayback :Array;
private var _activeFlvPlayback  :FLVPlayback;
private var _totalLength:Number
= 0;
private var _position   :Number
= 0;
private var _volume :Number
= 100;
private var _arrCuePoints   :Array;
// UI Elements:

// ** AUTO-UI ELEMENTS **
private var mcBackground:MovieClip;
// ** END AUTO-UI ELEMENTS **

// Initialization:
private function SegmentedFLVPlayback() {
EventDispatcher.initialize(this);
_arrFLVPlayback = new Array();
_arrCuePoints   = new Array();
}
private function onLoad():Void { 
configUI(); 
}

// Public Methods:
public function toString() : String {
return com.codesortium.video.SegmentedFLVPlayback;
}

public function get width():Number{
return _width;
}

public function set width(intSet:Number):Void{
_width = intSet;
}

public function get height():Number{
return _height;
}

public function set height(intSet:Number):Void{
_height = intSet;
}

public function get length():Number{
return _totalLength;
}

public function get playing():Boolean{
return _activeFlvPlayback.playing;
}

public function get volume():Number{
return _volume;
}

public function set volume(intSet:Number):Void{
_volume = intSet;

for(var i:Number=0; i_arrFLVPlayback.length; i++){
FLVPlayback(_arrFLVPlayback[i]).volume =
_volume;
}
}

public function addFLV(strURI:String):Void{
var newFLVPlayback  :FLVPlayback;

newFLVPlayback =
FLVPlayback(this.attachMovie(FLVPlayback,FLVPlayback +
_arrFLVPlayback.length, this.getNextHighestDepth()));


[Flashcoders] Scrollpane Movement

2006-05-16 Thread Adrian Lynch
I'm knocking up a quick scrollpane(needs to be small filesize) and I'm
having a '20 minutes till home time moment'...

To work out the amount to move the content I have it as:

ratio = contentHeight - trackHeight;

theContent._y += pixelsMoved * ratio;

Where track is the slot the scroll bar moves up and down in and content is
the MC I'm putting in the scroll pane.

What haven't I thought of or what am I doing wrong.

Right now the content shoots off screen. I'm still debugging but I thought
I'd put this out there incase someone has the equation needed to hand.

Thanks.

Adrian Lynch

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RE: [Flashcoders] Scrollpane Movement

2006-05-16 Thread Jim Robson
Don't you want...

ratio = contentHeight/trackHeight

Or am I missing something too?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adrian Lynch
Sent: Tuesday, May 16, 2006 12:43 PM
To: Flashcoders
Subject: [Flashcoders] Scrollpane Movement

I'm knocking up a quick scrollpane(needs to be small filesize) and I'm
having a '20 minutes till home time moment'...

To work out the amount to move the content I have it as:

ratio = contentHeight - trackHeight;

theContent._y += pixelsMoved * ratio;

Where track is the slot the scroll bar moves up and down in and content is
the MC I'm putting in the scroll pane.

What haven't I thought of or what am I doing wrong.

Right now the content shoots off screen. I'm still debugging but I thought
I'd put this out there incase someone has the equation needed to hand.

Thanks.

Adrian Lynch

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Re: [Flashcoders] Runtime error

2006-05-16 Thread Asai

It seems the problem is that where you're using this code:

 radio.loadSound(http://216.235.91.30:80,true);

is what is crashing it.  You've got to be more specific about what it 
is you're wanting to load, like http://216.235.91.30:80/yourSound.mp3


Flash can't load an entire IP. ;-)

At 09:22 AM 5/16/2006, you wrote:

Thanks, Asai. We just tried to test in another copy of Flash and still got
that crash. Here's my code. Something may have changed that we can't see:

System.security.allowDomain(http://216.235.91.30;);
//System.security.allowDomain(http://www.live365.com/;);
var up:Boolean = false;
var reloadInt:Number;
function createLoaderText(output){
   _root.createEmptyMovieClip(loader_mc,1000);
   loader_mc.createTextField(p_txt,1100,60,6,160,20);
   loader_mc.p_txt.text = output;
   var loadingFmt:TextFormat = new TextFormat();
   loadingFmt.font = My Font;
   loadingFmt.color = 0xFF9900;
   loadingFmt.bold = true;
   loader_mc.p_txt.embedFonts = true;
   loader_mc.p_txt.setTextFormat(loadingFmt);
   loader_mc.onEnterFrame = function(){
   if(up == false){
   this.p_txt._alpha -= 5;
   if(this.p_txt._alpha = 0){
   up = true;
   }
   }else{
   this.p_txt._alpha += 5;
   if(this.p_txt._alpha = 100){
   up = false;
   }
   }
   }
}
var radio:Sound = new Sound();
var volume:Number = 50;
var marker:MovieClip = volume_mc.slider_mc;
var volTrackFactor = volume_mc.track_mc._width/100;
var stopped:Boolean = false;
var trackLoaded:Boolean;
vumeter_mc.stop();
function playRadio(){
   radio.stop();
   delete radio;
   if(!loader_mc){
   createLoaderText(loading);
   }
   mute_mc.gotoAndStop(1);
   volume_mc.slider_mc._x = volume_mc.track_mc._x +
volume_mc.track_mc._width/2 - 10;
   stopped = false;
   radio = new Sound();
   radio.setVolume(volume);
   radio.loadSound(http://216.235.91.30:80,true);//http://216.235.91.30:80
OR http://www.live365.com/play/signonsandiego/pro
   stop1_btn.enabled = true;
   stop1_btn._alpha = 100;
   play1_btn.enabled = false;
   play1_btn._alpha = 30;
   var lastPosition = 0;
   vumeter_mc.onEnterFrame = function(){
   if(radio.position  1  stopped==false  radio.position 
lastPosition){
   lastPosition = radio.position;
   clearInterval(reloadInt);
   loader_mc.removeMovieClip();
   vumeter_mc.play();
   }else{
   if(!loader_mc){
   createLoaderText(buffering);
   }
   vumeter_mc.gotoAndStop(1);
   }
   }
   reload();
}
function stopPlay(){
   delete vumeter_mc.onEnterFrame;
   clearInterval(reloadInt);
   loader_mc.removeMovieClip();
   mute_mc.gotoAndStop(1);
   vumeter_mc.gotoAndStop(1);
   stopped = true;
   radio.stop();
   play1_btn.enabled = true;
   play1_btn._alpha = 100;
   stop1_btn.enabled = false;
   stop1_btn._alpha = 30;
}
play1_btn.onRelease = playRadio;
stop1_btn.onRelease = stopPlay;
marker.onPress = function ():Void {
   this.startDrag(false, 0, this._y, volume_mc.track_mc._width-10,
this._y);
   this.onMouseMove = function():Void {
   mute_mc.gotoAndStop(1);
   volume = Math.floor(this._x/volTrackFactor);
   radio.setVolume(volume);
   updateAfterEvent();
   }
}
marker.onRollOver = function(){
   marker.gotoAndStop(2);
}
marker.onRollOut = function(){
   marker.gotoAndStop(1);
}
marker.onRelease = marker.onReleaseOutside = function():Void {
   this.stopDrag();
   delete this.onMouseMove;
}
var mute:Boolean = false;
mute_mc.onRollOver = function(){
   mute_mc.gotoAndStop(2);
}
mute_mc.onRollOut = function(){
   if(mute){
   mute_mc.gotoAndPlay(3);
   }else{
   mute_mc.gotoAndStop(1);
   }
}
mute_mc.onRelease = function(){
   if(mute==true){
   mute_mc.gotoAndStop(1);
   mute = false;
   marker._x = volume_mc.track_mc._x +
(volume_mc.track_mc._width/(100/volume));
   radio.setVolume(volume);
   }else{
   mute_mc.gotoAndPlay(3);
   mute = true;
   radio.setVolume(0);
   marker._x = volume_mc.track_mc._x;
   }
}
playRadio();
function reload(){
   reloadInt = setInterval(function(){if(radio.position  1){stopPlay();
playRadio();}},6000);
}
stop();

On 6/16/06, Asai [EMAIL PROTECTED] wrote:


Nothing I've heard of, but that's not saying much.  Why don't you
post the code?


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---asai 


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RE: [Flashcoders] Scrollpane Movement

2006-05-16 Thread Adrian Lynch
ratio = contentHeight - trackHeight;

should have been:

ratio = contentHeight / trackHeight;

Thanks for reading :O)

Adrian

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Adrian
Lynch
Sent: 16 May 2006 17:43
To: Flashcoders
Subject: [Flashcoders] Scrollpane Movement


I'm knocking up a quick scrollpane(needs to be small filesize) and I'm
having a '20 minutes till home time moment'...

To work out the amount to move the content I have it as:

ratio = contentHeight - trackHeight;

theContent._y += pixelsMoved * ratio;

Where track is the slot the scroll bar moves up and down in and content is
the MC I'm putting in the scroll pane.

What haven't I thought of or what am I doing wrong.

Right now the content shoots off screen. I'm still debugging but I thought
I'd put this out there incase someone has the equation needed to hand.

Thanks.

Adrian Lynch
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RE: [Flashcoders] Scrollpane Movement

2006-05-16 Thread Adrian Lynch
Nope, that was it, cheers.

Adrian

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Jim
Robson
Sent: 16 May 2006 17:48
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Scrollpane Movement


Don't you want...

ratio = contentHeight/trackHeight

Or am I missing something too?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adrian Lynch
Sent: Tuesday, May 16, 2006 12:43 PM
To: Flashcoders
Subject: [Flashcoders] Scrollpane Movement

I'm knocking up a quick scrollpane(needs to be small filesize) and I'm
having a '20 minutes till home time moment'...

To work out the amount to move the content I have it as:

ratio = contentHeight - trackHeight;

theContent._y += pixelsMoved * ratio;

Where track is the slot the scroll bar moves up and down in and content is
the MC I'm putting in the scroll pane.

What haven't I thought of or what am I doing wrong.

Right now the content shoots off screen. I'm still debugging but I thought
I'd put this out there incase someone has the equation needed to hand.

Thanks.

Adrian Lynch

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[Flashcoders] Enabling DateFields´s textField ?

2006-05-16 Thread André Goliath
Hia List,
 
I allready googled around and searched some forums but couldn´t find an
answer.
 
I´m looking for a way to allow the user to enter a date directly into the
textField instance of a DateField V2 UI Component without forcing him
to use the calendar that pops up as soon as you click on that field.
 
The idea behind that is that I want to make it more comfortable for the user
to enter dates that are far away from current date.
eg. a User wanted to enter a pre-UNIX era date and somewhere in the 1990's
he stopped clicking ;)
 
Thanks for any thoughts,
 
André
 
 
 
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Re: [Flashcoders] Runtime error

2006-05-16 Thread Jonathan Berry

We were told by Live365 that that is the best IP to use and that it resolves
to a single stream. The exported movie plays in Firefox, but the problem of
testing the movie in the IDE still happens and it doesn't play in all the
copies of IE we are running.  The commented out code you can see shows the
previous URL for use.

On 6/16/06, Asai [EMAIL PROTECTED] wrote:


It seems the problem is that where you're using this code:

  radio.loadSound(http://216.235.91.30:80,true);

is what is crashing it.  You've got to be more specific about what it
is you're wanting to load, like http://216.235.91.30:80/yourSound.mp3

Flash can't load an entire IP. ;-)

At 09:22 AM 5/16/2006, you wrote:
Thanks, Asai. We just tried to test in another copy of Flash and still
got
that crash. Here's my code. Something may have changed that we can't see:

System.security.allowDomain(http://216.235.91.30;);
//System.security.allowDomain(http://www.live365.com/;);
var up:Boolean = false;
var reloadInt:Number;
function createLoaderText(output){
_root.createEmptyMovieClip(loader_mc,1000);
loader_mc.createTextField(p_txt,1100,60,6,160,20);
loader_mc.p_txt.text = output;
var loadingFmt:TextFormat = new TextFormat();
loadingFmt.font = My Font;
loadingFmt.color = 0xFF9900;
loadingFmt.bold = true;
loader_mc.p_txt.embedFonts = true;
loader_mc.p_txt.setTextFormat(loadingFmt);
loader_mc.onEnterFrame = function(){
if(up == false){
this.p_txt._alpha -= 5;
if(this.p_txt._alpha = 0){
up = true;
}
}else{
this.p_txt._alpha += 5;
if(this.p_txt._alpha = 100){
up = false;
}
}
}
}
var radio:Sound = new Sound();
var volume:Number = 50;
var marker:MovieClip = volume_mc.slider_mc;
var volTrackFactor = volume_mc.track_mc._width/100;
var stopped:Boolean = false;
var trackLoaded:Boolean;
vumeter_mc.stop();
function playRadio(){
radio.stop();
delete radio;
if(!loader_mc){
createLoaderText(loading);
}
mute_mc.gotoAndStop(1);
volume_mc.slider_mc._x = volume_mc.track_mc._x +
volume_mc.track_mc._width/2 - 10;
stopped = false;
radio = new Sound();
radio.setVolume(volume);
radio.loadSound(http://216.235.91.30:80
,true);//http://216.235.91.30:80
OR http://www.live365.com/play/signonsandiego/pro
stop1_btn.enabled = true;
stop1_btn._alpha = 100;
play1_btn.enabled = false;
play1_btn._alpha = 30;
var lastPosition = 0;
vumeter_mc.onEnterFrame = function(){
if(radio.position  1  stopped==false  radio.position 
lastPosition){
lastPosition = radio.position;
clearInterval(reloadInt);
loader_mc.removeMovieClip();
vumeter_mc.play();
}else{
if(!loader_mc){
createLoaderText(buffering);
}
vumeter_mc.gotoAndStop(1);
}
}
reload();
}
function stopPlay(){
delete vumeter_mc.onEnterFrame;
clearInterval(reloadInt);
loader_mc.removeMovieClip();
mute_mc.gotoAndStop(1);
vumeter_mc.gotoAndStop(1);
stopped = true;
radio.stop();
play1_btn.enabled = true;
play1_btn._alpha = 100;
stop1_btn.enabled = false;
stop1_btn._alpha = 30;
}
play1_btn.onRelease = playRadio;
stop1_btn.onRelease = stopPlay;
marker.onPress = function ():Void {
this.startDrag(false, 0, this._y, volume_mc.track_mc._width-10,
this._y);
this.onMouseMove = function():Void {
mute_mc.gotoAndStop(1);
volume = Math.floor(this._x/volTrackFactor);
radio.setVolume(volume);
updateAfterEvent();
}
}
marker.onRollOver = function(){
marker.gotoAndStop(2);
}
marker.onRollOut = function(){
marker.gotoAndStop(1);
}
marker.onRelease = marker.onReleaseOutside = function():Void {
this.stopDrag();
delete this.onMouseMove;
}
var mute:Boolean = false;
mute_mc.onRollOver = function(){
mute_mc.gotoAndStop(2);
}
mute_mc.onRollOut = function(){
if(mute){
mute_mc.gotoAndPlay(3);
}else{
mute_mc.gotoAndStop(1);
}
}
mute_mc.onRelease = function(){
if(mute==true){
mute_mc.gotoAndStop(1);
mute = false;
marker._x = volume_mc.track_mc._x +
(volume_mc.track_mc._width/(100/volume));
radio.setVolume(volume);
}else{
mute_mc.gotoAndPlay(3);
mute = true;
radio.setVolume(0);
marker._x = volume_mc.track_mc._x;
}
}
playRadio();
function reload(){
reloadInt = setInterval(function(){if(radio.position  1){stopPlay();
playRadio();}},6000);
}
stop();

On 6/16/06, Asai [EMAIL PROTECTED] wrote:

Nothing I've heard of, but that's not saying much.  Why don't you
post the code?

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Re: [Flashcoders] Runtime error

2006-05-16 Thread Asai
Right, I don't know if this is the best advice by any means, but when 
a situation like that happens in the IDE and if it doesn't run in 
certain copies of IE, you may want to reconsider using that 
particular IP.  It may be less of a headache in the short term and in 
the long run. I tested it and, yeah, it just crashed Flash 
completely.  There may be other work arounds.  Again, I would advise 
finding a more specific URL for that stream if at all possible, but 
I'm no expert.


At 10:09 AM 5/16/2006, you wrote:

We were told by Live365 that that is the best IP to use and that it resolves
to a single stream. The exported movie plays in Firefox, but the problem of
testing the movie in the IDE still happens and it doesn't play in all the
copies of IE we are running.  The commented out code you can see shows the
previous URL for use.

On 6/16/06, Asai [EMAIL PROTECTED] wrote:


It seems the problem is that where you're using this code:

  radio.loadSound(http://216.235.91.30:80,true);

is what is crashing it.  You've got to be more specific about what it
is you're wanting to load, like http://216.235.91.30:80/yourSound.mp3

Flash can't load an entire IP. ;-)

At 09:22 AM 5/16/2006, you wrote:
Thanks, Asai. We just tried to test in another copy of Flash and still
got
that crash. Here's my code. Something may have changed that we can't see:

System.security.allowDomain(http://216.235.91.30;);
//System.security.allowDomain(http://www.live365.com/;);
var up:Boolean = false;
var reloadInt:Number;
function createLoaderText(output){
_root.createEmptyMovieClip(loader_mc,1000);
loader_mc.createTextField(p_txt,1100,60,6,160,20);
loader_mc.p_txt.text = output;
var loadingFmt:TextFormat = new TextFormat();
loadingFmt.font = My Font;
loadingFmt.color = 0xFF9900;
loadingFmt.bold = true;
loader_mc.p_txt.embedFonts = true;
loader_mc.p_txt.setTextFormat(loadingFmt);
loader_mc.onEnterFrame = function(){
if(up == false){
this.p_txt._alpha -= 5;
if(this.p_txt._alpha = 0){
up = true;
}
}else{
this.p_txt._alpha += 5;
if(this.p_txt._alpha = 100){
up = false;
}
}
}
}
var radio:Sound = new Sound();
var volume:Number = 50;
var marker:MovieClip = volume_mc.slider_mc;
var volTrackFactor = volume_mc.track_mc._width/100;
var stopped:Boolean = false;
var trackLoaded:Boolean;
vumeter_mc.stop();
function playRadio(){
radio.stop();
delete radio;
if(!loader_mc){
createLoaderText(loading);
}
mute_mc.gotoAndStop(1);
volume_mc.slider_mc._x = volume_mc.track_mc._x +
volume_mc.track_mc._width/2 - 10;
stopped = false;
radio = new Sound();
radio.setVolume(volume);
radio.loadSound(http://216.235.91.30:80
,true);//http://216.235.91.30:80
OR http://www.live365.com/play/signonsandiego/pro
stop1_btn.enabled = true;
stop1_btn._alpha = 100;
play1_btn.enabled = false;
play1_btn._alpha = 30;
var lastPosition = 0;
vumeter_mc.onEnterFrame = function(){
if(radio.position  1  stopped==false  radio.position 
lastPosition){
lastPosition = radio.position;
clearInterval(reloadInt);
loader_mc.removeMovieClip();
vumeter_mc.play();
}else{
if(!loader_mc){
createLoaderText(buffering);
}
vumeter_mc.gotoAndStop(1);
}
}
reload();
}
function stopPlay(){
delete vumeter_mc.onEnterFrame;
clearInterval(reloadInt);
loader_mc.removeMovieClip();
mute_mc.gotoAndStop(1);
vumeter_mc.gotoAndStop(1);
stopped = true;
radio.stop();
play1_btn.enabled = true;
play1_btn._alpha = 100;
stop1_btn.enabled = false;
stop1_btn._alpha = 30;
}
play1_btn.onRelease = playRadio;
stop1_btn.onRelease = stopPlay;
marker.onPress = function ():Void {
this.startDrag(false, 0, this._y, volume_mc.track_mc._width-10,
this._y);
this.onMouseMove = function():Void {
mute_mc.gotoAndStop(1);
volume = Math.floor(this._x/volTrackFactor);
radio.setVolume(volume);
updateAfterEvent();
}
}
marker.onRollOver = function(){
marker.gotoAndStop(2);
}
marker.onRollOut = function(){
marker.gotoAndStop(1);
}
marker.onRelease = marker.onReleaseOutside = function():Void {
this.stopDrag();
delete this.onMouseMove;
}
var mute:Boolean = false;
mute_mc.onRollOver = function(){
mute_mc.gotoAndStop(2);
}
mute_mc.onRollOut = function(){
if(mute){
mute_mc.gotoAndPlay(3);
}else{
mute_mc.gotoAndStop(1);
}
}
mute_mc.onRelease = function(){
if(mute==true){
mute_mc.gotoAndStop(1);
mute = false;
marker._x = volume_mc.track_mc._x +
(volume_mc.track_mc._width/(100/volume));
radio.setVolume(volume);
}else{
mute_mc.gotoAndPlay(3);
mute = true;
radio.setVolume(0);
marker._x = 

RE: [Flashcoders] Enabling DateFields´s textField ?

2006-05-16 Thread André Goliath
dooohhh, how was that about the forest and the trees?
Thanks for opening my eyes

 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jim Robson
Sent: Tuesday, May 16, 2006 7:15 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Enabling DateFields´s textField ?

You could just use a TextField with a DateChooser component. Place a
calendar icon next to the TextField: the look is similar to the DateField,
and you can code it to do whatever you need it to do.  

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of André
Goliath
Sent: Tuesday, May 16, 2006 12:59 PM
To: 'Flashcoders mailing list'
Subject: [Flashcoders] Enabling DateFields´s textField ?

Hia List,
 
I allready googled around and searched some forums but couldn´t find an
answer.
 
I´m looking for a way to allow the user to enter a date directly into the
textField instance of a DateField V2 UI Component without forcing him
to use the calendar that pops up as soon as you click on that field.
 
The idea behind that is that I want to make it more comfortable for the user
to enter dates that are far away from current date.
eg. a User wanted to enter a pre-UNIX era date and somewhere in the 1990's
he stopped clicking ;)
 
Thanks for any thoughts,
 
André
 
 
 
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Re: [Flashcoders] Shared object not saving off cd-rom?

2006-05-16 Thread Jim Armstrong

Karina Steffens wrote:

Hi list,
 
Does anyone know if there are any gotchas when trying to save a shared

object from a flash application running off the cd-rom?
 
The client has sent this cd-rom to a number of reviewers, and one of them has

reported that the player's data isn't being saved. When they leave the game
and go back to select a player, they don't have any saved players in the
select player section.
  
Kind of taking a stab in the dark here (and operating on far too little 
coffee today), but when I've run into problems like this in the past 
(with Zinc), the solution was to use localPath,



var mySO:SharedObject = SharedObject.getLocal(soName, /);

http://livedocs.macromedia.com/flash/8/main/2665.html


good luck!!

- jim

--
2112 FX :: Singularity
[Business Intelligence][Custom Programming]
Flash Math Blog :: www.2112fx.com/blog


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[Flashcoders] Q: Upload image and embed in video

2006-05-16 Thread bitstreams
Hi 
I'm trying to achieve a similar effect to what is done on the 'weddingCrasher' 
movie site

http://www.weddingcrashersmovie.com/crashthistrailer/


Can anyone point me in the right direction as to how to achieve this?

I assume some sort of server side scripting is required.

Additionally, what if I wanted to 'share' this customized video with 
otherswhat would be required?

Any help appreciated!
Jim Bachalo


[e] jbach at bitstream.ca
[c] 416.668.0034
[w] www.bitstream.ca

...all improvisation is life in search of a style.
 - Bruce Mau,'LifeStyle'
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[Flashcoders] Serial Port Communication

2006-05-16 Thread varfoo
Hello all,

I need to create a standalone exe and send commands to an external device 
through a serial port.  This is readily done w/MM Director and the SerialXtra, 
but is this doable w/Flash?

Thanks in Advance,
vf
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[Flashcoders] How to make a MAC - PC hybrid CD-ROM

2006-05-16 Thread Scott Brantley
Hey everyone,

I have built a CD-ROM deliverable PC (flash) application. The client now
wants to make it a hybrid application that will run on both PC and MAC.
Currently I'm using an AUTORUN.ini file to auto launch the app.exe. How
would I do this for the MAC projector (.hqx) file? Is there anything I
need to be aware of because of the differences MAC OS 9 and MAC OS 10+?

Thanks in advance

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RE: [Flashcoders] Serial Port Communication

2006-05-16 Thread Steven Sacks
Flash has no access to the OS.  You must use a 3rd party wrapper that allows
it, or Director, which does also. 

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf Of varfoo
 Sent: Tuesday, May 16, 2006 11:36 AM
 To: Flashcoders Mailing List
 Subject: [Flashcoders] Serial Port Communication
 
 Hello all,
 
 I need to create a standalone exe and send commands to an 
 external device through a serial port.  This is readily done 
 w/MM Director and the SerialXtra, but is this doable w/Flash?
 
 Thanks in Advance,
 vf
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RE: [Flashcoders] How to make a MAC - PC hybrid CD-ROM

2006-05-16 Thread Tom Lee
I haven't done this for a couple of years, but I used to use CDEverywhere
(www.cdeverywhere.com).  It has a really complete feature set for creating
hybrid discs, including autorun.

For more info, Google Mac PC hybrid cd.  That should give you scads of
programs and discussions on the subject.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott
Brantley
Sent: Tuesday, May 16, 2006 2:54 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] How to make a MAC - PC hybrid CD-ROM

Hey everyone,

I have built a CD-ROM deliverable PC (flash) application. The client now
wants to make it a hybrid application that will run on both PC and MAC.
Currently I'm using an AUTORUN.ini file to auto launch the app.exe. How
would I do this for the MAC projector (.hqx) file? Is there anything I
need to be aware of because of the differences MAC OS 9 and MAC OS 10+?

Thanks in advance

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RE: [Flashcoders] How to make a MAC - PC hybrid CD-ROM

2006-05-16 Thread Scott Brantley

Here is me answering my own question.



http://www.were-here.com/content/templates/articles.asp?articleid=140zo
neid=7





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott
Brantley
Sent: Tuesday, May 16, 2006 2:54 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] How to make a MAC - PC hybrid CD-ROM

Hey everyone,

I have built a CD-ROM deliverable PC (flash) application. The client now
wants to make it a hybrid application that will run on both PC and MAC.
Currently I'm using an AUTORUN.ini file to auto launch the app.exe. How
would I do this for the MAC projector (.hqx) file? Is there anything I
need to be aware of because of the differences MAC OS 9 and MAC OS 10+?

Thanks in advance

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RE: [Flashcoders] Serial Port Communication

2006-05-16 Thread Steven Sacks
By the way, if you don't want to embed the Flash in Director, you can launch
an invisible Director movie which would launch your Flash executable and
then have an embedded SWF in Director communicating with the Flash
executable via LocalConnection.  Just one idea.


  -Original Message-
  From: [EMAIL PROTECTED] 
  [mailto:[EMAIL PROTECTED] On 
 Behalf Of varfoo
  Sent: Tuesday, May 16, 2006 11:36 AM
  To: Flashcoders Mailing List
  Subject: [Flashcoders] Serial Port Communication
  
  Hello all,
  
  I need to create a standalone exe and send commands to an 
  external device through a serial port.  This is readily done 
  w/MM Director and the SerialXtra, but is this doable w/Flash?
  
  Thanks in Advance,
  vf

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Re: [Flashcoders] LF: Flash representation of Board of Directors network

2006-05-16 Thread Bill Brown

Thank-you very much for the link.
It's a beautiful project.

Cheers,
BB

On 5/15/06, Ettwein, Josh [EMAIL PROTECTED] wrote:


http://www.theyrule.net/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bill
Brown
Sent: Monday, May 15, 2006 1:51 PM
To: Flashcoders mailing list
Subject: [Flashcoders] LF: Flash representation of Board of Directors
network

Does anyone remember the URL for a flash project that showed the
connection of the CEOs and board of directors for the major companies of
the world?
It allowed you to see how many companies each person was on the board of
directors for. You could also expand company nodes to see all the board
of directors.

Thanks,
BB
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RE: [Flashcoders] How to make a MAC - PC hybrid CD-ROM

2006-05-16 Thread jim
I use a program called macImage to make hybrid cd/dvd's on the PC. As for
autorunning on a mac im not sure.

Jim

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott
Brantley
Sent: 16 May 2006 19:54
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] How to make a MAC - PC hybrid CD-ROM

Hey everyone,

I have built a CD-ROM deliverable PC (flash) application. The client now
wants to make it a hybrid application that will run on both PC and MAC.
Currently I'm using an AUTORUN.ini file to auto launch the app.exe. How
would I do this for the MAC projector (.hqx) file? Is there anything I
need to be aware of because of the differences MAC OS 9 and MAC OS 10+?

Thanks in advance

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[Flashcoders] Exporting dynamically generated vector drawings

2006-05-16 Thread Bill Brown

Can anyone recommend a method of exporting dynamically generated drawings
(using the Drawing API) from Flash to a high-quality printable format?
I'm trying to create a .pdf or .ai file of actionscript generative art so
that I can send it to the printers for poster-size prints.

I saw Joshua Davis talk at Flash Forward about a technique for doing this,
but I forget what it was - can anyone help?

Thanks,
BB
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Re: [Flashcoders] Exporting dynamically generated vector drawings

2006-05-16 Thread Eugen Pflüger
see this post:
(by the way thanks g.)


blazePDF will do this -- and has been used to do similar Flash vector
graphics to PDF art apps (in fact, one app just won an award).

www.blazepdf.com is the site, and the free version should be more than
enough to get you going.

hth :-)
g.

On 5/15/06, eugen pflüger [EMAIL PROTECTED] wrote:

 hello,

 i am just wondering if anybody knowsis there a way to print
 vectorshapes into a pdf document?

 i know on mac there was this trick to fire the print function to an
 virtual laser printer that saved a postscript file. then you could
 open that document in illustrator.
 i wonder if now or in as 3.0 (and/or flex) there is a good solution
 to get vectors.
 does anybody know?

 just saw this on flickr. its done with processing. would be great if
 this would work in flash.
 http://www.flickr.com/photos/watz/146861875/in/photostream/

 tia
 eugen



-- 
weblog: broadcast.artificialcolors.com
blazePDF: www.blazepdf.com
band: www.cutratebox.com



 --- Ursprüngliche Nachricht ---
 Von: Bill Brown [EMAIL PROTECTED]
 An: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
 Betreff: [Flashcoders] Exporting dynamically generated vector drawings
 Datum: Tue, 16 May 2006 13:26:31 -0700
 
 Can anyone recommend a method of exporting dynamically generated drawings
 (using the Drawing API) from Flash to a high-quality printable format?
 I'm trying to create a .pdf or .ai file of actionscript generative art so
 that I can send it to the printers for poster-size prints.
 
 I saw Joshua Davis talk at Flash Forward about a technique for doing this,
 but I forget what it was - can anyone help?
 
 Thanks,
 BB
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Feel free mit GMX DSL! http://www.gmx.net/de/go/dsl
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Re: [Flashcoders] How to make a MAC - PC hybrid CD-ROM

2006-05-16 Thread Michael Bedar

OSX has no autorun capability...




On May 16, 2006, at 3:33 PM, Scott Brantley wrote:



Here is me answering my own question.



http://www.were-here.com/content/templates/articles.asp? 
articleid=140zo

neid=7





-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott
Brantley
Sent: Tuesday, May 16, 2006 2:54 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] How to make a MAC - PC hybrid CD-ROM

Hey everyone,

I have built a CD-ROM deliverable PC (flash) application. The  
client now
wants to make it a hybrid application that will run on both PC and  
MAC.
Currently I'm using an AUTORUN.ini file to auto launch the app.exe.  
How

would I do this for the MAC projector (.hqx) file? Is there anything I
need to be aware of because of the differences MAC OS 9 and MAC OS  
10+?


Thanks in advance

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Re: [Bulk] RE: [Flashcoders] Serial Port Communication

2006-05-16 Thread varfoo

Thank Steven,

Good idea.  I'm currently using Northcode to wrap my Flash.exe.  I could 
launch the Director.exe from Northcode and communicate via local connection 
that way.


Thanks again,
vf

- Original Message - 
From: Steven Sacks [EMAIL PROTECTED]

To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
Sent: Tuesday, May 16, 2006 12:34 PM
Subject: [Bulk] RE: [Flashcoders] Serial Port Communication


By the way, if you don't want to embed the Flash in Director, you can 
launch

an invisible Director movie which would launch your Flash executable and
then have an embedded SWF in Director communicating with the Flash
executable via LocalConnection.  Just one idea.



 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On
Behalf Of varfoo
 Sent: Tuesday, May 16, 2006 11:36 AM
 To: Flashcoders Mailing List
 Subject: [Flashcoders] Serial Port Communication

 Hello all,

 I need to create a standalone exe and send commands to an
 external device through a serial port.  This is readily done
 w/MM Director and the SerialXtra, but is this doable w/Flash?

 Thanks in Advance,
 vf


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Re: [Flashcoders] Serial Port Communication

2006-05-16 Thread dk

On 5/16/06, varfoo [EMAIL PROTECTED] wrote:

I need to create a standalone exe and send commands to an external
device through a serial port.  This is readily done w/MM Director and the
SerialXtra, but is this doable w/Flash?


Another possible option is something along the lines of serial server,
http://itp.nyu.edu/~dbo3/SerialServer/SerialServer.html. From the
website, SerialServer relays bytes back and forth from an internet
socket connection to a hardware serial port.  I've used this to get a
flash app talking to picaxe microcontrollers.  It takes some tweaking
of the command-line parameters, but once you get it right, just save a
batch file with the settings you need.

-dk
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[Flashcoders] fp9 ExternalInterface bug?

2006-05-16 Thread eric dolecki

Its been called to my attention at work that sometimes my embedded SWF is
making calls out to Python (using ExternalInterface) where the XML document
only contains:

NaN/invoke

And thats it. Could this perhaps be a known bug in the player itself? The
syntax itself isn't valid.
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Re: [Flashcoders] fp9 ExternalInterface bug?

2006-05-16 Thread Geoff Stearns

maybe it's not serializing a value properly?

there are a few known issues with it in fp8, mainly newline elements...

more info here:
http://codinginparadise.org/weblog/2006/02/how-to-speed-up-flash-8s.html


On May 16, 2006, at 6:21 PM, eric dolecki wrote:

Its been called to my attention at work that sometimes my embedded  
SWF is
making calls out to Python (using ExternalInterface) where the XML  
document

only contains:

NaN/invoke

And thats it. Could this perhaps be a known bug in the player  
itself? The

syntax itself isn't valid.
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Re: [Flashcoders] HashMap?

2006-05-16 Thread Bernard Poulin

Funny, I was actually thinking of an implementation which would use a
Java-style String objects. In java, all string objects have an int hash
data member (computed the first time it is needed).

In that scenario, only a portion of the hash value is used to make the hash
lookup. The complete hash stays around since it is part of the String object
and so can still be used to quickly distinguish strings.  Also when
rehashing you do not need to really compute new hashes - you just need
to re-distribute them based on more bits of the complete hash. And yes, this
is still heavier than re-balancing a tree.

regards,
B.



Binary searches may involves a lot more string comparison. In a binary
 search comparing the string hash value is of no use to know if the
 value
 is greater or lower (to decide for the next search direction). In
 hashmaps, the lookup in the chain after the hash jump can, most of the
 time, skip a string entry without even looking at the characters by
 comparing the 32bit integer hashes.
String hashes are only useful for looking up a specific value. It is
unlikely that the hashes are even stored since once you store the
key/value you no longer have any need for the hash since the position in
the main table is known and you can follow the links in the overflow
back to the main table(usually).

If you are hashed into the overflow, you have to examine each key since
the hashes are identical for everyone in the list (otherwise they would
not be in the list - they would be in another list of collided hashes).


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Re: [Flashcoders] Multiple FLVPlayback problem

2006-05-16 Thread aaron smith
one other thing, you might want to split up your video even more.. like 
6 - 10 clips. that way they're way smaller files.. seeking and loading 
wouldn't be a problem then.



aaron smith wrote:
I'm also working on a project that requires multiple flv's also. What 
I did was create a very basic multiple flv player. then with that you 
listen to whatever events you want to tap into. say for some video 
controls and what not. I will share it with you later tonight. I need 
to refactor it a bit and add a little more functionality..  but it 
works great!


I need to build in seeking capabilities and cuepoint capabilities.. 
other than that. it all works great. I am using with 2 - 5 MB files. 
of about 2 or 3 files.. so total up those files and generally its 
about 10 - 15 megs..


as far as preloading the flvs. what you need to do is start playing 
the first one. then when you get a metadata event for that one. start 
playing the second one, once you get metadeta for that one. add it to 
total time and pause it.. it will still continue to download the flv 
though... so basically you need to wait till one has metadeta.. then 
start the next one. or you could come up with some other way of doing 
this. but thats how I had to do it without killing the player because 
of all the video loading.  this way works great locally. over the net 
it also works great but my files are considerablly smaller.


like I said. i'll share this with you later tonight.. I also am 
planning on releasing it for public use. I just need to get it ready 
for release.


smith




Jim Tann wrote:

Originally posted on OSFlash.org list, sorry to double post, sent to
wrong list.

Hi all,

I am working on several projects that have very large videos (1-2 hours)
that need to be delivered on CD-Rom  Intranet. After trying to use one
large video file I realized there is a large problem when seeking to any
point in the video in that It has to buffer itself up to the point you
wish to play  on these large videos that can take quite some time.

This led me to chop the video up into 2 min chunks  write a segmented
video player so they play as one video. This is working great on most
machines but on the occasional Windows 98 machine it is crashing when
initially grabbing the flv's.
I think the problem is that when initializing the component it is trying
to load all the flv's at once.
Does anyone have any insight into this? Is there another segmented video
player about?

Here is the class:

/***
* @author - James Tann
* * FILE:: SegmentedFLVPlayback.as
* PACKAGE:: com.codesortium.video.SegmentedFLVPlayback
* AUTHOR:: James Tann
* AUTHOR SITE:: http://www.avtgroup.com
* CREATED:: 10/04/2006
* DESCRIPTION:: /
// ** AUTO-UI IMPORT STATEMENTS **
// ** END AUTO-UI IMPORT STATEMENTS **
import mx.video.FLVPlayback;
import mx.utils.Delegate;
import mx.events.EventDispatcher;

class com.codesortium.video.SegmentedFLVPlayback extends MovieClip {
// Constants:
public static var CLASS_REF:Function=
com.codesortium.video.SegmentedFLVPlayback;
public static var LINKAGE_ID:String=
SegmentedFLVPlayback;
public static var SymbolLinked:Boolean=
Object.registerClass(LINKAGE_ID, CLASS_REF);

// Public Properties:

public var addEventListener:Function;
public var removeEventListener:Function;
public var autoPlay:Boolean
= false;
public var bufferTime:Number
= 0.1;
public var playheadTime:Number
= 0;
public var playheadUpdateInterval:Number= 250;
public var progressInterval:Number
= 250;
public var state:String
= ;
public var totalTime:Number
= 0;
public var stateResponsive:Boolean
= false;
public var buffering:Boolean
= false;
// Private Properties:
private var dispatchEvent:Function;
private var _arrFLVPlayback:Array;
private var _activeFlvPlayback:FLVPlayback;
private var _totalLength:Number
= 0;
private var _position:Number
= 0;
private var _volume:Number
= 100;
private var _arrCuePoints:Array;
// UI Elements:

// ** AUTO-UI ELEMENTS **
private var mcBackground:MovieClip;
// ** END AUTO-UI ELEMENTS **

// Initialization:
private function SegmentedFLVPlayback() {
EventDispatcher.initialize(this);
_arrFLVPlayback= new Array();
_arrCuePoints= new Array();
}
private function onLoad():Void { configUI(); }

// Public Methods:
public function toString() : String {
return com.codesortium.video.SegmentedFLVPlayback;
}

public function get width():Number{

return _width;
}

public function set