Re: [Flashcoders] AS2 and watch ...

2006-07-06 Thread Julien Vignali
Well, I use it sometimes as an update broadcast mecanism. Let's say I 
have some value objects floating around, and when I change a property on 
any of these, I use the watch to broadcast an event if for example the 
value has changed (by testing the newValue and the oldValue).
It can be sometimes useful for some little and simple tasks that don't 
rely on a heavy process, like applying watches on global vars.


Of course, you can do all of this without using the watch function, it's 
just a matter of design, choice and code comfort :)


Julien

Stephen Ford a écrit :

How often do you use 'watch' in your applications?.
 
It seems pretty powerful to me, and I've only just discovered it.
 
Any thoughts on this.
 
Cheers,

Stephen.___
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[Flashcoders] Custom Components getting squashed?

2006-07-06 Thread Haikal Saadh

Hi folks.

I apologise in advance if this is a FAQ, but looking at the FlashCoders 
Wiki and the mailing list archives yielded no satisfactory answers, so 
I'll take a stab.


I have made a custom component, based to the 'Dial' example from the MM 
Docs, and the problem is, when I test the movie, the components appear 
to be squashed.


Screenshot: http://haikal.freeshell.org/stuff/sqashed_components.png

If you look at the stage, and the library, you'll see that the component 
has the correct dimensions, but when I test the movie, it's not only 
smaller, but skinnier as well.


Aside from that, the component works just fine.

Thanks in Advance.
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Re: [Flashcoders] AS2 and watch ...

2006-07-06 Thread eka

Hello :)

You can use watch with a MovieClip if you want create components with an
event when you use the enabled property for example :)

import mx.utils.Delegate ;

class MyButton extends MovieClip {

   // o Constructor

   public function MyButton() {
  this.watch(enabled, Delegate.create(this, _changeEnabled) ;
   }

   // -o Init Broadcaster

   static public var INIT = AsBroadcaster.initialize(MyButton.prototype)
;

   // -o Public Methods

   public function up():Void {
 this.gotoAndStop(up) ; // first frame in your component
 this._alpha = 100 ;
   }

   public function disabled():Void {
 this.gotoAndStop(disabled) ; // the skin when you button is
disabled
 this._alpha = 60 ;
   }

   // o Private Methods

   private methods _changeEnabled( id , oldValue, newValue) {
 trace(id :  + id + , change  + oldValue +  to  +
newValue) ;
 if (newValue) {
   up() ;
 } else {
   disabled() ;
 }
 return newValue ;
   }

   private function onPress():Void {
  broadcastMessage(onClick, this) ;
   }


}

In flash you create a MovieClip symbole with AS2 class MyButton !

Try this :

myButton.addListener(this) ;
this.onClick = function ( who:MovieClip ) {
 trace(Click :  + who) ;
}

Key.addListener(this) ;
onKeyDown = function () {
   myButton.enabled = ! myButton.enabled ; // press key to test please :)
}


EKA+ :)

2006/7/6, Julien Vignali [EMAIL PROTECTED]:


Well, I use it sometimes as an update broadcast mecanism. Let's say I
have some value objects floating around, and when I change a property on
any of these, I use the watch to broadcast an event if for example the
value has changed (by testing the newValue and the oldValue).
It can be sometimes useful for some little and simple tasks that don't
rely on a heavy process, like applying watches on global vars.

Of course, you can do all of this without using the watch function, it's
just a matter of design, choice and code comfort :)

Julien

Stephen Ford a écrit :
 How often do you use 'watch' in your applications?.

 It seems pretty powerful to me, and I've only just discovered it.

 Any thoughts on this.

 Cheers,
 Stephen.___
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Re: [Flashcoders] [AS3] Compiling just from AS3 code, no mxml files

2006-07-06 Thread Zárate

Hi again,

I was asking for a little bit more info on:

you would have to manually bootstrap a lot of the application
initialization code that Flex handles (something which would be rather
complex)

Are you talking about initializing something to allow Events to work
or stuff like that?

Thanks again for you time.

Juan

On 7/5/06, Mike Chambers [EMAIL PROTECTED] wrote:

If you want to create a SWF that doesnt use the Flex Framework:

--HelloWorld.as--
package
{
import flash.display.Sprite;

public class HelloWorld extends Sprite;
{
public funciton HelloWorld()
{
trace(Hello World);
}
}
}

Then compile like so:

mxmlc HelloWorld.as

That will compile a SWF.

If you want to use the Flex Framework, then you :

a. have to use the technique I describe below
b. have to take the size hit that using the framework entails


Hope that helps...

mike chambers

[EMAIL PROTECTED]

On Jul 5, 2006, at 2:30 PM, Zárate wrote:

 Hi again,

 Thanks Mike for the info but could you explain it a little bit more or
 point us to some place describing the process? I´m fairly sure I won´t
 be the only one trying to create swfs without the Flex Framework.

 I haven´t done the test yet (I will, sure) but, which is the less size
 possible of a Flex application? I still have to take care about weight
 size in some projects.

 I know the Flex Framework is a boost for some applications (and free!)
 but maybe it´s still too heavy for ultra-light projects.

 Thanks,

 On 7/5/06, Mike Chambers [EMAIL PROTECTED] wrote:
  There is not support for using the Flex Framework in an AS only
  project. While it is theoretically possible, you would have to
  manually bootstrap a lot of the application initialization code that
  Flex handles (something which would be rather complex).
 
  If you want to play with the framework, but don't want to layout
 your
  app with mxml, then the easier way is to create a simple mxml file
  that contains an application tag, and a script tag that then points
  to your code.
 
  This way, the application tag will take care of all of the
  initialization, and you can then leverage the framework via
  ActionScript.
 
  If you just want to use ActionScript and no framework, then mxmlc
  will also compile an .as file.
 
  Hope that helps...
 
  mike chambers
 
  [EMAIL PROTECTED]
 
  On Jul 5, 2006, at 11:58 AM, Zárate wrote:
 
   Hi all,
  
   I want to start playing with AS3 so I´ve downloaded the Flex 2 SDK
   from Adobe Labs. I don't want to use Flex Builder, I'm
 interested in
   the free compiler.
  
   I want to keep living without the Flex Framework but seems that
 the
   mxmlc compiler *needs* an mxml file (which, by the way, make
 sense):
  
   The basic syntax of the mxmlc utility is as follows:
  
   mxmlc [options] -file-specs target_file|dir [...]
  
   The file-specs options is the default option, and it is
 required to
   have a value. It refers to the target MXML file that mxmlc
 compiles
   into a SWF file.
  
   How do I create a SWF just from AS3 code without MXML files,
 aka Flex
   framework? Is this possible? Am I missing something important
 here?
  
   Cheers,
  
   Juan
  
   --
   Juan Delgado - Zárate
   http://www.zarate.tv
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 --
 Juan Delgado - Zárate
 http://www.zarate.tv
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[Flashcoders] Flash 9 AS3 Classpath

2006-07-06 Thread Yehia Shouman

Dear List members,
I have downloaded Flash 9 Public Alpha, and I can see I can write
actionscript 3 in that.

The thing is, Everybody knows that the autocompletion system of the flash
IDE sucks

If I want to use FlashDevelop or SE|PY actionscript IDEs, I will need to
point at the classpath for the actionscript 3 classes.

Does anyone know where that is ? I am running Windows 2003 (Should be like
XP and 2000).

Please help !
Regards,
Yehia
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Re: [Flashcoders] (no subject)

2006-07-06 Thread Adrian Park

I encountered this strange quirk recently as well. I found the most reliable
solution is to duplicate your project folder, open and recompile from that
folder, close and continue working from your original folder and everything
is fine (for a while)!

No amount of deleting ASO cache solves it (in fact, some say it compounds
the problem).

Here is an extensive outline of the problem which a) doesn't seem to provide
a solution (other than saying you can safely ignore the error) and b)
doesn't suggest how to prevent the problem arising.

http://ericlin2.tripod.com/as2/conflict.html

If anyone can shed any more light on how to prevent this quirk, I'd be
grateful.

HTH
A.

On 7/6/06, grimmwerks  [EMAIL PROTECTED] wrote:


Curious - can't figure out where there's a second example of the classes
floating around -- any suggestions?

**Error** C:\Documents and Settings\grimmwerks\Local Settings\Application
Data\Macromedia\Flash
8\en\Configuration\Classes\com\grimmwerks\bakery\NumericStepperCell.as:
Line
13: The name of this class, 'com.grimmwerks.bakery.NumericStepperCell',
conflicts with the name of another class that was loaded, '
com.grimmwerks.bakery.NumericStepperCell'.
 class com.grimmwerks.bakery.NumericStepperCell extends UIComponent {
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Re: [Flashcoders] Flash 9 Public Alpha - Blaze Preview

2006-07-06 Thread Peter Hall

I really hope I'm missing something...


Yes, you are missing the fact that this is just a technology preview.
You should expect things to work unexpectedly, and you should report
issues to Adobe, instead of ranting on a mailing list.

If you need a production-ready AS3 editor, use FlexBuilder2.

Peter


On 6/28/06, neo binedell [EMAIL PROTECTED] wrote:

Is it just me or is it rather pointless that
AS files containing AS3 classes opened in the
IDE default to AS2 compilation?
Now maybe I'm just a moron but CTRL-T and it it spews
out a long list of errors. Alt-enter and run it and
everything is fine. Do I have to publish the fla
everytime I want to check the AS3 for compile errors?

I really hope I'm missing something...

~neo

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Re: [Flashcoders] AS3 - Missing

2006-07-06 Thread Marcos Neves

On 7/5/06, Chris Velevitch [EMAIL PROTECTED] wrote:

On 7/5/06, Marcos Neves [EMAIL PROTECTED] wrote:
 I have a A world map where each country is a movieclip. And every one
 will have the same behavior. Before flash 9, what I did is assign a
 class called Country to each movie clip. This way, I can easy update
 the behavior of all at the same time.

Did you do this in AS2 or via the library linkage properties?

Library linkage



 With Flash 9, I can´t assign a class with the same name and can´t
 specify a base class to the Auto Generated extends.

I haven't used Flash 9 alpha so I don't know Auto Generated is. If you
specified the class name via library linkage properties and Flash 9
doesn't allow it, it sounds like a bug.

Yes, flash 9 doesn´t allow me assign the class Country to more than
one MovieClip.


 When ask for AutoGenerate, a check box would enable an different base
 class, and I would write on the textbox. So a movieClip called Brazil,
 would have a autoGenerated class called Brazil that extends the class
 Country, witch would be my base class.

Does the Brazil class redefine any methods of Country?

AutoGenerate works like this:
If you give a Brazil name to a movieClip and don´t assign a class to
it, Flash auto generate a class called Brazil wich you can do new
Brazil in your code to create that movieClip.



Chris
--
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Manager - Sydney Flash Platform Developers Group
www.flashdev.org.au
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RE: [Flashcoders] AS2 and watch ...

2006-07-06 Thread Bernard Visscher
Or a simple linedraw, I've used the watch once with the tween class.

var test_mc:MovieClip = this.createEmptyMovieClip(test_mc,1);
test_mc.lineWidth = 0;

var f:Function = function(prop, oldVal, newVal){
this.clear();
this.lineStyle(1,0x00);
this.moveTo(0,25);
this.lineTo(newVal,25);
return newVal;
}

test_mc.watch(lineWidth,f);

this.onEnterFrame = function(){
test_mc.lineWidth++;
}

Bernard

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens eka
 Verzonden: donderdag 6 juli 2006 9:40
 Aan: Flashcoders mailing list
 Onderwerp: Re: [Flashcoders] AS2 and watch ...
 
 Hello :)
 
 You can use watch with a MovieClip if you want create 
 components with an event when you use the enabled property 
 for example :)
 
 import mx.utils.Delegate ;
 
 class MyButton extends MovieClip {
 
 // o Constructor
 
 public function MyButton() {
this.watch(enabled, Delegate.create(this, 
 _changeEnabled) ;
 }
 
 // -o Init Broadcaster
 
 static public var INIT = 
 AsBroadcaster.initialize(MyButton.prototype)
 ;
 
 // -o Public Methods
 
 public function up():Void {
   this.gotoAndStop(up) ; // first frame in your 
 component
   this._alpha = 100 ;
 }
 
 public function disabled():Void {
   this.gotoAndStop(disabled) ; // the skin when 
 you button is disabled
   this._alpha = 60 ;
 }
 
 // o Private Methods
 
 private methods _changeEnabled( id , oldValue, newValue) {
   trace(id :  + id + , change  + oldValue +  to  +
 newValue) ;
   if (newValue) {
 up() ;
   } else {
 disabled() ;
   }
   return newValue ;
 }
 
 private function onPress():Void {
broadcastMessage(onClick, this) ;
 }
 
 
 }
 
 In flash you create a MovieClip symbole with AS2 class MyButton !
 
 Try this :
 
 myButton.addListener(this) ;
 this.onClick = function ( who:MovieClip ) {
   trace(Click :  + who) ;
 }
 
 Key.addListener(this) ;
 onKeyDown = function () {
 myButton.enabled = ! myButton.enabled ; // press key to 
 test please :) }
 
 
 EKA+ :)
 
 2006/7/6, Julien Vignali [EMAIL PROTECTED]:
 
  Well, I use it sometimes as an update broadcast mecanism. 
 Let's say I 
  have some value objects floating around, and when I change 
 a property 
  on any of these, I use the watch to broadcast an event if 
 for example 
  the value has changed (by testing the newValue and the oldValue).
  It can be sometimes useful for some little and simple tasks 
 that don't 
  rely on a heavy process, like applying watches on global vars.
 
  Of course, you can do all of this without using the watch function, 
  it's just a matter of design, choice and code comfort :)
 
  Julien
 
  Stephen Ford a écrit :
   How often do you use 'watch' in your applications?.
  
   It seems pretty powerful to me, and I've only just discovered it.
  
   Any thoughts on this.
  
   Cheers,
   Stephen.___
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Re: [Flashcoders] euro symbol fight

2006-07-06 Thread Ron Wheeler
Who controls my_flash_service.php. That is the spot where the escaping 
should be done.


Ron

Gabriel wrote:
Is a good idea, but I cannot do that because, most of the data I get, 
I retrieve it from the database directly trough the ORM (pear), so I 
can't touch the data.


the way it comes is:

DB-ORM-my_flash_service.php-AMFPHP gateway-myApp.swf

any idea?

thanks!
GaB

David Rorex wrote:

How about 'escaping' the text before you send to amfphp, and
'unescaping' the text after you recieve it back?

escaping = turning all non-standard characters into things like 
%12%34%56

unescaping = reverse of above process

-David R

On 7/4/06, Gabriel [EMAIL PROTECTED] wrote:

thanks Serge
yes, it has the symbol. And is not the embed problem...

thanks
GaB

Serge Jespers wrote:
 Does that font have the euro symbol?
 I think what you're describing could mean it doesn't have the font
 symbol...

 Serge



 thanks Bernard, but this is not the problem.

 I have a table in a database, where I write this text this will 
cost

 you 50€.

 when I retrieve this info from AMFPHP I receive the whole text 
except

 for € which cames as a square.

 thanks,
 GaB

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Re: [Flashcoders] AS2 and watch ...

2006-07-06 Thread Ian Thomas

I use 'watch' for exactly this purpose - drawing differences between
an enabled and disabled MovieClip by watching the 'enabled' property.

Cheers,
 Ian

On 7/6/06, eka [EMAIL PROTECTED] wrote:

Hello :)

You can use watch with a MovieClip if you want create components with an
event when you use the enabled property for example :)

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Re: [Flashcoders] euro symbol fight

2006-07-06 Thread Gabriel
I access it with AMFPHP, are you saying I have to modify every single 
object returned from AMF?



thanks

Ron Wheeler wrote:
Who controls my_flash_service.php. That is the spot where the 
escaping should be done.


Ron

Gabriel wrote:
Is a good idea, but I cannot do that because, most of the data I get, 
I retrieve it from the database directly trough the ORM (pear), so I 
can't touch the data.


the way it comes is:

DB-ORM-my_flash_service.php-AMFPHP gateway-myApp.swf

any idea?

thanks!
GaB

David Rorex wrote:

How about 'escaping' the text before you send to amfphp, and
'unescaping' the text after you recieve it back?

escaping = turning all non-standard characters into things like 
%12%34%56

unescaping = reverse of above process

-David R

On 7/4/06, Gabriel [EMAIL PROTECTED] wrote:

thanks Serge
yes, it has the symbol. And is not the embed problem...

thanks
GaB

Serge Jespers wrote:
 Does that font have the euro symbol?
 I think what you're describing could mean it doesn't have the font
 symbol...

 Serge



 thanks Bernard, but this is not the problem.

 I have a table in a database, where I write this text this will 
cost

 you 50€.

 when I retrieve this info from AMFPHP I receive the whole text 
except

 for € which cames as a square.

 thanks,
 GaB

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RE: [Flashcoders] BitmapData and security.allowDomain

2006-07-06 Thread INK .

Yes. This is what we done so far.
Fopen(get.image.php?url_to_image=image)
BTW.  xml and images is loading ok arcoss all domains.
I am talking about a cross-domain scripting. The loaded JPEG acts
exactly as SWF file. 
When I am loading SWF from a remote domain with
System.security.allowDomain(*) inside it
It creates a bitmap clone of what I see. All JPEG fails.
I am unable to access bitmapData of remotely loaded JPG image.
The reason why it happening described here
ActionScript classes  security (System.security)  allowDomain
(security.allowDomain method)  

Take a look at the table.
JPEG acts the same way. I think it should not. 




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Zeh
Fernando
Sent: Wednesday, July 05, 2006 4:20 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] BitmapData and security.allowDomain


 There is an issue with loading an extermal JPEGs form a remote server.

 It seems to be a bug. I am loading a JPG image to a movie clip and 
 cloning it using Bitmap.draw(input_mc).
 (SWF is hosted on domain A, JPG hosted on domain B.)
 In this case loaded JPEG behaves exactly as an SWF loaded from a
remore
 server %\ (cross-domain data loading)
 This means that it wount permit scripting it %|
 So I am getting only white screen instead of a bitmap representation
of
 a symbol beeing cloned using BitmapData.
 Since I can't add System.security.allowDomain(*); to a JPEG file
 The question is:
 - any ideas how to access BitmapData of a remotely downloaded domain
 (NOT the same as where SWF hosted )

Even with the cross domain policy xml file it won't work.

The only way (that I know) is creating a server-side script (say, a
simple 
script in PHP) on your server that reads the remote file and outputs it.

That way, instead of loading the JPEG file, you load the local PHP
script, 
but passing the remote JPEG as the parameter.

It will make your tunnel all image viewing through your server, but it 
works.


- Zeh 

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Re: [Flashcoders] euro symbol fight

2006-07-06 Thread Ron Wheeler

If you want it to work
It is probably easier to do every single one than just some.

Ron


Gabriel wrote:
I access it with AMFPHP, are you saying I have to modify every single 
object returned from AMF?



thanks

Ron Wheeler wrote:
Who controls my_flash_service.php. That is the spot where the 
escaping should be done.


Ron

Gabriel wrote:
Is a good idea, but I cannot do that because, most of the data I 
get, I retrieve it from the database directly trough the ORM (pear), 
so I can't touch the data.


the way it comes is:

DB-ORM-my_flash_service.php-AMFPHP gateway-myApp.swf

any idea?

thanks!
GaB

David Rorex wrote:

How about 'escaping' the text before you send to amfphp, and
'unescaping' the text after you recieve it back?

escaping = turning all non-standard characters into things like 
%12%34%56

unescaping = reverse of above process

-David R

On 7/4/06, Gabriel [EMAIL PROTECTED] wrote:

thanks Serge
yes, it has the symbol. And is not the embed problem...

thanks
GaB

Serge Jespers wrote:
 Does that font have the euro symbol?
 I think what you're describing could mean it doesn't have the font
 symbol...

 Serge



 thanks Bernard, but this is not the problem.

 I have a table in a database, where I write this text this 
will cost

 you 50€.

 when I retrieve this info from AMFPHP I receive the whole text 
except

 for € which cames as a square.

 thanks,
 GaB

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[Flashcoders] Flash 9 Public Alpha ...

2006-07-06 Thread Pete Hotchkiss
Whilst I realize this up date to the Flash 8 IDE in sonly an Alpha -
I'll be somewhat pissed if the final release delivers the same message I
just received.

'Adobe Flash 9 Public Alpha requires that your computer be running
Windows XP'

Are Adobe for real ? Some people in this world are running 2000 still

If this has been covered already then I'll crawl back under my stone :)

Pete


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Re: [Flashcoders] euro symbol fight

2006-07-06 Thread Greg Fuller

Maybe you could work with the AMFPHP developers and have the sollution
become part of the distribution.  It sounds like a problem others may
have, and the AMFPHP developers are very receptive to improvements.

--Greg

On 7/6/06, Ron Wheeler [EMAIL PROTECTED] wrote:

If you want it to work
It is probably easier to do every single one than just some.

Ron


Gabriel wrote:
 I access it with AMFPHP, are you saying I have to modify every single
 object returned from AMF?


 thanks

 Ron Wheeler wrote:
 Who controls my_flash_service.php. That is the spot where the
 escaping should be done.

 Ron

 Gabriel wrote:
 Is a good idea, but I cannot do that because, most of the data I
 get, I retrieve it from the database directly trough the ORM (pear),
 so I can't touch the data.

 the way it comes is:

 DB-ORM-my_flash_service.php-AMFPHP gateway-myApp.swf

 any idea?

 thanks!
 GaB

 David Rorex wrote:
 How about 'escaping' the text before you send to amfphp, and
 'unescaping' the text after you recieve it back?

 escaping = turning all non-standard characters into things like
 %12%34%56
 unescaping = reverse of above process

 -David R

 On 7/4/06, Gabriel [EMAIL PROTECTED] wrote:
 thanks Serge
 yes, it has the symbol. And is not the embed problem...

 thanks
 GaB

 Serge Jespers wrote:
  Does that font have the euro symbol?
  I think what you're describing could mean it doesn't have the font
  symbol...
 
  Serge
 
 
 
  thanks Bernard, but this is not the problem.
 
  I have a table in a database, where I write this text this
 will cost
  you 50€.
 
  when I retrieve this info from AMFPHP I receive the whole text
 except
  for € which cames as a square.
 
  thanks,
  GaB
 
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RE: [Flashcoders] Flash 9 Public Alpha - Blaze Preview

2006-07-06 Thread neo binedell
Hi peter, not a rant at all, and yes I am aware
that it's a tech preview. My question was rather
whether it did support it and I was doing something 
stupid, and I do believe I am allowed an opinion ;p

I do use flex builder however so no harm done.

~neo

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Peter Hall
Sent: 06 July 2006 01:45 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Flash 9 Public Alpha - Blaze Preview

 I really hope I'm missing something...

Yes, you are missing the fact that this is just a technology preview.
You should expect things to work unexpectedly, and you should report issues
to Adobe, instead of ranting on a mailing list.

If you need a production-ready AS3 editor, use FlexBuilder2.

Peter


On 6/28/06, neo binedell [EMAIL PROTECTED] wrote:
 Is it just me or is it rather pointless that AS files containing AS3 
 classes opened in the IDE default to AS2 compilation?
 Now maybe I'm just a moron but CTRL-T and it it spews out a long list 
 of errors. Alt-enter and run it and everything is fine. Do I have to 
 publish the fla everytime I want to check the AS3 for compile errors?

 I really hope I'm missing something...

 ~neo

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Re: [Flashcoders] Flash 9 Public Alpha ...

2006-07-06 Thread Nick Weekes
Given that MS no longer support 2000 themselves, why are you still using 
it?  Just curious...



Pete Hotchkiss wrote:

Whilst I realize this up date to the Flash 8 IDE in sonly an Alpha -
I'll be somewhat pissed if the final release delivers the same message I
just received.

'Adobe Flash 9 Public Alpha requires that your computer be running
Windows XP'

Are Adobe for real ? Some people in this world are running 2000 still

If this has been covered already then I'll crawl back under my stone :)

Pete


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RE: [Flashcoders] euro symbol fight

2006-07-06 Thread Bernard Visscher
Maybe you want to take a look at this thread: 
http://sourceforge.net/forum/message.php?msg_id=2147438 

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens Ron Wheeler
 Verzonden: donderdag 6 juli 2006 15:27
 Aan: Flashcoders mailing list
 Onderwerp: Re: [Flashcoders] euro symbol fight
 
 If you want it to work
 It is probably easier to do every single one than just some.
 
 Ron
 
 
 Gabriel wrote:
  I access it with AMFPHP, are you saying I have to modify 
 every single 
  object returned from AMF?
 
 
  thanks
 
  Ron Wheeler wrote:
  Who controls my_flash_service.php. That is the spot where the 
  escaping should be done.
 
  Ron
 
  Gabriel wrote:
  Is a good idea, but I cannot do that because, most of the data I 
  get, I retrieve it from the database directly trough the 
 ORM (pear), 
  so I can't touch the data.
 
  the way it comes is:
 
  DB-ORM-my_flash_service.php-AMFPHP gateway-myApp.swf
 
  any idea?
 
  thanks!
  GaB
 
  David Rorex wrote:
  How about 'escaping' the text before you send to amfphp, and 
  'unescaping' the text after you recieve it back?
 
  escaping = turning all non-standard characters into things like
  %12%34%56
  unescaping = reverse of above process
 
  -David R
 
  On 7/4/06, Gabriel [EMAIL PROTECTED] wrote:
  thanks Serge
  yes, it has the symbol. And is not the embed problem...
 
  thanks
  GaB
 
  Serge Jespers wrote:
   Does that font have the euro symbol?
   I think what you're describing could mean it doesn't have the 
   font symbol...
  
   Serge
  
  
  
   thanks Bernard, but this is not the problem.
  
   I have a table in a database, where I write this text this
  will cost
   you 50€.
  
   when I retrieve this info from AMFPHP I receive the 
 whole text
  except
   for € which cames as a square.
  
   thanks,
   GaB
  
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[Flashcoders] [OT] Art of stress-free productivity

2006-07-06 Thread Marcelo de Moraes Serpa

Hello List!

Have anyone around ever read (or is reading) any of David Allen´s books? I´m
currently reading The Art of stress free productivity and it is being
vital for my routine as I have a very strong tendency to procastinate
things... this book and it´s method is helping me to change many paradigms
that I´ve had for many years and that were really preventing me from getting
the things I wanted in life (achieving my objetives, finish projects, etc).

This article also helped change some old paradigms and think in a more
efficient manner: http://dirtsimple.org/2005/08/multiple-self.html

I also appreaciate logosophy´s way of seeing the world:
http://www.logosophy.net/

Just thought I´d share with the rest of you...

Have a good day!

- Marcelo.
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Re: [Flashcoders] Which remoting server?

2006-07-06 Thread David Rorex

On 7/5/06, ryanm [EMAIL PROTECTED] wrote:

I have a very simple need, and I'm trying to find the simplest way to
satisfy it. I have essentially a single remote shared object on a comm
server that is getting entirely too much traffic and I want to offload it to
some other kind of server (that doesn't have connection limits). It is
basically a client state object that keeps a very small amount of data
about each client that is connected to the app (mainly their connection
object and an id) so that data can be pushed to them. But it's expensive
doing this on Comm Server.

I basically just want to offload that one piece to some remoting server
that is fast and has no connection limits. It needs to run on Windows, it
would be nice if it could connect to my database servers, and it needs to be
lightweight and fast. I don't mind paying for it (the FDS2 price tag isn't a
problem), as long as it has good support. The servers I'm looking at now are
FDS2 and Oregano. I get resistance to the OSS direction, but can work around
it if the product is solid. My main concern about FDS is that it's way
overkill for what I need to do.

What server should I be looking at for this?

ryanm



You say remoting, but then you mention Flashcom server. Which do you
need exactly? They are quite different. One maintains a persistant
connection (using RTMP, or XMLSocket for the non-adobe ones), the
other is simply making HTTP request calls, to a server-side service.

If you need a persistant realtime connection, I can recommend moock's
Unity server. While it hasn't recieved any updates in quite some time,
it is pretty solid, and the unlimited connection version is quite
cheap (compared to flashcom for e.g.). It requires you to write
serverside code in Java, however you can make calls out to other
languages if you wish. Other servers I know of, but have not tested,
are ElectroServer and Oregeno.

If you need remoting type calls, which solution you use greatly
depends on what language you are writing your server code in. If you
are using php, then you would use AMFPHP. If you are using one of the
languages supported by official flash remoting, you could use that. I
think there are various free packages that support flash remoting on
Java, .NET, etc.

-David R
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Re: [Flashcoders] Flash 9 Public Alpha ...

2006-07-06 Thread Derek Vadneau
I realize this has the potential to get off-topic real fast, so can you 
send me a link off-list to info on MS not supporting 2000?

They will be stopping public support for 98, 98SE, ME, and XP SP1, but 
I've never seen anything about 2000.


Derek Vadneau

- Original Message - 
From: Nick Weekes [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Thursday, July 06, 2006 10:24 AM
Subject: Re: [Flashcoders] Flash 9 Public Alpha ...


Given that MS no longer support 2000 themselves, why are you still using
it?  Just curious...


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[Flashcoders] Telnet example of Flash 9 preview

2006-07-06 Thread Weyert de Boer
I am curious did the telnet example included with Flash 9 Preview work 
for you guys? I didn't got it working, I changed the instructions to the 
locla webserver running on port 80. Nothing only a blinking cursor.


I want to use it to make plugin for CodeSite to support messaging from 
outside a online flash website.


Yours,
Weyert de Boer
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[Flashcoders] NetConnection, Load Movie and AOL

2006-07-06 Thread Christian
Yes, three seemingly unrelated things, but I am running into a couple of 
issues and was curious about something.


In loading an external FLV using NetConnection (not from FLash Media 
Server), I was under the impression that is essentially just pulling the 
file via HTTP, not creating a proxy or anything like that.  Is this true 
or false?  The reason I ask, is because in what i am testing, loadMovie 
of a swf works fine, but loading the FLV fails.


So this leads me to the AOL part.  The NetConnection doesn't seem to 
work within the AOL environment because every byte has to go through, in 
and out, their servers.  So, for some reason, NC isn't working.  Has 
anyone here ever developed for AOL and run into this problem?  If so 
what was the work around?


I'm trying to avoid flipping over to delivering video via embedded into 
a swf.


ANy help is much appreciated.
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[Flashcoders] AS3 faster ??

2006-07-06 Thread Patrick Matte
Hi people, they say that AS3 is 10 times faster than AS2 but what does that
really means ? Does that mean that my movies will play faster even if I have
a few dozens movieclips with graphics flying all over the screen? Or does it
just mean that my .swf will be compiling 10 times faster?


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[Flashcoders] external api and RoR

2006-07-06 Thread Doug Tangren
Has anyone out there had experience using flash external api to  
communicate successfully with ruby on rails ajax api?  I know I can  
register js function and that ruby wraps some js but I am not sure as  
to whether or not I an integrate the two.


Doug Tangren
[EMAIL PROTECTED]



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Re: [Flashcoders] euro symbol fight

2006-07-06 Thread ryanm
I access it with AMFPHP, are you saying I have to modify every 
single object returned from AMF?



   Are you using UTF-8? And if not, why not?

ryanm
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Re: [Flashcoders] Flash 9 Public Alpha ...

2006-07-06 Thread Dave Mennenoh

If you find the speed of technology to be too fast for you, or you find

Moore's law inconvenient, perhaps you should get a job working for the
government or a bank (I think they're up to the Flash 6 player by now),
or choose a different career path, like plumbing, carpentry or anything
that doesn't involve computers.


I've often thought working in a toll booth would be a nice change. 





Dave -
Adobe Community Expert
www.blurredistinction.com
http://www.adobe.com/communities/experts/
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Re: [Flashcoders] Which remoting server?

2006-07-06 Thread ryanm

If you need a persistant realtime connection, I can recommend moock's
Unity server. While it hasn't recieved any updates in quite some time,
it is pretty solid, and the unlimited connection version is quite
cheap (compared to flashcom for e.g.). It requires you to write
serverside code in Java, however you can make calls out to other
languages if you wish. Other servers I know of, but have not tested,
are ElectroServer and Oregeno.

   I need a persistant connection (socket server), and I'm looking at 
Oregano right now. But I get resistance from my executives about using open 
source/free software because it has no support, and I can't show them 
examples of high-profile, data-heavy, enterprise apps that use it. They 
would rather pay $20k per cpu for FDS2 and have support from Adobe than get 
Oregano for free. Unless there is a compelling reason not to. I'm looking 
for a compelling reason to use something smaller and lighter than FDS2.


ryanm 


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[Flashcoders] Unable to Connect to FCS 1.5 via AS 3.0

2006-07-06 Thread John Giotta

I can't seem to connect to FCS 1.5; I continue to recieve
NetConnection.Connect.Failed messages.

package {
import flash.display.Sprite;
import flash.net.NetConnection;
import flash.events.NetStatusEvent;
public class NetConnectionExample extends Sprite {
private var conn:NetConnection = new NetConnection();
static private var SERVICE_URI:String =
rtmp://fcads.mgnetwork.com/mgeneral/flash/ads/;

public function NetConnectionExample() {
conn.addEventListener(NetStatusEvent.NET_STATUS, 
onNetStatus);
conn.connect(NetConnectionExample.SERVICE_URI, false);
}
private function onNetStatus (event:NetStatusEvent) : void {
trace(event.info.code);
}
}
}

Am I missing something?
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RE: [Flashcoders] AS3 faster ??

2006-07-06 Thread neo binedell
Of course it will be faster only if you port the code
over to AS3 (otherwise it will still use the old AS2/1 VM1).

I posted about the 3D engine I wrote and the speed increase 
I got when I converted it to AS3 a few days ago so you can
check that out as an example of just how much faster it is ;p

~neo

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Patrick
Matte
Sent: 06 July 2006 05:47 PM
To: Flashcoders mailing list
Subject: [Flashcoders] AS3 faster ??

Hi people, they say that AS3 is 10 times faster than AS2 but what does that
really means ? Does that mean that my movies will play faster even if I have
a few dozens movieclips with graphics flying all over the screen? Or does it
just mean that my .swf will be compiling 10 times faster?


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RE: [Flashcoders] 50 stars blinking... app gets too slow

2006-07-06 Thread neo binedell
Well even if you did not have access to it you
could just calc the color intensity yourself
and use a color transform or if you were lazy
just create a tween (converted to keyframes) 
going from white to black and set an overlay 
color.

~neo

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Count
Schemula
Sent: 04 July 2006 09:22 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] 50 stars blinking... app gets too slow

Also, FWIW, I think I've heard that brightness is a lot less processor
intensive than alpha.

Assuming that we have access to the brightness property.

On 7/4/06, Marcelo de Moraes Serpa [EMAIL PROTECTED] wrote:
 Very good example Bernard. Thank you :)

 Marcelo.

 On 7/3/06, Weyert de Boer [EMAIL PROTECTED] wrote:
 
  Works well if you ask me.
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Re: [Flashcoders] AS2 and watch ...

2006-07-06 Thread Hans Wichman

Hi,
i never used it, mostly because I wondered about performance stuff and found
it to be making my code a bit obscure (although once it has reached black,
it doesnt seem to go beyond). I don't mean to hijack this thread, but does
any of you know whether the watch thing has a high performance cost or not?

greetz
Hans


On 7/6/06, Ian Thomas [EMAIL PROTECTED] wrote:


I use 'watch' for exactly this purpose - drawing differences between
an enabled and disabled MovieClip by watching the 'enabled' property.

Cheers,
Ian

On 7/6/06, eka [EMAIL PROTECTED] wrote:
 Hello :)

 You can use watch with a MovieClip if you want create components with an
 event when you use the enabled property for example :)
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[Flashcoders] USB Video device driver virtual rtsp.

2006-07-06 Thread Wade Arnold
I am having some issues getting my RTSP stream into flash and still have the
ability to layer objects on top of the video. My thought was to write a
virtual camera driver that flash could connect. Possibly even mimic one of
the supported drivers. The have the application stream rtsp to be sent to
flash. Has anyone every worked on one of these drivers that they could point
out what was necessary for flash to pick up the device? If anyone is willing
to do consulting work on this application I am willing to pay. 

 

Supported Camera's

http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_16453

 

Thanks;

Wade Arnold

 

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Re: [Flashcoders] jigsaw puzzle piece algorithm

2006-07-06 Thread Hans Wichman

Hi,
i just wrote code to create puzzlepieces on the fly, and while I am not
allowed to give out code, I can tell you how I did it. It only answers the
'infamous jigsaw pattern' though, not the bitmap part.

-I drew one side using a simpledrawing app written in flash, like mousedown
is an anchor point and you click enough times to draw one side of the puzzle
piece. Pressing space gave me back the point data.
-To actually draw a fluid line through the points, I used the principe of
curveTo's with the averaged anchor points
-once you have the data to draw one side, you can scale, flip, rotate, move
it etc to create nubbins, cutouts, flatsides and on everyside, all the way
around until you have a solid puzzle piece, usable as a mask.
-you can even use the simpledrawing app to draw a few different sides, to
make it more interesting, so you have a sidetype 1 and a sidetype 2 for
example, or you could use the basic data you had from step one, and
autogenerate variations, by adding some random offset to each point.
-create the random puzzle comes down to matches the sidetypes, and inverting
the nubbins, cutouts..

Im sorry I can't help you out further, but I hope at least this part was
helpfull.

greetz
Hans





On 7/6/06, Adrian Lynch [EMAIL PROTECTED] wrote:


This was done a while back, but having it uniform doesn't work too well:

http://www.halestorm.co.uk/jigsaw/

The innie-outie bit's are done randomly and it looks ok, but I was hoping
to
find something that would  cut it more like a regular jigsaw.

Let us know if you find anything.

Adrian

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Peter
Hall
Sent: 06 July 2006 04:09
To: Flashcoders mailing list
Subject: Re: [Flashcoders] jigsaw puzzle piece algorithm


The optimal way is probably to use copyPixels() for each puzzle piece,
setting the alphaBitmapData argument to an image that contains just
the puzzle piece shape. That will effectively mask out the shape of
the piece, but will perform a lot better than using a vector mask, as
it will have modified the image, rather than apply the mask each time
the screen area gets redrawn.

Jigsaw puzzle pieces are likely quite small as vector graphics, so you
might want to keep them as vector assets and then create the
alphaBitmapData objects at runtime, as you need them.

If you really want to generate the shape pieces dynamically, you could
divide the image into rectangles (or randomly varying quadrilaterals,
to keep it interesting), then have a selection of nobbly bits you
could randomly choose to add or remove from each side of the pieces.
Having someone draw these by hand seems like less hassle though -
unless you need to create a lot of puzzles...

Peter


On 7/6/06, Guntur N. Sarwohadi [EMAIL PROTECTED] wrote:
 I'm working on a puzzle game in flash, much similar to jigsaw puzzles
you
 see in gameHouse or such casual game publisher. I'm having a hard time
 trying to cut an image to make it as puzzle pieces in AS2. Currently I'm
 doing it the hard way, cloning bitmapData image, and masking portions of
the
 image. Can you cut parts on an image using bitmapData methods? And does
 anyone know how to create the infamous jigsaw pattern to it as well?

 Many thanks,
 Guntur N. Sarwohadi

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RE: [Flashcoders] AS3 - Missing

2006-07-06 Thread Nivesh Rajbhandari
Hi Marcos,

Class names need to be unique.  We will support the concept of a base class for 
library symbols in the Flash 9 timeframe.  These base classes can be non-unique.

I replied to a similar post in the Flash 9 ActionScript 3.0 Preview forum on 
Adobe Labs. 
http://www.adobe.com/cfusion/webforums/forum/messageview.cfm?catid=612threadid=1168686enterthread=y

If you have issues specific to the AS 3 Preview, feel free to you're your 
questions at 
http://www.adobe.com/cfusion/webforums/forum/categories.cfm?forumid=72catid=612entercat=y

Thanks,
Nivesh



On 7/5/06, Marcos Neves [EMAIL PROTECTED] wrote:
 I have a A world map where each country is a movieclip. And every one 
 will have the same behavior. Before flash 9, what I did is assign a 
 class called Country to each movie clip. This way, I can easy update 
 the behavior of all at the same time.

Did you do this in AS2 or via the library linkage properties?

 With Flash 9, I can´t assign a class with the same name and can´t 
 specify a base class to the Auto Generated extends.

I haven't used Flash 9 alpha so I don't know Auto Generated is. If you 
specified the class name via library linkage properties and Flash 9 doesn't 
allow it, it sounds like a bug.

 When ask for AutoGenerate, a check box would enable an different base 
 class, and I would write on the textbox. So a movieClip called Brazil, 
 would have a autoGenerated class called Brazil that extends the class 
 Country, witch would be my base class.

Does the Brazil class redefine any methods of Country?


Chris
-- 
Chris Velevitch
Manager - Sydney Flash Platform Developers Group www.flashdev.org.au
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Re: [Flashcoders] AS3 faster ??

2006-07-06 Thread Michael Stuhr

neo binedell schrieb:
I posted about the 3D engine I wrote and the speed increase 
I got when I converted it to AS3 a few days ago so you can

check that out as an example of just how much faster it is ;p
  

check out where?

micha
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RE: [Flashcoders] Flash 9 Public Alpha ...

2006-07-06 Thread Dave Watts
 It's time to stop holding on to the past and live in the 
 present. It's 2006. You've had four years to upgrade your 
 OS (XP is built on 2000, after all). That's like 28 years 
 for a dog.
 
 If you find the speed of technology to be too fast for you, 
 or you find Moore's law inconvenient, perhaps you should get 
 a job working for the government or a bank (I think they're 
 up to the Flash 6 player by now), or choose a different 
 career path, like plumbing, carpentry or anything that 
 doesn't involve computers.

There are plenty of reasons why people in corporate environments run Windows
2000 Workstation, that have nothing to do with the speed of technology or
Moore's law (which has absolutely nothing to do with operating systems).

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
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Re: [Flashcoders] Flash 9 Public Alpha ...

2006-07-06 Thread eric dolecki

I use Win2000 when working - there is no reason to use XP for us. I can
upgrade to XP whenever I choose, I just know I'll have fewer problems using
Win2000, etc.

I don't think its a wicked thing to use an older OS if a new one poses no
serious benefits I would be required to rely on.

On 7/6/06, Steven Sacks | BLITZ [EMAIL PROTECTED] wrote:


 I've often thought working in a toll booth would be a nice change.

Ba-dum-bum.  Ching!


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[Flashcoders] problems selecting the first item in a combobox

2006-07-06 Thread Rich Rodecker

im sure this issue has been covered somewhere before, but ive done a
lot of searching and didnt come up with anything.

i am using a recordset to populate a combobox (using
DataGlue.bindFormatStrings...but i dont think this problem has
anything to do with remoting).  The first item in the recordset is the
first option displayed in teh combobox...but you cant select that
option. Well, you can select it, but it wont fire a change event, so
you need to select something else first, then go back and select the
first option.

i tried listening for the 'open' event from the combobox, then setting
its selectedIndex to null, but that doesnt work.

i would up setting up these listener methods, but it seems like a long
workaround:

/**
stores the currently selected index of the opening combobox
we store it and compare it to the selectedIndex when the 
combobox closes,
so that we can disptach a changed event even someone selects 
the same item
*/
function onCBOpen(evtObj:Object){
prevIndex = null;
prevIndex = evtObj.target.selectedIndex;
trace('prevIndex = '+prevIndex)

}
/**
check if someone selected the same item as was previously 
selected,
if it is manually dispatch an event
*/
function onCBClose(evtObj:Object){
if(prevIndex == evtObj.target.selectedIndex){
evtObj.target.dispatchEvent({type:'change', 
target:evtObj.target});
}
}


anyone have a better solution?
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[Flashcoders] Re: Unable to Connect to FCS 1.5 via AS 3.0

2006-07-06 Thread John Giotta

Worked it out.
conn.objectEncoding = ObjectEncoding.AMF0;
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RE: [Flashcoders] Flash 9 Public Alpha ...

2006-07-06 Thread Steven Sacks | BLITZ
 There are plenty of reasons why people in corporate environments run
 Windows
 2000 Workstation, that have nothing to do with the speed of technology
or
 Moore's law (which has absolutely nothing to do with operating
systems).

There are plenty of reasons I don't work in corporate environments.
Bureaucracy is one of them.
 

 I use Win2000 when working - there is no reason to use XP for us. I
can
 upgrade to XP whenever I choose, I just know I'll have fewer problems
 using Win2000, etc.

So you're saying Windows XP has problems Windows 2000 doesn't?  I could
list problems 2000 has that XP doesn't.

 I don't think its a wicked thing to use an older OS if a new one poses
no
 serious benefits I would be required to rely on.

I don't think it's wicked either.  At no point during my joke post,
denoted by the winky at the end, did I imply that using an older OS is
evil.

But, you just proved the point.  Serious benefits you be would required
to rely on = Flash 9 IDE.

Backwards compatibility is the bane of progress.

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Re: [Flashcoders] Flash 9 Public Alpha ...

2006-07-06 Thread Cortlandt Winters

Stephen you're misreading the information on that link. MS still
supports win2k they just don't sell NEW oem licences, that's a big
difference. If and when they try to discontinue support, expect some
serious legal reprecusions.

They support it for good reason, if they don't do so (at least until
vista if firmly entrenched in other ways) they will loose a lot of
customers for vista as some folk will punt to other os's.


From my standpoint. I'll upgrade from 2000 when there is a reason to

that depends on operating system improvements, not it's ability as a
MS marketing tool. What in the flash IDE should require xp? Nothing.


From Adobe's standpoint, this is the ballgame. Can MS force folk to

upgrade to vista, or can the internet continue to make what OS you use
increasingly irrelevant. To follow the force folk to upgrade line is
the worst thing they could do for their entire line of products. If
win2k users have to upgrade to vista in order to use simple apps like
the flash ide (because they will continue to refuse to upgrade to xp)
then you basically give up half the battle, accelerate vistas growth,
and increase the chances of MS success at keeping the internet from
becoming the operating system.
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Re: [Flashcoders] Flash 9 Public Alpha ...

2006-07-06 Thread ryanm

Serious benefits you be would required
to rely on = Flash 9 IDE.


   Ding! Nail... head... and so on...

ryanm
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RE: [Flashcoders] Flash 9 Public Alpha ...

2006-07-06 Thread Dave Watts
 There are plenty of reasons I don't work in corporate environments.
 Bureaucracy is one of them.

Well good for you, you free spirit you. But standardization != bureaucracy.
If you're responsible for a fleet of 10,000 workstations, you don't want to
have to manage them individually. Because that would suck. So, that means
that you typically use disk images, RIS, MOM, SUS/WSUS/Microsoft Update,
etc, etc, to manage your workstations. Switching operating systems in a
complex environment is a non-trivial thing.

 So you're saying Windows XP has problems Windows 2000 
 doesn't? I could list problems 2000 has that XP doesn't.

Yes, XP has problems that 2000 doesn't, and vice-versa. XP has problems that
Windows 3.1 doesn't. But again, that's neither here nor there. If you're
using Windows 2000, there's not that much reason to upgrade in many cases,
because they're so similar.

 Backwards compatibility is the bane of progress.

I submit that there would be very little progress made in any field, if it
required that you throw away all the assets you currently have.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
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RE: [Flashcoders] Flash 9 Public Alpha ...

2006-07-06 Thread Steven Sacks | BLITZ
 Stephen

You can see in the From it's spelled with a v.  It's not like you
heard my name and spelled it with a ph.  You read the word right in
front of you with a v and yet you still misspelled it.  Astounding.  ;)


 you're misreading the information on that link.

And you're misreading the spelling of my name.  ;)
I've been joking on this pointless thread from the get go, but please,
let's continue with our dissections, Doctor.  :)


 What in the flash IDE should require xp? Nothing.

So what you're saying is that there are no discernable differences
between Windows 2000 and Windows XP.  If that's the case, why don't you
upgrade to XP since they're the same thing?  

In the words of Stephen Colbert I just nailed you.  :)

How do you know what the new Flash IDE is offering that would not
require upping the requirements to Windows XP from 2000?  Do you have a
man on the inside at Adobe?  Do you have ESP?  Are you The Flash
Whisperer?  No.  You can't be.  Cesar Millan promotes living in the now
and letting go of the past.


 From my standpoint. I'll upgrade from 2000 when there is a reason to
 that depends on operating system improvements, not it's ability as a
 MS marketing tool. 
 From Adobe's standpoint, this is the ballgame

I guess that would be Flash 9.  You are insinuating that Adobe has some
secret agreement with Microsoft because they are requiring XP.  This
conclusion is completely based on your assertion that there is no real
difference between 2000 and XP, and your obvious underlying assertion
that corporations are evil.

Obviously, there ARE differences between the two OSes, and Windows XP
offers more capabilities than 2000. 


 If and when they try to discontinue support, expect some
 serious legal reprecusions.

Considering that the vast majority of people out there are running
Windows XP, it looks like Adobe is making a smart business decision.
Losing the ostrich demographic doesn't seem to bother them.  I mean, XP
is built on 2000 so the new Flash IDE will probably run on 2000, but all
Adobe is saying is they're not going to officially support it in case
you run into trouble.  Good luck with your lawsuit, though.  :)

Living in the past means you can't move forward.  We could still
construct buildings with asbestos.  We could still use leaded fuel.  You
could be just like those stubborn Director developers years ago who
refused to believe that Flash would take over and are now playing catch
up (Danny, I promise I'm not talking about you).  :)

Please, hang on to 16 as long as you can.  You make room for us
forward-doers to achieve continued success and growth through your
unwillingness to change.  You're the Microsoft to our Google.  

And I know that comparison just burns you up because you're obviously
somebody who views Microsoft as the evil empire and you're a member of
the rebel alliance and Vista is like the Death Star.  Or maybe you're a
member of the Federation and Microsoft is like the Borg and Vista is
like, I dunno, my Star Trek knowledge isn't as expansive as yours is.
;)

 then you basically give up half the battle, accelerate vistas growth,
 and increase the chances of MS success at keeping the internet from
 becoming the operating system.

I wasn't aware I was involved in an epic battle to make the internet an
operating system and overthrow the tyrannical Windows regime.  I wasn't
aware that the internet was capable of being an operating system.  I
also think a television is not a cable company, but what do I know?  I'm
an idiot and my lunch break is over.  :)

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Re: [Flashcoders] Tree component

2006-07-06 Thread Josh Santangelo
It inherits from list, which has a rowHeight property, so that might  
work.


-josh

On Jul 6, 2006, at 5:09a, Jose Maria Barros wrote:


Hello,

Its possible to control the separation(height) of each row/node of  
the tree

component menu? i looked for setStyle attributes but there is only the
indentation...

Thanks
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RE: [Flashcoders] a swf asking itself : whereAmI ?

2006-07-06 Thread Steven Sacks | BLITZ
From the Flash Help panel:

_url (MovieClip._url property)
public _url : String [read-only]

Retrieves the URL of the SWF, JPEG, GIF, or PNG file from which the
movie clip was downloaded.

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Re: [Flashcoders] Flash 9 Public Alpha ...

2006-07-06 Thread Cortlandt Winters

Sorry Steven,

I can promise that I'm not burned up about anything. Just stating what
I think is important.

And I thought you were responding to Pete's comment more seriously
than you apparently were.

And I'm sorry to spell your name wrong.
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RE: [Flashcoders] a swf asking itself : whereAmI ?

2006-07-06 Thread hbruyere
Thanks a lot !

Hugues.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Sacks
| BLITZ
Sent: July 6, 2006 8:24 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] a swf asking itself : whereAmI ?

From the Flash Help panel:

_url (MovieClip._url property)
public _url : String [read-only]

Retrieves the URL of the SWF, JPEG, GIF, or PNG file from which the
movie clip was downloaded.

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[Flashcoders] Help for a Java Guy: Instantiating a MovieClip with a linked class and calling class methods

2006-07-06 Thread Julian Bleecker

Okay, here's the drill.

I have a MovieClip — call it FooA — that's been linked to an AS2  
class — call it FooA_Class — (that extends MovieClip and does lots of  
other useful things.)


In that MovieClip, I have another MovieClip — SubFooA — that's been  
exported and given a proper instance name. In FooA_Class there's an  
instance variable that has the same name as the instance name for  
SubFooA (that idiom is weird, but okay..)


I would like to, in ActionScript, dynamically instantiate and render  
onto the stage several instances of FooA — it's a MovieClip, after  
all — it has some visual things in itself, like colored blocks and  
stuff.


Now, I want to also, in ActionScript, call a bunch of the useful  
methods that FooA_Class has.


What's the idiom for doing such a thing??

I've tried what the Java guy in me says to, like instantiate FooA and  
do things with it:


var mFooA:FooA = new FooA();
mFooA.doSomeMethod();

But, now I can't get it on the stage properly, even with various  
incarnations of attachMovie in either the constructor of FooA, or  
right there after the constructor (registerClass/attachMovie)


Then I try this confusing idiom:

Object.registerClass(mFooA, FooA);
_root.attachMovie(FooA, FooA, 1);

The MovieClip FooA appears on the stage, but that's it — I can't call  
useful methods on it as I have no proper handle to the instance.


If I do this:

Object.registerClass(mFooA, FooA);
var aObject:Object = _root.attachMovie(FooA, FooA, 1);

what is returned from attachMovie isn't properly cast to my class  
type — which is a bit odd. I mean, if I do this:


Object.registerClass(mFooA, FooA);
var aObject:FooA_Class = _root.attachMovie(FooA, FooA, 1);

Flash complains — whatever the equivalent of a class cast error it  
spouts..type mismatch or something?


So, the basic question is this: how can I programmatically  
instantiate and deliver to the stage a movie clip linked to my own  
custom class (which extends MovieClip) and then actually call the  
useful methods contained within that linked custom class?


This _has_ to be easy, no?

Julian


Julian Bleecker, Ph.D.
http://research.techkwondo.com
[EMAIL PROTECTED]



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[Flashcoders] a couple of FLVPlayback questions

2006-07-06 Thread Josh Santangelo
I'm using the FLVPlayback component for the first time and am running  
into a couple of things. I am also using the skinnable components  
provided for use as player controls.


The capability of using multiple VideoPlayback controls within the  
component is interesting, and has me thinking about buffering the  
next clip in a series once one has finished loading. However I'm  
playing back video from FCS rather than HTTP, so I don't get any  
bytesLoaded/bytesTotal, or anything else that tells me when a file  
has finished loading. What is a good way to know when to begin  
buffering a consecutive clip?


When using the backButton and forwardButton properties to point to  
the respective component buttons, the buttons seem to display  
correctly, appearing disabled while buffering and enabled otherwise.  
However I am unable to tell when these buttons are clicked. According  
to the docs it seems like FLVPlayback should generate rewind and  
fastForward events when they are clicked, but this doesn't seem to  
be happening. Just putting a regular onRelease handler on them works  
fine though, so perhaps I'll just do that.


thanks,
-josh
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Re: [Flashcoders] Help for a Java Guy: Instantiating a MovieClip with a linked class and calling class methods

2006-07-06 Thread Mike Britton

Hey Julian,

I feel your pain.  Take a look at this example:
http://www.randomusa.com/flash/downloads/tojulian.zip

Mike Britton
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Re: [Flashcoders] Help for a Java Guy: Instantiating a MovieClip with a linked class and calling class methods

2006-07-06 Thread Julian Bleecker

Cripes.

Thanks Mike! So, this magic of turning a named instance into the name  
of the instance variable gets carried to its logical, but somewhat  
weird, conclusion.


Julian

On Jul 6, 2006, at 19:30 PDT, Mike Britton wrote:


Hey Julian,

I feel your pain.  Take a look at this example:
http://www.randomusa.com/flash/downloads/tojulian.zip

Mike Britton
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Re: [Flashcoders] Help for a Java Guy: Instantiating a MovieClip with a linked class and calling class methods

2006-07-06 Thread Mike Britton

Perhaps, but you never know: someone on this list may have a better
solution for your problem.

Mike
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[Flashcoders] Flash player skips first frame of audio -- why?

2006-07-06 Thread Jeff Stearns
I'm trying to understand why the Flash player isn't playing my audio  
properly.  It's muting output during the first frame.  I need to fix  
that.


It also mutes output during the frame after an ActionGotoFrame.  I  
also need to fix that.


I'm using Flash 8 on Mac OS X 10.4.7; other testers report the same  
problem on other hosts.


I have a simple SWF which contains just streaming audio formatted as  
a single SoundStream.  I created the file using an application that I  
wrote.  I've followed the SWF spec closely and I'm very confident  
that the file format is correct.  (It's certainly more correct than  
files generated by ffmpeg and similar.)


Here's a brief dump of the file.  (Note that this file uses a  
framerate of 1 frame/sec to make the problem really obvious.)


Header: FWS version 4
File length: 480712
RECT: (xMin=0, xMax=6400, yMin=0, yMax=4000)
Frames/second: 1.00
Total frames: 31
SoundStreamHead2 (playbackSoundRate=3, playbackSoundType=1,  
streamSoundCompression=2, streamSoundRate=3, streamSoundType=1,  
StreamSoundSampleCount=44100, latencySeek=0)
SoundStreamBlock containing [Mp3SoundStreamData record;  
sampleCount=43776 containing [Mp3SoundData record; seekSamples=0]]

--  ShowFrame  --
SoundStreamBlock containing [Mp3SoundStreamData record;  
sampleCount=43776 containing [Mp3SoundData record; seekSamples=324]]

--  ShowFrame  --
SoundStreamBlock containing [Mp3SoundStreamData record;  
sampleCount=43776 containing [Mp3SoundData record; seekSamples=648]]

--  ShowFrame  --
SoundStreamBlock containing [Mp3SoundStreamData record;  
sampleCount=44928 containing [Mp3SoundData record; seekSamples=972]]

--  ShowFrame  --
SoundStreamBlock containing [Mp3SoundStreamData record;  
sampleCount=43776 containing [Mp3SoundData record; seekSamples=144]]

... more like this ...

The problem is that the Flash player doesn't start playback with the  
first frame.  Instead, it mutes the output during the first frame,  
then begins emitting sound with the second frame.


I suspect that this is a defect in all Flash players; I believe that  
the player mutes the sound during the first frame after a Play or  
ActionGotoFrame.  I suppose that many people don't care -- what's the  
loss of an audio frame here and there?  But it matters in my  
application because the output must be perfect.


Do you have any suggestions for resolving the problem?  I'm  
especially interested in fixing the problem where audio is muted  
after an ActionGotoFrame.  That's a killer.


thx!

-jeff stearns
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Re: [Flashcoders] Flash player skips first frame of audio -- why?

2006-07-06 Thread Marc Hoffman

Jeff,

Why does it need to be exact? If you're trying to synchronize 
different sounds or have them loop seamlessly, a frame-based approach 
will never work.


I suspect your problem is related to the buffering that Flash does of 
all sound. You could play with the soundBuffTime (that may not be 
exactly what it's called in AS). But most devs I know always allow a 
few frames of playback before placing a sound in the timeline. I've 
just followed that practice since Flash 4 and never had a problem. If 
you need it to start precisely with the playhead, you should look 
into the sound object: create the Sound object, load the sound into 
it, test for a certain amount to be buffered, and then use AS to 
start the sound and the playhead at the same time. So look into 
properties of the Sound object.


Marc

At 09:26 PM 7/6/2006, you wrote:

I'm trying to understand why the Flash player isn't playing my audio
properly.  It's muting output during the first frame.  I need to fix
that.

It also mutes output during the frame after an ActionGotoFrame.  I
also need to fix that.

I'm using Flash 8 on Mac OS X 10.4.7; other testers report the same
problem on other hosts.

I have a simple SWF which contains just streaming audio formatted as
a single SoundStream.  I created the file using an application that I
wrote.  I've followed the SWF spec closely and I'm very confident
that the file format is correct.  (It's certainly more correct than
files generated by ffmpeg and similar.)

Here's a brief dump of the file.  (Note that this file uses a
framerate of 1 frame/sec to make the problem really obvious.)

Header: FWS version 4
File length: 480712
RECT: (xMin=0, xMax=6400, yMin=0, yMax=4000)
Frames/second: 1.00
Total frames: 31
SoundStreamHead2 (playbackSoundRate=3, playbackSoundType=1,
streamSoundCompression=2, streamSoundRate=3, streamSoundType=1,
StreamSoundSampleCount=44100, latencySeek=0)
SoundStreamBlock containing [Mp3SoundStreamData record;
sampleCount=43776 containing [Mp3SoundData record; seekSamples=0]]
--  ShowFrame  --
SoundStreamBlock containing [Mp3SoundStreamData record;
sampleCount=43776 containing [Mp3SoundData record; seekSamples=324]]
--  ShowFrame  --
SoundStreamBlock containing [Mp3SoundStreamData record;
sampleCount=43776 containing [Mp3SoundData record; seekSamples=648]]
--  ShowFrame  --
SoundStreamBlock containing [Mp3SoundStreamData record;
sampleCount=44928 containing [Mp3SoundData record; seekSamples=972]]
--  ShowFrame  --
SoundStreamBlock containing [Mp3SoundStreamData record;
sampleCount=43776 containing [Mp3SoundData record; seekSamples=144]]
... more like this ...

The problem is that the Flash player doesn't start playback with the
first frame.  Instead, it mutes the output during the first frame,
then begins emitting sound with the second frame.

I suspect that this is a defect in all Flash players; I believe that
the player mutes the sound during the first frame after a Play or
ActionGotoFrame.  I suppose that many people don't care -- what's the
loss of an audio frame here and there?  But it matters in my
application because the output must be perfect.

Do you have any suggestions for resolving the problem?  I'm
especially interested in fixing the problem where audio is muted
after an ActionGotoFrame.  That's a killer.

thx!

-jeff stearns


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Re: [Flashcoders] Help for a Java Guy: Instantiating a MovieClip with a linked class and calling class methods

2006-07-06 Thread Ian Thomas

Hi Julian,
 You were nearly there with:
Object.registerClass(mFooA, FooA);
var aObject:FooA_Class = _root.attachMovie(FooA, FooA, 1);

Just change it to:
Object.registerClass(mFooA, FooA);
var aObject:FooA_Class = FooA_Class(_root.attachMovie(FooA, FooA, 1));

(as Class(x) is the equivalent of the Java class cast operator (Class)x)

HTH,
 Ian

On 7/7/06, Mike Britton [EMAIL PROTECTED] wrote:

Perhaps, but you never know: someone on this list may have a better
solution for your problem.

Mike

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Re: [Flashcoders] Help for a Java Guy: Instantiating a MovieClip with a linked class and calling class methods

2006-07-06 Thread Ian Thomas

Whoops, sorry, missed your extra 'm' on 'mFooA' (not sure why that
crept in there?):
Object.registerClass(FooA, FooA);
var aObject:FooA_Class = _root.attachMovie(FooA, FooA, 1);

Ian

On 7/7/06, Ian Thomas [EMAIL PROTECTED] wrote:

Hi Julian,
  You were nearly there with:
Object.registerClass(mFooA, FooA);
var aObject:FooA_Class = _root.attachMovie(FooA, FooA, 1);

Just change it to:
Object.registerClass(mFooA, FooA);
var aObject:FooA_Class = FooA_Class(_root.attachMovie(FooA, FooA, 1));

(as Class(x) is the equivalent of the Java class cast operator (Class)x)

HTH,
  Ian

On 7/7/06, Mike Britton [EMAIL PROTECTED] wrote:
 Perhaps, but you never know: someone on this list may have a better
 solution for your problem.

 Mike


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Re: [Flashcoders] Help for a Java Guy: Instantiating a MovieClip with a linked class and calling class methods

2006-07-06 Thread Ian Thomas

*sigh* Having a bad morning and copying the wrong line. Third time lucky:

Object.registerClass(FooA, FooA_Class);
var aObject:FooA_Class = FooA_Class(_root.attachMovie(FooA, FooA, 1));


Ian

On 7/7/06, Ian Thomas [EMAIL PROTECTED] wrote:

Whoops, sorry, missed your extra 'm' on 'mFooA' (not sure why that
crept in there?):
Object.registerClass(FooA, FooA);
var aObject:FooA_Class = _root.attachMovie(FooA, FooA, 1);

Ian

On 7/7/06, Ian Thomas [EMAIL PROTECTED] wrote:
 Hi Julian,
   You were nearly there with:
 Object.registerClass(mFooA, FooA);
 var aObject:FooA_Class = _root.attachMovie(FooA, FooA, 1);

 Just change it to:
 Object.registerClass(mFooA, FooA);
 var aObject:FooA_Class = FooA_Class(_root.attachMovie(FooA, FooA, 1));

 (as Class(x) is the equivalent of the Java class cast operator (Class)x)

 HTH,
   Ian

 On 7/7/06, Mike Britton [EMAIL PROTECTED] wrote:
  Perhaps, but you never know: someone on this list may have a better
  solution for your problem.
 
  Mike



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Re: [Flashcoders] Help for a Java Guy: Instantiating a MovieClip with a linked class and calling class methods

2006-07-06 Thread Julian Bleecker
Yeah, I think it gets worse. I'm used to a pattern where you create a  
whole bunch of something — so, back to the problem I originally  
asked, if I want have my mainClip create a dozen subClip instances  
and tuck each one of those instances in an Array for later use,  
especially calling that useful method. I guess I'm asking how one can  
call a method on an instance where the instance's name is derived at  
runtime.


For instance, in this example you provided, which works for the  
single subClip00 instance variable, how would I do the same thing,  
only with a runtime derived name?


class mainClip extends MovieClip
{
public var subClip00:subClip;

function mainClip() {
trace(new mainClip!);

init();
}

function init():Void {
for(int i=0; i12; i++) {
attachMovie(subClip, subClip_+i, 
this.getNextHighestDepth());
			//this.subClip00.usefulMethod(); this won't work..how to call a  
method with no reference — only a name?

}
}
}

But, the bigger question is: why don't things like attachMovie or  
such return references to the things they're attaching?


Julian

On Jul 6, 2006, at 20:50 PDT, Mike Britton wrote:


Perhaps, but you never know: someone on this list may have a better
solution for your problem.

Mike
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