RE: [Flashcoders] stop caching

2010-12-10 Thread Lehr, Theodore
so if it is local - anyway to get around caching?


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Juan Pablo Califano 
[califa010.flashcod...@gmail.com]
Sent: Thursday, December 09, 2010 9:03 PM
To: Flash Coders List
Subject: Re: [Flashcoders] stop caching

If you are loading the swf directly from the file system (that is, localy)
appending parameters to the querystring won't work because they'll be
considered part of the file name. So those parameters will not be
interpreted as such. In a http environment (i.e. a server, local or remote),
on the other hand, the querystring will not be considered part of the file
name.

So yes, it's a local / server issue.

Cheers
Juan Pablo Califano

2010/12/9 Lehr, Theodore ted_l...@federal.dell.com

 I am trying to prevent caching via:

 function startLoad(dfile:String)
 {
var ran:int = Math.round(Math.random()*10);
var dfileb:String = new String();
dfileb = dfile+?ran=+ran;
var mRequest:URLRequest=new URLRequest(dfileb);
 }

 startLoad(moive.swf);

 but I get an error 2044: Unhandled IOErrorEvent:text=Error #2035: URL Not
 Found

 What am I doing wrong?

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[Flashcoders] swf not compiling

2010-12-10 Thread Mendelsohn, Michael
Hi list...

My CS5 fla is not not compiling at all. It publishes a blank stage with no 
errors.  I looked around online for some tips and found Steve Sacks' suggestion 
about some corrupt library item.  I've replaced all existing components with 
new components and trial and error deleted all the other library graphics but 
it's still not publishing.

Anyone have any suggestions?  No compile errors are thrown, so I have no idea 
where to start.

Thanks,
- Michael M.


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[Flashcoders] RE: swf not compiling

2010-12-10 Thread Merrill, Jason
Have you tried putting everything in a fresh new .fla?  Sometimes .flas get 
corrupt. And are you using a document class?

 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning 





___


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mendelsohn, 
Michael
Sent: Friday, December 10, 2010 10:01 AM
To: Flash Coders List
Subject: [Flashcoders] swf not compiling

Hi list...

My CS5 fla is not not compiling at all. It publishes a blank stage with no 
errors.  I looked around online for some tips and found Steve Sacks' suggestion 
about some corrupt library item.  I've replaced all existing components with 
new components and trial and error deleted all the other library graphics but 
it's still not publishing.

Anyone have any suggestions?  No compile errors are thrown, so I have no idea 
where to start.

Thanks,
- Michael M.


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[Flashcoders] RE: swf not compiling

2010-12-10 Thread Mendelsohn, Michael
 Have you tried putting everything in a fresh new .fla?  Sometimes .flas get 
 corrupt. And are you using a document class?

Hi Jason, thanks for responding.

Yes, I'm using a document class.  I haven't rebuilt the swf.  I will try that.  
What's strange is that as of 10 minutes ago, it's compiling.  But that has been 
no guarantee, as it has been periodically not compiling for about two days now. 
 I thought it might have been a corrupted component or graphic, but that 
doesn't seem to be the case as meticulously deleting individual library members 
didn't make a difference in trying to publish.  

If I rebuild the fla, I want to make it as lightweight as possible.  I've 
written 36 classes for this project, totaling 430kb, with a few more still to 
go.  Additionally, I'm importing some third party classes.  I'm wondering if 
I'm running into some undocumented as3 code limit. 

One thing I was wondering about but can't find documentation is in the Advanced 
ActionScript 3.0 Settings panel in publish settings.  I have no idea about the 
source path/library path/config constants tabs, but maybe it's sucking in too 
much to handle?  When it decides it wants to compile, it takes a very long 
time to do so. 

- MM





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[Flashcoders] RE: swf not compiling

2010-12-10 Thread Merrill, Jason
What happens when you put a trace in your Document class?  And you're sure the 
document class is still linked to the .fla?  (properties panel)

 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning 





___


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mendelsohn, 
Michael
Sent: Friday, December 10, 2010 10:40 AM
To: Flash Coders List
Subject: [Flashcoders] RE: swf not compiling

 Have you tried putting everything in a fresh new .fla?  Sometimes .flas get 
 corrupt. And are you using a document class?

Hi Jason, thanks for responding.

Yes, I'm using a document class.  I haven't rebuilt the swf.  I will try that.  
What's strange is that as of 10 minutes ago, it's compiling.  But that has been 
no guarantee, as it has been periodically not compiling for about two days now. 
 I thought it might have been a corrupted component or graphic, but that 
doesn't seem to be the case as meticulously deleting individual library members 
didn't make a difference in trying to publish.  

If I rebuild the fla, I want to make it as lightweight as possible.  I've 
written 36 classes for this project, totaling 430kb, with a few more still to 
go.  Additionally, I'm importing some third party classes.  I'm wondering if 
I'm running into some undocumented as3 code limit. 

One thing I was wondering about but can't find documentation is in the Advanced 
ActionScript 3.0 Settings panel in publish settings.  I have no idea about the 
source path/library path/config constants tabs, but maybe it's sucking in too 
much to handle?  When it decides it wants to compile, it takes a very long 
time to do so. 

- MM





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[Flashcoders] RE: swf not compiling

2010-12-10 Thread Mendelsohn, Michael
Yes, the document class is still linked.  And tracing in the document class did 
nothing.  The fla just flat out doesn't periodically compile.  No errors.  
Nothing.  I tried putting a breakpoint on the first line of executable code in 
the document class, and that didn't do anything either.

- MM

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[Flashcoders] RE: swf not compiling

2010-12-10 Thread Merrill, Jason
Your best bet might be same project, different .fla (or pure AS3 project in 
Flashbuilder).  If that fails, not sure - re-install Flash Pro?

 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning 





___


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mendelsohn, 
Michael
Sent: Friday, December 10, 2010 10:59 AM
To: Flash Coders List
Subject: [Flashcoders] RE: swf not compiling

Yes, the document class is still linked.  And tracing in the document class did 
nothing.  The fla just flat out doesn't periodically compile.  No errors.  
Nothing.  I tried putting a breakpoint on the first line of executable code in 
the document class, and that didn't do anything either.

- MM

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[Flashcoders] RE: swf not compiling

2010-12-10 Thread Merrill, Jason
Or as was suggested, perhaps one or more of your library items have become 
corrupt and need replacing.  

I've had not the same, but similar issues in the past, and a fresh .fla usually 
seemed to fix it for me.

 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning 





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-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill, Jason
Sent: Friday, December 10, 2010 12:55 PM
To: Flash Coders List
Subject: [Flashcoders] RE: swf not compiling

Your best bet might be same project, different .fla (or pure AS3 project in 
Flashbuilder).  If that fails, not sure - re-install Flash Pro?

 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning 





___


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mendelsohn, 
Michael
Sent: Friday, December 10, 2010 10:59 AM
To: Flash Coders List
Subject: [Flashcoders] RE: swf not compiling

Yes, the document class is still linked.  And tracing in the document class did 
nothing.  The fla just flat out doesn't periodically compile.  No errors.  
Nothing.  I tried putting a breakpoint on the first line of executable code in 
the document class, and that didn't do anything either.

- MM

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[Flashcoders] RE: swf not compiling

2010-12-10 Thread Mendelsohn, Michael
 Your best bet might be same project, different .fla (or pure AS3 project in 
 Flashbuilder).  If that fails, not sure - re-install Flash Pro?

Thanks Jason.  For the past three hours, it has been compiling.  I'm going to 
take the keep my fingers crossed approach. If it blows up again, I'll take your 
advice on rebuilding the fla.

In the meantime, enjoy the rest of the day and weekend!

- Michael M.




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[Flashcoders] RE: swf not compiling

2010-12-10 Thread Merrill, Jason
 I've written 36 classes for this project, totaling 430kb, with a few more 
 still to go.  
Additionally, I'm importing some third party classes. 
 I'm wondering if I'm running into some undocumented as3 code limit.

Oh, thinking about this more, I should have mentioned. Flash CS5 is HORRIBLE 
with a lot of code. They've taken a step back there.  I don't know why I forgot 
this when you asked, but I recently had to switch one project over to a pure 
AS3 project in Flashbuilder. The old project (which had a similar amount of 
code and third party libraries) would crash often and take for-ev-ah to 
compile.  When I switched to Flashbuilder, it compiled in seconds and had no 
issues.

In short, the Flash Pro compiler sucks.  If you've kept all your code in 
classes and can switch over to a pure AS3 project in Flashbuilder, I would.  
Might mean re-doing how you handle your library assets, but could be worth it.

 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning 





___


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mendelsohn, 
Michael
Sent: Friday, December 10, 2010 10:40 AM
To: Flash Coders List
Subject: [Flashcoders] RE: swf not compiling

 Have you tried putting everything in a fresh new .fla?  Sometimes .flas get 
 corrupt. And are you using a document class?

Hi Jason, thanks for responding.

Yes, I'm using a document class.  I haven't rebuilt the swf.  I will try that.  
What's strange is that as of 10 minutes ago, it's compiling.  But that has been 
no guarantee, as it has been periodically not compiling for about two days now. 
 I thought it might have been a corrupted component or graphic, but that 
doesn't seem to be the case as meticulously deleting individual library members 
didn't make a difference in trying to publish.  

If I rebuild the fla, I want to make it as lightweight as possible.  I've 
written 36 classes for this project, totaling 430kb, with a few more still to 
go.  Additionally, I'm importing some third party classes.  I'm wondering if 
I'm running into some undocumented as3 code limit. 

One thing I was wondering about but can't find documentation is in the Advanced 
ActionScript 3.0 Settings panel in publish settings.  I have no idea about the 
source path/library path/config constants tabs, but maybe it's sucking in too 
much to handle?  When it decides it wants to compile, it takes a very long 
time to do so. 

- MM





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message is prohibited. 
Unless specifically indicated, this message is not an offer to sell or a 
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an official confirmation of any transaction, or an official statement of 
Sender. Subject to applicable law, Sender may intercept, monitor, review and 
retain e-communications (EC) traveling through its networks/systems and may 
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References to Sender are references to any subsidiary of Bank of America 
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Condition to Any Banking Service or Activity * Are Not Insured by Any Federal 
Government Agency. Attachments that are part of this EC may have additional 
important disclosures and disclaimers, which you should read. This message is 
subject to terms available at the following link: 
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[Flashcoders] RE: swf not compiling

2010-12-10 Thread Mendelsohn, Michael
That would be a brilliant suggestion, however, I've never used 
Flashbuilder/Flex before.  My project is mostly purely code, just a few visual 
assets, but it would probably take me some time to learn my way around the 
software.  :-(  But, what you mention below sounds pretty accurate to what I'm 
experiencing.  

question rhetorical=trueI wonder how it is that upgrades can take a step 
backwards? /question

- MM

 I've written 36 classes for this project, totaling 430kb, with a few more 
 still to go.  
Additionally, I'm importing some third party classes. 
 I'm wondering if I'm running into some undocumented as3 code limit.

Oh, thinking about this more, I should have mentioned. Flash CS5 is HORRIBLE 
with a lot of code. They've taken a step back there.  I don't know why I forgot 
this when you asked, but I recently had to switch one project over to a pure 
AS3 project in Flashbuilder. The old project (which had a similar amount of 
code and third party libraries) would crash often and take for-ev-ah to 
compile.  When I switched to Flashbuilder, it compiled in seconds and had no 
issues.

In short, the Flash Pro compiler sucks.  If you've kept all your code in 
classes and can switch over to a pure AS3 project in Flashbuilder, I would.  
Might mean re-doing how you handle your library assets, but could be worth it.

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[Flashcoders] RE: swf not compiling

2010-12-10 Thread Merrill, Jason
I've never used Flashbuilder/Flex before.  
My project is mostly purely code, just a few visual assets, 
but it would probably take me some time to learn my way around the software.  
:-( 

It's not that hard to set up really. You just create a pure AS3 project and 
point Flashbuilder to your main document as the class to build from (right 
click on the class, select Set as Default Application).  You can then bring 
in your library assets using [Embed] tags or using the Loader class.  There is 
documentation on how to use the Embed tags - it's easy. Do you own a copy?  
Worth a shot at least.  

 Jason Merrill
 Instructional Technology Architect
 Bank of America  Global Learning 





___


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mendelsohn, 
Michael
Sent: Friday, December 10, 2010 1:14 PM
To: Flash Coders List
Subject: [Flashcoders] RE: swf not compiling

That would be a brilliant suggestion, however, I've never used 
Flashbuilder/Flex before.  My project is mostly purely code, just a few visual 
assets, but it would probably take me some time to learn my way around the 
software.  :-(  But, what you mention below sounds pretty accurate to what I'm 
experiencing.  

question rhetorical=trueI wonder how it is that upgrades can take a step 
backwards? /question

- MM

 I've written 36 classes for this project, totaling 430kb, with a few more 
 still to go.  
Additionally, I'm importing some third party classes. 
 I'm wondering if I'm running into some undocumented as3 code limit.

Oh, thinking about this more, I should have mentioned. Flash CS5 is HORRIBLE 
with a lot of code. They've taken a step back there.  I don't know why I forgot 
this when you asked, but I recently had to switch one project over to a pure 
AS3 project in Flashbuilder. The old project (which had a similar amount of 
code and third party libraries) would crash often and take for-ev-ah to 
compile.  When I switched to Flashbuilder, it compiled in seconds and had no 
issues.

In short, the Flash Pro compiler sucks.  If you've kept all your code in 
classes and can switch over to a pure AS3 project in Flashbuilder, I would.  
Might mean re-doing how you handle your library assets, but could be worth it.

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Unless specifically indicated, this message is not an offer to sell or a 
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Condition to Any Banking Service or Activity * Are Not Insured by Any Federal 
Government Agency. Attachments that are part of this EC may have additional 
important disclosures and disclaimers, which you should read. This message is 
subject to terms available at the following link: 
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Re: [Flashcoders] stop caching

2010-12-10 Thread Paul Andrews
If this is a web project, just have a local server on your PC and test 
using that, then deploy to the remote server.


You can always clear the browser cache.

Paul



On 10/12/2010 14:56, Lehr, Theodore wrote:

so if it is local - anyway to get around caching?


From: flashcoders-boun...@chattyfig.figleaf.com 
[flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Juan Pablo Califano 
[califa010.flashcod...@gmail.com]
Sent: Thursday, December 09, 2010 9:03 PM
To: Flash Coders List
Subject: Re: [Flashcoders] stop caching

If you are loading the swf directly from the file system (that is, localy)
appending parameters to the querystring won't work because they'll be
considered part of the file name. So those parameters will not be
interpreted as such. In a http environment (i.e. a server, local or remote),
on the other hand, the querystring will not be considered part of the file
name.

So yes, it's a local / server issue.

Cheers
Juan Pablo Califano

2010/12/9 Lehr, Theodoreted_l...@federal.dell.com


I am trying to prevent caching via:

function startLoad(dfile:String)
{
var ran:int = Math.round(Math.random()*10);
var dfileb:String = new String();
dfileb = dfile+?ran=+ran;
var mRequest:URLRequest=new URLRequest(dfileb);
}

startLoad(moive.swf);

but I get an error 2044: Unhandled IOErrorEvent:text=Error #2035: URL Not
Found

What am I doing wrong?

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[Flashcoders] Where to start: Video player with pre-roll and tracking?

2010-12-10 Thread Micky Hulse
Hello,

The company I worked for used to use Brightcove for their video
hosting... Long story short, we ditched BC because they were just
too darned expensive.

My question(s):

How would I go about implementing a video player that has pre-roll
videos? We would probably use our ad serving
software, OAS, for the tracking.

Currently, we host all of our videos on Amazon S3, and use a basic
flash video player to download and progressively play our videos.

In order to pre-roll ads, is that best done via RTMP (vs.
progressively downoading)?

Would RED5 [1] be a good starting point?

Can anyone here suggest any (other) free/open source solutions? What
about free hosted solutions (i.e. does youtube or vimeo allow folks to
monetize thier ads)?

I don't mind getting my hands dirty, I just need a kick in the right
direction. :)

Many thanks in advance!

Have a great day!

Cheers,
Micky
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[Flashcoders] RE: swf not compiling

2010-12-10 Thread Mendelsohn, Michael
OK, back to square one.  It's not compiling again.  No errors.  I've rebuilt a 
new fla from scratch, and brought in all the assets from the other library.  
Still nothing.  This is going to be the death of me.

-  MM




I've never used Flashbuilder/Flex before.  
My project is mostly purely code, just a few visual assets, 
but it would probably take me some time to learn my way around the software.  
:-( 

It's not that hard to set up really. You just create a pure AS3 project and 
point Flashbuilder to your main document as the class to build from (right 
click on the class, select Set as Default Application).  You can then bring 
in your library assets using [Embed] tags or using the Loader class.  There is 
documentation on how to use the Embed tags - it's easy. Do you own a copy?  
Worth a shot at least.  

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Re: [Flashcoders] RE: swf not compiling

2010-12-10 Thread Paul Andrews
I did once get some really bizarre behaviour with a project that had a 
MovieClip in the library linked to a class but with a misspelt class 
name. Things just weren't happening and the IDE had conveniently 
constructed a class for me that did nothing. Meanwhile I was trying to 
work with classes that weren't being called.


Maybe totally unrelated.

Paul

On 10/12/2010 21:09, Mendelsohn, Michael wrote:

OK, back to square one.  It's not compiling again.  No errors.  I've rebuilt a 
new fla from scratch, and brought in all the assets from the other library.  
Still nothing.  This is going to be the death of me.

-  MM





I've never used Flashbuilder/Flex before.
My project is mostly purely code, just a few visual assets,
but it would probably take me some time to learn my way around the software.  
:-(

It's not that hard to set up really. You just create a pure AS3 project and point 
Flashbuilder to your main document as the class to build from (right click on the class, 
select Set as Default Application).  You can then bring in your library 
assets using [Embed] tags or using the Loader class.  There is documentation on how to 
use the Embed tags - it's easy. Do you own a copy?  Worth a shot at least.

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Re: [Flashcoders] RE: swf not compiling

2010-12-10 Thread Juan Pablo Califano
I know this doesn't add any value to the problem discussed here, but if you
don't mind this little rant, I'd like to point out that the Flash IDE has
gotten worse with every major release (to me at least).

And I haven't tried CS5 yet. Seriously, the last usable one was probably
Flash 8. Thank godness, I use the IDE very sparingly and somehow got used to
the asinine way CS3 handles panels; CS4 impressed me as even worse in this
and other UI aspects, and much slower (it kind of makes Eclipse look slick,
which is quite an accomplishment) so I try to avoid it as much as I can.

I know my opinion is a bit biased since I don't take advantage of the new
features they've added for designers (I only do some minor tweaks to fla's,
just enough to make it possible to control assets from code). Nevertheless,
it's horrendously clunky and slow (just opening the code panel to put a
stop() or something takes seconds the first time).

However, CS4 uses the Flex SDK Java compiler and I'm sure CS5 does too, so I
guess it's probably not a compiler issue, just that the IDE is buggy and
unstable. Given its evolution and the quality of the last few major
versions, I'm not surprised, sadly.

Cheers
Juan Pablo Califano



2010/12/10 Merrill, Jason jason.merr...@bankofamerica.com

  I've written 36 classes for this project, totaling 430kb, with a few
 more still to go.
 Additionally, I'm importing some third party classes.
  I'm wondering if I'm running into some undocumented as3 code limit.

 Oh, thinking about this more, I should have mentioned. Flash CS5 is
 HORRIBLE with a lot of code. They've taken a step back there.  I don't know
 why I forgot this when you asked, but I recently had to switch one project
 over to a pure AS3 project in Flashbuilder. The old project (which had a
 similar amount of code and third party libraries) would crash often and take
 for-ev-ah to compile.  When I switched to Flashbuilder, it compiled in
 seconds and had no issues.

 In short, the Flash Pro compiler sucks.  If you've kept all your code in
 classes and can switch over to a pure AS3 project in Flashbuilder, I would.
  Might mean re-doing how you handle your library assets, but could be worth
 it.

  Jason Merrill
  Instructional Technology Architect
  Bank of America  Global Learning





 ___


 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
 flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Mendelsohn,
 Michael
 Sent: Friday, December 10, 2010 10:40 AM
 To: Flash Coders List
  Subject: [Flashcoders] RE: swf not compiling

  Have you tried putting everything in a fresh new .fla?  Sometimes .flas
 get corrupt. And are you using a document class?

 Hi Jason, thanks for responding.

 Yes, I'm using a document class.  I haven't rebuilt the swf.  I will try
 that.  What's strange is that as of 10 minutes ago, it's compiling.  But
 that has been no guarantee, as it has been periodically not compiling for
 about two days now.  I thought it might have been a corrupted component or
 graphic, but that doesn't seem to be the case as meticulously deleting
 individual library members didn't make a difference in trying to publish.

 If I rebuild the fla, I want to make it as lightweight as possible.  I've
 written 36 classes for this project, totaling 430kb, with a few more still
 to go.  Additionally, I'm importing some third party classes.  I'm wondering
 if I'm running into some undocumented as3 code limit.

 One thing I was wondering about but can't find documentation is in the
 Advanced ActionScript 3.0 Settings panel in publish settings.  I have no
 idea about the source path/library path/config constants tabs, but maybe
 it's sucking in too much to handle?  When it decides it wants to compile,
 it takes a very long time to do so.

 - MM





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