RE: [Flashcoders] Preloader not working with singleton

2006-11-07 Thread Alain Rousseau
You have instances in the library that Loads in first frame, So they load
before frame 0, plus you use attachMovie to load your preloader. What
happens is that the preloader and all assets that are set to export in first
frame load, then the preloader gets attached but all your assets are
allready loaded.

The best approach is to separate the preloader from the content to be
preloaded in two separate swf. And do not use attachMovie for your preloader
instance, just place it on the stage directly.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mendelsohn,
Michael
Sent: 7 novembre 2006 13:53
To: Flashcoders mailing list
Subject: [Flashcoders] Preloader not working with singleton

Hi list...

Dumb throwback question:  my load progress bar isn't working.  I have two
frames, one to monitor the loading of the swf, and when it happens, go to
the next frame to init a singleton, but my load progress bar doesn't show up
until the swf is 100% loaded.  What am I missing here?

Thanks,
- Michael M.

//First frame:
_root.attachMovie(loading, loading, 1, {_x:574, _y:494}); var l:Number =
new Number(_root.getBytesLoaded()); var t:Number = new
Number(_root.getBytesTotal()); var pct:Number = new Number(0);
_root.onEnterFrame = function():Void  {
l = _root.getBytesLoaded();
pct = Math.round((l/t)*100);
_root.loading.progBar._width = pct;
if (pct == 100) {
delete _root.onEnterFrame;
nextFrame();
}
};
stop();


//Second frame: (inits singleton)
var o:ar = ar.getInstance();
o.init();
stop();

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RE: [Flashcoders] Q:associate class with MovieClip using composition and WITHOUT attachmovie

2006-11-07 Thread Alain Rousseau
 
It's been discussed in here before,

You should look up that thread :
http://chattyfig.figleaf.com/pipermail/flashcoders/2003-May/075855.html

Or search through Muzak's search page for this list :
http://www.muzakdeezign.com/flashcoders/


HTH !

A

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: 7 novembre 2006 15:32
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Q:associate class with MovieClip using composition
and WITHOUT attachmovie

Hi
Normally if I want to associate  a MovieClip with a class using composition
I simply use attachMovie and cast the returned instance to the class I want
to use.

If you can't use attachMovie (ie the Movieclip already exists on the stage
for example)

is it still possible to use comoposition to link the Class to the mc?

just wondering...

Jim Bachalo

[e] jbach at bitstream.ca
[c] 416.668.0034
[w] www.bitstream.ca

...all improvisation is life in search of a style.
 - Bruce Mau,'LifeStyle'
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RE: [Flashcoders] Q;Convert hex values to ra,rb,ga,gb,ba,bb,aa,ab??

2006-11-07 Thread Alain Rousseau
Jim,

Here's a utility Class I made to tint any MovieClip using the ColorTransform
object.

Use it and modify it as you wish :)

HTH !

A


class ca.daroost.utils.Tint {
//

/***
**
*
*  Constructor : Tint
*


*/
//
function Tint() {
}
//

/***
**
*
*  Method : tintMC
*   
*  Changes the tint of the targetMC
*
*   @param : targetMC - the MovieClip to apply the tint
to
*color - the new color to be applied
*alpha - the new alpha to be applied
*


*/
//
public static function tintMC(targetMC:MovieClip, color:Number,
alpha:Number) {
alpha = (alpha == undefined) ? 100 : alpha;
var tintTransform:Object = new Object();
var newColor:Color = new Color(targetMC);
var r = color  16  0xff;
var g = color  8  0xFF;
var b = color  0xFF;
var pRed:Number = Math.round(r/255*100);
var pGreen:Number = Math.round(g/255*100);
var pBlue:Number = Math.round(b/255*100);
tintTransform.ra = pRed;
tintTransform.ga = pGreen;
tintTransform.ba = pBlue;
tintTransform.aa = alpha;
tintTransform.rb = 0;
tintTransform.gb = 0;
tintTransform.bb = 0;
tintTransform.ab = 0;
newColor.setTransform(tintTransform);
}
}


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: 7 novembre 2006 15:59
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Q;Convert hex values to ra,rb,ga,gb,ba,bb,aa,ab??

Hi
Woking on a color selctor and I need to dynamically convert loaded hex
values to values the ColorTransform class uses (ra,ra,ga,gb,ba,gb,aa,ab)

Does anyone know the forumula to do this?

Mucho gracias para tu ayuda!
Jim Bachalo


[e] jbach at bitstream.ca
[c] 416.668.0034
[w] www.bitstream.ca

...all improvisation is life in search of a style.
 - Bruce Mau,'LifeStyle'
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Re: [Flashcoders] HTML display component for Flash?

2006-11-04 Thread Alain Rousseau

Wich is the one he is using right now ... ;)


Joseph Balderson wrote:

You might want to check out Deng:
http://osflash.org/deng/
__

Joseph Balderson, Flash Platform Developer
http://www.joeflash.ca | 416-768-0987
Writing partner, Community MX | http://www.communitymx.com
Consultant, New Toronto Group | http://www.newyyz.com

vipin chandran wrote:

Sorry I can't wait that long. This is an emergency situation for me.

I don't have time to code a parser by myself.

If anybody can share your experience with me, that will be great!!!

Thanks in advance

Regards,
Vipin

On 11/4/06, eka [EMAIL PROTECTED] wrote:


Hello :)

if you wait the end of this year you can use HTML in a SWF with 
apollo :


http://labs.adobe.com/wiki/index.php/Apollo

More information in this videos :

http://video.google.com/videoplay?docid=1551903488172905143

http://www.mediabox.fr/adobe_max_2006_01.html ( cuePoint about 
apollo at

the
end of the list on the bottom of this link)

EKA+ :)


2006/11/4, vipin chandran [EMAIL PROTECTED]:

 Hello All,

 I am in search for a flash component which display HTML content.
 I got one, which is Deng. But it takes a lot of time to render my
content.
 I have my content as XHTML.

 I am new to this group and I dont have any previous discussion about
this.

 Anybody, please help me getting a good component or code library 
which

 does
 this.

 Regards,
 Vipin
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Re: [Flashcoders] CSS question..

2006-10-29 Thread Alain Rousseau
Also you should use font-size (in px) not size. I'm not sure if 
text-transform works or letter-spacing or margins for that matter. Keep 
you CSS simple and all should be well.


HTH

Alain

grimmwerks wrote:

I'm trying to use a p class='  tag around text area's with the
following css, yet nothing is working.

What's the best way of specifying multiple font formatting in a
stylesheet? I've got an example where the p{} specifies the font
familiy, then every version of the class (ie .p2{}) only sets up the
size, etc, but I need something a little more:


.title{
font: 30px/25px QuadraatSans-Regular;
size: 30;
color: #ff;
text-transform: uppercase;
letter-spacing: 1px;
text-align: right;
}

.primary_button {
font: 25px Eureka-Roman;
color: #ff;
text-align: right;
margin-bottom: 8;
}   



.secondary_button {
font: 18px Eureka-Italic;   
color: #ff;

text-align: right;
margin-bottom: 8px;
}

.body{
font: 21px/25px QuadraatSans-Regular;
color: #ff;
margin-bottom: 8px;
}

.EX_Title{
font: 35px/38px QuadraatHead-Bold;
color: #ff;
margin-bottom: 8px;
}

.EX_Subtitle{
font: 21px/27px QuadraatHead-BoldIta;
color: #ff;
margin-bottom: 16px;
}

.EX_Date{
font: 25px/29px QuadraatHead-Light;
color: #ff;
margin-bottom: 16px;
}

.FV_Section{
font: 25px QuadraatHead-Bold;
size: 25px;
color: #ff;
letter-spacing: 1px;
margin-bottom: 8px;
}

.FV_Time{
font: 30px/25px QuadraatSans-Regular;
color:  #ff;
}

.FV_Year_Duration{
font: 30px/25px QuadraatSans-Regular;
margin-bottom: 16px;
color: #ff;
}

.FV_Location{
font: 20px/23px QuadraatSans-Regular;
margin-bottom: 33px;
color: #ff;
}

.FV_Film_Title{
font: 27px/27px QuadraatHead-Bold;
color: #ff;
}

.FV-ATM_Program_Title{
font: 35px/38px QuadraatHead-Bold;
margin-bottom: 8px;
color: #ff;
}

.FV-ATM_Date{
font: 25px/29px QuadraatHead-Light;
color: #ff;
}

.FV-EFK-DS_Program_Title{
font: 27px/27px QuadraatHead-Bold;
margin-bottom: 8px;
color: #ff;
}

.FV-EFK-DS_Date{
font: 40px/38px QuadraatHead-Bold;
letter-spacing: 1px;
color: #ff;
}

.PP-SE_Weekday{
font: 25px/25px QuadraatHead-Bold;
letter-spacing: 1px;
color: #ff;
}

.PP-SE_Date{
font: 40px/38px QuadraatHead-Bold;
letter-spacing: 1px;
margin-bottom: 16px;
color: #ff;
}

.PP-SE_Program_Title{
font: 27px/27px QuadraatHead-Bold;
margin-bottom: 16px;
color: #ff;
}

.PP-SE_Time{
font: 20px/23px QuadraatSans-Regular;
color: #ff;
}

.PP-SE_Location{
font: 20px/23px QuadraatSans-Regular;
margin-bottom: 16px;
color: #ff;
}
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RE: [Flashcoders] SCORM multi api wrapper

2006-10-25 Thread Alain Rousseau
I believe that you can't get any return value that way (not sure, could be
wrong). What you need to do is call a javascript with proxy.call wich then
(the javascript)  calls another function that sends data to flash through
the proxy ...

A better way to do that, if you use Flash 8, is to use ExternalInterface.

I did some E-Learning in the past and we only sent data to the wrapper, the
only time we retrieved anything was on the first load with flashvars

HTH

A.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Lieven
Cardoen
Sent: 25 octobre 2006 09:50
To: Flashcoders mailing list; Open Source Flash Mailing List
Subject: [Flashcoders] SCORM multi api wrapper

Guys, sorry for posting on both mailing lists, but I don't know where it
belongs.

 

With the SCORM Version 1.2/2004 Template for Flash , if you do following
: 

 

proxy.call( apiCall, getValue, _DataModelElement_ );

 

how can you access the value

 

proxy.call doesn't return anything, and if you do following : 

 

var value:String = proxy.call( apiCall, getValue, _DataModelElement_
);

 

 

Mtasc gives an error, because proxy.call has no return value.

 

Lieven Cardoen

 

Ps : I've searched for this on flashforlearning.com, on adobe sit, google,
... and found nothing

 

Lieven Cardoen
Application developer

indiegroup
interactive digital experience
engelse wandeling 2 k18
b8500 kortrijk 

 

 

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RE: [Flashcoders] Drag movieclips with interactivity

2006-10-25 Thread Alain Rousseau
The best thing would be to have a drag bar nested inside the movieclip with
a code like this :

 bar.onPress = function() {
this._parent.startDrag();
 };

And there you go ...

Otherwise there is still onMouseDown ... But this has been discussed not too
long ago ... If you want to search the archives go at the following link :
http://www.muzakdeezign.com/flashcoders/

HTH

A.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Josh
Johnston
Sent: 25 octobre 2006 14:11
To: Flashcoders mailing list
Subject: [Flashcoders] Drag movieclips with interactivity

Hello again,

I'm trying to let the users drag movieclips around the screen, but the
movieclips all have nested movies and interactivity so I can't use the old

mc.onPress

as it stops all the nested interactivity from working.
How can I get the movieclip to drag without using mouse events?

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RE: [Flashcoders] Drag movieclips with interactivity

2006-10-25 Thread Alain Rousseau
 just found the thread in my mailbox : draggable mc with buttons in it?

Look for that in the archives ! :)

A.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Josh
Johnston
Sent: 25 octobre 2006 15:15
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Drag movieclips with interactivity

Thanks, that's sort of what I figured I'd have to do.
I did search the archives but couldn't find the recent thread.

--- Alain Rousseau [EMAIL PROTECTED] wrote:

 The best thing would be to have a drag bar nested inside the movieclip 
 with a code like this :
 
  bar.onPress = function() {
   this._parent.startDrag();
  };
 
 And there you go ...
 
 Otherwise there is still onMouseDown ... But this has been discussed 
 not too long ago ... If you want to search the archives go at the 
 following link :
 http://www.muzakdeezign.com/flashcoders/
 
 HTH
 
 A.
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]
 On Behalf Of Josh
 Johnston
 Sent: 25 octobre 2006 14:11
 To: Flashcoders mailing list
 Subject: [Flashcoders] Drag movieclips with interactivity
 
 Hello again,
 
 I'm trying to let the users drag movieclips around the screen, but the 
 movieclips all have nested movies and interactivity so I can't use the 
 old
 
 mc.onPress
 
 as it stops all the nested interactivity from working.
 How can I get the movieclip to drag without using mouse events?
 
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Re: [Flashcoders] Exporting from flash to vector format

2006-10-22 Thread Alain Rousseau
Have you looked at Adobe EPS File  language specification ? You can find 
it  here : http://partners.adobe.com/public/developer/ps/index_specs.html


*Encapsulated PostScript (EPS) File Format Specification Version 3.0* 
#5002 http://partners.adobe.com/public/developer/en/ps/5002.EPSF_Spec.pdf


You should be able to do something with that ...


HTH



Eric Lee wrote:

Howdy list,

I'm looking for a way to export vector data from flash to some sort of a
format that Illustrator can use-svg, ai, eps, etc. Does anyone know how to
do this?

 


Thanks!

-eric

++

 


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RE: [Flashcoders] newbie question - drawing a ring

2006-10-20 Thread Alain Rousseau
This has been talked about in the Archives I believe ... You could search it
, but I remember that to be able to create a ring using the drawing API, you
first need to draw the outer circle clockwise and then draw your innercircle
counter-clockwise all that inside  beginFill and endFill.

That's what I remember, but I might be wrong somewhere ... Look it up in the
Archives (this or last year), it was a post by Helen Triolo if I remember
right.

HTH

Alain

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Janis Radins
Sent: 20 octobre 2006 10:56
To: Flashcoders mailing list
Subject: Re: [Flashcoders] newbie question - drawing a ring

check out www.mediaverk.lv/asd it might give you just what you need


2006/10/20, Guntur N. Sarwohadi [EMAIL PROTECTED]:

 Hello David,

 You can use flash drawing API. You might use just 2 drawing methods:

 moveTo(x,y) moves a pointer from where you want to start drawing from

 and

 curveTo(cpx, cpy, x, y) draws a curve with cpx is the location of the 
 curve control point by x, cpx is the curve control point by y, and x  
 y is the final point / destination to draw

 you might as well define the line style using lineStyle or filling it 
 with a color using beginFill and then endFill.

 it's all in the help / manual located at the IDE..

 Hope this helps,

 Guntur N. Sarwohadi

 On 10/20/06, David Cake [EMAIL PROTECTED] wrote:
 
  New to the list, new to Flash/flex, experienced java/C/web 
  etc coder. Please excuse me if my question is in a FAQ that I should 
  have read somewhere (and feel free to direct me to such resources)
 
  I want to create a vector ring shape, a circle with an 
  excised inner circle, in code. I don't want to use tricks like 
  gradient fills that make it look like a ring - I want sharp borders 
  (and there are a lot of additional graphic elements that I want to 
  look like part of the same object within the ring). I haven't been 
  able to find any examples that create vectors with internal holes to 
  them.
  Regards
  David
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RE: [Flashcoders] newbie question - drawing a ring

2006-10-20 Thread Alain Rousseau
Speaking of wich, just found it in my inbox ... Here is a link :

http://flash-creations.com/notes/dynamic_drawingapi.php#cutoutmask 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alain
Rousseau
Sent: 20 octobre 2006 11:49
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] newbie question - drawing a ring

This has been talked about in the Archives I believe ... You could search it
, but I remember that to be able to create a ring using the drawing API, you
first need to draw the outer circle clockwise and then draw your innercircle
counter-clockwise all that inside  beginFill and endFill.

That's what I remember, but I might be wrong somewhere ... Look it up in the
Archives (this or last year), it was a post by Helen Triolo if I remember
right.

HTH

Alain

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Janis Radins
Sent: 20 octobre 2006 10:56
To: Flashcoders mailing list
Subject: Re: [Flashcoders] newbie question - drawing a ring

check out www.mediaverk.lv/asd it might give you just what you need


2006/10/20, Guntur N. Sarwohadi [EMAIL PROTECTED]:

 Hello David,

 You can use flash drawing API. You might use just 2 drawing methods:

 moveTo(x,y) moves a pointer from where you want to start drawing from

 and

 curveTo(cpx, cpy, x, y) draws a curve with cpx is the location of the 
 curve control point by x, cpx is the curve control point by y, and x  
 y is the final point / destination to draw

 you might as well define the line style using lineStyle or filling it 
 with a color using beginFill and then endFill.

 it's all in the help / manual located at the IDE..

 Hope this helps,

 Guntur N. Sarwohadi

 On 10/20/06, David Cake [EMAIL PROTECTED] wrote:
 
  New to the list, new to Flash/flex, experienced java/C/web 
  etc coder. Please excuse me if my question is in a FAQ that I should 
  have read somewhere (and feel free to direct me to such resources)
 
  I want to create a vector ring shape, a circle with an 
  excised inner circle, in code. I don't want to use tricks like 
  gradient fills that make it look like a ring - I want sharp borders 
  (and there are a lot of additional graphic elements that I want to 
  look like part of the same object within the ring). I haven't been 
  able to find any examples that create vectors with internal holes to 
  them.
  Regards
  David
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RE: [Flashcoders] Event Listener and Levvels

2006-10-19 Thread Alain Rousseau
You have the answer in your question ! ;)

 I create a listener at level0

If you know the level of your listener, then you should use it to reference
it in your function calls.
But all that depends on how your projects is built. Is your code on _level0?
is it loaded in another swf ? Etc ...

So to return to the question,

You should try this :
_level40.my_cb1.addEventListener(change,_level0.comb_fill);  
(or use this.comb_fill instead of _level0.comb_fill)
So you are sure to send to right reference of your listener to the other
combo_box in the right scope ... 

Haven't tried it but I believe this should work !


Bonne chance !

Alain



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Laurent
CUCHET
Sent: 19 octobre 2006 11:30
To: Flashcoders mailing list
Subject: [Flashcoders]  Event Listener and Levvels

I create a listener at level0
How can I do to apply the action with another level component ?

var comb_fill:Object = new Object();
comb_fill.change = function(evt2:Object) {
 //action
};
my_cb.addEventListener(change, comb_fill);
_level40.mycb1.addEventListener(change, comb_fill);// doesnt work

Thank you very much
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RE: [Flashcoders] Event Listener and Levvels

2006-10-19 Thread Alain Rousseau
Lol,

Got a record from them ... Message to Love if I remember right ;) a gift
... So don't get any funny ideas ... 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: 19 octobre 2006 11:58
To: Flashcoders mailing list
Subject: RE: [Flashcoders]  Event Listener and Levvels

You're loading components into levels (_level40 in your example) ?  Hmm,
sounds a little troublesome in the first place IMO. level42 was also an 80s
Brit pop group by the way so steer clear of that one.

Jason Merrill
Bank of America
Learning  Organization Effectiveness - Technology Solutions 
 
 
 
 
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders- 
[EMAIL PROTECTED] On Behalf Of Laurent CUCHET
Sent: Thursday, October 19, 2006 11:30 AM
To: Flashcoders mailing list
Subject: [Flashcoders]  Event Listener and Levvels

I create a listener at level0
How can I do to apply the action with another level component ?

var comb_fill:Object = new Object();
comb_fill.change = function(evt2:Object) {
 //action
};
my_cb.addEventListener(change, comb_fill); 
_level40.mycb1.addEventListener(change, comb_fill);// doesnt work

Thank you very much
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RE: [Flashcoders] Re: Passing SWF parameters with MovieClipLoader?

2006-10-17 Thread Alain Rousseau
Oh sorry for misunderstanding,

To answer you question, I don't know if it is a garanteed behavior but if it
works, that could be the case, because flashvars are set before the swf
actually loads in your page. That onLoadComplete behaves in a similar way
seems plausible.

Further testing is required to say if it's a solid assumption. But if it
works, use it ! :)

Alain

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of John Harding
Sent: 17 octobre 2006 12:08
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Re: Passing SWF parameters with MovieClipLoader?

I may not have been clear - I understand that if you actually want to _use_
the new clip, you need to wait for onLoadInit.

What I was trying to do is set parameters on the new clip _before_ it gets
loaded, similar to setting flashvars in HTML, or setting properties on an
empty clip before calling MovieClip.loadMovie().   And what I found is that
you can do this by setting those parameters in response to onLoadComplete.

-John

On 10/16/06, Alain Rousseau [EMAIL PROTECTED] wrote:

 Yup, Tested and True,

 it's definitely onLoadInit that does the trick, because it is fired 
 when the first frame of your loaded SWF is played.
 onLoadComplete only tells you that the SWF bytes have completed 
 loading before it actually begins playing.

 the rest of the onLoad... events for the MovieClipLoader seem to be 
 there only for the purpose of load progress monitoring. Of course you 
 can put them at any use you see fit but basically that is waht they do.

 onLoadInit tells you that your SWF is ready for manipulation.

 HTH

 Alain

 John Harding wrote:

  Hello all,
 
  I have a project where I'd like to use MovieClipLoader to load an 
  external SWF, so that I can be notified when the load is complete.  
  However, it appears that MovieClipLoader.loadClip() does not allow 
  one to pass parameters (i.e. flashVars) to the SWF like 
  MovieClip.loadMovie() does.
 
  As an experiment, I tried setting my SWF parameters in response to 
  onLoadComplete(), and it appears to work - onLoadComplete is called 
  before the loaded SWF initializes, and the parameters set in 
  onLoadComplete() are set on the root clip of the loaded SWF.
 
  So my question is, does anyone know if this is guaranteed behavior?  
  The Macromedia docs all seem to indicate that onLoadComplete() is 
  completely useless and one should use onLoadInit() (and yes, I'm 
  still using onLoadInit for everything other than the SWF 
  parameters).
 
  Thanks!
  -John
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RE: [Flashcoders] LoadVars to XML object

2006-10-17 Thread Alain Rousseau
 
If you do a sendAndLoad allready, you should try to define your xml in the
onData event of the LoadVars.

import mx.utils.Delegate;

var xml:XML = new XML();
xml.ignoreWhite = true;

lv.onData = Delegate.create(this, parseData); // onData returns the source
of the file as a string so the parameters are passed without the need of
arguments

lv.sendAndLoad( ... ); // Do your stuff here


function parseData(src:String):Void {
xml.parseXML(src);
// or this should work as well
// var newXML:XML = new XML(src);
}


HTH

Alain
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chip Moeser
Sent: 17 octobre 2006 12:41
To: Flashcoders mailing list
Subject: Re: [Flashcoders] LoadVars to XML object

Is there a way to do this without specifying a URL in sendAndLoad? or
without actaully sending it out anywhere? I have a php page which in an
initial load vars sendAndLoad is sending back xml. SInce Flash see's it as a
string I just want to convert it to an xml object without sending it out
anywhere again.
Thanks!

On Oct 17, 2006, at 12:26 PM, Cedric Muller wrote:

 var xml:XML = new XML();
 xml.ignoreWhite  = true;
 xml.onLoad = function () {
   trace(this);
 }
 var lv:LoadVars = new LoadVars();
 lv.sendParam1 = bla;
 lv.sendParam2 = blo;
 lv.sendAndLoad(url, xml, POST);

 hth,
 cedric

 Hello All,
 I am trying to convert the return string of a loadvars to an XML 
 object. Does anyone know a simple way of doing this?
 Thanks!

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RE: [Flashcoders] Weird image download problems in IE

2006-10-16 Thread Alain Rousseau
 Have you tried using the MovieClipLoader class ? 

It has an event very usefull called onLoadError . It gives you the following
informations (quote from the livedocs):

errorCode:String - A string that explains the reason for the failure,
either URLNotFound or LoadNeverCompleted.

httpStatus:Number [optional] - (Flash Player 8 only) The HTTP status code
returned by the server. For example, a status code of 404 indicates that the
server has not found anything that matches the requested URI. For more
information about HTTP status codes, see sections 10.4 and 10.5 of the HTTP
specification at ftp://ftp.isi.edu/in-notes/rfc2616.txt.;



You should look up the full docs on the matter here :
http://livedocs.macromedia.com/flash/8/main/2538.html

HTH !


Alain

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andy Herrman
Sent: 16 octobre 2006 15:23
To: Flashcoders
Subject: [Flashcoders] Weird image download problems in IE

We're running into a really strange problem with image downloads in Flash
when running in IE and was wondering if anyone else has seen something like
this or has any ideas on what I could do to fix it.

We need to have the Flash movie be able to download arbitrary images from
the web and display them.  I also need to be able to tell whether the
download worked or not, so I can display an error if it failed or manipulate
the image if it loaded.

The problem we're running into is that in IE the loader class will tell us
the image failed to load even though it worked fine.  Here's some test code
we used to test:

---
import mx.controls.Alert

this.createClassObject(mx.controls.Loader, my_ldr, 10);

var poLoaderListener = new Object();
poLoaderListener.oScope = this;

poLoaderListener.complete = function(oEvent)
{mx.controls.Alert.show(oEvent.total); };

poLoaderListener.progress = function() {};

my_ldr.addEventListener('complete', poLoaderListener);
my_ldr.addEventListener('progress', poLoaderListener);

my_ldr.load(IMAGE_URL);
---

When running this in Firefox it works fine, and the alert box gives us the
right value.  However, in IE when trying this the alert box pops up with a
-1, telling us the download failed.  However, the image still shows up.

The only thing I've been able to figure out is that the speed of the
download has something to do with it.  In the actual product we're
downloading the images through a server that acts as a sort of proxy which
caches the images.  The first time we hit it the proxy has to download the
source image before returning it to the client.  This is when we see the
problem.  Later attempts seem to work fine as the download happens faster
(the server cached the image so it doesn't have to redownload it).

To simplify the test I took the proxy out of the loop and threw a bandwidth
limiter on the server that had the image I was testing.
When throttling it back to act like a 56k modem I could reproduce the error
in IE.  It still worked fine (just really slow) in Firefox.

Has anyone seen this before?  It's causing serious problems, as we need to
be able to tell if the image downloaded successfully or not.
Any ideas of ways to get around this or fix it?  Note that we have to
support Flash 7+.

Thanks!

   -Andy
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RE: [Flashcoders] ppt to flash

2006-10-16 Thread Alain Rousseau
You should try OpenOffice http://www.openoffice.org, 

It's similar to Windows Office, but open source and you have an application
that reads PowerPoints. With it you can convert your PowerPoints to swf.
Otherwise you could try and do it with a C# app. But for that I can't really
help you there.

The only other way to do it with PowerPoint is either with Adobe Breeze or
other similar softwares.

HTH

Alain

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Valério
Guimarães
Sent: 16 octobre 2006 16:07
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] ppt to flash

Hi all,

  I'm trying to convert ppt/pps to flash and I read the topic SDK for
Flash.
  In that topic the link http://bukoo.sourceforge.net/ was mentioned but it
is not working.
  Does anyone has anything on how to parse a ppt/pps file or creating a swf
file?

Regards

Valério
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RE: [Flashcoders] Weird image download problems in IE

2006-10-16 Thread Alain Rousseau
I've never used the Loader myself, so I can't really help you out with this
error, but it might be an issue with Adobe's ActiveX Add-on ?? If it's only
IE that's affected that's where I would be looking.

Alain 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andy Herrman
Sent: 16 octobre 2006 16:31
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Weird image download problems in IE

Awesome, looks like that works.  Thanks!

Any idea what's causing the problem with the Loader?  Just some bug in Flash
or IE?

   -Andy

On 10/16/06, Alain Rousseau [EMAIL PROTECTED] wrote:
  Have you tried using the MovieClipLoader class ?

 It has an event very usefull called onLoadError . It gives you the 
 following informations (quote from the livedocs):

 errorCode:String - A string that explains the reason for the failure, 
 either URLNotFound or LoadNeverCompleted.

 httpStatus:Number [optional] - (Flash Player 8 only) The HTTP status 
 code returned by the server. For example, a status code of 404 
 indicates that the server has not found anything that matches the 
 requested URI. For more information about HTTP status codes, see 
 sections 10.4 and 10.5 of the HTTP specification at
ftp://ftp.isi.edu/in-notes/rfc2616.txt.;



 You should look up the full docs on the matter here :
 http://livedocs.macromedia.com/flash/8/main/2538.html

 HTH !


 Alain

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Andy 
 Herrman
 Sent: 16 octobre 2006 15:23
 To: Flashcoders
 Subject: [Flashcoders] Weird image download problems in IE

 We're running into a really strange problem with image downloads in 
 Flash when running in IE and was wondering if anyone else has seen 
 something like this or has any ideas on what I could do to fix it.

 We need to have the Flash movie be able to download arbitrary images 
 from the web and display them.  I also need to be able to tell whether 
 the download worked or not, so I can display an error if it failed or 
 manipulate the image if it loaded.

 The problem we're running into is that in IE the loader class will 
 tell us the image failed to load even though it worked fine.  Here's 
 some test code we used to test:

 ---
 import mx.controls.Alert

 this.createClassObject(mx.controls.Loader, my_ldr, 10);

 var poLoaderListener = new Object();
 poLoaderListener.oScope = this;

 poLoaderListener.complete = function(oEvent) 
 {mx.controls.Alert.show(oEvent.total); };

 poLoaderListener.progress = function() {};

 my_ldr.addEventListener('complete', poLoaderListener); 
 my_ldr.addEventListener('progress', poLoaderListener);

 my_ldr.load(IMAGE_URL);
 ---

 When running this in Firefox it works fine, and the alert box gives us 
 the right value.  However, in IE when trying this the alert box pops 
 up with a -1, telling us the download failed.  However, the image still
shows up.

 The only thing I've been able to figure out is that the speed of the 
 download has something to do with it.  In the actual product we're 
 downloading the images through a server that acts as a sort of proxy 
 which caches the images.  The first time we hit it the proxy has to 
 download the source image before returning it to the client.  This is 
 when we see the problem.  Later attempts seem to work fine as the 
 download happens faster (the server cached the image so it doesn't have to
redownload it).

 To simplify the test I took the proxy out of the loop and threw a 
 bandwidth limiter on the server that had the image I was testing.
 When throttling it back to act like a 56k modem I could reproduce the 
 error in IE.  It still worked fine (just really slow) in Firefox.

 Has anyone seen this before?  It's causing serious problems, as we 
 need to be able to tell if the image downloaded successfully or not.
 Any ideas of ways to get around this or fix it?  Note that we have to 
 support Flash 7+.

 Thanks!

-Andy
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RE: [Flashcoders] ppt to flash

2006-10-16 Thread Alain Rousseau
 I believe you can keep your transitions effects and animations with Impress
(OpenOffice's PowerPoint editor)
But the output is not that great looking if I remember right. I was in a
e-learning company before my current job and we were looking for something
to replace the Breeze plugin for PowerPoint. I've stumbled upon OpenOffice
in my searches and tested it a little, It did the job, even added some
navigation buttons to switch between slides. I don't remember if you could
customize the look easily or if the slides were in separate swf files.

In the end the company went for writing their own PowerPoint Plug-in in C#
but I didn't see the end of it because I left before it was completed.

Alain

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andy Herrman
Sent: 16 octobre 2006 16:38
To: Flashcoders mailing list
Subject: Re: [Flashcoders] ppt to flash

There are commercial pieces of software that will do it (we use one here at
work as part of our product), and I believe they all use VBScript to
interact with Powerpoint.  However, from what I've heard the next version of
Powerpoint will not have the VBScript support anymore (I guess MS
specifically says it shouldn't be used for things like this, so they're
killing it), so I'm not sure how good of a long-term solution that would be.

What parts of the PPT stuff are you trying to convert?  If you want
animations and sound and such then it would be pretty difficult, but if all
you want are the images then you could just use PPT to save the slides out
as images (just pick the JPG format in the Save As...
dialog) and then have flash use those images for the slides.  You'd have to
manually write the Flash code to handle the switching of slides and such,
but it's an easy way to get all the images you need.

   -Andy

On 10/16/06, Alain Rousseau [EMAIL PROTECTED] wrote:
 You should try OpenOffice http://www.openoffice.org,

 It's similar to Windows Office, but open source and you have an 
 application that reads PowerPoints. With it you can convert your
PowerPoints to swf.
 Otherwise you could try and do it with a C# app. But for that I can't 
 really help you there.

 The only other way to do it with PowerPoint is either with Adobe 
 Breeze or other similar softwares.

 HTH

 Alain

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of 
 Valério Guimarães
 Sent: 16 octobre 2006 16:07
 To: flashcoders@chattyfig.figleaf.com
 Subject: [Flashcoders] ppt to flash

 Hi all,

   I'm trying to convert ppt/pps to flash and I read the topic SDK for 
 Flash.
   In that topic the link http://bukoo.sourceforge.net/ was mentioned 
 but it is not working.
   Does anyone has anything on how to parse a ppt/pps file or creating 
 a swf file?

 Regards

 Valério
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Re: [Flashcoders] Re: Passing SWF parameters with MovieClipLoader?

2006-10-16 Thread Alain Rousseau

Yup, Tested and True,

it's definitely onLoadInit that does the trick, because it is fired when 
the first frame of your loaded SWF is played.
onLoadComplete only tells you that the SWF bytes have completed loading 
before it actually begins playing.


the rest of the onLoad... events for the MovieClipLoader seem to be 
there only for the purpose of load progress monitoring. Of course you 
can put them at any use you see fit but basically that is waht they do.


onLoadInit tells you that your SWF is ready for manipulation.

HTH

Alain

John Harding wrote:


Hello all,

I have a project where I'd like to use MovieClipLoader to load an 
external

SWF, so that I can be notified when the load is complete.  However, it
appears that MovieClipLoader.loadClip() does not allow one to pass
parameters (i.e. flashVars) to the SWF like MovieClip.loadMovie() does.

As an experiment, I tried setting my SWF parameters in response to
onLoadComplete(), and it appears to work - onLoadComplete is called 
before
the loaded SWF initializes, and the parameters set in onLoadComplete() 
are

set on the root clip of the loaded SWF.

So my question is, does anyone know if this is guaranteed behavior?  The
Macromedia docs all seem to indicate that onLoadComplete() is completely
useless and one should use onLoadInit() (and yes, I'm still using 
onLoadInit

for everything other than the SWF parameters).

Thanks!
-John
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Re: [Flashcoders] Flash Classes and Preloading ...

2006-10-15 Thread Alain Rousseau

Hi Stephen,

The best way to use a preloader is to put it in a different swf movie 
that loads the one you wish to preload, that way you'll be sure it will 
load correctly.



HTH

A.


Stephen Ford wrote:


I'm using AS2 classes in my flash movie.

I have created a class called Preloader.

How can I load this class without loading all other classes.

The problem is that when testing my movie, nothing appears onscreen until about 
30% of the total movie has loaded (because by default flash loads all classes 
before anything else).

You can select what frame of a movie to load your classes on, but what if you 
want to load all classes (except one class - in this case the Preloaded class) 
later than the first frame ??? so that your preloader is working straight away 
???

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RE: [Flashcoders] Scripted Angled Motion

2006-10-12 Thread Alain Rousseau
Hi Kevin,

It's quite simple actually. If you know the angle (it need to be in radians)
all you need after that is the speed of motion. To know the movement in the
x axis it's the cosine of the angle, for the y axis, it's the sine of the
angle so you will have the following :

mc._x = Math.cos(angle)*speed;
mc._y = Math.sin(angle)*speed;


And here is a quick example for that :

import mx.utils.Delegate;

var object:MovieClip = this.object;
var angle:Number = 45;
var DEGtoRAD:Number = Math.PI/180;
angle *= DEGtoRAD;
var speed:Number = 5;
object.onEnterFrame = Delegate.create(this, moveObject);

function moveObject():Void {
object._x += speed*Math.cos(angle);
object._y += speed*Math.sin(angle);
var leftBorder:Number = object._x-object._width;
var rightBorder:Number = object._x+object._width;

var topBorder:Number = object._y-object._height;
var bottomBorder:Number = object._y+object._height;

var initY:Number = -object._height;
var initX:Number = -object._width;
if (leftBorder = Stage.width) {
object._x = initX ;
} else if (rightBorder = initX) {
object._x = Stage.width + object._width;
} else if (bottomBorder = initY ){
object._y = Stage.height + object._height;
} else if (topBorder = Stage.height) {
object._y = initY;
}
}


In this code you can use Degree angles and then convert them to radians.
This will give you some kind of asteroids game type of motion.

HTH


Alain
-Original Message-
From: Kevin Aebig [mailto:[EMAIL PROTECTED] 
Sent: 12 octobre 2006 14:43
To: 'Flashcoders mailing list'
Subject: [Flashcoders] Scripted Angled Motion

Hey all,

 

I'm trying to do something, but the mathematics of it are messing with my
head.

 

I've got a clip that I want to move in a specific direction (angle) without
giving an end target. When the clip is offstage, I'll simply reset it and
trigger it again accordingly. 

 

I don't need for it to ease or anything fancy, just move on a designated
angle.

 

Thanks,

 

!k

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RE: [Flashcoders] IE doesn't seem to want to recognize FlashVars

2006-10-11 Thread Alain Rousseau
 It seems to work when I pass the Flashvars directly to the swf :
http://www.iconicweb.com/home3.swf?page=PortfoliosubPage=toyotaEPNS
But not through the html page. 

I believe that your problem is in the Javascript. You should try and debug
that first do some alerts in your scripts to check your variables, etc ...


HTH

A.

-Original Message-
From: Christopher Whiteford [mailto:[EMAIL PROTECTED] 
Sent: 11 octobre 2006 10:33
To: Flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] IE doesn't seem to want to recognize FlashVars

Ok I have a page that redirects based on FlashVars and for some reason every
browser expect IE seems to work. I have tried using flashobject, passing the
variables in the querystring and referencing _root variable. I am at my wits
end with this.

If anyone could take a look at it in IE and Firefox and possibly have some
explanation I would be thankful.

Here is the link:
http://www.iconicweb.com/indextest.html?page=PortfoliosubPage=toyotaEPNS
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RE: [Flashcoders] Simplified Chinese

2006-10-10 Thread Alain Rousseau
For me it works well if I don't try to use animations to display the text
and no embeded fonts.
What you need is a unicode font selected in your TextField and a unicode
text data, wheter it is an xml file, a text file or a database.

Otherwise you'll need to go through hoops jumping and live with a huge
filesize

A. 

-Original Message-
From: eric dolecki [mailto:[EMAIL PROTECTED] 
Sent: 10 octobre 2006 11:42
To: Flashcoders mailing list
Subject: [Flashcoders] Simplified Chinese

I've been digging around the net and the archives and have only found that
its basically impossible to get Simplified Chinese to display well in a SWF.
Has anyone come up with a solution (that wasn't composed of hoop jumping
galore) to this problem yet?

- e.
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RE: [Flashcoders] Movieclip event hook back to class instance?

2006-10-06 Thread Alain Rousseau
Hi Dan,

I think that what you'll have to do is create your own event and dispatch it
using the EventDispatcher Class.

First you'll need to initialize your outro mc with event dispatcher

// in mc timeline's first frame
import mx.events.EventDispatcher;
var addEventListener:Function;
var removeEventListener:Function;
var dispatchEvent:Function;

EventDispatcher.initialize(this);

// further in the mc on chosen frame
this.dispatchEvent( {target:this, type:onFrameLabel, label:endOutro});


Now all you need is a listener object for that event in your code :

import mx.utils.Delegate; // or whatever Delegate class you use - Proxy or
dynamicflash's Delegate
var listener:Object = new Object();
listener.onFrameLabel = Delegate.create(this, myActions);

outroMC.addEventListener(onFrameLabel, listener);

function myActions(evtObj:Object) {
trace(evtObj.target+ Dispatched event +evtObj.type+ at frame
label +evtObj.label);
// do whatever you want here 
if (evtObj.label == endOutro) {
trace(end of outro);
}
}


If you don't want to use the timeline you could use setInterval (or
setTimeout if you use Flash 8) to delay the event dispatching to a certain
amount of time.


HTH

Alain

-Original Message-
From: Daniel Forslund|Lists [mailto:[EMAIL PROTECTED] 
Sent: 6 octobre 2006 08:20
To: Flashcoders mailing list
Subject: [Flashcoders] Movieclip event hook back to class instance?

Hi all!

I have a (hopefully not too ignorant) question relating to movieclips
created on the fly.
Basically, I have a preloader class that is generic and reusable.  
It's called from whatever object that does dynamic loading of content and
then in turn invokes a movieclip from a passed symbol name(can be anything,
as long as a basic movieclip structure is followed). It all works great.

However, when the loading is done I want the dynamically created mc to play
an outro animation that is preanimated in the movieclip (as opposed to
animated via AS, that would be easy ;) ). My problem is finding a way for
the preloader class instance to tell when the movieclip reaches a certain
frame or frame label (and is done with the outro). I can't find a suitable
event to hook into? I guess I was looking for something like
mc.onframelabel to hook a function to, I guess that was naive. :)

Can I in some way create a hook myself, or do I have to create a watcher
object that checks each frame where the playhead is in my dynamic loader
movieclip? Would certainly work, but it's not very elegant. My goal is to
keep the preloader movieclip code-free.

Anyway, I hope I managed to describe the problem. Apologies for any
ignorance and any terms/keywords used out of context. I'm pretty new to more
advanced actionscript, but have many moons of general coding experience. :)

Many thanks in advance,
Dan
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RE: [Flashcoders] movieclip._y = textField._height

2006-09-28 Thread Alain Rousseau
Instead of using textField._height, you should use textField.textHeight.
This is more reliable than the _height property

A

-Original Message-
From: André Goliath [mailto:[EMAIL PROTECTED] 
Sent: 28 septembre 2006 09:33
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] movieclip._y = textField._height

How about this?

var test:Number = Math.round(parseFloat(textField._height));
movieClip._y = test;

;)


strange, works for me obviously,...


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Lieven
Cardoen
Sent: Thursday, September 28, 2006 3:24 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] movieclip._y = textField._height

Instead of going to y-coordinate 60, it goes to ZERO.

Even if I like do this : 

Var test:Number = textField._height;
movieClip._y = test;

Still the same shit. Incredible.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of John Grden
Sent: donderdag 28 september 2006 15:13
To: Flashcoders mailing list
Subject: Re: [Flashcoders] movieclip._y = textField._height

well, what DOES it do?

On 9/28/06, Lieven Cardoen [EMAIL PROTECTED] wrote:

 Really strange bug :



 If I put movieclip._y = 60 , it works fine



 If I put movieclip._y = textField._height , it doesn't work fine



 Lieven

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RE: [Flashcoders] Using XRay

2006-09-28 Thread Alain Rousseau
Try this link, 

It has everything you need to know about XRay, including where to download !

Enjoy !

http://www.osflash.org/xray

A

-Original Message-
From: slangeberg [mailto:[EMAIL PROTECTED] 
Sent: 28 septembre 2006 14:09
To: Flashcoders mailing list; [EMAIL PROTECTED]
Subject: [Flashcoders] Using XRay

I've seen lots of people posting about XRay lately, but I haven't had luck
with it, yet.

I do have the executable running, but I don't have the Connector to the
Flash IDE. Can anyone post a link to download that? I have not been able to
find it!

: : ) Scott
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Re: [Flashcoders] Associate clip with class

2006-09-19 Thread Alain Rousseau
There is an interesting article on the subject in the Flashcoder's Wiki 
at osflash.org : 
http://www.osflash.org/flashcoders/as2#creating_a_class_instance_based_on_movieclip_without_a_symbol_in_the_library


With this approach you can create a class that extends MovieClip and 
then create an instance of that class without a symbol in the library. I 
found it very useful and really neat ! works like a charm !



Alain

Geoff Stearns wrote:


it does work in flash 8.

as for clips on the stage, it does work, you just have to give the  
clip a linkage ID in the library first, and use that linkage to  
register the class to it.



On Sep 19, 2006, at 5:31 PM, slangeberg wrote:

Does Object.registerClass() work in Flash 8 (i haven't been able to  
get it
to work)?  Also, does that allow you to register more than one clip  
with a

class?

The documentation seems to point to using the Linkage setting for AS2:

* Availability: *ActionScript 1.0; Flash Player 6 - If you are using
ActionScript 2.0 classes, you can use the ActionScript 2.0 Class  
field in

the Linkage Properties or Symbol Properties dialog box to associate an
object with a class instead of using this method.


Also, I don't think it works for clips that you've dragged to the  
stage:


When an instance of the specified movie clip symbol is created by  
using


MovieClip.attachMovie() or MovieClip.duplicateMovieClip(), it is  
registered

to the class specified by theClass

Scott


On 9/19/06, Geoff Stearns [EMAIL PROTECTED] wrote:



that article was only meant for assigning a class to your _root
timeline... I don't think he intended it to be used for other
movieclips in the library or on stage.

for that you could just use the linkage in the library or use
Object.registerClass()





On Sep 19, 2006, at 4:29 PM, slangeberg wrote:

 I was looking at Danny's article regarding a Flash Document  Class 
at:


 http://www.dannypatterson.com/Resources/Blog/EntryDetail.cfm?id=106

 And i started to wonder if people are using this to associate their
 clips on
 stage with a class?

 Are people doing this kind of thing (or otherwise) instead of
 setting the AS
 2.0 class property in the 'linkage' dialog of their movieclips  in 
the

 library?

 I just hate how it's not obvious (by linkage) which class is being
 used in
 Flash 8.0. Only gets me more excited for some Flash 9.0 projects to
 come
 through!

 : : ) Scott
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--

: : ) Scott
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Re: [Flashcoders] TextFormat Font Face = 'Wingdings' or 'Webdings'

2006-08-31 Thread Alain Rousseau



Try to embed it into some textfield on the stage and then trace font
name.
 



How would you do that?  There is no mytextfield.font property. Only
TextFormat.font and TextField (class).getFontList() which shows all the
fonts on the user's system.  


Thanks for your advice,

Jason Merrill
Bank of America 
Learning  Organization Effectiveness - Technology Solutions 







There is the  myTextformat = myTextfield.getTextFormat()  method that 
way you can get the font used in your textfield with myTextformat.font !


hth

Alain
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Re: [Flashcoders] Fwd: Application Framework

2006-08-31 Thread Alain Rousseau

Hi Jeff,

if you want to convert the XML to anative AS object you could try out 
Sephiroth's XML2Object class

http://www.sephiroth.it/file_detail.php?pageNum_comments=0id=129

or the XMLObject class which is similar but with a few more 
functionnalities.

http://www.sephiroth.it/file_detail.php?id=134#

   import it.sephiroth.XML2Object;

   var XML_FILE:String = http://my.server.com/myapp/xmlfile; + 
i_id + .xml;

   var oXML:XML = new XML();
   var ObjFromXML:XML2Object = new XML2Object();
   var myObject:Object = new Object();
   var thisRef = this;
   oXML.ignoreWhite = true;
   oXML.onLoad = function(success) {
   if (success) {
   myObject = ObjFromXML.parseXML(oXML);
   thisRef.accessObject();
   }else{
   //you error code here
   }
   };
   
   oXML.load(XML_FILE);


   function accessObject():Void {
var i:Number = -1;
while (++i  myObject.bgColor.length) {
   trace(bgColor = +myObject.bgColor[i]); // if you have 
more than one bgColor tag in your XML, the class will convert it to an array

}

   }

This is an example of what you can do with that class. This would save 
you the time of creating your own Object.



HTH

Alain

Jeff Brown wrote:


Thanks Mike!

That looks like something I can tweak.
But, id do still have a question or two.

It seems it might go easier on me if I rdeifine the XML to use just child
nodes instead of attributes.  Does that make sense, or is there an easier
way to get at an attribute of your array then say:

var g_id:Number  = itemAr[i].firstChild.attribute.group.nodeValue;
var bgcolor:String = 
groupAr[g_id].firstChild.attribute.bgcolor.nodeValue;


I mean, I did a little searching on the web and found some XPath
documentation, thanks to Ramon's note, so is there something like.

var g_id:Number = XPathAPI.selectInteger(itemAr[i], atribute::lang);
var bgcolor:String = XPathAPI.selectString(groupAr[g_id],
attribute::bgcolor);

Hmm, even my examples, if they exists, seem verbose.  But if it works, 
then

I can get the stuff done I need too.

I guess the ideal would be for me to build some 'tweaked' object so 
that I

could use.

- ideal code ---
var data:Data = new Data(http://my.server.com/myapp/xmlfile; + i_id +
.xml);

while (Data.items())  // iterator sets internal pointer to internal item
Array
{
 var bgcolor:String = Data.getBgColor(); // for example looks up the 
Group

by the current item's group attribute.
 ...
 // build display stuff
}
 /ideal code ---

If this is just a pipe dream, let me know.  I think something like my 
ideal
code example above would work great, because I won't be building the 
flash

for the application, and my flash designer is a little leary of
actionscripting.  And I knew conceptually that flash could read XML.  
If I

can give her an object like that, then I know she can build what we need.

Thanks

Jeff


On 8/31/06, Mike Britton [EMAIL PROTECTED] wrote:



It's built into Flash 8:

import mx.xpath.XPathAPI;

function getXMLData() {
var myXML:XML = new XML();
myXML.ignoreWhite = true;
myXML.onLoad = function(success:Boolean) {
if (success) {
var groupAr:Array = XPathAPI.selectNodeList(
this.firstChild,
/data/grouplist/group);
var itemAr:Array = XPathAPI.selectNodeList(
this.firstChild,
/data/itemList/item);
for (var i:Number=0; igroupAr.length; i++) {
trace(groupAr[i].firstChild.nodeValue);
}
for (var i:Number=0; iitemAr.length; i++) {
trace(itemAr[i].firstChild.nodeValue);
}
} else {
trace(XML loading failed !!!);
}
};
myXML.load(myXML.xml);
}

Tweakage may be necessary - I've had a couple glasses of wine.


Mike Britton
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Re: [Flashcoders] problem about blur

2006-08-29 Thread Alain Rousseau

http://www.google.ca/search?sourceid=mozclientie=utf-8oe=utf-8q=dynamically+blur+movieclips+with+flash+8

Gustavo Duenas wrote:

Hi, I have a web site and I'd like to know how to make the different  
external movieclips I have would be blurred  while a button is  
pressed. then,  how to remove the blur of the movie clips once we  
return to the main dialog.

I know you might be busy but I'd appreciate your help

thanks


Gustavo


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Re: [Flashcoders] file reference

2006-06-19 Thread Alain Rousseau

This was asked not too long ago (last week !)

Search for the following : ³FileReference and Getting File Path² with the
cool new tool that Muzak has provided us
http://muzakdeezign.com/flashcoders/




From: Mayur Bais [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Date: Mon, 19 Jun 2006 19:01:16 +0530
To: 'Flashcoders mailing list' flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] file reference

hello all,
I want to know the path of the file on the local hard drive which is been
browsed by the user.
How can I achieve this ?
flash 8 provides flash.net.FileReference package which we can achieve browse
and upload. 
But I could not find the solution to my problem. Any idea how can I do this
? 

Any work around ? do I need to use any server side scripting for this ..
Please give some suggestion

Thanks in advance 
Mayur


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Re: [Flashcoders] What does this code mean and What are Inspectables ...

2006-06-04 Thread Alain Rousseau
You might also take a look at Joey Lott's Tutorial on the subject (V2 
Components)

It's for Flash MX 2004 but still applies to Flash 8.

http://www.person13.com/articles/components/creatingcomponents.html
and
http://www.communitymx.com/content/article.cfm?cid=A06B3C7D7B74030D

Steven Sacks wrote:


They are for AS2 components.

http://www.actionscript.org/forums/archive/index.php3/t-38760.html


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Re: [Flashcoders] good OOP way to re-assign class to clip

2006-04-17 Thread Alain Rousseau
Hi Gregory

You should look into this article in the FlashCoders Wiki


http://www.osflash.org/flashcoders/as2#creating_a_class_instance_based_on_mo
vieclip_without_a_symbol_in_the_library

This is if you want to create dynamically a movie clip and then associate a
class to it.
If you allready have a moviclip that you want to use, you should look into
Object.registerClass(³myClipID², MyClass);

HTH

Alain


From: GregoryN [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Date: Mon, 17 Apr 2006 17:44:23 +0400
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] good OOP way to re-assign class to clip

Hello Flashcoders,

I have a clip (myClip_mc) associated with class, which is subclassing
MovieClip
(say, MyClass1).
class MyClass1 extends MovieClip ...

To do this, I entered class name as AS 2.0 Class in Export for
Actionscript dialog.
All this works OK (of course).

But under some circumstances I'd like this clip to be associated with
ANOTHER class (say, MyClass2).
class MyClass2 extends MovieClip  ...

How do I acomplish this in good OOP style?
Few ways I can imagine right now are:
1) myClip_mc.prototype.__proto__ = MyClass2.prototype;
2) Create an instantiate() method in MyClass2 to re-write all
props/methods of the target clip with ones of MyClip2 (similar to
EventDispatcher).

Both ways above don't seem good from OOP point of view, though...

Can anyone offer something more elegant?




-- 
Best regards,
 GregoryN  

http://GOusable.com
Flash components development.
Usability services.

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Re: [Flashcoders] good OOP way to re-assign class to clip

2006-04-17 Thread Alain Rousseau
Gregory,

I wasn’t sure, that’s why I proposed 2 ways, but I just checked and neither
will let you redefine the class associated with a movieclip. So I guess it’s
back to square one.
So far you have to create an new instance for the class you want to load
using Object.registerclass and attachMovie. I can’t think of any other way
right now.

I know it’s not what you had in mind, but maybe someone else can think of
something or try something out.

Good luck !

Alain


From: GregoryN [EMAIL PROTECTED]
Reply-To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Date: Mon, 17 Apr 2006 21:32:11 +0400
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] good OOP way to re-assign class to clip

Alain,

I think you've misunderstood me.

I already have a movie clip on the stage, which was placed by
attachMovie(), and before it was an instance in the library,
assotiated with  MyClass1 .

Then, after some things happen (e.g. user moved this clip), I wand to
assign ANOTHER class to the mentioned clip, so this very clip to
become an instance of MyClass2.

That's why I need to RE-define the class for this clip.
  

-- 
Best regards,
 GregoryN  

http://GOusable.com
Flash components development.
Usability services.

 -- Alain Rousseau wrote:

 You should look into this article in the FlashCoders Wiki
 
 http://www.osflash.org/flashcoders/as2#creating_a_class_instance_based_on_mo
 vieclip_without_a_symbol_in_the_library
 
 This is if you want to create dynamically a movie clip and then associate a
 class to it.
 If you allready have a moviclip that you want to use, you should look into
 Object.registerClass(³myClipID², MyClass);

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Re: [Flashcoders] MTASC and spaces in classpath

2006-04-01 Thread Alain Rousseau
Escaping spaces is fine in the Terminal, but not in Eclipse using 
Flashout. That's the issue here, how to define the Class Path in Eclipse.
I've read a post about it at 
http://www.pixelmotive.de/blog/archives/2005/06/fame_on_mac.php
Basically what it says is to create a shell script that catches the 
call to mtasc then echoes the full mtasc command line into a seperate 
shell scripts and returns mtasc's output.


Here is a shell script that works for me, you can save it anywhere and 
give it a name with the .sh extension

make it executable like this

   chmod a+x locmtasc.sh


and here is the shell script itself

   #!/bin/sh
   echo  #!/bin/sh  subc.sh
   echo /usr/local/bin/mtasc $@  subc.sh
   chmod a+x subc.sh
   ./subc.sh
   exit $?


note that the shell will create a shell file for you, you don't need to 
create an empty one yourself.

once this is done go in the Eclipse Preferences - Flashout
in the Location of mtasc.exe enter the path to your locmtasc.sh : 
/Users/username/Documents/workspace/locmtasc.sh


and voilà you sould be able to make Flashout work with mtasc

The thing is that Eclipse adds quotes around the Macromedia Class Path, 
but it fails to parse correctly through Flashout. With this shell script 
the problem is solved.


Alain

Chris Allen wrote:


Erixtekila is right. you need to escape those spaces.

A quick way to get your paths written correctly is to open up the
directory that you are targeting in the Finder, then open Terminal. 
Next drag the folder in the Finder into the Terminal window and you

will see how the path should be written there. You can then copy it
from the terminal if you wish.  It might be overkill, but it's nice to
know that you got it right. especially with really long paths.

I hope that helps.

-Chris

On 3/30/06, erixtekila [EMAIL PROTECTED] wrote:
 


Le 30 mars 06, à 16:26, Sam Thorne a écrit :
   


I'm getting the error Class not found Support.Macromedia.Flash when
my classpath is
/Users/sam/Library/Application Support/Macromedia/Flash
8/en/Configuration/Classes

Seems Mtasc doesn't like classpaths which have spaces in them on OS X,
it tries to interpret the a directory name (such as Application
Support, where the core classes are) as separate classes.
 


Escape it :
/Users/sam/Library/Application\ Support/Macromedia/Flash\
8/en/Configuration/Classes


erixtekila
http://blog.v-i-a.net/

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Re: [Flashcoders] problem with Delegate and scope

2006-03-16 Thread Alain Rousseau
Hi Manuel,

The thing about Delegate is that you can't just call it like that. It is
supposed to be used either with eventHandling onSomething =  or with
setInterval, setTimeOut. Here is a link that will make you see the light
http://www.osflash.org/flashcoders/as2?s=delegate

So for exemple you could do in your code

ew_netConn.onBWCheck = Delegate.create(this,yourFunction);

Hope this clarifies some things about Delegate.

Alain


On 3/16/06 9:39 AM, Manuel Saint-Victor [EMAIL PROTECTED] wrote:

 I have not been having much luck with using Delegate lately.  If I
 understand it correctly then it will call a function in the scope of the
 class file that it is defined -right?
 
 Well In one of my classes within this function I have the delegate being
 used and I'm not sure if it's because of a stupid error or what but the
 delegated function is not firing. As you can see I had to use the old
 viewRef workaround because the other Delegate attempt had also not been
 firing.  If anyone could point out what I'm doing wrong it would help
 immensely because I keep coming up against the same hurdle every time and if
 I'm writing my Delegate wrong and could figure that out it would increase my
 productivity greatly  today.
 
 public function initNetConnection(){
 viewRef=this;
 netConn=new NetConnection();
 if(adMode==stream){
 
 trace(stream);
 var appURI = rtmp://...;
 //connection is of type streaming
 ew_netConn.onBWCheck = function(arg) {
 return;
 };
 ew_netConn.onBWDone = function(bw) {
 trace(BWDone);
 EW.bw = bw;
 EW.Video.setBwAndBuf();
 viewRef.setFileUrl();
 
 
 //Begin playing the FLV video and audio based on the init
 settings
 if(viewRef._aInit == host){
 trace(ObjectDumper.toString(parent));
 Delegate.create(this,audioOn);
 }else{
 
  Delegate.create(this, audioOff);
 }
 
 Thanks,
 
 Mani
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[Flashcoders] Flash Programmer Needed - Montreal (QC)

2006-02-02 Thread Alain Rousseau
Hello FlashCoders,

Isacsoft / Bigknowledge is seeking a Flash Programmer for the creation of a
framework for our new e-learning application. Job will include organizing
and processing data for our pre-built applications; including debugging,
upgrading, and maintaining the code. Applicant should be a team player, be
very well organized and be able to work in a fast paced environment.

Requirements :

- Must have experience with Flash 8  MX 2004
- Must know how to program using ActionScript 2.0
- Must have a good understanding of OOP
- Be able to work with Classes and Event creation/handling
- Excellent communication  organization skills
- Knowledge of XML

Pluses :

- Experience developing frameworks for Flash
- Knowledge of SCORM and it's integration with Flash/JavaScript
- Experience with the new Flash 8 features


If you are looking to gain solid work experience with Flash, this is the job
for you. If interested, please send all responses to Alain Faucher, Project
Director ([EMAIL PROTECTED])

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Re: [Flashcoders] text field halfway round from bottom

2005-11-18 Thread Alain Rousseau
If you're using Flash 8 you can use the DisplacementMapFilter to do that 
effect. So far you can't write text on a path in Flash, unlile 
Illustrator or other vector based apps.
you can see an example at this french blog: 
http://jeanphiblog.media-box.net/dotclear/index.php?2005/10/29/172-flash-8-displacementmapfilter-texte-incurve


You can get the source of these exemples as well.

Hope this helps

Alain

rishi wrote:


Hi



Is there a way I can make a text field  halfway round from bottom. I
want to make bridge text or bulge text. Please suggest something in
Flash or somewhat alike.



Regards

Rishi

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Re: [Flashcoders] BitmapData.loadBitmap with on stage MC

2005-11-18 Thread Alain Rousseau

What you want is to take a snapshot of the MC on the stage right ?
For this you use the draw() Method of the BitmapData :

var bd:BitmapData = new BitmapData(mc._width, mc._height);
bd.draw(mc);


Alain

Claudia Barnal wrote:


How could I achieve the same as this:

var bd = BitmapData.loadBitmap(myImg);

but loading and image (MC) that is on the stage?

The above works ok for me when I have an Image in the library, but I 
can't find how to achieve the same with a MC that is located on the 
stage.


Thanks

_
MSN Messenger 7.5 is now out. Download it for FREE here. 
http://messenger.msn.co.uk


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Re: [Flashcoders] onLoop event for sound

2005-11-17 Thread Alain Rousseau

Hi Mark,

you could monitor the position of the sound comparred to it's duration, 
that way you know when it arrives at the end of the sound.


   if (sound.position == sound.duration) {
   loopCount++;
   }

In this case, the loop count will be made at the end of the sound.

HTH

Alain

Mark Walters wrote:


Does anyone know of a good way to create an onLoop event that gets
fired everytime a sound loops. I need to keep track of how many loops
are left.
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Re: [Flashcoders] onLoop event for sound

2005-11-17 Thread Alain Rousseau

doh ! :)


I don't know what's wrong with my brain these days, it's working in 
strange ways 


of course use onSoundComplete ! I actually had another problem in mind ...

sorry 'bout that !

A

Tobias Fendel [Die ActionScripter] wrote:


hi,

imho a better solution is to use the sound.onSoundComplete event:

mySound.onSoundComplete = function() { loopCount++ }

it is fired next frame after the sound ends. if you start your sound using a
script like mySound.start(0,) it may be your sound restarts (and resets
sound.position) before the next frame events calls your check.


greetings
tobias

ps: sorry about my bad english :)

 


-Original Message-
From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf 
Of Alain Rousseau

Sent: Thursday, November 17, 2005 7:17 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] onLoop event for sound


Hi Mark,

you could monitor the position of the sound comparred to it's 
duration, 
that way you know when it arrives at the end of the sound.


   if (sound.position == sound.duration) {
   loopCount++;
   }

In this case, the loop count will be made at the end of the sound.

HTH

Alain

Mark Walters wrote:

   

 



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Re: [Flashcoders] Looping an external mp3 file seamlessly

2005-11-12 Thread Alain Rousseau

Hi Paul,

it's more a class than an extension, the mxp just installed it for you 
in the correct folder.

It should be in

C:\Documents and Settings\USERNAME\Local Settings\Application 
Data\Macromedia\Flash 8\en\Configuration\Classes\ca\daroost\SoundLoop2.as

If you go inside the Flash IDE and open the HelpPanel, you will see a SoundLoop 
item that you can open and browse for all help concerning the use of the class.
some basic usage is as follow :


   import ca.daroost.SoundLoop2;
   var mySong:SoundLoop2;
   mySong = new SoundLoop2():
   mySong.loadStreams(loop1.mp3,0,75);

and you have your file looping with 75ms removed at the end, which 
usually removes the gap at the end of the mp3 file.

If you have more questions, you  can mail me directly.

Hope this gets you in the right direction.

Alain


Paul Steven wrote:


Thanks Alain

I am not quite sure how to use extensions. It appears to have installed the
SoundLoop2.as file in the following location:

C:\Documents and Settings\USERNAME\Local Settings\Application
Data\Macromedia\Flash 8\en\Configuration

How do I go about using this class in Flash? Sorry I have never used any
extensions before.

Thanks

Paul

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alain
Rousseau
Sent: 11 November 2005 19:48
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Looping an external mp3 file seamlessly


Or you can try this little thing I made here, exactly for looping mp3
seamlessly :

http://lab.daroost.ca/source/SoundLoop2.mxp

it's just a Class that I packaged with helpPanel and codehints info. You
got all the info needed to make it work inside.

Hope this helps and works out well


Alain

JesterXL wrote:

 


I know... I have that on some mp3's.  You can try either adjusting the
startTime, OR fading in a completely new soundObject .

- Original Message -
From: Paul Steven [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, November 11, 2005 1:56 PM
Subject: RE: [Flashcoders] Looping an external mp3 file seamlessly


Thanks Jester

That now loops:) Only problem is that it is not seamless - there seems to
   


be
 


a slight delay:(

Cheers

Paul

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of JesterXL
Sent: 11 November 2005 18:52
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Looping an external mp3 file seamlessly


Try:

mySound=new Sound(this); // notice the this
mySound.onSoundComplete = function()
{
  this.start();
};
mySound.loadSound(track1.mp3,true);


- Original Message -
From: Paul Steven [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, November 11, 2005 1:40 PM
Subject: RE: [Flashcoders] Looping an external mp3 file seamlessly


Thanks Alain

You are right about the typo but even after fixing the typo it still does
not loop.

Is it true that streaming external audio will not loop?

Thanks

Paul

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alain
Rousseau
Sent: 11 November 2005 16:55
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Looping an external mp3 file seamlessly


Paul Steven wrote:



   


I am trying to play a looping external mp3 file but am having no joy as it
only plays once.

I tried this

mySound=new Sound();
mySound.loadSound(track1.mp3,true);
mysound.start(startTime,numloops);

Any help much appreciated

Thanks

Paul

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Hi Paul

this is a typo error ... you defined mySound but called mysound.start()

keep your eyes open ;)


Alain
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Re: [Flashcoders] Looping an external mp3 file seamlessly

2005-11-11 Thread Alain Rousseau
Or you can try this little thing I made here, exactly for looping mp3 
seamlessly :


http://lab.daroost.ca/source/SoundLoop2.mxp

it's just a Class that I packaged with helpPanel and codehints info. You 
got all the info needed to make it work inside.


Hope this helps and works out well


Alain

JesterXL wrote:

I know... I have that on some mp3's.  You can try either adjusting the 
startTime, OR fading in a completely new soundObject .


- Original Message - 
From: Paul Steven [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, November 11, 2005 1:56 PM
Subject: RE: [Flashcoders] Looping an external mp3 file seamlessly


Thanks Jester

That now loops:) Only problem is that it is not seamless - there seems to be
a slight delay:(

Cheers

Paul

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of JesterXL
Sent: 11 November 2005 18:52
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Looping an external mp3 file seamlessly


Try:

mySound=new Sound(this); // notice the this
mySound.onSoundComplete = function()
{
   this.start();
};
mySound.loadSound(track1.mp3,true);


- Original Message -
From: Paul Steven [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, November 11, 2005 1:40 PM
Subject: RE: [Flashcoders] Looping an external mp3 file seamlessly


Thanks Alain

You are right about the typo but even after fixing the typo it still does
not loop.

Is it true that streaming external audio will not loop?

Thanks

Paul

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Alain
Rousseau
Sent: 11 November 2005 16:55
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Looping an external mp3 file seamlessly


Paul Steven wrote:

 


I am trying to play a looping external mp3 file but am having no joy as it
only plays once.

I tried this

mySound=new Sound();
mySound.loadSound(track1.mp3,true);
mysound.start(startTime,numloops);

Any help much appreciated

Thanks

Paul

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Hi Paul

this is a typo error ... you defined mySound but called mysound.start()

keep your eyes open ;)


Alain
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Re: [Flashcoders] Help For Custom Components

2005-11-03 Thread Alain Rousseau

as promised,

here is a link that will tell you exactly what to do and what to download to 
help you create your help files.
http://www.macromedia.com/support/documentation/en/flash/mx2004/extending_help/index.html

It's for Flash MX 2004 but is still valid for Flash 8, so there should be no 
problem. You'll have all you need to create your help files.

Alain



Alain Rousseau wrote:

Documentation about mxi file creation is inside Dreamweaver ... go 
figure ! You should also download Dreamweaver extensions that help you 
build your mxi file, there should be a little help file about how to 
do it. I am now at work, and all my notes on this are at home so this 
is the best I can do right now.


I have sucessfully installed help files for flash before, I'll get 
back at you when I've got all my files at hand.


Alain

eric dolecki wrote:

I get all the jazz about the customactions XML document - but can 
that file

be specified in an MXI file so when you install a component via MXP, it
installs the help as well?

Looking for documentation, not finding any yet.

e.dolecki
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Re: [Flashcoders] Xml parsing object

2005-10-29 Thread Alain Rousseau
Check out Sephiroth's XML2Object class : 
http://www.sephiroth.it/file_detail.php?id=129

very nice and easy to use.

Weyert de Boer wrote:

Does anyone got some nice object/method that transforms a xml data 
from a xml object into a nice object graph?
I would like to ask (trying to avoid reinventing the wheel) before I 
am starting writing my own solution for parsing xml data into a 
structure for easier reference.


Yours,
Weyert de Boer
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Re: [Flashcoders] Looping Loaded Sound

2005-10-26 Thread Alain Rousseau
or you can try a Class I made to do exactly that (it's an extension 
manager file, for installing the doc, code hints, etc )

http://lab.daroost.ca/source/SoundLoop2.mxp

JesterXL wrote:


s = new Sound(this);
s.onSoundComplete = function()
{
   this.start(0, 0);
};
s.loadSound(my.mp3, true);

- Original Message - 
From: DP [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, October 26, 2005 12:14 PM
Subject: [Flashcoders] Looping Loaded Sound


Hey Gang!

Has anyone had trouble getting dynamically loaded MP3s to loop?
I'm having a bit of trouble with this. Can Flash do this?
What's the deal, 'yo?

David Politi Super Genius
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Re: [Flashcoders] AttachMovie - where is x=0,y=0?

2005-10-19 Thread Alain Rousseau
the initial 0,0 point for any clip, stage, button, etc .. is at the top 
left corner. It's allways best to position your instances that way as 
well, for it will be easier later on to manipulate it's positioning.


Alain

eric dolecki wrote:


initial attach is at 0,0 of the stage. perhaps you need to check your info
panel to see that the triangle you created doesn't actually have its
registration point on the bottom left point of the triangle.

e.d.

On 10/19/05, Kevin Boyd (MMCR) [EMAIL PROTECTED] wrote:
 


Having some issues attaching a movie clip in 7. if I draw a right-angled
triangle with it left most bottom point at 0,0 in the movieclip and then I
use attachMovie and position that at 0,0 on the stage; it plots the
triangle's middle at 0,0 and not the tip as drawn in the mc!

What are the basic rules of how MC's are attached, can't find anything in
the docs about this.

TIA

Kevin

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Re: [Flashcoders] .onLoad works in AS1, breaks in Flash 7

2005-10-18 Thread Alain Rousseau


Hi Miles, as Rahul stated, you should try to put the L of Load to 
lowercase load, also it would be best to put your url in a variable :

var myUrl:String = http://+host+feed_issuedates.php;;
varGetDates.load(myUrl);

it's cleaner and you can reuse myUrl variable anytime you want, instead 
of writing down the whole thing.


as for local to network testing goes, Flash 7 is not as severe as Flash 
8, but it is good to set your crossdomain.xml, it often blocks your code 
from linking to outside sources.


Try changing the case of the 'L' and see where this gets you ... 
sometimes it's just a small syntax error that takes your project down !


good luck,
Alain

Rahul wrote:


Hi Alain,

It's not working in Flash 7 b'cos u r using upper case 'L' in Load method.
Try using this varGetDates.load( http://; + host +
feed_issuedates.php); a lower case 'l' for Load and this should work in
both the versions of Flash.

Regards,
Rahul

 



Miles Thompson wrote:


Alain,

I've adapted the code somewhat, to the extent it closely mimics the 
examples whown in the docs. For example varGetDates = New LoadVars; is 
changed to var varGetDates:LoadVars = new LoadVars();, and I've added 
type declarations to the other variables declared in the very first 
frame.


success is not declared anywhere, though now it has :Boolean added 
to it.


I've also added the crossdomain.xml file, my thinking being that the 
data was not being returned because I was doing a debug test on my 
local machine, but the data and scripts are at www.allnovascotia.com.


I'm finding this very puzzling, and of course had assumed it would be 
a simple save as Flash 7, compile and we're done scenario.


Thanks for responding - Miles


At 11:24 PM 10/18/2005, Alain Rousseau wrote:


Have you verified that you compiled in Flash 7 using AS1 and not AS2 ?
if not you might need to adapt your code a little to work with AS2 
compiler.


Miles Thompson wrote:


This code works in AS1 (Flash 6) but success never occurs in Flash 7.
What could I be doing wrong?

function getIssueDates()
{
varGetDates = new LoadVars();
//varGetDates.cacheKiller = new Date().getTime();
varGetDates.Load( http://; + host + feed_issuedates.php);
varGetDates.onLoad = function( success )
{
if (success)
{
_root.issuedates = varGetDates.issuedates;
} else
{
// provide today's date
today = new Date();
issuedates = string( today.getFullYear() ) +-;
issuedates = issuedates + string( today.getMonth() + 1) 
+ -;

issuedates = issuedates + string( today.getDate() );
} // if(success)
  etc., etc.
 }
}

Note: Host is set in the first frame through an inclusion: #include 
settings.as. Host shows up in the degugger variables window as 
www.allnovascotia.com/test/  What is passed to varGetDates.Load is 
http://www.allnovascotia.com/test/feed_issuedates.php;


A trace( varGetDates.issuedates) inserted immediately before 
if(success) returns an empty string. Same statement, following the 
if(success) is never evaluated.


No conversion was followed, the previous Flash MX version was opened 
using Flash MX 2004, and then simply Save As'd to a new location; 
when warned that the file would no longer be openable in Flash MX I 
clicked on OK.


Have I missed something really basic?

I'm compiling as ActionScript 1 in the Publish settings.

A steer in the right direction will be greatly appreciated - Miles 
Thompson



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Re: [Flashcoders] dispatch event in 8

2005-10-18 Thread Alain Rousseau

Hi Amir,

I believe you have a scope problem here. The compiler doesn't know wich 
object is dispatching the event.
You should use your dispatcher object or instance to call that method. 
Also you now need to initialize your dispatcher object to the 
EventDispatcher class


for exemple :

   import mx.events.EventDispatcher;

   function dispatchEvent() {};
   function addEventListener() {};
   function removeEventListener() {};

   var myDispatcher:Object = new Object();
   mx.events.EventDispatcher.initialize(myDispatcher);

   var myListener:Object = new Object();
   myListener.onEvent = function() {
  trace(onEvent triggered);
   };

   myDispatcher.addEventListener(onEvent, myListener);



then later in your code you can trigger the event on a button click like 
this :


   myBtn.onRelease = function() {
  sendEvent();
   };

   function sendEvent():Void {
   var eventObject:Object = {target:myDispatcher, type:'onEvent'};
   myDispatcher.dispatchEvent(eventObject);
   }


This is how you should use events in Flash 8, read the docs, look for 
tutorials and you'll see similar examples or better


Hope this helps

Alain

Amir Cicak wrote:

Hello, after upgrading to flash 8 following line does not dispatch event 
anymore:

dispatchEvent({type:klik, target:this, link:Tekst});
It works ok in flash 7. Anyone knows what could be the problem? I made 
component and this code is in components class. Are there some new things I 
need to watch out for in flash 8 related to event dipatching, initialising 
dispatcher, class, component, linkage, etc.? Thank in advance...


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Re: [Flashcoders] Stylesheet.transform

2005-10-18 Thread Alain Rousseau

Ahh nice to know,

was starting to look around :)
thx for sharing Patrick

Alain

Patrick Matte wrote:


Let me answer my own question : )

This code will transform the .menu css style to a TextFormat object :

var styleObj:Object = my_styleSheet.getStyle(.menu);
var styleFormat:TextFormat = my_styleSheet.transform(styleObj);
trace(styleFormat.font)



- Original Message - From: Patrick Matte 
[EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Tuesday, October 18, 2005 11:20 PM
Subject: [Flashcoders] Stylesheet.transform


Hi, I'd like to use the TextFormat.getTextExtent() method but first i 
have to transform my loaded CSS into a TextFomat.


Is there a way to transform a style from a css to a TextFormat object ?

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Re: [Flashcoders] Problem with Key class in Flash 8

2005-10-07 Thread Alain Rousseau
It looks like the listener stops listening to the first pressed key and 
monitors the onKeyUp only for the second one. So it might not be the Key 
class that is concerned here ... maybe event handling ? I can't really 
tell, would have to know more on how these work together.


The thing is, that if 2 keys are pressed at the same time we would 
expect to see a trace output like this  (for those who don't want to or 
can't  try it themselves):


   CODE:

var myListener  = new Object();
myListener.onKeyDown = function() //change _myListener to myListener 
{

   trace(down:  + Key.getCode());
};
myListener.onKeyUp = function()
{
   trace(up:  + Key.getCode());
};
Key.addListener(myListener);


   Expected Output for key pressed A (65) and C (67)  where A is
   pressed first then C,  then A is released then C:

   down: 65
   down: 67
   down: 67
   up: 65
   down: 67
   down: 67
   up: 67



   but instead we get this in Flash 8

   down: 65
   down: 67
   down: 67
   down: 67
   down: 67
   up: 67

   works as expected in Flash 7


That's all I can say for now in this case ...

A


franto wrote:


Hi

I;ve problem with Key class in Flash 8
Please read about it on my blog [Example included]. Is it bug or
feature? Does someone know?

Here is address: http://www.franto.com/blog2/flash-8-key-class-bug-or-feature

Thanks
-
Franto

http://blog.franto.com
http://www.flashcoders.sk
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