Re: [Flashcoders] elearing content using adobe air for ipad

2012-06-14 Thread Rob Romanek
Hi,

You can load swfs into the app BUT the swfs can not contain any action script 
in them. This includes giving class names to items in your library or even 
simple stop() commands.

We use swfs as external libraries in our as3 built apps but our approach has 
been to put items on the stage and name those instances (which you can do with 
imported swfs). Then use getChildByName to extract the instances we need.

You definitely need to use Apple's philosophy and Think Different but it does 
work.

cheers,

Rob


On 2012-06-13, at 10:04 AM, Hans Wichman wrote:

 . *However* as far as I know you cannot load an swf with it. This might 
 require a different architectural setup than you had in mind.
 
 
 
 On 13-6-2012 15:35, Sumeet Kumar wrote:
 Thanks a lot for such a quick reply.
 
 I haven't googled  it much but you guessed it right,  I am bit worried about
 some features like
 
 1.Will urlloader/loader(inbuilt as3 class) classes work fine. I wish
 to load swf built in as3 in my main file.


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Re: [Flashcoders] elearing content using adobe air for ipad

2012-06-14 Thread Rob Romanek
Hi Paul,

What we do is have a swf that has a library of animations or images, all 
contained in movie clips. These movie clips are then dropped onto the stage and 
each instance given a name.

Once the swf is loaded you can then reference the instance by using 
getChildByName(instanceName). Once you have reference to that animation you 
can throw it into any display object and it will show up in your app.

To get around with the stop limitation you can use some code to dynamically add 
code to the animations after you have gotten access to them. We do something 
like this to dynamically add stop code just before each frame label of a movie 
clip. Then you 

for each (var fLabel:FrameLabel in _skin.currentLabels)
{
_frameLabels.push(fLabel.name);
var labelFrame:int = fLabel.frame
if (labelFrame  1)
{
//for addFrameScript the frame numbers 
are 0 based
//to add a stop frame on the one 
previous to the current frame label: -2
_skin.addFrameScript(labelFrame - 2, 
function ():void{_skin.stop()});
}
}
//add a stop on the last frame of the skin
_skin.addFrameScript(_skin.totalFrames - 2, function 
():void{_skin.stop()});

hth,

Rob



On 2012-06-14, at 9:06 AM, Paul Steven wrote:

 Rob
 
 Can you elaborate on this further please?
 
 I am working on an iPad only app using Flash CS5.5 and the client has asked
 if the app could load in animated graphs. I initially thought this would be
 easy loading in a swf but then discovered that not even a stop action was
 possible.
 
 It sounds like you may have an alternative solution so would be interested
 to know more.
 
 Thanks
 
 Paul
 
 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Rob Romanek
 Sent: 14 June 2012 13:58
 To: Flash Coders List
 Subject: Re: [Flashcoders] elearing content using adobe air for ipad
 
 Hi,
 
 You can load swfs into the app BUT the swfs can not contain any action
 script in them. This includes giving class names to items in your library or
 even simple stop() commands.
 
 We use swfs as external libraries in our as3 built apps but our approach has
 been to put items on the stage and name those instances (which you can do
 with imported swfs). Then use getChildByName to extract the instances we
 need.
 
 You definitely need to use Apple's philosophy and Think Different but it
 does work.
 
 cheers,
 
 Rob
 
 
 On 2012-06-13, at 10:04 AM, Hans Wichman wrote:
 
 . *However* as far as I know you cannot load an swf with it. This might
 require a different architectural setup than you had in mind.
 
 
 
 On 13-6-2012 15:35, Sumeet Kumar wrote:
 Thanks a lot for such a quick reply.
 
 I haven't googled  it much but you guessed it right,  I am bit 
 worried about some features like
 
 1.   Will urlloader/loader(inbuilt as3 class) classes work fine. I wish
 to load swf built in as3 in my main file.
 
 
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Re: [Flashcoders] AIR and external mp3's

2012-03-15 Thread Rob Romanek
Hi John,

Yes I have developed apps that use external mp3 files, that was a last year so 
I'm trying to remember if we had any gotchyas. It should work. Are you sure you 
are bundling the mp3 files properly with your app so they exist on the iPad?

If I come up with any ideas I'll let you know.

cheers,

Rob

On 2012-03-15, at 2:25 PM, John R. Sweeney Jr. wrote:

 So no one has dabbled in iPad apps? That's a bit surprising or is that saying 
 don't?
 
 :(
 
 
 John R. Sweeney Jr.
 Senior Interactive Multimedia Developer
 OnDemand Interactive Inc
 Hoffman Estates, IL 60169
 
 
 
 
 On Mar 14, 2012, at 1:57 PM, John R. Sweeney Jr. wrote:
 
 Has anyone built a app in AIR for iPad? I'm experimenting now, for a project 
 coming up and have found that when I access an external mp3 and try to load 
 and play, that it doesn't play. Works on my desktop, but not on the iPad.
 
 I have internal audio that works just fine, but can't hear the external, so 
 I'm assuming that is not loading? I'm sure there are other gotcha's going to 
 the iPad, so any ideas of a good resource or book on the specific subject of 
 AIR for iPad that someone would recommend.
 
 This one is going to be fun… :)
 
 John
 
 Senior Interactive Multimedia Developer
 OnDemand Interactive Inc
 Hoffman Estates, IL 60169
 
 
 
 
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Re: [Flashcoders] AS3 MOUSE_OVER/OUT bubbling

2009-07-05 Thread Rob Romanek

Hey Andrew,

Try setting mouseEnabled to false for your cursor sprite.

hth,

Rob

On 5-Jul-09, at 8:40 AM, Andrew Sinning wrote:

The problem is that as soon as the custom cursor's sprite becomes  
visible, it causes a MOUSE_OUT event to get called on the image  
(because the image is intercepting the mouse-over?) and then the  
custom cursor gets turned off again.  The result is a flashing  
cursor.  Nice effect, but not what I have in mind.



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Re: [Flashcoders] XML find and delete nodes

2009-06-09 Thread Rob Romanek
This might get you pointed in the right direction. You can get an  
XMLList of all the empty nodes by this kind of statement


xml.modules.module.(children().length() == 0);

but if you then try a simple delete on that

delete xml.modules.module.(children().length() == 0);

you get:  Delete operator is not supported with operand of type XMLList.
I'm not sure right now why that wouldn't work. But you could simply  
loop through the XMLList generated and do a delete on each node


var emptyModule:XMLList = xml.modules.module.(children().length() == 0);
var index:int = emptyModule.length() - 1;
for(var i = index; i  - 1; i--){
delete emptyModule[i];
}
trace(xml);

hth,

Rob

PS so as far as the delete operator I'm not sure why  
delete(xml.modules.module) works while something like  
delete(xm.modules.module.(@title == apple)) gives an error like  
above. I would think that both those querries result in an XMLList,  
in the first case the delete occurs but not in the second... maybe  
some lunch will help my brain work better.






On 9-Jun-09, at 11:02 AM, Merrill, Jason wrote:

Posted this on Flash_tiger without any luck.  I know about using  
delete

in E4X XML to delete unwanted XML nodes, but how would you hunt down
through and delete any nodes (of a specific type, say module nodes
in the example below) that don't have any children?

For example, if myXML happens to look like:

xml
modules
module title=apple/
module title=orange
node/
module
module title=banana
node/
module
module title=plum/  
module title=pear/
module title=pineapple
node/
module
/modules
/xml

then with that structure, I would want my code to remove the module
nodes that have the title attribute values of apple, plum, and
pear since those have no child nodes.

I know I could figure it out through enough trial and error, but I've
spent enough time on it already.  Thought someone here could give a
quick answer. Thanks!


Jason Merrill

Bank of  America  Global Learning
Shared Services Solutions Development

Monthly meetings on the Adobe Flash platform for rich media  
experiences

- join the Bank of America Flash Platform Community

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Re: [Flashcoders] XML find and delete nodes

2009-06-09 Thread Rob Romanek
Since Jason wanted to get rid of all the nodes that were empty he  
would want to filter against !=0 and then use setChildren to refresh  
his original xml. Using setChildren is a nifty trick, much nicer than  
that delete loop I put out there.


Rob

On 9-Jun-09, at 12:24 PM, Steven Sacks wrote:

Filter the XML using E4X and then make a new XML from that filtered  
result.


var xml:XML = xml
modules
module title=apple/
module title=orange
node/
/module
module title=banana
node/
/module
module title=plum/  
module title=pear/
module title=pineapple
node/
/module
/modules
/xml;
//
var list:XMLList = xml..module.(children().length() == 0);
var newXML:XML = xml/;
xml.setChildren(list);
trace(xml);
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Re: [Flashcoders] Creating Dynamic addEventListeners with AS3

2009-04-05 Thread Rob Romanek

You can try something along the lines of

var stateButton = getChildByName(State_ + rs[i]);
stateButton.addEventListener(MouseEvent.CLICK, StateButtonClicked);

hth,

Rob

On 5-Apr-09, at 8:33 PM, Graham Pearson wrote:


What I am trying to do is when I retrieve the recordset back from the
coldfusion component is to loop through the results like

function GetClientsWithinCategory_Result(rs.Object) {
for (var i:int = 0; i  rs.length; i++) {
 State_rs[i].addEventListener(MouseEvent.CLICK, StateButtonClicked);
 // The Value of rs[i] will return the 2 letter abriviation of the
State eg: IN, WI, etc
}
}


How do I go about combining State_ + the result from rs[i] so that
when a user clicks on Indiana it will run the actionscript within the
State Button Clicked Function



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Re: [Flashcoders] change the origin of rotation for a movieclip?

2009-01-12 Thread Rob Romanek
Hey Anthony have you checked out the MatrixTransformer class its got a  
handy function, rotateAroundInternalPoint(), which will serve you well.


Rob

On 12-Jan-09, at 3:24 PM, Anthony Pace wrote:


-Original Message-
From: Anthony Pace [mailto:anthony.p...@utoronto.ca] Sent:  
Saturday, January 10, 2009 6:12 PM

To: Flash Coders List
Subject: [Flashcoders] change the origin of rotation for a movieclip?

How do you change the origin of rotation dynamically? can it be  
done?  or will it always be 0,0


I was hoping that with the new features of as3 that this I would be  
able to indicate where I wanted the origin; yet, I am starting to  
think that I was hoping for too much.

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Re: [Flashcoders] multiple fonts in TextField?

2009-01-12 Thread Rob Romanek

Hi Michael,

If your second font is not embedded in any text field but only  
available via linkage then while it is embedded in your file it is not  
available for usage. To make it available you need to use the  
registerFont function with your linked font. After that it should show  
up in any text field with embedFonts set to true.


hth,

Rob

On 12-Jan-09, at 3:45 PM, Mendelsohn, Michael wrote:


Hi list...

I am trying to set a TextField (embedFonts = true) to some htmlText.  
It
has a defaultTextFormat of a particular font embedded with linkage  
name

XYZ.
I have two fonts in my project, the other one being linkage XYZBold.

I want the htmlText to be something like:
font face='XYZBold'XYZ Bold stuff/fontbrXYZ regular stuff;

XYZ regular stuff shows up, but XYZ Bold stuff doesn't show up.
Can't you embed two fonts in one TextField?



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Re: [Flashcoders] text line overflow

2008-11-17 Thread Rob Romanek

Hi Latcho,

I see you've gotten a couple response but I'll throw another one in to  
the mix. The main functions that will interest you are:
1) getCharIndexAtPoint which locates the char at the edge of the  
textfield

2) replaceSelectedText which is used to substitute in ...

This is some code ripped out of a class I use that extends TextField  
and does a bunch of things for me, one of which is the truncation of  
text. It is not complete but should give you an idea for approaching  
this problem.


private var _htmlText:String = ; //holds the complete text for the  
field even when truncation occurs
private var _tempText:TextField = new TextField();; //another  
textField which is used to truncate the text and then place it into  
this actual field
private var _gutterCompensation:Number = -5; // -5 compensates for the  
gutter on either side of the text


private function checkDimensions(){
_htmlText = super.htmlText;
if(super.textWidth  width - _gutterCompensation){
//use the temporary text holder to do the text shortening and replacing
_tempText.htmlText = _htmlText;
	_tempText.defaultTextFormat = super.defaultTextFormat; //this ensures  
that the ... are placed using the correct formatting
	//find the character located at the edge of the text then count back  
2 more characters and replace everything from there to the end with  
...
	_tempText.setSelection(super.getCharIndexAtPoint(width- 
_gutterCompensation, 2)-2, super.text.length);

_tempText.replaceSelectedText(...);
super.htmlText = _tempText.htmlText;
}

Again is this an email/modified version so it is not complete just to  
give you ideas. (I don't remember if I really needed to use  
super.htmlText or could have gotten by with just this.htmlText)


Basically what I do is when the text field looses focus after editting  
I run the checkDimensions function which does my truncation but also  
stores the complete text. When the user brings the textfield back in  
to focus I replace the truncated text with the complete text I have  
stored.


hth,

Rob

On 17-Nov-08, at 4:26 AM, Latcho wrote:

How to break a line of text on the optimal charachter and adding  
... if it doesn't fit a single lined textfield

| I would like to break | this line of text.
| I would like to br... |

Any suggestions (AS3)

Latcho
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Re: [Flashcoders] open word document from flash

2008-10-23 Thread Rob Romanek
From within a browser or are you creating a stand-alone app that  
needs to open the files?


If a stand alone then you could use a wrapper. I've done this with AS3  
Flash running as an active-x component inside of Director 10. Flash  
communicates to Director, Director uses an xtra like Buddy-API to open  
the files.


Rob

On 23-Oct-08, at 3:24 PM, Bassam M wrote:


Hi guy
Is there anyway that I can open word-excel files from flash


Thanks
Basam
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Re: [Flashcoders] ComBox Box - Font Issues

2008-10-18 Thread Rob Romanek
I'm pretty sure the text field trick should work because it forces the  
font to be registered. Just embedding fonts in your library won't be  
enough if they are accessed via code only. To avoid the text field  
trick you will need to use Font.registerFont() to make them usable in  
your app. Something along the lines of:


var tClass:Class = getDefinitionByName(Gotham Medium) as Class;
Font.registerFont(tClass);

hth,

Rob

On 18-Oct-08, at 12:38 PM, Glen Pike wrote:


Hi,

  Try putting a text field off the stage set and embed your chosen  
font into it - that used to do the trick with AS2.


  Glen

karim beyrouti wrote:

Hi list  -

I am using the flash CS3 components - and have hit a little snag -  
when testing in the IDE ( or just running the SWF ) all the fonts  
show up fine - no problem. However the moment the site goes in the  
browser - the font does not show up in the ComboBox textField,  
however they show up no in the dropdown menu. I have embedded the  
font in my library - and well - i have no clue as to why this is  
not working in the browser.


this is the code i am using to format the combobox:

code
   var tf:TextFormat = new TextFormat();
   tf.font = Gotham Medium;
   tf.size = 12;
   tf.bold = false;

   cmb_mc.dropdown.setRendererStyle(embedFonts, true);
   cmb_mc.dropdown.setRendererStyle(textFormat, tf);
  cmb_mc.textField.setStyle(embedFonts, true);
   cmb_mc.textField.setStyle(textFormat, tf);

/code


Kind regards



Karim Beyrouti
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Re: [Flashcoders] Problems creating a drag and drop

2008-09-24 Thread Rob Romanek
Hey Glen when you say your mouse up is outside the stage do you mean  
that the mouse up is occurring outside of the dragged object in which  
case the object catching the up event is the stage object. (Rest of  
your sentence seems to imply that.)


Susan, if you imagine your cursor moving faster than the drag object  
can keep up then what happens is the mouse up occurs outside of the  
object but since there is no built in mouseUpOutside event you are  
going to have to build your own. If you google senocular as3  
mouseupoutside  you should get some good hits on tutorials explaining  
how to use the stage object to catch these mouse up events.


hth,

Rob


On 24-Sep-08, at 2:55 PM, Glen Pike wrote:


Hi,

  It could be because your mouse up is outside the stage - I have  
had problems with that - search for MOUSE_LEAVE or something  
similar - it maybe on the stage object.


  Glen

Lord, Susan, CTR, DSS wrote:

Hi there,

I am having problems with my event listener for my drag and drop.
Sometimes it detects the mouse up event and sometimes it doesn't and
won't let go of the object (stopDrag). Have any of you ever run into
this? If so, is there a fix?

Basically I have this coding...

function stopDragging(event:MouseEvent):void {
trace(mouse up)
   // There is more function code I just didn't want to paste
it all in.
}

Triggered by:

for (i= 0; i  aButtons.length; i++) {
aButtons[i].mouseChildren = false;
aButtons[i].addEventListener(MouseEvent.MOUSE_DOWN,
startDragging);
aButtons[i].addEventListener(MouseEvent.MOUSE_UP, stopDragging);

}

Any ideas?
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Re: [Flashcoders] Two problems with BitmapData.draw() w/r/t registration point and transparency

2008-07-03 Thread Rob Romanek

As suggested Matrix will get you there. Here is some sample code:

var box1 = new Sprite();
box1.graphics.beginFill(0xff);
box1.graphics.drawRect(-10,-10,10,10);
box1.graphics.endFill();
box1.graphics.beginFill(0x00ff00);
box1.graphics.drawRect(0,0,20,20);
box1.graphics.endFill();
addChild(box1);
box1.x = 10;
box1.y = 10;


var bounds = box1.getBounds(box1);
var bmd = new BitmapData(bounds.width, bounds.height, true, 0x00);
bmd.draw(box1, new Matrix(1,0,0,1, -bounds.x, -bounds.y),null,  
null,null, true);

var bm = new Bitmap(bmd);
addChild(bm);
bm.x = 100;
bm.y = 0;


note that what used to be the -10, -10 point in the original sprite  
has be translated to the 0,0 point in the bitmap so if you wanted to  
line the two up you need to compensate for this difference in  
registration point.


hth,

Rob


On 3-Jul-08, at 8:52 AM, Ashim D'Silva wrote:


I've found you have to set up the bitmapdata to have 4 channels
instead of 3 to get transparency.
So for a transparent image...

new BitmapData(width, height, true, 0x);

That should make it truly transparent.

And for the first part, I haven't tried it, but have you looked into
using a Matrix?

2008/7/3 jonathan howe [EMAIL PROTECTED]:

Hi, gang,

I have a long list of MovieClips. For each one, I want to create a  
bitmap

icon that shows the first frame.

The problems I'm having:
1. The MovieClips often have content above and before (-y and -x) the
registration point, and simply performing BitmapData.draw() I don't  
seem to

get the negative data
2. I'd like transparency on the resultant bitmaps.


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Re: [Flashcoders] Maintain position on rotation

2008-06-18 Thread Rob Romanek

Hi Eric,

Try out this code, should do the trick and show that localToGlobal  
does work

Run it once as is, then uncomment the rotation and see the results.

hth,

Rob



var sprite1:Sprite = new Sprite();
sprite1.graphics.beginFill(0x00ff00);
sprite1.graphics.drawRect(0,0,100,100);
sprite1.graphics.endFill();

var sprite2:Sprite = new Sprite();
sprite2.graphics.beginFill(0xff);
sprite2.graphics.drawRect(0,0,10,10);
sprite2.graphics.endFill();

sprite1.addChild(sprite2);
sprite2.x = 90;
sprite2.y = 90;

addChild(sprite1);
sprite1.x=100;
sprite1.y=100;

//sprite1.rotation = 45;

trace(sprite1.localToGlobal(new Point(sprite2.x, sprite2.y)));


On 18-Jun-08, at 1:27 PM, eric e. dolecki wrote:

AS3. I have a MC I am rotating, and inside the MC I have a Sprite  
(affixed

to the bottom of the MC).

While rotating, I want to place another MC's x,y (each frame) on that
rotating MC. However the x,y never updates. I tried localToGlobal,  
but that
doesn't seem to change either during the rotation. Can this be  
easily done?

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Re: [Flashcoders] stack overflow in IE ?

2008-05-20 Thread Rob Romanek

FYI

Also crashes under OSX 10.5.2, Safari 3.1,  FP 9,0,115,0

On 20-May-08, at 10:13 AM, Andrei Thomaz wrote:


dear Jonathan,

in my computer, with the same versions of Firefox and FP, also under  
Vista,

it runs fine.
What worries me is that it doesn't use recursion, just some nested  
loops,

used when the algorithm ends.

thank you,
andrei


On Tue, May 20, 2008 at 10:28 AM, jonathan howe [EMAIL PROTECTED] 


wrote:


Andrei,

It also crashed in Firefox 2.0.0.14 Vista PC with FP 9,0,124,0.

-jonathan



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Re: [Flashcoders] need help.. switch statement parameters

2008-05-17 Thread Rob Romanek

Try changing this line:

 switch(event.target.selection.name) {

to this:

 switch(e.target.selection.name) {

hth,

Rob

On 17-May-08, at 11:35 AM, rlyn ben wrote:

its giving me 1120 error on switch statement parameters..  
switch(event.target.selection.name) { what am i missing on the  
code?...




import flash.events.Event;
import fl.events.ComponentEvent;
import fl.controls.RadioButtonGroup;

stop();

var gRB:RadioButtonGroup = RadioButtonGroup.getGroup(genderGroup);
gRB.addEventListener(MouseEvent.CLICK, genderHandler);

function genderHandler(e:MouseEvent):void {
   switch(event.target.selection.name) {
   case maleRB:
   maleRB.value = 1;
   break;
   case femaleRB:
   femaleRB.value = 0;
   break;
   //action
   }
}

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Re: [Flashcoders] [AS3] Problem with For loop

2008-05-02 Thread Rob Romanek

Try the change I've added below and see if it works for you.


On 2-May-08, at 10:58 AM, SJM - Flash wrote:

This function should loop through 5 times creating 5 different  
MovieClips, each one with a mouse click event attached, which should  
trace the value of i either 1, 2, 3, 4 or 5. So the first  
movieclip should output 1, second should output 2 and so on...


for (var i = 0; i  itemList.length(); i++) // itemList.length()  
is equal to 5

{
 _summaryElement[i] = loadLibrary(itemContainer); // Loads  
MovieClip from library

_summaryElement[i].name = String(i);




 trace(i); // Outputs correctly 1... 2... 3... 4... 5...

 var summaryClick = function (ev:Event)
 {




   //trace(i); // Outputs incorrectly (Outputs 5 on each  
MovieClip click) ???

trace(ev.target.name);



 }

 addChild(_summaryElement[i]); // Adds MovieClip to stage

 _summaryElement[i].addEventListener(MouseEvent.CLICK,  
summaryClick); // Adds an click event to each MovieClip

}

Thanks
SJM
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Re: [Flashcoders] Help with listener for custom class (AS3)

2007-09-13 Thread Rob Romanek

Hi Dane,

Here are some thoughts for you to try. First off since you are not  
actually working with a display object you don't need this class to extend  
sprite. The easiest way to give the class the ability to send out events  
is to have it extend EventDispatcher and then you can have it dispatch  
events as required...  here is you sample pared down a bit, just dealing  
with xml


package {
import flash.events.*;
import flash.net.*;
public class fileImports extends EventDispatcher {
public var newStyleSheet:StyleSheet = new StyleSheet();
public var newXML:XML = new XML();
public function fileImports(xmlFile:String):void {
var xmlToLoad:URLRequest=new URLRequest(xmlFile);
var xmlLoader:URLLoader = new URLLoader;

xmlLoader.load(xmlToLoad);
//event listeners
xmlLoader.addEventListener(Event.COMPLETE,xmlLoaded);

}

public function xmlLoaded(event:Event):void {
newXML = XML(event.target.data);
dispatchEvent(new Event(Event.COMPLETE));
}
}
}

then in the movie calling the class

var tFile = new fileImports(data/xml/presenter1.xml);
tFile.addEventListener(Event.COMPLETE, xmlDone);
function xmlDone(e:Event){
trace(done);
}

hth,

Rob

On Tue, 11 Sep 2007 15:25:05 -0400, Dane Williams [EMAIL PROTECTED]  
wrote:



My problem is I don't know how to listen to the class
from the main timeline to find out if the class is finished processing  
the
XML. Right now if I try to use fileForThis.newXML I get a value of  
null.
But if I put a trace on newXML in the class, it shows the content of my  
XML

file.
I have gotten this to work on other projects because I haven't tried to  
use

the data immediately - so the data has time to process before it's put
into a text field, etc.
I appreciate any help I can get on this. Thanks!

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Re: [Flashcoders] Radial Gradient Programmatic Masks in AS3.0

2007-09-13 Thread Rob Romanek

What have you tried?

I don't think you can do this via the timeline you need to do it  
programatically by setting the mask of a clip to another clip which has  
it's bitmap caching set to true.


hth,

Rob

On Thu, 13 Sep 2007 14:19:42 -0400, Patrick Lemiuex [EMAIL PROTECTED] wrote:


Hi,
I was trying to script a spotlight effect in AS3... I didn't have any  
luck, apparently, it's pretty common to do this and come up with a  
rectangle.  Does anyone have a working example of this?  This is  
probably something I am going to do over and over again so help is  
really appreciated.


Thanks,
Patrick

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Re: [Flashcoders] Radial Gradient Programmatic Masks in AS3.0

2007-09-13 Thread Rob Romanek

This should work for you...

http://www.manibus.com/codeSamples/maskTest.fla

Rob

On Thu, 13 Sep 2007 15:41:46 -0400, Patrick Lemiuex [EMAIL PROTECTED] wrote:

Yeah, that didn't work, i am not using the timeline, very rarely do i  
use the timeline these days.

I need a working example to understand the exact process

Thanks,
Patrick
On Sep 13, 2007, at 12:35 PM, Rob Romanek wrote:


What have you tried?

I don't think you can do this via the timeline you need to do it  
programatically by setting the mask of a clip to another clip which has  
it's bitmap caching set to true.


hth,

Rob

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[Flashcoders] Live Preview communicating with Flash

2007-08-30 Thread Rob Romanek
I'm playing around with components some more in Flash and am trying to  
figure out a way for the live preview to get the file name of the  
currently active document in Flash. I was wondering if this might be  
doable using the ExternalInterface class. While I can get the live preview  
to tell be that an external interface is available I can't work out what  
functions I can call to the application hosting that live preview(i'm  
assuming that is Flash itself) and if there is a call that would return  
the file name of the current document.


Any thoughts? Is there an easier way to do this?

thanks,

Rob
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Re: [Flashcoders] long dash

2007-08-23 Thread Rob Romanek

I reference this page:

http://www.w3.org/TR/html4/sgml/entities.html

try c=a #8212; b

hth,

Rob


On Thu, 23 Aug 2007 14:07:38 -0400, natalia Vikhtinskaya  
[EMAIL PROTECTED] wrote:



Hi
I thought it simple but that does not work.I am trying to show long dash
c=a mdash; b
txt.html=true;
txt.htmlText=c;
But that does not work. What am I doing wrong?
Thanks in advance
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[Flashcoders] AS3 BitmapGradientFill

2007-07-18 Thread Rob Romanek
I'm sure I'm missing something basic here. In Flash 9 I'm trying to create  
a gradient fill that starts at blue, over the first 3rd of the shape it  
fades to white, remains solid white over the next 3rd then over the final  
3rd it fades from white back to blue. I thought the code below should do  
it but I get an image that starts off solid white for about the first 3rd  
then fades to blue.


Any suggestions on what I'm doing wrong.

Thanks,

Rob



var _grad:Shape = new Shape();
_grad.graphics.beginGradientFill(linear, [0xff, 0xff, 0xff,  
0xff], [1, 1, 1, 1], [0,85,170,255]);

_grad.graphics.drawRect(0,0,100,100);
_grad.graphics.endFill();
addChild(_grad);
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Re: [Flashcoders] AS3 BitmapGradientFill

2007-07-18 Thread Rob Romanek

Thanks alot, that does the trick.

Rob

On Wed, 18 Jul 2007 16:45:59 -0400, Rákos Attila  
[EMAIL PROTECTED] wrote:




Set up a matrix which determines the gradient box and pass it to the
beginGradientFill(), e.g:

var m: Matrix = new Matrix();
m.createGradientBox(100, 100);

_grad.graphics.beginGradientFill(linear, [0xff, 0xff,  
0xff, 0xff], [1, 1, 1, 1], [0,85,170,255], m);


  Attila

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Re: [Flashcoders] AS3 package and class access

2007-07-17 Thread Rob Romanek

What is your import statement for the singleton like?

import com.foo.view.MySingletonClass;

Rob

On Tue, 17 Jul 2007 14:10:56 -0400, Matt Muller [EMAIL PROTECTED]  
wrote:



Hi, I have a question about class instantiation.

I have a class in this package com.foo.view.playerSkins

I am trying to instantiate a singleton in com.foo.view (1 dir up)

The compiler is throwing the following error...

1120: Access of undefined property TestInstance.

However when its in the same package com.foo.view.playerSkins I can  
import

and instantiate it.

Has anyone got any ideas?

Cheers,

MaTT

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Re: [Flashcoders] as3 Loader.content.name error

2007-06-07 Thread Rob Romanek

If you want to call addChild on the content then you can simply do:

addChild(event.target.content)

and that will throw your content on the stage. I'm not sure why it is not  
possible to name that new content. I've tried playing around with this  
myself and can't figure out how once you've loaded the content you can  
access that content as a class. I've loaded up swfs and can reference  
classes within the swf no problem and create instances of those classes  
but if I try to get a class definition for the content all I can get is  
MovieClip and I can't figure out how to create new instances of the that  
loaded content without running another loader


Not sure if that helps you any or not.

Rob

On Wed, 06 Jun 2007 22:59:33 -0400, Patrick Matte|BLITZ  
[EMAIL PROTECTED] wrote:


Is there a way a change the name of the Loader content property. I'd  
like to call addChild() on the content instead of the Loader itself.  
Like this :



loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.INIT, loaderInit);
var request:URLRequest = new URLRequest(pageSource);
loader.load(request);

private function loaderInit(event:Event):void{
event.target.removeEventListener(Event.INIT, loaderInit);
var page:Page = event.target.content;
page.name = test;
}


That code throws this error but I cant understand why.

Error: Error #2078: The name property of a Timeline-placed object cannot  
be modified.

at flash.display::DisplayObject/set name()
at com.blitzagency.fabric::Main/::loaderInit()


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Re: [Flashcoders] as3 Loader.content.name error

2007-06-07 Thread Rob Romanek
Another workaround that I've been using is to use the loading swf as  
wrapper for the movieClip I ultimately want to display on the stage.


Create the content you want to use as movieClip symbol in your swf, export  
for actionscript, no need to put it on the stage, and give it a class  
name. Now you can load the wrapper swf. As soon as you do all the classes  
in that wrapper will be available throughout your project and you can  
access them by name. Untested e-mail code:


loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.INIT, loaderInit);
var request:URLRequest = new URLRequest(pageSource);
loader.load(request);

private function loaderInit(event:Event):void{
  var myClass:Class = getDefinitionByName(myClassInMySwf) as Class;
  var newClip:MovieClip = new myClass();
  newClip.name = test;
  addChild(newClip);
}

This way you can create a library of swfs that you can load in and use as  
required. If you make two libraries with the class internally named the  
same then you can change up your app just by loading in a different  
library swf.


Rob

On Thu, 07 Jun 2007 13:39:48 -0400, Patrick Matte|BLITZ  
[EMAIL PROTECTED] wrote:


I want to rename the content because I need to be able to access it  
later using getChildByName(test);


But since its not possible, I think I'll have to make my classes dynamic  
and do this instead :


private function loaderInit(event:Event):void{
event.target.removeEventListener(Event.INIT, loaderInit);
this[test] = event.target.content;
addChild( this[test] );
}




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Re: [Flashcoders] Flash C3 and Embedding resources

2007-06-01 Thread Rob Romanek

Try this out in your sub-loaded swf

var tClass:Class = getDefinitionByName(Box) as Class;
addChild(new tClass());

hth,
Rob

On Fri, 01 Jun 2007 12:15:09 -0400, Smith, Philip [EMAIL PROTECTED] wrote:



If a graphical library linkage element you want to
add/attach is in the host .swf library (ie 'Box' class), how you would
access it from a sub-loaded .swf without throwing an error?
subSWF-addChild(new Box()) --undefined.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Muzak
Sent: Friday, June 01, 2007 12:01 AM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Flash C3 and Embedding resources

[Embed] is Flex only, because FlexBuilder doesn't have a library, like
the Flash IDE has.


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[Flashcoders] AS3 Component talking to authoring environment

2007-05-28 Thread Rob Romanek

Hi All,

I've been playing around with building my own components in AS3 and am  
trying to figure out if there is a way to get the live preview of the  
component to get info from the authoring environment. For example the file  
path of the fla into which the component was dropped.


Thanks,

Rob
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Re: [Flashcoders] scope in AS3

2007-03-29 Thread Rob Romanek
On Wed, 28 Mar 2007 18:14:50 -0400, Dennis Asher [EMAIL PROTECTED]  
wrote:



I've managed to avoid OOP till now but AS3 is here and no choice now.
 What's wrong in the class below? The code in the mouseover/mouseout
 functions do not reference the textfield correctly. I've tried adding:

 event.hello.visible = true;

 and

 event.target.hello.visible = true;



Hi Dennis,

Made a small change to your code by moving the variable hello outside of  
the function and into
the level of the class so that all functions in the class can access this  
variable


When you build you project I am assuming that you created a movie clip in  
the library then in the properties you set the class to be Location. Then  
dragged an instance of the Movieclip onto the stage and named it. The  
thing you have to be aware of is that the mouseevents you are setting up  
are associated with the movieclip and not the text field. It is the  
rolling into and out of the movieclip that will change the visibility.  
With this in mind you will have to have something occuping space in your  
movie clip, create a filled square for example. If you don't have any  
objects in your movieclip then the clip will not have any dimensions so a  
mouseover will never be registered and you will never see the text appear.


You can also try adding the movieclip dynamically via actionscript by  
having this in a frame script:


var my_mc:Location = new Location();
this.addChild(my_mc);

and you rollover effect will work as well.

hth,

Rob

-

package {
   import flash.display.MovieClip;
   import flash.events.MouseEvent;
   import flash.display.DisplayObjectContainer;
   import flash.text.TextField;


public class Location extends MovieClip {
var hello:TextField = new TextField();

public function Location() {
addEventListener(MouseEvent.MOUSE_OVER, 
mouseOverListener);
addEventListener(MouseEvent.ROLL_OUT, mouseOutListener);
addChild(hello);
hello.text = this.name;
hello.visible = false;
}

private function mouseOverListener(event:MouseEvent):void {
 hello.visible = true;
}

private function mouseOutListener(event:MouseEvent):void {
hello.visible = false;
}
}
}
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Re: [Flashcoders] Actionscript 3.0 help w/ simple HelloWorld

2007-03-26 Thread Rob Romanek

Hi Ron,

Thanks for the suggestion but still no luck on my end.

It seems that on my set up I need to have a constructor named the same as  
the .as file and that constructor has to be initiated prior to any of the  
other classes being initiated. So I set up


public class MyPackage{
public function MyPackage{
}
}

and then can either do an import or set up the .as file as my document  
class and after that I can access HelloWorld or MyClass. This seems to  
follow the examples that came with the Flash 9 alpha, which all use the  
document class approach and none of the .as files has more than one class  
in them, even though you can put more than one class inside. So I'm still  
a bit flummoxed as to how the package is working for Jason and not me, ah  
well. Probably something stupid I'm doing and the light will go in a few  
days.


Just to complete this I've also tried creating a folder called MyPackage  
and putting the .as files in there and again without the constructor named  
the same as the .as file it did not work


My understanding of 'package' is that the dot path that occurs after it is  
the path to the .as file so if the MyPackage.as is sitting in the same  
directory as your .fla then I would only have 'package' at the top of the  
file, if it were in a directory called MyPackage then the syntax would be


package MyPackage

thanks for ideas,

Rob

On Sat, 24 Mar 2007 09:26:10 -0400, Ron Wheeler  
[EMAIL PROTECTED] wrote:



Something to try

change
import MyPackage.*;
to import myPackage.HelloWorld

import myPackage.MyClass


See if the errors change.

Ron

Merrill, Jason wrote:

I dunno, that's how I have it set up and it works fine for me - Perhaps
your Flash 9 Preview Alpha is messed up.  I assume your publish settings
are all correct, - I don't know why it would do that.

Jason Merrill
Bank of America  GTO Learning  Leadership Development
eTools  Multimedia Team

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Re: [Flashcoders] Actionscript 3.0 help w/ simple HelloWorld

2007-03-26 Thread Rob Romanek
On Mon, 26 Mar 2007 12:17:10 -0400, elibol [EMAIL PROTECTED]  
wrote:



Here is a good article on class/package syntax and structure:

http://probertson.com/articles/2006/07/28/one-file-many-as3-classes/


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Re: [Flashcoders] Actionscript 3.0 help w/ simple HelloWorld

2007-03-26 Thread Rob Romanek

Hi Ron and elibol,

Thanks for the explanations and link both helped straighten out my  
understanding of the packaging structure.


Rob

On Mon, 26 Mar 2007 12:17:10 -0400, elibol [EMAIL PROTECTED]
wrote:


Here is a good article on class/package syntax and structure:

http://probertson.com/articles/2006/07/28/one-file-many-as3-classes/


and

On Mon, 26 Mar 2007 13:08:48 -0400, Ron Wheeler  
[EMAIL PROTECTED] wrote:


The following would be a good directory structure for your  
documentation, sources and test specifications (there could be lots of  
other directories but the main one is the source directory

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Re: [Flashcoders] Actionscript 3.0 help w/ simple HelloWorld

2007-03-23 Thread Rob Romanek

Hi Jason,

My packageTest.fla is

import MyPackage.*;
var hw:HelloWorld = new HelloWorld();
var mc:MyClass = new MyClass();

and in the same directory I have MyPackage.as

//MyPackage.as
package MyPackage
{

public class HelloWorld
{
public function HelloWorld()
{
trace(hello world constructor);
}
}

public class MyClass
{
public function MyClass()
{
trace(MyClass constructor);
}
}
}

In the windows Flash 9 Alpha IDE I try to run this and I get

**Error** Scene 1, Layer 'Layer 1', Frame 1 : Line 2, Column 8 :  
[Compiler] Error #1046: Type was not found or was not a compile-time  
constant: HelloWorld.

var hw:HelloWorld = new HelloWorld();
**Error** Scene 1, Layer 'Layer 1', Frame 1 : Line 3, Column 8 :  
[Compiler] Error #1046: Type was not found or was not a compile-time  
constant: MyClass.

var mc:MyClass = new MyClass();
ReferenceError: Error #1065: Variable  
Timeline0_f549bc2eccff3a4d88caed7024db465e is not defined.


This seems to me as if it should work. I don't know if it is the Flash IDE  
causing me grief, if there is some preference file I don't have set  
correctly or what.


Other than this issue I'm having a lot of fun with AS3 especially the new  
text features.


thanks,

Rob

On Thu, 22 Mar 2007 20:39:14 -0400, Merrill, Jason  
[EMAIL PROTECTED] wrote:



I have a question back at you along this example.
any insights why yours can run as MyPackage.as?


Do you start out your package as:

package MyPackage
{
//class definitions
}

and then import like this:

import MyPackage.*

?

That should work.


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Re: [Flashcoders] Actionscript 3.0 help w/ simple HelloWorld

2007-03-22 Thread Rob Romanek

Try adding this to your fla

addChild(hw);

In your HelloWorld class you've added your textField inside but since you  
have added you HelloWorld() object to the display list of the movie it  
will never get drawn.


I have a question back at you along this example. I'm running on windows  
and if I set up my project that I have


my.fla
[MyPackage]
   MyPackage.as (with the HelloWorld class)

using the code in the fla I never get HelloWorld to properly initiate.  
Instead I get an error
**Error** Scene 1, Layer 'Layer 1', Frame 1 : Line 2, Column 8 :  
[Compiler] Error #1046: Type was not found or was not a compile-time  
constant: HelloWorld.

var hw:HelloWorld = new HelloWorld();

if I change the name of the .as file to
HelloWorld.as
then all works fine

any insights why yours can run as MyPackage.as?

Rob

On Thu, 22 Mar 2007 09:08:45 -0400, Merrill, Jason  
[EMAIL PROTECTED] wrote:



//MyPackage.as
package MyPackage
{
//do I actually need this one?:
import flash.display.DisplayObjectContainer;

import flash.display.Sprite;
import flash.text.TextField;

public class HelloWorld extends Sprite
{
public function HelloWorld()
{
var message_txt:TextField = new TextField();
message_txt.text = Hello World;
addChild(message_txt);  //does not show!
trace(constructor runs)//traces fine
}
}
}

Then in the .fla, I put:

import MyPackage.*
var hw:HelloWorld = new HelloWorld();

The constructor traces fine in the output window, but the TextField does
not show.  What have I done wrong?  My Export settings in F9 As3 preview
are for AS 3.0 and FP9.  In later scripts, I tried moving the textfield,
changing the color, changing the stage color to be sure it wasn't
matching the textfield and this invisible, etc...(but it should show as
black Times New Roman text by default anyway...)



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Re: [Flashcoders] AS 3.0 - Typecast a new Obj instantiated from a library linked class to a 'displayObject'

2007-02-23 Thread Rob Romanek

Hi Dave,

I'm not sure you need to be accessing your bitmap via a movieClip. I'm  
doing something similar but I use the bitmap directly from the library. I  
se the bitmap up an auto generated class using 'Linkage' i.e. 'myBitmap'  
then if I need the bitmapData in yourscript simply say:


var myBitmapData:myBitmap = new myBitmap();
var myBitmapInstance:Bitmap = new Bitmap(myBitmapData, auto, true);
this.addChild(myBitmapInstance);

No need for a movieClip. I'm going to guess that when you use the  
movieClip you are accessing the bitmap as a child of that movieClip and  
trying to extract the bitmapData from that. I tried a similar approach and  
it did not work. Seems that bitmaps assigned in authoring mode return a  
type of Shape and not Bitmap when you try to access them. I'm guessing  
this is a bug in the alpha version.


hth,

Rob

On Fri, 23 Feb 2007 13:12:55 -0500, Dave Geurts  
[EMAIL PROTECTED] wrote:



Hello,

  So I have a movieClip in the library that is set to Export as a  
class with the Auto Create Class feature, with the name  
rotate_sphere.  rotate_sphere basically contains a .png  that I would  
like to copy as bitmapData to a new bitmap Object so that I can take  
advantage of the smoothing parameter on 'New  
Bitmap(bitmapData,snapping,SMOOTHING)'.  Because this object needs to  
scale and I would like to keep it looking smooth with keeping the  
edges anti aliased.  I am getting a Type Coercion error which reads:
 cannot convert rotate_sphere$ to flash.display.DisplayObject when I am  
trying to get the bitmapData.

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