Re: [Flashcoders] Anyone local to Exton, PA?
Not that it helps, but I grew up in West Chester. On Mon, Jun 28, 2010 at 3:36 PM, Bill S. lists...@fo.com wrote: Just wondering if anyone on here is near me (Exton, PA)? thanks ~Bill ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Mouse.hide() doesn't work in AIR
Hello, I've found a bug in Adobe AIR for the Mac. Mouse.hide() doesn't work. Apparently this is a known bug that has been around for a while and there's a work around here: http://blog.formatlos.de/2008/11/16/air-hiding-the-mouse/ This works ok as long as you start the AIR file from the Finder by clicking. However, if you set it to start automatically at login the Mouse.hide still doesn't work. I've tried using an applescript file which runs on login to start the application after a delay and it still doesn't work. This is a critical piece of functionality for any touchscreen kiosk so if anyone has any other suggestions I'd be very keen to know (I'm more of a Windows type than a Mac one so there may be something obvious I've missed). BTW I've tried this on OS 10.4 and OS 10.6, AIR 1.52 and AIR 2.0 which are all much the same. Everything works fine on Windows XP. Cheers Joe Joe Cutting Computer exhibits and installations www.joecutting.com 35 Hospital Fields Road, York, YO10 4DZ 01904 624681 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Reverse Compiling
You could also get a free 2GB Dropbox account, put all your current project files in there, then move them to an external drive when the project's over. They save every version of your files for (I think) 30 days so it's like a poor man's version control. Also, I haven't used the feature yet but the shared hosting plan I use for my personal website includes svn and git repository hosting. If you have similar you wouldn't have to set up your own server and client to use them. Later, Joe On Tue, Jun 22, 2010 at 1:47 PM, jonathan howe jonathangh...@gmail.comwrote: Obvious but perhaps helpful: Installing a source control server on the same machine that you're working won't get you too far in terms of disaster recovery. For the lightweight developer who does not have a setup for a separate machine running as a server or hosted solution, I would just recommend the usual frequent backups on an external drive. Iterate your fla filenames from time to time as they can become corrupt. I also use LiveMesh to sync between several machines, which in essence becomes a cloud-based ersatz backup, (although without any provisions for rollback/versioning). -jonathan On Tue, Jun 22, 2010 at 10:16 AM, Kerry Thompson al...@cyberiantiger.biz wrote: Gustavo Duenas wrote: how can I install a subversion server on a mac? Do you want an SVN client on a Mac, or do you want to have a Mac SVN server? I've installed SVN on a Linux server, and the client on Mac and PC. I've never used the Mac as the host, though. Here's a link to the SVN Mac download page: http://subversion.apache.org/packages.html. If you look around a bit, there's quite a bit of documentation. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- -jonathan howe ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Smokescreen: Flash without the plugin
This has begun making the rounds recently but I didn't see it posted here yet: http://smokescreen.us/. Check out the demos, it's pretty crazy what they are able to accomplish. I tried implementing it this morning with some swfs at the place I'm contracting at but they haven't worked. I do a lot of prototypes of possible new software that are mainly just glorified slideshows. Some of them play through even though I have stop points and some only load the first frame but don't play. I can't wait until the official release so I can play around some more. Even if it can't handle 100% of what Flash Player can do, for what I'm doing here it would be great to have the option to play them on an iPad for presentation purposes. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Swfs not loading in FF on PC
Thank you Zeh! I'll update my boilerplate. Yes. While loading a SWF using wmode=transparent, loaderInfo doesn't fire ProgressEvent.PROGRESS and Event.COMPLETE events for itself inside FireFox. The solution is using a separate ENTER_FRAME event to check on the loading state. You can read the bytesLoaded and bytesTotal (they're correctly updated), it's just the events that never fire. This is more or less what I use with a hack event, on top of my normal events: protected function startSelfLoading(): void { addEventListener(Event.ENTER_FRAME, onSWFLoadingProgressHack, false, 0, true); // This is needed because Flash won't fire SWF loading events if wmode=transparent! root.loaderInfo.addEventListener(ProgressEvent.PROGRESS, onSWFLoadingProgress, false, 0, true); root.loaderInfo.addEventListener(Event.COMPLETE, onSWFLoadingComplete, false, 0, true); } protected function onSWFLoadingProgress(e:ProgressEvent): void { swfLoadingPhase = e.bytesLoaded / e.bytesTotal; } protected function onSWFLoadingProgressHack(e:Event): void { // This is needed because Flash won't fire SWF loading events if wmode=transparent! swfLoadingPhase = root.loaderInfo.bytesLoaded / root.loaderInfo.bytesTotal; if (swfLoadingPhase = 1) { // Just for safety's sake, wait a few frames after it has finished loading framesAfterLoaded++; if (framesAfterLoaded 5) onSWFLoadingComplete(null); } } protected function onSWFLoadingComplete(e:Event): void { swfLoadingPhase = 1; removeEventListener(Event.ENTER_FRAME, onSWFLoadingProgressHack); root.loaderInfo.removeEventListener(ProgressEvent.PROGRESS, onSWFLoadingProgress); root.loaderInfo.removeEventListener(Event.COMPLETE, onSWFLoadingComplete); // Show website, etc } Loading secondary SWFs seem to work normally. It's just want the firts SWF is loading itself. Zeh On Thu, Nov 19, 2009 at 3:54 PM, Joe Minkiewicz joe.min...@gmail.com wrote: I run into this issue a lot (I may have even posted here before asking for help about it). Has anyone run into an issue with swfs randomly not loading correctly in FireFox on PC? I have one regular client and once in awhile they say the swfs don't load—it's always FF on PC, Mac and other browsers work fine. I've never been able to figure it out. It's not 100% reproducible and on my PC virtual machine everything's fine. The best I can come up with is to turn off wmode=transparent but sometimes they need that and I'm not sure it's a real fix. I'm wondering if it's something to do with how I code the swfs? Maybe something to do with the preloader code? But it could also be something with their computers since they're the ones that see it. Any ideas? I've tried google but everything I find is old (FF2) or the fixes don't apply to my situation. Thanks, Joe ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Swfs not loading in FF on PC
I run into this issue a lot (I may have even posted here before asking for help about it). Has anyone run into an issue with swfs randomly not loading correctly in FireFox on PC? I have one regular client and once in awhile they say the swfs don't load—it's always FF on PC, Mac and other browsers work fine. I've never been able to figure it out. It's not 100% reproducible and on my PC virtual machine everything's fine. The best I can come up with is to turn off wmode=transparent but sometimes they need that and I'm not sure it's a real fix. I'm wondering if it's something to do with how I code the swfs? Maybe something to do with the preloader code? But it could also be something with their computers since they're the ones that see it. Any ideas? I've tried google but everything I find is old (FF2) or the fixes don't apply to my situation. Thanks, Joe ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] swfs always open in Flash IDE (snow leopard)
Some time after upgrading to 10.6 all swfs automatically open in the CS4 IDE when I double click from the finder. I can do a Get Info and change the default for each file but the Change All button is grayed out. I've tried to do a google search but no luck as I'm not exactly sure what to search for. Does this happen to anyone else? I had an issue similar on Leopard when I installed the standalone debug player but I think I could do the Change All back then. Thanks, Joe ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] fullscreen weirdness (solution)
Ok, here's an update on this. I built a test rig and managed to reproduce the problem and found out that it only happens: - If you're using Firefox (IE and safari are fine) - If you're NOT using StageScaleMode.NO_SCALE - If the buttons which call the fullscreen change are using MouseEvent.MOUSE_DOWN, it doesn't happen if they're using MouseEvent.CLICK So the solution is to make sure that the buttons you use to select fullscreen mode are using MouseEvent.CLICK not MouseEvent.MOUSE_DOWN. This still leaves me with two versions - the SwfObject one and the CS4 Javascript one. The links are below: CS4 Javascript http://www.joecutting.com/demos/MySpace/starLoader.html SwfObject http://www.joecutting.com/demos/MySpace/starLoaderSO.html Ian reported problems with the Javascript version and Chrome. I'd be interested to hear if anyone else has problems with one or the other. Cheers Joe Joe Cutting Computer exhibits and installations www.joecutting.com 35 Hospital Fields Road, York, YO10 4DZ 01904 624681 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Fullscreen wierdness
Hello, I'm having some problems with full screen mode. I've got a game which really needs to be played in fullscreen mode. So users have to press a button at the start which sets fullscreen mode. They can close it at any time by pressing a close button which makes it smaller again but redisplays the original fullscreen button. So what's happening is this: 1) User presses the fullscreen button - flash goes to fullscreen 2) User plays game, all the active areas work, no problem 3) User clicks the close button - flash stops going fullscreen 4) User presses the fullscreen button - flash goes fullscreen *** Weird unexpected behaviour here *** 5) User clicks on an active area - flash stops going fullscreen by itself - none of my close code is being called 6) User clicks the fullscreen button - flash goes into fullscreen mode 7) User plays game, active areas work normally, flash stays in fullscreen mode You can try this yourself at: http://www.joecutting.com/demos/MySpace/starLoader.html If anyone has any ideas why flash ends fullscreen mode, I'd be very grateful. As I said, I'm 99% certain that my code isn't explicitly ending the fullscreen mode although there maybe something else I'm doing which causes flash to revert. Any suggestions welcome Cheers Joe Joe Cutting Computer exhibits and installations www.joecutting.com 35 Hospital Fields Road, York, YO10 4DZ 01904 624681 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] fullscreen weirdness
You're definitely doing something peculiar - in Chrome, after I click to go fullscreen on your movie, nothing is clickable at all! I have to press Esc to get out of full screen. In Firefox it seems to work okay. I'd switch to using SWFObject for embedding your movie in HTML; that's what I use, and I've had no problems with full-screen usage on any browser. Thanks for looking into this. The complex javascript I was using is the default which is generated by Flash CS4! I've had a go at making a SWFObject version and also tested in Internet Explorer 8. Here's the SwfObject version: http://www.joecutting.com/demos/MySpace/starLoaderSO.html and here's the CS4 javascript original http://www.joecutting.com/demos/MySpace/starLoader.html IE8 doesn't have a problem with either version. Firefox 3.52 has the same problem with both versions, except that sometimes the flash disappears completely with the SO version. Any more thoughts would be appreciated Cheers Joe Joe Cutting Computer exhibits and installations www.joecutting.com 35 Hospital Fields Road, York, YO10 4DZ 01904 624681 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] swf not loading in Firefox on Windows
Hey Everyone, Have any of you encountered a problem where swf content won't load properly in Firefox (2.x and/or 3.x) in WIndows? I've handed off a swf to a client but they come back and said it stays on the 'loading' screen for some people. I found this article: http://news.cnet.com/8301-17939_109-10027752.html but my swf doesn't contain any flvs. I can't think of a reason that it would act differently in different browsers. (Isn't that the point of using flash in the first place?) My only guess so far has been to check for errors in the embed code but nothing seems out of place. Any of suggestions? Thanks, Joe ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] OT Philadelphia opportunities: contract and permanent
Hello all, A Flash developer I put a lot of stock in suggested I reach out to you all and your vast network regarding a few opportunities in and around Philadelphia. It looks like the sluggish economy is finally starting to dust itself off and get off its rear end. As a result I'm working on one permanent position and a few contract roles available immediately. Some of the contract work can be completed remotely if you're available for periodic on-site meetings. If you or a colleague is an ActionScript developer with some exposure to Flex (cross platform to hand held devices a plus) and you're interested in partnering with a creative staffing/consulting resource please reach out or have them reach out to me directly. You can learn more about my company here: http://www.aquent.com and you can reach me at: jrina...@aquent.com http://www.linkedin.com/in/joerinaldi http://www.linkedin.com/in/joerinaldi Thanks for your time! Joe Rinaldi ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Re: Flash White Screen of Death
I can confirm that Adobe has released an update which fixes this problem in Flash CS4. The version they initially shipped on CD still had the problem but the update fixes it. No news on an update for CS3 - I haven't tried the Java fix so it might do it. Cheers Joe Joe Cutting Computer exhibits and installations www.joecutting.com 35 Hospital Fields Road, York, YO10 4DZ 01904 624681 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] You cannot debug this SWF because it does not contain any Actionscript
What you've got here is the case of a corrupted library item. It happens sometimes and there's only one thing you can do about it. What we had to (and you have to) do is go through your library symbols one by one, deleting each one until you find the sucker, and then replacing it if need be. Thank you for this. It's good to know that I'm not the only one who's had this. I also gives me some way of looking for the problem. Currently my library has 297 items and removing them isn't straightforward because they're referenced in the code so it creates knock on errors. So it may all take some time. Presumably this type of thing will get better with flash CS4 as .fla files will become an open XML based format and we'll be able to write out our own validators/checkers. Cheers Joe Joe Cutting Computer exhibits and installations www.joecutting.com 35 Hospital Fields Road, York, YO10 4DZ 01904 624681 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Re: flash project with Ecard component
I was curious if anyone had done something similar or any ideas on how to go about this? I'm having trouble deciding what technology to use (database xml or text files) to store the data in. a webdeveloper friend of mine says the message could be encoded in the url itself, if anyone out there has any prior experience Yes, I've done this just as you said by encoding the message in the url. You can try it here. http://www.thebuzzwebsite.co.uk/getinvolved/ReadEmail.php The php ends up being very simple as you don't have to store every message. The downsides are: - You need to encode the message within the url otherwise people can just read it in the url - You need to restrict the length of the message otherwise the url ends up being really long. This is not a problem for the browser but can be a problem if the url gets emailed. - You don't have a record of what was sent in case of abuse However, this one has been up and working for 6 months now and the client's happy so its not a bad way to go. Cheers Joe Joe Cutting Computer exhibits and installations www.joecutting.com 35 Hospital Fields Road, York, YO10 4DZ 01904 624681 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] You cannot debug this SWF because it does not contain any Actionscript
I've suddenly started having a very serious problem with a large project I'm working on in Flash CS3 (Flash 9- AS3) When I go to test movie the project compiles ok but ignores all the Actionscript in the file When I try debug it comes up with You cannot debug this SWF because it does not contain Actionscript I've tried: - saving and compacting - Deleting the ASO files - Copying everything to a new fla - Unchecking the Reduce file size and increase performance box The only thing I've found is that if I copy only a few library items to a new file that file doesn't have the problem - but it doesn't seem particularly consistent. If I add items until the problem occurs it doesn't always go away when I remove them. I'm also getting occasional 5003: Unknown error generating byte code cropping up I've noticed that several other people have been having this problem: http://www.actionscript.org/forums/showthread.php3?t=161118 As I said the project is large, but not enormous - the fla is about 3.5MB and the swf ends up around 270k. Are there any known limits to Actionscript code, classes or packages that I should be aware off. Any suggestions would be great because I'm tearing my hair out. The only thing I've seen that I haven't tried is switching to Flex which really isn't ideal at this stage in the project. Cheers Joe Joe Cutting Computer exhibits and installations www.joecutting.com 35 Hospital Fields Road, York, YO10 4DZ 01904 624681 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Re: Best AS3 MenuBar component for Flash CS3
I've been pretty impressed with the Jumpeye components (www.jumpeyecomponents.com), but I'm not sure if the menu components come with a skin that looks like the other CS3 components. They're really easy to skin, though. Thanks for this I had a look at the jumpeyecomponents but like you I couldn't see a way of making them fit with the rest of the CS3 components. Since I first posted I've made some more progress with the ASTRA components. It seems it is possible to use check, disable and instancName with the menu - it just isn't documented. For the record you can use the same property names as for the AS2 menu component. Eg: menuitem label=red type=check instanceName=redInstance / menuitem label=orange enabled=false/ menuitem label=yellow type=check selected=true / Cheers Joe Joe Cutting Computer exhibits and installations www.joecutting.com 35 Hospital Fields Road, York, YO10 4DZ 01904 624681 As of 31st May 2007 we have another new office so please note our new address. Phone number and email stay the same. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Best AS3 MenuBar component for Flash CS3
Hello, I'm looking for recommendations for a menu bar component for Flash CS3. I'm looking for something which matches the graphic look of the other Adobe UI components. I'd also like something which is very flexible and doesn't need your whole UI to be part of its framework. I've been looking at the Yahoo Astra components (http://developer.yahoo.com/flash/astra-flash/) and they look pretty good but I'm having problems working out how to get fine control over them - for example how to I set a particular menu item to be checked? Any recommendations welcome - I'm interested in commercial as well as free products. Cheers Joe Joe Cutting Computer exhibits and installations www.joecutting.com 35 Hospital Fields Road, York, YO10 4DZ 01904 624681 As of 31st May 2007 we have another new office so please note our new address. Phone number and email stay the same. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] [OT] Improve my design skills
I'm currently mainly a coder, but I also love graphics design and design in general. I would love to improve my overall design awareness. Does anyone have any book (or any other resource such as website, magazine, mailing list, whatever) to recommend ? If so, I would be grateful! By far the best books for non designers to learn the nuts and bolts of graphic design are The Non-Designers Design Book and The Non-Designers Type Book both by Robin Williams. available from Amazon and elsewhere. For those of us coming from an engineering the step by step approach these books will teach you far more than the traditional be inspired by this approach to graphic design. Those coming from a design background will probably find it a bit narrow. Cheers Joe Joe Cutting Computer exhibits and installations www.joecutting.com 35 Hospital Fields Road, York, YO10 4DZ 01904 624681 As of 31st May 2007 I have another new office so please note my new address. Phone number and email stay the same. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Can you reactivate my account please
Thanks, Joe ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Re:Displaying Chinese character set via XML
I cannot get a dynamic text field to display Chinese characters from XML. Results vary from question marks in the field, to undefined, to blank. What should happen is that Flash derives elements from the XML and displays them in the textfield. I'm using XMLSA to parse the xml. I've no experience of importing chinese characters from XML but I did once do something similar with Azeri (as spoken in Azerbaijan). I seem to remember having problems with Textpad as an XML editor and ended up using a freeware editor called Notepad++ (google it). Can't remember the exact issue but it was something to do with unicode encoding. Hope that helps Joe Joe Cutting Computer exhibits and installations www.joecutting.com 35 Hospital Fields Road, York, YO10 4DZ 01904 624681 As of 31st May 2007 I have another new office so please note my new address. Phone number and email stay the same. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Entry level flash programming position in York, UK
We're a small, friendly company who create computer exhibits and installations for museums and public spaces and we're looking for a entry level actionscript programmer. This position would suit a recent graduate. Previous projects have involved: -Giving children a 5000v electric shock -Simulating the Scottish Grand Prix -Racing round the walls of York -Building Have I got news for you in Newcastle -Putting cartoon mice in the Science Museum More details at http://www.joecutting.com/programmingjob.asp Only applicants able to work on site will be considered. Joe Cutting Computer exhibits and installations www.joecutting.com 35 Hospital Fields Road, York, YO10 4DZ 01904 624681 As of 31st May 2007 I have another new office so please note my new address. Phone number and email stay the same. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Re: Special font issue
Tom, Yes it is correct. But it doesn't work...The whole text is displayed correctly in the right font but euro signs are just leftout. while plain static text displays the euro sign perfectly.. I spent some time on this problem and eventually solved it. I can't remember the details but the solution is based on two key bits of information There are actually two character codes for the Euro symbol - a unicode one and an ASCII one. Different typefaces have them in different places: So I use character code \u20AC to put a Euro in the menu (AS2 menu component) And character code \u00A4 to insert a euro character in Futura. I found the only reliable way to embed the Euro character is to create a dummy dynamic textfield with the Euro in it and set to your specified font and typestyle (bold etc). Make sure the font is embedded and explicitly specify the euro in the emded box. Hope this is helpful Joe ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Detect Flash version in AS3
Hello, I'm building a web project in AS3 using Flash CS3. Originally my idea was that the swf would do a version check at the start of the program and if the user wasn't running Flash 9 they would be redirected to download the upgrade. Now, I've done some thinking about this and realised that if the user isn't running Flash 9 then they won't be able to run the swf at all so it wouldn't be able to run the version check. Can anyone confirm that this is the case? If so it looks like that the only ways to check if users can run AS3 swfs are: - use some kind of javascript like SWF Object - use another version detection swf written in AS2. My understanding is that this would have to call the AS3 swf rather than wrapping it. I'd be interested to know how other people have got on with this issue. Cheers Joe Joe Cutting Computer exhibits and installations www.joecutting.com The Fishergate Centre, 4 Fishergate, York, YO10 4FB 01904 624681 As of 30th October 2006 I have a new office so please note my new address and phone number ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] flash and USB port
Director can almost certainly access USB ports, probably via an Xtra (director plugin). Perhaps you could embed your flash in a Director movie? You would have to do some Lingo coding to access act as a bridge between the USB and flash, but these days there is a pretty good set of Lingo commands for interacting with actionscript. Joe Pedro Furtado wrote: Usb is like a serial port. So zinc does support it, dunno about mProjector. Try it with hyperterminal. hth -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of quinrou . Sent: sexta-feira, 18 de Maio de 2007 10:41 To: Flashcoders mailing list Subject: [Flashcoders] flash and USB port Hi all, I was wondering if anyone knew how can Flash 8 or 9 can access the USB port? Would I need to use a third party software such as ZInc or mProjector? I had a look at Zinc and mProjector and it looks like none of them are supporting USB. Does anyone know which application would do that? Many thanks seb ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] First bug in Flash CS3?
Hello, I think I've found the first bug in flash CS3. To reproduce it, open a new Actionscript File document and paste in this: package { public function distanceAbove(other:Item):Number { return (myY + myHeight / 2.0) - (other.myY - other.myHeight / 2.0); } } Checking the syntax should produce no errors. Now click the AutoFormat button and you should get: package { public function distanceAbove(other:Item):Number { return myY + myHeight / 2.0 - other.myY - other.myHeight / 2.0; } } Which is different code which will produce a different result. Solution: Don't use the AutoFormat which isn't the end of the world but is reminiscent of the the AutoFormat bug in Flash 8. Ho Hum. Here's hoping for a fix soon. Best wishes Joe Joe Cutting Computer exhibits and installations www.joecutting.com The Fishergate Centre, 4 Fishergate, York, YO10 4FB 01904 624681 As of 30th October 2006 I have a new office so please note my new address and phone number ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Pile of Objects Physics
Tom, Robert, Thanks for this. I've seen Fisix but was put off by the rather nebulous we can negotiate licensing terms for commercial projects. Glad to hear you've used flade successfully. The version number (0.2 alpha) and lack of documentation were a concern but I'll have another look. For those interested the other avenues I found were this guy (http://lab.polygonal.de/category/physics/) who has a great engine in development for a year or so but doesn't look like he's distributing it and Erin Catto (http://www.gphysics.com/) who has a freeware engine but its in C++ and would need translating. Many thanks for all your advice Joe Just a quick note: Flade is AS2 and is no longer in development. APE is AS3 by the creator of Flade (Alex Cove). Fisix is AS3 by another group. Tom Gooding wrote: I think fisix engine is an AS3 continuation of APE. I've used the flade library (which I think in turn is the precursor of APE) for some rigid body simulations before and it's pretty good (especially if you need to support 9 version players), documentation is non existent though, you need to look at the example code to infer usage. FLADE: http://www.cove.org/flade/ Joe Cutting Computer exhibits and installations www.joecutting.com The Fishergate Centre, 4 Fishergate, York, YO10 4FB 01904 624681 As of 30th October 2006 I have a new office so please note my new address and phone number ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Pile of Objects Physics
Hello, I'm looking at simulating the physics of a pile of irregular objects in Flash. The idea is that you drop irregular object on the pile and it decides where to stop, if you remove an object then it decides whether the ones above it fall etc. Has anyone seen any good tutorials, books or code to do this. I'm aware of the APE project (http://www.cove.org/ape/) but it looks a bit over specced and not very finished. Some one of this list also mentioned the O reilly game physics book (http://www.oreilly.com/catalog/physicsgame/) but hadn't trried it out. I'd be grateful for any pointers to get me started on this. Cheers Joe Joe Cutting Computer exhibits and installations www.joecutting.com The Fishergate Centre, 4 Fishergate, York, YO10 4FB 01904 624681 As of 30th October 2006 I have a new office so please note my new address and phone number ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Re: The great CS3 Swindle
This sort of thing is not new. I remember way back in the 1990's when a colleague of mine was buying Authorware 4.0 and realised that the US version was over $1000 cheaper than the UK one. He complained to the mailing list and got several replies offlist. Most were from US based software suppliers saying call me on this number with your credit card and we'll ship a copy to you directly. One was from Macromedia UK which said Please don't buy from the US - we won't support you if you do. Given that he wasn't aware that they were providing support anyway you can guess what he did. My feeling is that the price difference comes down to the dollar exchange rate. Adobe are a US based company and need to get paid in dollars. As far as I can see the dollar is currently at pretty much an all time low compared to the Euro and Pound. Adobes accountants have set the Euro price so that the dollar can rise to its previous level without Adobe losing out. For the accountants this makes sense as their job is to maximise revenue - not to worry about customer relations. It also assumes that the dollar will bounce back - which may or may not happen. So why doesn't Adobe just change the Euro prices as the dollar exchange rate changes? Well historically, distributors and customers really hate it if the price keeps changing - they have to reprint catalogues or put phone for a price which is unpopular. However those same distributors and customers are noticing that they hate it more being overcharged by hundreds of dollars and the customers are considering buying from abroad which isn't good for the distributors either. The other big change is that these days I'm willing to bet that most software is bought over the web anyway which makes updating the price much simpler. So my suggestion is that Adobe should abandon fixed prices for non-dollar customers and instead say we will recalculate prices based on the exchange rate every 6 months and will tell you the dates when we do this. That way customers don't feel that they're being ripped off, the process may be more complex than they're like but at least its transparent and open. Macromedia and Adobe have really pushed the whole open and honest approach over the last few years with things like the beta preview programme, blogs and people like John D. Its a shame that the price people haven't caught up. By the way has anyone noticed that Microsoft's pricing of Vista in the UK is roughly double the US price - of course the difference is that I would like to use the new version of Flash... Well that's my 2 cents or £4.50 for those in the UK... Joe Joe Cutting Computer exhibits and installations www.joecutting.com The Fishergate Centre, 4 Fishergate, York, YO10 4FB 01904 624681 As of 30th October 2006 I have a new office so please note my new address and phone number ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] The great CS3 Swindle
Unfortunately you can't update a European licence with a US update so I'd have to transfer my existing licences to the US. I'm actually moving to the states in a few months so I'll just have to wait for a bit. However there is one interesting thing I found out. Apparently Adobe will be offering a FREE update to CS3 for anyone that buys CS2 from now until CS3 is available... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gustavo Duenas Sent: 29 March 2007 02:46 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] The great CS3 Swindle Hi Joe, do you have friends in the US? someone with an address, you just buy the programs in the US with your credit card and then your friends can send this to you using dhl , fedex or ups, sounds logic? I used to do that several times buying programs when I was living in Ecuador, South America..or you can just go on vacation and shopping Spree!!! heheheh! Regards Gustavo Duenas When I was living in the On Mar 28, 2007, at 10:27 AM, Joe Wheeler wrote: Has anyone checked out the international prices on CS3? I can hardly believe how badly the UK is getting fleeced. I'm upgrading from CS1 Creative Suite and Studio 8 to CS3 Design Premium. In the US that's $599.00 dollars, but in the UK pounds it works out to £703.82. Take the exchange rate into account and UK customers are paying... 1,384.51 USD!!! Sales tax in the UK is 17.5% but the Adobe price hike is a whopping 231% - W T F? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Image resizer that maintains ratio
Would that optimize it? I could be wrong but I thing both these version's would compile to the same byte code. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Sacks | BLITZ Sent: 29 March 2007 01:52 To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Image resizer that maintains ratio mc._width = maxW; mc._height = maxH; (mc._xscale mc._yscale) ? mc._xscale = mc._yscale : mc._yscale = mc._xscale; You could probably optimize a little bit by removing the Math function... mc._width = maxW; mc._height = maxH; if ( mc._xscale mc._yscale ) { mc._xscale = mc._yscale; } else { mc._yscale = mc._xscale; } I don't think I can be done more effiently than that. Anyone? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] The great CS3 Swindle
I'm not sure - I think it only counts to products bought since the CS3 announcement. Give your local Adobe online store a ring and see what they say. J -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Johannes Nel Sent: 29 March 2007 09:11 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] The great CS3 Swindle does this apply if you bought studio 8 as well in the last 2 weeks :s On 3/29/07, Joe Wheeler [EMAIL PROTECTED] wrote: Unfortunately you can't update a European licence with a US update so I'd have to transfer my existing licences to the US. I'm actually moving to the states in a few months so I'll just have to wait for a bit. However there is one interesting thing I found out. Apparently Adobe will be offering a FREE update to CS3 for anyone that buys CS2 from now until CS3 is available... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gustavo Duenas Sent: 29 March 2007 02:46 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] The great CS3 Swindle Hi Joe, do you have friends in the US? someone with an address, you just buy the programs in the US with your credit card and then your friends can send this to you using dhl , fedex or ups, sounds logic? I used to do that several times buying programs when I was living in Ecuador, South America..or you can just go on vacation and shopping Spree!!! heheheh! Regards Gustavo Duenas When I was living in the On Mar 28, 2007, at 10:27 AM, Joe Wheeler wrote: Has anyone checked out the international prices on CS3? I can hardly believe how badly the UK is getting fleeced. I'm upgrading from CS1 Creative Suite and Studio 8 to CS3 Design Premium. In the US that's $599.00 dollars, but in the UK pounds it works out to £703.82. Take the exchange rate into account and UK customers are paying... 1,384.51 USD!!! Sales tax in the UK is 17.5% but the Adobe price hike is a whopping 231% - W T F? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- j:pn http://www.lennel.org ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Free Upgrade CS2 to CS3???
It was what the guy at the Adobe Store (UK) told me - he was trying to pacify me after the whole US/US price thing - I hope it wasn't a lie! I was looking at Design Premium and he offered me an upgrade to CS2 for £492 and told me quote a free upgrade will be available to customers that buy CS2 until CS3 becomes available. Still nearly double the US price for CS3 but I digress... Macromedia did offer a deal exactly like that we I upgraded from Flash 7 to Flash 8. I had 45 days to fax over a proof of purchase. Of course I ended up forgetting and forking out the full price about six months later. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marc Hoffman Sent: 29 March 2007 18:06 To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Free Upgrade CS2 to CS3??? I hope the information I just got is wrong, so please post here if you learn anything different from Adobe. I just had a long talk with Deborah at US Adobe sales and she was unable to find any free update offer from CS2 to CS3, regardless of how recently one had purchased CS2. The best US price she could find for an upgrade was $799, and that was going from CS2 Production Premium to CS3 Production Premium. All other upgrade paths are called upsell rather than upgrade because CS3 Production Premium includes more applications. So, I have Studio 8 Pro, Photoshop CS, Premiere Pro 1.5, Audition 1.5, and an old version of Illustrator, and it appears the cheapest I can upgrade to the CS3 Production Premiere will be $1199 US. I guess it could be worse -- I could be living in Europe. I would LOVE to hear that I'm wrong, and that there actually is a free update if I buy CS2 Premium or CS2 Production Premium in the next few days. That would save me a small bundle. Marc Hoffman At 12:11 AM 3/29/2007, you wrote: However there is one interesting thing I found out. Apparently Adobe will be offering a FREE update to CS3 for anyone that buys CS2 from now until CS3 is available... ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Scaling Up an Image in Proportion to width or height
Or, if it's a movieclip you're working with you can simply: Scale the width.. _width = 500 And then set the height using the scale property _yscale = _xscale Works up and down j -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Sacks | BLITZ Sent: 29 March 2007 18:42 To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Scaling Up an Image in Proportion to width or height Simple. You solve for the ratio: var ratio:Number = _width / _height; You resize the _width: _width = Math.max(newWidth, 500); You set _height to the _width * ratio: _height = _width * ratio; fin. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Free Upgrade CS2 to CS3???
Sorry I think my last post crossed yours in the ether. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Lars Schwarz Sent: 29 March 2007 18:46 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Free Upgrade CS2 to CS3??? thanks mick. i agree. let's make this the last post on cs3 prices please. Am 29.03.2007 um 19:26 schrieb Mick G: I'm just wondering if all the CS3 talk is getting a little out of control for this list. I understand it's a tool we all use, but I personally like to see this list closer to the flashcoding topic rather than discussing our favorite Adobe applications and upgrade paths. I don't want to start a huge thread on debating the rules of the list, just throwing a suggestion out there. :-) On 3/29/07, Marc Hoffman [EMAIL PROTECTED] wrote: I hope the information I just got is wrong, so please post here if you learn anything different from Adobe. I just had a long talk with Deborah at US Adobe sales and she was unable to find any free update offer from CS2 to CS3, regardless of how recently one had purchased CS2. The best US price she could find for an upgrade was $799, and that was going from CS2 Production Premium to CS3 Production Premium. All other upgrade paths are called upsell rather than upgrade because CS3 Production Premium includes more applications. So, I have Studio 8 Pro, Photoshop CS, Premiere Pro 1.5, Audition 1.5, and an old version of Illustrator, and it appears the cheapest I can upgrade to the CS3 Production Premiere will be $1199 US. I guess it could be worse -- I could be living in Europe. I would LOVE to hear that I'm wrong, and that there actually is a free update if I buy CS2 Premium or CS2 Production Premium in the next few days. That would save me a small bundle. Marc Hoffman At 12:11 AM 3/29/2007, you wrote: However there is one interesting thing I found out. Apparently Adobe will be offering a FREE update to CS3 for anyone that buys CS2 from now until CS3 is available... ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com bitrocker typographique Lars Schwarz Gottorpstrasse 20 26122 Oldenburg T +49(0)441 2171 354 0 F +49(0)441 2171 354 2 M [EMAIL PROTECTED] W www.bitrocker.com W www.typographique.de ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Image resizer that maintains ratio
You could probably optimize a little bit by removing the Math function... mc._width = maxW; mc._height = maxH; if ( mc._xscale mc._yscale ) { mc._xscale = mc._yscale; } else { mc._yscale = mc._xscale; } I don't think I can be done more effiently than that. Anyone? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hans Wichman Sent: 27 March 2007 16:06 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Image resizer that maintains ratio ok, thanks joe for the explanation. Seems a lot of static / redundancy is being generated by what you describe. On 3/27/07, Joe Wheeler [EMAIL PROTECTED] wrote: I think the problem is the length of time it's taking for post to appear. Some of my posts have been going missing for a long time before showing up. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hans Wichman Sent: 27 March 2007 08:23 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Image resizer that maintains ratio The more I read these post, the more I wonder whether people actually read what others have already replied. On 3/26/07, Joe Wheeler [EMAIL PROTECTED] wrote: Here's how I do it: function maintainAspect ( mc:MovieClip, maxW:Number, maxH:Number ) :Void { mc._width = maxW; mc._height = maxH; mc._xscale = mc._yscale = Math.min( mc._xscale, mc._yscale ); } -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Guilherme Cruz Sent: 26 March 2007 18:15 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Image resizer that maintains ratio The _scale property is a percentage value if you have a 800x600 image and set _xscale=50 and _yscale=50, you get a 400x300 image On 3/26/07, Hans Wichman [EMAIL PROTECTED] wrote: Hi, that IS weird, because if your image is 800x600, you are saying: target_mc._xscale = target_mc._yscale = 800; which is probably not what you want^^ greetz JC On 3/26/07, eric e. dolecki [EMAIL PROTECTED] wrote: Ok that is SO weird. I was just thinking about this... myListener.onLoadInit = function( target_mc:MovieClip ):Void { target_mc._xscale = target_mc._yscale = Math.max( target_mc._width, target_mc._height ); }; - Eric On 3/26/07, Adrian Lynch [EMAIL PROTECTED] wrote: Any examples out there? I've got as far as resizing a user supplied image and am about to work on the ratio remaining fixed. Just thought I'd throw this out there as I think it may be tricky. Ta. Adrian ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- eric e. dolecki senior interactive engineer http://www.ericd.net ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http
[Flashcoders] The great CS3 Swindle
Has anyone checked out the international prices on CS3? I can hardly believe how badly the UK is getting fleeced. I'm upgrading from CS1 Creative Suite and Studio 8 to CS3 Design Premium. In the US that's $599.00 dollars, but in the UK pounds it works out to £703.82. Take the exchange rate into account and UK customers are paying... 1,384.51 USD!!! Sales tax in the UK is 17.5% but the Adobe price hike is a whopping 231% - W T F? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] How to find yesterday?
var yesterday:Date; yesterday = new Date(); yesterday.setDate( yesterday.getDate() - 1 ); -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Stuhr Sent: 27 March 2007 10:19 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] How to find yesterday? [EMAIL PROTECTED] schrieb: Is this simple? cur_day = new Date(); //trace(cur_day.getDate()); Var1=cur_day.getDate()-1;//27 trace(var1);//26 the above doesn't take into account Day 1 of the current Month: function getYesterday () { var t:Date = new Date (); var daysBack:Number = 1; var today:Date = new Date (t.getFullYear (), t.getMonth (), t.getDate () - daysBack); return (today.getDate ()); } cheers micha ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Image resizer that maintains ratio
I think the problem is the length of time it's taking for post to appear. Some of my posts have been going missing for a long time before showing up. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Hans Wichman Sent: 27 March 2007 08:23 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Image resizer that maintains ratio The more I read these post, the more I wonder whether people actually read what others have already replied. On 3/26/07, Joe Wheeler [EMAIL PROTECTED] wrote: Here's how I do it: function maintainAspect ( mc:MovieClip, maxW:Number, maxH:Number ) :Void { mc._width = maxW; mc._height = maxH; mc._xscale = mc._yscale = Math.min( mc._xscale, mc._yscale ); } -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Guilherme Cruz Sent: 26 March 2007 18:15 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Image resizer that maintains ratio The _scale property is a percentage value if you have a 800x600 image and set _xscale=50 and _yscale=50, you get a 400x300 image On 3/26/07, Hans Wichman [EMAIL PROTECTED] wrote: Hi, that IS weird, because if your image is 800x600, you are saying: target_mc._xscale = target_mc._yscale = 800; which is probably not what you want^^ greetz JC On 3/26/07, eric e. dolecki [EMAIL PROTECTED] wrote: Ok that is SO weird. I was just thinking about this... myListener.onLoadInit = function( target_mc:MovieClip ):Void { target_mc._xscale = target_mc._yscale = Math.max( target_mc._width, target_mc._height ); }; - Eric On 3/26/07, Adrian Lynch [EMAIL PROTECTED] wrote: Any examples out there? I've got as far as resizing a user supplied image and am about to work on the ratio remaining fixed. Just thought I'd throw this out there as I think it may be tricky. Ta. Adrian ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- eric e. dolecki senior interactive engineer http://www.ericd.net ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] actionscript/flash performance
2200 clips is a lot - I'm not surprised you're running into problems. There is quite a large overhead with each movieclip you instantiate (anyone know how many kb an individual mc weighs?). I think your idea of using a single clip is a much better idea. You'd have to clear() and redraw from scratch each time there's an update but with a clever bit of animation you could probably make that manageable (if you only plotted 100 points per frame at 31fps, you should be able to achieve roughly 3100 points/second ). I'd create a flyweight class to abstract the shapes you have been drawing into the pen movieclips - essentially it would just hold the point data (call it PenData?). I'd then create and update loop which runs through the PenData instances and draws them at a rate of 100 per frame into your single movieclip. Next time there's an update, clear the movieclip and start again... You are pushing the limits but I think it's worth trying. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael King Sent: 27 March 2007 17:57 To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] actionscript/flash performance Hey all, I finally have a question to ask! I'm working on a project that, in simplest terms, is an event visualizer. It takes event data coming in from an XMLSocket (or a standard PHP script pulling from a database for replays), creates an empty movie clip, stores it in a simple object/array combination to aide in timestamping, then it uses removeMovieClip() to discard the clip when it's a minute or so old. Warning, I'm a complete noob when it comes to ActionScript, I have a little bit of Javascript experience, and a good amount of PERL and Python, so I can handle criticisms, and hopefully they can be explained in a language I understand. :) I have three keyframes, 1, 2 and 20, with 20 being the loop back to give me a nearly one second tick mark, when things are not overloaded. At 1, I instantiate an Array (_root.lines), import WDDX, and create a custom function on the MovieClip prototype for some initial markers, along with a few longitude/latitude-to-map-coordinates functions, and a function for drawing curved vectors. I initialize some starting points for some global counters on _root here, as well. Lastly, there's a map of the globe for the scene background, and the custom function marks three locations on the map. At 2, I populate the initial location marks at level 1, calculate the current date/time by instantiating Date(), and store the results on _root for later retrieval (we'll call it _root.ratio_start). I then pull in the data stream, currently I limit it to 2500 lines (events, really, it can be a little more than 500 characters in XML per event). I calculate the start point (one of the three marks) based on the data provided, then use the latitude and longitude calculate an end point. Here's the part I'm not sure is the most efficient: // Increment the counter to give us a pseudo-unique number. _root.counter++; // make a timestamp date_now = new Date(); // make an empty movie clip with a unique, but dynamic, name pen = createEmptyMovieClip(vector_ + root.counter + _mc, root.counter+2); // Set the line style pen.lineStyle(2,0x00CC00); // Store it in a simple object for later retrieval and timestamp comparison container = {pen: pen, timestamp: date_now); // Pus it into the lines array. _root.lines.push(container); // Draw the vector curvePoint(pen, x, y, x, y); From there, it just moves along with no more code until I get to frame 20: // make a timestamp date_now = new Date(); // Get the benchmark up until this point _root.ratio_end = date_now; // Calculate the ratio between the time it actually took, and one second, for throttling purposes _root.ratio = 1000 / (_root.ratio_end.getTime() - _root.ratio_start.getTime()); // _root.millisecondsToMinute = 1000 * 60, get the fraction (multiple) of 1 minute. _root.timeLimit = _root.millisecondsToMinute * _root.ratio; temp_count = 0; for (i = 0; i _root.lines.length; i++) { // Calculate the difference between the current time, and the time this line was turned into a clip. timeDiff = date_now.getTime() - _root.lines[i].timestamp.getTime(); if (timeDiff _root.timeLimit) { // Keep track of how many we remove for debugging purposes. temp_count++; // Remove the movie clip the only way I know how. _root.lines[i].pen.removeMovieClip(); // remove this entry from the array. _root.lines.splice(i,1); } } // Occasionally reset the unique counter if (_root.counter = 32000) { _root.counter = 0; } // Loop back to frame 2, pull more data, etc. _root.gotoAndPlay(2); Now, on to my actual question/comment. I've noticed that if the rate of incoming data goes above about 2200, it fails to keep up with the throttling, and will start to bog down. It will remove
RE: [Flashcoders] Flash CS3 Announced
Illustrator had anti-aliased previews ages before Freehand which is why I switched. Freehand made artwork look clunky on screen which doesn't help the designer design IMHO. I do still miss the way some of the FH tools worked though. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Steven Sacks | BLITZ Sent: 27 March 2007 20:05 To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Flash CS3 Announced Freehand was terrible IMO. I know quite a few people who feel exactly opposite of you. They absolutely hate Illustrator and mourn the loss of what they believe to be a clearly better product. My experience is that most people who don't like Freehand never actually gave it a proper chance or were content because they already knew Illustrator and couldn't motivate to learn something new that does the same thing. Freehand was ahead of Illustrator in features and ease of use for quite some time and Freehand forced Illustrator to compete in what was once a monopoly (Corel Draw? Yeah, right!). I don't use either program so I have no opinion. :) Fireworks is different than Photoshop in some key ways. It's not going away anytime soon. At Adobe MAX in Las Vegas last year, Adobe was pretty clear that Fireworks was not only not going away, it was being given new features and tighter integration with other Adobe products. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Image resizer that maintains ratio
Here's how I do it: function maintainAspect ( mc:MovieClip, maxW:Number, maxH:Number ) :Void { mc._width = maxW; mc._height = maxH; mc._xscale = mc._yscale = Math.min( mc._xscale, mc._yscale ); } -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Guilherme Cruz Sent: 26 March 2007 18:15 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Image resizer that maintains ratio The _scale property is a percentage value if you have a 800x600 image and set _xscale=50 and _yscale=50, you get a 400x300 image On 3/26/07, Hans Wichman [EMAIL PROTECTED] wrote: Hi, that IS weird, because if your image is 800x600, you are saying: target_mc._xscale = target_mc._yscale = 800; which is probably not what you want^^ greetz JC On 3/26/07, eric e. dolecki [EMAIL PROTECTED] wrote: Ok that is SO weird. I was just thinking about this... myListener.onLoadInit = function( target_mc:MovieClip ):Void { target_mc._xscale = target_mc._yscale = Math.max( target_mc._width, target_mc._height ); }; - Eric On 3/26/07, Adrian Lynch [EMAIL PROTECTED] wrote: Any examples out there? I've got as far as resizing a user supplied image and am about to work on the ratio remaining fixed. Just thought I'd throw this out there as I think it may be tricky. Ta. Adrian ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- eric e. dolecki senior interactive engineer http://www.ericd.net ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] setting a timer in flash 8
Don't forget to clear the interval inside the function you call - otherwise it will repeat on and on. It's also best practice to clear an interval before you set it (in case it gets set twice). If you only want the function called once you can also use _global.setTimeout( func, time ). J -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Parvaiz Patel Sent: 26 March 2007 13:51 To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] setting a timer in flash 8 Hi Gustave, Here is the answer to your query. The best way for any timing related task is to use Interval. Here is the syntax: var variable name:Number = setInterval(function name to call, time interval in millisecond); function function name to call(){ //do your task here.. } The following is the example for your inderstanding testing. this.createTextField(date_txt, this.getNextHighestDepth(), 10, 10, 100, 22); date_txt.autoSize = true; date_txt.selectable = true; var date_interval:Number = setInterval(updateTime, 500, date_txt); function updateTime(my_txt:TextField) { my_txt.text = new Date().toString(); trace(my_txt.text); } I hope, this is well enough to solve your problem. Thanks regards, Parvaiz Patel. Gustavo Duenas wrote: Hi, I'm trying to set a timer to trigger a event after 20 seconds or less, but so far i have this code, but with no results someone help me? . I don't know how could I got into but some help might be needed this is the code: is inside the first frame of a movie clip and the 4 frame has: gotoAndPlay(1); var now = getTimer(); var seconds:Number = now/1000; var later:Number = seconds+20; this.onEnterFrame= function (){ if(seconds == later){ trace(llegamos); } } trace(seconds); Regards Gustavo Duenas ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Got milk? (the game)
The burning question is - what was the budget? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mauricio Furtado Massaia Sent: 26 March 2007 22:41 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Got milk? (the game) See how it how it was built at : http://www.h4che.com/Milko/ =P On 3/23/07, laurent untereiner [EMAIL PROTECTED] wrote: Selon Matthias Dittgen [EMAIL PROTECTED]: The big plus for this game is the idea. It's the key! sure it's technicaly trop fort, but I think the first parameter for a success game is the idea. I seek literature on this subject, some ideas? And there's too much preloading which lasts too long, even with fast DSL. That's annoying. The big plus for this game is the idea. 2007/3/22, Kerem Ýþeri [EMAIL PROTECTED]: Really amazing game but i dont think there is hard programming behind it. Maximum 2 developer can handle the coding. I think graphics and 3d's are so cool. It takes a lot of time to get these kind of qualified and optimized renders. Its beautiful. Respect!! :) Kerem. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, March 22, 2007 4:16 PM To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Got milk? (the game) WOW! http://www.gettheglass.com How much time for this game project? How much developer? C'est magnifique! -- Laurent Untereiner skype : laurentuntereiner aim : luntereiner icq : 294429730 msn : [EMAIL PROTECTED] http://www.untereiner.com mes photos sur fotolia: http://www.fotolia.fr/p/116/partner/116 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com __ NOD32 1.1391 (20060201) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- Laurent Untereiner skype : laurentuntereiner aim : luntereiner icq : 294429730 msn : [EMAIL PROTECTED] http://www.untereiner.com mes photos sur fotolia: http://www.fotolia.fr/p/116/partner/116 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Got milk? (the game)
That dice is cheaty! It's a dirty cheaty dice. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kerem Iseri Sent: 22 March 2007 19:25 To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Got milk? (the game) Really amazing game but i dont think there is hard programming behind it. Maximum 2 developer can handle the coding. I think graphics and 3d's are so cool. It takes a lot of time to get these kind of qualified and optimized renders. Its beautiful. Respect!! :) Kerem. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, March 22, 2007 4:16 PM To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Got milk? (the game) WOW! http://www.gettheglass.com How much time for this game project? How much developer? C'est magnifique! -- Laurent Untereiner skype : laurentuntereiner aim : luntereiner icq : 294429730 msn : [EMAIL PROTECTED] http://www.untereiner.com mes photos sur fotolia: http://www.fotolia.fr/p/116/partner/116 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com __ NOD32 1.1391 (20060201) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] High CPU usage problems
Triple check the intervals - they are notorious for causing problems. It's always a good idea to clear intervals before you set them - that way if they accidentally get set twice you'll know the first one will get cleared... clearInterval( myInt ); myInt = setInterval( myFunc, 1000 ) J -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andy Makely Sent: 22 March 2007 16:04 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] High CPU usage problems If you are doing a lot of createEmptyMovieClip() and attachMovie(), then make sure that those movieclips are getting removed when you are done with them. If you are fading those clips away, but never removing them from the stage with removeMovieClip() (*not* delete), CPU performance will surely suffer as the number of invisible movieclips increases. Also double-check to see if your intervals are actually getting cleared. If you are using intervals to do multiple tweens, make sure that they ALL get cleared. Also beware of intervals declared in loops because if you are not careful, you can overwrite an interval with a new one. This leaves the previous one uncleared and unaccessible as well. -- andy makely On 3/22/07, Carl Welch [EMAIL PROTECTED] wrote: I programmed the Portfolio Section. Bring up the task manager and watch the performance graph. You can watch it start to bogg down after a while of clicking around the portfolio section. Its loading xmls (one for the Side Menu) and the other for the thumbnails and theire respective data. There are quite a few createMovieClips and AttachMovieClips and some setIntervals - which I do clear when I'm done. When I create a tween object I try to kill it when I'm done using it with delete myObject; - not sure if that even works. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Re: File works in Flash 9 player but not in 8
It could be the amount of streams you're trying to open simultaneously. Try queuing the loading so that you only load one at a time - the overall load time should be about the same - something like this? var strXmlPath:String = file1.xml,flie2.xml,file3.xml,file4.xml,file5.xml,file6.xml,file7.xml,file8 .xml,file9.xml,file10.xml; var arrXmlPaths:Array; var xml:XML; function parseXML(str:String):Void { arrXmlPaths = str.split(,); loadNext(); } function loadNext ( Void ) :Void { xml = new XML(); xml.ignoreWhite = true; xml.onLoad = xmlFileDoneLoading; xml.load( arrXmlPaths.shift() ); } function xmlFileDoneLoading():Void { //have all the xml files loaded? if ( arrXmlPaths.length ) { // no loadNext(); } else { // yes, so do stuff } } -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of me myself Sent: 22 March 2007 15:43 To: Flashcoders mailing list Subject: [Flashcoders] Re: File works in Flash 9 player but not in 8 In case it matters, the problems occur after 11 xml files, not 10. On 3/22/07, me myself [EMAIL PROTECTED] wrote: Here's a really weird one: I created a Flash 8 swf -- using Actionscript 2.0 -- compiled it as a Flash 8 swf, but it doesn't work in the Flash 8 player. It does, however, work in the Flash 9 player. The file loads data in from multiple xml files. It actually works fine, even in Flash 8, if I only try to load from nine xml files, but as-soon-as I ad a tenth file, it stops working. By stops working, I mean that when the swf runs, I only see the Stage background. This same swf (without being changed in any way or recompiled) works fine in the Flash 9 player. The 8 player doesn't seem to be balking at the amount of xml, because if I cut the code from the tenth xml file and paste it into the 9th file, everything works fine. It just seems to choke on ten files. //works in Flash player 8 and 9 var strXmlPath:String = file1.xml,flie2.xml,file3.xml,file4.xml,file5.xml,file6.xml,file7.xml ,file8.xml,file9.xml; //works only in Flash player 9 //var strXmlPath:String = file1.xml,flie2.xml,file3.xml,file4.xml,file5.xml,file6.xml,file7.xml ,file8.xml,file9.xml,file10.xml; var xml:XML = new XML(); var arrXmlPaths:Array = new Array(); var arrXmlLoaders:Array = new Array(); var numXmlFilesLoaded:Number = 0; function parseXML(str:String):Void { var xml:XML = new XML(); var strXml:String; xml.ignoreWhite = true; arrXmlPaths = str.split(,); //get list of xml files for (var i:Number = 0; i arrXmlPaths.length; i++) { strXml = arrXmlPaths[i]; arrXmlLoaders[i] = new XML(); arrXmlLoaders[i].ignoreWhite = true; arrXmlLoaders[i].onLoad = xmlFileDoneLoading; arrXmlLoaders[i].load(strXml); } } function xmlFileDoneLoading():Void { numXmlFilesLoaded++; divideXmlIntoArrays(this); //have all the xml files loaded? if (numXmlFilesLoaded == arrXmlPaths.length) { parseMediaArray(); parseMediaHolderArrayAndMakeMediaHolders(); parseAndSetUpImmediateRelationships(); } } ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Flash crashing dilemna - when adding an inputtextfield
That error is usually caused by an infinite loop. Are there any loops in the game that get triggered by the user having a high score? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Steven Sent: 22 March 2007 19:09 To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Flash crashing dilemna - when adding an inputtextfield I am really struggling to get to the bottom of this bug and I have now spent over 2 days desparately trying everything including recreating the entire game in a new flash file in case anything was corrupt. Basically the game crashes if I type into a text input field. If I do not then it doesn't. I cannot fathom what would be carried forward to the actual game from this simple action. The text input field isn't even on screen anymore when the game is in play. Does the act of typing into a text input field change anything that could affect my game? Really frustrating as I need to be able to allow the user to enter their name. Anyone Thanks Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Steven Sent: 22 March 2007 11:41 To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Flash crashing dilemna - when adding an input textfield I have a really weird bug going on in a game I am making. Game is developed in Flash 8 PC. (Published Flash 8 Actionscript 2) My game was crashing the second time I played it so I have spent the last day and a half tracking down the cause. I have narrowed it down to a text input field. This is where the user enters their name if they get a high score. If a user goes to this screen before playing the game a second time, then a few seconds into playing the game the second time, the game hangs with an error saying a script in this movie is causing the flash player to run slow or something to that effect which requires me to choose to stop this script. The game often hangs at this stage and I have to force quit Flash. If they do not get a high score they do not go to this frame of the flash movie with the text input field and playing the game a second time does not cause it to crash. I have tried recreating this text input field, changing the font, changing the instance name but still seems to cause the game to hang on playing it a second time. If anyone has any idea why this is happening or how I can determine what script is causing the error, I would be extremely grateful. Thanks Paul ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] QT in IE returning null value to flash
Does the object tag have the id movie1 (not just the embed tag)? Also, how are embedding the movie, I could be wrong but it think the stoopid active-x activation thing causes problems - try using UFO or SWFObject to embed the movie. The other thing you could try is writing the JS function from inside flash - For example, I use this quite a lot to get the page url: response = ExternalInterface.call( function(){return document.location.href;} ); J -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andy Herrman Sent: 22 March 2007 16:24 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] QT in IE returning null value to flash Hm. I haven't used ExternalInterface at al (I'm stuck with Flash 7), so I'm not really sure what the problem could be. Though you might be able to do it as a callback (have the javascript function call some function in your Flash movie to give it the value). The control flow for that would be a bit odd, but it might work if you can't get it to return correctly. -Andy On 3/20/07, Bob Wohl [EMAIL PROTECTED] wrote: yeah, I can alert the value (real fun with a set interval =P). Just getting it from JS seems to be the issue. yep, QuickTime, their documentation rocks for javascript ;) Bob On 3/20/07, Andy Herrman [EMAIL PROTECTED] wrote: Have you tried getting the value out using just Javascript (no Flash involved)? See if that works. It might make it easier to debug (removing a layer of complexity). Maybe IE has some security in place that's preventing the access of the values from QT (you mean quicktime? I always think of QT as the C++ toolset made by trolltech.) -Andy On 3/20/07, Bob Wohl [EMAIL PROTECTED] wrote: Hello all, I've researched quite a bit over the past week to no avail on how in IE i get a return of null when pulling the time from a QT file but in FireFox i get the proper time... flash call - myTime = ExternalInterface.call(DisTime, document.movie1); js - function DisTime(anObj){ var obj = eval(anObj); return obj.GetTime(); } seems simple enough but I cannot for the life of me find out why IE sees it as null. Any ideas, pointers? Thanks! Bob ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Object.registerClass ...
Together with __Packages you can also use Object.registerClass to bind a class to a dynamically created movieclip. If used in conjunction with a static create method you can make creating extended movieclip instances real easy... // MyClass.as class com.misuseit.MyClass extends MovieClip { public static var LINKAGE_ID:String = __Packages.com.misuseit.MyClass; public static var SYMBOL_OWNER:Function = MyClass; public static var SYMBOL_LINKED:Boolean = Object.registerClass( LINKAGE_ID, SYMBOL_OWNER ); private static var $nextId:Number = 0; public static function create( parent:MovieClip, name:String, depth:Number, init:Object ) :MyClass { var mc:MovieClip; name= name || MyClass + ( $nextId++ ); depth = depth || parent.getNextHighestDepth(); mc = parent.attachMovie( LINKAGE_ID, name, depth, init ); return MyClass( mc ); } } // To instantiate on a timeline var myClip:MovieClip; myClip = MyClass.create( this ); -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ian Thomas Sent: 18 March 2007 10:24 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Object.registerClass ... Stephen. Object.registerClass is used all the time in AS2 to connect library objects to implementing classes - so it's definitely relevant. Essentially, you use Object.registerClass to tell the system what type of class should be associated with a clip when it is attached via attachMovie(). It's the same as specifying the linkage in the linkage dialog, but is done dynamically in the code (and therefore it's possible to attach the same symbol as different classes, if you need to - it's also handy if your library is supplied by a graphic designer who isn't informed enough to insert the appropriate linkages.) HTH, Ian On 3/18/07, Stephen Ford [EMAIL PROTECTED] wrote: Is Object.registerClass no longer relevant when using AS2 and OOP structure.I understand AS2 class structure, inheritance, etc but am trying to understand how it was done in AS1 and if I need to know any of the techniques used before AS2. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] wordpress and flash integration
Hi Kerem, If you don't use the wordpress php files you're not using wordpress - all you'd have left is a complicated data base structure and a bunch of raw data. If you really want to use flash and wordpress you need to look at ways of getting the wordpress php files to talk to flash - you can't use flash instead of the wordpress php files, you'd need both. You might want to have look at writing a plug-in for wordpress (wp plug-ins are also written in php btw). The alternative is to hack wordpress, but you'll never be able upgrade when a new version of wordpress comes out and, again, other plugins will be a problem. If you go the hacky way, the php files in the admin folder or wordpress\wp-includes\wp-db.php are probably as good a place as any to start with. In theory, you could write a plug-in (in php and actionscript) which enables you to create a Flash admin layer over the top of the php application. It would be quite a big job and very hard to make extensible for other plug-ins (most require html forms and JavaScript on the client). You'd probably be better of by just replacing a small bit of the admin interface - pick the bit that annoys you most. Try a Google search for wordpress admin hooks or wordpress plugin api - it's not very well documented but you might find something useful. Good luck J -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Glen Pike Sent: 17 March 2007 13:54 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] wordpress and flash integration Hi Kerem. It depends what you want to parse. You could use the RSS feed as a way of getting data into Flash as it is XML, which Flash can deal with very easily. If you want to talk to the database more directly, you will have to consider using Flash Remoting - have a look to see if anyone has created an AMFPHP - server side code for Flash Remoting in PHP - plugin for Wordpress. http://amfphp.org/ http://www.google.co.uk/search?hl=enq=flash+remotingbtnG=Google+Searchmet a= http://www.google.co.uk/search?hl=enq=flash+remotingbtnG=Google+Searchme ta= HTH Glen Kerem İşeri wrote: Hi everyone... I am starting a new project, it will be my first trial on the subject.. I thought that I could use wordpress as a database for contents and pictures for my site. It will be so cool if I can make it, because I will get rid of the coding on php and admin panel of this project, wordpress has a very userfriendly admin interface it self built in. Anyways, Anybody tried this before ? or does anybody know how can I parse wordpress pages for the flash? Thanks a lot. Kerem. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Subscription problems
Sorry to jump on the bandwagon but since nothing is being done, I would like to point out that my subscription has been altered from web-only to individual emails. I have tried to unsubscribe on a few occasions and no confirmation email has been sent despite figleaf saying it has. I apologise for the annoyance to regular people on this board, but none of us have a choice since nobody seems to be listening to our requests. So this is a call for help... Please, admin, unsubscribe me - since I don't seem to be able to through your website! Thanks... ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] XMLConnector and password
Hello, Has anyone managed to get the XMLConnector component working with RSS sites which are protected by a HTTP username and password system? I've tested my feed using the feed URL http://username:[EMAIL PROTECTED]/ and it works fine in FireFox (not IE7 but there you go) I've tried the same URL in the XMLConnector (Flash 8) and it gives Error opening URL Has anyone had any success with this? Even if you've not managed it that would be useful so I know not to keep on trying. Best wishes Joe Joe Cutting Computer exhibits and installations www.joecutting.com The Fishergate Centre, 4 Fishergate, York, YO10 4FB 01904 624681 As of 30th October 2006 I have a new office so please note my new address and phone number ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Re: Restricting an Input Field to Visible Area
Richard I've got an input field that I want to restrict users to only being able to post as much as will fit into the field without scrolling (approx. 500 chars). I can set the field to a max. chars of 500, but this doesn't take into account line breaks, which allow the user to write much less than 500 chars, but still extend past the visible box. Try this textField.onChanged = function() { while (this.maxscroll1) { this.text = this.text.substr(0, -1); } } textField.onScroller = function() { while (this.maxscroll1) { this.text = this.text.substr(0, -1); } } where textField is the name of your input field. You need to trap both scroller and onChanged events to make it bullet proof. Cheers Joe Joe Cutting Computer exhibits and installations www.joecutting.com The Fishergate Centre, 4 Fishergate, York, YO10 4FB 01904 624681 As of 30th October 2006 I have a new office so please note my new address and phone number ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] OT: Adobe download site slow
Has anyone else noticed that the Adobe download site being very slow? I've tried it several times in the last week from two different locations (in the UK) and it never really gets above 5k/sec (on my 500k/sec line). This is a particular problem with clients using IE who are trying to install the Flash Player. All they see is a empty box with no indication that the download is happening at all. Firefox is no faster but at least you see the download progress so you know something is happening. I'm fairly sure Adobe is aware of this as well as the effect on their reputation as a web company and is working on a fix but its a bit embarrassing to have to tell clients normally its really fast but right now you need to wait half a hour. Apart from that Happy New Year to you all... Joe Joe Cutting Computer exhibits and installations www.joecutting.com The Fishergate Centre, 4 Fishergate, York, YO10 4FB 01904 624681 As of 30th October 2006 I have a new office so please note my new address and phone number ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Best hardware for Flash
I have neither of these, but my feeling is that you're over-thinking it. Computers are cheap enough that even spending a small amount of money on a 'generically decent' machine should yield something that will work well as a dedicated kiosk. Hmm, I think this used to be the case but actually several things are muddying the waters - Generically decent business PCs tend to come these days with fast processors but rather low spec graphics and not all of them have expansion slots - If you want decent graphics you tend to have to buy a gaming system which from the likes of Dell can push the price up a lot - The advent of dual processor systems has also meant that those decent PCs tend to come with a dual processor chip with a fairly low clock speed. Great for running several applications at once - probably not really the best way of running Flash - If you're in the kiosk game there's a lot of pressure to use small form factor PCs. These tend to be difficult to expand and don't have good graphics either. If you're going to use one of these it would be nice to know exactly how much you're sacrificing. For what its worth, these days I tend to go for a HP Athlon based Tower model with lots of expansion ports and then put a mid range nVidia graphics card in it. Seems to go pretty well but I haven't done a lot of comparisions. Cheers Joe Joe Cutting Computer exhibits and installations www.joecutting.com The Fishergate Centre, 4 Fishergate, York, YO10 4FB 01904 624681 As of 30th October 2006 I have a new office so please note my new address and phone number ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Best hardware for Flash
Hello, I'm looking into specifying hardware for running Flash projector based kiosks. The aim is to get the best possible Flash performance while avoiding spending money on technology that isn't going to make any difference. Given that the usual performance benchmarks don't really apply to Flash I was wondering if anyone had any particular insight or had done any tests. At the moment I've been working on the following vague assumptions based on my experience and reading of various reviews. Processor speed is important, but the type of processor is as well. Roughly speaking, Pentium Ds are the slowest per Hz, Athlons and Pentium M's are next followed by Core 2's which are the fastest. Dual processors or more may give you a slight increase due to the system using the other processor for operating system tasks but this isn't going to be much more than 10% because Flash isn't multi threaded. Similarly 64 bit systems may increase speed a bit as the operating system may get a bit of an advantage but this isn't going to be much as neither standard Windows nor Flash is 64 bit (yet). On board memory chips usually use a shared memory architecture which uses the system memory for graphics. This seems substantially slower than graphics cards with their own dedicated video RAM. However, given that Flash doesn't use 3D engines its not really worth shelling out a lot for a really high spec card. However adding a mid range graphics card can improve performance. At the moment I'm using nVidia because the drivers that come with their cards seem to be the most reliable. Unless your project is really huge you're not going to need much memory over 1Gb or a particularly large or fast hard drive because most Flash projects can loaded into the memory at start. I'd be interested if anyone can add to these thoughts or has information that contradicts them. Best wishes Joe Joe Cutting Computer exhibits and installations www.joecutting.com The Fishergate Centre, 4 Fishergate, York, YO10 4FB 01904 624681 As of 30th October 2006 I have a new office so please note my new address and phone number ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] apologies for any bounced emails
Hi list I would like to apologise for any mails that have bounced from this address. ISP troubles, now all sorted. Sorry. Joe ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Re: Boolean question
In AS2 using the Boolean constructor will instantiate a Boolean object - an object wrapper for the primitive type. If you want to perform logical operations on the value of a Boolean object you must remember to use the objects valueOf() method. Otherwise it's the object, rather than its value, that gets evaluated - and as Fumio pointed evaluating any object as a Boolean will result in a positive. var primative:Boolean = false; var object:Boolean = new Boolean(false); trace( [ typeof primative, !primative, !primative.valueOf() ] ); trace( [ typeof object, !object, !object.valueOf() ] ); // AS2 output: // boolean,true,true // object,false,true In AS3 the two statements are equivalent... // AS3 output: // boolean,true,true // boolean,true,true ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Re: htmlText and maxscroll
Jason, Thanks for this. As you say, if I continue using the .text attribute it will still work but will remove the html formatting which isn't what I want. I tried using your routine which removes the last character or tag from a html text and it doesn't quite do what I need. The main problem is that the maxscroll property for htmlText seems to behave in a different way to normal text and almost always seems to be greater than 1 regardless of how many times you call getTextMinusOneCharacter - this results in the input field removing text which should be kept. Anymore thoughts on this would be welcome. Joe Date: Thu, 19 Oct 2006 08:41:14 -0600 From: Jason Lutes [EMAIL PROTECTED] Subject: RE: [Flashcoders] htmlText and maxscroll To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=us-ascii Try using your original handler function even though the text field is now HTML-enabled, because removing the last 'htmlText' character simply pops off a (non-visible) closing tag's (likely /textformat) final angle bracket. If this method destroys HTML formatting on your text, you can always use the following code. function getTextMinusOneCharacter(targetText:String, presumeHTML:Boolean):String { var lastBracketIndex:Number = targetText.lastIndexOf(''); while (lastBracketIndex 0 targetText.charAt(lastBracketIndex - 1) == '') { lastBracketIndex = targetText.lastIndexOf('', lastBracketIndex - 1); } lastBracketIndex--; if (lastBracketIndex 0 presumeHTML !== false) { targetText = targetText.slice(0, lastBracketIndex) + targetText.slice(lastBracketIndex + 1); } else { targetText = targetText.slice(0, targetText.length - 1); } return targetText; } this.textBox.onChanged = function():Void { if (this.maxscroll 1) { this.htmlText = this._parent.getTextMinusOneCharacter(this.htmlText); } }; Original post I'm trying to restrict text input into a field so that you can only enter as much as will fit into the field and the rest gets cut off. I was using code like textBox.onChanged = function() { while (this.maxscroll1) { this.text = this.text.substr(0,-1); } } This works fine as long as its just plain text. However I need to use html text so that the user can apply formatting. If I try using textBox.onChanged = function() { while (this.maxscroll1) { this.htmlText = this.htmlText.substr(0,-1); } } then Flash goes into an infinite loop. I did some debugging and it looks like the value of maxscroll isn't the same for htmlText and so removing the last character doesn't reduce maxscroll in the same way, Joe Cutting Computer exhibits and installations www.joecutting.com 96 Heslington Road, York, YO10 5BL 01904 627428 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Local Connection - max connections on a Mac?
I recently built a iTunes similar html/Flash hybrid site, where each song result has an embedded flash object sample player, based on streaming FLVs. Using the mediator pattern, I have created a single flash component that manages the streaming audio, through a single netStream object. And each sampler instance sends data via the LocalConnection object. The problem I am seeing, is that, on a mac, only the first 7 results communicate properly with the mediator object. We have resorted he results, and still only the first 7 results communicate properly. Is there a known limitation of how many LocalConnection objects can co-exist on a mac? Thanks for the help! Joe ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] View HDV in Flash
I've got a lovely Sony HC1 High Definition camcorder and I'd like to be able to view its output in Flash. Unfortunately although the camera settings lists it as a camera if I select it I just get a blank output. As anyone managed to get this or any other High Definition camera to display in Flash? For what its worth, I've tried the Director Track Them Colors Pro Xtra - it only displays if the camera is in normal DV mode not HD, Microsoft Movie Maker is the same. Proper HDV editing programs like Vegas and Mediastudio are fine but thats not too helpful. Any thoughts or solutions very welcome. Joe Joe Cutting Computer exhibits and installations www.joecutting.com 96 Heslington Road, York, YO10 5BL 01904 627428 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Best books about design
The best books I've come across for an introduction to graphic design for programming types are The Non-Designer's Design Book and The Non-Designer's Type Book both by Robin Williams, published by PeachPit Joe Cutting Computer exhibits and installations www.joecutting.com 96 Heslington Road, York, YO10 5BL 01904 627428 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Best way to learn OO Analysis and Design with ActionScript (James Marsden)
Back when I was at college studying CS we were taught that the way to decide which objects to use was to write a simple description of what your program should do. Then go through the description and find all the nouns - these are your main objects. You can also go through and find all the verbs, these are the some of the functions of those objects. This still seems to work pretty well. So, if your program description is- Pacman moves through a maze eating dots. Ghosts chase pacman. Every time pacman eats a dot the score increases Then your main objects are Pacman Maze Dot Ghost Score Some of your main functions are Pacman - move Pacman - eat Ghost - chase Score - increase Unfortunately I think this was before MVC became popular so I'm a beginner on that one too. My experience is that it works really well for editing data type programs like wordprocessors etc but its either more tricky/not worth the while for some presentation type applications. Cheers Joe Joe Cutting Computer exhibits and installations www.joecutting.com 96 Heslington Road, York, YO10 5BL 01904 627428 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Format input textfield with a menu
Hello, I'm trying to build a system which lets users format selected text from an input field using a drop down menu. So the idea would be that you could select some text, go to the format menu, choose italic and the selection would be italicised. I'm using the Adobe MenuBar and Menu components from Flash 8. The problem is that clicking on the menu removes the selection from the text. I can use Selection.getEndIndex and Selection.getBeginIndex to record the selection state and so I know which bit of the text to format. This works fine. The problem is when you click on the menu the selection still disappears which is ugly and awkward for the user and even when I use SetSelection to put the selection back once the menu item has been chosen the MenuBar fires some event which removes it again. So my question is, Has anybody else done this and made it work? I've considered - Clever hacks to fake the selection being there - only there doesn't seem to be a easy way to inverse the text in a textfield to fake a selection box. - Is there a way to stop the MenuBar taking the focus and clearing the selection? - Are there other MenuBar components out there which don't take the focus and selection so wouldn't have this problem. I've been looking at other text editors built in Flash like www.flashtexteditor.com and they either use buttons for text formatting or suffer from the selection disappears problem so it may be insolvable. Either way I'd be interested to hear what other people have done. Cheers Joe Joe Cutting Computer exhibits and installations www.joecutting.com 96 Heslington Road, York, YO10 5BL 01904 627428 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Re: Flash 9 ready for kiosk use?
I've just downloaded the Adobe Flash 9 Public alpha and used it to compile one of my old kiosk projects. As far as I can see it has none of memory leak issues which affected Flash 8 and stopped it being suitable for kiosks. This is great This is very interesting. Is it just a matter of loading a Flash 8 fla, and making a Flash 9 swf? Or would we need to convert from AS2 to AS3, etc.? Yes. Just load it up, set the player version to 9 and away you go. To answer my original question I did some digging and discovered that people were having some issues with FP9 occasionally crashing when using AS3. Although these may have been fixed by now I decided that using AS3 with an alpha development environment and a v.0 player probably wasn't a good way to go right now as using another player or dev environment would require a rewrite back to AS2.0. As it is I'll stick to AS2 and the FP9 player and if I have problems I can always downgrade. Cheers Joe Joe Cutting Computer exhibits and installations www.joecutting.com 96 Heslington Road, York, YO10 5BL 01904 627428 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Flash 9 ready for kiosk use?
I've just downloaded the Adobe Flash 9 Public alpha and used it to compile one of my old kiosk projects. As far as I can see it has none of memory leak issues which affected Flash 8 and stopped it being suitable for kiosks. This is great. Has anyone else found any memory leak issues with the Flash 9 player? This is really important for me because I'm about to start a large kiosk project and any memory leak issues would be a show stopper. This project is going to be delivered in the next few months but its going to be around for a while and I can see that the code is going be regularly updated. Does anyone have any thoughts on whether I should use AS3 or AS2. The project doesn't actually need any of the new features of AS3 but given that that's the way things are going should I make the jump now? Or given that the Flash 9 IDE is only still alpha should I avoid it for commercial work? Any thoughts or help would be appreciated Cheers Joe Joe Cutting Computer exhibits and installations www.joecutting.com 96 Heslington Road, York, YO10 5BL 01904 627428 ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Re: Flash Player 6 on PSP
John Dowdell wrote Yes, the file format runs on multiple devices, but not all content will run identically on all devices. In hallway talks with other Adobe staffers today this is something we'll have to work on, cross-device creation guides, not just for SWF but also for HTML and video. Hmm, some time ago I saw some comments from an Adobe staffer regarding an open source flash player project. They made some very good points regarding the problems of forking the player - in that it would lead to consumer confusion as to what were the capabilities of each player and what they needed installed to run what. It seems to me that as Flash is being rolled out for more different devices this forking problem is raising its ugly head. Not only do we have to cope with different versions of Flash on personal computers but we also have different versions for phones (Flash lite 1.0 and Flashlite 2.0) and now a cut-down version of Flash 6 for the PSP. Now I suspect that Adobe are aware that this is a problem but are being squeezed between the politics of what manufacturers want to put on their machines and the technical limitations of these devices. As to what we do about it I have two suggestions. One of them is pretty straightforward - the other less so. 1) Create a definitive FlashMark benchmark program which lets you test your hardware and see how fast it goes. Manufacturers would also be encouraged to publicize the results from their devices. I can see this being popular with companies like Nokia because they could encourage you to buy a new phone because its FlashMark was much better than your old one. It would also be useful for benchmarking PCs, rather than the usual 3D game/video encoding benchmarks which get used at the moment and with the rollout of dual core chips are becoming increasingly less useful for gauging flash performance. Ideally you'd also be able to run the development environment at a lower FlashMark to simulate running on another device. 2) Get stricter with manufacturers regarding the capabilities of different players. Introduce a simple system of player capabilites and then run a certification scheme whereby you certify that different devices will run a certain level of player with no glitches. I suspect that Adobe is moving towards this and that players will settle down a bit more when version 8.5 comes out and at the moment they're waiting for it and willing to tolerate dodgy players to encourage a wider takeup. The great strength of Flash as a distribution platform is that I can write a program and know that it will run on almost any PC in general without me having to worry that the user won't have the right libraries or that a particular function might not work. This is obviously going to get more difficult with a larger number of devices but I think its a worth working at. Hmm, that's enough from me - what do other people think? It would be great to have an official road map from Adobe because the other defining feature of all this device development is that information seems to come out on a bit by bit which makes it difficult to plan ahead with any certainty. Joe ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Help with shared library fonts
*I am using Flash8* Is there a way to keep fonts in an external movie and load them dynamically into a movie when needed? The flash movie I am currently working on is a text editor that is all generated dynamically. A text box is generated on the main movie like this: this.createTextField(message_txt, 200, 10, 10, 560, 200); message_txt.embedFonts = true; The main text box is styled using TextFormat. var messageformat:TextFormat; meassageformat = new TextFormat(); messageformat.size = 20; messageformat.font = hightower_font; I have a button that calls in an external SWF that contains a list of different fonts for the text box. The fonts are embedded in the movie and exported for action script and runtime sharing. They change the font like this: this.aucion_mc.onRelease = function () { messageformat = new TextFormat(); messageformat.font = aucion_font; _root.message_txt.setTextFormat(messageformat); } The fonts show up in the external SWF as it is loaded into the main movie but when one of the bottons is presssed, the text in the text box disappears. If I embed the fonts in the main movie, I have no problems. Everything works fine. But that defeats the purpose of having the fonts exist externally. I only want them to load if the user wants to change fonts. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Memory leak in Flash projector
Hello, I think I've found a memory leak in the Flash player on the PC. I made a fairly simple animation (no actionscript) and built a projector and when I run it in a loop the amount of memory needed continues to rise. (as measured using Task Manager). I'm using Flash Player version 8,0,22,0 on Windows XP professional. Has anyone else experienced this, or even better found a cure? If there is no cure then this is pretty serious for anyone using flash in a kiosk type situation. Cheers Joe ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Re:flv video encoding for flash 7
I used the flash 8 video encoding tool and set it for flash 7 high quality (700k) and the video is very pixelated, I've uploaded it here for review : http://bluetubecom.web123.discountasp.net/clients/soapbox/videotest.html compared with http://www.creativedigitalgroup.com I don't know much about the best settings to use for encoding FLVs but what I can tell you is that the creative digital video will get much better quality for a given data rate for a number of reasons - Their video window is smaller than yours - yours is 4:3 their is much more letterbox shaped - Your video includes panning - this means changing the whole scene - takes up lots of data - Their video actually has a very small area which changes. Given that the whole purpose of the site is to push broadband video they may even have fudged it by using still backdrops and then smaller video clips on top rather than just one long video. Try encoding some talking head video without any pans or cuts and you'll get much better quality for your data rate. Hope this is helpful Cheers Joe ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] the tool used to make this presentation
I'd say by hand... Maybe you think it's too boring to be made manually? ;-) Making me download over 20mb (!) to see some speaking heads. Here's another link: Talking-Head Video Is Boring Online http://www.useit.com/alertbox/video.html I'm curious if any of you have patience to listen the whole thing. As for me, I drop after 5 minutes. Isn't this done using Breeze - Adobe's tool for making this kind of thing? Its a pretty clever piece of technology and it must be pretty hard for the Adobe guys to have to stand up in front of camera and talk about this kind of thing. Which is a real shame because I completely agree with Gregory (and Jacob Nielson) that the end result is really frustrating because the speed at which you get the information is much slower than reading - and its difficult to skip ahead to the bits you're interested in. In the last few years the standard of writing and communication on Macromedias site had really improved but every so often I click on a useful looking link which takes me straight to a breeze presentation and I give up straight away. While I was writing this it occured to me that a tool which automatically created a photo-story might solve this problem - you'd still get the visual impact but you'd be able to skim ahead to the bits you want. Do other people find these Breeze presentations useful? - I'd be really interested to know if you do. Joe ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Aliased text corruption problem
I love the anti-alias for readability text option in Flash 8 and try and use it all the time but its giving me odd results when I use it with the Futura typeface. What's happening is that the lower case w is becoming corrupted. You can see an example at http://www.joecutting.com/demos/aliasTest.html This only happens with antialias for readability if I choose anti-alias for animation its fine. It happens with both static and dynamic text. I also have two different versions of Futura - one Truetype and one Postscript and it happens with both of them but not with other typefaces. So, - Is this an artifact of the shape of the letter and this particular algorithm - I haven't tried using the custom aliasing settings because I don't really understand them. If anyone's got any suggestions that would be great. - Is is because I'm using badly made typefaces - although it seems unlikely that both the TT and PS ones would give the same problem. - Is this a bug in the text engine that I should tell Macrobe about? Anybody else had this or found a solution? Cheers Joe ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Track key up event for simultaneously pressed keys
I wonder what is the best way to capture a key-is-up event if several keys are pressed at once. For example if I press and hold left then press spacebar and release it onKeyUp won't fire till I release left key I always used Key.isDown() which works fine. Have you tested that you can't detect two keys using onKeyUp? Unfortunately Flash 8.5 is scheduled to have Key.isDown removed for security reasons - there was discussion of this on the list over Christmas but we never got an answer from Macrobe or anyone else as to whether it will be possible to detect two keys at once using the KeyUp / KeyDown. Cheers Joe ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Flash Lite 2.0 phone list
Well I've installed the Flash Lite 2.0 and one of the more interesting parts is the long list of possible Test Devices. Now it shows you the Nokia ones which are on the website, but greyed out there are also about 15 different phone manufacturers and a long list of phones, including even some extra Nokia ones. Presumably this is a list of all the existing Symbian phones. Now as far as I can see this list could be - All the phones that could be supported using the current technology once distribution deals with the manufacturers are sorted out - All the phones that the current player will run on once the current testing period is over. - All the phones that the Flash Lite 2.0 player could be ported to if someone pays Macrobe to do it. Which of these applies will make a big difference to the speed of adoption - if the current player will be released for all these models in a few months then this could become quite big pretty quickly - otherwise its going to take a while. Can anyone shed any light on this? Cheers Joe ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] No Key.isDown() method in AS3?
I was going over the AS3 documentation and I've noticed that the isDown() property was removed for security reasons from the new Keyboard class. Is there another way of doing the same thing then? Are we now forced to use the event-driven onKeyDown()? Here's the page where I'm reading: http://livedocs.macromedia.com/labs/1/flex/langref/migration.html If this is correct then it sounds like a real pain and possible reason for not using Flash altogether. I'm currently using isDown() for all sorts of game like applications including some which rely on several keys being pressed at once. Does anyone know whether the new KeyboardEvent object will let you do this and if not how do we go about telling Adobe that there's going to be a problem. Cheers Joe ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Re: Video on mobile devices
The Flash Lite 2.0 player will support video. Links of interest: http://www.macromedia.com/devnet/devices/ http://www.macromedia.com/mobile/supported_devices/ http://www.macromedia.com/software/flashlite/ hth -K Now I looked at this and as far as I can see - FlashLite 1.1 is only supported by phones in Japan plus a single phone in EMEA where ever that is. - FlashLite 2.0 which looks much more useful isn't supported by any phones at all. I even looked at the Nokia site and found the specs for the phones they're planning on releasing in 2006 (in the UK)- no mention of Flash. So it seems that Flash Lite 2.0 is all very nice but unless you live in Japan isn't actually installed on any phones. Or have I got the wrong end of the stick? If anyone else knows differently I'd love to hear about. Joe ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Getting a video frame as a bitmap
Does anyone know how to get a single frame of a video as a bitmap in Flash 8? I thought it would be pretty straightforward but maybe I'm missing something. Cheers Joe ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders