[Flashcoders] Image based Tetris

2005-10-30 Thread lars
hi all. i'm trying to build a tetris where the blocks are images. that means
a the T or L brick for example do not consist of single squares, but of one
image in that block form. anyone has done that before? i was thinking of
having a regular tetris engine where i overlay the blocks with the image,
but it guess it ain't that easy to complete. any suggestions? thanks: lars



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[Flashcoders] Flash and Java (Processing) Communication - Crossplatform

2005-12-27 Thread lars
hi all,

looking for flash to java and vice versa communication examples (via
xmlsocket?). crossplatform. like a way to control a processing.org app
with flash and vice versa. i have in mind the mario klingemann did
something like that, but i can't find it on his site. anyone?
i like to use processings fft to use it within a flash app for example.
thanks: lars


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Re: [Flashcoders] Flash and Java (Processing) Communication - Crossplatform

2005-12-27 Thread lars
sounds nice, even if its still a bit buggy. thanks! and about the other
question? any way to embedd processing into flash or vice versa (and
communicate between those two)?


Am 27.12.2005 12:35 Uhr schrieb Latcho unter [EMAIL PROTECTED]:

 I like processing, but can't give you a correct answer to this.what
 everybody
 can tell you is that fft will become available woith flex and
 actionscript3 , for the
 moment that function is still buggy, but you can play with it (
 amplitude works) ; http://labs.macromedia.com/
 
 citate from http://labs.macromedia.com/wiki/index.php/Talk:ActionScript_3 -
 
 
 computeSpectrum and FFT
 
 The computeSpectrum seems to work fine using readFloat to access the
 byteArray. To do that I use the following code:
 
 while(i1024){
 
spectrum.position=i; 
sprites_array[Math.round(i/4)].scaleY=(spectrum.readFloat()*100);
i=i+4;
 
 }
 
 Now if you actually want a spectrum graph instead of a raw wave you need
 the FFTMode set to true. But that just seems to return a random mess and
 nothing like a spectrum graph. Am I missing something or is the FFT not
 working as it should?
 
 
 
 I've had the same results with FFT not working.
 
 You can also use the following:
 
 while(spectrum.bytesAvailable) {
 
spectrum.position=i; 
sprites_array[Math.round(i/4)].scaleY=(spectrum.readFloat()*100);
 
 ---
i=i+4;
 
 }
 
 
 ars wrote:
 hi all,
 
 looking for flash to java and vice versa communication examples (via
 xmlsocket?). crossplatform. like a way to control a processing.org app
 with flash and vice versa. i have in mind the mario klingemann did
 something like that, but i can't find it on his site. anyone?
 i like to use processings fft to use it within a flash app for example.
 thanks: lars
 
 
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[Flashcoders] Embedding Japanese Fonts for Font Symbol and createTextField Usage

2006-02-14 Thread lars
hi all. i'm using createTextField together with a font symbol to create a
dynamic list of textfields. this works fine as long i'm not trying to use
a unicode font like arial ms unicode for it. is there some option somewhere
to say what to embedd for the font symbol, something i can tick japanese
all like on a regular dynamic text field? here's what i do (just a snipped,
none copy+paste working code):

tFo = new TextFormat();
tFo.font = pixfnt; // my arial unicode ms font symbol
tFo.color = 0x99;
tFo.size = 11;

tFoO = new TextFormat();
tFoO.color = 0xFF;

tFV = new TextFormat();
tFV.color = 0x33;

this[textHolder+i].createTextField(tF,i,0,ypos,100,tmpheight);
this[textHolder+i][tF].html = true;
this[textHolder+i][tF].autoSize = left;
this[textHolder+i][tF].wordWrap = true;
this[textHolder+i][tF].selectable = 0;
this[textHolder+i][tF].multiline = 1;
this[textHolder+i][tF].type = dynamic;
this[textHolder+i][tF].embedFonts = true;
this[textHolder+i][tF].htmlText = _root.awardlistunique[i-1];
this[textHolder+i][tF].setTextFormat(tFo);
this[textHolder+i][tF].setNewTextFormat(tFo);

i'm exporting to flash 6! as said it works fine for all english-content,
but when filling the htmltext with japanese uni-code content (which works
on other parts of my application, so that's not the problem) it's doesnt.
again: the font symbol pixfnt (linkage name) uses arial ms unicode... what
i'm looking for is something like where to set which fonts to embedd on that
symbol!? thanks: lars


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[Flashcoders] Wrong width and height when using MovieClipLoader?

2006-02-20 Thread lars
hi all. i'm trying to load a swf and scale it down to a specific size
before displaying it. i'm using this to do so:

var mclListener:Object = new Object();
mclListener.onLoadInit = function(target_mc:MovieClip) {
trace(target w:+target_mc._width);
trace(target h:+target_mc._height);
trace(target ver: + target_mc.getSWFVersion());
var newScaleRatio:Number = Math.min( 350/target_mc._width,
250/target_mc._height)*100;
target_mc._xscale = newScaleRatio;
target_mc._yscale = newScaleRatio;
};

var image_mcl:MovieClipLoader = new MovieClipLoader();
image_mcl.addListener(mclListener);
image_mcl.loadClip(1024768dummy.swf, _root.holder);

the swf (1024768dummy.swf) has a size of 1024x768 pixel. when i test
my script it returns: 947.7 (width) and 126.95 (height)... what's wrong
with it? i exported the dummy as version 6 swf btw. thanks: lars


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[Flashcoders] Using BitmapData and applyFilter on existing MCs

2006-02-21 Thread lars
hi, maybe i'm a bit late, but i'm still trying the new f8 funtions and have
a problem when i try to add a bevelfilter, colortransform or such to an
existing (swf loaded into holder on stage) movieclip.

here's what i try to do:

_root.holder  holds a movieclip/swf loaded with loadmovie

now, i try this:

var image:BitmapData = new BitmapData(_root.holder._width,
_root.holder._height, false, 0x00CC);
_root.holder.attachBitmap(image, this.getNextHighestDepth());
var filter:BevelFilter = new BevelFilter(5, 45, 0x00, .8, 0xFF, .8,
20, 20, 1, 3, inner, false);
image.applyFilter(image, image.rectangle, new Point(0, 0), filter);

i also tried with colortransform, doesnt work too. attachBitmap doesnt
make sense to me, what to use instead? all examples i've found deal with
newly created movieclips but not with existing ones. thanks: lars


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[Flashcoders] Applying bitmapdata/filters to loaded SWFs Version 6 or 7

2006-02-21 Thread lars

is this possible? having a flash8 master movie which loads swfs version
5,6 or 7 into a holder and apply new flash8 filters (bevel, blur etc.)
to them? thanks: lars


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Re: [Flashcoders] Applying bitmapdata/filters to loaded SWFs Version 6 or 7

2006-02-21 Thread lars
i did some tests: version 8,7 and 6 swfs work fine (blur applies), swf
version =5 doesnt work...


Am 21.02.2006 18:34 Uhr schrieb David Rorex unter [EMAIL PROTECTED]:

 On 2/21/06, lars [EMAIL PROTECTED] wrote:
 
 is this possible? having a flash8 master movie which loads swfs version
 5,6 or 7 into a holder and apply new flash8 filters (bevel, blur etc.)
 to them? thanks: lars
 
 
 I think it should work fine, is it not working for you?
 Watch out for the _global bug when loading different versions of swfs!
 If a flash 8 swf loads a flash 7 swf, there will be two different
 _globals, which means separate classes! So the 8 swf can't use classes
 compiled in the 7 swf, and vice versa.
 
 -David R
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[Flashcoders] flash.net.FileReference: no way to return selected path after browse?

2006-02-23 Thread lars

is it me, or is it impossible to return the selected path after
a browse? for me it returns the selected filename but i cant find
the path anywhere? thanks: lars


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Re: [Flashcoders] flash.net.FileReference: no way to return selected path after browse?

2006-02-23 Thread lars
well, if i allow access to local folders via the settings manager it would
be ok to return paths, too... doesnt make sense imho not to pass the path
after the browse dialog, does it?


Am 23.02.2006 15:49 Uhr schrieb Michael Stuhr unter
[EMAIL PROTECTED]:

 lars schrieb:
 is it me, or is it impossible to return the selected path after
 a browse? for me it returns the selected filename but i cant find
 the path anywhere? thanks: lars
 
 
 seems like no. i'd like to hear an official word about that. is it left out
 for 
 security reasons, and if so please explain !?
 
 
 micha
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[Flashcoders] method to authenticate/license a flash app?

2006-02-23 Thread lars
hi all. i have a little vj app i'm developing. it'll be a flash projector
app i'm developing for a club. i'm looking for ideas on how to protect
this projector (protect against copying to other machines than the one in
the club). is there anyway to get some unique machine id or anything
else to makes sure this projector will only run on the machine it is
intended to run on? any ideas are welcome. thanks: lars


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Re: [Flashcoders] method to authenticate/license a flash app?

2006-02-24 Thread lars
that sounds just nice. thanks! ... even i would prefer a cheaper
solution (because i'm selling the app at a very small price).


Am 24.02.2006 3:05 Uhr schrieb Adrian Raper, Clarity unter
[EMAIL PROTECTED]:

 ZINC lets you get the machineID of the computer you are running on in one
 call. We match this against an expected machineID written to a licence file
 during installation. (The licence file has a checksum). If they don't
 match, then you can catch it. If you are only selling the application once,
 or limited times, and can do the installation yourself this should be a
 pretty good casual protection. If you are selling lots, then you have to
 add an additional way to stop the installation being run more than once.
 And so the layers start going on!
 
 Adrian
 ==
 Choose Clarity for effective, enjoyable, easy-to-use ELT software.
 Dr Adrian Raper, Technical Director
 Clarity Language Consultants Ltd (UK and Hong Kong)
 http://www.clarity.com.hk
 PO Box 163, Sai Kung, Hong Kong
 Tel: (+852) 2791 1787, Fax: (+852) 2791 6484
 Skype: adrian.raper
 
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[Flashcoders] Issues with Player Version 7,0,24

2006-02-27 Thread lars



hi all. i have a small game exported to flash 7, as 2.0 which is running
fine on my machine (flash player 8 installed) but not on 2 other machines
having player 7,0,24 installed. are there any bugs in that version that
relate to as 2.0 scripting? (its a game using movieclip positioning for
enemies and a move player on drag incl collistion detection). another
question: how to get back player version 7 into the ide of flash 8 to
test this issue? thanks: lars


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Re: [Flashcoders] Issues with Player Version 7,0,24 // GEEEZ?

2006-02-27 Thread lars
got it, but gez, what is it??? i did a flash rewrite of a javascript
game. that uses setTimeout(func,speed) which i copied 1:1 and forgot to
translate to as2.0... if i remove that javascript function its not running,
if i keep it it's running ... but it's a javascript function?!?! how can
that function work in flash at all??? help!


Am 27.02.2006 14:41 Uhr schrieb lars unter [EMAIL PROTECTED]:

 
 
 
 hi all. i have a small game exported to flash 7, as 2.0 which is running
 fine on my machine (flash player 8 installed) but not on 2 other machines
 having player 7,0,24 installed. are there any bugs in that version that
 relate to as 2.0 scripting? (its a game using movieclip positioning for
 enemies and a move player on drag incl collistion detection). another
 question: how to get back player version 7 into the ide of flash 8 to
 test this issue? thanks: lars
 
 
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[Flashcoders] AS2.0 time/date Objects: Timer class?

2006-02-27 Thread lars

anyone has a timer class handy? something to display minutes and seconds
counting, starting at 0:00... sorry, but i tried to calc a date/time
difference using the date and time objects, but i can't make it :( tsk tsk


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Re: [Flashcoders] AS2.0 time/date Objects: Timer class?

2006-02-27 Thread lars
indeed. next question: easiest way to format it to m:s display? :)


Am 27.02.2006 15:26 Uhr schrieb Mike Mountain unter
[EMAIL PROTECTED]:

 Use getTimer() instead.
 
 M 
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of lars
 Sent: 27 February 2006 14:24
 To: Flashcoders mailing list
 Subject: [Flashcoders] AS2.0 time/date Objects: Timer class?
 
 
 anyone has a timer class handy? something to display minutes
 and seconds counting, starting at 0:00... sorry, but i tried
 to calc a date/time difference using the date and time
 objects, but i can't make it :( tsk tsk
 
 
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Re: [Flashcoders] AS2.0 time/date Objects: Timer class?

2006-02-27 Thread lars
yes, also nice, but how to avaid using your textfield? when i use
timer.start( myownfield, timer.count_up) it's still displaying the
one created by the class?


Am 27.02.2006 15:35 Uhr schrieb Jim Armstrong unter [EMAIL PROTECTED]:

 lars wrote:
 anyone has a timer class handy? something to display minutes and seconds
 counting, starting at 0:00... sorry, but i tried to calc a date/time
 difference using the date and time objects, but i can't make it :( tsk tsk
 
   
 http://www.2112fx.com/blog/pivot/entry.php?id=13
 
 timestamp with count-up or count-down modes built in.
 
 hope that helps!
 
 - jim


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Re: [Flashcoders] AS2.0 time/date Objects: Timer class?

2006-02-27 Thread lars
eh, any chance to reset the timer? i guess not, so i have to
work with 2 vars and calculate the diff? in my example the
timer needs to start when the users starts the game...


Am 27.02.2006 15:59 Uhr schrieb Mike Mountain unter
[EMAIL PROTECTED]:

 Ooops addendum.
 
 [as]
 this.onEnterFrame = function() {
 var tme = getTimer(); 
 var mins = Math.floor((tme/1000)/60);
 var secs = Math.ceil(tme/1000)-(mins*60)
 num_txt.text =mins+:+secs
 };
 [/as]
 
 Will reset seconds when the minutes increments
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Re: [Flashcoders] AS2.0 time/date Objects: Timer class?

2006-02-27 Thread lars
i already checked proto51, but didnt find a as2 class handy. anyway: i'll do
one :)


Am 27.02.2006 16:32 Uhr schrieb eric dolecki unter [EMAIL PROTECTED]:

 www.layer51.com/proto
 
 you could probably take a prototype and make a class out of it fairly
 quickly... and then you'd always have one at the ready. perhaps there is a
 class already you might wanna use.
 
 On 2/27/06, lars [EMAIL PROTECTED] wrote:
 
 eh, any chance to reset the timer? i guess not, so i have to
 work with 2 vars and calculate the diff? in my example the
 timer needs to start when the users starts the game...
 
 
 Am 27.02.2006 15:59 Uhr schrieb Mike Mountain unter
 [EMAIL PROTECTED]:
 
 Ooops addendum.
 
 [as]
 this.onEnterFrame = function() {
 var tme = getTimer();
 var mins = Math.floor((tme/1000)/60);
 var secs = Math.ceil(tme/1000)-(mins*60)
 num_txt.text =mins+:+secs
 };
 [/as]
 
 Will reset seconds when the minutes increments
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[Flashcoders] hidden function: settimeout?

2006-02-27 Thread lars
i just ported a little javascript game to flash and forgot to
translate on line: settimeout(moveenemies, speed)... i first
noticed when exporting it to flash7 because the enemies didnt
move, but the do when exported to flash8! what's going on?
settimeout works in flash8? is this some externalinterface
thingy or what? thanks: lars


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Re: [Flashcoders] hidden function: settimeout?

2006-02-27 Thread lars
but flash8 only, isnt it? i just could use it, but for a flash 7 project :)


Am 27.02.2006 17:21 Uhr schrieb eric dolecki unter [EMAIL PROTECTED]:

 Its like the javascript setTimeout... fire once  forget about it - cleans
 itself up (instead of creating a setInterval and then cleaning it up,
 checking to make sure it didn't exist before creating, etc.)
 
 It is undocumented but its in there.
 
 - e.dolecki
 
 On 2/27/06, lars [EMAIL PROTECTED] wrote:
 
 i just ported a little javascript game to flash and forgot to
 translate on line: settimeout(moveenemies, speed)... i first
 noticed when exporting it to flash7 because the enemies didnt
 move, but the do when exported to flash8! what's going on?
 settimeout works in flash8? is this some externalinterface
 thingy or what? thanks: lars
 
 
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Re: [Flashcoders] hidden function: settimeout?

2006-02-27 Thread lars
yeah, gotta switch back from settimeout to setinterval now (because of
the need to export for flash 7). btw: is there an better way to update the
interval without having to clear it first?


Am 27.02.2006 17:38 Uhr schrieb eric dolecki unter [EMAIL PROTECTED]:

 flash 8 only - but you could create a setInterval manager... to ensure you
 aren't creating the same one again (which is disasterous), and cleans them
 up neatly, etc.
 
 On 2/27/06, lars [EMAIL PROTECTED] wrote:
 
 but flash8 only, isnt it? i just could use it, but for a flash 7 project
 :)
 
 
 Am 27.02.2006 17:21 Uhr schrieb eric dolecki unter [EMAIL PROTECTED]:
 
 Its like the javascript setTimeout... fire once  forget about it -
 cleans
 itself up (instead of creating a setInterval and then cleaning it up,
 checking to make sure it didn't exist before creating, etc.)
 
 It is undocumented but its in there.
 
 - e.dolecki
 
 On 2/27/06, lars [EMAIL PROTECTED] wrote:
 
 i just ported a little javascript game to flash and forgot to
 translate on line: settimeout(moveenemies, speed)... i first
 noticed when exporting it to flash7 because the enemies didnt
 move, but the do when exported to flash8! what's going on?
 settimeout works in flash8? is this some externalinterface
 thingy or what? thanks: lars
 
 
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[Flashcoders] Autoscroll Dynamic Textfield: onChange Handler not firing?

2006-03-03 Thread lars

hi, i'm trying to autoscroll a dynamic textfield which doesnt work.
the onScroll handler only works the first time i'm putting content
into the textfield and the onChange handler doesnt fire at all?!

i create a dynamic textfield using createTextField and added a
listener for onChange and onScroll to it afterwards. i wanted
to check scroll and maxscroll every time i add content to it
and scroll it if necessary, but it doesnt work with the event
handlers. any other ideas? it's some kind of autoscrolling
info console it wanna do. thanks: lars


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[Flashcoders] secure server communication

2006-03-06 Thread lars
hi all. i know this question has been asked a few times, but never
theless i have to ask it again: i have to do a multi-level game where
each level when done reveals a secret word and all words together
result in a end-level solution-word. the players have to register
first, dont have to play all levels in one go (means can log on and
log off and all solved level-words are stored on server side) and the
first player that makes all levels will win a price.

problem/question: are there any known problems at https connections
between server-side (php) and flash (v7)? what are the best ways to
ensure a hacker proof solution? will https and md5 stored information
inside the swf do? is there a better/safer way than a post request
between flash and server side?

sorry if this might be off-topic to some one. thanks, best: lars


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Re: [Flashcoders] attachMovie to a loaded swf

2006-03-07 Thread lars
if i get it right this sounds more like a initialization or
depth problem. attachMovieClip should work. have you tried
createEmptyMovieClip with a getNextHighestDepth and load those
icons into those? hth: lars



Am 07.03.2006 22:37 Uhr schrieb Marlon Harrison unter
[EMAIL PROTECTED]:

 I have a parent swf that loads in a series of children swfs and acts
 as a browser for them. Within the children swfs - there are a number
 of hotspot movieclips that trigger other events.  I'd like to
 centralize the appearance of those 'hotspot' movieclips to the parent
 swf so that if i need to change how the icon's look i can change it
 once in the parent rather than in each child swf.
 
 I thought that the best way to do this would make the hotspot clips
 into placeholders and use attachMovie to put the appropriate icon on
 it.  The problem is that is appears attachMovie doesn't work if the
 path to the clip is in a one of the children swfs that was loaded.  Is
 this correct? If so, is there a workaround of some sort that I can
 try?
 
 
 Thanks!
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[Flashcoders] puzzle: how to verify piece-fitting?

2006-03-10 Thread lars
hi all. i'm looking for some example on puzzle games which detect
(show the user) that the pieces are arranged correct. those i know
are simple drag and drop together ones with do not detect that the
pieces are arranged correct and fit. any examples or ideas on how
to detect that (when having different puzzle piece forms)? thanks:
lars


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Re: [Flashcoders] puzzle: how to verify piece-fitting?

2006-03-10 Thread lars
sounds not that hard, nevertheless any examples would be great


Am 10.03.2006 14:18 Uhr schrieb Danny Kodicek unter
[EMAIL PROTECTED]:

 
 hi all. i'm looking for some example on puzzle games which detect
 (show the user) that the pieces are arranged correct. those i know
 are simple drag and drop together ones with do not detect that the
 pieces are arranged correct and fit. any examples or ideas on how
 to detect that (when having different puzzle piece forms)? thanks:
 lars
 
 There are various levels of this. One (generally for the simplest puzzles
 for small children) locks the pieces to their exact space on the board.
 That's pretty easy to do: assuming you know where each piece belongs, when
 the mouse is released you simply calculate its distance from the target
 position and lock if it's below a certain threshold.
 
 The next level is where you link pieces to each other rather than to the
 board. Actually, this isn't much harder to do: you store the pieces' correct
 x and y positions, then when a piece is dropped, you look for the relative
 positions of its neighbours, and check how close they are to correct (eg:
 you know that the right-neighbour must be at a relative position of (w,0),
 so if it's currently at (w+1,2) you decide that's close enough and lock it
 in place.
 
 The next level, for an irregular grid, is to store for each piece a list of
 the neighbours it can link to, and continue as the previous example.
 
 Finally, you can allow rotation of pieces. This is exactly the same as
 before, but you also have to check that the pieces are at the correct
 relative orientation (in particular, it affects the calculation of the
 'relative position' of the neighbour pieces.
 
 Clear? I can give you some code, but an explanation is generally more
 useful...
 
 Danny 
 
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Re: [Flashcoders] puzzle: how to verify piece-fitting?

2006-03-10 Thread lars
yeah, kind of. one thing makes it easy that is that all pieces can only
be placed in a pre-defined area (a shape showing the outline of the puzzle),
but i'm still looking for some kind of algorythm that makes the already
fitted pieces drag/drop together... like having a,b,c mixed up, all single
drag/drop-able, but when c fits to a they both join and get drag/drop-
able as one piece. that's the problem i now have. any solutions welcome.
thanks: lars


Am 10.03.2006 20:23 Uhr schrieb Fitzpatrick, Kevin unter
[EMAIL PROTECTED]:

 I can't off the top of my head think of any visual ways of doing it, but
 you can check the relationship of the pieces to each other.  For
 instance if piece A can only fit to the left of B and the bottom of C
 (it's the lower left hand corner) then you could check those two
 distance relationships and the rotation of each.
 
 You'd have to store all of the right relationships somewhere, such as
 in the piece instances.
 
 Is this the kind of solution you're looking for?
 
 
 Kevin Fitzpatrick
 Flash Designer,
 SAP.com Web Services Team - SAP Global Marketing
 SAP Global Solutions Center
 3999 West Chester Pike
 Newtown Square, PA 19073
 C (267) 254-6225
 E [EMAIL PROTECTED]
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of lars
 Sent: Friday, March 10, 2006 8:04 AM
 To: Flashcoders mailing list
 Subject: [Flashcoders] puzzle: how to verify piece-fitting?
 
 hi all. i'm looking for some example on puzzle games which detect
 (show the user) that the pieces are arranged correct. those i know
 are simple drag and drop together ones with do not detect that the
 pieces are arranged correct and fit. any examples or ideas on how
 to detect that (when having different puzzle piece forms)? thanks:
 lars
 
 
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[Flashcoders] System.capabilities.language question

2005-10-19 Thread Lars Heinrich
Hi List,

maybee somebody can give me a hand with this.

Does System.capabilities.language return the language version of the OS
or the language version configured in the OS? I need to be sure that a
swf-studio projector is running on a german OS and the build in
swf-studio function only returns the version of the keyboard layout...
So maybee System.capabilities.language is a way to detecte the correct
language of the OS. Otherwise I would have to write a plugin for
this But why if flash can do this. So maybee someone knows a answer
to this.. Thanks 


Lars Heinrich

Powerflasher GmbH
Tel: +49 (0)241 91880-230
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AW: [Flashcoders] Profiling the clients CPU

2005-10-31 Thread Lars Heinrich
I used this in my last projects... 

var result : Number = 0;
for(var i : Number = 0; i  3; i++) {
var t : Number = getTimer();
while(getTimer() - t  50) {
var r : Number = random(10);
mc._x = r;
mc._y = r;
mc._xscale = r;
mc._yscale = r;
mc._alpha= r;
result++;

}

} 

Works for me. Of course you need a mc on stage. Result is the performance. But 
with this test you only get the performance of the system. We set up a little 
benchmark on http://bench.powerflasher.de/ maybee you find some usefull stuff 
there.

regards
Lars Heinrich

Powerflasher GmbH
Tel: +49 (0)241 91880-230
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Alias
Gesendet: Montag, 31. Oktober 2005 14:46
An: Flashcoders mailing list
Betreff: [Flashcoders] Profiling the clients CPU

Hi guys,

I'm working on a project which involves reducing the amount of work done, based 
on the client's CPU speed.

I'm wondering - does anyone have a tried  tested method of doing this? I'm 
thinking something along the lines of:


startTime = getTimer();

//do something timeconsuming - loop 100 times, for example speed = 
doSomethingTimeconsuming()

if (speed  5){

doSomethingEasy();

} else{

doSomethingHard();

}


What I'm wondering is the doing something timeconsuming part - I need a simple 
operation that will be reasonably consistent across player types - is there any 
operation that *hasn't* been improved or that has always been fast? The target 
player is FP6 (pre 6.65), so I need an operation that will be consistently slow 
or fast on every player since then

Has anyone done this much?


Thanks in advance,
Alias
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Re: [Flashcoders] Site Check [dm9ddb.com.br]

2007-03-26 Thread Lars Schwarz

wasn't there a sitecheck list once?

Am 26.03.2007 um 14:39 schrieb Mauricio Furtado Massaia:


Hi guys,

Wagner Paula and I have worked on DM9DDB´s WebSite and we are  
really proud

of this job.
The navigation and design are a little bit oldskool. In fact  
everything on
this site was made by OOP Classes and Standard code what really  
makes me

happy about that.

I would like to get some comments about how is it for you guys.

Looking forward for your comments.


http://dm9ddb.com.br

MauricioMassaia
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Re: [Flashcoders] audio library

2007-03-27 Thread Lars Schwarz

sorry, but ain't this OT and has nothing to do with coding?

Am 27.03.2007 um 13:08 schrieb Steven Clark:


Does anyone know a good royalty free audio library for corporate
projects?  Or any services like photos.com where you pay a
subscription.
Thanks!
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Re: [Flashcoders] size an image inside a component

2007-03-27 Thread Lars Schwarz

because you nowhere setting a new width/high? you are just assigning
it to wid1 and hei1 but not the the imagePane object.

Am 27.03.2007 um 16:33 schrieb Laurent CUCHET:


I try to resize image when it is loaded, and it doesnt work

Do you ssee why ?

Thaank you


//var height and width and scale of image
var wid1;
var hei1;
var wid1hei1;
var siw = 300;
//combobox load an image and resize
imagesCb.addEventListener(change, montreImage);
//
function montreImage(event:Object):Void {
imagePane.contentPath = images_vis/+imagesCb.value;
_root.text_mc._visible = 0;
wid1 = imagePane._width;
wid1_txt.text = wid1;
hei1 = imagePane._height;
hei1_txt.text = hei1;
wid1hei1 = wid1/hei1;
wid1hei1_txt.text = wid1hei1;
}
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Re: [Flashcoders] ASP and Character encoding in flash

2007-03-29 Thread Lars Schwarz

are you using CDATA tags for the strings?
the question is also where the data is coming from and in which
format it is stored. you maybe need to encode and decode the
data before generating the xml and when the data is saved

Am 29.03.2007 um 14:20 schrieb Karina Steffens:


I hope somebody can help with this one...

I'm working on a flash application, where the settings can be  
dynamically
imported from xml files or an asp query that sends out xml. It  
works fine if
it's an xml file saved as UTF-8, both english and with special  
characters
(in this case, swedish), or an asp generated xml with no special  
characters

(==english).

But when the client is trying to send out asp xml in swedish, the  
special
characters turn into boxes and some xml fields display as  
undefined, similar
to what you get if you save the local xml file as simple text,  
rather than

UTF-8.

Also, strangely enough, when the query is tested in the browser, IE  
and FF
seem to be having trouble with the asp xml if the encoding at the  
top of the

page is utf-8, but display it fine with ?xml version='1.0'
encoding='ISO-8859-1'?

My guess is that regardless of the encoding at the top of the page,  
when the
asp xml reaches Flash, it's not UTF-8 but simple text. My question  
is - can

anything be done about it?

Thanks,
Karina


Karina Steffens  |  Neo-Archaic
new concepts, timeless design
 http://www.neo-archaic.net/ www.neo-archaic.net

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Re: [Flashcoders] Free Upgrade CS2 to CS3???

2007-03-29 Thread Lars Schwarz
thanks mick. i agree. let's make this the last post on cs3 prices  
please.


Am 29.03.2007 um 19:26 schrieb Mick G:

I'm just wondering if all the CS3 talk is getting a little out of  
control
for this list. I understand it's a tool we all use, but I  
personally like to
see this list closer to the flashcoding topic rather than  
discussing our

favorite Adobe applications and upgrade paths.

I don't want to start a huge thread on debating the rules of the  
list, just

throwing a suggestion out there.

:-)


On 3/29/07, Marc Hoffman [EMAIL PROTECTED] wrote:


I hope the information I just got is wrong, so please post here if
you learn anything different from Adobe.

I just had a long talk with Deborah at US Adobe sales and she was
unable to find any free update offer from CS2 to CS3, regardless of
how recently one had purchased CS2.

The best US price she could find for an upgrade was $799, and that
was going from CS2 Production Premium to CS3 Production Premium. All
other upgrade paths are called upsell rather than upgrade because
CS3 Production Premium includes more applications.

So, I have Studio 8 Pro, Photoshop CS, Premiere Pro 1.5, Audition
1.5, and an old version of Illustrator, and it appears the cheapest I
can upgrade to the CS3 Production Premiere will be $1199 US. I guess
it could be worse -- I could be living in Europe.

I would LOVE to hear that I'm wrong, and that there actually is a
free update if I buy CS2 Premium or CS2 Production Premium in the
next few days. That would save me a small bundle.

Marc Hoffman

At 12:11 AM 3/29/2007, you wrote:

However there is one interesting thing I found out. Apparently  
Adobe

will
be
offering a FREE update to CS3 for anyone that buys CS2 from now  
until

CS3
is
available...


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Re: [Flashcoders] further rotating nav help!! - altering the button names.

2007-03-30 Thread Lars Schwarz


what about using hittest? define a rect and position it where you  
want to text
to be visible, then use hittest/hitarea for each label that hits  
the area and

make it visible and vice versa. hth: lars

Am 30.03.2007 um 11:28 schrieb Lewis:


hi to all once again!

i actually realised the best way to rectify the  previous issues  
was to re
calculate the angles and use if statements dependent on their  
relative angle

to 180 i.e. if above 180 rotate left if below 180 rotate right.

the updated movie can be found here:

http://www.visualrythm.com/nav_testfile.swf (once again source file  
is same

with .fla ext)

however i have a new issue! curses.

this issue is that i need the names to fade out as they pass the  
mid point
of the rotation, and fade back in the right way round as the rotate  
around
the bottom part of the wheel i.e. so the names are always the right  
way

round to read!?!!?

the logic behind making this work is baffling me, i was going to try
something like this. this function i think works by returning the x  
and y
value of an object of one movieclip in a movielclip to another  
movieclip or

the timeline.

it works like this:

var posObj = getGlobal(my_outer_mc.my_mc);

trace(posObj.x); // the x value of my_mc on the _root timeline

///

var posObj = getGlobal(my_outer_mc.my_my, my_other_mc);

trace(posObj.x); // the x value of my_mc if it were in my_other_mc



any one have any bright ideas? would this or something similar  
work, or
do you know of a similar script source somewhere i can take a  
gander at?


L
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Re: [Flashcoders] Gaps in between bitmapdata clips copied to a grid

2007-03-30 Thread Lars Schwarz
haven't testet the code, but did you try it without setting the  
smoothing property (on the

bitmapdata object)?

Am 30.03.2007 um 16:12 schrieb Matt Muller:

Hi, Im breaking an image into a grid of separate clips with  
corresponding

pixels using copyPixels but I'm getting gaps in between the clips.
Also sometimes the image wont finish if the ratio between horz and  
vert

clips is too high. Has anyone had this issue.

code below

cheers, MaTT


import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.Point;

class com.client.effects.ReformPixel extends MovieClip {


private var horzDiv, vertDiv, clip_w, clip_h, cut_w, cut_h:Number;
private var srcImg, srcBmd:BitmapData;
private var clip, clip_2:MovieClip;
private var aClips:Array;

function ReformPixel()
{
 //
}

public function _init(_horzDiv:Number, _vertDiv:Number, _img:String,
_clip:MovieClip, _clip_2:MovieClip):Void
{
 var _break:Boolean = false;
 aClips = [];
 horzDiv = _horzDiv;
 vertDiv = _vertDiv;
 clip = _clip;
 clip_2 = _clip_2;

 srcImg = BitmapData.loadBitmap(_img);
 clip.attachBitmap(srcImg, 1);

 clip_w = clip._width;
 clip_h = clip._height;

 cut_w = clip_w/horzDiv;
 cut_h = clip_h/vertDiv;

 srcBmd = new BitmapData(clip_w, clip_h, true, 0x);
 srcBmd.draw(clip);

 clip._visible = false;

 for (var j:Number = 0; j = _horzDiv; j++)
 {
  for (var i:Number = 0; i = _vertDiv; i++)
  {
   var num:Number = (j * _horzDiv + i);

   if (num = (_horzDiv*_vertDiv))
   {
_break = true;
break;
   }
   var xPos:Number = i * (cut_w);
   var yPos:Number = j * (cut_h);
   var rect =  new Rectangle(xPos, yPos, cut_w, cut_h);
   var point = new Point(0,0);
   var bmd:BitmapData =  new BitmapData(cut_w, cut_h, true, 0x00);
   bmd.copyPixels(srcBmd, rect, point);
   var destClip:MovieClip = aClips[i] =
clip_2.createEmptyMovieClip('destClip_' + i,  
clip_2.getNextHighestDepth());

   destClip.attachBitmap(bmd, destClip.getNextHighestDepth(), 'auto',
true);
   destClip._x = xPos;
   destClip._y = yPos;
   //trace('destClip._x = ' + destClip._x + ' destClip._y = ' +
destClip._y)
   destClip.tX = destClip._x;
   destClip.tY = destClip._y;
   destClip.tZ = 100;
  }
 }
}
}
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bitrocker  typographique
Lars Schwarz
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T +49(0)441 2171 354 0
F +49(0)441 2171 354 2
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Re: [Flashcoders] LoadVars.sendAndLoad with POST

2007-04-11 Thread Lars Schwarz


you are sending an empty loadvars object... returning an empty post  
array

when doing so is a feature, not a bug :)

_send_lv.sendAndLoad(testing.php, _send_lv, post);




Am 11.04.2007 um 16:59 schrieb Jer Brand:


This just gets weirder and weirder.

Based on a few pages found in google with people having the same  
issue, I
tried switching out sendAndLoad() with send(), and the data gets  
posted.

Switch it back to sendAndLoad() and it fails.

I've reduced this code to the simplest possible, in the PHP and the AS
including a new swf with nothing more than the code below on frame  
1. There

are still no variables in POST -- firebug shows them empty. I've also
created a simple HTML page and posted to testing.php, and this  
works fine.


Has anyone seen this before?  I've been through quite a few pages  
listing

this same problem, and none of those forums/pages has a solution.

Example at:  http://aut0poietic.us/quiz/sendloadtest.html

ActionScript:

var _send_lv = new LoadVars() ;
var _result_lv = new LoadVars() ;
_send_lv.pleasePost = Bite Me ;
var result = _send_lv.sendAndLoad(testing.php, _result_lv) ;

PHP (testing.php)
print(POST\n) ;
print_r($_POST) ;
print(GET\n);
print_r($_GET) ;

response (from firebug)

POSTArray

(

)

GET

Array

(

)
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26122 Oldenburg
T +49(0)441 2171 354 0
F +49(0)441 2171 354 2
M [EMAIL PROTECTED]
W www.bitrocker.com
W www.typographique.de




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Re: [Flashcoders] LoadVars.sendAndLoad with POST

2007-04-11 Thread Lars Schwarz


ooops, sorry, my fault. 2nd par is the target, not the source, right


Am 11.04.2007 um 17:51 schrieb T. Michael Keesey:


On 4/11/07, Lars Schwarz [EMAIL PROTECTED] wrote:


you are sending an empty loadvars object... returning an empty post
array
when doing so is a feature, not a bug :)

_send_lv.sendAndLoad(testing.php, _send_lv, post);


No, _send_lv.sendAndLoad(testing.php, _result_lv)  will send
_send_lv, not _result_lv. I'm not sure what the result variable is
supposed to be, and there are no handlers defined for doing something
when it loads, but, other than that, it looks okay.


Am 11.04.2007 um 16:59 schrieb Jer Brand:

 This just gets weirder and weirder.

 Based on a few pages found in google with people having the same
 issue, I
 tried switching out sendAndLoad() with send(), and the data gets
 posted.
 Switch it back to sendAndLoad() and it fails.

 I've reduced this code to the simplest possible, in the PHP and  
the AS

 including a new swf with nothing more than the code below on frame
 1. There
 are still no variables in POST -- firebug shows them empty. I've  
also

 created a simple HTML page and posted to testing.php, and this
 works fine.

 Has anyone seen this before?  I've been through quite a few pages
 listing
 this same problem, and none of those forums/pages has a solution.

 Example at:  http://aut0poietic.us/quiz/sendloadtest.html

 ActionScript:

 var _send_lv = new LoadVars() ;
 var _result_lv = new LoadVars() ;
 _send_lv.pleasePost = Bite Me ;
 var result = _send_lv.sendAndLoad(testing.php, _result_lv) ;

 PHP (testing.php)
 print(POST\n) ;
 print_r($_POST) ;
 print(GET\n);
 print_r($_GET) ;

 response (from firebug)

 POSTArray

 (

 )

 GET

 Array

 (

 )

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bitrocker  typographique
Lars Schwarz
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26122 Oldenburg
T +49(0)441 2171 354 0
F +49(0)441 2171 354 2
M [EMAIL PROTECTED]
W www.bitrocker.com
W www.typographique.de




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Re: [Flashcoders] Flash File Upload Issues

2007-04-18 Thread Lars Schwarz

this might be more an backend problem than a flash problem. depending
on your server config, serverside language used to handle the upload and
issues you mentioned (firewall, proxies and so on) it might be hard  
to trace.
have you checked your log files (server, sideside scripting) for  
errors? even
this is slightly offtopic you might add some logging to the script  
used to handle/

save the file object. hth: lars

Am 18.04.2007 um 19:31 schrieb Beth Koehler:

Hello everyone! I'm going crazy trying to figure out an issue we're  
having with flash file uploads. It works perfectly fine from every  
computer I've tried it from at the office and at home, but we keep  
having users report that it just hangs - never moving the file to  
the server. It has happened in both firefox and IE, though both  
work fine for me and my co-workers. This is running behind ssl and  
I believe several of these users are probably behind firewalls.  
Does anyone have any suggestions of settings they may have to  
change, or anything I could do code wise? Since I can't replicate  
the error I'm having a heck of a time debugging it.


Thanks!

Beth

--
Beth Koehler
Senior Associate Technical Services
Luther Consulting, LLC
423 Massachusetts Avenue
Indianapolis, IN 46204
Phone: (317) 636-0282, ext. 115
Fax: (775) 522-2224
Email: [EMAIL PROTECTED]
www.lutherconsulting.com
This communication, and files which may be attached, are intended  
for the use of the addressee(s) ONLY and may contain confidential  
or legally privileged information. Any use, distribution or copying  
in whatever manner of this information is prohibited. If you have  
received this communication in error, please accept our apologies  
and inform us promptly by reply e-mail, then delete this  
communication and destroy any printed copy. Luther Consulting, LLC,  
Inc. thanks you for your attention and cooperation in helping us  
protect the best interests of our customers and clients.

Luther Consulting, LLC – Research for Change



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Re: [Flashcoders] Arabic Text Problem

2008-08-31 Thread Lars Blåsjö
Can the list recommend any good guides or other info resources
regarding handling of Arabic text and other right to left text in
Flash (player 9) in general?

   Lars

On Fri, Aug 29, 2008 at 2:25 PM, david costard [EMAIL PROTECTED] wrote:
 Thanks four your answer Ibrahim.
 We find the solution, we just chnage the language in Windows parameters.




 2008/8/29 Ibrahim Y [EMAIL PROTECTED]

 try to use notepad
 by the way, even it's reversed it will work fine.

 --
 Ibrahim

 On Fri, Aug 29, 2008 at 1:46 PM, david costard [EMAIL PROTECTED] wrote:

  Hi list,
 
  We are having trouble to create XML files containing Arabic text. When we
  copy and paste the text from Word or Excel (Arabic is displayed correctly
  in
  theses software), the text appears reversed in the XML editor.
 
  Is there a way to write XML file with Arabic language on a European OS.
 
 
 
  Thanks
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