Re: re: [Flightgear-devel] Re: [Flightgear-cvslogs]

2003-06-06 Thread Martin Spott
David Megginson [EMAIL PROTECTED] wrote:
 Martin Spott writes:

   This is why I simply don't understand why they had to go. Would anyone be so
   kind to give me an unbiased explanation ? Did Erik fail to follow
   differentiation in the available land cover data or has anything else been
   wrong with his textures.

 The main problem was differentiation -- we ended up with, essentially,
 one crop texture where we used to have several.

So why was the decision made to drop _all_ of Erik's new texures ? It would
have made _much_ sense to leave them in those areas/uses where they really
fit perfectly (they do in quite a few areas).

The current state still does not make much sense to me,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: re: [Flightgear-devel] Re: [Flightgear-cvslogs]

2003-06-06 Thread Curtis L. Olson
Martin Spott writes:
 David Megginson [EMAIL PROTECTED] wrote:
  Martin Spott writes:
 
This is why I simply don't understand why they had to go. Would anyone be so
kind to give me an unbiased explanation ? Did Erik fail to follow
differentiation in the available land cover data or has anything else been
wrong with his textures.
 
  The main problem was differentiation -- we ended up with, essentially,
  one crop texture where we used to have several.
 
 So why was the decision made to drop _all_ of Erik's new texures ? It would
 have made _much_ sense to leave them in those areas/uses where they really
 fit perfectly (they do in quite a few areas).
 
 The current state still does not make much sense to me,
   Martin.

Originally we had 5 unique crop textures and 5 corresponding material
property entries.

On April 25, those 5 material property entries were pointed at 3
nearly identical textures, so effectively we now had 1 unique crop
texture covering all types of crops.j

(Technically there were 3 different textures, however, they were so
similar that you had to stare at them for a while to start to pick out
any differences ... this is not enough difference to notice when you
are flying which is why I say effectively we had one crop texture.)

Erik had indicated this was a work in progress so I didn't complain
too much ... however, this situation wasn't sorted out in time for the
release so I backed up to where we were before April 25.

2 of Erik's textures were moved to the attick, two were kept in the
base package.  2 material property entries were changed back to point
to their original textures which were never changed.

Erik does a wonderful job creating textures, so I hope that after this
release (if he has time) he will consider redoing the old crop
textures in a way that expresses the types of variety of crop fields
seen across the world.

Remember, we are using generic representative textures so they
will never be exactly right, but instead I hope they would express
some variety in different types of crop fields which will contribute
to a variety of different textures being seen in the flightgear
scenery.

At some point we should consider some sort of scheme to localize
textures, but we don't have anything like that right now.

No one is saying the textures were less than beautiful, only that they
didn't express the amount of variety in field types that we had
before.

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: re: [Flightgear-devel] Re: [Flightgear-cvslogs]

2003-06-06 Thread Martin Spott
Curtis L. Olson [EMAIL PROTECTED] wrote:
 Martin Spott writes:

 The current state still does not make much sense to me,

 Originally we had 5 unique crop textures and 5 corresponding material
 property entries.

 On April 25, those 5 material property entries were pointed at 3
 nearly identical textures, so effectively we now had 1 unique crop
 texture covering all types of crops.j
[...]

This still does not make me happy - because FG still looks uglier than
before - but at least I understand the reason for your move.

Thanks Curt,
Martin.
-- 
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Re: [Flightgear-devel] C-GPTR ornithopter

2003-06-06 Thread Martin Spott
Michael Selig [EMAIL PROTECTED] wrote:

 Earlier today I added an ornithopter model to
 FlightGear.  The model simulates the full scale
 piloted C-GPTR ornithopter designed by Prof
 DeLaurier and his group at the University of
 Toronto Institute for Aerospace Studies (UTIAS).

This looks great ! I'm glad that it is only a simulation we have in
FlightGear, a real pilot definitely would get sick before takeoff  ;-))

Martin.
-- 
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Re: [Flightgear-devel] C-GPTR ornithopter

2003-06-06 Thread Michael Selig
At 6/5/03, Martin Spott wrote:
Michael Selig [EMAIL PROTECTED] wrote:

 Earlier today I added an ornithopter model to
 FlightGear.  The model simulates the full scale
 piloted C-GPTR ornithopter designed by Prof
 DeLaurier and his group at the University of
 Toronto Institute for Aerospace Studies (UTIAS).
This looks great ! I'm glad that it is only a simulation we have in
FlightGear, a real pilot definitely would get sick before takeoff  ;-))
I think Lee did an amazing job w/ the model.  I think he used several 
tricks (read that - things learned the hard way through experience), but 
one I'm aware of are the logos and labels on the struts and gear.  In each 
place a separate object (rectangle) was put on the surface, and then the 
textures were stuck onto those.  That way the resolution of the logos comes 
out very good.

To the pilot, the g's fluctuate between 0.7 and 1.3 g's.  That's similar to 
riding a horse.  Still, I think it would make me sick!

A couple neat things to notice:
- On the ground: when the wings flap up, the fuselage lurches down, and 
vice versa.  Once I get the gear animated, this will be more noticeable, 
like it is on the movie of the real thing.
- On the downstroke, the airspeed takes a leap forward during 
takeoff.  This is due to the surge in both thrust and lift.
- Not yet down: On the real bird, the engine grunts at the peaks of the 
flapping cycle (top and bottom of the stroke).  I think this is caused by 
the engine governor having to kick in and turn things around 
inertia-wise.  I had this working in the sound file, but I need to revisit 
that and put it on the cvs.

Regards,
Michael


**
 Prof. Michael S. Selig
 Dept. of Aero/Astro Engineering
 University of Illinois at Urbana-Champaign
 306 Talbot Laboratory
 104 South Wright Street
 Urbana, IL 61801-2935
 (217) 244-5757 (o), (509) 691-1373 (fax)
 mailto:[EMAIL PROTECTED]
 http://www.uiuc.edu/ph/www/m-selig
 http://www.uiuc.edu/ph/www/m-selig/faq.html (FAQ)
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Re: [Flightgear-devel] C-GPTR ornithopter

2003-06-06 Thread Michael Selig
At 6/5/03, Frederic Bouvier wrote:
Michael Selig wrote:
 cvs admin -kb
 
 Then run a cvs update to sync the flag on your local copy.

 Done.  Thanks.  And I think it all worked.
Thanks Michael, I can see the 3D model now.
While you're at it, you have add a dos file into CVS from a Linux
machine. This file is named flap.dat. The result is that LF are
now expended in CR LF by WinCVS and I have now line endings being
CR CR LF (the first CR is the original, the second is expended ).
Could you remove the CR on your original file and commit a unix
file from you Linux box.
Opps...
Done.
I now have a program crash with this aero model. It appears that
Throttle_pct_input_ntime is used at uiuc_engine.cpp:88 before
being initialised at uiuc_menu_engine.cpp:160. On MSVC, default
values for uninitialized data is not 0, so it goes bezerk with a
negative array index.
Could you look at it ?
Oh boy!  I thought all values were initialized to zero by default w/ all 
compilers these days.  In the uiuc code, we rely on this assumption.  Is 
this assumption wrong(!) as you suggest?

I will have a look at the thing you've noted above and fix it.  If you have 
a patch for it, please send and I commit.

Regards,
Michael
**
 Prof. Michael S. Selig
 Dept. of Aero/Astro Engineering
 University of Illinois at Urbana-Champaign
 306 Talbot Laboratory
 104 South Wright Street
 Urbana, IL 61801-2935
 (217) 244-5757 (o), (509) 691-1373 (fax)
 mailto:[EMAIL PROTECTED]
 http://www.uiuc.edu/ph/www/m-selig
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Re: [Flightgear-devel] C-GPTR ornithopter

2003-06-06 Thread Michael Selig
At 6/4/03, Jim Wilson wrote:
Michael Selig [EMAIL PROTECTED] said:

 So far, nothing is going on w/ a 3D cockpit.  But if someone wants to do
 this, I have photos of the actual cockpit.
Great.  Can you send them?  Not sure how much I'll get done when, but I can
give it a start.
Yes, I can send them.  I'll gather them up.

Regards,
Michael
**
 Prof. Michael S. Selig
 Dept. of Aero/Astro Engineering
 University of Illinois at Urbana-Champaign
 306 Talbot Laboratory
 104 South Wright Street
 Urbana, IL 61801-2935
 (217) 244-5757 (o), (509) 691-1373 (fax)
 mailto:[EMAIL PROTECTED]
 http://www.uiuc.edu/ph/www/m-selig
 http://www.uiuc.edu/ph/www/m-selig/faq.html (FAQ)
**
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Re: [Flightgear-devel] C-GPTR ornithopter

2003-06-06 Thread Frederic Bouvier
Michael Selig wrote :
 I now have a program crash with this aero model. It appears that
 Throttle_pct_input_ntime is used at uiuc_engine.cpp:88 before
 being initialised at uiuc_menu_engine.cpp:160. On MSVC, default
 values for uninitialized data is not 0, so it goes bezerk with a
 negative array index.
 
 Could you look at it ?

 Oh boy!  I thought all values were initialized to zero by default w/ all
 compilers these days.  In the uiuc code, we rely on this assumption.  Is
 this assumption wrong(!) as you suggest?

 I will have a look at the thing you've noted above and fix it.  If you
have
 a patch for it, please send and I commit.

No. MSVC is initialising allocated memory with high, not even (odd) values,
to
trigger subtle allocation bugs, and from my professional experience, it has
been valuable more than one time. You should always initialise variables.

Here is a comment found in one of MSVC file :

/*
 * The following values are non-zero, constant, odd, large, and atypical
 *  Non-zero values help find bugs assuming zero filled data.
 *  Constant values are good so that memory filling is deterministic
 *  (to help make bugs reproducable).  Of course it is bad if
 *  the constant filling of weird values masks a bug.
 *  Mathematically odd numbers are good for finding bugs assuming a
cleared
 *  lower bit.
 *  Large numbers (byte values at least) are less typical, and are good
 *  at finding bad addresses.
 *  Atypical values (i.e. not too often) are good since they typically
 *  cause early detection in code.
 *  For the case of no-man's land and free blocks, if you store to any
 *  of these locations, the memory integrity checker will detect it.
 */

Cheers,
-Fred



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Re: [Flightgear-devel] Airbus A320

2003-06-06 Thread Frederic Bouvier
David Culp wrote :

  just a note to say that I am in the process of modelling an
  Airbus A320 :
  http://perso.wanadoo.fr/frbouvi/flightsim/a320-fb-fgsd.png

Here is another one, with your flight model :
 http://perso.wanadoo.fr/frbouvi/flightsim/a320-fb-fgfs-1.png

 Beautiful model Fred!  Here are some files that will get it into the air.
The
 aero model uses A320-200 metrics with 737-300 aerodynamics and flight
control
 system.  The CFM-56-5 engine is based on the CFM-56 I'm using for the 737,
 except the thrust is increased to 25000 pounds (published range is 22K to
 27K).  You'll have to edit the A320-jsbsim-set.xml file to suit your
needs.
 I've included a shell script called a320 that I use to launch FG with
the
 A320.

 http://home.attbi.com/~davidculp2/A320/A320.xml
 http://home.attbi.com/~davidculp2/A320/CFM56_5_sim.xml
 http://home.attbi.com/~davidculp2/A320/A320-jsbsim-set.xml
 http://home.attbi.com/~davidculp2/A320/a320

 I'll work on an A320 flight control system when I get a chance.

I am trying to animate the rudder but it seems that the property
/surface-positions/rudder-pos-norm stay at 0. The property browser shows
a changing value for the 747 yasim model and the c172p jsbsim model, so
my joystick ( and my mouse ) is ok.

-Fred



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[Flightgear-devel] NNT New Neat Toy

2003-06-06 Thread Norman Vine

http://www.vis-sim.org/news_comm.asp?ref=4235

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Re: [Flightgear-devel] Airbus A320

2003-06-06 Thread David Culp
 I am trying to animate the rudder but it seems that the property
 /surface-positions/rudder-pos-norm stay at 0. 

My mistake.  The FCS didn't have an aerosurface-scale for the rudder.  In 
fact, none of my models have it, so I'll have to add it to them all (thanks 
for the catch).  Here's the corrected file:

http://home.attbi.com/~davidculp2/A320/A320.xml


Note that this model has a working yaw damper, so the rudder will move 
full-throw when stationary, however when you're moving you will see the 
rudder also being moved by the yaw damper.

Dave 

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[Flightgear-devel] Screen went white, then black after messing with clouds

2003-06-06 Thread Matthew Johnson
Hi,

  Just flying the B52 with all engines running, manually took her up to
10,000 feet, engaged autopilot to take her down to 1000 feet and to plot
a course back to KSF0.

Of course, minds do wander, so I messed with the cloud settings and
tried to make everything clear. Unfortunately I ended up with at first
zero visibility (like flying in cloud, checking with v for external view
gave that same impression, cycling I remained within this soup...) upon
return to the flightdeck I was greeted by nighttime outside, well just a
black screen. Hud still operated as did the panel. 

weird...

Geforce 2 Gts, latest Nvidia drivers on SuSE 8.2.


Matt


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[Flightgear-devel] KSFO Terminal ???

2003-06-06 Thread Innis Cunningham
Having built the cvs version of FG under cygwin. I cannot see the terminal 
at KSFO.
All the correct files (.stg and .ac)seem to be in the scenery folder.
If it is a Plib problem why would Plib handle the aircraft .ac files and not 
the scenery .ac files.
The aircraft work fine.
Also is there any other custom scenery supposed to be around San Fran 
area(like the golden gate bridge)because other than the autogen buildings I 
dont see anything.

All help greatly appreciated.

Cheers
Innis
_
Get mobile Hotmail. Go to  http://ninemsn.com.au/mobilecentral/signup.asp
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Re: [Flightgear-devel] Screen went white, then black aftermessing with clouds

2003-06-06 Thread Matthew Johnson
On Thu, 2003-06-05 at 23:46, Matthew Johnson wrote:
 Hi,
 
   Just flying the B52 with all engines running, manually took her up to
 10,000 feet, engaged autopilot to take her down to 1000 feet and to plot
 a course back to KSF0.
 
 Of course, minds do wander, so I messed with the cloud settings and
 tried to make everything clear. Unfortunately I ended up with at first
 zero visibility (like flying in cloud, checking with v for external view
 gave that same impression, cycling I remained within this soup...) upon
 return to the flightdeck I was greeted by nighttime outside, well just a
 black screen. Hud still operated as did the panel. 
 
 weird...
 
 Geforce 2 Gts, latest Nvidia drivers on SuSE 8.2.
 
 
 Matt

Whoops, forgot to mention, this is my startup parameter:

fgfs --enable-game-mode --aircraft=b52-yasim --time-offset=+12

Matt


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Re: [Flightgear-devel] Airbus A320

2003-06-06 Thread Erik Hofman
Frederic Bouvier wrote:
David Culp wrote :

just a note to say that I am in the process of modelling an
Airbus A320 :
http://perso.wanadoo.fr/frbouvi/flightsim/a320-fb-fgsd.png


Here is another one, with your flight model :
 http://perso.wanadoo.fr/frbouvi/flightsim/a320-fb-fgfs-1.png
Very nice!

It would be a nice addition because we have far too less Eruopean 
aircraft right now.

Erik

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Re: [Flightgear-devel] Airbus A320

2003-06-06 Thread Frederic BOUVIER
Erik Hofman wrote:
 just a note to say that I am in the process of modelling an
 Airbus A320 :
 http://perso.wanadoo.fr/frbouvi/flightsim/a320-fb-fgsd.png
  
  
  Here is another one, with your flight model :
   http://perso.wanadoo.fr/frbouvi/flightsim/a320-fb-fgfs-1.png
 
 Very nice!

Thanks
 
 It would be a nice addition because we have far too less Eruopean 
 aircraft right now.

I tend to agree. I also would like to model the plane I fly in my club, a Robin DR400.

-Fred


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Re: [Flightgear-devel] Screen went white, then black after messingwith clouds

2003-06-06 Thread Erik Hofman
Matthew Johnson wrote:
Hi,

  Just flying the B52 with all engines running, manually took her up to
10,000 feet, engaged autopilot to take her down to 1000 feet and to plot
a course back to KSF0.
Of course, minds do wander, so I messed with the cloud settings and
tried to make everything clear. Unfortunately I ended up with at first
zero visibility (like flying in cloud, checking with v for external view
gave that same impression, cycling I remained within this soup...) upon
return to the flightdeck I was greeted by nighttime outside, well just a
black screen. Hud still operated as did the panel. 

weird...
Setting the clouds to clear isn't enough for this.
You also have to set the cloud base to something like 0 feet or lower to 
get rid of this effect.

Erik

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Re: [Flightgear-devel] KSFO Terminal ???

2003-06-06 Thread Erik Hofman
Innis Cunningham wrote:
Having built the cvs version of FG under cygwin. I cannot see the 
terminal at KSFO.
All the correct files (.stg and .ac)seem to be in the scenery folder.
If it is a Plib problem why would Plib handle the aircraft .ac files and 
not the scenery .ac files.
The aircraft work fine.
Also is there any other custom scenery supposed to be around San Fran 
area(like the golden gate bridge)because other than the autogen 
buildings I dont see anything.
It might have to do something with the fact that the terminal building 
is untextured. Plib seems to have some problem with untextured objects.

There aren't any other objects in the base scenery. SO far no-one has 
had the time (or was capable of) creating those. If you want to create 
some it would be greatly appreciated.

Erik

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re: [Flightgear-devel] squared tag in joystick files

2003-06-06 Thread Jim Wilson
Michael Selig [EMAIL PROTECTED] said:

 I'd like people to try this out:
 
 In the preferences.xml, change the line:
 
 eye-heading-deg-path/orientation/heading-deg/eye-heading-deg-path
 ... line 126, for chase view (view #2)
 
 to
 
 eye-heading-deg-path/orientation/gamma-horiz-deg/eye-heading-deg-path
 
 and fly one of the uiuc planes.  Go to the chase view and kick in 
 rudder.  The plane yaws immediately but the view does not.  I think this is 
 a better way to do the chase view.  This gamma-horiz-deg is only set in the 
 uiuc code for now, but if people like this approach the other fdms could 
 compute this angle.  Or else we could set a new property for this view 
 angle and the uiuc code would set it to gamma-horiz-deg while the other 
 fdms could still use heading-deg.

Also, one of the reasons the viewer uses these property tags is you can
customize the views per aircraft, depending on what the FDMs output.  So if in
the FDM specific *uiuc-set.xml files you put something like:

sim
  view n=1
eye-heading-deg-path/orientation/gamma-horiz-deg/eye-heading-deg-path
  /view
/sim 

It'll work that way for specific aircraft under that FDM.  It might not be
helpful to reorder all the views with a particular aircraft, but something
like that would probably be fine.

Best,

Jim

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Re: [Flightgear-devel] KSFO Terminal ???

2003-06-06 Thread David Luff
On 6/6/03 at 2:49 PM Innis Cunningham wrote:

Having built the cvs version of FG under cygwin. I cannot see the
terminal 
at KSFO.
All the correct files (.stg and .ac)seem to be in the scenery folder.
If it is a Plib problem why would Plib handle the aircraft .ac files and
not 
the scenery .ac files.
The aircraft work fine.
Also is there any other custom scenery supposed to be around San Fran 
area(like the golden gate bridge)because other than the autogen buildings
I 
dont see anything.

All help greatly appreciated.

It (KSFO terminal) doesn't appear under Windows, only Linux.  It appears to
be a path problem (check the console output - part of the path gets
duplicated).  It looks to be the same problem that initially affected both
the 3d airplane and random object code until fixed - I guess we should fix
this one as well!

Cheers - Dave


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Re: [Flightgear-devel] Airbus A320

2003-06-06 Thread David Culp
Fred wrote:
 I have another problem: the model seems underpower and it is not able to
 take of with full throttle on the KSFO runway. It stall under 160knt and
 it arrives at the end of the runway at 175knt.

I've been having a problem with the JSBSim airplanes sometimes
have no fuel in them, even if a fuel load is specified.  When this happens the 
turbine model alternates between running and not-running.  This is probably 
what is happening with the A320 model.  Often it will go away if you just 
restart the sim.  

As an interim solution, here is a turbine module that no longer checks if 
there is any fuel in the tanks.  This turbine is always on, regardless of 
fuel state.  The module goes in FlightGear-0.9.2/src/FDM/JSBSim/ 

http://home.attbi.com/~davidculp2/FGSimTurbine.cpp 

I'll see if the JSBSim developers can get this into CVS.


Dave Culp

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RE: [Flightgear-devel] Airbus A320

2003-06-06 Thread Jon Berndt
 As an interim solution, here is a turbine module that no longer checks if
 there is any fuel in the tanks.  This turbine is always on, regardless of
 fuel state.  The module goes in FlightGear-0.9.2/src/FDM/JSBSim/

 http://home.attbi.com/~davidculp2/FGSimTurbine.cpp

 I'll see if the JSBSim developers can get this into CVS.


Actually, the better solution would be for us to fix it.  Can you remind me
when this bug was reported (if you recall)?  I'll try to have a look at it
in the very near future.

Jon


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Re: [Flightgear-devel] KSFO Terminal ???

2003-06-06 Thread Frederic BOUVIER
 Having built the cvs version of FG under cygwin. I cannot see the
 terminal 
 at KSFO.
 All the correct files (.stg and .ac)seem to be in the scenery folder.
 If it is a Plib problem why would Plib handle the aircraft .ac files and
 not 
 the scenery .ac files.
 The aircraft work fine.
 Also is there any other custom scenery supposed to be around San Fran 
 area(like the golden gate bridge)because other than the autogen buildings
 I 
 dont see anything.
 
 All help greatly appreciated.
 
 It (KSFO terminal) doesn't appear under Windows, only Linux.  It appears to

No, No, I can see it untextured ( it has none ) with my MSVC build.
I don't have a special patch for that, just standard CVS.
It is a cygwin problem.

 be a path problem (check the console output - part of the path gets
 duplicated).  It looks to be the same problem that initially affected both
 the 3d airplane and random object code until fixed - I guess we should fix
 this one as well!

-Fred


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Re: [Flightgear-devel] Airbus A320

2003-06-06 Thread Frederic BOUVIER
David Culp wrote :
 Fred wrote:
  I have another problem: the model seems underpower and it is not able to
  take of with full throttle on the KSFO runway. It stall under 160knt and
  it arrives at the end of the runway at 175knt.
 
 I've been having a problem with the JSBSim airplanes sometimes
 have no fuel in them, even if a fuel load is specified.  When this happens the 
 turbine model alternates between running and not-running.  This is probably 
 what is happening with the A320 model.  Often it will go away if you just 
 restart the sim.  

OK, that's it. I remember seeing engine properties alternating 0 and some value.
I also remember a past thread dealing with that. 
I don't have initialized the fuel load ( I have not used your scripts, 
I am a windows user, forgive me )
 
 As an interim solution, here is a turbine module that no longer checks if 
 there is any fuel in the tanks.  This turbine is always on, regardless of 
 fuel state.  The module goes in FlightGear-0.9.2/src/FDM/JSBSim/ 
 
 http://home.attbi.com/~davidculp2/FGSimTurbine.cpp 
 
 I'll see if the JSBSim developers can get this into CVS.

Thanks,
-Fred



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Re: [Flightgear-devel] KSFO Terminal ???

2003-06-06 Thread Erik Hofman
Frederic BOUVIER wrote:

It (KSFO terminal) doesn't appear under Windows, only Linux.  It appears to
No, No, I can see it untextured ( it has none ) with my MSVC build.
I don't have a special patch for that, just standard CVS.
It is a cygwin problem.
Actually, it starts to look like an uninitialized variable problem.

Erik

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RE: [Flightgear-devel] KSFO Terminal ???

2003-06-06 Thread D Luff
On 6 Jun 2003 at 9:00, Norman Vine wrote:

 Innis Cunningham writes:
 
  So any windows people managed to fix this.
  Does it mean also if the file can be textured it will show?.
  I would love to add some buildings but untill we get this little problem 
  sorted it will be a bit hard to see what I have built LOL.
 
 I haven't updated my files since just before the FGFS - SimGear 
 reorganization but the SFO terminal shows just fine with my 
 executable so if the terminal is not showing this is recently
 introduced problem.
 

I've never seen the terminal on my Cygwin built exe, I've always seen it (since it's 
introduction) 
on my Linux built exe.  Perhaps this is purely a Cygwin problem since yourself (MingW 
?) and 
Fred B (MSVC) don't seem to have it.  Is there anyone on the list who has seen the 
terminal 
on a non-MingW Cygwin build?

Cheers - Dave

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Re: [Flightgear-devel] Airbus A320

2003-06-06 Thread David Culp
 Actually, the better solution would be for us to fix it.  Can you remind me
 when this bug was reported (if you recall)?  I'll try to have a look at it
 in the very near future.

It looks like two bugs, which were discussed a month or two ago, although I 
don't know if they were reported via an official channel, partly because I'm 
insecure enough in my coding ability to believe the problem is probably at my 
end in every case.

This first problem is in defining a fuel load in a JSBSim model.  I see 
several ways:

In the aircraft configuration file:
AC_TANK TYPE=FUEL NUMBER=0  !-- left --
  XLOC   520.0
  YLOC   -80.0
  ZLOC   -18.0
  RADIUS   1.0
  CAPACITY 10200.0
  CONTENTS 0.0
/AC_TANK

In the aircraft -set file:
 sim
  descriptionBoeing 737/description
  flight-modeljsb/flight-model
  aero737/aero
  fuel-fraction0.5/fuel-fraction

In the aircraft -set file again:
consumables
  fuel
   tank n=0
 level-gal_us archive=y117/level-gal_us
   /tank
   tank n=1
level-gal_us archive=y117/level-gal_us
   /tank
   tank n=2
level-gal_us archive=y220/level-gal_us
   /tank
  /fuel
/consumables

And in the command line:
--prop:/consumables/fuel/tank[0]/level-gal_us=290.0
--prop:/consumables/fuel/tank[1]/level-gal_us=290.0

Somehow, using combinations of the above methods, I've managed to get 
airplanes running with a fuel load that is randomly empty.  And a couple 
times I've managed to get a fuel load approaching infinity.  Users normally 
only notice when the FGSimTurbine reacts badly to a zero-fuel condition, 
which is caused by the FGEngine::Starved flag fluctuating between true and 
false, which I believe is a separate bug.

Dave Culp






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[Flightgear-devel] KSFO Terminal ???

2003-06-06 Thread Innis Cunningham
So as to try and help with this problem.
On my system I have the 9.1 version of FG from the win binaries by Norman on 
my E drive and the cvs build under cygwin on my H drive.
I have taken a copy of the scenery folder that contains the KSFO terminal 
and put it in my win binaries version and the terminal does not show in 
either version.

Don,t know if this helps.

Cheers
Innis
_
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Re: [Flightgear-devel] Airbus A320

2003-06-06 Thread Erik Hofman
Jon Berndt wrote:

Actually, the better solution would be for us to fix it.  Can you remind me
when this bug was reported (if you recall)?  I'll try to have a look at it
in the very near future.
This is probably the conflicting initial fuel load problem between 
FlightGear and JSBSim. It looks like the proper solution would be for 
JSBSim to check whether the fuel load is already set or not before using 
the JSBSim configuration file specified value.

Erik

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Re: [Flightgear-devel] Airbus A320

2003-06-06 Thread Erik Hofman
David Culp wrote:

It looks like two bugs, which were discussed a month or two ago, although I 
don't know if they were reported via an official channel, partly because I'm 
insecure enough in my coding ability to believe the problem is probably at my 
end in every case.
Can you test if this file fixes the problem:
http://www.a1.nl/~ehofman/fgfs/downloads/FGTank.cpp
Erik

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Re: [Flightgear-devel] KSFO Terminal ???

2003-06-06 Thread Erik Hofman
Innis Cunningham wrote:
So as to try and help with this problem.
On my system I have the 9.1 version of FG from the win binaries by 
Norman on my E drive and the cvs build under cygwin on my H drive.
I have taken a copy of the scenery folder that contains the KSFO 
terminal and put it in my win binaries version and the terminal does not 
show in either version.
Off course there is the easy way by defining 
--fg-root=C:\PATH\TO\THE\OTHER\SCENERY_DIRECTORY

Erik

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Re: [Flightgear-devel] KSFO Terminal ???

2003-06-06 Thread Martin Spott
Erik Hofman [EMAIL PROTECTED] wrote:
 Innis Cunningham wrote:
 Having built the cvs version of FG under cygwin. I cannot see the 
 terminal at KSFO.

 It might have to do something with the fact that the terminal building 
 is untextured. Plib seems to have some problem with untextured objects.

Innis, you might have a try with the A-10, which also does not appear on
certain platforms under certain conditions,

Martin.
-- 
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[Flightgear-devel] [PATCH] Autopilot/newauto.cxx: reset elevator_trim on alt unlock

2003-06-06 Thread Melchior FRANZ
Get into an aircraft with autopilot (preferably one with 2D panel, e.g.
the c182), climb to some safe altitude, then switch the autopilot to
altitude lock. Now pitch up or down manually and watch the elevator
trim go to the opposite direction. While it is off, unlock the altitude.
The elevator trim is left at its last position, which may be quite
extreme and can make the aircraft somewhat difficult to handle, until
it is (slowly?) trimmed back to a sane state by the pilot.

m.



RCS file: /var/cvs/FlightGear-0.9/FlightGear/src/Autopilot/newauto.cxx,v
retrieving revision 1.8
diff -u -p -r1.8 newauto.cxx
--- newauto.cxx 22 Apr 2003 09:21:17 -  1.8
+++ newauto.cxx 6 Jun 2003 14:22:14 -
@@ -1140,6 +1140,9 @@ FGAutopilot::setAPAltitudeLock (bool loc
 {
   if (lock)
 set_AltitudeMode(DEFAULT_AP_ALTITUDE_LOCK);
+  else
+globals-get_controls()-set_elevator_trim(0.0);
+
   if (get_AltitudeMode() == DEFAULT_AP_ALTITUDE_LOCK)
 set_AltitudeEnabled(lock);
 }

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Re: [Flightgear-devel] [PATCH] Autopilot/newauto.cxx: reset elevator_trim on alt unlock

2003-06-06 Thread Curtis L. Olson
Melchior,

Going with the principle of least surprise, I prefer the current
behavior.  If I'm flying along with the autopilot and everything is
nice and trimed out, then I disable the autopilot, with your patch I
could suddenly be catestrophically out of trim.  I'd rather the
autopilot leaves the trim where it is when disabled.  The current
behavior is also nice when flying ILS approaches ... I can be lazy and
let the autopilot fly me all the way down, then with 100' or so left I
can disable the autopilot and manually fly the flair and touchdown.
The autopilot leaves the plane in a trimmed out state so I only need
to make minor corrections.  I believe this is similar to how a real
autopilot would work.

I have experienced the situation you are addressing though and it is a
pain.  Perhaps we need a way to do course/high speed trim changes so
you can quickly recover if the autopilot goes berzerk.

Curt.


Melchior FRANZ writes:
 Get into an aircraft with autopilot (preferably one with 2D panel, e.g.
 the c182), climb to some safe altitude, then switch the autopilot to
 altitude lock. Now pitch up or down manually and watch the elevator
 trim go to the opposite direction. While it is off, unlock the altitude.
 The elevator trim is left at its last position, which may be quite
 extreme and can make the aircraft somewhat difficult to handle, until
 it is (slowly?) trimmed back to a sane state by the pilot.
 
 m.
 
 
 
 RCS file: /var/cvs/FlightGear-0.9/FlightGear/src/Autopilot/newauto.cxx,v
 retrieving revision 1.8
 diff -u -p -r1.8 newauto.cxx
 --- newauto.cxx 22 Apr 2003 09:21:17 -  1.8
 +++ newauto.cxx 6 Jun 2003 14:22:14 -
 @@ -1140,6 +1140,9 @@ FGAutopilot::setAPAltitudeLock (bool loc
  {
if (lock)
  set_AltitudeMode(DEFAULT_AP_ALTITUDE_LOCK);
 +  else
 +globals-get_controls()-set_elevator_trim(0.0);
 +
if (get_AltitudeMode() == DEFAULT_AP_ALTITUDE_LOCK)
  set_AltitudeEnabled(lock);
  }
 
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-- 
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Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] [PATCH] Autopilot/newauto.cxx: resetelevator_trim on alt unlock

2003-06-06 Thread Andy Ross
Melchior FRANZ wrote:
 Get into an aircraft with autopilot (preferably one with 2D panel,
 e.g.  the c182), climb to some safe altitude, then switch the
 autopilot to altitude lock. Now pitch up or down manually and watch
 the elevator trim go to the opposite direction. While it is off,
 unlock the altitude.  The elevator trim is left at its last
 position, which may be quite extreme and can make the aircraft
 somewhat difficult to handle, until it is (slowly?) trimmed back to
 a sane state by the pilot.

This is actually the way real aircraft work.  If you play with the
yoke while the autopilot is engaged, the autopilot will move to oppose
your control force.  When you let go, it will be temporarily out of
trim.

And you're exactly right that this can be dangerous.  There was a
Airbus that crashed in (I think) Taiwan a few years ago for exactly
this reason.  The pilot had accidentally put the autopilot into
go-around mode, so it was trying to climb.  He had to hold it on the
glide path with more and more forward force.  At some point he let go
and the aircraft pitched up into a catastrophic stall.  Hopefully
someone more familiar with the accident can provide more details.

[I'm still alive, by the way.  It's been a busy few weeks.]

Andy

-- 
Andrew J. RossBeyond the OrdinaryPlausibility Productions
Sole Proprietor   Beneath the Infinite   Hillsboro, OR
  Experience... the Plausible?



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[Flightgear-devel] Re: [PATCH] Autopilot/newauto.cxx: reset elevator_trim on alt unlock

2003-06-06 Thread Melchior FRANZ
* Curtis L. Olson -- Friday 06 June 2003 17:38:
 Going with the principle of least surprise, I prefer the current
 behavior.  If I'm flying along with the autopilot and everything is
 nice and trimed out, then I disable the autopilot, with your patch I
 could suddenly be catestrophically out of trim.

Yes, that's also true of course. How would it be in a real aircraft?
Would the autopilot restore the trim value on alt unlock? (See patch.)
Iif what we currently have is realistic, then I'd certainly leave it
like that. The problem doesn't happen often, anyway.  :-)

m.



RCS file: /var/cvs/FlightGear-0.9/FlightGear/src/Autopilot/newauto.cxx,v
retrieving revision 1.8
diff -u -p -r1.8 newauto.cxx
--- newauto.cxx 22 Apr 2003 09:21:17 -  1.8
+++ newauto.cxx 6 Jun 2003 15:56:22 -
@@ -1138,8 +1138,14 @@ FGAutopilot::getAPAltitudeLock () const
 void
 FGAutopilot::setAPAltitudeLock (bool lock)
 {
-  if (lock)
+  static double old_elevator_trim = 0.0;
+
+  if (lock) {
+old_elevator_trim = globals-get_controls()-get_elevator_trim();
 set_AltitudeMode(DEFAULT_AP_ALTITUDE_LOCK);
+  } else
+globals-get_controls()-set_elevator_trim(old_elevator_trim);
+
   if (get_AltitudeMode() == DEFAULT_AP_ALTITUDE_LOCK)
 set_AltitudeEnabled(lock);
 }

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[Flightgear-devel] Re: [PATCH] Autopilot/newauto.cxx: reset elevator_trim on alt unlock

2003-06-06 Thread Melchior FRANZ
* Andy Ross -- Friday 06 June 2003 17:48:
 This is actually the way real aircraft work.

Ahh, OK. Then please forget both patches. Hey, I can't always be right.  ;-)

m.

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re: [Flightgear-devel] squared tag in joystick files

2003-06-06 Thread Michael Selig
At 6/6/03, Jim Wilson wrote:
Michael Selig [EMAIL PROTECTED] said:

 I'd like people to try this out:

 In the preferences.xml, change the line:

 eye-heading-deg-path/orientation/heading-deg/eye-heading-deg-path
 ... line 126, for chase view (view #2)

 to

 eye-heading-deg-path/orientation/gamma-horiz-deg/eye-heading-deg-path

 and fly one of the uiuc planes.  Go to the chase view and kick in
 rudder.  The plane yaws immediately but the view does not.  I think 
this is
 a better way to do the chase view.  This gamma-horiz-deg is only set in 
the
 uiuc code for now, but if people like this approach the other fdms could
 compute this angle.  Or else we could set a new property for this view
 angle and the uiuc code would set it to gamma-horiz-deg while the other
 fdms could still use heading-deg.

Also, one of the reasons the viewer uses these property tags is you can
customize the views per aircraft, depending on what the FDMs output.  So if in
the FDM specific *uiuc-set.xml files you put something like:
sim
  view n=1
eye-heading-deg-path/orientation/gamma-horiz-deg/eye-heading-deg-path
  /view
/sim
It'll work that way for specific aircraft under that FDM.  It might not be
helpful to reorder all the views with a particular aircraft, but something
like that would probably be fine.
I have tried essentially what you mentioned.  Here's specifically what I 
used in the uiuc-set.xml file:

  view n=2
  config
eye-heading-deg-path/orientation/gamma-horiz-deg/eye-heading-deg-path
  /config
  /view
The outcome is that this gets ignored while the value in the 
preferences.xml file is used.

I've seen this sort of thing before where once a property is set, it's not 
possible to override that.  I am not sure if this is true in all cases 
(e.g. data coming from all the various xml files), but I cannot think of 
one case where I've been successful.

I think what would be really good is a feature where a user could load in 
some customizations that override previously set values if they want.  But 
this view-angle thing does not require such a sweeping capability.

Regards,
Michael


**
 Prof. Michael S. Selig
 Dept. of Aero/Astro Engineering
 University of Illinois at Urbana-Champaign
 306 Talbot Laboratory
 104 South Wright Street
 Urbana, IL 61801-2935
 (217) 244-5757 (o), (509) 691-1373 (fax)
 mailto:[EMAIL PROTECTED]
 http://www.uiuc.edu/ph/www/m-selig
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Re: [Flightgear-devel] [PATCH] Autopilot/newauto.cxx: resetelevator_trim on alt unlock

2003-06-06 Thread Bert Driehuis
On Fri, 6 Jun 2003, Andy Ross wrote:

 And you're exactly right that this can be dangerous.  There was a
 Airbus that crashed in (I think) Taiwan a few years ago for exactly
 this reason.  The pilot had accidentally put the autopilot into
 go-around mode, so it was trying to climb.  He had to hold it on the
 glide path with more and more forward force.  At some point he let go
 and the aircraft pitched up into a catastrophic stall.  Hopefully
 someone more familiar with the accident can provide more details.

The Airbus is rather different compared to classic autopilots. This
accident (off the top of my head, it was a Chinese registered plane that
crashed in Japan) highlights two important lessons:

 - The man-machine interface needs work (and, reality being what it is,
pilot training probably needs work in this area in the mean time).

 - Don't try to outsmart the flight management system.

In this case, the pilots _knew_ what the autopilot was doing and were
trying to coerce it into doing what they wanted whilst at 500 feet. I'm
not a pilot, let alone an airliner pilot, but when I read the CVR
transcripts I was stunned that neither pilot called for a go-around.

That's a common patterns in crashes with high tech planes. If it's
broken and you need to debug it, do so at a safe altitude :-)

I've learned more about flying from the excellent Air Disaster series
by McArthur Job than the stack of other books I've collected over the
years. Especially for non-pilots, concepts like pilot workload become
clear; and studying failure modes of equipment gives a better insight
into how things work than the rather dry explanations of how things are
supposed to work.

I really came away with the idea that of all the cases where pilot error
made the difference between landing safely in the face of adversity and
loss of life, there were just two where I thought, this could never
happen to me (one because I don't have kids, the other was of the what
does this button do variety).

Is anyone working on modelling the A320 man-machine interface? I'll be
happy to summarize what I've learned about it from Air Disaster vol 3.

Cheers,

-- Bert
-- 
Bert Driehuis -- [EMAIL PROTECTED] -- +31-20-3116119
If the only tool you've got is an axe, every problem looks like fun!

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[Flightgear-devel] Vertical autopilots and disconnects

2003-06-06 Thread Alex Perry
From: Melchior FRANZ [EMAIL PROTECTED]
 Get into an aircraft with autopilot (preferably one with 2D panel, e.g.
 the c182), climb to some safe altitude, then switch the autopilot to
 altitude lock. Now pitch up or down manually and watch the elevator
 trim go to the opposite direction. While it is off, unlock the altitude.
 The elevator trim is left at its last position, which may be quite
 extreme and can make the aircraft somewhat difficult to handle, until
 it is (slowly?) trimmed back to a sane state by the pilot.

Actually, there are two kinds of vnav autopilots; one runs the trim and
the other applies elevator forces directly.  Both are popularly in use.

For the former, the unpatched behavior is correct and generally preferred.
Its advantages (see other messages in the thread) outweigh disadvantages
for use in real aircraft.  It is important to remember to turn off the
autopilot before trying to do hands-on flying.  Some aircraft detect
stick forces and sound a warning while forcing an automatic disconnect.
It would be useful to implement this feature (as a type-specific option)
into the FGFS codebase because its benefit is similar to your intent.

For the latter, where elevator forces are applied directly, the problem
of fighting the trim does not occur.  Instead you have the danger that
the autopilot may be operating with considerable elevator forces so 
that a sudden disconnect can be extremely surprising and difficult to
recover from.  Again, since many light aircraft use elevator autopilots,
we need to support this mode (with its dangerous risk) as well.

Hope that helps ...

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Re: [Flightgear-devel] Airbus A320

2003-06-06 Thread Jorge Van Hemelryck
Very good idea ! As it's one of the planes I fly, I might get hold of some
data too, and perform a few tests in flight...

-- 
Jorge Van Hemelryck

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Re: [Flightgear-devel] Airbus A320

2003-06-06 Thread Erik Hofman
Jorge Van Hemelryck wrote:
Very good idea ! As it's one of the planes I fly, I might get hold of some
data too, and perform a few tests in flight...
Are you sure your passengers are going to like it when you do some 
flight tests?

Erik

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Re: [Flightgear-devel] [PATCH] Autopilot/newauto.cxx: reset elevator_trim on alt unlock

2003-06-06 Thread David Megginson
Curtis L. Olson writes:

  Going with the principle of least surprise, I prefer the current
  behavior.  If I'm flying along with the autopilot and everything is
  nice and trimed out, then I disable the autopilot, with your patch I
  could suddenly be catestrophically out of trim.  I'd rather the
  autopilot leaves the trim where it is when disabled.

That's what happens in real life as well -- if the plane is in
turbulence, and the AP has to give up, it might leave the trim in a
totally ridiculous position.


All the best,


David

-- 
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Re: [Flightgear-devel] Airbus A320

2003-06-06 Thread Gene Buckle

 Jorge Van Hemelryck wrote:
  Very good idea ! As it's one of the planes I fly, I might get hold of some
  data too, and perform a few tests in flight...

 Are you sure your passengers are going to like it when you do some
 flight tests?

 Erik

If he flies for Aeroflot, they may not notice the difference. *gdr*

g.



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RE: [Flightgear-devel] [PATCH] Autopilot/newauto.cxx: resetelevator_trim on alt unlock

2003-06-06 Thread Norman Vine
Melchior FRANZ writes:
 
 Get into an aircraft with autopilot (preferably one with 2D panel, e.g.
 the c182), climb to some safe altitude, then switch the autopilot to
 altitude lock. Now pitch up or down manually and watch the elevator
 trim go to the opposite direction. While it is off, unlock the altitude.
 The elevator trim is left at its last position, which may be quite
 extreme and can make the aircraft somewhat difficult to handle, until
 it is (slowly?) trimmed back to a sane state by the pilot.


Yes this is a *pain*

FWIW - Here is what I have been using 

Norman

/**
 * Set the autopilot altitude lock (true=on).
 */
void
FGAutopilot::setAPAltitudeLock (bool lock)
{
  static double old_trim = 0.0;
  if (lock)
  {
set_AltitudeMode(DEFAULT_AP_ALTITUDE_LOCK);
old_trim = globals-get_controls()-get_elevator_trim();
  }
  else
  {
  globals-get_controls()-set_elevator_trim(old_trim);
  }
  if (get_AltitudeMode() == DEFAULT_AP_ALTITUDE_LOCK)
set_AltitudeEnabled(lock);
}


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Re: [Flightgear-devel] Airbus A320

2003-06-06 Thread Erik Hofman
Gene Buckle wrote:
Jorge Van Hemelryck wrote:

Very good idea ! As it's one of the planes I fly, I might get hold of some
data too, and perform a few tests in flight...
Are you sure your passengers are going to like it when you do some
flight tests?
If he flies for Aeroflot, they may not notice the difference. *gdr*
Ladies and gentlemen, please fasten your seatbelts, we're heading for 
some strong turbulence

Erik



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Re: [Flightgear-devel] Airbus A320

2003-06-06 Thread Jon S Berndt
On Fri, 6 Jun 2003 10:27:39 -0700 (PDT)
 Gene Buckle [EMAIL PROTECTED] wrote:
If he flies for Aeroflot, they may not notice the 
difference. *gdr*


You guys are scaring me. ;-)

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Re: [Flightgear-devel] Airbus A320

2003-06-06 Thread Gene Buckle
 On Fri, 6 Jun 2003 10:27:39 -0700 (PDT)
   Gene Buckle [EMAIL PROTECTED] wrote:
 
 If he flies for Aeroflot, they may not notice the
 difference. *gdr*


 You guys are scaring me. ;-)


You've obviously never seen an Aeroflot flight before. :)

When they first started flying into KSEA in the early 90's, there was a
big flap about one pilot preparing a picture perfect approach.  To I-5.
Fortunately, he either noticed or was notified in time find the OTHER big
concrete bit he needed to land on.

I once witnessed an Aeroflot jet on approach to KSEA that had an
alignment problem actually horse the jet into a 45 degree bank, haul it
about a quarter mile to the west to get on the right approach.  Freaked me
out on the ground just watching it.  I don't want to think about what
those poor passengers were going through. :)

There's an old joke that goes something like this:

Aeroflot Pilot:  My, these American runways are VERY short!
   CoPilot:  Yes, but look how incredibly WIDE they are!

:)

g.



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Re: [Flightgear-devel] KSFO Terminal ???

2003-06-06 Thread Matt Fienberg
D Luff wrote:

 On 6 Jun 2003 at 9:00, Norman Vine wrote:

  Innis Cunningham writes:
  
   So any windows people managed to fix this.
   Does it mean also if the file can be textured it will show?.
   I would love to add some buildings but untill we get this little problem
   sorted it will be a bit hard to see what I have built LOL.
 
  I haven't updated my files since just before the FGFS - SimGear
  reorganization but the SFO terminal shows just fine with my
  executable so if the terminal is not showing this is recently
  introduced problem.
 

 I've never seen the terminal on my Cygwin built exe, I've always seen it (since it's 
 introduction)
 on my Linux built exe.  Perhaps this is purely a Cygwin problem since yourself 
 (MingW ?) and
 Fred B (MSVC) don't seem to have it.  Is there anyone on the list who has seen the 
 terminal
 on a non-MingW Cygwin build?

 Cheers - Dave


Yup.  Cygwin from CVS, and I see a plain white building.  I'm not sure what Ming is, 
but I'm pretty
sure I'm not using it...  ;)

-Matt


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Re: [Flightgear-devel] Airbus A320

2003-06-06 Thread Major A

 I once witnessed an Aeroflot jet on approach to KSEA that had an
 alignment problem actually horse the jet into a 45 degree bank, haul it
 about a quarter mile to the west to get on the right approach.  Freaked me
 out on the ground just watching it.  I don't want to think about what
 those poor passengers were going through. :)

Reminds me of my flight into Bologna last year in one of go's (now
Easyjet) latest 737-300s -- there was a period of about 10 minutes
when we never flew straight. But they eventually managed to get the
thing aligned, and we did fly the last couple miles in a straight
line... Mind you, it's not normal on a passenger flight to see the lit
runway in its full glory head-on from a passenger window, but that
time we did...

 There's an old joke that goes something like this:
 
 Aeroflot Pilot:  My, these American runways are VERY short!
CoPilot:  Yes, but look how incredibly WIDE they are!

Yuri, what do you think, is that the phone box marked on the map? 
Damn, a cloud has just got in the way... -- Aeroflot navigator on
board a Tu-134... or Il-76 for that matter!

  Andras

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Re: [Flightgear-devel] Airbus A320

2003-06-06 Thread Jorge Van Hemelryck
Actually, I've flown on Aeroflot on several occasions, including domestic
lines (Moscow-Novosibirsk), and the flight has always been OK. What I
would say is that these pilots probably have a lot of merit trying to fly
these aircraft when the company doesn't always have enough money for
decent maintenance.

-- 
Jorge Van Hemelryck

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Re: [Flightgear-devel] Airbus A320

2003-06-06 Thread Jorge Van Hemelryck
You know, many people get wrong ideas about test flights. Most of the
time, it's about keeping most parameters as stable as possible, while
watching and noting down the rest of them. The flights during which you
explore the corners of the flight envelope are not all that common. Or
it's just because you have to explore that envelope again after a very
slight modification of the aircraft, like when you add an aerial, a pod, a
weapon, an external tank...

-- 
Jorge Van Hemelryck

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[Flightgear-devel] CVS Server Fatal Signal 9

2003-06-06 Thread WillyB
This just happened twice:

... blah blah ...
cvs server: Updating Aircraft/UIUC/beech99-v1/doc
cvs server: Updating Aircraft/UIUC/fkdr1-v1-nl
cvs server: Updating Aircraft/UIUC/marchetti-v1

cvs server: Updating Aircraft/UIUC/ornithopter
Terminated with fatal signal 9

Re's .. WillyB


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[Flightgear-devel] Re: (wrong runway) formerly re: Airbus A320

2003-06-06 Thread David Culp
On Friday 06 June 2003 01:14 pm, Gene Buckle wrote:
 Fortunately, he either noticed or was notified in time find the OTHER big
 concrete bit he needed to land on.

Once or twice a year someone lands on the wrong 
airport/runway/taxiway/concrete.  What's most amazing is that this happens 
even in glass-cockpit airplanes, where there is a map of the airport right in 
front of you, and accurate enough to line up on the proper runway, even if 
the runways are closely-spaced parallels.  An airport with two closely-spaced 
runways, like KSEA can have three or more parallel taxiways, making 5 or more 
parallel pieces of concrete, and the taxiways are not always clearly 
different from the runways.  It's even worse at KLAX, with four parallel 
runways, umpteen taxiways, fog, smog, and frequent runway reassignments on 
final approach.

Although the maps are (very rarely) suceptable to map shifts, due to the FMS 
getting temporarily confused, you're better off believing the map than your 
own eyes, especially if flying into an unfamiliar airport.  When approach 
control brings you within ten miles of the airport and asks, Do you see the 
airport?, you're supposed to look for what you think is the airport before 
saying yes.  A mistake some make is to quit looking at the map and fixate on 
whatever they first saw.  

Bottom line.  When flying visual approaches ALWAYS have the ILS tuned in.

Dave Culp

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Re: [Flightgear-devel] CVS Server Fatal Signal 9

2003-06-06 Thread Curtis L. Olson
WillyB writes:
 This just happened twice:
 
 ... blah blah ...
 cvs server: Updating Aircraft/UIUC/beech99-v1/doc
 cvs server: Updating Aircraft/UIUC/fkdr1-v1-nl
 cvs server: Updating Aircraft/UIUC/marchetti-v1
 
 cvs server: Updating Aircraft/UIUC/ornithopter
 Terminated with fatal signal 9

Just rerun the update command.  The cvs server (which I hope to move
at some point) gets a bit overwhelmed at times and this is a fail save
to kill cvs processes that go balistic in their memory use.  Just
rerun the update and you should get further each time.  Sorry for the
inconvenience, but it should be solved when I get time to move cvs
over to the bigger server.

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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[Flightgear-devel] Re: (wrong runway) formerly re: Airbus A320

2003-06-06 Thread David Culp
 Reminds me of my flight into Bologna last year in one of go's (now
 Easyjet) latest 737-300s -- there was a period of about 10 minutes
 when we never flew straight. But they eventually managed to get the
 thing aligned, and we did fly the last couple miles in a straight
 line... 

Most likely the airplane was cleared for the visual approach while too high 
and/or too close to the airport and/or too fast to make it safely.  The 
cowboy solution is to slow way back (getting even higher), throw out the gear 
and flaps and speedbrakes, and s-turn like crazy.  The best solution is to 
tell approach control you can't make it from here, and try again.

Dave Culp

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Re: [Flightgear-devel] CVS Server Fatal Signal 9

2003-06-06 Thread Major A

  This just happened twice:
  
  ... blah blah ...
  cvs server: Updating Aircraft/UIUC/beech99-v1/doc
  cvs server: Updating Aircraft/UIUC/fkdr1-v1-nl
  cvs server: Updating Aircraft/UIUC/marchetti-v1
  
  cvs server: Updating Aircraft/UIUC/ornithopter
  Terminated with fatal signal 9
 
 Just rerun the update command.  The cvs server (which I hope to move

This happened to me this morning as well. I tried again and again (20
or so times), no change. I solved it by removing the UIUC directory
and re-running cvs update, it worked first time.

 at some point) gets a bit overwhelmed at times and this is a fail save
 to kill cvs processes that go balistic in their memory use.  Just
 rerun the update and you should get further each time.  Sorry for the

Mine stopped in exactly the same place every time, in the ornithopter
directory.

  Andras

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Re: [Flightgear-devel] Re: (wrong runway) formerly re: Airbus A320

2003-06-06 Thread Curtis L. Olson
Major A writes:
 You could tell the crew wasn't the most experienced in the world from
 the amateurish announcements of the captain, BTW.

On my last flight from LA to MSP the pilot announced that the flight
would take 1 hour and 14 minutes (normally a 3.5 hour flight.)

I thought to myself, uh oh, the captiain didn't bring his 'A' game
today.

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] CVS Server Fatal Signal 9

2003-06-06 Thread Jorge Van Hemelryck
Same for me, is there some way to recover from that, other than by
deleting the UIUC directory ?

-- 
Jorge Van Hemelryck

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Re: [Flightgear-devel] Airbus A320

2003-06-06 Thread Major A

 Last thing on the cockpit voice recorder:
 
   Captain: oh look, my gyro has tumbled.
   CoPilot: look, my gyro has tumbled too.
 
 Or the ever popular:
 
   Hey, watch this!

Last thing on the A320's CVR: Hey, what's this bloody plane doing
again?

  Andras

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Re: [Flightgear-devel] Airbus A320

2003-06-06 Thread Major A

 My wife and I were flying Vangaurd airlines (now defunct?) into Kansas
 city (on a 737) a couple years ago and on *very short* final the pilot
 made us all temporarily weightless to get back down on the glide slope
 quickly.  Recent x-rays show that my wife's fingernails are still
 embeded into the bone of my left forearm.  It was a windy day, but not
 *that* windy.

This reminds me of a flight in a British Airways 757 back in 1993,
into London Heathrow, when the crew engaged full spoilers plus
reversers at full throttle about 3nm from the airport...

  Andras

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[Flightgear-devel] moving cvs

2003-06-06 Thread Curtis L. Olson
I'm moving cvs over to the faster server ... you may experience some
temparary outages during the transition, please be patiet!

Thanks,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] moving cvs

2003-06-06 Thread Curtis L. Olson
Curtis L. Olson writes:
 I'm moving cvs over to the faster server ... you may experience some
 temparary outages during the transition, please be patiet!

Ok, cvs should now be moved over to the faster/bigger server.  You
shouldn't hopefully see any differences (other than hopefully a
possible performance increase.)

Let me know if you run into any hitches ...

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Citiescurt 'at' me.umn.edu curt 'at' flightgear.org
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] Airbus A320

2003-06-06 Thread Arnt Karlsen
On Fri, 6 Jun 2003 21:16:25 +0100, 
Major A [EMAIL PROTECTED] wrote in message 
[EMAIL PROTECTED]:

 
  My wife and I were flying Vangaurd airlines (now defunct?) into
  Kansas city (on a 737) a couple years ago and on *very short* final
  the pilot made us all temporarily weightless to get back down on the
  glide slope quickly.  Recent x-rays show that my wife's fingernails
  are still embeded into the bone of my left forearm.  It was a windy
  day, but not*that* windy.
 
 This reminds me of a flight in a British Airways 757 back in 1993,
 into London Heathrow, when the crew engaged full spoilers plus
 reversers at full throttle about 3nm from the airport...

..former Twin Otter pilots?  On a flight between RNoAFB Andy (EN??)
and Stokmarknes (EN??), the down wind leg was about 300-400, _maybe_
500ft up and ditto to the right of the runway.  From there, the rest 
was one _smooth_ show off:  First ease in full reverse, drop the nose
some 30-40 degrees and then everything else including the left wing, 
all the way down, let the view complete the 180, (I was in seat 1B and
borrowed an headset from the PIC (dad's cousin), no cockpit door means
great view, the 2 other pax in the tail reading the news paper and
discussing fun flying and modelling may have been factors too ;-)), 
ease in full forward power and ease back the stick to pull the runway
down into the view and ease onto the rather short final, grse
rubber onto the concrete, cut off fuel to make up for the reversing
expenditure or somesuch, turn off the runway and stop in front of the
terminal.  The 2 guys in the back just folded their papers, unbuckled
and left, but a dozen came on board, so the 2 next landings wasn't as
fun.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.




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[Flightgear-devel] New release

2003-06-06 Thread matthew Law
Nice to see the 0.92 release made it on to flightsim.com quickly.
Although it's dominated by FS2002, any publicity is good publicity as
they say.
Regards,

Matt.



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Re: [Flightgear-devel] New release

2003-06-06 Thread James Turner
On Saturday, June 7, 2003, at 12:45  am, matthew Law wrote:

Nice to see the 0.92 release made it on to flightsim.com quickly.
Although it's dominated by FS2002, any publicity is good publicity as
they say.
Though this is a slippery slope, what about avsim.com? (Which I 
consider to be marginally higher quality, though they're both FS2002 
heavy)

HH
James
--
The real enemy is the gramophone mind, whether or not one agrees with 
the record that is being played at the moment.

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Re: [Flightgear-devel] CVS Server Fatal Signal 9

2003-06-06 Thread WillyB
The cvs server move seemed to fix it here.

No problems this last time I updated.

Thanks Curt

Re's

WillyB



On Friday 06 June 2003 12:01, Curtis L. Olson wrote:
 WillyB writes:
  This just happened twice:
 
  ... blah blah ...
  cvs server: Updating Aircraft/UIUC/beech99-v1/doc
  cvs server: Updating Aircraft/UIUC/fkdr1-v1-nl
  cvs server: Updating Aircraft/UIUC/marchetti-v1
 
  cvs server: Updating Aircraft/UIUC/ornithopter
  Terminated with fatal signal 9

 Just rerun the update command.  The cvs server (which I hope to move
 at some point) gets a bit overwhelmed at times and this is a fail save
 to kill cvs processes that go balistic in their memory use.  Just
 rerun the update and you should get further each time.  Sorry for the
 inconvenience, but it should be solved when I get time to move cvs
 over to the bigger server.

 Curt.


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Re: [Flightgear-devel] Airbus A320

2003-06-06 Thread Arnt Karlsen
On Sat, 7 Jun 2003 01:29:56 +0200, 
Arnt Karlsen [EMAIL PROTECTED] wrote in message 
[EMAIL PROTECTED]:

 On Fri, 6 Jun 2003 21:16:25 +0100, 
 Major A [EMAIL PROTECTED] wrote in message 
 [EMAIL PROTECTED]:
 
  
   My wife and I were flying Vangaurd airlines (now defunct?) into
   Kansas city (on a 737) a couple years ago and on *very short*
   final the pilot made us all temporarily weightless to get back
   down on the glide slope quickly.  Recent x-rays show that my
   wife's fingernails are still embeded into the bone of my left
   forearm.  It was a windy day, but not*that* windy.
  
  This reminds me of a flight in a British Airways 757 back in 1993,
  into London Heathrow, when the crew engaged full spoilers plus
  reversers at full throttle about 3nm from the airport...
 
 ..former Twin Otter pilots?  On a flight between RNoAFB Andy (EN??)
 and Stokmarknes (EN??), the down wind leg was about 300-400, _maybe_

..the mail server routing came up early, the EN??'s are ENAN and ENSK.

 500ft up and ditto to the right of the runway.  From there, the rest 
 was one _smooth_ show off:  First ease in full reverse, drop the nose
 some 30-40 degrees and then everything else including the left wing, 
 all the way down, let the view complete the 180, (I was in seat 1B and
 borrowed an headset from the PIC (dad's cousin), no cockpit door means
 great view, the 2 other pax in the tail reading the news paper and
 discussing fun flying and modelling may have been factors too ;-)), 
 ease in full forward power and ease back the stick to pull the runway
 down into the view and ease onto the rather short final, grse
 rubber onto the concrete, 

...full reverse and then...

 cut off fuel to make up for the reversing
 expenditure or somesuch, turn off the runway and stop in front of the
 terminal.  The 2 guys in the back just folded their papers, unbuckled
 and left, but a dozen came on board, so the 2 next landings wasn't as
 fun.
 


-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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[Flightgear-devel] 737 model

2003-06-06 Thread Innis Cunningham
Hi All
I have downloaded a 737-300 model EX FS98 and have got it to show thanks to 
David Megginson and Wolfram Kuss's wise words.
Has some got a model about ready if not do you want this one when I get it 
Teaked.
Also if there are people here who are working on FDM's for other A/C types 
that they would like models converted for I would be happy to give it a try.

A Question for David Megginson
David I have converted one of the *af textures to RGB using Xnview and 
placed it in the folder with the model but it doesn't load.
Do I need to change the texture names using PPE or can I just rename the 
file after I have converted it.

Do I have to have all the textures for the A/C converted before Plib will 
read them.Because I have one texture named and converted but Plib won't even 
recognise it.

Thanks David in advance.

cheers
Innis
_
Hotmail is now available on Australian mobile phones. Go to  
http://ninemsn.com.au/mobilecentral/signup.asp

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re: [Flightgear-devel] squared tag in joystick files

2003-06-06 Thread Jim Wilson
Michael Selig [EMAIL PROTECTED] said:

 I have tried essentially what you mentioned.  Here's specifically what I 
 used in the uiuc-set.xml file:
 
view n=2
config
  eye-heading-deg-path/orientation/gamma-horiz-deg/eye-heading-deg-path
/config
/view
 
 The outcome is that this gets ignored while the value in the 
 preferences.xml file is used.

That's right, it doesn't.  You are using the wrong view :-).  The views are
numbered starting with 0 (actually all properties are numbered that way). 
Like the example, view n=1 is the chase view.

Often I find the property browser very helpful for debugging these kinds of
things.  If your setting doesn't seem to work,  go in there and take a
look...often a minor misspelling, or misplacement becomes obvious.

Just the same, I will check to see if there isn't an issue there.   It is
possible that the viewer is initialized to the default path, that won't
override, but we probably could make it change paths on the fly.  My
recollection though, is the model values get loaded before the view manager
initializes, in which case it would work fine as is.

 
 I think what would be really good is a feature where a user could load in 
 some customizations that override previously set values if they want.  But 
 this view-angle thing does not require such a sweeping capability.
 

Just about everything overrides the preferences.xml file.  I haven't seen any
problems in a long time.

Best,

Jim

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re: [Flightgear-devel] squared tag in joystick files

2003-06-06 Thread Michael Selig
At 6/7/03, Jim Wilson wrote:
Michael Selig [EMAIL PROTECTED] said:

 I have tried essentially what you mentioned.  Here's specifically what I
 used in the uiuc-set.xml file:

view n=2
config
 
eye-heading-deg-path/orientation/gamma-horiz-deg/eye-heading-deg-path
/config
/view

 The outcome is that this gets ignored while the value in the
 preferences.xml file is used.

That's right, it doesn't.  You are using the wrong view :-).  The views are
numbered starting with 0 (actually all properties are numbered that way).
Like the example, view n=1 is the chase view.
Often I find the property browser very helpful for debugging these kinds of
things.  If your setting doesn't seem to work,  go in there and take a
look...often a minor misspelling, or misplacement becomes obvious.
Just the same, I will check to see if there isn't an issue there.   It is
possible that the viewer is initialized to the default path, that won't
override, but we probably could make it change paths on the fly.  My
recollection though, is the model values get loaded before the view manager
initializes, in which case it would work fine as is.

 I think what would be really good is a feature where a user could load in
 some customizations that override previously set values if they want.  But
 this view-angle thing does not require such a sweeping capability.

Just about everything overrides the preferences.xml file.  I haven't seen any
problems in a long time.
OK!  Very helpful.  That did the trick ... using n=1 for view #2.  Thanks.

Long ago I learned to count starting from 1 ...  It's tough habit to 
break.  Oh well, I got used to emacs, so I should be able to handle 
anything.  ;)

Regards,
Michael


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