Re: [Flightgear-devel] FlightGear mouse pad

2004-01-13 Thread Martin Spott
Russell Suter [EMAIL PROTECTED] wrote:

 [...] I'm curious because I have a 
 friend that does research on a Cessna 172 simulator
 that has an Onyx/IR with 3 channels.  His simulator models are crap and 
 his visual database is worse.  I'm trying to talk
 him into trying FlightGear but I have zero idea of what performance 
 would be like.

It probably would be best if you simply ask him to try it out. And if
he really does, then we might be interested in the FlightGear
performance numbers and last but not least some information, on how
that box is equipped. For most SGI models you can choose from a range
of different CPU's and to my knowledge the Onyx is no exception (and it
might be worse than the Octane ),,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Help creating a new model

2004-01-13 Thread Lee Elliott
On Monday 12 January 2004 17:52, Luca Masera wrote:
 Hi,

 I'm trying to create the model of the MB339PAN. I've created it with 3dsMAX
 (it's the only program that could load the WRML files, the format of the
 simple airplane from I started to work) but now I've some problems related
 to the model. If I export it in the 3DS format, accepted by AC3D, in the
 program I couldn't use the smooth modifier because a lot of polygons looks
 VERY bad. Furthemore I can't correctly set the rotation center of the
 objects. So I've tryed to export the model in the ASE format, supported by
 PLIB (I found it on PLIB web site) but I've another problem. While I've
 solved the problems of smoothing and correctly placing the rotation
 centers, when I launch FlightGear the textures look rotated of 180 degrees
 (while in 3DS they look ok). There's someone that could help me?

 Tanks,

 Luca

With the .3ds model imported into AC3D, what happens if you try flipping the 
normal of the surfaces that look bad?  Can you upload a screen grab to 
somewhere on the web so we can browse it?  (Please don't attach to a list 
posting)

Incidentally, there's a slight problem atm with using AC3D V4, although I 
believe it can simply be fixed by removing a line from the generated .AC 
file.

LeeE


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


[Flightgear-devel] Help creating a new model

2004-01-13 Thread Luca Masera
 Do you use BMP textures?

I don't use BMP textures, FlightGear can't load them... (I think so because reading 
the documentation I've found that could be used only the .rgb textures).


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


[Flightgear-devel] Re: Help creating a new model

2004-01-13 Thread Melchior FRANZ
* Luca Masera -- Tuesday 13 January 2004 09:43:
 I don't use BMP textures, FlightGear can't load them... (I think
 so because reading the documentation I've found that could be used
 only the .rgb textures).   

FlightGear can load anything that plib can, including BMP, PNG, ...
I'm actually considering to use PNG for the bo105, because RGB
wastes a lot of space. The question is, however, if plib can be
compiled on every platform to support PNG? Is libpng or an
equivalent available everywhere? 

m.

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] FlightGear mouse pad

2004-01-13 Thread Erik Hofman
Russell Suter wrote:

It's been a while since I've worked on SGI equipment.  I'm familiar with 
the O2 but I don't know what the video capabilites are.
The hardware accelerated OpenGL compares roughly to a TNT2. Performance 
can increase when using a faster CPU.

 The last boxes I worked on were an Oxygen MXE and an Onyx 2 with 2 
IR pipes and 4 channels.  If you are familiar
with these, how does your box stack up?  I'm curious because I have a 
friend that does research on a Cessna 172 simulator
that has an Onyx/IR with 3 channels.  His simulator models are crap and 
his visual database is worse.  I'm trying to talk
him into trying FlightGear but I have zero idea of what performance 
would be like.
Take a look here:
http://www.a1.nl/~ehofman/fgfs/comparison.html
This table is based on performance reports from FlightGear users who 
have sgi equipment. But be aware that this is about the default startup 
position (stationary at KSFO) which seems a bit heavy on the scenery for 
alder hardware.

There is a configuration file that can be used to fine tune FlightGear a 
bit on older video hardware which might give a performance improvement 
up to 500%.


BTW, how do I determine what my visibility is?  And, how do I reduce the 
fog at far clipping plane?
You could use 'z' and 'Z' to change the fog settings.

Erik



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] FlightGear mouse pad

2004-01-13 Thread Erik Hofman
Martin Spott wrote:
Erik Hofman  wrote:

Russell Suter wrote:

Okay, good to know.  So what kind of SGI do you run on and what kind of 
frame rate do you get?
That's not fair! You would laugh at me :-D

(O2 RM5200/300Mhz at 2 ~ 10 fps but waiting to put a 900Mhz CPU in there 
which will come available in April).


_That_ is not fair at all. I definitely need to contact your
sponsor   ;-)
I'm afraid no sponsor has stepped in yet ...
Any volunteers?
Erik

:-D



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


[Flightgear-devel] Solved the texture problem

2004-01-13 Thread Luca Masera
I think I've found the problem about the incorrect position of the textures. I've put 
them on the model with 3DSMAX and, before launching FlightGear, I've rotated them of 
180 degrees. In this way they look right in the simulator. So I think that's a but in 
the PLIB library related to the .ASE files and the relative textures. I'll send a note 
to PLIB developers mailing list.

Tanks,

Luca


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] FlightGear mouse pad

2004-01-13 Thread Martin Spott
Erik Hofman [EMAIL PROTECTED] wrote:

 Take a look here:
 http://www.a1.nl/~ehofman/fgfs/comparison.html

 This table is based on performance reports from FlightGear users who 
 have sgi equipment. But be aware that this is about the default startup 
 position (stationary at KSFO) which seems a bit heavy on the scenery for 
 alder hardware.

I have the impression that the default position is very
un-representative - because of two reasons:

1.) If you get only 3 fps and do some modifications on the hardware, an
improvement of 10 % won't get noticed, because FG still talks about
3 fps,
2.) The amount of objects that are in viewable range on the default
position varies very much over the time,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] FlightGear mouse pad

2004-01-13 Thread Erik Hofman
Martin Spott wrote:
Erik Hofman wrote:

Take a look here:
http://www.a1.nl/~ehofman/fgfs/comparison.html


This table is based on performance reports from FlightGear users who 
have sgi equipment. But be aware that this is about the default startup 
position (stationary at KSFO) which seems a bit heavy on the scenery for 
alder hardware.
I have the impression that the default position is very
un-representative - because of two reasons:
1.) If you get only 3 fps and do some modifications on the hardware, an
improvement of 10 % won't get noticed, because FG still talks about
3 fps,
2.) The amount of objects that are in viewable range on the default
position varies very much over the time,
True, and at the moment it's probably the worst place in FlightGear 
(performance wise). But it's hard to ask someone to give me the 
framerate for another controlled situation.

Startup at KSFO is default.

Erik



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


[Flightgear-devel] Linuxworld NY 2004

2004-01-13 Thread Erik Hofman


Hi,

How did it end with the contacts between sgi and our linuxworld 
attendees? It looks like sgi has just the machine for that right on time:

http://www.sgi.com/features/2004/jan/altix350/

Erik

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


[Flightgear-devel] Help creating a new model-Normals

2004-01-13 Thread Luca Masera
Thank you FRANZ, the normals are the problem, flipping them the smoothed airplane 
looks good. However I solved the problem of .ASE files rotating the textures before 
launching FlightGear.

Luca



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Linuxworld NY 2004

2004-01-13 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said:

 
 
 Hi,
 
 How did it end with the contacts between sgi and our linuxworld 
 attendees? It looks like sgi has just the machine for that right on time:
 
 http://www.sgi.com/features/2004/jan/altix350/
 

Not sure, but as far as I can tell we don't have a booth.  Does anyone know
otherwise?

Best,

Jim


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] FlightGear mouse pad

2004-01-13 Thread Russell Suter


Erik Hofman wrote:

Russell Suter wrote:

It's been a while since I've worked on SGI equipment.  I'm familiar 
with the O2 but I don't know what the video capabilites are.


The hardware accelerated OpenGL compares roughly to a TNT2. 
Performance can increase when using a faster CPU.

 The last boxes I worked on were an Oxygen MXE and an Onyx 2 with 2 
IR pipes and 4 channels.  If you are familiar
with these, how does your box stack up?  I'm curious because I have a 
friend that does research on a Cessna 172 simulator
that has an Onyx/IR with 3 channels.  His simulator models are crap 
and his visual database is worse.  I'm trying to talk
him into trying FlightGear but I have zero idea of what performance 
would be like.


Take a look here:
http://www.a1.nl/~ehofman/fgfs/comparison.html 
Ouch!  But that's much more than I could have hoped in terms of 
information.  Thank you very much!  What would be
the visibility for this test?  They currently max at 7 NM.

I was most surprised with:

Onyx2 IR2E R10K/250 4MB L2 4RM9/64MB:   4.79



This table is based on performance reports from FlightGear users who 
have sgi equipment. But be aware that this is about the default 
startup position (stationary at KSFO) which seems a bit heavy on the 
scenery for alder hardware.
Actually, although they want the Bay Area some time in the future, their 
current database covers South Western U.S. but
the projection is a poorly implemented Lambert-Conformal Conic 
projection.  So, they really only have database latitudinally
along a thin strip along the middle.  They have only 2 airports with 
even a handful of buildings.  Their database does, however,
have lineals (roads, rivers, railroads).

There is a configuration file that can be used to fine tune FlightGear 
a bit on older video hardware which might give a performance 
improvement up to 500%. 
I saw that.  What's the units for visibililty?  The file shows 1.0, 
but what are the units?

BTW, how do I determine what my visibility is?  And, how do I reduce 
the fog at far clipping plane?


You could use 'z' and 'Z' to change the fog settings. 
Yea, that changes the settings but how do I know what the value is set to? 

Thanks!!!

--
Russ
Conway's Law: The structure of a system tends to mirror the
structure of the group producing it.
 -- Mel Conway Datamation (1968)


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] FlightGear mouse pad

2004-01-13 Thread Russell Suter

True, and at the moment it's probably the worst place in FlightGear 
(performance wise). But it's hard to ask someone to give me the 
framerate for another controlled situation.

Startup at KSFO is default. 
By the way, is this with all of the buildings, etc?

--
Russ
Conway's Law: The structure of a system tends to mirror the
structure of the group producing it.
 -- Mel Conway Datamation (1968)


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] FlightGear mouse pad

2004-01-13 Thread Russell Suter


Martin Spott wrote:

Russell Suter [EMAIL PROTECTED] wrote:

 

[...] I'm curious because I have a 
friend that does research on a Cessna 172 simulator
that has an Onyx/IR with 3 channels.  His simulator models are crap and 
his visual database is worse.  I'm trying to talk
him into trying FlightGear but I have zero idea of what performance 
would be like.
   

It probably would be best if you simply ask him to try it out. And if
he really does, then we might be interested in the FlightGear
performance numbers and last but not least some information, on how
that box is equipped. For most SGI models you can choose from a range
of different CPU's and to my knowledge the Onyx is no exception (and it
might be worse than the Octane ),,
 

Yea, that would be ideal but at the same time, that could be the kiss of 
death.  If
it came in unusable for testing then that kills it.  The visual database 
is horribly
inaccurate as to be unusable for certain experiments.  As for worse 
performance
than the Octane, the table Erik referenced shows that pretty clearly.  
They have
an old Onyx with 4 R4000 chips.  It was pretty hot... 12 years ago...

Thanks.

--
Russ
Conway's Law: The structure of a system tends to mirror the
structure of the group producing it.
 -- Mel Conway Datamation (1968)


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Linuxworld NY 2004

2004-01-13 Thread Jim Wilson
Jim Wilson [EMAIL PROTECTED] said:

 Erik Hofman [EMAIL PROTECTED] said:
 
  
  
  Hi,
  
  How did it end with the contacts between sgi and our linuxworld 
  attendees? It looks like sgi has just the machine for that right on time:
  
  http://www.sgi.com/features/2004/jan/altix350/
  
 
 Not sure, but as far as I can tell we don't have a booth.  Does anyone know
 otherwise?

Ah ok...just found an email I missed from mid November (a very busy time at
work).  We got cut from the roster for lack of space.  Looking at the map, it
seems they've cut back on the .org booths from what I remember.  The space at
Javits is limited and they probably want to make sure they can sell as much
paid booth as possible.  But it also looks like the website is still showing
some unsold space so maybe next year there will be more.

Next time I get a marketing call from them,  I'll mention that the .org
pavillion is where all the important booths are from my way of thinking.  Like
they'll care :-)

Best,

Jim


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] FlightGear mouse pad

2004-01-13 Thread Erik Hofman
Russell Suter wrote:
Erik Hofman wrote:

Take a look here:
http://www.a1.nl/~ehofman/fgfs/comparison.html 


Ouch!  But that's much more than I could have hoped in terms of 
information.  Thank you very much!  What would be
the visibility for this test?  They currently max at 7 NM.
All default settings.
I was most surprised with:

Onyx2 IR2E R10K/250 4MB L2 4RM9/64MB:   4.79
I have to state that I took this table because it compares quite 
accurately with the data sent to me (by email). So the actual numbers 
might differ, but the reports I have had were *very* close.

This table is based on performance reports from FlightGear users who 
have sgi equipment. But be aware that this is about the default 
startup position (stationary at KSFO) which seems a bit heavy on the 
scenery for alder hardware.
Actually, although they want the Bay Area some time in the future, their 
current database covers South Western U.S. but
the projection is a poorly implemented Lambert-Conformal Conic 
projection.  So, they really only have database latitudinally
along a thin strip along the middle.  They have only 2 airports with 
even a handful of buildings.  Their database does, however,
have lineals (roads, rivers, railroads).

There is a configuration file that can be used to fine tune FlightGear 
a bit on older video hardware which might give a performance 
improvement up to 500%. 
I saw that.  What's the units for visibililty?  The file shows 1.0, 
but what are the units?
It's in meters.


BTW, how do I determine what my visibility is?  And, how do I reduce 
the fog at far clipping plane?
You could use 'z' and 'Z' to change the fog settings. 
Yea, that changes the settings but how do I know what the value is set to?
Thanks!!!
Use the property browser and search for /environment/visibility-m

Erik



___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


RE: [Flightgear-devel] Autocoordination : Derivatives in FCS

2004-01-13 Thread Jon Berndt
[Markus:]

I updated the auto-documentation for the Filters. It's at the JSBSim web
site, Documentation, API documentation.

Jon


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Linuxworld NY 2004

2004-01-13 Thread Erik Hofman
Jim Wilson wrote:

Ah ok...just found an email I missed from mid November (a very busy time at
work).  We got cut from the roster for lack of space.  Looking at the map, it
seems they've cut back on the .org booths from what I remember.  The space at
Javits is limited and they probably want to make sure they can sell as much
paid booth as possible.  But it also looks like the website is still showing
some unsold space so maybe next year there will be more.
Next time I get a marketing call from them,  I'll mention that the .org
pavillion is where all the important booths are from my way of thinking.  Like
they'll care :-)
Pity, but what can you tell.
Ok, I'll stop nagging about it then ;-)
Erik

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] FlightGear mouse pad

2004-01-13 Thread Erik Hofman
Russell Suter wrote:

True, and at the moment it's probably the worst place in FlightGear 
(performance wise). But it's hard to ask someone to give me the 
framerate for another controlled situation.

Startup at KSFO is default. 


By the way, is this with all of the buildings, etc?
Well, it was with the buildings as presented a few months back ...
Bit, as I said, you could turn off a lot of stuff (static buildings, 
random scenery objects and even clouds) and get good results. The 
questions is, is that acceptable for them.

Erik

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Linuxworld NY 2004

2004-01-13 Thread Martin Spott
Erik Hofman [EMAIL PROTECTED] wrote:

 How did it end with the contacts between sgi and our linuxworld 
 attendees? It looks like sgi has just the machine for that right on time:
 
 http://www.sgi.com/features/2004/jan/altix350/

I don't think they offer integrated graphics for the Alix series - you
need an additional graphics workstation as front-end   and wait,
until FlightGear has client-server capabilities   ;-)

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Autocoordination : Derivatives in FCS

2004-01-13 Thread Hof Markus
Ah. Fine. So you left away the setto feature? Does not matter, I'm sure
noone will miss it.
What I don't understand is, how you reset the previous inputs? Which
application uses this?
Can you send me the final FGFilter.* please?

Have you testet the A320-new? Do you like it?

I'm unsure about the RR integrator, maybe I will hold to 0 if in bank hold
mode, or if I should leave away the bank hold integrator and use only P  D
for error correction, so RR does not differ from pilot input when leaving
Bank hold mode. But thats tweaking ;-)

markus

 [Markus:]

 I updated the auto-documentation for the Filters. It's at the JSBSim web
 site, Documentation, API documentation.


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


[Flightgear-devel] OT. Altix hardware (Was: Linuxworld NY 2004)

2004-01-13 Thread Erik Hofman
Martin Spott wrote:

I don't think they offer integrated graphics for the Alix series - you
need an additional graphics workstation as front-end   and wait,
until FlightGear has client-server capabilities   ;-)
I thought I was sure they offer InfiniteReality or InfinitePerformance 
support for the Altix line of servers, but I can't seem to find any 
reference to it on the net.

Erik

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Autocoordination : Derivatives in FCS

2004-01-13 Thread Jon S Berndt
On Tue, 13 Jan 2004 16:24:42 +0100
 Hof Markus [EMAIL PROTECTED] wrote:
Ah. Fine. So you left away the setto feature? Does not matter, I'm 
sure noone will miss it.
What I don't understand is, how you reset the previous inputs? Which
application uses this? Can you send me the final FGFilter.* please?
Maybe the new TRIGGER feature still needs some work.  I coded it 
pretty fast.  Also, maybe we don't need to reset inputs at all - I 
didn't think about it too hard.  I did want to give the ability to 
reset the previous outputs, though, and I think it works in the new 
FGFilter.cpp.

You can get the new code at the JSBSim web site, either by CVS, or by 
downloading the tarball on the DOWNLOADS page.  See the text at the 
top of that page.

Have you testet the A320-new? Do you like it?
I have not had time, yet.  It will likely be a few days.  Can you tell 
me how to operate the new capabilities you have added? Or, is it 
merely part of the regular flight controls?

Jon

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Panel Building ?!?

2004-01-13 Thread Paul Surgeon
On Tuesday, 13 January 2004 01:29, David Megginson wrote:
 Paul Surgeon wrote:
  Did it handle not zooming through panels?

 It actually changed the field of view, not the view position, so it was
 like looking through a zoom lens.

 All the best,
 David

That's perfect.
I forgot that one can zoom that way instead of moving the viewing position.

Paul


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] FlightGear mouse pad

2004-01-13 Thread Russell Suter


Erik Hofman wrote:

Russell Suter wrote:


True, and at the moment it's probably the worst place in FlightGear 
(performance wise). But it's hard to ask someone to give me the 
framerate for another controlled situation.

Startup at KSFO is default. 


By the way, is this with all of the buildings, etc?


Well, it was with the buildings as presented a few months back ...
Bit, as I said, you could turn off a lot of stuff (static buildings, 
random scenery objects and even clouds) and get good results. The 
questions is, is that acceptable for them.

Yea, that's the question.
Thanks to you and to Martin for all the info.
Possibly (hopefully) more to come on this one...
--
Russ
Conway's Law: The structure of a system tends to mirror the
structure of the group producing it.
 -- Mel Conway Datamation (1968)


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Autocoordination : Derivatives in FCS

2004-01-13 Thread Hof Markus
 Ah. Fine. So you left away the setto feature? Does not matter, I'm
 sure noone will miss it.
 What I don't understand is, how you reset the previous inputs? Which
 application uses this? Can you send me the final FGFilter.* please?
 Maybe the new TRIGGER feature still needs some work.  I coded it
 pretty fast.  Also, maybe we don't need to reset inputs at all - I
 didn't think about it too hard.  I did want to give the ability to
 reset the previous outputs, though, and I think it works in the new
 FGFilter.cpp.
By now I think it should work so. You can extend features when needed. ;-)

 You can get the new code at the JSBSim web site, either by CVS, or by
 downloading the tarball on the DOWNLOADS page.  See the text at the
 top of that page.
Sorry, I didn't that you already checked it in.

 Have you testet the A320-new? Do you like it?
 I have not had time, yet.  It will likely be a few days.  Can you tell
 me how to operate the new capabilities you have added? Or, is it
 merely part of the regular flight controls?
It's 'integrated' in flight controls so just use your sidestick ;-)
Main features:
x - axis: order a Rollrate instead of aileron defl., RR will be the same at
hi and low IAS.
If RR ordered == 0 ; sidestick neutral, bank hold mode is activated
automatically.
So, deflect until reaching desired bank and move ss to neutral. Bank will
not change. ;-)
y-axis is analog, using pitch rate commanded. But pitch hold is not
finished, yet.

Do you know how overriding FG autopilot with my own A/P function defined as
FCS component, I read that they might fight each other.
FCPC do also Alpha protection by enabling A/Thrust if IAS below Vso + some
kts.
Autoland would also be nice ... in future ;-)

markus


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Re: Help creating a new model

2004-01-13 Thread Wolfram Kuss
I am probably WAY too late, but FWIW, you can buy a Bo105 plan here:
http://www.airpictorial.com/acatalog/Online_Shop_Germany_14.html

Bye bye,
Wolfram.


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


Re: [Flightgear-devel] Panel Building ?!?

2004-01-13 Thread Wolfram Kuss
I agree that 3D is the way to go. Like David says, all the 3D polys in
the scene can of course be textured. We (BDG) use a resolution of
512x512 pixels for the textures of each of the main displays (art.
horizon, airspeed, VSI, boost gauge etc). The texture includes things
like the bezel, it would cost too many polygons to make these in 3D.

The two different possibilites are:

A) Have 3D polygons and textures on them for everything.

B) Have 3D polygons and textures on them for almost everything.
Have a special feature panel that means a non 3D person can input
coordinates and the program generates a panel.

The normal thing to do in most flightsim communities is to have
specialists for 2D and 3D. The disadvantage of A) is they have to work
together, for example the texturer needs a 3D model to test his
textures in flight in the correct type.

However, B) has to include all features of A), so B) is actually more
complex. There are lots of reasons why one flat dashboard with
textures on and no additional polys is bad:
- Switches and knobs, as already said by other people.
- Often there are several dashboards (for example overhead, on the
sides etc)
- You might want to do other crew stations that are more 3D.
- Often, the dashboard is subdivided. For example you have an outer
dashboard on the sides that is a bit farther back and has the engine
instruments etc and screw another dashboard on top of this with the 6
main instruments. 
- I know several planes that have instruments outside the cockpit.
For example, the Ju52 (Iron Annie) had at least one instrument on
each of the outer engines.
- You might want to animate things like rudder pedals.

With 3D, a know or a pedal is just another animated item.

Bye bye,
Wolfram.


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


[Flightgear-devel] Re: Help creating a new model

2004-01-13 Thread Melchior FRANZ
* Wolfram Kuss -- Tuesday 13 January 2004 21:37:
 I am probably WAY too late, but FWIW, you can buy a Bo105 plan here:
 http://www.airpictorial.com/acatalog/Online_Shop_Germany_14.html

Not too late, but online buying typically involves a credit card.
I don't have one.  :-)

m.

___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel


RE: [Flightgear-devel] Autocoordination : Derivatives in FCS

2004-01-13 Thread Jon Berndt
Do you know how overriding FG autopilot with my own A/P function defined
as FCS component, I read that they might fight each other. FCPC do also
Alpha protection by enabling A/Thrust if IAS below Vso + some kts.
Autoland would also be nice ... in future ;-)

markus

OK. I think what you would need to do is to make sure that when you select
an autopilot function (such as heading select), that you have control over
the name of the property that gets set when that happens. You would thne set
the JSBSim property that controls that. For instance,
fdm/jsbsim/ap/heading_select (or something like that - I can't remember what
I called it - it's in that Autopilot document I wrote and placed on the
JSBSim web site). However, I don't know anything about the FightGear
autopilot - it might be hardcoded for all I know. Maybe you should start a
new topic: Autopilot.

Jon


___
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel