Re: [Flightgear-devel] Re: [Autopilot] first post

2004-03-23 Thread Frederic Bouvier
Martin Spott wrote:

 Just for the record - I assume he's been asking on the 'wrong' list  :-)


 Hi

 I have displayed our telemetry data using a friend's flightsim
 installation.
 For the communications, we have used the ivy software bus
 (http://www.tls.cena.fr/products/ivy/).
 As I don't own a windows box, this solution is not a viable option for
 me.

 I have tried to use flightgear, but i could not figure the format of
 their data from the source code. I have asked for help on their mailing
 list but got no answer. I gave up for the moment.

The only mention of this guy in the archive is here and he got a response :

http://baron.flightgear.org/pipermail/flightgear-devel/2003-August/019888.html

-Fred



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Re: [Flightgear-devel] autoflight

2004-03-23 Thread Erik Hofman
David Culp wrote:
Would anyone be interested in an autoflight subsystem that acts as a 
higher-level controller of the autopilot?  If been thinking of making one to 
avoid lots of nasal code which I've been using to almost, but not quite, 
model a Boeing autoflight system.  What is needed is a way to keep track of 
the various autoflight modes and to automatically switch from one to another.  
For instance, switching from level-change to altitude-capture, and from 
approach mode to autoland mode, to name two examples.


The way I want to see scripting end up is that the script controls the 
workflow, but most of this stuff is done using pain C++ code. That would 
make it both flexible and fast.

Erik

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Re: [Flightgear-devel] Re: Aircraft directory name changes?

2004-03-23 Thread Erik Hofman
Lee Elliott wrote:

The obvious, to me at least, way ahead will be for each aircraft to have it's 
own custom panels and sound effects, and to this end I just bundled 
everything that was used by the a/c into the directory until I could improve 
it.  The down-side is that while the a/c is still being developed, as it 
obviously still is, there will be a degree of duplicated data.
I don't want to step on anyones toes here, and I do want to express that 
 in general I really like your aircraft, but I also agree with Melchior 
here.

I've been trying to get the download size of the base package decreased 
wherever possible (removing alpha layers from textures that don't use 
them for example, although this also saves texture memory on the video 
card). And the way your aircraft are bundled right now isn't very 
effective with regards to base package size.

I have been using ISDN to download the base package for a long time and 
every Mb download size takes another 2 minutes of *payed* telephone 
costs (even 3 minutes for analog modem users). We can't seriously expect 
every one on the world to do that because you feel like it.

I'm not going to say this has to be changed for the upcoming release, 
but try to keep that in mind for the next updates.

Erik

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Re: [Flightgear-devel] animation problem (bo105 shadow)

2004-03-23 Thread Erik Hofman
Lee Elliott wrote:
I'm glad someone else mentioned this:)  I've noticed the same thing, and 
depending on which way you're looking, there are distinct 'ridges' or creases 
in the cloud layers, seemingly as a consequence of the reduced cloud layer 
radii.


Just for the record, the cloud radii hasn't been changed, just the fact 
that it fades out to the edges.

Erik

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RE: [Flightgear-devel] autoflight

2004-03-23 Thread Vivian Meazza


 Erik Hofman wrote
 
 David Culp wrote:
  Would anyone be interested in an autoflight subsystem that acts as a
  higher-level controller of the autopilot?  If been thinking 
 of making one to 
  avoid lots of nasal code which I've been using to almost, 
 but not quite, 
  model a Boeing autoflight system.  What is needed is a way 
 to keep track of 
  the various autoflight modes and to automatically switch 
 from one to another.  
  For instance, switching from level-change to 
 altitude-capture, and from 
  approach mode to autoland mode, to name two examples.
 
 
 The way I want to see scripting end up is that the script 
 controls the 
 workflow, but most of this stuff is done using pain C++ code. 
^^
 That would 
 make it both flexible and fast.
 

Freudian slip?

Regards

Vivian Meazza



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Re: [Flightgear-devel] Engine directory

2004-03-23 Thread Erik Hofman
Jon Berndt wrote:
There is an idea being discussed by some that involves a bit of a change
with the directory structure. The Engine/ directory in the base package has
been used by JSBSim as a storage place for engine configuration files. This
allows for aircraft to reuse engines from this one spot. However, the actual
value of having that single directory for engines is not being realized.
There simply aren't many aircraft that we model (or are likely to model)
that use the same engine. Also, the files are miniscule. If an additional
search path was added for a location in which to look for engine definition
files - say, in the aircraft directory - then that might allow tar files to
be made pretty much plug-n-play. All the relevant aircraft files (including
3D models and instrument panels ??) could be tarred up and hosted on the
JSBSim web site (for JSBSim aircraft, which are the ones in question at the
moment).
Are there any good reasons NOT to do this?
I can't think of any.

Erik

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Re: [Flightgear-devel] autoflight

2004-03-23 Thread Erik Hofman
Vivian Meazza wrote:
 Erik Hofman wrote

The way I want to see scripting end up is that the script 
controls the 
workflow, but most of this stuff is done using pain C++ code. 
^^

That would 
make it both flexible and fast.



Freudian slip?


Hehe, that must be it.

Erik

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Re: [Flightgear-devel] Engine directory

2004-03-23 Thread Mathias Fröhlich
On Dienstag, 23. März 2004 05:22, Jon Berndt wrote:
 There is an idea being discussed by some that involves a bit of a change
 with the directory structure. The Engine/ directory in the base package has
 been used by JSBSim as a storage place for engine configuration files. This
 allows for aircraft to reuse engines from this one spot. However, the
 actual value of having that single directory for engines is not being
 realized. There simply aren't many aircraft that we model (or are likely to
 model) that use the same engine. Also, the files are miniscule. If an
 additional search path was added for a location in which to look for engine
 definition files - say, in the aircraft directory - then that might allow
 tar files to be made pretty much plug-n-play. All the relevant aircraft
 files (including 3D models and instrument panels ??) could be tarred up and
 hosted on the JSBSim web site (for JSBSim aircraft, which are the ones in
 question at the moment).

 Are there any good reasons NOT to do this?
No, I don't think so.

Do you plan to *move* all JSBSim aircraft out of flightgear onto the JSBSim 
web page, or would you just maintaine them as a whole in JSBSim like the 
aerodynamic tables are maintained now?

   Greetings

  Mathias

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RE: [Flightgear-devel] Engine directory

2004-03-23 Thread Jon Berndt
  Are there any good reasons NOT to do this?
 No, I don't think so.

 Do you plan to *move* all JSBSim aircraft out of flightgear onto
 the JSBSim
 web page, or would you just maintain them as a whole in JSBSim like the
 aerodynamic tables are maintained now?

   Mathias

It wouldn't be a requirement - to store JSBSim aircraft at the JSBSim web
site - I'm not even sure it would really need to be in CVS (I hadn't thought
of that part, yet). But, it just seems to make sense that there ought to be
a central repository for JSBSim aircraft (and where better than the JSBSim
site?), and installation ought to be very simple. It is also envisioned the
site/page would provide information on using the aircraft, and perhaps other
useful stuff, as well. Dave Culp raised this idea the other day - he already
has a hangar here:

http://home.comcast.net/~davidculp2/hangar/hangar.html

I don't want to interfere with the FlightGear base directory storage,
however, there appears to be coming a time when maybe the base package needs
to be culled of some aircraft models - at least eventually the number of
aircraft modeled will become so large that it's just not feasible or
desirable to hold all of them in the base package. I think the hangar
approach is a good one.

Jon


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Re: [Flightgear-devel] Engine directory

2004-03-23 Thread Mathias Fröhlich
On Dienstag, 23. März 2004 11:34, Jon Berndt wrote:
 It wouldn't be a requirement - to store JSBSim aircraft at the JSBSim web
 site - I'm not even sure it would really need to be in CVS (I hadn't
 thought of that part, yet). But, it just seems to make sense that there
 ought to be a central repository for JSBSim aircraft (and where better than
 the JSBSim site?), and installation ought to be very simple. It is also
 envisioned the site/page would provide information on using the aircraft,
 and perhaps other useful stuff, as well. Dave Culp raised this idea the
 other day - he already has a hangar here:

 http://home.comcast.net/~davidculp2/hangar/hangar.html

 I don't want to interfere with the FlightGear base directory storage,
 however, there appears to be coming a time when maybe the base package
 needs to be culled of some aircraft models - at least eventually the number
 of aircraft modeled will become so large that it's just not feasible or
 desirable to hold all of them in the base package. I think the hangar
 approach is a good one.

I was just asking.
I am looking forward to a new hangar tab on the JSBSim web page. ;-)
And I might have a candidate for this in the near future ...

Models in cvs will be a good idea I think. The are partialy already in JSBSims 
CVS. At least the aerodynamic tables and the engines are there. Maintaining 
an aircraft as a whole on one cvs server is better than spreading parts of 
the configuration over several cvs servers. If we do so, we might think about 
our current JSBSim directory structure a bit, but that's OT here.

Greetings

   Mathias

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[Flightgear-devel] 0.9.4pre1 configure problem

2004-03-23 Thread David Luff
I've downloaded plib-1.8.1, simgear-0.3.5pre1 and flightgear-0.9.4pre1 and
attempted to build on Cygwin.  I have a problem with the
--with-package=$PATH_TO_PACKAGE options on the Flightgear configure stage.

plib was configured --prefix=/home/dave/fgfs_pre/plib
simgear was configured --prefix=/home/dave/fgfs_pre/simgear
--with-plib=/home/dave/fgfs_pre/plib and seemed to build and install OK.

I configured flightgear with the following:

CFLAGS=-Wall -O2 CXXFLAGS=-Wall -O2 ./configure
--prefix=/home/dave/fgfs_pre/flightgear
--with-plib=/home/dave/fgfs_pre/plib
--with-simgear=/home/dave/fgfs_pre/simgear

Initially It compained about the wrong simgear version, so I removed all
traces of SimGear from the normal locations (/usr/local/[include|lib]) and
tried again.  Now it complains that simgear is not present.  Simgear
appeared to install correctly:

$ ls /home/dave/fgfs_pre/simgear
include  lib

$ ls /home/dave/fgfs_pre/simgear/include/simgear
bucket   debugio  misc   route   serial sound
timing xml
compiler.h   environment  magvar  nasal  scene   sg_inlines.h   structure
version.h
constants.h  ephemerismathprops  screen  sg_traits.hxx  threads
xgl

$ ls /home/dave/fgfs_pre/simgear/lib
libsgbucket.a   libsgephem.a libsgmath.a   libsgprops.a
libsgsky.alibsgthreads.a
libsgclouds3d.a libsgio.alibsgmisc.a   libsgroute.a
libsgsound.a  libsgtiming.a
libsgdebug.alibsgmagvar.alibsgmodel.a  libsgscreen.a
libsgstructure.a  libsgxgl.a
libsgenvironment.a  libsgmaterial.a  libsgnasal.a  libsgserial.a
libsgtgdb.a   libsgxml.a


Relevant section of config.log is:

configure:9082: checking simgear/version.h usability
configure:9094: g++ -c -Wall -O2 -I/usr/local/include conftest.cc 5
conftest.cc:68:29: simgear/version.h: No such file or directory
configure:9100: $? = 1
configure: failed program was:
| /* confdefs.h.  */
|

As far as I can see it's not picking up the --with-simgear= option and
using it for the check.  Am I correct in thinking that it should?  It's
probably not picking up the plib location either, but my CVS plib is very
recent so that's probably not breaking it.

Cheers - Dave


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Re: [Flightgear-devel] Re: [Flightgear-cvslogs]

2004-03-23 Thread Martin Spott
Curtis L. Olson wrote:

 Please feel free to forward the announcement to freshmeat.

I assume someone has to have a user account at freshmeat, the Project
Admin for FlightGear on freshmeat is - you guess it - Curt Olson  :-)

Martin.
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[Flightgear-devel] Communication with FlightGear

2004-03-23 Thread Pablo J. Rogina
I have tried to use flightgear, but i could not figure the format of their
data from the source code. I have asked for help on
 their mailing list but got no answer. I gave up for the moment.

You can drive FlightGear with external data in NMEA format for instance,
either by serial port or by network

Please take a look at file README.IO under the source/docs-mini folder.
You'll get a complete description of paramters and examples to start
FlightGear that way.

Hope that helps!

Pablo J. Rogina


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Re: [Flightgear-devel] Re: [Flightgear-cvslogs]

2004-03-23 Thread Curtis L. Olson
Martin Spott wrote:

Curtis L. Olson wrote:

 

Please feel free to forward the announcement to freshmeat.
   

I assume someone has to have a user account at freshmeat, the Project
Admin for FlightGear on freshmeat is - you guess it - Curt Olson  :-)
Martin.
 

Hmmm, I haven't touched anything at fresh meat for years, would anyone 
be willing to take this over?  How have recent updates been getting in 
there?

Curt.
--
Curtis Olson   Intelligent Vehicles Lab FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org


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Re: [Flightgear-devel] 0.9.4pre1 configure problem

2004-03-23 Thread Curtis L. Olson
David Luff wrote:

I've downloaded plib-1.8.1, simgear-0.3.5pre1 and flightgear-0.9.4pre1 and
attempted to build on Cygwin.  I have a problem with the
--with-package=$PATH_TO_PACKAGE options on the Flightgear configure stage.
plib was configured --prefix=/home/dave/fgfs_pre/plib
simgear was configured --prefix=/home/dave/fgfs_pre/simgear
--with-plib=/home/dave/fgfs_pre/plib and seemed to build and install OK.
I configured flightgear with the following:

CFLAGS=-Wall -O2 CXXFLAGS=-Wall -O2 ./configure
--prefix=/home/dave/fgfs_pre/flightgear
--with-plib=/home/dave/fgfs_pre/plib
--with-simgear=/home/dave/fgfs_pre/simgear
Initially It compained about the wrong simgear version, so I removed all
traces of SimGear from the normal locations (/usr/local/[include|lib]) and
tried again.  Now it complains that simgear is not present.  Simgear
appeared to install correctly:
$ ls /home/dave/fgfs_pre/simgear
include  lib
$ ls /home/dave/fgfs_pre/simgear/include/simgear
bucket   debugio  misc   route   serial sound
timing xml
compiler.h   environment  magvar  nasal  scene   sg_inlines.h   structure
version.h
constants.h  ephemerismathprops  screen  sg_traits.hxx  threads
xgl
$ ls /home/dave/fgfs_pre/simgear/lib
libsgbucket.a   libsgephem.a libsgmath.a   libsgprops.a
libsgsky.alibsgthreads.a
libsgclouds3d.a libsgio.alibsgmisc.a   libsgroute.a
libsgsound.a  libsgtiming.a
libsgdebug.alibsgmagvar.alibsgmodel.a  libsgscreen.a
libsgstructure.a  libsgxgl.a
libsgenvironment.a  libsgmaterial.a  libsgnasal.a  libsgserial.a
libsgtgdb.a   libsgxml.a
Relevant section of config.log is:

configure:9082: checking simgear/version.h usability
configure:9094: g++ -c -Wall -O2 -I/usr/local/include conftest.cc 5
conftest.cc:68:29: simgear/version.h: No such file or directory
configure:9100: $? = 1
configure: failed program was:
| /* confdefs.h.  */
|
As far as I can see it's not picking up the --with-simgear= option and
using it for the check.  Am I correct in thinking that it should?  It's
probably not picking up the plib location either, but my CVS plib is very
recent so that's probably not breaking it.
Cheers - Dave

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David,

In line #110 of the FG configure.ac, try changing:

  EXTRA_DIRS=/usr/local

to:

  EXTRA_DIRS=${EXTRA_DIRS} /usr/local

I will make the change in CVS.

Regards,

Curt.

--
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Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org


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Re: [Flightgear-devel] 0.9.4pre1 configure problem

2004-03-23 Thread David Luff


On 3/23/04 at 7:42 AM Curtis L. Olson wrote:


In line #110 of the FG configure.ac, try changing:

   EXTRA_DIRS=/usr/local

to:

   EXTRA_DIRS=${EXTRA_DIRS} /usr/local

I will make the change in CVS.


Thanks, I completely removed both plib and simgear from the normal location
and tested that, and it works great :-)

However, after removing plib I went back and tested SimGear-0.3.5pre1's
configure, and it appears not to have a --with-plib option at all.  IMHO it
would be useful to add this, especially as folk having linking problems
with packages are often advised on the list to install plib and/or simgear
to their own location.  The patch below seems to work (most of it is simply
copied from FlightGear's configure.ac).

Cheers - Dave

Index: configure.ac
===
RCS file: /var/cvs/SimGear-0.3/SimGear/configure.ac,v
retrieving revision 1.55
diff -u -r1.55 configure.ac
--- a/configure.ac  22 Mar 2004 19:12:23 -  1.55
+++ b/configure.ac  23 Mar 2004 14:26:28 -
@@ -91,6 +91,14 @@
 AC_DEFINE([FG_NDEBUG], 1, [Define for no logging output])
 fi

+# specify the plib location
+AC_ARG_WITH(plib, [  --with-plib=PREFIX  Specify the prefix path to
plib])
+
+if test x$with_plib != x ; then
+echo plib prefix is $with_plib
+EXTRA_DIRS=${EXTRA_DIRS} $with_plib
+fi
+
 # Specify if we want to build with Norman's jpeg image server support.
 # This requires libjpeg to be installed and available.
 # Default to with_jpeg_server=no
@@ -127,7 +135,7 @@
 if test -d /opt/X11R6 ; then
 EXTRA_DIR2=/opt/X11R6
 fi
-EXTRA_DIRS=$EXTRA_DIR1 $EXTRA_DIR2
+EXTRA_DIRS=${EXTRA_DIRS} $EXTRA_DIR1 $EXTRA_DIR2
 ;;

 esac





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Re: [Flightgear-devel] Re: [Flightgear-cvslogs]

2004-03-23 Thread Martin Spott
Curtis L. Olson wrote:

 Hmmm, I haven't touched anything at fresh meat for years, would anyone 
 be willing to take this over?  How have recent updates been getting in 
 there?

There must be some person 'owning' the account for the FlightGear
project page on freshmeat. The last update was for 0.9.2,

Martin.
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Re: [Flightgear-devel] Re: CH Pro Yoke and Linux 2.6.3

2004-03-23 Thread Simon Hollier
On Mon, 2004-03-22 at 21:42, David Megginson wrote:
 Melchior FRANZ wrote:
 
  Does the js interface output anything (as in  $ cat /dev/input/js0)?
  If yes, then you might be able to fix the problem by simply calibrating
  ($ jscal /dev/input/js0). Some people are convinced that USB joysticks
  don't need calibration under Linux, but that's wrong. And some of the
  sticks are so extremely uncalibrated that they don't do anything useful
  at all.
 
 The buttons don't respond either, and the yoke worked fine under the 
 (patched) 2.4.* kernels.  There's definitely a problem, still, with the 
 Linux 2.6.* HID support.
 
 

David,

I just found this which might help :
http://bugme.osdl.org/show_bug.cgi?id=2226

I'll try it out when I get home from work.

- Simon.



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Re: [Flightgear-devel] Re: CH Pro Yoke and Linux 2.6.3

2004-03-23 Thread David Megginson
Simon Hollier wrote:

I just found this which might help :
http://bugme.osdl.org/show_bug.cgi?id=2226
I'll try it out when I get home from work.
It works!

For anyone not following the link, if I do

  cat /proc/bus/usb/devices

*after* plugging in my CH Yoke and Rudder pedals, they start working (Kernel 
2.6.4).  They do not work until I enter the command.  If I unplug them and 
plug them in again, I have to rerun the 'cat' command.

I'm guessing that the CH devices don't get initialized fully by default, but 
that they do get initialized as a side-effect of listing the USB devices. 
It's probably just a missing line in the USB code somewhere.

Thanks for the help,

David

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Re: [Flightgear-devel] Terrain model holes

2004-03-23 Thread Martin Dressler
On Mon 22. March 2004 19:37, you wrote:
 Hi all,

 So I am asking for a way, or technique so as when rendering an object
 after another, to avoid rendering the part of the object that is
 vertically (same x,z coords) covered by the previous object, so as to
 avoid mixing them. Here
 (http://students.ceid.upatras.gr/~mantesat/render.jpg) is a quick note
 about the clipping I want to achieve. It is a side view of a rendering
 of a terrain model, consisting of three datasets. How does FlightGear
 face similar problems?

 Thanks in advance

 Athanasios Mantes

FlightGear doesn't face similar problems. Sorry

Regards,
Madr


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[Flightgear-devel] More 0.9.4pre1 feedback

2004-03-23 Thread David Luff
Seems to work fine on Cygwin, apart from the --with-package=PREFIX
configuration issues already posted.  Nice job everyone.

I committed a crucial ATC fix to avoid crashes a couple of hours after the
pre-release came out - I'm assuming it will make it into the final release?

There are about 7 meg of .xcf files in the model subdirs of the 747 and the
p51d.  Am I correct in thinking we normally remove these?

Cheers - Dave


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Re: [Flightgear-devel] Terrain model holes

2004-03-23 Thread Martin Spott
Martin Dressler wrote:
 On Mon 22. March 2004 19:37, you wrote:

 So I am asking for a way, or technique so as when rendering an object
 after another, to avoid rendering the part of the object that is
 vertically (same x,z coords) covered by the previous object, so as to
 avoid mixing them. Here
 (http://students.ceid.upatras.gr/~mantesat/render.jpg) is a quick note
 about the clipping I want to achieve. It is a side view of a rendering
 of a terrain model, consisting of three datasets. How does FlightGear
 face similar problems?

 FlightGear doesn't face similar problems. Sorry

 but there is a resembling situation. As I understand FlightGear
_is_ capable of dealing with datasets of different resolutions. The
situation is solved by having all data chunks comply with a distinct
naming scheme based on the geographical location of each chunk. The a
search path for scenery data is set up and when the tile manager
requests a new tile he fetches the first one that appears in the search
path. Appropriate ordering is achieved by placing the highest
resolution chunks into the directory that appears first in the path,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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Re: [Flightgear-devel] More 0.9.4pre1 feedback

2004-03-23 Thread Jon Stockill
On Tue, 23 Mar 2004, David Luff wrote:

 Seems to work fine on Cygwin, apart from the --with-package=PREFIX
 configuration issues already posted.  Nice job everyone.

Yup - it's a flawless build on slackware with:

plib 1.8.1
SimGear 0.5.4pre1
FlighGear 0.9.4pre1

I've not had chance to do much testing yet, but first impressions are
good.

I'll also be including fgrun in the package - is there likely to be a
release newer than 0.4.2 in time to include in the packages?

-- 
Jon Stockill
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Re: [Flightgear-devel] Autopilot fun

2004-03-23 Thread Martin Spott
Lee Elliott wrote:
 On Monday 22 March 2004 16:01, Martin Spott wrote:
 Try this: Choose the YF-23, start FlightGear, set the autopilot for
 altitude (1000+ ft) and heading in the first step, set speed (some 350
 kts) as a second step and watch a wild horse riding through the air  :-)

 The latest YF-23 pending update (note name change from 'yf23') has an auto 
 take-off function in the AP that does pretty much that just by selecting 'TO' 
 mode.

Great, the autopilot behaves much calmer than the previous one,
although it still starts to oscillate a bit when I exceed 650 kts,

Martin.
-- 
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Re: [Flightgear-devel] More 0.9.4pre1 feedback

2004-03-23 Thread Erik Hofman
Jon Stockill wrote:

I'll also be including fgrun in the package - is there likely to be a
release newer than 0.4.2 in time to include in the packages?


What's wrong with 0.4.2, it's one week old?

Erik

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Re: [Flightgear-devel] More 0.9.4pre1 feedback

2004-03-23 Thread Frederic BOUVIER
Erik Hofman wrote:

 Jon Stockill wrote:
 
  I'll also be including fgrun in the package - is there likely to be a
  release newer than 0.4.2 in time to include in the packages?
 
 
 What's wrong with 0.4.2, it's one week old?

Nothing wrong, it's just that we made a few enhancement, like aircraft alias 
filtering, display of aircraft name instead of file names, constant aspect
ratio, airport list refresh button or small fix in resizing.

-Fred



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Re: [Flightgear-devel] Terrain model holes

2004-03-23 Thread Athanasios Mantes
Martin Spott wrote:

Martin Dressler wrote:
 

On Mon 22. March 2004 19:37, you wrote:
   

 

So I am asking for a way, or technique so as when rendering an object
after another, to avoid rendering the part of the object that is
vertically (same x,z coords) covered by the previous object, so as to
avoid mixing them. Here
(http://students.ceid.upatras.gr/~mantesat/render.jpg) is a quick note
about the clipping I want to achieve. It is a side view of a rendering
of a terrain model, consisting of three datasets. How does FlightGear
face similar problems?
 

 

FlightGear doesn't face similar problems. Sorry
   

 but there is a resembling situation. As I understand FlightGear
_is_ capable of dealing with datasets of different resolutions. The
situation is solved by having all data chunks comply with a distinct
naming scheme based on the geographical location of each chunk. The a
search path for scenery data is set up and when the tile manager
requests a new tile he fetches the first one that appears in the search
path. Appropriate ordering is achieved by placing the highest
resolution chunks into the directory that appears first in the path,
Martin.
 

Does this mean that all datasets are divided in tiles of the same
dimension? If that is true, then the resolution of the datasets
displayed is a multiple of  a pre-agreed quantum. (Forgive me if all
that is trivial to flightgear developers, but I'm new to the subject...)
N



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Re: [Flightgear-devel] More 0.9.4pre1 feedback

2004-03-23 Thread Frederic BOUVIER
Erik Hofman wrote:

 Frederic BOUVIER wrote: 
  Erik Hofman wrote: 
  
 Jon Stockill wrote: 
  
 I'll also be including fgrun in the package - is there likely to be a 
 release newer than 0.4.2 in time to include in the packages? 
  
 What's wrong with 0.4.2, it's one week old? 
  
  Nothing wrong, it's just that we made a few enhancement, like aircraft alias 
  filtering, display of aircraft name instead of file names, constant aspect 
  ratio, airport list refresh button or small fix in resizing. 
 
 
 And where's 0.4.3? 

Not for the moment, should ask Bernie.

-Fred

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Re: [Flightgear-devel] More 0.9.4pre1 feedback

2004-03-23 Thread Erik Hofman
Frederic BOUVIER wrote:
Erik Hofman wrote:

And where's 0.4.3? 
Not for the moment, should ask Bernie.
You make it too easy for me...

(The aspect ration alone would call for a new release :-) )

Erik

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RE: [Flightgear-devel] Terrain model holes

2004-03-23 Thread Norman Vine
Athanasios Mantes writes:
 
 Martin Spott wrote:
 
 Martin Dressler wrote:
   
 
 So I am asking for a way, or technique so as when rendering an object
 after another, to avoid rendering the part of the object that is
 vertically (same x,z coords) covered by the previous object, so as to
 avoid mixing them. Here
 (http://students.ceid.upatras.gr/~mantesat/render.jpg) is a quick note
 about the clipping I want to achieve. It is a side view of a rendering
 of a terrain model, consisting of three datasets. How does FlightGear
 face similar problems?
 
 FlightGear doesn't face similar problems. Sorry
 
 
 
  but there is a resembling situation. As I understand FlightGear
 _is_ capable of dealing with datasets of different resolutions. The
 situation is solved by having all data chunks comply with a distinct
 naming scheme based on the geographical location of each chunk. The a
 search path for scenery data is set up and when the tile manager
 requests a new tile he fetches the first one that appears in the search
 path. Appropriate ordering is achieved by placing the highest
 resolution chunks into the directory that appears first in the path,
   
 
 Does this mean that all datasets are divided in tiles of the same
 dimension? If that is true, then the resolution of the datasets
 displayed is a multiple of  a pre-agreed quantum. (Forgive me if all
 that is trivial to flightgear developers, but I'm new to the subject...)

There is only one data set for the terrain at run time in FGFS

Any merging is done off line ahead of time in a preprocessing
operation that takes 'days' for the whole world

The resultant tiles may be of different size depending exactly where 
you are but any required edge matching is all done offline ahead of 
time in the preprocessing step.

Run time merging of different datasets is a difficult problem and is
currently beyond the scope of the FGFS Terrain engine

Good luck

Norman

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Re: [Flightgear-devel] Terrain model holes

2004-03-23 Thread Curtis L. Olson
Norman Vine wrote:

Athanasios Mantes writes:
 

Martin Spott wrote:

   

Martin Dressler wrote:

 

So I am asking for a way, or technique so as when rendering an object
after another, to avoid rendering the part of the object that is
vertically (same x,z coords) covered by the previous object, so as to
avoid mixing them. Here
(http://students.ceid.upatras.gr/~mantesat/render.jpg) is a quick note
about the clipping I want to achieve. It is a side view of a rendering
of a terrain model, consisting of three datasets. How does FlightGear
face similar problems?
 

FlightGear doesn't face similar problems. Sorry
  

   

 but there is a resembling situation. As I understand FlightGear
_is_ capable of dealing with datasets of different resolutions. The
situation is solved by having all data chunks comply with a distinct
naming scheme based on the geographical location of each chunk. The a
search path for scenery data is set up and when the tile manager
requests a new tile he fetches the first one that appears in the search
path. Appropriate ordering is achieved by placing the highest
resolution chunks into the directory that appears first in the path,
 

Does this mean that all datasets are divided in tiles of the same
dimension? If that is true, then the resolution of the datasets
displayed is a multiple of  a pre-agreed quantum. (Forgive me if all
that is trivial to flightgear developers, but I'm new to the subject...)
   

There is only one data set for the terrain at run time in FGFS

Any merging is done off line ahead of time in a preprocessing
operation that takes 'days' for the whole world
The resultant tiles may be of different size depending exactly where 
you are but any required edge matching is all done offline ahead of 
time in the preprocessing step.

Run time merging of different datasets is a difficult problem and is
currently beyond the scope of the FGFS Terrain engine
 

I'll also chime in that the original poster appeared to be approaching 
this issue with the assumption that a regular grid of data will be used 
... probably assuming some sort of CLOD or ROAM type algorithm.

FlightGear as Norman points out preprocesses all the terrain data and 
chooses the highest resolution data set available for any given tile.  
It then runs a data reduction algorithm to generate a smaller subset of 
points that approximate the original set within some error tolerance.  
The resulting set of points is *not* a regular grid.  Instead, the 
points are concentrated in rougher areas and spread thinner in smoother 
areas.  We triangulate the resulting set of points to produce the 
surface we render.  At the moment we produce and draw only a single 
level of detail for the entire world.  This was a design choice that 
made a lot of sense at the time we made it, and still makes sense for 
many reasons today.  Don't get me wrong, this approach has it's 
downsides too, so there is room for debate and differences of opinion on 
the subject.  However, we have done a pretty good job of making this 
approach work pretty well for our needs.

If anyone is disturbed by our approach, they are very welcome to produce 
an alternate scheme that runs in parallel to the current default 
scheme.  It is no small task though which is why I suspect no one has 
attempted to do this.  And many of the other approaches we could try 
have their own sets of disadvantages, and often don't scale well to 
covering the entire world.

Regards,

Curt.

--
Curtis Olson   Intelligent Vehicles Lab FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org


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Re: [Flightgear-devel] More 0.9.4pre1 feedback

2004-03-23 Thread Jim Wilson
David Luff said:

 Seems to work fine on Cygwin, apart from the --with-package=PREFIX
 configuration issues already posted.  Nice job everyone.
 
 I committed a crucial ATC fix to avoid crashes a couple of hours after the
 pre-release came out - I'm assuming it will make it into the final release?
 
 There are about 7 meg of .xcf files in the model subdirs of the 747 and the
 p51d.  Am I correct in thinking we normally remove these?
 

As the author of those xcf files,  I'd agree that's a good question. :-)  It
would be very nice to be able to store both gimp and blender source files,
have them eliminated from the distribution, but right there in cvs.  I am not
sure how that is best done.

Best,

Jim


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Re: [Flightgear-devel] More 0.9.4pre1 feedback

2004-03-23 Thread Curtis L. Olson
Jim Wilson wrote:

As the author of those xcf files,  I'd agree that's a good question. :-)  It
would be very nice to be able to store both gimp and blender source files,
have them eliminated from the distribution, but right there in cvs.  I am not
sure how that is best done.
 

This is exactly the sort of stuff we want to catch in the pre-releases.  
Should just be a simple addition of --exclude='*.xcf' in the tar 
command line to make sure these don't get into the next base package.

Regards,

Curt.

--
Curtis Olson   Intelligent Vehicles Lab FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org


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Re: [Flightgear-devel] Terrain model holes

2004-03-23 Thread [EMAIL PROTECTED]
On Tuesday 23 March 2004 20:24, Curtis L. Olson wrote:
 We triangulate the resulting set of points to produce the
 surface we render.  At the moment we produce and draw only a single
 level of detail for the entire world.  This was a design choice that
 made a lot of sense at the time we made it, and still makes sense for
 many reasons today.

Just a question:
What kind of reasons were that?


Best Regards,
 Oliver C.


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Re: [Flightgear-devel] Terrain model holes

2004-03-23 Thread Andy Ross
Oliver C. wrote:
 Just a question: What kind of reasons were that?

Simplicity.  Stability.  CPU usage.  Rendering performance.  Ease of
development and maintenance.  Robustness in the face of non-heightmap
geometry features (roads, airport cutouts).  Texture memory usage (LOD
algorithms tend to require unique texturing).  The list goes on and
on.

CLOD algorithms are nifty and elegant.  But they ain't easy.  They
tend to work a lot better as isolated demos than they do as platforms
for future development.

Andy


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Re: [Flightgear-devel] Terrain model holes

2004-03-23 Thread Curtis L. Olson
[EMAIL PROTECTED] wrote:

On Tuesday 23 March 2004 20:24, Curtis L. Olson wrote:
 

We triangulate the resulting set of points to produce the
surface we render.  At the moment we produce and draw only a single
level of detail for the entire world.  This was a design choice that
made a lot of sense at the time we made it, and still makes sense for
many reasons today.
   

Just a question:
What kind of reasons were that?
 

Primarily, the task of matching a tile of one arbitrary LOD up with it's 
8 neighboring tiles, each with their own individual arbitrary LOD's, is 
a daunting combinatorial task. 

It may not be obvioius at first glance but if there is even the tiniest 
rounding error at the join between tiles, this is instantly and *very* 
annoyingly visible as a crack.

There is a long list of ideas you could try to either match the tiles up 
exactly, or hide the cracks, each has their advantages and 
disadvantages.   But in the end, doing everything with a single 
consistant LOD was a *lot* easier and we generally get very reasonable 
performance for normal visibilities in the range 10-20 miles.

Curt.

--
Curtis Olson   Intelligent Vehicles Lab FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org


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Re: [Flightgear-devel] Terrain model holes

2004-03-23 Thread Curtis L. Olson
Andy Ross wrote:

Oliver C. wrote:
 

Just a question: What kind of reasons were that?
   

Simplicity.  Stability.  CPU usage.  Rendering performance.  Ease of
development and maintenance.  Robustness in the face of non-heightmap
geometry features (roads, airport cutouts).  Texture memory usage (LOD
algorithms tend to require unique texturing).  The list goes on and
on.
CLOD algorithms are nifty and elegant.  But they ain't easy.  They
tend to work a lot better as isolated demos than they do as platforms
for future development.
 

Right, and then try scaling that nifty CLOD demo of a small area to now 
seamless cover the entire world and allow uninterrupted flights from any 
point to any point.  From what I hear, this is certainly doable, and the 
major issues can be addressed, but it's a lot of work and no one has yet 
tackled this in the context of FlightGear.

Curt.

--
Curtis Olson   Intelligent Vehicles Lab FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org


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Re: [Flightgear-devel] Re: Aircraft directory name changes?

2004-03-23 Thread Lee Elliott
On Tuesday 23 March 2004 09:20, Erik Hofman wrote:
 Lee Elliott wrote:
  The obvious, to me at least, way ahead will be for each aircraft to have
  it's own custom panels and sound effects, and to this end I just bundled
  everything that was used by the a/c into the directory until I could
  improve it.  The down-side is that while the a/c is still being
  developed, as it obviously still is, there will be a degree of duplicated
  data.

 I don't want to step on anyones toes here, and I do want to express that
   in general I really like your aircraft, but I also agree with Melchior
 here.

 I've been trying to get the download size of the base package decreased
 wherever possible (removing alpha layers from textures that don't use
 them for example, although this also saves texture memory on the video
 card). And the way your aircraft are bundled right now isn't very
 effective with regards to base package size.

 I have been using ISDN to download the base package for a long time and
 every Mb download size takes another 2 minutes of *payed* telephone
 costs (even 3 minutes for analog modem users). We can't seriously expect
 every one on the world to do that because you feel like it.

 I'm not going to say this has to be changed for the upcoming release,
 but try to keep that in mind for the next updates.

 Erik

I'll start hosting them on a web-site.  Once I've got that organised, of 
before if you wish, the a/c I've done can be removed from the cvs base 
package.

LeeE

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[Flightgear-devel] Instrument Settings Dialog; Setting the Altimeter

2004-03-23 Thread David Megginson
I just squeezed in one little item I thought would be useful for the 
release, since many aircraft do not have clickable panels.  Ctrl-I now pops 
up an instrument-settings dialog (also available from the menu bar) to 
change the altimeter setting and adjust the heading indicator.

For those of you flying with the live, METAR weather, you've probably 
noticed that the altimeter is often off by hundreds or sometimes thousands 
of feet.  To fix that, as in real life, you need to do one of two things:

1. Get the altimeter setting from the ATIS and put it into your altimeter -- 
this is the normal thing to do when you're airborne.

2. Change the altimeter setting until the altimeter reads the correct 
altitude -- this is the normal thing to do on the ground (but you need to 
cross-check with the ATIS if available).

A big part of flying cross-country in a real plane (below the flight levels) 
is adjusting the altimeter setting constantly throughout the trip.  If 
you're IFR, ATC will tell you what altimeter setting to use at every handoff 
(it will be the one that everyone else in your sector is using, based on the 
largest airport in the sector); if you're VFR, it's up to you to call flight 
services or local UNICOMs as you fly to keep your altimeter setting up to date.

All the best,

David

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Re: [Flightgear-devel] autoflight

2004-03-23 Thread Arnt Karlsen
On Mon, 22 Mar 2004 16:51:00 -0600, 
David Culp [EMAIL PROTECTED] wrote in message 
[EMAIL PROTECTED]:

 Would anyone be interested in an autoflight subsystem that acts as a 
 higher-level controller of the autopilot?  If been thinking of making
 one to avoid lots of nasal code which I've been using to almost, but
 not quite, model a Boeing autoflight system.  What is needed is a way
 to keep track of the various autoflight modes and to automatically
 switch from one to another.  For instance, switching from level-change
 to altitude-capture, and from approach mode to autoland mode, to name
 two examples.

..another use for this, is for _formation_flight_training_, as in; setup
a route, and a formation to fly.  Such a system could also take input
from, say, AI traffic, an instructor panel, networked FG traffic, or AI
flak. /ducks  ;-)

..allowing several _different_ types of planes in the formation, will
help both training and planning real world formation flight, both for
airshows and Oshkosh-arrivals-in-style, as these RL formations often 
are made up of various similar but different type planes, which may 
limit manouvering room for the larger formations, who would prefer to
avoid a RL scenario causing statements like; Hey, you guy's are 
running away from us outsiders! Oh, shut up, we're all stalling 
out over here!.

..it would also help debugging our fdm's, a TwinOtter oughtta move the
same, both with JSBSim, yasim and uiuc, with the same ice etc on it.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Instrument Settings Dialog; Setting the Altimeter

2004-03-23 Thread Curtis L. Olson
David Megginson wrote:

1. Get the altimeter setting from the ATIS and put it into your 
altimeter -- this is the normal thing to do when you're airborne.

2. Change the altimeter setting until the altimeter reads the correct 
altitude -- this is the normal thing to do on the ground (but you need 
to cross-check with the ATIS if available).

A big part of flying cross-country in a real plane (below the flight 
levels) is adjusting the altimeter setting constantly throughout the 
trip.  If you're IFR, ATC will tell you what altimeter setting to use 
at every handoff (it will be the one that everyone else in your sector 
is using, based on the largest airport in the sector); if you're VFR, 
it's up to you to call flight services or local UNICOMs as you fly to 
keep your altimeter setting up to date.


David,

Your mentioning of this area reminds me of an issue with the altimeter 
setting.  I am told that when you  change the setting by 0.1 (i.e. from 
29.92 to 30.02) that the altimeter reading should change by about 120 
feet.  Currently it only changes about 100 feet which is about 20' error 
per 0.1 inch of hg.

A separate, but I think related observation is that if I start out at 
KDEN with the environment conditions set at 29.92 and the altimeter set 
at 29.92, the altimeter matches the HUD (true) altitude pretty close 
(between 5340 and 5350 MSL.)  If I then set the environment conditions 
to 30.12 and set the altimeter also to 30.12, the altimeter reads closer 
to 5400 which is pretty close to that same 20' error per 0.1 change in 
pressure.

I was showing FG to an FAA guy and a former Air Force instructor and 
this was one of the first things they spotted.  During the demo, the air 
force instructor (female not that it matters) had an unfortunate 
complete loss of oil pressure on climb out in the c172, but flew an 
unpublished back course down to 100' minimums in screaming winds and 
dropped out of the clouds dead center over the runway right as the 
engine quit ...

Regards,

Curt.

--
Curtis Olson   Intelligent Vehicles Lab FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org


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Re: [Flightgear-devel] Instrument Settings Dialog; Setting the Altimeter

2004-03-23 Thread David Luff
David Megginson writes:

 I just squeezed in one little item I thought would be useful for the 
 release, since many aircraft do not have clickable panels.  Ctrl-I now pops 
 up an instrument-settings dialog (also available from the menu bar) to 
 change the altimeter setting and adjust the heading indicator.
 
 For those of you flying with the live, METAR weather, you've probably 
 noticed that the altimeter is often off by hundreds or sometimes thousands 
 of feet.  To fix that, as in real life, you need to do one of two things:
 
 1. Get the altimeter setting from the ATIS and put it into your altimeter -- 
 this is the normal thing to do when you're airborne.

Ack - ATIS isn't giving the altimeter at the moment - I took it out since it was 
hardwired to 29.92.  Is there a property or a function that I can use to get the 
current value, it would be easy to put in.  Also - millibars or inches?

Cheers - Dave 

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Re: [Flightgear-devel] More 0.9.4pre1 feedback

2004-03-23 Thread Erik Hofman
Curtis L. Olson wrote:

This is exactly the sort of stuff we want to catch in the pre-releases.  
Should just be a simple addition of --exclude='*.xcf' in the tar 
command line to make sure these don't get into the next base package.


Maybe you want to do the same with *.tex ?
It won't gain much but it cleans the base package a bit.
Erik

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Re: [Flightgear-devel] Re: driving FlightGear from an external app

2004-03-23 Thread Arnt Karlsen
On Sun, 21 Mar 2004 21:22:36 -0500, 
David Calkins [EMAIL PROTECTED] wrote in message 
[EMAIL PROTECTED]:

 At 09:08 PM 3/21/2004, David Calkins wrote:
 Can anyone point me in the right direction for some documentation on
 the relevant protocols for driving FlightGear from an external app?
 
 We're involved with UAV control using the PICCOLO autopilot system 
 (www.cloudcaptech.org).

.._is_ www.cloudcaptech.org the correct address???  I get nothing 
(un-known host) on http, dns and whois (NOT FOUND).

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Instrument Settings Dialog; Setting the Altimeter

2004-03-23 Thread Matthew Law
On Tue, 23 Mar 2004 20:57:20 +, David Luff [EMAIL PROTECTED] 
wrote:

millibars or inches?
Can FG be set up to use millibars/Hecto Pascals for the Altimeter pressure 
setting and imperial for the rest of the units as we use in the UK?

All the best,

Matt.

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Re: [Flightgear-devel] Re: driving FlightGear from an external app

2004-03-23 Thread Martin Spott
Arnt Karlsen wrote:

 .._is_ www.cloudcaptech.org the correct address???  I get nothing 
  ^^^
 .com

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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[Flightgear-devel] FlightGear 0.9.4pre1 Bug: Ornithoper fails to load

2004-03-23 Thread Durk Talsma
I just downloaded the latest prereleases of FlightGear and SimGear as well as 
plib-1.8.1. It tried loading the ornithoper, but it fails to load, quitting 
with a segmentation fault on my linux box (Suse 9.0, amd athlon XP, 2400+, 
GeForce4 videoboard). 

Can anybody confirm this? I found this same behavior in last Saturday's cvs 
version. 

Cheers,
Durk


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Re: [Flightgear-devel] FlightGear 0.9.4pre1 Bug: Ornithoper fails to load

2004-03-23 Thread Curtis L. Olson
Durk Talsma wrote:

I just downloaded the latest prereleases of FlightGear and SimGear as well as 
plib-1.8.1. It tried loading the ornithoper, but it fails to load, quitting 
with a segmentation fault on my linux box (Suse 9.0, amd athlon XP, 2400+, 
GeForce4 videoboard). 

Can anybody confirm this? I found this same behavior in last Saturday's cvs 
version. 
 

I think there was a bug that crept in that has now been fixed in cvs 
(although I haven't had a chance to personally test it yet.)  I think 
I'm going to try for another pre-release tomorrow if I can scrape 
together enough time.

Curt.
--
Curtis Olson   Intelligent Vehicles Lab FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org


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Re: [Flightgear-devel]

2004-03-23 Thread Martin Spott
David Megginson wrote:
 I just squeezed in one little item I thought would be useful for the 
 release, since many aircraft do not have clickable panels.  Ctrl-I now pops 
 up an instrument-settings dialog (also available from the menu bar) to 
 change the altimeter setting and adjust the heading indicator.
 
 For those of you flying with the live, METAR weather, you've probably 
 noticed that the altimeter is often off by hundreds or sometimes thousands 
 of feet.

Aaaah, and I wondered where I could find the right button to ajdust the
altimeter. In this context it might be nice to have the QNH added to
the values that get printed to STDOUT,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] Instrument Settings Dialog; Setting the Altimeter

2004-03-23 Thread David Megginson
David Luff wrote:

Ack - ATIS isn't giving the altimeter at the moment - I took it out since
it was hardwired to 29.92.  Is there a property or a function that I can
use to get the current value, it would be easy to put in.  Also -
millibars or inches?
Inches of mercury for North America, please.  The property 
/environment/pressure-sea-level-inhg contains the altimeter setting for the 
aircraft's current location -- that's not exactly what you want, but until 
we figure out the best way to interface with the METAR stuff, it will be a 
good start.

All the best,

David

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Re: [Flightgear-devel] More 0.9.4pre1 feedback

2004-03-23 Thread Curtis L. Olson
Erik Hofman wrote:

Curtis L. Olson wrote:

This is exactly the sort of stuff we want to catch in the 
pre-releases.  Should just be a simple addition of 
--exclude='*.xcf' in the tar command line to make sure these don't 
get into the next base package.


Maybe you want to do the same with *.tex ?
It won't gain much but it cleans the base package a bit.


Where was the .tex files(s) coming from?

Curt.

--
Curtis Olson   Intelligent Vehicles Lab FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org


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Re: [Flightgear-devel] Autopilot fun

2004-03-23 Thread Martin Spott
Lee Elliott wrote:

 Ta for pointing out the high-speed oscillation problem - I've got to confess 
 that all the recent AP changes were only tested at relatively low speeds i.e. 
 flying circuits to check take-offs  landing.  I'll have a look into it.

When you're done with that I'll send you my suggestions for
auto-landing (despite the fact that I suspect auto-landing to be really
boring  ;-))

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] FlightGear 0.9.4pre1 Bug: Ornithoper fails to load

2004-03-23 Thread Durk Talsma
Thanks, I'll give it a try tomorrow.

Cheers,
Durk

On Tuesday 23 March 2004 23:30, Curtis L. Olson wrote:
 Durk Talsma wrote:
 I just downloaded the latest prereleases of FlightGear and SimGear as well
  as plib-1.8.1. It tried loading the ornithoper, but it fails to load,
  quitting with a segmentation fault on my linux box (Suse 9.0, amd athlon
  XP, 2400+, GeForce4 videoboard).
 
 Can anybody confirm this? I found this same behavior in last Saturday's
  cvs version.

 I think there was a bug that crept in that has now been fixed in cvs
 (although I haven't had a chance to personally test it yet.)  I think
 I'm going to try for another pre-release tomorrow if I can scrape
 together enough time.

 Curt.


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[Flightgear-devel] 0.9.5pre1: --show-aircraft

2004-03-23 Thread Durk Talsma
Okay I tried testing a few more aircraft, and it appears that --show-aircraft 
lists a lot more aircraft than are in the current base package. I installed a 
duplicate copy of the prerelease of the base package, keeping my original CVS 
distribution. I made sure to use to override the default location of fgroot, 
using the --fg-root= commandline option.

Is this a bug, or just some weirdness of my setup?

Cheers,
Durk


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Re: [Flightgear-devel] Instrument Settings Dialog; Setting the Altimeter

2004-03-23 Thread David Megginson
Curtis L. Olson wrote:

Your mentioning of this area reminds me of an issue with the altimeter 
setting.  I am told that when you  change the setting by 0.1 (i.e. from 
29.92 to 30.02) that the altimeter reading should change by about 120 
feet.  Currently it only changes about 100 feet which is about 20' error 
per 0.1 inch of hg.
All of the pilot training material says 100 ft for every tenth of an inch of 
Mercury -- I'll check on my altimeter next time I'm at the airport.  Here's 
what the AIP Canada (the official Transport Canada pilot's manual) says:

  Whether a pilot inadvertently sets an incorrect pressure on the altimeter
  subscale or sets the correct pressure for one area and then, without
  altering the setting, flies to an area where the pressure differs, the
  result is the same -- the zero reference to the altimeter will not be
  where it should be but will be displaced by an amount proportional to
  1000 feet indicated altitude per 1 inch of mercury tha the subscale
  setting is in error.
Both the PPL and IFR written exams have a series of questions on different 
altimeter-setting scenarios, and both expect 1000 ft per inch of Mercury. 
The same applies to materials I've read from the U.S.  That doesn't mean 
that they're all right, of course, but it does mean that it's what pilots 
expect.

It is also possible that you might be thinking of density altitude: it 
changes by approximately 120 ft for every degree Celsius difference from the 
ISA.

A separate, but I think related observation is that if I start out at 
KDEN with the environment conditions set at 29.92 and the altimeter set 
at 29.92, the altimeter matches the HUD (true) altitude pretty close 
(between 5340 and 5350 MSL.)  If I then set the environment conditions 
to 30.12 and set the altimeter also to 30.12, the altimeter reads closer 
to 5400 which is pretty close to that same 20' error per 0.1 change in 
pressure.
That might be a different problem: a barometric altimeter is sensitive to 
both pressure and temperature variations.  On the ground, the temperature 
variation is neutralized, since the altimeter-reporting station is subject 
to the same errors; in the air, it can cause the altimeter to be off by 
hundreds or even thousands of feet.

FlightGear currently assumes that all altimeter settings come from stations 
at sea level, so I wouldn't be surprised to see errors creep in for 
higher-elevation stations just from small differences in temperature 
calculations -- we'll have to find a way to deal with that.

I was showing FG to an FAA guy and a former Air Force instructor and 
this was one of the first things they spotted.  During the demo, the air 
force instructor (female not that it matters) had an unfortunate 
complete loss of oil pressure on climb out in the c172, but flew an 
unpublished back course down to 100' minimums in screaming winds and 
dropped out of the clouds dead center over the runway right as the 
engine quit ...
Yes, I have unfortunately accidents like that a lot in FlightGear -- it's 
good practice.

Note that a 50 ft error is (just) within legal tolerance anyway, even for 
IFR.  Still, since it's not deliberate, we need to look into it.

All the best,

David

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Re: [Flightgear-devel] Terrain model holes

2004-03-23 Thread Arnt Karlsen
On Mon, 22 Mar 2004 20:37:52 +0200, 
Athanasios Mantes [EMAIL PROTECTED] wrote in message 
[EMAIL PROTECTED]:

 Hi all,
 
 I'm an OpenGL developer, currently developing a small terrain model 
 renderer. I'm sending this message to this list, because I think that 
 developers of FlightGera hav come up with similar subjects and can 
 provide me with a working solution.
 
 What I want to achieve is to render multiple terrain grids of
 different resolution that contain common areas without the rendered
 models to mix because of the different resolutions used. That is
 similar to cutting rectangular holes to terrain models, without of
 course preprocessing, splitting, or braking the initial terrain grids
 into pieces. Let's say I have three rectangular heightfield grids, the
 one covering the entire North Anerica terrain, with a resolution of 1
 km, a grid covering the USA area with a resolution of 500m and a grid
 covering the area of Nevada state with a resolution of 100m. I want to
 be able to render those grids together at the same scene, but because
 of the different resolutions, the heightfields mix in many cases.
 
 So the ideal thing (and what I want to achive), is that when rendering
 those grids, I want to be able somehow to punch a vertical rectangular
 hole in the correct position and with the size of the USA grid in the 
 North America grid, place the USA grid there, and then put a verical 
 hole in the Nevada area in the USA grid, and place the Nevada grid. 
 Grids are not aligned, so that can't be done by preprocessing grids 
 and cutting the right holes in them.
 
 So I am asking for a way, or technique so as when rendering an object 
 after another, to avoid rendering the part of the object that is 
 vertically (same x,z coords) covered by the previous object, so as
 to avoid mixing them. Here 
 (http://students.ceid.upatras.gr/~mantesat/render.jpg) is a quick note
 about the clipping I want to achieve. It is a side view of a rendering
 of a terrain model, consisting of three datasets. 

..how about 2 data mix zones 'between' your own 3 data sets?
If the offsets are as wild as in your jpg schetch, you may want to
weigh the data over the data mix zone width, and make the zone 
say a mile wide, so it looks reasonable.

 How does FlightGear face similar problems?

..discussed by the guys in the thread.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] FlightGear 0.9.4pre1 Bug: Ornithoper fails to load

2004-03-23 Thread Jim Wilson
Curtis L. Olson said:

 Durk Talsma wrote:
 
 I just downloaded the latest prereleases of FlightGear and SimGear as well as 
 plib-1.8.1. It tried loading the ornithoper, but it fails to load, quitting 
 with a segmentation fault on my linux box (Suse 9.0, amd athlon XP, 2400+, 
 GeForce4 videoboard). 
 
 Can anybody confirm this? I found this same behavior in last Saturday's cvs 
 version. 
   
 
 
 I think there was a bug that crept in that has now been fixed in cvs 
 (although I haven't had a chance to personally test it yet.)  I think 
 I'm going to try for another pre-release tomorrow if I can scrape 
 together enough time.
 

I can confirm that it works from cvs now.  The problem affects all the
LaRCsim/uiuc models.

Best,

Jim


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Re: [Flightgear-devel] Instrument Settings Dialog; Setting the Altimeter

2004-03-23 Thread David Luff
Matthew Law writes:

 On Tue, 23 Mar 2004 20:57:20 +, David Luff [EMAIL PROTECTED] 
 wrote:
 
  millibars or inches?
 
 Can FG be set up to use millibars/Hecto Pascals for the Altimeter pressure 
 setting and imperial for the rest of the units as we use in the UK?
 
 All the best,
 


I'm sure it can, but maybe not for the next release!

Cheers - Dave

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Re: [Flightgear-devel] Instrument Settings Dialog; Setting the Altimeter

2004-03-23 Thread David Megginson
Matthew Law wrote:

Can FG be set up to use millibars/Hecto Pascals for the Altimeter 
pressure setting and imperial for the rest of the units as we use in the 
UK?
It's a (relatively) simple matter to make instruments calibrated in 
millibars instead of inches of mercury; localizing dialog boxes will be a 
bit trickier, though.

In general, I think that our policy should be to follow the nationality of 
the callsign or markings of each aircraft's 3D model: North American 
aircraft (like the default 172 and my Warrior model) should use inches of 
mercury; European aircraft should use millibars.  If or when we model old 
Soviet aircraft, we might need to calibrate the airspeed indicators in 
kilometers per hour and the altimeters in meters as well (I'm not certain).

Eventually, then, someone will need to do a repaint of some of the common 
aircraft with UK markings and a slightly different panel.

All the best,

David

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Re: [Flightgear-devel] Instrument Settings Dialog; Setting the Altimeter

2004-03-23 Thread Matthew Law
On Tue, 23 Mar 2004 18:07:34 -0500, David Megginson 
[EMAIL PROTECTED] wrote:

It's a (relatively) simple matter to make instruments calibrated in 
millibars instead of inches of mercury; localizing dialog boxes will be 
a bit trickier, though.

In general, I think that our policy should be to follow the nationality 
of the callsign or markings of each aircraft's 3D model: North American 
aircraft (like the default 172 and my Warrior model) should use inches 
of mercury; European aircraft should use millibars.  If or when we model 
old Soviet aircraft, we might need to calibrate the airspeed indicators 
in kilometers per hour and the altimeters in meters as well (I'm not 
certain).

Eventually, then, someone will need to do a repaint of some of the 
common aircraft with UK markings and a slightly different panel.

All the best,

David
It would be nice to eventually be able to map the relevant instruments to 
any of these units.  In the interests of internationalisation, you 
understand :-)

Incidentally, I believe that Eastern block aircraft flown here have to 
have an altimeter in feet/millibars onboard.

All the best,

Matt.

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Re: [Flightgear-devel] Instrument Settings Dialog; Setting the Altimeter

2004-03-23 Thread David Luff
David Megginson writes:

 David Luff wrote:
 
  Ack - ATIS isn't giving the altimeter at the moment - I took it out since
  it was hardwired to 29.92.  Is there a property or a function that I can
  use to get the current value, it would be easy to put in.  Also -
  millibars or inches?
 
 Inches of mercury for North America, please.  The property 
 /environment/pressure-sea-level-inhg contains the altimeter setting for the 
 aircraft's current location -- that's not exactly what you want, but until 
 we figure out the best way to interface with the METAR stuff, it will be a 
 good start.
 

That'll do for now - I'll whack it in hopefully before the release.  It will of course 
be pronounced al-tee-meter instead of the al-tim-iter that I imagine the US uses!

Cheers - Dave  

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Re: [Flightgear-devel] Clouds artefacts

2004-03-23 Thread Frederic Bouvier
Frederic BOUVIER wrote:

 I wrote:

  We can also begin to think about a multi pass method that would :
  1. draw the clouds above the viewer without depth update,
  2. draw the scene,
  3 .redraw the clouds above with depth test

 Thinking more about it, for the record if someone wants to toy with this :
 0. clear the stencil buffer
 1. draw the clouds above the viewer without depth update,
 2. draw the scene with stencil buffer write enabled ( terrain and objects
overwrite all clouds, even those that are between the viewer and the
terrain )
 3 .redraw the clouds above with depth test and stencil test to only
update terrain that can be obscured by clouds - this should clear the
transparency
   'drawn twice' problem

  With an impact on framerate due to double writing and problem like
  the one Melchior is experiencing with overlapping semi transparent
  objects. Haven't thought about it much of that.

 Obviously, this should be optional to accomodate less capable hardware

I manage to implement this algorithm tonight. The results are here :

1. /sim/rendering/multi-pass-clouds=false :
 http://perso.wanadoo.fr/frbouvi/flightsim/fg-multip-off-1.jpg (204kb)

2. /sim/rendering/multi-pass-clouds=true :
 http://perso.wanadoo.fr/frbouvi/flightsim/fg-multip-on-1.jpg (198kb)

3 /sim/rendering/multi-pass-clouds=true ( billboard tree detail ) :
 http://perso.wanadoo.fr/frbouvi/flightsim/fg-multip-on-2.jpg (106kb)

If you think it's worth being in the release ( being optional
thanks to property ), just speak and I will prepare a patch
tomorrow evening ( sky.[ch]xx was touched in SimGear, main.cxx
in flightgear, preferences.xml in fgfsbase )

Otherwise, I'll hold off until the release is out.

Cheers,
-Fred



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Re: [Flightgear-devel] Instrument Settings Dialog; Setting the Altimeter

2004-03-23 Thread Jim Wilson
David Megginson said:

 I just squeezed in one little item I thought would be useful for the 
 release, since many aircraft do not have clickable panels.  Ctrl-I now pops 
 up an instrument-settings dialog (also available from the menu bar) to 
 change the altimeter setting and adjust the heading indicator.

Did you notice that there are problems when a menu dialog is up already and
you hit Ctrl-R (presumably Ctrl+I too)?  It's like the buttons work on the
wrong dialog.

Best,

Jim


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Re: [Flightgear-devel] Autopilot fun

2004-03-23 Thread Jim Wilson
Martin Spott said:

 Lee Elliott wrote:
 
  Ta for pointing out the high-speed oscillation problem - I've got to confess 
  that all the recent AP changes were only tested at relatively low speeds i.e. 
  flying circuits to check take-offs  landing.  I'll have a look into it.
 
 When you're done with that I'll send you my suggestions for
 auto-landing (despite the fact that I suspect auto-landing to be really
 boring  ;-))
 

Hehe...well actually it is pretty exciting from an engineering perspective ;-)

For the oscillations, it seems that using the PI simple controller setup fixed
this issue in the 747...althought I would have to do a lot more testing at
various altitudes and mach numbers to be sure that it is indeed fixed.

One thing is that in some cases the 747 would climb to altitude and level off
at a stable cruise,  but things like turbulance and/or entering a command to
change altitude would introduce the porpoising.  To test for that quickly, I
get the aircraft cruising nice and smooth,  then pull the stick all the way
back for a couple seconds and let it go (this is a joystick so it springs back
to neutral).  If things are ok the upset aircraft will stabilize in just a few
seconds.

Best,

Jim


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Re: [Flightgear-devel] Instrument Settings Dialog; Setting the Altimeter

2004-03-23 Thread David Luff
Matthew Law writes:

 On Tue, 23 Mar 2004 20:57:20 +, David Luff
 wrote:
 
  millibars or inches?
 
 Can FG be set up to use millibars/Hecto Pascals for the Altimeter pressure 
 setting and imperial for the rest of the units as we use in the UK?
 
 All the best,
 

OK, by special request the ATIS now puts out millibars for the UK, and inches for the 
rest of the world.  Millibars are to 1 decimal place and inches Hg to 2

eg 
one-zero-one-three-decimal-two

and
two-niner-decimal-niner-two

Is this reasonable?

Cheers - Dave

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Re: [Flightgear-devel] More 0.9.4pre1 feedback

2004-03-23 Thread Bernie Bright
On Tue, 23 Mar 2004 19:34:38 +0100 (CET)
Frederic BOUVIER [EMAIL PROTECTED] wrote:

 Erik Hofman wrote:
 
  Frederic BOUVIER wrote: 
   Erik Hofman wrote: 
   
  Jon Stockill wrote: 
   
  I'll also be including fgrun in the package - is there likely to be a 
  release newer than 0.4.2 in time to include in the packages? 
   
  What's wrong with 0.4.2, it's one week old? 
   
   Nothing wrong, it's just that we made a few enhancement, like aircraft
   alias filtering, display of aircraft name instead of file names,
   constant aspect ratio, airport list refresh button or small fix in
   resizing. 
  
  
  And where's 0.4.3? 
 
 Not for the moment, should ask Bernie.

Now that you mention it, there have been a lot of updates the past 10 days. 
I will get 0.4.3 out real soon.

Bernie

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Re: [Flightgear-devel] Instrument Settings Dialog; Setting the Altimeter

2004-03-23 Thread Matthew Law
On Tue, 23 Mar 2004 22:19:52 +, David Luff [EMAIL PROTECTED] 
wrote:

eg
one-zero-one-three-decimal-two
You can probably drop the decimal point for millibars.

This makes UK flying a lot more realistic now. Thanks :-)



All the best,

Matt

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Re: [Flightgear-devel] Clouds artefacts

2004-03-23 Thread Jim Wilson
Frederic Bouvier said:

 Frederic BOUVIER wrote:
 
  I wrote:
 
   We can also begin to think about a multi pass method that would :
   1. draw the clouds above the viewer without depth update,
   2. draw the scene,
   3 .redraw the clouds above with depth test
 
  Thinking more about it, for the record if someone wants to toy with this :
  0. clear the stencil buffer
  1. draw the clouds above the viewer without depth update,
  2. draw the scene with stencil buffer write enabled ( terrain and objects
 overwrite all clouds, even those that are between the viewer and the
 terrain )
  3 .redraw the clouds above with depth test and stencil test to only
 update terrain that can be obscured by clouds - this should clear the
 transparency
'drawn twice' problem
 
   With an impact on framerate due to double writing and problem like
   the one Melchior is experiencing with overlapping semi transparent
   objects. Haven't thought about it much of that.
 
  Obviously, this should be optional to accomodate less capable hardware
 
 I manage to implement this algorithm tonight. The results are here :
 
 1. /sim/rendering/multi-pass-clouds=false :
  http://perso.wanadoo.fr/frbouvi/flightsim/fg-multip-off-1.jpg (204kb)
 
 2. /sim/rendering/multi-pass-clouds=true :
  http://perso.wanadoo.fr/frbouvi/flightsim/fg-multip-on-1.jpg (198kb)
 
 3 /sim/rendering/multi-pass-clouds=true ( billboard tree detail ) :
  http://perso.wanadoo.fr/frbouvi/flightsim/fg-multip-on-2.jpg (106kb)
 
 If you think it's worth being in the release ( being optional
 thanks to property ), just speak and I will prepare a patch
 tomorrow evening ( sky.[ch]xx was touched in SimGear, main.cxx
 in flightgear, preferences.xml in fgfsbase )
 
 Otherwise, I'll hold off until the release is out.
 
 Cheers,
 -Fred

That looks really nice.  I hope we can include it.

Best,

Jim


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Re: [Flightgear-devel] Clouds artefacts

2004-03-23 Thread David Megginson
Frederic Bouvier wrote:

If you think it's worth being in the release ( being optional
thanks to property ), just speak and I will prepare a patch
tomorrow evening ( sky.[ch]xx was touched in SimGear, main.cxx
in flightgear, preferences.xml in fgfsbase )
Otherwise, I'll hold off until the release is out.
Whether it goes in the release or not is up to Curt, but it looks great, and 
I notice from the screenshots that your framerate stayed the same.

All the best,

David

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Re: [Flightgear-devel] Instrument Settings Dialog; Setting the Altimeter

2004-03-23 Thread David Megginson
Matthew Law wrote:

It would be nice to eventually be able to map the relevant instruments 
to any of these units.  In the interests of internationalisation, you 
understand :-)
The problem is that we have to make different textures for the faces, etc., 
so it will never be automatic.  Once you've gone to all that trouble, it's 
no big deal to make a separate XML animation file.

All the best,

David

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Re: [Flightgear-devel] Re: driving FlightGear from an external app

2004-03-23 Thread Arnt Karlsen
On Tue, 23 Mar 2004 22:26:59 + (UTC), 
Martin Spott [EMAIL PROTECTED] wrote in message 
[EMAIL PROTECTED]:

 Arnt Karlsen wrote:
 
  .._is_ www.cloudcaptech.org the correct address???  I get nothing 
   ^^^
  .com

..thanks.  Oo, _neat_ toys.  :-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Instrument Settings Dialog; Setting the Altimeter

2004-03-23 Thread David Luff
Matthew Law writes:

 On Tue, 23 Mar 2004 22:19:52 +, David Luff
 wrote:
 
  eg
  one-zero-one-three-decimal-two
 
 You can probably drop the decimal point for millibars.

Done.

 
 This makes UK flying a lot more realistic now. Thanks :-)
 

No problem.  However, since the panel altimeter is always still in inches and I can't 
mentally divide by 33.864 in real time I've made it user settable and defaulted it to 
inches - you need to start flightgear with --prop:/sim/atc/use-millibars=true, or 
put it in your preferences.xml.  Note that even when set true, you'll still only get 
millibars in the UK, and eventually other countries that use it, not N America.

Once we've got a millibar altimeter for the UK I'll make it the default for the ATC 
here.

Cheers - Dave


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Re: [Flightgear-devel] Clouds artefacts

2004-03-23 Thread Curtis L. Olson
David Megginson wrote:

Whether it goes in the release or not is up to Curt, but it looks 
great, and I notice from the screenshots that your framerate stayed 
the same.


On IRC Fred mentioned that they didn't look correct from above.  Let's 
see if he can track down the problem before the official release ... I'm 
trying to roll out the next pre release tonight.

Curt.

--
Curtis Olson   Intelligent Vehicles Lab FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org


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Re: [Flightgear-devel] More 0.9.4pre1 feedback

2004-03-23 Thread Jon Stockill
On Tue, 23 Mar 2004, Erik Hofman wrote:

 Jon Stockill wrote:

  I'll also be including fgrun in the package - is there likely to be a
  release newer than 0.4.2 in time to include in the packages?


 What's wrong with 0.4.2, it's one week old?

Nothing at all - that's what I'm currently using, but if there was gonna
be another update I was tempted to wait until it was ready.

-- 
Jon Stockill
[EMAIL PROTECTED]

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Re: [Flightgear-devel] Instrument Settings Dialog; Setting the Altimeter

2004-03-23 Thread Jon Stockill
On Tue, 23 Mar 2004, David Luff wrote:

 Ack - ATIS isn't giving the altimeter at the moment - I took it out
 since it was hardwired to 29.92.  Is there a property or a function that
 I can use to get the current value, it would be easy to put in.  Also -
 millibars or inches?

I'd prefer it in millibars, but all the instruments seem to be calibrated
in inches - any chance of alternate settings disks for the instruments?

-- 
Jon Stockill
[EMAIL PROTECTED]

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Re: [Flightgear-devel] Instrument Settings Dialog; Setting the Altimeter

2004-03-23 Thread Jon Stockill
On Tue, 23 Mar 2004, David Luff wrote:

 OK, by special request the ATIS now puts out millibars for the UK, and
 inches for the rest of the world.  Millibars are to 1 decimal place and
 inches Hg to 2

 eg
 one-zero-one-three-decimal-two

 and
 two-niner-decimal-niner-two

 Is this reasonable?

Seems fine to me.

-- 
Jon Stockill
[EMAIL PROTECTED]

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Re: [Flightgear-devel] Instrument Settings Dialog; Setting the Altimeter

2004-03-23 Thread Arnt Karlsen
On Tue, 23 Mar 2004 22:19:52 +, 
David Luff [EMAIL PROTECTED] wrote in message 
[EMAIL PROTECTED]:

 Matthew Law writes:
 
  On Tue, 23 Mar 2004 20:57:20 +, David Luff
  wrote:
  
   millibars or inches?
  
  Can FG be set up to use millibars/Hecto Pascals for the Altimeter
  pressure setting and imperial for the rest of the units as we use in
  the UK?
  
  All the best,
  
 
 OK, by special request the ATIS now puts out millibars for the UK, and
 inches for the rest of the world.  Millibars are to 1 decimal place
 and inches Hg to 2
 
 eg 
 one-zero-one-three-decimal-two
 
 and
 two-niner-decimal-niner-two
 
 Is this reasonable?

..yes, for added sim realism, you may want to have all us non-US 
and non-UK etc in the metric ICAO world, use metric hPa's.  ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Re: driving FlightGear from an external app

2004-03-23 Thread Gene Buckle
  Arnt Karlsen wrote:
 
   .._is_ www.cloudcaptech.org the correct address???  I get nothing
^^^
   .com

 ..thanks.  Oo, _neat_ toys.  :-)


VERY neat toys.  I wonder if that Crista IMU could be used to drive a
ground based artificial horizon...

That would come in very handy when I get to the point where I want to run
R/C aircraft from my sim cockpit.

g.



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Re: [Flightgear-devel] Autopilot fun

2004-03-23 Thread Lee Elliott
On Tuesday 23 March 2004 22:28, Martin Spott wrote:
 Lee Elliott wrote:
  Ta for pointing out the high-speed oscillation problem - I've got to
  confess that all the recent AP changes were only tested at relatively low
  speeds i.e. flying circuits to check take-offs  landing.  I'll have a
  look into it.

 When you're done with that I'll send you my suggestions for
 auto-landing (despite the fact that I suspect auto-landing to be really
 boring  ;-))

 Martin.

It's not boring - it's an interesting problem:)

LeeE

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Re: [Flightgear-devel] Re: driving FlightGear from an external app

2004-03-23 Thread Arnt Karlsen
On Wed, 24 Mar 2004 01:27:58 +0100, 
Arnt Karlsen [EMAIL PROTECTED] wrote in message 
[EMAIL PROTECTED]:

 On Tue, 23 Mar 2004 22:26:59 + (UTC), 
 Martin Spott [EMAIL PROTECTED] wrote in message 
 [EMAIL PROTECTED]:
 
  Arnt Karlsen wrote:
  
   .._is_ www.cloudcaptech.org the correct address???  I get nothing 
^^^
   .com
 
 ..thanks.  Oo, _neat_ toys.  :-)

..uh-oh, http://cloudcaptech.com/download/FlightGear/0.9.2/ means they 
_distribute_, no?  AFAICT, they need to put the FG sources somewhere
like http://cloudcaptech.com/download/FlightGear/0.9.2/source/ too, to
comply with the GPL's Section 3:
(http://www.gnu.org/licenses/gpl.html#SEC3) 
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following: 

a) Accompany it with the complete corresponding machine-readable source
code, which must be distributed under the terms of Sections 1 and 2
above on a medium customarily used for software interchange; or, 

b) Accompany it with a written offer, valid for at least three years, to
give any third party, for a charge no more than your cost of physically
performing source distribution, a complete machine-readable copy of the
corresponding source code, to be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,

( c) Accompany it with the information you received as to the offer to
distribute corresponding source code. (This alternative is allowed only
for noncommercial distribution and only if you received the program in
object code or executable form with such an offer, in accord with
Subsection b above.) ).

..guideline questions in http://www.gnu.org/licenses/gpl-violation.html
Is source code included in the distribution?
Is a written offer for source code included with a distribution of just
binaries? 
http://www.gnu.org/

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Re: driving FlightGear from an external app

2004-03-23 Thread Arnt Karlsen
On Tue, 23 Mar 2004 17:58:51 -0800 (PST), 
Gene Buckle [EMAIL PROTECTED] wrote in message 
[EMAIL PROTECTED]:

   Arnt Karlsen wrote:
  
.._is_ www.cloudcaptech.org the correct address???  I get
nothing
 ^^^
.com
 
  ..thanks.  Oo, _neat_ toys.  :-)
 
 
 VERY neat toys.  I wonder if that Crista IMU could be used to drive a
 ground based artificial horizon...
 
 That would come in very handy when I get to the point where I want to
 run R/C aircraft from my sim cockpit.

..web camera and an 802.11 link to web site for live footage?  ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] Re: driving FlightGear from an external app

2004-03-23 Thread Gene Buckle
Arnt Karlsen wrote:
   
 .._is_ www.cloudcaptech.org the correct address???  I get
 nothing
  ^^^
 .com
  
   ..thanks.  Oo, _neat_ toys.  :-)
  
 
  VERY neat toys.  I wonder if that Crista IMU could be used to drive a
  ground based artificial horizon...
 
  That would come in very handy when I get to the point where I want to
  run R/C aircraft from my sim cockpit.

 ..web camera and an 802.11 link to web site for live footage?  ;-)

50Mhz R/C gear and 70cm ATV for the video downlink.  The plan is for three
cameras (left, right and center) for display on the projector screens the
sim uses.  Now granted, this is a couple of years down the road.  I've got
a lot of work yet to do on the sim itself.  The eventual goal is to have a
camera plane like a 12' Telemaster for doing aerial photo work.  I'd like
to be able to build a 1:5 scale F-15C for doing airshows, but that's a WAY
off. :)

g.



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[Flightgear-devel] gl-info suffers from undefined references when linking

2004-03-23 Thread Alex Perry
gcc  -g -O2  -L/usr/X11R6/lib -o gl-info  gl-info.o -lGLU -lGL -lXmu -lXt -lSM -lICE 
-lXi -lXext -lX11 -ldl -lm  -lglut 
/usr/lib/gcc-lib/i486-linux/3.3.3/../../../libglut.so: undefined reference to 
`glXBindChannelToWindowSGIX'
/usr/lib/gcc-lib/i486-linux/3.3.3/../../../libglut.so: undefined reference to 
`glXCreateContextWithConfigSGIX'
/usr/lib/gcc-lib/i486-linux/3.3.3/../../../libglut.so: undefined reference to 
`glXGetFBConfigAttribSGIX'
/usr/lib/gcc-lib/i486-linux/3.3.3/../../../libglut.so: undefined reference to 
`glXQueryChannelDeltasSGIX'
/usr/lib/gcc-lib/i486-linux/3.3.3/../../../libglut.so: undefined reference to 
`glXChannelRectSyncSGIX'
/usr/lib/gcc-lib/i486-linux/3.3.3/../../../libglut.so: undefined reference to 
`glXChannelRectSGIX'
/usr/lib/gcc-lib/i486-linux/3.3.3/../../../libglut.so: undefined reference to 
`glXQueryChannelRectSGIX'
/usr/lib/gcc-lib/i486-linux/3.3.3/../../../libglut.so: undefined reference to 
`glXGetFBConfigFromVisualSGIX'
collect2: ld returned 1 exit status
make: *** [gl-info] Error 1

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[Flightgear-devel] Ornithopter cockpit

2004-03-23 Thread Jim Wilson
It is far too late for this release, but I promised Michael some instruments
for the Ornithopter a while back so I've committed what amounts a rough
start.  It just affects the ornithopter directory and that seems to work so
(hopefully) there will be no breakage.

This is what it looks like:
http://www.spiderbark.com/fgfs/ornithoptervc.png

This is what it should look like:
http://www.spiderbark.com/fgfs/ornithopterreal.png

I've got a much higher res of these and other views.  As you can see there's a
lot that's not there, but three significant ones are.  I'm going to have to
figure out what that green thing on the right does before going much further.
 And that led display in the center looks important as well (must be the mach
indicator? :-)).

Best,

Jim


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[Flightgear-devel] configure.ac

2004-03-23 Thread Durk Talsma
Okay, I just downloaded the lastest pre2 release, and FlightGear still didn't 
build out-of-the-box on my linux machine, because /usr/local/ was missing as 
part of the EXTRA_DIRS check. Interestingly, this test is done now for 
cygwin, but not for linux. I've included a small patch for configure.ac, 
which fixes this. Basically, I just copied and pasted the same test from the 
cygwin section. I'm not sure if this is the best solution, but on my system, 
FlightGear now compiles wihout a glitch. 
113a114,116
 if test -d /usr/local ; then
 EXTRA_DIRS=${EXTRA_DIRS} /usr/local
 fi
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[Flightgear-devel] The glX*SGIX are also a problem for fgfs binary

2004-03-23 Thread Alex Perry
g++ -DPKGLIBDIR=\/usr/local/lib/FlightGear\ -g -O2 -D_REENTRANT  -L/usr/X11R6/lib -o 
fgfs  bootstrap.o ../../src/Main/libMain.a ../../src/Aircraft/libAircraft.a 
../../src/ATC/libATC.a ../../src/Cockpit/libCockpit.a 
../../src/Cockpit/built_in/libBuilt_in.a ../../src/Controls/libControls.a 
../../src/FDM/libFlight.a ../../src/FDM/Balloon/libBalloon.a 
../../src/FDM/ExternalNet/libExternalNet.a 
../../src/FDM/ExternalPipe/libExternalPipe.a ../../src/FDM/JSBSim/libJSBSim.a 
../../src/FDM/YASim/libYASim.a ../../src/FDM/JSBSim/filtersjb/libfiltersjb.a 
../../src/FDM/LaRCsim/libLaRCsim.a ../../src/FDM/UIUCModel/libUIUCModel.a 
../../src/GUI/libGUI.a ../../src/Autopilot/libAutopilot.a ../../src/Input/libInput.a 
../../src/Instrumentation/libInstrumentation.a ../../src/Model/libModel.a 
../../src/AIModel/libAIModel.a ../../src/Network/libNetwork.a 
../../src/Navaids/libNavaids.a ../../src/Scenery/libScenery.a 
../../src/Scripting/libScripting.a ../../src/Sound/libSound.a 
../../src/Airports/libAirports.a ../../src/MultiPlayer/libMultiPlayer.a 
../../src/Replay/libReplay.a ../../src/Systems/libSystems.a ../../src/Time/libTime.a 
../../src/Environment/libEnvironment.a -lsgclouds3d -lsgroute -lsgsky -lsgsound 
-lsgephem -lsgmaterial -lsgtgdb -lsgmodel -lsgtiming -lsgio -lsgscreen -lsgmath 
-lsgbucket -lsgprops -lsgdebug -lsgmagvar -lsgmisc -lsgnasal -lsgxml -lsgsound 
-lsgserial -lsgstructure -lsgenvironment -lsgthreads -lpthread  -lplibpu -lplibfnt 
-lplibjs -lplibnet -lplibssg -lplibsg -lplibul  -lz -lGLU -lGL -lXmu -lXt -lSM -lICE 
-lXi -lXext -lX11 -ldl -lm  -lglut -lGLU -lGL -lplibsl -lplibsm 
/usr/lib/gcc-lib/i486-linux/3.3.3/../../../libglut.so: undefined reference to 
`glXBindChannelToWindowSGIX'
/usr/lib/gcc-lib/i486-linux/3.3.3/../../../libglut.so: undefined reference to 
`glXCreateContextWithConfigSGIX'
/usr/lib/gcc-lib/i486-linux/3.3.3/../../../libglut.so: undefined reference to 
`glXGetFBConfigAttribSGIX'
/usr/lib/gcc-lib/i486-linux/3.3.3/../../../libglut.so: undefined reference to 
`glXQueryChannelDeltasSGIX'
/usr/lib/gcc-lib/i486-linux/3.3.3/../../../libglut.so: undefined reference to 
`glXChannelRectSyncSGIX'
/usr/lib/gcc-lib/i486-linux/3.3.3/../../../libglut.so: undefined reference to 
`glXChannelRectSGIX'
/usr/lib/gcc-lib/i486-linux/3.3.3/../../../libglut.so: undefined reference to 
`glXQueryChannelRectSGIX'
/usr/lib/gcc-lib/i486-linux/3.3.3/../../../libglut.so: undefined reference to 
`glXGetFBConfigFromVisualSGIX'
collect2: ld returned 1 exit status
make: *** [fgfs] Error 1

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Re: [Flightgear-devel] Clouds artefacts

2004-03-23 Thread Frederic Bouvier
David Megginson wrote :

 Frederic Bouvier wrote:

  If you think it's worth being in the release ( being optional
  thanks to property ), just speak and I will prepare a patch
  tomorrow evening ( sky.[ch]xx was touched in SimGear, main.cxx
  in flightgear, preferences.xml in fgfsbase )
 
  Otherwise, I'll hold off until the release is out.

 Whether it goes in the release or not is up to Curt, but it looks great,
and
 I notice from the screenshots that your framerate stayed the same.

I have a GeForce FX5900. I think it is where the newer cards can
give us the additional benefit we are not seeing in triangle crunching.

-Fred



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Re: [Flightgear-devel] Clouds artefacts

2004-03-23 Thread Frederic Bouvier
Curtis L. Olson wrote:

 David Megginson wrote:

  Whether it goes in the release or not is up to Curt, but it looks
  great, and I notice from the screenshots that your framerate stayed
  the same.


 On IRC Fred mentioned that they didn't look correct from above.  Let's
 see if he can track down the problem before the official release ... I'm
 trying to roll out the next pre release tonight.

I discovered since then that I started FG with --disable-clouds (!)
With --enable-clouds, it is ok. This property ( /environment/clouds/status )
seems to be only tested on clouds drawn below the viewer.

So to make it short, it seems to work ok. What this change does not address
yet is the fact that we can see the ground over overcast layer through the
exhaust beam of the hunter. I can try to look at this tonight and cure the
--disable-clouds to really disable clouds.

Cheers,
-Fred



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[Flightgear-devel] Re: gl-info suffers from undefined references

2004-03-23 Thread Alex Perry
From: Alex Perry [EMAIL PROTECTED]
 [...]
 /usr/lib/gcc-lib/i486-linux/3.3.3/../../../libglut.so:
 undefined reference to `glXChannelRectSGIX'
 [...]

Never mind.  It looks like Debian Testing has managed to temporarily
have insufficient dependency constraints.  It is currently possible
to have incompatible versions of glut and glX libraries installed.
Other Debian Testing users might avoid doing an upgrade for a few days
until packages with correct version requirements have been propagated.


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