Re: [Flightgear-devel] how to find remaining fuel

2005-02-28 Thread Seamus Thomas Carroll
Hi,
I seemed to have had a feature in my code that caused the tanks to be 
filled making me think that the tanks were increasing in fuel.  The code 
seems to work correctly now.

Thanks,
Seamus
On Mon, 28 Feb 2005, Andy Ross wrote:
Seamus Thomas Carroll wrote:
The fuel levels seem to retrieve correctly.
I then added the following code to set the fuel levels for when the
c172 aircraft starts:
fgSetDouble( /consumables/fuel/tank[0]/level-gal_us, tank1 );
fgSetDouble( /consumables/fuel/tank[1]/level-gal_us, tank2 );
The 172 is a JSBSim aircraft, so Jon or one of the JSB crew will have
to provide specifics about this particular situation.
But for YASim aircraft (really: users of the Nasal fuel system), this
will not work.  You can set the current fuel only using the level-lbs
properties.  The -gal_us and -norm are output-only convenience
properties that may be useful to panel code.  Setting them is a noop;
their values will be clobbered by the FDM.
If I remember correctly, JSBSim does not currently support setting
fuel state through the property system.  Instead, since you are in
C++, you should be able to find an interface there.
Andy
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Re: [Flightgear-devel] how to find remaining fuel

2005-02-26 Thread Seamus Thomas Carroll
Hi,
I am using the following piece of code to read the fuel levels:
double fueln = 0;
// get the fuel levels;
for( int count = 0; count  7; count++ )
  {
string tank = /consumables/fuel/tank[+
  su-intTostring(count)+]/level-gal_us;
cout  setprecision(6)  tank   count  : 
  setw(10)  fgGetDouble( tank.c_str() )  endl;
fueln = fueln + fgGetDouble( tank.c_str() );
  }
The fuel levels seem to retrieve correctly.
I then added the following code to set the fuel levels for when the 
c172 aircraft starts:
fgSetDouble( /consumables/fuel/tank[0]/level-gal_us, tank1 );
fgSetDouble( /consumables/fuel/tank[1]/level-gal_us, tank2 );

Now when i read the fuel levels strange things start to happen.
At time 21 seconds the tanks read as:
tank 0:   2.624356
tank 1:   2.624356
tank 2:   0.00
tank 3:   0.00
tank 4:   0.00
tank 5:   0.00
tank 6:   0.00
At time 25 seconds the tanks read as:
tank 0:   2.641097
tank 1:   2.641097
tank 2:   0.00
tank 3:   0.00
tank 4:   0.00
tank 5:   0.00
tank 6:   0.00
There his more fuel at time 25 then at time 21.  I assume i must be 
setting the fuels levels incorrectly.

Does anyone know of a different method?
Thanks,
Seamus
On Fri, 4 Feb 2005, Andy Ross wrote:
I found time this afternoon to refresh my memory about how the fuel
stuff works.
The FDM reads these properties to determine the amount of fuel in each
tank.  YASim uses this only for computing the inertia tensor and total
aircraft mass, it doesn't care about fuel per se.
 /consumables/fuel/tank[n]/level-lbs
The FDM reads the following boolean property to determine whether to
kill an engine:
 /engines/engine[n]/out-of-fuel
The FDM *adds* to this property to contain a running total of fuel
consumed for each engine.  If it currently has a value of 7, and this
timestep 4.2 lbs of fuel were consumed by this engine, then it should
be set to 11.2.
 /engines/engine[n]/fuel-consumed-lbs
And that's it.  Everything else related to fuel, including
user-configurability of tank selection and/or filling, is handled by
the nasal script/gui for you.  IMHO, it's really about as simple for
the FDM as is possible.
Andy
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[Flightgear-devel] How to check if plane is fully initialized

2005-02-08 Thread Seamus Thomas Carroll
Hi,
Thanks for all the help with the fuel issue.  I am curios if there is a 
way to check if the plane has been fully initialized.  It seems to me that 
fgMainLoop starts executing about 6 seconds before the plane is fully 
initialized.  I would like to call my update functions only after the 
initialization is fully complete.

Thanks,
Seamus
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Re: [Flightgear-devel] how to find remaining fuel

2005-02-03 Thread Seamus Thomas Carroll
I have been using the c172 aircraft.  Is it controlled by jsbsim or ysim?
Thanks,
Seamus
On Fri, 4 Feb 2005, Innis Cunningham wrote:

Lee Elliott writes

/consumables/fuel/total-fuel-norm
gives the total remaining fuel, normalised to 0-1.
Hmm.Dont know that this is available under jsbsim.
LeeE
Cheers
Innis

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[Flightgear-devel] how to find remaining fuel

2005-02-02 Thread Seamus Thomas Carroll
Hi,
I am trying to find the variable that contains the remaining fuel on a 
plane.

Also, is there a variable that contains the current km per litre?
Thankyou,
Seamus
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RE: [Flightgear-devel] how to find remaining fuel

2005-02-02 Thread Seamus Thomas Carroll
Hi,
If i was able to find the avialable fuel property i could work out a 
kmperlitre based on distance travelled and fuel consumed over a period of 
time.

Doesnt a plane run out of fuel after a period of time?  I tried grepping 
for fuel and the word fuel must have shown up 100 times and none popped 
out at me as being the one i was looking for.

Seamus
On Thu, 3 Feb 2005, Innis Cunningham wrote:
Hi Seamus
Seamus Thomas Carroll writes
Hi,
I am trying to find the variable that contains the remaining fuel on a 
plane.
I dont think there is a total fuel onboard or fuel remaining property.
I asked about this a couple of weeks back and got no reply(I think).
Also, is there a variable that contains the current km per litre?
I would not think so.But you should be able to find a lbs/hour
property in the engines property or the consumables property.
Thankyou,
Seamus
Cheers
Innis
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[Flightgear-devel] Neither GL/glut.h nor GLUT/glut.h found. Cannot continue

2004-05-28 Thread Seamus Thomas Carroll
Hi,

I have installed plib and simgear and GL/glut.h is found in the configure 
but when i configure flight gear i get the following error:
checking GL/glut.h usability... no
checking GL/glut.h presence... no
checking for GL/glut.h... no
checking GLUT/glut.h usability... no
checking GLUT/glut.h presence... no
checking for GLUT/glut.h... no
Neither GL/glut.h nor GLUT/glut.h found.  Cannot continue


Does anyone know what may be causing this problem?

Seamus


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Re: [Flightgear-devel] Neither GL/glut.h nor GLUT/glut.h found. Cannot continue

2004-05-28 Thread Seamus Thomas Carroll
sorry,  turns out there is no GL/glut.h.
I apologize for wasting anyones time.

Seamus

On Fri, 28 May 2004, Seamus Thomas Carroll wrote:

 Hi,
 
 I have installed plib and simgear and GL/glut.h is found in the configure 
 but when i configure flight gear i get the following error:
 checking GL/glut.h usability... no
 checking GL/glut.h presence... no
 checking for GL/glut.h... no
 checking GLUT/glut.h usability... no
 checking GLUT/glut.h presence... no
 checking for GLUT/glut.h... no
 Neither GL/glut.h nor GLUT/glut.h found.  Cannot continue
 
 
 Does anyone know what may be causing this problem?
 
 Seamus
 
 
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Re: [Flightgear-devel] How to get cesna to follow a set of way points.

2004-05-20 Thread Seamus Thomas Carroll
Hi Jim,

I was the one who asked this question but when i tried to implement the 
solution it resulted in the same flight behaviour.  I will detail the 
changes i implemented so you can see if i did anything incorrectly.

1) I changed, in file Aircraft/c172/c172-610x-null-set.xml, 
pathAircraft/c172/610x-autopilot.xml/path to 
pathAircraft/Generic/generic-autopilot.xml/path

2) I call the program passing in aircraft=c172.

When a waypoint is added the plane still flys in circles and does not fly 
towards the waypoint,

Seamus

On Thu, 20 May 2004, Jim Wilson wrote:

 Just change the autopilot back to the generic version in the *-set.xml file.
  This was answered within the last couple of weeks but maybe it was someone
 else asking the same question.
 
 Best,
 
 Jim
 
 
 Seamus Thomas Carroll said:
 
  I went out of town for a coulple of weeks and looking through my list of 
  emails i dont think a recieved a response to the question below.  I would 
  like the cesna to be able to follow a set of waypoints but due to the new 
  autopilot this no longer seems to be a possiblity.
  
  Any thoughts on how i would be able to achieve this functionality?
  
  Seamus
  
  On Wed, 5 May 2004, Seamus Thomas Carroll wrote:
  
   Are there plans to add a route manager to the KAP140?  If not what 
   property do I change to use the generic autopilot?  I have tried different 
   changing values in different xml files but with no success.
   
   Seamus
   
   On Wed, 5 May 2004, Roy Vegard Ovesen wrote:
   
On Wednesday 05 May 2004 06:17, Seamus Thomas Carroll wrote:
 To test if a problem resides with the cesna autopilot i tested
 using Add Waypoint and instead of the autopilot guiding the plane to the
 waypoint it just flys in cirlces until it spirals into the ground.
 This autopilot with the cesna did work correctly that last time I tried
 it a couple of weeks ago.  Has someone changed cesna autopilot config file
 to cause this incorrect behaviour?

The default Cessna (--aircraft=c172-3d  and c172-2dpanel) have changed 
autopilot from the generic to a KAP140 autopilot. A new instrument has been 
added to the cockpit and this should be visible below the ADF radio. The 
KAP140 does not have a route manager so consequently you can not define a 
route for it to fly. For instructions on how to operate the KAP140 you
 should 
download the Pilot Guide from the Bendix/King website.


  Is it a problem with the set up on my
 end?

You can of course edit your *set.xml file to change the autopilot back
 to the 
generic.


-- 
Roy Vegard Ovesen


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 -- 
 Jim Wilson - IT Manager
 Kelco Industries
 PO Box 160
 58 Main Street
 Milbridge, ME 04658
 207-546-7989 - FAX 207-546-2791
 http://www.kelcomaine.com
 
 
 
 
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Re: [Flightgear-devel] How to get cesna to follow a set of way points.

2004-05-20 Thread Seamus Thomas Carroll
Thanks Roy,

I looked at the post and it is dated the day i left so i must have missed 
it.  I would like the autopilot to adjust to new waypoints faster but I do 
not know how to make the plane turn quicker using the generic autopilot.

Looking at the documentation i am guessing i need to modify the u_min and 
u_max but after modifying the heading bug hold i am not noticing and 
improvements.

Does anyone have a hint?

Seamus

On Fri, 21 May 2004, Roy Vegard Ovesen wrote:

 On Thursday 20 May 2004 23:50, Seamus Thomas Carroll wrote:
  Hi Jim,
 
  I was the one who asked this question but when i tried to implement the
  solution it resulted in the same flight behaviour.  I will detail the
  changes i implemented so you can see if i did anything incorrectly.
 
  1) I changed, in file Aircraft/c172/c172-610x-null-set.xml,
  pathAircraft/c172/610x-autopilot.xml/path to
  pathAircraft/Generic/generic-autopilot.xml/path
 
 
 Did you see?:
 
 http://baron.flightgear.org/pipermail/flightgear-devel/2004-May/028021.html
 
 The *-set.xml file for --aircraft=c172 is actually Aircraft/c172p/
 c172p-set.xml. This is the file that you have to modify.
 
 -- 
 Roy Vegard Ovesen
 
 
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[Flightgear-devel] How to get cesna to follow a set of way points.

2004-05-19 Thread Seamus Thomas Carroll
I went out of town for a coulple of weeks and looking through my list of 
emails i dont think a recieved a response to the question below.  I would 
like the cesna to be able to follow a set of waypoints but due to the new 
autopilot this no longer seems to be a possiblity.

Any thoughts on how i would be able to achieve this functionality?

Seamus

On Wed, 5 May 2004, Seamus Thomas Carroll wrote:

 Are there plans to add a route manager to the KAP140?  If not what 
 property do I change to use the generic autopilot?  I have tried different 
 changing values in different xml files but with no success.
 
 Seamus
 
 On Wed, 5 May 2004, Roy Vegard Ovesen wrote:
 
  On Wednesday 05 May 2004 06:17, Seamus Thomas Carroll wrote:
   To test if a problem resides with the cesna autopilot i tested
   using Add Waypoint and instead of the autopilot guiding the plane to the
   waypoint it just flys in cirlces until it spirals into the ground.
   This autopilot with the cesna did work correctly that last time I tried
   it a couple of weeks ago.  Has someone changed cesna autopilot config file
   to cause this incorrect behaviour?
  
  The default Cessna (--aircraft=c172-3d  and c172-2dpanel) have changed 
  autopilot from the generic to a KAP140 autopilot. A new instrument has been 
  added to the cockpit and this should be visible below the ADF radio. The 
  KAP140 does not have a route manager so consequently you can not define a 
  route for it to fly. For instructions on how to operate the KAP140 you should 
  download the Pilot Guide from the Bendix/King website.
  
  
Is it a problem with the set up on my
   end?
  
  You can of course edit your *set.xml file to change the autopilot back to the 
  generic.
  
  
  -- 
  Roy Vegard Ovesen
  
  
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[Flightgear-devel] how to determine when flightgear has fully initialized

2004-05-05 Thread Seamus Thomas Carroll
Hi,

Is there a simple way to test in the code to see if flightgear has 
initialized such as a boolean?

Seamus


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Re: [Flightgear-devel] cesna autopilot seems messed up

2004-05-05 Thread Seamus Thomas Carroll
Are there plans to add a route manager to the KAP140?  If not what 
property do I change to use the generic autopilot?  I have tried different 
changing values in different xml files but with no success.

Seamus

On Wed, 5 May 2004, Roy Vegard Ovesen wrote:

 On Wednesday 05 May 2004 06:17, Seamus Thomas Carroll wrote:
  To test if a problem resides with the cesna autopilot i tested
  using Add Waypoint and instead of the autopilot guiding the plane to the
  waypoint it just flys in cirlces until it spirals into the ground.
  This autopilot with the cesna did work correctly that last time I tried
  it a couple of weeks ago.  Has someone changed cesna autopilot config file
  to cause this incorrect behaviour?
 
 The default Cessna (--aircraft=c172-3d  and c172-2dpanel) have changed 
 autopilot from the generic to a KAP140 autopilot. A new instrument has been 
 added to the cockpit and this should be visible below the ADF radio. The 
 KAP140 does not have a route manager so consequently you can not define a 
 route for it to fly. For instructions on how to operate the KAP140 you should 
 download the Pilot Guide from the Bendix/King website.
 
 
   Is it a problem with the set up on my
  end?
 
 You can of course edit your *set.xml file to change the autopilot back to the 
 generic.
 
 
 -- 
 Roy Vegard Ovesen
 
 
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[Flightgear-devel] Has there been any changes to the use of FGRouteMgr

2004-05-04 Thread Seamus Thomas Carroll
Hi,

Last week (maybe two) i was able to create a path for the plane to fly 
using the following code:

void AgentUAV::processWaypointsTable( string flightPathTable )
{
  double lon, lat;  
  string query = select NumPoints(the_geom) from  + 
  flightPathTable +  where id = 2;;
  cout  query:   query  endl;
  PGresult *resultSet = dbInterface-dbQuery( query.c_str() );
 
  int numPoints = atoi( PQgetvalue( resultSet, 0, 0 ) );
  int alt = 2000;
  string id;
  cout  numPoints:   numPoints  endl;

  FGRouteMgr *rm = (FGRouteMgr *)globals-get_subsystem(route-manager);
  SGWayPoint *wp = NULL;

  for( int point = 1; point = numPoints; point++ )
  {
char pointChar[256];
sprintf(pointChar, %d, point);
string pointString(pointChar);
query = select x(PointN(the_geom,+ pointString +
  )), y(PointN(the_geom,+ pointString +
  )) from +flightPathTable+;;
cout  query:   query  endl;
resultSet = dbInterface-dbQuery( query.c_str() );
lon = atof( PQgetvalue( resultSet, 1, 0 ) );
lat = atof( PQgetvalue( resultSet, 1, 1 ) );

cout  lon =   lon  , lat =   lat  endl;
id = flightPathTable + _ + pointString;
wp = new SGWayPoint( lon, lat, alt, SGWayPoint::WGS84, id );
rm-add_waypoint( *wp );
  }

  fgSetString( /autopilot/locks/heading, true-heading-hold );
  cout  route size:   rm-size()  endl;
}


Lots of the code is not important to you.  Essentially i pull the (lon, 
lat) points from the database and add them to the SGWayPoint.

Upon running my code after a cvs update the planes no longer follow the 
path but instead fly in tight circles until the plane eventually crashes.
I cant seem to find the change that has occured to cause this effect.

Has there been any changes to the autopilot or the FGWaypoint that may 
have caused this problem?

Any help is greatly appreciated,

Seamus


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[Flightgear-devel] cesna autopilot seems messed up

2004-05-04 Thread Seamus Thomas Carroll
To test if a problem resides with the cesna autopilot i tested  
using Add Waypoint and instead of the autopilot guiding the plane to the 
waypoint it just flys in cirlces until it spirals into the ground.  
This autopilot with the cesna did work correctly that last time I tried 
it a couple of weeks ago.  Has someone changed cesna autopilot config file 
to cause this incorrect behaviour?  Is it a problem with the set up on my 
end?  I have tried the pa28-161 and the autopilot works correctly.

Seamus

 On Tue, 4 May 2004, Seamus Thomas Carroll wrote:

 Hi,
 
 Last week (maybe two) i was able to create a path for the plane to fly 
 using the following code:
 
 void AgentUAV::processWaypointsTable( string flightPathTable )
 {
   double lon, lat;
   string query = select NumPoints(the_geom) from  + 
   flightPathTable +  where id = 2;;
   cout  query:   query  endl;
   PGresult *resultSet = dbInterface-dbQuery( query.c_str() );
  
   int numPoints = atoi( PQgetvalue( resultSet, 0, 0 ) );
   int alt = 2000;
   string id;
   cout  numPoints:   numPoints  endl;
 
   FGRouteMgr *rm = (FGRouteMgr *)globals-get_subsystem(route-manager);
   SGWayPoint *wp = NULL;
 
   for( int point = 1; point = numPoints; point++ )
   {
 char pointChar[256];
 sprintf(pointChar, %d, point);
 string pointString(pointChar);
 query = select x(PointN(the_geom,+ pointString +
   )), y(PointN(the_geom,+ pointString +
   )) from +flightPathTable+;;
 cout  query:   query  endl;
 resultSet = dbInterface-dbQuery( query.c_str() );
 lon = atof( PQgetvalue( resultSet, 1, 0 ) );
 lat = atof( PQgetvalue( resultSet, 1, 1 ) );
 
 cout  lon =   lon  , lat =   lat  endl;
 id = flightPathTable + _ + pointString;
 wp = new SGWayPoint( lon, lat, alt, SGWayPoint::WGS84, id );
 rm-add_waypoint( *wp );
   }
   
   fgSetString( /autopilot/locks/heading, true-heading-hold );
   cout  route size:   rm-size()  endl;
 }
 
 
 Lots of the code is not important to you.  Essentially i pull the (lon, 
 lat) points from the database and add them to the SGWayPoint.
 
 Upon running my code after a cvs update the planes no longer follow the 
 path but instead fly in tight circles until the plane eventually crashes.
 I cant seem to find the change that has occured to cause this effect.
 
 Has there been any changes to the autopilot or the FGWaypoint that may 
 have caused this problem?
 
 Any help is greatly appreciated,
 
 Seamus
 
 
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Re: [Flightgear-devel] how to set a planes altitude?

2004-03-31 Thread Seamus Thomas Carroll
Thanks Erik,

With your suggestion things appear to be working.  If anything strange occurs 
i will be sure to ask.  I added fgSetBool(/sim/presets/onground, false); 
to my code taken from --in-air.  I looked around the code trying to figure 
out how --in-air effects things but with no luck.  For now I will just 
accept it as black magic.

Seamus

On Wed, 31 Mar 2004, Erik Hofman wrote:

 Seamus Thomas Carroll wrote:
  Hi,
  
  I am tried setting the planes altitude with the following code:
  fgSetDouble(/position/altitude-ft, Alt)
  
  This worked find when using the ufo but when i tried using the sesna it no 
  longer worked.
 
  
  Does anyone know a foolproof way of setting the planes altitude?
 
 You have to make sure the aircraft is trimmed for --in-air 
 conditions., otherwise the aircraft will always end up on the ground.
 
 Erik
 
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[Flightgear-devel] how to set a planes altitude?

2004-03-30 Thread Seamus Thomas Carroll
Hi,

I am tried setting the planes altitude with the following code:
fgSetDouble(/position/altitude-ft, Alt)

This worked find when using the ufo but when i tried using the sesna it no 
longer worked.

I then manually changed the property /fdm/jsbsim/position/h-sl-ft and 
again things worked.  Problem is when I try to edit the altitude using:
fgSetDouble(/fdm/jsbsim/position/h-sl-ft, Alt)
The altitude is not changed. 

Does anyone know a foolproof way of setting the planes altitude?

Thanks,

Seamus


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[Flightgear-devel] How to save glbuffer as jpeg

2004-03-17 Thread Seamus Thomas Carroll
Hi,

Does anyone know of a way to save the glbuffer as a jpeg?  Currently the 
images are saved as a ppm but this requires a lot of space.  A hint on 
what library to use might be enough for me to figure out the rest.

Seamus



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Re: [Flightgear-devel] Compile error with latest simgear cvs.

2004-03-12 Thread Seamus Thomas Carroll
Hi,

from g++ -v:
Reading specs from /usr/lib/gcc-lib/i386-redhat-linux/2.96/specs
gcc version 2.96 2731 (Red Hat Linux 7.3 2.96-113)

On Thu, 11 Mar 2004, Frederic Bouvier wrote:

 Seamus Thomas Carroll wrote:
 
  Hi,
  
  Just update my simgear cvs today and I now get the following error:
  In file included from sgstream.hxx:47,
   from sgstream.cxx:32:
  ../../simgear/misc/zfstream.hxx:144: `traits_type' is not a member of
  type `streambuf'
  ../../simgear/misc/zfstream.hxx:144: parse error before `::'
  ../../simgear/misc/zfstream.hxx:144: invalid type `{type error}' for
  default argument to `int'
  make[2]: *** [sgstream.o] Error 1
  make[2]: Leaving directory `/scratch/simgear/SimGear/simgear/misc'
  make[1]: *** [install-recursive] Error 1
  make[1]: Leaving directory `/scratch/simgear/SimGear/simgear'
  make: *** [install-recursive] Error 1
  
  
  Just thought I would get the word out.  Sorry if this has been mentioned 
  already.  Is there a solution to this problem?
 
 On which OS ? ( Cygwin or Linux ? )
 What is your compiler version ?
 
 -Fred
 
 
 
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Re: [Flightgear-devel] Compile error with latest simgear cvs.

2004-03-12 Thread Seamus Thomas Carroll
Thanks,  compiles now.

On Fri, 12 Mar 2004, Frederic BOUVIER wrote:

 Seamus Thomas Carroll wrote:
 
  Hi,
  
  from g++ -v:
  Reading specs from /usr/lib/gcc-lib/i386-redhat-linux/2.96/specs
  gcc version 2.96 2731 (Red Hat Linux 7.3 2.96-113)
 
 Ok, pre 3 compiler.
 Hopefully, a fix is in CVS since this morning.
 
 -Fred
 
 
  
  On Thu, 11 Mar 2004, Frederic Bouvier wrote:
  
   Seamus Thomas Carroll wrote:
   
Hi,

Just update my simgear cvs today and I now get the following error:
In file included from sgstream.hxx:47,
from sgstream.cxx:32:
../../simgear/misc/zfstream.hxx:144: `traits_type' is not a member of
type `streambuf'
../../simgear/misc/zfstream.hxx:144: parse error before `::'
../../simgear/misc/zfstream.hxx:144: invalid type `{type error}' for
default argument to `int'
make[2]: *** [sgstream.o] Error 1
make[2]: Leaving directory `/scratch/simgear/SimGear/simgear/misc'
make[1]: *** [install-recursive] Error 1
make[1]: Leaving directory `/scratch/simgear/SimGear/simgear'
make: *** [install-recursive] Error 1


Just thought I would get the word out. Sorry if this has been mentioned 
already. Is there a solution to this problem?
   
   On which OS ? ( Cygwin or Linux ? )
   What is your compiler version ?
   
   -Fred
 
 
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[Flightgear-devel] Compile error with latest simgear cvs.

2004-03-11 Thread Seamus Thomas Carroll
Hi,

Just update my simgear cvs today and I now get the following error:
In file included from sgstream.hxx:47,
 from sgstream.cxx:32:
../../simgear/misc/zfstream.hxx:144: `traits_type' is not a member of
type `streambuf'
../../simgear/misc/zfstream.hxx:144: parse error before `::'
../../simgear/misc/zfstream.hxx:144: invalid type `{type error}' for
default argument to `int'
make[2]: *** [sgstream.o] Error 1
make[2]: Leaving directory `/scratch/simgear/SimGear/simgear/misc'
make[1]: *** [install-recursive] Error 1
make[1]: Leaving directory `/scratch/simgear/SimGear/simgear'
make: *** [install-recursive] Error 1


Just thought I would get the word out.  Sorry if this has been mentioned 
already.  Is there a solution to this problem?

Seamus


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Re: [Flightgear-devel] fgDumpSnapShot(); producing blank screen and other corruptions

2004-02-25 Thread Seamus Thomas Carroll
I am currently using the main thread and it is producing these incorrect
images.  I have not even multithreaded it yet.  When I do I will only be
threading the writting of the image.

Seamus

On Wed, 25 Feb 2004, Frederic Bouvier wrote:

 Seamus Thomas Carroll wrote:

  Hi,
 
  I am trying to save images from flightgear to a file or database without
  explicitly using the gui.  For a test of current capability I am
  calling fgDumpSnapShot every second but I am finding it produces saved
  images that are completely white or contain corruption, yet other images
 are
  saved as expected.  The only change I mode to fgDumpSnapShot is I
 commented
  out mkDialog (message.c_str());.
 
  I am trying to implement a threaded image saver so that it does not
  cause pauses in the simulator that continiously saves images over a
  specified interval.

 If you are doing snapshot in another thread, you must be sure that the
 buffer you are dumping is not being cleared, swapped or written at the
 same time by the main thread.

 Generally, people think it is not possible to call OpenGL API from
 multiple thread at the same time because of the state oriented nature
 of OpenGL. The arguments seem reasonable and I take them for true, so I
 never experiment myself.

 In theory, it should be possible to dump the front buffer while the back
 buffer is updated, but fgDumpSnapShot should be rewriten to avoid calling
 fgInitVisual, fgReshape or fgRenderFrame in two different threads.
 This imply also some sort of synchronization to avoid doing a SwapBuffer
 during the ReadPixels call.

  I think I understand how fgDumpSnapShot works and was going to use it as
  an example but it only seems to produce correct results when called
  through the gui.

 Yes, in the main thread.

  Should I be using another funtion as an example?

 I would look at sg_glDumpWindow and take the code portion that
 write to the file from fgDumpSnapShot.

 -Fred



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Re: [Flightgear-devel] fgDumpSnapShot();

2004-02-25 Thread Seamus Thomas Carroll
I tried calling sg_glDumpWindow directly and so far I have not experienced 
the white out but I am noticing at times what looks like smearing and 
other corruption but the flightgear display does not show any of these 
problems.

My knowledge of gl is limited but it confuses me that flightgear looks 
correct but the screen shot saved by sg_glDumpWindow does not.  Are they 
not from the same buffer?

You can find an example screen shot with corruption at
http://pages.cpsc.ucalgary.ca/~carrolls/ppm/fgfs-screen---00075.jpeg

Seamus

On Wed, 25 Feb 2004, Martin Spott wrote:

 Seamus Thomas Carroll wrote:
 
  I am trying to save images from flightgear to a file or database without 
  explicitly using the gui.  For a test of current capability I am 
  calling fgDumpSnapShot every second but I am finding it produces saved 
  images that are completely white or contain corruption, yet other images are 
  saved as expected.
 
 I usually use 'import' from the ImageMagick package to create snapshots
 and I experienced similar effects. That _might_ let us assume that
 taking a snapshot simply takes too much time and the respective buffer
 - the one where the snapshot is taken from - is already eptied before
 the snapshot is complete,
 
 Martin.
 -- 
  Unix _IS_ user friendly - it's just selective about who its friends are !
 --
 
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[Flightgear-devel] fgDumpSnapShot(); producing blank screen and other corruptions

2004-02-24 Thread Seamus Thomas Carroll
Hi,

I am trying to save images from flightgear to a file or database without 
explicitly using the gui.  For a test of current capability I am 
calling fgDumpSnapShot every second but I am finding it produces saved 
images that are completely white or contain corruption, yet other images are 
saved as expected.  The only change I mode to fgDumpSnapShot is I commented 
out mkDialog (message.c_str());.  

I am trying to implement a threaded image saver so that it does not 
cause pauses in the simulator that continiously saves images over a 
specified interval.

I think I understand how fgDumpSnapShot works and was going to use it as 
an example but it only seems to produce correct results when called 
through the gui.

Should I be using another funtion as an example?

Seamus


PS. I am viewing the images with xv -wait 1 *.ppm


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[Flightgear-devel] Help with activating route

2004-02-22 Thread Seamus Thomas Carroll
I am trying to update my autopilot route code to reflect the latest 
changes.  I read a set of points from a table in a database.  
I used to use globals-get_route()-add_waypoint( *wp );
to add the waypoints and then I would activate the autopilot by calling,
globals-get_autopilot()-set_HeadingEnabled( true );
globals-get_autopilot()-set_HeadingMode( FGAutopilot::FG_HEADING_WAYPOINT );

I am now adding waypoints using:
FGRouteMgr *rm = (FGRouteMgr *)globals-get_subsystem(route-manager);
SGWayPoint *wp = new SGWayPoint( lon, lat, alt, SGWayPoint::WGS84, id );
rm-add_waypoint( *wp );

The question now is how to activate the autopilot.  I tried 
fgSetString( /autopilot/locks/heading, true-heading-hold ); but this 
does not result in a change of the flight path.

I am guessing that I am missing one line of code and any help would be 
greatly appreciated,

Thankyou,

Seamus


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Re: [Flightgear-devel] truncf undeclared rearing its ugly head

2004-02-20 Thread Seamus Thomas Carroll
The latest cvs compiled without a problem.

Seamus

On Fri, 20 Feb 2004, Erik Hofman wrote:

 Jim Wilson wrote:
  My apologies for not following up sooner.  When I later did a make clean it
  became an issue for me as well.   I cannot tell you why at this point, except
  that truncf is a) non-standard and b) in glibc (on redhat).  There may be some
  header required that isn't there, other than math.h, which is probably also
  non-standard (correctly so).
 
  Below is a patch to fix the problem.   Could someone commit this please?


 This is not a patch, just a workaround. A patch would go to the
 developers of autoconf because it detects a working function that isn't
 available at compile time.

 But just for the sake of sanity I've committed this.

 Erik

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[Flightgear-devel] Help\Advice for cvs update

2004-02-20 Thread Seamus Thomas Carroll
Hi,

Every once and a while I update my cvs checkout.  I have begun to notice 
that a cvs update -d -P does not merge my modified file with the checked 
out file.  A conflict is not reported because the cvs update only presents 
an M. ie:
cvs update: Updating .
M fg_commands.cxx
M fg_init.cxx
M fg_props.cxx
M fg_props.hxx
M globals.cxx
M globals.hxx
M main.cxx
M main.hxx
M options.cxx

An ls -al does not contain any hidden files but when I run cvs diff 
many differences are reported that do not occur in my version of the code.
What is the proper method for merging the main branch with my changes?  

At one point I deleted some hidden files of the form .#* which must be the 
root of my problem.  Is there any way to fix the mess i have created 
without getting a new cvs copy and manually adding all of my code back in?

Thanks,

Seamus


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[Flightgear-devel] truncf undeclared rearing its ugly head

2004-02-19 Thread Seamus Thomas Carroll
Hi,

I have read the discussion about the truncf problem and with the latest
cvs checkout i still recieve the error.  The messages subject is:
Re: [Flightgear-devel] Re: Fix for compilation error in panel.cxx: `truncf' undeclared

I did not notice any real solution other than some red hat people had
successful compiles and others didnt.

Seamus

-- Forwarded message --
Date: Wed, 18 Feb 2004 18:49:27 -0700 (MST)
From: Seamus Thomas Carroll [EMAIL PROTECTED]
To: FlightGear developers discussions [EMAIL PROTECTED]
Subject: Re: [Flightgear-devel] Re: Latest CVS not compiling

I downloaded the latest CVS seperate from my own modifications and tried
to compile.   I am still recieving the error:

panel.cxx: In method `const char *FGTextLayer::Chunk::getValue ()
const':
panel.cxx:1128: `truncf' undeclared (first use this function)
panel.cxx:1128: (Each undeclared identifier is reported only once for
each function it appears in.)
make[3]: *** [panel.o] Error 1
make[3]: Leaving directory
`/home/grads/carrolls/downloads/flightgear/FlightGear/src/Cockpit'

Any suggestions would be appreciated,

Seamus

On Thu, 19 Feb 2004, Melchior FRANZ wrote:

 * Seamus Thomas Carroll -- Thursday 19 February 2004 01:16:
  C src/Main/Makefile.am
  M src/Main/bootstrap.cxx
  M src/Main/fg_commands.cxx
  M src/Main/fg_init.cxx
  M src/Main/globals.cxx
  M src/Main/globals.hxx
  C src/Main/main.cxx

 The 'C' means that cvs couldn't cleanly merge the version from the repository
 into yours. You have to open all the files marked with C and search for
 places like this:

  bar.cxx
 foo
 ===
 bar
  1.20

 Then replace these lines with foo or bar. IOW: you have to decide if you
 prefer your version (foo) or the one from the repository (bar).
 Alternatively, you can call cvs up -C and let cvs overwrite all your
 changes. They aren't really lost, though, but saved in hidden files.

 m.

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Re: [Flightgear-devel] truncf undeclared rearing its ugly head

2004-02-19 Thread Seamus Thomas Carroll
I just added #include math.h source/src/Cockpit/panel.cxx recompiled and
still the same error.

Seamus

On Thu, 19 Feb 2004, Andy Ross wrote:

 Seamus Thomas Carroll wrote:
  I have read the discussion about the truncf problem and with the
  latest cvs checkout i still recieve the error.  The messages subject
  is: Re: [Flightgear-devel] Re: Fix for compilation error in panel.cxx:
  `truncf' undeclared
 
  I did not notice any real solution other than some red hat people had
  successful compiles and others didnt.

 It works for me on Fedora Core 1.  Try adding a:

   #include math.h

 At the top of panel.cxx and see if this fixes your problem; this is
 the header that the autoconf stuff uses to detect the truncf function.
 The panel.hxx header uses cmath, which might not export exactly the
 same symbol set in all cases (maybe...).

 If that works, we can either replace the C++ header with the C one, or
 re-write the autoconf test to use cmath instead.

 Andy

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[Flightgear-devel] Latest CVS not compiling

2004-02-18 Thread Seamus Thomas Carroll
Hi,

I have just tried a cvs update and the compile of flightgear results in an 
error.  I also did a cvs update and compile of plib and simgear without 
error.  The error recieved is as follows:

++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src  
-I/scratch/simgear//include -I/scratch/plib//include -I/usr/X11R6/include  
-g -O2 -c -o panel.o `test -f panel.cxx || echo './'`panel.cxx
panel.cxx: In method `const char *FGTextLayer::Chunk::getValue ()
const':
panel.cxx:1128: `truncf' undeclared (first use this function)
panel.cxx:1128: (Each undeclared identifier is reported only once for
each function it appears in.)
make[3]: *** [panel.o] Error 1
make[3]: Leaving directory `/scratch/flightgear/source/src/Cockpit'

Is this error just on my end?  Its been over a month since I last updated 
so I might be missing something new that has to be compiled before 
flightgear.

Thank-you,

Seamus


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Re: [Flightgear-devel] Latest CVS not compiling

2004-02-18 Thread Seamus Thomas Carroll
I might have an idea to what is causing my error.  A cvs update -d -P is 
not updating my files in /Main.  I have modified them and it is not 
merging my version with the cvs.  My globals.hxx is version $Id: 
globals.hxx,v 1.26 2003/11/25 21:08:37 curt Exp $ while the latest 
globals.hxx is $Id: globals.hxx,v 1.27 2004/01/31 19:47:46 curt Exp $.

Does anyone know what causes this to occur?  cvs update -d -P for me 
reports for /Main as follows:
cvs update: Updating src/Main
C src/Main/Makefile.am
M src/Main/bootstrap.cxx
M src/Main/fg_commands.cxx
M src/Main/fg_init.cxx
M src/Main/globals.cxx
M src/Main/globals.hxx
C src/Main/main.cxx
M src/Main/main.hxx
M src/Main/options.cxx

I could grab a new cvs but it will require that I add my changes to Main.

Seamus


On Wed, 18 Feb 2004, Seamus Thomas Carroll wrote:

 Hi,
 
 I have just tried a cvs update and the compile of flightgear results in an 
 error.  I also did a cvs update and compile of plib and simgear without 
 error.  The error recieved is as follows:
 
 ++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src  
 -I/scratch/simgear//include -I/scratch/plib//include -I/usr/X11R6/include  
 -g -O2 -c -o panel.o `test -f panel.cxx || echo './'`panel.cxx
 panel.cxx: In method `const char *FGTextLayer::Chunk::getValue ()
 const':
 panel.cxx:1128: `truncf' undeclared (first use this function)
 panel.cxx:1128: (Each undeclared identifier is reported only once for
 each function it appears in.)
 make[3]: *** [panel.o] Error 1
 make[3]: Leaving directory `/scratch/flightgear/source/src/Cockpit'
 
 Is this error just on my end?  Its been over a month since I last updated 
 so I might be missing something new that has to be compiled before 
 flightgear.
 
 Thank-you,
 
 Seamus
 
 
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Re: [Flightgear-devel] Re: Latest CVS not compiling

2004-02-18 Thread Seamus Thomas Carroll
I downloaded the latest CVS seperate from my own modifications and tried 
to compile.   I am still recieving the error:

panel.cxx: In method `const char *FGTextLayer::Chunk::getValue ()
const':
panel.cxx:1128: `truncf' undeclared (first use this function)
panel.cxx:1128: (Each undeclared identifier is reported only once for
each function it appears in.)
make[3]: *** [panel.o] Error 1
make[3]: Leaving directory 
`/home/grads/carrolls/downloads/flightgear/FlightGear/src/Cockpit'

Any suggestions would be appreciated,

Seamus

On Thu, 19 Feb 2004, Melchior FRANZ wrote:

 * Seamus Thomas Carroll -- Thursday 19 February 2004 01:16:
  C src/Main/Makefile.am
  M src/Main/bootstrap.cxx
  M src/Main/fg_commands.cxx
  M src/Main/fg_init.cxx
  M src/Main/globals.cxx
  M src/Main/globals.hxx
  C src/Main/main.cxx
 
 The 'C' means that cvs couldn't cleanly merge the version from the repository
 into yours. You have to open all the files marked with C and search for
 places like this:
 
  bar.cxx
 foo
 ===
 bar
  1.20
 
 Then replace these lines with foo or bar. IOW: you have to decide if you
 prefer your version (foo) or the one from the repository (bar).
 Alternatively, you can call cvs up -C and let cvs overwrite all your
 changes. They aren't really lost, though, but saved in hidden files.
 
 m.
 
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[Flightgear-devel] autopilot, maintaining elevation

2004-01-08 Thread Seamus Thomas Carroll
Hi,

I am playing with the autopilot and maintaining an altitidue above sea 
level works great.  Is there a method for maintaining an elevation above 
the ground?

Seamus


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[Flightgear-devel] additional documentation on autopilot

2004-01-07 Thread Seamus Thomas Carroll
Hi,

I have read Altitude Hold Module and Heading Hold Module in the flightgear 
docs and I would like to learn more about the theory of autopilots.   
Does anyone have a recomendation on books, articles, etc in this area?

Thanks,

Seamus



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[Flightgear-devel] What is the camera angle in flightgear?

2003-12-05 Thread Seamus Thomas Carroll
Hi Flightgear Developers,

The reasone I would like to know is given an altidude above the ground and 
a picture taken at that altitude I would like to know how much ground the 
picture covers.

Seamus


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Re: [Flightgear-devel] What is the camera angle in flightgear?

2003-12-05 Thread Seamus Thomas Carroll
What variable do I pull from the property tree to get this value?  Can I 
set this value when I configure the views?  I have a view that looks down 
from the bottom of the plane for taking pictures of the ground.

Seamus

On Fri, 5 Dec 2003, David Megginson wrote:

 Seamus Thomas Carroll wrote:
 
  The reasone I would like to know is given an altidude above the ground and 
  a picture taken at that altitude I would like to know how much ground the 
  picture covers.
 
 It's controlled by a property, but I find that usually 8-12 degrees down is 
 realistic for most of our cockpits.
 
 
 All the best,
 
 
 David
 
 
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[Flightgear-devel] running flightgear without display

2003-12-03 Thread Seamus Thomas Carroll
Hi,

Is there a way to run flightgear without outputting to the display?  I 
would like to run flightgear from a remote computer and I dont want the 
display to show up on the local or calling computer.  I would still like 
to be able to take screen shots so I would still require that the buffer 
have data.

Has this been implemented?  If not does anyone have pointers on how I 
could quickly hack this up?

Seamus


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[Flightgear-devel] Checking if there is a connection with netChannel

2003-12-02 Thread Seamus Thomas Carroll
Hi,

I have got the netChannel figured (thanks Bernie) out and the server is 
accepting multiple 
clients.  The problem is if a client flightgear program is shut down the 
server still tries to send it information and the server crashes.  I tried 
using netChannel::isConnected() but it returns true even if there is no 
client.

On the client side I thought about using netChannel::close to inform the 
server that the socket is closed but the function is never 
called.  netChannel::close is called in the clients destructor but the 
destructor is never called because FGGlobals *globals is never deleted 
(from what I can tell) which in turn would delete my client. 

Any thoughts on the matter?  Would putting delete globals somewhere in 
the code which down the line would call netChannel::close() be the solution?

Seamus


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RE: [Flightgear-devel] Checking if there is a connection with netChannel

2003-12-02 Thread Seamus Thomas Carroll
I put a cerr  delete globals  endl; where you have delete globals; 
in the code below and when I exit flightgear delete globals is not 
printed.  Does the same happen for you?

Seamus



On Tue, 2 Dec 2003, Norman Vine wrote:

 Seamus Thomas Carroll writes:
  
  On the client side I thought about using netChannel::close to inform the 
  server that the socket is closed but the function is never 
  called.  netChannel::close is called in the clients destructor but the 
  destructor is never called because FGGlobals *globals is never deleted 
  (from what I can tell) which in turn would delete my client. 
  
  Any thoughts on the matter?  Would putting delete globals somewhere in 
  the code which down the line would call netChannel::close() be the solution?
 
 Easy enough to test
 
 try moving 
 globals = new FGGlobals;
 
 out of main,cxx  fgMainInit( int argc, char **argv ) {
 
 
 into bootstrap.cxx 
 
 main(int argc, char **argv) 
 {
 ...
 globals = new FGGlobals;
 
 // FIXME: add other, more specific
 // exceptions.
 try {
 fgMainInit(argc, argv);
 } catch (sg_throwable t) {
 // We must use cerr rather than
 // logging, since logging may be
 // disabled.
 cerr  Fatal error:   t.getFormattedMessage()
   \n (received from   t.getOrigin()  ')'  endl;
 exit(1);
 }
  delete globals;
 
 }
 
 Norman
 
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Re: [Flightgear-devel] Checking if there is a connection with netChannel

2003-12-02 Thread Seamus Thomas Carroll
Found the solution. 

When the client is shutdown the server netChannel 
still thinks the connection is valid and has a handle != -1.  This causes 
a SIGPIPE errors on a send or recieve making an assert to fail.  To avoid 
this problem MSG_NOSIGNAL is passed into the send or recv with this 
description from man 2 send:

MSG_NOSIGNAL:
Requests not to send SIGPIPE on errors on stream oriented 
sockets when the other end breaks the connection. The EPIPE error is still 
returned.

The handle is then set to -1 and connected to false in netChannel.

No need to worry about FGGlobals *globals for now.

Seamus

On Wed, 3 Dec 2003, Bernie Bright wrote:

 On Tue, 02 Dec 2003 20:40:51 -0500
 Norman Vine [EMAIL PROTECTED] wrote:
 
  Seamus Thomas Carroll writes:
   
   On the client side I thought about using netChannel::close to inform the 
   server that the socket is closed but the function is never 
   called.  netChannel::close is called in the clients destructor but the 
   destructor is never called because FGGlobals *globals is never deleted 
   (from what I can tell) which in turn would delete my client. 
   
   Any thoughts on the matter?  Would putting delete globals somewhere in 
   the code which down the line would call netChannel::close() be the
   solution?
  
  Easy enough to test
  
  try moving 
  globals = new FGGlobals;
  
  out of main,cxx  fgMainInit( int argc, char **argv ) {
  
  
  into bootstrap.cxx 
  
  main(int argc, char **argv) 
  {
  ...
  globals = new FGGlobals;
  
  // FIXME: add other, more specific
  // exceptions.
  try {
  fgMainInit(argc, argv);
  } catch (sg_throwable t) {
  // We must use cerr rather than
  // logging, since logging may be
  // disabled.
  cerr  Fatal error:   t.getFormattedMessage()
\n (received from   t.getOrigin()  ')'  endl;
  exit(1);
  }
   delete globals;
  
  }
 
 globals will not be deleted if an exception is caught.  This is a good case
 for using std::auto_ptr.  Alternatively if global,s was an object and 
not a
 pointer it would be destroyed automatically at exit.
 
 Bernie
 
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Re: [Flightgear-devel] read not excepting more than one client

2003-12-01 Thread Seamus Thomas Carroll
@[EMAIL PROTECTED] (Swearing),

Do you know of any websites that I can read the will improve my 
understaning of sockets?  At my current level of understanding I am having 
trouble making sense of the pegasus network library and how it is being 
used in httpd.cxx and props.cxx due to the little documentation on the 
plib website.

Can someone explain why SGSocket restricts the number of clients to one? 
Would it not make more sense to allow up to some maximum number of 
clients?

Seamus

On Sun, 30 Nov 2003, Bernie Bright wrote:

 On Fri, 28 Nov 2003 22:45:24 -0700
 Seamus Thomas Carroll [EMAIL PROTECTED] wrote:
 
  Hi,
  
  I have created  a server which has one SGSocket object listening for
  clients that want to connect.  The problem I am having is when a second
  client sends its connect info to the server the server never gets the
  message.  Note that the server is listening using readline and that the
  connection is tcp.  I have tried two different clients and they both work
  if they are the first one to connect.
  
  Are there any restrictions on a SG_IO_IN socket that I should be aware
  of?  Any other suggestions?
  
  This problem could be with my code but I want to ask the
  question before I spend a lot of time on looking for the problem.
 
 What you are seeing is normal behaviour for SGSocket.  You might be better
 served by using plib.net.  This is what FlightGear uses for the http and prop
 servers.  See src/Network/httpd.cxx and src/Network/props.cxx for examples.
 
 Bernie
 
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[Flightgear-devel] read not excepting more than one client

2003-11-28 Thread Seamus Thomas Carroll
Hi,

I have created  a server which has one SGSocket object listening for
clients that want to connect.  The problem I am having is when a second
client sends its connect info to the server the server never gets the
message.  Note that the server is listening using readline and that the
connection is tcp.  I have tried two different clients and they both work
if they are the first one to connect.

Are there any restrictions on a SG_IO_IN socket that I should be aware
of?  Any other suggestions?

This problem could be with my code but I want to ask the
question before I spend a lot of time on looking for the problem.
Thanks-you,

Seamus

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Re: [Flightgear-devel] simgear SGSocket returning -1

2003-11-27 Thread Seamus Thomas Carroll
I have done some extensive testing with read() using tcp and it seems to 
be working great.

Thanks,

Seamus

On Fri, 28 Nov 2003, Bernie Bright wrote:

 On Thu, 27 Nov 2003 07:23:30 -0600
 Curtis L. Olson [EMAIL PROTECTED] wrote:
 
  Curtis L. Olson writes:
   Bernie Bright writes:
SGSocket::readline() and SGSocket::read() do act differently.  For a
server, readline() correctly handles the accept and reads from the new
socket.  read() also handles the accept but reads from the master
socket. I'm not sure if this is intentional or if its a bug.
   
   Someone else wrote in reporting a problem here.  THey also said that
   reading from the new socket fixed the problem in read().  If it seems
   to make sense, maybe we should make read() read from the new socket?
  
  It looks like readline() uses sock.recv() for UDP style sockets and
  client-recv() for tcp style sockets.  I will make read() work the
  same way and hope I don't break anything.  Judging from style and lack
  of familiarity, I don't think it was me who wrote the code.
 
 I think I'm responsible for the current code.  I remember rewriting it using
 plib.net a couple of years ago.  I agree that read() should work the same as
 readline() but I don't remember why it wasn't so in the first place.
 
 Bernie
 
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[Flightgear-devel] simgear SGSocket returning -1

2003-11-26 Thread Seamus Thomas Carroll
Hi,

I am trying to recieve a message using SGSocket::read.  
SGSocket::read returns zero bytes read until about the time 
I am expecting the first message to be recieved.  From here on 
SGSocket::read returns that -1 bytes have been read from the socket.
I have looked around (simgear docs, plib) and I cant find out what the 
-1 is supposed to indicate.

Does anyone know?

Seamus


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Re: [Flightgear-devel] simgear SGSocket returning -1

2003-11-26 Thread Seamus Thomas Carroll
I output the error and I am getting:
Transport endpoint is not connected

The strange part is if I put '\n' at the end of the message and read with 
'readline' the message is successfully recieved.

Is this a problem with 'read'?

Seamus

On Thu, 27 Nov 2003, Bernie Bright wrote:

 On Wed, 26 Nov 2003 16:59:53 -0700
 Seamus Thomas Carroll [EMAIL PROTECTED] wrote:
 
  Hi,
  
  I am trying to recieve a message using SGSocket::read.  
  SGSocket::read returns zero bytes read until about the time 
  I am expecting the first message to be recieved.  From here on 
  SGSocket::read returns that -1 bytes have been read from the socket.
  I have looked around (simgear docs, plib) and I cant find out what the 
  -1 is supposed to indicate.
  
  Does anyone know?
 
 On unix -1 indicates an error.  The actual error code is in the external
 variable errno. Call strerror(errno) to convert errno to a string.
 
 Bernie
 
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Re: [Flightgear-devel] easyxml

2003-11-18 Thread Seamus Thomas Carroll
Good point.  I now understand how to read xml from a file but I cant 
figure out how to read xml from a char *.  When a client recieves an 
xml document from the server it will read it into a char *buffer.
 
Is it possible to then parse buffer using the property-tree code?
I am looking at  void readProperties( istream input, 
SGPropertyNode *start_node, const string base ) but i dont understand 
what the base is for.

Thanks,

Seamus

 You would have the callbacks in your visitor take care of it, but it's a 
 bit of work the first time.  Why not just use the property-tree code 
 instead?

 
 All the best,
 
 
 David
 
 
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Re: [Flightgear-devel] easyxml

2003-11-18 Thread Seamus Thomas Carroll
I looked at the code for readxml and the path is simply a descriptor for 
the document being parsed (ie file name) and does not effect the parsing.

The new question is how to cast? the char * to an istream?

Seamus


On Tue, 18 Nov 2003, Seamus Thomas Carroll wrote:

 Good point.  I now understand how to read xml from a file but I cant 
 figure out how to read xml from a char *.  When a client recieves an 
 xml document from the server it will read it into a char *buffer.
  
 Is it possible to then parse buffer using the property-tree code?
 I am looking at  void readProperties( istream input, 
 SGPropertyNode *start_node, const string base ) but i dont understand 
 what the base is for.
 
 Thanks,
 
 Seamus
 
  You would have the callbacks in your visitor take care of it, but it's a 
  bit of work the first time.  Why not just use the property-tree code 
  instead?
 
  
  All the best,
  
  
  David
  
  
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Re: [Flightgear-devel] FG AI with server

2003-11-18 Thread Seamus Thomas Carroll
True.
If I take advantage of \n in the passed message it should be very simple 
to pull out relevant data.

Seamus

On Wed, 19 Nov 2003, [EMAIL PROTECTED] wrote:

 Am Montag, 17. November 2003 23:25 schrieb Seamus Thomas Carroll:
  Hi,
 
  Starting today (monday) I will be working on a ground vehicle server that
  will manage the movement of ground vehicles over a road network.  The
  server will be in charge of calculating the ground elevation and movement
  of each vehicle every second.  Any connecting client (FG) will be passed
  this info in the form of an XML document.  The client will then display the
  vehicles interpolating the the points inbetween those passed by the server.
 
 
 Why do you want use a XML document for a server to client data transfer 
 problem?
 XML is nice for local tasks or world wide web, but overhead for network game 
 things.
 If you want to use your server over the internet you will have
 a very limited bandwith and XML documents are bigger
 then an own solution so they are definatly not the best solution.
 
 
 
 Best Regards,
  Oliver C.
 
 
 
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[Flightgear-devel] FG AI with server

2003-11-17 Thread Seamus Thomas Carroll
Hi,

Starting today (monday) I will be working on a ground vehicle server that 
will manage the movement of ground vehicles over a road network.  The server 
will be in charge of calculating the ground elevation and movement of each 
vehicle every second.  Any connecting client (FG) will be passed this info 
in the form of an XML document.  The client will then display the vehicles 
interpolating the the points inbetween those passed by the server.

The question to the group is there a c, c++ library available for easy 
tcp communication where a read returns the entire message (XML documents 
will be of differing sizes)?  I have looked at SGSocket and will use it 
unless there is a better suggestion.

The results of a server and interpolation results in synchroniztion 
between all clients and is not dependant on the processing power of the 
client.  Based on an educated guess a 2.4G P4 with the client 
interpolating intermediate elevations will be able to serve about 
500 vehicles.


Seamus



On Sun, 16 Nov 2003, David Culp wrote:

  Wowww, nice!
  ...
  Roger that, thanks Saratoga tower.
 
 I'll send you the code if you like.  I've written a bare-bones AI system based 
 on David Luff's.  The AI manager just instantiates an AI object (airplane or 
 ship) wherever you want it and tells it when to update.  The AI objects are 
 AIAircraft (yes, even the ship) which have a simple FDM that moves it along 
 at any assigned speed, altitude, heading and bank angle.
 
 What I would like to see in FlightGear is:
 
 1)  A simple AI base class, like my FGAIBase, which is based on and very 
 similar to the present FGAIEntity.
 
 2)  A simple AI object class, like my AIAircraft, that would provide dumb 
 AI, which are minimalist AI objects that move along scripted flight plans.  
 This would be for dumb aircraft and ships.
 
 3)  A semi-smart AI class for autos, which must be smart enough to know 
 where the ground is at all times.  Seamus is working on these now.
 
 4)  A smart class, which is the present AILocalTraffic.  These know where 
 the ground is, and have the ability to communicate.  In the future they may 
 become interactive.
 
 5)  An AI manager that instantiates new AI objects from the above three types 
 for every occurance of entry ... /entry within the ai section of 
 preferences.xml (just like the way environment layers are currently defined).  
 You could create any number of AI objects at any place and time this way.
 
 6)  A scripting standard for the AI objects.  The script will serve as the 
 object's flight plan, specify when the object should be terminated, and 
 contain communications instructions (for the smart AI). 
 
 
 Is there any interest in uniting dumb and smart AI this way?
 
 
 I brought some KSFO arrival charts home from work, and am planning to have a 
 dumb AI airplane appear at the beginning of each arrival every 2 minutes.  
 The Big Sur arrival will feed runway 28L, and the Modesto arrival 28R.  After 
 landing the airplanes would turn off disappear.  I'm curious what the frame 
 rate hit will be.  These might need to be very low-poly models.
 
 
 Dave
 -- 
 
 David Culp
 davidculp2[at]comcast.net
 
 
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[Flightgear-devel] easyxml

2003-11-17 Thread Seamus Thomas Carroll
Hi,

Is there a tutorial or can someone give or direct me to a simple example 
on how to use easyxml?  I am trying to work my way through props_io.cxx 
but it is not an easy introduction.

Seamus



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Re: [Flightgear-devel] easyxml

2003-11-17 Thread Seamus Thomas Carroll
I figured out the what you mention.  The part that confuses me is how to 
put the data from the xml file in a desired location.  For example if I 
have the xml document:
...
vehicle
  id1/id
  lon-128.553223/lon
  lat54.233123/lat
/vehicle
...

How does id, lon, lat initialize the variables int id, double lon, double 
lat?

Seamus

On Mon, 17 Nov 2003, David Megginson wrote:

 Seamus Thomas Carroll wrote:
 
  Is there a tutorial or can someone give or direct me to a simple example 
  on how to use easyxml?  I am trying to work my way through props_io.cxx 
  but it is not an easy introduction.
 
 Do you want to work with properties or raw, low-level XML?  Properties 
 provide a higher level of abstraction that hides most of the messy XML 
 details from you.  If you do want to work with low-level XML, look at 
 the documentation comments in simgear/xml/easyxml.hxx for details. 
 Essentially, you create a class that extends XMLVisitor, then pass it to 
 the readXML function as an argument, i.e.
 
MyVisitor visitor;
try {
  readXML(foo.xml, visitor);
} catch (const sg_io_exception e) {
  // deal with the error
}
 
 
 All the best,
 
 
 David
 
 
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Re: [Flightgear-devel] [Repost] Simulating ground activity (fwd)

2003-11-11 Thread Seamus Thomas Carroll
I have the timings you asked for.  The output from my GroundActivity 
class is as follows:
1) Total Time: 221.99
2) total calc of lon, lat: 0.52
3) total calc of elev: 116.74
4) total model placement time: 0.95

1 is the total time flightgear has been running. 
2 is the total time it took to calculate a new lon, lat.
3 is the total time to caluclate the elevation for the new lon, lat.
4 is the time to place the model at the new lat lon and elevation and set 
it viewable.

These timings were taken while 100 vehicles at 3 updates per second.


As you can see the time to calculate the elevation  at a particular lat 
lon is huge compared to the total run time.  The method for 
calculating the elevation was taken from FGAILocalTraffic::DoGroundElev(). 
There must be a better way to calculate the elevation.

Seamus





On Fri, 7 Nov 2003, David Luff wrote:

 
 On 11/6/03 at 2:28 PM Seamus Thomas Carroll wrote:
 
 I now have cubes and cylinders of various colours moving around in the 
 flightgear world.  Currently I specify a starting lon, lat and the roaming
 
 distance in meters in either the lon, lat direction.  I can have about 100
 
 vehicles being updated 3 times a second each before my p4 1.4ghz really 
 begins to slow down (20fps).  Currently the vehicles move in a rondom 
 direction at a randomly changing speed.  The min and max speed limit is 
 expressed in km/h so accurate movement is not dependant on the number of 
 frames per second.  I would like to say thanks to those that have helped 
 me so far.
 
 The next step is to have the vehicles move down the real road networks 
 (stored in postgres using the postgis module) at 
 the proper speed limits.  Before I do this I am trying to eek out better 
 performance. Here is my question:
 
 Is it possible to determine if a vehicle is in the viewing area of the 
 plane using the lon, lat of the vehicle?  If this is so I will be able to 
 eliminate large amounts of computation.
 
 
 You might want to make sure you know whether it's displaying the models or
 computing their position that's slowing the code down.  Should be quite
 easy - just compare displaying them as statics, displaying them with
 computed movements, and just computing movements without displaying them.
 Sorry if I'm teaching my Grandmother to suck eggs!!!
 
 (But I would be interested in the results!)
 
 Cheers - Dave
 
 
 
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Re: [Flightgear-devel] Compliation of CVS Source Error --ssgCullandDraw

2003-11-07 Thread Seamus Thomas Carroll
I am thinking back as hard as I can and I cant pin point how things began 
working.  I was having problems with CVS not updating files I had modified 
with cvs update -d -P.  I downloaded a brand new cvs for flightgear and 
it began to compile (and maybe simgear).  

HTH,

Seamus

On Fri, 7 Nov 2003, Richard Hornby wrote:

 Seamus Carrol got the same problem - now I am getting it too!  (src, simgear
 and plib all cvs versions).
 
 Did anybody manage to fix it?
 
 Melchior and Andy will appreciate that this is a HUGE advance in the build,
 thanks to their patient explanations of CVS and other mysteries.
 
 Thanks,
 
 R
 - Original Message -
 From: Will Howard [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Friday, October 31, 2003 10:57 AM
 Subject: [Flightgear-devel] Compliation of CVS Source Error
 
 
  Hello:
 
  I cannot get the CVS source to compile.  I updated at 5:30am GMT. Here is
 the final error in the ./scene/sky directory:
 
  /usr/local/src/flightSim/SimGear/simgear/scene/sky/cloud.cxx:453:
 undefined reference to `ssgCullAndDraw(ssgRoot*)'
  /usr/local/lib/libsgsky.a(sky.o)(.text+0x7fc): In function
 `SGSky::preDraw(float, float)':
  /usr/local/src/flightSim/SimGear/simgear/scene/sky/sky.cxx:175: undefined
 reference to `ssgCullAndDraw(ssgRoot*)'
  collect2: ld returned 1 exit status
 
  ++Peace,
 
  --
  Will Howard
 
 
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Re: [Flightgear-devel] [Repost] Simulating ground activity (fwd)

2003-11-06 Thread Seamus Thomas Carroll
I now have cubes and cylinders of various colours moving around in the 
flightgear world.  Currently I specify a starting lon, lat and the roaming 
distance in meters in either the lon, lat direction.  I can have about 100 
vehicles being updated 3 times a second each before my p4 1.4ghz really 
begins to slow down (20fps).  Currently the vehicles move in a rondom 
direction at a randomly changing speed.  The min and max speed limit is 
expressed in km/h so accurate movement is not dependant on the number of 
frames per second.  I would like to say thanks to those that have helped 
me so far.

The next step is to have the vehicles move down the real road networks 
(stored in postgres using the postgis module) at 
the proper speed limits.  Before I do this I am trying to eek out better 
performance. Here is my question:

Is it possible to determine if a vehicle is in the viewing area of the 
plane using the lon, lat of the vehicle?  If this is so I will be able to 
eliminate large amounts of computation.

Seamus

On Tue, 4 Nov 2003, Seamus Thomas Carroll wrote:

 Sorry,
 
 I modified transform a bit and forgot to * pos.elev by SG_METER_TO_FEET.
 I added that bit and models started viewing correctly.  My comment was
 regards to flight gear using feet when meters (to me) should be the unit
 of choice internally.  The international standard unit of length is meters
 so I was caught off gaurd when feet showed itself.
 
 Seamus
 
 
 On Tue, 4 Nov 2003, David Luff wrote:
 
  On 11/3/03 at 7:39 PM Seamus Thomas Carroll wrote:
 
  I just found the bug.  DoGroundElev obtains a value in meters but the
  update in FGAIEntity expects a value in feet.  I fixed the units and now
  the models are viewing correctly.  Does anyone know why the code needs to
  feet and meters?
  
 
  Hi Seamus,
 
  I'm afraid I'm not at all sure what you mean!  The AI system uses meters
  internally, and FGAIEntity expects pos.elev() to be in meters.  It is
  converted to feet on the fly in FGAIEntity::Transform since that is what
  SGModelPlacement requires :-( but as far as I know is maintained
  consistently in meters internally:
 
  void FGAIEntity::Transform() {
  aip.setPosition(pos.lon(), pos.lat(), pos.elev() * SG_METER_TO_FEET);
  aip.setOrientation(roll, pitch, hdg);
  aip.update( globals-get_scenery()-get_center() );
  }
 
  where aip is an instance of SGModelPlacement.
 
  If you could post the code that you think is wrong and your fix then I'll
  have a look at it.
 
  Cheers - Dave
 
 
 
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RE: [Flightgear-devel] [Repost] Simulating ground activity (fwd)

2003-11-06 Thread Seamus Thomas Carroll
Can you direct me to where i can find HitList::fgCurrentElevation()?  i 
have run grep on simgear and flightgear plus searched in google and 
I still cant find mention of this function.

Seamus

On Thu, 6 Nov 2003, Norman Vine wrote:

 Seamus Thomas Carroll writes:
  
  Is it possible to determine if a vehicle is in the viewing area of the 
  plane using the lon, lat of the vehicle?  
 
 No
 
 FWIW
 Using a Lat Lon representation of your position is horribly inefficient
 
 So I recommend doing all your motion relative to a local plane
 then use a slightly modified HitList::fgCurrentElevation()  to determine 
 your actual contact point
 
 It's not really not that tough but there are a few wrinkles that you
 must internalize  i.e. current tile center based world 
 
 Note that the hitlist structure saves a pointer to the actual PLib
 Collection intersected and the index of the 'hit' triangle from which
 you can determine your new position.
 
 Cheers
 
 Norman
 
  
 
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Re: [Flightgear-devel] loading 3D objects

2003-11-04 Thread Seamus Thomas Carroll
Ya it works correctly,

As responded by Andy  earlier if you open your *.ac file in a text editor
and remove the line crease 45.00, save and load into flightgear
everything should work.  Be warned that I only created very simple models
so I dont know if there are other problems that may occur.

Seamus

On Tue, 4 Nov 2003, Innis Cunningham wrote:

 Hi Seamus
 Am I reading you right that you have got AC3D 4.0 to create models
 without giving a fatal error in FG.
 If so how as I went back to my previous copy untill the problem is
 solved


 Seamus Thomas Carroll  I am loading the objects correctly now, thanks.  I
 am having difficulty
 determining size in ac3d.  Is there way of approximating size in meters
 in ac3d that will translate correctly in flightgear?
 
 Seamus
 
 Cheers
 Innis
 The Mad Aussi

 _
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Re: [Flightgear-devel] loading 3D objects

2003-11-03 Thread Seamus Thomas Carroll
OK, I will try it out.  I did not notice that this was heavily talked 
about last week.  I searched google but it does not know about these pages 
yet.

Seamus

On Mon, 3 Nov 2003, Andy Ross wrote:

 Seamus Thomas Carroll wrote (on flightgear-devel):
  I am trying to load a 3D object using sgLoad3DModel.  I have created
  a simple cube and when I try to load it I get the following error:
  FATAL: ac_to_gl: Unrecognised token 'crease 45.00
 
 The new version of AC3D emits a new token, crease, that plib doesn't
 recognize.  Blame the program for changing its file format.  For now,
 I believe you can simply edit the resulting .ac file and manually
 remove the offending line.
 
 Plib support for parsing the new token would be easy to implement.
 Code to actually *interpret* the thing correctly is turning out to be
 a nightmare.  I thought I had it done about a week back, but it turned
 out that I need to handle cases (duplicated vertices and degenerate
 triangles) that complicate things a bit.  I've been through about six
 iterations now of writing code that I thought would work, only to
 discover during debugging that I'd misunderstood the problem
 completely.  I swear, the YASim solver was a cake walk compared to
 this. :)
 
 But I'm still working on it.  I finished another iteration this
 morning before work, which I'm maybe 95% sure is correct.  It's still
 mismapping the newly split normals, but I think that's just a bug and
 not another algorithm goof.
 
 Andy
 
 
 
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Re: [Flightgear-devel] [Repost] Simulating ground activity (fwd)

2003-11-03 Thread Seamus Thomas Carroll
Hi,

I am following the code in FGAILocalTraffic::DoGroundElev() to get the 
elevation of an object in space at a particular lon, lat.  When I display 
the model it is placed under the ground and is not visible.  If i add 
elevation to the value returned from DoGroundElev the model becomes 
visible.  

Is there any advice on this topic?

Seamus

On Thu, 23 Oct 2003, Seamus Thomas Carroll wrote:

 This is great,  thanks for the reply.  I have now started and will be 
 asking questions as needed.  What is the best way to create a 
 simple vehicle taking into account I have no experience with graphics?
 
 Seamus 
 
 On Thu, 23 Oct 2003, David Luff wrote:
 
  On 10/22/03 at 12:41 PM Seamus Thomas Carroll wrote:
  
  Hi,
  
  Judging by the reponse from the users group I am guessing this has not
  been done so I am now posting to the devel group because it looks like
  this is something that needs to be done.  Besides the fact that his is
  something that I need for my thesis I also think it will add a level of
  realism to the simulation.  I want to start off small with simple shapes
  moving on the ground but if successful vehicles (cars, ships, etc) could
  be represented that follow road networks based on GIS data.
  
  Here is my current idea on how to do this.  In the main loop call
  an object that keeps track of the moving vehicles.  Each moving vehicle
  will have a current lat, long so that it can be updated into the
  simulation.  As the current lat, long changes movement will be observed.
  
  Hi Seamus,
  
  I suggest you call a manager from the main loop that calls all the
  individual objects in order to keep clutter in the main loop down.
  
  So, in fg_init.cxx, something like
  
  globals-get_ground_activity_mgr()-init();
  
  and in main.cxx, something like
  
  globals-get_ground_activity_mgr()-update();
  
  and add it to globals as well.
  
  What i have described so for is the easy part.  What confuses me is how to
  display these vehicles in flightgear.  Something similiar has been done
  with the AI planes so some hints on how this was accomplished might point
  me in the right direction.
  
  I'm the guilty party there.  Have a look in the ATC directory.  FGAIEntity
  (in AIEntity.[ch]xx) is a simple base class for my AI traffic - by updating
  its position and orientation and then calling Transform() the 3D model is
  moved to the correct position.  I derive or intend to derive various more
  useful classes from it.  You can as well if you are so inclined.
  
  As an aside - the difficulty in rendering a 3D model in FG from its lat,lon
  position and roll, pitch, heading orientation is because both the position
  and orientation must be transformed to FG's coordinate system, and of
  course the transformation of the orientation is dependent on the position.
  This is done by the SGModelPlacement class, which each FGAIEntity contains
  an instance of.
  
  If you look at FGAIMgr, that contains a list of all the AI entities and
  updates them all each frame.  Since the FGAIEntity update function is
  virtual the correct update for the actual entity gets called.  At the
  moment it traverses all the entities each time step, but could be modified
  to spread the load as long as dt was calculated properly each time.  See
  FGATCmgr's update for an example of this - it only updates one ATC station
  each time step.  The AI manager is also responsible for creating,
  initialising and deleting AI entities.  To get going you could just hack
  the AIMgr to add and update your ground entities.
  
  I believe that it might also be possible to have a 3D model rendered by
  placing a pointer to the model, and it position and orientation, in the
  correct place in the property tree where the FG model manager looks, and
  just updating the position/orientation properties when you want it to move.
   I've never managed it though - someone who understands it (Jim W?, David
  M?) would have to answer that one.
  
  
  
  I have read in other posts that finding the ground level of an arbitary
  point is difficult.  Is this still so?  I would use this value to keep the
  vehilces just above ground level.
  
  
  I've managed it (with Jim Wilsons help - thanks Jim!), but it's
  non-trivial.  See FGAILocalTraffic::DoGroundElev() (near the end of the
  file) and note the checks to ensure a valid ground elev has been determined
  before using it in the update/fly/taxi sections.  It's probably an
  expensive operation - you might want to not do it every frame for every
  object.
  
  HTH, have fun, I won't be picking up much email in the next week or so
  unfortunately,
  
  Oh yes, and don't use FGGround as a class name - that's already used for
  ground ATC control :-)
  
  Cheers - Dave 
  
  
  
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Re: [Flightgear-devel] [Repost] Simulating ground activity (fwd)

2003-11-03 Thread Seamus Thomas Carroll
I just found the bug.  DoGroundElev obtains a value in meters but the 
update in FGAIEntity expects a value in feet.  I fixed the units and now 
the models are viewing correctly.  Does anyone know why the code needs to 
feet and meters?

Seamus

On Mon, 3 Nov 2003, David Culp wrote:

  I am following the code in FGAILocalTraffic::DoGroundElev() to get the
  elevation of an object in space at a particular lon, lat.  When I display
  the model it is placed under the ground and is not visible.  If i add
  elevation to the value returned from DoGroundElev the model becomes
  visible.
 
 It looks like you need to add an offset to account for the vehicle's height:
 
 DoGroundElev();
   if(aip.getSGLocation()-get_cur_elev_m()  -9990.0) {
   pos.setelev(aip.getSGLocation()-get_cur_elev_m() + 
 wheelOffset);
 
 
 
 But I'm certainly no expert on this.
 
 
 Dave
 -- 
 
 David Culp
 davidculp2[at]comcast.net
 
 
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Re: [Flightgear-devel] [Repost] Simulating ground activity (fwd)

2003-10-23 Thread Seamus Thomas Carroll
This is great,  thanks for the reply.  I have now started and will be 
asking questions as needed.  What is the best way to create a 
simple vehicle taking into account I have no experience with graphics?

Seamus 

On Thu, 23 Oct 2003, David Luff wrote:

 On 10/22/03 at 12:41 PM Seamus Thomas Carroll wrote:
 
 Hi,
 
 Judging by the reponse from the users group I am guessing this has not
 been done so I am now posting to the devel group because it looks like
 this is something that needs to be done.  Besides the fact that his is
 something that I need for my thesis I also think it will add a level of
 realism to the simulation.  I want to start off small with simple shapes
 moving on the ground but if successful vehicles (cars, ships, etc) could
 be represented that follow road networks based on GIS data.
 
 Here is my current idea on how to do this.  In the main loop call
 an object that keeps track of the moving vehicles.  Each moving vehicle
 will have a current lat, long so that it can be updated into the
 simulation.  As the current lat, long changes movement will be observed.
 
 Hi Seamus,
 
 I suggest you call a manager from the main loop that calls all the
 individual objects in order to keep clutter in the main loop down.
 
 So, in fg_init.cxx, something like
 
 globals-get_ground_activity_mgr()-init();
 
 and in main.cxx, something like
 
 globals-get_ground_activity_mgr()-update();
 
 and add it to globals as well.
 
 What i have described so for is the easy part.  What confuses me is how to
 display these vehicles in flightgear.  Something similiar has been done
 with the AI planes so some hints on how this was accomplished might point
 me in the right direction.
 
 I'm the guilty party there.  Have a look in the ATC directory.  FGAIEntity
 (in AIEntity.[ch]xx) is a simple base class for my AI traffic - by updating
 its position and orientation and then calling Transform() the 3D model is
 moved to the correct position.  I derive or intend to derive various more
 useful classes from it.  You can as well if you are so inclined.
 
 As an aside - the difficulty in rendering a 3D model in FG from its lat,lon
 position and roll, pitch, heading orientation is because both the position
 and orientation must be transformed to FG's coordinate system, and of
 course the transformation of the orientation is dependent on the position.
 This is done by the SGModelPlacement class, which each FGAIEntity contains
 an instance of.
 
 If you look at FGAIMgr, that contains a list of all the AI entities and
 updates them all each frame.  Since the FGAIEntity update function is
 virtual the correct update for the actual entity gets called.  At the
 moment it traverses all the entities each time step, but could be modified
 to spread the load as long as dt was calculated properly each time.  See
 FGATCmgr's update for an example of this - it only updates one ATC station
 each time step.  The AI manager is also responsible for creating,
 initialising and deleting AI entities.  To get going you could just hack
 the AIMgr to add and update your ground entities.
 
 I believe that it might also be possible to have a 3D model rendered by
 placing a pointer to the model, and it position and orientation, in the
 correct place in the property tree where the FG model manager looks, and
 just updating the position/orientation properties when you want it to move.
  I've never managed it though - someone who understands it (Jim W?, David
 M?) would have to answer that one.
 
 
 
 I have read in other posts that finding the ground level of an arbitary
 point is difficult.  Is this still so?  I would use this value to keep the
 vehilces just above ground level.
 
 
 I've managed it (with Jim Wilsons help - thanks Jim!), but it's
 non-trivial.  See FGAILocalTraffic::DoGroundElev() (near the end of the
 file) and note the checks to ensure a valid ground elev has been determined
 before using it in the update/fly/taxi sections.  It's probably an
 expensive operation - you might want to not do it every frame for every
 object.
 
 HTH, have fun, I won't be picking up much email in the next week or so
 unfortunately,
 
 Oh yes, and don't use FGGround as a class name - that's already used for
 ground ATC control :-)
 
 Cheers - Dave 
 
 
 
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[Flightgear-devel] [Repost] Simulating ground activity (fwd)

2003-10-22 Thread Seamus Thomas Carroll
Hi,

Judging by the reponse from the users group I am guessing this has not
been done so I am now posting to the devel group because it looks like
this is something that needs to be done.  Besides the fact that his is
something that I need for my thesis I also think it will add a level of
realism to the simulation.  I want to start off small with simple shapes
moving on the ground but if successful vehicles (cars, ships, etc) could
be represented that follow road networks based on GIS data.

Here is my current idea on how to do this.  In the main loop call
an object that keeps track of the moving vehicles.  Each moving vehicle
will have a current lat, long so that it can be updated into the
simulation.  As the current lat, long changes movement will be observed.
What i have described so for is the easy part.  What confuses me is how to
display these vehicles in flightgear.  Something similiar has been done
with the AI planes so some hints on how this was accomplished might point
me in the right direction.

I have read in other posts that finding the ground level of an arbitary
point is difficult.  Is this still so?  I would use this value to keep the
vehilces just above ground level.

Thanks for reading this far,

Seamus

-- Forwarded message --
Date: Mon, 20 Oct 2003 11:59:30 -0600 (MDT)
From: Seamus Thomas Carroll [EMAIL PROTECTED]
Reply-To: FlightGear user discussions [EMAIL PROTECTED]
To: FlightGear user discussions [EMAIL PROTECTED]
Subject: [Flightgear-users] Simulating ground activity

Hi,

Has anyone tried simulating ground activity?  This could be as simple as
shapes moving around on the ground.  If not,  do you have any suggestions
on how this might be achieved?

What I am looking for is activity on the ground that is observable from
several mulitplayer flightgear simulations running at the same time.

Seamus



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RE: [Flightgear-devel] Understanding Autopilot and other topicsinflightgear

2003-10-20 Thread Seamus Thomas Carroll
Thanks for the help.  The autopilot now works.  Two things to note is that 
i have the lat and lon backwards below when declaring SGWayPoint and after 
calling set_HeadingMode i needed to call 
globals-get_autopilot()-set_HeadingEnabled( true );

Hope this helps others,

Seamus

On Fri, 17 Oct 2003, Norman Vine wrote:

 Seamus Thomas Carroll writesL
  
  Hi,
  
  I am trying to add a waypoint using the following code:
  SGWayPoint *wp = new SGWayPoint( 49.390545, -121.438942, 4000, SGWayPoint::WGS84, 
  HOPE );
  globals-get_route()-add_waypoint( *wp );
 
 This looks OK.
  
  The waypoint is a location north of Vancouver, BC.  The lat and long is in 
  decimal degrees.  When this code executes nothing happens.  
 
 You probably didn't turn the AP on :-)  
  see below 
 
  Is there a flag I need to set to get the autopilot to work?  I have traced 
  through the code and have added cout statements and have observed that 
  void FGAutopilot::update (double dt)  is being called.
  
  Any suggestions?
 
 There is a way to do this with the fgCommand Interface also but 
 the *raw* 'C' command is 
 
 void FGAutopilot::set_HeadingMode( fgAutoHeadingMode mode ) {
 
 You want to use FG_HEADING_WAYPOINT for 'mode'
 
 HTH
 
 Norman
 
 
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[Flightgear-devel] Understanding Autopilot and other topics in flightgear

2003-10-09 Thread Seamus Thomas Carroll
Hi,

I now have flightgear running with the latest CVS and have a good 
understanding on how to use the program.  I am now into coding in 
Flightgear.  I have added to menubar.xml and have bound the commands to 
some functions I have created.   I am now working on creating the 
autonomous flying aircraft.  I want to start off with the 
aircraft getting its jobs from a postgres database.  I am thinking of 
using postgres because of its support for gis data using the postgis 
module.  These job could be in the form of an airport id or (lat, 
long) to fly too.  

To begin a prototyping I was thinking of copying the 
behaviour of autopilot when add to waypoint is called.  I have traced the 
code to void AddWayPoint(puObject *cb) in auto_gui.cxx but that is when 
the code gets confusing because the old method of displaying a 
dialog box is used.  Is anyone who understands this code willing to step 
me through the process of obtaining waypoints and 
using these waypoints to decide the heading of the plane and overriding 
other inputs while in autopilot?

I may have missed some documentation that describes this so please point 
it out if I have.

Seamus


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[Flightgear-devel] Flightgear CVS undefinded reference error

2003-10-06 Thread Seamus Thomas Carroll
Hi,

I have just installed the latest CVS of Simgear and am now trying to 
install flightgear from the CVS tarball.  I am recieving the error:
/scratch/simgear//lib/libsgsky.a(cloud.o): In function `SGCloudLayer::draw(void)':
/scratch/simgear/SimGear/simgear/scene/sky/cloud.cxx:453: undefined reference to 
`ssgCullAndDraw(ssgRoot *)'
/scratch/simgear//lib/libsgsky.a(sky.o): In function `SGSky::preDraw(float, float)':
/scratch/simgear/SimGear/simgear/scene/sky/sky.cxx:175: undefined reference to 
`ssgCullAndDraw(ssgRoot *)'
collect2: ld returned 1 exit status
make[2]: *** [fgfs] Error 1
make[2]: Leaving directory 
`/scratch/flightgear/FlightGear-CVS/FlightGear/src/Main'
make[1]: *** [install-recursive] Error 1
make[1]: Leaving directory 
`/scratch/flightgear/FlightGear-CVS/FlightGear/src'
make: *** [install-recursive] Error 1

plib is also from CVS.

Any suggestions?

Seamus


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[Flightgear-devel] Flightgear and Simgear CVS compile problems

2003-10-01 Thread Seamus Thomas Carroll
When trying to compile the CVS of flightgear or simgear I recieve a 
missing seperator error.  I think I have installed the latest CVS of plib 
correctly but it does not seem to make a difference in the error.

Simgear error:
Making all in src-libs
make[1]: Entering directory `/scratch/simgear/SimGear-01-10-03/src-libs'
make[1]: Nothing to be done for `all'.
make[1]: Leaving directory `/scratch/simgear/SimGear-01-10-03/src-libs'
Making all in simgear
make[1]: Entering directory `/scratch/simgear/SimGear-01-10-03/simgear'
make  all-recursive
make[2]: Entering directory `/scratch/simgear/SimGear-01-10-03/simgear'
Making all in xml
make[3]: Entering directory 
`/scratch/simgear/SimGear-01-10-03/simgear/xml'
Makefile:188: *** missing separator.  Stop.
make[3]: Leaving directory `/scratch/simgear/SimGear-01-10-03/simgear/xml'
make[2]: *** [all-recursive] Error 1
make[2]: Leaving directory `/scratch/simgear/SimGear-01-10-03/simgear'
make[1]: *** [all] Error 2
make[1]: Leaving directory `/scratch/simgear/SimGear-01-10-03/simgear'
make: *** [all-recursive] Error 1


Flightgear error:
Making all in tests
make[1]: Entering directory 
`/scratch/flightgear/FlightGear-CVS/FlightGear-30-09-03/tests'
Makefile:236: *** missing separator.  Stop.
make[1]: Leaving directory 
`/scratch/flightgear/FlightGear-CVS/FlightGear-30-09-03/tests'
make: *** [all-recursive] Error 1


Does anyone know what is causing these errors?

Seamus


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