Re: [Flightgear-devel] Forums?
* Curtis Olson -- Wednesday 29 November 2006 05:24: I know our development culture is built around mailing lists. Exactly. I can't imagine to take part in forum based development. Is this anything that is worth exploring? No. Is it worth having both options available? Not that I knew. Would end user support benefit from forums? The end user doesn't need to benefit from developer communication other than by getting a better program. The developer is in the center of development, not the user. (I wouldn't mind if the users list would migrate, but I'd not take part there more often than on the avsim forum either. Which is rather seldom.) A backup communication mechanism for when the sourceforge email lists experience their inevitable down time? A broken archive is no reason to dump development altogether. m. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] fgfs + gaia (google earch client) = moving map
Here is a good alternative http://www.alpix.com/3d/worldwin/WW2d_Java.html its a Java JOGL 3D client that uses the Nasa World Wind images and data. -Rob On 11/25/06, Arnt Karlsen [EMAIL PROTECTED] wrote: On Sat, 25 Nov 2006 12:41:36 +0100, Melchior wrote in message [EMAIL PROTECTED]: * Melchior FRANZ -- Thursday 23 November 2006 15:47: Bright future ahead. (Until Google's attorney rings, that is. ;-) Which was yesterday: http://gaia.serezhkin.com/ :-( ..these guys were Russian? Gaia was GPL? -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Forums?
--- Curtis Olson wrote: Now that I am hosting the FlightGear web site with a commercial hosting service, it becomes quite easy to setup online forums using phpBB2. I know our development culture is built around mailing lists. I'm sure the FlightGear community will be decisively split between forums versus mailing lists if I ask people's preferences ... so I'm not expecting a consensus here. Is this anything that is worth exploring? Yes. I think the user community would benefit from a forum as it is more granular and easier to browse for newbies. It would also help to foster a sense of community c.f. the various MS FS fora. I think this is a major benefit. As the number of FG users ramps up, the number of messages will inevitably increase, so some form of structure becomes critical. At some point we may want to move all -user discussion to the forum and close the -user list. However development is more time-specific and populated by people who can search the archives. Plus it integrates much better into peoples messaging systems. I can't see any benefit to having a development forum at all. In fact, as others have mentioned, having to search two locations would be a pain. I'd suggest that the fora topics explicitly exclude development discussions other than possible a wish-list. So, my tuppence worth: - Have a structure user forum, and possibly wind down the -user list in the future. - Leave the -devel list as-is. Is it worth having both options available? Yes - I can't see any benefit in moving to a forum for devel. Would end user support benefit from forums? Absolutely. With appropriate structure it would reduce the number of repeated question and new users would find it easier to browse. For example I wouldn't have to provide a link to the manual section on the I/O replay mechanism every couple of months ;) -Stuart Send instant messages to your online friends http://uk.messenger.yahoo.com - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Forums?
Stuart Buchanan wrote: So, my tuppence worth: - Have a structure user forum, and possibly wind down the -user list in the future. I'd disagree - if anything you should create another mailing list to gate the forum messages to. -- Jon Stockill [EMAIL PROTECTED] - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Forums?
For FlightGear developers. I think a good idea keep development discussions into mailing lists, because this way is driven to developers only. Maybe with a forum, questions with no relevance, help developers give no focus to important development questions. For end users For end users, forum seems to be great and the easiest method to help find information about flightgear. For developer in general (using latest flightgear stable release to interface it with own projects) Forum is a good start and quoting myself experience. During all this year I was working on a project using flightgear, but I did want only support to questions not related to flightgear internal development and I did search for a official forum, just to find simple questions about flightgear interoperability. This could be easy to find on forum with a topic Flightgear interoperability. Leidson Campos PlanetaMessenger.org On 11/29/06, Curtis Olson [EMAIL PROTECTED] wrote: Now that I am hosting the FlightGear web site with a commercial hosting service, it becomes quite easy to setup online forums using phpBB2. I know our development culture is built around mailing lists. I'm sure the FlightGear community will be decisively split between forums versus mailing lists if I ask people's preferences ... so I'm not expecting a consensus here. Is this anything that is worth exploring? Is it worth having both options available? Would end user support benefit from forums? Would forums be useful for those that have trouble with sourceforge's spam blockers? A backup communication mechanism for when the sourceforge email lists experience their inevitable down time? Thoughts? Curt. -- Curtis Olson - University of Minnesota - FlightGear Project http://baron.flightgear.org/~curt/ http://baron.flightgear.org/%7Ecurt/ http://www.humanfirst.umn.edu/ http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] FGMap, Google Earth style
Hi all, Just quickly knocked up a google earth version of FGMap. It doesn't do much right now, nothing fancy at the moment, just a first proof of concept. http://pigeond.net/flightgear/mpmap02-5000.kml Just use google earth to open that file and it should work. It automatically updates every 5 seconds. And of course, you'll need someone flying on MP (5000) before you'll see anything interesting. :) (P.S. for those who didn't notice, now mpdummy will only come up on the MP servers when there's someone else on the server. This saves a lot of bandwidth...) Pigeon. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Ads by Google .... on the FlightGear main web page
Curt, I honour the fact that hosting the FlightGear servers costs you areal money and that a common way to fund this is by placing advertising on the web pages. This is ok for me as long as the ads somehow relate to the FlightGear project. Today my browser was redirected from the large frame just right to the Announcements column to the following page: http://www.microsoft.com/germany/diefakten/default.mspx Does Google Ads really offer _so_ much money that it justifies this obtuse propaganda at a prominent place on the FlightGear site ? I heavily doubt ! Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Forums?
Curtis Olson wrote: On 11/28/06, Ron Jensen [EMAIL PROTECTED] wrote: And this is the biggest argument against forums. They're only accessable when the server is up This is similar with email lists ... you can only post and receive postings when the list server is running and configured correctly, and unfortunately, sourceforge seems to have more than it's fair share of downtime and issues. and its impossible to archive them locally. That is true, but the posts get indexed and archived by google, and we all trust google with our lives, right? :-) Curt. I disagree. I use my local archive of e-mail as a reference all the time. I only go to the web to search the complete archives when I can't find what I am looking for locally. Josh - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Forums?
Jon Stockill wrote: Stuart Buchanan wrote: So, my tuppence worth: - Have a structure user forum, and possibly wind down the -user list in the future. I'd disagree - if anything you should create another mailing list to gate the forum messages to. Of course, at some point in the future *that* mailing list will have to be migrated to its own forum :) Josh - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Ads by Google .... on the FlightGear main web page
Martin Spott wrote: Curt, I honour the fact that hosting the FlightGear servers costs you areal money and that a common way to fund this is by placing advertising on the web pages. This is ok for me as long as the ads somehow relate to the FlightGear project. Today my browser was redirected from the large frame just right to the Announcements column to the following page: http://www.microsoft.com/germany/diefakten/default.mspx Does Google Ads really offer _so_ much money that it justifies this obtuse propaganda at a prominent place on the FlightGear site ? I heavily doubt ! Cheers, Martin. Heh, I'm not sure that was money well spent on their part. Josh - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Forums integration thought
I know our development culture is built around mailing lists. I'm sure the FlightGear community will be decisively split between forums versus mailing lists if I ask people's preferences ... so I'm not expecting a consensus here. Is this anything that is worth exploring? I'd also hate to look in two places. On the other hand, changing how we present the mailing list archives so they look like a forum _and_ allow replying if you have logged in ... would be really useful. Logging in implies an account whose email address has been verified in the same way that mailman does. So it can't be used for spamming unless you could easily have spammed with the mailman list system. --- [This E-mail scanned for viruses by Declude Virus] - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Forums integration thought
On Wed, 29 Nov 2006 09:27:29 -0800, Alex wrote in message [EMAIL PROTECTED]: I know our development culture is built around mailing lists. I'm sure the FlightGear community will be decisively split between forums versus mailing lists if I ask people's preferences ... so I'm not expecting a consensus here. Is this anything that is worth exploring? I'd also hate to look in two places. On the other hand, changing how we present the mailing list archives so they look like a forum _and_ allow replying if you have logged in ... would be really useful. Logging in implies an account whose email address has been verified in the same way that mailman does. So it can't be used for spamming unless you could easily have spammed with the mailman list system. ..I too like this way of doing it. -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Aircraft/Sikorsky-76C S76c.xml, 1.1, 1.2
Hi Syd, I have tried to adjust the rotor parameters to fit the real heli. Unfortunately I have only very few data for the s76c, therefore I have changed only some geometric data an changed the rpm to get the same tip-speed as the bo. The geometric data is from a poor scaled drawing of the s76c, maybe you have a better drawing and could correct the values for the width of the blade (chord) and the position of the flapping hinge (rellenflaphinge). I found the airfoil sikorsky is using for the s76, but I did not found drag/lift curves for this airfoil. But I think, that the flight behavior with this parameter set is more realistic than with the parameters in cvs (not as easy to fly as the bo). The sound configuration need some adjustment to the changed rpm (I think, we need other samples). Maik Index: S76c.xml === RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/Sikorsky-76C/S76c.xml,v retrieving revision 1.2 diff -u -p -r1.2 S76c.xml --- S76c.xml28 Nov 2006 08:20:26 - 1.2 +++ S76c.xml29 Nov 2006 19:47:48 - @@ -22,12 +22,12 @@ Single Blade : 6.089 m /cruise -rotor name=main x=0.0 y=0.0 z=0 nx=0.05 ny=0 nz=1. fx=1 fy=0 fz=0 ccw=0 +rotor name=main x=0.0 y=0.0 z=0 nx=0.10 ny=0 nz=1. fx=1 fy=0 fz=0 ccw=0 maxcollective=15.8 mincollective=0.2 mincyclicele=-4.7 maxcyclicele=10.5 mincyclicail=-4.23 maxcyclicail=5.65 - diameter=13.41 numblades=4 weightperblade=95 relbladecenter=0.5 - dynamic=1 rpm=442 rellenflaphinge=0.18 delta3=0 + diameter=13.41 numblades=4 weightperblade=97 relbladecenter=0.5 + dynamic=1 rpm=330 rellenflaphinge=0.07 delta3=1 delta=.25 pitch-a=10 pitch-b=15 @@ -42,7 +42,7 @@ Single Blade : 6.089 m ground-effect-constant=0.1 twist=-8.5 taper=1 - chord=0.27 + chord=0.32 number-of-segments=8 number-of-parts=8 rel-len-where-incidence-is-measured=0.7 @@ -57,7 +57,7 @@ Single Blade : 6.089 m stall-change-over=5.5 drag-factor-stall=2.0 cyclic-factor=0.8 - rotor-correction-factor=0.7 + rotor-correction-factor=0.85 control-input axis=/controls/flight/aileron-trim control=CYCLICAIL split=true/ control-input axis=/controls/flight/aileron control=CYCLICAIL @@ -76,7 +76,7 @@ Single Blade : 6.089 m rotor name=tail x=-8.12 y=0.4 z=0.424 nx=0.0 ny=1 nz=0.0 fx=1 fy=0 fz=0 ccw=0 maxcollective=20 mincollective=-10 diameter=2.44 numblades=4 weightperblade=2 relbladecenter=0.7 - dynamic=1 rpm=2219 rellenflaphinge=0.0 delta3=1 translift=0 delta=0.5 + dynamic=1 rpm=1750 rellenflaphinge=0.07 delta3=1 translift=0 delta=0.5 pitch-a=10 pitch-b=15 airfoil-lift-coefficient=6.4 @@ -84,7 +84,7 @@ Single Blade : 6.089 m airfoil-drag-coefficient1=0.10 notorque=0 taper=1 - chord=0.205 + chord=0.23 number-of-segments=5 number-of-parts=4 rel-len-blade-start=0.33 - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG point lights
On 11/28/06, Tim Moore [EMAIL PROTECTED] wrote: Well, not so great. At SFO at night in the UFO I see a decrease from about 60fps with the existing lights to 43 with the OSG version. I suspect the slowdown is very dependent on processor speed; I hadn't noticed it on another computer using the debug builds. Although the distance attenuation does look nicer, you might want to hold off integrating my patch until I investigate further :) Ok, I can hold off ... I do agree they generally look really nice. I was confused about what the array of view options (sprites, enhanced lights, etc.) did with respect to this new patch ... I tried a few different combinations and could really figure it out. It would be nice to get this all sorted out and make it clear what the different options do or don't do and how they play together. It would also be nice to somehow maintain some sort of form of the original sprite based lighting as a fall back for people that don't have the HP to run the new OSG lights. Another thing that would be nice is to be able to keep the sprite based mechanism so that lights have fuzzy (rather than hard) edges as they are rendered. Regards, Curt. -- Curtis Olson - University of Minnesota - FlightGear Project http://baron.flightgear.org/~curt/ http://www.humanfirst.umn.edu/ http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Forums?
Hi Curt, I prefer the mailing list. I think there are much tot little contributions for splitting the topics in a forum (how many contributors we have?). Up to now it's no problem to have the survey of all contributions. If someone prefer the thread-sorted view: we have it on http://sourceforge.net/mailarchive/forum.php?forum=flightgear-devel. The forum preferring people need a reply button there. Maik Curtis Olson schrieb am 29.11.2006 05:24: Now that I am hosting the FlightGear web site with a commercial hosting service, it becomes quite easy to setup online forums using phpBB2. I know our development culture is built around mailing lists. I'm sure the FlightGear community will be decisively split between forums versus mailing lists if I ask people's preferences ... so I'm not expecting a consensus here. Is this anything that is worth exploring? Is it worth having both options available? Would end user support benefit from forums? Would forums be useful for those that have trouble with sourceforge's spam blockers? A backup communication mechanism for when the sourceforge email lists experience their inevitable down time? Thoughts? Curt. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flight Tracker Bug
Hi, I've checked the data stored in the tracker DB for the flight mentioned below. It was continous, without the zig-zag. Then I've checked the algorythm I use to reduce the number of segments displayed for the flight path. It woks well. The bug is likely in Google's code. Pigeon: Is there a way to send Google bug reports about Google map API? Regards, Gabor On Wednesday 29 November 2006 03:06, Pigeon wrote: I think I found a bug in flight tracker, my flight path seems to zig zag around to places I never flew? this does it in Firefox anyone else get the same bug? [1]http://fgfs.i-net.hu/modules/fgtracker/index.php?FUNCT=FLIGHTFLIGH TID=8553 It zigs off to around Vanuatu then flips over to Brazil at certain zoom levels very strange? Looks like an obvious bug with the line (GPolyline) having the lontitude wrapped. Considering it's drawn correctly when you zoom out, and incorrectly when you zoom in, it *might* be a bug on google's side. Pigeon. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flight Tracker Bug
Pigeon: Is there a way to send Google bug reports about Google map API? Normally people simply post onto the GMAPI's discussion group. And just when I'm searching around the group I found these: http://groups-beta.google.com/group/Google-Maps-API/browse_thread/thread/5f56b96cccbfda25/b4586520468d8751 http://groups-beta.google.com/group/Google-Maps-API/browse_thread/thread/92fab1e6631af936/9e62467c226756c0 So, yup, it's a GMAPI's known bug, they might be fixing it. And the workaround seems to suggest some fiddling is needed with the longitudes... Pigeon. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG point lights
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Curtis Olson wrote: On 11/28/06, Tim Moore [EMAIL PROTECTED] wrote: Well, not so great. At SFO at night in the UFO I see a decrease from about 60fps with the existing lights to 43 with the OSG version. I suspect the slowdown is very dependent on processor speed; I hadn't noticed it on another computer using the debug builds. Although the distance attenuation does look nicer, you might want to hold off integrating my patch until I investigate further :) Ok, I can hold off ... I do agree they generally look really nice. I have a new patch at http://www.bricoworks.com/moore/lightpt2.diff (to save everyone a 50k mail message). This fixes the performance problem; I now get the same frame rate, if not a little better, with the OSG lights. There was a problem in my support for switching between point sprites and points. I was confused about what the array of view options (sprites, enhanced lights, etc.) did with respect to this new patch ... I tried a few different combinations and could really figure it out. It would be nice to get this all sorted out and make it clear what the different options do or don't do and how they play together. It would also be nice to somehow maintain some sort of form of the original sprite based lighting as a fall back for people that don't have the HP to run the new OSG lights. The Use Point Sprites for Runway Lights and Enhanced Runway Lighting should work as expected. Runway light distance attenuation doesn't do anything because that is always active. As far as the original lights go, they don't have the blink sequence support of the new lights. Perhaps people with old hardware could give this new patch a try and see if it is adequate? Another thing that would be nice is to be able to keep the sprite based mechanism so that lights have fuzzy (rather than hard) edges as they are rendered. That should work. If it doesn't, can you send me the details of your hardware? Thanks, Tim -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.5 (GNU/Linux) Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org iD8DBQFFbhiveDhWHdXrDRURAuP5AKCGMA5f0Ju4oDHhd6r5ke8FCDBWUACfXAoB 7Voa8DKysEHCnjjYgJbPUmU= =B6vF -END PGP SIGNATURE- - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG point lights
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Tim Moore wrote: I have a new patch at http://www.bricoworks.com/moore/lightpt2.diff Try http://www.bricoworks.com/moore/lightpt3.diff instead. A last-minute typo disabled point sprites. Tim -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.5 (GNU/Linux) Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org iD8DBQFFbieQeDhWHdXrDRURAh5+AJ92XWhS4ZrLNJL7n1+crmJE23ROnQCfVm9Z 1OGTOqkSKRfputw4tYVUFSg= =HmxZ -END PGP SIGNATURE- - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flight Tracker Bug
Hi, Thanx for the hint. I've modified the code to split polylines whenever path crosses lon=0 or lon=180 border. Now it looks better. Regards, Gabor On Thursday 30 November 2006 00:28, Pigeon wrote: Pigeon: Is there a way to send Google bug reports about Google map API? Normally people simply post onto the GMAPI's discussion group. And just when I'm searching around the group I found these: http://groups-beta.google.com/group/Google-Maps-API/browse_thread/thread/5f 56b96cccbfda25/b4586520468d8751 http://groups-beta.google.com/group/Google-Maps-API/browse_thread/thread/92 fab1e6631af936/9e62467c226756c0 So, yup, it's a GMAPI's known bug, they might be fixing it. And the workaround seems to suggest some fiddling is needed with the longitudes... Pigeon. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Flight Tracker Bug
Hi, Thanx for the hint. I've modified the code to split polylines whenever path crosses lon=-180/180 border. Regards, Gabor On Thursday 30 November 2006 00:28, Pigeon wrote: Pigeon: Is there a way to send Google bug reports about Google map API? Normally people simply post onto the GMAPI's discussion group. And just when I'm searching around the group I found these: http://groups-beta.google.com/group/Google-Maps-API/browse_thread/thread/5f 56b96cccbfda25/b4586520468d8751 http://groups-beta.google.com/group/Google-Maps-API/browse_thread/thread/92 fab1e6631af936/9e62467c226756c0 So, yup, it's a GMAPI's known bug, they might be fixing it. And the workaround seems to suggest some fiddling is needed with the longitudes... Pigeon. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Using FG for class presentation
We had the presentation today and it went extremely well. Althought FlightGear was only ran for some 2 minutes to show the flight profile of the Concorde, the simulation made the presentation a whole lot more interesting. Much thanks to those who have provided help over the past few days. :) I didn't know how to create a file by hand for the playback protocol, but luckily, Nasal was there to save the day. I have attached this script file to this E-mail for those who are interested. Ampere af_flt_4590.tar.gz Description: application/tgz - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Forums integration thought
On Wednesday 29 November 2006 13:29, Arnt Karlsen wrote: On Wed, 29 Nov 2006 09:27:29 -0800, Alex wrote in message I'd also hate to look in two places. On the other hand, changing how we present the mailing list archives so they look like a forum _and_ allow replying if you have logged in ... would be really useful. Logging in implies an account whose email address has been verified in the same way that mailman does. So it can't be used for spamming unless you could easily have spammed with the mailman list system. ..I too like this way of doing it. Same here. Ampere - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Forums integration thought
On 11/29/06, Ampere K. Hardraade wrote: On Wednesday 29 November 2006 13:29, Arnt Karlsen wrote: On Wed, 29 Nov 2006 09:27:29 -0800, Alex wrote in message I'd also hate to look in two places. On the other hand, changing how we present the mailing list archives so they look like a forum _and_ allow replying if you have logged in ... would be really useful. Logging in implies an account whose email address has been verified in the same way that mailman does. So it can't be used for spamming unless you could easily have spammed with the mailman list system. ..I too like this way of doing it. Same here. This sounds good and I've seen one place that had this set up (egroups?) but I've not run across open-source software package that can actually do this and I'm not at a point in my life where I have time to write a custom list archiver/bbs hybrid system myself. I don't know ... I'm not sold on the idea of forums exactly, but I do sense that a different group of users will probably latch onto the forums and feel a lot more comfortable using them versus email lists. I think that email lists are intimidating to some people ... and perhaps forums are intimidating or seem like a pain to other people. Maybe there's something to be said about forcing/funneling all the discussions through one mechanism, but on the other hand there's something to be said about giving people options and letting them choose what they are most comfortable with. I just realize I have said absolutely nothing. :-) I think I'm going to let them run just a bit longer and then maybe we can an idea if enough people think they are useful and are using them. Regards, Curt. -- Curtis Olson - University of Minnesota - FlightGear Project http://baron.flightgear.org/~curt/ http://www.humanfirst.umn.edu/ http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Forums integration thought
Curt wrote: I just realize I have said absolutely nothing. :-) I think I'm going to let them run just a bit longer and then maybe we can an idea if enough people think they are useful and are using them. If the community is split into two different camps, communication is going to suffer, plain and simple. I can receive email wherever I am and reply or not. I can set up filters and rules in my email program to sort the email posts. If the mails to the FlightGear-devel lists are archived in a forum, that's fine. If posts to a forum are likewise echoed to the -devel list, that's fine. In other words, if there are two ways to view a single communication venue, that's fine. But if there are two completely independent venues to discuss issues (say, the Users list), that would be very, very bad. It really defeats the purpose of having any kind of discussion group/list/forum at all. Jon - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Forums integration thought
On 11/29/06, Jon S. Berndt wrote: If the community is split into two different camps, communication is going to suffer, plain and simple. I can receive email wherever I am and reply or not. I can set up filters and rules in my email program to sort the email posts. If the mails to the FlightGear-devel lists are archived in a forum, that's fine. If posts to a forum are likewise echoed to the -devel list, that's fine. In other words, if there are two ways to view a single communication venue, that's fine. But if there are two completely independent venues to discuss issues (say, the Users list), that would be very, very bad. It really defeats the purpose of having any kind of discussion group/list/forum at all. All good points, but consider that we aren't really starting anything new here. There are FlightGear forums that exist already (i.e. Avsim) where useful discussion occurs and where people actually expect to post questions or comments and get help and feedback. So the forum thing is already in play, I'd just like to see if I can consolodate it under one roof rather than being spread around the world. There's things I like about mailing lists and things I like about web based forums. Someday I'm going to follow in the footsteps of Knuth and refuse to use email or forums at all. When I get a secretary (probably in a future life) their first task will be to start printing out all my emails for me. :-) Curt. -- Curtis Olson - University of Minnesota - FlightGear Project http://baron.flightgear.org/~curt/ http://www.humanfirst.umn.edu/ http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Forums integration thought
On 11/29/06, Jon S. Berndt wrote: If the community is split into two different camps, communication is going to suffer, plain and simple. I can receive email wherever I am and reply or not. I can set up filters and rules in my email program to sort the email posts. If the mails to the FlightGear-devel lists are archived in a forum, that's fine. If posts to a forum are likewise echoed to the -devel list, that's fine. In other words, if there are two ways to view a single communication venue, that's fine. But if there are two completely independent venues to discuss issues (say, the Users list), that would be very, very bad. It really defeats the purpose of having any kind of discussion group/list/forum at all. All good points, but consider that we aren't really starting anything new here. There are FlightGear forums that exist already (i.e. Avsim) where useful discussion occurs and where people actually expect to post questions or comments and get help and feedback. So the forum thing is already in play ... Curt. True, the forum thing is already in play, and communication is likewise already suffering because of it. I know this from experience. I'll be doing a Google search and find a reference to JSBSim, for instance, with questions in it that simply go unanswered. I don't have a problem with people discussing FlightGear or JSBSim or whatever in a forum in Avsim, for instance, but it should be stated and understood that if the question cannot be answered there, then the official mailing list should be turned to. I'd just hate to see people pick and choose one venue over the other, and pretty soon one Subject Matter Expert disappears from view from those who have chosen the other venue. I'd hate to see the mailing lists watered down, diluted. Jon - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Forums integration thought
Jon S. Berndt wrote: On 11/29/06, *Jon S. Berndt* wrote: If the community is split into two different camps, communication is going to suffer, plain and simple. I can receive email wherever I am and reply or not. I can set up filters and rules in my email program to sort the email posts. If the mails to the FlightGear-devel lists are archived in a forum, that's fine. If posts to a forum are likewise echoed to the -devel list, that's fine. In other words, if there are two ways to view a single communication venue, that's fine. But if there are two completely independent venues to discuss issues (say, the Users list), that would be very, very bad. It really defeats the purpose of having any kind of discussion group/list/forum at all. All good points, but consider that we aren't really starting anything new here. There are FlightGear forums that exist already (i.e. Avsim) where useful discussion occurs and where people actually expect to post questions or comments and get help and feedback. So the forum thing is already in play ... Curt. True, the forum thing is already in play, and communication is likewise already suffering because of it. I know this from experience. I'll be doing a Google search and find a reference to JSBSim, for instance, with questions in it that simply go unanswered. I don't have a problem with people discussing FlightGear or JSBSim or whatever in a forum in Avsim, for instance, but it should be stated and understood that if the question cannot be answered there, then the official mailing list should be turned to. I'd just hate to see people pick and choose one venue over the other, and pretty soon one Subject Matter Expert disappears from view from those who have chosen the other venue. I'd hate to see the mailing lists watered down, diluted. Jon I like the forum because, being web-based, I can keep an eye on it at work and (occasionally if workload permits) answer questions that I would normally have to wait until I got home. I like the mailing lists because the full post is emailed to me and I can apply rules that sort the FG-User and FG-Devel posts in to their respective folders. I like the mailing lists because to monitor the mailing lists I need only one application open, the email client (Thunderbird for me), whereas with forums I need a browser open too. I agree that having split formats is not desirable. I like the idea of different forums as I can track the ones that are high priority to me (ones that I can actively participate in because of limitations in ability) but when I check those forums I can also keep an eye on other forums that might not be of immediate interest but contain issues of interest (mush the same way as Curt's CVS emails give me an overview of what's going on in CVS. in conclusion --- at the moment I don't know --- lets keep the forum going for a while longer and see if the 16 registered users grows. I notice the Devel forum has been locked, presumably because the overwhelming negative response from prominent developers... can't think of a benefit directly but that seems like a neat feature and there is my $NZ0.03 (= $US0.02) worth. Cheers Dene NZWN - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG point lights
On Thursday 30 November 2006 01:36, Tim Moore wrote: Try http://www.bricoworks.com/moore/lightpt3.diff instead. A last-minute typo disabled point sprites. This is still faster with point sprites reenabled? I do not want to remove the old implementation that was happening completely on the GPU in favour to an CPU based one if we end up slower. Anyway, can we keep the old implementation instead of just a plain OpenGL point based one. That means the old one that used triangles that are backface culled and draw points for the front side where two of them are transparent? Like I stated before in some private mails I would like to have the osg version only as an alternative to the old implementation if it is faster than the GPU/triangle based one. May be not exactly the old implementation but an implementation that does nothing on the CPU but does all lightging decisions on the GPU. And as also told before I would like to have an other alternative for the main usage where we still do that light intensity decision - together with more advanced light texturing dependent on fog density, distance and other neat parameters - on the *GPU*. Just use a vertex shader for the view direction dependence of the light and fragment shaders for more advanced halos. That will require a newer OpenGL implementation and for that I believe we need to keep a lighting version for older boards. Also this all happens in the *GPU*. That has the advantage that it is probably way faster and even if it is about at fast as on the CPU, it does not block CPU cycles that can equally well be spent for more advanced physical models or better AI traffic or whatever we need to do on the CPU. So on the longer term I will favour that shader based approach as default as long as the GPU supports it. For that we still need some factory methods that will provide now the old implementation or the osg::LightPoint based one and later when I have the time to merge my tests into simgear the shader based one. So we need to he able to decide between implementations based on capabilities of the GPU and settings from the user anyway. Can we set up together such an infrastructure and put the old triangle based approach as other alternative below? In the long term I believe that we will reduce that back to two alternatives again. The shader based and one of the low end card capable ones - whichever of the low end card implementation is faster. For that decision we need *both* up again and optimized well ... I will look at the current patch that weekend. Greetings Mathias - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Forums?
Hi, On Wednesday 29 November 2006 05:24, Curtis Olson wrote: Now that I am hosting the FlightGear web site with a commercial hosting service, it becomes quite easy to setup online forums using phpBB2. I know our development culture is built around mailing lists. I'm sure the FlightGear community will be decisively split between forums versus mailing lists if I ask people's preferences ... so I'm not expecting a consensus here. Is this anything that is worth exploring? Is it worth having both options available? Would end user support benefit from forums? Would forums be useful for those that have trouble with sourceforge's spam blockers? A backup communication mechanism for when the sourceforge email lists experience their inevitable down time? Thoughts? I do not like forums in any form. I am subscribed on many mailing lists and I have filters that sort them into local archives that I can handle all in the same way. I do not want to look at many different web pages that all look different and that are searchable different and in a less comfortable way I can search my private mails. I had that often problems with forums or other web browser based applications that I have put together some statement and then the web browser happened to crash before that is submitted to the server ... That said I will most probably switch to many more private offlist mails if we switch of the mailing list. Greetings Mathias - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Forums integration thought
On Thursday 30 November 2006 06:20, Jon S. Berndt wrote: Curt wrote: I just realize I have said absolutely nothing. :-) I think I'm going to let them run just a bit longer and then maybe we can an idea if enough people think they are useful and are using them. If the community is split into two different camps, communication is going to suffer, plain and simple. I can receive email wherever I am and reply or not. I can set up filters and rules in my email program to sort the email posts. If the mails to the FlightGear-devel lists are archived in a forum, that's fine. If posts to a forum are likewise echoed to the -devel list, that's fine. In other words, if there are two ways to view a single communication venue, that's fine. But if there are two completely independent venues to discuss issues (say, the Users list), that would be very, very bad. It really defeats the purpose of having any kind of discussion group/list/forum at all. Yep a mail gateway to such forums would do the trick. To be honest, I do not see an advantage of inventing and driving such a gateway in favour of using a mailing list that is already set up. Greetings Mathias - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Forums?
On Wednesday 29 November 2006 14:48, Josh Babcock wrote: Curtis Olson wrote: On 11/28/06, Ron Jensen [EMAIL PROTECTED] wrote: And this is the biggest argument against forums. They're only accessable when the server is up This is similar with email lists ... you can only post and receive postings when the list server is running and configured correctly, and unfortunately, sourceforge seems to have more than it's fair share of downtime and issues. and its impossible to archive them locally. That is true, but the posts get indexed and archived by google, and we all trust google with our lives, right? :-) Curt. I disagree. I use my local archive of e-mail as a reference all the time. I only go to the web to search the complete archives when I can't find what I am looking for locally. Me too. Mathias - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG issue 'transparent SenecaII' fixed
Hi, On Tuesday 28 November 2006 13:11, Torsten Dreyer wrote: I have fixed the transparent SenecaII to work with the osg and plib versions of fg. The problem was that the prop-discs were using the same material as many other surfaces. The prop-discs get partly transparent by texture and by animation dependend of the rpm. That made other surfaces transparent, too (what is wrong). I have set the surface material of the prop discs to a otherwise unused material and the false transparency of rest of the aircraft is gone. I think this is a bug in osg rendering that should be fixed and the following patch is just a workaround. The patch was diffed to the current cvs version of SenecaII.ac. Can someone apply the patch, please? Thanks for tracking that down. I now know what goes wrong in the animation system. I have here on my local disk many changes to the animation system that I will probably get ready during that current weekend. I believe that this bug should be fixed then in a more generic way. And If it is not already here I will do so :) So I will prefer to not change the model instead of having that right in the animation system. Greetings Mathias - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel