Re: [Flightgear-devel] Forums?

2006-11-29 Thread Melchior FRANZ
* Curtis Olson -- Wednesday 29 November 2006 05:24:
 I know our development culture is built around mailing lists.

Exactly. I can't imagine to take part in forum based development.



 Is this anything that is worth exploring?

No.



 Is it worth having both options available?

Not that I knew.



 Would end user support benefit from forums?

The end user doesn't need to benefit from developer communication
other than by getting a better program. The developer is in the
center of development, not the user. (I wouldn't mind if the
users list would migrate, but I'd not take part there more often
than on the avsim forum either. Which is rather seldom.)



 A backup communication mechanism for when the sourceforge email 
 lists experience their inevitable down time?

A broken archive is no reason to dump development altogether.

m.

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Re: [Flightgear-devel] fgfs + gaia (google earch client) = moving map

2006-11-29 Thread Rob Oates

Here is a good alternative http://www.alpix.com/3d/worldwin/WW2d_Java.html its
a Java JOGL 3D client that uses the Nasa World Wind images and data.

-Rob


On 11/25/06, Arnt Karlsen [EMAIL PROTECTED] wrote:


On Sat, 25 Nov 2006 12:41:36 +0100, Melchior wrote in message
[EMAIL PROTECTED]:

 * Melchior FRANZ -- Thursday 23 November 2006 15:47:
  Bright future ahead. (Until Google's attorney rings,
  that is. ;-)

 Which was yesterday:  http://gaia.serezhkin.com/   :-(

..these guys were Russian?  Gaia was GPL?

--
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...with a number of polar bear hunters in his ancestry...
Scenarios always come in sets of three:
best case, worst case, and just in case.



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Re: [Flightgear-devel] Forums?

2006-11-29 Thread Stuart Buchanan
--- Curtis Olson wrote:
 Now that I am hosting the FlightGear web site with a commercial hosting
 service, it becomes quite easy to setup online forums using phpBB2.
 I know our development culture is built around mailing lists.  I'm sure
 the
 FlightGear community will be decisively split between forums versus
 mailing
 lists if I ask people's preferences ... so I'm not expecting a consensus
 here.  
 Is this anything that is worth exploring?  

Yes. I think the user community would benefit from a forum as it is more
granular and easier to browse for newbies. It would also help to foster a
sense of community c.f. the various MS FS fora. I think this is a major
benefit.

As the number of FG users ramps up, the number of messages will inevitably
increase, so some form of structure becomes critical. At some point we may
want to move all -user discussion to the forum and close the -user list.

However development is more time-specific and populated by people who can
search the archives. Plus it integrates much better into peoples messaging
systems. I can't see any benefit to having a development forum at all. In
fact, as others have mentioned, having to search two locations would be a
pain. I'd suggest that the fora topics explicitly exclude development
discussions other than possible a wish-list.

So, my tuppence worth:
- Have a structure user forum, and possibly wind down the -user list in
the future.
- Leave the -devel list as-is.

 Is it worth having both options available?  

Yes - I can't see any benefit in moving to a forum for devel.

 Would end user support benefit from forums?  

Absolutely. With appropriate structure it would reduce the number of
repeated question and new users would find it easier to browse. For
example I wouldn't have to provide a link to the manual section on the I/O
replay mechanism every couple of months ;)

-Stuart

Send instant messages to your online friends http://uk.messenger.yahoo.com 

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Re: [Flightgear-devel] Forums?

2006-11-29 Thread Jon Stockill
Stuart Buchanan wrote:

 So, my tuppence worth:
 - Have a structure user forum, and possibly wind down the -user list in
 the future.

I'd disagree - if anything you should create another mailing list to 
gate the forum messages to.

-- 
Jon Stockill
[EMAIL PROTECTED]

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Re: [Flightgear-devel] Forums?

2006-11-29 Thread Leidson Campos A. Ferreira

For FlightGear developers.

I think a good idea keep development discussions into mailing lists, because
this way is driven to developers only.
Maybe with a forum, questions with no relevance, help developers give no
focus to important development questions.

For end users

For end users, forum seems to be great and the easiest method to help find
information about flightgear.

For developer in general (using latest flightgear stable release to
interface it with own projects)

Forum is a good start and quoting myself experience. During all this year I
was working on a project using flightgear, but I did want only support to
questions not related to flightgear internal development and I did search
for a official forum, just to find simple questions about flightgear
interoperability. This could be easy to find on forum with a topic
Flightgear interoperability.

Leidson Campos
PlanetaMessenger.org

On 11/29/06, Curtis Olson [EMAIL PROTECTED] wrote:


Now that I am hosting the FlightGear web site with a commercial hosting
service, it becomes quite easy to setup online forums using phpBB2.

I know our development culture is built around mailing lists.  I'm sure
the FlightGear community will be decisively split between forums versus
mailing lists if I ask people's preferences ... so I'm not expecting a
consensus here.  Is this anything that is worth exploring?  Is it worth
having both options available?  Would end user support benefit from forums?
Would forums be useful for those that have trouble with sourceforge's spam
blockers?  A backup communication mechanism for when the sourceforge email
lists experience their inevitable down time?

Thoughts?

Curt.
--
Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/ http://baron.flightgear.org/%7Ecurt/
   http://www.humanfirst.umn.edu/  http://www.flightgear.org
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[Flightgear-devel] FGMap, Google Earth style

2006-11-29 Thread Pigeon

Hi all,


Just quickly knocked up a google earth version of FGMap. It doesn't
do much right now, nothing fancy at the moment, just a first proof of
concept.


http://pigeond.net/flightgear/mpmap02-5000.kml


Just use google earth to open that file and it should work. It
automatically updates every 5 seconds.


And of course, you'll need someone flying on MP (5000) before you'll
see anything interesting. :)


(P.S. for those who didn't notice, now mpdummy will only come up on
the MP servers when there's someone else on the server. This saves a lot
of bandwidth...)



Pigeon.


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[Flightgear-devel] Ads by Google .... on the FlightGear main web page

2006-11-29 Thread Martin Spott
Curt,

I honour the fact that hosting the FlightGear servers costs you areal
money and that a common way to fund this is by placing advertising on
the web pages. This is ok for me as long as the ads somehow relate to
the FlightGear project.

Today my browser was redirected from the large frame just right to the
Announcements column to the following page:

  http://www.microsoft.com/germany/diefakten/default.mspx

Does Google Ads really offer _so_ much money that it justifies this
obtuse propaganda at a prominent place on the FlightGear site ? I
heavily doubt !

Cheers,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] Forums?

2006-11-29 Thread Josh Babcock
Curtis Olson wrote:
 On 11/28/06, Ron Jensen [EMAIL PROTECTED] wrote:

 And this is the biggest argument against forums.  They're only
 accessable when the server is up
 
 
 This is similar with email lists ... you can only post and receive postings
 when the list server is running and configured correctly, and
 unfortunately,
 sourceforge seems to have more than it's fair share of downtime and issues.
 
 
 and its impossible to archive them locally.
 
 
 That is true, but the posts get indexed and archived by google, and we all
 trust google with our lives, right? :-)
 
 Curt.
 

I disagree. I use my local archive of e-mail as a reference all the
time. I only go to the web to search the complete archives when I can't
find what I am looking for locally.

Josh

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Re: [Flightgear-devel] Forums?

2006-11-29 Thread Josh Babcock
Jon Stockill wrote:
 Stuart Buchanan wrote:
 
 So, my tuppence worth:
 - Have a structure user forum, and possibly wind down the -user list in
 the future.
 
 I'd disagree - if anything you should create another mailing list to 
 gate the forum messages to.
 
Of course, at some point in the future *that* mailing list will have to
be migrated to its own forum :)

Josh

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Re: [Flightgear-devel] Ads by Google .... on the FlightGear main web page

2006-11-29 Thread Josh Babcock
Martin Spott wrote:
 Curt,
 
 I honour the fact that hosting the FlightGear servers costs you areal
 money and that a common way to fund this is by placing advertising on
 the web pages. This is ok for me as long as the ads somehow relate to
 the FlightGear project.
 
 Today my browser was redirected from the large frame just right to the
 Announcements column to the following page:
 
   http://www.microsoft.com/germany/diefakten/default.mspx
 
 Does Google Ads really offer _so_ much money that it justifies this
 obtuse propaganda at a prominent place on the FlightGear site ? I
 heavily doubt !
 
 Cheers,
   Martin.

Heh, I'm not sure that was money well spent on their part.

Josh

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[Flightgear-devel] Forums integration thought

2006-11-29 Thread Alex Perry

I know our development culture is built around mailing lists.  I'm sure the
FlightGear community will be decisively split between forums versus mailing
lists if I ask people's preferences ... so I'm not expecting a consensus
here.  Is this anything that is worth exploring?


I'd also hate to look in two places.  On the other hand, changing how we
present the mailing list archives so they look like a forum _and_ allow
replying if you have logged in ... would be really useful.  Logging in
implies an account whose email address has been verified in the same way
that mailman does.  So it can't be used for spamming unless you could
easily have spammed with the mailman list system.


---
[This E-mail scanned for viruses by Declude Virus]


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Re: [Flightgear-devel] Forums integration thought

2006-11-29 Thread Arnt Karlsen
On Wed, 29 Nov 2006 09:27:29 -0800, Alex wrote in message 
[EMAIL PROTECTED]:

 
  I know our development culture is built around mailing lists.  I'm
  sure the FlightGear community will be decisively split between
  forums versus mailing lists if I ask people's preferences ... so I'm
  not expecting a consensus here.  Is this anything that is worth
  exploring?
 
 
 I'd also hate to look in two places.  On the other hand, changing how
 we present the mailing list archives so they look like a forum _and_
 allow replying if you have logged in ... would be really useful. 
 Logging in implies an account whose email address has been verified in
 the same way that mailman does.  So it can't be used for spamming
 unless you could easily have spammed with the mailman list system.

..I too like this way of doing it.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Aircraft/Sikorsky-76C S76c.xml, 1.1, 1.2

2006-11-29 Thread Maik Justus

Hi Syd,

I have tried to adjust the rotor parameters to fit the real heli. 
Unfortunately I have only very few data for the s76c, therefore I have 
changed only some geometric data an changed the rpm to get the same 
tip-speed as the bo. The geometric data is from a poor scaled drawing of 
the s76c, maybe you have a better drawing and could correct the values 
for the width of the blade (chord) and the position of the flapping 
hinge (rellenflaphinge). I found the airfoil sikorsky is using for the 
s76, but I did not found drag/lift curves for this airfoil.
But I think, that the flight behavior with this parameter set is more 
realistic than with the parameters in cvs (not as easy to fly as the 
bo). The sound configuration need some adjustment to the changed rpm (I 
think, we need other samples).


Maik


Index: S76c.xml
===
RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/Sikorsky-76C/S76c.xml,v
retrieving revision 1.2
diff -u -p -r1.2 S76c.xml
--- S76c.xml28 Nov 2006 08:20:26 -  1.2
+++ S76c.xml29 Nov 2006 19:47:48 -
@@ -22,12 +22,12 @@ Single Blade : 6.089 m
 /cruise
 
 
-rotor name=main x=0.0 y=0.0 z=0 nx=0.05 ny=0 nz=1. fx=1 
fy=0 fz=0 ccw=0
+rotor name=main x=0.0 y=0.0 z=0 nx=0.10 ny=0 nz=1. fx=1 
fy=0 fz=0 ccw=0
   maxcollective=15.8 mincollective=0.2
   mincyclicele=-4.7 maxcyclicele=10.5
   mincyclicail=-4.23 maxcyclicail=5.65
-  diameter=13.41 numblades=4 weightperblade=95 relbladecenter=0.5
-  dynamic=1 rpm=442 rellenflaphinge=0.18 delta3=0
+  diameter=13.41 numblades=4 weightperblade=97 relbladecenter=0.5
+  dynamic=1 rpm=330 rellenflaphinge=0.07 delta3=1
   delta=.25
   pitch-a=10
   pitch-b=15
@@ -42,7 +42,7 @@ Single Blade : 6.089 m
   ground-effect-constant=0.1
   twist=-8.5
   taper=1
-  chord=0.27
+  chord=0.32
   number-of-segments=8
   number-of-parts=8
   rel-len-where-incidence-is-measured=0.7
@@ -57,7 +57,7 @@ Single Blade : 6.089 m
   stall-change-over=5.5
   drag-factor-stall=2.0
   cyclic-factor=0.8
-  rotor-correction-factor=0.7
+  rotor-correction-factor=0.85
 
   control-input axis=/controls/flight/aileron-trim control=CYCLICAIL 
split=true/
   control-input axis=/controls/flight/aileron control=CYCLICAIL
@@ -76,7 +76,7 @@ Single Blade : 6.089 m
 rotor name=tail x=-8.12 y=0.4 z=0.424 nx=0.0 ny=1 nz=0.0 fx=1 
fy=0 fz=0 ccw=0
   maxcollective=20 mincollective=-10
   diameter=2.44 numblades=4 weightperblade=2 relbladecenter=0.7
-  dynamic=1 rpm=2219 rellenflaphinge=0.0 delta3=1 translift=0 
delta=0.5
+  dynamic=1 rpm=1750 rellenflaphinge=0.07 delta3=1 translift=0 
delta=0.5
   pitch-a=10
   pitch-b=15
   airfoil-lift-coefficient=6.4
@@ -84,7 +84,7 @@ Single Blade : 6.089 m
   airfoil-drag-coefficient1=0.10
   notorque=0
   taper=1
-  chord=0.205
+  chord=0.23
   number-of-segments=5
   number-of-parts=4
   rel-len-blade-start=0.33
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Re: [Flightgear-devel] OSG point lights

2006-11-29 Thread Curtis Olson

On 11/28/06, Tim Moore [EMAIL PROTECTED] wrote:


Well, not so great. At SFO at night in the UFO I see a decrease from
about 60fps with the existing lights to 43 with the OSG version. I
suspect the slowdown is very dependent on processor speed; I hadn't
noticed it on another computer using the debug builds. Although the
distance attenuation does look nicer, you might want to hold off
integrating my patch until I investigate further :)




Ok, I can hold off ... I do agree they generally look really nice.

I was confused about what the array of view options (sprites, enhanced
lights, etc.) did with respect to this new patch ... I tried a few different
combinations and could really figure it out.  It would be nice to get this
all sorted out and make it clear what the different options do or don't do
and how they play together.  It would also be nice to somehow maintain some
sort of form of the original sprite based lighting as a fall back for people
that don't have the HP to run the new OSG lights.

Another thing that would be nice is to be able to keep the sprite based
mechanism so that lights have fuzzy (rather than hard) edges as they are
rendered.

Regards,

Curt.
--
Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/  http://www.humanfirst.umn.edu/
http://www.flightgear.org
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Re: [Flightgear-devel] Forums?

2006-11-29 Thread Maik Justus
Hi Curt,

I prefer the mailing list. I think there are much tot little 
contributions for splitting the topics in a forum (how many contributors 
we have?). Up to now it's no problem to have the survey of all 
contributions. If someone prefer the thread-sorted view: we have it on 
http://sourceforge.net/mailarchive/forum.php?forum=flightgear-devel. The 
forum preferring people need a reply button there.

Maik


Curtis Olson schrieb am 29.11.2006 05:24:
 Now that I am hosting the FlightGear web site with a commercial 
 hosting service, it becomes quite easy to setup online forums using 
 phpBB2.

 I know our development culture is built around mailing lists.  I'm 
 sure the FlightGear community will be decisively split between forums 
 versus mailing lists if I ask people's preferences ... so I'm not 
 expecting a consensus here.  Is this anything that is worth 
 exploring?  Is it worth having both options available?  Would end user 
 support benefit from forums?  Would forums be useful for those that 
 have trouble with sourceforge's spam blockers?  A backup communication 
 mechanism for when the sourceforge email lists experience their 
 inevitable down time?

 Thoughts?

 Curt.


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Re: [Flightgear-devel] Flight Tracker Bug

2006-11-29 Thread Gabor Toth
Hi,

  I've checked the data stored in the tracker DB for the flight mentioned 
below. It was continous, without the zig-zag. Then I've checked the algorythm 
I use to reduce the number of segments displayed for the flight path. It woks 
well. The bug is likely in Google's code.

  Pigeon: Is there a way to send Google bug reports about Google map API? 

Regards,
Gabor
  
On Wednesday 29 November 2006 03:06, Pigeon wrote:
 I think I found a bug in flight tracker, my flight path seems to zig
 zag around to places I never flew? this does it in Firefox anyone else
 get the same bug?
 
 [1]http://fgfs.i-net.hu/modules/fgtracker/index.php?FUNCT=FLIGHTFLIGH
 TID=8553
 
 It zigs off to around Vanuatu then flips over to Brazil at certain
 zoom levels very strange?

 Looks like an obvious bug with the line (GPolyline) having the
 lontitude wrapped. Considering it's drawn correctly when you zoom out,
 and incorrectly when you zoom in, it *might* be a bug on google's side.


 Pigeon.


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Re: [Flightgear-devel] Flight Tracker Bug

2006-11-29 Thread Pigeon
   Pigeon: Is there a way to send Google bug reports about Google map API? 

Normally people simply post onto the GMAPI's discussion group.

And just when I'm searching around the group I found these:


http://groups-beta.google.com/group/Google-Maps-API/browse_thread/thread/5f56b96cccbfda25/b4586520468d8751


http://groups-beta.google.com/group/Google-Maps-API/browse_thread/thread/92fab1e6631af936/9e62467c226756c0

So, yup, it's a GMAPI's known bug, they might be fixing it. And the
workaround seems to suggest some fiddling is needed with the
longitudes...


Pigeon.


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Re: [Flightgear-devel] OSG point lights

2006-11-29 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Curtis Olson wrote:
 On 11/28/06, Tim Moore [EMAIL PROTECTED] wrote:
 
 Well, not so great. At SFO at night in the UFO I see a decrease from
 about 60fps with the existing lights to 43 with the OSG version. I
 suspect the slowdown is very dependent on processor speed; I hadn't
 noticed it on another computer using the debug builds. Although the
 distance attenuation does look nicer, you might want to hold off
 integrating my patch until I investigate further :)
 
 
 
 Ok, I can hold off ... I do agree they generally look really nice.
I have a new patch at http://www.bricoworks.com/moore/lightpt2.diff (to
save everyone a 50k mail message). This fixes the performance problem; I
now get the same frame rate, if not a little better, with the OSG
lights. There was a problem in my support for switching between point
sprites and points.
 
 I was confused about what the array of view options (sprites, enhanced
 lights, etc.) did with respect to this new patch ... I tried a few
 different
 combinations and could really figure it out.  It would be nice to get this
 all sorted out and make it clear what the different options do or don't do
 and how they play together.  It would also be nice to somehow maintain some
 sort of form of the original sprite based lighting as a fall back for
 people
 that don't have the HP to run the new OSG lights.
The Use Point Sprites for Runway Lights and Enhanced Runway Lighting
should work as expected. Runway light distance attenuation doesn't do
anything because that is always active.

As far as the original lights go, they don't have the blink sequence
support of the new lights. Perhaps people with old hardware could give
this new patch a try and see if it is adequate?
 
 Another thing that would be nice is to be able to keep the sprite based
 mechanism so that lights have fuzzy (rather than hard) edges as they are
 rendered.

That should work. If it doesn't, can you send me the details of your
hardware?

Thanks,
Tim
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Re: [Flightgear-devel] OSG point lights

2006-11-29 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Tim Moore wrote:

 I have a new patch at http://www.bricoworks.com/moore/lightpt2.diff

Try http://www.bricoworks.com/moore/lightpt3.diff instead. A last-minute
typo disabled point sprites.

Tim

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Re: [Flightgear-devel] Flight Tracker Bug

2006-11-29 Thread Gabor Toth
Hi,

  Thanx for the hint. I've modified the code to split polylines whenever path 
crosses lon=0 or lon=180 border. Now it looks better.

Regards,
Gabor

On Thursday 30 November 2006 00:28, Pigeon wrote:
Pigeon: Is there a way to send Google bug reports about Google map API?

 Normally people simply post onto the GMAPI's discussion group.

 And just when I'm searching around the group I found these:


 http://groups-beta.google.com/group/Google-Maps-API/browse_thread/thread/5f
56b96cccbfda25/b4586520468d8751


 http://groups-beta.google.com/group/Google-Maps-API/browse_thread/thread/92
fab1e6631af936/9e62467c226756c0

 So, yup, it's a GMAPI's known bug, they might be fixing it. And the
 workaround seems to suggest some fiddling is needed with the
 longitudes...


 Pigeon.


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Re: [Flightgear-devel] Flight Tracker Bug

2006-11-29 Thread Toth Gabor
Hi,

  Thanx for the hint. I've modified the code to split polylines whenever path 
crosses lon=-180/180 border.

Regards,
Gabor

On Thursday 30 November 2006 00:28, Pigeon wrote:
Pigeon: Is there a way to send Google bug reports about Google map API?

 Normally people simply post onto the GMAPI's discussion group.

 And just when I'm searching around the group I found these:


 http://groups-beta.google.com/group/Google-Maps-API/browse_thread/thread/5f
56b96cccbfda25/b4586520468d8751


 http://groups-beta.google.com/group/Google-Maps-API/browse_thread/thread/92
fab1e6631af936/9e62467c226756c0

 So, yup, it's a GMAPI's known bug, they might be fixing it. And the
 workaround seems to suggest some fiddling is needed with the
 longitudes...


 Pigeon.


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Re: [Flightgear-devel] Using FG for class presentation

2006-11-29 Thread Ampere K. Hardraade
We had the presentation today and it went extremely well.  Althought 
FlightGear was only ran for some 2 minutes to show the flight profile of the 
Concorde, the simulation made the presentation a whole lot more interesting.  
Much thanks to those who have provided help over the past few days. :)

I didn't know how to create a file by hand for the playback protocol, but 
luckily, Nasal was there to save the day.  I have attached this script file 
to this E-mail for those who are interested.

Ampere


af_flt_4590.tar.gz
Description: application/tgz
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Re: [Flightgear-devel] Forums integration thought

2006-11-29 Thread Ampere K. Hardraade
On Wednesday 29 November 2006 13:29, Arnt Karlsen wrote:
 On Wed, 29 Nov 2006 09:27:29 -0800, Alex wrote in message
 
  I'd also hate to look in two places.  On the other hand, changing how
  we present the mailing list archives so they look like a forum _and_
  allow replying if you have logged in ... would be really useful.
  Logging in implies an account whose email address has been verified in
  the same way that mailman does.  So it can't be used for spamming
  unless you could easily have spammed with the mailman list system.

 ..I too like this way of doing it.

Same here.

Ampere

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Re: [Flightgear-devel] Forums integration thought

2006-11-29 Thread Curtis Olson

On 11/29/06, Ampere K. Hardraade wrote:


On Wednesday 29 November 2006 13:29, Arnt Karlsen wrote:
 On Wed, 29 Nov 2006 09:27:29 -0800, Alex wrote in message
 
  I'd also hate to look in two places.  On the other hand, changing how
  we present the mailing list archives so they look like a forum _and_
  allow replying if you have logged in ... would be really useful.
  Logging in implies an account whose email address has been verified in
  the same way that mailman does.  So it can't be used for spamming
  unless you could easily have spammed with the mailman list system.

 ..I too like this way of doing it.

Same here.




This sounds good and I've seen one place that had this set up (egroups?) but
I've not run across open-source software package that can actually do this
and I'm not at a point in my life where I have time to write a custom list
archiver/bbs hybrid system myself.

I don't know ... I'm not sold on the idea of forums exactly, but I do sense
that a different group of users will probably latch onto the forums and feel
a lot more comfortable using them versus email lists.  I think that email
lists are intimidating to some people ... and perhaps forums are
intimidating or seem like a pain to other people.  Maybe there's something
to be said about forcing/funneling all the discussions through one
mechanism, but on the other hand there's something to be said about giving
people options and letting them choose what they are most comfortable with.
I just realize I have said absolutely nothing. :-)

I think I'm going to let them run just a bit longer and then maybe we can an
idea if enough people think they are useful and are using them.

Regards,

Curt.
--
Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/  http://www.humanfirst.umn.edu/
http://www.flightgear.org
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Re: [Flightgear-devel] Forums integration thought

2006-11-29 Thread Jon S. Berndt
  Curt wrote:
  I just realize I have said absolutely nothing. :-)

  I think I'm going to let them run just a bit longer and then maybe we can
an idea if enough people think they are useful and are using them.

If the community is split into two different camps, communication is going
to suffer, plain and simple. I can receive email wherever I am and reply or
not.  I can set up filters and rules in my email program to sort the email
posts. If the mails to the FlightGear-devel lists are archived in a forum,
that's fine. If posts to a forum are likewise echoed to the -devel list,
that's fine. In other words, if there are two ways to view a single
communication venue, that's fine. But if there are two completely
independent venues to discuss issues (say, the Users list), that would be
very, very bad. It really defeats the purpose of having any kind of
discussion group/list/forum at all.

Jon
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Re: [Flightgear-devel] Forums integration thought

2006-11-29 Thread Curtis Olson

On 11/29/06, Jon S. Berndt wrote:


If the community is split into two different camps, communication is going
to suffer, plain and simple. I can receive email wherever I am and reply or
not.  I can set up filters and rules in my email program to sort the email
posts. If the mails to the FlightGear-devel lists are archived in a forum,
that's fine. If posts to a forum are likewise echoed to the -devel list,
that's fine. In other words, if there are two ways to view a single
communication venue, that's fine. But if there are two
completely independent venues to discuss issues (say, the Users list), that
would be very, very bad. It really defeats the purpose of having any kind
of discussion group/list/forum at all.



All good points, but consider that we aren't really starting anything new
here.  There are FlightGear forums that exist already (i.e. Avsim) where
useful discussion occurs and where people actually expect to post questions
or comments and get help and feedback.  So the forum thing is already in
play, I'd just like to see if I can consolodate it under one roof rather
than being spread around the world.  There's things I like about mailing
lists and things I like about web based forums.

Someday I'm going to follow in the footsteps of Knuth and refuse to use
email or forums at all.  When I get a secretary (probably in a future life)
their first task will be to start printing out all my emails for me. :-)

Curt.
--
Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/  http://www.humanfirst.umn.edu/
http://www.flightgear.org
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Re: [Flightgear-devel] Forums integration thought

2006-11-29 Thread Jon S. Berndt
On 11/29/06, Jon S. Berndt wrote:
If the community is split into two different camps, communication is
going to suffer, plain and simple. I can receive email wherever I am and
reply or not.  I can set up filters and rules in my email program to sort
the email posts. If the mails to the FlightGear-devel lists are archived in
a forum, that's fine. If posts to a forum are likewise echoed to the -devel
list, that's fine. In other words, if there are two ways to view a single
communication venue, that's fine. But if there are two completely
independent venues to discuss issues (say, the Users list), that would be
very, very bad. It really defeats the purpose of having any kind of
discussion group/list/forum at all.

  All good points, but consider that we aren't really starting anything new
here.  There are FlightGear forums that exist already (i.e. Avsim) where
useful discussion occurs and where people actually expect to post questions
or comments and get help and feedback.  So the forum thing is already in
play ...


  Curt.
True, the forum thing is already in play, and communication is likewise
already suffering because of it. I know this from experience.  I'll be doing
a Google search and find a reference to JSBSim, for instance, with questions
in it that simply go unanswered. I don't have a problem with people
discussing FlightGear or JSBSim or whatever in a forum in Avsim, for
instance, but it should be stated and understood that if the question cannot
be answered there, then the official mailing list should be turned to. I'd
just hate to see people pick and choose one venue over the other, and pretty
soon one Subject Matter Expert disappears from view from those who have
chosen the other venue. I'd hate to see the mailing lists watered down,
diluted.

Jon
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Re: [Flightgear-devel] Forums integration thought

2006-11-29 Thread Dene


Jon S. Berndt wrote:
 On 11/29/06, *Jon S. Berndt* wrote: 

 If the community is split into two different camps,
 communication is going to suffer, plain and simple. I can
 receive email wherever I am and reply or not.  I can set up
 filters and rules in my email program to sort the email
 posts. If the mails to the FlightGear-devel lists are
 archived in a forum, that's fine. If posts to a forum
 are likewise echoed to the -devel list, that's fine. In other
 words, if there are two ways to view a single communication
 venue, that's fine. But if there are two
 completely independent venues to discuss issues (say, the
 Users list), that would be very, very bad. It really defeats
 the purpose of having any kind of discussion group/list/forum
 at all.


 All good points, but consider that we aren't really starting
 anything new here.  There are FlightGear forums that exist already
 (i.e. Avsim) where useful discussion occurs and where people
 actually expect to post questions or comments and get help and
 feedback.  So the forum thing is already in play ... 

 Curt. 

 True, the forum thing is already in play, and communication is 
 likewise already suffering because of it. I know this from experience. 
  I'll be doing a Google search and find a reference to JSBSim, for 
 instance, with questions in it that simply go unanswered. I don't have 
 a problem with people discussing FlightGear or JSBSim or whatever in a 
 forum in Avsim, for instance, but it should be stated and understood 
 that if the question cannot be answered there, then the official 
 mailing list should be turned to. I'd just hate to see people pick and 
 choose one venue over the other, and pretty soon one Subject Matter 
 Expert disappears from view from those who have chosen the other 
 venue. I'd hate to see the mailing lists watered down, diluted.
  
 Jon


I like the forum because, being web-based, I can keep an eye on it at 
work and (occasionally if workload permits) answer questions that I 
would normally have to wait until I got home.
I like the mailing lists because the full post is emailed to me and I 
can apply rules that sort the FG-User and FG-Devel posts in to their 
respective folders.
I like the mailing lists because to monitor the mailing lists I need 
only one application open, the email client (Thunderbird for me), 
whereas with forums I need a browser open too.
I agree that having split formats is not desirable.
I like the idea of different forums as I can track the ones that are 
high priority to me (ones that I can actively participate in because of 
limitations in ability) but when I check those forums I can also keep an 
eye on other forums that might not be of immediate interest but contain 
issues of interest (mush the same way as Curt's CVS emails give me an 
overview of what's going on in CVS.

in conclusion --- at the moment I don't know --- lets keep the forum 
going for a while longer and see if the 16 registered users grows.

I notice the Devel forum has been locked, presumably because the 
overwhelming negative response from prominent developers... can't think 
of a benefit directly but that seems like a neat feature

and there is my $NZ0.03 (= $US0.02) worth.

Cheers
Dene
NZWN

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Re: [Flightgear-devel] OSG point lights

2006-11-29 Thread Mathias Fröhlich
On Thursday 30 November 2006 01:36, Tim Moore wrote:
 Try http://www.bricoworks.com/moore/lightpt3.diff instead. A last-minute
 typo disabled point sprites.
This is still faster with point sprites reenabled?

I do not want to remove the old implementation that was happening completely 
on the GPU in favour to an CPU based one if we end up slower.

Anyway, can we keep the old implementation instead of just a plain OpenGL 
point based one. That means the old one that used triangles that are backface 
culled and draw points for the front side where two of them are transparent?

Like I stated before in some private mails I would like to have the osg 
version only as an alternative to the old implementation if it is faster than 
the GPU/triangle based one. May be not exactly the old implementation but an 
implementation that does nothing on the CPU but does all lightging decisions 
on the GPU.

And as also told before I would like to have an other alternative for the main 
usage where we still do that light intensity decision - together with more 
advanced light texturing dependent on fog density, distance and  other neat 
parameters - on the *GPU*. Just use a vertex shader for the view direction 
dependence of the light and fragment shaders for more advanced halos. That 
will require a newer OpenGL implementation and for that I believe we need to 
keep a lighting version for older boards. Also this all happens in the *GPU*. 
That has the advantage that it is probably way faster and even if it is about 
at fast as on the CPU, it does not block CPU cycles that can equally well be 
spent for more advanced physical models or better AI traffic or whatever we 
need to do on the CPU.
So on the longer term I will favour that shader based approach as default as 
long as the GPU supports it.

For that we still need some factory methods that will provide now the old 
implementation or the osg::LightPoint based one and later when I have the 
time to merge my tests into simgear the shader based one.

So we need to he able to decide between implementations based on capabilities 
of the GPU and settings from the user anyway. Can we set up together such an 
infrastructure and put the old triangle based approach as other alternative 
below?
In the long term I believe that we will reduce that back to two alternatives 
again. The shader based and one of the low end card capable ones - whichever 
of the low end card implementation is faster. For that decision we need 
*both* up again and optimized well ...

I will look at the current patch that weekend.

   Greetings

Mathias

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Re: [Flightgear-devel] Forums?

2006-11-29 Thread Mathias Fröhlich

Hi,
On Wednesday 29 November 2006 05:24, Curtis Olson wrote:
 Now that I am hosting the FlightGear web site with a commercial hosting
 service, it becomes quite easy to setup online forums using phpBB2.

 I know our development culture is built around mailing lists.  I'm sure the
 FlightGear community will be decisively split between forums versus mailing
 lists if I ask people's preferences ... so I'm not expecting a consensus
 here.  Is this anything that is worth exploring?  Is it worth having both
 options available?  Would end user support benefit from forums?  Would
 forums be useful for those that have trouble with sourceforge's spam
 blockers?  A backup communication mechanism for when the sourceforge email
 lists experience their inevitable down time?

 Thoughts?
I do not like forums in any form.

I am subscribed on many mailing lists and I have filters that sort them into 
local archives that I can handle all in the same way. I do not want to look 
at many different web pages that all look different and that are searchable 
different and in a less comfortable way I can search my private mails. I had 
that often problems with forums or other web browser based applications that 
I have put together some statement and then the web browser happened to crash 
before that is submitted to the server ...

That said I will most probably switch to many more private offlist mails if we 
switch of the mailing list.

   Greetings

Mathias

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Re: [Flightgear-devel] Forums integration thought

2006-11-29 Thread Mathias Fröhlich
On Thursday 30 November 2006 06:20, Jon S. Berndt wrote:
   Curt wrote:
   I just realize I have said absolutely nothing. :-)

   I think I'm going to let them run just a bit longer and then maybe we can
 an idea if enough people think they are useful and are using them.

 If the community is split into two different camps, communication is going
 to suffer, plain and simple. I can receive email wherever I am and reply or
 not.  I can set up filters and rules in my email program to sort the email
 posts. If the mails to the FlightGear-devel lists are archived in a forum,
 that's fine. If posts to a forum are likewise echoed to the -devel list,
 that's fine. In other words, if there are two ways to view a single
 communication venue, that's fine. But if there are two completely
 independent venues to discuss issues (say, the Users list), that would be
 very, very bad. It really defeats the purpose of having any kind of
 discussion group/list/forum at all.
Yep a mail gateway to such forums would do the trick.
To be honest, I do not see an advantage of inventing and driving such a 
gateway in favour of using a mailing list that is already set up.

   Greetings

  Mathias

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Re: [Flightgear-devel] Forums?

2006-11-29 Thread Mathias Fröhlich
On Wednesday 29 November 2006 14:48, Josh Babcock wrote:
 Curtis Olson wrote:
  On 11/28/06, Ron Jensen [EMAIL PROTECTED] wrote:
  And this is the biggest argument against forums.  They're only
  accessable when the server is up
 
  This is similar with email lists ... you can only post and receive
  postings when the list server is running and configured correctly, and
  unfortunately,
  sourceforge seems to have more than it's fair share of downtime and
  issues.
 
  and its impossible to archive them locally.
 
  That is true, but the posts get indexed and archived by google, and we
  all trust google with our lives, right? :-)
 
  Curt.

 I disagree. I use my local archive of e-mail as a reference all the
 time. I only go to the web to search the complete archives when I can't
 find what I am looking for locally.
Me too.
  Mathias

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Re: [Flightgear-devel] OSG issue 'transparent SenecaII' fixed

2006-11-29 Thread Mathias Fröhlich

Hi,

On Tuesday 28 November 2006 13:11, Torsten Dreyer wrote:
 I have fixed the transparent SenecaII to work with the osg and plib
 versions of fg.

 The problem was that the prop-discs were using the same material as many
 other surfaces. The prop-discs get partly transparent by texture and by
 animation dependend of the rpm. That made other surfaces transparent, too
 (what is wrong).

 I have set the surface material of the prop discs to a otherwise unused
 material and the false transparency of rest of the aircraft is gone.

 I think this is a bug in osg rendering that should be fixed and the
 following patch is just a workaround.

 The patch was diffed to the current cvs version of SenecaII.ac.

 Can someone apply the patch, please?
Thanks for tracking that down.
I now know what goes wrong in the animation system. I have here on my local 
disk many changes to the animation system that I will probably get ready 
during that current weekend. I believe that this bug should be fixed then in 
a more generic way. And If it is not already here I will do so :)

So I will prefer to not change the model instead of having that right in the 
animation system.

   Greetings

  Mathias

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