Re: [Flightgear-devel] 3D Clouds - patch and progress report
Hi, Yes Gerard, the clouds Heiko showed us were much more squared in size compared to your and my pictures. Georg I could fix that yesterday- there was an issue with updating the textures. I had still the one from the first patch. But of course it looks still like Gerad's one. That's the thing that makes the cloud still a bit ugly! Cheers HHS - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Hi, Here are pics of FS2004 clouds, along with the paper/video describing how it was done: http://www.ofb.net/~niniane/clouds/ This is based originally on Mark Harris Code, and was enhanced quite good. But it isn't really uptodate. Have a look here: Windmarks Nimble 3D clouds http://de.youtube.com/watch?v=pLfHDul5XGw or similar the Simul Weather SDK: http://de.youtube.com/watch?v=C9CfhyajVjYfeature=related or that: RandomChaos Generic XNA - Volumetric Clouds (only MS!) http://de.youtube.com/watch?v=uMvjai9ggzIfeature=related http://de.youtube.com/watch?v=khntLU3v_-sfeature=related http://de.youtube.com/watch?v=XlG2nwv9QAAfeature=related But we use OpenGL, so we should better take a look on X-Plane: http://de.youtube.com/watch?v=5VRWHoXMKA0 http://de.youtube.com/watch?v=Buk8_bOb5T4 And this shows pretty well how they work: ;-) http://de.youtube.com/watch?v=YkaylXZqx-E So we can see, Stuart isn't much far away. It is just this ugly borders and another thing I found yesterday: the fog has an big influenece in the visibility- it seems like a z-order thing, then increasing the fog, and the clouds disapear and the blue sky comes: www.hoerbird.net/fgfs-scree-cloud1.jpg www.hoerbird.net/fgfs-screen-cloud.jpg And so how I found out that we have acess to the clouds via the property browser- so wen can change the setting in runtime maybe with nasal etc...! Great! Regards HHS - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Sound problems
Syd wrote: Hello , After a recent update (within the week), I'm getting some really choppy sounds in my b1900d and dhc-2 . I know there were changes to the sound system , but don't know if that's the problem. With the b1900d , I get a lot of messages like this: CullVisitor::apply(Geode) detected NaN, depth=nan,center=(0,0,0), matrix={ -0.484295 etc etc 0 etc etc etc 0 etc etc etc 0 nan nan nan nan If you were seeing this error at night, I've checked in a fix. Tim - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
On mardi 28 octobre 2008, [EMAIL PROTECTED] wrote: Here are pics of FS2004 clouds, along with the paper/video describing how it was done: http://www.ofb.net/~niniane/clouds/ - Original Message From: Matthew Tippett [EMAIL PROTECTED] To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Monday, October 27, 2008 4:40:07 PM Subject: Re: [Flightgear-devel] 3D Clouds - patch and progress report For comparison, can anyone show some screenshots of MS FSX or X-Plane clouds? Regards... Matthew On 10/27/08, gerard robin [EMAIL PROTECTED] wrote: On mardi 28 octobre 2008, Georg Vollnhals wrote: gerard robin schrieb: I did not notice any difference with my graphic card. (7800 GS ) Yes Gerard, the clouds Heiko showed us were much more squared in size compared to your and my pictures. Georg Looking at these snapshot again: yes you are right with squared clouds which can be seen on clouds Heiko, however looking at http://pagesperso-orange.fr/GRTux/Clouds-im1.jpg we can notice squared clouds, the main diff is that the aircraft is in the clouds. -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire Any comparisons versus the others paid systems is not a bad idea ( the more we know about the enemy the more we are powerful :) ), however, in our home we have a nice reference with 3D clouds , and i am sure that if Plib had not been died these Clouds would have been improved again and again. Won't it be better to refer to our 'old 3D clouds' , and to extent the research according to what we can see in reality everydays. That work which has yet been done with CVS, is probably the most difficult ( using OSG ) thanks to Stuart. In anycase, for a demo, one knows probably these links http://www.markmark.net/cloudsim/ http://www.markmark.net/clouds/ http://www.markmark.net/SkyWorks/ Cheers BTW: Skyworks is said to be Free Licence -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Matthew Tippett wrote: For comparison, can anyone show some screenshots of MS FSX or X-Plane clouds? Regards... Matthew FWIW here are a few pics of a 737 sim we just delivered to NASA/HCSL at Ames. We'll be using FlightGear on a 64bit machine with OSG and a high end graphics system on five large screen monitors. http://www/lfstech.com/img/hcs_one.jpg http://www/lfstech.com/img/hcs_two.jpg http://www/lfstech.com/img/hcs_three.jpg We might just resurrect and extend the old Mark Harris code from a few years back in '09; time and priorities permitting. http://www.lfstech.com/img/sfo_clouds.jpg Regards JW - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Hello, however, in our home we have a nice reference with 3D clouds , and i am sure that if Plib had not been died these Clouds would have been improved again and again. Really? Never noticed that there was someone working on it Won't it be better to refer to our 'old 3D clouds' , and to extent the research according to what we can see in reality everydays. I think we have to create a special plib version of FGFS for you! The last developement in Plib last for about 10 Years, with OSG we take over plib in maybe 1/3 or a half of this time! And in many things we took already over: forest, perfomance ( with the datapager mp is much smoother, AI interactive Traffic too...) And: Stuart can tell this better, but so much as I know he tried it and failed. But the solution isn't far away from that- it is even better! You have now access to it via properties! That work which has yet been done with CVS, is probably the most difficult ( using OSG ) thanks to Stuart. In anycase, for a demo, one knows probably these links http://www.markmark.net/cloudsim/ http://www.markmark.net/clouds/ http://www.markmark.net/SkyWorks/ And again for those who forgot, or didn't know this yet: Mark Harris Code above was the start for all 3D-clouds systems we know! MSFS, X-Plane and others- it's all based on this code, on this principe by him!! And: for a short time the original code was implemented in FGFS but the perfomance was low! Then Harald Johnson came, used the same principe but more based on plib. They were nice, but not customizable, only one cloud type possible, and changing texture not really possible. (I tried this) But it was a start, nethertheless! With Stuarts clouds we have the ability to have all cloud types we want to have! Of course there are some bugs- it is a start, and a lot of things can be added! Look here: http://www.flightgear.org/forums/download/file.php?id=263 http://www.flightgear.org/forums/download/file.php?id=264 http://www.flightgear.org/forums/download/file.php?id=260 http://www.flightgear.org/forums/download/file.php?id=261 Doesn't look this more realistic than the old clouds? And don't we want to make it right, it make it realistic as much as we can? Cheers HHS - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Hello, FWIW here are a few pics of a 737 sim we just delivered to NASA/HCSL at Ames. We'll be using FlightGear on a 64bit machine with OSG and a high end graphics system on five large screen monitors. http://www/lfstech.com/img/hcs_one.jpg http://www/lfstech.com/img/hcs_two.jpg http://www/lfstech.com/img/hcs_three.jpg No pics visible... We might just resurrect and extend the old Mark Harris code from a few years back in '09; time and priorities permitting. http://www.lfstech.com/img/sfo_clouds.jpg Regards JW When ever someone come with WE might... WE could do...- then I ask who will be this person ?? But: And again for those who forgot, or didn't know this yet: Mark Harris Code above was the start for all 3D-clouds systems we know! MSFS, X-Plane and others- it's all based on this code, on this principe by him!! And: for a short time the original code was implemented in FGFS but the perfomance was low! Then Harald Johnson came, used the same principe but more based on plib. They were nice, but not customizable, only one cloud type possible, and changing texture not really possible. (I tried this) But it was a start, nethertheless! With Stuarts clouds we have the ability to have all cloud types we want to have! Of course there are some bugs- it is a start, and a lot of things can be added! Look here: http://www.flightgear.org/forums/download/file.php?id=263 http://www.flightgear.org/forums/download/file.php?id=264 http://www.flightgear.org/forums/download/file.php?id=260 http://www.flightgear.org/forums/download/file.php?id=261 Doesn't look this more realistic than the old clouds or even Mark Harris code? And don't we want to make it right, it make it realistic as much as we can? In one point I wll agree- we can look how some things he got managed like the borderlines and alpha blending. But that's all Cheers HHS - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Hi Heiko! Heiko Schulz wrote: Look here: http://www.flightgear.org/forums/download/file.php?id=263 http://www.flightgear.org/forums/download/file.php?id=264 http://www.flightgear.org/forums/download/file.php?id=260 http://www.flightgear.org/forums/download/file.php?id=261 Doesn't look this more realistic than the old clouds? And don't we want to make it right, it make it realistic as much as we can? Erm, these are FlightGear pictures? Seems like I have missed a lot. The ambient occlusion effect is obvious, but when did we get reflections (see the windshield in the last picture)? Cheers, Ralf - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
On Tuesday 28 October 2008 15:53:47 Ralf Gerlich wrote: Erm, these are FlightGear pictures? Seems like I have missed a lot. The ambient occlusion effect is obvious, but when did we get reflections (see the windshield in the last picture)? Only a few years ago ;-) It's another application of the chrome shader - they're not true reflections of the outside (or inside) world, but very effective indeed. Cheers, AJ - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
On mardi 28 octobre 2008, Heiko Schulz wrote: Hello, however, in our home we have a nice reference with 3D clouds , and i am sure that if Plib had not been died these Clouds would have been improved again and again. Really? Never noticed that there was someone working on it Won't it be better to refer to our 'old 3D clouds' , and to extent the research according to what we can see in reality everydays. I think we have to create a special plib version of FGFS for you! Don't make me wrong :) I was only reffering to the 3D Clouds which are working with FG 1.0.0 that was the opportunity to say, it was a great improvement, and fortunately, since that know how is not lost, we can refer to it ( mainly for the visual result ), to me , the others competitors out of FG were not able to do better, i can be supporter :) I don't ask for a new FG PLIB version, i only have in mind the history of FG, and why PLib has been replaced by OSG = PLib is died OSG is on progress. Nothing else The last developement in Plib last for about 10 Years, with OSG we take over plib in maybe 1/3 or a half of this time! And in many things we took already over: forest, perfomance ( with the datapager mp is much smoother, AI interactive Traffic too...) And: Stuart can tell this better, but so much as I know he tried it and failed. But the solution isn't far away from that- it is even better! You have now access to it via properties! That work which has yet been done with CVS, is probably the most difficult ( using OSG ) thanks to Stuart. In anycase, for a demo, one knows probably these links http://www.markmark.net/cloudsim/ http://www.markmark.net/clouds/ http://www.markmark.net/SkyWorks/ And again for those who forgot, or didn't know this yet: Mark Harris Code above was the start for all 3D-clouds systems we know! MSFS, X-Plane and others- it's all based on this code, on this principe by him!! And: for a short time the original code was implemented in FGFS but the perfomance was low! Then Harald Johnson came, used the same principe but more based on plib. They were nice, but not customizable, only one cloud type possible, and changing texture not really possible. (I tried this) But it was a start, nethertheless! With Stuarts clouds we have the ability to have all cloud types we want to have! Of course there are some bugs- it is a start, and a lot of things can be added! Look here: http://www.flightgear.org/forums/download/file.php?id=263 http://www.flightgear.org/forums/download/file.php?id=264 http://www.flightgear.org/forums/download/file.php?id=260 http://www.flightgear.org/forums/download/file.php?id=261 Doesn't look this more realistic than the old clouds? And don't we want to make it right, it make it realistic as much as we can? Cheers HHS - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Ralf Gerlich wrote: Heiko Schulz wrote: http://www.flightgear.org/forums/download/file.php?id=263 [...] Erm, these are FlightGear pictures? Seems like I have missed a lot. Nice, isn't it !? BTW, do you still remember sitting in the aircraft shown on this picture ? I'm pleased to see how close the model gets ! Cheers, Martin. P.S.: This is the original craft, sitting on the parking area at Ralf's home airport: http://foxtrot.mgras.net/bitmap/FGFS/DEEQA-EDNY.jpg -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Martin Spott wrote: BTW, do you still remember sitting in the aircraft shown on this picture ? I'm pleased to see how close the model gets ! And how does one get close to the model? Seems it isn't included in CVS. Cheers, Ralf - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Hi, And how does one get close to the model? Seems it isn't included in CVS. Cheers, Ralf Not with the livery yet, but you will find it here: http://www.flightgear.org/forums/viewtopic.php?f=13t=2175 - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Heiko Schulz wrote: With Stuarts clouds we have the ability to have all cloud types we want to have! Of course there are some bugs- it is a start, and a lot of things can be added! Look here: http://www.flightgear.org/forums/download/file.php?id=263 http://www.flightgear.org/forums/download/file.php?id=264 http://www.flightgear.org/forums/download/file.php?id=260 http://www.flightgear.org/forums/download/file.php?id=261 Doesn't look this more realistic than the old clouds? And don't we want to make it right, it make it realistic as much as we can? This looks awesome .. already. Erik - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] c172p with terrain
Hello, You know that the JSBSim FDM Aircrafts can make the difference between water and solid, the models only wants a little update which include a terrain.nas nasal script. Every JSBSim models, that i have done which are in CVS do have that feature. For my home usage i had done a c172p which takes that feature, i just have updated it from the CVS version. You may want it, it is available here, if wanted, it could be committed . http://pagesperso-orange.fr/GRTux/c172p.tar.gz Cheers -- Gérard http://pagesperso-orange.fr/GRTux/ J'ai décidé d'être heureux parce que c'est bon pour la santé. Voltaire - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Am Sonntag, den 26.10.2008, 07:51 + schrieb Stuart Buchanan: LeeE wrote: On Saturday 25 October 2008, Stuart Buchanan wrote: Hi All, After a lot of effort, and help from Tim, I've finally got some 3D shader-based clouds that work acceptably: http://www.nanjika.co.uk/flightgear/clouds.jpg A patch is available from here: http:/www.nanjika.co.uk/flightgear/clouds.tar.gz I've put quite a bit of effort into making the clouds as configurable as possible. The cloudlayers.xml file should allow any cloud-artists to create much prettier clouds than I have managed. There are quite a few bugs to be ironed out:- 3) The alpha-blending isn't working properly This looks like a z-ordering issue. Is z-ordering used in the cloud routines? It is, but I'm not sure it is working on the level of individual sprites. The clouds are in the correct rendering bin (I think), but because of the use of shaders we currently just render them in an arbitary order within each cloud. I wonder if the problem is the CouldShaderGeometry::drawImplementation(). Does that seem likely? I think it is some kind of anti-aliasing problem. The artefacts follow the edges of the clouds, but don't fill the entire texture area (which I would expect). I've exchanged the clouds with plain white Ellipses for testing, but the blue edges remain. I noticed that gimp adds such edges as anti-aliasing, so maybe this is something similar? -Stuart - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Right! Erm, these are FlightGear pictures? Seems like I have missed a lot. The ambient occlusion effect is obvious, but when did we get reflections (see the windshield in the last picture)? Only a few years ago ;-) It's another application of the chrome shader - they're not true reflections of the outside (or inside) world, but very effective indeed. Cheers, AJ And in this case we see, it has real fresnel effect! Like here on the dor window of the EC135 which I am improving right now: http://fgfs.i-net.hu/modules/xcgal/albums/userpics/10046/ec135.0.4.30.jpg I wonder if we could alter the chrome shader so it is working on textured surfaces... Cheers HHS - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Detlef Faber wrote : I noticed that gimp adds such edges as anti-aliasing, so maybe this is something similar? The color will full alpha is not defined and could be black or another ugly color that show up after filtering. I had better result by setting the whole image to white and then using the eraser to set the alpha channel. -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://fgsd.sourceforge.net/ FlightGear Scenery Designer - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] c172p with terrain
Hello, You know that the JSBSim FDM Aircrafts can make the difference between water and solid, the models only wants a little update which include a terrain.nas nasal script. Every JSBSim models, that i have done which are in CVS do have that feature. For my home usage i had done a c172p which takes that feature, i just have updated it from the CVS version. You may want it, it is available here, if wanted, it could be committed . http://pagesperso-orange.fr/GRTux/c172p.tar.gz Cheers -- Gérard Sounds fine- would be great if this standart aircraft have this feature! Cheers HHS - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] KSFO Boeing jumper
I realize that people are complaining pretty quickly, but I have not seen a single response which tells me wether my proposal (remove the entire Scenery folder before CVS update) has led to succes or not, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] KSFO Boeing jumper
I realize that people are complaining pretty quickly, but I have not seen a single response which tells me wether my proposal (remove the entire Scenery folder before CVS update) has led to succes or not, Martin. Solved the problem- KSFO is now looking real nice! - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel