Re: [Flightgear-devel] Head Tracker

2007-07-29 Thread Didier Fabert
Le Sunday 29 July 2007 17:22:28 Vadym Kukhtin, vous avez écrit :
> I'm working on adding an Intersense head tracker to control the viewpoint.
>
> > Can anyone suggest a starting place in the code for where this should be
> > added. Specifically for control of the viewpoint in first person mode.
>
> There are another project, I'm now in work of progress to make it myself at
> home.
> http://n.camil.chez-alice.fr/index.php
>
> 6DOF, sources included (delphi). Not sure about licence, but if someone
> will make same (translate it) for FG, it will be great, I think.

Incredible !

If you want, I can help you for translation (in c++).
But be sure we can use the GPL or Common creative license. Otherwise we cannot 
offer the job to the FG community.

PS: I'm french too, so it's more simple if we communicate in french  ;-)

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[Flightgear-devel] Bug found

2007-06-23 Thread Didier Fabert
Hello all,

a found a litlle bug in CVS (osg branch)
in AIMode/AIBase.hxx there is 
#include 

of course it's not compiling but with  it's working :-)

regards,

Didier.

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Re: [Flightgear-devel] F-8E Crusader

2007-06-03 Thread Didier Fabert
Le Monday 04 June 2007 01:04:18 Jon S. Berndt, vous avez écrit :
> > Well, as long as your offer looks more like simple fishing for
> > compliments than like support for the FlightGear project, I propose you
> > to refrain from posting such "offers".
> >
> > If you really intend to add to the wealth of the FlightGear project,
> > then please submit these aircraft for inclusion into CVS. Just hiding
> > behind this stupid "ah, the carrier feature doesn't work in JSBSim"
> > looks pretty much ridiculous to me,
> >
> > Martin.
>
> ??
>
> Gerard's offer seems straightforward, sensible, and sincere, to me. I don't
> understand the heartburn.
>
> Jon

I think like Jon ! It's not interesting, in this mailing list, to read things 
like that.

Didier.

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Re: [Flightgear-devel] Segmentation fault with CVS version of flightgear

2007-05-27 Thread Didier Fabert
All is fine here with an AMD64, OSG,simgear and flightgear are updated today.
but without SDL.

Sunday 27 May 2007 15:19:18 George Patterson, you wrote :
> Hi All,
>
> I have been trying to get flightgear to compile and not having much
> luck.
>
> When running fgfs, the widow is displayed followed almost immediately by
> a Segmentation Fauly (core dump).
>
> I initially though it was due to the ealery revision of OSG that I was
> using (2007-05-15} but not sure now.
>
> Could someone have a look and advise what I  should look at next?
> I'm happy to send any extra gdb traces or screen outputs but at the
> moment I'm puzzled as to what is required to resolve this issue.
>
> Thanks in Advance
>
> George

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Re: [Flightgear-devel] Installing simgear and terragear without any X server

2007-05-20 Thread Didier Fabert
Sunday 20 May 2007 15:57:18 you wrote :
> I can't imagine why this wouldn't work as long as you have all the needed
> libs and prerequisits in your chroot'd environment.
>
> Curt.

My primary intention is to build only the hgtchop program with its 
dependencies, not all simgear and terragear, which are already built on 
64bits (AMD64), just install a "lite" simgear. 
Because I don't need rendering or something like that. all works perfectly on 
64bits natively, except hgtchop of course.

But even with all dependencies, and a build without error, it doesn't work as 
expected. the tile is plate

Didier.

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Re: [Flightgear-devel] Installing simgear and terragear without any X

2007-05-20 Thread Didier Fabert
Le Sunday 20 May 2007 12:27:49 Martin Spott, vous avez écrit :
> Didier Fabert wrote:
> > I want to install simgear and terragear on a chrooted 32bits environment
> > (because of terragear problem on 64bits) but without install any X server
> > or window manager (on Linux of course). It's just for hgtshop program and
> > then continue the process on my 64bits environment, like usual.
>
> I'm not certain what "64bits" means in this case, but if you're on an
> AMD64 platform, then it's sufficient to compile and link a 32 bit
> binary of the respective tool and it'll do the job for you. You don't
> need a set up a complete chroot environment, just call the compiler
> with "-m32" - and the linker as well, if you are calling 'gcc' as
> linker,
>
>   Martin.

Thanks, but chroot is already in place because of proprio audio and video 
codecs (for my business). then just re-use what is already done.

I will test your solution today.

Thanks.

Didier.

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[Flightgear-devel] Installing simgear and terragear without any X server

2007-05-20 Thread Didier Fabert
Hi all,

I want to install simgear and terragear on a chrooted 32bits environment 
(because of terragear problem on 64bits) but without install any X server or  
window manager (on Linux of course). It's just for hgtshop program and then 
continue the process on my 64bits environment, like usual.

Is anybody already do it ? or have a simple tick to do it ?
When all will be processed, a wiki page will be added.

Thanks for the answer.

Didier.

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Re: [Flightgear-devel] Simgear : patch applied problem

2007-05-17 Thread Didier Fabert
Le Thursday 17 May 2007 14:58:43 Maik Justus, vous avez écrit :
> Hi Didier,
>
> are you sure this is in cvs? Or is it just the result of an update
> failed on your computer. Try to delete the whole file and update again.
>
> Maik
>

Yes you're right, this lines isn't in the matlib.cxx since i have deleted the 
file and relaunch the update process. it's strange because no error was 
reported by cvs at the first update.
Is there a ghost in area ?

Didier.

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[Flightgear-devel] Simgear : patch applied problem

2007-05-17 Thread Didier Fabert
Hi all,

I notice a patch wasn't apply correctly. in mathlib.cxx line 217, you can 
found

<<<<<<< matlib.cxx
// The StateSets aren't actually used by the light point
// implementation, but it's probably dangerous not to have
// something in the material.
===

and on line 276 :
>>>>>>> 1.26

removing this bad lines and all is OK.

best regards

Didier.

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Re: [Flightgear-devel] More ideas on dogfighting

2007-05-10 Thread Didier Fabert
There is a way which satisfied everybody : make an official "add-on" with full 
weapons capabilities (not me, i'm not please to have this in default code, 
just because my children play with it). People who doesn't like weapons, 
doesn't install the add-on.


Le Friday 11 May 2007 07:51:51 Ampere K. Hardraade, vous avez écrit :
> I am one of those who are not enthusiastic about adding weapons to
> FlightGear. However, if combat capability is added, I think we would need
> to limit its scope.
>
> In my opinion, putting cannons on to planes is acceptable, but dropping
> bombs on ground is pushing it.  As to missiles and other "smart" weapons, I
> think they should be banned out right.
>
> Also, with cannons, a player must get into certain range to another for the
> weapons to be useful.  So, the planes of the "naughty" ones can be rigged
> to explode if they are on an intercept course and are too close to an unarm
> aircraft.
>
>
>
> Ampere


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Re: [Flightgear-devel] terragear problem

2007-04-09 Thread Didier Fabert
Le Monday 09 April 2007 20:55:27 Curtis Olson, vous avez écrit :
> I think people are reporting problems with hgtchop and 64 bit machines ...
> the hgt format is binary and the hgtchop program is probably making
> assumptions about basic data type sizes ...

I will try with a 32 bits system and repost when it be done.

Didier.

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Re: [Flightgear-devel] terragear problem

2007-04-09 Thread Didier Fabert
Hi Curt,

I think it's an hgtchop problem because demshop create 28 files where hgtshop 
create only 3 files. (for the same area : e006n43, and it's the same problem 
with the entire tile e000n40).
I wrong when i tell the tile is totally plane but the result is amazing.
http://didier.fabert.free.fr/images/fgfs-screen-016.jpg
Flying across the Alpes is like crossing the Big Canyon :-)

Of course I double check the path, but files are in the same directory that 
30' arc files and all is OK with them (a bash script copy the good file 
(tar.gz for dem30 or hgt.zip for SRTM3 ) in the same place before proceding 
then I'm sure about path).

Thanks for the reply,

Didier.

Le Saturday 07 April 2007 17:24:46 Curtis Olson, vous avez écrit :
> Do your intermediate files (before terrafit) look good?  Is it an hgtchop
> problem or a terrafit problem?  Double check your paths very carefully,
> that's usually where things can go wrong.
>
> Curt.

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Re: [Flightgear-devel] terragear problem

2007-04-07 Thread Didier Fabert
Hi,

I forgot to tell you i'm on an amd64 !
today, I see that Chris Metzler have the same problem on the terragear devel 
list.

Didier.

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Re: [Flightgear-devel] fgfs-build cvs password

2007-03-23 Thread Didier Fabert
Le Friday 23 March 2007 17:59:21 cyprien, vous avez écrit :
> Hi all,
> Sorry for that stupid question, but when i'm trying to build flightgear
> with fgfs-build, it ask me for many password to log in cvs. I put guest
> everywhere and i've an error with the fgrun cvs : (i've tried also with
> the last version of fgfs-builder...)
>
> Logging in to
>
> :pserver:[EMAIL PROTECTED]:2401/cvsroot/fgrun
>
> CVS password:
> cvs login: authorization failed: server
> fgrun.cvs.sourceforge.net rejected access to /cvsroot/fgrun
> for user anonymous
> make[2]: ***
> [/home/cyprien/fgfs-builder-20061209/src/config/fgrun/cvs_passfile]
> Erreur 1
> make[2]: quittant le répertoire «
> /home/cyprien/fgfs-builder-20061209 »
> make[1]: *** [fgrun-prepare] Erreur 2
> make[1]: quittant le répertoire «
> /home/cyprien/fgfs-builder-20061209 »
> make: *** [prepare] Erreur 2

No password on souceforge, just press enter.



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[Flightgear-devel] terragear problem

2007-03-17 Thread Didier Fabert
Hi,

I cannot build a correct tile with 3' arc srtm file. there is no elevation. 
All the tile is a big plan. So what's wrong with it?
I'm trying to build like this :
for i in data/srtm-eurasia-3/*.hgt.zip; do hgtchop 1 $i work/SRTM-Eurasia-3; 
done (in a single line :-) )
./terrafit.py -m 50 -x 3000 -e 2 work/
But all is working with dem 30'arc (but it's with the demchop program).
I have applied the patch to simgear for newbucket.hxx and I take a look to 
files rendering after the terrafit script, I not see abnormal things.

with 30' arc
427
 +6. +43.8750 630.00
 +6. +43.8833 549.00

with 3' arc
3000
 +6. +43.8750 0.00
 +6. +43.90527778 0.00
 +6. +43.9083 431.00

Thanks in advance,

Didier.

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Re: [Flightgear-devel] Compile failure

2007-03-14 Thread Didier Fabert
Le Thursday 15 March 2007 00:57:07 Laurence Vanek, vous avez écrit :
> Is the version of OSG you are using from cvs (I guess its svn these days)?
>
> I know the version available as an rpm for Fedora Core 6 wont work.

I use the SVN version of OSG. i have made an update of OSG, simgear and 
flightgear today, and all are compiling and running correctly.

Didier.

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Re: [Flightgear-devel] Compile failure

2007-03-14 Thread Didier Fabert
Le Wednesday 14 March 2007 04:36:25 Craig Benbow, vous avez écrit :
> Trying to build a CVS version of FG.  Can anyone point me to whats wrong
> here?  Its a bit beyond my C++ skills sorry.
> Actually I guess this is a linkage problem...still haven't a clue what
> to look for...
>
> Craig

Do you compile AND install simgear CVS before ?
you need OSG too.
More informations at
http://wiki.flightgear.org/flightgear_wiki/index.php?title=OpenSceneGraph and 
http://wiki.flightgear.org/flightgear_wiki/index.php?title=Building_Flightgear

regards

didier.



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Re: [Flightgear-devel] Scenery

2007-03-11 Thread Didier Fabert
Le Monday 12 March 2007 08:27:50 Martin Spott, vous avez écrit :
> > I wanted to known the input file for the 0.9.10 release too. (to prevent
> > tile conexion problems)
>
> What's your intention ?
>
>   Martin.

thanks for the answer Martin.

I just want to rebuild a tile (e000n40) with new airport. But I want to make 
this properly (without any offset), so if current version was build with vpr 
and my rebuild tile is making with data found at
ftp://ftp.ihg.uni-duisburg.de/FlightGear/TGShapes/, i will have a lot of 
offsets.

same file = original scenery (but with new airport)

Didier.

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[Flightgear-devel] Scenery

2007-03-11 Thread Didier Fabert
Hi all,

Just few questions about original scenery (0.9.10):
All tiles of the world was made with the same definition ? and what is this 
definition (30' , 3'  or 1' arc).
I wanted to known the input file for the 0.9.10 release too. (to prevent tile 
conexion problems)

thanks in advance.

Didier.

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Re: [Flightgear-devel] Scenery rebuild...

2007-03-10 Thread Didier Fabert
Le Saturday 10 March 2007 08:37:33 Martin Spott, vous avez écrit :
> You don't have to use VPF coverage anymore. TerraGear in the current
> state as in CVS, and I _guess_ this counts for the latest release as
> well, can read the coverage from shapefiles. Shapefile covering the
> whole globe is available here:
>
>   ftp://ftp.ihg.uni-duisburg.de/FlightGear/TGShapes/
>
>   as mentioned at:
>
>   http://www.custom-scenery.org/
>
> on the Landcover-DB pages.
> If you don't want to download the complete packages then I'd provide a
> smaller package to you of limited size - you just have to give me
> lat/lon of the corners of the desired area   I remember Ralf
> Gerlich already mentioned that procedure on this list just few days
> ago.
>
> > As far as the custom scenery page , I saw  a notice that the current
> > scenery couldnt be used in Flightgear so downloads were suspended for
> > now  or something to that effect .
>
> Well, these comments belong to a certain context - you should read that
> one as well,
>
>   Martin.

Well, is there anything else witch is different from the tutorial on the 
terragear web site? 
http://www.terragear.org/docs/scenery-tutorial/fg-scenery-tutorial.html
I want to translate the tutorial but if it is out of date...

didier.

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Re: [Flightgear-devel] An2 problems

2007-03-10 Thread Didier Fabert
Le Saturday 10 March 2007 08:50:46 Martin Spott, vous avez écrit :
> "Jon S. Berndt" wrote:
> > This should not be so hard. Did anyone personally ever fly this aircraft?
>
> BTW, there's been a thread of almost 60 postings on the AN-2, about
> first or second week in November - that one was really hard to miss.
> Things like hardcoded min rpm for piston engines in JSBSim had been
> discussed there. Does nobody remember ?
>
>   Martin.

yes but in november i can fly with it, it was just hard to start the engine.
now, even with a started engine, it's impossible to move the aircraft.
it's not the same problem ;-)

didier.

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Re: [Flightgear-devel] Scenery rebuild...

2007-03-09 Thread Didier Fabert
Le Saturday 10 March 2007 02:18:15 syd&sandy, vous avez écrit :
> HI guys , I didn't think about the possible copyright issues with
> aerodrome charts , as I simply use them as a background in TaxiDraw to
> realign and correct existing mistakes . I'll look into that right away
> before I do anymore repairs
> Concerning Terragear , I suspect its a dependancy error , I get:
> "coverage,hxx:54: error: extra qualification 'VpfCoverage::' on member
> 'VpfCoverage'"
> Im using Xubuntu 6.10 (debian based) ...
>
> As far as the custom scenery page , I saw  a notice that the current
> scenery couldnt be used in Flightgear so downloads were suspended for
> now  or something to that effect .
> Anyway , back to work (on Flightgear ):)
> Cheers,
> Syd

simple
in the source/src/Lib/vpf/coverage.hxx replace
-  VpfCoverage::VpfCoverage (const VpfCoverage &coverage);
+  VpfCoverage (const VpfCoverage &coverage);

now it should working

didier.
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[Flightgear-devel] Placing objects with UFO

2007-03-09 Thread Didier Fabert
Hi all,

is there a possibility to rotate objects (i can only place and translate them 
by the UFO feature).

thanks in advance

didier.

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Re: [Flightgear-devel] ATISs upgrade

2007-03-02 Thread Didier Fabert
Le Saturday 03 March 2007 01:59:43 John Denker, vous avez écrit :
> It appears to be in the patch.
> I just checked
>http://www.av8n.com/fly/fgfs/atmo.diff
>
> You can check for yourself.  It starts right after
> the following line:
>
> --- /dev/null
> +++ b/src/Environment/atmo.hxx
>
> Note that this is a brand-new file, not a patch against
> a previously-existing file.  Note the idiomatic technique
> of patching against /def/null in this example.  It may be
> that your "patch" program is not smart enough to handle this
> ... in which case you can download
>http://www.av8n.com/fly/fgfs/atmo.cxx
>http://www.av8n.com/fly/fgfs/atmo.hxx

thanks a lot for your quickly reply :-)
i didn't know there is another patch to apply (i apply only atis.diff). 
perhaps i miss some informations in the thread.
it's compiling now, and i go to try it immediatly

will this patch be commited in the both CVS branch?

best regards

Didier.

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Re: [Flightgear-devel] ATISs upgrade

2007-03-02 Thread Didier Fabert
I have a compilation error with the patch
atis.cxx:48:32: erreur: Environment/atmo.hxx : Aucun fichier ou répertoire de 
ce type
atis.cxx: In member function 'int FGATIS::GenTransmission(int, int)':
atis.cxx:262: error: 'FGatmo' was not declared in this scope
atis.cxx:280: error: 'atmodel' has not been declared
atis.cxx:303: error: 'atmodel' is not a namespace-name
atis.cxx:303: error: expected namespace-name before ';' token
atis.cxx:304: error: 'foot' was not declared in this scope
atis.cxx:304: error: 'inHg' was not declared in this scope

i check in source/src/Environment (PLIB and OSG version) and
Environment/atmo.hxx is not present.
Is it forgot in the patch?

Regards

Didier.

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Re: [Flightgear-devel] 787

2007-02-27 Thread Didier Fabert
Le Wednesday 28 February 2007 00:58:48 JOSHUA WILSON, vous avez écrit :
> Georg:
> I thank you for your kind words.  Unfortunately, the screens will be
> substantially different with the real 787 dreamliner than with my model. 
> See http://www.newairplane.com/

no, it can be a virtual clone with some works (extrud cockpit glasses like the 
737, cockpit is so beautiful) and a good texture. actual texture is too small 
for it, especially the vertical tail.
take a look at this 737-300 repaint
http://didier.fabert.free.fr/images/733AB.png

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Re: [Flightgear-devel] Warbirds: About weapons and trigger key(s)

2006-12-16 Thread Didier Fabert
Le samedi 16 décembre 2006 18:39, alexis bory a écrit :
> That's obvious, the 'game side' of FG will progress only if it keep
> being a benefit for the whole thing.
> As a modeler, I consider weapons only as a subsystem, and I deal with it
> with the same consideration as navigation interfaces or electrical system.
>
> It's also as a modeler that I think it's worth to work on crash
> rendering, I know that it hasn't any sense in a training simulator but
> it won't weigth down the sim until you use a warbird.
> On the other hand having such developements  makes FG attractive for a
> wider public and more developpers.
>
> Rather than saying FG should stay a training/research simulator, wich
> should remain first, I would say let's FG take advantage of fun
> developement.
>
> Alexis
i vote to model  weather phenomen ( like the snow recovering the runway, 
hurricane, etc ...) and a better integration of them (like the freeze of the 
wings, ...) to make flightgear more realistic.
and a true nav light ;-)

Didier.

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Re: [Flightgear-devel] Warbirds: About weapons and trigger key(s)

2006-12-16 Thread Didier Fabert
Le samedi 16 décembre 2006 17:34, Martin Spott a écrit :
> alexis bory wrote:
> >The second problem I would like to address is to permit the modeling
> > of rather complex weapons system. Most modern warbirds have a bunch off
> > controls related to weapons, and at least several triggers on the stick,
> > often there are some more on the throttle. We haven't the features for
> > combat simulation yet, [...]
>
> You probably should keep in mind that FlightGear, as the name says, is
> a "Flight" simulation, not a combat simulation, and I vote for keeping
> things this way.
> So if you intend to alter the layout of keyboard controls, please don't
> forget that the most prominent keys should still remain reserved for
> operating the aircraft itself and not for weapon systems.
>
> Regards,
on the getstarted book :

Civilian:  The project is primarily aimed at civilian flight simulation. It
should be appropriate for simulating general aviation as well as civilian air-
craft. Our long-term goal is to have FlightGear FAA-approved as a flight
training device. To the disappointment of some users, it is currently not a
combat simulator; however, these features are not explicitly excluded. We
just have not had a developer that was seriously interested in systems neces-
sary for combat simulation.


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Re: [Flightgear-devel] fg crashes sometimes

2006-11-23 Thread Didier Fabert
hi everybody,

i have some crash with fg when my pc lost the network connection. in general 
it's just a few seconds.

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Re: [Flightgear-devel] CVS: data/Models/Geometry/Foch - New directory, NONE, NONE

2006-11-21 Thread Didier Fabert
Le mardi 21 novembre 2006 23:46, Melchior FRANZ a écrit :
> * Vivian Meazza -- Wednesday 15 November 2006 19:13:
> > Update of /var/cvs/FlightGear-0.9/data/Models/Geometry/Foch
> > In directory baron:/tmp/cvs-serv21348/Foch
>
> What guarantee do have that the author doesn't demand its
> removal the other day, just to punish the fgfs developers for
> not fulfilling his orders in time? I'm against commits from
> unreliable sources.
>
> m.
ask it directly to the author! vivian has the autorisation by gerard to put it 
in the cvs.

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Re: [Flightgear-devel] GPL violation

2006-11-18 Thread Didier Fabert
Le samedi 18 novembre 2006 21:43, syd a écrit :
> One down... thanks Martin..
> Dene
>
> That goes for me too , anything I submit I've already considered free
> for reuse , so your more than welcome to use anything of mine  that
> might interest you...
> Cheers,
> Syd

me too !
re-open your web-site dene :-)

if flightgear is hurt, it's not by putting screenshots on a web site which 
only show why flightgear is great and beatiful.

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Re: [Flightgear-devel] SIm gear CVS error

2006-11-18 Thread Didier Fabert
> Hi
> I was doing "make -j 2" always to use the dual-core for processing.
> That was causing the bug. However, building with --with-jpeg-factory
> does give errors.
>
> Thanks
> Vikas

for using at maximum possiblity the dual core try -j 3. normally the number of 
processor+1 give good result, but there is some exceptions.

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Re: [Flightgear-devel] GPL Violation?

2006-11-17 Thread Didier Fabert
Le samedi 18 novembre 2006 00:01, Curtis Olson a écrit :
> That's all well and good, except I think we want our screenshots to be
> redistributable and used and shared as much as possible.  This is an open
> and free project.  I really want to avoid going down the path of having to
> decide who can and can't use our screenshots and then trying to gin up
> appropriate justification for whatever arbitrary choice we make in any
> particular situation.  This might be one of those cases where it's better
> to just allow something that we may not be 100% happy with in order to
> fully protect every one's freedom.  Not that I would support or defend his
> actions, but perhaps I would allow it so that everyone else can have the
> same freedoms to hopefully do positive things.
>
> Curt.

and what the fsf says about it? it's a violation or not?

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Re: [Flightgear-devel] GPL Violation?

2006-11-17 Thread Didier Fabert
Le vendredi 17 novembre 2006 18:23, Curtis Olson a écrit :
> If there is a violation, I would hope to have an opportunity to contact
> this ebay vendor and explain the details of the violation and offer him/her
> an opportunity to restructure their ebay ad in a way that fully satisfies
> the terms of the gpl.  They may be a FlightGear friendly person, they maybe
> a younger person, who knows.  It's not fair to bring down the full force of
> our wrath first without giving them an opportunity to fix the problem.
yes it's the best way ! :-)

> I'll probably vote for putting him in a cage for 10 minutes with Arnt.
> Curt.
+1

regards

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Re: [Flightgear-devel] GPL Violation?

2006-11-17 Thread Didier Fabert
this page is very interesting
http://www.gnu.org/licenses/gpl-violation.html

i understand that if we think there is a gpl violation, we must write to them 
at [EMAIL PROTECTED] they know if it's a violation or not !

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[Flightgear-devel] OSG version - command line broke

2006-11-15 Thread Didier Fabert
hi,

this post is just to tell you that the option --timeofday is out of order.
flightgear start only in day time. of course i can change this after the 
starting.

regards

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[Flightgear-devel] OSG fresh update aircraft broken

2006-11-11 Thread Didier Fabert
Hi,
i just updates simgear and flightgear are a lot of aircraft are broken now.
i can fly with c172p and bo105 only. it's working before (with osg) the 
update.

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Re: [Flightgear-devel] FG-OSG

2006-11-10 Thread Didier Fabert
Le vendredi 10 novembre 2006 22:44, John Wojnaroski a écrit :
> Did you build Producer and OpenThreads before OSG?
>
> JW

in order :
openthreads
producer
osg

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Re: [Flightgear-devel] FG-OSG

2006-11-10 Thread Didier Fabert
Le vendredi 10 novembre 2006 20:09, Martin Spott a écrit :
> Sorry, you mistakenly pointed to another OSG package that resides on
> this server as well. This one is the 'release' package, the correct
> package is pointed at here:
>
>   http://wiki.flightgear.org/flightgear_wiki/index.php?title=OpenSceneGraph
perhaps it's why i not see better FPS! 

> > 2 - update or download your CVS copy of simgear, install it
>
> You should build PLIB before SimGear, the same as before the OSG port
> started,
of course, but i think he already have it.
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Re: [Flightgear-devel] FG-OSG

2006-11-10 Thread Didier Fabert
Le vendredi 10 novembre 2006 19:37, Justin Smithies a écrit :
> Ok can someone please tell me from scratch howto build the cvs FG-OSG ...
> I.E.
> What to checkout from where etc
>
> Cheers
> Justin smithies

1 - first download (only on this link) and install osg
ftp://ftp.uni-duisburg.de/FlightGear/OSG/OSG_OP_OT-1.2-Flightgear.tar.gz
build and install in order : openthread, Producer and OpenSceneGraph.
make and make install for the three directories..

2 - update or download your CVS copy of simgear, install it

3 - update or download your CVS copy of flightgear, install it

i have problem with the last plib svn. you can use the cvs version because it 
don't be updated since some months.

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Re: [Flightgear-devel] osg problem

2006-11-09 Thread Didier Fabert
hi,

another problem with osg. i fly since KSFO with the AWACS and all views became 
black screen (i only show the popup widget with view name and the FPS)
only one view not became black screen : the airport view, but ...
take a look yourself

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Re: [Flightgear-devel] osg problem

2006-11-09 Thread Didier Fabert
Le jeudi 9 novembre 2006 01:25, Georg Vollnhals a écrit :
> Hi Didier,
> I tested Charles de Gaulle and Orly now with the *lastest* OSG *CVS*
> compile from this evening and with Mathias latest patch (see list).
> You are right in one point - loading needs  a lot of time, many
> minutes, one could thing that the program "stucks", you see a lot of
> hd-activities on your pc. But with patience I could fly from both
> airports with *partially* very bad framerates, I think due to the many
> objects and the development state of the OSG version. There are also
> some small scenery display artifacts. When the objects are loaded,
> flying with the Cessna (low speed) goes pretty fine until you come into
> another region and objects are loaded from the hd, then the framerate
> goes down.
> Nightlighting does not work, but I will look tomorrow whether I have the
> complete "original" scenery from the "helijah" site also installed in
> the OSG branch. It should be but I am irritated because I could not see
> any aircraft at Orly what I have in the PLIB version.
> Regards
> Georg

first thank to interest of my problem,

you're right, after five minutes, the bo105 ist at LFPO. the framerate is 
15-25. a little bit, and it's completely flyable. (35-40 with plib here)

i saw a problem : some buidings are with day texture, and other with night 
texture. i'm landing onto Paris center and, with the external view, i rotate 
around the aircraft. the sun position is not fixed at the same time, left 
side of aircraft is on shadow, with another camera position, it's the right 
side.
that can explain why some building are day textured, and some others night 
textured

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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-09 Thread Didier Fabert
Le jeudi 9 novembre 2006 15:21, Steve Hosgood a écrit :
> Agreed, a release of all the things that are working, but for now at
> least, no OSG.
> I don't know what Curt uses as a metric for deciding if a new release
> should happen, but the time delay between the current 'stable' and the
> previous one was about two years - too long I'm sure. People out there
> start assuming that a project is *dead* if it doesn't release new
> versions within living memory!

just update the "update date" on the web site show people that project is not 
dead. and write it a little big strongly :-)


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Re: [Flightgear-devel] Antonov AN-2 ready for download

2006-11-09 Thread Didier Fabert
Le jeudi 9 novembre 2006 12:03, Yurik V. Nikiforoff a écrit :
> В сообщении от 9 Ноябрь 2006 18:08 Didier Fabert написал(a):
> > nice, what is the net address ?
>
> I shell write to you and devel list, when it will be ready.
>
> > me too. i 'm under gentoo linux and i test freebsd (64bits system).
> > window$ is not installed at all and perhaps never be.
>
> Well, I use FreeBSD too. Would you system use 32-bit FreeBSD 6.1 binary? If
> yes, I can send patched binary for you.

all systems are in 64bits natively. but, as i wrote, i begin with it. i use it 
to test if my flightgear frontend (kfreeflight) can be runnable on freebsd. 
perhaps i will switching to gentoo-bsd (freebsd with gentoo tools).

thanks in advance
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Re: [Flightgear-devel] Antonov AN-2 ready for download

2006-11-09 Thread Didier Fabert
Le jeudi 9 novembre 2006 13:33, Martin Spott a écrit :
> I have to admit that the landing-light screeenshot with the AN-2 indeed
> looks terribly nice, very desirable.
> On the other hand we should not forget that Mathias, during his port to
> OSG, is currently working on collecting old crufty scenegraph
> workarounds together, trying to put this into a clean shape. It's
> probably better to wait until a clean solution for landing lights is
> available instead of putting even more cruft on the pile,
>
>   Martin.

If you don't want to add it into CVS, it's ok. but have a patched version 
render waiting more cool!
it's not a problem for me to have patched executable. i still have a patched 
version for the l410 (from v0.9.10), for the crusader (from cvs-without-osg).
when you love, you don't count ! :-) (not sure this french expression is 
translatable)
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Re: [Flightgear-devel] Antonov AN-2 ready for download

2006-11-09 Thread Didier Fabert
Le jeudi 9 novembre 2006 06:39, Yurik V. Nikiforoff a écrit :
> В сообщении от 9 Ноябрь 2006 05:05 Didier Fabert написал(a):
> > hi,
> >
> > how can i switch on the landing light ? like the last image on
> > http://www.avsim.ru/forum/index.php?showtopic=30396
>
> It work only for patched sim. I write patch, for use openGL light source in
> FGFS. This patch was rejected with some reason - read pls devel list about
> two weeks ago.
sorry i don't see it.
> I want to put compiled and patched FGFS on my ftp archive, for experimental
> use
nice, what is the net address ?
> but I have not windows and I not know nothing about compiling FGFS 
> for windows. It may take some days, when I do it.
me too. i 'm under gentoo linux and i test freebsd (64bits system). window$ is 
not installed at all and perhaps never be.
> But if you have devel version of FGFS, you can apply patch, recompile sim
> and send to me fgfs.exe. I put it for another people, who want use this
> lights.
sorry i cannot do it myself.
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Re: [Flightgear-devel] Antonov AN-2 ready for download

2006-11-08 Thread Didier Fabert
hi,

how can i switch on the landing light ? like the last image on
http://www.avsim.ru/forum/index.php?showtopic=30396

regards
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Re: [Flightgear-devel] Graphics card recommendations

2006-11-08 Thread Didier Fabert
Le mercredi 8 novembre 2006 22:20, Stuart Buchanan a écrit :
> Hi All,
>
> As I type this, my monitor is displaying multi-coloured stripes across the
> screen. I think the problem may be my graphics card - a Radeon 9800 Pro
> with 128MB of memory. I bought the graphics card with the computer (a
> Dell) which is now about 3 years old.
>
> So, it looks like I need to replace the graphics card. Alternatively I
> could replace the entire computer, but that is probably going to be a bit
> excessive, though not out of the question if it is likely that other
> components are about to fail.
>
> So, what recommendations do people have?
>
> The machine is primarily used for FG and games. My budget for the card is
> between £100 - £150 (150 - 250 euros/dollars).
>
> -Stuart

since nvidia has released its 7xxx cards, 6xxx are very cheap.
i have a 6800gs which cost 170euros and i don't find a freezing game yet.
very good fps with fg (300 above the sea, 100 at ksfo and 40 above Paris: 
modified scenery by helijah)
http://helijah.free.fr/flightgear/flightgear.htm

but manufacturer will release, very soon, cards with directx 10 compatibility.
(first months of 2007)

so if you're a gamer, wait and see :-)


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[Flightgear-devel] osg problem

2006-11-08 Thread Didier Fabert
Le mercredi 8 novembre 2006 21:58, Mathias Fröhlich a écrit :
> Hi,
> I have placed a new set of openscenegraph packages at
> ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20061108
> That one contains an updated ac3d loader and the current osg cvs' rgb
> loader. That means that the required rgb loader is in osg's cvs.
>Greetings
>  Mathias

hi,
just few questions about osg

1 - is plib removing from dependencies ? (for now). it's clear that it's the 
way.
if yes, how force fgfs compilation to not link to it ?
if not what plib version must be installed (1.8.4 release, svn, etc...), and 
what version doen't make a running executable?

2 - i cannot take of from a Paris airport (i add helijah Paris scenery). the 
launch block (loading scenery). this scenery is a lot of Paris building.

thanks in advance
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Re: [Flightgear-devel] Antonov AN-2 ready for download

2006-11-07 Thread Didier Fabert
Le mardi 7 novembre 2006 23:38, Maik Justus a écrit :
> Hi Yurik,
>
> the plane looks really great, seems to be much time in this bird.
> But I have a problem. I am not able to start the engine. I put on
> electric main-switch, magnetos to 1+2, fuel up, starter switch on, other
> starter switch short to the left and then to right (I hold it on the
> right), the propeller turns some seconds and then: silence...
> Any one else with this problem?

same thing here, perhaps an explaination with some screenshots can help us.

aircraft engine looks like my engine car : ignition problem :-)
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Re: [Flightgear-devel] OSG and multicore processor

2006-11-07 Thread Didier Fabert
Le mardi 7 novembre 2006 16:39, Frederic Bouvier a écrit :
> Beware : ACE is bigger than FGFS. OpenSceneGraph comes already with its
> threading library : OpenThreads, and FG already use threads with a simpler
> one
>
> : pthreads. I don't think we need to jump on another tool. We should first
>
> think about the architecture.
>
> -Fred

don't forget:
- two years ago, we didn't sure that 64bits will be alive today.
- today we're not sure that multi-core are the future

the processor manufacturers explore many ways, it's not sure the multi-core is 
the future. perhaps, it exist just because of technology problem which can be 
solved after.

then we can thinking about but just thinking.
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Re: [Flightgear-devel] OSG and multicore processor

2006-11-07 Thread Didier Fabert
Le mardi 7 novembre 2006 15:24, Frederic Bouvier a écrit :
> Ok, but you have to acknowledge that the trend is to multiply the number of
> cores that are possibly less porwerful on their own. Look the frequencies :
> 2 years ago, you had one core clocked over 3Ghz, now 2 cores are clocked at
> about 2.4 / 2.6 Ghz, and both Intel and AMD are announcing/releasing Quad
> core these days.
>
> So, if we don't want FG not using more than 50% CPU, and perhaps not more
> than 25% further in time, we will have to go to that direction.
>
> -Fred

it's brand new that two-core processor are cheap. and quad-core is not for 
tomorrow (even they exists, they will be too expensive when they will be 
available). then it's not urgent. but it's the future.

i saw a pentium4 which have two years old, running at 3 GHz, but it was 
nitrogen liquid cooling :-)
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Re: [Flightgear-devel] FlightGear and VATSIM

2006-11-07 Thread Didier Fabert
Le lundi 6 novembre 2006 13:07, Holger Wirtz a écrit :
> Hehe, I know what an open source project is because I use Linux and GNU
> utils since more than ten years. ;-)
>
> What I try to adept is the following:
> - When I take plenty of my free time and get trouble with my wife and my
>   children, than I won't write (open) code for the trash.
> - I think it would make lots of fun for me to write something like an
>   radio/atc addon for FlightGear - but only if this work will not end up
>   in /dev/null.
> - If there are plans for connecting FlightGear to VATSIM or integrate
>   VATSIM into FlightGear, I need to know this (see above).
>
> All I want wo avoid is to write code for something that will never be
> used because there are plans for connecting to other well known
> available services - if they are open source or not.
>
> And what I also wrote in further email:
> Maybe there is much interest in third party software for FlightGear that
> implements the NDA-Code... why not? For my personal sight of the things
> it might be simpler to include VATSIM via a gateway and use lots of
> already written software for ATC.
>
> But it seems that that this is more a political problem than a technical.
> That's not a problem for me but I wan't to know what I should do.
>
> Regards, Holger

i see i cannot be clear in english :-(

i just want to say to you : it's impossible to include it in flightgear 
because of license issues. but as said curt you can make a "gateway between 
flightgear and vatsim.

but one thing to try : if a lot of people write an email to vatsim for 
including flightgear, perhaps they write themself the gateway.

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[Flightgear-devel] OSG and multicore processor

2006-11-07 Thread Didier Fabert
hy,

a reason to use OSG is a perf improvement with SMP. but i see nothing about it 
here.
my processor (amd 4200 double core) occupation is always 50-55%. perhaps is it 
not done yet? 

on the other hand, my processor let me use Atlas without reduce fgfs perf.
ps: fgfs is compiled with the "--with-threads" option

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Re: [Flightgear-devel] FlightGear and VATSIM

2006-11-06 Thread Didier Fabert
Le lundi 6 novembre 2006 11:43, Holger Wirtz a écrit :
> Ok, I see the problem. But I think it will be difficult to get a big
> community for atc flying and it will be more difficult to build the "same"
> atc applications for a new protocol. Maybe a new protocol will be better
> and really open - but tell this a user who has a woriking solution up and
> running (or at least in a state where he knows the bugs and ships
> arround => M$ Win) :-(
> As I wrote in my last email: I have some interest in writing a voice and
> (simple) atc client. But I don't like to write thousand lines of code
> and at the end someone says "I have a VATSIM gateway - let's rock with
> VATSIM".
> regards, Holger
> Holger

Let me explain what is an open-source project.

the source code can be reading and including in another project:
1 - sometimes it necessary to remake the wheel because of non-open source code 
available. but when you did it, you "offer" it to the community and everyone 
can include your code in another open-source application.
for example : flightgear community write simgear whitch can be included in 
another project (i heard about a water-ship simulation)

2 - you don't care about licensing because you write the code or you include 
open-source code only.

3 - your work is protected by the "open-source" license. commercial 
application cannot stealth your code. they can or cannot include your work 
(depending of the license gpl:not, creative commons:yes)
 but in all cases they must giving the author name and where find the original 
code (your work).

i hope being clear because i'm not an english guru, only a padawan (sorry i'm 
french ;-) )

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Re: [Flightgear-devel] OSG Performance on WIndows

2006-11-05 Thread Didier Fabert
Le lundi 6 novembre 2006 00:58, Olaf Flebbe a écrit :
> Can somebody confirm that the framerate with OSG is better compared to
> plib on Linux? Default c172 at KSFO, please.
> Olaf

Gentoo linux x86_64, AMD 4200 dual core, 2Go RAM, nvidia 6800GS 512Mo
with the same options, at the same place (KSFO), with the same aircraft c172p
OSG 55-60 FPS
PLIB 95-110 FPS

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[Flightgear-devel] plib svn

2006-11-05 Thread Didier Fabert
my recent experience learn me that plib svn cannot be used on an amd64.
i suppose since cvs became svn.
cvs version give me a runable executable svn not. i thought osg is the guilty 
but it's plib.

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Re: [Flightgear-devel] FlightGear CVS on amd64

2006-11-05 Thread Didier Fabert
Le dimanche 5 novembre 2006 22:33, alexis bory a écrit :
> Didier Fabert a écrit :
> >  yes it's working now but i have a very bad fps (1, 2max) where i have
> >  more than one hundred without osg.
>
> I've got standard fps here, 40/50 with the latest A-10 (very heavy one),
> 80/90 with ufo.
>
> Shadows don't work for me with the standard distrib nvidia driver
> (independant of plib/osg).
oups, i forgot that i have modified distance range and all the options are in 
the maximum
but fps slowing down with time (with the b737-300 at the start:50, after 5 
minutes:10)

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Re: [Flightgear-devel] FlightGear CVS on amd64

2006-11-05 Thread Didier Fabert
Le dimanche 5 novembre 2006 18:11, alexis bory a écrit :
> Didier Fabert a écrit :
> >  must simgear/flightgear (with osg support) linked to svn plib or not
>
> not.
yes it's working now but i have a very bad fps (1, 2max) where i have more 
than one hundred without osg.

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Re: [Flightgear-devel] FlightGear CVS on amd64

2006-11-05 Thread Didier Fabert
perhaps a new investigation way.
i cannot run an old CVS flightgear (lastest of osg inclusion). the only change 
i made is to link to svn plib. with the cvs (not updated recently) it's 
working perfectly.

must simgear/flightgear (with osg support) linked to svn plib or not ?

regards

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Re: [Flightgear-devel] FlightGear CVS on amd64

2006-11-05 Thread Didier Fabert
Le dimanche 5 novembre 2006 13:23, Georg Vollnhals a écrit :
> Sorry, forgive an absolute Linux n00b!
> I searched all my files (with KFind) and also looked for the installed
> files with YAST - but it seems I don't have this freealut installed
> What I could find was openal, openal-32bit and openal-devel. These are
> all version 1.0.20051129-17.
> Is this an alternative to freealut? Or did I miss to find it?
> Regards
> Georg EDDW

sorry, it's a mistake, i'm not using your fgfs. i have the same error with 
it : segmentation fault.

regards

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Re: [Flightgear-devel] FlightGear CVS on amd64

2006-11-05 Thread Didier Fabert
Le dimanche 5 novembre 2006 02:47, Georg Vollnhals a écrit :
> Hi Didier,
> I don't know whether this helps you but I put the latest compiled
> FG-OSG-CVS bin-folder on my homepage (3.9 M).
> It is compiled under OpenSuse x86_64 and I don't know whether this runs
> under other 64bit Linux versions.
> But you might try it just to see what happens if you are curious.
>
> http://home.arcor.de/vollnhals-bremen/FG-OSG64/bin.tar.gz
>
> Regards
> Georg EDDW

it's a little bit better again, but crash anyway with the error
undefined symbol: alutLoadWAVFile

what is your freealut number version? 1.1.0?

thanks in advance

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Re: [Flightgear-devel] FlightGear CVS on amd64

2006-11-04 Thread Didier Fabert
it's a bit better, now, i can see the splash with message "reading airport and 
navigation data", and crash when the aircraft is loaded (even the lighting).

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[Flightgear-devel] flightgear CVS and amd64

2006-11-03 Thread Didier Fabert
Hy,
anybody have a runable flightgear CVS with a 64bits processor (linux) ?
i hear that nvidia driver must be on 32bits . is it true?
my local copy compile but crash with this error : segmentation fault

note: i have compiled the modified osg found at
ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20061029/OSG_OP_OT-1.2-Flightgear.tar.gz
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