[Flightgear-users] 1900D Issue

2005-09-17 Thread T J
When I save my flight progress in the 1900D, errors seem to occur when I 
reload the simulation. First, the plane either pitches up or sinks into the 
runway at the airport you started at (e.g. KSFO) When you click 'load' again 
however, the plane is set back at the same place you saved. Trouble is when 
you start the engines and engage the throttles the propellors and plane 
don't move. How do I resolve this issue?


Also when cycling through views, engine pitch seems to change when the 
engines are on full. The problem clears however when the plane is flying 
about 2 minutes later.


Also, what will the 'completed' 1900D look like, and what addons will it 
have?


Many thanks.

_
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Re: [Flightgear-users] 1900D Issue

2005-09-17 Thread syd

T J wrote:

When I save my flight progress in the 1900D, errors seem to occur when 
I reload the simulation. First, the plane either pitches up or sinks 
into the runway at the airport you started at (e.g. KSFO) When you 
click 'load' again however, the plane is set back at the same place 
you saved. Trouble is when you start the engines and engage the 
throttles the propellors and plane don't move. How do I resolve this 
issue?


Also when cycling through views, engine pitch seems to change when the 
engines are on full. The problem clears however when the plane is 
flying about 2 minutes later.


Also, what will the 'completed' 1900D look like, and what addons will 
it have?


Many thanks.

_
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Im not sure what the problems are , I tried saving flights long ago and 
had stange things happen  I'll have to try it again. Do you mean 
engines are pitched or the sound is a different pitch ? I did add prop 
animations to pitch the blades according to prop pitch, but you should 
only see that below 500 rpm. The only addons i plan right now are fuel 
,amp and flap gauges .Im working on other planes (I'll scrap the twin 
otter , I see someone else is doing one),so after those  fixes I'll 
probably put the B1900D on the back burner again.


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[Flightgear-users] Concorde

2005-09-17 Thread T J
Does anybody have any updated files for concorde? If so could they please 
send them to

[EMAIL PROTECTED]

Thanks

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Re: [Flightgear-users] 1900D Issue

2005-09-17 Thread Paul Surgeon
Not sure if I should hijack this thread or start another one but ...

Has anyone else noticed that the B1900D is very twitchy on the runway at low 
speeds? I just have to touch the rudder and it wants to veer off in either 
direction. I have to toggle it down the runway until the rudder has enough 
authority to override the nosewheel.

Otherwise the handling is great - snap rolls at 200 knots in level flight work 
perfectly too!  :)

Regards
Paul

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Re: [Flightgear-users] 1900D Issue

2005-09-17 Thread Dave Martin
On Saturday 17 September 2005 09:19, Paul Surgeon wrote:
 Not sure if I should hijack this thread or start another one but ...

 Has anyone else noticed that the B1900D is very twitchy on the runway at
 low speeds? I just have to touch the rudder and it wants to veer off in
 either direction. I have to toggle it down the runway until the rudder has
 enough authority to override the nosewheel.

 Otherwise the handling is great - snap rolls at 200 knots in level flight
 work perfectly too!  :)

 Regards
 Paul

I deliberately boosted the ground steering response on the B1900D at the 
suggestion of a pilot familiar with the type. It was quite a while ago that I 
made those changes to the FDM and he's since been back and had a go with the 
rudder pedals and he thinks it's 'spot on' for the ground handling (although 
I can see that its a handful with the KB).

Aside from that, he gave me a good few pointers on things that need changing 
in the FDM so I shall probably have a word with Syd again soon and have 
another go at it.

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RE: [Flightgear-users] JSBSim aircraft

2005-09-17 Thread Jon Berndt
 --- Jon Berndt [EMAIL PROTECTED] wrote:
 
  In [further] preparation for installing the new
  JSBSim code and config file format into
  mainline FlightGear, I'd like to know which JSBSim
  aircraft are considered important
  enough to do some really good testing on before
  making the move to the new codebase.
 
 c172r, 737, 747, fokker100, j3cub.
 
 Mike

The J3 Cub is a YASim aircraft.

Jon


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Re: [Flightgear-users] firefox search plugin for flightgear

2005-09-17 Thread Frederic Bouvier

Josh Babcock a écrit :


Here, for all you who want to be able to search the archives directly
from Firefox. Just something I was playing around with. I'm afraid I
don't know how to create and .xpi, so no self install. Just drop them in
your ~/.mozilla/searchplugins directory and restart Firefox.

http://jrbabcock.home.comcast.net/flightgear/scripts/flightgear.gif
http://jrbabcock.home.comcast.net/flightgear/scripts/flightgear.src
 



I dropped them in C:\Program Files\Mozilla Firefox\searchplugins and it 
works


Thanks Josh

-Fred



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Re: [Flightgear-users] Compiling with Cygwin-X (Windows newbie)

2005-09-17 Thread AJ MacLeod
I don't use Windows myself, but I have recently built FlightGear from CVS 
under cygwin on someone else's machine (also Nvidia and VIA).

The process was reasonably straightforward, with a little help from Norman and 
Vivian on the IRC channel.

I used gcc-3.3.3 IIRC, although I'm sure Vivian is using 3.4 successfully.  
The main holdup was OpenAL - in the end, I used a precompiled version from 
Norman Vine (link was posted to the fg-devel list some time ago - 
http://www.vso.cape.com/~nhv/files/cygwin/cyg_openAL.tgz) which worked fine.

On Saturday 17 September 2005 01:38, Nick Coleman wrote:
 I see from the docs that it's recommended not to install X in cygwin.
  Unfortunately, I need X for other apps such as xephem.

I believe the docs are out of date there - I spent ages trying to get rid of X 
unsuccessfully, only to be told it didn't matter.

 Can one of the Win people let me how to change the makefiles so that they
 point to the correct OpenGL headers and libs?  I gather this is a gotcha
 under cygwin.  (However, I notice here
 http://ptolemy.eecs.berkeley.edu/~cxh/sapub/flightgear.htm that
 someone seems to have linked it successfully using the cygwin native GLUT.)

I'm pretty sure I was using whatever glut is default with cygwin (IIRC, 
freeglut didn't work).

I actually tried updating and building today's CVS just to check, and confirm 
that it builds and runs fine on cygwin.  The only snag was in the utils 
directory, MIDG-II.cxx IIRC.

FG itself built and runs fine, I just removed the utils subdirectory from the 
makefile.

Hope that is of some use to you for now - if you need more assistance, I'm 
sure one of our more knowledgeable Cygwin users will be able to help.

AJ

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Re: [Flightgear-users] 1900D Issue

2005-09-17 Thread syd

Dave Martin wrote:


On Saturday 17 September 2005 09:19, Paul Surgeon wrote:
 


Not sure if I should hijack this thread or start another one but ...

Has anyone else noticed that the B1900D is very twitchy on the runway at
low speeds? I just have to touch the rudder and it wants to veer off in
either direction. I have to toggle it down the runway until the rudder has
enough authority to override the nosewheel.

Otherwise the handling is great - snap rolls at 200 knots in level flight
work perfectly too!  :)

Regards
Paul
   



I deliberately boosted the ground steering response on the B1900D at the 
suggestion of a pilot familiar with the type. It was quite a while ago that I 
made those changes to the FDM and he's since been back and had a go with the 
rudder pedals and he thinks it's 'spot on' for the ground handling (although 
I can see that its a handful with the KB).


Aside from that, he gave me a good few pointers on things that need changing 
in the FDM so I shall probably have a word with Syd again soon and have 
another go at it.


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Hi all , yes ive noticed the steering ...Im usually off the runway by 
the time I lift off  . I squared the steering and it was a little better 
, but any wind and I have a heck of a time keeping it straight . It 
sounds like Dave has more info on real world performance so I dont want 
to tweak the FDM too much , but I did make a few minor changes so it has 
a little more lift and flies closer to real cruise speed , and more fuel 
... about 4400 lbs.Im almost ready to send the next update (fuel, flap 
gauges, and the right button on the gps gets the nearest airport... 
displayed on waypoint 1).I also noticed that unselecting tanks in the 
gui doesnt kill the engines . There is no fuel flow, it shows out of 
fuel in the property tree , but it soars merrily along. wish my car 
were like that ! :)


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Re: [Flightgear-users] 1900D Issue

2005-09-17 Thread Paul Surgeon
On Saturday 17 September 2005 14:26, Dave Martin wrote:
 I deliberately boosted the ground steering response on the B1900D at the
 suggestion of a pilot familiar with the type. It was quite a while ago that
 I made those changes to the FDM and he's since been back and had a go with
 the rudder pedals and he thinks it's 'spot on' for the ground handling
 (although I can see that its a handful with the KB).

It's a handful with a twist grip joystick too - it's way too sensitive.
I can see that it may work nicely on a high precision rudder pedal setup where 
the increments are probably very small.

On my Sidewinder Force Feedback Pro the twist grip increments in steps of 1213 
from -32767 to 32767.
So that means I only have 27 steps either way.
Maybe we could have an option for dampening the response for twist grips that 
can be selected at run time for the B1900D because there are several people 
who battle with the sensitivity.

Otherwise I like the handling - it's my third favourite aircraft behind the 
Seahawk and Hunter.

Regards
Paul

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Re: [Flightgear-users] 1900D Issue

2005-09-17 Thread Dave Martin
On Saturday 17 September 2005 21:09, Paul Surgeon wrote:

 On my Sidewinder Force Feedback Pro the twist grip increments in steps of
 1213 from -32767 to 32767.
 So that means I only have 27 steps either way.
 Maybe we could have an option for dampening the response for twist grips
 that can be selected at run time for the B1900D because there are several
 people who battle with the sensitivity.

 Otherwise I like the handling - it's my third favourite aircraft behind the
 Seahawk and Hunter.

 Regards
 Paul

I don't have my thinking cap on right now but perhaps there is a way of 
sorting this in the joystick config.

I just had a go with the b1900d on the version of the FDM that I last worked 
on and keeping the centreline was quite easy using the keyboard so perhaps 
something has gone awry in a later iteration.

One thing that I really want to sort out is the nose-leg oleo - It seems to 
allow the nosewheel to break contact very early. There is bucketloads of 
torque even tho the props are lightweight composite so there should be some 
swing, if you could try forcing the nose down during the takeoff run using 
nose-down elevator and then get back with what you find?

In the mean time, I'm going to check-out the latest b1900d.

Cheers.

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Re: [Flightgear-users] Enabling AI traffic into patterns/loop

2005-09-17 Thread Dave Culp
 Despite a good-faith effort searching the mailing list
 archives, I've been unable to get AI traffic working.
 Can someone please provide a brief (2-3 sentences)
 HowTo?

 What I find really appealing would be this:  Set up a
 Cessna to do repeated touch and gos in a traffic
 patten to 28L, and a 737 on approach (say from near
 the outer marker) to 28R.  I'd then fly into the
 terminal environment (VFR of course) and have to watch
 for traffic and enter the pattern.  Going into 28R I'd
 have to keep the speed up or else end up with a 737 in
 my rear end.


Hi Mike,

There are actually two different AI systems in FlightGear.  The first one was 
written by David Luff and is called AI-Traffic.  This system puts AI Cessnas 
in the traffic pattern at the smaller airports.  I'm not familiar with this 
one, but there are others on this list who are.  I don't know if it's 
possible for this system to create traffic at KSFO.

The second AI system is called AI, and is the system that creates a wide array 
of AI objects, including ships, storms, thermals, static objects, airplanes, 
and ballistic objects.  This system is controlled by an AI scenario file 
(XML).  You will find several demo scenario files in the directory 
data/Data/AI.  Each scenario file defines one or more AI objects.  You may 
have as many AI objects as you like in each scenario, but there can only be 
one scenario running at a time.

Overall control of this AI system is done in preferences.xml under the ai 
section.  Here you turn the system on and define which AI scenario file you 
want to run.  This causes the scenario to start at the start of the 
simulation, and it will run until the simulation ends.

If you look at the aircraft_demo.xml scenario file you'll see how to create a 
737 AI aircraft.  To have this airplane fly approaches to 28L you just need 
to change the flightplan to KSFO_ILS28L.xml.  (Note that the flight plans 
are in the FlightPlans subdirectory, and you can make your own to put in 
there).  A new feature, available only in the CVS version of FlightGear so 
far, is the repeat tag, which will cause the aircraft to vanish at the end 
of its flight plan and reappear at the beginning, which it will do 
indefinitely.  You do this by setting repeat to any non-zero value, for 
example repeat1/repeat.

That's a quick look at it.  There's a document on this system at the wiki 
(which doesn't display properly), but I need to write an HTML doc for the 
Docs collection.  Let me know if you have any questions.

Dave

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Re: [Flightgear-users] Flight Gear 0.9.8: newbie installation on GNU/Linux

2005-09-17 Thread AJ MacLeod
On Tuesday 13 September 2005 11:56, wwp wrote:
 Maybe some other error message should be checked and include more detail
 about the error itself? I also noticed that wrong permissions to files
 inside the aircraft directories are silently ignored, as well as (for
 instance) any subdir in Scenery/).

Can I ask if this patch (or something similar) is going to be committed?  I 
think it's quite important for end users (and also those of us helping newbie 
end users!) to get decent, useful error messages.  I mean, I don't mind 
firing up strace when something goes wrong, but it's not something that the 
average user is going to be comfortable doing, I don't think.

Cheers,

AJ

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[Flightgear-users] mac binaries

2005-09-17 Thread Edward Cawley
In the get started web pages there is a refference to http://icdweb.cc.purdue.edu/walisser/fg/ for Mac binaries. The web page is no longer valid. Does anyone know if the binaries are still available for the Mac OS x?
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