Re: [Flightgear-users] Re: CVS simgear : error during compilation

2005-12-18 Thread Frederic Bouvier

Georg Vollnhals wrote :

The only thing we could do *now* is to create downloadable new 
binaries for different O/S and ask *many* people to test them. We 
should not be satisfied if the inner circle of developers and some 
users  have actually no problems, let us do test on a wider base!


You can try this one :
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgfs-win32-20051218.zip

-Fred



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Re: [Flightgear-users] CVS simgear : error during compilation

2005-12-17 Thread Frederic Bouvier

Gerard ROBIN wrote :

For the first time,  i get an error during compilation of Simgear 


if g++ -DHAVE_CONFIG_H -I. -I. -I../../simgear -I../..
-I/home/devel/usr/include -I/usr/X11R6/include  -g -O2 -D_REENTRANT -MT
logstream.o -MD -MP -MF .deps/logstream.Tpo -c -o logstream.o
logstream.cxx; \
then mv -f .deps/logstream.Tpo .deps/logstream.Po; else rm -f
.deps/logstream.Tpo; exit 1; fi
rm -f libsgdebug.a
ar cru libsgdebug.a logstream.o
ranlib libsgdebug.a
make[3]: Leaving directory
`/home/devel/devel-prog-fgCVS/1217/SIMGEARCVS/source/simgear/debug'
Making all in misc
make[3]: Entering directory
`/home/devel/devel-prog-fgCVS/1217/SIMGEARCVS/source/simgear/misc'
if g++ -DHAVE_CONFIG_H -I. -I. -I../../simgear -I../..
-I/home/devel/usr/include -I/usr/X11R6/include  -g -O2 -D_REENTRANT -MT
sg_path.o -MD -MP -MF .deps/sg_path.Tpo -c -o sg_path.o sg_path.cxx; \
then mv -f .deps/sg_path.Tpo .deps/sg_path.Po; else rm -f
.deps/sg_path.Tpo; exit 1; fi
sg_path.cxx: In member function ‘void SGPath::create_dir(mode_t)’:
sg_path.cxx:203: erreur: ‘subdir’ was not declared in this scope
make[3]: *** [sg_path.o] Erreur 1



For impatient people, this is the patch that is waiting in Erik's mailbox :
http://frbouvi.free.fr/flightsim/simgear.patch

Should be commited when he will come back.

-Fred



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RE: [Flightgear-users] multiplayer screenshot

2005-12-05 Thread Frederic Bouvier
Quoting Vivian Meazza :

 Fred

  Vivian Meazza a écrit :
 
  What's wrong/missing in fgrun ?
  
  It seems to default to in,10,localhost,5000. Not the end of the world,
  but
  the solution (in Advanced/Networks) is not self-evident. Perhaps having 2
  points of entry to MP is a little confusing?
  
  
  I changed the default host by retrieving the real host name. Could you
  tell me if it works for you ?
  ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgrun-win32-20051204.zip
 

 Hmmm, not consistently. I expected to be able to put the hostname= to, say,
 pigeond.net, the in port to 5000 and out to 5002. In which case the in
 address is still 'localhost'(which you can't see). This requires a user to
 guess that he needs to go to advanced/networks to sort it out.

 If on the other hand, all is left blank, then if you open advanced/networks
 then the local computer name is shown. If this page is now filled in
 correctly, all is well.

 I think a bit more work is required to make this user-proof.

Did you had a look on the command line. Here, there is no 'localhost' anymore
and I was able to join the server without having to go to the Advanced section.
Uncheck then recheck the multiplayer option to make sure.

-Fred

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RE: [Flightgear-users] multiplayer screenshot

2005-12-05 Thread Frederic Bouvier
Vivian,

Quoting Vivian Meazza :

 It's not working correctly here. If I check and uncheck 'Multiplayer' with
 all the options blank, my computer name is correctly displayed in the
 command line. If I type _anything_ into _any_ of the boxes this reverts to
 'local host', and I can only correct it by going to advanced/networks.

Now I see, and I understand what you meant by 'not consistently'. I missed a few
localhost.

 Perhaps I'm doing something wrong?

You are not checking the multiplayer box after changing parameters ;-)
I will fix that tonight.

-Fred

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Re: [Flightgear-users] multiplayer screenshot

2005-12-05 Thread Frederic Bouvier

Vivian Meazza a écrit :


I will fix that tonight.
   


Well, of course, it always worked for me, because I just went to
advanced/networks, and entered all the data correctly, but we do need this
to be user-proof. Whoops, nearly wrote idiot-proof there.
 


This one should be better :
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgrun-win32-20051205.zip

-Fred



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RE: [Flightgear-users] multiplayer screenshot

2005-12-04 Thread Frederic Bouvier
Selon Vivian Meazza :
 However, FGRun is a little out-of-date. Use Advanced/Networks to set the
 parameters, not multiplayer on the initial page. If you are using a command
 line interface follow the instructions.

What's wrong/missing in fgrun ?

-Fred

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Re: [Flightgear-users] multiplayer screenshot

2005-12-04 Thread Frederic Bouvier

Vivian Meazza a écrit :


What's wrong/missing in fgrun ?


It seems to default to in,10,localhost,5000. Not the end of the world, but
the solution (in Advanced/Networks) is not self-evident. Perhaps having 2
points of entry to MP is a little confusing?
 

I changed the default host by retrieving the real host name. Could you 
tell me if it works for you ?

ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgrun-win32-20051204.zip

-Fred




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Re: [Flightgear-users] Adding roads to scenery

2005-12-02 Thread Frederic Bouvier
Selon dene maxwell :


 How do I add the missing roads around my local airport?
 
 Make changes to the terrain mesh with FGSD if you like.
 You will end up with something like
 http://www.geocities.com/robitabu/fgfs_pa/fgsd_palermo.html
 
 
   Roberto
 


 Thanks for that.
 I have looked around for the FGSD win32 executable, I found the source code
 that needed cygwin to compile it on Google. Where can I get the win32
 executable (or install file)?

FGSD is hosted here : http://fgsd.sourceforge.net
There is a Win32 installable binary here :
http://sourceforge.net/project/showfiles.php?group_id=45131package_id=37798release_id=337614

 PS FGSD_palermo shows the principle of FGSD very well. Even though I did not
 understand the associated text, I got the idea.

-Fred


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RE: [Flightgear-users] Windows FGv9.9 and FGTools - Help Me to HelpYou

2005-11-22 Thread Frederic Bouvier
Quoting Vivian Meazza:

 Fred

 I can reproduce the 737 problem here at will. I have some spare time
 Wednesday, morning or afternoon for a debug session if that would help

I don't have any spare time before Sunday. If it is ok, I must prepare a debug
kit before.

-Fred


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Re: [Flightgear-users] English: Problems launching FlightGear v0.9.9 after setup

2005-11-22 Thread Frederic Bouvier
Quoting Robicd :

 I think the problem is the --lang=D option which is not known the the
 program.

 My configuration: WinXP,FlightGear v.0.9.9
 If I set --lang=D I get an Unknown option '--lang=D' error message in
 the FlightGear Launcher DOS Window (try scrolling up the window, you
 will find something similar at the top of it) and the Wizard hangs
 waiting for something that will never happen.

 I simply hit CTRL-C in the DOS window and go back to the Wizard.

We already discussed with Curt about the fact that some windows users are a bit
too quick to select advanced options they don't understand that make FG
complains and stops. I proposed the idea of a button to reset options to a
default set.

There are also new options since 0.9.8 that deserve being added in the wizard (
--carrier ) or the advanced section.

Then, if there are options that shouldn't be there, people should say so.

I will try to make these change when I have the chance, but a patch is always
welcomed.

-Fred

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Re: [Flightgear-users] Atlas and 9.9

2005-11-22 Thread Frederic Bouvier
Quoting Innis Cunningham [EMAIL PROTECTED]:

 Hi All
 I know that this question should go to the Atlas
 list but up till now I seem to have been able to work
 around any problems.
 I have always run Atlas from a bat file in the Flightgear
 directory but now when I put Atlas 0.3 in the bin folder
 and run the bat file I get this line.
 H:\FG9.9\Flightgear\bin\win32\Atlas.exe unknown flag --fgroot=H:\FG9.9\
 flightgear\data.

This option should be :

--fg-root=H:\FG9.9\flightgear\data

Notice the hyphen between 'fg' and 'root'. The list of options is available if
you run 'atlas --help'
It has been changed to be the same than the FG option

-Fred

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RE: [Flightgear-users] Windows FGv9.9 and FGTools - Help Me to HelpYou

2005-11-22 Thread Frederic Bouvier
Quoting Vivian Meazza :

 Curt

 
  Vivian Meazza wrote:
 
  
  Er ... I'm the author of that model: I don't think it's a system problem.
  I
  can't get the magnetos to switch on, either by using {} or the clickable
  panel. It works under Cygwin.
  
  
  
 
  The controls work as advertised here.  Both magnetos on, both fuel cocks
  on, prime five times with I (aka capital 'i', not ell, not one.)  Hit
  the starter and the engine fires to life for me here on linux.  You
  don't say what system you are having problems with ... is it the MSVC
  windows build?
 

 Good, I'm delighted that it works as advertised under Linux ... phew. As I
 said, works under Cygwin too. It seems to be a MSVC windows build problem,
 although I still have one more thing to try.

Could you try the c172 ? It seems to me I tried taht recently. On a french
keyboard, it is a combinaison of 2 keys but it worked. I will try again this
evening.

-Fred

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Re: [Flightgear-users] Windows FGv9.9 and FGTools - Help Me to HelpYou

2005-11-22 Thread Frederic Bouvier
 Is c:\windows\applog\fgfs.lgc the right file to look at?
 That file comes out at 54kbyte on my attempt to startup. Contains alot hex
 numbers, who is this going to be useful to?
 
 
 I have no knowledge of that file.  Does it contain FG related messages?

 it contains what looks like hex dumps interspersed with some file names that
 are FG related.

 If this isn't the appropriate file where does FG log too?

Dene, send the file to me ( privately ). I will see if it is useful.
It is a file generated by your version of windows. See here for details :
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/rsadmin/htm/arp_rslogfiles_v1_1s8l.asp

-Fred

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Re: [Flightgear-users] Windows FGv9.9 and FGTools - Help Me to HelpYou

2005-11-22 Thread Frederic Bouvier

Vivian Meazza a écrit :


Could you try the c172 ? It seems to me I tried taht recently. On a french
keyboard, it is a combinaison of 2 keys but it worked. I will try again
this
evening.
   



I was guessing that the AZERTY keyboard might have crept in there. What is
the key combination, I could try that as well.

 

I just tried again. [] and {} are functional. At least the switch move 
and I hear a click, even in the seafire, and I can start the bo105.
The button is also clickable. All this with the same binary that is 
included in fgsetup-0.9.9.exe, but with my CVS base package.

On an azerty keyboard } is generated by 'AltGr' + ')'.

-Fred




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Re: [Flightgear-users] Windows FGv9.9 and FGTools - Help Me to HelpYou

2005-11-22 Thread Frederic Bouvier
Selon Frederic Bouvier :

 Vivian Meazza a écrit :

 Could you try the c172 ? It seems to me I tried taht recently. On a french
 keyboard, it is a combinaison of 2 keys but it worked. I will try again
 this
 evening.
 
 
 
 I was guessing that the AZERTY keyboard might have crept in there. What is
 the key combination, I could try that as well.
 
 
 
 I just tried again. [] and {} are functional. At least the switch move
 and I hear a click, even in the seafire, and I can start the bo105.
 The button is also clickable. All this with the same binary that is
 included in fgsetup-0.9.9.exe, but with my CVS base package.
 On an azerty keyboard } is generated by 'AltGr' + ')'.

It's ok here after installing fgsetup-0.9.9.exe

-Fred

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RE: [Flightgear-users] Windows FGv9.9 and FGTools

2005-11-21 Thread Frederic Bouvier
Quoting MPCEE French Bureau :

 Much is now being mentioned about developers and their lack of testing. It's
 like architects not living in their own designed houses!

How much did you pay for this software ? Are you willing to donate the hardware
you want to use to someone able to debug that ?

-Fred

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Re: [Flightgear-users] FG 0.9.9 problems on Windows Me, Azerty, nVidia

2005-11-21 Thread Frederic Bouvier
Quoting Eric Brasseur:

 Erik Hofman wrote:

  Eric Brasseur wrote:
 
  When the simulation starts I get 15 FPS which is normal on that PC.
  Once I circuit and turn towards the open sea, the frame rate drops
  suddenly to 3 FPS, which is quite harder to pilot. Turning the plane
  back towards plain land restores the frame rate but only after
  several seconds (maybe this is not a matter of time but of what's
  displayed). I didn't ask for random objects, 3D clouds or any such
  special features.
 
 
  This is probably becuase your hardware can't handle the high number of
  *static* scenery objects in down-town Wan Fransisco (near the bay
  bridge). You could try to limit this effect a bit by specifying:
 
  -prop:/sim/rendering/static-lod/detailed=500
  --prop:/sim/rendering/static-lod/rough=5000
  --prop:/sim/rendering/static-lod/bare=15000

 I found no way to add these parameters to the command line. The Windows
 Me MS-DOS window did not allow me to type more than two lines of text
 for a command.

 The best solution I found is to fly using a little 800x600 window. I
 still get FPS freezes but very short, merely hickups. Also they don't
 occur at the same place neither heading the same direction.

You can alter you preferences.xml file, or use the Advanced section of fgrun
to set --prop options.

-Fred



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RE: [Flightgear-users] Windows FGv9.9 and FGTools

2005-11-21 Thread Frederic Bouvier
Quoting MPCEE French Bureau:

 Bonjour Fred:

 Je suis en France dans l'Auvergne. Si je parle très forte, tant pis, mais
 après beaucoup des heures, avec des autres, en tant que je peux dissiper des
 problèmes, je continua comme ça !

 Little is given to Windows' users and we have to find ways to resolve our
 issues. We did not have access to the pre versions, but, yes, we are left
 to resolve them ourselves. There are some list members who have given hours
 of their time to assist us. Like me, we thank them for this. In the main it

I am a windows user and I built this binary. Others did the same with success.
About binaries, I built several between 0.9.8 and 0.9.9, including -pre3 (now
deleted), that were put at ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/. I
didn't heard much feedback about them.

 may be a graphics card/driver problem, but then again we are in the mass
 market and developers SHOULD remember this.

What is the market you are talking about. What is the product we *SELL* and how
much did you pay for.

 I am too old and can go far
 back, but there was a spirit in being able to share information. Times are
 changing and nowadays, these persons are few and far between. The spirit of
 Flight Gear is excellent, but it is becoming too big and splintered, with
 what seem many unfinished projects and no control over its ultimate
 direction. We have even had one aircraft developer recently say that he
 created an aircraft, but did not expect anyone to use it! His response was
 to someone asking why the cockpit was not finished!!! Why was it made
 available for download?

I think its clear but you probably didn't catch this : I *share* what I have and
 what I want to, in the hope others will share the complement of my own
contribution. I build binaries, fix some bugs, contribute some code, model some
buildings and write fgsd and in return I get a nice flight simulator that do
something I wouldn't have done myself. For that I spent a lot of time and a lot
of money keeping my hardware current. This system is based on sharing, but too
many people here are only sharing their problems.

 There are big issues with this release and, so far, it seems to be Windows
 related. As for non-Windows operating systems and the types of problems we

No, in your case, I only see a graphic hardware problem, and a vendor that is
not willing to support OpenGL like it is supporting DirectX. It is also a
matter of a hardware that is hardly capable of 3D at all. Did you try Blender,
or the demo version of Quake, or X-Plane ? I also could whine that this crappy
flightgear doesn't work with my S3 Virge PCI board, but I don't. Instead I
chose my hardware carefully. It is sad that in the end, Flightgear is only
working correctly with NVidia hardware, but this is how the hardware market has
evolved.

The other problems are Linux related, with new features not supported by ATI
drivers. The only solution I can see is to detect that problem at runtime and
disable the features. And remember that FG does not use (yet) the more advanced
capabilities of modern cards.

 are reading about, these seem to be, in the main, related to how script or
 codes are written and where to find the relevant information. What we are
 seeing is more discontent and this is going to grow. With previous versions,
 we heard that this or that would be resolved in the next release or new
 script (which cannot be accessed for Windows). We now have the latest

I never saw promises in that group. Remember, we are not in the market and we
have nothing to sell.

 version, but the pre release was not available for Windows' users. As I said
 the mass market is Windows and if we were able to access developments as
 they happened, there would be more individuals available to comment on or
 inform of problems. As it is, it is afterwards and too late to do anything
 about it. If the problems were resolved, would Windows' users have access to
 the changes when immediately needed? Then, in answering your question, would
 I donate for development - yes, but only when I was assured that it
 benefited Windows' users. At this time it does not.

Chicken-n-eggs problem here. I am not willing to buy crappy hardware just to
please others, and you are not willing to share.

Again you are generalizing by mis-qualifying the issue. There are a lot of happy
Windows users. I hope there will be more Windows developpers in the future as
Microsoft is giving away their Visual C++ 2005 Express for one year. I already
spent a lot of time making flightgear to compile with this new compiler.

Developers here

-Fred

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Re: [Flightgear-users] Windows FGv9.9 and FGTools - Help Me to HelpYou

2005-11-21 Thread Frederic Bouvier
Selon Curtis L. Olson :

 MPCEE French Bureau wrote:

 Hello Curtis:
 
 Windows comes with a debugger. It's an operation in from the IE browser 
 Internet Options  Advanced then you can able or disable bugging
 information. I use it a lot because of the vast number of sites where the
 creators have no idea how to set up script! It will pinpoint the line and
 the error. Is this what you have in mind?
 
 

 Errr, really?  I really doubt it, but but please prove me wrong, and
 tell us the line and the source file of the error!  It would really
 help.  If you give us something that looks like a screenshot of the blue
 screen of death with registry values and physical memory locations of
 the crash, that is nearly useless.  We need/want to pin point the
 location in the original source code of the crash.

I really doubt there is a native code debugger in Windows. I never found one.
Martin surely refer to debugging CLR code that is a bytecode more or less MS
response to Java. I also doubt it could be useful on the current binary as
debugging informations are not there (  not stripped, simply not generated for
performance reason ).

The only relevant standard tool is DrWatson that only give binary trace and
registers.

What can be done though, is running the remote debugger provided with Visual
Studio. A small exe is run on the target platform. It launch the version of the
program that was compiled with debug information, and a developer connect to the
target site and run the debugger at its side. If someone with problems is
volunteering to play the guinea pig, we can arrange a debugging session.

-Fred

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Re: [Flightgear-users] Let L410 Aircraft (continued)....-see other post.

2005-11-19 Thread Frederic Bouvier
T J wrote :

 The version of FlightGear I am using is 0.9.8. I have extracted the aircraft
 into the 'aircraft' folder under FlightGear. When I launch FlightGear the
 plane appears under 'select an aircraft' BUT after launching FlightGear, the
 programme automatically stops and command prompt comes up saying it could'nt
 launch the aircraft/engine model.' How do I get this aircraft to work? I
 have no idea how to recompile FlightGear, or do any of the other
 instructions. (See below.)

You can download this version of fgfs for Windows :
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgfs-l410-0.9.9-win32.zip

You need fgsetup-0.9.9.exe installed before putting that executable in the bin
directory and changing the path to it in the first panel of fgrun.

-Fred

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Re: [Flightgear-users] animation based on elapsed time

2005-11-15 Thread Frederic Bouvier
Selon Erik Hofman :

 Dave Culp wrote:

  It doesn't AFAICT.  It appears every bit of contrail is using one model,
 just
  drawn in a different place, so they all use the same animation instance.
  This would explain why they all appear to use the elapsed time of the first
  model?

 Hmm, there does seem to be something wrong now.
 I think it's something for after the release of 0.9.9

I faced the same problem when animating the radio towers. I introduced something
I called 'personality' to attach some data to each instance of an animation in a
model that is used multiple times.

-Fred

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Re: [Flightgear-users] Update on a Previous Question

2005-10-18 Thread Frederic Bouvier

[EMAIL PROTECTED] a écrit :

I have not loaded the development version of flightgear from CVS, 
don't feel the need to compile it since development is not what I'm 
interested in.  I have tried to keep up with the current CVS changes 
to the executable by downloading updated versions from
 
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/


There is a new version now.

 
The most recent version there is dated 10/05/2005.  When I run it the 
numeric 9 (page_up) and 3(page_down) no longer repeat to increase or 
decrease the throttle.  it works if you press and release the keys.  
Is that a defect(bug) in that build, 9.8 works fine when I run that 
exe, or a new option / feature that works that way by design even 
though I don't like it?


It works for me. Be sure you have a matching base package, especially an 
up-to-date keyboard.xml as there were changes in that area not so recently.


 
i have been downloading updated aircraft files, textures, etc. 
Everything that gives an error message when the program runs has been 
eliminated except for a lot of unnamed file open errors?


That way to update doesn't work for changed files. Use CVS for your base 
package. It is the cheapest way for being up-to-date, and in par with 
the intermediate builds.


-Fred



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Re: [Flightgear-users] Re: Two simple questions offered

2005-10-17 Thread Frederic Bouvier
 Waiting now for the next release of FG for Windows, which will take the pain
 out of some of the problems users have been having with the current version.

From time to time, win32 build are put here :
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32

They need the CVS snapshot at the matching date of the base package to work.
Occasionally, a new dll is needed as well and is put at the same place.

-Fred

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Re: [Flightgear-users] Building FlightGear in a Debian box

2005-10-06 Thread Frederic Bouvier

Kitts a écrit :

CL Then you need to decide if you are going to build 
CL SimGear-0.3.8/FlightGear-0.9.8 or SimGear-cvs/FlightGear-cvs


i again updated to cvs with 'cvs update -dP' on flightgear data and source 
and simgear source before i built simgear. Again SimGear installed clean.
 



You are using the development branch of SimGear, aren't you ?

Stable == Outdated

-Fred



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Re: [Flightgear-users] Compiling simgear/flightgear in mingw/msys

2005-10-06 Thread Frederic Bouvier
Quoting Frank Olaf:

 I'm attempting to compile SimGear using mingw/msys on a Windows XP box.
 I've set it up following the instructions in the wiki, and downloaded
 the precompiled libraries for pthread and such.  However, I get the
 following error when trying to make:

 make[3]: Entering directory
 `/c/fgcompile/simgear/source/simgear/environment'
 if g++ -DHAVE_CONFIG_H -I. -I. -I../../simgear -I../..  -I/fg/include
 -g -O2 -D_REENTRANT -MT metar.o -MD -MP -MF .deps/metar.Tpo -c -o
 metar.o metar.cxx; \
 then mv -f .deps/metar.Tpo .deps/metar.Po; else rm -f
 .deps/metar.Tpo; exit 1; fi
 metar.cxx: In member function `void SGMetar::useCurrentDate()':
 metar.cxx:162: error: `gmtime_r' undeclared (first use this function)
 metar.cxx:162: error: (Each undeclared identifier is reported only once
 for each function it appears in.)
 make[3]: *** [metar.o] Error 1

 gmtime_r is defined in pthreads.h which resides in /fg/include, which is
 included in the commandline as you may see. however, this file does not
 seem to be included since it is unable to find the definition.

There is no gmtime_r in the MS C runtime that mingw use because gmtime is
already reentrant. As this code compiles with MSVC, I guess there is a
#ifdef/#else/#endif construct around it and the condition should be tweaked to
cope with mingw.

-Fred

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Re: [Flightgear-users] Settings in preferences.xml

2005-10-06 Thread Frederic Bouvier
Quoting Buchanan, Stuart:

 Hi All,

 For some reason, fgrun interacts badly with my ATI
 9800's anti-aliasing code, so I'm running FG from the
 command line.

 In general this is OK, but there are some things I'd
 like to set permanently in preferences.xml. I can see
 how to set most options, but some are not obvious.

I find preferences.xml a bit misnamed. default-settings.xml could be more
appropriate. At least, it is the way one should understand its use because it
is often modified by developers to add new parameters and set a default value.


 For example, I want to set output to atlas using

 --nmea=socket,out,1,etive,5500

 and I _think_ I've got auto-coordinations switched
 off, but want it switched on.

 Does anyone know where I can find a DTD file for
 preferences.xml, or any other documentation for adding
 these sorts of options?

 Secondly I've ocassionally seen references to another
 personal preference file for FG. Where would that be
 on an WinXP system?

Under unix, there is ~/.fgfsrc
On windows, you can use $FG_ROOT/System.fgfsrc that is no longer overwritten by
fgrun. They are not xml files but a list of command line options separated by
line breaks.

-Fred

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Re: [Flightgear-users] Compiling simgear/flightgear in mingw/msys

2005-10-06 Thread Frederic Bouvier
Quoting Frank Olaf :

 Frank Olaf wrote:

  
   I wouldn't know. Anyway, I commented out the reference to config.h
 from pthread.h and it seemed to compile cleanly.  I will get on with
 compiling flightgear and see how it works out :)
  

 Apart from some problems with Glut not being present, compilation and
 execution of flightgear under msys/mingw went quite flawlessly.  I don't
 know if others have had the same problems I did, if they are, perhaps
 the wiki page describing the process should be updated?

It's a wiki so go on if you think it needs to be.

-Fred

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Re: [Flightgear-users] Atlas Map cmd script

2005-10-06 Thread Frederic Bouvier
Quoting ejb:

 %fg_map% --atlas=%fg_atlas% --fg-root=%fg_data% --fg-scenery=%fg_scenery%
 --palette=%fg_palette% --size=512

You can cope with spaces inside paths if you change your script slightly :

%fg_map% --atlas=%fg_atlas% --fg-root=%fg_data%
--fg-scenery=%fg_scenery%  --palette=%fg_palette% --size=512

-Fred

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Re: [Flightgear-users] Atlas Map cmd script

2005-10-06 Thread Frederic Bouvier
Quoting ejb:

 That may be true for normal CMD commands. BUt, the Map program, in
 particular, does not work well with spaces in directories.

 This was the advice that George recommended in his FlightGearTools
 package. So, I decided to follow his advice.

 You could well be correct. So, if you'd like to run a test, let us know
 your results.

The problem is not really here. When Map is space-aware ( and CVS version is
because I already tested and made the required changes to CVS, didn't remember
if it was before or after 0.3.0 release - pretty sure the win32 build is ok ),
your script is definitively boggus because it doesn't use quotes and restrain
your potential users.

I guess you didn't even tried.

-Fred

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Re: [Flightgear-users] firefox search plugin for flightgear

2005-09-17 Thread Frederic Bouvier

Josh Babcock a écrit :


Here, for all you who want to be able to search the archives directly
from Firefox. Just something I was playing around with. I'm afraid I
don't know how to create and .xpi, so no self install. Just drop them in
your ~/.mozilla/searchplugins directory and restart Firefox.

http://jrbabcock.home.comcast.net/flightgear/scripts/flightgear.gif
http://jrbabcock.home.comcast.net/flightgear/scripts/flightgear.src
 



I dropped them in C:\Program Files\Mozilla Firefox\searchplugins and it 
works


Thanks Josh

-Fred



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Re: [Flightgear-users] Startup problem on WinXP

2005-08-31 Thread Frederic Bouvier
Quoting MPCEE French Bureau :

 Hello Vivian:

 I have posed your question to Toshiba, as my knowledge on such things is
 non-existent. Hopefully someone will respond!

 Also, I have downloaded the same version on to a new machine, the HP
 Pavilion. Here, there are big problems too! After launching the programme
 from the desktop and then selecting aircraft, airport etc when you hit “RUN”
 the browser opens but nothing happens any further. The text “not responding”
 comes up in the top left hand corner next to “FlightGear”.

 The obvious question would be is there a general problem with the Windows
 version of this programme?

I would say there is a general problem with this program running on Hardware
that is not fully OpenGL compliant. I don't know what is the hardware in the HP
pavilion, but Trident is not known for doing good top 3d video card and I guess
they are more interested in supporting DirectX.

I am pretty sure that installing Linux on that kind of hardware will not help
you much.

Anyway, if people wants to lend or donate me this kind of hardware, I will be
happy to try to diagnose and fix the problem. Unfortunately ( for people
complaining fgfs doesn't work ), I am happy with NVidia and want to stick with
their line of products, under Linux as well as under Windows.

-Fred

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Re: [Flightgear-users] Adding scenery to an airport

2005-08-23 Thread Frederic Bouvier
Quoting Dene Maxwell :

 What is a suitable windows based package that creates a 3d nodel in a
 format that Plib understands and where can I download it?

 I want to add buildings, fences and roads to my home airport (and maybe
 other commonly visited airports) to emhamce the realism of FG.

 By the way... the A10 is a great jet trainer with a great autopilot...
 congrats to to the designer... I love flying it.

You can use Blender ( http://www.blender3d.org ) and export the model to the
AC3D format. This is my prefered workflow. You will also need a 2D drawing
package to make textures and the Gimp is perfect for that ( http://www.gimp.org
)

Both come with a Windows installer.

-Fred

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Re: [Flightgear-users] adding new aircraft

2005-08-17 Thread Frederic Bouvier
Selon [EMAIL PROTECTED]:

 I unblocked the aircraft, they are uncompressed and in my aircraft folder,
 and still no aircraft?
 guess it wasn't meant to be lol



You should stop and restart the launcher now.

-Fred

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Re: [Flightgear-users] Re: the nimitz_demo HOW??

2005-06-25 Thread Frederic Bouvier

Vivian Meazza wrote :


Fred
 


Is it normal ?

WARNING: ssgSGIHeader::: Failed to open
'I:/FlightGear/cvs/fgfsbase/Models/Geometry/Nimitz/rainbow_9.rgb' for
reading.
...
Object glide-path not found

I have lots of reddish quad on the deck, that I suppose are the result
of the missing textures.
   


Er ... depends on your definition of normal. I put off uploading those
textures - they're big - too big I think. I've been meaning to try to
rationalize them, but I've got deeply involved in the Hurricane and
supercharger issues. You are the first to complain - now I've got to do
something. I'll try to find a chunk of time for that next week. If you don't
mind big textures, I could put them up on my server over the weekend. Let me
know.
 

It was the first time I am trying the Nimitz and I saw these error 
accumulating in the fgrun console. As I use the CVS version, I wondered 
if it is the right way to put a model in the repository without its 
textures. I suppose it will draw this kind of error report on Avsim when 
it would hit the mass.


In the meantime, apologies for any inconvenience.  
 

No need to apologize. There is no inconvenience. I thought I should 
report that to know the author's stance on the subject.
Just a question : If these textures are big, why not using gimp to scale 
them down and put in CVS only very low resolution version ? It won't 
affect the model and it won't be worse than the reddish quad.


-Fred



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Re: [Flightgear-users] Re: the nimitz_demo HOW??

2005-06-25 Thread Frederic Bouvier

Paul Surgeon wrote :


Does the carrier really need to be sailing around full-steam?
Can't we get the aircraft loaded on a stationary carrier first and then figure 
out how to do it on a moving carrier at a later stage?


I see little point in having an aircraft carrier cruising around burning up 
heavy fuel oil at the taxpayers expense when it's not on a mission.
Don't aircraft carriers normally just anchor when they are not going some 
where?
 



Carriers are going full-steam against the wind to produce enough 
relative wind to enable planes to take off or land.


-Fred



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Re: [Flightgear-users] Re: the nimitz_demo HOW??

2005-06-24 Thread Frederic Bouvier

Is it normal ?

WARNING: ssgSGIHeader::: Failed to open 
'I:/FlightGear/cvs/fgfsbase/Models/Geometry/Nimitz/rainbow_9.rgb' for 
reading.
WARNING: ssgSGIHeader::: Failed to open 
'I:/FlightGear/cvs/fgfsbase/Models/Geometry/Nimitz/rainbow_5.rgb' for 
reading.
WARNING: ssgSGIHeader::: Failed to open 
'I:/FlightGear/cvs/fgfsbase/Models/Geometry/Nimitz/rainbow_4.rgb' for 
reading.
WARNING: ssgSGIHeader::: Failed to open 
'I:/FlightGear/cvs/fgfsbase/Models/Geometry/Nimitz/rainbow_10.rgb' for 
reading.
WARNING: ssgSGIHeader::: Failed to open 
'I:/FlightGear/cvs/fgfsbase/Models/Geometry/Nimitz/rainbow_8.rgb' for 
reading.
WARNING: ssgSGIHeader::: Failed to open 
'I:/FlightGear/cvs/fgfsbase/Models/Geometry/Nimitz/rainbow_6.rgb' for 
reading.
WARNING: ssgSGIHeader::: Failed to open 
'I:/FlightGear/cvs/fgfsbase/Models/Geometry/Nimitz/rainbow_41.rgb' for 
reading.
WARNING: ssgSGIHeader::: Failed to open 
'I:/FlightGear/cvs/fgfsbase/Models/Geometry/Nimitz/rainbow_11.rgb' for 
reading.
WARNING: ssgSGIHeader::: Failed to open 
'I:/FlightGear/cvs/fgfsbase/Models/Geometry/Nimitz/rainbow_81.rgb' for 
reading.
WARNING: ssgSGIHeader::: Failed to open 
'I:/FlightGear/cvs/fgfsbase/Models/Geometry/Nimitz/rainbow_21.rgb' for 
reading.
WARNING: ssgSGIHeader::: Failed to open 
'I:/FlightGear/cvs/fgfsbase/Models/Geometry/Nimitz/rainbow_2.rgb' for 
reading.
WARNING: ssgSGIHeader::: Failed to open 
'I:/FlightGear/cvs/fgfsbase/Models/Geometry/Nimitz/rainbow_31.rgb' for 
reading.
WARNING: ssgSGIHeader::: Failed to open 
'I:/FlightGear/cvs/fgfsbase/Models/Geometry/Nimitz/rainbow_71.rgb' for 
reading.
WARNING: ssgSGIHeader::: Failed to open 
'I:/FlightGear/cvs/fgfsbase/Models/Geometry/Nimitz/rainbow_61.rgb' for 
reading.
WARNING: ssgSGIHeader::: Failed to open 
'I:/FlightGear/cvs/fgfsbase/Models/Geometry/Nimitz/crew_2.rgb' for reading.
WARNING: ssgSGIHeader::: Failed to open 
'I:/FlightGear/cvs/fgfsbase/Models/Geometry/Nimitz/crew_1.rgb' for reading.
WARNING: ssgSGIHeader::: Failed to open 
'I:/FlightGear/cvs/fgfsbase/Models/Geometry/Nimitz/crew_3.rgb' for reading.

Object glide-path not found

I have lots of reddish quad on the deck, that I suppose are the result 
of the missing textures.


-Fred



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Re: [Flightgear-users] SimGear-0.3.8 Compilation Errors

2005-06-11 Thread Frederic Bouvier

Could you try that command

g++ -v  log.txt

and post the content of log.txt

These GIF screenshots are very annoying. Please use text only emails.

-Fred



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RE: [Flightgear-users] SimGear-0.3.8 Compilation Errors

2005-06-10 Thread Frederic Bouvier
Selon Giles Robertson [EMAIL PROTECTED]:

  please see the following link for the errors...
 
 http://mail.flightgear.org/pipermail/flightgear-users/attachments/200506
 09/2ff42b56/SimGear_2.gif

 It's much easier for us to attempt diagnose if we can see the full error
 log. If you type:

  make  log.txt

 at the Cygwin command prompt, and then copy the last section of that
 file (log.txt) into your email (from the last line beginning gcc
 downwards), we can see how the compiler is being called, and where the
 errors start. (Once a compiler hits an error, further errors may be a
 knock-on from it not functioning properly previously, so it's often the
 first error which is most relevant to solving the problem)

Try to include the error stream also :

  make  log.txt 21

-Fred

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Re: [Flightgear-users] SimGear-0.3.8 Compilation Errors

2005-06-10 Thread Frederic Bouvier

Could you post the result of this command :

g++ -v

-Fred



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Re: [Flightgear-users] SimGear-0.3.8 Compilation Errors

2005-06-08 Thread Frederic Bouvier
Selon Arnt Karlsen :

 On Tue, 07 Jun 2005 21:31:14 +0200, Frederic wrote in message
 [EMAIL PROTECTED]:

  zied bennour a écrit :
 
   There is a conflict between Win32 opengl and X11 opengl. Under
   cygwin, you must uninstall all X11 modules first.
   
   -Fred
  
   Thanks Fred. Please can you tell me how can I uninstall X11 modules
   under Cygwin...I'm really not familiar with this.
  
 
  Restart the cygwin installer, locate the X11 modules ( those with
  names  beginning with XFree86 or xorg ) and click on the version
  number until  it shows 'Uninstall'.
  Then click on Next and proceed just like on this screenshot :
  http://frbouvi.free.fr/flightsim/cygwin.jpg

 ..???  We no longer need plib???

In the cygwin case, we need plib for win32, not plib for X11.

-Fred

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Re: [Flightgear-users] SimGear-0.3.8 Compilation Errors

2005-06-07 Thread Frederic Bouvier

zied bennour a écrit :


There is a conflict between Win32 opengl and X11 opengl. Under cygwin,
you must uninstall all X11 modules first.

-Fred

Thanks Fred. Please can you tell me how can I uninstall X11 modules 
under Cygwin...I'm really not familiar with this.




Restart the cygwin installer, locate the X11 modules ( those with names 
beginning with XFree86 or xorg ) and click on the version number until 
it shows 'Uninstall'.

Then click on Next and proceed just like on this screenshot :
http://frbouvi.free.fr/flightsim/cygwin.jpg

-Fred




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Re: [Flightgear-users] SimGear-0.3.8 Compilation Errors

2005-06-06 Thread Frederic Bouvier

zied bennour a écrit :


Hello,

I just discoved FlightGear few days ago.
I download it and start to compile it (using Cygwin) as indicated in 
paragraph 2.4 of the web page 
http://www.flightgear.org/Docs/InstallGuide/getstartch2.html#x6-12.


First, I began with downloading SimGear-0.3.8 and then compiling it. 
With the comand ./configure I had an error indicating that openal 
library is not installed.
I fixed this problem and then tried to execute the command make. 
Unfortunately this command generated many errors that I cannot understand.
please see the print screen of these errors at 
http://mail.flightgear.org/pipermail/flightgear-users/attachments/20050606/669f8dfd/SimGear_errors.gif


Please can you help me with this.

Greetings.
Zied



There is a conflict between Win32 opengl and X11 opengl. Under cygwin, 
you must uninstall all X11 modules first.


-Fred




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Re: [Flightgear-users] mailing list structure

2005-05-11 Thread Frederic Bouvier
Selon Mostyn Gale [EMAIL PROTECTED]:

 Hi,

 I have noticed that the mailing list archives are structured with replies
 branched under the post that they reply to.  I have only been replying by
 coppying and pasting the subject to subject line and so fourth.  However
 this does not preseve the mailing list structure.

 Could someone give me a brief explanation of how I am meant to reply.

Your mail agent must have a reply button. Mail threads refers to some magic
identifiers in the mail header, not to the subject line, and this identifier is
only preserved when you use Reply, Reply to all, or Reply to list if you
have one.

-Fred

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Re: [Flightgear-users] emails was [(no subject)]

2005-05-11 Thread Frederic Bouvier
Dave Culp wrote :
On Sunday 08 May 2005 07:30 pm, Mostyn Gale wrote:
 

Just a quickie.  How do I properly reply to the mailing list so that my
post apears under the right tree in the archives?
   

Firstly, it's important that you always give your emails a subject.  What 
operating system and mail reader are you using?
 

The header says Outlook, but I am sure that even Outlook and Outlook 
Express have a Reply button and a subject text field.

-Fred

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Re: [Flightgear-users] converting from MDL to AC

2005-04-20 Thread Frederic Bouvier
Selon Dave Culp [EMAIL PROTECTED]:

 I used threedconvert to convert an F80 model from the original MDL format to
 AC3D format.  Here's a screenshot of the result:

 http://home.comcast.net/~davidculp2/F80-MDL-AC.jpg

 The image on the left is of the MDL model, and the right is AC format.  I
 looked through the AC file and don't see any crease statements.  Would this
 be the cause of the effect shown?  Is there a way to get threedconvert to
 preserve the smoothness of the original model?

You probably need to merge all individual quads and triangles into single
surface for the wing extrado or the fuselage, and remove duplicated vertices.
PLIB only smooth shared edges and shared vertices. Seperated objects are flat.

-Fred

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Re: [Flightgear-users] Re: converting from MDL to AC

2005-04-20 Thread Frederic Bouvier
Selon Melchior FRANZ:
 c) plib wrongly dissolves the model into one object per face. Hence Fred's
 advice to merge the face objects again into the objects that they
 originally
 were. (The real solution is of course to fix plib. But who will do that? I do
 only know how won't. ;-)

Maybe it's just a problem with the AC writer. Before the crease patch, the AC
loader was doing just the opposite : collapsing individual objects into
branches and smoothing everything, and loosing object names.

-Fred

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Re: [Flightgear-users] choice of airport for resource-challenged system

2005-01-28 Thread Frederic Bouvier
Quoting Richard Keech :

 The scene complexity of the FG-default SFO area now exceeds my poor
 systems capacity.

 Can anyone please suggest an alternative airfield in the default scenery
 which is interesting but has much lower resource demands on the system?

KSQL is interesting for general aviation but I don't know if it is less
demanding.
There is KSJC ( San Jose ) that is farther from all these buildings and suitable
for bigger planes ( KOAK is too close of downtown SFO ).

-Fred

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Re: [Flightgear-users] FlightGear v0.9.8 on Windows XP

2005-01-28 Thread Frederic Bouvier
Quoting Curtis L. Olson :

 EGNX runway 09 now appears as 09x.  27 is ok.
 
 

 This is a side affect of the new X-Plane apt.dat format.  Frederic, we
 need to strip out those x's now.

What is the right value to give to fgfs ? 09 or 09x ?

-Fred

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Re: [Flightgear-users] FlightGear v0.9.8 on Windows XP

2005-01-28 Thread Frederic Bouvier
Curtis L. Olson wrote :
Frederic Bouvier wrote:
Quoting Curtis L. Olson :
EGNX runway 09 now appears as 09x.  27 is ok.
This is a side affect of the new X-Plane apt.dat format.  Frederic, we
need to strip out those x's now.
What is the right value to give to fgfs ? 09 or 09x ?
FlightGear strips out the x when it loads the database so internally 
(and for the command line options) we use 09.  I'm not sure why 
X-Plane went with 09x.  I suspect their data file parser is not the 
most brilliant/flexible.  But it's easier for us to roll our eyes and 
put up with that sort of thing than to maintain a different format of 
the same data.
Done in fgrun's CVS
-Fred

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Re: [Flightgear-users] FlightGear v0.9.8 on Windows XP

2005-01-28 Thread Frederic Bouvier
Vivian Meazza wrote :
AnthonyL wrote:
 

I (still) cannot start up the Spitfire.  It seems as if the engine is
almost
running when it loads but splutters to a standstill before I can do
anything.
Messages are:
Unknown runway code 09x passed to GetReverseRunwayNo(...)
Failed to find runway 09x at airport EGNX
type: spitfireIIa spitfireIIa: 0
type: spitfireIIa spitfireIIa: 1
WARNING: Legacy engine definition in YASim configuration file.  Please
fix fuel-cocks running
   

Are you following the full start procedure? Begin by reading the Pilot's
Notes in ../Aircraft/Spitfire. I've just checked - it starts OK.
 

Just a thought : could we agree on a standard about readme files ( 
format, path and file name ) so that it could be possible to fgrun to 
display these instruction before flying ? Perhaps all is needed is a 
path inside an entry in the -set.xml files.

-Fred
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Re: [Flightgear-users] FlightGear v0.9.8 on Windows XP

2005-01-28 Thread Frederic Bouvier
Paul Surgeon a écrit :
On Friday, 28 January 2005 22:39, Vivian Meazza wrote:
 

AnthonyL wrote:
   

I (still) cannot start up the Spitfire.  It seems as if the engine is
almost
running when it loads but splutters to a standstill before I can do
anything.
Messages are:
Unknown runway code 09x passed to GetReverseRunwayNo(...)
Failed to find runway 09x at airport EGNX
type: spitfireIIa spitfireIIa: 0
type: spitfireIIa spitfireIIa: 1
WARNING: Legacy engine definition in YASim configuration file.  Please
fix fuel-cocks running
 

Are you following the full start procedure? Begin by reading the Pilot's
Notes in ../Aircraft/Spitfire. I've just checked - it starts OK.
Regards,
Vivian
   

Vivian maybe it's the GLUT/magnetos issue that bit me a while back.
What is the win32 build using? SDL or GLUT?
 

GLUT
-Fred
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Re: [Flightgear-users] FlightGear v0.9.8 on Windows XP

2005-01-28 Thread Frederic Bouvier
Curtis L. Olson a écrit :
Frederic Bouvier wrote:
Vivian Meazza wrote :
AnthonyL wrote:
I (still) cannot start up the Spitfire.  It seems as if the engine is
almost
running when it loads but splutters to a standstill before I can do
anything.
Messages are:
Unknown runway code 09x passed to GetReverseRunwayNo(...)
Failed to find runway 09x at airport EGNX
type: spitfireIIa spitfireIIa: 0
type: spitfireIIa spitfireIIa: 1
WARNING: Legacy engine definition in YASim configuration file.  Please
fix fuel-cocks running
Are you following the full start procedure? Begin by reading the 
Pilot's
Notes in ../Aircraft/Spitfire. I've just checked - it starts OK.
Just a thought : could we agree on a standard about readme files ( 
format, path and file name ) so that it could be possible to fgrun to 
display these instruction before flying ? Perhaps all is needed is a 
path inside an entry in the -set.xml files.
Even if we just agreed on a standard file name (similar to 
thumbnail.jpg for the image) we could pop up the contents (whatever 
they might be) in a scrolling text box (or just shell out to notepad.)

fltk can display simple HTML easily.
-Fred

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Re: [Flightgear-users] how do I disable 'dynamic' textures?

2005-01-26 Thread Frederic Bouvier
Quoting D Wysong :

 To rephrase my initial question, is there a way to limit the
 world in which FlightGear operates to, say, 100 sq miles
 around my home airport and force it to load everything it
 needs up front (thus avoiding the '12 GB of data' consequence)?

First, get only the sceneries you need and put them in your scenery folder.

Second, look at the visibility commands ( those bound to z/Z ) to see how the
radius of the scenery cache loader is managed.

-Fred

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[Flightgear-users] Fwd: Version

2005-01-25 Thread Frederic Bouvier
Could someone help Larry ?
I guess it is a joystick problem

-Fred



- Forwarded message from Larry Sherertz [EMAIL PROTECTED] -
Date: Mon, 24 Jan 2005 23:48:58 -0500
From: Larry Sherertz [EMAIL PROTECTED]
Reply-To: Larry Sherertz [EMAIL PROTECTED]
 Subject: Version
  To: Frederic Bouvier [EMAIL PROTECTED]

Hi Fred,

I have started using the version 9.8.  I do not know what I have done but with
the A4 aircraft I do not have rudder or elevator control anymore.  I even
reloaded the earlier version of flightgear, but I still have the same problem. 
I also re downloaded the Aircraft and am still having the problem

Any suggestion?


Thanks,

Larry
- End forwarded message -





Hi Fred,

I have started using the version 9.8. I do not know what 
I have done but with the A4 aircraft I do not have rudder or elevator control 
anymore. I even reloadedthe earlier version of flightgear, but I 
still have the same problem. I also re downloaded the Aircraft and am 
still having the problem

Any suggestion?


Thanks,

Larry 
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[Flightgear-users] Re: Problems with Version 0.98 - sound card

2005-01-25 Thread Frederic Bouvier
Frederic Bouvier a écrit :
By popular demand, here they are :
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgrun-0.4.5-20050124.zip
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgfs-0.9.8-20050124.zip
Changes includes :
fgfs :
 - right version number
 - sound fix from Erik
 - spin animation changes
 - metar changes from Melchior ( CVS )
 - traffic manager fix from Durk
fgrun :
 - better resizing policy with adjustable split bar in the aircraft 
selection panel
 - modal dialog to block fgrun when fgfs is running
 - basic options available in run panel
 - command line hidable
Curt,
Did you noticed the new builds ? and did you get them ?
-Fred

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Re: [Flightgear-users] Problems with Version 0.98 - sound card

2005-01-24 Thread Frederic Bouvier
Quoting Erik Hofman:

  Failed to tie property propulsion/c-thrust[0] to a pointer
  Fatal error: Failed to gen source.
  Please update your sound driver and try again.
 
   (received from )

 Fred, it might be a good idea to create a new executable compiled
 against the new libsgsound.a file as it is in CVS now. That should solve
 the problem.

It is not a problem to build the executable if Curt is ready to make a new win32
package.

Anyway, Mike, do you tried to upgrade your sound driver as suggested ?

-Fred

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Re: [Flightgear-users] Problems with Version 0.98 - sound card

2005-01-24 Thread Frederic Bouvier
Durk Talsma a écrit :
On Monday 24 January 2005 19:22, Erik Hofman wrote:
 

Frederic Bouvier wrote:
   

Quoting Erik Hofman:
 

Fred, it might be a good idea to create a new executable compiled
against the new libsgsound.a file as it is in CVS now. That should solve
the problem.
   

It is not a problem to build the executable if Curt is ready to make a
new win32 package.
 

You might want to do a binary only release for those who encounter this
problem?
   

A new binary-only release would also solve the traffic manager problem. I'm in 
favor of it. 
 

Unfortunately, fgfs freeze 2 seconds after I begin to hear and see 
something with the Beaver.
There is no apparent problem with the UFO or the 747.

-Fred

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Re: [Flightgear-users] Problems with Version 0.98 - sound card

2005-01-24 Thread Frederic Bouvier
Frederic Bouvier a écrit :
Unfortunately, fgfs freeze 2 seconds after I begin to hear and see 
something with the Beaver.
There is no apparent problem with the UFO or the 747.
My bad. The problem was in the spin animation, not in the sound code. 
Two changes at the same time :--(

BTW : Someone know how to start the engine of the Beaver ?
-Fred

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Re: [Flightgear-users] download aircraft

2005-01-24 Thread Frederic Bouvier
josé manuel pleguezuelos león a écrit :
I try download new aircraft in my FlightGear v.098 but I do something 
wrong. I download the .tgz archive in C and send that one to 
c:\Program Files\FlightGear\data\Aircraft. And then I just have got 
that archive. But I don't see the new aircraft in the list when check 
the list in my FlightGear. What should I download mirror 1, mirror2, 
mirror3? What i do wrong? Can you help me, please?
You must uncompress/unzip the file ( Winzip, winrar or another archiver 
are fine ) and put the resulting directory in the Aircraft directory.

-Fred

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Re: [Flightgear-users] FlightGear beeps at the beginning for fewtimes, then crashes

2005-01-19 Thread Frederic Bouvier
Quoting Dan Duris :

 Yes, actually, I have AC97 on board sound card in notebook, mainborad
 is SIS 7012.

 Any idea on how to update drivers. Also if you are programmer, could
 you tell me how is it possible that such easy thing as sound
 (comparing to graphics) does not work? I thought that all those
 Soundblaster Pro, 16 compatibility etc. is a distant past. Now, what's
 so difficult to run sound on onboard card? What's different when using
 proper library?

Modern design no longer use the hardware directly. For sound as well as for
graphics. Developers use a library that uses a driver that plays with the
hardware. FlightGear now use a library call OpenAL that brings us 3D positional
sound and doppler effect to name a few. This is not just like playing a 22khz
8bits sample. It involves complex math on multiple channels.

The library does its share of work and then assumes the driver is able to do the
rest. And the RealTek driver is notoriously failing to do the right thing until
recently. People told us they get the last driver available for their
motherboard with no result. These drivers were released in 2002 and apparently
far before RealTek managed to fix their software.

HTH
-Fred

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Re: [Flightgear-users] fgkicker - GUI for starting FlightGear

2005-01-10 Thread Frederic Bouvier
Arthur Wiebe wrote:

 Other than than the native OS look (Using GTK), fgrun is still better
 in most ways. If fgrun used a different toolkit that allowed cross
 platform native look and feel it would be even better. Make that a
 lot better.

 For myself GTK is of no use because there's no native OSX port that's
 good enough.

FYI, fgrun use fltk, not gtk.

Could you elaborate on your requirements ?

You can look here for Mac OSX informations :
http://matthiasm.com/flMac.html

-Fred

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Re: [Flightgear-users] FG 0.9.8 cvs make error - no glut?

2005-01-07 Thread Frederic Bouvier
Quoting Don Oliver [EMAIL PROTECTED]:

 After I installed SimGear0.3.8 pre2 cvs, I attempted
 to install FlightGear0.9.8 pre2 cvs.
 Config gave no errors, but make had complaints about
 glut, and bombed. This is what I got:

 [EMAIL PROTECTED] source]# make
 Making all in tests
 make[1]: Entering directory
 `/home/don/FlightGear-0.9/source/tests'
 gcc  -g -O2 -D_REENTRANT  -L/usr/X11R6/lib
 -L/usr/local//lib -o gl-info
  gl-info.o -lGLU -lGL -lXmu -lXt -lSM -lICE -lXi
 -lXext -lX11 -ldl -lm

There should be a -lglut here, so there must be a problem at configure time.
Check you config.log to see what is going on.



 gl-info.o(.text+0x113): In function `main':
 /home/don/FlightGear-0.9/source/tests/gl-info.c:61:
 undefined reference
 to `glutInit'
 gl-info.o(.text+0x11f):/home/don/FlightGear-0.9/source/tests/gl-info.c:62:
 undefined reference to `glutInitDisplayMode'
 gl-info.o(.text+0x12b):/home/don/FlightGear-0.9/source/tests/gl-info.c:63:
 undefined reference to `glutCreateWindow'
 collect2: ld returned 1 exit status
 make[1]: *** [gl-info] Error 1
 make[1]: Leaving directory
 `/home/don/FlightGear-0.9/source/tests'
 make: *** [all-recursive] Error 1

 These are the 3 lines in gl-info.c:
   glutInit( argc, argv ) ;
   glutInitDisplayMode ( GLUT_RGB | GLUT_DOUBLE |
 GLUT_DEPTH ) ;
   glutCreateWindow( You should never see this
 window!  ) ;

 I seem to have all the glut files, complete with
 links, but something
 must be missing. The glut RPMs installed are:
   libMesaGLU1-5.0.2-2mdk
   libMesaglut3-devel-5.0.2-2mdk
   libMesaglut3-5.0.2-2mdk

 In /usr/X11R6/lib I have:
   libglut.la*
   libglut.so - libglut.so.3*
   libglut.so.3 - libglut.so.3.7.1*
   libglut.so.3.7.1*

 Any ideas? Thanks,

 Don Oliver





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Re: [Flightgear-users] Problem with fgrun

2005-01-07 Thread Frederic Bouvier
Erik Hofman wrote :
Erik Hofman wrote:
This problem has most certainly something to do with the change to 
the X-Plane configuration format. I consider this to be a show stopper.
I've created a patch against the CVS version of fgrun that fixes this 
problem:

http://www.a1.nl/~ehofman/fgfs/download/apt.diff

This patch is now in fgrun CVS.
Thanks
-Fred

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Re: [Flightgear-users] FG keeps crashing

2004-12-20 Thread Frederic Bouvier
Quoting James Nunnerley :

 HI folks,

Hi James,

 I'm a new user to flightgear.
 I'm running Win 2k SP2, if that helps.

Yes, perhaps,

 It would seem some of the documentation on the website is a bit out of date,
 but I think I've worked out how to run it, sort of.
 I run fgrun.exe, choose my options, it creates the config file:


[...]



 Then I press run.

 It seems to open fgfs momentarily, but then crashes. any thoughts?


It seems that all problems currently reported with the Windows version are
related with problems in the sound drivers, especially when the sound hardware
is not from Creative. You should try to upgrade your sound driver to the very
latest level, that solved a great number of reported issues.

Alternatively, you could try to use this version of fgrun that keep the console
window of FG open :
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgrun-0.4.5-with-console.zip

and start fgfs with --log-level=info ( Advanced  debugging  in fgrun )

-Fred


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RE: [Flightgear-users] FG keeps crashing

2004-12-20 Thread Frederic Bouvier
Quoting James Nunnerley :

 I've got the following:
 Celeron 2.6G
 256Mb RAM
 Matrox Millennium G400 DualHead Graphics Card

Sound good, but don't expect great performance

 Onboard sound card...

A realtek one ? update the driver

-Fred

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Re: [Flightgear-users] Problems with flightgear 0.9.6 onWinXP/RADEON9800PRO

2004-11-27 Thread Frederic Bouvier
francisco.rinaldo1 a écrit :
Thanks
 
I will do the list tonight.
According to the forun it is a sound card  or driver problem.I do not 
have enought knowledge, but it sounds strange.
I plan to buy a new sond card to solve the problem but i would like to 
have a little more certainty.

To be sure, try to edit an *-set.xml file and remove the sound 
configuration. For example, edit $FG_ROOT/Aircraft/A320/A320-set.xml,
locate :
 sound
  pathAircraft/A320/A320-sound.xml/path
 /sound

and remove that part or the file. Save it and try to start the A320. ( 
you would have made a backup before )

Often, it is not a soundcard problem, just an out-of-date driver, 
especially for the realtek device that is included in many motherboard.

-Fred

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Re: [Flightgear-users] Problems with flightgear 0.9.6 onWinXP/RADEON9800PRO

2004-11-27 Thread Frederic Bouvier
Frederic Bouvier a écrit :
francisco.rinaldo1 a écrit :
Thanks
 
I will do the list tonight.
According to the forun it is a sound card  or driver problem.I do not 
have enought knowledge, but it sounds strange.
I plan to buy a new sond card to solve the problem but i would like 
to have a little more certainty.

To be sure, try to edit an *-set.xml file and remove the sound 
configuration. For example, edit $FG_ROOT/Aircraft/A320/A320-set.xml,
locate :
 sound
  pathAircraft/A320/A320-sound.xml/path
 /sound

and remove that part or the file. Save it and try to start the A320. ( 
you would have made a backup before )
I mean  that part *of* the file . The file should remain.
Often, it is not a soundcard problem, just an out-of-date driver, 
especially for the realtek device that is included in many motherboard.

-Fred


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Re: [Flightgear-users] Re: glut 3.7 still needed ?

2004-11-19 Thread Frederic Bouvier
Quoting Melchior FRANZ :

 * Curtis L. Olson -- Thursday 11 November 2004 15:57:
 *  Erik Hofman wrote:
 * * * Jon Stockill -- Thursday 11 November 2004 15:19:
* When exiting, if the screen resolution has been changed it's not
restored, effectively leaving you with a small window onto a large
desktop, which you can pan around.
  
   This is a known limitation of SDL.
 
  Are you sure?  Other SDL apps seem to return to the original desktop
  resolution just fine.

 Indeed! Our problem is that we aren't really calling SDL_Quit(). It's in
 fg_os_sdl.cxx' fgOSExit(), but this function is never actually used.
 fg_exit() calls fgExit() instead.

How about putting the SDL_Quit() in an atexit handler installed by the FG's SDL
initialization routine ?

-Fred

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Re: [Flightgear-users] Re: glut 3.7 still needed ?

2004-11-19 Thread Frederic Bouvier
Quoting Curtis L. Olson [EMAIL PROTECTED]:

 Frederic Bouvier wrote:

 Quoting Melchior FRANZ :
 
 
 
 * Curtis L. Olson -- Thursday 11 November 2004 15:57:
 *  Erik Hofman wrote:
 * * * Jon Stockill -- Thursday 11 November 2004 15:19:
 
 
 * When exiting, if the screen resolution has been changed it's not
 restored, effectively leaving you with a small window onto a large
 desktop, which you can pan around.
 
 
 This is a known limitation of SDL.
 
 
 Are you sure?  Other SDL apps seem to return to the original desktop
 resolution just fine.
 
 
 Indeed! Our problem is that we aren't really calling SDL_Quit(). It's in
 fg_os_sdl.cxx' fgOSExit(), but this function is never actually used.
 fg_exit() calls fgExit() instead.
 
 
 
 How about putting the SDL_Quit() in an atexit handler installed by the FG's
 SDL
 initialization routine ?
 
 

 I'm pretty sure this was working at some point when the SDL code was
 originally added, but something must have been changed or rearranged and
 we are no longer calling SDL_Quit() on exit ... :-(

In fact, the atexit routine was calling fgOsExit that was calling exit that
trigger the atexit handler and all this resulted in a recursive endless loop in
some systems.

-Fred

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Re: [Flightgear-users] xp, sp2 problem

2004-10-24 Thread Frederic Bouvier
[EMAIL PROTECTED] a écrit :
Group,
When I try to run flight gear in windows xp, I get a fatal error message:
 
Unable to gen source
 
and then fg doesn't load.
 
Is this and openal problem? As I find this in the openal code:
 
00123 // Bind buffer with a source.
00124 alGenSources(1, source);
00125 if (alGetError() != AL_NO_ERROR) {
00126 throw sg_exception(Failed to gen source.);
00127 }
 
Is this a known error? Is fg just broken in w xp? I am using version 
0.9.6.

What is your sound hardware ?
That probably means your OpenAL configuration is wrong. fgsetup provides
DLL but I am not certain that this is the right thing to do.
You can try to remove openal32.exe and wrap_oal.exe from the flightgear
bin directory and install the package located at :
http://developer.creative.com/articles/article.asp?cat=1sbcat=31top=38aid=46
There is also an older one in the flightgear bin directory ( 
OpenALwEAX.exe )

Regards,
-Fred

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Re: [Flightgear-users] unresolved external symbol

2004-10-18 Thread Frederic Bouvier
Selon Erik Hofman [EMAIL PROTECTED]:

 Thomas Oswald wrote:
  dear fellow flyers,
 
 
  I tried to compile flight gear_0.9.5 under windows by using the visual
  c++.net compiler. plib and simgear comiled and linked fine, as well as
  compiling the flight gear sources. but when trying to link, I got about
  1 ! unresolved external symbol messages. what did I do wrong ?

 It would be nice to see at least a few of them.

Yep, I left my crystal ball in my other suit ;-)

-Fred

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Re: [Flightgear-users] Version 0.9.6 crashes on WinXP SP2

2004-10-17 Thread Frederic Bouvier
Ampere K. Hardraade a écrit :
http://forums.avsim.net/dcboard.php?az=show_mesgforum=198topic_id=302mesg_id=302page=
 

For people having difficulties to catch the output of the FG console, I 
built this fgrun :
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgrun-0.4.5-with-console.zip
that catch those output and stay opened as long as fgrun run.

On a general basis, I am very sorry to hear that the build I provide 
crash for some people. Unfortunately, PC setup are so diverse that I 
can't reproduce every possible combinaison. And there are so few MSVC 
programmers here that people able to give insightful hint about a 
possible problem are reduced to a very small group.

-Fred

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Re: [Flightgear-users] Same Problem as usual with new versions !

2004-10-17 Thread Frederic Bouvier
Stefan Lucian Palade a écrit :
Hello everybody !
I'm using FG for some time and I have noticed that a
lot o users have problems with the instalation !
In Windows FGFS is installing fine ! I was working
with windows and FGFS in the period of FGFS version
0.9.1  and I had the same problems like all others ...
Steps :
-I download Windows binaries  OK 
-I install FGFS   OK
-I fly a short takeoff/land on KSFO ...OK
-I close FGFS launch interface OK
But when I try to start again  ERROR !!!

Solution ...reinstall FGFS !
In that time it worked ... for me !
Now I'm using LINUX ... I've worked a lot with FGFS in
some computations .
I wanted to install FGFS v 0.9.6 a few days ago ...
Failuire !
Every thong was fine ...
-download plib 1.8 
-downlaod SimGear 3.7
-Downlaod FGFS -base pakage
-Downlaod FGFS -source code 
-login CVS on OpenAL site 

Build,Build,Build 
But again ERROR . FGFS does not want to compile
!!!
And now I still work with the version 0.9.1 because
I've found one in my old Backup CD's ...and is a .rpm
file !
Could someone explain me what is not working !!!
I wait for help ! I'm not afraid of typing and
tweaking !
I've noticed how prompt you all are !!!
Thanks!
 

*You* should first explain what is not working for *you*.
After that, we can try to help you
-Fred

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Re: [Flightgear-users] First things first !

2004-10-17 Thread Frederic Bouvier
Stefan Lucian Palade a écrit :
Ok ! Good question !
I've tested (in the morning) all the aircrafts from
version 0.9.1 and there are few of them who are not
working at all( interface crash ! console ok).I've
seen the e-mail from yesterday about the aircrafts
that dont fly ! and now I'm building a list of thoes
who fly !
But my problem is that the version 0.9.6 is not
working on my linux sistem !!! I've downloaded FGFS
for Windows v.0.9.6 and is working . but I want
v.0.9.6 on linux.
OK ! Hope I've made myself understood !
Thanks !!! 
 

No because you still do not tell us what is going wrong when you try to 
build FG on Linux.
Listing the error messages could be a begining.

-Fred

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Re: [Flightgear-users] loading FGFS 0.9.6 fails

2004-10-16 Thread Frederic Bouvier
Simon Kokerbeck a écrit :
If you use 3d clouds, you must start with --bpp=32.
-Fred

Doesnt work unfortunately. I still get the same error.

How your desktop is configured ? do you allocated enough colors ?
-Fred

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Re: [Flightgear-users] Windows Binaries 9.6

2004-10-15 Thread Frederic Bouvier
Selon Frederic Bouvier [EMAIL PROTECTED]:

 Selon Innis Cunningham [EMAIL PROTECTED]:

  Hi All
  Before I goto the trouble of downloading the windows
  binaries could someone confirm they are 9.6 as the
  download still calls them 9.5a?.
 
  Thanks in advance

 Refresh the page in your browser ;-)
 Where do you see 0.9.5a in
 http://www.flightgear.org/Downloads/binary.html
 and
 ftp://ftp.flightgear.org/pub/fgfs/Win32/fgsetup-0.9.6.exe

If you look at a mirror, maybe it is not yet synchronized.
Don't download something that advertise itself as being 0.9.5a,
it is really 0.9.5a

-Fred

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Re: [Flightgear-users] A320-Cockpit: Is there someone who is working on it ??

2004-10-09 Thread Frederic Bouvier
Hans-Georg Wunder a écrit :
Hi all,
I would like to work on a 2D-cockpit of the A320.
Is there someone who is already working on it ??
I am not working on such a thing.
-Fred

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Re: [Flightgear-users] Startup of fgfs fails

2004-10-08 Thread Frederic Bouvier
Dirk Vornheder a écrit :
Hi !
Startup of fgfs fails:
terminate called after throwing an instance of 'sg_exception'
Aborted
I use gdb to get more information:
 

gdb fgfs
   

Starting program: /usr/bin/fgfs
[Thread debugging using libthread_db enabled]
[New Thread 1087903488 (LWP 27438)]
[New Thread 1226439600 (LWP 27453)]
terminate called after throwing an instance of 'sg_exception'
Program received signal SIGABRT, Aborted.
[Switching to Thread 1087903488 (LWP 27438)]
0xe410 in ?? ()
(gdb) bt
#0  0xe410 in ?? ()
#1  0xbfffe35c in ?? ()
#2  0x0006 in ?? ()
#3  0x40450f79 in abort () from /lib/tls/libc.so.6
#4  0x403f7397 in __gnu_cxx::__verbose_terminate_handler () 
at ../../.././libstdc++-v3/libsupc++/vterminate.cc:96
#5  0x403f4f25 in __cxxabiv1::__terminate (handler=0x403f72b0 
__gnu_cxx::__verbose_terminate_handler())
   at ../../.././libstdc++-v3/libsupc++/eh_terminate.cc:43
#6  0x403f4f62 in std::terminate () 
at ../../.././libstdc++-v3/libsupc++/eh_terminate.cc:53
#7  0x403f50e2 in __cxa_throw (obj=0xb3098e8, tinfo=0x0, dest=0)
   at ../../.././libstdc++-v3/libsupc++/eh_throw.cc:80
#8  0x08329580 in SGSoundSample (this=0xa832678, path=0x0, file=0xb309e0c 
 

path=0x0  This is likely a problem that could cause this exception. 
A problem in FGATCVoice::LoadVoice ?
Or the ATC directory of the base package is not found ( see below ).

default.wav, cleanup=false)
   at new_allocator.h:69
#9  0x080c9679 in FGATCVoice::LoadVoice (this=0xb309e20, voice=
   {static npos = 4294967295, _M_dataplus = {std::allocatorchar = 
{__gnu_cxx::new_allocatorchar = {Nodata fields}, No data fields}, 
_M_p = 0xa83271c default}}) at basic_string.h:1452
#10 0x0808788c in FGATCMgr::init (this=0xa82e2e8) at new_allocator.h:62
#11 0x08066134 in fgInitSubsystems () at globals.hxx:278
#12 0x08052bce in fgIdleFunction () at main.cxx:619
#13 0x40081c66 in glutMainLoop () from /usr/lib/libglut.so.3
#14 0x080541b1 in fgMainInit (argc=1, argv=0xbfffeeb4) at main.cxx:943
#15 0x08050baf in main (argc=0, argv=0x0) at bootstrap.cxx:184

I try
fgfs -log-level=debug
...
Initializing OpenAL sound manager
Adding subsystem fx
 ATC Display
 ATC Manager
WARNING - INVALID type found in /usr/share/FlightGear/ATC/default.atis
WARNING - INVALID type found in /usr/share/FlightGear/ATC/default.tower
WARNING - INVALID type found in /usr/share/FlightGear/ATC/default.ground
WARNING - INVALID type found in /usr/share/FlightGear/ATC/default.approach
From file sounds sample = /usr/share/FlightGear/ATC/default.wav
terminate called after throwing an instance of 'sg_exception'
Aborted
 

Where do you put your base package ? Is it in /usr/share/FlightGear ?
Try :
fgfs --fg-root=/path/to/your/base/package
and report success or failure.
-Fred

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Re: [Flightgear-users] GPS DISREGARD LAST EMAIL

2004-09-28 Thread Frederic Bouvier
louis holleman wrote:

 On 28 Sep 2004 at 13:14, Erik Hofman wrote:

  You are aware of the fact that you need the base package matching the
  binary, don't you? If they don't match then don't expect too much help
  in solving the problems.

 Erm, yes and no  like I said: running the 0.9.5a installer file
 appearently refused to
 install some needed files. The DOS box upon program launch told me  file
 missing
 but disappeared too quick for me to check out WHICH file.

 The 0.9.4 installer did a good job, at least it gave me a running program.

 Now there raise two questions: can I run the 0.9.4 installer again and next
 change the
 fgfs.exe for the 0.9.6 one or does 0.9.6 require 0.9.5 to be installed
 previously? If so, I
 need to fetch a 0.9.5 installer which does a good job first. The one I got
 from the FG site
 didn't do a good job, and I've tried twice... (and let me make it clear that
 didn't do a
 good job resulted in a failing program. Nothing during installation told me
 something
 went wrong).

I don't know when 0.9.6 will be out ( is it ready ? ) but here are some
guidelines if you want a proper system :

1. get the 0.9.6-pre1 base package at :
  ftp://ftp.flightgear.org/pub/fgfs/Shared/fgfs-base-0.9.6-pre1.tar.bz2

2. get the Win32 0.9.5 binaries at :
  ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgfs-0.9.5-win32.zip

3. get the Win32 0.9.6-pre1 executable at :
  ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgfs-0.9.6-pre1-win32.zip

Decompress 1. 2. and 3. ( in that order ) somewhere in order to reflect
your current flightgear tree. Then you will have all files in sync.
If you try to run the 0.9.6 executable with the 0.9.5, or worse 0.9.4,
base package, you are likely to encouter missing features that are
solely in the base package.

-Fred


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Re: [Flightgear-users] GPS DISREGARD LAST EMAIL

2004-09-28 Thread Frederic Bouvier
louis holleman wrote:

 On 28 Sep 2004 at 15:40, Frederic Bouvier wrote:


  I don't know when 0.9.6 will be out ( is it ready ? ) but here are some
  guidelines if you want a proper system :
 
  1. get the 0.9.6-pre1 base package at :
ftp://ftp.flightgear.org/pub/fgfs/Shared/fgfs-base-0.9.6-pre1.tar.bz2
 
  2. get the Win32 0.9.5 binaries at :
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgfs-0.9.5-win32.zip
 
  3. get the Win32 0.9.6-pre1 executable at :
 
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgfs-0.9.6-pre1-win32.zip
 
  Decompress 1. 2. and 3. ( in that order ) somewhere in order to reflect
  your current flightgear tree. Then you will have all files in sync.
  If you try to run the 0.9.6 executable with the 0.9.5, or worse 0.9.4,
  base package, you are likely to encouter missing features that are
  solely in the base package.

 Fred, this is NOT what the main page on FG tells us. It tells us:
 Download the self extracting/installing fgsetup-0.9.5a.exe. (77 Mb)
 After downloading the fgsetup-0.9.5.exe file, launch it and follow the on
screen
 instructions to complete the installation. The installer will create start
menu
 entries, install documentation, optionally install a desktop icon, and
also will
 provide a well behaved uninstaller.
 and this resulted in a failing program to run. To Boris: You might
call this a
 silly way of expressing myself, but I call this an installer which won't
do a good
 job. I cud also call it a wrecky installer.

So don't use 0.9.6-pre1 ( I insist on PRE1 because the release has
not come yet ). There will be no official installer before the official
release. You are already mixing data and program to a mess.


 Back to Fred. I followed your instructions. I extracted the whole bunch to
 D:/FlightGear, so my original installation onto C:/whatever/FlightGear
would
 remain intact.
 After running fgrun.exe I found that all airports for the scenery stuff I
have
 downloaded for the first try, which is on C:  were listed too (and I
didn't install
 them to the D: partition yet). I double checked, I did run
 D:/FlightGear/fgrun.exe.oh well.
 Tried the Piper J3: DOS box telling me something wrong with a nasal file?
OK,
 that's different from my earlier tries, I will look into it.
 Then tried a KSFO flight (merely a t/o, circuit and landing) with the 172
(1981
 model again) which had no probs at all. That's all I cud check until now,
I will
 dig deeper into it tomorrow sometime I hope.

You know, there is a tab in fgrun ( granted you must hit prev on the first
screen ) where you can choose the path of your program, data and scenery.
It is likely that you still use old data and program until you change
the path. There is no magic.

-Fred



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Re: [Flightgear-users] GPS DISREGARD LAST EMAIL

2004-09-28 Thread Frederic Bouvier
louis holleman wrote:

 On 28 Sep 2004 at 22:57, Frederic Bouvier wrote:

  You know, there is a tab in fgrun ( granted you must hit prev on the
first
  screen ) where you can choose the path of your program, data and
scenery.
  It is likely that you still use old data and program until you change
  the path. There is no magic.

 Fred, I surely wish I knew how I could change that :-)

It never hurt to click on buttons ;-)

 Still, I can always delete the old stuff, reinstall everything to the
original location and
 see what happens then. Does FG write to Windows registry? If not, there
shud be no
 problem at all.

No but there is a file named fgrun.pref in
C:\Documents And Settings\username\Application Data\flightgear.org

Beware, Application Data is usually hidden.

-Fred



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Re: [Flightgear-users] Scenery files not loading with lates cvs

2004-09-07 Thread Frederic Bouvier
Seamus Thomas Carroll wrote:
 I just updated with the cvs and flightgear is not loading scenery files.

 I am trying to start the plane at airport CYVR (Vancouver, British
 Columbia, Canada) and it now starts in the ocean.  I have specified the
 scenery file with --fg-scenery=/home/vraid1/carrolls/data/Scenery/ and
 ls /home/vraid1/carrolls/data/Scenery/ returns:
 CVSe000s10  Terrain  w120n40.tar.gz  w130n40.tar.gz  w130n50.tar.gz
 w140n50.tar.gz e000n00  Objects  w120n40  w130n40  w130n50  w140n50

When you have 'Terrain' in a 'Scenery' folder, you must put your
downloaded sceneries into it.
*.tar.gz files can be put somewhere else because FG don't read them.


 I am fairly positive vancouver resides in on of the downloaded sceneries.

 I deleted the old scenery files and downloaded new ones to be sure. Is
 there any ideas as to what might be causing this to happen with the latest
 CVS?

This is the change to the latest version

-Fred



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Re: [Flightgear-users] tracers

2004-08-23 Thread Frederic Bouvier
Erik Hofman wrote:
 Frederic Bouvier wrote:
 
  Perhaps the model could take advantage of the dist-scale animation. It makes
  the model scale dependant of the distance, like in radio towers for the light 
  billboards
 
 I'm not sure. Since there could be a good number of tracers in the 
 scenery at some point it might be wise to keep the fancy stuff to a minimum?

Remember that a billboard is just a single quad. And it has to be transformed anyway,
so it might prove to be more efficient.

-Fred


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Re: [Flightgear-users] A340-500

2004-08-17 Thread Frederic Bouvier
David Culp wrote:

  Have you fixed the roundness issue yet?

 No.  It looks to be harder than I thought.  The original MDL model looks
fine
 in FlightGear, with smoothed edges between surfaces.  When I convert the
MDL
 model to an AC3D model I see that the file is flat, i.e. the whole
airplane
 is a single object.

 I've talked with Innis about this and it seems the solution is to break
the
 model up into several sub-objects and then put it back together again,
then
 it will be rendered with smoothed edges.  I don't know why AC3D models do
 this.  It makes the conversion process very difficult.

Here is what I have done so far :
http://perso.wanadoo.fr/frbouvi/flightsim/a340-500.jpg

This is an AC3D model with rgb textures.
I converted the MDL file into an AC3D file and then imported it
into Blender 2.34.
Only one engine is smoothed so far. It is done by merging all those
quad that have the same texture into the same object and then removing
the duplicated vertices.
There must be a bug in the PLIB BMP loader because the texture are
mirrored vertically in Blender. When I invert them in Gimp, it is
in FG that it is wrong. Then I convert the BMP into .rgb and it comes
back to normal, both in Blender and in FG. I suppose it would be
the same with AC3D. I have now a .blend file that I can export back
to a .ac file.
The fuselage was made of 4 pieces that create lighting artefact just
as in the 737. I merged the 4 textures into a 256x1024 one and then
merged the 4 fuselage pieces into a single one. Of course, texture
coordinates have to be scaled down by 4 on one axis in the UV
editor.

I will continue the next days and send the result to David.

-Fred



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Re: [Flightgear-users] Using metar information

2004-08-14 Thread Frederic Bouvier
andreas wrote:
 Is there a way to insert metar information into flightgear?

try :
fgfs --prop:/environment/params/real-world-weather-fetch=true

-Fred



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Re: [Flightgear-users] Using metar information

2004-08-14 Thread Frederic Bouvier
andreas wrote:

 Frederic Bouvier escreveu:
  andreas wrote:
  
 Is there a way to insert metar information into flightgear?
  
  
  try :
  fgfs --prop:/environment/params/real-world-weather-fetch=true
 
 Nice, it works! :)
 
 Is it dynamic? Or just on startup?

It is dynamic and is the weather at the nearest station. Try to 
travel a bit and you'll see the weather change.

-Fred



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Re: [Flightgear-users] Using metar information

2004-08-14 Thread Frederic Bouvier
Andrew O'Gorman wrote:

 Where did you put it??
 I have been trying to get it to run for ages but all I get is fine weather
 regardless of where I am.
 Am I doing something wrong??

If you are using fgrun, go to 'Advanced...', select 'Properties',
click on 'New' and enter '/environment/params/real-world-weather-fetch=true'
in the entry field. The option should appear in the recap window
just before you launch fgfs.

Otherwise, on the command line.

-Fred



   try :
   fgfs --prop:/environment/params/real-world-weather-fetch=true



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Re: [Flightgear-users] Aircraft creation tutorial

2004-08-06 Thread Frederic Bouvier
Hans-Georg Wunder wrote:


 High all,

 since version 0.7.2 I played around with flightgear. Now I am writing a
 little tutorial with pictures, how to create an aircraft.
 Many things I am able to understand , but some things are mysterious. I
 searched for informations in the mailing lists and howtos,
 I analysed existing models, but I can't understand it. Here are my
 questions:

 - How can I add a light to a model (for example a green nav light)?


 - How can I add a light to an object in the scenery (for example
a red light at the top of a tower) ?

Lights are simulated in OpenGL by a material color that is not affected
by ambient or diffuse light source. This way it can be see at night when
there is no light source. This color is called 'emissive' or 'emission'
for that purpose. In an AC3D aircraft or building or whatever models,
the first lines describe material properties like this :

MATERIAL AerialLight rgb 1 1 1 amb 1 1 1 emis 1 1 1 spec 1 1 1 shi 72
trans 0

note the keyword 'emis' follow by three '1' to say that 'AerialLight' is
emitting white. ( beware, it is not a light source, so it has no effect
on the surrounding, it is just plain white every time ).

Now, this material color must affected to a graphical object. Either a
point, a billboarded quad or a solid. Ground light and airport lights are
points. Radio tower lights are billboards that are growing with the distance
from the viewer. Bay bridge lights are solids. Why ? because it appears that
the OpenGL fog is fading lights to early to achieve the proper effect,
so there are several strategies. For ground light, an alternate fog density
is computed and set and the lights are drawn after the terrain.
For 3d models, it is not (yet) possible to modify the fog on the fly so
the size of the light objects is modified with the distance from the viewer.

So, to reply precisely to your question, you can add a light to a model
by editing it with your 3d modeler, add an object that has the shape of
your light, give it an emissive material color, and eventually, add
a 'dist-scale' and/or a 'billboard' kind of animation to the animation
xml file. If you want the light to blink, you can add a 'timed' animation
to alternatively show two objects that have the same shape but with
two different material color, one with emissive, the other without.

Regards,
-Fred



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Re: [Flightgear-users] Flight gear scenery 0.9.5

2004-08-03 Thread Frederic Bouvier
Just a small nit to Curt : the graphical interface fetch 
the 0.9.5 scenery but the tooltips showing the size and 
the date of the chunk are from version 0.9.2

-Fred



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Re: [Flightgear-users] New flightgear 0.9.4 build

2004-05-21 Thread Frederic Bouvier
Frederic Bouvier wrote:

 I have build a new version of FlightGear 0.9.4 for windows.
 
 It is not the complete package. It is a self-extractible archive 
 that must be expanded in the FlightGear directory, for example,
 C:\Program Files\FlightGear\
 
 It includes the menu anti-freeze patch and also the new joystick
 code with the current joystick profiles. It can be downloaded here :
 
 ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/FlightGear-0.9.4a.exe
 
 Report problems or success on the flightgear-users mailing list.

It seems the server is back online now.

-Fred



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RE: [Flightgear-users] windows error

2004-05-04 Thread Frederic Bouvier
Richard Bytheway wrote:
  vinny tattoli wrote:
   hey, i keep getting an error that says %1 is not a valid Win32
   application i have tryed most of the things suggested and none
   worked.
  
  It sounds like you have either a broken fgfs.exe or a broken batch
  file. What happens when you run fgfs? How (exactly, as typed or
  clicked) are you running the application?
 
 %1 is a bash construct, the Windows command shell equivalent is $1, so this suggests 
 that either you are running a *nix shell script rather than a windows .bat file, or 
 someone edited the .bat file and had their *nix head on in place of their Windows 
 one.

Are you sure of that ? It seems to me it is just the opposite.
-Fred


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Re: [Flightgear-users] windows error

2004-05-04 Thread Frederic Bouvier
 vinny tattoli wrote:
  hey, i keep getting an error that says %1 is not a valid Win32
  application i have tryed most of the things suggested and none
  worked.
 
 It sounds like you have either a broken fgfs.exe or a broken batch
 file. What happens when you run fgfs? How (exactly, as typed or
 clicked) are you running the application?
 
 Andy

What is the name you put for the executable file in fgrun ? ( first panel ).
It should be fgfs.exe not runfgfs.bat

-Fred


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Re: [Flightgear-users] No throttle?

2004-04-22 Thread Frederic Bouvier
Ed Borg wrote:

 Oops, that should read One [point] Eight Gig Hz 
 
 Hey all, Ed here. I am brand new to this, I have looked some through old messages 
 and didn’t see this prob, but if it was already answered please excuse me. I have it 
 installed on my notebook, a “Dell Inspiron 8200”. 18 Gig HZ, 512mb RAM, Nvidia 
 Geforce graffics with 32mb on the card. I think I got those other files installed 
 right too. ANY way I start with the Cessna and it’s already running so I can idle 
 around the airport ok. Turn left right etc. I can change the settings up in the top 
 bar (such as time of day). BUT, I can’t change the throttle. I’ve tried using the 
 mouse, and the keyboard. (Which is what I will use on it, unless I really get 
 addicted to it and want to go buy a joystick). 
 
 Main keyboard controls for FlightGear on the numeric keypad with activated NumLock 
 key:. 
 
 
 Key Action 
 
 9/3 Throttle 
 
 
 If I start with a plane that’s not running, I can’t start it. It mag DOES work, I 
 can make the engine spin over, but it wont start since I can’t give it any throttle, 
 OR adjust fuel mixture. Any help GREATLY appreciated. Thanks Ed 

The throttle is PgUp/PgDn ( Page Up to increase, Page Down to decrease )

Cheers,
-Fred


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Re: [Flightgear-users] I/O Issue

2004-03-01 Thread Frederic Bouvier
[EMAIL PROTECTED] wrote:

 I've setup FG to output pitch and bank information 
 on a com port and a separate device that takes that 
 serial information and processes it.  However, I 
 can't set FG to output the information any faster 
 than 1Hz because if I do FG locks up on me.  There 
 is nothing in the console or portmon that indicate 
 anything went wrong - everything just freezes.
 
 Here are some more specifics.
 
 * As I increase the output frequency, the shorter 
 the time it takes to lockup
 
 * Changing port settings (baud, bits, etc.) do 
 not have any effect
 
 * At 2 HZ, FG locks up about 2 minutes after FG starts
 
 * If I unplug my device, FG runs fine
 
 * I've changed the sampling rate of my device to 
 match the output frequency, but FG still locks-up
 
 * My device does not have a serial buffer
 
 * I haven't run FG @ 1Hz with my device connected 
 for more than 5 minutes, but my I have a feeling that 
 it would lockup in this configuration given enough time
 
 * If I use HyperTerminal on another computer and 
 connect to FG with a null modem cable, FG does not lockup
 
 * I'm running XP
 
 * When running FG, all my CPU cycles are used 
 even when there are no other programs running
 
 Obviously, my device is causing the problem, but 
 I'm not sure what problem it is causing.  My gut 
 tells me that either a) there is a port buffer 
 (on the PC) that is getting filled up and when it 
 does it causes FG to lockup, or b) there is some 
 sort of feedback to the PC port from my device 
 that's causing the lockup.  Just so you know, I am 
 using a Parallax BS2 microcontroller as the device 
 processing the FG serial data.
 
 Any suggestions?

It seems to be a flow control problem. FG use Xon/Xoff 
flow control, and the lockup seems to be related to the
amount of data sent. And if the com port receive an Xoff 
character, the PC serial device will block the write 
operation ( not multi-threaded ) after a while.

So I would check if the device is not emitting an 
Xoff character at one moment or another without 
reenabling the flow by an Xon in a reasonable amount 
of time. Perhaps something to program on the controller 
side.

When you use hyperterminal, your PC is fast enough 
to consume characters before emitter's buffer reach 
the high limit, so you are not seeing the problem 
in that configuration.

Does it seems reasonable to you ?

-Fred



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Re: [Flightgear-users] Compliling, Cygwin and GLUT

2004-02-29 Thread Frederic Bouvier
Giles Robertson wrote:

 I'm having problems compiling under Cygwin with the GLUT libraries:
 
 $ make
 Making all in tests
 make[1]: Entering directory `/usr/local/source/FlightGear-0.9.3/tests'
 gcc  -g -O2  -L/usr/X11R6/lib -o est-epsilon.exe  est-epsilon.o
^
Humm... no -lglut in this command line
You should check the file config.log to see why glut is not detected 
when you run ./configure

-Fred


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Re: [Flightgear-users] What am I good for? ( An offer to givebacktoFG)

2004-01-14 Thread Frederic Bouvier
C Sanjayan Rosenmund wrote:

 Curtis L. Olson wrote:

  This is a pesky problem that I've seen randomly, sometimes more often
  than others.  I suspect I know who to blame, but I have no evidence, and
  the fact that it rarely occurs makes it difficult to track down.  Can
  anyone come up with a procedure that reliably reproduces this black sky
  effect?
 

 OK, that black sky effect is a known thing. Does it affect the Flight
 characteristics?

No, it doesn't affect flight characteristics.

To add my 2 cents, I can see this effect with the 0.9.3 release on a
notebook with ATI video card but I never saw it on my computer which
features an NVidia board. Both running WinXP. It seems that
occasionnaly, the fog color becomes black instead of white for one
frame or more.

-Fred



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Re: [Flightgear-users] FGSD

2003-11-26 Thread Frederic BOUVIER
Innis Cunningham wrote:
 I know this should be over on the FGSD list but I am not registered
 over there and I only require a simple yes/no answer.So I beg your
 patience.
 Is the FGSD binaries supposed to work straight out of the box or
 do they need other supporting programs.

They are build with cygwin. You need the cygwin environment.
IIRC, they were made prior the change in runway database and 
the drop of Metakit. You should need default.apt.gz in the Airport
directory.

-Fred


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Re: [Flightgear-users] My screen shot.

2003-11-14 Thread Frederic BOUVIER
Erik Hofman wrote:
 Sacha Schlegel wrote:
  Hi Erik
  Is the Golden Gate Bridge in the latest version of the terrain?

 It is in the latest version of the base package. You won't get the 
 static scenery when downloading the scenery from the flightgear 
 webpage.

We should find a way to automatically include existing static model 
in the scenery generation process.

-Fred


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Re: [Flightgear-users] My screen shot.

2003-11-14 Thread Frederic BOUVIER
 Jon Stockill wrote:
 On Fri, 14 Nov 2003, Frederic BOUVIER wrote: 
  Erik Hofman wrote: 
   Sacha Schlegel wrote: 
Hi Erik 
Is the Golden Gate Bridge in the latest version of the terrain? 
   
   It is in the latest version of the base package. You won't get the 
   static scenery when downloading the scenery from the flightgear 
   webpage. 
 
  We should find a way to automatically include existing static model 
  in the scenery generation process.
 
 I thought we'd managed to bypass that problem? You can have a seperate 
 directory with a scenery tree which just contains the statics in the stg 
 files, and specify *both* scenery directories. If we standardised the 
 directory then we could ship all the models in the base package, and if 
 anyone installed new scenery the static models would still be loaded.

You're right, I forgot this one. We just have to use this new feature 
and move the static models somewhere else and explain that FG_SCENERY 
must be set to point also to the model directory ( this could be done 
by default, just like now where FG_SCENERY is $FG_ROOT/Scenery )

-Fred


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Re: [Flightgear-users] A wierd rotating camera problem

2003-10-28 Thread Frederic BOUVIER
chuck shortridge wrote:
 oh, and if I use the original xml files, it comes out 
 saying it found bindings after the force feedback pro. 

What is the printout then ?

You can try to tweak the file named :
data/Input/Joysticks/Microsoft/sidewinder-force-feed-pro.xml

(if it is the one that is recognized)
and exchange numbers for rudder and throttle ( 2  3 ) and also for
hat ( put 6 for lateral and 7 for longitudinal )

Looking at this file, it appears that it is totally wrong ( the comment are
not what is configured and the longitudinal axis (view elevation) is missing )

You can look at sidewinder-force-feed.xml in the same directory that
is ok and replicated the axis layout.

Oh, and I forgot: there are 2 joysticks utilities in Flightgear/bin/Win32 :
fgjs and js_demo. They should help you to discover what are the 
axes tied to each stick movement.

-Fred


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