Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-26 Thread Dan Duris
Just try it with Wine. I suppose it might work. I have bought it about
two years ago in no-name shop for five bucks I believe.


On Tue, 25 Jan 2005 15:08:13 +0100, Vincent Trouilliez
[EMAIL PROTECTED] wrote:
  You can see the game here (there is download):
  Dan
  http://gr.bolt.com/download/pc/sim/search_and_rescue2.htm
 
 Ah, thanks ! The graphics do look much better :o)
 But it's for windows !! :o( SearcAndRescue was Linux, so I stupidely
 assumeed that SAR2 was for Linux too ! Can't use it then :o(((
 
 That's just yet another old Dos/Windows game that I can't play. I guess
 I will have to get my hands dirty, and finally try and get some windows
 emulator to run on my machine...
 
 Vince
 
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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-26 Thread Ioan Suciu
On Fri, 21 Jan 2005 15:52:30 +0100, Vincent Trouilliez
[EMAIL PROTECTED] wrote:
  FlightGear uses the most realistic flightmodel it can and as such the
  helicopter has to be finely controlled in 3-axes at all times to remain in
  the hover / slow flight (As in real-life)
 
  Dave Martin
 
 About the FDM for the Heli, I would not mind having the opinion of a
 real Heli pilot (hopefully there is one on this list ?).
 The only reference point I have, is a few weeks flying the Bell 206 in
 Microsoft flight simulator, and that was 5 years ago, but in Fligh Gear,
 I feel that two things are wrong.

I'm not yet a real helicopter pilot, but i managed to optain a
scolarship to be trained  to ATPL (H) Level, teoretical and practical.
Wright now i'm o teoretical part until 1'st of May when the fling part
begins.
I also advanced a project to my aviation academy to permit  finance
us (the helicopter clas) to build a heli sim based on FG (mybe will be
aproved by JAA), i'm waiting an answer from them (but the big problem
is absence of autorotation in FG :(. ).

From may, i can compare FG with realthing and help you with improving
FDM for heli... also, if the academy will accept my project i will
have a group of flight instructors with a vast experience in many
helicopter types, as betta testers and critics for our simultaor.

In any case, you can count on my help soon.

ps i will fly EC 120  155.

this is my academy: http://www.aviationacademy.ro/english/index.htm

IS

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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-26 Thread Vincent Trouilliez
 Just try it with Wine. I suppose it might work. I have bought it about
 two years ago in no-name shop for five bucks I believe.

I have never managed to get anything with Wine, but the 'notepad' ! :-/
I think I will think big, and try to set up WMware. 

Vince



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[Flightgear-users] Re: Flying Helicopters ?

2005-01-26 Thread Melchior FRANZ
* Ioan Suciu -- Wednesday 26 January 2005 14:47:
 I also advanced a project to my aviation academy to permit  finance
 us (the helicopter clas) to build a heli sim based on FG (mybe will be
 aproved by JAA), i'm waiting an answer from them (but the big problem
 is absence of autorotation in FG :(. ).

I'm afraid that fgfs is not suitable for helicopter training yet.
Autorotation isn't the only thing that's missing. Ground effect and a
few other effects aren't implemented either.




 From may, i can compare FG with realthing and help you with improving
 FDM for heli...

The FDM author knows pretty exactly what is missing[1]. He knows experienced
real-world helicopter pilots, even bo105 pilots (one of which is AFAIK the
head of all bo105 helicopters issues of the German army). What is missing
now isn't so much good advice, but someone who knows enough physics and
mathematics to implement it! (The original author hasn't had time since
a great while.)

A different matter is the 3D representation, the bo105 model. I'm not a
helicopter (or other) pilot and I can still be taught a lot. (Just spare
me comments about how the bo model should be textured etc. If anyone
knows that, it's definitely me!  :-)

m.


[1] 
http://baron.flightgear.org/pipermail/flightgear-devel/2003-October/021940.html

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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-26 Thread Ioan Suciu
I'm afraid that fgfs is not suitable for helicopter training yet.
Autorotation isn't the only thing that's missing. Ground effect and a
few other effects aren't implemented either.

I knew that...  but i was hoping...  this is the reason for way i
mentionated X-plane too in my project,

 The FDM author knows pretty exactly what is missing[1]. He knows experienced
 real-world helicopter pilots, even bo105 pilots (one of which is AFAIK the
 head of all bo105 helicopters issues of the German army). What is missing
 now isn't so much good advice, but someone who knows enough physics and
 mathematics to implement it! (The original author hasn't had time since
 a great while.)

:( I was hpoing to be usefull, i don't have a good skill in
writing code, i tryed once to imiplement a flight planner for FG,  in
Java, but it was to complicated for my skills. I would love to be able
to imporve the Yasim's FDM but i'm not :(
 


 A different matter is the 3D representation, the bo105 model. I'm not a
 helicopter (or other) pilot and I can still be taught a lot. (Just spare
 me comments about how the bo model should be textured etc. If anyone
 knows that, it's definitely me!  :-)

About 3D representation af AC, i'm not demanding much... i'm flying
from cokpit ;)

IS

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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-26 Thread Josh (Norm) Audette
VMWare's graphics driver won't be able to use accelerated graphics.  You 
can try, but I doubt you'll get more than a couple of frames a second. 
It would be a shame to spend money on VMWare just for that.  OTOH if you 
have VMWare already it'd be a good thing to try and let us know how it 
works.

I can suggest trying dual-boot instead.  Installing Windows on VMWare 
will take just as much hard drive space on the VMWare virtual disk as it 
would on a dual-boot disk.  The big disadvantage is that the dual-boot 
system won't have access to your linux filesystem when in Windows so you 
won't be able to share scenery.

If you need help with managing partitions, I can offer some advice as 
I've successfully done partition resizing before.  My biggest piece of 
advice, right off the bat, is BACK UP YOUR DATA before you try anything 
of the sort.  If you want help with this feel free to message me off-list.

Cheers,
Josh
--
Vincent Trouilliez wrote:
Just try it with Wine. I suppose it might work. I have bought it about
two years ago in no-name shop for five bucks I believe.

I have never managed to get anything with Wine, but the 'notepad' ! :-/
I think I will think big, and try to set up WMware. 

Vince

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Josh Norm Audette [EMAIL PROTECTED]
Visit http://www.gnurple.net
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[Flightgear-users] Re: Flying Helicopters ?

2005-01-26 Thread Melchior FRANZ
* Ioan Suciu -- Wednesday 26 January 2005 15:58:
* * Melchior FRANZ:
  TWhat is missing now isn't so much good advice, but someone who knows
  enough physics and mathematics to implement it! 
 
 :( I was hpoing to be usefull, 

I know, and I didn't want to discourage you. It's just that we have had lots
of discussions/good advice/complaints, but this doesn't lead anywhere, as long
as nobody really works on the FDM. Andy said he might, and JSBSim will certainly
have helicopters, too. Maybe one of them will be finished one day. What we have
now is half-done rotor support in YASim (yes, rotor support, not helicopter
support!).



  A different matter is the 3D representation, the bo105 model.

 About 3D representation af AC, i'm not demanding much... i'm flying
 from cokpit ;)

Yes, and guess who provides the cockpit? The 3D cockpit?

m.

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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-26 Thread Vincent Trouilliez
 VMWare's graphics driver won't be able to use accelerated graphics.  You 
 can try, but I doubt you'll get more than a couple of frames a second. 

Ah, bad news then ! :o(

 It would be a shame to spend money on VMWare just for that.

I don't have single penny to spend on WMWare. I donwloaed the demo
version from their site, and just happen to have a friend who could give
me serial number to unlock it.

 OTOH if you have VMWare already it'd be a good thing to try and let us know 
 how it 
 works.

I would have to install and configure it...this is my real problem :  I
do'nt have any skills for doing so ! And I don't have the patience spend
days on the net to learn about it. I am just a norma user, not a Linux
guru... 

 I can suggest trying dual-boot instead.  Installing Windows on VMWare 
 will take just as much hard drive space on the VMWare virtual disk as it 
 would on a dual-boot disk.  The big disadvantage is that the dual-boot 
 system won't have access to your linux filesystem when in Windows so you 
 won't be able to share scenery.

Yep, I keep a small partition with Windows XP. I have never actually
started it though, I keep it there 'just in case'. 
But I don't want to boot windows just to start games (or anything
really). I want to play within Linux, as I spend all my time on it, but
only play games a few hours per year, occasionnaly, 10 minutes here, 10
minutes there...

 If you need help with managing partitions, I can offer some advice as 
 I've successfully done partition resizing before.  My biggest piece of 
 advice, right off the bat, is BACK UP YOUR DATA before you try anything 
 of the sort.  

Hmmm, I don't have any way of backing my data, sadly. I have been
thinking about it in the past months, I must find a solution, as I often
scare myself. I am not too scared by software failures, as Linux is
apparently very safe in this department, but I can't help picture my
hard drive crashing. I hear that even modenr drives still crash, and I
would devastated if that happened to me ! I am only 27 but I have
nonetheless 10 years worth of data on my drive, I just can't afford to
lose it all... :-/

If WMWare can't handly H/W accelerated graphics, I think I will try
Cedega, it meant to run Windows 3D games. It's not free, but it's cheap
I hear. 
I think the ideal solution would be to have a second machine, fitted
with DOS and Windows, just to run games, which would share the
keyboard/mouse/monitir of the Linux machine. This way I can stay on
Linux, and switch at will to the Windows machine to play games. I could
also use that second machine to backup my data, killing two birds with
one stones so to speak...

Vince



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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-26 Thread Ioan Suciu
On Wed, 26 Jan 2005 16:40:31 +0100, Melchior FRANZ [EMAIL PROTECTED] wrote:
 * Ioan Suciu -- Wednesday 26 January 2005 15:58:
 * * Melchior FRANZ:
   TWhat is missing now isn't so much good advice, but someone who knows
   enough physics and mathematics to implement it!
  
  :( I was hpoing to be usefull,
 
 I know, and I didn't want to discourage you. It's just that we have had lots
 of discussions/good advice/complaints, but this doesn't lead anywhere, as long
 as nobody really works on the FDM. Andy said he might, and JSBSim will 
 certainly
 have helicopters, too. Maybe one of them will be finished one day. What we 
 have
 now is half-done rotor support in YASim (yes, rotor support, not helicopter
 support!).
 
 
   A different matter is the 3D representation, the bo105 model.
 
  About 3D representation af AC, i'm not demanding much... i'm flying
  from cokpit ;)
 
 Yes, and guess who provides the cockpit? The 3D cockpit?
:) hmm... i miss understud the part: 
A different matter is the 3D representation, the bo105 model. I'm not a
helicopter (or other) pilot and I can still be taught a lot. (Just spare
me comments about how the bo model should be textured etc. If anyone
knows that, it's definitely me!  :-)

If i can help u, i will..  But, once upon a time, i tryed Gmax, i
wanted to recreate the glider i was flying those days for msfs, but 3D
design was to much for me i never gived ather shoot to this...

IS

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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-26 Thread Ioan Suciu
On Wed, 26 Jan 2005 16:40:31 +0100, Melchior FRANZ [EMAIL PROTECTED] wrote:
 * Ioan Suciu -- Wednesday 26 January 2005 15:58:
 * * Melchior FRANZ:
   TWhat is missing now isn't so much good advice, but someone who knows
   enough physics and mathematics to implement it!
  
  :( I was hpoing to be usefull,
 
 I know, and I didn't want to discourage you. It's just that we have had lots
 of discussions/good advice/complaints, but this doesn't lead anywhere, as long
 as nobody really works on the FDM. Andy said he might, and JSBSim will 
 certainly
 have helicopters, too. Maybe one of them will be finished one day. What we 
 have
 now is half-done rotor support in YASim (yes, rotor support, not helicopter
 support!).
 
 
   A different matter is the 3D representation, the bo105 model.
 
  About 3D representation af AC, i'm not demanding much... i'm flying
  from cokpit ;)
 
 Yes, and guess who provides the cockpit? The 3D cockpit?
:) hmm... i miss understud the part: 
A different matter is the 3D representation, the bo105 model. I'm not a
helicopter (or other) pilot and I can still be taught a lot. (Just spare
me comments about how the bo model should be textured etc. If anyone
knows that, it's definitely me!  :-)

If i can help u, i will..  But, once upon a time, i tryed Gmax, i
wanted to recreate the glider i was flying those days for msfs, but my
model wasn't to good,... i never tryed again... i just fleu widowth 3d
model.. i did just the FDM

IS

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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-26 Thread Lee Elliott
You could try wine-x...  It's supposed to be very good and was 
targeted at gaming.  Haven't tried it myself, of course...

LeeE


On Wednesday 26 January 2005 15:01, Josh (Norm) Audette wrote:
 VMWare's graphics driver won't be able to use accelerated
 graphics.  You can try, but I doubt you'll get more than a
 couple of frames a second. It would be a shame to spend money
 on VMWare just for that.  OTOH if you have VMWare already it'd
 be a good thing to try and let us know how it works.

 I can suggest trying dual-boot instead.  Installing Windows on
 VMWare will take just as much hard drive space on the VMWare
 virtual disk as it would on a dual-boot disk.  The big
 disadvantage is that the dual-boot system won't have access to
 your linux filesystem when in Windows so you won't be able to
 share scenery.

 If you need help with managing partitions, I can offer some
 advice as I've successfully done partition resizing before. 
 My biggest piece of advice, right off the bat, is BACK UP YOUR
 DATA before you try anything of the sort.  If you want help
 with this feel free to message me off-list.

 Cheers,
 Josh

 --

 Vincent Trouilliez wrote:
 Just try it with Wine. I suppose it might work. I have
  bought it about two years ago in no-name shop for five
  bucks I believe.
 
  I have never managed to get anything with Wine, but the
  'notepad' ! :-/ I think I will think big, and try to set up
  WMware.
 
  Vince
 
 
 
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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-25 Thread Dan Duris
You can see the game here (there is download):

Dan
http://gr.bolt.com/download/pc/sim/search_and_rescue2.htm


On Fri, 21 Jan 2005 16:00:03 +0100, Vincent Trouilliez
[EMAIL PROTECTED] wrote:
  I have been playing SearchRescue 2 
  Daniel
 
 Oh, I think I was mistaken here. I was talking about SearchAndRescue
 (http://wolfpack.twu.net/SearchAndRescue/about/index.html)
 
 But on the page (see link) they talk about another game of the same name
 (SR 2) that has nothing to do with SearchAndRescue, but the link tehy
 give in the page, is borken apparently :o(
 
 Could you send me a valid link for SR 2 then ? I am curious. Maybe the
 graphics are better, or maybe the sound works (doesn't use YIFF ie...),
 or maybe there are more missions. I am very curious then.
 
 Thanks in advance,
 
 Vince
 
 
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RE: [Flightgear-users] Re: Flying Helicopters ?

2005-01-25 Thread Bill Galbraith


 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf Of 
 Dan Duris
 Sent: Tuesday, January 25, 2005 8:16 AM
 To: FlightGear user discussions
 Subject: Re: [Flightgear-users] Re: Flying Helicopters ?
 
 
 You can see the game here (there is download):
 
 Dan
 http://gr.bolt.com/download/pc/sim/search_and_rescue2.htm
 
 

You also might want to play with Vertisim. It a simulation of a toy from the
1970s. If you owned one, or wanted one, you'll want this:

http://www.peterhirschberg.com/vertisim/

Bill



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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-25 Thread Vincent Trouilliez
 You can see the game here (there is download):
 Dan
 http://gr.bolt.com/download/pc/sim/search_and_rescue2.htm

Ah, thanks ! The graphics do look much better :o)
But it's for windows !! :o( SearcAndRescue was Linux, so I stupidely
assumeed that SAR2 was for Linux too ! Can't use it then :o(((

That's just yet another old Dos/Windows game that I can't play. I guess
I will have to get my hands dirty, and finally try and get some windows
emulator to run on my machine... 

Vince



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RE: [Flightgear-users] Re: Flying Helicopters ?

2005-01-25 Thread Vincent Trouilliez
 You also might want to play with Vertisim. It a simulation of a toy from the
 1970s. If you owned one, or wanted one, you'll want this:
 
 http://www.peterhirschberg.com/vertisim/

That looks one cool game !! ;o)
I am too yound (1977) to remember that game, but it looks funny, will
put it on my windows games to run on Linux list.

Vince



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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-21 Thread Dan Duris
I also have to ask FlightGear users for implementing keyboard control
for FG helicopters. I have been playing SearchRescue 2 civilian
coast-guard helicopter simulator and it was possible to control it via
keyboard. If they are interested, I can find manual and just write the
key combinations here.

Daniel


On Thu, 20 Jan 2005 22:47:33 +0100, Vincent Trouilliez
[EMAIL PROTECTED] wrote:
  Don't forget that FG is a cross platform community; there are both 
  developers
  and users running Linux, BSD, Windows, OSX, IRIX, Solaris etc.
 
 Oh yes, that means more people likely to help overcome problems...faster
 improvement of the product... :o)
 
  I'll be making some tutorials 'soon' to demonstrate how to make controls 
  like
  a full-size cyclic, yoke, collective and pedals from cheap off-the-shelf
  joysticks and parts.
 
 Oh yes, that would be great ! :o)
 
 For Helis, a good joystisk is enough for the cyclic control, as modern
 helis use that anyway. However, it would be great to have a proper
 handle to control collective pitch, that would make it easier to fly.
 also, I tried some pedals once (that came with a steering wheel, was for
 a car game), and they although it's great for a heli to control the tail
 rotor, the quality was very low. They were way too light weigh, too
 small/cramped, and too soft. Would be great to have heavy duty
 pedals for my big 15 sized feet !! :o)
 
 Vince
 
 
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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-21 Thread Vincent Trouilliez
 I have been playing SearchRescue 2 civilian coast-guard helicopter simulator 
 Daniel

Oh, I love that game. If only they could improve the graphics ! :o(
And it needs a strange 'YIFF' server thing to play sounds, never worked
despite many efforts. :o(

But despite no sound and hugely blocky graphics, I really enjoy the
game. But there are only a few mission avaible, and no campaign, so I am
getting bored doing the same flights over and over again.

I subscribed to teh mailing list there, but several months later, I stll
have not see a SINGLE message coming in !
Looks like development has stopped then, too bad, as I don't know of a
replacement/more modern game to replace it with :o(

I am glad to ehar of someone else that plays the game, it really felt
like I was the only one on the earth... :-/

Vince



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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-21 Thread Arnt Karlsen
On Thu, 20 Jan 2005 14:15:17 -0500, Jonathan wrote in message 
[EMAIL PROTECTED]:

 On Thu, 20 Jan 2005 19:52:59 +0100, Vincent Trouilliez
 [EMAIL PROTECTED] wrote:
  WOW ! That's very complicated ! Should I just copy/paste all that in
  text file and run the script ?

..after a wee ' chmod 644  /usr/local/src/rebuild-FlightGear-from-cvs '

  But that will probably by-pass my package managment system
  (apt/synaptic) ? :-/

..nope, we're outside of that down the /usr/local tree.

  I will ask the guys on my distro's mailing list, maybe one of them
  has compiled it and has a .deb ready for me...
  
  I will keep you script/e-mail in a safe place...
  
  Vince
 
 When it comes to Flightgear, I've a long history with by-passing my
 distro's package management system. When I used Red Hat/Fedora I would
 compile Flightgear from CVS myself and I still do the same with
 Gentoo. I could probably find an ebuild that works, but so far I've
 stuck with what I know and it works fine.
 Oddly enough, I've always had the best luck getting Flightgear to work
 when compiling from CVS.
 



-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-21 Thread Dave Martin
On Friday 21 Jan 2005 12:40, Dan Duris wrote:
 I also have to ask FlightGear users for implementing keyboard control
 for FG helicopters. I have been playing SearchRescue 2 civilian
 coast-guard helicopter simulator and it was possible to control it via
 keyboard. If they are interested, I can find manual and just write the
 key combinations here.

 Daniel

The difference with SR is that it essentially stabilises the helicopter for 
you (or rather it uses an unrealistic flightmodel).

FlightGear uses the most realistic flightmodel it can and as such the 
helicopter has to be finely controlled in 3-axes at all times to remain in 
the hover / slow flight (As in real-life)

Dave Martin

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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-21 Thread Vincent Trouilliez
 FlightGear uses the most realistic flightmodel it can and as such the 
 helicopter has to be finely controlled in 3-axes at all times to remain in 
 the hover / slow flight (As in real-life)
 
 Dave Martin

About the FDM for the Heli, I would not mind having the opinion of a
real Heli pilot (hopefully there is one on this list ?).
The only reference point I have, is a few weeks flying the Bell 206 in
Microsoft flight simulator, and that was 5 years ago, but in Fligh Gear,
I feel that two things are wrong.

1) If I climb to say 2,000 feet then set collective pitch to 0%, and
maintain a constant and very high speed of say 120 or 140 knots, it
nonetheless takes litterally several minutes before I reach the ground,
almost feeling like I didn't zeroed the collective pitch at all. Feels
really weird.

2) If I climb to say 2,000 feet again, then turn the engine off, I
instantly lose control big time, going all over the place, instead of
entering auto-rotation (sorry for the French word, don't know how it's
called in English) and let me land smoothly.

The bo105 looks about the same size/kind of heli as the Bell 206, so I
was expecting the heli in FG to behave in the same way as the Bell 206
in MS Flight Simulator.

There is a Bell 206 in X-plane, but I have yet to find out how to
control the heli in X-plane... all I found was F5/F6 for collective
pitch, but no idea what the keys are for cyclic and tail
rotor.. :o(


Vince



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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-21 Thread Vincent Trouilliez
 I have been playing SearchRescue 2 
 Daniel

Oh, I think I was mistaken here. I was talking about SearchAndRescue
(http://wolfpack.twu.net/SearchAndRescue/about/index.html)

But on the page (see link) they talk about another game of the same name
(SR 2) that has nothing to do with SearchAndRescue, but the link tehy
give in the page, is borken apparently :o(

Could you send me a valid link for SR 2 then ? I am curious. Maybe the
graphics are better, or maybe the sound works (doesn't use YIFF ie...),
or maybe there are more missions. I am very curious then.

Thanks in advance,

Vince



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RE: [Flightgear-users] Re: Flying Helicopters ?

2005-01-21 Thread Bill Galbraith


 About the FDM for the Heli, I would not mind having the 
 opinion of a real Heli pilot (hopefully there is one on this 
 list ?). The only reference point I have, is a few weeks 
 flying the Bell 206 in Microsoft flight simulator, and that 
 was 5 years ago, but in Fligh Gear, I feel that two things 
 are wrong.

I'm not a trainer helicopter pilot, but an Aero engineer that has done
several helicopter simulators. Maybe I can shed a little light on the
subject.

 
 1) If I climb to say 2,000 feet then set collective pitch to 
 0%, and maintain a constant and very high speed of say 120 or 
 140 knots, it nonetheless takes litterally several minutes 
 before I reach the ground, almost feeling like I didn't 
 zeroed the collective pitch at all. Feels really weird.

This doesn't sound right. Are you sure the collective is set to 0%, and not
just bottomed out on control?  With zero colelctive, you should assume the
flight profile of a homesick brick... Oh, sorry. In clearer terms, yes, you
should fall out of the sky.

 
 2) If I climb to say 2,000 feet again, then turn the engine 
 off, I instantly lose control big time, going all over the 
 place, instead of entering auto-rotation (sorry for the 
 French word, don't know how it's called in English) and let 
 me land smoothly.

You don't 'enter auto-rotation' just because you lose power. I haven't flown
or looked at this model at all, but in a helicopter with irreverisble
controls, if you shut off all power, yes, you are going to lose control,
because there is nothing to move the swashplates, the control surfaces per
sea. If the hydraulic system isn't modeled correctly, and power to the
swashplates depends only on the engiens running, then turning off engines
loses hydraulic pressure, and thus control. So, don't look at how the actual
aircraft is designed to see what the proper response is in the simulation.
You have to look at the simulation to see if that particular malfunction is
modeled correctly.

Autorotation is more a maneuver than a state. Losing engines in forward
flight, as the air flows through the blades, aerodynamic drag causes the
blades to spin, which creates some lift. In a hover, the first thing upon
engine loss is to push the nose over and gain airspeed, and thus lift.
That's why low and slow (hover near the ground) is so dangerous. If you
lose an engine, you can't recover and get into an autorotation.

In an auto-rotation, you regulating the lift produced by controlling the
rotor speed. Pulling up on the collective, you decrease your rate of
descent, but you also slow ther rotors down, and therefore decrease your
lift and increase your sink rate. As you approach the ground, you pull up on
the collective which produces more lift, thereby cushioning the landing. You
have to pull collective at the right time. Too soon, and you've bleed all
the speed from the rotors and you are still off the ground. Too late, and
you hit the ground too hard.

I heard it described once as An autorotation is something to keep the pilot
busy while he is crashing.

 
 The bo105 looks about the same size/kind of heli as the Bell 
 206, so I was expecting the heli in FG to behave in the same 
 way as the Bell 206 in MS Flight Simulator.

Size has nothing to do with it. It's the simulation model that's important. 

I hope this helps, and yes, I look forward to someday in the future being
able to contribute to the JSBSim helicopter modeling efforts, to make that
FDM more complete. I have other stuff on the plate right now, though

Good Luck,
Bill



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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-21 Thread Vincent Trouilliez
 I feel that two things are wrong.
 1) If I
 2) If I

If I may add a third point to my own post, there is another little thing
about the Heli FDM that I don't quite understand. When I start the game,
sitting on the runway, I set the collective to zero, then start the
engine. The Heli then start moving around, slowly turning coutner
clockwise on the runway. How comes ? With the collective set to zero, I
was expecting the Heli to be completely immobile, firmly laid on the
ground. :o(

Vince




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RE: [Flightgear-users] Re: Flying Helicopters ?

2005-01-21 Thread Bill Galbraith


 
 I'm not a trainer helicopter pilot, but an Aero engineer that 
 has done several helicopter simulators. Maybe I can shed a 
 little light on the subject.


That was supposed to say TRAINED helicopter pilot.



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RE: [Flightgear-users] Re: Flying Helicopters ?

2005-01-21 Thread Bill Galbraith


 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf Of 
 Vincent Trouilliez
 Sent: Friday, January 21, 2005 10:22 AM
 To: flight-gear
 Subject: Re: [Flightgear-users] Re: Flying Helicopters ?
 
 
  I feel that two things are wrong.
  1) If I
  2) If I
 
 If I may add a third point to my own post, there is another 
 little thing about the Heli FDM that I don't quite 
 understand. When I start the game, sitting on the runway, I 
 set the collective to zero, then start the engine. The Heli 
 then start moving around, slowly turning coutner clockwise on 
 the runway. How comes ? With the collective set to zero, I 
 was expecting the Heli to be completely immobile, firmly laid 
 on the ground. :o(


Sounds like a ground reactions problem. Ground reactions are very difficult
to model in a helicopter sim. There are different forces on all three gear,
and they are different than what are experienced by a fixed-wing aircraft. 

Bill



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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-21 Thread Dave Martin
On Friday 21 Jan 2005 14:52, Vincent Trouilliez wrote:
  FlightGear uses the most realistic flightmodel it can and as such the
  helicopter has to be finely controlled in 3-axes at all times to remain
  in the hover / slow flight (As in real-life)
 
  Dave Martin

 About the FDM for the Heli, I would not mind having the opinion of a
 real Heli pilot (hopefully there is one on this list ?).
 The only reference point I have, is a few weeks flying the Bell 206 in
 Microsoft flight simulator, and that was 5 years ago, but in Fligh Gear,
 I feel that two things are wrong.

 1) If I climb to say 2,000 feet then set collective pitch to 0%, and
 maintain a constant and very high speed of say 120 or 140 knots, it
 nonetheless takes litterally several minutes before I reach the ground,
 almost feeling like I didn't zeroed the collective pitch at all. Feels
 really weird.

It 'floats' quite a bit; it would be worth asking the opinion of a real-world 
heli pilot on this (several frequent this list).


 2) If I climb to say 2,000 feet again, then turn the engine off, I
 instantly lose control big time, going all over the place, instead of
 entering auto-rotation (sorry for the French word, don't know how it's
 called in English) and let me land smoothly.

AFAIK the bo105 doesn't yet have a modelled clutch so when you cut the power, 
the engine stays connected to the rotor and causes it to slow.

 The bo105 looks about the same size/kind of heli as the Bell 206, so I
 was expecting the heli in FG to behave in the same way as the Bell 206
 in MS Flight Simulator.

The bo105 is actually quite different to a Bell 206; things such as 
non-flapping blades on the bo105 give it very different flight 
characteristics.

Dave Martin



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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-21 Thread Curtis L. Olson
Bill Galbraith wrote:
You don't 'enter auto-rotation' just because you lose power. I haven't flown
or looked at this model at all, but in a helicopter with irreverisble
controls, if you shut off all power, yes, you are going to lose control,
because there is nothing to move the swashplates, the control surfaces per
sea. If the hydraulic system isn't modeled correctly, and power to the
swashplates depends only on the engiens running, then turning off engines
loses hydraulic pressure, and thus control. So, don't look at how the actual
aircraft is designed to see what the proper response is in the simulation.
You have to look at the simulation to see if that particular malfunction is
modeled correctly.
Autorotation is more a maneuver than a state. Losing engines in forward
flight, as the air flows through the blades, aerodynamic drag causes the
blades to spin, which creates some lift. In a hover, the first thing upon
engine loss is to push the nose over and gain airspeed, and thus lift.
That's why low and slow (hover near the ground) is so dangerous. If you
lose an engine, you can't recover and get into an autorotation.
In an auto-rotation, you regulating the lift produced by controlling the
rotor speed. Pulling up on the collective, you decrease your rate of
descent, but you also slow ther rotors down, and therefore decrease your
lift and increase your sink rate. As you approach the ground, you pull up on
the collective which produces more lift, thereby cushioning the landing. You
have to pull collective at the right time. Too soon, and you've bleed all
the speed from the rotors and you are still off the ground. Too late, and
you hit the ground too hard.
I heard it described once as An autorotation is something to keep the pilot
busy while he is crashing.
 

Bill obviously knows a lot more about this than me, but let me add ...
I've seen people practice autorotations in R/C helicopters.  I don't 
know how that scales to full size helicopters but in R/C land, if the 
autorotation is flown carefully it can be done very safely with a gentle 
touch down.  As you fall, you configure the collective so the rushing 
air spins your rotor.  At just the right time (relative to hitting the 
groud) you increase the collective, the momentum of the rotors carry 
through a bit, and you can generate all the lift you need for a gentle 
touch down.  You just have to time it right and you don't get any second 
chances.  But it's the sort of thing that when done right, you never 
feel your life or airframe is in any kind of danger (especially if you 
are watching from the ground.) :-)

Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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RE: [Flightgear-users] Re: Flying Helicopters ?

2005-01-21 Thread Vincent Trouilliez
 I'm not a trainer helicopter pilot, but an Aero engineer that has done
 several helicopter simulators. Maybe I can shed a little light on the
 subject.

A, your more than welcome indeed ! :o)

 This doesn't sound right. Are you sure the collective is set to 0%, and not
 just bottomed out on control?  

Ah well, I don't know.. :-/ Since there is no torque guage, I don't have
clue what's really going on. All there is, is a vertical cursor on the
far left of the HUD display, which doens't have any marks on it. I just
assumed that it ranged from 0 to 100%, but maybe it's more like 50-100%,
so there is always some lift being produced...no way to tell :o(

 With zero colelctive, you should assume the
 flight profile of a homesick brick... Oh, sorry. In clearer terms, yes, you
 should fall out of the sky.

So, means that either the FDM is faulty, or that the Pg Up/Dn keys can't
zero the collective. In either case, it's not fixable and I can only
wait and pray that it's fixed soon in a future version of the
program ! :o(

 You don't 'enter auto-rotation' just because you lose power.
 Autorotation is more a maneuver than a state

Oops, sorry if my wording was incorrect. It's just that frogs don't
really speak english very well you know ;o) :-/
But it was great reading your description of autorotation, it was
exactly my understanding of the thing. Sadly I can't practice it right
now, as I am using the keyboard, and it really takes a joystick to do
fast yet accurate/fine adjustments to the controls, needed to land
safely when in autoration Computer parts being cheaper and cheaper
these days, hopefully I can afford a good joystick and pedals soon, and
really enjoy heli flying :o)

 I heard it described once as An autorotation is something to keep the pilot
 busy while he is crashing.

:o) I will write this one down :-)

 I hope this helps, and yes, I look forward to someday in the future being
 able to contribute to the JSBSim helicopter modeling efforts, to make that
 FDM more complete. I have other stuff on the plate right now, though

Yes, please help if (when...) you can.
Looks like for now, X-plane is much more suited to helis than Flightgear
is. Hopefully this will change soon, say in the next year or two ?
I guess it all depends how popular Helis are among flightGear
developpers community ? For now, sadly, Helis look more like an
afterthought... :o(


Vince



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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-21 Thread Jon S Berndt
On Fri, 21 Jan 2005 17:27:54 +0100
 Vincent Trouilliez [EMAIL PROTECTED] wrote:
Yes, please help if (when...) you can.
I guess it all depends how popular Helis are among flightGear
developpers community ? For now, sadly, Helis look more like an
afterthought... :o(
Vince
Actually, I had always intended that JSBSim support helicopter 
modeling. There is a class that has hung around for years but is not 
filled in with code, yet. Although, a lot of the algorithms are in my 
head - the FGRotor class would (as I see it, now) model a rotor using 
a modified blade element approach (see McCormick).

But, this is down the list way below fixing the gear model, for now.
Jon
Project Coordinator, JSBSim
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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-21 Thread Dave Martin
On Friday 21 Jan 2005 16:37, Bill Galbraith wrote:
 Vince wrote:
   With zero colelctive, you should assume the
   flight profile of a homesick brick... Oh, sorry. In clearer terms,
   yes, you should fall out of the sky.
 
  So, means that either the FDM is faulty, or that the Pg Up/Dn
  keys can't zero the collective. In either case, it's not
  fixable and I can only wait and pray that it's fixed soon in
  a future version of the program ! :o(

 That's not the right attitude. You are intersted, so dig in, investigate,
 try some code changes, ask questions, become part of the ommunity.  What a
 great way to learn new things, huh?

 Bill

Well said.

Vince: You can find the FDM (Flight Dynamics Model) for the bo105 in 
$FGROOT/data/Aircraft/bo105/bo105.xml

You can find some pointers on configuring the (YASim) FDM in 
$FGROOT/data/Docs/README.yasim

Dave Martin

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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-21 Thread Vincent Trouilliez
Le vendredi 21 janvier 2005  17:01 +, Dave Martin a crit :
 On Friday 21 Jan 2005 16:37, Bill Galbraith wrote:
  Vince wrote:
With zero colelctive, you should assume the
flight profile of a homesick brick... Oh, sorry. In clearer terms,
yes, you should fall out of the sky.
  
   So, means that either the FDM is faulty, or that the Pg Up/Dn
   keys can't zero the collective. In either case, it's not
   fixable and I can only wait and pray that it's fixed soon in
   a future version of the program ! :o(
 
  That's not the right attitude. You are intersted, so dig in, investigate,
  try some code changes, ask questions, become part of the ommunity.  What a
  great way to learn new things, huh?
 
  Bill
 
 Well said.
 
 Vince: You can find the FDM (Flight Dynamics Model) for the bo105 in 
 $FGROOT/data/Aircraft/bo105/bo105.xml
 
 You can find some pointers on configuring the (YASim) FDM in 
 $FGROOT/data/Docs/README.yasim
 
 Dave Martin


Bill, Dave, don't shoot me !! ;-/

I hardly meant to show disrespect of some kind to the FG team, when I
said that heli looked like an afterthought.
Not at all. It's just that I happen to be interested in helis more than
planes, and planes are clearly sorted zillions times better than helis.
I was just pointing this out, not making any kind of judgment.
I would be delighted if I could dig out a magic stick to improve the
situation, but I can't do that ! :o(
I have no IT skills whatsoever. It they guys behins the FDM didn't do
it, who am I on earth to pretend I can do any better ? I don't even know
what's an XML file.
The cold fact is that I am completely unable to help in anyway other
than testing models by flying them, giving my opinion on whatever aspect
of the game/FDM, and give tons of moral support and encouragement. And
also, obviously, I have many other things I enjoy, which already eat all
my time. Learning day by day how to live with my Linux Penguin being one
of the most time consuming one...

Being an electronic enginner, I can probably fix my radio receiver or
what have you, but if Flight Gear doesn't do what I need it to do...what
can I do ? If my teh engine of my car explodes, what can I do ? I must
pay for the garage to fix it. I can't even afford to spend years
learning how to fix it, because I need the car to be back on the road
ASAP.

Sure I would love to help, but I am realistic... there are millions of
FG users that are much more competent/able to help than me ! :-/

I hope you will allow me the right to be just a normal user ? ;o)


Peace and love

Vince



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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-21 Thread Vincent Trouilliez
 AFAIK the bo105 doesn't yet have a modelled clutch so when you cut the power, 
 the engine stays connected to the rotor and causes it to slow.

Oops, maybe I overreacted when I said I lost control completely. I just
tried again switching the engine off at X,000 feets, and I don't exactly
lose control. What it does is nose down a LOT, and I am left with no
cyclic control somehow, so can't slow down the fall. Sounds like what
Bill said, I lost hydraulic pressure when turning the engine off, hence
lost the ability to actuate the blades... result is the same though... I
can't practice autorotation :o(

 The bo105 is actually quite different to a Bell 206; things such as 
 non-flapping blades on the bo105 give it very different flight 
 characteristics.

Ah well, you certainlky know a lot more than me (which isn't difficult
as I know so little ! ;o). All I meant is that I expected the bo105 to
react more like a Bell 206 than, say, a Super Puma or Chinook. But
again, I don't know much so I am happy to be corrected...


Vince



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[Flightgear-users] Re: Flying Helicopters ?

2005-01-20 Thread Melchior FRANZ
Hi,

* Vincent Trouilliez -- Thursday 20 January 2005 16:20:
 I am using FGFS 0.9.4 

Very old. Please consider to upgrade to 0.9.8.



 and love helicopters. But I don't have a Joystick. 

That's tough. Whatever you do, it won't be much fun. A joystick and pedals
(or at least a js with twist axis instead) is almost mandatory for helicopter
flying. And joysticks are cheap enough to keep it that way.



 I pressed the increase magneto key, and that started the rotor and 
 apparently set the collective pitch to 100%, causing a rather violent 
 and sudden take-off...

The collective controls are reversed in comparison with a fixed wing
throttle: pull to raise, push to sink. That's also true for the PgUp
PgDn keys. You need to push the collective down (repeated PgUp) before
you start the turbines.

m.

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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-20 Thread Vincent Trouilliez
  I am using FGFS 0.9.4 
 Very old. Please consider to upgrade to 0.9.8.

Yes, would love to ! But my distro (Ubuntu) was released in October last
year, and came with 0.9.4. The next realease is in Apri sometime, so
might come with 1.0.0 ??
Sadly I really don't have the skills to compile 0.9.8 by hand by myself,
so I must wait for Ubuntu to be released again in April... :o(

  and love helicopters. But I don't have a Joystick. 
 That's tough. Whatever you do, it won't be much fun. A joystick and pedals
 (or at least a js with twist axis instead) is almost mandatory for helicopter
 flying. And joysticks are cheap enough to keep it that way.

Yes, not really practical indeed, but I love it so much that even with
the keyboard, I really enjoy it !
I am really skint so can't afford a Joystick, so will have to wait a few
month, later this year. But when I get one, I sure will get a the best I
can find (hopefully it will work with FG...), and I will certainly reach
new levels of fun :o)))
But in the meantime, I have to do with the K/B...better than
nothing... :-/


Vince



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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-20 Thread Josh (Norm) Audette
Melchior FRANZ wrote:
The collective controls are reversed in comparison with a fixed wing
throttle: pull to raise, push to sink. That's also true for the PgUp
PgDn keys. You need to push the collective down (repeated PgUp) before
you start the turbines.
OK, so lemme see if I understand the helicopter controls:
HELICOPTER  vs. FIXED WING

Bank left  right   = left and right aileron
Pitch forward, backward = down and up elevator
Collective up and down  = Throttle (min. = lift, max. = drop)
Tail rotor CW and CCW   = left and right rudder (twist joystick)
Start  stop turbine= Inc. / Dec. magnetos

--
Josh Norm Audette [EMAIL PROTECTED]
Visit http://www.gnurple.net
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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-20 Thread Arnt Karlsen
On Thu, 20 Jan 2005 17:52:43 +0100, Vincent wrote in message 
[EMAIL PROTECTED]:

   I am using FGFS 0.9.4 
  Very old. Please consider to upgrade to 0.9.8.
 
 Yes, would love to ! But my distro (Ubuntu) was released in October
 last year, and came with 0.9.4. The next realease is in Apri sometime,
 so might come with 1.0.0 ??
 Sadly I really don't have the skills to compile 0.9.8 by hand by
 myself, so I must wait for Ubuntu to be released again in April... :o(

..learn. ;o) :
[EMAIL PROTECTED]:~ # cat /mnt/sda2/local/src/rebuild-FlightGear-from-cvs
#!/bin/bash
###
###
# Copyright (c) 2004 Arnt Karlsen 
# /usr/local/src/rebuild-FlightGear-from-cvs
###
###

cd /usr/local/src/Plib/
cvs -d:pserver:[EMAIL PROTECTED]:/cvsroot/plib login
touch Plib-rebuilt-from-cvs-`date -u +%F+%H.%M.%S.%Z`
cvs -z3 -d:pserver:[EMAIL PROTECTED]:/cvsroot/plib co plib

cd Plib/plib/
# cvs update -d -P
make clean
# sh autogen.sh
./configure --prefix=/usr/local --exec-prefix=/usr/local
make
make install

###
###

cd /usr/local/src/Open-AL/
cvs -d:pserver:[EMAIL PROTECTED]:/usr/local/cvs-repository
login touch Open-AL-rebuilt-from-cvs-`date -u +%F+%H.%M.%S.%Z`
cvs -d:pserver:[EMAIL PROTECTED]:/usr/local/cvs-repository
co openal

cd openal/
# cvs update -d -P
make clean
sh ./autogen.sh
# ./configure --help |less
./configure --enable-optimization --prefix=/usr/local
make
make install

# cd /usr/local/src
###
###

cd /usr/local/src/GLut/
cvs -d:pserver:[EMAIL PROTECTED]:/cvsroot/freeglut login
touch freeglut-rebuilt-from-cvs-`date -u +%F+%H.%M.%S.%Z`
cvs -z3 -d:pserver:[EMAIL PROTECTED]:/cvsroot/freeglut co
freeglut cd freeglut/freeglut/
# cvs update -d -P
make clean
sh autogen.sh
# ./configure --help |less
./configure --with-x --enable-optimization --prefix=/usr/local \
--with-plib=/usr/local --with-threads
make
make install

###
###

cd /usr/local/src/SimGear-0.3/
cvs -d :pserver:[EMAIL PROTECTED]:/var/cvs/SimGear-0.3 login
touch SimGear-rebuilt-from-cvs-`date -u +%F+%H.%M.%S.%Z`
cvs -d :pserver:[EMAIL PROTECTED]:/var/cvs/SimGear-0.3 co source
cd source/
# cvs update -d -P
# ./configure --prefix=/usr/local --exec-prefix=/usr/local
make clean
sh autogen.sh
# ./configure --help |less
./configure --enable-optimization --prefix=/usr/local
--with-jpeg-factory \ --with-plib=/usr/local --with-threads
make
make install

###
###

cd /usr/local/src/FlightGear-0.9/
cvs -d :pserver:[EMAIL PROTECTED]:/var/cvs/FlightGear-0.9
login touch FlightGear-rebuilt-from-cvs-`date -u +%F+%H.%M.%S.%Z`
cvs -d :pserver:[EMAIL PROTECTED]:/var/cvs/FlightGear-0.9 co
source cvs -d
:pserver:[EMAIL PROTECTED]:/var/cvs/FlightGear-0.9 co data
# cd source ;cvs update -d -P ;cd ../data/ ;cvs update -d -P ;cd -
cd /usr/local/src/FlightGear-0.9/source/
make clean
sh autogen.sh
./configure --with-x --enable-optimization --prefix=/usr/local \
--with-jpeg-factory --with-plib=/usr/local --with-simgear=/usr/local \
--enable-sp-fdms --with-multiplayer --with-threads
make
make install

###
###

cd /usr/local/src/Atlas/
cvs -d:pserver:[EMAIL PROTECTED]:/cvsroot/atlas login
touch Atlas-rebuilt-from-cvs-`date -u +%F+%H.%M.%S.%Z`
cvs -z3 -d:pserver:[EMAIL PROTECTED]:/cvsroot/atlas co Atlas
cd Atlas/
sh autogen.sh
# ./configure --help |less
./configure --with-x --with-plib=/usr/local
make
make install

# terrasync --help
#
# fgfs --show-aircraft --fg-root=/mnt/sda2/local/src/FlightGear-0.9/data
# fgfs --show-aircraft --fg-root=/mnt/sda2/local/src/FlightGear-0.9/data
# |less
#
###
###
#
# cd /usr/local/src/ClusterConf/
# cvs -d :pserver:[EMAIL PROTECTED]:/cvs login
# cvs -d :pserver:[EMAIL PROTECTED]:/cvs checkout clusterconf
#

..if you fix or improve anything, let me know.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-20 Thread Vincent Trouilliez
 The collective controls are reversed in comparison with a fixed wing
 throttle: pull to raise, push to sink. That's also true for the PgUp
 PgDn keys. You need to push the collective down (repeated PgUp) before
 you start the turbines.

Oh !!!  Thank you, that works  a treat, I managed to take off pretty
smoothly, and landed the thing fairly smoothly as well !! :o)

Now what would be good, is to have an instrument that displays torque,
because the instrument panel doesn't have one as far as I can see, so
it's impossible to gauge just where I am when I vary the collective
pitch with Pg Up/Dn. Probably less of a problem if you have a joystick,
since you can visually see where the know is, but since I am using the
Keyboard (at least for now) 

Vince



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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-20 Thread Vincent Trouilliez
WOW ! That's very complicated ! Should I just copy/paste all that in
text file and run the script ?
But that will probably by-pass my package managment system
(apt/synaptic) ? :-/
I will ask the guys on my distro's mailing list, maybe one of them has
compiled it and has a .deb ready for me...

I will keep you script/e-mail in a safe place...

Vince


Le jeudi 20 janvier 2005  19:01 +0100, Arnt Karlsen a crit :
 On Thu, 20 Jan 2005 17:52:43 +0100, Vincent wrote in message 
 [EMAIL PROTECTED]:
 
I am using FGFS 0.9.4 
   Very old. Please consider to upgrade to 0.9.8.
  
  Yes, would love to ! But my distro (Ubuntu) was released in October
  last year, and came with 0.9.4. The next realease is in Apri sometime,
  so might come with 1.0.0 ??
  Sadly I really don't have the skills to compile 0.9.8 by hand by
  myself, so I must wait for Ubuntu to be released again in April... :o(
 
 ..learn. ;o) :
 [EMAIL PROTECTED]:~ # cat /mnt/sda2/local/src/rebuild-FlightGear-from-cvs
 #!/bin/bash
 ###
 ###
 # Copyright (c) 2004 Arnt Karlsen 
 # /usr/local/src/rebuild-FlightGear-from-cvs
 ###
 ###
 
 cd /usr/local/src/Plib/
 cvs -d:pserver:[EMAIL PROTECTED]:/cvsroot/plib login
 touch Plib-rebuilt-from-cvs-`date -u +%F+%H.%M.%S.%Z`
 cvs -z3 -d:pserver:[EMAIL PROTECTED]:/cvsroot/plib co plib
 
 cd Plib/plib/
 # cvs update -d -P
 make clean
 # sh autogen.sh
 ./configure --prefix=/usr/local --exec-prefix=/usr/local
 make
 make install
 
 ###
 ###
 
 cd /usr/local/src/Open-AL/
 cvs -d:pserver:[EMAIL PROTECTED]:/usr/local/cvs-repository
 login touch Open-AL-rebuilt-from-cvs-`date -u +%F+%H.%M.%S.%Z`
 cvs -d:pserver:[EMAIL PROTECTED]:/usr/local/cvs-repository
 co openal
 
 cd openal/
 # cvs update -d -P
 make clean
 sh ./autogen.sh
 # ./configure --help |less
 ./configure --enable-optimization --prefix=/usr/local
 make
 make install
 
 # cd /usr/local/src
 ###
 ###
 
 cd /usr/local/src/GLut/
 cvs -d:pserver:[EMAIL PROTECTED]:/cvsroot/freeglut login
 touch freeglut-rebuilt-from-cvs-`date -u +%F+%H.%M.%S.%Z`
 cvs -z3 -d:pserver:[EMAIL PROTECTED]:/cvsroot/freeglut co
 freeglut cd freeglut/freeglut/
 # cvs update -d -P
 make clean
 sh autogen.sh
 # ./configure --help |less
 ./configure --with-x --enable-optimization --prefix=/usr/local \
 --with-plib=/usr/local --with-threads
 make
 make install
 
 ###
 ###
 
 cd /usr/local/src/SimGear-0.3/
 cvs -d :pserver:[EMAIL PROTECTED]:/var/cvs/SimGear-0.3 login
 touch SimGear-rebuilt-from-cvs-`date -u +%F+%H.%M.%S.%Z`
 cvs -d :pserver:[EMAIL PROTECTED]:/var/cvs/SimGear-0.3 co source
 cd source/
 # cvs update -d -P
 # ./configure --prefix=/usr/local --exec-prefix=/usr/local
 make clean
 sh autogen.sh
 # ./configure --help |less
 ./configure --enable-optimization --prefix=/usr/local
 --with-jpeg-factory \ --with-plib=/usr/local --with-threads
 make
 make install
 
 ###
 ###
 
 cd /usr/local/src/FlightGear-0.9/
 cvs -d :pserver:[EMAIL PROTECTED]:/var/cvs/FlightGear-0.9
 login touch FlightGear-rebuilt-from-cvs-`date -u +%F+%H.%M.%S.%Z`
 cvs -d :pserver:[EMAIL PROTECTED]:/var/cvs/FlightGear-0.9 co
 source cvs -d
 :pserver:[EMAIL PROTECTED]:/var/cvs/FlightGear-0.9 co data
 # cd source ;cvs update -d -P ;cd ../data/ ;cvs update -d -P ;cd -
 cd /usr/local/src/FlightGear-0.9/source/
 make clean
 sh autogen.sh
 ./configure --with-x --enable-optimization --prefix=/usr/local \
 --with-jpeg-factory --with-plib=/usr/local --with-simgear=/usr/local \
 --enable-sp-fdms --with-multiplayer --with-threads
 make
 make install
 
 ###
 ###
 
 cd /usr/local/src/Atlas/
 cvs -d:pserver:[EMAIL PROTECTED]:/cvsroot/atlas login
 touch Atlas-rebuilt-from-cvs-`date -u +%F+%H.%M.%S.%Z`
 cvs -z3 -d:pserver:[EMAIL PROTECTED]:/cvsroot/atlas co Atlas
 cd Atlas/
 sh autogen.sh
 # ./configure --help |less
 ./configure --with-x --with-plib=/usr/local
 make
 make install
 
 # terrasync --help
 #
 # fgfs --show-aircraft --fg-root=/mnt/sda2/local/src/FlightGear-0.9/data
 # fgfs --show-aircraft --fg-root=/mnt/sda2/local/src/FlightGear-0.9/data
 # |less
 #
 ###
 ###
 #
 # cd /usr/local/src/ClusterConf/
 # cvs -d :pserver:[EMAIL PROTECTED]:/cvs login
 # cvs -d :pserver:[EMAIL PROTECTED]:/cvs checkout clusterconf
 #
 
 ..if you fix or improve anything, let me know.  ;o)
 



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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-20 Thread Jonathan Gardner
On Thu, 20 Jan 2005 19:52:59 +0100, Vincent Trouilliez
[EMAIL PROTECTED] wrote:
 WOW ! That's very complicated ! Should I just copy/paste all that in
 text file and run the script ?
 But that will probably by-pass my package managment system
 (apt/synaptic) ? :-/
 I will ask the guys on my distro's mailing list, maybe one of them has
 compiled it and has a .deb ready for me...
 
 I will keep you script/e-mail in a safe place...
 
 Vince

When it comes to Flightgear, I've a long history with by-passing my
distro's package management system. When I used Red Hat/Fedora I would
compile Flightgear from CVS myself and I still do the same with
Gentoo. I could probably find an ebuild that works, but so far I've
stuck with what I know and it works fine.
Oddly enough, I've always had the best luck getting Flightgear to work
when compiling from CVS.

Jonathan

 
 Le jeudi 20 janvier 2005 à 19:01 +0100, Arnt Karlsen a écrit :
  On Thu, 20 Jan 2005 17:52:43 +0100, Vincent wrote in message
  [EMAIL PROTECTED]:
 
 I am using FGFS 0.9.4
Very old. Please consider to upgrade to 0.9.8.
  
   Yes, would love to ! But my distro (Ubuntu) was released in October
   last year, and came with 0.9.4. The next realease is in Apri sometime,
   so might come with 1.0.0 ??
   Sadly I really don't have the skills to compile 0.9.8 by hand by
   myself, so I must wait for Ubuntu to be released again in April... :o(
 
  ..learn. ;o) :
  [EMAIL PROTECTED]:~ # cat /mnt/sda2/local/src/rebuild-FlightGear-from-cvs
  #!/bin/bash
  ###
  ###
  # Copyright (c) 2004 Arnt Karlsen
  # /usr/local/src/rebuild-FlightGear-from-cvs
  ###
  ###
 
  cd /usr/local/src/Plib/
  cvs -d:pserver:[EMAIL PROTECTED]:/cvsroot/plib login
  touch Plib-rebuilt-from-cvs-`date -u +%F+%H.%M.%S.%Z`
  cvs -z3 -d:pserver:[EMAIL PROTECTED]:/cvsroot/plib co plib
 
  cd Plib/plib/
  # cvs update -d -P
  make clean
  # sh autogen.sh
  ./configure --prefix=/usr/local --exec-prefix=/usr/local
  make
  make install
 
  ###
  ###
 
  cd /usr/local/src/Open-AL/
  cvs -d:pserver:[EMAIL PROTECTED]:/usr/local/cvs-repository
  login touch Open-AL-rebuilt-from-cvs-`date -u +%F+%H.%M.%S.%Z`
  cvs -d:pserver:[EMAIL PROTECTED]:/usr/local/cvs-repository
  co openal
 
  cd openal/
  # cvs update -d -P
  make clean
  sh ./autogen.sh
  # ./configure --help |less
  ./configure --enable-optimization --prefix=/usr/local
  make
  make install
 
  # cd /usr/local/src
  ###
  ###
 
  cd /usr/local/src/GLut/
  cvs -d:pserver:[EMAIL PROTECTED]:/cvsroot/freeglut login
  touch freeglut-rebuilt-from-cvs-`date -u +%F+%H.%M.%S.%Z`
  cvs -z3 -d:pserver:[EMAIL PROTECTED]:/cvsroot/freeglut co
  freeglut cd freeglut/freeglut/
  # cvs update -d -P
  make clean
  sh autogen.sh
  # ./configure --help |less
  ./configure --with-x --enable-optimization --prefix=/usr/local \
  --with-plib=/usr/local --with-threads
  make
  make install
 
  ###
  ###
 
  cd /usr/local/src/SimGear-0.3/
  cvs -d :pserver:[EMAIL PROTECTED]:/var/cvs/SimGear-0.3 login
  touch SimGear-rebuilt-from-cvs-`date -u +%F+%H.%M.%S.%Z`
  cvs -d :pserver:[EMAIL PROTECTED]:/var/cvs/SimGear-0.3 co source
  cd source/
  # cvs update -d -P
  # ./configure --prefix=/usr/local --exec-prefix=/usr/local
  make clean
  sh autogen.sh
  # ./configure --help |less
  ./configure --enable-optimization --prefix=/usr/local
  --with-jpeg-factory \ --with-plib=/usr/local --with-threads
  make
  make install
 
  ###
  ###
 
  cd /usr/local/src/FlightGear-0.9/
  cvs -d :pserver:[EMAIL PROTECTED]:/var/cvs/FlightGear-0.9
  login touch FlightGear-rebuilt-from-cvs-`date -u +%F+%H.%M.%S.%Z`
  cvs -d :pserver:[EMAIL PROTECTED]:/var/cvs/FlightGear-0.9 co
  source cvs -d
  :pserver:[EMAIL PROTECTED]:/var/cvs/FlightGear-0.9 co data
  # cd source ;cvs update -d -P ;cd ../data/ ;cvs update -d -P ;cd -
  cd /usr/local/src/FlightGear-0.9/source/
  make clean
  sh autogen.sh
  ./configure --with-x --enable-optimization --prefix=/usr/local \
  --with-jpeg-factory --with-plib=/usr/local --with-simgear=/usr/local \
  --enable-sp-fdms --with-multiplayer --with-threads
  make
  make install
 
  ###
  ###
 
  cd /usr/local/src/Atlas/
  cvs -d:pserver:[EMAIL PROTECTED]:/cvsroot/atlas login
  touch Atlas-rebuilt-from-cvs-`date -u +%F+%H.%M.%S.%Z`
  cvs -z3 -d:pserver:[EMAIL PROTECTED]:/cvsroot/atlas co Atlas
  cd Atlas/
  sh autogen.sh
  # ./configure --help |less
  ./configure --with-x --with-plib=/usr/local
  make
  make install
 
  # terrasync --help
  #
  # 

Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-20 Thread Josh (Norm) Audette
Vincent Trouilliez wrote:
Now what would be good, is to have an instrument that displays torque,
because the instrument panel doesn't have one as far as I can see, so
it's impossible to gauge just where I am when I vary the collective
pitch with Pg Up/Dn. Probably less of a problem if you have a joystick,
since you can visually see where the know is, but since I am using the
Keyboard (at least for now) 
It's not the same as a panel instrument, but the HUD has an indicator 
for how much throttle (or in the heli's case, collective) is applied.

Just press 'h' to turn on the HUD.
Cheers,
Josh
--
Josh Norm Audette [EMAIL PROTECTED]
Visit http://www.gnurple.net
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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-20 Thread Vincent Trouilliez
 It's not the same as a panel instrument, but the HUD has an indicator 
 for how much throttle (or in the heli's case, collective) is applied.
 
 Just press 'h' to turn on the HUD.

Oh, HUD is magic !!! :o)

Yes, the vertical slider on the far left, indicates the collective
setting !! :o)

Wow, it's now quite fun to fly that heli, even if it looks ugly, and
even without joystick !

With a joystick, it will be just fantastic, and once we have a few good
looking heli models, it will be mind blowing ! :o))

FG is really marvelous ! :o) THe weather effect are superb, clouds,
lighting effect etc. So now, all they need to do is sort out the
terrain. The ground looks horrible, flat, and all the moutains are
very angular, not very natural at all. That said, X-plane is just as bad
in this respect, so there must be some serious technical problem that
needs to be overcome here... :-/
But hopefully, nothing that the Linux community, and time, can't sort
out ! :o)

Let's just be patient, and enjoy things as they are for now... :o)))

Vince



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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-20 Thread Dave Martin
On Thursday 20 Jan 2005 20:21, Vincent Trouilliez wrote:


 With a joystick, it will be just fantastic, and once we have a few good
 looking heli models, it will be mind blowing ! :o))

 FG is really marvelous ! :o) THe weather effect are superb, clouds,
 lighting effect etc. So now, all they need to do is sort out the
 terrain. The ground looks horrible, flat, and all the moutains are
 very angular, not very natural at all. That said, X-plane is just as bad
 in this respect, so there must be some serious technical problem that
 needs to be overcome here... :-/
 But hopefully, nothing that the Linux community, and time, can't sort
 out ! :o)

Don't forget that FG is a cross platform community; there are both developers 
and users running Linux, BSD, Windows, OSX, IRIX, Solaris etc.

I'll be making some tutorials 'soon' to demonstrate how to make controls like 
a full-size cyclic, yoke, collective and pedals from cheap off-the-shelf 
joysticks and parts.

Dave Martin

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Re: [Flightgear-users] Re: Flying Helicopters ?

2005-01-20 Thread Vincent Trouilliez
 Don't forget that FG is a cross platform community; there are both developers 
 and users running Linux, BSD, Windows, OSX, IRIX, Solaris etc.

Oh yes, that means more people likely to help overcome problems...faster
improvement of the product... :o)

 I'll be making some tutorials 'soon' to demonstrate how to make controls like 
 a full-size cyclic, yoke, collective and pedals from cheap off-the-shelf 
 joysticks and parts.

Oh yes, that would be great ! :o)

For Helis, a good joystisk is enough for the cyclic control, as modern
helis use that anyway. However, it would be great to have a proper
handle to control collective pitch, that would make it easier to fly.
also, I tried some pedals once (that came with a steering wheel, was for
a car game), and they although it's great for a heli to control the tail
rotor, the quality was very low. They were way too light weigh, too
small/cramped, and too soft. Would be great to have heavy duty
pedals for my big 15 sized feet !! :o)

Vince



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