[Freeciv-Dev] [bug #15003] Incorrect information about Empire of Mali
Follow-up Comment #1, bug #15003 (project freeciv): This patch removes the mentioning of a specific capital in the legend, as well as rearranging the top of the city list. (file #7583) ___ Additional Item Attachment: File name: mailan_capitals.diff Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?15003 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15036] Tech: Mass Production not showing The Corporation as prerequisite in Research tab
Update of bug #15036 (project freeciv): Status:None = Confirmed ___ Follow-up Comment #1: The line is usually drawn when you close the science report after getting the corporation. Anyway, this is a bug... ___ Reply to this item at: http://gna.org/bugs/?15036 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15036] Tech: Mass Production not showing The Corporation as prerequisite in Research tab
Update of bug #15036 (project freeciv): Planned Release: = 2.1.11, 2.2.0 ___ Reply to this item at: http://gna.org/bugs/?15036 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1384] Help: technology help quick fixes
Update of patch #1384 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Follow-up Comment #4: Changed my mind. This quick help text changes will be ok for 2.2. Hoping for a better solution for 2.3... ___ Reply to this item at: http://gna.org/patch/?1384 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15036] Tech: Mass Production not showing The Corporation as prerequisite in Research tab
Follow-up Comment #2, bug #15036 (project freeciv): It is because _The corporations_ is already a requirement for _Automobile_, so the line is removed by simplification. However, I agree it's quite confusing. Moreover, I wonder what would be the effect if you get the _Automobile_ by diplomatic meeting or any other way without _The corporations_. So I guess it's preferable to keep the redundant requirements in the technology tree. Fixes attached. (file #7584, file #7585) ___ Additional Item Attachment: File name: trunk_S2_2_reqtree.diffSize:1 KB File name: S2_1_reqtree.diff Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?15036 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15036] Tech: Mass Production not showing The Corporation as prerequisite in Research tab
Update of bug #15036 (project freeciv): Status: Confirmed = Ready For Test Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?15036 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15001] map generator does not honor temperature setting
Follow-up Comment #3, bug #15001 (project freeciv): I have tested with generator 1, 2, and 3 with temperatures 0 to 100. It appears to me to have many incidences on the map generation. Notably the size of the poles, and the terrain types used for the land. ___ Reply to this item at: http://gna.org/bugs/?15001 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1397] Registry speed up
URL: http://gna.org/patch/?1397 Summary: Registry speed up Project: Freeciv Submitted by: pepeto Submitted on: samedi 02.01.2010 à 11:43 Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: pepeto Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.3.0 ___ Details: In current trunk/, calling secfile_load() is sometimes very slow. This is due to my previous patch #1378. It now checks if the new entries duplicates the names of former ones, which make the analysis of the file very slow. That behaviour is fixed. Also included in this patch: * '[' and ']' are allowed entry names (used in the client side). * secfile_lookup_xxx_default() never changes the error string when the entry doesn't exist, it's a normal behaviour. * Moved the boolean test at the end of entry_from_token(). ___ File Attachments: --- Date: samedi 02.01.2010 à 11:43 Name: trunk_registry_speedup.diff Size: 3 ko By: pepeto http://gna.org/patch/download.php?file_id=7587 ___ Reply to this item at: http://gna.org/patch/?1397 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15003] Incorrect information about Empire of Mali
Update of bug #15003 (project freeciv): Status:None = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?15003 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1398] Registry vectors
URL: http://gna.org/patch/?1398 Summary: Registry vectors Project: Freeciv Submitted by: pepeto Submitted on: samedi 02.01.2010 à 13:56 Category: general Priority: 3 - Low Status: Ready For Test Privacy: Public Assigned to: pepeto Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.3.0 ___ Details: In current trunk, saving vectors is quite broken. The header of the savegames looks like: improvement_order = Airport improvement_order,1 = Aqueduct improvement_order,2 = Bank improvement_order,3 = Barracks [...] Fix attached. ___ File Attachments: --- Date: samedi 02.01.2010 à 13:56 Name: trunk_registry_vectors.diff Size: 5 ko By: pepeto http://gna.org/patch/download.php?file_id=7588 ___ Reply to this item at: http://gna.org/patch/?1398 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14993] crash after building buoy (visibility issue)
Update of bug #14993 (project freeciv): Priority: 5 - Normal = 7 - High Status:None = Ready For Test Assigned to:None = pepeto Planned Release: 2.3.0 = 2.2.0 ___ Follow-up Comment #1: This crash is due to the tile ownership transfer. It assumes to transfer the effect of the base which is building at this time. Fix attached. (file #7590) ___ Additional Item Attachment: File name: trunk_S2_2_create_base_claim_ownership.diff Size:2 KB ___ Reply to this item at: http://gna.org/bugs/?14993 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] Trouble with convert_png script
Trying to run the convert_png script on this system for the first time and am running into trouble. 95:flags daniel$ ./convert_png aragon.svg sed: 1: s/.svg$//i: bad flag in substitute command: 'i' Converting aragon.svg to .png rm: illegal option -- 1 usage: rm [-f | -i] [-dPRrvW] file ... unlink file Setting Language: ko_KR.UTF-8 Xlib: extension RANDR missing on display /tmp/launch-YS7ye8/:0. rm: illegal option -- 1 usage: rm [-f | -i] [-dPRrvW] file ... unlink file Setting Language: ko_KR.UTF-8 Xlib: extension RANDR missing on display /tmp/launch-YS7ye8/:0. rm: illegal option -- 1 usage: rm [-f | -i] [-dPRrvW] file ... unlink file The end result is all three of the shield stage images, as well as a completed shield. No flag images are there. Has someone with shell script skillz an idea of what's going wrong? Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1388] Aragonese nation
Update of patch #1388 (project freeciv): Assigned to:None = dmarks ___ Reply to this item at: http://gna.org/patch/?1388 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] Remove unmaintained clients
Hello all and happy new year ! As you all know, Freeciv has currently a very few man-power (and this for many years already). There are plenty of clients, but only 2 or 3 seems to be really maintained. It needs lot of effort to modify those old clients for bug fixing and development. I wish to see them removed from trunk/. Then, people would probably win precious time to develop the SDL client also. The most unmaintained clients are the ftwl and the win32 clients. I think they haven't been worked for many years. Personally, I always failed to compile them. I have no idea how they should look to. Also, the Xaw client looks unmaintained for many years. I never could start it, so it's about the same problem. I guess those removal would be a solution to speed up the development of Freeciv which is very slow nowadays. There cannot be more clients than active developers! Bests, Pepeto ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14854] Inputline toolkit colors should have default value
Update of bug #14854 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?14854 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1384] Help: technology help quick fixes
Update of patch #1384 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1384 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14972] Cannot start a loaded autogame
Update of bug #14972 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?14972 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15033] Main menu fails to specify text colour, rendering text unreadable if one uses a grey-on-black desktop scheme
Update of bug #15033 (project freeciv): Priority: 5 - Normal = 3 - Low ___ Reply to this item at: http://gna.org/bugs/?15033 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14991] unique units / flavour units for civs; specifically to allow scenario design
Update of bug #14991 (project freeciv): Status:None = Duplicate Assigned to:None = pepeto Open/Closed:Open = Closed Depends on: = patch #1339 ___ Follow-up Comment #2: Closing this ticket because it duplicates patch #1339. ___ Reply to this item at: http://gna.org/bugs/?14991 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Remove unmaintained clients
On Sat, 2 Jan 2010, Pepeto wrote: As you all know, Freeciv has currently a very few man-power (and this for many years already). There are plenty of clients, but only 2 or 3 seems to be really maintained. It needs lot of effort to modify those old clients for bug fixing and development. I wish to see them removed from trunk/. Then, people would probably win precious time to develop the SDL client also. The most unmaintained clients are the ftwl and the win32 clients. I think they haven't been worked for many years. Personally, I always failed to compile them. I have no idea how they should look to. Also, the Xaw client looks unmaintained for many years. I never could start it, so it's about the same problem. I guess those removal would be a solution to speed up the development of Freeciv which is very slow nowadays. There cannot be more clients than active developers! Hi Pepeto, I agree fully about removing the unmaintained clients, and focus on the GTK+ and/or SDL client. Right now there's only demand for one desktop application client, but I'm not sure if this is the GTK+ or the SDL client. In fact, I would suggest removing the unmaintained clients, and focus on one desktop client and one web client for Freeciv. Further, any steps you can take to make it easier for me to develop the Freeciv web client would be very much appreciated. At the moment I have to maintain a fairly large set of extra patches to make the web client work. Some time maybe this would be a properly maintained client also. During the past month, there has been 1254 games played on the Freeciv web client. I think there is a lot of unused potential there, any would encourage you to check out the latest source code of the web client. Perhaps this will encourage more active developers also. Andreas R. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [Fwd: Re: Remove unmaintained clients]
---BeginMessage--- I think, that the best way is mark client as obsolete and removes from trunk. If some body would like to maintain it, it will download current version of trunk and implement newest features. Dnia 2010-01-02, sob o godzinie 19:30 +0100, Pepeto pisze: Hello all and happy new year ! As you all know, Freeciv has currently a very few man-power (and this for many years already). There are plenty of clients, but only 2 or 3 seems to be really maintained. It needs lot of effort to modify those old clients for bug fixing and development. I wish to see them removed from trunk/. Then, people would probably win precious time to develop the SDL client also. The most unmaintained clients are the ftwl and the win32 clients. I think they haven't been worked for many years. Personally, I always failed to compile them. I have no idea how they should look to. Also, the Xaw client looks unmaintained for many years. I never could start it, so it's about the same problem. I guess those removal would be a solution to speed up the development of Freeciv which is very slow nowadays. There cannot be more clients than active developers! Bests, Pepeto ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ---End Message--- ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Remove unmaintained clients
Le samedi 02 janvier 2010 à 21:18 +0100, Andreas Røsdal a écrit : Hi Pepeto, I agree fully about removing the unmaintained clients, and focus on the GTK+ and/or SDL client. Right now there's only demand for one desktop application client, but I'm not sure if this is the GTK+ or the SDL client. In fact, I would suggest removing the unmaintained clients, and focus on one desktop client and one web client for Freeciv. It is hard to choose between GTK+ and SDL clients. GTK+ is a lot more complete, but not as good-looking as the SDL one. Further, any steps you can take to make it easier for me to develop the Freeciv web client would be very much appreciated. At the moment I have to maintain a fairly large set of extra patches to make the web client work. Some time maybe this would be a properly maintained client also. Personally, I'm not skilled in what you use for your web client. But, if you need to modify the common parts, you should post your patches. We would probably apply them. Maybe should you use the same svn repository to merge more proprely? There have been too much indepedant branches in Freeciv, notably the warclient and longturn projects have developed themselves their project, but it usually fail to merge proprely with the newest version of Freeciv. During the past month, there has been 1254 games played on the Freeciv web client. I think there is a lot of unused potential there, any would encourage you to check out the latest source code of the web client. Perhaps this will encourage more active developers also. That's excellent news! ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1350] Some nations
Follow-up Comment #6, patch #1350 (project freeciv): Alright, now I've reviewed the ruleset files. Comments follow below. A * indicates a change I've made, while a + indicates additional improvements needed before the nation can be accepted into mainline Freeciv. Mordvin: +Requires at least three more leaders *Can only have one city style - chose European *Translated strings cannot have non-ascii letters - fixed one ruler title and added a trans comment *Changed one conflicting nation from Tatar to Soviet, which makes more sense in the context of the game Chechen: +It would be preferable if all names would be transcribed from Chechen language. Grozny for example is 'Гро́зный' in Russian and 'Соьлж-ГIала' in Chechen, while Dzhokhar Dudayev's full name in Russian is 'Джохар Мусаевич Дудаев' and 'Дудин Муса кант Жовхар' in Chechen. So there seems to be a significant difference. *Spelling of Chechnia - Chechnya *Removed leader Ramzan Kadyrov since he's still alive *Changed city style Tropical - European - the former is used mainly for nations from tropical regions ;) Tatar: *Added to European and Asian groups *Removed the part in the legend about being solely decedent from the Mongols: I believe their history is more complicated that this. ;) *Removed Mintimer Shaimiev since he's still alive. *Removed conflicts with the Poles and the Mongols: don't see why this is necessay? Bashkir: +The city names should preferably be transcribed from Bashkir language. The three top cities for example would be Öfö, Sterletamaq, Salauat (based on data from Wikipedia and transcription guidelines from http://www.omniglot.com/writing/bashkir.htm ) *Changed leader Sultan Murat - Murat (since 'Sultan' is a title defined further down.) *Removed conflicting nations Mongol and Tatar, added Soviet Abkhaz: +Both Vladislav and Sergey are living persons - need to find historical replacements. ;) +Cities should be transcribed from Abkhaz language - the capital of Sukhumi is apparently known as 'Аҟəа' or 'Aqwa' in their native language. *Removed conflicting nation 'Turk' - the Abkhazians are not part of modern Turkey! Ossetian: +Lyudvig, Taymuraz, and Eduard are all living people - historical replacements needed. +Ossetic city names preferred: the capital of Vladikavkaz f.e. is known as Dzæudjyqæu (Cyrillic: Дзæуджыхъæу) in Ossetic according to Wikipedia. *Changed city style from Tropical to European. *Removed conflicting nation 'Turk' - not part of modern Turkey. Finally, all legends needed newlines (to appear correctly in the translation files) which have been added in attached version. (file #7593) ___ Additional Item Attachment: File name: russian-republics.zip Size:14 KB ___ Reply to this item at: http://gna.org/patch/?1350 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15041] Cannot free the fortify order
URL: http://gna.org/bugs/?15041 Summary: Cannot free the fortify order Project: Freeciv Submitted by: pepeto Submitted on: samedi 02.01.2010 à 22:50 Category: client Severity: 2 - Minor Priority: 3 - Low Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.2-beta Discussion Lock: Any Operating System: None Planned Release: 2.2.0 ___ Details: Sometimes occurs... No idea why. ___ Reply to this item at: http://gna.org/bugs/?15041 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14993] crash after building buoy (visibility issue)
Follow-up Comment #2, bug #14993 (project freeciv): Thx. The patch prevents the crash. But at least for me buoys now don't provide visibility anymore (except for the tile on which they were built) ___ Reply to this item at: http://gna.org/bugs/?14993 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14993] crash after building buoy (visibility issue)
Update of bug #14993 (project freeciv): Status: Ready For Test = In Progress ___ Reply to this item at: http://gna.org/bugs/?14993 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14993] crash after building buoy (visibility issue)
Update of bug #14993 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #3: Thank you, I tested only on the server, my mistake. New patch attached. (file #7594) ___ Additional Item Attachment: File name: trunk_S2_2_create_base_claim_ownership2.diff Size:2 KB ___ Reply to this item at: http://gna.org/bugs/?14993 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15042] Keymap doesn't work
Update of bug #15042 (project freeciv): Planned Release: = 2.2.0 ___ Reply to this item at: http://gna.org/bugs/?15042 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev