[Freeciv-Dev] [bug #15003] Incorrect information about Empire of Mali

2010-01-02 Thread Daniel Markstedt

Follow-up Comment #1, bug #15003 (project freeciv):

This patch removes the mentioning of a specific capital in the legend, as
well as rearranging the top of the city list.

(file #7583)
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[Freeciv-Dev] [bug #15036] Tech: Mass Production not showing The Corporation as prerequisite in Research tab

2010-01-02 Thread pepeto

Update of bug #15036 (project freeciv):

  Status:None = Confirmed  

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Follow-up Comment #1:

The line is usually drawn when you close the science report after getting the
corporation.  Anyway, this is a bug...


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[Freeciv-Dev] [bug #15036] Tech: Mass Production not showing The Corporation as prerequisite in Research tab

2010-01-02 Thread pepeto

Update of bug #15036 (project freeciv):

 Planned Release: = 2.1.11, 2.2.0  


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[Freeciv-Dev] [patch #1384] Help: technology help quick fixes

2010-01-02 Thread pepeto

Update of patch #1384 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = pepeto 

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Follow-up Comment #4:

Changed my mind.  This quick help text changes will be ok for 2.2.  Hoping
for a better solution for 2.3...


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[Freeciv-Dev] [bug #15036] Tech: Mass Production not showing The Corporation as prerequisite in Research tab

2010-01-02 Thread pepeto

Follow-up Comment #2, bug #15036 (project freeciv):

It is because _The corporations_ is already a requirement for _Automobile_,
so the line is removed by simplification.  However, I agree it's quite
confusing.  Moreover, I wonder what would be the effect if you get the
_Automobile_ by diplomatic meeting or any other way without _The
corporations_.  So I guess it's preferable to keep the redundant requirements
in the technology tree.

Fixes attached.


(file #7584, file #7585)
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[Freeciv-Dev] [bug #15036] Tech: Mass Production not showing The Corporation as prerequisite in Research tab

2010-01-02 Thread pepeto

Update of bug #15036 (project freeciv):

  Status:   Confirmed = Ready For Test 
 Assigned to:None = pepeto 


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[Freeciv-Dev] [bug #15001] map generator does not honor temperature setting

2010-01-02 Thread pepeto

Follow-up Comment #3, bug #15001 (project freeciv):

I have tested with generator 1, 2, and 3 with temperatures 0 to 100.  It
appears to me to have many incidences on the map generation.  Notably the
size of the poles, and the terrain types used for the land.


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[Freeciv-Dev] [patch #1397] Registry speed up

2010-01-02 Thread pepeto

URL:
  http://gna.org/patch/?1397

 Summary: Registry speed up
 Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 02.01.2010 à 11:43
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: pepeto
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0

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Details:

In current trunk/, calling secfile_load() is sometimes very slow.  This is
due to my previous patch #1378.  It now checks if the new entries duplicates
the names of former ones, which make the analysis of the file very slow. 
That behaviour is fixed.

Also included in this patch:
* '[' and ']' are allowed entry names (used in the client side).
* secfile_lookup_xxx_default() never changes the error string when the entry
doesn't exist, it's a normal behaviour.
* Moved the boolean test at the end of entry_from_token().




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File Attachments:


---
Date: samedi 02.01.2010 à 11:43  Name: trunk_registry_speedup.diff  Size: 3
ko   By: pepeto

http://gna.org/patch/download.php?file_id=7587

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[Freeciv-Dev] [bug #15003] Incorrect information about Empire of Mali

2010-01-02 Thread Daniel Markstedt

Update of bug #15003 (project freeciv):

  Status:None = Ready For Test 


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[Freeciv-Dev] [patch #1398] Registry vectors

2010-01-02 Thread pepeto

URL:
  http://gna.org/patch/?1398

 Summary: Registry vectors
 Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 02.01.2010 à 13:56
Category: general
Priority: 3 - Low
  Status: Ready For Test
 Privacy: Public
 Assigned to: pepeto
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0

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Details:

In current trunk, saving vectors is quite broken.  The header of the
savegames looks like:

improvement_order = Airport
improvement_order,1 = Aqueduct
improvement_order,2 = Bank
improvement_order,3 = Barracks
[...]


Fix attached.




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File Attachments:


---
Date: samedi 02.01.2010 à 13:56  Name: trunk_registry_vectors.diff  Size: 5
ko   By: pepeto

http://gna.org/patch/download.php?file_id=7588

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[Freeciv-Dev] [bug #14993] crash after building buoy (visibility issue)

2010-01-02 Thread pepeto

Update of bug #14993 (project freeciv):

Priority:  5 - Normal = 7 - High   
  Status:None = Ready For Test 
 Assigned to:None = pepeto 
 Planned Release:   2.3.0 = 2.2.0  

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Follow-up Comment #1:

This crash is due to the tile ownership transfer.  It assumes to transfer the
effect of the base which is building at this time.  Fix attached.


(file #7590)
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[Freeciv-Dev] Trouble with convert_png script

2010-01-02 Thread Daniel Markstedt
Trying to run the convert_png script on this system for the first time
and am running into trouble.

95:flags daniel$ ./convert_png aragon.svg
sed: 1: s/.svg$//i: bad flag in substitute command: 'i'
Converting aragon.svg to .png
rm: illegal option -- 1
usage: rm [-f | -i] [-dPRrvW] file ...
   unlink file
Setting Language: ko_KR.UTF-8
Xlib:  extension RANDR missing on display /tmp/launch-YS7ye8/:0.
rm: illegal option -- 1
usage: rm [-f | -i] [-dPRrvW] file ...
   unlink file
Setting Language: ko_KR.UTF-8
Xlib:  extension RANDR missing on display /tmp/launch-YS7ye8/:0.
rm: illegal option -- 1
usage: rm [-f | -i] [-dPRrvW] file ...
   unlink file

The end result is all three of the shield stage images, as well as a
completed shield. No flag images are there.

Has someone with shell script skillz an idea of what's going wrong?

Daniel

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[Freeciv-Dev] [patch #1388] Aragonese nation

2010-01-02 Thread Daniel Markstedt

Update of patch #1388 (project freeciv):

 Assigned to:None = dmarks 


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[Freeciv-Dev] Remove unmaintained clients

2010-01-02 Thread Pepeto
Hello all and happy new year !

As you all know, Freeciv has currently a very few man-power (and this
for many years already).  There are plenty of clients, but only 2 or 3
seems to be really maintained.  It needs lot of effort to modify those
old clients for bug fixing and development.  I wish to see them removed
from trunk/.  Then, people would probably win precious time to develop
the SDL client also.

The most unmaintained clients are the ftwl and the win32 clients.  I
think they haven't been worked for many years.  Personally, I always
failed to compile them.  I have no idea how they should look to.  Also,
the Xaw client looks unmaintained for many years.  I never could start
it, so it's about the same problem.

I guess those removal would be a solution to speed up the development of
Freeciv which is very slow nowadays.  There cannot be more clients than
active developers!

Bests,
Pepeto



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[Freeciv-Dev] [bug #14854] Inputline toolkit colors should have default value

2010-01-02 Thread pepeto

Update of bug #14854 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #1384] Help: technology help quick fixes

2010-01-02 Thread pepeto

Update of patch #1384 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #14972] Cannot start a loaded autogame

2010-01-02 Thread pepeto

Update of bug #14972 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #15033] Main menu fails to specify text colour, rendering text unreadable if one uses a grey-on-black desktop scheme

2010-01-02 Thread pepeto

Update of bug #15033 (project freeciv):

Priority:  5 - Normal = 3 - Low


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[Freeciv-Dev] [bug #14991] unique units / flavour units for civs; specifically to allow scenario design

2010-01-02 Thread pepeto

Update of bug #14991 (project freeciv):

  Status:None = Duplicate  
 Assigned to:None = pepeto 
 Open/Closed:Open = Closed 
  Depends on: = patch #1339

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Follow-up Comment #2:

Closing this ticket because it duplicates patch #1339.


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Re: [Freeciv-Dev] Remove unmaintained clients

2010-01-02 Thread Andreas Røsdal
On Sat, 2 Jan 2010, Pepeto wrote:
 As you all know, Freeciv has currently a very few man-power (and this
 for many years already).  There are plenty of clients, but only 2 or 3
 seems to be really maintained.  It needs lot of effort to modify those
 old clients for bug fixing and development.  I wish to see them removed
 from trunk/.  Then, people would probably win precious time to develop
 the SDL client also.

 The most unmaintained clients are the ftwl and the win32 clients.  I
 think they haven't been worked for many years.  Personally, I always
 failed to compile them.  I have no idea how they should look to.  Also,
 the Xaw client looks unmaintained for many years.  I never could start
 it, so it's about the same problem.

 I guess those removal would be a solution to speed up the development of
 Freeciv which is very slow nowadays.  There cannot be more clients than
 active developers!

Hi Pepeto,

I agree fully about removing the unmaintained clients, and focus on
the GTK+ and/or SDL client. Right now there's only demand for one
desktop application client, but I'm not sure if this is the GTK+
or the SDL client. In fact, I would suggest removing the unmaintained
clients, and focus on one desktop client and one web client for Freeciv.

Further, any steps you can take to make it easier for me to
develop the Freeciv web client would be very much appreciated.
At the moment I have to maintain a fairly large set of extra
patches to make the web client work. Some time maybe this
would be a properly maintained client also.

During the past month, there has been 1254 games played
on the Freeciv web client. I think there is a lot
of unused potential there, any would encourage you
to check out the latest source code of the web client.
Perhaps this will encourage more active developers also.


Andreas R.

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[Freeciv-Dev] [Fwd: Re: Remove unmaintained clients]

2010-01-02 Thread Pepeto

---BeginMessage---
I think, that the best way is mark client as obsolete and removes from
trunk. If some body would like to maintain it, it  will download current
version of trunk and implement newest features.

Dnia 2010-01-02, sob o godzinie 19:30 +0100, Pepeto pisze:
 Hello all and happy new year !
 
 As you all know, Freeciv has currently a very few man-power (and this
 for many years already).  There are plenty of clients, but only 2 or 3
 seems to be really maintained.  It needs lot of effort to modify those
 old clients for bug fixing and development.  I wish to see them removed
 from trunk/.  Then, people would probably win precious time to develop
 the SDL client also.
 
 The most unmaintained clients are the ftwl and the win32 clients.  I
 think they haven't been worked for many years.  Personally, I always
 failed to compile them.  I have no idea how they should look to.  Also,
 the Xaw client looks unmaintained for many years.  I never could start
 it, so it's about the same problem.
 
 I guess those removal would be a solution to speed up the development of
 Freeciv which is very slow nowadays.  There cannot be more clients than
 active developers!
 
 Bests,
 Pepeto
 
 
 
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---End Message---
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Re: [Freeciv-Dev] Remove unmaintained clients

2010-01-02 Thread Pepeto
Le samedi 02 janvier 2010 à 21:18 +0100, Andreas Røsdal a écrit :
 Hi Pepeto,
 
 I agree fully about removing the unmaintained clients, and focus on
 the GTK+ and/or SDL client. Right now there's only demand for one
 desktop application client, but I'm not sure if this is the GTK+
 or the SDL client. In fact, I would suggest removing the unmaintained
 clients, and focus on one desktop client and one web client for Freeciv.

It is hard to choose between GTK+ and SDL clients.  GTK+ is a lot more
complete, but not as good-looking as the SDL one.

 Further, any steps you can take to make it easier for me to
 develop the Freeciv web client would be very much appreciated.
 At the moment I have to maintain a fairly large set of extra
 patches to make the web client work. Some time maybe this
 would be a properly maintained client also.

Personally, I'm not skilled in what you use for your web client.  But,
if you need to modify the common parts, you should post your patches.
We would probably apply them.  Maybe should you use the same svn
repository to merge more proprely?

There have been too much indepedant branches in Freeciv, notably the
warclient and longturn projects have developed themselves their project,
but it usually fail to merge proprely with the newest version of
Freeciv.

 During the past month, there has been 1254 games played
 on the Freeciv web client. I think there is a lot
 of unused potential there, any would encourage you
 to check out the latest source code of the web client.
 Perhaps this will encourage more active developers also.

That's excellent news!



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[Freeciv-Dev] [patch #1350] Some nations

2010-01-02 Thread Daniel Markstedt

Follow-up Comment #6, patch #1350 (project freeciv):

Alright, now I've reviewed the ruleset files. Comments follow below. A *
indicates a change I've made, while a + indicates additional improvements
needed before the nation can be accepted into mainline Freeciv.

Mordvin:

+Requires at least three more leaders
*Can only have one city style - chose European
*Translated strings cannot have non-ascii letters - fixed one ruler title and
added a trans comment
*Changed one conflicting nation from Tatar to Soviet, which makes more sense
in the context of the game

Chechen:

+It would be preferable if all names would be transcribed from Chechen
language. Grozny for example is 'Гро́зный' in Russian and
'Соьлж-ГIала' in Chechen, while Dzhokhar Dudayev's full name in
Russian is 'Джохар Мусаевич Дудаев' and 'Дудин
Муса кант Жовхар' in Chechen. So there seems to be a
significant difference.
*Spelling of Chechnia - Chechnya
*Removed leader Ramzan Kadyrov since he's still alive
*Changed city style Tropical - European - the former is used mainly for
nations from tropical regions ;)

Tatar:

*Added to European and Asian groups
*Removed the part in the legend about being solely decedent from the Mongols:
I believe their history is more complicated that this. ;)
*Removed Mintimer Shaimiev since he's still alive.
*Removed conflicts with the Poles and the Mongols: don't see why this is
necessay?

Bashkir:

+The city names should preferably be transcribed from Bashkir language. The
three top cities for example would be Öfö, Sterletamaq, Salauat (based on
data from Wikipedia and transcription guidelines from
http://www.omniglot.com/writing/bashkir.htm )
*Changed leader Sultan Murat - Murat (since 'Sultan' is a title defined
further down.)
*Removed conflicting nations Mongol and Tatar, added Soviet

Abkhaz:

+Both Vladislav and Sergey are living persons - need to find historical
replacements. ;)
+Cities should be transcribed from Abkhaz language - the capital of Sukhumi
is apparently known as 'Аҟəа' or 'Aqwa' in their native language.
*Removed conflicting nation 'Turk' - the Abkhazians are not part of modern
Turkey!

Ossetian:

+Lyudvig, Taymuraz, and Eduard are all living people - historical
replacements needed.
+Ossetic city names preferred: the capital of Vladikavkaz f.e. is known as
Dzæudjyqæu (Cyrillic: Дзæуджыхъæу) in Ossetic according to
Wikipedia.
*Changed city style from Tropical to European.
*Removed conflicting nation 'Turk' - not part of modern Turkey.

Finally, all legends needed newlines (to appear correctly in the translation
files) which have been added in attached version.

(file #7593)
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[Freeciv-Dev] [bug #15041] Cannot free the fortify order

2010-01-02 Thread pepeto

URL:
  http://gna.org/bugs/?15041

 Summary: Cannot free the fortify order
 Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 02.01.2010 à 22:50
Category: client
Severity: 2 - Minor
Priority: 3 - Low
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2-beta
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.2.0

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Details:

Sometimes occurs...  No idea why.





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[Freeciv-Dev] [bug #14993] crash after building buoy (visibility issue)

2010-01-02 Thread anonymous

Follow-up Comment #2, bug #14993 (project freeciv):

Thx. The patch prevents the crash. But at least for me buoys now don't
provide visibility anymore (except for the tile on which they were built)

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[Freeciv-Dev] [bug #14993] crash after building buoy (visibility issue)

2010-01-02 Thread pepeto

Update of bug #14993 (project freeciv):

  Status:  Ready For Test = In Progress


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[Freeciv-Dev] [bug #14993] crash after building buoy (visibility issue)

2010-01-02 Thread pepeto

Update of bug #14993 (project freeciv):

  Status: In Progress = Ready For Test 

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Follow-up Comment #3:

Thank you, I tested only on the server, my mistake.  New patch attached.


(file #7594)
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[Freeciv-Dev] [bug #15042] Keymap doesn't work

2010-01-02 Thread pepeto

Update of bug #15042 (project freeciv):

 Planned Release: = 2.2.0  


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