[Freeciv-Dev] [bug #15364] Debian watch points to ftp.freeciv.org

2010-02-15 Thread Andreas

Follow-up Comment #1, bug #15364 (project freeciv):

The following would be a valid watch file for gna.org downloads (replace the
whole content of the old watch file):


version=3

# stable releases
http://download.gna.org/freeciv/stable/ freeciv-(.*)\.tar\.gz

# beta releases and release candidates
#opts=uversionmangle=s/-/~/;tr/A-Z/a-z/ \
#  http://download.gna.org/freeciv/beta/ freeciv-(.*)\.tar\.gz


The part for beta and RCs (commented) does some magic to the version number
so that
 * release candidates are sorted after beta releases
 * beta and release candidates are sorted before stable releases
when comparing version numbers the Debian way:
2.1.X  2.2.0~betaX  2.2.0~rcX  2.2.0  2.3.X

Instead of .tar.gz also .tar.bz2 should work for newer versions of Debian and
derived distributions.


Andreas

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[Freeciv-Dev] [bug #15364] Debian watch points to ftp.freeciv.org

2010-02-15 Thread Marko Lindqvist

Follow-up Comment #2, bug #15364 (project freeciv):

Should we just remove that file? Debian is not using it as they maintain
their own version of debian directory (they replace our version with their
own when they distribute freeciv) It's highly unlikely anybody else has set
up system where that watch file would be used.

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Re: [Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-15 Thread Bernd Jendrissek
On Sat, Feb 13, 2010 at 7:50 PM, Daniel Markstedt
no-reply.invalid-addr...@gna.org wrote:
 I disagree - a city that ends up on a glacier would rather quickly be
 abandoned by humans. IMHO. ;)

The terrain of a city is a bit fuzzy; if you walked around New
Orleans, would you say swamp?  Or around Kuala Lumpur, jungle?
Cities impose their own climate on their territory: they'd melt the
glacier directly underneath.

 It would make sense from a game-play POW as well: If a city cannot be built
 on terrain X, it cannot exist on terrain X either.

Is it desireable to give a mountain nation an incentive to nuke the
world, being practically invulnerable to climate change on their high
perch, able to destroy (a more potent ability than just making them
shrink) cities without even going anywhere near?

What if the city your leader unit sits in, dies because the terrain
changed?  Or if you only have one size 20 city perched on a tundra
peninsula?  It would be very disappointing (un-fun) to lose the game
because the random number generator picked your city's tile to change.

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[Freeciv-Dev] [bug #15332] missing initialization in send_city_info_at_tile() (found by valgrind)

2010-02-15 Thread Matthias Pfafferodt

Follow-up Comment #5, bug #15332 (project freeciv):

 Maybe rename the variable with a unused prefix or suffix? 

Do you mean, that the variable can be renamed within ./common/packets.def
such as:


-  FLOAT migration_score;
-  FLOAT please_remove;


And add a corresponding initialization to server/citytools.c? Will this
change the network protocol?



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[Freeciv-Dev] [bug #15373] add health effect to default/effects.ruleset

2010-02-15 Thread Jacob Nevins

Follow-up Comment #1, bug #15373 (project freeciv):

I've actually been playing default rules with illness enabled for a while,
for giggles. I'm finding it effectively just reduces the max city size with
no Sewer System; the default increase in plague chance with size is very
steep (size 7/8/9 = 0.0%, size 10 = 11.0%), so I never even get to size 11 (I
don't have Sanitation yet). I think this slope dwarfs any effects from
pollution/trade. So, the default setup seems uninteresting enough that it's
not worth being able to switch it on; I assumed that the parameters needed
more tuning.

I've got Health_Pct effects Aqueduct = 30, Sewer System = 20, Cure for Cancer
= 5; I can't remember where I lifted these from now, but I think the
parameters in the [illness] section of game.ruleset are probably what needs
tuning. I imagine it also gets more interesting if you have buildings
specifically for this like Hospital.

Perhaps syntron's experimental ruleset (patch #1236) has better tuned
parameters; I haven't looked yet. (It's perhaps a shame that that isn't in
2.2.0 to play with.)

 Also the effect code on [http://freeciv.wikia.com/wiki/Math_...] is wrong,
the name of the effect is Health_Pct and not Health.

Fixed.

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[Freeciv-Dev] [bug #15376] No column for illness chance in city report

2010-02-15 Thread Jacob Nevins

URL:
  http://gna.org/bugs/?15376

 Summary: No column for illness chance in city report
 Project: Freeciv
Submitted by: jtn
Submitted on: Monday 15/02/10 at 21:32
Category: client
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.0-RC1
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

If running with a ruleset with illness enabled, there's an item called
Plague Risk on the individual city dialog, but there's no corresponding
column you can add to the city report.

There should be one, possibly disabled if the ruleset doesn't support
illness.




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[Freeciv-Dev] [bug #15368] Autoexplore command ignored

2010-02-15 Thread Jacob Nevins

Follow-up Comment #3, bug #15368 (project freeciv):

Works with your savegame and S2_2 from a month ago (r16576), so it's been
broken recently.

Interesting that in bug #15294 it's reported that units get an 'X' marking
but don't move, but in yours they don't even get an 'X' marking.

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[Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs

2010-02-15 Thread anonymous

URL:
  http://gna.org/bugs/?15377

 Summary: freeciv-gtk2.exe hangs
 Project: Freeciv
Submitted by: None
Submitted on: Monday 02/15/10 at 23:02 CET
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: mborr...@hotmail.com
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: Microsoft Windows
 Planned Release: 

___

Details:

start freeciv 2.2.0 on windows vista (or XP)
selecting catalan nation. All the rest of choices default.

begin game, first city built Barcelona. 
next, build colons. the rest of the built cities are:

Tarragona
LLeida
Girona
Ripoll
Perpinyà

just creating Perpinyà the freeciv-gtk2.exe hangs

i think is caused by à character on the city name. Catalan cites could
contain àéèiòóu ïü charset.

the same error appears on freeciv 2.0.10 release.




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Re: [Freeciv-Dev] [bug #15373] add health effect to default/effects.ruleset

2010-02-15 Thread Yoav Luft
When I first made this, I used some spreadsheets in order to choose
parameters, and hoped for parameters that will prevent cities of
effectively growing bigger than 8 without improvement.
I no longer have those spreadsheets, but my original ruleset is found here:
http://forum.freeciv.org/viewtopic.php?t=5721
The patch is, of course, irrelevant. Also, I don't know how much the
code had changed since my original contribution, so it might be
relevant any more.

On Mon, Feb 15, 2010 at 11:23 PM, Jacob Nevins
no-reply.invalid-addr...@gna.org wrote:

 Follow-up Comment #1, bug #15373 (project freeciv):

 I've actually been playing default rules with illness enabled for a while,
 for giggles. I'm finding it effectively just reduces the max city size with
 no Sewer System; the default increase in plague chance with size is very
 steep (size 7/8/9 = 0.0%, size 10 = 11.0%), so I never even get to size 11 (I
 don't have Sanitation yet). I think this slope dwarfs any effects from
 pollution/trade. So, the default setup seems uninteresting enough that it's
 not worth being able to switch it on; I assumed that the parameters needed
 more tuning.

 I've got Health_Pct effects Aqueduct = 30, Sewer System = 20, Cure for Cancer
 = 5; I can't remember where I lifted these from now, but I think the
 parameters in the [illness] section of game.ruleset are probably what needs
 tuning. I imagine it also gets more interesting if you have buildings
 specifically for this like Hospital.

 Perhaps syntron's experimental ruleset (patch #1236) has better tuned
 parameters; I haven't looked yet. (It's perhaps a shame that that isn't in
 2.2.0 to play with.)

 Also the effect code on [http://freeciv.wikia.com/wiki/Math_...] is wrong,
 the name of the effect is Health_Pct and not Health.

 Fixed.

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[Freeciv-Dev] [bug #15378] Non-existent civil war nations and typo

2010-02-15 Thread Jacob Nevins

URL:
  http://gna.org/bugs/?15378

 Summary: Non-existent civil war nations and typo
 Project: Freeciv
Submitted by: jtn
Submitted on: Monday 15/02/10 at 22:10
Category: rulesets
Severity: 2 - Minor
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.0-RC1
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

Happened to notice when running a server from the head of S2_2 with -debug
3:

3: Nation Australian: civil war nation aborigines is unknown.
3: Nation Aztec: civil war nation purhepecha is unknown.
3: Nation Korean: civil war nation northkorean is unknown.
3: Nation Korean: civil war nation southkorean is unknown.
3: Nation North Korean: civil war nation southkorean is unknown.
3: Nation South Korean: civil war nation northkorean is unknown.
3: Unused entries in file data/default/nations.ruleset:
3:   unused entry: nation_aztec.conflics_with

The attach patch shuts all of these up.



___

File Attachments:


---
Date: Monday 15/02/10 at 22:10  Name: S2_2-nations-warnings.diff  Size: 2kB  
By: jtn
Fix server warnings about various nations
http://gna.org/bugs/download.php?file_id=8114

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[Freeciv-Dev] [bug #15368] Autoexplore command ignored

2010-02-15 Thread Jacob Nevins

Follow-up Comment #4, bug #15368 (project freeciv):

Binary-chop with your savegame says r16711 (bug #15266) broke it. That's
since beta3. Don't know how yet.

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[Freeciv-Dev] [bug #15368] Autoexplore command ignored

2010-02-15 Thread Jacob Nevins

Update of bug #15368 (project freeciv):

Priority:   1 - Later = 5 - Normal 
  Status:None = Ready For Test 

___

Follow-up Comment #5:

Attached patch fixes it for me. How about you?

(file #8115)
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File name: S2_2-fix-autoexplore.diff  Size:0 KB


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[Freeciv-Dev] [bug #15294] Auto Explore feature does not work (and some suggestions)

2010-02-15 Thread Jacob Nevins

Follow-up Comment #3, bug #15294 (project freeciv):

There's a patch attached to bug #15368 that might help. Can you try it?

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[Freeciv-Dev] [bug #15373] add health effect to default/effects.ruleset

2010-02-15 Thread Matthias Pfafferodt

Follow-up Comment #2, bug #15373 (project freeciv):

My error - see patch comments; I also reduced the base propability from 25%
to 20%

the patch is only for trunk; if a fix for S2_2 (2.2.1) is needed, I will try
to reduce the number of changes to the code

== patch comments ==

update illness / health

* for testing the calculations I used floating point numbers but within the
freeciv codebase integers are used - rounding errors (no illness up to size
10); calculate the values using floats
* move the check for illness_min_size into city_illness()
* reduce illness_base_factor from 25 to 20
* add health effects:

aqueduct: 50
sewer system: 30
cure for cancer: 20

= reduction by up to 80% (100%)

(file #8116)
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[Freeciv-Dev] [bug #15379] segfault if requirement not given as string

2010-02-15 Thread Matthias Pfafferodt

URL:
  http://gna.org/bugs/?15379

 Summary: segfault if requirement not given as string
 Project: Freeciv
Submitted by: syntron
Submitted on: Montag 15.02.2010 um 23:45
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.0-RC
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

* freeciv segfaults if an element of a reqs section is not included in
quotes; it should print an error message

OK:


reqs=
{ type, name, range
  MinYear, 1500, World
}


segfault:


reqs=
{ type, name, range
  MinYear, 1500, World
}






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[Freeciv-Dev] [patch #1246] Andorran and Occitan nations

2010-02-15 Thread J.M. Maalderink

Follow-up Comment #3, patch #1246 (project freeciv):

This is one cool nationset. It really should be included, so I hope you don't
mind necromancing this patch. I've uploaded a slightly edited version. I've
also added a PD flag from Wikipedia
(http://en.wikipedia.org/wiki/File:Flag_of_Midi-Pyr%C3%A9n%C3%A9es.svg).

I tried to give the leader titles a more medieval/cathar feeling, so I
changed it to Duke for Monarchy, Viscount for Despotism and Perfect (the
highest rank of Catharism) for Fundamentalism.

Furthermore I added Frederic Mistral as a leader.

I also removed Baiona and Biarritz from the list; they are in Basque
territory, just outside Occitania.



(file #8117, file #8118)
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Additional Item Attachment:

File name: occitan.rulesetSize:2 KB
File name: occitania.svg  Size:2 KB


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[Freeciv-Dev] [patch #1474] Danziger nation

2010-02-15 Thread J.M. Maalderink

URL:
  http://gna.org/patch/?1474

 Summary: Danziger nation
 Project: Freeciv
Submitted by: mixcoatl
Submitted on: Monday 02/15/2010 at 22:50
Category: general
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

A nation for the Free City of Danzig / Gdańsk.

I used the German name for the nation, because in the periods this city was
independent it was ethnically predominantly German, but the city names are
bilingual German / Polish.



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File Attachments:


---
Date: Monday 02/15/2010 at 22:50  Name: danzig.patch  Size: 34kB   By:
mixcoatl

http://gna.org/patch/download.php?file_id=8119

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[Freeciv-Dev] [bug #15368] Autoexplore command ignored

2010-02-15 Thread Matthias Pfafferodt

Follow-up Comment #6, bug #15368 (project freeciv):

If this patch fixes the bug it must also be applied to S2_1.

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[Freeciv-Dev] A question about requirement

2010-02-15 Thread Yoav Luft
I'm trying to figure out how to use requirement. In improvement.h, in
the improvement struct there's this line:
struct requirement_vector reqs;
I'd tried to figure out where and how this requirement_vector is
defined, but could find anything. I know it's not the best place to
ask at, but I'd appreciate your help.
(BTW, I'm trying to add requirements to unittype as well).

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Re: [Freeciv-Dev] Freeciv 2.2.0 release candidate

2010-02-15 Thread Michael Mielke
I do find that edit mode is available to too many players.  I do realize
this is a newer feature.

While the mode is only entered when the player has 'hack', the option is
still there if the player starts with hack.  Also, with the edit mode case,
the client-server default to 'hack' upon entry of a client to the server,
when on localhost This makes the game potentially insecure with the edit
mode feature.

Another thing - the server doesn't appear to notify the clients to shut down
when the server shuts down - but only sends IO to the client.

Michael Mielke


On Mon, Feb 15, 2010 at 1:34 AM, Daniel Markstedt markst...@gmail.comwrote:

 A release candidate for Freeciv 2.2.0 is now available. Unless a
 serious show-stopper issue is found over the course of the next 7
 days, this is what will become the final 2.2.0 release.

 See what we fixed since 2.2.0-beta3, at
 http://freeciv.org/wiki/NEWS-2.2.0-RC1

 Find the source tarballs at the usual places:

 http://sourceforge.net/projects/freeciv/files/
 http://download.gna.org/freeciv/beta/

 Oh behalf of the Freeciv Dev Team,
 Daniel Markstedt

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[Freeciv-Dev] [bug #15332] missing initialization in send_city_info_at_tile() (found by valgrind)

2010-02-15 Thread pepeto

Follow-up Comment #6, bug #15332 (project freeciv):

Yesn like migration_score_unused.

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[Freeciv-Dev] [bug #15368] Autoexplore command ignored

2010-02-15 Thread Jacob Nevins

Update of bug #15368 (project freeciv):

Category:None = ai 

___

Follow-up Comment #7:

The same issue does indeed affect S2_1 (savegame attached). Attached patch
fixes it for me. (It got broken since the last release, 2.1.11.)

I assume it'll also affect trunk, but haven't checked.

(file #8120, file #8121)
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File name: explore21-T002-Y3900BCm.sav.gz Size:25 KB
File name: S2_1-fix-autoexplore.diff  Size:0 KB


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[Freeciv-Dev] [bug #15379] segfault if requirement not given as string

2010-02-15 Thread pepeto

Follow-up Comment #1, bug #15379 (project freeciv):

 freeciv segfaults if an element of a reqs section is not
 included in quotes; it should print an error message

In a such case, the behaviour should be to load correctly 1500 as a number
directly...


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Re: [Freeciv-Dev] A question about requirement

2010-02-15 Thread Pepeto
Le mardi 16 février 2010 à 01:14 +0200, Yoav Luft a écrit :
 I'm trying to figure out how to use requirement. In improvement.h, in
 the improvement struct there's this line:
 struct requirement_vector reqs;
 I'd tried to figure out where and how this requirement_vector is
 defined, but could find anything. I know it's not the best place to
 ask at, but I'd appreciate your help.
 (BTW, I'm trying to add requirements to unittype as well).

This verctor is defined in the ruleset, in buildings.ruleset.



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[Freeciv-Dev] [bug #15373] Fix health calculation + add health effect to default/effects.ruleset

2010-02-15 Thread Jacob Nevins

Update of bug #15373 (project freeciv):

 Summary: add health effect to default/effects.ruleset = Fix
health calculation + add health effect to default/effects.ruleset

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Follow-up Comment #3:

Wow, that certainly makes a difference!
I've repurposed this bug into a mongrel; it might yet be split.

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Re: [Freeciv-Dev] A question about requirement

2010-02-15 Thread Matthias Pfafferodt
The definition of the vector can be found in ./utility/specvec.h ...

Quoting Pepeto pepet...@gmail.com:

 Le mardi 16 février 2010 à 01:14 +0200, Yoav Luft a écrit :
 I'm trying to figure out how to use requirement. In improvement.h, in
 the improvement struct there's this line:
 struct requirement_vector reqs;
 I'd tried to figure out where and how this requirement_vector is
 defined, but could find anything. I know it's not the best place to
 ask at, but I'd appreciate your help.
 (BTW, I'm trying to add requirements to unittype as well).

 This verctor is defined in the ruleset, in buildings.ruleset.



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