[Freeciv-Dev] [bug #15364] Debian watch points to ftp.freeciv.org
Follow-up Comment #1, bug #15364 (project freeciv): The following would be a valid watch file for gna.org downloads (replace the whole content of the old watch file): version=3 # stable releases http://download.gna.org/freeciv/stable/ freeciv-(.*)\.tar\.gz # beta releases and release candidates #opts=uversionmangle=s/-/~/;tr/A-Z/a-z/ \ # http://download.gna.org/freeciv/beta/ freeciv-(.*)\.tar\.gz The part for beta and RCs (commented) does some magic to the version number so that * release candidates are sorted after beta releases * beta and release candidates are sorted before stable releases when comparing version numbers the Debian way: 2.1.X 2.2.0~betaX 2.2.0~rcX 2.2.0 2.3.X Instead of .tar.gz also .tar.bz2 should work for newer versions of Debian and derived distributions. Andreas ___ Reply to this item at: http://gna.org/bugs/?15364 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15364] Debian watch points to ftp.freeciv.org
Follow-up Comment #2, bug #15364 (project freeciv): Should we just remove that file? Debian is not using it as they maintain their own version of debian directory (they replace our version with their own when they distribute freeciv) It's highly unlikely anybody else has set up system where that watch file would be used. ___ Reply to this item at: http://gna.org/bugs/?15364 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter
On Sat, Feb 13, 2010 at 7:50 PM, Daniel Markstedt no-reply.invalid-addr...@gna.org wrote: I disagree - a city that ends up on a glacier would rather quickly be abandoned by humans. IMHO. ;) The terrain of a city is a bit fuzzy; if you walked around New Orleans, would you say swamp? Or around Kuala Lumpur, jungle? Cities impose their own climate on their territory: they'd melt the glacier directly underneath. It would make sense from a game-play POW as well: If a city cannot be built on terrain X, it cannot exist on terrain X either. Is it desireable to give a mountain nation an incentive to nuke the world, being practically invulnerable to climate change on their high perch, able to destroy (a more potent ability than just making them shrink) cities without even going anywhere near? What if the city your leader unit sits in, dies because the terrain changed? Or if you only have one size 20 city perched on a tundra peninsula? It would be very disappointing (un-fun) to lose the game because the random number generator picked your city's tile to change. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15332] missing initialization in send_city_info_at_tile() (found by valgrind)
Follow-up Comment #5, bug #15332 (project freeciv): Maybe rename the variable with a unused prefix or suffix? Do you mean, that the variable can be renamed within ./common/packets.def such as: - FLOAT migration_score; - FLOAT please_remove; And add a corresponding initialization to server/citytools.c? Will this change the network protocol? ___ Reply to this item at: http://gna.org/bugs/?15332 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15373] add health effect to default/effects.ruleset
Follow-up Comment #1, bug #15373 (project freeciv): I've actually been playing default rules with illness enabled for a while, for giggles. I'm finding it effectively just reduces the max city size with no Sewer System; the default increase in plague chance with size is very steep (size 7/8/9 = 0.0%, size 10 = 11.0%), so I never even get to size 11 (I don't have Sanitation yet). I think this slope dwarfs any effects from pollution/trade. So, the default setup seems uninteresting enough that it's not worth being able to switch it on; I assumed that the parameters needed more tuning. I've got Health_Pct effects Aqueduct = 30, Sewer System = 20, Cure for Cancer = 5; I can't remember where I lifted these from now, but I think the parameters in the [illness] section of game.ruleset are probably what needs tuning. I imagine it also gets more interesting if you have buildings specifically for this like Hospital. Perhaps syntron's experimental ruleset (patch #1236) has better tuned parameters; I haven't looked yet. (It's perhaps a shame that that isn't in 2.2.0 to play with.) Also the effect code on [http://freeciv.wikia.com/wiki/Math_...] is wrong, the name of the effect is Health_Pct and not Health. Fixed. ___ Reply to this item at: http://gna.org/bugs/?15373 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15376] No column for illness chance in city report
URL: http://gna.org/bugs/?15376 Summary: No column for illness chance in city report Project: Freeciv Submitted by: jtn Submitted on: Monday 15/02/10 at 21:32 Category: client Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.2.0-RC1 Discussion Lock: Any Operating System: None Planned Release: ___ Details: If running with a ruleset with illness enabled, there's an item called Plague Risk on the individual city dialog, but there's no corresponding column you can add to the city report. There should be one, possibly disabled if the ruleset doesn't support illness. ___ Reply to this item at: http://gna.org/bugs/?15376 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15368] Autoexplore command ignored
Follow-up Comment #3, bug #15368 (project freeciv): Works with your savegame and S2_2 from a month ago (r16576), so it's been broken recently. Interesting that in bug #15294 it's reported that units get an 'X' marking but don't move, but in yours they don't even get an 'X' marking. ___ Reply to this item at: http://gna.org/bugs/?15368 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs
URL: http://gna.org/bugs/?15377 Summary: freeciv-gtk2.exe hangs Project: Freeciv Submitted by: None Submitted on: Monday 02/15/10 at 23:02 CET Category: client-gtk-2.0 Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: mborr...@hotmail.com Open/Closed: Open Release: Discussion Lock: Any Operating System: Microsoft Windows Planned Release: ___ Details: start freeciv 2.2.0 on windows vista (or XP) selecting catalan nation. All the rest of choices default. begin game, first city built Barcelona. next, build colons. the rest of the built cities are: Tarragona LLeida Girona Ripoll Perpinyà just creating Perpinyà the freeciv-gtk2.exe hangs i think is caused by à character on the city name. Catalan cites could contain àéèiòóu ïü charset. the same error appears on freeciv 2.0.10 release. ___ Reply to this item at: http://gna.org/bugs/?15377 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] [bug #15373] add health effect to default/effects.ruleset
When I first made this, I used some spreadsheets in order to choose parameters, and hoped for parameters that will prevent cities of effectively growing bigger than 8 without improvement. I no longer have those spreadsheets, but my original ruleset is found here: http://forum.freeciv.org/viewtopic.php?t=5721 The patch is, of course, irrelevant. Also, I don't know how much the code had changed since my original contribution, so it might be relevant any more. On Mon, Feb 15, 2010 at 11:23 PM, Jacob Nevins no-reply.invalid-addr...@gna.org wrote: Follow-up Comment #1, bug #15373 (project freeciv): I've actually been playing default rules with illness enabled for a while, for giggles. I'm finding it effectively just reduces the max city size with no Sewer System; the default increase in plague chance with size is very steep (size 7/8/9 = 0.0%, size 10 = 11.0%), so I never even get to size 11 (I don't have Sanitation yet). I think this slope dwarfs any effects from pollution/trade. So, the default setup seems uninteresting enough that it's not worth being able to switch it on; I assumed that the parameters needed more tuning. I've got Health_Pct effects Aqueduct = 30, Sewer System = 20, Cure for Cancer = 5; I can't remember where I lifted these from now, but I think the parameters in the [illness] section of game.ruleset are probably what needs tuning. I imagine it also gets more interesting if you have buildings specifically for this like Hospital. Perhaps syntron's experimental ruleset (patch #1236) has better tuned parameters; I haven't looked yet. (It's perhaps a shame that that isn't in 2.2.0 to play with.) Also the effect code on [http://freeciv.wikia.com/wiki/Math_...] is wrong, the name of the effect is Health_Pct and not Health. Fixed. ___ Reply to this item at: http://gna.org/bugs/?15373 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15378] Non-existent civil war nations and typo
URL: http://gna.org/bugs/?15378 Summary: Non-existent civil war nations and typo Project: Freeciv Submitted by: jtn Submitted on: Monday 15/02/10 at 22:10 Category: rulesets Severity: 2 - Minor Priority: 5 - Normal Status: Ready For Test Assigned to: None Originator Email: Open/Closed: Open Release: 2.2.0-RC1 Discussion Lock: Any Operating System: None Planned Release: ___ Details: Happened to notice when running a server from the head of S2_2 with -debug 3: 3: Nation Australian: civil war nation aborigines is unknown. 3: Nation Aztec: civil war nation purhepecha is unknown. 3: Nation Korean: civil war nation northkorean is unknown. 3: Nation Korean: civil war nation southkorean is unknown. 3: Nation North Korean: civil war nation southkorean is unknown. 3: Nation South Korean: civil war nation northkorean is unknown. 3: Unused entries in file data/default/nations.ruleset: 3: unused entry: nation_aztec.conflics_with The attach patch shuts all of these up. ___ File Attachments: --- Date: Monday 15/02/10 at 22:10 Name: S2_2-nations-warnings.diff Size: 2kB By: jtn Fix server warnings about various nations http://gna.org/bugs/download.php?file_id=8114 ___ Reply to this item at: http://gna.org/bugs/?15378 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15368] Autoexplore command ignored
Follow-up Comment #4, bug #15368 (project freeciv): Binary-chop with your savegame says r16711 (bug #15266) broke it. That's since beta3. Don't know how yet. ___ Reply to this item at: http://gna.org/bugs/?15368 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15368] Autoexplore command ignored
Update of bug #15368 (project freeciv): Priority: 1 - Later = 5 - Normal Status:None = Ready For Test ___ Follow-up Comment #5: Attached patch fixes it for me. How about you? (file #8115) ___ Additional Item Attachment: File name: S2_2-fix-autoexplore.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?15368 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15294] Auto Explore feature does not work (and some suggestions)
Follow-up Comment #3, bug #15294 (project freeciv): There's a patch attached to bug #15368 that might help. Can you try it? ___ Reply to this item at: http://gna.org/bugs/?15294 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15373] add health effect to default/effects.ruleset
Follow-up Comment #2, bug #15373 (project freeciv): My error - see patch comments; I also reduced the base propability from 25% to 20% the patch is only for trunk; if a fix for S2_2 (2.2.1) is needed, I will try to reduce the number of changes to the code == patch comments == update illness / health * for testing the calculations I used floating point numbers but within the freeciv codebase integers are used - rounding errors (no illness up to size 10); calculate the values using floats * move the check for illness_min_size into city_illness() * reduce illness_base_factor from 25 to 20 * add health effects: aqueduct: 50 sewer system: 30 cure for cancer: 20 = reduction by up to 80% (100%) (file #8116) ___ Additional Item Attachment: File name: 20100215-trunk-update-illness-health.patch Size:7 KB ___ Reply to this item at: http://gna.org/bugs/?15373 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15379] segfault if requirement not given as string
URL: http://gna.org/bugs/?15379 Summary: segfault if requirement not given as string Project: Freeciv Submitted by: syntron Submitted on: Montag 15.02.2010 um 23:45 Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.2.0-RC Discussion Lock: Any Operating System: None Planned Release: ___ Details: * freeciv segfaults if an element of a reqs section is not included in quotes; it should print an error message OK: reqs= { type, name, range MinYear, 1500, World } segfault: reqs= { type, name, range MinYear, 1500, World } ___ Reply to this item at: http://gna.org/bugs/?15379 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1246] Andorran and Occitan nations
Follow-up Comment #3, patch #1246 (project freeciv): This is one cool nationset. It really should be included, so I hope you don't mind necromancing this patch. I've uploaded a slightly edited version. I've also added a PD flag from Wikipedia (http://en.wikipedia.org/wiki/File:Flag_of_Midi-Pyr%C3%A9n%C3%A9es.svg). I tried to give the leader titles a more medieval/cathar feeling, so I changed it to Duke for Monarchy, Viscount for Despotism and Perfect (the highest rank of Catharism) for Fundamentalism. Furthermore I added Frederic Mistral as a leader. I also removed Baiona and Biarritz from the list; they are in Basque territory, just outside Occitania. (file #8117, file #8118) ___ Additional Item Attachment: File name: occitan.rulesetSize:2 KB File name: occitania.svg Size:2 KB ___ Reply to this item at: http://gna.org/patch/?1246 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1474] Danziger nation
URL: http://gna.org/patch/?1474 Summary: Danziger nation Project: Freeciv Submitted by: mixcoatl Submitted on: Monday 02/15/2010 at 22:50 Category: general Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: A nation for the Free City of Danzig / Gdańsk. I used the German name for the nation, because in the periods this city was independent it was ethnically predominantly German, but the city names are bilingual German / Polish. ___ File Attachments: --- Date: Monday 02/15/2010 at 22:50 Name: danzig.patch Size: 34kB By: mixcoatl http://gna.org/patch/download.php?file_id=8119 ___ Reply to this item at: http://gna.org/patch/?1474 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15368] Autoexplore command ignored
Follow-up Comment #6, bug #15368 (project freeciv): If this patch fixes the bug it must also be applied to S2_1. ___ Reply to this item at: http://gna.org/bugs/?15368 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] A question about requirement
I'm trying to figure out how to use requirement. In improvement.h, in the improvement struct there's this line: struct requirement_vector reqs; I'd tried to figure out where and how this requirement_vector is defined, but could find anything. I know it's not the best place to ask at, but I'd appreciate your help. (BTW, I'm trying to add requirements to unittype as well). ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Freeciv 2.2.0 release candidate
I do find that edit mode is available to too many players. I do realize this is a newer feature. While the mode is only entered when the player has 'hack', the option is still there if the player starts with hack. Also, with the edit mode case, the client-server default to 'hack' upon entry of a client to the server, when on localhost This makes the game potentially insecure with the edit mode feature. Another thing - the server doesn't appear to notify the clients to shut down when the server shuts down - but only sends IO to the client. Michael Mielke On Mon, Feb 15, 2010 at 1:34 AM, Daniel Markstedt markst...@gmail.comwrote: A release candidate for Freeciv 2.2.0 is now available. Unless a serious show-stopper issue is found over the course of the next 7 days, this is what will become the final 2.2.0 release. See what we fixed since 2.2.0-beta3, at http://freeciv.org/wiki/NEWS-2.2.0-RC1 Find the source tarballs at the usual places: http://sourceforge.net/projects/freeciv/files/ http://download.gna.org/freeciv/beta/ Oh behalf of the Freeciv Dev Team, Daniel Markstedt ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15332] missing initialization in send_city_info_at_tile() (found by valgrind)
Follow-up Comment #6, bug #15332 (project freeciv): Yesn like migration_score_unused. ___ Reply to this item at: http://gna.org/bugs/?15332 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15368] Autoexplore command ignored
Update of bug #15368 (project freeciv): Category:None = ai ___ Follow-up Comment #7: The same issue does indeed affect S2_1 (savegame attached). Attached patch fixes it for me. (It got broken since the last release, 2.1.11.) I assume it'll also affect trunk, but haven't checked. (file #8120, file #8121) ___ Additional Item Attachment: File name: explore21-T002-Y3900BCm.sav.gz Size:25 KB File name: S2_1-fix-autoexplore.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?15368 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15379] segfault if requirement not given as string
Follow-up Comment #1, bug #15379 (project freeciv): freeciv segfaults if an element of a reqs section is not included in quotes; it should print an error message In a such case, the behaviour should be to load correctly 1500 as a number directly... ___ Reply to this item at: http://gna.org/bugs/?15379 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] A question about requirement
Le mardi 16 février 2010 à 01:14 +0200, Yoav Luft a écrit : I'm trying to figure out how to use requirement. In improvement.h, in the improvement struct there's this line: struct requirement_vector reqs; I'd tried to figure out where and how this requirement_vector is defined, but could find anything. I know it's not the best place to ask at, but I'd appreciate your help. (BTW, I'm trying to add requirements to unittype as well). This verctor is defined in the ruleset, in buildings.ruleset. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15373] Fix health calculation + add health effect to default/effects.ruleset
Update of bug #15373 (project freeciv): Summary: add health effect to default/effects.ruleset = Fix health calculation + add health effect to default/effects.ruleset ___ Follow-up Comment #3: Wow, that certainly makes a difference! I've repurposed this bug into a mongrel; it might yet be split. ___ Reply to this item at: http://gna.org/bugs/?15373 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] A question about requirement
The definition of the vector can be found in ./utility/specvec.h ... Quoting Pepeto pepet...@gmail.com: Le mardi 16 février 2010 à 01:14 +0200, Yoav Luft a écrit : I'm trying to figure out how to use requirement. In improvement.h, in the improvement struct there's this line: struct requirement_vector reqs; I'd tried to figure out where and how this requirement_vector is defined, but could find anything. I know it's not the best place to ask at, but I'd appreciate your help. (BTW, I'm trying to add requirements to unittype as well). This verctor is defined in the ruleset, in buildings.ruleset. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev This message was sent using IMP, the Internet Messaging Program. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev