[Freeciv-Dev] [patch #1330] update city dialog (gtk-2.0)
Follow-up Comment #18, patch #1330 (project freeciv): I haven't gotten trunk yet, but let me ask: does the new dialog make it easier to see trade routes? In 2.2.0 this can only be viewed by clicking on the trade number, which i don't find very intuitive. Perhaps this information could go in a tab of it's own? The changes are only in the overview page and the happiness page. Mostly the bigger city map is inserted and some rearranging is done. There is no change wrt the trade. The left click to get a tooltip with more information is used also for the happiness information (see comment #15 and comment #16). ___ Reply to this item at: http://gna.org/patch/?1330 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15643] unknown vote_no ignored
Update of bug #15643 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?15643 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15694] Aifill in Scenarios broken
Update of bug #15694 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?15694 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15695] Script section truncated in savegame
Update of bug #15695 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?15695 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15741] SDL client crashes in build dialog
Follow-up Comment #3, bug #15741 (project freeciv): Attached back trace for trunk: +verbose+ 0x0048e643 in popup_worklist_editor (pCity=0x2464810, pGWL=value optimized out) at wldlg.c:1315 1315create_vertical_scrollbar(pEditor-pGlobal, 1, (gdb) bt #0 0x0048e643 in popup_worklist_editor (pCity=0x2464810, pGWL=value optimized out) at wldlg.c:1315 #1 0x0047a6fd in change_prod_dlg_callback (pButton=0x2463c50) at citydlg.c:1317 #2 0x0046baae in widget_pressed_action (pWidget=0x2463c50) at widget.c:393 #3 0x00405ac4 in gui_event_loop (pData=0x0, loop_action=0, key_down_handler=value optimized out, key_up_handler=value optimized out, mouse_button_down_handler=0x405050 main_mouse_button_down_handler, mouse_button_up_handler=value optimized out, mouse_motion_handler=0x404d10 main_mouse_motion_handler) at gui_main.c:675 #4 0x004061d2 in ui_main (argc=1, argv=0x7fffe1c8) at gui_main.c:1060 #5 0x004070ef in client_main (argc=value optimized out, argv=0x7fffe1c8) at client_main.c:498 #6 0x74e51abd in __libc_start_main (main=value optimized out, argc=value optimized out, ubp_av=value optimized out, init=value optimized out, fini=value optimized out, rtld_fini=value optimized out, stack_end=0x7fffe1b8) at libc-start.c:220 #7 0x004047e9 in _start () at ../sysdeps/x86_64/elf/start.S:113 -verbose- It crashes when trying changing the production of a city when having at least 7 global worklists defined. ___ Reply to this item at: http://gna.org/bugs/?15741 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15741] SDL client crashes in build dialog
Update of bug #15741 (project freeciv): Status: Need Info = Confirmed Planned Release: = 2.1.12, 2.2.1, 2.3.0 ___ Follow-up Comment #4: Occurs in all current branches. ___ Reply to this item at: http://gna.org/bugs/?15741 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15741] SDL client crashes in build dialog
Update of bug #15741 (project freeciv): Status: Confirmed = Ready For Test Assigned to:None = pepeto ___ Follow-up Comment #5: Fix attached. (file #8736) ___ Additional Item Attachment: File name: trunk_S2_2_S2_1_global_worklist_scrollbar.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?15741 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15728] Inaccuracy in pathfinding from TM_WORST_TIME
Follow-up Comment #6, bug #15728 (project freeciv): Couple more cosmetic comments: there are remaining references to TM_WORST_TIME in the header comments for pf_danger_map_iterate() and pf_fuel_map_iterate() (point 4), and to turn mode in the header for pf_normal_map_adjust_cost(). Fixed now. Can we neglect occupychance? I don't think it matters for client-side goto, but does the AI ever rely on path-finding to determine where it ends up after an attack? I haven't tried to work this out. This should be a separated bug. It is very easy to take in account occupychance. I guess that for a human player, it should be taken in account if occupychance=100 and for an ai player if occupychance0. ___ Reply to this item at: http://gna.org/bugs/?15728 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1494] [Metaticket] merge longturn into mainline
Follow-up Comment #3, patch #1494 (project freeciv): Here is a port of Maho's newcomers code to C. In C, we can finally read and understand it :-) It is a diff against trunk rev 17191 It seems to work well now. The critical parts come when the player list is already full and dead players have to be replaced. The process consists mainly of two parts: 1. Creating a new player, possibly taking a dead slot. Reset everything (map, diplomacy, etc) 2. Creating new units according to the strength of the average player. So it looks at civ score etc. A possible plan of attack might be: 1. A /reap server command to make a dead player's slot and nation free 2. A server command to create a new player during the game, without giving the player anything (or put this in lua) 3. A lua trigger or lua activation method where the script will give the player its starting units. To port this to lua lot of accessors are needed. Of course, it could be interesting to be able to create new players from a scenario or ruleset script, so that action can be made available. But I guess the specific /reap server action has to be a ALLOW_ADMIN command to be carried out from the server. The code I ported was taken from a svn clone of longturn, and I hope it corresponds to the latest code.. I haven't compared with your diff. (file #8738) ___ Additional Item Attachment: File name: newcomers_trunk_r17191.diffSize:16 KB ___ Reply to this item at: http://gna.org/patch/?1494 ___ Meddelandet skickades via/av Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1486] Merge client and server options GUI
Update of patch #1486 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Follow-up Comment #1: Patch ready. (file #8739) ___ Additional Item Attachment: File name: trunk_xaw_options.diff.bz2 Size:5 KB ___ Reply to this item at: http://gna.org/patch/?1486 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15663] Custom Scenarios are not show in Start Scenario Game list
Update of bug #15663 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?15663 ___ Meddelandet skickades via/av Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15729] [Metaticket] Make Scenario editing work well
Update of bug #15729 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #1: Close, since this metaticket was pretty useless (and dependences fixed) ___ Reply to this item at: http://gna.org/bugs/?15729 ___ Meddelandet skickades via/av Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15738] map view not centered at the start
Update of bug #15738 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?15738 ___ Meddelandet skickades via/av Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1486] Merge client and server options GUI
Additional Item Attachment, patch #1486 (project freeciv): File name: trunk_xaw_options2.diff.bz2Size:5 KB ___ Reply to this item at: http://gna.org/patch/?1486 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15747] bizarre compile error in gtk2 popup_pillage_dialog
Follow-up Comment #3, bug #15747 (project freeciv): Looks like just trunk is affected. ___ Reply to this item at: http://gna.org/bugs/?15747 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15741] SDL client crashes in build dialog
Update of bug #15741 (project freeciv): Status: Ready For Test = Need Info Assigned to: pepeto = None Planned Release:2.1.12, 2.2.1, 2.3.0 = ___ Reply to this item at: http://gna.org/bugs/?15741 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15741] SDL client crashes in build dialog
Follow-up Comment #6, bug #15741 (project freeciv): Please, don't make hiden tricky things. Why did you revert the status of this item? It would be polite to argue instead of changing something it is not assigned to you. ___ Reply to this item at: http://gna.org/bugs/?15741 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15753] should support IPv6 when connecting to metaserver
URL: http://gna.org/bugs/?15753 Summary: should support IPv6 when connecting to metaserver Project: Freeciv Submitted by: None Submitted on: Tuesday 03/30/2010 at 20:53 CEST Category: None Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: oneing...@gmail.com Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: Apparently, meta.c has no traces of having support for reporting to metaserver via IPv6 as of SVN r17122, while it should. Note that should a dual-stacked server connect a dual-stacked metaserver, it should send two queries: one to add itself to the IPv6 servers list (thereby proving its IPv6 connectivity), and one for the same for IPv4. (In general, I feel that whenever a metaserver hostname resolves to multiple IP's, civserver should try to report to all of them.) ___ Reply to this item at: http://gna.org/bugs/?15753 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15741] SDL client crashes in build dialog
Update of bug #15741 (project freeciv): Status: Need Info = Ready For Test Assigned to:None = pepeto Planned Release: = 2.1.12, 2.2.1, 2.3.0 ___ Reply to this item at: http://gna.org/bugs/?15741 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1263] possibility to lose a tech if it is transfered
Follow-up Comment #4, patch #1263 (project freeciv): learned something (and I hope I will not forget it and make the error again) the attached patch corrects the naming of a function and the handling of diplomatic actions (file #8742) ___ Additional Item Attachment: File name: 20100330-trunk-possibility-to-lose-a-tech-if-it-is-transfered.diff Size:10 KB ___ Reply to this item at: http://gna.org/patch/?1263 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15754] fix spelling error for killunhomed ('loose' = 'lose')
URL: http://gna.org/bugs/?15754 Summary: fix spelling error for killunhomed ('loose' = 'lose') Project: Freeciv Submitted by: syntron Submitted on: Dienstag 30.03.2010 um 22:34 Category: general Severity: 2 - Minor Priority: 3 - Low Status: None Assigned to: syntron Originator Email: Open/Closed: Open Release: trunk Discussion Lock: Any Operating System: None Planned Release: 2.3.0 ___ Details: ___ File Attachments: --- Date: Dienstag 30.03.2010 um 22:34 Name: 20100330-trunk-fix-spelling-error-for-killunhomed-loose-lose.diff Size: 1kB By: syntron http://gna.org/bugs/download.php?file_id=8743 ___ Reply to this item at: http://gna.org/bugs/?15754 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1569] Fix misspellings of lose or loser in trunk
URL: http://gna.org/patch/?1569 Summary: Fix misspellings of lose or loser in trunk Project: Freeciv Submitted by: englabenny Submitted on: tisdag 2010-03-30 den 20:45 Category: general Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.3.0 ___ Details: ___ File Attachments: --- Date: tisdag 2010-03-30 den 20:45 Name: 0001-Fix-spelling-of-lose-or-loser-where-it-occurs.patch Size: 5 kB By: englabenny http://gna.org/patch/download.php?file_id=8744 ___ Reply to this item at: http://gna.org/patch/?1569 ___ Meddelandet skickades via/av Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1263] possibility to lose a tech if it is transfered
Follow-up Comment #5, patch #1263 (project freeciv): See gna patch #1569 for a patch to fix the other loose/looser in trunk. Feel free to commit that patch if you get around to it before me. ___ Reply to this item at: http://gna.org/patch/?1263 ___ Meddelandet skickades via/av Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1569] Fix misspellings of lose or loser in trunk
Follow-up Comment #1, patch #1569 (project freeciv): Question: One misspelling occurs in a user-visible string. Should it be fixed in 2.2? ___ Reply to this item at: http://gna.org/patch/?1569 ___ Meddelandet skickades via/av Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15754] fix spelling error for killunhomed ('loose' = 'lose')
Update of bug #15754 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #1: see patch #1569 ___ Reply to this item at: http://gna.org/bugs/?15754 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15738] map view not centered at the start
Follow-up Comment #5, bug #15738 (project freeciv): works good but ... .. could the centering of the map be moved after the resize of the main window? At the start of the gtk client the window is extended to the entire screen but the centering of the map is done using the old size. Thus, the unit is not in the center but near the top left corner (*NOT* at the corner!). ___ Reply to this item at: http://gna.org/bugs/?15738 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1570] create ruins for disbanded cities
URL: http://gna.org/patch/?1570 Summary: create ruins for disbanded cities Project: Freeciv Submitted by: syntron Submitted on: Dienstag 30.03.2010 um 23:22 Category: general Priority: 3 - Low Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.3.0 ___ Details: call city_destroyed before remove_city() for: * disbanding a city into a unit * disbanding due to migration ___ File Attachments: --- Date: Dienstag 30.03.2010 um 23:22 Name: 20100330-trunk-call-city_destroyed-before-remove_city.diff Size: 1kB By: syntron http://gna.org/patch/download.php?file_id=8745 ___ Reply to this item at: http://gna.org/patch/?1570 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1571] limit border radius sq
URL: http://gna.org/patch/?1571 Summary: limit border radius sq Project: Freeciv Submitted by: syntron Submitted on: Dienstag 30.03.2010 um 23:23 Category: general Priority: 3 - Low Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.3.0 ___ Details: with the variable city radii a city size of 60+ is possible. This will result in to large values. Therefore, limit the factor to MAX(pcity-size, CITY_MAP_MAX_RADIUS_SQ). ___ File Attachments: --- Date: Dienstag 30.03.2010 um 23:23 Name: 20100330-trunk-limit-border-radius-sq.diff Size: 1kB By: syntron http://gna.org/patch/download.php?file_id=8746 ___ Reply to this item at: http://gna.org/patch/?1571 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15755] default tilesets missing deep ocean/lake graphics
URL: http://gna.org/bugs/?15755 Summary: default tilesets missing deep ocean/lake graphics Project: Freeciv Submitted by: kinetic Submitted on: Tuesday 03/30/2010 at 21:47 Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.2.0 Discussion Lock: Any Operating System: None Planned Release: ___ Details: isotrident, hex2t and isophex are all lacking deep ocean and lake graphics. they use the default ocean instead adding possible confusion over apparently odd behaviors of ships and the output of the tiles. ___ Reply to this item at: http://gna.org/bugs/?15755 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15741] SDL client crashes in build dialog
Update of bug #15741 (project freeciv): Status: Ready For Test = Need Info Planned Release:2.1.12, 2.2.1, 2.3.0 = ___ Reply to this item at: http://gna.org/bugs/?15741 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1264] add tech upkeep
Follow-up Comment #9, patch #1264 (project freeciv): update tech upkeep; cleanup of the code and show some text in the clients (file #8748) ___ Additional Item Attachment: File name: 20100330-trunk-add-tech-upkeep.diff Size:26 KB ___ Reply to this item at: http://gna.org/patch/?1264 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1494] [Metaticket] merge longturn into mainline
Follow-up Comment #4, patch #1494 (project freeciv): Here is a port of Maho's newcomers code to C. In C, we can finally read and understand it :-) It is a diff against trunk rev 17191 I will check it. It should be the current version as there are nearly no commits in the longturn branch. Do you plan to do this in lua or is an implementation directly in the server the better approach? ___ Reply to this item at: http://gna.org/patch/?1494 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15738] map view not centered at the start
Update of bug #15738 (project freeciv): Status: Fixed = Ready For Test Open/Closed: Closed = Open ___ Follow-up Comment #6: I see what you mean, this solution is not good enough when not using fullscreen. What about the this? We keep the first solution, so that in fullscreen, we just start in the center. Since we show non-fullscreen in a small window first, it'll let the user see a recentering, just like there is some blinking as widgets are resized and the menu is shown (might be just my slow computer). What do you think? Off-topic: I noticed your patch file names, it's better to have the date in there since the patches pile up. Do you have a git format-patch alias for that, anything particularly smart that makes it do the right thing? (Using date + sequence number would be ideal) (file #8750) ___ Additional Item Attachment: File name: 20100330-Center-map-at-start-of-game-second-patch-GTK-cli.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?15738 ___ Meddelandet skickades via/av Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15741] SDL client crashes in build dialog
Update of bug #15741 (project freeciv): Status: Need Info = Ready For Test Planned Release: = 2.1.12, 2.2.1, 2.3.0 ___ Follow-up Comment #7: It seems we have some communication problems. What is the problem with the status of this item? Why _Need Info_ whereas the bug has been reproduced, and a fix has been attached? ___ Reply to this item at: http://gna.org/bugs/?15741 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15738] map view not centered at the start
Follow-up Comment #7, bug #15738 (project freeciv): Or, we do like this, to simply keep the same tile in center while resizing the mapview. In this patch it is done very formally with map_keep_center_begin()/_end(), but maybe it should be the default behavior? This way we reuse the already performed centering that put the center up in the corner before. (file #8751) ___ Additional Item Attachment: File name: 20100330-Center-map-at-start-of-game-second-patch-GTK-cli-V2.patch Size:3 KB ___ Reply to this item at: http://gna.org/bugs/?15738 ___ Meddelandet skickades via/av Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15734] EFT_MIGRATION_PCT quantised to multiples of 100%
Update of bug #15734 (project freeciv): Status: Ready For Test = In Progress ___ Reply to this item at: http://gna.org/bugs/?15734 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1494] [Metaticket] merge longturn into mainline
Follow-up Comment #5, patch #1494 (project freeciv): The C version can lets us see what we move to lua easily and what not. But my previous message already has a proposed plan of attack which mentions which parts could be implemented in lua and which not. If maho himself has any input it'd great as well of course. I guess everyone would prefer to make the oft-configured stuff (unit/resource allocation) easily configured in lua. ___ Reply to this item at: http://gna.org/patch/?1494 ___ Meddelandet skickades via/av Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1566] Show pillage activity in middle-click map popup
Update of patch #1566 (project freeciv): Status: Ready For Test = In Progress ___ Reply to this item at: http://gna.org/patch/?1566 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15734] EFT_MIGRATION_PCT quantised to multiples of 100%
Update of bug #15734 (project freeciv): Status: In Progress = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?15734 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1566] Show pillage activity in middle-click map popup
Update of patch #1566 (project freeciv): Status: In Progress = Done Open/Closed:Open = Closed Planned Release: = 2.2.1 ___ Reply to this item at: http://gna.org/patch/?1566 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15756] Show if city is occupied or not in Middle-click popup
URL: http://gna.org/bugs/?15756 Summary: Show if city is occupied or not in Middle-click popup Project: Freeciv Submitted by: englabenny Submitted on: tisdag 2010-03-30 den 23:14 Category: client-gtk-2.0 Severity: 1 - Wish Priority: 1 - Later Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: If you don't use the citybar, there are occations when it is very hard to see if a city is occupied or not. Is it possible to add this information to the middle-click popup? ___ Reply to this item at: http://gna.org/bugs/?15756 ___ Meddelandet skickades via/av Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1494] [Metaticket] merge longturn into mainline
Follow-up Comment #6, patch #1494 (project freeciv): Maybe my original message was not as clear on C vs. lua as I thought, I'm sorry. Rough idea might be: 1. /reap server command -- implement in C 2. server command or server function to create a new player during the game, without giving the player anything. Implement in C. Make the function available in the lua API so scenarios and rulesets can use it. 3. Make many more functions available in lua so that the wanted calcluations can be carried out If you look in the patch, it is basically the higher level mechanisms there that we really want in lua, the rest in various places in C. In Lua we want to be free to change: selecting the starting tile, giving the player initial units and giving the player initial gold and tech. I think new functions we need in lua are things like: Get player gold Get player civilization score (not the same as full score) Create units in boat(?) Check if units can exist on a tile (for trireme on ocean etc) Get unit list for tile city closest to a tile One open question is what to do with the Newcomer strength percentage server option that was in longturn. If giving units to a new player is controlled from lua, then a server option for that doesn't make much sense. The ruleset can of course be reconfigured much more easily in lua than in C. The ruleset may even choose to expose the strength percent directly in the functions it defines for creating newcomers. ___ Reply to this item at: http://gna.org/patch/?1494 ___ Meddelandet skickades via/av Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15721] S2_1 connect (road, irrigation etc) broken: jumbo callbacks for danger maps are not yet implemented.
Follow-up Comment #4, bug #15721 (project freeciv): I haven't got round to looking into this in any detail, but... it seems rather a shame for pf_map_new() to silently ignore some of the parameters requested; the error message helped the diagnosis of this error. Is there any pressing need to apply a fix to S2_2 or trunk, where there's no failure caused by this fault at the moment (that I know of)? If this is a situation that only occurs on S2_1 and this combination of path-finding requirements is not likely to be needed on S2_2/trunk in the foreseeable future, then a quick fix for S2_1 to revert to previous behaviour seems the most appropriate (even if the resulting path-finding is not optimal). But I admit I don't fully understand the different flavours of pathfinding (normal/danger/fuel) yet, nor exactly what danger the danger_map is looking for. ___ Reply to this item at: http://gna.org/bugs/?15721 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15741] SDL client crashes in build dialog
Update of bug #15741 (project freeciv): Status: Ready For Test = Need Info Planned Release:2.1.12, 2.2.1, 2.3.0 = ___ Reply to this item at: http://gna.org/bugs/?15741 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15741] SDL client crashes in build dialog
Follow-up Comment #8, bug #15741 (project freeciv): I only intentionally changed it to assign it to you. Perhaps I was working off an outdated version of the page itself and it reverted other fields? ___ Reply to this item at: http://gna.org/bugs/?15741 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15756] Show if city is occupied or not in Middle-click popup
Follow-up Comment #1, bug #15756 (project freeciv): Seems like a good idea. If I might hijack this item briefly... is there any scope for flagging capital cities on the map somehow, as well? The client seems to know the capital city sometimes but not other times for the Intelligence dialog -- I haven't checked how/where the info gets to the client though, and thus how it interacts with fog-of-war. An icon would be ideal but requires art. Having capital city info in the middle-click popup would do in the meantime. (If this digression threatens to derail this easy ticket I'll raise a new one.) ___ Reply to this item at: http://gna.org/bugs/?15756 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1569] Fix misspellings of lose or loser in trunk
Follow-up Comment #2, patch #1569 (project freeciv): One misspelling occurs in a user-visible string. Should it be fixed in 2.2? It feels like this can be done with minimal impact to translators if the corresponding msgid in all the po-files is updated manually at the same time, on the assumption that the translated strings have the correct meaning. However, it's not zero impact if any translator is actively working and isn't familiar with svn merging, so I haven't tried it. I think the least disruptive time to update the msgids would be just after an update-po (as that's painful for anyone working on translations anyway). (I'm interested as there are some similar minor corrections I want to make for S2_2, too.) ___ Reply to this item at: http://gna.org/patch/?1569 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15756] Show if city is occupied or not in Middle-click popup
Update of bug #15756 (project freeciv): Category: client-gtk-2.0 = client ___ Follow-up Comment #2: The capital city info should already be there, it should list Palace as one of the wonders in the city: with Palace I didn't know, but of course this text is common for all clients. So reassigning to client. ___ Reply to this item at: http://gna.org/bugs/?15756 ___ Meddelandet skickades via/av Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev