[Freeciv-Dev] [bug #21239] Optional rule: Penalty to attack due to ZoC

2014-01-18 Thread anonymous
Follow-up Comment #10, bug #21239 (project freeciv):

I like the suggestions, on note on the possiblity to have some units break
throught lines without penalty. There can always be flag allowing to ignore
ZoC attack penalty.

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[Freeciv-Dev] [bug #21239] Optional rule: Penalty to attack due to ZoC

2013-10-30 Thread David Fernandez
Follow-up Comment #4, bug #21239 (project freeciv):

I did not explain properly the first verion. I'll use your question about the
surrounded warrior to try to clarify both versions.

version 1)Penalty when a unit adjacent to an enemy unit attacks any other
tile.

version 2) Penalty when a unit adjacent to an enemy unit attacks another tile
adjacent to an enemy unit.

The first attack of a surrounded warrior will always be penalized in both
versions.

In v1, if the warrior kills 7 of the surrounding enemies, he can attack the
8th enemy without penalty because there is no other enemy adjacent. All
attacks would be penalized except the last one.

In v2, if the warrior kills the 4 enemies in the corners (or the 4 in the
cross), he can attack to the other 4 enemies without penalties because the
target tile would not be adjacent to another enemy.

Version2 uses exactly the same rules than ZoC and I guess it would be easier
to implement.
I'm glad you like it, because I think freeciv really needs some kind of
tactical rule. I was working on a WW2 scenario and I realized that battles
without research/building are plain boring. You just need to stack pile all
your units in a fortress over the best defensive position and attack other
locations from there.

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[Freeciv-Dev] [bug #21239] Optional rule: Penalty to attack due to ZoC

2013-10-30 Thread David Lowe
Follow-up Comment #5, bug #21239 (project freeciv):

So essentially what you are saying is that as soon as a unit comes against
multiple units, it will be at a disadvantage against all of them.  I have to
say i don't like that idea.  Any attacker should be able to still move
'forward' and attack in one direction without penalty.  Otherwise it is doomed
as soon as it becomes adjacent to that second unit.

You mentioned WW2, and it is in thinking about those battles that we have to
consider this idea.  Many of the great actions then were won by fast units
breaking through enemy lines, and EVEN THOUGH THEY HAVE ENEMIES ON BOTH SIDES,
carrying the attack through to softer targets in the rear area.  Your idea
would make that practically impossible to simulate in game terms.

I consider this separate from the defender in impassible terrain.  I still
agree that those attacks should be disallowed, or limited to pure bombardment.

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[Freeciv-Dev] [bug #21239] Optional rule: Penalty to attack due to ZoC

2013-10-30 Thread David Fernandez
Follow-up Comment #6, bug #21239 (project freeciv):

Attached image with visual example.

Green line: normal attack
Red line: ZoC penalized attack
Blue line: varies from v1 to v2 (isolated unit always attacked without penalty
in v2)

I do not know how this rule would affect the AI, but it already likes to send
waves of units that will be more effective with this optional rule than with
current rules.

(file #19294)
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Additional Item Attachment:

File name: ZoC_Penalty.jpgSize:154 KB


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[Freeciv-Dev] [bug #21239] Optional rule: Penalty to attack due to ZoC

2013-10-30 Thread Marko Lindqvist
Follow-up Comment #7, bug #21239 (project freeciv):

 So essentially what you are saying is that as soon as a unit
 comes against multiple units, it will be at a disadvantage
 against all of them

Yes, sounds to me like in practice this would give constant defense bonus for
defense lines (where units on different tiles provide ZOC-protection to each
other). AI does not build such lines, so maybe it wouldn't be big problem for
someone playing against AI only (but would hurt any attempts of AI to attack
human player defense lines). Line of fortresses (+50%, protection against
stack-death) on hills-range (+50%) with fortified (+50%) units is already very
hard to break even with superior units.

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[Freeciv-Dev] [bug #21239] Optional rule: Penalty to attack due to ZoC

2013-10-30 Thread J. M. Gorbach
Follow-up Comment #9, bug #21239 (project freeciv):

My suggestion tries to make these waves of units a valid tactic, as we see in
most wargames. 
I agree and if there is a possibility to control with Lua script these
waves... it's very interesting.

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[Freeciv-Dev] [bug #21239] Optional rule: Penalty to attack due to ZoC

2013-10-29 Thread David Fernandez
URL:
  http://gna.org/bugs/?21239

 Summary: Optional rule: Penalty to attack due to ZoC
 Project: Freeciv
Submitted by: bardo
Submitted on: mar 29 oct 2013 11:25:47 GMT
Category: rulesets
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

After some time playing other wargames, and reading about civ5 combat system,
I figured out a simple rule that would make more tactical the combat in
freeciv.

The rule would be:
 When a unit is placed adjacent to an enemy unit, it receives a penalty to
attack against other enemy units. 

Such rule would take advantage of the already implemented Zone of Control
system and I think it could be easy to implement, though I'm not sure.

With the current rules, I think the zone of control does not really affect the
military tactics since it can be easely bypassed by using one single explorer
or diplomat. And I always found it odd that you can attack an enemy unit
placed in a tile that the ZoC rules do not allow you to move to.
This weird effect becomes more evident when I enable the rule occupy chance =
100% (where units are forced to move to the target tile after a succesfully
attack). With occupychance=100, in some cases units can destroy the enemy
without moving to the target tile, due to the ZoC.
My suggested rule would affect only those cases where the unit is already
adjacent to an enemy and tries to attack another adjacent enemy, and it should
not affect the attack against cities or fortresses.

In my opinion, the result of this rule would be:
- when you move your units in open field (out of cities or fortress), you can
create a front of defensive units, and to force the enemy to attack your
flancks first, in order to avoid this new ZoC penalty to attack.
- it makes it easier to protect vulnerable units in open field without the
need of fortress or mountains or stacking. If you advance with your artillery
in the center of a squared formation (9 tiles), the enemy must destroy 4 of
the surrounding units before they can attack the center tile without
penalties.
- it would be easier to survive for units surrounding a city. The sieged units
placed inside the city would get this ZoC penalty to attack against all the
surrounding units except the last one.
- it would encourage to create different army compositions and different
advancing formations to adapt to the terrain.

This rule would be someway related to this request: bug #20945




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[Freeciv-Dev] [bug #21239] Optional rule: Penalty to attack due to ZoC

2013-10-29 Thread David Fernandez
Follow-up Comment #1, bug #21239 (project freeciv):

A similar rule easier to implement would be:
do not allow to attack a tile where the unit can not move due to ZoC effect
This way the limitation caused by ZoC would be the same for movement and
attack. 

I personally prefer a customizable penalty to attack, but this one would also
allow interesting tactics to protect your units, that I find very realistic,
specially if ZoC is enabled for Naval units too.

I'll see if I can create a patch for this one by myself, but I'd prefer to
find some developer who find this rule interesting.




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[Freeciv-Dev] [bug #21239] Optional rule: Penalty to attack due to ZoC

2013-10-29 Thread David Fernandez
Follow-up Comment #2, bug #21239 (project freeciv):

There is a mistake in previous post... sorry.
It must be possible to attack, but with a penalty. I'd rewrite it to:

When a unit attacks a tile where it can not move due to ZoC effect, the
defender gets a bonus to defense (for example +100%)


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[Freeciv-Dev] [bug #21239] Optional rule: Penalty to attack due to ZoC

2013-10-29 Thread David Lowe
Follow-up Comment #3, bug #21239 (project freeciv):

The first version is unworkable considering our units have no defined 'front'.
 If my Warriors are surrounded, which unit can i attack without penalty?

However, i like the version in comment #2.

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