Re: [Audyssey] ninja turtle game
Sounds cool! I must have missed that one. the definitive turtles game for me has always been the arcade beat em up, which ate loads of my ten P's as a child. i love the fact you fight all the enemies, from bebop and rocksteady to backster stockman and general trag, and all the original voice samples and such are there. Of course it's not in arcades anymore, but I might just have been able to acquire it somehow, wink wink! and it's stil great! Beware the Grue! Dark.- Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 11:30 PM Subject: Re: [Audyssey] ninja turtle game Yeah. Radical Rescue for Game Boy actually was really big on the xxploration factor. It was almost like Metroid in a way. You started as Mike and atually had to rescue the other three turtles, and certain areas couldn't be accessed without the special abilities of certain turtles. Don could climb walls and Leo could drill through cetain floors and walls. Time is an illusion, lunchtime doubly so. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 4:03 PM Subject: Re: [Audyssey] ninja turtle game There are actually a load of ninja turtles games on different systems, from original arcade, to amiga, comador 64, to playstation 2 today (the game produced from the recent film). I've love a tmnt game, but it'd have to be decided what sort. the mainstream games have ranged I believe from walk along fighters, to one on one beat em ups, to mission based 2D platformers and even full 3D games. Copywrite might be an issue though unless the game was produced for free the way freedom millionair is. Beware the Grue! Dark. - Original Message - From: nicol [EMAIL PROTECTED] To: gamers Gamers@audyssey.org Sent: Sunday, February 10, 2008 2:42 PM Subject: [Audyssey] ninja turtle game By playing the ninja question set for freedom millionaire, I've heard that there are ninja turtle mainstream games for the nes and gameboy. How difficult would it be to develop an accessible ninja game? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.0/1268 - Release Date: 09/02/2008 11:54 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.0/1268 - Release Date: 09/02/2008 11:54 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Urchan Lord
Could someone help me defeat the Urchan Lord on Self Destruct? He'll keep zapping me with his laser, but thank heavans for the health packs! Hunter --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] extremely! extremely! curious!
First of all, congrats raul. You did a terrific job with your super liam game recording! I have an ugly monster of a dad, he makes me crying, he makes me feel bad. He is a monster, he doesn't allow me my own financial freedom. He doesn't allow me any games which I want to buy myself, he squashes me like a bug, nic oosthuizen is a bad, ugly monster. I wish I could insert an emoticon to cry on -list. Anyway, I want to know something about the ending of the game. Spoiler space The ending music is lovely, it sounds like crackers fired with the music. But then super liam finds a crystal and it explodes into a fire and he shouts, it sounds as if he dies, and then a voice says: to be continued. What does that mean? Super liam is suppose to be the hero, there should be nothing killing him, he defeated x1, so nothing else should kill him. What does that mean? I don't think raul's recording spoil the game for me, raul got hurt a lot of times in the game, so if I play the game if I found a friend who can help me buy the game, I can still find challenge in the game. Raul's game recording doesn't give away all the secrets, if he never got injured, then it would have spoiled it, but the fact that raul got injured it means his recording doesn't spoil it for me who doesn't own the game yet. But I would just like to know what that crystal thing means. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] extremely! extremely! curious!
Hi Nickle. ask your dad nicely about the game, afterall twenty dollars strikes me as a reasonable price if you really want it. the cracking sounds are I think the cliff breaking as Liam grabs the christal, and him falling down to another location, but where, and what happens after that we shal never know unless Liam creates superliam 2, that is sits down and actually releases superliam 2, --- that's that superliam 2 which we all want Liam to create and release, which he could release because we all wish to play superliam 2, and of course we would never go on in a very obvious hinting manner trying to persuade Liam that we might wish him to create superliam 2 in an E-mail that happens to mention superliam 2 in connection with liam creating superliam 2. Hopefully that's clear enough. Beware superliam 2, er -- I mean the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] chineese checkers.
I think asabat software at http://www.azabat.co.uk/ have an accessible draughts game in their collection, perhaps if you don't want to buy the Cd you could e-mail Steve crawford and ask if he could sell the draughts game individually as he already has done with backgammon. Hth. Beware the Grue! Dark. - Original Message - From: Lisa Hayes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 9:27 AM Subject: [Audyssey] chineese checkers. Hi all, anyone got a computerised chimeese checkers or just checkers game? thanks. Or draughts. Lisa Hayes skype name, lisa12257 join my chat list subscribe at [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.2/1270 - Release Date: 10/02/2008 12:21 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] chopper challenge
Hi, X-Sight websites is currently limited since the FTP issues, so he doesn't have CCount ready because of that, so you unfortunately cannot get chopper challenge at this second --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hey Tom, How about flame throwers, various types of clubs and truncheons, shoes, belts, and various body parts? Regards, Damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 4:04 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Charles and all, Yeah, I think that is a good idea. I don't know about the shield idea just yet, but I definitly want to redo the game with a variety of weapons to choose from. At the start I am thinking of whip, sword, and bow and arrow to start out with. If you have any other weapon ideas let me know and I wil put them in the ideas box. That box is getting quite full already. Charles Rivard wrote: Maybe we have to battle the skeleton? Find a sword and shield before we encounter a skeleton and use them? Hmm. A new item in the temple to look for? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] chopper challenge
Hi, Instead of replying I should have changed the subject. Where can I get this chopper challenge game at? Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] chineese checkers.
Right, thanks for this will take a look. Lisa Hayes skype name, lisa12257 join my chat list subscribe at [EMAIL PROTECTED] - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 12, 2008 9:48 AM Subject: Re: [Audyssey] chineese checkers. I think asabat software at http://www.azabat.co.uk/ have an accessible draughts game in their collection, perhaps if you don't want to buy the Cd you could e-mail Steve crawford and ask if he could sell the draughts game individually as he already has done with backgammon. Hth. Beware the Grue! Dark. - Original Message - From: Lisa Hayes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 9:27 AM Subject: [Audyssey] chineese checkers. Hi all, anyone got a computerised chimeese checkers or just checkers game? thanks. Or draughts. Lisa Hayes skype name, lisa12257 join my chat list subscribe at [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.2/1270 - Release Date: 10/02/2008 12:21 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.2/1272 - Release Date: 11/02/2008 5:28 PM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] extremely! extremely! curious!
Actually no, that wasn't a fiery explosion. That was Liam falling down a hole in the ground. The to be continued was preparation for the sequel, although development on that was haulted indefinitely a while back. I don't know if Liam plans to resume work on that but he's a busy guy so you never know. Time is an illusion, lunchtime doubly so. - Original Message - From: nicol [EMAIL PROTECTED] To: gamers Gamers@audyssey.org Sent: Monday, February 11, 2008 1:36 PM Subject: [Audyssey] extremely! extremely! curious! First of all, congrats raul. You did a terrific job with your super liam game recording! I have an ugly monster of a dad, he makes me crying, he makes me feel bad. He is a monster, he doesn't allow me my own financial freedom. He doesn't allow me any games which I want to buy myself, he squashes me like a bug, nic oosthuizen is a bad, ugly monster. I wish I could insert an emoticon to cry on -list. Anyway, I want to know something about the ending of the game. Spoiler space The ending music is lovely, it sounds like crackers fired with the music. But then super liam finds a crystal and it explodes into a fire and he shouts, it sounds as if he dies, and then a voice says: to be continued. What does that mean? Super liam is suppose to be the hero, there should be nothing killing him, he defeated x1, so nothing else should kill him. What does that mean? I don't think raul's recording spoil the game for me, raul got hurt a lot of times in the game, so if I play the game if I found a friend who can help me buy the game, I can still find challenge in the game. Raul's game recording doesn't give away all the secrets, if he never got injured, then it would have spoiled it, but the fact that raul got injured it means his recording doesn't spoil it for me who doesn't own the game yet. But I would just like to know what that crystal thing means. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] chess challenge - Re: logic and spatial awareness games
Ah. So you're a chess player? What was your rating? Maybe, if you still have a set laying around, we can play a game some time? I love the game. I have successfully completed the Hadley chess courses. The guy that originally showed me how to play was not very good, and the 2 chess courses gave me a different way of looking at the possibilities and I now have improved my strategy. I'm working on beating KChess Elite at 43 percent playing strength if that's a clue to my lack of skill? (grin) --- If you don't stand behind our troops, please, feel free ... to stand in front of them! - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 8:52 AM Subject: Re: [Audyssey] logic and spatial awareness games Hmmm, well if you just mean logic puzles and riddles, ---there are a couple of places you can try. One is the spoken network's quiz section on http://www.pressakey.net/ Another is http://www.qbyte.org/ also look around for online quizzes and riddles, written in text (there are quite a few of those around I think). As to chess, well i used to be a member of the braille chess association myself, as did my brother (who was under 21 champion and on the British team at one point, though I was never that good of course). I don't think the logic required looking at the board and predicting moves and situations for pieces has that much to do with site, sinse incredibly good chess players can predict a board situation many moves in advance and visualize (or probably a more correct term would be conceptualize), a completely different state of play than that at the moment. Practically though, under the sport rules of chess, blind players get a time advantage on the clock, sinse it takes them longer to examine the board by touch, and obviously the touch move rule (if you touch a piece you must move it), doesn't apply. Oh, and sinse in serious chess tournaments each player has their own board, so your quite free to examine it while your opponent is moving. they then mention the move in chess notation, Eg, pawn to edward 4), and you make it on your board. You use names for each letter to stop confusion, Eg, anna and bela instead of A and B, and there are reffs wandering around to check that your board and your opponent's are the same, for this reason it's also a good idea to keep records of your moves (I used to use an a P H tape recorder). the really hard thing is that playing internationally, you need to do everything in German, which I remember as a real pest! Oh and for spacial stuff and chess, I actually found it much easier with the board in front of me than on a computer reading square by square, and I would probably find the other grid based games easier in a physical form as well. Beware the Grue! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Urchan Lord
I didn't know you could just hold the key, i just hammered it repeatedly. Beware the Grue! Dark. - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 5:21 PM Subject: Re: [Audyssey] Urchan Lord Spoiler space when the urchin lord battle begins, first collect all the health packs. Just hold down your right arrow until you hear you bumping into a wall. Now hold down down arrow, then left arrow, until you reached the bottom edge of the grid. Now go back to room1 in the top left hand corner and just hold down your control key and you will manage to drain the urchin lord of all its health, although it will take a few shots from you he will die eventually. Just stay in room1 the whole time keeping your control key down until you hear the urchin lord dying. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Jozwiak, Hunter (K12) Sent: Monday, February 11, 2008 3:46 PM To: Gamers Discussion list Subject: [Audyssey] Urchan Lord Could someone help me defeat the Urchan Lord on Self Destruct? He'll keep zapping me with his laser, but thank heavans for the health packs! Hunter --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.2/1270 - Release Date: 10/02/2008 12:21 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Montezuma's Revenge - Re: Montezuma's Return Progress Report.
It's the water. --- If you don't stand behind our troops, please, feel free ... to stand in front of them! - Original Message - From: Stephen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 11:54 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hey tom.. I thought montezuma's revenge was what happened to you when hollidaying in mexico and you eat something that makes you sick? hahaha --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
In england as well for many years, hence some of the hempen rope pirate references in books like treasure island, and the pirate song in Peter pan: Yoho Yoho, a pirate life, a flag of skull and bones! a merry hour, a hempen rope and hay for Davy Jones. Many platformers had a thing about climbing and swinging on ropes and vines though, even in the sand crawler level on super starwars for example. If we are having swinging ropes, does that me more platforming puzles? And also there's then the fun of areal enemies such as bats or hanging spikes to be encountered while on the rope. One of my favourite old amstrad cpc platformers, rowland on the ropes, even had falling scorpions which would drop on your head on one side of the rope or the other, so you had to make certain which side of the rope you were climbing up. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] logic and spatial awareness games
I shall say any fps shooter game will improve your spacial awareness. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of ari Sent: Monday, February 11, 2008 5:18 PM To: Gamers Discussion list Subject: [Audyssey] logic and spatial awareness games Hi all, Does anyone know of games to improve a person's ability to use and grasp logic, and another one, if not the same, to also somehow improve spatial awareness, because I'm rubbish at both of these. I don't know if games for helping to improve such things exist, but if there is, could someone advise what games are the best to play. Thanks Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Shades of Doom 1.2 recordings
Yep, I have a copy on my harddrive at the moment, nice recording I'd love to here more, either shades of doom or other games. Beware the Grue! Dark. - Original Message - From: Raul A. Gallegos [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 4:32 PM Subject: [Audyssey] Shades of Doom 1.2 recordings I have recordings of Shades of Doom 1.2. I cover all levels except level 9. Dark said the following on 2/10/2008 5:45 PM: well, I'm a big fan of Pbx and the party pack, and look forward to future packs they mentioned. I think it was just a bad day, and I couldn't be bothered mucking about with runtime errors, so iuninstalled it, and unfortunately it's one of those one time only things. sinse doing the audio games.net posting, I sort of feel it's my job to try all audio games anyway so as to give a fair opinion, - though sinse I was following this philosophy before Richard gave me the job it probably doesn't make too much difference anyway, and at least this way I was able to try some games that I might not normally have considdered, - such as railracer. Btw, yes Bryan, a 1.2 walkthrough of shades would be nice, in fact on the subject of walkthroughs, there are several things that could be done, Sarah, Th, trophies in Jd etc. If I can ever sort out the sterrio and voice recording business, I might well considder doing some audio ones myself. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- Raul A. Gallegos -- http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.2/1270 - Release Date: 10/02/2008 12:21 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Bryan, Exactly. I like the idea of adding more strategy and options to the game play, combat, and traps. For example, let us say you have a roaring fire, and you happen to have some kind of container with you. Oh, you remembered the under ground lake you saw a couple of rooms back. Run back, draw some water, and toss it on the flames. They go out and you can walk over that place. Perhaps there is a room with spikes or darts that will kill you as soon as you walk into that room. Maybe there is a hidden lever somewhere in the temple you can pull and it will reset the spikes so they won't kill you? It is all apart of rethinking how the game works, adding in some puzzle solving or something. Bryan wrote: You could have it set up so that maybe i some situations the sword wouldn't be feasible, so you'd have to swith to the whip or some other weapon. There's a Skeleton on a distant platform that would prevent you from making the jump unless it was dealt with. Sine trying to jump and swing a sword at the same time might be dangerous, she could always draw her bow and take it out before even attempting the leap. Makes a lot of sense, especially if Angela had to grab onto the ledge or whatever to pull herself up. Kinda hard to do that when swinging a sword. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
I personally think there should be a few bosses, perhaps every few levels or so. Helps to break up the monotony. One could be say a more powerful undead warrior, another could be like a stone guardian of some kind, while a third could be a demon who started out in spirit form and you had to hit him with his own magic to force him to become solid. Then you could slash him with your sword or whatever to actually cause damage. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 9:18 AM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Charles, yes, there is definitly going to be an evil boss. I don't know what form this boss will be, but I really want it to be cool. Charles Rivard wrote: The evil guardian could be the boss, battled in the last room of the game? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Dark, As for my agreement with them I simply agreed to change the name. I said somewhere in one of my other posts that I decided on my own initiative to go ahead and rework the levels. I had two reasons for deciding this. First, while working on Beta 10 I got several requests to add a feature to report distance and direction to items and monsters. Well, as I worked on said feature for Beta `10 I discovered that the way James and I was creating level maps and the way my game formulas worked were completely different. As a result I either reneeded to work my game calculations or recreate the maps to add said feature. That actually uncovered a bug I wasn't aware existed, but now I know exists, and needs fixed one way or another. Second, since this copyright issue came up I decided to go ahead and redo the maps. Sure I can use the existing maps as a template, but if I am going to update the maps why not add in some changes and extras while I am at it? Dark wrote: Hi Tom. Well, I'm glad it's fixed, and I'm always a fan of new levels. but tom, as has been said, nobody can copywwrite a concept or even a level layout, and it seems a distinct shame for you to have to wrip up all the level designing you've already done. How about keeping the levels you've got maybe as a specific option in the main menue under the name montizuma's temple or astec ruins or something like, and then do your own fiendish level designing for some new levels, perhaps under another option in the main menue. It just strikes me as rather sad, especially with all the work you did designing them to begin with, and from playing through them myself I will say their good and interesting levels and deffinately worth keeping. I certainly would also like to see your own level designs, but why do we have to have one or the other? Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] logic and spatial awareness games
Hmmm, well if you just mean logic puzles and riddles, ---there are a couple of places you can try. One is the spoken network's quiz section on http://www.pressakey.net/ Another is http://www.qbyte.org/ also look around for online quizzes and riddles, written in text (there are quite a few of those around I think). As to chess, well i used to be a member of the braille chess association myself, as did my brother (who was under 21 champion and on the British team at one point, though I was never that good of course). I don't think the logic required looking at the board and predicting moves and situations for pieces has that much to do with site, sinse incredibly good chess players can predict a board situation many moves in advance and visualize (or probably a more correct term would be conceptualize), a completely different state of play than that at the moment. Practically though, under the sport rules of chess, blind players get a time advantage on the clock, sinse it takes them longer to examine the board by touch, and obviously the touch move rule (if you touch a piece you must move it), doesn't apply. Oh, and sinse in serious chess tournaments each player has their own board, so your quite free to examine it while your opponent is moving. they then mention the move in chess notation, Eg, pawn to edward 4), and you make it on your board. You use names for each letter to stop confusion, Eg, anna and bela instead of A and B, and there are reffs wandering around to check that your board and your opponent's are the same, for this reason it's also a good idea to keep records of your moves (I used to use an a P H tape recorder). the really hard thing is that playing internationally, you need to do everything in German, which I remember as a real pest! Oh and for spacial stuff and chess, I actually found it much easier with the board in front of me than on a computer reading square by square, and I would probably find the other grid based games easier in a physical form as well. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Shades of Doom 1.2 recordings
I have recordings of Shades of Doom 1.2. I cover all levels except level 9. Dark said the following on 2/10/2008 5:45 PM: well, I'm a big fan of Pbx and the party pack, and look forward to future packs they mentioned. I think it was just a bad day, and I couldn't be bothered mucking about with runtime errors, so iuninstalled it, and unfortunately it's one of those one time only things. sinse doing the audio games.net posting, I sort of feel it's my job to try all audio games anyway so as to give a fair opinion, - though sinse I was following this philosophy before Richard gave me the job it probably doesn't make too much difference anyway, and at least this way I was able to try some games that I might not normally have considdered, - such as railracer. Btw, yes Bryan, a 1.2 walkthrough of shades would be nice, in fact on the subject of walkthroughs, there are several things that could be done, Sarah, Th, trophies in Jd etc. If I can ever sort out the sterrio and voice recording business, I might well considder doing some audio ones myself. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- Raul A. Gallegos -- http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] logic and spatial awareness games
Thanks Dark, but what's really rubbish is you know, what I was also thinking of for logic, are logic puzzles, but I can't find accessible ones, I've been to plenty of sites and I they're all flash-based, you know, the kind of puzzles where, for example, five boys date five girls, and they give you clues for you to work out who dated who. For spatial, I'm with you, but, something like Blank Block, I'm just rubbish at trying to picture moves in advance, that's probably why I'm also rubbish at chess, I just don't vision all the possibilities with all the ifs and buts, this spatial question is really tricky! About chess, I heard someone once, would love to know you guy's thoughts on this, but do you guys think it's harder for a blind person to play chess given the same amount of time with a chess clock as compared to a sighted person, I'm not talking about braininess here, I'm talking about do you guys think sighted people can see moves mor obviously, since their eyes can sort of do a more visualisation of the different parts of the board sort of quicker then a blind person having to use their hands, not to mention that, while the blind person is moving, the sighted person can look at the board, but the blind person can't feel the board while the sighted person is moving, lol, can you imagine! Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Charles, Well, I might have to add a few extra key strokes, but I think the basic keyboard layout is going to remain the same. For example, if I add extra weapons and tools I am probably going to want to asign each weapon and tool to a number key so you can select it such as 1 sword, 2 whip, 3 bow and arrow, 4 healing potion, 5 torch, etc. When you press space bar it will take the proper action like swing sword, light torch, drink potion, etcThe Tomb Raider games are like this and it is sort of nice. All you need to remember is to press the space key when you are holding the proper item/tool. Another idea is I think I am going to reverse the arrow and shift+arrow combos. I have had several request to asign run to left and right arrows and asign walk to the shift+arrow combos. As i run a lot myself it is one of those ideas that does make sense. One thing we could do with this run/walk idea is there are certain traps like spikes you can only avoid by walking, but if you run you will fall on them and Angela is run through. Interesting? Charles Rivard wrote: Could this mean more keystrokes in a learning curve? I like the fact that there aren't currently a whole flock of them. I do like the strategic possibilities, though. It could be sort of a trade off. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Charles and all, Yeah, I know that this might be a bit of a let down for some in the beginning, but I do think this all may have been all for the better in the long run. Besides not having to worry about using someone else's copyrights I am now free to redesign the game with different traps, difficulties, and add some new monsters that were not present before. I also am more free to listen to end user suggestions and requests. For example, one of the common complaints about the game was you had to find a new sword every time you killed a snake, skull, or spider. I would tell people that is how the Atari game was, and that didn't settle well. They always came back with some response that made sense, but I was strait jacketed to the games rules, and the way that game operated. Another common request was to let the user decide when to light his or her own torches. Many players disliked the fact that the torches light automatically, and often they would light in rooms that you had visited before. This time round I am just going to pull the automatic torch feature and let you choose when to light them on your own. Charles Rivard wrote: There's a lot of Email that has come in over the past few hours, but it sounds like what we'll get in the future will not be a remake of Montezuma's Revenge, which is what I was hoping for, with minor changes. I'm sure it will be a great, fun game, but not what was in the original plans. If I'm right, I'm not complaining, nor would I want my money back. Just a bit disappointed. Then again, have you really liked one particular song by an artist, found that the only way you could get it was on an album with 11 songs you'd never heard on the radio, said Oh, what the heck. I! Want! that! song! and bought the album, and found that you liked the rest of it? I'm thinking that's what this'll be, although not quite that extreme, because most of the game will be the same. I already think I'll like these sword wielders. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] logic and spatial awareness games
H Ari, well my spacial awareness is pretty pants as well. Your best bet on both counts are probably grid based games employing reasoning such as gma mine sweaper, the various solitare games, all the Bg word games, 15 numbers and lap, Sudocu, Jim kitchin's battle ships, and sound puzle, and blank block from Lighttech interactive. Because of my own spacial awareness business I am pretty awful at these sorts of games myself. for pure reasoning and logic, I'd suggest mastermind, Bg hearts or even Uno (determining your opponent's cards and how they will play), and cribbage, also light locater, and maybe the sticks game from Liam's Lworks arcade package. there are probably others as well which haven't occurred to me as yet. Of course though, any game which features more than just reflex based action is going to stretch your mind somewhat, determining your location in a 3D game like Sarah or Mb, ifficient searching techniques in galaxy ranger, basic resource management again in galaxy ranger and in lords of the galaxy, extreme resource management in sound rts and smugglers 3. then there's multitasking of course, and something like sound rts or lone wolf has that in spades! Hth. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] logic and spatial awareness games
Hi all, Does anyone know of games to improve a person's ability to use and grasp logic, and another one, if not the same, to also somehow improve spatial awareness, because I'm rubbish at both of these. I don't know if games for helping to improve such things exist, but if there is, could someone advise what games are the best to play. Thanks Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Important Montezuma's Return announcement
Hi, I agree with you Ari. - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 09, 2008 6:20 PM Subject: Re: [Audyssey] Important Montezuma's Return announcement really Thomas, feel very sorry for you about this, can't stand bloody evil people like that, these big bullying corporate-types who try and find anything to sue over to just make money, that's the one thing I find not great about America, the culture over there of people just wanting to find problems and suing all the time. It's absolutely disgusting, I mean, how could anyone even confuse them with you, you are making a game for blind people, they're not even bothering to do that anyway. Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.2/1270 - Release Date: 2/10/2008 12:21 PM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
swinging swords! awesome! or metal spikes that drop from the ceiling when you step on a trap. . ouch! - Original Message - From: william lomas [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 6:51 AM Subject: Re: [Audyssey] Montezuma's Return Progress Report. hi i reckon the traps at the moment in the game are too easy so yeah swinging swords and other things make it worth it in my view On 11 Feb 2008, at 11:47, Bryan wrote: I've just always heard in legends that a lot of temples and places like that were guarded, at least in part, by some form of undead. Then there were of course other traps like swinging blades, slamming metal jaws like in Prince of Persia and things like that that you had to time carefully in order to avoid. Think of it as those annoying lasers in Super Liam except that those won't kill you instantly the way, say, the jaws would. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 10:05 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Bryan, I really like this idea of undead warriors such as zombies and skeletons in Angela's Quest. I'm not sure of the exact specifics how they exist, but I suppose it could be explained by some ancient native American magic, potions, or an evil god or guardian that keeps them alive. Bryan wrote: Actually in an ancient temple like that it does fit. Why not have it guarded by the undead forms of those who protected it in life? Skeletons are, unless I'm muh mistaken, a form of undead. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
hi tom and all. How about a Boomerang? that would be cool. from Mich. - Original Message - From: Damien Sadler [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 3:28 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hey Tom, How about flame throwers, various types of clubs and truncheons, shoes, belts, and various body parts? Regards, Damien - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 4:04 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Charles and all, Yeah, I think that is a good idea. I don't know about the shield idea just yet, but I definitly want to redo the game with a variety of weapons to choose from. At the start I am thinking of whip, sword, and bow and arrow to start out with. If you have any other weapon ideas let me know and I wil put them in the ideas box. That box is getting quite full already. Charles Rivard wrote: Maybe we have to battle the skeleton? Find a sword and shield before we encounter a skeleton and use them? Hmm. A new item in the temple to look for? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] chopper challenge
Hi, When I try downloading chopper challenge I get the following error. Warning: file(click_count.dat) [ function.file ]: failed to open stream: No such file or directory in /home/xsighti1/public_html/xsight/ccount/click.php on line 47 Warning: Invalid argument supplied for foreach() in /home/xsighti1/public_html/xsight/ccount/click.php on line 52 This ID doesn't exist! Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] chopper challenge
http://www.x-sight-interactive.net -- From: josh [EMAIL PROTECTED] Sent: Monday, February 11, 2008 9:50 PM To: gamers discussion list gamers@audyssey.org Subject: [Audyssey] chopper challenge Hi, Instead of replying I should have changed the subject. Where can I get this chopper challenge game at? Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] chess challenge - Re: logic and spatial awareness games
Well Charles, as I said, my brother was the fantastic chess player, and was on the Uk chess team for a while. i just sort of tagged along to tournaments and enjoyed a game or two, god knows what my wrating was. Also, it's about 7 years sinse I played, so I'd be incredibly rusty. At some point I've considdered trying chess illete with hal, it's in my rather large things to do pile, but as it's a limited time demo I'm rather loath to try it unless I have a large amount of free time to spend on the different options etc, wich at the moment (and for the forseeable future), I probably don't. If I ever get back into chess though I'll give you a yell. Btw, in the tournaments I played in, sitting back to back wasn't mandatory, in fact we usually sat facing the opponents, though the rest was very much as you describe. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Educational games problem
This wasn't made strictly for the blind, but there was a toy/game called 2XL that had a lot of educational stuff. It was like a robot-shaped tape recorder. You'd get a question and you'd press a button to give an answer. -- From: ari [EMAIL PROTECTED] Sent: Monday, February 11, 2008 7:44 AM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] Educational games problem Hi all, Has anyone else noticed that it's really unfortunate and awful that there are suddenly, as far as I know, hardly any educational games for blind children? Before there used to be so many, MindsEye2, or something like that, they apparrently had good quality educational games, and Code Factory also had all those fairy tales, now they've stopped, I can't think of anything teachers of young blind children can use, how did this suddenly happen? PCS also had one, I think. Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] extremely! extremely! curious!
That's the question. What does that mean? Did he die? Did x1 teleport him somewhere, one last time? Did the crystal do something to Liam? I guess only Liam knows. I'm sorry to hear about your dad, That's unfortunate. In your own time, you'll get to live your own life. Hang in there! Tj - Original Message - From: nicol [EMAIL PROTECTED] To: gamers Gamers@audyssey.org Sent: Monday, February 11, 2008 1:36 PM Subject: [Audyssey] extremely! extremely! curious! First of all, congrats raul. You did a terrific job with your super liam game recording! I have an ugly monster of a dad, he makes me crying, he makes me feel bad. He is a monster, he doesn't allow me my own financial freedom. He doesn't allow me any games which I want to buy myself, he squashes me like a bug, nic oosthuizen is a bad, ugly monster. I wish I could insert an emoticon to cry on -list. Anyway, I want to know something about the ending of the game. Spoiler space The ending music is lovely, it sounds like crackers fired with the music. But then super liam finds a crystal and it explodes into a fire and he shouts, it sounds as if he dies, and then a voice says: to be continued. What does that mean? Super liam is suppose to be the hero, there should be nothing killing him, he defeated x1, so nothing else should kill him. What does that mean? I don't think raul's recording spoil the game for me, raul got hurt a lot of times in the game, so if I play the game if I found a friend who can help me buy the game, I can still find challenge in the game. Raul's game recording doesn't give away all the secrets, if he never got injured, then it would have spoiled it, but the fact that raul got injured it means his recording doesn't spoil it for me who doesn't own the game yet. But I would just like to know what that crystal thing means. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Educational games problem
yes, 2Xl rocked! I spent hours of fun with mine. Sadly, i think it might now be out of stock and unavailable, and unfortunately tapes tend to wear out. Beware the Grue! Dark. - Original Message - From: Stefen Hudson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 9:16 PM Subject: Re: [Audyssey] Educational games problem This wasn't made strictly for the blind, but there was a toy/game called 2XL that had a lot of educational stuff. It was like a robot-shaped tape recorder. You'd get a question and you'd press a button to give an answer. -- From: ari [EMAIL PROTECTED] Sent: Monday, February 11, 2008 7:44 AM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] Educational games problem Hi all, Has anyone else noticed that it's really unfortunate and awful that there are suddenly, as far as I know, hardly any educational games for blind children? Before there used to be so many, MindsEye2, or something like that, they apparrently had good quality educational games, and Code Factory also had all those fairy tales, now they've stopped, I can't think of anything teachers of young blind children can use, how did this suddenly happen? PCS also had one, I think. Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.2/1270 - Release Date: 10/02/2008 12:21 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] chineese checkers.
Hi Lisa, If you mean Checkers as in Draughts, then there is a wonderful Draughts game especially designed for the blind, with three other games on a CD. It comes from Azabat in the UK, it costs I think it was 40 pounds, I ordered mine from RNIB. Sorry, don't even know if I've spelled the company properly, and I don't have the site either, maybe someone else knows. Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] ninja turtle game
Hi Constantine, I think you'll also enjoy my article about the NES, which I sent Ron to, if it's good, he will put it in Audyssey. I also wrote that article, because I hope it will get more of us talking about how we got into games. I'm fascinated by your history as well, yes, we couldn't play half the stuff, but that doesn't stop us from just racing and crashing the car, but now that consol games are so expensive, it's probably quite awful for people getting into it, as they actually have to spend lots of money just on the one game, not having the cool -in-one stuff we did. What other games did you enjoy on the NES, I still have mine. Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] chess challenge - Re: logic and spatial awarenessgames
Hi Dark and Charles, I don't know chess braille at all, but is it true what I've heard that American chess braille is different to British chess one? Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Ah yes, Kali. Wasn't she the molevolent form of their mother goddess? Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 8:19 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi, Yeah, your idea of the spikes dropping down reminds me of that part in Indiana Jones and the Temple of Doom where the spikes came up out of the floor and celing and tried to run Indi and Willy Scott through. Fortunately, Indi was able to escape that trap. Now, that I think of it that adventure was in India. What a cool and mysterious place to have a plot line. Especially, anything with the goddess Collie in it. Of all the Indian gods/goddesses Collie has always struck me as a cool enemy to fight. Yohandy wrote: swinging swords! awesome! or metal spikes that drop from the ceiling when you step on a trap. . ouch! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] ninja turtle game
Stupid the villains in Raddical Rescue weren't. Nor were they the same cast. Scratch, Triceriton, Scale Tale and Dirtbag. Any one of them could easily flatten unwary turtles. Shredder was also pretty tough in that game as wel, not the least because you fought him twice in rapid succession. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 7:53 PM Subject: Re: [Audyssey] ninja turtle game Hi Dark, Yeah, I still like the TMNT beat-m-up games too. I always thought Bebop and Rock Steady were too whimpy. Though, according to the tv series they were always pretty stupid anyway so a smart turtle should be able to clean their clock easily. As long as you avoided their blaster fire you could kick butt, and of course rescue April O'neal. When it came to cool battle the battles against Krang and Shredder were ultra cool. Let us just say my Mom and Dad couldn't have given me enough quarters to finish playing those arcade coin ops so they usually got the games for Christmas or something. Oh, and where is my slice of pizza dude? I'll have the peperoni with cream cheese pizza, and extra sossage. Lol! Dark wrote: Sounds cool! I must have missed that one. the definitive turtles game for me has always been the arcade beat em up, which ate loads of my ten P's as a child. i love the fact you fight all the enemies, from bebop and rocksteady to backster stockman and general trag, and all the original voice samples and such are there. Of course it's not in arcades anymore, but I might just have been able to acquire it somehow, wink wink! and it's stil great! Beware the Grue! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Thomas et al; I think the reference to such oddities as disappearing platforms and warp platforms are a round-about reference to the idea that certain 'primitive' cultures had knowledge of more modern tech as in a sci-fi element that still exists today… I personally look forward to where you'll take the game. Very glad this has all worked out for the best for you!… Have a lovely evening!… Smiles, Cara :) On Feb 10, 2008, at 8:45 PM, Thomas Ward wrote: Hi Josh, Chill out, dude. I don't see this as a major crisis, and neither should you. They were in there legal rights to ask me to change the name of my game. I decided on my own if I have to drop the name I might as well pull the levels too, and rework the game with a new theme and back story. When it is done you should still be able to gather gems, gold coins, fight big ugly spiders, slithery snakes, and some kind of undead creature or creatures. As I see it changing it to be a little more modern is not a bad thing. For example, while the vanishing platforms were in the original game that is kind of weird to find in an ancient temple. I might be able to rework the game to have more realistic traps and pitfalls. Another thing is the warp platforms are sort of weird to. I'd rather just have doors, secret passages, and maybe trap doors to take you where you want to go. Are you seeing it my way? josh wrote: this country is communist if they think they can force a developer to change his or her ideas and games like that! this really makes me mad! spending months to redesign your game due to a stupid copyright? I would have blocked the bastard's email address and then I would have put a link on my website stating something like... if you are blind, which means your eyes do not work at all, you have had your eyes surgically removed, or you vision is that bad you have to read large print then enter my site. sounds crazy but maybe that's what it takes to get through to greedy money hungry sighted people? stupid idiots! that's my opinion of'em! if I were a dev I would have said I'll change my game when mainstream developers realise that us blind people want and demand equal accessibility to your playstations and x-boxes! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi, Yeah, your idea of the spikes dropping down reminds me of that part in Indiana Jones and the Temple of Doom where the spikes came up out of the floor and celing and tried to run Indi and Willy Scott through. Fortunately, Indi was able to escape that trap. Now, that I think of it that adventure was in India. What a cool and mysterious place to have a plot line. Especially, anything with the goddess Collie in it. Of all the Indian gods/goddesses Collie has always struck me as a cool enemy to fight. Yohandy wrote: swinging swords! awesome! or metal spikes that drop from the ceiling when you step on a trap. . ouch! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi, Yeah, that is another possible strategy element right there. A whip might do more damage to a spider than say a skeleton. On the other hand a sword might be needed to take out that skeleton warrior hell bent on taking off your head. Stefen Hudson wrote: Or perhaps certain monsters are resistant or immune to certain weapons. As an example, in some games, skeletons are weak to weapons such as clubs because they shatter bone, etc. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Tom, Just as you were thinking of doing for another game, you could also put out mods of the Angela's Quest game using Montezuma's Return and Montezuma's Revenge sounds. And as for jumping over skeletons, they could be crawling on their hands and bony knees. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 9:40 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Liam, Yeah, I think so as well. Just this afternoon I worked on the game and I decided to import a lot of sound effects, music, etc from Tomb Hunter. The reason is the games are similar and the music is of a high quality to make the new version of this side-scroller better. I might even be able to call this one Tomb Hunter I Angela's Quest or Tomb Hunter I Mysteries of the Aztecs or something like that. Liam Erven wrote: actually. I'm glad it won't be a remake. the more I've thought about it. the more enjoyable it soundes if it weren't like the original game. just my two cents --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi, Right. Don't forget the fire pits. Someone would have to constantly keep them stocked with burning material unless the fire is magical which would put that fire out of the bounds of known physics. Bryan wrote: Well if there could be undead warriors there could certainly be burning ropes and vines. Magic works differently than physics after all, and there would already have to be magic in the environment for there to be undead wandering around. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Important Montezuma's Return announcement
Hi Bryan, Well, I've been doing some thinking about that, and I have decided first off to include this game as apart of the Tomb Hunter series of games. This will be volume 1 in the Tomb Hunter installment featuring Angela Summers as are daring female treasure hunter. I've already imported the Tomb Hunter music, and some of the ambiance so it will match up with volume 2 which is a First Person action adventure. You are right that Angela's Quest might be to generic. I have considered making this temple an ancient Mian ruins which Angela Summers is exploring when she finds it is cursed with undead Mian warriors, giant spiders, and huge giant Pythons to start off with. Though the Aztec's would work too. If it is Aztec's we are sticking with there could be a couple of names we could use. Your name Treasure of the Aztec's or Mysteries of the Aztec's. Bryan wrote: If I might make a suggestion for the title? I personaly think Angela's Quest sounds a little too generic. Might I suggest Angela Summers and the Treasures of Montezuma? Or just plain Treasures of the Aztecs. We could still kep the Aztec connection, which I've always thought was kinda neat. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] super liam demo question
There are a lot of demmos that exit you from the game. Why do you need to be taken back to the main menu if you can just start up the game again? snickers. I think trupenem does that, too. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 10:29 AM Subject: Re: [Audyssey] super liam demo question I know. I was just wondering, just out of curiosity, if liam have a specific reason why he choses the demo to exit or did he just forgot to let the game return you to the main menu. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Charles Rivard Sent: Sunday, February 10, 2008 8:00 PM To: Gamers Discussion list Subject: Re: [Audyssey] super liam demo question There is nothing stopping you from playing the demo again, and again, and again. Just start it over. Just because a game ends, that does not mean that it cannot be played again. --- If you don't stand behind our troops, please, feel free ... to stand in front of them! - Original Message - From: nicol [EMAIL PROTECTED] To: gamers Gamers@audyssey.org Sent: Sunday, February 10, 2008 6:46 AM Subject: [Audyssey] super liam demo question HI At the end of the demo I hear the voice saying: to purchase the full product go to l-works.net, and then the program exits. Does liam prefer us not to play the demo multiple times? Why doesn't the program return me to the main menu instead of exiting. Sure its easy to create a keyboard shortcut and just press it if I want to play again but I was just wondering if liam had a specific reason for not having the program take me back to the main menu? Does he feels that one should only play the demo once and not again? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.2/1270 - Release Date: 10/02/2008 12:21 PM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] chess between blind and sighted players - Re: logic and spatial awareness games
In tournament chess, the players sit back to back. Each has a chess board in front of him. The moves are verbally spoken and confirmed before the chess clock of your opponent is set in motion. I mention this because it shows that neither player can see what the other player is doing, as in possibly tracing out the plan of attack or defense. You can study the board while the other player is working out their next move without being interfered with. This is one reason I like to play against a computer program--I can study the board without being bothered by the opponent. I like KChess Elite, which can be found at www.arkangles.com because of its flexibility as far as configuration and the wide range of skill that is available, and it works well with JAWS. The trial period is 30 days, after which the game must be purchased, but it is well worth the money. As for the clock, the sighted player is at a definite advantage when playing a 5-minute game, or having to make a move every 10 seconds or in lightning chess. However, if you are playing with a restriction of, let's say, 40 moves in 2 hours, which averages out to 3 minutes per move, I don't see it as a problem. The same goes for having 90 minutes to play your entire game regardless of the number of moves. --- If you don't stand behind our troops, please, feel free ... to stand in front of them! - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 8:23 AM Subject: Re: [Audyssey] logic and spatial awareness games Thanks Dark, but what's really rubbish is you know, what I was also thinking of for logic, are logic puzzles, but I can't find accessible ones, I've been to plenty of sites and I they're all flash-based, you know, the kind of puzzles where, for example, five boys date five girls, and they give you clues for you to work out who dated who. For spatial, I'm with you, but, something like Blank Block, I'm just rubbish at trying to picture moves in advance, that's probably why I'm also rubbish at chess, I just don't vision all the possibilities with all the ifs and buts, this spatial question is really tricky! About chess, I heard someone once, would love to know you guy's thoughts on this, but do you guys think it's harder for a blind person to play chess given the same amount of time with a chess clock as compared to a sighted person, I'm not talking about braininess here, I'm talking about do you guys think sighted people can see moves mor obviously, since their eyes can sort of do a more visualisation of the different parts of the board sort of quicker then a blind person having to use their hands, not to mention that, while the blind person is moving, the sighted person can look at the board, but the blind person can't feel the board while the sighted person is moving, lol, can you imagine! Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] BPC Programs
Well, I also love mario, all be it its free, I should try pinball out, - though I've never grasped the concept of it. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 6:59 AM Subject: Re: [Audyssey] BPC Programs I haven't played Pacman Talks in years, because to be honest it just didn't feel anything like the original despite using the original sound effects. They just didn't seem quite the same. Now the ones they used in PBC, now those were definitely the original ones, and that definitely made it feel more like the original despite it being a pinball table. I actually own both PBC and PBX and am proud to do so. And let's not forget the Party Pack. Right now Old Man Stanley's my favorite. But so far nothing from BPC has managed to keep my interest for very long. Not to say they're a bad dev beause they're not. But my interests lie elsewhere, and few of our devs have really produced anything that's caught and held my interest. Among those who have are Draconis (obviously), Liam and Thomas. Oh and let's not forget GMA. Hmmm, I suppose I ought to get working on my walkthrough for Shades 1.2. Time is an illusion, lunchtime doubly so. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 5:20 AM Subject: Re: [Audyssey] BPC Programs My view on keys personally is that if I own a game on one computer, I want it on another on the offchance i'll desire to play it again even if I've completed it many times. I stil for example occasionally stick on pipe2, hunter or Superliam for a quick blast through the game, even though I've finished them all on several occasions. Th is in my ossilations list, I've tried the demo several times and the game is interesting, but I seem to get killed and lost a heck of a lot. I am inclined at the moment to just see about buying it anyway though. My ossilations list are games that I have made no final decision yet on buying or not buying. Also on the list are Packman talks and Esp pinball classic, - which i uninstalled very quickly after a runtime error message and never got to try. I think it's been debugulated though, so I'll try the demo on my laptop at some point and give the game some considderation. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.2/1270 - Release Date: 10/02/2008 12:21 PM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Bryan, Well, in the current Beta with the Skeleton warriors, (soon to be released,) you can still jump over them, but that will likely be changing in a later update. HOwever, in this release if a skeleton attacks and you jump the sword will likely miss. Bryan wrote: Maybe they couldn't be jumped over themselves, but their swords could be. And you could probably run from them if you did it right. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] enemy attack game mods?
Hi Kenn, Can we put our own sounds in the enemy attack game if we want to? Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Ah, I wasn't aware of either the bug or the decision to rework things. I stil hope though somethingg is salvageable from the design you've done. On the other hand, as you've said yourself, you are now free to play with the game, add a lot! more levels, scenarios and enemies, traps etc. One request I would make for the changes if possible, is varying the background ambience betwene levels, or every few levels if there are many, thus giving the player a greater sense of achievement. Perhaps you could include several locations as toom rader did, south america, Egypt, Africa, china and maybe even atlantis, perhaps with a different ambience for each. Another idea might be to use different types of enemies in different environments to fullfil the same functions, so South america has sword wielding skeletons as it's generic walk along grunts, egypt has mummies etc. You could also considder including a more extensive storyline to keep things moving as well. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Darren, Yeah, I had been thinking about it, but do to the delays etc I was proceeding ahead with the original plans so to speak. There is a conflict in the math and maps, but I could have solved that problem by rewriting the calculations. That is ok, but that doesn't really excuse the fact I was following James North's level editor rather than checking to see if my engine code was compatible with his stuff. I found out the way his calculations worked and the way mine worked were different, and I frankly didn't like the way his worked. For example, the way the current world engine works if Angela is standing at 9,9 and she jumps her y axis is subtracted and she might be at 9,6 at the top of her arc. To my way of thinking her y axis should increase to 9,12 rather than decrease to 9,6. So The way James was building his worlds was backwards from the way I think, and my calculations were off and I had to correct them to work properly. Not a huge problem, but I don't want the game engine to operate that way for every game. Better off fixing the source of the problem, the world map engine, and be done with it. Darren Harris wrote: It sounds to me as if Thomas wanted to do this in the first place. And now he's got a good reason to do it. It sounds fun either way. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Will there be bosses? I had an interesting idea for a boss that might fit well into the theme of the new game. It actually features an element of the Twinrova battle from the Legend of Zelda games. My idea was that he'd be a demon of some kind who would start out in spirit form. He would warp around the area, firing off blasts of magical energy. He would have two attacks, fire and ice. The idea would be that you would use your sword or perhaps a magical shield to deflect the blasts of energy back at him. The trick, then, would be to absorb three blasts of the same attack I.E. three blasts of fire or three blasts of ice. After you'd absorbed three of the same attacks you would automatically launch the attack at the demon. This wouldn't actually damage him but it would cause him to assume a solid form. He would then attack you in some other form perhaps, and this would be the time to cause damage. You would then run up and slash him a few times. After being hit a few times he might resume his spirit form and the pattern would have to be repeated. It would involve an element of strategy, but then again it might be hard to do from a programming perspective. But there's my idea. You might need an ehcnanted shield that perhaps had to be found on that level in order to block the demon's magical attacks. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 9:00 AM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Charles and all, Yeah, I know that this might be a bit of a let down for some in the beginning, but I do think this all may have been all for the better in the long run. Besides not having to worry about using someone else's copyrights I am now free to redesign the game with different traps, difficulties, and add some new monsters that were not present before. I also am more free to listen to end user suggestions and requests. For example, one of the common complaints about the game was you had to find a new sword every time you killed a snake, skull, or spider. I would tell people that is how the Atari game was, and that didn't settle well. They always came back with some response that made sense, but I was strait jacketed to the games rules, and the way that game operated. Another common request was to let the user decide when to light his or her own torches. Many players disliked the fact that the torches light automatically, and often they would light in rooms that you had visited before. This time round I am just going to pull the automatic torch feature and let you choose when to light them on your own. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] ninja turtle game
Hi Q is a good example of this, as is Bop It or Simon. None of them were designed with the blind in mind, but, hey, what the heck. If we can play them, that's what counts. --- If you don't stand behind our troops, please, feel free ... to stand in front of them! - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 5:43 PM Subject: Re: [Audyssey] ninja turtle game Hi Tyler As it outlines in the magazine, games accessible to the blind/VI either by accident or design. Indeed a write up about those games would work fine as an addition to Audyssey. Ron --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] ninja turtle game
Hi Tyler As it outlines in the magazine, games accessible to the blind/VI either by accident or design. Indeed a write up about those games would work fine as an addition to Audyssey. Ron --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Sounds like Faxanadue game on NES, or Millions Castle type game. But, you talking about a major game tho. Kuvvosh -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Sunday, February 10, 2008 10:21 PM To: Gamers Discussion list Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Richard and all, Well, one of the cool things about replacing skulls with armed skeleton warriors could be the game could be mor combat oriented. Perhaps Angela would have to find bows and arrows, whips, swords, and other sorts of weapons around the temple to kill undead warriors with. As it stands now you need to find a sword for every monster. We all would agree that is pretty unrealistic. Perhaps one sword for the entire game, or a series of different types of swords. A long sword would have greater range than a short sword, but a whip would have good range but do less damage. If you look at these sorts of elements maybe this is good that this has happened. You know? Richard sherman wrote: Hi Thom, I am glad that this situation has been resolved. I like the title of Angela's Quest. I do have one thing that is puzzling myself. In the game, we would jump over the rolling skulls. but it seems likely that we would be able to jump over a sword wielding skeleton. I don't have a better replacement for the skulls, but a skeleton just doesn't seem to fit also. That is my only concern at this time. Rich --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] X-Sight-Interactive news
OO! danger city? are you serious? I can't wait for that. I've so wanted to play that for such a long time, and it sounded so streets of rage like. Congrats on the site being back up, too. Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive - Original Message - From: Damien Sadler [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 08, 2008 11:55 AM Subject: [Audyssey] X-Sight-Interactive news Hi gang, We are proud to announce that X-Sight-Interactive's website is finally back up, thanks to the spiffing open port network provided by my good friend and his family. Acefire is very close to release now, just fixing bugs and one more feature to put in. Self Destruct and Danger City will soon be up on X-Sight. Any questions, then please contact. Regards, Damien --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.21/1266 - Release Date: 08/02/2008 10:06 AM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] formerly abandoned games
He just said he would. heh, Have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive - Original Message - From: william lomas [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 08, 2008 2:37 PM Subject: Re: [Audyssey] formerly abandoned games is someone going to complete danger city? On 8 Feb 2008, at 20:05, Damien Sadler wrote: um, activating the bomb. regards, damien - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 08, 2008 7:48 PM Subject: Re: [Audyssey] formerly abandoned games How do I get to the end before the bomb blows up? I love the intro to level2, although there is no level2 yet, that intro is sooo cool! The man walking in the water and then the older man talking to him and then the cars coming which he have to jump over. It sounds like phil's voice. However, sometimes while the intro with the water sound is playing I still hear that bomb sound. Damion, please explain to me what that intro of act3 means. I hear someone walking and then I hear him pressing buttons on a machine. What is he actually doing? -Original Message- From: [EMAIL PROTECTED] [mailto:gamers- [EMAIL PROTECTED] Behalf Of Damien Sadler Sent: Wednesday, February 06, 2008 9:53 PM To: Gamers Discussion list Subject: Re: [Audyssey] formerly abandoned games Danger City isn't impossible, the only reason it's usually hard to jump over mines is because there are enemies blocking the other side, so they attempt to throw you back. Regards, Damien --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.21/1266 - Release Date: 08/02/2008 10:06 AM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Charles and all, Yeah, I think that is a good idea. I don't know about the shield idea just yet, but I definitly want to redo the game with a variety of weapons to choose from. At the start I am thinking of whip, sword, and bow and arrow to start out with. If you have any other weapon ideas let me know and I wil put them in the ideas box. That box is getting quite full already. Charles Rivard wrote: Maybe we have to battle the skeleton? Find a sword and shield before we encounter a skeleton and use them? Hmm. A new item in the temple to look for? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi, Thanks for the suggestion. I haven't read that book series, but sounds like something to scope out some time. Stefen Hudson wrote: I'm not sure if you've heard of it, but there's a book series called Rogue Angel about an archaeologist who has to fight monsters and things. There might be some more ideas in there for weapons and what not. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] ninja turtle game
I stil have it for my nes, though I haven't played it in years. Man, the 80s were so... What do you call it? I'm not an 80s kid, but I just love the fact that nintendo and sega came out then, and a few others, I love the sega genisus. That system will always have value to me. If I seel it, it'll sell for a million bucks - which basically means that I won't sell it. Some of my first ever games were played on the thing. Sonice and hmmm what else? mortal kombat. Now that was the thing back in, for me at least, 1998 or so. I got my nintendo 64 in 1999 for christmas. I was so excited. Keep in mind I've been blind all my life. It came with wave race 64. I sware I never played anything so much- even though I could bearly do anything, it, well, it rocked. I loved it. There are a few accessible games out there for the n64. One example is 1080 snowboarding (somehwat). It speaks the menus, and I love stunt mode because it speaks the tricks you do, too. It speaks the track you choose, and many FAQS are around on gamefaqs.com to dicipate Have a good day from Tyler C. the remaining confusion. There is also rush 2: extreme racing. I would gladly write an article on it. I love it that much (Can we include accessible mainstream games in the mag)? I stand by that game, and, well, I love it, you get the picture. So I'll probably over-praise it or something, I'll try not to, but really I don't see anything wrong with it. Its one of my favorite games of all time, and my life was changed by it. have a good day from Tyler C. Wood! contact details: email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive - Original Message - From: Stefen Hudson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 4:09 PM Subject: Re: [Audyssey] ninja turtle game Haha. I remember that game. It had some cool sound effects in it. It was kind of fun letting the enemies fire weapons at you and you just jump up and down so the shots don't hit, then do a flying kick. Bwahaha! Of course I played the game without any sight at all, since NES was a lot more accessible back then. -- From: Thomas Ward [EMAIL PROTECTED] Sent: Sunday, February 10, 2008 8:24 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] ninja turtle game Hi Nicol, Yes, there are some Nintendo and Game Boy Teenage Mutant Ninja Turtle games. I own the original TMNT 1 and 2 games for the NES, and played them like crazy when I still had sight to play them. Of course when those games came out in 1989 and 1990 Ninja Turtles were like the rave of every kid in America. I had ninja Turtle action figures, a stuffed Ninja Turtle on my bed, Ninja Turtle t-shirts, video taped copies of the tv shows, read the comic books, had the video games, etc. Anyway, I certainly could write a ninja fighting game, but I wouldn't specifically base it on Ninja Turtles. Ninja Turtle stuff is still being made, and while not as popular as it once was it still has a rather expensive copyright. nicol wrote: By playing the ninja question set for freedom millionaire, I've heard that there are ninja turtle mainstream games for the nes and gameboy. How difficult would it be to develop an accessible ninja game? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516
Re: [Audyssey] Montezuma's Return Progress Report.
HI, will monsters be able to disarm us? and i think if you throw a weapon, you lose it until you go find it unless the monster picks it up eh? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 11:04 AM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Charles and all, Yeah, I think that is a good idea. I don't know about the shield idea just yet, but I definitly want to redo the game with a variety of weapons to choose from. At the start I am thinking of whip, sword, and bow and arrow to start out with. If you have any other weapon ideas let me know and I wil put them in the ideas box. That box is getting quite full already. Charles Rivard wrote: Maybe we have to battle the skeleton? Find a sword and shield before we encounter a skeleton and use them? Hmm. A new item in the temple to look for? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Oh I love that series. You all should check out the graphic audio dramatized adaptations. Definitely plenty of ideas there. the author must do lots of research. - Original Message - From: Stefen Hudson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 1:03 AM Subject: Re: [Audyssey] Montezuma's Return Progress Report. I'm not sure if you've heard of it, but there's a book series called Rogue Angel about an archaeologist who has to fight monsters and things. There might be some more ideas in there for weapons and what not. -- From: Thomas Ward [EMAIL PROTECTED] Sent: Sunday, February 10, 2008 8:37 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Ryan, No I am not going to convert Montezuma's Return into a ninja fighting game or something like that. I still want to keep the game with a treasure hunting and exploration type theme. Though, I can certainly give Angela more weapons and treasure items to find. Now, that I know it will not, and never will be, Montezuma's Revenge I am going to totally recreate the game with a new vision. I have a good background in Indiana Jones and Tomb Raider style games and movies so I should be able to come up with something pretty good. Ryan Conroy wrote: Hi Tom, If you have to change the game, instead of changing what comes at you, why not give the character some weapons, and just change the storyline all together? Ninja Turtles type of game would be awesome. I think it's what most of the BG community has been waiting for. Ryan _ Click for free info on online degrees and make up to $150K/ year. http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iifnDVBrv2DWDBHNXGugIzEOyfwCHnIhRFUIefAUqdnFLvckU/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
I agree with Dark, why not keep the levels you've already got and then a new option for new levels. On Mon, 11 Feb 2008 10:37:26 -, Dark wrote: Hi Tom. Well, I'm glad it's fixed, and I'm always a fan of new levels. but tom, as has been said, nobody can copywwrite a concept or even a level layout, and it seems a distinct shame for you to have to wrip up all the level designing you've already done. How about keeping the levels you've got maybe as a specific option in the main menue under the name montizuma's temple or astec ruins or something like, and then do your own fiendish level designing for some new levels, perhaps under another option in the main menue. It just strikes me as rather sad, especially with all the work you did designing them to begin with, and from playing through them myself I will say their good and interesting levels and deffinately worth keeping. I certainly would also like to see your own level designs, but why do we have to have one or the other? Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Important Montezuma's Return announcement
Now we need a Brain blaster game. Then we could all blast brains. -- From: Dark [EMAIL PROTECTED] Sent: Monday, February 11, 2008 2:27 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Important Montezuma's Return announcement If everyone who needed their brains blasting got them blasted, the world would be full of blasted brains! Beware the Grue! Dark. - Original Message - From: Darren Harris [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, February 10, 2008 11:31 PM Subject: Re: [Audyssey] Important Montezuma's Return announcement Yes well they were just stupid fools. If they want to change the name of a book that has been around for a good few decades just because of that well they need their brains blasting. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bryan Sent: 10 February 2008 23:32 To: Gamers Discussion list Subject: Re: [Audyssey] Important Montezuma's Return announcement They were the WWF for years. It was kinda like the stink some people raised about the second Lord of the Rings movie being called Two Towers. After September 11 they got all uptight because they said it referenced the twin towers of the World Trade Center. Time is an illusion, lunchtime doubly so. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 4:07 PM Subject: Re: [Audyssey] Important Montezuma's Return announcement H, why would it be a good thing? all I can see it as is an annoyence, - though in fairness this does seem to come up a lot, - look at the way the world wrestling federation is now world wrestling entertainment because the world wildlife fund complained about them using the letters wwf as their name. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.2/1270 - Release Date: 10/02/2008 12:21 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.0/1268 - Release Date: 09/02/2008 11:54 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Or perhaps certain monsters are resistant or immune to certain weapons. As an example, in some games, skeletons are weak to weapons such as clubs because they shatter bone, etc. -- From: Bryan [EMAIL PROTECTED] Sent: Monday, February 11, 2008 3:38 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Montezuma's Return Progress Report. You could have it set up so that maybe i some situations the sword wouldn't be feasible, so you'd have to swith to the whip or some other weapon. There's a Skeleton on a distant platform that would prevent you from making the jump unless it was dealt with. Sine trying to jump and swing a sword at the same time might be dangerous, she could always draw her bow and take it out before even attempting the leap. Makes a lot of sense, especially if Angela had to grab onto the ledge or whatever to pull herself up. Kinda hard to do that when swinging a sword. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 9:21 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Richard and all, Well, one of the cool things about replacing skulls with armed skeleton warriors could be the game could be mor combat oriented. Perhaps Angela would have to find bows and arrows, whips, swords, and other sorts of weapons around the temple to kill undead warriors with. As it stands now you need to find a sword for every monster. We all would agree that is pretty unrealistic. Perhaps one sword for the entire game, or a series of different types of swords. A long sword would have greater range than a short sword, but a whip would have good range but do less damage. If you look at these sorts of elements maybe this is good that this has happened. You know? Richard sherman wrote: Hi Thom, I am glad that this situation has been resolved. I like the title of Angela's Quest. I do have one thing that is puzzling myself. In the game, we would jump over the rolling skulls. but it seems likely that we would be able to jump over a sword wielding skeleton. I don't have a better replacement for the skulls, but a skeleton just doesn't seem to fit also. That is my only concern at this time. Rich --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
hi i reckon the traps at the moment in the game are too easy so yeah swinging swords and other things make it worth it in my view On 11 Feb 2008, at 11:47, Bryan wrote: I've just always heard in legends that a lot of temples and places like that were guarded, at least in part, by some form of undead. Then there were of course other traps like swinging blades, slamming metal jaws like in Prince of Persia and things like that that you had to time carefully in order to avoid. Think of it as those annoying lasers in Super Liam except that those won't kill you instantly the way, say, the jaws would. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 10:05 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Bryan, I really like this idea of undead warriors such as zombies and skeletons in Angela's Quest. I'm not sure of the exact specifics how they exist, but I suppose it could be explained by some ancient native American magic, potions, or an evil god or guardian that keeps them alive. Bryan wrote: Actually in an ancient temple like that it does fit. Why not have it guarded by the undead forms of those who protected it in life? Skeletons are, unless I'm muh mistaken, a form of undead. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
That was another reason why he changed the name to Return instead. Apparently the real emperor whom Montezuma is based on was known for having very severe problems in that area himself Time is an illusion, lunchtime doubly so. - Original Message - From: Stephen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 12:54 AM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hey tom.. I thought montezuma's revenge was what happened to you when hollidaying in mexico and you eat something that makes you sick? hahaha At 03:37 PM 11/02/2008, you wrote: Hi Ryan, No I am not going to convert Montezuma's Return into a ninja fighting game or something like that. I still want to keep the game with a treasure hunting and exploration type theme. Though, I can certainly give Angela more weapons and treasure items to find. Now, that I know it will not, and never will be, Montezuma's Revenge I am going to totally recreate the game with a new vision. I have a good background in Indiana Jones and Tomb Raider style games and movies so I should be able to come up with something pretty good. Ryan Conroy wrote: Hi Tom, If you have to change the game, instead of changing what comes at you, why not give the character some weapons, and just change the storyline all together? Ninja Turtles type of game would be awesome. I think it's what most of the BG community has been waiting for. Ryan _ Click for free info on online degrees and make up to $150K/ year. http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iifnDVBrv2DWDBHNXGugIzEOyfwCHnIhRFUIefAUqdnFLvckU/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
I've just always heard in legends that a lot of temples and places like that were guarded, at least in part, by some form of undead. Then there were of course other traps like swinging blades, slamming metal jaws like in Prince of Persia and things like that that you had to time carefully in order to avoid. Think of it as those annoying lasers in Super Liam except that those won't kill you instantly the way, say, the jaws would. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 10:05 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Bryan, I really like this idea of undead warriors such as zombies and skeletons in Angela's Quest. I'm not sure of the exact specifics how they exist, but I suppose it could be explained by some ancient native American magic, potions, or an evil god or guardian that keeps them alive. Bryan wrote: Actually in an ancient temple like that it does fit. Why not have it guarded by the undead forms of those who protected it in life? Skeletons are, unless I'm muh mistaken, a form of undead. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
You could have it set up so that maybe i some situations the sword wouldn't be feasible, so you'd have to swith to the whip or some other weapon. There's a Skeleton on a distant platform that would prevent you from making the jump unless it was dealt with. Sine trying to jump and swing a sword at the same time might be dangerous, she could always draw her bow and take it out before even attempting the leap. Makes a lot of sense, especially if Angela had to grab onto the ledge or whatever to pull herself up. Kinda hard to do that when swinging a sword. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 9:21 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Richard and all, Well, one of the cool things about replacing skulls with armed skeleton warriors could be the game could be mor combat oriented. Perhaps Angela would have to find bows and arrows, whips, swords, and other sorts of weapons around the temple to kill undead warriors with. As it stands now you need to find a sword for every monster. We all would agree that is pretty unrealistic. Perhaps one sword for the entire game, or a series of different types of swords. A long sword would have greater range than a short sword, but a whip would have good range but do less damage. If you look at these sorts of elements maybe this is good that this has happened. You know? Richard sherman wrote: Hi Thom, I am glad that this situation has been resolved. I like the title of Angela's Quest. I do have one thing that is puzzling myself. In the game, we would jump over the rolling skulls. but it seems likely that we would be able to jump over a sword wielding skeleton. I don't have a better replacement for the skulls, but a skeleton just doesn't seem to fit also. That is my only concern at this time. Rich --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
It sounds to me as if Thomas wanted to do this in the first place. And now he's got a good reason to do it. It sounds fun either way. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dark Sent: 11 February 2008 10:37 To: Gamers Discussion list Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Tom. Well, I'm glad it's fixed, and I'm always a fan of new levels. but tom, as has been said, nobody can copywwrite a concept or even a level layout, and it seems a distinct shame for you to have to wrip up all the level designing you've already done. How about keeping the levels you've got maybe as a specific option in the main menue under the name montizuma's temple or astec ruins or something like, and then do your own fiendish level designing for some new levels, perhaps under another option in the main menue. It just strikes me as rather sad, especially with all the work you did designing them to begin with, and from playing through them myself I will say their good and interesting levels and deffinately worth keeping. I certainly would also like to see your own level designs, but why do we have to have one or the other? Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.2/1270 - Release Date: 10/02/2008 12:21 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Important Montezuma's Return announcement
If everyone who needed their brains blasting got them blasted, the world would be full of blasted brains! Beware the Grue! Dark. - Original Message - From: Darren Harris [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, February 10, 2008 11:31 PM Subject: Re: [Audyssey] Important Montezuma's Return announcement Yes well they were just stupid fools. If they want to change the name of a book that has been around for a good few decades just because of that well they need their brains blasting. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bryan Sent: 10 February 2008 23:32 To: Gamers Discussion list Subject: Re: [Audyssey] Important Montezuma's Return announcement They were the WWF for years. It was kinda like the stink some people raised about the second Lord of the Rings movie being called Two Towers. After September 11 they got all uptight because they said it referenced the twin towers of the World Trade Center. Time is an illusion, lunchtime doubly so. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 4:07 PM Subject: Re: [Audyssey] Important Montezuma's Return announcement H, why would it be a good thing? all I can see it as is an annoyence, - though in fairness this does seem to come up a lot, - look at the way the world wrestling federation is now world wrestling entertainment because the world wildlife fund complained about them using the letters wwf as their name. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.2/1270 - Release Date: 10/02/2008 12:21 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.0/1268 - Release Date: 09/02/2008 11:54 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] super liam demo question
Actually Bryan, I deffinately remember Kelly reviewing the game on mainmenue. He played through a bit of sandy serf, lava lake and one level of silver spaceship, and it was this variety of environments that encouraged me to look further into the game. Personally, while I've sometimes had fan and barrier related issues, it's those blasted superguards in lethal lab that I hate, particularly those moments just before the roof lasers and just before the exit when you get swarmed by a load of those things! That isn't nice at all. Beware theGrue! Dark.l - Original Message - From: Bryan [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 11:26 PM Subject: Re: [Audyssey] super liam demo question I don't think Kelly reviewed SL. Me, I've just rediscovered why I hate Water Works and Lethal Lab so much. Granted I find the electricity barriers easier to avoid than the fans, but I hate them both. Time is an illusion, lunchtime doubly so. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 3:53 PM Subject: Re: [Audyssey] super liam demo question Nothing synister I should think nickle, --- sinse as you point out yourself, it's not exactly difficult to replay the game again. I just imagine it was easier from a programming point o view for Liam to make the demo just exit, than to return you to the main menue. Of course, the full game exits to main menue as you would expect, - and I'd personally recommend getting it as after the first two levels things just keep getting better (check out Raul's recordings or Kelly sepergia's review for a sneak preview). Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.0/1268 - Release Date: 09/02/2008 11:54 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Important Montezuma's Return announcement
Why don't you read every email with regarding to this subject instead of posting pointless 1 liners that is only worth a delete key. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of josh Sent: 11 February 2008 01:12 To: Gamers Discussion list Subject: Re: [Audyssey] Important Montezuma's Return announcement hi thomas, why don't they download and play your game before making acuzations? - Original Message - From: darren harris [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, February 10, 2008 11:58 AM Subject: Re: [Audyssey] Important Montezuma's Return announcement Hi Thomas, Well, a chance meeting is a chance meeting. If someone outside the blind community saw this game, if they are thinking for example to make a law sute against you, then in order to properly make a case against you they would logically have to look at the game, both in terms of how it's played, code etc so on and so forth. I'm not saying they will go down that road, but in order to make a case logically or I would have thought, someone would have to play the game, a programmer look at the code etc to see what the viability of such a case would be. Not that they would say such things at the start logically there's no reason why they should. Now, lets assume for a moment that someone has done as I have already outlined. To look at the game from as many angles as they can. They will see what you've done and how you have done it. They may even be able to play the game without the use of eyes and I don't mean that patronisingly. It's very difficult initially when you are used to playing games by looking, to switch over to pure audio. Something a total from birth could not understand. In principle yes but not in reality. So think of it like this. They could just as easily let this whole thing go. But at the very least you've got a bit of exposure. At worced they could make a case against you. But as you have said you doubt very much that they will. At best? You've earn't some outside curiosity which may well help to spread the word with regards to making games accessible for blind people. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: 10 February 2008 16:27 To: Gamers Discussion list Subject: Re: [Audyssey] Important Montezuma's Return announcement Hi, I don't know what good can come from this, but I am certain this will blow over in a few days. I am not treating this as a big deal. Like you I think they are just cureous more than anything else. Darren Harris wrote: Well yes I mean what's in a name anyway. Like I say this may do the blind friendly games community some good anyway. Like I say this doesn't actually have to be a bad thing. A funny way to go about it am sure but it could well be that they are just blatently cureous about the game but haven't outright said so yet. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.2/1270 - Release Date: 10/02/2008 12:21 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.0/1268 - Release Date: 2/9/2008 11:54 AM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.2/1270 - Release Date: 10/02/2008 12:21 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] Montezuma's Return Progress Report.
Hey tom.. I thought montezuma's revenge was what happened to you when hollidaying in mexico and you eat something that makes you sick? hahaha At 03:37 PM 11/02/2008, you wrote: Hi Ryan, No I am not going to convert Montezuma's Return into a ninja fighting game or something like that. I still want to keep the game with a treasure hunting and exploration type theme. Though, I can certainly give Angela more weapons and treasure items to find. Now, that I know it will not, and never will be, Montezuma's Revenge I am going to totally recreate the game with a new vision. I have a good background in Indiana Jones and Tomb Raider style games and movies so I should be able to come up with something pretty good. Ryan Conroy wrote: Hi Tom, If you have to change the game, instead of changing what comes at you, why not give the character some weapons, and just change the storyline all together? Ninja Turtles type of game would be awesome. I think it's what most of the BG community has been waiting for. Ryan _ Click for free info on online degrees and make up to $150K/ year. http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iifnDVBrv2DWDBHNXGugIzEOyfwCHnIhRFUIefAUqdnFLvckU/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Dark, Well, as far as this game goes I don't plan to have it playout in several locations as Tomb Raider does for the primary fact I already have one game that does this. My Tomb Hunter FPS game is very much like Tomb Raider in that you will explore pyramids, underground tombs, ancient temples, caves, etc all over the world. I don't really want to repete features of another game already under development. As far as salvaging code most of the underlying engine is fine. Most of it is recreating just the llevel maps, upgrading the monsters, and adding a few new traps here and there. If I dd puzzles and that kind of thing then that will need to be coded, but is still quite a ways along in development so it isn't like starting over from scratch. Dark wrote: Ah, I wasn't aware of either the bug or the decision to rework things. I stil hope though somethingg is salvageable from the design you've done. On the other hand, as you've said yourself, you are now free to play with the game, add a lot! more levels, scenarios and enemies, traps etc. One request I would make for the changes if possible, is varying the background ambience betwene levels, or every few levels if there are many, thus giving the player a greater sense of achievement. Perhaps you could include several locations as toom rader did, south america, Egypt, Africa, china and maybe even atlantis, perhaps with a different ambience for each. Another idea might be to use different types of enemies in different environments to fullfil the same functions, so South america has sword wielding skeletons as it's generic walk along grunts, egypt has mummies etc. You could also considder including a more extensive storyline to keep things moving as well. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Dark, Ok, that would be funny as heck. I'd love to see a monster swing a sword or something, hit one of those electric force fields, and get fried Though, I am kind under a time crunch so I am going to probably go bare bones with 1.0 of this game.. Dark wrote: Well, as a mega man fan, I'm always in favor of strategical bosses. I also like the ones where you have to use the environment against them, such as pushing crocomire into the acid pit in Super metroid, or the electricution of Draigan (the fish boss). something similar could work in an audio side scroller, for example there is an electric fense on one side of the arena, and a monster trying to attakc you with a chain mase, the art being to stand in front of the trap long enough for the monster to swing at you, then jump or duck out of the way just in time so the chain hits the electricity and the monster gets zapped. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi, Flame throwers? Sounds cool, but i am trying to think of weapons that might have been native to the culture we are considering on fighting. Damien Sadler wrote: Hey Tom, How about flame throwers, various types of clubs and truncheons, shoes, belts, and various body parts? Regards, Damien --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi, Wo, dude! Slow down one thing at a time. First, depending on where this takes place we need to think about what sorts of weapons would be available to pick up. Second, I need to dig up a bunch of new sound effects to do all those weapons, and that could take some time. So I will have to sort through all the possabilities and figure out which weapons would work. shaun everiss wrote: what about some sort of axe, long and shord swords, spears and daggers, nives, etc. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Urchan Lord
No no no! If you press the control key continuously you will never ever manage to kill the urchin lord. I have found that holding down control is the only way and you have to stand at the top left corner, standing on any spot won't work. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Dark Sent: Monday, February 11, 2008 7:40 PM To: Gamers Discussion list Subject: Re: [Audyssey] Urchan Lord I didn't know you could just hold the key, i just hammered it repeatedly. Beware the Grue! Dark. - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 5:21 PM Subject: Re: [Audyssey] Urchan Lord Spoiler space when the urchin lord battle begins, first collect all the health packs. Just hold down your right arrow until you hear you bumping into a wall. Now hold down down arrow, then left arrow, until you reached the bottom edge of the grid. Now go back to room1 in the top left hand corner and just hold down your control key and you will manage to drain the urchin lord of all its health, although it will take a few shots from you he will die eventually. Just stay in room1 the whole time keeping your control key down until you hear the urchin lord dying. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Jozwiak, Hunter (K12) Sent: Monday, February 11, 2008 3:46 PM To: Gamers Discussion list Subject: [Audyssey] Urchan Lord Could someone help me defeat the Urchan Lord on Self Destruct? He'll keep zapping me with his laser, but thank heavans for the health packs! Hunter --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.2/1270 - Release Date: 10/02/2008 12:21 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi, I can assure you the new game still will be a side-scroller. The core engine is already built, and all it needs is some upgrades. Going to a First Person or Third Person Shooter game would require some major alteration of the way the game operates. The new Genesis 3D engine I am working on is more suited for the First Person and Third Person style games. Bryan wrote: There really aren't that many of those in the AG market. That much at least I hope will remain the same. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi, Well, fists could be added, but I don't see them as very effective against undead warriors. Actually, you ever seen anyone try and use fists against a giant python, or huge black hairy spider? shaun everiss wrote: WHY JUMP, BATTLE i WOULD THINK. aLTHOUGH SINCE WE AR CHANGING THE GAME, WE CAN HAVE 1 SWORD THAT DOES NOT BREAK, WELL UNLESS YOU FIGHT SOMETHING WITH A THICK SKIN THEN YOU NEED ANOTHER. wHAT ABOUT FISTS. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Shaun, No, it would not have to be a side-scroller, but that is the way the current engine is designed. To convert the game to an FPS it would have to be rebuilt upon the Genesis 3D engine which I have not even completed do to my work on Monte and other projects. shaun everiss wrote: WELL ALL OUT NINJA WOULD ROCK. aND DOES IT HAVE TO BE SIDE SCROLER? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Well, as a mega man fan, I'm always in favor of strategical bosses. I also like the ones where you have to use the environment against them, such as pushing crocomire into the acid pit in Super metroid, or the electricution of Draigan (the fish boss). something similar could work in an audio side scroller, for example there is an electric fense on one side of the arena, and a monster trying to attakc you with a chain mase, the art being to stand in front of the trap long enough for the monster to swing at you, then jump or duck out of the way just in time so the chain hits the electricity and the monster gets zapped. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Nice, I like I like! In fact with temples and traps, switch puzles, falling rock puzles and such are a bit of a must. You could also considder some reaction puzles, for example, you come upon an area with a wooden floor, and then a bit further up you have a rolling ball trap, and have to deliberately activate the trap and run like the clappers back to the wooden floor so the ball smashes through and you can proceed downwards. If using sapi, you could also have messages on the walls of the temple to read, for either plot info or puzle solving, to give the game more depth. Beware the Grue! Dark. -- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Shaun, The new game will still have climbable ropes. Historically speaking ancient peoples did know how to make ropes. In South and Central American cultures they made their ropes out of hemp. For the uninitiated that is the same plant we get marijuana from. Which could get real interesting if it was burning. Lol! I can just see it now. Angela comes upon a hemp rope. It is burning. She starts getting high as a kite.Oo baby. Far out, man. Seriously, hemp made very good rope making material. It is very strong, lasts a long time, and would be more trustworthy than a simple vine. Compared to modern times it would have been the nylon ropes of ancient cultures. Anyway, I do want the ropes to stay in the game. They can be used to get to ledges above and below Angela, swing out over lava pits, fire pits, and other traps, etc. They have allot of uses in a game like this. shaun everiss wrote: WHAT ABOUT THE ROPES AND BURNING ROPES? would TEMPLES REALISTICALLY HAVE ROPES OR WOULD THEY BE VINES. ALSO WOULD THEY BE BURNING NECESSARILY. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Love Tomb Hunter, Mysteries of the Aztecs!… Great title!… Smiles, CQ :) On Feb 11, 2008, at 6:40 PM, Thomas Ward wrote: Hi Liam, Yeah, I think so as well. Just this afternoon I worked on the game and I decided to import a lot of sound effects, music, etc from Tomb Hunter. The reason is the games are similar and the music is of a high quality to make the new version of this side-scroller better. I might even be able to call this one Tomb Hunter I Angela's Quest or Tomb Hunter I Mysteries of the Aztecs or something like that. Liam Erven wrote: actually. I'm glad it won't be a remake. the more I've thought about it. the more enjoyable it soundes if it weren't like the original game. just my two cents --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hmm. It could be a crushing defeat! --- If you don't stand behind our troops, please, feel free ... to stand in front of them! - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 11:53 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Tom thus spoke; you ever seen anyone try and use fists against a giant python, or huge black hairy spider? -To which I reply; Not for very long! lol!… Smiles, Cara :) On Feb 11, 2008, at 6:42 PM, Thomas Ward wrote: Hi, Well, fists could be added, but I don't see them as very effective against undead warriors. Actually, you ever seen anyone try and use fists against a giant python, or huge black hairy spider? shaun everiss wrote: WHY JUMP, BATTLE i WOULD THINK. aLTHOUGH SINCE WE AR CHANGING THE GAME, WE CAN HAVE 1 SWORD THAT DOES NOT BREAK, WELL UNLESS YOU FIGHT SOMETHING WITH A THICK SKIN THEN YOU NEED ANOTHER. wHAT ABOUT FISTS. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Important Montezuma's Return announcement
I like both, Mayans and/or Aztecs. I think either would make for an interesting and fun gaming environment. Rock!… Cara :) On Feb 11, 2008, at 7:02 PM, Thomas Ward wrote: Hi Bryan, Well, I've been doing some thinking about that, and I have decided first off to include this game as apart of the Tomb Hunter series of games. This will be volume 1 in the Tomb Hunter installment featuring Angela Summers as are daring female treasure hunter. I've already imported the Tomb Hunter music, and some of the ambiance so it will match up with volume 2 which is a First Person action adventure. You are right that Angela's Quest might be to generic. I have considered making this temple an ancient Mian ruins which Angela Summers is exploring when she finds it is cursed with undead Mian warriors, giant spiders, and huge giant Pythons to start off with. Though the Aztec's would work too. If it is Aztec's we are sticking with there could be a couple of names we could use. Your name Treasure of the Aztec's or Mysteries of the Aztec's. Bryan wrote: If I might make a suggestion for the title? I personaly think Angela's Quest sounds a little too generic. Might I suggest Angela Summers and the Treasures of Montezuma? Or just plain Treasures of the Aztecs. We could still kep the Aztec connection, which I've always thought was kinda neat. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] x-sight?
hi is the x-sight down? wanted to try that chopper challenge before it hits the pac mate, get used to it how it works first --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
what about some sort of axe, long and shord swords, spears and daggers, nives, etc. At 05:04 a.m. 12/02/2008, you wrote: Hi Charles and all, Yeah, I think that is a good idea. I don't know about the shield idea just yet, but I definitly want to redo the game with a variety of weapons to choose from. At the start I am thinking of whip, sword, and bow and arrow to start out with. If you have any other weapon ideas let me know and I wil put them in the ideas box. That box is getting quite full already. Charles Rivard wrote: Maybe we have to battle the skeleton? Find a sword and shield before we encounter a skeleton and use them? Hmm. A new item in the temple to look for? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
That would take even longer to program probably. Time is an illusion, lunchtime doubly so. - Original Message - From: Andy Smith [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 5:36 AM Subject: Re: [Audyssey] Montezuma's Return Progress Report. I agree with Dark, why not keep the levels you've already got and then a new option for new levels. On Mon, 11 Feb 2008 10:37:26 -, Dark wrote: Hi Tom. Well, I'm glad it's fixed, and I'm always a fan of new levels. but tom, as has been said, nobody can copywwrite a concept or even a level layout, and it seems a distinct shame for you to have to wrip up all the level designing you've already done. How about keeping the levels you've got maybe as a specific option in the main menue under the name montizuma's temple or astec ruins or something like, and then do your own fiendish level designing for some new levels, perhaps under another option in the main menue. It just strikes me as rather sad, especially with all the work you did designing them to begin with, and from playing through them myself I will say their good and interesting levels and deffinately worth keeping. I certainly would also like to see your own level designs, but why do we have to have one or the other? Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Well that's sort of what those jaws were in Prince of Persia. They weren't spikes but it was the same thing.They were like these big metal blades that would slam into the floor and slice you in half if you walked under them at the wrong moment. Then the later games also did feature those swinging and spinning blades that wouldn't kill you right away but they did a lot of damage. Time is an illusion, lunchtime doubly so. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 6:54 AM Subject: Re: [Audyssey] Montezuma's Return Progress Report. swinging swords! awesome! or metal spikes that drop from the ceiling when you step on a trap. . ouch! - Original Message - From: william lomas [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 6:51 AM Subject: Re: [Audyssey] Montezuma's Return Progress Report. hi i reckon the traps at the moment in the game are too easy so yeah swinging swords and other things make it worth it in my view On 11 Feb 2008, at 11:47, Bryan wrote: I've just always heard in legends that a lot of temples and places like that were guarded, at least in part, by some form of undead. Then there were of course other traps like swinging blades, slamming metal jaws like in Prince of Persia and things like that that you had to time carefully in order to avoid. Think of it as those annoying lasers in Super Liam except that those won't kill you instantly the way, say, the jaws would. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 10:05 PM Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Bryan, I really like this idea of undead warriors such as zombies and skeletons in Angela's Quest. I'm not sure of the exact specifics how they exist, but I suppose it could be explained by some ancient native American magic, potions, or an evil god or guardian that keeps them alive. Bryan wrote: Actually in an ancient temple like that it does fit. Why not have it guarded by the undead forms of those who protected it in life? Skeletons are, unless I'm muh mistaken, a form of undead. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi, Yeah, the swinging blade trap is a very common one in Indiana Jones and Tomb Rader games as well. Sometimes I've noticed I have had Lara Croft crawl under them, or sometimes I have had to have her try and jump over them. Sometimes the only way to avoid them is time your run just right, or deactivate it. All depends on the game, specific level, and how hard the trap is. As far as those annoying lasers on SL I hav4 the perfect trap that matches up. Some treasure hunting games use dart traps. You enter a room and it begins shooting darts at you. You have to either have to jump the darts or deactivate the trap. Bryan wrote: I've just always heard in legends that a lot of temples and places like that were guarded, at least in part, by some form of undead. Then there were of course other traps like swinging blades, slamming metal jaws like in Prince of Persia and things like that that you had to time carefully in order to avoid. Think of it as those annoying lasers in Super Liam except that those won't kill you instantly the way, say, the jaws would. Time is an illusion, lunchtime doubly so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] ninja turtle game
Hi Dark, Yeah, I still like the TMNT beat-m-up games too. I always thought Bebop and Rock Steady were too whimpy. Though, according to the tv series they were always pretty stupid anyway so a smart turtle should be able to clean their clock easily. As long as you avoided their blaster fire you could kick butt, and of course rescue April O'neal. When it came to cool battle the battles against Krang and Shredder were ultra cool. Let us just say my Mom and Dad couldn't have given me enough quarters to finish playing those arcade coin ops so they usually got the games for Christmas or something. Oh, and where is my slice of pizza dude? I'll have the peperoni with cream cheese pizza, and extra sossage. Lol! Dark wrote: Sounds cool! I must have missed that one. the definitive turtles game for me has always been the arcade beat em up, which ate loads of my ten P's as a child. i love the fact you fight all the enemies, from bebop and rocksteady to backster stockman and general trag, and all the original voice samples and such are there. Of course it's not in arcades anymore, but I might just have been able to acquire it somehow, wink wink! and it's stil great! Beware the Grue! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Well if there could be undead warriors there could certainly be burning ropes and vines. Magic works differently than physics after all, and there would already have to be magic in the environment for there to be undead wandering around. Time is an illusion, lunchtime doubly so. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 11, 2008 12:28 AM Subject: Re: [Audyssey] Montezuma's Return Progress Report. WHAT ABOUT THE ROPES AND BURNING ROPES? wOULD TEMPLES REALISTICALLY HAVE ROPES OR WOULD THEY BE VINES. ALSO WOULD THEY BE BURNING NECESSARILY. At 05:45 p.m. 11/02/2008, you wrote: Hi Josh, Chill out, dude. I don't see this as a major crisis, and neither should you. They were in there legal rights to ask me to change the name of my game. I decided on my own if I have to drop the name I might as well pull the levels too, and rework the game with a new theme and back story. When it is done you should still be able to gather gems, gold coins, fight big ugly spiders, slithery snakes, and some kind of undead creature or creatures. As I see it changing it to be a little more modern is not a bad thing. For example, while the vanishing platforms were in the original game that is kind of weird to find in an ancient temple. I might be able to rework the game to have more realistic traps and pitfalls. Another thing is the warp platforms are sort of weird to. I'd rather just have doors, secret passages, and maybe trap doors to take you where you want to go. Are you seeing it my way? josh wrote: this country is communist if they think they can force a developer to change his or her ideas and games like that! this really makes me mad! spending months to redesign your game due to a stupid copyright? I would have blocked the bastard's email address and then I would have put a link on my website stating something like... if you are blind, which means your eyes do not work at all, you have had your eyes surgically removed, or you vision is that bad you have to read large print then enter my site. sounds crazy but maybe that's what it takes to get through to greedy money hungry sighted people? stupid idiots! that's my opinion of'em! if I were a dev I would have said I'll change my game when mainstream developers realise that us blind people want and demand equal accessibility to your playstations and x-boxes! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
hi yup i agree make it even more of a challenge than it already is mind you with this extra work i doubt we'll be ssing betas of raceway but the tombraider one is what i am looking forward too in 2008? will On 11 Feb 2008, at 10:39, Darren Harris wrote: It sounds to me as if Thomas wanted to do this in the first place. And now he's got a good reason to do it. It sounds fun either way. -Original Message- From: [EMAIL PROTECTED] [mailto:gamers- [EMAIL PROTECTED] On Behalf Of Dark Sent: 11 February 2008 10:37 To: Gamers Discussion list Subject: Re: [Audyssey] Montezuma's Return Progress Report. Hi Tom. Well, I'm glad it's fixed, and I'm always a fan of new levels. but tom, as has been said, nobody can copywwrite a concept or even a level layout, and it seems a distinct shame for you to have to wrip up all the level designing you've already done. How about keeping the levels you've got maybe as a specific option in the main menue under the name montizuma's temple or astec ruins or something like, and then do your own fiendish level designing for some new levels, perhaps under another option in the main menue. It just strikes me as rather sad, especially with all the work you did designing them to begin with, and from playing through them myself I will say their good and interesting levels and deffinately worth keeping. I certainly would also like to see your own level designs, but why do we have to have one or the other? Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.2/1270 - Release Date: 10/02/2008 12:21 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's Return Progress Report.
Hi Tom. Well, I'm glad it's fixed, and I'm always a fan of new levels. but tom, as has been said, nobody can copywwrite a concept or even a level layout, and it seems a distinct shame for you to have to wrip up all the level designing you've already done. How about keeping the levels you've got maybe as a specific option in the main menue under the name montizuma's temple or astec ruins or something like, and then do your own fiendish level designing for some new levels, perhaps under another option in the main menue. It just strikes me as rather sad, especially with all the work you did designing them to begin with, and from playing through them myself I will say their good and interesting levels and deffinately worth keeping. I certainly would also like to see your own level designs, but why do we have to have one or the other? Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Important Montezuma's Return announcement
Yes, i heard about that one, - utter insanity! Luckily the name wasn't copywrited though so it was just some idiots kicking up a stink oover nothing. One interesting fact about copywriting names though, is that here in england the copywrite office is in cardif, so there have been some rather confusing mistakes with welsh accents according to my brother (who studdied law)l. One of them concerned a pub chain who wanted to call themselves A good ferkin Ferkin being an old english word for keg of beer. I'll let you work out just how this sounds in a welsh accent ;D, needless to say their not called that. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]