Re: [Audyssey] fast gaming fingers and reflex?

2008-02-21 Thread Jim Kitchen
Hi Jeremy,

So what happened, did she give you a good spanking or what? grin

- Original Message -
yeah, but if your married, don't play the game when the wife is home, trust 
me, learned the hard way when the wife came in and took my headphones off of 
me to tell me something apparently me not hearing her and she heard the 
spanking going on and was not pleased.

 Jim

Born to be spanked.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Magazine questions

2008-02-21 Thread Valiant8086 (on laptop)
Hi.
You could do html without really adding more work. It appears you have been 
using text symbols like +++ to indicate a new section. Well in html h1 
isn't a whole lot more to type, course you have to end it with /h1, as an 
example of course, and of course there's the title and stuff but really I 
think it's doable.
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 18, 2008 3:48 PM
Subject: Re: [Audyssey] Magazine questions


 Hi James

  I'm curious as to how difficult it might be to use headers/html in
 Audyssey.  This would indeed simplify things to use an option like that.

 Thanks
 Ron

 - Original Message - 
 From: James Scholes [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 18, 2008 11:42 AM
 Subject: Re: [Audyssey] Magazine questions


 Hi, would anyone like a html copy of the upcoming issue of the magazine,
 with links to jump to certain sections, headings for the sections etc?



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[Audyssey] Crazy Eights for the Smart PHone!

2008-02-21 Thread louis
Hi all, braillesoft.net has Crazy Eights now on the Smart Phone! Enjoy and let 
me know what you all think, or any issues with the game you are having.
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Re: [Audyssey] MOTA Poll Results.

2008-02-21 Thread Dark
\No, that would be disturbing and scary! Hopefully if such a Sat nav was 
developed, it would use a voice less likely to cause you to break out in 
fits of absolute terror!

also, on a technical point, i don't think Sat nav can work inside buildings, 
I was only thinking of the outdoors the way car and walking sat navs work 
now.

beware the grue!
#
Dark.
- Original Message - 
From: Willem [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 21, 2008 7:35 AM
Subject: Re: [Audyssey] MOTA Poll Results.


 Lol imagine walking into a building some day and you use a sat navigater 
 and
 it says There is a passage to the left in the SOD voice. Or The area is
 open ahead.
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, February 21, 2008 4:29 AM
 Subject: Re: [Audyssey] MOTA Poll Results.


 Well I agree tom, but technology wise, i don't see navigation 
 difficulties
 as an absolute fact of being visually impared, - not with things like
 the Ultra cane being developed, and all the possible applications of sat
 nav
 technology.

 In fact eventually, it wouldsn't surprise me if a combination of sat nav
 and
 echo or infra red location could be used to create something in real life
 which performed much the same functions as the navigater in shades as far
 as
 routes and obstacle information was concerned (though obviously it
 couldn't
 tell you about objects).

 In fact on this score, it wouldn't surprise me if playing shades etc was
 quite good practice for future tech developements,  ;D.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Tom Randall [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, February 21, 2008 1:49 AM
 Subject: Re: [Audyssey] MOTA Poll Results.


 Hi Thomas and all.

 I personally really like both styles of games and think that there is
 plenty of room for both in our gaming community.  If MOTA continues on
 what seems to be its present course I am confident it is going to turn
 out a really good game in the classic sidescroller style.  While it is
 true that these games are somewhat easier to deal with if one does not
 feel like expending a huge amount of energy in concentrating on where
 one is and where things are and I enjoy them for that reason, I do enjoy
 the chalenge of first person shooter type games such as SOD and am very
 excited to see where you go with TombHunter II when that time comes.  My
 spatial skills are very good so no problem there, although I must say I
 have gotten absolutely nowhere with Audio Quake.  There is no doubt that
 it takes more energy and concentration for us to navigate in a new
 environment be it a real one or in a game and some will be up to it and
 some won't.  This is a fact of our existence and I don't see that
 changing any time soon.  At least when you are out on the streets you
 are hopefully not too likely to run across any mutant humans or cyborgs
 and all the rest.
 Best regards,

 Tom


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Thomas Ward
 Sent: Tuesday, February 19, 2008 11:36 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] MOTA Poll Results.


 Hi Mike and all,
 Keep in mind here that the Tomb Hunter series is suppose to be a
 knock-off clone of Tomb Raider. The majority of Tomb Raider games fall
 in the third-person or first person action genre. Though, there was a
 side-scroller version made for a cell phone or something a while back.
 All I can ask is that the community try Tomb Raider II when it comes
 out, and if they don't like it tough. My Genesis 3D engine is suppose to

 be the next generation of audio games for the blind community which is
 lacking currently.
 As I was saying on the USA Games list a few minutes ago I am really at a

 cross roads in development. I often get requests to make games just like

 or as good as the games out their for the sighted market. However, when
 I ran my poll over the weekend a good many of those who voted for a
 side-scroller expressed feelings like FPS games are too hard to play, I
 can't figure them out,  don't have a compatible sound card, etc. So that

 left me pretty confused where to go in the future. i don't know if it is

 just fright at trying something totally new, or most blind gamers don't
 have very good spacial and orientation skills.



 Mike wrote:
 ehh, honestly I think the second should be sidescrolleing as well, but
 that's just me.



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[Audyssey] BrailleSoft Has Games for the Smart phones!

2008-02-21 Thread louis
Hi all gamers! I'm Louis Bryant from BrailleSoft, INC!
I know in the past people have wanted games for the Smart Phones! I am proud to 
announce at braillesoft.net there are lots of them now! However I don't have a 
Smart Phone so please please let me know your findings and if they work. Also 
for PAC Mate users, there are more games located at http://www.braillesoft.net! 
Enjoy and let me know what you all think!
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Re: [Audyssey] text adventure games and system access

2008-02-21 Thread Raul A. Gallegos
Typically I use frob to play tads games. However, frob is a Linux/Unix 
program. So, this won't work with Window-Eyes.


Bryan Mckinnish said the following on 2/20/2008 6:14 PM:
 Hi everyone.
 I thought of trying out some tads games today. Does anyone know if the tads 
 inturprater works well with system access? Or is there another inturprater 
 that speaks that works with tads games?
 I have made some test games in both tads and inform.
 Thanks.
 Bryan Mckinnish
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-- 
Raul A. Gallegos -- http://www.asmodean.net

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Re: [Audyssey] fast gaming fingers and reflex?

2008-02-21 Thread Raul A. Gallegos
Not my wife. heck, she joins in the game to play as well.


Jeremy Gilley said the following on 2/20/2008 6:16 PM:
 yeah, but if your married, don't play the game when the wife is home, trust 
 me, learned the hard way when the wife came in and took my headphones off of 
 me to tell me something apparently me not hearing her and she heard the 
 spanking going on and was not pleased.
-- 
Raul A. Gallegos -- http://www.asmodean.net

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[Audyssey] Tribute to Acefire Dr. Suess style.

2008-02-21 Thread Thomas Ward
Hi all,
Here is a cute and hopefully funny tribute to Acefire Dr. Suess style to 
bring smiles rather than angry tears over the recent disagreement. Lots 
of laughs.

Thomas War'ds Tribute
to Acefire

I am Sam. Sam I am. Tel me, tell me, do you like Acefire?
I do not like Acefire. I do not like it Sam I am.
Will you play it here or there? Will you play it anywhere?
I will not play it here or there. I will not play it anywhere. I do not 
like Acefire Sam I am.
Will you play it in a house? Will you play it with a mouse?
I will not play it in a house. I will not play it with a mouse. I will 
not play it here or there. I will not play it anywhere. I do not like 
Acefire Sam i am.
Would you, could you, in a car?
I would not, could not, play it in a car, not in a house, not with a 
mouse, not here or there, not anywhere. I do not like Acefire Sam I am.
Would you, could you, play Acefire in a box? Will you play it with a fox?
I would not, could not, play it in a box, not with a fox, not in a car, 
not in a house, not with a mouse, not here or there, not anywhere. I do 
not like Acefire Sam I am.
Will you play Acefire in a tree?
I will not play Acefire in a tree, not in a box, not with a fox, not in 
a house, not with a mouse, not here or there, not anywhere. Sam won't 
you let me be?
Will you play Acefire on a train. Will you play Acefire in the rain?
I will not play Acefire in the rain, not on a train, not up in a tree, 
not in a box, not with a fox, not in a car, not in a house, not with a 
mouse, not play it here or there, I will not play it anywhere. I do not 
like Acefire can't you see?
Would you, could you, play Acefire in the dark?
I would not, could not, play Acefire in the dark. I will not play it in 
the rain or on a train. I will not play it in a tree. Won't you let me 
be. I will not play it in a box and not with a fox. I would not, could 
not, in a car. i will not play it in a house or with a mouse. Do not 
like it here or there. I do not like it anywhere. I do not like Acefire 
Sam I am.
Will you play it with a goat? Will you play it on a boat?
I will not play it with a goat, not on a boat, not in the dark, not on a 
train, not in the rain, not in a tree, not in a car, not in a box, not 
with a fox, not in a house, not with a mouse, not here or there, not 
anywhere. i do not like Acefire Sam I am.
Try it. Try it. You will like it. You will see. You will like Acefire 
just like me.
I will try Acefire if you let me be.
I like Acefire. It is so fun to play. I will play it with a goat. I will 
play it on a boat. I will play it out in the rain, and I will play it on 
a train. I would, I could, play it in the dark. I will play it in a 
tree. Acefire is so good you see. I would play it in a box, and I would 
play it with a fox. I would, I could, play it in a car. I  will play it 
in a house, and I would play it with a mouse. I like Acefire here and 
there. I will play acefire anywhere. I do, I do, like Acefire Sam I am.


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Re: [Audyssey] MOTA Poll Results.

2008-02-21 Thread Willem
I was only joking. Yeah it's wonderful what can be done with technology, but 
I'm getting OT ...
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 21, 2008 3:11 PM
Subject: Re: [Audyssey] MOTA Poll Results.


 \No, that would be disturbing and scary! Hopefully if such a Sat nav was
 developed, it would use a voice less likely to cause you to break out in
 fits of absolute terror!

 also, on a technical point, i don't think Sat nav can work inside 
 buildings,
 I was only thinking of the outdoors the way car and walking sat navs work
 now.

 beware the grue!
 #
 Dark.
 - Original Message - 
 From: Willem [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, February 21, 2008 7:35 AM
 Subject: Re: [Audyssey] MOTA Poll Results.


 Lol imagine walking into a building some day and you use a sat navigater
 and
 it says There is a passage to the left in the SOD voice. Or The area 
 is
 open ahead.
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, February 21, 2008 4:29 AM
 Subject: Re: [Audyssey] MOTA Poll Results.


 Well I agree tom, but technology wise, i don't see navigation
 difficulties
 as an absolute fact of being visually impared, - not with things 
 like
 the Ultra cane being developed, and all the possible applications of sat
 nav
 technology.

 In fact eventually, it wouldsn't surprise me if a combination of sat nav
 and
 echo or infra red location could be used to create something in real 
 life
 which performed much the same functions as the navigater in shades as 
 far
 as
 routes and obstacle information was concerned (though obviously it
 couldn't
 tell you about objects).

 In fact on this score, it wouldn't surprise me if playing shades etc was
 quite good practice for future tech developements,  ;D.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Tom Randall [EMAIL PROTECTED]
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, February 21, 2008 1:49 AM
 Subject: Re: [Audyssey] MOTA Poll Results.


 Hi Thomas and all.

 I personally really like both styles of games and think that there is
 plenty of room for both in our gaming community.  If MOTA continues on
 what seems to be its present course I am confident it is going to turn
 out a really good game in the classic sidescroller style.  While it is
 true that these games are somewhat easier to deal with if one does not
 feel like expending a huge amount of energy in concentrating on where
 one is and where things are and I enjoy them for that reason, I do 
 enjoy
 the chalenge of first person shooter type games such as SOD and am very
 excited to see where you go with TombHunter II when that time comes. 
 My
 spatial skills are very good so no problem there, although I must say I
 have gotten absolutely nowhere with Audio Quake.  There is no doubt 
 that
 it takes more energy and concentration for us to navigate in a new
 environment be it a real one or in a game and some will be up to it and
 some won't.  This is a fact of our existence and I don't see that
 changing any time soon.  At least when you are out on the streets you
 are hopefully not too likely to run across any mutant humans or cyborgs
 and all the rest.
 Best regards,

 Tom


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Thomas Ward
 Sent: Tuesday, February 19, 2008 11:36 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] MOTA Poll Results.


 Hi Mike and all,
 Keep in mind here that the Tomb Hunter series is suppose to be a
 knock-off clone of Tomb Raider. The majority of Tomb Raider games fall
 in the third-person or first person action genre. Though, there was a
 side-scroller version made for a cell phone or something a while back.
 All I can ask is that the community try Tomb Raider II when it comes
 out, and if they don't like it tough. My Genesis 3D engine is suppose 
 to

 be the next generation of audio games for the blind community which is
 lacking currently.
 As I was saying on the USA Games list a few minutes ago I am really at 
 a

 cross roads in development. I often get requests to make games just 
 like

 or as good as the games out their for the sighted market. However, when
 I ran my poll over the weekend a good many of those who voted for a
 side-scroller expressed feelings like FPS games are too hard to play, I
 can't figure them out,  don't have a compatible sound card, etc. So 
 that

 left me pretty confused where to go in the future. i don't know if it 
 is

 just fright at trying something totally new, or most blind gamers don't
 have very good spacial and orientation skills.



 Mike wrote:
 ehh, honestly I think the second should be sidescrolleing as well, but
 that's just me.



 ---
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 If you want to leave the list, send 

Re: [Audyssey] Tribute to Acefire Dr. Suess style.

2008-02-21 Thread Charles Rivard
I haven't tried the game.  Is it any better than green eggs and ham?  If 
not, I won't play it, because I do! not! like! Green eggs and ham, Thom I 
om.

---
If you don't stand behind our troops,
please, feel free ... to stand in front of them!

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, February 21, 2008 9:39 AM
Subject: [Audyssey] Tribute to Acefire Dr. Suess style.


 Hi all,
 Here is a cute and hopefully funny tribute to Acefire Dr. Suess style to
 bring smiles rather than angry tears over the recent disagreement. Lots
 of laughs.

 Thomas War'ds Tribute
 to Acefire

 I am Sam. Sam I am. Tel me, tell me, do you like Acefire?
 I do not like Acefire. I do not like it Sam I am.
 Will you play it here or there? Will you play it anywhere?
 I will not play it here or there. I will not play it anywhere. I do not
 like Acefire Sam I am.
 Will you play it in a house? Will you play it with a mouse?
 I will not play it in a house. I will not play it with a mouse. I will
 not play it here or there. I will not play it anywhere. I do not like
 Acefire Sam i am.
 Would you, could you, in a car?
 I would not, could not, play it in a car, not in a house, not with a
 mouse, not here or there, not anywhere. I do not like Acefire Sam I am.
 Would you, could you, play Acefire in a box? Will you play it with a fox?
 I would not, could not, play it in a box, not with a fox, not in a car,
 not in a house, not with a mouse, not here or there, not anywhere. I do
 not like Acefire Sam I am.
 Will you play Acefire in a tree?
 I will not play Acefire in a tree, not in a box, not with a fox, not in
 a house, not with a mouse, not here or there, not anywhere. Sam won't
 you let me be?
 Will you play Acefire on a train. Will you play Acefire in the rain?
 I will not play Acefire in the rain, not on a train, not up in a tree,
 not in a box, not with a fox, not in a car, not in a house, not with a
 mouse, not play it here or there, I will not play it anywhere. I do not
 like Acefire can't you see?
 Would you, could you, play Acefire in the dark?
 I would not, could not, play Acefire in the dark. I will not play it in
 the rain or on a train. I will not play it in a tree. Won't you let me
 be. I will not play it in a box and not with a fox. I would not, could
 not, in a car. i will not play it in a house or with a mouse. Do not
 like it here or there. I do not like it anywhere. I do not like Acefire
 Sam I am.
 Will you play it with a goat? Will you play it on a boat?
 I will not play it with a goat, not on a boat, not in the dark, not on a
 train, not in the rain, not in a tree, not in a car, not in a box, not
 with a fox, not in a house, not with a mouse, not here or there, not
 anywhere. i do not like Acefire Sam I am.
 Try it. Try it. You will like it. You will see. You will like Acefire
 just like me.
 I will try Acefire if you let me be.
 I like Acefire. It is so fun to play. I will play it with a goat. I will
 play it on a boat. I will play it out in the rain, and I will play it on
 a train. I would, I could, play it in the dark. I will play it in a
 tree. Acefire is so good you see. I would play it in a box, and I would
 play it with a fox. I would, I could, play it in a car. I  will play it
 in a house, and I would play it with a mouse. I like Acefire here and
 there. I will play acefire anywhere. I do, I do, like Acefire Sam I am.


 ---
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 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
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 list,
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Re: [Audyssey] Tribute to Acefire Dr. Suess style.

2008-02-21 Thread dark
I am Jace, in space, fplaying ace, fire with grace, running a race, wearing 
lace, at quite a pace, reading a nace, tribute from tom, lol!

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, February 21, 2008 5:39 PM
Subject: [Audyssey] Tribute to Acefire Dr. Suess style.


 Hi all,
 Here is a cute and hopefully funny tribute to Acefire Dr. Suess style to
 bring smiles rather than angry tears over the recent disagreement. Lots
 of laughs.

 Thomas War'ds Tribute
 to Acefire

 I am Sam. Sam I am. Tel me, tell me, do you like Acefire?
 I do not like Acefire. I do not like it Sam I am.
 Will you play it here or there? Will you play it anywhere?
 I will not play it here or there. I will not play it anywhere. I do not
 like Acefire Sam I am.
 Will you play it in a house? Will you play it with a mouse?
 I will not play it in a house. I will not play it with a mouse. I will
 not play it here or there. I will not play it anywhere. I do not like
 Acefire Sam i am.
 Would you, could you, in a car?
 I would not, could not, play it in a car, not in a house, not with a
 mouse, not here or there, not anywhere. I do not like Acefire Sam I am.
 Would you, could you, play Acefire in a box? Will you play it with a fox?
 I would not, could not, play it in a box, not with a fox, not in a car,
 not in a house, not with a mouse, not here or there, not anywhere. I do
 not like Acefire Sam I am.
 Will you play Acefire in a tree?
 I will not play Acefire in a tree, not in a box, not with a fox, not in
 a house, not with a mouse, not here or there, not anywhere. Sam won't
 you let me be?
 Will you play Acefire on a train. Will you play Acefire in the rain?
 I will not play Acefire in the rain, not on a train, not up in a tree,
 not in a box, not with a fox, not in a car, not in a house, not with a
 mouse, not play it here or there, I will not play it anywhere. I do not
 like Acefire can't you see?
 Would you, could you, play Acefire in the dark?
 I would not, could not, play Acefire in the dark. I will not play it in
 the rain or on a train. I will not play it in a tree. Won't you let me
 be. I will not play it in a box and not with a fox. I would not, could
 not, in a car. i will not play it in a house or with a mouse. Do not
 like it here or there. I do not like it anywhere. I do not like Acefire
 Sam I am.
 Will you play it with a goat? Will you play it on a boat?
 I will not play it with a goat, not on a boat, not in the dark, not on a
 train, not in the rain, not in a tree, not in a car, not in a box, not
 with a fox, not in a house, not with a mouse, not here or there, not
 anywhere. i do not like Acefire Sam I am.
 Try it. Try it. You will like it. You will see. You will like Acefire
 just like me.
 I will try Acefire if you let me be.
 I like Acefire. It is so fun to play. I will play it with a goat. I will
 play it on a boat. I will play it out in the rain, and I will play it on
 a train. I would, I could, play it in the dark. I will play it in a
 tree. Acefire is so good you see. I would play it in a box, and I would
 play it with a fox. I would, I could, play it in a car. I  will play it
 in a house, and I would play it with a mouse. I like Acefire here and
 there. I will play acefire anywhere. I do, I do, like Acefire Sam I am.


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Re: [Audyssey] Tribute to Acefire Dr. Suess style.

2008-02-21 Thread Claudio Zeni
Ok Thomas, i see.
You can good programming games, and with the other hand you can make
funny tributes.
If you have acefire, let mee try the multyplayer mode with you.
Regards, Claudio.

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Re: [Audyssey] STFC

2008-02-21 Thread Thomas Ward
Hi Josh,
In fact, on the current version of my web site the name of Star Trek has 
been dropped from the game. Future builds of STFC will be only known as 
Final Conflict, but it it will still probably Star Trek based or at 
least Star Trek-like.
In the next versions I plan to have you command a entire fleet of mixed 
classes of ships from Constitution class ships from the Kirk era all the 
way up to the powerful Sovereign-Class cruisers from the Star Trek 
movies 8, 9, and 10.
So in this new version you might have a mixed fleet of Constitution era 
ships, Excelcior-class ships from the Excelsior era, the 
Ambassador-Class ships, the Galaxy-Class, Sovereign-Class, 
Defiant-class, and may be an Intrepid ship or two.
Each ship would have its advantages and disadvantages. The 
Intrepid-class ships like voyager have extremely good warp technology, 
and has the fastest rated speeds on Federation record, but are less 
armored and carry less firepower into battle than other classes. The 
Defiant-Class is smaller than most ships but is a small armored ship 
with cloaking and stealth technology, and can deliver quite  a heavy 
punch. The Sovereign-Class after the battle in First Contact is the 
front line battleship in the Federation fleet because of its good 
armored hull design, heavy  firepower, but is slower than other classes. 
The Constitution-class and Excelcior-classes were great for their day, 
but there is still enough of them around to use as inexpensive ships to 
fill in odd jobs for the Federation, or to fill in the ranks of a fleet 
in the time of war.
To be able to build new and more advanced classes you might have to have 
a few research bases constructed to pay for research into phaser 
technology, warp technology, torpedo technology, cloaking technology, 
armor technology, or whatever.
The cool thing about the way i am doing this we could even think of 
concept ship classes such as a Sovereign-Class cruiser with a built in 
cloak. That would be wicked as heck.



josh wrote:
 hey thomas,
 ok how about this for the star trek game. just drop the star trek off of the 
 title. just call it final conflict. and then do like you're gunna do with 
 tomb-hunter, just give us krappy sounds in the original game, and then add a 
 sound pack. see then you can kind of sneak around the copyrights but still 
 give us a cool game to play.

 Josh
   


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Re: [Audyssey] BrailleSoft Has Games for the Smart phones!

2008-02-21 Thread Kuvvosh
Cool, I will give them a try. I got a smart phone last week and all.

Kuvvosh

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of [EMAIL PROTECTED]
Sent: Wednesday, February 20, 2008 4:10 PM
To: gamers@audyssey.org
Subject: [Audyssey] BrailleSoft Has Games for the Smart phones!

Hi all gamers! I'm Louis Bryant from BrailleSoft, INC!
I know in the past people have wanted games for the Smart Phones! I am proud
to announce at braillesoft.net there are lots of them now! However I don't
have a Smart Phone so please please let me know your findings and if they
work. Also for PAC Mate users, there are more games located at
http://www.braillesoft.net! Enjoy and let me know what you all think!
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Re: [Audyssey] General RSG Update

2008-02-21 Thread nicol
What is chopper challenge then and where can I get it?
Does it work the same as sdm?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Ryan Smith
Sent: Thursday, February 21, 2008 12:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] General RSG Update

Hi,
No, CC is not SDM. SDM stands for Shoot Da Me, I believe I remember your
score being on the scoreboards.

-Ryan
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Re: [Audyssey] General RSG Update

2008-02-21 Thread louis
Chopper Challenge is available at http://www.x-sight-interactive.net and 
will soon be available in a couple of weeks to the Pocket PC and PAC Mate. 
It is a game where you have to shoot the Copter Man, collect weapons, avoid 
his bombs, rack up the points, and ome out victorious! HTH.

- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 21, 2008 12:39 PM
Subject: Re: [Audyssey] General RSG Update


 What is chopper challenge then and where can I get it?
 Does it work the same as sdm?

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Ryan Smith
 Sent: Thursday, February 21, 2008 12:00 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] General RSG Update

 Hi,
 No, CC is not SDM. SDM stands for Shoot Da Me, I believe I remember your
 score being on the scoreboards.

 -Ryan
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 Internal Virus Database is out-of-date.
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Re: [Audyssey] Tribute to Acefire Dr. Suess style.

2008-02-21 Thread Yohandy
love it!



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Re: [Audyssey] fast gaming fingers and reflex?

2008-02-21 Thread Jeremy Gilley
now now, that is for me to know, and for the list to never find out... lol
- Original Message - 
From: Jim Kitchen [EMAIL PROTECTED]
To: Jeremy Gilley Gamers@audyssey.org
Sent: Thursday, February 21, 2008 4:56 AM
Subject: Re: [Audyssey] fast gaming fingers and reflex?


 Hi Jeremy,

 So what happened, did she give you a good spanking or what? grin

 - Original Message -
 yeah, but if your married, don't play the game when the wife is home, 
 trust
 me, learned the hard way when the wife came in and took my headphones off 
 of
 me to tell me something apparently me not hearing her and she heard the
 spanking going on and was not pleased.

 Jim

 Born to be spanked.

 [EMAIL PROTECTED]
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] MOTA Poll Results.

2008-02-21 Thread Tom Randall
Hi Dark.

Oh yes I absolutely agree with you in principal that technology could do
a lot more for us in terms of navigation devices, I use a bat k sonar
device on my cane myself and have found it to be very handy for
determining things like the size and relative position of objects near
me when I am walking around.  I think more research and development
needs to be done with these devices.  Unfortunately I can tell you from
direct experience that while some of us will undoubtedly benefit from
these devices I have personally worked with many who get lost in a
closet.  This is getting a bit off-topic for gaming, so to bring it
back on-topic somewhat, I will say that indeed games like SOD are
excellent tools for helping some people develop orientation skills.

Best regards,

Tom


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Dark
Sent: Wednesday, February 20, 2008 6:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Poll Results.


Well I agree tom, but technology wise, i don't see navigation
difficulties 
as an absolute fact of being visually impared, - not with things
like 
the Ultra cane being developed, and all the possible applications of sat
nav 
technology.

In fact eventually, it wouldsn't surprise me if a combination of sat nav
and 
echo or infra red location could be used to create something in real
life 
which performed much the same functions as the navigater in shades as
far as 
routes and obstacle information was concerned (though obviously it
couldn't 
tell you about objects).

In fact on this score, it wouldn't surprise me if playing shades etc was

quite good practice for future tech developements,  ;D.

Beware the Grue!

Dark.
- Original Message - 
From: Tom Randall [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, February 21, 2008 1:49 AM
Subject: Re: [Audyssey] MOTA Poll Results.


 Hi Thomas and all.

 I personally really like both styles of games and think that there is 
 plenty of room for both in our gaming community.  If MOTA continues on

 what seems to be its present course I am confident it is going to turn

 out a really good game in the classic sidescroller style.  While it is

 true that these games are somewhat easier to deal with if one does not

 feel like expending a huge amount of energy in concentrating on where 
 one is and where things are and I enjoy them for that reason, I do 
 enjoy the chalenge of first person shooter type games such as SOD and 
 am very excited to see where you go with TombHunter II when that time 
 comes.  My spatial skills are very good so no problem there, although 
 I must say I have gotten absolutely nowhere with Audio Quake.  There 
 is no doubt that it takes more energy and concentration for us to 
 navigate in a new environment be it a real one or in a game and some 
 will be up to it and some won't.  This is a fact of our existence and 
 I don't see that changing any time soon.  At least when you are out on

 the streets you are hopefully not too likely to run across any mutant 
 humans or cyborgs and all the rest. Best regards,

 Tom


 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 On Behalf Of Thomas Ward
 Sent: Tuesday, February 19, 2008 11:36 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] MOTA Poll Results.


 Hi Mike and all,
 Keep in mind here that the Tomb Hunter series is suppose to be a 
 knock-off clone of Tomb Raider. The majority of Tomb Raider games fall

 in the third-person or first person action genre. Though, there was a 
 side-scroller version made for a cell phone or something a while back.

 All I can ask is that the community try Tomb Raider II when it comes 
 out, and if they don't like it tough. My Genesis 3D engine is suppose 
 to

 be the next generation of audio games for the blind community which is

 lacking currently. As I was saying on the USA Games list a few minutes

 ago I am really at a

 cross roads in development. I often get requests to make games just 
 like

 or as good as the games out their for the sighted market. However, 
 when I ran my poll over the weekend a good many of those who voted for

 a side-scroller expressed feelings like FPS games are too hard to 
 play, I can't figure them out,  don't have a compatible sound card, 
 etc. So that

 left me pretty confused where to go in the future. i don't know if it 
 is

 just fright at trying something totally new, or most blind gamers 
 don't have very good spacial and orientation skills.



 Mike wrote:
 ehh, honestly I think the second should be sidescrolleing as well, 
 but that's just me.



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Re: [Audyssey] STFC

2008-02-21 Thread shaun everiss
well each ship will have its own bridge, etc
I have heaps of sfx, and since we are not just doing trek here and its only 
trek like I now have extra chunky sfx which may not be trek, eg babilon5 sfx, 
etc.
At 09:04 a.m. 22/02/2008, you wrote:
Hi Josh,
In fact, on the current version of my web site the name of Star Trek has 
been dropped from the game. Future builds of STFC will be only known as 
Final Conflict, but it it will still probably Star Trek based or at 
least Star Trek-like.
In the next versions I plan to have you command a entire fleet of mixed 
classes of ships from Constitution class ships from the Kirk era all the 
way up to the powerful Sovereign-Class cruisers from the Star Trek 
movies 8, 9, and 10.
So in this new version you might have a mixed fleet of Constitution era 
ships, Excelcior-class ships from the Excelsior era, the 
Ambassador-Class ships, the Galaxy-Class, Sovereign-Class, 
Defiant-class, and may be an Intrepid ship or two.
Each ship would have its advantages and disadvantages. The 
Intrepid-class ships like voyager have extremely good warp technology, 
and has the fastest rated speeds on Federation record, but are less 
armored and carry less firepower into battle than other classes. The 
Defiant-Class is smaller than most ships but is a small armored ship 
with cloaking and stealth technology, and can deliver quite  a heavy 
punch. The Sovereign-Class after the battle in First Contact is the 
front line battleship in the Federation fleet because of its good 
armored hull design, heavy  firepower, but is slower than other classes. 
The Constitution-class and Excelcior-classes were great for their day, 
but there is still enough of them around to use as inexpensive ships to 
fill in odd jobs for the Federation, or to fill in the ranks of a fleet 
in the time of war.
To be able to build new and more advanced classes you might have to have 
a few research bases constructed to pay for research into phaser 
technology, warp technology, torpedo technology, cloaking technology, 
armor technology, or whatever.
The cool thing about the way i am doing this we could even think of 
concept ship classes such as a Sovereign-Class cruiser with a built in 
cloak. That would be wicked as heck.



josh wrote:
 hey thomas,
 ok how about this for the star trek game. just drop the star trek off of the 
 title. just call it final conflict. and then do like you're gunna do with 
 tomb-hunter, just give us krappy sounds in the original game, and then add a 
 sound pack. see then you can kind of sneak around the copyrights but still 
 give us a cool game to play.

 Josh
   


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Re: [Audyssey] STFC

2008-02-21 Thread Dakotah Rickard
I'm Looking forward to it. Let me know if I can help with sounds or concept
design.

Signed:
Dakotah Rickard

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of shaun everiss
Sent: Thursday, February 21, 2008 18:59
To: Gamers Discussion list
Subject: Re: [Audyssey] STFC

well each ship will have its own bridge, etc
I have heaps of sfx, and since we are not just doing trek here and its only
trek like I now have extra chunky sfx which may not be trek, eg babilon5
sfx, etc.
At 09:04 a.m. 22/02/2008, you wrote:
Hi Josh,
In fact, on the current version of my web site the name of Star Trek has 
been dropped from the game. Future builds of STFC will be only known as 
Final Conflict, but it it will still probably Star Trek based or at 
least Star Trek-like.
In the next versions I plan to have you command a entire fleet of mixed 
classes of ships from Constitution class ships from the Kirk era all the 
way up to the powerful Sovereign-Class cruisers from the Star Trek 
movies 8, 9, and 10.
So in this new version you might have a mixed fleet of Constitution era 
ships, Excelcior-class ships from the Excelsior era, the 
Ambassador-Class ships, the Galaxy-Class, Sovereign-Class, 
Defiant-class, and may be an Intrepid ship or two.
Each ship would have its advantages and disadvantages. The 
Intrepid-class ships like voyager have extremely good warp technology, 
and has the fastest rated speeds on Federation record, but are less 
armored and carry less firepower into battle than other classes. The 
Defiant-Class is smaller than most ships but is a small armored ship 
with cloaking and stealth technology, and can deliver quite  a heavy 
punch. The Sovereign-Class after the battle in First Contact is the 
front line battleship in the Federation fleet because of its good 
armored hull design, heavy  firepower, but is slower than other classes. 
The Constitution-class and Excelcior-classes were great for their day, 
but there is still enough of them around to use as inexpensive ships to 
fill in odd jobs for the Federation, or to fill in the ranks of a fleet 
in the time of war.
To be able to build new and more advanced classes you might have to have 
a few research bases constructed to pay for research into phaser 
technology, warp technology, torpedo technology, cloaking technology, 
armor technology, or whatever.
The cool thing about the way i am doing this we could even think of 
concept ship classes such as a Sovereign-Class cruiser with a built in 
cloak. That would be wicked as heck.



josh wrote:
 hey thomas,
 ok how about this for the star trek game. just drop the star trek off of
the 
 title. just call it final conflict. and then do like you're gunna do with

 tomb-hunter, just give us krappy sounds in the original game, and then
add a 
 sound pack. see then you can kind of sneak around the copyrights but
still 
 give us a cool game to play.

 Josh
   


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Re: [Audyssey] STFC

2008-02-21 Thread chou.clement
Question. For all of us who like the current formula, could you perhaps have 
it separately, so that those who wouldn't mind both could actually have 
access to both rather than go with the new flow if it's hard for them?
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 21, 2008 6:53 PM
Subject: Re: [Audyssey] STFC


 Hi Shaun,
 Yeah, but you won't actually be commanding any one single ship. You will
 be more like a fleet admiral. You will order new ships from the
 shipyard, and then command them to certain sectors to patrol, defend, or
 to enter an enemy sector of space for invasion.
 Unlike in STFC current where you can basicly fight it out in Federation
 space STFC 2 will force you to play more agressively. You will have to
 cross into enemy held space to destroy shipyards, planetary defence
 stations, research stations, etc. If you capture a mining colony you can
 mine the planet for materials to build your ships and bases The more
 planets you have the more you can tax and gather credits to buy better
 ships and weapons.





 shaun everiss wrote:
 well each ship will have its own bridge, etc
 I have heaps of sfx, and since we are not just doing trek here and its 
 only trek like I now have extra chunky sfx which may not be trek, eg 
 babilon5 sfx, etc.



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Re: [Audyssey] STFC

2008-02-21 Thread Thomas Ward
Hi Shaun,
Yeah, but you won't actually be commanding any one single ship. You will 
be more like a fleet admiral. You will order new ships from the 
shipyard, and then command them to certain sectors to patrol, defend, or 
to enter an enemy sector of space for invasion.
Unlike in STFC current where you can basicly fight it out in Federation 
space STFC 2 will force you to play more agressively. You will have to 
cross into enemy held space to destroy shipyards, planetary defence 
stations, research stations, etc. If you capture a mining colony you can 
mine the planet for materials to build your ships and bases The more 
planets you have the more you can tax and gather credits to buy better 
ships and weapons.





shaun everiss wrote:
 well each ship will have its own bridge, etc
 I have heaps of sfx, and since we are not just doing trek here and its only 
 trek like I now have extra chunky sfx which may not be trek, eg babilon5 sfx, 
 etc.
   


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Re: [Audyssey] STFC

2008-02-21 Thread shaun everiss
well as long as stfc  1 and 2 will run seperate from eachother I don't care.
And we have not had this type of game before.
Its a command concer type.
ra2 type where you command units build buildings, etc.
My brother plays these type online all the time or rather did all the time 
before he got rsi so I basically know what that type entales.
At 03:53 p.m. 22/02/2008, you wrote:
Hi Shaun,
Yeah, but you won't actually be commanding any one single ship. You will 
be more like a fleet admiral. You will order new ships from the 
shipyard, and then command them to certain sectors to patrol, defend, or 
to enter an enemy sector of space for invasion.
Unlike in STFC current where you can basicly fight it out in Federation 
space STFC 2 will force you to play more agressively. You will have to 
cross into enemy held space to destroy shipyards, planetary defence 
stations, research stations, etc. If you capture a mining colony you can 
mine the planet for materials to build your ships and bases The more 
planets you have the more you can tax and gather credits to buy better 
ships and weapons.





shaun everiss wrote:
 well each ship will have its own bridge, etc
 I have heaps of sfx, and since we are not just doing trek here and its only 
 trek like I now have extra chunky sfx which may not be trek, eg babilon5 
 sfx, etc.
   


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Re: [Audyssey] STFC

2008-02-21 Thread shaun everiss
I'd like both myself.
At 04:25 p.m. 22/02/2008, you wrote:
Question. For all of us who like the current formula, could you perhaps have 
it separately, so that those who wouldn't mind both could actually have 
access to both rather than go with the new flow if it's hard for them?
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 21, 2008 6:53 PM
Subject: Re: [Audyssey] STFC


 Hi Shaun,
 Yeah, but you won't actually be commanding any one single ship. You will
 be more like a fleet admiral. You will order new ships from the
 shipyard, and then command them to certain sectors to patrol, defend, or
 to enter an enemy sector of space for invasion.
 Unlike in STFC current where you can basicly fight it out in Federation
 space STFC 2 will force you to play more agressively. You will have to
 cross into enemy held space to destroy shipyards, planetary defence
 stations, research stations, etc. If you capture a mining colony you can
 mine the planet for materials to build your ships and bases The more
 planets you have the more you can tax and gather credits to buy better
 ships and weapons.





 shaun everiss wrote:
 well each ship will have its own bridge, etc
 I have heaps of sfx, and since we are not just doing trek here and its 
 only trek like I now have extra chunky sfx which may not be trek, eg 
 babilon5 sfx, etc.



 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
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Re: [Audyssey] STFC

2008-02-21 Thread chou.clement
Well I asked for the obvious reason. I'd like it that way as well. lol. And 
I hoped the older formula would be multiplayer. I wanted to take on my 
friends and beat them, lol.
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 21, 2008 7:47 PM
Subject: Re: [Audyssey] STFC


 I'd like both myself.
 At 04:25 p.m. 22/02/2008, you wrote:
Question. For all of us who like the current formula, could you perhaps 
have
it separately, so that those who wouldn't mind both could actually have
access to both rather than go with the new flow if it's hard for them?
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 21, 2008 6:53 PM
Subject: Re: [Audyssey] STFC


 Hi Shaun,
 Yeah, but you won't actually be commanding any one single ship. You will
 be more like a fleet admiral. You will order new ships from the
 shipyard, and then command them to certain sectors to patrol, defend, or
 to enter an enemy sector of space for invasion.
 Unlike in STFC current where you can basicly fight it out in Federation
 space STFC 2 will force you to play more agressively. You will have to
 cross into enemy held space to destroy shipyards, planetary defence
 stations, research stations, etc. If you capture a mining colony you can
 mine the planet for materials to build your ships and bases The more
 planets you have the more you can tax and gather credits to buy better
 ships and weapons.





 shaun everiss wrote:
 well each ship will have its own bridge, etc
 I have heaps of sfx, and since we are not just doing trek here and its
 only trek like I now have extra chunky sfx which may not be trek, eg
 babilon5 sfx, etc.



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Re: [Audyssey] STFC

2008-02-21 Thread Thomas Ward
Hi,

Quote
Question. For all of us who like the current formula, could you perhaps have
it separately, so that those who wouldn't mind both could actually have
access to both rather than go with the new flow if it's hard for them?
End quote

No, that won't be possible. STFC 2 uses a very standard real time 
strategy game mottle that is used by games such as Galaxy Civilization. 
The objectives and way the game is played is totally different. Instead 
of you take a turn, the computer takes a turn, this thing has everything 
happening in real time. While you are constructing fleets, finding 
planets to mine, building research stations to design better warp 
technology, etc the Klingons, Romulans, and other galactic races are 
also building up their fleets.
What is really nice about this style of game play is if you capture an 
enemy research station you might find a prototype for a new warp drive 
system, better torpedo, better cloaking device, etc. Either that or you 
form an alliance with another galactic power and buy, sell, or trade 
technological upgrades.
Alliances can be very helpful if there is a super power you are trying 
to defeat. For example, if the Borg were fighting everyone it would be 
smart to form an alliance with the Romulans and Klingons, share 
technical information, so that the Borg could be defeated or stopped.
Another great advantage of this style of game play is unlike STFC 1 
where bases are more-or-less randomly stuck somewhere you can pick and 
choose where to put stuff on the map. If you want a base on the Klingon 
boarder to defend and use as a weapons depot put one there and launch 
your major offensive from there. At least if nothing else you have 
something guarding that boarder even if your fleet isn't fully present 
to protect that boarder.
As far as playing it I think the game will be easy enough to play. A lot 
of the ship to ship stuff is handles by the A.I. for each ship. Your 
main goal is to plan attacks, build the fleets, and decide the lagistics 
of the war. Are you going to buy 5 old Constitution-Class ships because 
they are dirt cheap or are you going to save up some and buy a new 
Sovereign-Class cruiser. With the Sovereign-Class one ship is better 
than 5 Constitution=-Class ships, but it can't be in 5 places at once 
either. So you have to decide what you need and how to deploy it. Maybe 
it might be better to buy two  or three Galaxy-Class ships which is an 
older design, but still quite good in a fight.
Smiles





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