Re: [Audyssey] fast gaming fingers and reflex?
Hi Jeremy, So what happened, did she give you a good spanking or what? grin - Original Message - yeah, but if your married, don't play the game when the wife is home, trust me, learned the hard way when the wife came in and took my headphones off of me to tell me something apparently me not hearing her and she heard the spanking going on and was not pleased. Jim Born to be spanked. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Magazine questions
Hi. You could do html without really adding more work. It appears you have been using text symbols like +++ to indicate a new section. Well in html h1 isn't a whole lot more to type, course you have to end it with /h1, as an example of course, and of course there's the title and stuff but really I think it's doable. - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 18, 2008 3:48 PM Subject: Re: [Audyssey] Magazine questions Hi James I'm curious as to how difficult it might be to use headers/html in Audyssey. This would indeed simplify things to use an option like that. Thanks Ron - Original Message - From: James Scholes [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, February 18, 2008 11:42 AM Subject: Re: [Audyssey] Magazine questions Hi, would anyone like a html copy of the upcoming issue of the magazine, with links to jump to certain sections, headings for the sections etc? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Crazy Eights for the Smart PHone!
Hi all, braillesoft.net has Crazy Eights now on the Smart Phone! Enjoy and let me know what you all think, or any issues with the game you are having. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] MOTA Poll Results.
\No, that would be disturbing and scary! Hopefully if such a Sat nav was developed, it would use a voice less likely to cause you to break out in fits of absolute terror! also, on a technical point, i don't think Sat nav can work inside buildings, I was only thinking of the outdoors the way car and walking sat navs work now. beware the grue! # Dark. - Original Message - From: Willem [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 21, 2008 7:35 AM Subject: Re: [Audyssey] MOTA Poll Results. Lol imagine walking into a building some day and you use a sat navigater and it says There is a passage to the left in the SOD voice. Or The area is open ahead. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 21, 2008 4:29 AM Subject: Re: [Audyssey] MOTA Poll Results. Well I agree tom, but technology wise, i don't see navigation difficulties as an absolute fact of being visually impared, - not with things like the Ultra cane being developed, and all the possible applications of sat nav technology. In fact eventually, it wouldsn't surprise me if a combination of sat nav and echo or infra red location could be used to create something in real life which performed much the same functions as the navigater in shades as far as routes and obstacle information was concerned (though obviously it couldn't tell you about objects). In fact on this score, it wouldn't surprise me if playing shades etc was quite good practice for future tech developements, ;D. Beware the Grue! Dark. - Original Message - From: Tom Randall [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, February 21, 2008 1:49 AM Subject: Re: [Audyssey] MOTA Poll Results. Hi Thomas and all. I personally really like both styles of games and think that there is plenty of room for both in our gaming community. If MOTA continues on what seems to be its present course I am confident it is going to turn out a really good game in the classic sidescroller style. While it is true that these games are somewhat easier to deal with if one does not feel like expending a huge amount of energy in concentrating on where one is and where things are and I enjoy them for that reason, I do enjoy the chalenge of first person shooter type games such as SOD and am very excited to see where you go with TombHunter II when that time comes. My spatial skills are very good so no problem there, although I must say I have gotten absolutely nowhere with Audio Quake. There is no doubt that it takes more energy and concentration for us to navigate in a new environment be it a real one or in a game and some will be up to it and some won't. This is a fact of our existence and I don't see that changing any time soon. At least when you are out on the streets you are hopefully not too likely to run across any mutant humans or cyborgs and all the rest. Best regards, Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Tuesday, February 19, 2008 11:36 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Poll Results. Hi Mike and all, Keep in mind here that the Tomb Hunter series is suppose to be a knock-off clone of Tomb Raider. The majority of Tomb Raider games fall in the third-person or first person action genre. Though, there was a side-scroller version made for a cell phone or something a while back. All I can ask is that the community try Tomb Raider II when it comes out, and if they don't like it tough. My Genesis 3D engine is suppose to be the next generation of audio games for the blind community which is lacking currently. As I was saying on the USA Games list a few minutes ago I am really at a cross roads in development. I often get requests to make games just like or as good as the games out their for the sighted market. However, when I ran my poll over the weekend a good many of those who voted for a side-scroller expressed feelings like FPS games are too hard to play, I can't figure them out, don't have a compatible sound card, etc. So that left me pretty confused where to go in the future. i don't know if it is just fright at trying something totally new, or most blind gamers don't have very good spacial and orientation skills. Mike wrote: ehh, honestly I think the second should be sidescrolleing as well, but that's just me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of
[Audyssey] BrailleSoft Has Games for the Smart phones!
Hi all gamers! I'm Louis Bryant from BrailleSoft, INC! I know in the past people have wanted games for the Smart Phones! I am proud to announce at braillesoft.net there are lots of them now! However I don't have a Smart Phone so please please let me know your findings and if they work. Also for PAC Mate users, there are more games located at http://www.braillesoft.net! Enjoy and let me know what you all think! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] text adventure games and system access
Typically I use frob to play tads games. However, frob is a Linux/Unix program. So, this won't work with Window-Eyes. Bryan Mckinnish said the following on 2/20/2008 6:14 PM: Hi everyone. I thought of trying out some tads games today. Does anyone know if the tads inturprater works well with system access? Or is there another inturprater that speaks that works with tads games? I have made some test games in both tads and inform. Thanks. Bryan Mckinnish --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- Raul A. Gallegos -- http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] fast gaming fingers and reflex?
Not my wife. heck, she joins in the game to play as well. Jeremy Gilley said the following on 2/20/2008 6:16 PM: yeah, but if your married, don't play the game when the wife is home, trust me, learned the hard way when the wife came in and took my headphones off of me to tell me something apparently me not hearing her and she heard the spanking going on and was not pleased. -- Raul A. Gallegos -- http://www.asmodean.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Tribute to Acefire Dr. Suess style.
Hi all, Here is a cute and hopefully funny tribute to Acefire Dr. Suess style to bring smiles rather than angry tears over the recent disagreement. Lots of laughs. Thomas War'ds Tribute to Acefire I am Sam. Sam I am. Tel me, tell me, do you like Acefire? I do not like Acefire. I do not like it Sam I am. Will you play it here or there? Will you play it anywhere? I will not play it here or there. I will not play it anywhere. I do not like Acefire Sam I am. Will you play it in a house? Will you play it with a mouse? I will not play it in a house. I will not play it with a mouse. I will not play it here or there. I will not play it anywhere. I do not like Acefire Sam i am. Would you, could you, in a car? I would not, could not, play it in a car, not in a house, not with a mouse, not here or there, not anywhere. I do not like Acefire Sam I am. Would you, could you, play Acefire in a box? Will you play it with a fox? I would not, could not, play it in a box, not with a fox, not in a car, not in a house, not with a mouse, not here or there, not anywhere. I do not like Acefire Sam I am. Will you play Acefire in a tree? I will not play Acefire in a tree, not in a box, not with a fox, not in a house, not with a mouse, not here or there, not anywhere. Sam won't you let me be? Will you play Acefire on a train. Will you play Acefire in the rain? I will not play Acefire in the rain, not on a train, not up in a tree, not in a box, not with a fox, not in a car, not in a house, not with a mouse, not play it here or there, I will not play it anywhere. I do not like Acefire can't you see? Would you, could you, play Acefire in the dark? I would not, could not, play Acefire in the dark. I will not play it in the rain or on a train. I will not play it in a tree. Won't you let me be. I will not play it in a box and not with a fox. I would not, could not, in a car. i will not play it in a house or with a mouse. Do not like it here or there. I do not like it anywhere. I do not like Acefire Sam I am. Will you play it with a goat? Will you play it on a boat? I will not play it with a goat, not on a boat, not in the dark, not on a train, not in the rain, not in a tree, not in a car, not in a box, not with a fox, not in a house, not with a mouse, not here or there, not anywhere. i do not like Acefire Sam I am. Try it. Try it. You will like it. You will see. You will like Acefire just like me. I will try Acefire if you let me be. I like Acefire. It is so fun to play. I will play it with a goat. I will play it on a boat. I will play it out in the rain, and I will play it on a train. I would, I could, play it in the dark. I will play it in a tree. Acefire is so good you see. I would play it in a box, and I would play it with a fox. I would, I could, play it in a car. I will play it in a house, and I would play it with a mouse. I like Acefire here and there. I will play acefire anywhere. I do, I do, like Acefire Sam I am. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] MOTA Poll Results.
I was only joking. Yeah it's wonderful what can be done with technology, but I'm getting OT ... - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 21, 2008 3:11 PM Subject: Re: [Audyssey] MOTA Poll Results. \No, that would be disturbing and scary! Hopefully if such a Sat nav was developed, it would use a voice less likely to cause you to break out in fits of absolute terror! also, on a technical point, i don't think Sat nav can work inside buildings, I was only thinking of the outdoors the way car and walking sat navs work now. beware the grue! # Dark. - Original Message - From: Willem [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 21, 2008 7:35 AM Subject: Re: [Audyssey] MOTA Poll Results. Lol imagine walking into a building some day and you use a sat navigater and it says There is a passage to the left in the SOD voice. Or The area is open ahead. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 21, 2008 4:29 AM Subject: Re: [Audyssey] MOTA Poll Results. Well I agree tom, but technology wise, i don't see navigation difficulties as an absolute fact of being visually impared, - not with things like the Ultra cane being developed, and all the possible applications of sat nav technology. In fact eventually, it wouldsn't surprise me if a combination of sat nav and echo or infra red location could be used to create something in real life which performed much the same functions as the navigater in shades as far as routes and obstacle information was concerned (though obviously it couldn't tell you about objects). In fact on this score, it wouldn't surprise me if playing shades etc was quite good practice for future tech developements, ;D. Beware the Grue! Dark. - Original Message - From: Tom Randall [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, February 21, 2008 1:49 AM Subject: Re: [Audyssey] MOTA Poll Results. Hi Thomas and all. I personally really like both styles of games and think that there is plenty of room for both in our gaming community. If MOTA continues on what seems to be its present course I am confident it is going to turn out a really good game in the classic sidescroller style. While it is true that these games are somewhat easier to deal with if one does not feel like expending a huge amount of energy in concentrating on where one is and where things are and I enjoy them for that reason, I do enjoy the chalenge of first person shooter type games such as SOD and am very excited to see where you go with TombHunter II when that time comes. My spatial skills are very good so no problem there, although I must say I have gotten absolutely nowhere with Audio Quake. There is no doubt that it takes more energy and concentration for us to navigate in a new environment be it a real one or in a game and some will be up to it and some won't. This is a fact of our existence and I don't see that changing any time soon. At least when you are out on the streets you are hopefully not too likely to run across any mutant humans or cyborgs and all the rest. Best regards, Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Tuesday, February 19, 2008 11:36 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Poll Results. Hi Mike and all, Keep in mind here that the Tomb Hunter series is suppose to be a knock-off clone of Tomb Raider. The majority of Tomb Raider games fall in the third-person or first person action genre. Though, there was a side-scroller version made for a cell phone or something a while back. All I can ask is that the community try Tomb Raider II when it comes out, and if they don't like it tough. My Genesis 3D engine is suppose to be the next generation of audio games for the blind community which is lacking currently. As I was saying on the USA Games list a few minutes ago I am really at a cross roads in development. I often get requests to make games just like or as good as the games out their for the sighted market. However, when I ran my poll over the weekend a good many of those who voted for a side-scroller expressed feelings like FPS games are too hard to play, I can't figure them out, don't have a compatible sound card, etc. So that left me pretty confused where to go in the future. i don't know if it is just fright at trying something totally new, or most blind gamers don't have very good spacial and orientation skills. Mike wrote: ehh, honestly I think the second should be sidescrolleing as well, but that's just me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send
Re: [Audyssey] Tribute to Acefire Dr. Suess style.
I haven't tried the game. Is it any better than green eggs and ham? If not, I won't play it, because I do! not! like! Green eggs and ham, Thom I om. --- If you don't stand behind our troops, please, feel free ... to stand in front of them! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, February 21, 2008 9:39 AM Subject: [Audyssey] Tribute to Acefire Dr. Suess style. Hi all, Here is a cute and hopefully funny tribute to Acefire Dr. Suess style to bring smiles rather than angry tears over the recent disagreement. Lots of laughs. Thomas War'ds Tribute to Acefire I am Sam. Sam I am. Tel me, tell me, do you like Acefire? I do not like Acefire. I do not like it Sam I am. Will you play it here or there? Will you play it anywhere? I will not play it here or there. I will not play it anywhere. I do not like Acefire Sam I am. Will you play it in a house? Will you play it with a mouse? I will not play it in a house. I will not play it with a mouse. I will not play it here or there. I will not play it anywhere. I do not like Acefire Sam i am. Would you, could you, in a car? I would not, could not, play it in a car, not in a house, not with a mouse, not here or there, not anywhere. I do not like Acefire Sam I am. Would you, could you, play Acefire in a box? Will you play it with a fox? I would not, could not, play it in a box, not with a fox, not in a car, not in a house, not with a mouse, not here or there, not anywhere. I do not like Acefire Sam I am. Will you play Acefire in a tree? I will not play Acefire in a tree, not in a box, not with a fox, not in a house, not with a mouse, not here or there, not anywhere. Sam won't you let me be? Will you play Acefire on a train. Will you play Acefire in the rain? I will not play Acefire in the rain, not on a train, not up in a tree, not in a box, not with a fox, not in a car, not in a house, not with a mouse, not play it here or there, I will not play it anywhere. I do not like Acefire can't you see? Would you, could you, play Acefire in the dark? I would not, could not, play Acefire in the dark. I will not play it in the rain or on a train. I will not play it in a tree. Won't you let me be. I will not play it in a box and not with a fox. I would not, could not, in a car. i will not play it in a house or with a mouse. Do not like it here or there. I do not like it anywhere. I do not like Acefire Sam I am. Will you play it with a goat? Will you play it on a boat? I will not play it with a goat, not on a boat, not in the dark, not on a train, not in the rain, not in a tree, not in a car, not in a box, not with a fox, not in a house, not with a mouse, not here or there, not anywhere. i do not like Acefire Sam I am. Try it. Try it. You will like it. You will see. You will like Acefire just like me. I will try Acefire if you let me be. I like Acefire. It is so fun to play. I will play it with a goat. I will play it on a boat. I will play it out in the rain, and I will play it on a train. I would, I could, play it in the dark. I will play it in a tree. Acefire is so good you see. I would play it in a box, and I would play it with a fox. I would, I could, play it in a car. I will play it in a house, and I would play it with a mouse. I like Acefire here and there. I will play acefire anywhere. I do, I do, like Acefire Sam I am. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Tribute to Acefire Dr. Suess style.
I am Jace, in space, fplaying ace, fire with grace, running a race, wearing lace, at quite a pace, reading a nace, tribute from tom, lol! Beware the Grue! Dark. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, February 21, 2008 5:39 PM Subject: [Audyssey] Tribute to Acefire Dr. Suess style. Hi all, Here is a cute and hopefully funny tribute to Acefire Dr. Suess style to bring smiles rather than angry tears over the recent disagreement. Lots of laughs. Thomas War'ds Tribute to Acefire I am Sam. Sam I am. Tel me, tell me, do you like Acefire? I do not like Acefire. I do not like it Sam I am. Will you play it here or there? Will you play it anywhere? I will not play it here or there. I will not play it anywhere. I do not like Acefire Sam I am. Will you play it in a house? Will you play it with a mouse? I will not play it in a house. I will not play it with a mouse. I will not play it here or there. I will not play it anywhere. I do not like Acefire Sam i am. Would you, could you, in a car? I would not, could not, play it in a car, not in a house, not with a mouse, not here or there, not anywhere. I do not like Acefire Sam I am. Would you, could you, play Acefire in a box? Will you play it with a fox? I would not, could not, play it in a box, not with a fox, not in a car, not in a house, not with a mouse, not here or there, not anywhere. I do not like Acefire Sam I am. Will you play Acefire in a tree? I will not play Acefire in a tree, not in a box, not with a fox, not in a house, not with a mouse, not here or there, not anywhere. Sam won't you let me be? Will you play Acefire on a train. Will you play Acefire in the rain? I will not play Acefire in the rain, not on a train, not up in a tree, not in a box, not with a fox, not in a car, not in a house, not with a mouse, not play it here or there, I will not play it anywhere. I do not like Acefire can't you see? Would you, could you, play Acefire in the dark? I would not, could not, play Acefire in the dark. I will not play it in the rain or on a train. I will not play it in a tree. Won't you let me be. I will not play it in a box and not with a fox. I would not, could not, in a car. i will not play it in a house or with a mouse. Do not like it here or there. I do not like it anywhere. I do not like Acefire Sam I am. Will you play it with a goat? Will you play it on a boat? I will not play it with a goat, not on a boat, not in the dark, not on a train, not in the rain, not in a tree, not in a car, not in a box, not with a fox, not in a house, not with a mouse, not here or there, not anywhere. i do not like Acefire Sam I am. Try it. Try it. You will like it. You will see. You will like Acefire just like me. I will try Acefire if you let me be. I like Acefire. It is so fun to play. I will play it with a goat. I will play it on a boat. I will play it out in the rain, and I will play it on a train. I would, I could, play it in the dark. I will play it in a tree. Acefire is so good you see. I would play it in a box, and I would play it with a fox. I would, I could, play it in a car. I will play it in a house, and I would play it with a mouse. I like Acefire here and there. I will play acefire anywhere. I do, I do, like Acefire Sam I am. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Tribute to Acefire Dr. Suess style.
Ok Thomas, i see. You can good programming games, and with the other hand you can make funny tributes. If you have acefire, let mee try the multyplayer mode with you. Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC
Hi Josh, In fact, on the current version of my web site the name of Star Trek has been dropped from the game. Future builds of STFC will be only known as Final Conflict, but it it will still probably Star Trek based or at least Star Trek-like. In the next versions I plan to have you command a entire fleet of mixed classes of ships from Constitution class ships from the Kirk era all the way up to the powerful Sovereign-Class cruisers from the Star Trek movies 8, 9, and 10. So in this new version you might have a mixed fleet of Constitution era ships, Excelcior-class ships from the Excelsior era, the Ambassador-Class ships, the Galaxy-Class, Sovereign-Class, Defiant-class, and may be an Intrepid ship or two. Each ship would have its advantages and disadvantages. The Intrepid-class ships like voyager have extremely good warp technology, and has the fastest rated speeds on Federation record, but are less armored and carry less firepower into battle than other classes. The Defiant-Class is smaller than most ships but is a small armored ship with cloaking and stealth technology, and can deliver quite a heavy punch. The Sovereign-Class after the battle in First Contact is the front line battleship in the Federation fleet because of its good armored hull design, heavy firepower, but is slower than other classes. The Constitution-class and Excelcior-classes were great for their day, but there is still enough of them around to use as inexpensive ships to fill in odd jobs for the Federation, or to fill in the ranks of a fleet in the time of war. To be able to build new and more advanced classes you might have to have a few research bases constructed to pay for research into phaser technology, warp technology, torpedo technology, cloaking technology, armor technology, or whatever. The cool thing about the way i am doing this we could even think of concept ship classes such as a Sovereign-Class cruiser with a built in cloak. That would be wicked as heck. josh wrote: hey thomas, ok how about this for the star trek game. just drop the star trek off of the title. just call it final conflict. and then do like you're gunna do with tomb-hunter, just give us krappy sounds in the original game, and then add a sound pack. see then you can kind of sneak around the copyrights but still give us a cool game to play. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] BrailleSoft Has Games for the Smart phones!
Cool, I will give them a try. I got a smart phone last week and all. Kuvvosh -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, February 20, 2008 4:10 PM To: gamers@audyssey.org Subject: [Audyssey] BrailleSoft Has Games for the Smart phones! Hi all gamers! I'm Louis Bryant from BrailleSoft, INC! I know in the past people have wanted games for the Smart Phones! I am proud to announce at braillesoft.net there are lots of them now! However I don't have a Smart Phone so please please let me know your findings and if they work. Also for PAC Mate users, there are more games located at http://www.braillesoft.net! Enjoy and let me know what you all think! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] General RSG Update
What is chopper challenge then and where can I get it? Does it work the same as sdm? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Ryan Smith Sent: Thursday, February 21, 2008 12:00 AM To: Gamers Discussion list Subject: Re: [Audyssey] General RSG Update Hi, No, CC is not SDM. SDM stands for Shoot Da Me, I believe I remember your score being on the scoreboards. -Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] General RSG Update
Chopper Challenge is available at http://www.x-sight-interactive.net and will soon be available in a couple of weeks to the Pocket PC and PAC Mate. It is a game where you have to shoot the Copter Man, collect weapons, avoid his bombs, rack up the points, and ome out victorious! HTH. - Original Message - From: nicol [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 21, 2008 12:39 PM Subject: Re: [Audyssey] General RSG Update What is chopper challenge then and where can I get it? Does it work the same as sdm? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Ryan Smith Sent: Thursday, February 21, 2008 12:00 AM To: Gamers Discussion list Subject: Re: [Audyssey] General RSG Update Hi, No, CC is not SDM. SDM stands for Shoot Da Me, I believe I remember your score being on the scoreboards. -Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- Internal Virus Database is out-of-date. Checked by AVG Free Edition. Version: 7.5.486 / Virus Database: 269.17.13/1210 - Release Date: 1/5/2008 11:46 AM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Tribute to Acefire Dr. Suess style.
love it! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] fast gaming fingers and reflex?
now now, that is for me to know, and for the list to never find out... lol - Original Message - From: Jim Kitchen [EMAIL PROTECTED] To: Jeremy Gilley Gamers@audyssey.org Sent: Thursday, February 21, 2008 4:56 AM Subject: Re: [Audyssey] fast gaming fingers and reflex? Hi Jeremy, So what happened, did she give you a good spanking or what? grin - Original Message - yeah, but if your married, don't play the game when the wife is home, trust me, learned the hard way when the wife came in and took my headphones off of me to tell me something apparently me not hearing her and she heard the spanking going on and was not pleased. Jim Born to be spanked. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] MOTA Poll Results.
Hi Dark. Oh yes I absolutely agree with you in principal that technology could do a lot more for us in terms of navigation devices, I use a bat k sonar device on my cane myself and have found it to be very handy for determining things like the size and relative position of objects near me when I am walking around. I think more research and development needs to be done with these devices. Unfortunately I can tell you from direct experience that while some of us will undoubtedly benefit from these devices I have personally worked with many who get lost in a closet. This is getting a bit off-topic for gaming, so to bring it back on-topic somewhat, I will say that indeed games like SOD are excellent tools for helping some people develop orientation skills. Best regards, Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dark Sent: Wednesday, February 20, 2008 6:30 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Poll Results. Well I agree tom, but technology wise, i don't see navigation difficulties as an absolute fact of being visually impared, - not with things like the Ultra cane being developed, and all the possible applications of sat nav technology. In fact eventually, it wouldsn't surprise me if a combination of sat nav and echo or infra red location could be used to create something in real life which performed much the same functions as the navigater in shades as far as routes and obstacle information was concerned (though obviously it couldn't tell you about objects). In fact on this score, it wouldn't surprise me if playing shades etc was quite good practice for future tech developements, ;D. Beware the Grue! Dark. - Original Message - From: Tom Randall [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, February 21, 2008 1:49 AM Subject: Re: [Audyssey] MOTA Poll Results. Hi Thomas and all. I personally really like both styles of games and think that there is plenty of room for both in our gaming community. If MOTA continues on what seems to be its present course I am confident it is going to turn out a really good game in the classic sidescroller style. While it is true that these games are somewhat easier to deal with if one does not feel like expending a huge amount of energy in concentrating on where one is and where things are and I enjoy them for that reason, I do enjoy the chalenge of first person shooter type games such as SOD and am very excited to see where you go with TombHunter II when that time comes. My spatial skills are very good so no problem there, although I must say I have gotten absolutely nowhere with Audio Quake. There is no doubt that it takes more energy and concentration for us to navigate in a new environment be it a real one or in a game and some will be up to it and some won't. This is a fact of our existence and I don't see that changing any time soon. At least when you are out on the streets you are hopefully not too likely to run across any mutant humans or cyborgs and all the rest. Best regards, Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Tuesday, February 19, 2008 11:36 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA Poll Results. Hi Mike and all, Keep in mind here that the Tomb Hunter series is suppose to be a knock-off clone of Tomb Raider. The majority of Tomb Raider games fall in the third-person or first person action genre. Though, there was a side-scroller version made for a cell phone or something a while back. All I can ask is that the community try Tomb Raider II when it comes out, and if they don't like it tough. My Genesis 3D engine is suppose to be the next generation of audio games for the blind community which is lacking currently. As I was saying on the USA Games list a few minutes ago I am really at a cross roads in development. I often get requests to make games just like or as good as the games out their for the sighted market. However, when I ran my poll over the weekend a good many of those who voted for a side-scroller expressed feelings like FPS games are too hard to play, I can't figure them out, don't have a compatible sound card, etc. So that left me pretty confused where to go in the future. i don't know if it is just fright at trying something totally new, or most blind gamers don't have very good spacial and orientation skills. Mike wrote: ehh, honestly I think the second should be sidescrolleing as well, but that's just me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] STFC
well each ship will have its own bridge, etc I have heaps of sfx, and since we are not just doing trek here and its only trek like I now have extra chunky sfx which may not be trek, eg babilon5 sfx, etc. At 09:04 a.m. 22/02/2008, you wrote: Hi Josh, In fact, on the current version of my web site the name of Star Trek has been dropped from the game. Future builds of STFC will be only known as Final Conflict, but it it will still probably Star Trek based or at least Star Trek-like. In the next versions I plan to have you command a entire fleet of mixed classes of ships from Constitution class ships from the Kirk era all the way up to the powerful Sovereign-Class cruisers from the Star Trek movies 8, 9, and 10. So in this new version you might have a mixed fleet of Constitution era ships, Excelcior-class ships from the Excelsior era, the Ambassador-Class ships, the Galaxy-Class, Sovereign-Class, Defiant-class, and may be an Intrepid ship or two. Each ship would have its advantages and disadvantages. The Intrepid-class ships like voyager have extremely good warp technology, and has the fastest rated speeds on Federation record, but are less armored and carry less firepower into battle than other classes. The Defiant-Class is smaller than most ships but is a small armored ship with cloaking and stealth technology, and can deliver quite a heavy punch. The Sovereign-Class after the battle in First Contact is the front line battleship in the Federation fleet because of its good armored hull design, heavy firepower, but is slower than other classes. The Constitution-class and Excelcior-classes were great for their day, but there is still enough of them around to use as inexpensive ships to fill in odd jobs for the Federation, or to fill in the ranks of a fleet in the time of war. To be able to build new and more advanced classes you might have to have a few research bases constructed to pay for research into phaser technology, warp technology, torpedo technology, cloaking technology, armor technology, or whatever. The cool thing about the way i am doing this we could even think of concept ship classes such as a Sovereign-Class cruiser with a built in cloak. That would be wicked as heck. josh wrote: hey thomas, ok how about this for the star trek game. just drop the star trek off of the title. just call it final conflict. and then do like you're gunna do with tomb-hunter, just give us krappy sounds in the original game, and then add a sound pack. see then you can kind of sneak around the copyrights but still give us a cool game to play. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC
I'm Looking forward to it. Let me know if I can help with sounds or concept design. Signed: Dakotah Rickard -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of shaun everiss Sent: Thursday, February 21, 2008 18:59 To: Gamers Discussion list Subject: Re: [Audyssey] STFC well each ship will have its own bridge, etc I have heaps of sfx, and since we are not just doing trek here and its only trek like I now have extra chunky sfx which may not be trek, eg babilon5 sfx, etc. At 09:04 a.m. 22/02/2008, you wrote: Hi Josh, In fact, on the current version of my web site the name of Star Trek has been dropped from the game. Future builds of STFC will be only known as Final Conflict, but it it will still probably Star Trek based or at least Star Trek-like. In the next versions I plan to have you command a entire fleet of mixed classes of ships from Constitution class ships from the Kirk era all the way up to the powerful Sovereign-Class cruisers from the Star Trek movies 8, 9, and 10. So in this new version you might have a mixed fleet of Constitution era ships, Excelcior-class ships from the Excelsior era, the Ambassador-Class ships, the Galaxy-Class, Sovereign-Class, Defiant-class, and may be an Intrepid ship or two. Each ship would have its advantages and disadvantages. The Intrepid-class ships like voyager have extremely good warp technology, and has the fastest rated speeds on Federation record, but are less armored and carry less firepower into battle than other classes. The Defiant-Class is smaller than most ships but is a small armored ship with cloaking and stealth technology, and can deliver quite a heavy punch. The Sovereign-Class after the battle in First Contact is the front line battleship in the Federation fleet because of its good armored hull design, heavy firepower, but is slower than other classes. The Constitution-class and Excelcior-classes were great for their day, but there is still enough of them around to use as inexpensive ships to fill in odd jobs for the Federation, or to fill in the ranks of a fleet in the time of war. To be able to build new and more advanced classes you might have to have a few research bases constructed to pay for research into phaser technology, warp technology, torpedo technology, cloaking technology, armor technology, or whatever. The cool thing about the way i am doing this we could even think of concept ship classes such as a Sovereign-Class cruiser with a built in cloak. That would be wicked as heck. josh wrote: hey thomas, ok how about this for the star trek game. just drop the star trek off of the title. just call it final conflict. and then do like you're gunna do with tomb-hunter, just give us krappy sounds in the original game, and then add a sound pack. see then you can kind of sneak around the copyrights but still give us a cool game to play. Josh --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC
Question. For all of us who like the current formula, could you perhaps have it separately, so that those who wouldn't mind both could actually have access to both rather than go with the new flow if it's hard for them? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 21, 2008 6:53 PM Subject: Re: [Audyssey] STFC Hi Shaun, Yeah, but you won't actually be commanding any one single ship. You will be more like a fleet admiral. You will order new ships from the shipyard, and then command them to certain sectors to patrol, defend, or to enter an enemy sector of space for invasion. Unlike in STFC current where you can basicly fight it out in Federation space STFC 2 will force you to play more agressively. You will have to cross into enemy held space to destroy shipyards, planetary defence stations, research stations, etc. If you capture a mining colony you can mine the planet for materials to build your ships and bases The more planets you have the more you can tax and gather credits to buy better ships and weapons. shaun everiss wrote: well each ship will have its own bridge, etc I have heaps of sfx, and since we are not just doing trek here and its only trek like I now have extra chunky sfx which may not be trek, eg babilon5 sfx, etc. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC
Hi Shaun, Yeah, but you won't actually be commanding any one single ship. You will be more like a fleet admiral. You will order new ships from the shipyard, and then command them to certain sectors to patrol, defend, or to enter an enemy sector of space for invasion. Unlike in STFC current where you can basicly fight it out in Federation space STFC 2 will force you to play more agressively. You will have to cross into enemy held space to destroy shipyards, planetary defence stations, research stations, etc. If you capture a mining colony you can mine the planet for materials to build your ships and bases The more planets you have the more you can tax and gather credits to buy better ships and weapons. shaun everiss wrote: well each ship will have its own bridge, etc I have heaps of sfx, and since we are not just doing trek here and its only trek like I now have extra chunky sfx which may not be trek, eg babilon5 sfx, etc. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC
well as long as stfc 1 and 2 will run seperate from eachother I don't care. And we have not had this type of game before. Its a command concer type. ra2 type where you command units build buildings, etc. My brother plays these type online all the time or rather did all the time before he got rsi so I basically know what that type entales. At 03:53 p.m. 22/02/2008, you wrote: Hi Shaun, Yeah, but you won't actually be commanding any one single ship. You will be more like a fleet admiral. You will order new ships from the shipyard, and then command them to certain sectors to patrol, defend, or to enter an enemy sector of space for invasion. Unlike in STFC current where you can basicly fight it out in Federation space STFC 2 will force you to play more agressively. You will have to cross into enemy held space to destroy shipyards, planetary defence stations, research stations, etc. If you capture a mining colony you can mine the planet for materials to build your ships and bases The more planets you have the more you can tax and gather credits to buy better ships and weapons. shaun everiss wrote: well each ship will have its own bridge, etc I have heaps of sfx, and since we are not just doing trek here and its only trek like I now have extra chunky sfx which may not be trek, eg babilon5 sfx, etc. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC
I'd like both myself. At 04:25 p.m. 22/02/2008, you wrote: Question. For all of us who like the current formula, could you perhaps have it separately, so that those who wouldn't mind both could actually have access to both rather than go with the new flow if it's hard for them? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 21, 2008 6:53 PM Subject: Re: [Audyssey] STFC Hi Shaun, Yeah, but you won't actually be commanding any one single ship. You will be more like a fleet admiral. You will order new ships from the shipyard, and then command them to certain sectors to patrol, defend, or to enter an enemy sector of space for invasion. Unlike in STFC current where you can basicly fight it out in Federation space STFC 2 will force you to play more agressively. You will have to cross into enemy held space to destroy shipyards, planetary defence stations, research stations, etc. If you capture a mining colony you can mine the planet for materials to build your ships and bases The more planets you have the more you can tax and gather credits to buy better ships and weapons. shaun everiss wrote: well each ship will have its own bridge, etc I have heaps of sfx, and since we are not just doing trek here and its only trek like I now have extra chunky sfx which may not be trek, eg babilon5 sfx, etc. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC
Well I asked for the obvious reason. I'd like it that way as well. lol. And I hoped the older formula would be multiplayer. I wanted to take on my friends and beat them, lol. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 21, 2008 7:47 PM Subject: Re: [Audyssey] STFC I'd like both myself. At 04:25 p.m. 22/02/2008, you wrote: Question. For all of us who like the current formula, could you perhaps have it separately, so that those who wouldn't mind both could actually have access to both rather than go with the new flow if it's hard for them? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 21, 2008 6:53 PM Subject: Re: [Audyssey] STFC Hi Shaun, Yeah, but you won't actually be commanding any one single ship. You will be more like a fleet admiral. You will order new ships from the shipyard, and then command them to certain sectors to patrol, defend, or to enter an enemy sector of space for invasion. Unlike in STFC current where you can basicly fight it out in Federation space STFC 2 will force you to play more agressively. You will have to cross into enemy held space to destroy shipyards, planetary defence stations, research stations, etc. If you capture a mining colony you can mine the planet for materials to build your ships and bases The more planets you have the more you can tax and gather credits to buy better ships and weapons. shaun everiss wrote: well each ship will have its own bridge, etc I have heaps of sfx, and since we are not just doing trek here and its only trek like I now have extra chunky sfx which may not be trek, eg babilon5 sfx, etc. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] STFC
Hi, Quote Question. For all of us who like the current formula, could you perhaps have it separately, so that those who wouldn't mind both could actually have access to both rather than go with the new flow if it's hard for them? End quote No, that won't be possible. STFC 2 uses a very standard real time strategy game mottle that is used by games such as Galaxy Civilization. The objectives and way the game is played is totally different. Instead of you take a turn, the computer takes a turn, this thing has everything happening in real time. While you are constructing fleets, finding planets to mine, building research stations to design better warp technology, etc the Klingons, Romulans, and other galactic races are also building up their fleets. What is really nice about this style of game play is if you capture an enemy research station you might find a prototype for a new warp drive system, better torpedo, better cloaking device, etc. Either that or you form an alliance with another galactic power and buy, sell, or trade technological upgrades. Alliances can be very helpful if there is a super power you are trying to defeat. For example, if the Borg were fighting everyone it would be smart to form an alliance with the Romulans and Klingons, share technical information, so that the Borg could be defeated or stopped. Another great advantage of this style of game play is unlike STFC 1 where bases are more-or-less randomly stuck somewhere you can pick and choose where to put stuff on the map. If you want a base on the Klingon boarder to defend and use as a weapons depot put one there and launch your major offensive from there. At least if nothing else you have something guarding that boarder even if your fleet isn't fully present to protect that boarder. As far as playing it I think the game will be easy enough to play. A lot of the ship to ship stuff is handles by the A.I. for each ship. Your main goal is to plan attacks, build the fleets, and decide the lagistics of the war. Are you going to buy 5 old Constitution-Class ships because they are dirt cheap or are you going to save up some and buy a new Sovereign-Class cruiser. With the Sovereign-Class one ship is better than 5 Constitution=-Class ships, but it can't be in 5 places at once either. So you have to decide what you need and how to deploy it. Maybe it might be better to buy two or three Galaxy-Class ships which is an older design, but still quite good in a fight. Smiles --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]