\No, that would be disturbing and scary! Hopefully if such a Sat nav was 
developed, it would use a voice less likely to cause you to break out in 
fits of absolute terror!

also, on a technical point, i don't think Sat nav can work inside buildings, 
I was only thinking of the outdoors the way car and walking sat navs work 
now.

beware the grue!
#
Dark.
----- Original Message ----- 
From: "Willem" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, February 21, 2008 7:35 AM
Subject: Re: [Audyssey] MOTA Poll Results.


> Lol imagine walking into a building some day and you use a sat navigater 
> and
> it says "There is a passage to the left" in the SOD voice. Or "The area is
> open ahead."
> ----- Original Message ----- 
> From: "Dark" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Thursday, February 21, 2008 4:29 AM
> Subject: Re: [Audyssey] MOTA Poll Results.
>
>
>> Well I agree tom, but technology wise, i don't see navigation 
>> difficulties
>> as an absolute fact of being visually impared, ----- not with things like
>> the Ultra cane being developed, and all the possible applications of sat
>> nav
>> technology.
>>
>> In fact eventually, it wouldsn't surprise me if a combination of sat nav
>> and
>> echo or infra red location could be used to create something in real life
>> which performed much the same functions as the navigater in shades as far
>> as
>> routes and obstacle information was concerned (though obviously it
>> couldn't
>> tell you about objects).
>>
>> In fact on this score, it wouldn't surprise me if playing shades etc was
>> quite good practice for future tech developements, ---- ;D.
>>
>> Beware the Grue!
>>
>> Dark.
>> ----- Original Message ----- 
>> From: "Tom Randall" <[EMAIL PROTECTED]>
>> To: "'Gamers Discussion list'" <gamers@audyssey.org>
>> Sent: Thursday, February 21, 2008 1:49 AM
>> Subject: Re: [Audyssey] MOTA Poll Results.
>>
>>
>>> Hi Thomas and all.
>>>
>>> I personally really like both styles of games and think that there is
>>> plenty of room for both in our gaming community.  If MOTA continues on
>>> what seems to be its present course I am confident it is going to turn
>>> out a really good game in the classic sidescroller style.  While it is
>>> true that these games are somewhat easier to deal with if one does not
>>> feel like expending a huge amount of energy in concentrating on where
>>> one is and where things are and I enjoy them for that reason, I do enjoy
>>> the chalenge of first person shooter type games such as SOD and am very
>>> excited to see where you go with TombHunter II when that time comes.  My
>>> spatial skills are very good so no problem there, although I must say I
>>> have gotten absolutely nowhere with Audio Quake.  There is no doubt that
>>> it takes more energy and concentration for us to navigate in a new
>>> environment be it a real one or in a game and some will be up to it and
>>> some won't.  This is a fact of our existence and I don't see that
>>> changing any time soon.  At least when you are out on the streets you
>>> are hopefully not too likely to run across any mutant humans or cyborgs
>>> and all the rest.
>>> Best regards,
>>>
>>> Tom
>>>
>>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>>> On Behalf Of Thomas Ward
>>> Sent: Tuesday, February 19, 2008 11:36 AM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] MOTA Poll Results.
>>>
>>>
>>> Hi Mike and all,
>>> Keep in mind here that the Tomb Hunter series is suppose to be a
>>> knock-off clone of Tomb Raider. The majority of Tomb Raider games fall
>>> in the third-person or first person action genre. Though, there was a
>>> side-scroller version made for a cell phone or something a while back.
>>> All I can ask is that the community try Tomb Raider II when it comes
>>> out, and if they don't like it tough. My Genesis 3D engine is suppose to
>>>
>>> be the next generation of audio games for the blind community which is
>>> lacking currently.
>>> As I was saying on the USA Games list a few minutes ago I am really at a
>>>
>>> cross roads in development. I often get requests to make games just like
>>>
>>> or as good as the games out their for the sighted market. However, when
>>> I ran my poll over the weekend a good many of those who voted for a
>>> side-scroller expressed feelings like FPS games are too hard to play, I
>>> can't figure them out,  don't have a compatible sound card, etc. So that
>>>
>>> left me pretty confused where to go in the future. i don't know if it is
>>>
>>> just fright at trying something totally new, or most blind gamers don't
>>> have very good spacial and orientation skills.
>>>
>>>
>>>
>>> Mike wrote:
>>>> ehh, honestly I think the second should be sidescrolleing as well, but
>>>> that's just me.
>>>>
>>>
>>>
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>>
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