Hi Dark.

Oh yes I absolutely agree with you in principal that technology could do
a lot more for us in terms of navigation devices, I use a "bat" k sonar
device on my cane myself and have found it to be very handy for
determining things like the size and relative position of objects near
me when I am walking around.  I think more research and development
needs to be done with these devices.  Unfortunately I can tell you from
direct experience that while some of us will undoubtedly benefit from
these devices I have personally worked with many who "get lost in a
closet."  This is getting a bit off-topic for gaming, so to bring it
back on-topic somewhat, I will say that indeed games like SOD are
excellent tools for helping some people develop orientation skills.

Best regards,

Tom


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Dark
Sent: Wednesday, February 20, 2008 6:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Poll Results.


Well I agree tom, but technology wise, i don't see navigation
difficulties 
as an absolute fact of being visually impared, ----- not with things
like 
the Ultra cane being developed, and all the possible applications of sat
nav 
technology.

In fact eventually, it wouldsn't surprise me if a combination of sat nav
and 
echo or infra red location could be used to create something in real
life 
which performed much the same functions as the navigater in shades as
far as 
routes and obstacle information was concerned (though obviously it
couldn't 
tell you about objects).

In fact on this score, it wouldn't surprise me if playing shades etc was

quite good practice for future tech developements, ---- ;D.

Beware the Grue!

Dark.
----- Original Message ----- 
From: "Tom Randall" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" <[email protected]>
Sent: Thursday, February 21, 2008 1:49 AM
Subject: Re: [Audyssey] MOTA Poll Results.


> Hi Thomas and all.
>
> I personally really like both styles of games and think that there is 
> plenty of room for both in our gaming community.  If MOTA continues on

> what seems to be its present course I am confident it is going to turn

> out a really good game in the classic sidescroller style.  While it is

> true that these games are somewhat easier to deal with if one does not

> feel like expending a huge amount of energy in concentrating on where 
> one is and where things are and I enjoy them for that reason, I do 
> enjoy the chalenge of first person shooter type games such as SOD and 
> am very excited to see where you go with TombHunter II when that time 
> comes.  My spatial skills are very good so no problem there, although 
> I must say I have gotten absolutely nowhere with Audio Quake.  There 
> is no doubt that it takes more energy and concentration for us to 
> navigate in a new environment be it a real one or in a game and some 
> will be up to it and some won't.  This is a fact of our existence and 
> I don't see that changing any time soon.  At least when you are out on

> the streets you are hopefully not too likely to run across any mutant 
> humans or cyborgs and all the rest. Best regards,
>
> Tom
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
> On Behalf Of Thomas Ward
> Sent: Tuesday, February 19, 2008 11:36 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] MOTA Poll Results.
>
>
> Hi Mike and all,
> Keep in mind here that the Tomb Hunter series is suppose to be a 
> knock-off clone of Tomb Raider. The majority of Tomb Raider games fall

> in the third-person or first person action genre. Though, there was a 
> side-scroller version made for a cell phone or something a while back.

> All I can ask is that the community try Tomb Raider II when it comes 
> out, and if they don't like it tough. My Genesis 3D engine is suppose 
> to
>
> be the next generation of audio games for the blind community which is

> lacking currently. As I was saying on the USA Games list a few minutes

> ago I am really at a
>
> cross roads in development. I often get requests to make games just 
> like
>
> or as good as the games out their for the sighted market. However, 
> when I ran my poll over the weekend a good many of those who voted for

> a side-scroller expressed feelings like FPS games are too hard to 
> play, I can't figure them out,  don't have a compatible sound card, 
> etc. So that
>
> left me pretty confused where to go in the future. i don't know if it 
> is
>
> just fright at trying something totally new, or most blind gamers 
> don't have very good spacial and orientation skills.
>
>
>
> Mike wrote:
>> ehh, honestly I think the second should be sidescrolleing as well, 
>> but that's just me.
>>
>
>
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