I was only joking. Yeah it's wonderful what can be done with technology, but 
I'm getting OT ...
----- Original Message ----- 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, February 21, 2008 3:11 PM
Subject: Re: [Audyssey] MOTA Poll Results.


> \No, that would be disturbing and scary! Hopefully if such a Sat nav was
> developed, it would use a voice less likely to cause you to break out in
> fits of absolute terror!
>
> also, on a technical point, i don't think Sat nav can work inside 
> buildings,
> I was only thinking of the outdoors the way car and walking sat navs work
> now.
>
> beware the grue!
> #
> Dark.
> ----- Original Message ----- 
> From: "Willem" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Thursday, February 21, 2008 7:35 AM
> Subject: Re: [Audyssey] MOTA Poll Results.
>
>
>> Lol imagine walking into a building some day and you use a sat navigater
>> and
>> it says "There is a passage to the left" in the SOD voice. Or "The area 
>> is
>> open ahead."
>> ----- Original Message ----- 
>> From: "Dark" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Thursday, February 21, 2008 4:29 AM
>> Subject: Re: [Audyssey] MOTA Poll Results.
>>
>>
>>> Well I agree tom, but technology wise, i don't see navigation
>>> difficulties
>>> as an absolute fact of being visually impared, ----- not with things 
>>> like
>>> the Ultra cane being developed, and all the possible applications of sat
>>> nav
>>> technology.
>>>
>>> In fact eventually, it wouldsn't surprise me if a combination of sat nav
>>> and
>>> echo or infra red location could be used to create something in real 
>>> life
>>> which performed much the same functions as the navigater in shades as 
>>> far
>>> as
>>> routes and obstacle information was concerned (though obviously it
>>> couldn't
>>> tell you about objects).
>>>
>>> In fact on this score, it wouldn't surprise me if playing shades etc was
>>> quite good practice for future tech developements, ---- ;D.
>>>
>>> Beware the Grue!
>>>
>>> Dark.
>>> ----- Original Message ----- 
>>> From: "Tom Randall" <[EMAIL PROTECTED]>
>>> To: "'Gamers Discussion list'" <gamers@audyssey.org>
>>> Sent: Thursday, February 21, 2008 1:49 AM
>>> Subject: Re: [Audyssey] MOTA Poll Results.
>>>
>>>
>>>> Hi Thomas and all.
>>>>
>>>> I personally really like both styles of games and think that there is
>>>> plenty of room for both in our gaming community.  If MOTA continues on
>>>> what seems to be its present course I am confident it is going to turn
>>>> out a really good game in the classic sidescroller style.  While it is
>>>> true that these games are somewhat easier to deal with if one does not
>>>> feel like expending a huge amount of energy in concentrating on where
>>>> one is and where things are and I enjoy them for that reason, I do 
>>>> enjoy
>>>> the chalenge of first person shooter type games such as SOD and am very
>>>> excited to see where you go with TombHunter II when that time comes. 
>>>> My
>>>> spatial skills are very good so no problem there, although I must say I
>>>> have gotten absolutely nowhere with Audio Quake.  There is no doubt 
>>>> that
>>>> it takes more energy and concentration for us to navigate in a new
>>>> environment be it a real one or in a game and some will be up to it and
>>>> some won't.  This is a fact of our existence and I don't see that
>>>> changing any time soon.  At least when you are out on the streets you
>>>> are hopefully not too likely to run across any mutant humans or cyborgs
>>>> and all the rest.
>>>> Best regards,
>>>>
>>>> Tom
>>>>
>>>>
>>>> -----Original Message-----
>>>> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
>>>> On Behalf Of Thomas Ward
>>>> Sent: Tuesday, February 19, 2008 11:36 AM
>>>> To: Gamers Discussion list
>>>> Subject: Re: [Audyssey] MOTA Poll Results.
>>>>
>>>>
>>>> Hi Mike and all,
>>>> Keep in mind here that the Tomb Hunter series is suppose to be a
>>>> knock-off clone of Tomb Raider. The majority of Tomb Raider games fall
>>>> in the third-person or first person action genre. Though, there was a
>>>> side-scroller version made for a cell phone or something a while back.
>>>> All I can ask is that the community try Tomb Raider II when it comes
>>>> out, and if they don't like it tough. My Genesis 3D engine is suppose 
>>>> to
>>>>
>>>> be the next generation of audio games for the blind community which is
>>>> lacking currently.
>>>> As I was saying on the USA Games list a few minutes ago I am really at 
>>>> a
>>>>
>>>> cross roads in development. I often get requests to make games just 
>>>> like
>>>>
>>>> or as good as the games out their for the sighted market. However, when
>>>> I ran my poll over the weekend a good many of those who voted for a
>>>> side-scroller expressed feelings like FPS games are too hard to play, I
>>>> can't figure them out,  don't have a compatible sound card, etc. So 
>>>> that
>>>>
>>>> left me pretty confused where to go in the future. i don't know if it 
>>>> is
>>>>
>>>> just fright at trying something totally new, or most blind gamers don't
>>>> have very good spacial and orientation skills.
>>>>
>>>>
>>>>
>>>> Mike wrote:
>>>>> ehh, honestly I think the second should be sidescrolleing as well, but
>>>>> that's just me.
>>>>>
>>>>
>>>>
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