Re: [Audyssey] Creating Roll Playing Games From Scratch
Hi Chris. What you say about tactical simulations is true of vanilla angband, ie, the basic varient which is purely about the dungeon full of monsters and equipment balance and choice. There are however now some other varients which feature quests, npcs, unique pantheons of gods and powers etc, all using the basic Angband version and engine (another reason I've been trying to push for accessibility changes in the game). Getting back to roleplaying games in general, I disagree with you about the deffinition of an rp game being open ended and having an effect on the world devorced from story. I'd say the basic deffinition of a role playing game and what distinguishes it from a life sim is story. Even playing tabletop games with a gm, there is a story, and sequence of events and background the gm has in mind. Of course, the way the players interact with those events might not be as the gm expects, and might require some improvising on the gm's part, but the basic idea is that the players are characters taking part in a constructed series of events, a construction story or situation. Suppose the gm creates a battle betwene two sides. The characters might decide to follow faction A, faction B, or try and stop the war. The Gm however must have certain ideas about the ramifications of this, and certain pre-conceived notions of what will happen, whome the characters will meet or fight, what stats the npcs involved etc. Even if the Gm plays an incredibly open ended game and asks the characters what to do after describing the situation, the Gm already has something in mind. Also personally, it's this aspect, participating in a story, quite literally "playing a role" which most interests me in rpgs themselves, and it's this aspect which is so trodden on by current net rpgs and muds, with all the grinding, guild wars, pvp factionalism etc. the problem is the larger the group, the less story control the game has, and when you've got players in their thousands, you can' weave stories around them without factors like game resets, npc quests etc, and so down the road to grinding. I'd personally much rather have an absolutely complex world and story with a single character which you are free to explore alone, participating in it's story and becoming a central figure. To take a single example, i loved the way in Sryth, once you completed the Mirk quest, the description of the town of stormfield utterly changed, and the npcs there reacted to you differently. That quest was an indellable part of the world, and once it was done, it was done forever with that character, consequences and all, with all the plot threads that intales. If Tom was willing to make the game modular enough to accept player created content, or let other people contribute adventures, this is also something I'd absolutely love! to do, sinse I'm certain learning enough php to add the scripting for adventures would take considderably less time than trying to learn enough general programming skill to create more own rpg, and creating rpgs is something I'd love to do. then again, it's Tom's world, and Tom's rules, and if he doesn't want others dabling in it, --- fair enough. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Roll Playing Games From Scratch
Hi Shaun, Like I mentioned earlier it really comes down to a matter of logistics. It is one thing to create a side-scroller like Mysteries of the Ancients, and quite another when designing a detailed roll playing game. With a game like Mysteries of the ancients you have perhaps 14enemies on a level, most of a similar type or class, and equally as many special items. In terms of management that is a manageable amount of things to store in memory, and keep track of. Especially, since everything is pretty much standard throughout the entire game. With a fantasy game book style roll playing game such as Sryth there is much more to keep track of. Each and every weapon could be different in terms of stats, quality, and may or may not have magic powers. In a game like Mysteries of the Ancients you only have to worry about one sword. In a roll playing game there could be hundreds of swords ranging from short swords, long swords, to broad swords, and so on. They could be common, sturdy, well crafted, exceptional, magical, etc. You need to have a way to store all of that information without keeping it all in memory. The easiest way to do that is use a third-party database, and perform look ups when necessary. Yeah, I could technically do the same thing in an off line version, but it seams to be the more difficult way of handling it. Instead of a nice SQL database I store all of that info in a text file and open and read those files as necessary. It just seams to me to be a quick and dirty way of handling it without the advantages of a true database on hand. Smile. shaun everiss wrote: Well an online game is all and good, but I would probably take offline if I could. the main issue is that there are a load of capped connections, and going over that probably is not nice. although in theory the php html games take vary little data I just thought I would point out that fact. In the next few months or so its possible either my bill or speed will change depending on the ability of me to afford the unlimited connection I am currently on who's prices is set to rise from 50 to 60 dollars. This may mean I will have to either reduce my connection to a capped one say 25gb which is still a fair ammount but others use the system to or change to a cheaper isp which will probably have a smaller cap all in all I'd prefur some offline play to. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Roll Playing Games From Scratch
I have some thoughts here, being an inveterate paper-and-pen role playing gamer. First, I don't think I'd classify Angband or any of the Roguelikes as an RPG. These feel more like tactical simulations with a lot of details added in to make them have replay value. One big advantage of what Tom is proposing would be the possibility of user-extensibility. As I understand it, the game design would be completely modular, so it should be possible to bolt on new modules fairly easily. I don't know how many people know or want to learn PHP, but some sort of scripting language for specific objects, areas and creatures might be doable, a la MUD wizards. I'd certainly like to learn PHP to contribute to such a game. In order for the game to be truly an RPG, play would have to be completely open-ended, with the player goals being whatever the player desires. This is the downfall of the MUD style of gaming, where the goals are scripted into the game, leading to grinding and in the end the final lack of these games as compared to human-moderated games. TA decision to limit the play to single-player mode, while logistically understandable would detract significantly from the RP aspect of the game, since it becomes impossible to have gross effects on the world. Stories make sense in one respect, as they give structure to chaos, but if you're looking for something truly revolutionary, then there has to be a good balance between pre-generated story arcs and something the player comes up with on the fly. I'm not sure how to translate all of these thoughts into a playable computer-mediated game. The questions transcend the medium and would be faced no matter how you decide to deploy the game. I don't know how ambitious you want to be Tom, but I would be interested in being a part of the creation of things, if you're looking for any collaborators. I have 25 years of IRL role-playing experience, both playing and running games. I used to be a fair hand at programming, back when 68020 assembly code was being taught, and I could probably reacquire some skills if I had the right project to work on. Whether or no, I will be watching this project with great interest. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Roll Playing Games From Scratch
Well an online game is all and good, but I would probably take offline if I could. the main issue is that there are a load of capped connections, and going over that probably is not nice. although in theory the php html games take vary little data I just thought I would point out that fact. In the next few months or so its possible either my bill or speed will change depending on the ability of me to afford the unlimited connection I am currently on who's prices is set to rise from 50 to 60 dollars. This may mean I will have to either reduce my connection to a capped one say 25gb which is still a fair ammount but others use the system to or change to a cheaper isp which will probably have a smaller cap all in all I'd prefur some offline play to. At 12:34 p.m. 16/07/2009, you wrote: >Hi Tom. > >Interesting. > >While i take the points about interface, ability to update the game easily and >make it ultiplatform, my concern with the game being entirely online and >multiplayer is that it avoides the traps of focusing on pvp, guild wars, power >gaming and grinding which seem to dominate so many other web games. > >How about hosting the game online and using that system, but having no player >interaction or comparison the way Sryth used to be. > >I'm sorry, i was just very much looking forward to a really detailed story >driven single player game, which actually doesn't exist on the internet >at the moment from what I can determine. > >If people want pvp or party adventuring, there are muds and rpgs aplenty >which offer those things. > >Beware the Grue! > >dark. >- Original Message - From: "Thomas Ward" >To: >Sent: Thursday, July 16, 2009 12:24 AM >Subject: [Audyssey] Creating Roll Playing Games From Scratch > > >> >>Creating Roll Playing Games >> From Scratch >> >>by Thomas Ward >> >>Jul. 15, 2009 >> >>Like many modern game players I enjoy a well designed roll playing game >>complete with grand adventures, lots of magic weapons, the ability to learn >>and train new skills, a large game world to explore, etc. However, it never >>occurred to me how much time and effort goes into creating a well designed >>roll playing game from scratch. Most of the big name roll playing games we >>know of such as Dungeons and Dragons, Heroes Might and Magic, and final >>Fantasy have entire teams of people devoted to those projects. Therefore it >>should come as no surprise why they are so addictive and interesting to play. >>At times big name roll playing games such as Dungeons and Dragons can seam >>near endless when it comes to new content and adventures. Yet, what would it >>take to create a custom roll playing game from scratch? >>Well, I have discovered firsthand that creating a roll playing game from >>scratch is no easy matter. At first I assumed that creating my own Dungeons >>and Dragons style roll playing game should be fairly easy. After all, i had >>lots of story ideas floating around in my mind, and it should be easy enough >>to use them as a starting point for my custom roll playing game. Plus, I have >>more than ten years experience as a software developer, and I figured if I >>could create a FPS game engine, a side-scroller, a racing game, etc writing >>a roll playing game adventure system would be a piece of cake. That idea >>quickly was dispelled when I actually realized what was involved in creating >>a full fledged roll playing adventure system. >>First, thing I discovered as a game developer I had to create a rather >>comprehensive story for the game. Actually, more like several short stories >>held together in the context of the main story. I had to put considerable >>thought into the who, what, when, where, why, and how aspects to draft the >>main story. Like any good story it requires supporting people, places, and >>things of interest. That ends up being a very large task in and of itself. >>The next step was to convert the game's story and adventures into a paper and >>pen game book. This was easy enough to do. Rather than create custom rules, >>character classes, etc I decided to just go ahead and borrow the official >>Dungeons and Dragons character classes, rules, spells, etc. This saved a >>considerable amount of time and energy since the Dungeons and Dragons rules >>are widely used by similar roll playing games anyway. >>Finally, I was ready for the hard part. Converting the paper and pen game >>into some kind of computer game. As I mentioned above at first I thought this >>would be fairly straightforward and easy. As it turned out I grossly under >>estimated the complexity involved in creating a fairly in depth roll playing >>game. A roll playing game such as Sryth certainly is no small feet for a >>single developer. >>The first decision was weather or not to create the game as an internet based >>game or as a stand alone game. Both options have their own advantages and >>disadvantages. A lot depends on weather the developer inte
Re: [Audyssey] Creating Roll Playing Games From Scratch
Hi Tom. Well I'm fully in favor of the frequent updates etc which a php script game could give, and I'm glad your stil thinking single player even if the logistics are much easier online, pluss, it'd probably be seen as more reasonable of you to charge for an online game in some way than for a downloadable text rpg, - though personally I'd be willing to pay for such a game if it fulfilled my needs. But being as your also running a business (and to maintain the server costs of the game), either a subscription or account update fee for the game to gain full access would be seen as more reasonable by the public in general, - I know the huge amounts of markiting resources the commercial interactive fiction company malinch have to put into selling their games. Btw, not to quibble over your decision (which I completely understand the logic of), but Angband, the roguelike I mentioned which will hopefully be having full accessibility features added in the future, has taken precisely the opposite approach. I'm not certain what language the game is written in, but there are certainly several versions (windows mac os), and even source code for self compiling. When new versions come out, they are symply stuck on the website and people are expected to update. Everything in the game, the thousand or so monsters, the classes, items, and huuge amount of complex mechanics are contained in a series of text files which are easy to modify (one reason Angband has so many varients developed by other people). There is even a text file containing sound and display options. Obviously there are some differences, the most notable being that while Angband certainly uses lots of text for a roguelike (one reason why I'm fairly convinced it can be made fully accessible in the first place given some extra warning messages and coordinates), it does have a basically spacial interface with characters moving around a grid based, randomly generated dungeon rather than the environment being described gamebook style. Stil, in terms of pure mechanics, of which Angband has a truly mind bogling amount, everything is run through text file databases. this isn't to say your decision is wrong, or to argue in the least, - as I said I can fully follow your logic, I just thought it was an interesting contrast, and sinse we're discussing rpgs I thought I'd throw it out for considderation. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Roll Playing Games From Scratch
Hi Dark, Smile. I agree with you whole heartedly. I'm just as turned off by this focus on pvp, guild wars, and grinding on web based games as you are. In fact I began working on Legends of Etheria for exactly the same reasons you mentioned. I want a single player rpg game that is as close to a paper and pen game as a person can get, and also have a detailed interactive story line too. That's why I began with a stand alone game first. However, as I explained writing a game in C++, Java, C-Sharp, whatever wasn't practical from a logistical point of view. As soon as I started testing out my game ideas in php it was immediately obvious it was the easiest way to go. If you have an rpg game with 5,000 php scripts and you want to add a new adventure to a certain area simply upload the new scripts to the web server, and make a link to it in the proper web page. That takes maybe five minutes tops. No recompiling the game, no uploading the entire game, no worrying about software dependencies, and so on. Using a web interface is a very simple and straightforward means of designing a game of its size. Anyway, I just wanted to say we are on the same page with this. Basically, my point was that it was easier and more practical make the game an online game. I did not say I was actually planning on adding pvp and party style play in Legends of Etheria any time soon. I'm just as interested as you are in creating a single player roll playing game with a detailed story and full of adventures. Cheers! dark wrote: Hi Tom. Interesting. While i take the points about interface, ability to update the game easily and make it ultiplatform, my concern with the game being entirely online and multiplayer is that it avoides the traps of focusing on pvp, guild wars, power gaming and grinding which seem to dominate so many other web games. How about hosting the game online and using that system, but having no player interaction or comparison the way Sryth used to be. I'm sorry, i was just very much looking forward to a really detailed story driven single player game, which actually doesn't exist on the internet at the moment from what I can determine. If people want pvp or party adventuring, there are muds and rpgs aplenty which offer those things. Beware the Grue! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating Roll Playing Games From Scratch
Hi Tom. Interesting. While i take the points about interface, ability to update the game easily and make it ultiplatform, my concern with the game being entirely online and multiplayer is that it avoides the traps of focusing on pvp, guild wars, power gaming and grinding which seem to dominate so many other web games. How about hosting the game online and using that system, but having no player interaction or comparison the way Sryth used to be. I'm sorry, i was just very much looking forward to a really detailed story driven single player game, which actually doesn't exist on the internet at the moment from what I can determine. If people want pvp or party adventuring, there are muds and rpgs aplenty which offer those things. Beware the Grue! dark. - Original Message - From: "Thomas Ward" To: Sent: Thursday, July 16, 2009 12:24 AM Subject: [Audyssey] Creating Roll Playing Games From Scratch Creating Roll Playing Games From Scratch by Thomas Ward Jul. 15, 2009 Like many modern game players I enjoy a well designed roll playing game complete with grand adventures, lots of magic weapons, the ability to learn and train new skills, a large game world to explore, etc. However, it never occurred to me how much time and effort goes into creating a well designed roll playing game from scratch. Most of the big name roll playing games we know of such as Dungeons and Dragons, Heroes Might and Magic, and final Fantasy have entire teams of people devoted to those projects. Therefore it should come as no surprise why they are so addictive and interesting to play. At times big name roll playing games such as Dungeons and Dragons can seam near endless when it comes to new content and adventures. Yet, what would it take to create a custom roll playing game from scratch? Well, I have discovered firsthand that creating a roll playing game from scratch is no easy matter. At first I assumed that creating my own Dungeons and Dragons style roll playing game should be fairly easy. After all, i had lots of story ideas floating around in my mind, and it should be easy enough to use them as a starting point for my custom roll playing game. Plus, I have more than ten years experience as a software developer, and I figured if I could create a FPS game engine, a side-scroller, a racing game, etc writing a roll playing game adventure system would be a piece of cake. That idea quickly was dispelled when I actually realized what was involved in creating a full fledged roll playing adventure system. First, thing I discovered as a game developer I had to create a rather comprehensive story for the game. Actually, more like several short stories held together in the context of the main story. I had to put considerable thought into the who, what, when, where, why, and how aspects to draft the main story. Like any good story it requires supporting people, places, and things of interest. That ends up being a very large task in and of itself. The next step was to convert the game's story and adventures into a paper and pen game book. This was easy enough to do. Rather than create custom rules, character classes, etc I decided to just go ahead and borrow the official Dungeons and Dragons character classes, rules, spells, etc. This saved a considerable amount of time and energy since the Dungeons and Dragons rules are widely used by similar roll playing games anyway. Finally, I was ready for the hard part. Converting the paper and pen game into some kind of computer game. As I mentioned above at first I thought this would be fairly straightforward and easy. As it turned out I grossly under estimated the complexity involved in creating a fairly in depth roll playing game. A roll playing game such as Sryth certainly is no small feet for a single developer. The first decision was weather or not to create the game as an internet based game or as a stand alone game. Both options have their own advantages and disadvantages. A lot depends on weather the developer intends the game to support player verses player style game play, wishes to use a central game server, store items and stats in a database, use Sapi support, etc. With a stand alone game it is certainly much easier to add sound effects, background music, Sapi speech support, and other such features to the game. Not to mention as a stand alone game it would not require a constant high speed internet connection to play. However, by the same token that would exclude features such as online adventure parties and player verses player style game play which are quite popular in current online roll playing games. If I decided to build an internet based roll playing game I would then have to decide between a web based game book style adventure such as Sryth, or design the game as a mud. Given the two options a web based game book style adventure would certainly seam more preferable as it would be more user
Re: [Audyssey] Cesna in fs2004 and its your plane
You can contact me off list and I can help you with it. My email is listed above. We can talk and I can help you. I can talk son skype or messenger --- On Wed, 7/15/09, Lindsay Cowell wrote: > From: Lindsay Cowell > Subject: Re: [Audyssey] Cesna in fs2004 and its your plane > To: "fusoya_1...@hotmail.com, Gamers Discussion list" > Date: Wednesday, July 15, 2009, 7:44 PM > Hi > > I'm sure I performed the landing checklist. The IAS was at > 85. How would I know if I came in too steeply? > > Lindsay Cowell > > - original message - > Subject: Re: [Audyssey] Cesna in fs2004 > and its your plane > From: "Harun" > Date: 15/07/2009 3:24 > pm > > > Can you give any more info? > > Did you: > -Perform the landing checkist? > -Make sure the flaps were down? > -Have the IAS high enough so you wouldn't stall? > -Come in a bit too steep? > > Cheers, > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the > web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the > management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the > web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the > management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BPP: ZOA Flyin, Fri July 17 2009
Will be there -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Harun Sent: Wednesday, July 15, 2009 4:38 PM To: gamers Subject: [Audyssey] BPP: ZOA Flyin, Fri July 17 2009 Ahoy. I'll be hosting as Air Traffic Controller for a flyin on Friday July 17 2009, at 2200 Zulu (1700/5PM Central) for Oakland Center (ZOA). If you don't know about the flyins, here's a sample. http://www.sendspace.com/file/62be06 If you'd like to join, you need FS9, IYP, and Teamspeak. Tutorial - Setting up Teamspeak: http://audyssey.org/pipermail/gamers_audyssey.org/2009-July/047122.html You can contact me via PM, MSN, or Skype on the day of the flyin to get connection info. DO NOT ASK FOR CONNECTION INFO ON THE LIST. Hope to see you in the skies! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Cesna in fs2004 and its your plane
Hi I'm sure I performed the landing checklist. The IAS was at 85. How would I know if I came in too steeply? Lindsay Cowell - original message - Subject:Re: [Audyssey] Cesna in fs2004 and its your plane From: "Harun" Date: 15/07/2009 3:24 pm Can you give any more info? Did you: -Perform the landing checkist? -Make sure the flaps were down? -Have the IAS high enough so you wouldn't stall? -Come in a bit too steep? Cheers, --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Having problems.Asking a flying question.
Go to eBay. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of The Kolesar Brothers Sent: Wednesday, July 15, 2009 3:03 PM To: Audyssey Mailing list Subject: [Audyssey] Having problems.Asking a flying question. Hi To all. I have called all of the local stores around me for MSFS 2004. So far I can only find fsx for 08. Would that work 1. on a vista maching. 2. for what we blind pilots have been trying to do? Has anyone had any luck finding 04 at their loacal walmart? I ask this because around here they only have fsx. Thanks to one and all. Ron Matt & Ron Kolesar & there great Dogs! kolesar16...@roadrunner.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Materia magica
Hi. I remember Kelly and a couple of other people were really big players of this game. Now that my vip mud display problem is fixed I'm playing it a litle more, but stil have some questions. It'd be great to have a chat about the game, either on this list or in the game itself. I'm a dwarf paladin by the name of Krandok in the game, right now running around the town of Rune. If anyone's either played this game, or playing it I'd love to here from them. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Creating Roll Playing Games From Scratch
Creating Roll Playing Games From Scratch by Thomas Ward Jul. 15, 2009 Like many modern game players I enjoy a well designed roll playing game complete with grand adventures, lots of magic weapons, the ability to learn and train new skills, a large game world to explore, etc. However, it never occurred to me how much time and effort goes into creating a well designed roll playing game from scratch. Most of the big name roll playing games we know of such as Dungeons and Dragons, Heroes Might and Magic, and final Fantasy have entire teams of people devoted to those projects. Therefore it should come as no surprise why they are so addictive and interesting to play. At times big name roll playing games such as Dungeons and Dragons can seam near endless when it comes to new content and adventures. Yet, what would it take to create a custom roll playing game from scratch? Well, I have discovered firsthand that creating a roll playing game from scratch is no easy matter. At first I assumed that creating my own Dungeons and Dragons style roll playing game should be fairly easy. After all, i had lots of story ideas floating around in my mind, and it should be easy enough to use them as a starting point for my custom roll playing game. Plus, I have more than ten years experience as a software developer, and I figured if I could create a FPS game engine, a side-scroller, a racing game, etc writing a roll playing game adventure system would be a piece of cake. That idea quickly was dispelled when I actually realized what was involved in creating a full fledged roll playing adventure system. First, thing I discovered as a game developer I had to create a rather comprehensive story for the game. Actually, more like several short stories held together in the context of the main story. I had to put considerable thought into the who, what, when, where, why, and how aspects to draft the main story. Like any good story it requires supporting people, places, and things of interest. That ends up being a very large task in and of itself. The next step was to convert the game's story and adventures into a paper and pen game book. This was easy enough to do. Rather than create custom rules, character classes, etc I decided to just go ahead and borrow the official Dungeons and Dragons character classes, rules, spells, etc. This saved a considerable amount of time and energy since the Dungeons and Dragons rules are widely used by similar roll playing games anyway. Finally, I was ready for the hard part. Converting the paper and pen game into some kind of computer game. As I mentioned above at first I thought this would be fairly straightforward and easy. As it turned out I grossly under estimated the complexity involved in creating a fairly in depth roll playing game. A roll playing game such as Sryth certainly is no small feet for a single developer. The first decision was weather or not to create the game as an internet based game or as a stand alone game. Both options have their own advantages and disadvantages. A lot depends on weather the developer intends the game to support player verses player style game play, wishes to use a central game server, store items and stats in a database, use Sapi support, etc. With a stand alone game it is certainly much easier to add sound effects, background music, Sapi speech support, and other such features to the game. Not to mention as a stand alone game it would not require a constant high speed internet connection to play. However, by the same token that would exclude features such as online adventure parties and player verses player style game play which are quite popular in current online roll playing games. If I decided to build an internet based roll playing game I would then have to decide between a web based game book style adventure such as Sryth, or design the game as a mud. Given the two options a web based game book style adventure would certainly seam more preferable as it would be more user friendly. All of the options or choices could be standard buttons, links, and would be easier to design using perl or php. While I believe I could create a mud server from scratch it seams as though it would be a lot more work, and I've never especially liked typing long commands into mud style games anyway. Therefore I decided it definitely wouldn't be a mud. The next thing I had to do was decide on a programming language. Since I wasn't overly concerned with multiplayer online style game play I chose to create a rough draft of my ideas in C++. I used SDL for sound and input support, and use Sapi for speaking menus, reading the adventure introductions, etc. As it turned out again I grossly underestimated what I needed to create a game world of any size. My first problem was finding enough sounds to make the game sound realistic. I needed sounds for swords, spears, daggers, knives, bow and arrows, and various other weapo
[Audyssey] Super Deekout queries
Hello all, Two questions on Super Deekout for you. 1. How do you clear the top ten scores? 2. Could someone please send me the cheats for the game? Thanks in advance. -- Chris Hallsworth e-mail: christopher...@googlemail.com MSN: ch9...@hotmail.com Skype: chrishallsworth7266 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Having problems.Asking a flying question.
Amazon has it for 24.00 I think, give or take. Others might have it as well but amazon is the place where I saw it listed for sure. - Original Message - From: "The Kolesar Brothers" To: "Audyssey Mailing list" Sent: Wednesday, July 15, 2009 3:03 PM Subject: [Audyssey] Having problems.Asking a flying question. Hi To all. I have called all of the local stores around me for MSFS 2004. So far I can only find fsx for 08. Would that work 1. on a vista maching. 2. for what we blind pilots have been trying to do? Has anyone had any luck finding 04 at their loacal walmart? I ask this because around here they only have fsx. Thanks to one and all. Ron Matt & Ron Kolesar & there great Dogs! kolesar16...@roadrunner.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] BPP: ZOA Flyin, Fri July 17 2009
Ahoy. I'll be hosting as Air Traffic Controller for a flyin on Friday July 17 2009, at 2200 Zulu (1700/5PM Central) for Oakland Center (ZOA). If you don't know about the flyins, here's a sample. http://www.sendspace.com/file/62be06 If you'd like to join, you need FS9, IYP, and Teamspeak. Tutorial - Setting up Teamspeak: http://audyssey.org/pipermail/gamers_audyssey.org/2009-July/047122.html You can contact me via PM, MSN, or Skype on the day of the flyin to get connection info. DO NOT ASK FOR CONNECTION INFO ON THE LIST. Hope to see you in the skies! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Having problems.Asking a flying question.
Contact me off list. Thanks Michael Windows Live ID and e-mail: mikeam...@earthlink.net Skype ID: mikeameli Feel free to add me. - Original Message - From: "The Kolesar Brothers" To: "Audyssey Mailing list" Sent: Wednesday, July 15, 2009 1:03 PM Subject: [Audyssey] Having problems.Asking a flying question. Hi To all. I have called all of the local stores around me for MSFS 2004. So far I can only find fsx for 08. Would that work 1. on a vista maching. 2. for what we blind pilots have been trying to do? Has anyone had any luck finding 04 at their loacal walmart? I ask this because around here they only have fsx. Thanks to one and all. Ron Matt & Ron Kolesar & there great Dogs! kolesar16...@roadrunner.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Crock dentist problems
Hi. You must have the .NET 2.0 runtime installed, regardless of whether you have .NET 1.1 or 3.0 or 3.5 installed. Please grab it from our site and let me know if this fixes the problem. HTH. Original Message: - From: dark d...@xgam.org Date: Wed, 15 Jul 2009 00:48:29 +0100 To: Gamers@audyssey.org Subject: [Audyssey] Crock dentist problems Hi. I've been testing braillesoft's games in order to write a page for audiogames.net (and because i'm always up for trying new things). I'm running into a problem with crocodile dentist though, I don't seem to be able to use my arrow keys to cycle through the teeth for some reason. They just cycle through the reply I typed in when i answered "yes" to recieve instructions, and flicking in and out of the game window didn't seem to work. Any suggestions? Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. mail2web.com - Microsoft® Exchange solutions from a leading provider - http://link.mail2web.com/Business/Exchange --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Crocodile dentist, repeat!
Hi. To repeat, I'm having an issue with crocodile dentist! I can't use the curser keys to go through the teeth, they just scan over the letters in the text input box. I did ask this before but either I missed the reply, or my message got lost somewhere in the pile (as I've noticed sometimes happens on this list), --- this is of course nobody's fault, it's just what happens with a list with a lot of traffic, but sinse I'm trying to get some work done for audiogames.net I'd appreciate some advice over this issue. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Having problems.Asking a flying question.
Hi To all. I have called all of the local stores around me for MSFS 2004. So far I can only find fsx for 08. Would that work 1. on a vista maching. 2. for what we blind pilots have been trying to do? Has anyone had any luck finding 04 at their loacal walmart? I ask this because around here they only have fsx. Thanks to one and all. Ron Matt & Ron Kolesar & there great Dogs! kolesar16...@roadrunner.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Cesna in fs2004 and its your plane
Can you give any more info? Did you: -Perform the landing checkist? -Make sure the flaps were down? -Have the IAS high enough so you wouldn't stall? -Come in a bit too steep? Cheers, --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.