Re: [Audyssey] iphone games?

2011-08-31 Thread Darren Duff
Yes they will indeed.. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Wednesday, August 31, 2011 12:53 AM
To: birdlover2...@hotmail.com; Gamers Discussion list
Subject: Re: [Audyssey] iphone games?

But all three devices use the exact same operating system. The only
difference is the IPhone has a phone in it. So unless I'm much mistaken the
games should work more or less equally well on all three devices should they
not.
We are the Knights who say...Ni!
- Original Message -
From: Alfredo_The_Music_maker birdlover2...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 30, 2011 10:45 PM
Subject: Re: [Audyssey] iphone games?


 Hello,
 could you consider this? I know a lot of people enjoy using their 
 iPhone and i Pad, but We are leaving out the iPod touch. To make the 
 page available to all three, why can it not just be iOS games? Would 
 that not make a difference?
 Alfredo

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Re: [Audyssey] shades of doom recordings

2011-08-31 Thread dark

Hi thanvin.

You've obviously killed the inteligence bases, and now just need to find the 
bridge. The river runs across the north of the area, and the only way to 
corss it is the bridge, so if you keep going along the river you'll come to 
it eventually.


what you might have trouble hereing is the phrase bridge abutment which 
just means the two walls on the sides of the bridge.


As I said, if you look in the manual there's a complete walkthru which even 
I believe has the coordinates of the bridge on it.


Beware the grue!

dark. 



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Re: [Audyssey] Descent into Madness

2011-08-31 Thread dark

Hmmm Jim, that is odd.

i know there is a prolem with restarting the game after saving, but I don't 
remember an issue with the computer.


I'll probably need to try it again myself.

Beware the grue!

dark.
- Original Message - 
From: Jim J cassie1...@gmail.com
To: birdlover2...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, August 30, 2011 7:11 PM
Subject: Re: [Audyssey] Descent into Madness



Yes, I did. tried it more than once.
 - Original Message - 
 From: Alfredo_The_Music_maker

 To: Gamers Discussion list
 Sent: Tuesday, August 30, 2011 2:03 PM
 Subject: Re: [Audyssey] Descent into Madness


 Did you enter, 93 1 into the computer? You may be entering the wrong
 numbers.

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Re: [Audyssey] castaways: communal enemy.

2011-08-31 Thread dark

Hi jeremy.

As I said before, I'm actually looking forward to even more complexity in 
the game, and upgrades is one way to go for this, afterall as communities 
get larger and people do more specialist work, finer craft items can be 
produced, larger houses, better cured leather, luxury goods, furniture etc.


#Eventually it'd be great to have a game where it was possible to go from 14 
people,to a full blown fortress city with castle, siege engines, machine 
shops, well established farms and specialized industries such as glass 
blowing or pottery, in short grow to a real metropolis.


Beware the grue!

dark.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 30, 2011 8:44 PM
Subject: Re: [Audyssey] castaways: communal enemy.


I like this idea, and I will keep it in mind when I brainstorm new 
missions.




Hi Jeremy.

one idea might be to have certain buildings locked by
upgrades, just as games like sim city have.

obviously the grander your community, the more buildings it
has, and the more settled it's people, the more stuff can be
built.

now we're getting to building monasteries and the like, i
think we're working up from village to town status, and as
such, town houses would make more sense, afterall frequently
in the 19th century you'd get a couple of families living
together in one larger house, rather than just small one
room cabin affairs that house four people.

Myself, I'd suggest either A, making certain buildings only
available at larger population sizes, or B, having other
structures such as a town hall which need to be built to
effectively show the status of the growing community and
therefore unlock another round of structures.

The same could apply to other buildings besides houses too,
either as upgrades or new buildings, like turning your
textile shop to a clothing mill, or your butchers shop to a
slaughter yard.

Beware the Grue!

Dark.



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Re: [Audyssey] shades of doom recordings

2011-08-31 Thread dark

Hi john.

funny, I always thought raul used sterrio mikes which he mentioned.

That sounds wy more complex than I really want to go, heck I don't even 
have a mike for my computer at the moment, and even when i did, i could 
never get any of that recording shenanigans to work. The only reliable 
method I have is my rowland voice recorder, which will reccord either 
directly through it's sterrio mikes, or through a sterrio cable plugged into 
the input.


if I could get my voice to come out of my computer speakers along with 
whatever the game was, I could run everything through my rowland, but even 
when i had a working mike there was no way of doing that, so I've concluded 
the hole recording thing is far too much trouble, and will just have to 
stick to using the rowland's sterrio mikes in future.


Beware the grue!

Dark. 



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Re: [Audyssey] aprone's games

2011-08-31 Thread dark

Hi yohandi.

You are right, and certainly I've played a lot of beta software in my time.

however, my point was that there are! people who will wait for the full 
version and not try beta software on principle.


It's a shame if people miss out on Aprone's work for such a very trivial 
reason, hence why I mentioned the change.


Remember, that in making games, as in writing books, making films or 
anything else, sometimes you have to take into account what some people 
think even if it's not your own opinion.


Beware the grue!

Dark. 



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Re: [Audyssey] shades of doom recordings

2011-08-31 Thread Raul A. Gallegos
Hi, in the cases where I used stereo mics they were fed through a preamp 
connected to the line-in. But the actual recording of the computer 
recording wav, mic, and line-in is the same as I described it in another 
message.


Thanks.

--
Raul A. Gallegos
4 out of 3 people have trouble with fractions
Twitter: http://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74
Blog: http://www.RaulGallegos.com

On 8/31/2011 5:45 AM, dark wrote:

Hi john.

funny, I always thought raul used sterrio mikes which he mentioned.

That sounds wy more complex than I really want to go, heck I don't
even have a mike for my computer at the moment, and even when i did, i
could never get any of that recording shenanigans to work. The only
reliable method I have is my rowland voice recorder, which will reccord
either directly through it's sterrio mikes, or through a sterrio cable
plugged into the input.

if I could get my voice to come out of my computer speakers along with
whatever the game was, I could run everything through my rowland, but
even when i had a working mike there was no way of doing that, so I've
concluded the hole recording thing is far too much trouble, and will
just have to stick to using the rowland's sterrio mikes in future.

Beware the grue!

Dark.

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Re: [Audyssey] Miriani

2011-08-31 Thread Lori Duncan
Hi not sure, although i was kicked off when I was out of locals and trying 
to fight those musity with the result I ended a very good out of locals 
trip, really anoying!!


--
From: Ryan r10mcman...@windstream.net
Sent: Wednesday, August 31, 2011 12:43 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Miriani


Hello My name is Ryan and I am new to the list.
I like to Play Miriani and I use vipmud for now lately if I am playing the 
game and I need to check  a email or walk out of the room it kicks me off.

is this vip?
If so can any one tell me how to make monkeyterm  talk with jaws? Thanks!

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Re: [Audyssey] Miriani

2011-08-31 Thread lenron brown
how do you get off planet when you are playing that game

On 8/31/11, Lori Duncan lori_dunca...@hotmail.com wrote:
 Hi not sure, although i was kicked off when I was out of locals and trying
 to fight those musity with the result I ended a very good out of locals
 trip, really anoying!!

 --
 From: Ryan r10mcman...@windstream.net
 Sent: Wednesday, August 31, 2011 12:43 AM
 To: Gamers@audyssey.org
 Subject: [Audyssey] Miriani

 Hello My name is Ryan and I am new to the list.
 I like to Play Miriani and I use vipmud for now lately if I am playing the

 game and I need to check  a email or walk out of the room it kicks me off.
 is this vip?
 If so can any one tell me how to make monkeyterm  talk with jaws? Thanks!

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Re: [Audyssey] shades of doom recordings

2011-08-31 Thread Lori Duncan
I've tried that, setting goldwave to sterio mix, but it still won't pick up 
my voice and that's with a mike connected.


--
From: Raul A. Gallegos r...@raulgallegos.com
Sent: Wednesday, August 31, 2011 12:09 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] shades of doom recordings

Hi, good guess, but that's way too complicated. Actually what I did was 
set the recorder to record all output from the sound card. This includes 
wave output, and mic output and line in output. In my recording game 
situation, only wave and microphone were needed. This way it's just one 
single recording and it already has my voice in it as I play. Far simpler 
than how you described it. *smile*.


--
Raul A. Gallegos
4 out of 3 people have trouble with fractions
Twitter: http://twitter.com/rau47
Facebook: http://facebook.com/rgallegos74
Blog: http://www.RaulGallegos.com

On 8/30/2011 6:22 PM, john wrote:

Hi dark,
The difference here is that Raul isn't really recording from speakers.
What he's doing is recording the output from his soundcard, and mixing
in a recording of his voice.
The way you would accomplish this would be to:
1. Set your default recording device to be your soundcard. I'm not sure
how you do this on xp, but it's somewhere in the sound properties, under
recording.
2. Once you've got your machine set up to record from the soundcard, you
can use any recording program (the default one works fine) set up
something to capture your voice. THis could be your recorder.
3. Start both recordings are nearly (as close as possible for mixing
purposes) the same time, and begin playing. as you play, everything that
your computer sends out will be recorded, and your voice, will be taken
care of by your recorder.
4. Once your done recording, get both recordings somewhere you have
access to them. If possible, make sure they're wav files.
5. The following presumes you have the windows xp sound recorder program
installed and working. Once you're done recording, open up one of the
files (preferably the one you started first). Once that's open,
(guessing here on the menus) go to special (or edit possibly) and choose
mix with file. A dialogue should pop up, point it to your other file. If
you opened your voice recording, point the recorder to your soundcard
recording, or vice versa.
6. Finish mixing the files by choosing ok or mix (I forget which one it
is). Once your done mixing, fix the volume of the file so that you can
here everything. If the soundcard recording is at a low volume, candle
your changes, open that recording and raise the volume. If the voice is
low, do the same. It shouldn't be to hard to get the two file to nearly
the same volume.
7. ONce you've got both files mixed and audible, save your changes. You
now have a full recording with both your voice and stereo sound.

If this is really confusing, your can download sound tap from
www.nchsoftware.com
and get that installed. This program will allow you to record directly
from your soundcard, and if you have a microphone, it will allow you to
record from both devices at once. The program has a fifteen day trial,
and is entirely accessible.

Hopefully this message made sense. If it didn't feel free to email me
off-list, and I can guide you through the steps.

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Re: [Audyssey] Descent into Madness

2011-08-31 Thread Jim J
I couldn't load either of my 2 saved games later on that evening.  I'd 
forgotten to mentioned that.  I'll reinstall and try again, but not sure if 
that'll make much difference.  
  - Original Message - 
  From: dark 
  To: Gamers Discussion list 
  Sent: Wednesday, August 31, 2011 5:35 AM
  Subject: Re: [Audyssey] Descent into Madness


  Hmmm Jim, that is odd.

  i know there is a prolem with restarting the game after saving, but I don't 
  remember an issue with the computer.

  I'll probably need to try it again myself.

  Beware the grue!

  dark.
  - Original Message - 
  From: Jim J cassie1...@gmail.com
  To: birdlover2...@hotmail.com; Gamers Discussion list 
  gamers@audyssey.org
  Sent: Tuesday, August 30, 2011 7:11 PM
  Subject: Re: [Audyssey] Descent into Madness


   Yes, I did. tried it more than once.
- Original Message - 
From: Alfredo_The_Music_maker
To: Gamers Discussion list
Sent: Tuesday, August 30, 2011 2:03 PM
Subject: Re: [Audyssey] Descent into Madness
  
  
Did you enter, 93 1 into the computer? You may be entering the wrong
numbers.
  
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Re: [Audyssey] grammar

2011-08-31 Thread john

Hi tom,
Here goes:
	Yes, I do type fast (65 words on a half-sized keyboard). 
That particular email was typed out in a car with uh... shall we 
say, less than perfect shock absorbers, and the machine I wrote 
that message on has a habit of missing the occasional key.


P.S: Offense aside, remind me to send you one of my messages 
before spell check gets a crack at it. Also, given the 
circumstances, two out of 413 words seems pretty good to me.


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Re: [Audyssey] recording devices

2011-08-31 Thread john
That's because stereo mix is your soundcard. The microphone is 
another device.


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Re: [Audyssey] iphone games?

2011-08-31 Thread Trouble
In theory they should but all 3 devices have parts and displays that 
are not shared by all. That could be a factor in the game.

it should state what devices works on.

At 12:53 AM 8/31/2011, you wrote:
But all three devices use the exact same operating system. The only 
difference is the IPhone has a phone in it. So unless I'm much 
mistaken the games should work more or less equally well on all 
three devices should they not.

We are the Knights who say...Ni!
- Original Message - From: Alfredo_The_Music_maker 
birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 30, 2011 10:45 PM
Subject: Re: [Audyssey] iphone games?



Hello,
could you consider this? I know a lot of people enjoy using their 
iPhone and i Pad, but We are leaving out the iPod touch. To make 
the page available to all three, why can it not just be iOS 
games? Would that not make a difference?

Alfredo

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Re: [Audyssey] Microsoft Flight simulator and Itsyourplane

2011-08-31 Thread Trouble
Now does that just cover FS9 or also FSX? Because 
those two are totally different in how they are played.


At 01:26 PM 8/30/2011, you wrote:

Nothing against Harron and John, but uploading the entire blind
pilot's project would be counterproductive, since I cover everything
and more in my tutorial. That should answer all of your questions
pertaining to IYP and FS9. If it doesn't, you can let one of us know,
as I believe I provide contact info at the end of the podcast. If I
didn't include it for the others, email me privately and I can provide
it.
The only file from the BPP that would be bennaficial as a in addition
to my tutorial would be Harron's demo of FS9 with radar contact.
best,
Nick

On 8/30/11, Olivier BERT olivier.b...@terramitica.net wrote:
 Hi Shaun,

 I have a dedicated server with 1GB bandwidth and probably enough free disk
 space to host a copy of the Blind Pilots project files.

 If you agree, I can provide you an FTP account for upload and create an
 associated web directory for people to download.

 Let me know if you like the idea.

 Regards,
 --
 Olivier BERT

 -Message d'origine-
 De : gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] De
 la part de shaun everiss
 Envoyé : lundi 29 août 2011 00:45
 À : Gamers Discussion list
 Objet : Re: [Audyssey] Microsoft Flight simulator and Itsyourplane

 nick if I can get a place to ftp upload I can
 upload the entire project zipped, and the flyins
 and I may have some other junk  from that to.
   At 05:05 a.m. 29/08/2011, you wrote:
 Hello,
 I was one of the three who started the blind pilots project, and I did
 make an audio tutorial that describes how to fly using FS9 and IYP. I
 will be uploading it to sendspace and posting a download link to the
 list for those interested.
 best,
 Nick
 
 
 On 8/28/11, Olivier BERT olivier.b...@terramitica.net wrote:
   Hello,
  
   I've recently purchased It's Your Plane, and I use it with Flight
   Simulator X Service Pack 2.
   I'm not a native english speaker, so it's sometimes a bit difficult to
   get used to all the commands and to understand what is being said on
 the
   radio.
   Fortunately now after 4 or 5 speech recognition training sessions, the
   system understands 100% of my voice commands. I managed to follow the
   various preflight/takeoff checklists, I managed to takeoff and
 activate
   the autopilot, but after that, I don't know exactly what to do
   especially if I want to land in another airport.
  
   The ItsyourPlane documentation generally answers my questions, but I
   would like to knwo if there are audio tutorial that could help newbies
   like me to be familiar with the basic flight procedures.
  
   I've heard of the Blind Pilot Project
   (http://www.blindpilotsproject.blogspot.com/), but the SendSpace links
   to the MP3 tutorials that are proposed have expired.
  
   I also watched several videos posted by Robert of the ItsYourPlane
   project on Youtube, but they don't focus on the procedures to follow
 for
   a blind person.
  
   Could someone help me ?
  
   Many thanks in advance,
  
   Olivier
  
   Le 18/08/2011 15:54, Christian a écrit :
   Hi all,
   Was just curious, is anyone on this list using the Microsoft Flight
   Simulator Deluxe Edition together with itsyourplane?
   I just about to start playing it and have already talked to a
 visually
   impaired flyer, but it would be fun to know if anyonne else is flying
 as
   well.
   Best regards,
   Christian
  
  
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   --
   Olivier BERT
   Visitez le premier podcast francophone sur l'accessibilité des
 nouvelles
   technologies :
   http://www.cecitek.fr/
  
  
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 list,
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 --
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 P.L.U.R.
 
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 All messages are 

Re: [Audyssey] A Letter for nick.

2011-08-31 Thread Ron Kolesar

Thanks Nick.
Will be waiting for it.
Many Many Thanks.

-Original Message- 
From: Nick Helms

Sent: Monday, August 29, 2011 11:54 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A Letter for nick.

I know my buddy John used it for a while successfully with jfw, I'll
call  him at some point this week and I'll ask him about recording a
demo, I'm sure he'd be glad to.
best,
Nick

On 8/29/11, Ron Kolesar kolesar16...@roadrunner.com wrote:

Nick, could you look into recording a walk through of FSP from a blind
person's point of fview with all of it's features like you did for fsx and
IYP?
So far the only thing I can access is the wave files.
But I do have fsp in the fsx dir.
But I would like to learn how to use the program.
Could you down load the demo and play with it to see if we can get it JFW
and or IYP blind friendly for blind pilots to also enjoy the program?
I have written to the company that wrote FSP and I told them about both 
jaws

and IYP.
So here's hoping we can get a few features so that blind pilots also may
enjoy the program.
Thanks for writing back Nick.
Ron

-Original Message-
From: Nick Helms
Sent: Monday, August 29, 2011 8:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A Letter for nick.

I believe FS passengers can be made to work with jaws with some fancy
navigation(jaws kerser), but I don't believe there are any scripts or
accessibility add-ons available for it.
Hope that helps,
Nick

On 8/29/11, Trouble troub...@columbus.rr.com wrote:

It will work with that version.

At 06:06 PM 8/29/2011, you wrote:

Hello,
I do not use Jaws. I wonder if I might be able to use IYP with
Microsoft FS-2004?
Alfredo

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hands down any day of the week.


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Re: [Audyssey] castaways: communal enemy.

2011-08-31 Thread Christopher Bartlett
I like your line of thinking Dark, but one consequence would have to be a
re-evaluation of the current resource model.  It's already the case that in
a moderately long game you can deplete the resources of the map quite
thoroughly.  With more to build, resource acquisition would need to be
looked at as well.

Chris Bartlett



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Re: [Audyssey] aprone's games

2011-08-31 Thread Jeremy Kaldobsky
It is nice knowing that Castaways is now officially out of beta.  I still have 
plans to add more to the game, so hopefully people don't assume I am done 
working on it.  

My next plan is to take Lunimals out of beta, which will involve a few little 
bug fixes that I wrote down but never went back to do.  

Towers of war is also on my list, and it will include several fairly major code 
changes based on things I've learned to do differently since making that first 
audio game of mine.  I've also been told that the updater and high score list 
for that game have stopped working, so I'll convert them over to using the new 
server that castaways runs on.  It should make it stable, and we might even get 
more people playing the game again.

Temporal might not actually come out of beta anytime soon since I was in the 
process off adding the super complicated mission 3 when I set the project 
aside.  The boss at the end of mission 3 proved to be too much for me to code 
at the time, and in working on him I had to change around all of the code which 
handles the time travel.  With that code hanging in limbo, I can't even 
recompile it to remove the beta status without spending loads of time either 
finishing the Mission 3 time traveling code, or changing everything back to how 
it was before Mission 3.  Ugh.

And I've also started on a new game, though I have done very little on it since 
I started adding the new multiplayer content to Castaways.  I can't seem to 
stop myself from playing castaways haha!  I honestly am having a lot of fun 
working together with people online.  That new merchant cart and war tent has 
added a lot more fun to the game.


 Hi yohandi.
 
 You are right, and certainly I've played a lot of beta
 software in my time.
 
 however, my point was that there are! people who will wait
 for the full version and not try beta software on
 principle.
 
 It's a shame if people miss out on Aprone's work for such a
 very trivial reason, hence why I mentioned the change.
 
 Remember, that in making games, as in writing books, making
 films or anything else, sometimes you have to take into
 account what some people think even if it's not your own
 opinion.
 
 Beware the grue!
 
 Dark. 
 


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Re: [Audyssey] castaways: communal enemy.

2011-08-31 Thread Jeremy Kaldobsky
That's true.  I like the idea of expanding the settlement further, but it can 
only happen if it will mesh nicely with the current game's foundation.  I have 
a strong feeling that most of those ideas would end up being too much trouble, 
or too tacked on if I tried to add them to this game.  The good thing about 
good ideas is that even if they can't be implemented now, there is always 
another game that will show up down the road which could have been specifically 
designed with those ideas in mind from the start.  Who knows, maybe another 
developer will use them, or maybe there will be a Castaways 2 in the future.

 I like your line of thinking Dark,
 but one consequence would have to be a
 re-evaluation of the current resource model.  It's
 already the case that in
 a moderately long game you can deplete the resources of the
 map quite
 thoroughly.  With more to build, resource acquisition
 would need to be
 looked at as well.
 
     Chris Bartlett


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Re: [Audyssey] castaways: communal enemy.

2011-08-31 Thread dark

Hi Chris.

That is true, and it is a problem which will need addressing.

there are several things I can think of to do, maybe one or all of them 
could be considde3red.


either A, introduce jobs of timber cruser and prospector, who will find more 
areas on the map worth working for stone or wood, afterall especially when 
it comes to stone and minerals, it can take a trained eye to spot them, and 
even with chopable trees, not all forest trees are useful.


Creating the jobs would eventually lead to new stone and wood sites 
apeparing on the map as more was discovered.


Another way, though one which might be a bit processer heavy, is introduce 
an explorer job which effectively expands the map size, with a random chance 
of more wood or stone cropping up, (columns after z could be a a, a b etc).


this might be great for expanding the game into larger settlements later, 
but could be rather processer heavy.


A third method, might be to have resources slowly grow back over time, 
afterall trees grow again, new semes of ore can be found, and there's always 
more stone.


Perhaps a combination of several of these would be the answer.

Beware the grue!

Dark.


- Original Message - 
From: Christopher Bartlett themusicalbre...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, August 31, 2011 3:52 PM
Subject: Re: [Audyssey] castaways: communal enemy.



I like your line of thinking Dark, but one consequence would have to be a
re-evaluation of the current resource model.  It's already the case that 
in

a moderately long game you can deplete the resources of the map quite
thoroughly.  With more to build, resource acquisition would need to be
looked at as well.

Chris Bartlett



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Re: [Audyssey] aprone's games

2011-08-31 Thread dark

Hi.

sounds great all round.

Temporal I'm having trouble with thus far, sinse for someoen with a very bad 
sense of space the maps are proving difficult even in mission 1. i'm waiting 
until I get back to my flat and can at least make some use of the simple 
graphical map to give me an overview.


Out of interest as far as towers of war goes, any chance of a map and/or 
mission creator?


While the maps that are there are fun, there are certainly others that could 
be added giving different stratogies in placement of towers.


Also sinse each enemy is just a movement sound, a name file and values for 
speed, hp, and bounty, if there was some sort of wizard, user created 
missions might be nice too.


Heck, even comedy ones could be added, imagine having to fire down the 
dreadful bagpipers of deatth or the shopping trollies from hell! ;D.


Beware the grue!

Dark. 



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Re: [Audyssey] Microsoft Flight simulator and Itsyourplane

2011-08-31 Thread Olivier BERT

Hello Nick,

I understand your point of view, but I think you are a bit pretentious 
when you say I cover everything and more in my tutorial. Of course, 
your tutorial is very good and rather well covers the whole topic of 
flying with FS9 and ItsYourPlane, but I don't think that putting 
together and offering a way to download the work of several persons 
should be considered as a waste of time.


I maintain my ofer to host the files of the BPP project, including your 
excellent tutorial. I really think that having a real server hosting the 
files is better than sharing SendSpace links that expire after a few weeks.


Nick, if you agree, I propose to upload your tutorial on my server so 
that we have a permanent link for the download. I will then provide an 
access to the FTP server for the persons who want to upload FS9 and FSX 
related materials.


Cheers,

Olivier
Le 30/08/2011 19:26, Nick Helms a écrit :

Nothing against Harron and John, but uploading the entire blind
pilot's project would be counterproductive, since I cover everything
and more in my tutorial. That should answer all of your questions
pertaining to IYP and FS9. If it doesn't, you can let one of us know,
as I believe I provide contact info at the end of the podcast. If I
didn't include it for the others, email me privately and I can provide
it.
The only file from the BPP that would be bennaficial as a in addition
to my tutorial would be Harron's demo of FS9 with radar contact.
best,
Nick

On 8/30/11, Olivier BERTolivier.b...@terramitica.net  wrote:

Hi Shaun,

I have a dedicated server with 1GB bandwidth and probably enough free disk
space to host a copy of the Blind Pilots project files.

If you agree, I can provide you an FTP account for upload and create an
associated web directory for people to download.

Let me know if you like the idea.

Regards,
--
Olivier BERT


-Message d'origine-
De :gamers-boun...@audyssey.org  [mailto:gamers-boun...@audyssey.org] De
la part de shaun everiss
Envoyé : lundi 29 août 2011 00:45
À : Gamers Discussion list
Objet : Re: [Audyssey] Microsoft Flight simulator and Itsyourplane

nick if I can get a place to ftp upload I can
upload the entire project zipped, and the flyins
and I may have some other junk  from that to.
   At 05:05 a.m. 29/08/2011, you wrote:

Hello,
I was one of the three who started the blind pilots project, and I did
make an audio tutorial that describes how to fly using FS9 and IYP. I
will be uploading it to sendspace and posting a download link to the
list for those interested.
best,
Nick


On 8/28/11, Olivier BERTolivier.b...@terramitica.net  wrote:

Hello,

I've recently purchased It's Your Plane, and I use it with Flight
Simulator X Service Pack 2.
I'm not a native english speaker, so it's sometimes a bit difficult to
get used to all the commands and to understand what is being said on

the

radio.
Fortunately now after 4 or 5 speech recognition training sessions, the
system understands 100% of my voice commands. I managed to follow the
various preflight/takeoff checklists, I managed to takeoff and

activate

the autopilot, but after that, I don't know exactly what to do
especially if I want to land in another airport.

The ItsyourPlane documentation generally answers my questions, but I
would like to knwo if there are audio tutorial that could help newbies
like me to be familiar with the basic flight procedures.

I've heard of the Blind Pilot Project
(http://www.blindpilotsproject.blogspot.com/), but the SendSpace links
to the MP3 tutorials that are proposed have expired.

I also watched several videos posted by Robert of the ItsYourPlane
project on Youtube, but they don't focus on the procedures to follow

for

a blind person.

Could someone help me ?

Many thanks in advance,

Olivier

Le 18/08/2011 15:54, Christian a écrit :

Hi all,
Was just curious, is anyone on this list using the Microsoft Flight
Simulator Deluxe Edition together with itsyourplane?
I just about to start playing it and have already talked to a

visually

impaired flyer, but it would be fun to know if anyonne else is flying

as

well.
Best regards,
Christian


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--
Olivier BERT
Visitez le premier podcast francophone sur l'accessibilité des

nouvelles

technologies :
http://www.cecitek.fr/


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Re: [Audyssey] aprone's games

2011-08-31 Thread Jeremy Kaldobsky
I was thinking the same thing about Towers of war, Dark.  When I go back to 
polish up a few things, I will probably add a map editor, although I won't make 
any official promises.  Those have burned me in the past, lol!


 Hi.
 
 sounds great all round.
 
 Temporal I'm having trouble with thus far, sinse for
 someoen with a very bad sense of space the maps are proving
 difficult even in mission 1. i'm waiting until I get back to
 my flat and can at least make some use of the simple
 graphical map to give me an overview.
 
 Out of interest as far as towers of war goes, any chance of
 a map and/or mission creator?
 
 While the maps that are there are fun, there are certainly
 others that could be added giving different stratogies in
 placement of towers.
 
 Also sinse each enemy is just a movement sound, a name file
 and values for speed, hp, and bounty, if there was some sort
 of wizard, user created missions might be nice too.
 
 Heck, even comedy ones could be added, imagine having to
 fire down the dreadful bagpipers of deatth or the shopping
 trollies from hell! ;D.
 
 Beware the grue!
 
 Dark. 


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[Audyssey] castaways: depleting the resources

2011-08-31 Thread Phil Vlasak

Hi Jeremy,
Concerning depleting the resources in Castaways.
Adding timber, stone and metal resources to the water sections could extend 
the resource base so that more could be found in the existing map.

Often you can find those types of resources under water.
In deep lakes you can find trees fallen by storms that are still in good 
shape, and a good place to find gold is in streams.



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Re: [Audyssey] castaways: depleting the resources

2011-08-31 Thread Jeremy Kaldobsky
Very true.
To help address the issue of depleting forests and rocks, I am currently adding 
in 2 new perks which will slow down the rate at which the tiles are used up.


 Hi Jeremy,
 Concerning depleting the resources in Castaways.
 Adding timber, stone and metal resources to the water
 sections could extend the resource base so that more could
 be found in the existing map.
 Often you can find those types of resources under water.
 In deep lakes you can find trees fallen by storms that are
 still in good shape, and a good place to find gold is in
 streams.


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Re: [Audyssey] shades of doom recordings

2011-08-31 Thread THANHVINH

Hi Dark!!!

Thanks for your help. It's really helpful.. I've been com to Cession3 
successfully.
Greedily! I want to get all 2 Ammo Dumps in cession3 but always, there's one 
will be destroyed... haha


Thanks for your help


--
From: dark d...@xgam.org
Sent: Wednesday, August 31, 2011 4:38 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] shades of doom recordings


Hi thanvin.

You've obviously killed the inteligence bases, and now just need to find 
the bridge. The river runs across the north of the area, and the only way 
to corss it is the bridge, so if you keep going along the river you'll 
come to it eventually.


what you might have trouble hereing is the phrase bridge abutment which 
just means the two walls on the sides of the bridge.


As I said, if you look in the manual there's a complete walkthru which 
even I believe has the coordinates of the bridge on it.


Beware the grue!

dark.

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