[Audyssey] De Steno releases windows game.

2011-12-05 Thread michael barnes

Hey, Everyone.
Incase my message didn't get through yesterday I have some great news for all!
Richard L. De Steno email me and told me that he has made a windows 
version of Atlanic city blackjack.

He just release it yesterday.
He also told me I am more then welcome to pass it out to anyone that wants it.
The windows version features are.
Run native in windows 32 bit and 64 bit.
Have realistic sounds.
He also said that he will be working on making the rest of his games 
for windows.

He also said that he like the IOS app that I put together.
So here is the download link for the mew version of blackjack from De Steno.
http://www.sendspace.com/file/5crzd3

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Re: [Audyssey] Panning sounds Re: ammo in swamp

2011-12-05 Thread Christopher Bartlett
The footsteps are a continuously updating looped sound.  The zombie growl is
a discrete event that might not be finished when we begin turning so it
continues from the start position.  That would be consistent with what I've
experienced, and with the zombies who keep growling after they've splatted.
I can't explain why it doesn't happen consistently, sometimes zombie growls
track properly, sometimes they don't.  Footsteps seem to always track
properly.

Christopher Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Monday, December 05, 2011 1:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Panning sounds Re: ammo in swamp

yeah I have  noticed it to, the sound  doesn't properly track or if 
it does not fast enough.
At 12:11 a.m. 5/12/2011 -0500, you wrote:

Hi.
Personally, that's not how it's happening for me. If a zombie growls, and
I realize by the growl that I need to take it out before it gets me, I
will try to aim for the growl while it's still growling. Let's imagine it
growls directly to my left. Now I turn left to face it. I might hear the
footsteps come around to in front of me then go over to the right as the
zombie notices me and begins to run toward me, but the growl sound, still
playing the same sound having not stopped yet, continues to play from my
left ear while the zombie about to start hitting me from my right side.
Now when the growl sound comes  to it's end and the zombie growls again,
the growl will come from the right.

This bug is happening a little less frequently than before, but it's not
as consistant. Before it was just a couple of zombies that always did it,
and it was those particular types. Now it seems any zombie can do it, but
it doesn't happen all the time with those. I've had a dog not pan.

  Hi Jeremy, my wild guess is the problem might not be a panning sound
bug.
  I
  find that my mouse movement control isn't as smooth as the previous
  version.
  sometimes when zombies are towards one side and i try to turn, i am
still
  facing the same direction. that might make players feel that is the
  panning
  problem. When that happens, usually moving back a few steps the mouse
will
  work again.
  As for the ambient sounds keep playing after we leave that place, it
  happens
  when that area has many bees all around, many zombies foot steps and
  growling at the same time.
  é¦å'/Steady Goh
  - Original Message -
  From: Jeremy Kaldobsky jer...@kaldobsky.com
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Monday, December 05, 2011 7:37 AM
  Subject: Re: [Audyssey] ammo in swamp
 
 
 I was also thinking of Shift + R.  Well I've had a few people asking
when
 the next update will be posted so I should bring it up here.  As many of
 you know I worked double shifts all last week and will be working double
 shifts each day this week as well.  This has totally destroyed any
  chances
 of me working on code except on the weekends for right now.  I've been
 working to fix the several reported bugs, but I'm still trying to figure
 out why some people are getting a bug with the panning sounds, zombies,
  and
 ambient noises.  I believe all 3 are related, but so far I haven't
  spotted
 the problem.  The other bug reports are all fixed as far as I know, so
  I'm
 really just waiting to solve this last one before I upload the update.
 
 
  I'd actually prefer Shift + R. Keeps
  the commands on one hand.
 
  Kai
 
 
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Re: [Audyssey] modifying keys, was: Re: ammo in swamp

2011-12-05 Thread Jeremy Kaldobsky
The number pad support has already been added to the next update I haven't 
posted yet.  You are, however, able to use Home and End already in the version 
you're using.  Where you enter the key, type HOME or END in all capital 
letters. 

 Anyway to asign the home and end keys
 or the numpad keys when configuring?


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Re: [Audyssey] Panning sounds Re: ammo in swamp

2011-12-05 Thread Jeremy Kaldobsky
Thanks Steady, this helps a lot!  This could actually explain why I haven't 
found the problem yet, because I may have been looking in entirely the wrong 
section.  I will try looking in to the mouse steering to see if anything is out 
of the ordinary.

 Hi Jeremy, my wild guess is the
 problem might not be a panning sound bug. I find that my
 mouse movement control isn't as smooth as the previous
 version. sometimes when zombies are towards one side and i
 try to turn, i am still facing the same direction. that
 might make players feel that is the panning problem. When
 that happens, usually moving back a few steps the mouse will
 work again.
 As for the ambient sounds keep playing after we leave that
 place, it happens when that area has many bees all around,
 many zombies foot steps and growling at the same time.
 锦发/Steady Goh


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Re: [Audyssey] Mortal Kombat: beating tower challenge 300 theeasyway.

2011-12-05 Thread Tom Randall
Hey Yohandy.

Oh I understand it is hard to explain.  Pretty much what I tell people looking 
to get into mainstream games is of course get good at fighting the AI first 
before you worry too much about going online and going up against people or you 
may get discouraged and give up.  I am frankly still at that stage myself but 
that is largely because I only have a limited amount of hours I am willing/able 
to put into learning these things and as you rightly point out this is very 
important.  This is why I refer to myself as more or less a casual mainstream 
gamer.  I really enjoy it, in fact I enjoy my mainstream games as much as or 
more than most of my accessible ones,  but do not pretend to be very good at it 
most of the time.  Yeah I can just imagine how that match went for you lol.  As 
you can no doubt tell from when this message is being sent I am up at a 
barbaric hour getting ready to leave for work but once my schedule lets up 
after this next couple weeks I will hopefully really be able to sit down and 
devote more time to my newer titles Rock Band and MK 9.

Game on.

Tom
On Dec 4, 2011, at 5:40 PM, Yohandy wrote:

 Tom,
 That's actually rather hard to explain. Remember, you're fighting a human 
 being, not a machine. And us humans aren't too predictable a lot of the time, 
 especially if the person's a really good player. Lots of times it comes down 
 to gut instinct and reaction time. It's not like fighting CPU where you're 
 like ok they're weak to this attack, so I'll exploit it. many times 
 experience plays a huge roll as well, and how many hours an individual is 
 willing to sink into the game. A good example is when I fought some guy 
 online with like 2500 wins, 200 losses. on ranked! guess how that match ended 
 for me? and no I'm not exaggerating either. I had a sighted person here check 
 that out. hahahaha
 
 


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Re: [Audyssey] Panning sounds Re: ammo in swamp

2011-12-05 Thread Jeremy Kaldobsky
Actually that does seem like the case, but the foot steps aren't looped but are 
separate events as each foot lands.  It's overkill, but each foot is actually 
tracked individually in 2D and they move and step around the body following a 
set of rules to try to make them match how a person positions their feet when 
they walk, turn, and change direction.  Yes overkill I know, haha!  A looping 
sound would have probably worked just as well since most people never realize 
there is anything more to Swamp's footstep sounds than a loop.

The zombie growls and the ambient noises are both separate sound events which 
are tracked to update them as things move.  I suspect the panning bugs and the 
ambient noises that never turn off are related, and that for some reason they 
stop updating.  I haven't been able to get it to happen to myself so it's 
making it very hard to track down the actual problem.

 The footsteps are a continuously
 updating looped sound.  The zombie growl is
 a discrete event that might not be finished when we begin
 turning so it
 continues from the start position.  That would be
 consistent with what I've
 experienced, and with the zombies who keep growling after
 they've splatted.
 I can't explain why it doesn't happen consistently,
 sometimes zombie growls
 track properly, sometimes they don't.  Footsteps seem
 to always track
 properly.
 
     Christopher Bartlett


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Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.

2011-12-05 Thread Yohandy

Hey Tom,
I totally agree. in fact, don't just beat the AI, but beat the thing on the 
hardest setting possible in the game, and do it consistently. Also a very 
important thing is, learn everything about your particular character of 
choice. For example my character is scorpion, and I'm always looking to 
learn new things for him. Learn their main strengths and weaknesses. their 
ranges. what's safe on block and what isn't, what are their combos. what can 
you string together and what moves will do the most massive amount of 
damage? Practice mode is real useful for this type of thing. there's a 
setting that'll force the CPU opponent to autoblock, and another setting 
that'll give you unlimited meter. 2 extremely useful options that should be 
used to train and get better at the game. if the AI can block it, so can 
anyone else. and best thing of all you can do is, go online. a lot. against 
totally random people. after a few beatings, you'll start noticing 
improvements. hahaha







- Original Message - 
From: Tom Randall kf6...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 05, 2011 8:40 AM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 
300theeasyway.




Hey Yohandy.

Oh I understand it is hard to explain.  Pretty much what I tell people 
looking to get into mainstream games is of course get good at fighting the 
AI first before you worry too much about going online and going up against 
people or you may get discouraged and give up.  I am frankly still at that 
stage myself but that is largely because I only have a limited amount of 
hours I am willing/able to put into learning these things and as you 
rightly point out this is very important.  This is why I refer to myself 
as more or less a casual mainstream gamer.  I really enjoy it, in fact I 
enjoy my mainstream games as much as or more than most of my accessible 
ones,  but do not pretend to be very good at it most of the time.  Yeah I 
can just imagine how that match went for you lol.  As you can no doubt 
tell from when this message is being sent I am up at a barbaric hour 
getting ready to leave for work but once my schedule lets up after this 
next couple weeks I will hopefully really be able to sit down and devote 
more time to my newer titles Rock Band and MK 9.


Game on.

Tom
On Dec 4, 2011, at 5:40 PM, Yohandy wrote:


Tom,
That's actually rather hard to explain. Remember, you're fighting a human 
being, not a machine. And us humans aren't too predictable a lot of the 
time, especially if the person's a really good player. Lots of times it 
comes down to gut instinct and reaction time. It's not like fighting CPU 
where you're like ok they're weak to this attack, so I'll exploit it. 
many times experience plays a huge roll as well, and how many hours an 
individual is willing to sink into the game. A good example is when I 
fought some guy online with like 2500 wins, 200 losses. on ranked! guess 
how that match ended for me? and no I'm not exaggerating either. I had a 
sighted person here check that out. hahahaha






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Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.

2011-12-05 Thread Tommy

how do u get those settings that u talking about?

- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 05, 2011 9:19 AM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 
300theeasyway.




Hey Tom,
I totally agree. in fact, don't just beat the AI, but beat the thing on 
the hardest setting possible in the game, and do it consistently. Also a 
very important thing is, learn everything about your particular character 
of choice. For example my character is scorpion, and I'm always looking to 
learn new things for him. Learn their main strengths and weaknesses. their 
ranges. what's safe on block and what isn't, what are their combos. what 
can you string together and what moves will do the most massive amount of 
damage? Practice mode is real useful for this type of thing. there's a 
setting that'll force the CPU opponent to autoblock, and another setting 
that'll give you unlimited meter. 2 extremely useful options that should 
be used to train and get better at the game. if the AI can block it, so 
can anyone else. and best thing of all you can do is, go online. a lot. 
against totally random people. after a few beatings, you'll start noticing 
improvements. hahaha







- Original Message - 
From: Tom Randall kf6...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 05, 2011 8:40 AM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 
300theeasyway.




Hey Yohandy.

Oh I understand it is hard to explain.  Pretty much what I tell people 
looking to get into mainstream games is of course get good at fighting 
the AI first before you worry too much about going online and going up 
against people or you may get discouraged and give up.  I am frankly 
still at that stage myself but that is largely because I only have a 
limited amount of hours I am willing/able to put into learning these 
things and as you rightly point out this is very important.  This is why 
I refer to myself as more or less a casual mainstream gamer.  I really 
enjoy it, in fact I enjoy my mainstream games as much as or more than 
most of my accessible ones,  but do not pretend to be very good at it 
most of the time.  Yeah I can just imagine how that match went for you 
lol.  As you can no doubt tell from when this message is being sent I am 
up at a barbaric hour getting ready to leave for work but once my 
schedule lets up after this next couple weeks I will hopefully really be 
able to sit down and devote more time to my newer titles Rock Band and MK 
9.


Game on.

Tom
On Dec 4, 2011, at 5:40 PM, Yohandy wrote:


Tom,
That's actually rather hard to explain. Remember, you're fighting a 
human being, not a machine. And us humans aren't too predictable a lot 
of the time, especially if the person's a really good player. Lots of 
times it comes down to gut instinct and reaction time. It's not like 
fighting CPU where you're like ok they're weak to this attack, so I'll 
exploit it. many times experience plays a huge roll as well, and how 
many hours an individual is willing to sink into the game. A good 
example is when I fought some guy online with like 2500 wins, 200 
losses. on ranked! guess how that match ended for me? and no I'm not 
exaggerating either. I had a sighted person here check that out. 
hahahaha






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Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.

2011-12-05 Thread Tom Randall
Hi again.

I too am interested in whatever tips you can give on the settings you mention 
and on the MK menus in general.  Unfortunately because of the way that the 
menus are shown, in particular the color contrast my wife cannot read them well 
at all so my knowledge of the MK menus is real real limited.  Fortunately this 
seems to be limited to the MK menus as she can read most other menus for the 
PS3 just fine.

Game on.

Tom

On Dec 5, 2011, at 7:19 AM, Yohandy wrote:

 Hey Tom,
 I totally agree. in fact, don't just beat the AI, but beat the thing on the 
 hardest setting possible in the game, and do it consistently. Also a very 
 important thing is, learn everything about your particular character of 
 choice. For example my character is scorpion, and I'm always looking to learn 
 new things for him. Learn their main strengths and weaknesses. their ranges. 
 what's safe on block and what isn't, what are their combos. what can you 
 string together and what moves will do the most massive amount of damage? 
 Practice mode is real useful for this type of thing. there's a setting 
 that'll force the CPU opponent to autoblock, and another setting that'll give 
 you unlimited meter. 2 extremely useful options that should be used to train 
 and get better at the game. if the AI can block it, so can anyone else. and 
 best thing of all you can do is, go online. a lot. against totally random 
 people. after a few beatings, you'll start noticing improvements. hahaha
 
 
 
 
 
 
 - Original Message - From: Tom Randall kf6...@comcast.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 05, 2011 8:40 AM
 Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.
 
 
 Hey Yohandy.
 
 Oh I understand it is hard to explain.  Pretty much what I tell people 
 looking to get into mainstream games is of course get good at fighting the 
 AI first before you worry too much about going online and going up against 
 people or you may get discouraged and give up.  I am frankly still at that 
 stage myself but that is largely because I only have a limited amount of 
 hours I am willing/able to put into learning these things and as you rightly 
 point out this is very important.  This is why I refer to myself as more or 
 less a casual mainstream gamer.  I really enjoy it, in fact I enjoy my 
 mainstream games as much as or more than most of my accessible ones,  but do 
 not pretend to be very good at it most of the time.  Yeah I can just imagine 
 how that match went for you lol.  As you can no doubt tell from when this 
 message is being sent I am up at a barbaric hour getting ready to leave for 
 work but once my schedule lets up after this next couple weeks I will 
 hopefully really be able to sit down and devote more time to my newer titles 
 Rock Band and MK 9.
 
 Game on.
 
 Tom
 On Dec 4, 2011, at 5:40 PM, Yohandy wrote:
 
 Tom,
 That's actually rather hard to explain. Remember, you're fighting a human 
 being, not a machine. And us humans aren't too predictable a lot of the 
 time, especially if the person's a really good player. Lots of times it 
 comes down to gut instinct and reaction time. It's not like fighting CPU 
 where you're like ok they're weak to this attack, so I'll exploit it. many 
 times experience plays a huge roll as well, and how many hours an 
 individual is willing to sink into the game. A good example is when I 
 fought some guy online with like 2500 wins, 200 losses. on ranked! guess 
 how that match ended for me? and no I'm not exaggerating either. I had a 
 sighted person here check that out. hahahaha
 
 
 
 
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Re: [Audyssey] Panning sounds Re: ammo in swamp

2011-12-05 Thread Dakotah Rickard
I have noticed that too, that some zombies pan while others,
reguardless of their type, don't. I've had dogs pan, I've had them
not. I think it's all related, the rep bug and the panning, because
it's to do with updating properly, or rather not updating properly.

I don't kinow much at all about how the game is put together, but it
seems to me that updating correctly is at the heart of all of the
bugs. if an update is processed, items are donated, repuation is
gained, zombies pan, and we can buy stuff properly. Is there enough
error checking from client to server?

Also, in the next update, or another future one, I'd like to see a way
to resynchronize a connection, given that the connection was
interrupted for a brief period. I was running around, heading for the
safe zone, when my wireless went down for about three seconds or so.
THe game said connection interrupted and I couldn't make it
resynchronize. I lost a pretty good amount of stuff.

The reason I bring it up here is that it's somewhat related. Updating,
connection stability, etc.

Good luck with it all, fellows.

Signed:
Dakotah Rickard

On 12/5/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Actually that does seem like the case, but the foot steps aren't looped but
 are separate events as each foot lands.  It's overkill, but each foot is
 actually tracked individually in 2D and they move and step around the body
 following a set of rules to try to make them match how a person positions
 their feet when they walk, turn, and change direction.  Yes overkill I know,
 haha!  A looping sound would have probably worked just as well since most
 people never realize there is anything more to Swamp's footstep sounds than
 a loop.

 The zombie growls and the ambient noises are both separate sound events
 which are tracked to update them as things move.  I suspect the panning bugs
 and the ambient noises that never turn off are related, and that for some
 reason they stop updating.  I haven't been able to get it to happen to
 myself so it's making it very hard to track down the actual problem.

 The footsteps are a continuously
 updating looped sound.  The zombie growl is
 a discrete event that might not be finished when we begin
 turning so it
 continues from the start position.  That would be
 consistent with what I've
 experienced, and with the zombies who keep growling after
 they've splatted.
 I can't explain why it doesn't happen consistently,
 sometimes zombie growls
 track properly, sometimes they don't.  Footsteps seem
 to always track
 properly.

     Christopher Bartlett


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Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.

2011-12-05 Thread Yohandy

auto block: pause game, go down once X, right X to turn it on
full meter: down twice, X, right X

- Original Message - 
From: Tom Randall kf6...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 05, 2011 12:13 PM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 
300theeasyway.




Hi again.

I too am interested in whatever tips you can give on the settings you 
mention and on the MK menus in general.  Unfortunately because of the way 
that the menus are shown, in particular the color contrast my wife cannot 
read them well at all so my knowledge of the MK menus is real real 
limited.  Fortunately this seems to be limited to the MK menus as she can 
read most other menus for the PS3 just fine.


Game on.

Tom

On Dec 5, 2011, at 7:19 AM, Yohandy wrote:


Hey Tom,
I totally agree. in fact, don't just beat the AI, but beat the thing on 
the hardest setting possible in the game, and do it consistently. Also a 
very important thing is, learn everything about your particular character 
of choice. For example my character is scorpion, and I'm always looking 
to learn new things for him. Learn their main strengths and weaknesses. 
their ranges. what's safe on block and what isn't, what are their combos. 
what can you string together and what moves will do the most massive 
amount of damage? Practice mode is real useful for this type of thing. 
there's a setting that'll force the CPU opponent to autoblock, and 
another setting that'll give you unlimited meter. 2 extremely useful 
options that should be used to train and get better at the game. if the 
AI can block it, so can anyone else. and best thing of all you can do is, 
go online. a lot. against totally random people. after a few beatings, 
you'll start noticing improvements. hahaha







- Original Message - From: Tom Randall kf6...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 05, 2011 8:40 AM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 
300theeasyway.




Hey Yohandy.

Oh I understand it is hard to explain.  Pretty much what I tell people 
looking to get into mainstream games is of course get good at fighting 
the AI first before you worry too much about going online and going up 
against people or you may get discouraged and give up.  I am frankly 
still at that stage myself but that is largely because I only have a 
limited amount of hours I am willing/able to put into learning these 
things and as you rightly point out this is very important.  This is why 
I refer to myself as more or less a casual mainstream gamer.  I really 
enjoy it, in fact I enjoy my mainstream games as much as or more than 
most of my accessible ones,  but do not pretend to be very good at it 
most of the time.  Yeah I can just imagine how that match went for you 
lol.  As you can no doubt tell from when this message is being sent I am 
up at a barbaric hour getting ready to leave for work but once my 
schedule lets up after this next couple weeks I will hopefully really be 
able to sit down and devote more time to my newer titles Rock Band and 
MK 9.


Game on.

Tom
On Dec 4, 2011, at 5:40 PM, Yohandy wrote:


Tom,
That's actually rather hard to explain. Remember, you're fighting a 
human being, not a machine. And us humans aren't too predictable a lot 
of the time, especially if the person's a really good player. Lots of 
times it comes down to gut instinct and reaction time. It's not like 
fighting CPU where you're like ok they're weak to this attack, so I'll 
exploit it. many times experience plays a huge roll as well, and how 
many hours an individual is willing to sink into the game. A good 
example is when I fought some guy online with like 2500 wins, 200 
losses. on ranked! guess how that match ended for me? and no I'm not 
exaggerating either. I had a sighted person here check that out. 
hahahaha






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Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.

2011-12-05 Thread Tommy

Thanks! That's help a lot!

Tommy


- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 05, 2011 1:43 PM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 
300theeasyway.




auto block: pause game, go down once X, right X to turn it on
full meter: down twice, X, right X

- Original Message - 
From: Tom Randall kf6...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 05, 2011 12:13 PM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 
300theeasyway.




Hi again.

I too am interested in whatever tips you can give on the settings you 
mention and on the MK menus in general.  Unfortunately because of the way 
that the menus are shown, in particular the color contrast my wife cannot 
read them well at all so my knowledge of the MK menus is real real 
limited.  Fortunately this seems to be limited to the MK menus as she can 
read most other menus for the PS3 just fine.


Game on.

Tom

On Dec 5, 2011, at 7:19 AM, Yohandy wrote:


Hey Tom,
I totally agree. in fact, don't just beat the AI, but beat the thing on 
the hardest setting possible in the game, and do it consistently. Also a 
very important thing is, learn everything about your particular 
character of choice. For example my character is scorpion, and I'm 
always looking to learn new things for him. Learn their main strengths 
and weaknesses. their ranges. what's safe on block and what isn't, what 
are their combos. what can you string together and what moves will do 
the most massive amount of damage? Practice mode is real useful for this 
type of thing. there's a setting that'll force the CPU opponent to 
autoblock, and another setting that'll give you unlimited meter. 2 
extremely useful options that should be used to train and get better at 
the game. if the AI can block it, so can anyone else. and best thing of 
all you can do is, go online. a lot. against totally random people. 
after a few beatings, you'll start noticing improvements. hahaha







- Original Message - From: Tom Randall kf6...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 05, 2011 8:40 AM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 
300theeasyway.




Hey Yohandy.

Oh I understand it is hard to explain.  Pretty much what I tell people 
looking to get into mainstream games is of course get good at fighting 
the AI first before you worry too much about going online and going up 
against people or you may get discouraged and give up.  I am frankly 
still at that stage myself but that is largely because I only have a 
limited amount of hours I am willing/able to put into learning these 
things and as you rightly point out this is very important.  This is 
why I refer to myself as more or less a casual mainstream gamer.  I 
really enjoy it, in fact I enjoy my mainstream games as much as or more 
than most of my accessible ones,  but do not pretend to be very good at 
it most of the time.  Yeah I can just imagine how that match went for 
you lol.  As you can no doubt tell from when this message is being sent 
I am up at a barbaric hour getting ready to leave for work but once my 
schedule lets up after this next couple weeks I will hopefully really 
be able to sit down and devote more time to my newer titles Rock Band 
and MK 9.


Game on.

Tom
On Dec 4, 2011, at 5:40 PM, Yohandy wrote:


Tom,
That's actually rather hard to explain. Remember, you're fighting a 
human being, not a machine. And us humans aren't too predictable a lot 
of the time, especially if the person's a really good player. Lots of 
times it comes down to gut instinct and reaction time. It's not like 
fighting CPU where you're like ok they're weak to this attack, so I'll 
exploit it. many times experience plays a huge roll as well, and how 
many hours an individual is willing to sink into the game. A good 
example is when I fought some guy online with like 2500 wins, 200 
losses. on ranked! guess how that match ended for me? and no I'm not 
exaggerating either. I had a sighted person here check that out. 
hahahaha






---
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Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.

2011-12-05 Thread Tommy

Can I do that on the story mode  the other too?

Tommy


- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 05, 2011 1:43 PM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 
300theeasyway.




auto block: pause game, go down once X, right X to turn it on
full meter: down twice, X, right X

- Original Message - 
From: Tom Randall kf6...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 05, 2011 12:13 PM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 
300theeasyway.




Hi again.

I too am interested in whatever tips you can give on the settings you 
mention and on the MK menus in general.  Unfortunately because of the way 
that the menus are shown, in particular the color contrast my wife cannot 
read them well at all so my knowledge of the MK menus is real real 
limited.  Fortunately this seems to be limited to the MK menus as she can 
read most other menus for the PS3 just fine.


Game on.

Tom

On Dec 5, 2011, at 7:19 AM, Yohandy wrote:


Hey Tom,
I totally agree. in fact, don't just beat the AI, but beat the thing on 
the hardest setting possible in the game, and do it consistently. Also a 
very important thing is, learn everything about your particular 
character of choice. For example my character is scorpion, and I'm 
always looking to learn new things for him. Learn their main strengths 
and weaknesses. their ranges. what's safe on block and what isn't, what 
are their combos. what can you string together and what moves will do 
the most massive amount of damage? Practice mode is real useful for this 
type of thing. there's a setting that'll force the CPU opponent to 
autoblock, and another setting that'll give you unlimited meter. 2 
extremely useful options that should be used to train and get better at 
the game. if the AI can block it, so can anyone else. and best thing of 
all you can do is, go online. a lot. against totally random people. 
after a few beatings, you'll start noticing improvements. hahaha







- Original Message - From: Tom Randall kf6...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 05, 2011 8:40 AM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 
300theeasyway.




Hey Yohandy.

Oh I understand it is hard to explain.  Pretty much what I tell people 
looking to get into mainstream games is of course get good at fighting 
the AI first before you worry too much about going online and going up 
against people or you may get discouraged and give up.  I am frankly 
still at that stage myself but that is largely because I only have a 
limited amount of hours I am willing/able to put into learning these 
things and as you rightly point out this is very important.  This is 
why I refer to myself as more or less a casual mainstream gamer.  I 
really enjoy it, in fact I enjoy my mainstream games as much as or more 
than most of my accessible ones,  but do not pretend to be very good at 
it most of the time.  Yeah I can just imagine how that match went for 
you lol.  As you can no doubt tell from when this message is being sent 
I am up at a barbaric hour getting ready to leave for work but once my 
schedule lets up after this next couple weeks I will hopefully really 
be able to sit down and devote more time to my newer titles Rock Band 
and MK 9.


Game on.

Tom
On Dec 4, 2011, at 5:40 PM, Yohandy wrote:


Tom,
That's actually rather hard to explain. Remember, you're fighting a 
human being, not a machine. And us humans aren't too predictable a lot 
of the time, especially if the person's a really good player. Lots of 
times it comes down to gut instinct and reaction time. It's not like 
fighting CPU where you're like ok they're weak to this attack, so I'll 
exploit it. many times experience plays a huge roll as well, and how 
many hours an individual is willing to sink into the game. A good 
example is when I fought some guy online with like 2500 wins, 200 
losses. on ranked! guess how that match ended for me? and no I'm not 
exaggerating either. I had a sighted person here check that out. 
hahahaha






---
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gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,

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All messages are archived and 

Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.

2011-12-05 Thread Ben
No man, just in practice.  Or so I believe.  Yohandy, correct me if I'm
wrong.  Going to bed for sleep now to prepare for a britain's got talent
audition tomorrow.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tommy
Sent: 05 December 2011 21:03
To: Gamers Discussion list
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge
300theeasyway.

Can I do that on the story mode  the other too?

Tommy


- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 05, 2011 1:43 PM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge
300theeasyway.


 auto block: pause game, go down once X, right X to turn it on full 
 meter: down twice, X, right X

 - Original Message -
 From: Tom Randall kf6...@comcast.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 05, 2011 12:13 PM
 Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 
 300theeasyway.


 Hi again.

 I too am interested in whatever tips you can give on the settings you 
 mention and on the MK menus in general.  Unfortunately because of the 
 way that the menus are shown, in particular the color contrast my 
 wife cannot read them well at all so my knowledge of the MK menus is 
 real real limited.  Fortunately this seems to be limited to the MK 
 menus as she can read most other menus for the PS3 just fine.

 Game on.

 Tom

 On Dec 5, 2011, at 7:19 AM, Yohandy wrote:

 Hey Tom,
 I totally agree. in fact, don't just beat the AI, but beat the thing 
 on the hardest setting possible in the game, and do it consistently. 
 Also a very important thing is, learn everything about your 
 particular character of choice. For example my character is 
 scorpion, and I'm always looking to learn new things for him. Learn 
 their main strengths and weaknesses. their ranges. what's safe on 
 block and what isn't, what are their combos. what can you string 
 together and what moves will do the most massive amount of damage? 
 Practice mode is real useful for this type of thing. there's a 
 setting that'll force the CPU opponent to autoblock, and another 
 setting that'll give you unlimited meter. 2 extremely useful options 
 that should be used to train and get better at the game. if the AI 
 can block it, so can anyone else. and best thing of all you can do is,
go online. a lot. against totally random people.
 after a few beatings, you'll start noticing improvements. hahaha






 - Original Message - From: Tom Randall 
 kf6...@comcast.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, December 05, 2011 8:40 AM
 Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 
 300theeasyway.


 Hey Yohandy.

 Oh I understand it is hard to explain.  Pretty much what I tell 
 people looking to get into mainstream games is of course get good 
 at fighting the AI first before you worry too much about going 
 online and going up against people or you may get discouraged and 
 give up.  I am frankly still at that stage myself but that is 
 largely because I only have a limited amount of hours I am 
 willing/able to put into learning these things and as you rightly 
 point out this is very important.  This is why I refer to myself as 
 more or less a casual mainstream gamer.  I really enjoy it, in fact 
 I enjoy my mainstream games as much as or more than most of my 
 accessible ones,  but do not pretend to be very good at it most of 
 the time.  Yeah I can just imagine how that match went for you lol.  
 As you can no doubt tell from when this message is being sent I am 
 up at a barbaric hour getting ready to leave for work but once my 
 schedule lets up after this next couple weeks I will hopefully 
 really be able to sit down and devote more time to my newer titles Rock
Band and MK 9.

 Game on.

 Tom
 On Dec 4, 2011, at 5:40 PM, Yohandy wrote:

 Tom,
 That's actually rather hard to explain. Remember, you're fighting 
 a human being, not a machine. And us humans aren't too predictable 
 a lot of the time, especially if the person's a really good 
 player. Lots of times it comes down to gut instinct and reaction 
 time. It's not like fighting CPU where you're like ok they're weak 
 to this attack, so I'll exploit it. many times experience plays a 
 huge roll as well, and how many hours an individual is willing to 
 sink into the game. A good example is when I fought some guy 
 online with like 2500 wins, 200 losses. on ranked! guess how that 
 match ended for me? and no I'm not exaggerating either. I had a
sighted person here check that out.
 hahahaha




 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched 

[Audyssey] Swamp, version 1.7b update

2011-12-05 Thread Jeremy Kaldobsky
Just in time for me to go spend another solid week of double shifts, I've got 
the update to Swamp posted.  This should fix the reported bugs as well as add 
in a few new things.  Because several files have been adjusted, I'm not 
offering the smaller download option this time.

www.kaldobsky.com/audiogames/Swamp.zip

Changes from version 1.6b to 1.7b
-

- Fixed a bug that prevented single items from being donated in the Safe zone.  
There was new code that was meant to clean out items once they reached zero 
quantity, and there was a bug in it.
- The Field kit can now hold 4 med kits at a time.  This means you can use it 
more before stopping to reload it.
- Fixed the radio mode bug.  Turns out there was a typo messing up any key 
setting that included holding down ALT.
- Fixed the mix up between mouse 1 and mouse 2 in the controls.  If you are 
someone who has modified their keyconfig.ini file, you will notice that the 
moving forward and shooting lines have been switched.  For those who didn't 
know, MOUSE4 is when you click down the mouse wheel.
- The radio is now separated into different channels to keep conversations from 
mixing and getting out of hand.  Hold shift and press  or  to cycles through 
channels.  Only people in the same channel will be able to hear when you type a 
message.
- The custom key config file now supports the number pad keys.  The commands 
must begin with the # symbol, and include these 14 keys.  #0 through #9, #/, 
#*, #-, #+, and #. .
- Fixed a bug that could cause the game to gradually slow down.
- Fixed a menu sound effect that I had wrong.
- You can now unload your guns using Shift + R.  This allows you to move ammo 
out of one gun and into another that shares the same ammo type.
- I have fixed the bug causing ambient sounds to get stuck and continue to play 
even after you had walked away.
- I believe I've fixed a similar bug that was affecting zombie growls.
- You can now review all in-game chat by using [ and ].  Following each message 
will be a number letting you know how many messages into the past you are 
listening to.
- The building helper has been added.  Press Shift + Spacebar to toggle it on 
and off.  When in a building, the building helper plays a sound letting you 
know that you're moving deeper into a building, or moving closer to an exit.
- Buying ammo now plays the proper sound.
- Fixed a bug that unfairly credited you with kills that the Safe zone guard 
actually made.
- Removed single player from the menu list because the latest code changes were 
finally enough to make it completely unplayable.  When I get around to working 
on single player I will add it back in.
- Kai has adjusted a few more of the game's sounds, plus added a few.
- Menu music has been added, which was provided by Che.
- For players using game's graphics, the color of cement floors in buildings 
has been changed.


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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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Re: [Audyssey] Mortal Kombat: beating tower challenge 300theeasyway.

2011-12-05 Thread Yohandy
you're correct. sheesh guys, soon you'll be asking if you can do it online. 
lol. common sense people!



- Original Message - 
From: Ben gamehead...@aol.co.uk

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 05, 2011 4:48 PM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge 
300theeasyway.




No man, just in practice.  Or so I believe.  Yohandy, correct me if I'm
wrong.  Going to bed for sleep now to prepare for a britain's got talent
audition tomorrow.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tommy
Sent: 05 December 2011 21:03
To: Gamers Discussion list
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge
300theeasyway.

Can I do that on the story mode  the other too?

Tommy


- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 05, 2011 1:43 PM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge
300theeasyway.



auto block: pause game, go down once X, right X to turn it on full
meter: down twice, X, right X

- Original Message -
From: Tom Randall kf6...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 05, 2011 12:13 PM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge
300theeasyway.



Hi again.

I too am interested in whatever tips you can give on the settings you
mention and on the MK menus in general.  Unfortunately because of the
way that the menus are shown, in particular the color contrast my
wife cannot read them well at all so my knowledge of the MK menus is
real real limited.  Fortunately this seems to be limited to the MK
menus as she can read most other menus for the PS3 just fine.

Game on.

Tom

On Dec 5, 2011, at 7:19 AM, Yohandy wrote:


Hey Tom,
I totally agree. in fact, don't just beat the AI, but beat the thing
on the hardest setting possible in the game, and do it consistently.
Also a very important thing is, learn everything about your
particular character of choice. For example my character is
scorpion, and I'm always looking to learn new things for him. Learn
their main strengths and weaknesses. their ranges. what's safe on
block and what isn't, what are their combos. what can you string
together and what moves will do the most massive amount of damage?
Practice mode is real useful for this type of thing. there's a
setting that'll force the CPU opponent to autoblock, and another
setting that'll give you unlimited meter. 2 extremely useful options
that should be used to train and get better at the game. if the AI
can block it, so can anyone else. and best thing of all you can do is,

go online. a lot. against totally random people.

after a few beatings, you'll start noticing improvements. hahaha






- Original Message - From: Tom Randall
kf6...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 05, 2011 8:40 AM
Subject: Re: [Audyssey] Mortal Kombat: beating tower challenge
300theeasyway.



Hey Yohandy.

Oh I understand it is hard to explain.  Pretty much what I tell
people looking to get into mainstream games is of course get good
at fighting the AI first before you worry too much about going
online and going up against people or you may get discouraged and
give up.  I am frankly still at that stage myself but that is
largely because I only have a limited amount of hours I am
willing/able to put into learning these things and as you rightly
point out this is very important.  This is why I refer to myself as
more or less a casual mainstream gamer.  I really enjoy it, in fact
I enjoy my mainstream games as much as or more than most of my
accessible ones,  but do not pretend to be very good at it most of
the time.  Yeah I can just imagine how that match went for you lol.
As you can no doubt tell from when this message is being sent I am
up at a barbaric hour getting ready to leave for work but once my
schedule lets up after this next couple weeks I will hopefully
really be able to sit down and devote more time to my newer titles 
Rock

Band and MK 9.


Game on.

Tom
On Dec 4, 2011, at 5:40 PM, Yohandy wrote:


Tom,
That's actually rather hard to explain. Remember, you're fighting
a human being, not a machine. And us humans aren't too predictable
a lot of the time, especially if the person's a really good
player. Lots of times it comes down to gut instinct and reaction
time. It's not like fighting CPU where you're like ok they're weak
to this attack, so I'll exploit it. many times experience plays a
huge roll as well, and how many hours an individual is willing to
sink into the game. A good example is when I fought some guy
online with like 2500 wins, 200 losses. on ranked! guess how that
match ended for me? and no I'm not exaggerating either. I had a

sighted person here check that out.

hahahaha





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Re: [Audyssey] De Steno releases windows game.

2011-12-05 Thread Hayden Presley
Hi,
As a sidenote, is your app yet on the appstore and if so, what is its name/

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Monday, December 05, 2011 6:38 AM
To: gamers@audyssey.org
Subject: [Audyssey] De Steno releases windows game.

Hey, Everyone.
Incase my message didn't get through yesterday I have some great news for
all!
Richard L. De Steno email me and told me that he has made a windows 
version of Atlanic city blackjack.
He just release it yesterday.
He also told me I am more then welcome to pass it out to anyone that wants
it.
The windows version features are.
Run native in windows 32 bit and 64 bit.
Have realistic sounds.
He also said that he will be working on making the rest of his games 
for windows.
He also said that he like the IOS app that I put together.
So here is the download link for the mew version of blackjack from De Steno.
http://www.sendspace.com/file/5crzd3

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No virus found in this message.
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Version: 10.0.1411 / Virus Database: 2102/4059 - Release Date: 12/05/11


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[Audyssey] swamp radio bug?

2011-12-05 Thread Johnny Tai
All I hear on the radio is numbers, like people saying 1,2,or 3... Not sure 
what's going on, also I can't seem to review old radio messages using  or 
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Re: [Audyssey] Swamp, version 1.7b update

2011-12-05 Thread Richard Sherman
Hi Jeremy,

My initial thoughts and bug reports.

1. The donating and getting rep points for multiple items seems to be fixed.

2. the Panning of items seems to be fixed.

3. The problem where sounds don't go away without reloading seems to be 
fixed.

4. I don't like the fact the review keys, left and right bracket, repeat 
every action. For instance, it gives me the directions, all the channels I 
just cycled thru, and much more. The only way I think this might be helpful 
is if you are trying to implement a way that if you pick up something, and 
don't hear what it was, it will be seen there. Other than that, it gets too 
annoying.

Bug #1. To start, I had a bike helmet and leather jacket. I found a football 
helmet and Kevlar vest. When I went to donate, the jacket was there but the 
bike helmet was not.

bug #2. The chat system didn't work for me. I could switch channels, , but 
all it would say when someone spoke was something like Kai says 1. The 
review keys would also just say the same thing. The next person was then 
number 1, and Kai's message just said 2.

Thanks for a great game.

Rich 


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Re: [Audyssey] De Steno releases windows game.

2011-12-05 Thread michael barnes

Hey, Hayden.
Yes my app is finally on the app store.
The name of the app is call De Steno Games.
it is also put out by fastintelligence.
I hope that everyone is enjoying the new game from Richard.

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Re: [Audyssey] De Steno releases windows game.

2011-12-05 Thread joseph weakland
earlier i tried the windows version of the blckjack game and i love it. any 
more windows version of games by him planned?


- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Monday, December 05, 2011 8:32 PM
Subject: Re: [Audyssey] De Steno releases windows game.



Hey, Hayden.
Yes my app is finally on the app store.
The name of the app is call De Steno Games.
it is also put out by fastintelligence.
I hope that everyone is enjoying the new game from Richard.

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[Audyssey] Swamp, last minute 1.8b patch

2011-12-05 Thread Jeremy Kaldobsky
I've posted version 1.8b as a last minute attempt to fix the radio bug before I 
leave for my first double shift of the week.  The full download link won't be 
ready for like 20 minutes, but if you already have version 1.7b then there's no 
need to waste time downloading the larger file anyway. Just download this small 
patch file and you will be updated to version 1.8b.
www.kaldobsky.com/audiogames/SwampPatch.zip

Changes from version 1.7b to 1.8b
-

- Fixed the chat bug.

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Re: [Audyssey] De Steno releases windows game.

2011-12-05 Thread michael barnes

Hey, Joseph.
Yes he is planing on doing the other five games.
The reason he had not been in the gaming picture because of personal reasons.
But however he said that he would like to do all his six games for 
windows and hopefully make some new games.
Richard was telling me yesterday in a email that he thought I did a 
great job by creating the De Steno Games IOS app.
So when he puts all his games on windows there will be the 
mobile/portable version of the games.
The windows version will be the updated versions and the 
mobile/portable version will be the app that I put together.


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Re: [Audyssey] Swamp, last minute 1.8b patch

2011-12-05 Thread Valiant8086

Hey.
Not sure if Jeremy is going to post here himself. If you download the 
game or the patch and can't review chats with period or comma, download 
the patch linked below. If you already downloaded the patch but still 
can't read with period and comma, try downloading it again. He changed 
just the patch trying to fix that particular bug, but didn't bother to 
upload the whole game again, just the patch, and didn't change the 
version number or anything.


Sent with Thunderbird 3.1.14 portable.

On 12/5/2011 9:38 PM, Jeremy Kaldobsky wrote:

I've posted version 1.8b as a last minute attempt to fix the radio bug before I 
leave for my first double shift of the week.  The full download link won't be 
ready for like 20 minutes, but if you already have version 1.7b then there's no 
need to waste time downloading the larger file anyway. Just download this small 
patch file and you will be updated to version 1.8b.
www.kaldobsky.com/audiogames/SwampPatch.zip

Changes from version 1.7b to 1.8b
-

- Fixed the chat bug.

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Re: [Audyssey] Swamp, last minute 1.8b patch

2011-12-05 Thread Jeremy Kaldobsky
If you grabbed this little update right away and still can't use comma and 
period to review chat messages, then download it again.  I realized that part 
wasn't fixed properly so I quickly fixed it and posted it again.  The version 
number is still the same.
www.kaldobsky.com/audiogames/SwampPatch.zip


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Re: [Audyssey] De Steno releases windows game.

2011-12-05 Thread Thomas Ward
Hi Michael,

Thanks. I downloaded and tested the new version. Its ok, but I've
noticed a bit of an accessibility issue with it.

When the text is printed to the screen NVDA tends to stutter and
speech is extremely choppy on 64-bit Windows. As I've seen this issue
before I think the issue is that Richard is streaming the text to the
console using cout instead of the older printf() function which seems
to cause some weird issues with NVDA and other screen readers on
64-bit computers. I tried it  on my old 32-bit Compaq and it was fine.
So I think the printing issue is exclusively a 64-bit computer thing.
You may want to pass this on to Richard as its a bit of a headache
playing the games when the screen readers are studdering as text
appears on screen.

Cheers!


On 12/5/11, michael barnes c...@samobile.net wrote:
 Hey, Everyone.
 Incase my message didn't get through yesterday I have some great news for
 all!
 Richard L. De Steno email me and told me that he has made a windows
 version of Atlanic city blackjack.
 He just release it yesterday.
 He also told me I am more then welcome to pass it out to anyone that wants
 it.
 The windows version features are.
 Run native in windows 32 bit and 64 bit.
 Have realistic sounds.
 He also said that he will be working on making the rest of his games
 for windows.
 He also said that he like the IOS app that I put together.
 So here is the download link for the mew version of blackjack from De Steno.
 http://www.sendspace.com/file/5crzd3

 --
 Email services provided by the System Access Mobile Network.  Visit
 www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] [Bulk] Re: De Steno releases windows game.

2011-12-05 Thread joseph weakland
woohoo woohoo awesome i can't wait to check the other games out when 
availlable to do so

email:
josephweakl...@att.net
skype:
joeweakland1027
msn:
josephweakl...@gmail.com
yahoo messenger:
joseph_weakl...@yahoo.com
google phone number:
6304470709
aim:
joeweakland1027
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Monday, December 05, 2011 9:03 PM
Subject: [Bulk] Re: [Audyssey] De Steno releases windows game.



Hey, Joseph.
Yes he is planing on doing the other five games.
The reason he had not been in the gaming picture because of personal 
reasons.
But however he said that he would like to do all his six games for windows 
and hopefully make some new games.
Richard was telling me yesterday in a email that he thought I did a great 
job by creating the De Steno Games IOS app.
So when he puts all his games on windows there will be the mobile/portable 
version of the games.
The windows version will be the updated versions and the mobile/portable 
version will be the app that I put together.


--
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