Re: [Audyssey] Best controller for fighting games on Xbox

2013-04-29 Thread Clement Chou
Your best option would be the pdp pad then. I personally love playing with a 
ps3 controller, so if you could find a way to convert the ps3 controller to 
be usable by the xbox, you're out of luck with that option.
- Original Message - 
From: Karl Belanger k...@belanger.net

To: Audyssey discussion list gamers@audyssey.org
Sent: Saturday, April 27, 2013 7:44 PM
Subject: [Audyssey] Best controller for fighting games on Xbox



Hi all,
For those of you who play fighting games, what controller do you use? I've 
been using the stock Xbox 360 controller for a few days, and am rather 
unimpressed. I'm currently leaning toward the Versus pad from PDP, because 
it has great reviews, and is on clearance for cheap. I've also been 
looking at the Microsoft controller with transforming D-pad, but that 
one's a bit on the pricey side right now, plus I don't really need the 
charge and play kit it comes with.
I'm at a bit of a double disadvantage because I'm used to playing street 
fighter with a keyboard, so any controller feels clunky to a degree.
Any controller recommendations or other tips in this area would be greatly 
appreciated.

Karl

Sent from my iPhone
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Re: [Audyssey] Duckblaster, it doesn't work on Windows 7 32 bits

2013-04-29 Thread Angela Delicata
I see..
Many tanks for the help!
Stay well.
Angela from Italy.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Monday, April 29, 2013 1:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Duckblaster, it doesn't work on Windows 7 32 bits

Hi Angela,

HmmmI'm seeing the problem. I tried running Duckblaster here on a Compaq
running Windows 7 and Internet Explorer 10 and and none of the PB Games will
run. I think it has to do with changes in the security for Internet
Explorer, but I think if we really want these games to work under Windows 7
and above what we need to do is rewrite and update them.

Cheers!


On 4/28/13, Angela Delicata angeladelic...@email.it wrote:
 Hi,
 I have IE 10.
 It says something like the application is not  designed to run on Win 7.

 Thanks in advance.
 Angela from Italy.

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Re: [Audyssey] Ping-Pong Samurai help.

2013-04-29 Thread Ken The PionEar
Sorry, thought I explained it in the review. You have to hold the phone with 
the home button to the right. voiceover will tell you that the home button 
is to the left, but you have to hold it the opposite way. Turn off VO and 
start by touching the screen. Horizontal touch doesn't matter. It's all 
about the vertical. The idea is to touch the screen wherever you hear the 
tone. The starting tone is halfway between the highest and lowest tones, so 
you have to touch the screen halfway up. Then just follow the tone with your 
finger. The higher it goes, the higher your finger goes. It takes a lot of 
practice to win even a single game, but that's what I like about it. It's a 
good little challenge, although the continuous tone gets annoying after a 
while.

Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
(KenWDowney,) or write me at kenwdow...@me.com .

Crazy Ken
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Sunday, April 28, 2013 6:11 PM
Subject: Re: [Audyssey] Ping-Pong Samurai help.



Hello, Charles.
Yes this game is for the blind.
However there are no instructions at all.
However I saw were Ken Downy had gave the game a review, and so I thought 
he might would give some help with this game!

I have not heard of any podcast on this game.

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Re: [Audyssey] Panning stereo sounds, was New Version of Soundscape Explorer

2013-04-29 Thread Ken The PionEar
I had actually thought of switching to DX7 for that exact reason. The 
marching band in mono doesn't sound like much, even with a 3d effect added. 
It just sounds like a good radio playing the sound. There's no real depth.
Then i thought about what i'd lose if I went to DX7. I wouldn't be able to 
add special effects, such as reverb, chorus, echo and the like. I'd also 
have to rewrite the whole direct input section.
Since I didn't like either of those two ideas, I chose to simply split the 
stereo sound into two identical wave files, a left mono sound and a right 
one, and play them simultaneously. If you mess with Soundscape, you'll 
notice that the marching band is in stereo, just like with DX7--but it's 
really just two wave files playing.
This is all well and good except for two things. First, the waste of CPU 
resources. This can be negated by checking the player's distance from the 
object. The sound of the right channel could be stopped until the player is 
a certain distance from the object. Then, you get the play position of the 
first file, play the second starting at that position, and move the sounds 
over to the minimum width and maximum width. I'm not sure how all this would 
sound, and right now it's purely theoretical. I do intend to give it a go 
eventually.
The other, and more serious problem in our time, since we have a lot more 
CPU resources than ever, is the doppler problem. With doppler turned on, one 
of the stereo files is sure to get out of sync with the other, and all you 
have left is an echo effect. I suppose that in the main program loop I could 
always get the position of the left channel and reset the right channel 
accordingly, but I'm still hoping to find a good alternative.

Ken


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Re: [Audyssey] winkit.zip not a valid file?

2013-04-29 Thread Jim Kitchen

Hi Dallas,

Yeah, I guess that lots of people like 7zip, but since I bought WinZip and the 
WinZip program to create self extracting zip files that is what I use to zip up 
and distribute my games.

Have a good one.

BFN

Jim

Watch your back - hot files coming through!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Introduction

2013-04-29 Thread Jim Kitchen

Hi Chris,

Welcome back to the Audyssey list.

If you haven't been to my site lately, I am now up to 35 free games.  And as 
long as you install my winkit.zip install program people are running my games 
on Windows XP and  up.

Awesome Homer, Baseball, BattleShip, Black Jack, Bop It, Concentration, 
coupling, Craps, Draw Poker, Dungeon Master, Football, Golf, Hangman, Homer on 
a Harley, Life, Mach 1, Mach 1 tts, Master Mind, Monopoly, Pong, Press Your 
Luck, Puppy1, Reaction, Roulette, Simon, Skunk, Slot Machine, Snakes and 
Ladders, Spanker, Star Mule, Strip war, Triple J Shooter, Trivia game engine, 
Trucker, Yahtzee

Braille reference guide, Brain, Reader, Waver, Batting practice, Golf course 
maker, monopoly board maker

BFN

Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] winkit.zip not a valid file?

2013-04-29 Thread Dallas O'Brien
Ah, yes, I understand. 7zip does in fact have the ability to make self 
extractors, but I'm not sure that they are as complex as WinZips.
Regards:
Dallas


On 29/04/2013, at 18:31, Jim Kitchen j...@kitchensinc.net wrote:

 Hi Dallas,
 
 Yeah, I guess that lots of people like 7zip, but since I bought WinZip and 
 the WinZip program to create self extracting zip files that is what I use to 
 zip up and distribute my games.
 
 Have a good one.
 
 BFN
 
Jim
 
 Watch your back - hot files coming through!
 
 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Introduction

2013-04-29 Thread Nicol
Hi Chris
Welcome to the list.
It's a great place to talk about games.
From which country are you?
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Chris H
Sent: 26 April 2013 09:51 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Introduction

Good morning all.
I think I joined before, but it was a while ago. So for any new members, my
name is Chris (Christopher( Hallsworth and I am 29 years old.
I am an on off gamer, and have recently got on to gaming thanks to the
closing down sale at www.blindsoftware.com I have all the games and
software, both free and paid, that he has ever done, as well as the free
games from Dan Z Games, because I just like them, especially Super Deekout
which I absolutely love because of its randomness and the arcade style which
I like in general. This is why I also love Pipe 2 Blast Chamber.
I also have a few games on my iPhone 4, but not sure whether this is
discussed here, so, as one of the thugs would say, stop right there!
Anyway I thought I would re-join to see what's going on in the gaming
community.
Chris.
Christopher Hallsworth
E-mail and Facebook:
challswor...@sky.com
Skype:
chrishallsworth7266
Twitter:
http://www.twitter.com/@christopherh40
Find my blog at
challsworth2.wordpress.com

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Re: [Audyssey] Panning stereo sounds, was New Version of Soundscape Explorer

2013-04-29 Thread john

Couldn't you just edit your file and add those effects manually?
- Original Message -
From: Ken The PionEar kenwdow...@me.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 29 Apr 2013 03:36:17 -0400
Subject: Re: [Audyssey] Panning stereo sounds,was New Version of 
Soundscape Explorer


I had actually thought of switching to DX7 for that exact reason. 
The
marching band in mono doesn't sound like much, even with a 3d 
effect added.
It just sounds like a good radio playing the sound. There's no 
real depth.
Then i thought about what i'd lose if I went to DX7. I wouldn't 
be able to
add special effects, such as reverb, chorus, echo and the like. 
I'd also

have to rewrite the whole direct input section.
Since I didn't like either of those two ideas, I chose to simply 
split the
stereo sound into two identical wave files, a left mono sound and 
a right
one, and play them simultaneously. If you mess with Soundscape, 
you'll
notice that the marching band is in stereo, just like with 
DX7--but it's

really just two wave files playing.
This is all well and good except for two things. First, the waste 
of CPU
resources. This can be negated by checking the player's distance 
from the
object. The sound of the right channel could be stopped until the 
player is
a certain distance from the object. Then, you get the play 
position of the
first file, play the second starting at that position, and move 
the sounds
over to the minimum width and maximum width. I'm not sure how all 
this would
sound, and right now it's purely theoretical. I do intend to give 
it a go

eventually.
The other, and more serious problem in our time, since we have a 
lot more
CPU resources than ever, is the doppler problem. With doppler 
turned on, one
of the stereo files is sure to get out of sync with the other, 
and all you
have left is an echo effect. I suppose that in the main program 
loop I could
always get the position of the left channel and reset the right 
channel

accordingly, but I'm still hoping to find a good alternative.
Ken

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Re: [Audyssey] Introduction

2013-04-29 Thread Chris H

Thank you and I am from the United Kingdom.
I now have all but one of the games from Draconis, the one missing is 
Sarah and the Witchcraft of Wizardry. Doesn't sound like the game for me 
as it seems to reference Harry Potter. But no worries; I will have fun 
spinning those balls, chasing monkeys, shooting down ships, etc etc. Smile.

Chris.


Christopher Hallsworth
E-mail and Facebook:
challswor...@sky.com
Skype:
chrishallsworth7266
Twitter:
http://www.twitter.com/@christopherh40
Find my blog at
challsworth2.wordpress.com

On 29/04/2013 11:28, Nicol wrote:

Hi Chris
Welcome to the list.
It's a great place to talk about games.

From which country are you?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Chris H
Sent: 26 April 2013 09:51 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Introduction

Good morning all.
I think I joined before, but it was a while ago. So for any new members, my
name is Chris (Christopher( Hallsworth and I am 29 years old.
I am an on off gamer, and have recently got on to gaming thanks to the
closing down sale at www.blindsoftware.com I have all the games and
software, both free and paid, that he has ever done, as well as the free
games from Dan Z Games, because I just like them, especially Super Deekout
which I absolutely love because of its randomness and the arcade style which
I like in general. This is why I also love Pipe 2 Blast Chamber.
I also have a few games on my iPhone 4, but not sure whether this is
discussed here, so, as one of the thugs would say, stop right there!
Anyway I thought I would re-join to see what's going on in the gaming
community.
Chris.
Christopher Hallsworth
E-mail and Facebook:
challswor...@sky.com
Skype:
chrishallsworth7266
Twitter:
http://www.twitter.com/@christopherh40
Find my blog at
challsworth2.wordpress.com

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Re: [Audyssey] Panning stereo sounds, was New Version of Soundscape Explorer

2013-04-29 Thread Phil Vlasak

Hi Ken,
I tried something like that with the Sarah game update. I had 2 mono files 
of crickets chirping to simulate an open window.
If I put them at the same location however they sounded like putting both 
stereo speakers together, no separation. I had to separate the left and 
right channel mono sound by a ten foot cell before getting real stereo from 
two mono sources.
However this was a static object and not a moving one so with a marching 
band you would need four mono sounds, front back and left and right to 
simulate stereo on a moving object, and the location of each would have to 
be adjusted as the band moved on the map to keep the ten foot spacing 
between the band object and the four sound locations.

Phil

- Original Message - 
From: Ken The PionEar kenwdow...@me.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 29, 2013 3:36 AM
Subject: Re: [Audyssey] Panning stereo sounds, was New Version of Soundscape 
Explorer



I had actually thought of switching to DX7 for that exact reason. The 
marching band in mono doesn't sound like much, even with a 3d effect added. 
It just sounds like a good radio playing the sound. There's no real depth.
Then i thought about what i'd lose if I went to DX7. I wouldn't be able to 
add special effects, such as reverb, chorus, echo and the like. I'd also 
have to rewrite the whole direct input section.
Since I didn't like either of those two ideas, I chose to simply split the 
stereo sound into two identical wave files, a left mono sound and a right 
one, and play them simultaneously. If you mess with Soundscape, you'll 
notice that the marching band is in stereo, just like with DX7--but it's 
really just two wave files playing.
This is all well and good except for two things. First, the waste of CPU 
resources. This can be negated by checking the player's distance from the 
object. The sound of the right channel could be stopped until the player 
is a certain distance from the object. Then, you get the play position of 
the first file, play the second starting at that position, and move the 
sounds over to the minimum width and maximum width. I'm not sure how all 
this would sound, and right now it's purely theoretical. I do intend to 
give it a go eventually.
The other, and more serious problem in our time, since we have a lot more 
CPU resources than ever, is the doppler problem. With doppler turned on, 
one of the stereo files is sure to get out of sync with the other, and all 
you have left is an echo effect. I suppose that in the main program loop I 
could always get the position of the left channel and reset the right 
channel accordingly, but I'm still hoping to find a good alternative.

Ken


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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1432 / Virus Database: 3162/5780 - Release Date: 04/28/13




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[Audyssey] ChangeReaction 2 for Windows Is Released

2013-04-29 Thread Draconis
It's finally here!

Draconis Entertainment is pleased to announce the release of ChangeReaction 2 
for Windows! Now users of Microsoft platforms can discover the excitement of 
this reworking of the classic puzzle game! With three variations of game play, 
three difficulty levels, all new sounds, and built with the next-generation 
Draconis Game Engine, ChangeReaction 2 is explosive fun for audio gamers of all 
ages!

You can discover more details, listen to an audio demonstration, or purchase 
the game from the [ChangeReaction for Windows 
page!](http://dracoent.com/Windows/ChangeReaction)

ChangeReaction 2 is priced at $9.99 USD. If you purchased the game on or after 
12/December/2012, you have automatically been sent an email with upgrade 
details. If you purchased ChangeReaction V1.X prior to 12/December, the new 
lower price of $9.99 applies.

Happy gaming!


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Re: [Audyssey] ChangeReaction 2 for Windows Is Released

2013-04-29 Thread Sarah Haake

Hi,

great that it's finally out! I'm really looking forward to playing this new 
version.


Just one other thing. When I click on the link which says hear demo, the 
link changes to play/pause, but I can't hear anything. Any idea why? Thanks 
for answering.


And thanks for the new Windows release! *smiles*

Best regards
Sarah


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Re: [Audyssey] ChangeReaction 2 for Windows Is Released

2013-04-29 Thread Draconis

It audio player requires a modern browser capable of HTML5. If you are using 
Firefox, it may also require a plugin for playing MP3 files.

However, you can hear the demo at this link as well:

http://dracoent.com/audio/ChangeReaction.mp3

Note that the TTS voice in the audio demo is a Mac voice. The game is 
identical, but it will use whatever TTS voices you have set on your machine.

On Apr 29, 2013, at 9:06 AM, Sarah Haake ti...@gmx.net wrote:

 Hi,
 
 great that it's finally out! I'm really looking forward to playing this new 
 version.
 
 Just one other thing. When I click on the link which says hear demo, the link 
 changes to play/pause, but I can't hear anything. Any idea why? Thanks for 
 answering.
 
 And thanks for the new Windows release! *smiles*
 
 Best regards
 Sarah
 
 
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Re: [Audyssey] ChangeReaction 2 for Windows Is Released

2013-04-29 Thread Sarah Haake

Hi,

thanks for the link, this worked. I'm using the newest version of Firefox 
and have a plugin for MP3 installed and activated, but it doesn't work with 
the demo links on the main site for some reason. Well, at least I got it to 
work with this alternative link. Thanks for that.


Best regards
Sarah


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Re: [Audyssey] ChangeReaction 2 for Windows Is Released

2013-04-29 Thread dark

Hii.

Congrats on completing this version, I'm very pleased it's finally out and 
will look forward to giving the game a try. I will also update the 
audiogames.net db appropriately when i can.


All the best,

Dark. 



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Re: [Audyssey] Panning stereo sounds, was New Version of Soundscape Explorer

2013-04-29 Thread Thomas Ward
Hi Ken,

It sounds to me like what you need here is XAudio2. XAudio2 was
designed to handle issues precisely like this situation without
wasting CPU power or memory in the process.

What you would do in XAudio2 to resolve this particular problem is
declare a source voice for the marching band, that is kind of like the
DirectSound SecondaryBuffer, and then you would pass the source voice
to one ore more submix voices. What makes XAudio2 superior to
DirectSound in this situation is you can independently control the
volumes for each channel for front left, rear left, front right,rear
right, and center speakers independently from each other all using the
same source  voice. So if you want to have a decent stereo sound while
the player is facing the marching band you can make the center, front
left, and front right volumes equal giving it a stereo type effect. As
the player moves into and passed the band you can slowly increase the
volume of the rear speakers while reducing the volume to the front and
center speakers.

So from a purely technical point of view I don't see any good reason
to go back to DirectX 7. XAudio2 which is the new API for 9, 10, and11
is far superior when it comes to 3d audio than DirectSound, and I
think would do what you want regarding something that sounds like a
stereo sound without actually using stereo sounds or wasting memory
etc needlessly.

Cheers!


On 4/29/13, Ken The PionEar kenwdow...@me.com wrote:
 I had actually thought of switching to DX7 for that exact reason. The
 marching band in mono doesn't sound like much, even with a 3d effect added.

 It just sounds like a good radio playing the sound. There's no real depth.
 Then i thought about what i'd lose if I went to DX7. I wouldn't be able to
 add special effects, such as reverb, chorus, echo and the like. I'd also
 have to rewrite the whole direct input section.
 Since I didn't like either of those two ideas, I chose to simply split the
 stereo sound into two identical wave files, a left mono sound and a right
 one, and play them simultaneously. If you mess with Soundscape, you'll
 notice that the marching band is in stereo, just like with DX7--but it's
 really just two wave files playing.
 This is all well and good except for two things. First, the waste of CPU
 resources. This can be negated by checking the player's distance from the
 object. The sound of the right channel could be stopped until the player is

 a certain distance from the object. Then, you get the play position of the
 first file, play the second starting at that position, and move the sounds
 over to the minimum width and maximum width. I'm not sure how all this would

 sound, and right now it's purely theoretical. I do intend to give it a go
 eventually.
 The other, and more serious problem in our time, since we have a lot more
 CPU resources than ever, is the doppler problem. With doppler turned on, one

 of the stereo files is sure to get out of sync with the other, and all you
 have left is an echo effect. I suppose that in the main program loop I could

 always get the position of the left channel and reset the right channel
 accordingly, but I'm still hoping to find a good alternative.
 Ken


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Re: [Audyssey] ChangeReaction 2 for Windows Is Released

2013-04-29 Thread Thomas Ward
Hi Josh,'

Awesome! Can't wait to get this new version. :D

On 4/29/13, Draconis i...@dracoent.com wrote:
 It's finally here!

 Draconis Entertainment is pleased to announce the release of ChangeReaction
 2 for Windows! Now users of Microsoft platforms can discover the excitement
 of this reworking of the classic puzzle game! With three variations of game
 play, three difficulty levels, all new sounds, and built with the
 next-generation Draconis Game Engine, ChangeReaction 2 is explosive fun for
 audio gamers of all ages!

 You can discover more details, listen to an audio demonstration, or purchase
 the game from the [ChangeReaction for Windows
 page!](http://dracoent.com/Windows/ChangeReaction)

 ChangeReaction 2 is priced at $9.99 USD. If you purchased the game on or
 after 12/December/2012, you have automatically been sent an email with
 upgrade details. If you purchased ChangeReaction V1.X prior to 12/December,
 the new lower price of $9.99 applies.

 Happy gaming!


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Re: [Audyssey] ChangeReaction 2 for Windows Is Released

2013-04-29 Thread Chris H

Cheers for this release! I hope you all enjoy it!


Christopher Hallsworth
E-mail and Facebook:
challswor...@sky.com
Skype:
chrishallsworth7266
Twitter:
http://www.twitter.com/@christopherh40
Find my blog at
challsworth2.wordpress.com

On 29/04/2013 13:36, Draconis wrote:

It's finally here!

Draconis Entertainment is pleased to announce the release of ChangeReaction 2 
for Windows! Now users of Microsoft platforms can discover the excitement of 
this reworking of the classic puzzle game! With three variations of game play, 
three difficulty levels, all new sounds, and built with the next-generation 
Draconis Game Engine, ChangeReaction 2 is explosive fun for audio gamers of all 
ages!

You can discover more details, listen to an audio demonstration, or purchase 
the game from the [ChangeReaction for Windows 
page!](http://dracoent.com/Windows/ChangeReaction)

ChangeReaction 2 is priced at $9.99 USD. If you purchased the game on or after 
12/December/2012, you have automatically been sent an email with upgrade 
details. If you purchased ChangeReaction V1.X prior to 12/December, the new 
lower price of $9.99 applies.

Happy gaming!


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[Audyssey] Chain Reaction

2013-04-29 Thread Nicole white
This sia game where the words connect together to form a word train and they 
give yo uhints to figure it out.
As far as Change Reaction, i aboslutely don't have the money for that 
either.

If someone wishes to drop box it to me, i have no issue with that.
i never saw piracy as stealing.
i always thought that stealing that you had to personally pick something up 
and take it.
If stealing has multiple meaningsk, please explain them to me. 



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Re: [Audyssey] Chain Reaction

2013-04-29 Thread Clement Chou
Not a good idea to get into this on list... I suggest you go look up what 
piracy means.
- Original Message - 
From: Nicole white bookworm.nic...@gmail.com

To: gamers@audyssey.org
Sent: Monday, April 29, 2013 9:26 AM
Subject: [Audyssey] Chain Reaction


This sia game where the words connect together to form a word train and 
they give yo uhints to figure it out.
As far as Change Reaction, i aboslutely don't have the money for that 
either.

If someone wishes to drop box it to me, i have no issue with that.
i never saw piracy as stealing.
i always thought that stealing that you had to personally pick something 
up and take it.

If stealing has multiple meaningsk, please explain them to me.

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list,
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Re: [Audyssey] Best controller for fighting games on Xbox

2013-04-29 Thread Orin
Is the PDP pad a fight stick?

Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Apr 29, 2013, at 2:25 AM, Clement Chou chou.clem...@gmail.com wrote:

 Your best option would be the pdp pad then. I personally love playing with a 
 ps3 controller, so if you could find a way to convert the ps3 controller to 
 be usable by the xbox, you're out of luck with that option.
 - Original Message - From: Karl Belanger k...@belanger.net
 To: Audyssey discussion list gamers@audyssey.org
 Sent: Saturday, April 27, 2013 7:44 PM
 Subject: [Audyssey] Best controller for fighting games on Xbox
 
 
 Hi all,
 For those of you who play fighting games, what controller do you use? I've 
 been using the stock Xbox 360 controller for a few days, and am rather 
 unimpressed. I'm currently leaning toward the Versus pad from PDP, because 
 it has great reviews, and is on clearance for cheap. I've also been looking 
 at the Microsoft controller with transforming D-pad, but that one's a bit on 
 the pricey side right now, plus I don't really need the charge and play kit 
 it comes with.
 I'm at a bit of a double disadvantage because I'm used to playing street 
 fighter with a keyboard, so any controller feels clunky to a degree.
 Any controller recommendations or other tips in this area would be greatly 
 appreciated.
 Karl
 
 Sent from my iPhone
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Re: [Audyssey] Chain Reaction

2013-04-29 Thread Charles Rivard
Piracy is most certainly stealing.  It is getting something for free that 
others must pay for, but doing it illegally.  I suggest that, rather than 
asking for it through dropbox, download it yourself and try it before you 
buy.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Nicole white bookworm.nic...@gmail.com

To: gamers@audyssey.org
Sent: Monday, April 29, 2013 11:26 AM
Subject: [Audyssey] Chain Reaction


This sia game where the words connect together to form a word train and 
they give yo uhints to figure it out.
As far as Change Reaction, i aboslutely don't have the money for that 
either.

If someone wishes to drop box it to me, i have no issue with that.
i never saw piracy as stealing.
i always thought that stealing that you had to personally pick something 
up and take it.

If stealing has multiple meaningsk, please explain them to me.

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list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] Chain Reaction

2013-04-29 Thread MamaPeach

What do you see piracy as being? It means flat out stealing

-Original Message- 
From: Nicole white

Sent: Monday, April 29, 2013 12:26 PM
To: gamers@audyssey.org
Subject: [Audyssey] Chain Reaction

This sia game where the words connect together to form a word train and they
give yo uhints to figure it out.
As far as Change Reaction, i aboslutely don't have the money for that
either.
If someone wishes to drop box it to me, i have no issue with that.
i never saw piracy as stealing.
i always thought that stealing that you had to personally pick something up
and take it.
If stealing has multiple meaningsk, please explain them to me.


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[Audyssey] Speed of getting keys for Change Reaction?

2013-04-29 Thread Ryan Conroy
Hi Draconis,

A friend ordered me a key for Change Reaction a while ago, and I still not 
received my key. How do you go about sending the keys? Is it automatic, or do 
you do it manually?
I just thought I'd post on here, for I do not see any way to contact you on 
your website.

Ryan

-- Original Message --
From: MamaPeach mamape...@charter.net
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Chain Reaction
Date: Mon, 29 Apr 2013 13:41:26 -0400

What do you see piracy as being? It means flat out stealing

-Original Message- 
From: Nicole white
Sent: Monday, April 29, 2013 12:26 PM
To: gamers@audyssey.org
Subject: [Audyssey] Chain Reaction

This sia game where the words connect together to form a word train and they
give yo uhints to figure it out.
As far as Change Reaction, i aboslutely don't have the money for that
either.
If someone wishes to drop box it to me, i have no issue with that.
i never saw piracy as stealing.
i always thought that stealing that you had to personally pick something up
and take it.
If stealing has multiple meaningsk, please explain them to me.


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[Audyssey] My First Impressions of Change Reaction 2 for Windows

2013-04-29 Thread Kelly Sapergia

Hi,

Since I enjoy playing the original Change Reaction, I was very excited about 
this new version of the game, and immediately bought it upon reading the 
announcement on Draconis's Twitter feed. Actually, I first downloaded the 
file from their website and installed it after first removing version 1, and 
discovered, to my surprise, that there's no playable demo! I know there's an 
audio demo on the site, but I couldn't get it to play using their player, 
which I believe is Java-based. (I personally don't know why developers have 
to use these players on their sites. I think it's better to just link to an 
MP3 file so the visitor can listen to it in their favorite player.)


Purchasing and registering the game was simple, but I noticed that the 
information displayed on the screen when you're presented with the 
registration dialog wasn't spoken automatically by JFW, or even a TTS engine 
like it was in the first version. I had to use the JAWS cursor to read it.


After getting into the game, I listened to most of the tutorials for the 
various game types. I personally would've prefered a manual like the 
previous version had, but the Learn to Play option isn't bad, though I 
noticed that if you move back a page with the Left Arrow, for example, the 
speech tends to read something else, or at least doesn't seem to skip to 
that section right away.


Now we come to gameplay, and this is where I'm really having problems. (I 
should mention that I'm playing this game using Windows XP.) So far, I've 
just played, or rather tried to play, the Classic mode. Either I'm so used 
to version 1's gameplay, or I'm not doing something right in version 2, but 
there are times things don't seem to work propperly. In particular, I've 
noticed that speech doesn't get interrupted when quickly pressing the Left 
and Right arrow keys, like in version 1. There are also times when I don't 
get any speech at all for awhile, or else I'll be on a coin, but the 
previous one isn't read out. As well, I might press Space when I'm on a 
Penny, for example, which may be the coin I have to match, and nothing 
appears to happen. No laughing noise or anything! The first time I started 
noticing all this behavior, I thought my keyboard was acting up, even though 
I had unloaded my screen reader completely. I've even noticed that the sound 
you hear when a lit bomb explodes doesn't play half the time. I might be on 
a bomb, and then I hear the scream, but no proceeding explosion.


In conclusion, Change Reaction 2 might be a good game, but so far I'm 
beginning to think I should've stuck with version 1 until these bugs were 
squashed.


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website (KJS Productions): www.kjsproductions.com


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Re: [Audyssey] My First Impressions of Change Reaction 2 for Windows

2013-04-29 Thread Chris H
Well I can't see why you can't remove version 2 then reinstall version 
1. I also suggest you submit a ticket at Draconis's help desk and see 
what you get back. I understand the cost and all that, but it's a 
temporary workaround until all the bugs are squashed. I guess I'm not 
all that familiar with Change Reaction as I couldn't see any bugs in the 
game.-

 Hallsworth
E-mail and Facebook:
challswor...@sky.com
Skype:
chrishallsworth7266
Twitter:
http://www.twitter.com/@christopherh40
Find my blog at
challsworth2.wordpress.com

On 29/04/2013 18:55, Kelly Sapergia wrote:

Hi,

Since I enjoy playing the original Change Reaction, I was very excited
about this new version of the game, and immediately bought it upon
reading the announcement on Draconis's Twitter feed. Actually, I first
downloaded the file from their website and installed it after first
removing version 1, and discovered, to my surprise, that there's no
playable demo! I know there's an audio demo on the site, but I couldn't
get it to play using their player, which I believe is Java-based. (I
personally don't know why developers have to use these players on their
sites. I think it's better to just link to an MP3 file so the visitor
can listen to it in their favorite player.)

Purchasing and registering the game was simple, but I noticed that the
information displayed on the screen when you're presented with the
registration dialog wasn't spoken automatically by JFW, or even a TTS
engine like it was in the first version. I had to use the JAWS cursor to
read it.

After getting into the game, I listened to most of the tutorials for the
various game types. I personally would've prefered a manual like the
previous version had, but the Learn to Play option isn't bad, though I
noticed that if you move back a page with the Left Arrow, for example,
the speech tends to read something else, or at least doesn't seem to
skip to that section right away.

Now we come to gameplay, and this is where I'm really having problems.
(I should mention that I'm playing this game using Windows XP.) So far,
I've just played, or rather tried to play, the Classic mode. Either I'm
so used to version 1's gameplay, or I'm not doing something right in
version 2, but there are times things don't seem to work propperly. In
particular, I've noticed that speech doesn't get interrupted when
quickly pressing the Left and Right arrow keys, like in version 1. There
are also times when I don't get any speech at all for awhile, or else
I'll be on a coin, but the previous one isn't read out. As well, I might
press Space when I'm on a Penny, for example, which may be the coin I
have to match, and nothing appears to happen. No laughing noise or
anything! The first time I started noticing all this behavior, I thought
my keyboard was acting up, even though I had unloaded my screen reader
completely. I've even noticed that the sound you hear when a lit bomb
explodes doesn't play half the time. I might be on a bomb, and then I
hear the scream, but no proceeding explosion.

In conclusion, Change Reaction 2 might be a good game, but so far I'm
beginning to think I should've stuck with version 1 until these bugs
were squashed.

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website (KJS Productions): www.kjsproductions.com


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Re: [Audyssey] Speed of getting keys for Change Reaction?

2013-04-29 Thread Chris H
Ryan it's automatic and you can contact them by submitting a ticket at 
their help desk.



Christopher Hallsworth
E-mail and Facebook:
challswor...@sky.com
Skype:
chrishallsworth7266
Twitter:
http://www.twitter.com/@christopherh40
Find my blog at
challsworth2.wordpress.com

On 29/04/2013 18:51, Ryan Conroy wrote:

Hi Draconis,

A friend ordered me a key for Change Reaction a while ago, and I still not 
received my key. How do you go about sending the keys? Is it automatic, or do 
you do it manually?
I just thought I'd post on here, for I do not see any way to contact you on 
your website.

Ryan

-- Original Message --
From: MamaPeach mamape...@charter.net
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Chain Reaction
Date: Mon, 29 Apr 2013 13:41:26 -0400

What do you see piracy as being? It means flat out stealing

-Original Message-
From: Nicole white
Sent: Monday, April 29, 2013 12:26 PM
To: gamers@audyssey.org
Subject: [Audyssey] Chain Reaction

This sia game where the words connect together to form a word train and they
give yo uhints to figure it out.
As far as Change Reaction, i aboslutely don't have the money for that
either.
If someone wishes to drop box it to me, i have no issue with that.
i never saw piracy as stealing.
i always thought that stealing that you had to personally pick something up
and take it.
If stealing has multiple meaningsk, please explain them to me.


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Re: [Audyssey] My First Impressions of Change Reaction 2 for Windows

2013-04-29 Thread Karl Belanger
Hi Kelly,
What are your system specs? The site calls for a 1.9 ghz processor with 1 gb of 
ram. I just played version 2 on a 2.3 GHZ computer with 4 gb of ram and noticed 
none of the issues you described with gameplay, except a little sapi 
sluggishness in the tutorial.
Karl

Sent from my iPhone

On Apr 29, 2013, at 14:05, Chris H christopher...@gmail.com wrote:

 Well I can't see why you can't remove version 2 then reinstall version 1. I 
 also suggest you submit a ticket at Draconis's help desk and see what you get 
 back. I understand the cost and all that, but it's a temporary workaround 
 until all the bugs are squashed. I guess I'm not all that familiar with 
 Change Reaction as I couldn't see any bugs in the game.-
 Hallsworth
 E-mail and Facebook:
 challswor...@sky.com
 Skype:
 chrishallsworth7266
 Twitter:
 http://www.twitter.com/@christopherh40
 Find my blog at
 challsworth2.wordpress.com
 
 On 29/04/2013 18:55, Kelly Sapergia wrote:
 Hi,
 
 Since I enjoy playing the original Change Reaction, I was very excited
 about this new version of the game, and immediately bought it upon
 reading the announcement on Draconis's Twitter feed. Actually, I first
 downloaded the file from their website and installed it after first
 removing version 1, and discovered, to my surprise, that there's no
 playable demo! I know there's an audio demo on the site, but I couldn't
 get it to play using their player, which I believe is Java-based. (I
 personally don't know why developers have to use these players on their
 sites. I think it's better to just link to an MP3 file so the visitor
 can listen to it in their favorite player.)
 
 Purchasing and registering the game was simple, but I noticed that the
 information displayed on the screen when you're presented with the
 registration dialog wasn't spoken automatically by JFW, or even a TTS
 engine like it was in the first version. I had to use the JAWS cursor to
 read it.
 
 After getting into the game, I listened to most of the tutorials for the
 various game types. I personally would've prefered a manual like the
 previous version had, but the Learn to Play option isn't bad, though I
 noticed that if you move back a page with the Left Arrow, for example,
 the speech tends to read something else, or at least doesn't seem to
 skip to that section right away.
 
 Now we come to gameplay, and this is where I'm really having problems.
 (I should mention that I'm playing this game using Windows XP.) So far,
 I've just played, or rather tried to play, the Classic mode. Either I'm
 so used to version 1's gameplay, or I'm not doing something right in
 version 2, but there are times things don't seem to work propperly. In
 particular, I've noticed that speech doesn't get interrupted when
 quickly pressing the Left and Right arrow keys, like in version 1. There
 are also times when I don't get any speech at all for awhile, or else
 I'll be on a coin, but the previous one isn't read out. As well, I might
 press Space when I'm on a Penny, for example, which may be the coin I
 have to match, and nothing appears to happen. No laughing noise or
 anything! The first time I started noticing all this behavior, I thought
 my keyboard was acting up, even though I had unloaded my screen reader
 completely. I've even noticed that the sound you hear when a lit bomb
 explodes doesn't play half the time. I might be on a bomb, and then I
 hear the scream, but no proceeding explosion.
 
 In conclusion, Change Reaction 2 might be a good game, but so far I'm
 beginning to think I should've stuck with version 1 until these bugs
 were squashed.
 
 Thanks.
 
 Yours Sincerely,
 Kelly John Sapergia
 Show Host and Production Director
 The Global Voice Internet Radio
 www.theglobalvoice.info
 
 Personal Website: www.ksapergia.net
 Business Website (KJS Productions): www.kjsproductions.com
 
 
 ---
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 http://www.mail-archive.com/gamers@audyssey.org.
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You can make changes 

Re: [Audyssey] My First Impressions of Change Reaction 2 for Windows

2013-04-29 Thread Draconis
Kelly,

Looks like you may be having a problem that occurs with some audio devices on 
Windows XP. We have a knowledge base article on our site that I suspect will 
solve your problems. Try this out and let us know if this helps:

http://help.dracoent.com/knowledgebase.php?article=15

For the record, the coins are always read in this version. They are not 
supposed to be cut off while moving.

On Apr 29, 2013, at 1:55 PM, Kelly Sapergia ksaper...@gmail.com wrote:

 Hi,
 
 Since I enjoy playing the original Change Reaction, I was very excited about 
 this new version of the game, and immediately bought it upon reading the 
 announcement on Draconis's Twitter feed. Actually, I first downloaded the 
 file from their website and installed it after first removing version 1, and 
 discovered, to my surprise, that there's no playable demo! I know there's an 
 audio demo on the site, but I couldn't get it to play using their player, 
 which I believe is Java-based. (I personally don't know why developers have 
 to use these players on their sites. I think it's better to just link to an 
 MP3 file so the visitor can listen to it in their favorite player.)
 
 Purchasing and registering the game was simple, but I noticed that the 
 information displayed on the screen when you're presented with the 
 registration dialog wasn't spoken automatically by JFW, or even a TTS engine 
 like it was in the first version. I had to use the JAWS cursor to read it.
 
 After getting into the game, I listened to most of the tutorials for the 
 various game types. I personally would've prefered a manual like the previous 
 version had, but the Learn to Play option isn't bad, though I noticed that if 
 you move back a page with the Left Arrow, for example, the speech tends to 
 read something else, or at least doesn't seem to skip to that section right 
 away.
 
 Now we come to gameplay, and this is where I'm really having problems. (I 
 should mention that I'm playing this game using Windows XP.) So far, I've 
 just played, or rather tried to play, the Classic mode. Either I'm so used to 
 version 1's gameplay, or I'm not doing something right in version 2, but 
 there are times things don't seem to work propperly. In particular, I've 
 noticed that speech doesn't get interrupted when quickly pressing the Left 
 and Right arrow keys, like in version 1. There are also times when I don't 
 get any speech at all for awhile, or else I'll be on a coin, but the previous 
 one isn't read out. As well, I might press Space when I'm on a Penny, for 
 example, which may be the coin I have to match, and nothing appears to 
 happen. No laughing noise or anything! The first time I started noticing all 
 this behavior, I thought my keyboard was acting up, even though I had 
 unloaded my screen reader completely. I've even noticed that the sound you 
 hear when a lit bomb explodes doesn't play half the time. I might be on a 
 bomb, and then I hear the scream, but no proceeding explosion.
 
 In conclusion, Change Reaction 2 might be a good game, but so far I'm 
 beginning to think I should've stuck with version 1 until these bugs were 
 squashed.
 
 Thanks.
 
 Yours Sincerely,
 Kelly John Sapergia
 Show Host and Production Director
 The Global Voice Internet Radio
 www.theglobalvoice.info
 
 Personal Website: www.ksapergia.net
 Business Website (KJS Productions): www.kjsproductions.com
 
 
 ---
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Re: [Audyssey] Speed of getting keys for Change Reaction?

2013-04-29 Thread Draconis

Keys are automatically generated and emailed. The person who bought the game 
should check their spam or junk folders, as keys are sometimes mis-marked as 
spam.

Submit a ticket at the help desk to contact us if you don't have your key, and 
make sure you let us know who ordered the game, their email address, and 
approximate date of purchase to speed up the process.

On Apr 29, 2013, at 1:51 PM, Ryan Conroy staindadd...@juno.com wrote:

 Hi Draconis,
 
 A friend ordered me a key for Change Reaction a while ago, and I still not 
 received my key. How do you go about sending the keys? Is it automatic, or do 
 you do it manually?
 I just thought I'd post on here, for I do not see any way to contact you on 
 your website.
 
 Ryan
 
 -- Original Message --
 From: MamaPeach mamape...@charter.net
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Chain Reaction
 Date: Mon, 29 Apr 2013 13:41:26 -0400
 
 What do you see piracy as being? It means flat out stealing
 
 -Original Message- 
 From: Nicole white
 Sent: Monday, April 29, 2013 12:26 PM
 To: gamers@audyssey.org
 Subject: [Audyssey] Chain Reaction
 
 This sia game where the words connect together to form a word train and they
 give yo uhints to figure it out.
 As far as Change Reaction, i aboslutely don't have the money for that
 either.
 If someone wishes to drop box it to me, i have no issue with that.
 i never saw piracy as stealing.
 i always thought that stealing that you had to personally pick something up
 and take it.
 If stealing has multiple meaningsk, please explain them to me.
 
 
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org. 
 
 
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 If you have any questions or concerns regarding the management of the list,
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 Banks Forced to Forgive Credit Card Debt
 See how much of your debt could be settled!
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[Audyssey] Contacting us and ChangeReaction 2 for WIndows

2013-04-29 Thread Draconis
Hello all,

Since some folks seem to be confused, we just wanted to send another message 
about contacting us.

We have a very easy to use Help Desk setup at http://dracoent.com where you can 
submit support tickets, and where we are adding knowledge base articles as fast 
as we can regarding common problems or questions.

You can check the KB first for a quick answer to something, then you can submit 
a ticket if you don't find the answer.

It is impossible to test for every possible combination of Windows hardware and 
software, so there are bound to be a few problems on specific configurations. 
We need you to report it if you do have problems, so we can try to correct or 
find workarounds for issues that occur under certain circumstances.

ChangeReaction 2 was tested on operating systems from XP to Win7, on a variety 
of different kinds of hardware, not to mention on Mac OS X as well, which is 
significant since we are using nearly all the same code for both platforms.

Thanks all.


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Re: [Audyssey] My First Impressions of Change Reaction 2 for Windows

2013-04-29 Thread Kelly Sapergia

Hi,

First, thanks to Draconis for the tip on changing sound cards. Turns out it 
was my RealTech card that was causing the trouble. After I chose my M-Audio 
Audiophile 2496 card, the game played flawlessly, and I got $29.36 in the 
first game! Before reading the tip though, I thought it might be my 
computer's memory, but I've got 1.99 GHZ of RAM, and am running the game on 
a 2.39 GHZ processor. I take back what I said before about this version, 
it's a lot of fun to play!


Thanks again.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info

Personal Website: www.ksapergia.net
Business Website (KJS Productions): www.kjsproductions.com


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[Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Philip Bennefall

Hi all,

I am slowly but surely nearing the finish line for my current game project, 
and before I release it I would like to ask the community at large some 
questions. Your input will greatly help me when deciding what to spend time 
on before release. Below are four questions that I would very much 
appreciate your answers to:


1. Would you like the ability to order the game on CD? This would cost 
something like 10 dollars extra including worldwide shipping.


2. How much does the size of the game matter when it comes to the 
downloadable version? Is something like 300 MB too large?


3. In what format would you prefer to have the manual? Narrated inside the 
game, available in text format, or both?


4. If the game contained cheat codes and you had to beat it in order to 
unlock them, would you want the ability to buy them for something like 5 
dollars without having to earn them? This applies to other unlockable 
content, as well.


I do not have a set release date for the game yet, but it will be available 
in the not too distant future. The game that I am refering to is not 
Perilous Hearts, but is actually something even larger and, in my opinion, 
far superior. The state of Perilous Hearts is currently not 100% certain, 
but I am confident that you'll enjoy this game just as much and hopefully a 
whole lot more. I cannot give any definite information about the game at 
present, except that it is a mix between arcade and adventure with a 
boatload of action thrown on top.


Thanks in advance for reading, and taking the time to respond to my 
questions!


Kind regards,

Philip Bennefall 



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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Bryan Peterson
As for ordering the game on CD I don't see the need for that. As for 
cheat codes I like having to beat the game in order to get them. As for 
the download size I have a fairly fast connection somost downloads don't 
take very long. I'm looking forward to this game but I also hope to see 
PH in the future since we got that concept demo.

On 4/29/2013 1:19 PM, Philip Bennefall wrote:

Hi all,

I am slowly but surely nearing the finish line for my current game 
project, and before I release it I would like to ask the community at 
large some questions. Your input will greatly help me when deciding 
what to spend time on before release. Below are four questions that I 
would very much appreciate your answers to:


1. Would you like the ability to order the game on CD? This would cost 
something like 10 dollars extra including worldwide shipping.


2. How much does the size of the game matter when it comes to the 
downloadable version? Is something like 300 MB too large?


3. In what format would you prefer to have the manual? Narrated inside 
the game, available in text format, or both?


4. If the game contained cheat codes and you had to beat it in order 
to unlock them, would you want the ability to buy them for something 
like 5 dollars without having to earn them? This applies to other 
unlockable content, as well.


I do not have a set release date for the game yet, but it will be 
available in the not too distant future. The game that I am refering 
to is not Perilous Hearts, but is actually something even larger and, 
in my opinion, far superior. The state of Perilous Hearts is currently 
not 100% certain, but I am confident that you'll enjoy this game just 
as much and hopefully a whole lot more. I cannot give any definite 
information about the game at present, except that it is a mix between 
arcade and adventure with a boatload of action thrown on top.


Thanks in advance for reading, and taking the time to respond to my 
questions!


Kind regards,

Philip Bennefall

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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Pitermach

Answers below your questions:

On 2013-04-29 21:19, Philip Bennefall wrote:

Hi all,

I am slowly but surely nearing the finish line for my current game 
project, and before I release it I would like to ask the community at 
large some questions. Your input will greatly help me when deciding 
what to spend time on before release. Below are four questions that I 
would very much appreciate your answers to:


1. Would you like the ability to order the game on CD? This would cost 
something like 10 dollars extra including worldwide shipping.
No, not really. It would take the CD for ever to arrive, so getting 
the game via download is much better... and faster.
2. How much does the size of the game matter when it comes to the 
downloadable version? Is something like 300 MB too large? 
Not at all. Many audio games are this large (like papa sangre), some 
are even bigger (the inquisitor is about 600MB). Plus, a lot of other 
stuff is getting this big like the new voices, wheather vocalizer, 
ivona or what ever are into the 2 or 300's. Most mainstream games are 
this big as well (take the injustice demo, which offers only a very, 
very small ammmount of content from the game, which is 500MB). The 
only time I could see this being a problem is for people on mobile 
internet which more often than not is capped, but personally I always 
wait until I come back home to download this large files.
3. In what format would you prefer to have the manual? Narrated inside 
the game, available in text format, or both?

Don't really have a prefrence there, either way is fine.
4. If the game contained cheat codes and you had to beat it in order 
to unlock them, would you want the ability to buy them for something 
like 5 dollars without having to earn them? This applies to other 
unlockable content, as well.
I'd probably just try and unlock everything myself... that said I do 
know people that might end up buying it instead.
I do not have a set release date for the game yet, but it will be 
available in the not too distant future. The game that I am refering 
to is not Perilous Hearts, but is actually something even larger and, 
in my opinion, far superior. The state of Perilous Hearts is currently 
not 100% certain, but I am confident that you'll enjoy this game just 
as much and hopefully a whole lot more. I cannot give any definite 
information about the game at present, except that it is a mix between 
arcade and adventure with a boatload of action thrown on top.


Thanks in advance for reading, and taking the time to respond to my 
questions!


Kind regards,

Philip Bennefall

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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Philip Bennefall
Hi Brian, and thanks for your input! Regarding Perilous Hearts, my first 
goal is to finish this new game and then, depending on how my university 
schedule turns out, I will see how much time I am able to dedicate to 
finishing Perilous Hearts. Naturally I will always keep people up to date 
when I make decisions of this nature.


Kind regards,

Philip Bennefall
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 29, 2013 9:25 PM
Subject: Re: [Audyssey] News from Blastbay Studios, and a call for opinions


As for ordering the game on CD I don't see the need for that. As for
cheat codes I like having to beat the game in order to get them. As for
the download size I have a fairly fast connection somost downloads don't
take very long. I'm looking forward to this game but I also hope to see
PH in the future since we got that concept demo.
On 4/29/2013 1:19 PM, Philip Bennefall wrote:

Hi all,

I am slowly but surely nearing the finish line for my current game
project, and before I release it I would like to ask the community at
large some questions. Your input will greatly help me when deciding
what to spend time on before release. Below are four questions that I
would very much appreciate your answers to:

1. Would you like the ability to order the game on CD? This would cost
something like 10 dollars extra including worldwide shipping.

2. How much does the size of the game matter when it comes to the
downloadable version? Is something like 300 MB too large?

3. In what format would you prefer to have the manual? Narrated inside
the game, available in text format, or both?

4. If the game contained cheat codes and you had to beat it in order
to unlock them, would you want the ability to buy them for something
like 5 dollars without having to earn them? This applies to other
unlockable content, as well.

I do not have a set release date for the game yet, but it will be
available in the not too distant future. The game that I am refering
to is not Perilous Hearts, but is actually something even larger and,
in my opinion, far superior. The state of Perilous Hearts is currently
not 100% certain, but I am confident that you'll enjoy this game just
as much and hopefully a whole lot more. I cannot give any definite
information about the game at present, except that it is a mix between
arcade and adventure with a boatload of action thrown on top.

Thanks in advance for reading, and taking the time to respond to my
questions!

Kind regards,

Philip Bennefall

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To cut-a da hair...



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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Bryan Peterson
LOL I forgot to mention that having the manual in both text and audio 
could be helpful.


But thou must!

On 4/29/2013 1:36 PM, Philip Bennefall wrote:
Hi Brian, and thanks for your input! Regarding Perilous Hearts, my 
first goal is to finish this new game and then, depending on how my 
university schedule turns out, I will see how much time I am able to 
dedicate to finishing Perilous Hearts. Naturally I will always keep 
people up to date when I make decisions of this nature.


Kind regards,

Philip Bennefall
- Original Message - From: Bryan Peterson 
bpeterson2...@cableone.net

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 29, 2013 9:25 PM
Subject: Re: [Audyssey] News from Blastbay Studios, and a call for 
opinions



As for ordering the game on CD I don't see the need for that. As for
cheat codes I like having to beat the game in order to get them. As for
the download size I have a fairly fast connection somost downloads don't
take very long. I'm looking forward to this game but I also hope to see
PH in the future since we got that concept demo.
On 4/29/2013 1:19 PM, Philip Bennefall wrote:

Hi all,

I am slowly but surely nearing the finish line for my current game
project, and before I release it I would like to ask the community at
large some questions. Your input will greatly help me when deciding
what to spend time on before release. Below are four questions that I
would very much appreciate your answers to:

1. Would you like the ability to order the game on CD? This would cost
something like 10 dollars extra including worldwide shipping.

2. How much does the size of the game matter when it comes to the
downloadable version? Is something like 300 MB too large?

3. In what format would you prefer to have the manual? Narrated inside
the game, available in text format, or both?

4. If the game contained cheat codes and you had to beat it in order
to unlock them, would you want the ability to buy them for something
like 5 dollars without having to earn them? This applies to other
unlockable content, as well.

I do not have a set release date for the game yet, but it will be
available in the not too distant future. The game that I am refering
to is not Perilous Hearts, but is actually something even larger and,
in my opinion, far superior. The state of Perilous Hearts is currently
not 100% certain, but I am confident that you'll enjoy this game just
as much and hopefully a whole lot more. I cannot give any definite
information about the game at present, except that it is a mix between
arcade and adventure with a boatload of action thrown on top.

Thanks in advance for reading, and taking the time to respond to my
questions!

Kind regards,

Philip Bennefall

---
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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread joseph weakland

here is my responses to questions.
1. Would you like the ability to order the game on CD? This would cost
something like 10 dollars extra including worldwide shipping.
no, i prefer downloadable version.
2. How much does the size of the game matter when it comes to the
downloadable version? Is something like 300 MB too large?
no it would not be to large
3. In what format would you prefer to have the manual? Narrated inside the
game, available in text format, or both?
both cause then you can have a choice how to read manual
4. If the game contained cheat codes and you had to beat it in order to
unlock them, would you want the ability to buy them for something like 5
dollars without having to earn them? This applies to other unlockable
content, as well.

well if the game had earnable cheat codes it would be a good idea to mention 
that in documentation. however if option to buy the codes was offered it 
would defeat the motivation for playing to get them:)
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 29, 2013 2:19 PM
Subject: [Audyssey] News from Blastbay Studios, and a call for opinions



Hi all,

I am slowly but surely nearing the finish line for my current game 
project, and before I release it I would like to ask the community at 
large some questions. Your input will greatly help me when deciding what 
to spend time on before release. Below are four questions that I would 
very much appreciate your answers to:


1. Would you like the ability to order the game on CD? This would cost 
something like 10 dollars extra including worldwide shipping.


2. How much does the size of the game matter when it comes to the 
downloadable version? Is something like 300 MB too large?


3. In what format would you prefer to have the manual? Narrated inside the 
game, available in text format, or both?


4. If the game contained cheat codes and you had to beat it in order to 
unlock them, would you want the ability to buy them for something like 5 
dollars without having to earn them? This applies to other unlockable 
content, as well.


I do not have a set release date for the game yet, but it will be 
available in the not too distant future. The game that I am refering to is 
not Perilous Hearts, but is actually something even larger and, in my 
opinion, far superior. The state of Perilous Hearts is currently not 100% 
certain, but I am confident that you'll enjoy this game just as much and 
hopefully a whole lot more. I cannot give any definite information about 
the game at present, except that it is a mix between arcade and adventure 
with a boatload of action thrown on top.


Thanks in advance for reading, and taking the time to respond to my 
questions!


Kind regards,

Philip Bennefall

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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Michael Taboada

Hi Philip,
Here are my answers to the questions:
1. no, cd is not necessary for me.
2. 300 mb is fine, quality over size, I say.
3. text is good for the manual.
4. cheat codes might be nice to have bought, as I sometimes like playing 
with them just for the heck of it, and I almost never beat any games just 
'cuz I don't play them enough :P.

Looking forward to the game!
-Michael.


-Original Message- 
From: Philip Bennefall

Sent: Monday, April 29, 2013 2:19 PM
To: Gamers Discussion list
Subject: [Audyssey] News from Blastbay Studios, and a call for opinions

Hi all,

I am slowly but surely nearing the finish line for my current game project,
and before I release it I would like to ask the community at large some
questions. Your input will greatly help me when deciding what to spend time
on before release. Below are four questions that I would very much
appreciate your answers to:

1. Would you like the ability to order the game on CD? This would cost
something like 10 dollars extra including worldwide shipping.

2. How much does the size of the game matter when it comes to the
downloadable version? Is something like 300 MB too large?

3. In what format would you prefer to have the manual? Narrated inside the
game, available in text format, or both?

4. If the game contained cheat codes and you had to beat it in order to
unlock them, would you want the ability to buy them for something like 5
dollars without having to earn them? This applies to other unlockable
content, as well.

I do not have a set release date for the game yet, but it will be available
in the not too distant future. The game that I am refering to is not
Perilous Hearts, but is actually something even larger and, in my opinion,
far superior. The state of Perilous Hearts is currently not 100% certain,
but I am confident that you'll enjoy this game just as much and hopefully a
whole lot more. I cannot give any definite information about the game at
present, except that it is a mix between arcade and adventure with a
boatload of action thrown on top.

Thanks in advance for reading, and taking the time to respond to my
questions!

Kind regards,

Philip Bennefall


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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Johnny Tai
1. Would you like the ability to order the game on CD? This would cost 
something like 10 dollars extra including worldwide shipping.
-Answer: I prefer to just download it- less need to have that extra piece of
plastic laying about.

2. How much does the size of the game matter when it comes to the 
downloadable version? Is something like 300 MB too large?
-Answer: I got good download speed nad have room on my pC, so to me, the
bigger the better.

3. In what format would you prefer to have the manual? Narrated inside the 
game, available in text format, or both?
-Answer: Text format- the audio format is optional for me since I like to
have a document on the side I can check whenever I wish.

4. If the game contained cheat codes and you had to beat it in order to 
unlock them, would you want the ability to buy them for something like 5 
dollars without having to earn them? This applies to other unlockable 
content, as well.
-Answer: If someone is willing to pay extra to play those features, I
personally don't see why not.



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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Gabriel Battaglia (Kriyaban)
1. Would you like the ability to order the game on CD? This would cost 
something like 10 dollars extra including worldwide shipping.

GB: not at all. Download only.



2. How much does the size of the game matter when it comes to the 
downloadable version? Is something like 300 MB too large?

GB: no, 300 MB is downloadable within minute. Large, to me, it would be 
something over 4 GB.



3. In what format would you prefer to have the manual? Narrated inside the 
game, available in text format, or both?

GB: in text format, especially in HTML with all the titles, capter, section and 
subsections correctly headed.

Bye and have a good job.
Gabriel.

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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread loriduncan
Hi Philip, I'd personally not want to buy the game on cd and have to pay the 
extra.


I've no clue about file sizes, so long as it fits and runs on my computer 
that's all I'm worried about lol.  Let it leave room for other stuff too. 
:)
The instructions I feel would be better done both ways, if possible, to keep 
everyone happy, or maybe even a small audio tutorial like the ones bsc games 
did for their products, and the full readme done in text format.


As for cheat codes, no, don't make them availible for extra cash, that could 
lead to people buying them and spreading them around.  Make them unlockibles 
lol.  Or on 2nd thoughts, I'll get back to you on that one once I've played 
the game lol.


Finally, no pressure, but do you think it'll come out in July, I only ask 
because it'd make a great birthday present for me.
-Original Message- 
From: Philip Bennefall

Sent: Monday, April 29, 2013 8:19 PM
To: Gamers Discussion list
Subject: [Audyssey] News from Blastbay Studios, and a call for opinions

Hi all,

I am slowly but surely nearing the finish line for my current game project,
and before I release it I would like to ask the community at large some
questions. Your input will greatly help me when deciding what to spend time
on before release. Below are four questions that I would very much
appreciate your answers to:

1. Would you like the ability to order the game on CD? This would cost
something like 10 dollars extra including worldwide shipping.

2. How much does the size of the game matter when it comes to the
downloadable version? Is something like 300 MB too large?

3. In what format would you prefer to have the manual? Narrated inside the
game, available in text format, or both?

4. If the game contained cheat codes and you had to beat it in order to
unlock them, would you want the ability to buy them for something like 5
dollars without having to earn them? This applies to other unlockable
content, as well.

I do not have a set release date for the game yet, but it will be available
in the not too distant future. The game that I am refering to is not
Perilous Hearts, but is actually something even larger and, in my opinion,
far superior. The state of Perilous Hearts is currently not 100% certain,
but I am confident that you'll enjoy this game just as much and hopefully a
whole lot more. I cannot give any definite information about the game at
present, except that it is a mix between arcade and adventure with a
boatload of action thrown on top.

Thanks in advance for reading, and taking the time to respond to my
questions!

Kind regards,

Philip Bennefall


---
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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Greg Steel

Hi here is my answers.  No download only
300 mb is perfect I have downloaded files that are 2gb.
I would like to have both audio and txt for the manual.
I think the cheat codes should be free and you should beat the game to earn 
them.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 29, 2013 12:19 PM
Subject: [Audyssey] News from Blastbay Studios, and a call for opinions



Hi all,

I am slowly but surely nearing the finish line for my current game 
project, and before I release it I would like to ask the community at 
large some questions. Your input will greatly help me when deciding what 
to spend time on before release. Below are four questions that I would 
very much appreciate your answers to:


1. Would you like the ability to order the game on CD? This would cost 
something like 10 dollars extra including worldwide shipping.


2. How much does the size of the game matter when it comes to the 
downloadable version? Is something like 300 MB too large?


3. In what format would you prefer to have the manual? Narrated inside the 
game, available in text format, or both?


4. If the game contained cheat codes and you had to beat it in order to 
unlock them, would you want the ability to buy them for something like 5 
dollars without having to earn them? This applies to other unlockable 
content, as well.


I do not have a set release date for the game yet, but it will be 
available in the not too distant future. The game that I am refering to is 
not Perilous Hearts, but is actually something even larger and, in my 
opinion, far superior. The state of Perilous Hearts is currently not 100% 
certain, but I am confident that you'll enjoy this game just as much and 
hopefully a whole lot more. I cannot give any definite information about 
the game at present, except that it is a mix between arcade and adventure 
with a boatload of action thrown on top.


Thanks in advance for reading, and taking the time to respond to my 
questions!


Kind regards,

Philip Bennefall

---
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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Mich
Hi Here's my ancers to those questions. 1. Would you like the ability to 
order the game on CD? This would cost
something like 10 dollars extra including worldwide shipping. I prefer to 
download the game.


2. How much does the size of the game matter when it comes to the
downloadable version? Is something like 300 MB too large?
no a game that is 300 mb is  not large. I am able to download 300 mb just 
fine.

3. In what format would you prefer to have the manual? Narrated inside the
game, available in text format, or both? I would prefer to have both options 
since that way wile playing if I want to go and check something I wouldn't 
have to exit the game find the txt file and read it.


4. If the game contained cheat codes and you had to beat it in order to
unlock them, would you want the ability to buy them for something like 5
dollars without having to earn them? This applies to other unlock
content, as well. I would like this option but only after playing the game 
for a long time and the only time I would use the cheat coads is if I was 
really really stuck on a level. I like to play a game with out cheat coads 
and see how I can do but if I amr eally really stuck then the cheet coads 
would come in handy. I hope this helps ancer your questions. from Mich.



- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 29, 2013 3:19 PM
Subject: [Audyssey] News from Blastbay Studios, and a call for opinions



Hi all,

I am slowly but surely nearing the finish line for my current game 
project, and before I release it I would like to ask the community at 
large some questions. Your input will greatly help me when deciding what 
to spend time on before release. Below are four questions that I would 
very much appreciate your answers to:


1. Would you like the ability to order the game on CD? This would cost 
something like 10 dollars extra including worldwide shipping.


2. How much does the size of the game matter when it comes to the 
downloadable version? Is something like 300 MB too large?


3. In what format would you prefer to have the manual? Narrated inside the 
game, available in text format, or both?


4. If the game contained cheat codes and you had to beat it in order to 
unlock them, would you want the ability to buy them for something like 5 
dollars without having to earn them? This applies to other unlockable 
content, as well.


I do not have a set release date for the game yet, but it will be 
available in the not too distant future. The game that I am refering to is 
not Perilous Hearts, but is actually something even larger and, in my 
opinion, far superior. The state of Perilous Hearts is currently not 100% 
certain, but I am confident that you'll enjoy this game just as much and 
hopefully a whole lot more. I cannot give any definite information about 
the game at present, except that it is a mix between arcade and adventure 
with a boatload of action thrown on top.


Thanks in advance for reading, and taking the time to respond to my 
questions!


Kind regards,

Philip Bennefall

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Re: [Audyssey] My First Impressions of Change Reaction 2 for Windows

2013-04-29 Thread Draconis
Glad you have it working, Kelly.

On an aside, we are not using Java for the audio player, just HTML. There is a 
problem with some Firefox configurations, and with old versions of Internet 
Explorer, since IE is horrible about standards and keeping up with the times. 
We're working on fixing the Firefox issue, but not much we can do for old 
versions of IE.

The reason that many places don't use MP3 downloads much any more is because, 
for most, they are inconvenient. I, personally, hate sites that still make me 
download an MP3 that I just want to listen to in the browser. Imagine if 
YouTube did this for videos!

The VI community, in general, is one of the last groups to move, fighting all 
along the way, with technology as it changes. This is a partial reason why we 
see issues like the recent BSC situation with games that become obsolete. At 
some point, we have to draw a line in the sand and say, we just can't support 
those who choose to lag behind.

That being said, we're doing everything we can to support as wide a group as 
possible. We wanted to drop XP support with the new game engine, but decided 
not to for now. However, we won't hang on to it forever. We've gotten emails 
from those upset we're not supporting Windows 98 anymore. We just can't.

We'll continue to do our best to make as many gamers happy as we can.

On Apr 29, 2013, at 2:44 PM, Kelly Sapergia ksaper...@gmail.com wrote:

 Hi,
 
 First, thanks to Draconis for the tip on changing sound cards. Turns out it 
 was my RealTech card that was causing the trouble. After I chose my M-Audio 
 Audiophile 2496 card, the game played flawlessly, and I got $29.36 in the 
 first game! Before reading the tip though, I thought it might be my 
 computer's memory, but I've got 1.99 GHZ of RAM, and am running the game on a 
 2.39 GHZ processor. I take back what I said before about this version, it's a 
 lot of fun to play!
 
 Thanks again.
 
 Yours Sincerely,
 Kelly John Sapergia
 Show Host and Production Director
 The Global Voice Internet Radio
 www.theglobalvoice.info
 
 Personal Website: www.ksapergia.net
 Business Website (KJS Productions): www.kjsproductions.com
 
 
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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Ron Schamerhorn

Hi Philip

  Answering the questions you posed.

Myself I'm in favour of just a download, but some folks might like to 
have a backup version.


2 This basically relates to the previous question but with a good 
connection 300 is easy enough.


3. I'd say txt or html for the ability to quickly find particular points 
like key commands, scoring and such.


4.  Cheat codes, I'd rather unlock them through gameplay.  Other folks 
might want them from the beginning so I'd say offer it as an option.


Just my thoughts.  And when I read this I thought it was about PH, 
looking forward to seeing what you've created!


All the best
Ron

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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Charles Rivard

Answers follow their question:

1. Would you like the ability to order the game on CD? This would cost
something like 10 dollars extra including worldwide shipping.
Response:  I would prefer downloading.  A CD would only add expense and 
could be damaged in shipping as well as increase production cost.


2. How much does the size of the game matter when it comes to the
downloadable version? Is something like 300 MB too large?
Response:  Given the size of a lot of current games, I don't think this 
should be a problem.


3. In what format would you prefer to have the manual? Narrated inside the
game, available in text format, or both?
Response:  I would prefer both, as browsing the manual is occasionally 
helpful with specific problems, while the other method is also 
entertainingly helpful.


4. If the game contained cheat codes and you had to beat it in order to
unlock them, would you want the ability to buy them for something like 5
dollars without having to earn them? This applies to other unlockable
content, as well.
Response:  I would prefer not being able to buy them.  I think we should 
have to earn them through skill.  This increases replay value as well.


Thanks for the opportunity to give input. 



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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Kai

Salutations Philip.

Awesome to hear that you've got yet another project on the way. Below are my 
answers to your project survey:


1. Game on CD: With the proliferation of broadband access methods to the 
Internet, I sincerely believe that the era of physical media for content has 
gone by the wayside. Rarely is it necessary to delivery content on such 
platforms anymore; they were mostly used in the past to subvert the tedium 
of downloading via cumbersome download methods such as low-grade DSL or 
dial-up. While I can see the merit of having a physical copy of a product, 
most of these products require a license key of some sort to unlock them, 
requiring the original software distributor to keep records of some form. By 
that reasoning, a distributor may as well just keep records of purchasers 
(perhaps via an account system), and allow people to redownload and 
reauthorize purchased applications. In conclusion, I personally believe that 
physical media is no longer necessary for content below 4 GB, since even a 2 
GB file can be downloaded much more quickly than it can be shipped. This 
also relieves a lot of the burden from the developer, since they no longer 
have to maintain a physical storehouse or master copy of the physical 
content to duplicate. I believe an online download and management system 
would be sufficient for the majority of customers.


2. Content Size: From my personal experience working on Swamp, the size of 
the content is less of an issue now than it has been in the past. What with 
the aforementioned higher speed Internet access methods and the plethora of 
large hard drives available to the average consumer, the size of a game 
download becomes fairly inconsequential. Indeed, since many mainstream games 
often exceed the 1 GB limit by a fairly significant margin, I believe that 
even 300 MB would be fairly light-weight for a well-developed and executed 
game. Swamp itself has jumped from being 45 MB in its beginnings to now 
being roughly 400 MB, and people still download it without issue. That being 
the case, I doubt size limitations should be of much concern to you or any 
other developer in your field of expertise.


3. Documentation Format: While I can understand and appreciate the desire 
for an audio manual, I don't personally feel that it's so important as to 
invest the time and resources for such a production. there is scarcely much 
of a difference between digesting material via text form than via audio 
narration, particularly with people who are already accessing their 
computers via speech synthesis methods. I'd rather lessen the demands on you 
the developer and not require you to produce such a demanding accompanying 
project to go with the main content, especially if that same content could 
be delivered in a much smaller, much more quickly accessible, and much more 
easily organizable package such as in an HTML, CHM, or indeed text file.


4. Purchasable Unlockables. I actually can agree with this particular 
marketing method. Proof is in the Sony and other online gaming stores; 
people are willing to buy upgrades, packages, and unlockables for their 
games, if the price is done correctly. I, for example, wouldn't expect to 
pay 10 dollars for unlockables, if the initial price of the product was, 
say, 20 to 25 dollars, since that 10 dollars is roughly one half to one 
third the price of the original product. Furthermore, if such unlockables 
are available as rewards for effort, there should be no negatives to 
offering such an unlocking service; you'd be allowing two methods to achieve 
the same ends. In short, I approve of such a marketing model for a product, 
and it does ensure that your initial selling point is not the only method of 
profit.


Kai 



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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Desiree Oudinot
Hi,
Here are my answers.
1. Would you like the ability to order the game on CD? This would cost
something like 10 dollars extra including worldwide shipping. No, that
won't be necessary. Very few games are sold on CD nowadays.

2. How much does the size of the game matter when it comes to the
downloadable version? Is something like 300 MB too large? Not at all.
If a game is large, it probably means that it's high quality, at least
in terms of audio games. I'm on a DSL connection, but I wouldn't mind
at all having to wait a little extra time to get a quality game to
play.

3. In what format would you prefer to have the manual? Narrated inside
the game, available in text format, or both? I would like text. I
retain information more easily that way, and I prefer to read a text
manual before beginning a game.

4. If the game contained cheat codes and you had to beat it in order
to unlock them, would you want the ability to buy them for something
like 5 dollars without having to earn them? This applies to other
unlockable content, as well. If we're talking other unlockable
content, such as expansion packs or bonus levels, I think $5 is more
than a reasonable price. however, just for cheat codes, I'd say no.
part of the fun, for me at least, is trying to beat the game just so I
can get access to those codes.

On 4/29/13, Philip Bennefall phi...@blastbay.com wrote:
 Hi all,

 I am slowly but surely nearing the finish line for my current game project,

 and before I release it I would like to ask the community at large some
 questions. Your input will greatly help me when deciding what to spend time

 on before release. Below are four questions that I would very much
 appreciate your answers to:

 1. Would you like the ability to order the game on CD? This would cost
 something like 10 dollars extra including worldwide shipping.

 2. How much does the size of the game matter when it comes to the
 downloadable version? Is something like 300 MB too large?

 3. In what format would you prefer to have the manual? Narrated inside the
 game, available in text format, or both?

 4. If the game contained cheat codes and you had to beat it in order to
 unlock them, would you want the ability to buy them for something like 5
 dollars without having to earn them? This applies to other unlockable
 content, as well.

 I do not have a set release date for the game yet, but it will be available

 in the not too distant future. The game that I am refering to is not
 Perilous Hearts, but is actually something even larger and, in my opinion,
 far superior. The state of Perilous Hearts is currently not 100% certain,
 but I am confident that you'll enjoy this game just as much and hopefully a

 whole lot more. I cannot give any definite information about the game at
 present, except that it is a mix between arcade and adventure with a
 boatload of action thrown on top.

 Thanks in advance for reading, and taking the time to respond to my
 questions!

 Kind regards,

 Philip Bennefall


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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Bryan Peterson

I couldn't agree more about the cheat codes.

But thou must!

On 4/29/2013 3:00 PM, Desiree Oudinot wrote:

Hi,
Here are my answers.
1. Would you like the ability to order the game on CD? This would cost
something like 10 dollars extra including worldwide shipping. No, that
won't be necessary. Very few games are sold on CD nowadays.

2. How much does the size of the game matter when it comes to the
downloadable version? Is something like 300 MB too large? Not at all.
If a game is large, it probably means that it's high quality, at least
in terms of audio games. I'm on a DSL connection, but I wouldn't mind
at all having to wait a little extra time to get a quality game to
play.

3. In what format would you prefer to have the manual? Narrated inside
the game, available in text format, or both? I would like text. I
retain information more easily that way, and I prefer to read a text
manual before beginning a game.

4. If the game contained cheat codes and you had to beat it in order
to unlock them, would you want the ability to buy them for something
like 5 dollars without having to earn them? This applies to other
unlockable content, as well. If we're talking other unlockable
content, such as expansion packs or bonus levels, I think $5 is more
than a reasonable price. however, just for cheat codes, I'd say no.
part of the fun, for me at least, is trying to beat the game just so I
can get access to those codes.

On 4/29/13, Philip Bennefall phi...@blastbay.com wrote:

Hi all,

I am slowly but surely nearing the finish line for my current game project,

and before I release it I would like to ask the community at large some
questions. Your input will greatly help me when deciding what to spend time

on before release. Below are four questions that I would very much
appreciate your answers to:

1. Would you like the ability to order the game on CD? This would cost
something like 10 dollars extra including worldwide shipping.

2. How much does the size of the game matter when it comes to the
downloadable version? Is something like 300 MB too large?

3. In what format would you prefer to have the manual? Narrated inside the
game, available in text format, or both?

4. If the game contained cheat codes and you had to beat it in order to
unlock them, would you want the ability to buy them for something like 5
dollars without having to earn them? This applies to other unlockable
content, as well.

I do not have a set release date for the game yet, but it will be available

in the not too distant future. The game that I am refering to is not
Perilous Hearts, but is actually something even larger and, in my opinion,
far superior. The state of Perilous Hearts is currently not 100% certain,
but I am confident that you'll enjoy this game just as much and hopefully a

whole lot more. I cannot give any definite information about the game at
present, except that it is a mix between arcade and adventure with a
boatload of action thrown on top.

Thanks in advance for reading, and taking the time to respond to my
questions!

Kind regards,

Philip Bennefall


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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Christina
Hi.
1.  No.
2.  Doesn't matter.
3.  I'd use text but both would probably be better.
4.  Playing to unlock is fine.  However, would there be a way to save them?
If my computer died, I'd want to have the option to play your game on my new
computer with any items I already unlocked.
I look forward to playing.
Christina


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip
Bennefall
Sent: Monday, April 29, 2013 3:20 PM
To: Gamers Discussion list
Subject: [Audyssey] News from Blastbay Studios, and a call for opinions

Hi all,

I am slowly but surely nearing the finish line for my current game project, 
and before I release it I would like to ask the community at large some 
questions. Your input will greatly help me when deciding what to spend time 
on before release. Below are four questions that I would very much 
appreciate your answers to:

1. Would you like the ability to order the game on CD? This would cost 
something like 10 dollars extra including worldwide shipping.

2. How much does the size of the game matter when it comes to the 
downloadable version? Is something like 300 MB too large?

3. In what format would you prefer to have the manual? Narrated inside the 
game, available in text format, or both?

4. If the game contained cheat codes and you had to beat it in order to 
unlock them, would you want the ability to buy them for something like 5 
dollars without having to earn them? This applies to other unlockable 
content, as well.

I do not have a set release date for the game yet, but it will be available 
in the not too distant future. The game that I am refering to is not 
Perilous Hearts, but is actually something even larger and, in my opinion, 
far superior. The state of Perilous Hearts is currently not 100% certain, 
but I am confident that you'll enjoy this game just as much and hopefully a 
whole lot more. I cannot give any definite information about the game at 
present, except that it is a mix between arcade and adventure with a 
boatload of action thrown on top.

Thanks in advance for reading, and taking the time to respond to my 
questions!

Kind regards,

Philip Bennefall 


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[Audyssey] the nightjar help with getting eatin in the dranes on levil 8.

2013-04-29 Thread Mich
Hi all. I have managed to make it to levil 8 of the nightjar but am now stuck. 
I keep on getting eatin in the dranes. no madder what I try. many thanks for 
any help that any one can give me if there is a walkthrough of this levil that 
would be nice or any addvice that any one can give me that would be grait. many 
thanks. from Mich.
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Re: [Audyssey] Introduction

2013-04-29 Thread Ibrahim Gucukoglu

Hi Chris.

Welcome aboard, I'm here, though not as frequent a contributor as I should 
be due to the other lists I'm on taking up most of my email and surf time, 
however I'll be glad to help out if I can with whatever questions you have.


All the best and happy gaming.

-Original Message- 
From: Chris H

Sent: Friday, April 26, 2013 8:50 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Introduction

Good morning all.
I think I joined before, but it was a while ago. So for any new members,
my name is Chris (Christopher( Hallsworth and I am 29 years old.
I am an on off gamer, and have recently got on to gaming thanks to the
closing down sale at
www.blindsoftware.com
I have all the games and software, both free and paid, that he has ever
done, as well as the free games from Dan Z Games, because I just like
them, especially Super Deekout which I absolutely love because of its
randomness and the arcade style which I like in general. This is why I
also love Pipe 2 Blast Chamber.
I also have a few games on my iPhone 4, but not sure whether this is
discussed here, so, as one of the thugs would say, stop right there!
Anyway I thought I would re-join to see what's going on in the gaming
community.
Chris.
Christopher Hallsworth
E-mail and Facebook:
challswor...@sky.com
Skype:
chrishallsworth7266
Twitter:
http://www.twitter.com/@christopherh40
Find my blog at
challsworth2.wordpress.com

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Re: [Audyssey] My First Impressions of Change Reaction 2 for Windows

2013-04-29 Thread john
On a side note, I know that internet explorer just opens mp3 
files in your media player. NO need to download them.


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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread john
I would say that download size shouldn't be any kind of an issue, 
especially if the game is that good. I don't see a reason not to 
make it available on cd, though I'm skeptical as to how many 
orders you'd get if it were downloadable. I would
personally really like to see a text manual, I vastly prefer 
browsing through it to listening to an audio version.

- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 29 Apr 2013 21:19:46 +0200
Subject: [Audyssey] News from Blastbay Studios, and a call for 
opinions


Hi all,

I am slowly but surely nearing the finish line for my current 
game project,
and before I release it I would like to ask the community at 
large some
questions. Your input will greatly help me when deciding what to 
spend time
on before release. Below are four questions that I would very 
much

appreciate your answers to:

1. Would you like the ability to order the game on CD? This would 
cost

something like 10 dollars extra including worldwide shipping.

2. How much does the size of the game matter when it comes to the
downloadable version? Is something like 300 MB too large?

3. In what format would you prefer to have the manual? Narrated 
inside the

game, available in text format, or both?

4. If the game contained cheat codes and you had to beat it in 
order to
unlock them, would you want the ability to buy them for something 
like 5
dollars without having to earn them? This applies to other 
unlockable

content, as well.

I do not have a set release date for the game yet, but it will be 
available
in the not too distant future. The game that I am refering to is 
not
Perilous Hearts, but is actually something even larger and, in my 
opinion,
far superior. The state of Perilous Hearts is currently not 100% 
certain,
but I am confident that you'll enjoy this game just as much and 
hopefully a
whole lot more. I cannot give any definite information about the 
game at
present, except that it is a mix between arcade and adventure 
with a

boatload of action thrown on top.

Thanks in advance for reading, and taking the time to respond to 
my

questions!

Kind regards,

Philip Bennefall


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[Audyssey] looking for swamp zombie info

2013-04-29 Thread john
A while back I remember somebody (I believe it was Kai) posted a 
description of the various zombie types in swamp. Would anybody 
happen to have a copy of that message, or be able to give me some 
info as to how the various zombies are supposed to look/act?


Thanks,
John.

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[Audyssey] Playing MP3 files in a browser Was: My First Impressions of Change Reaction 2 for Windows

2013-04-29 Thread Sarah Haake

Hi,

just a quick note about playing MP3 files in a browser. The difference to 
Youtube videos is, that I can see how long a video is, I can pause and 
resume the playback and fast forward it, etc. Usually when a MP3 starts 
playing in Firefox, I just get a blank page and can just sit there and 
listen to the file, hoping it doesn't last too long for my time right now. 
Seeing this, I find it much more convenient to just download the file and 
play it in my own player, so that I have some kind of control over the 
playback and the time I spend with it.


This of course would be something different if sites which play files 
directly in a browser would provide a reasonable player, just like Youtube 
does.


Best regards
Sarah


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Re: [Audyssey] the nightjar help with getting eatin in the dranes onlevil 8.

2013-04-29 Thread Charles Rivard
I'm at the same level, but figure that I won't rely on a walk through or 
anything that would spoil the challenge.  After all, how long has the game 
been available?  Not even two weeks.  I'd rather work through it without the 
help from others.


--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Mich mi...@eastlink.ca

To: gamers @audyssey.org gamers@audyssey.org
Sent: Monday, April 29, 2013 4:26 PM
Subject: [Audyssey] the nightjar help with getting eatin in the dranes 
onlevil 8.



Hi all. I have managed to make it to levil 8 of the nightjar but am now 
stuck. I keep on getting eatin in the dranes. no madder what I try. many 
thanks for any help that any one can give me if there is a walkthrough of 
this levil that would be nice or any addvice that any one can give me that 
would be grait. many thanks. from Mich.

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Re: [Audyssey] Chain Reaction

2013-04-29 Thread dark
The word game your thinking of is called chain link, and it's available for 
free from Dan Zingaro's website.


As to game piracy nicole, well if this was audiogames.net you'd get one 
stern warning for a comment like that then on a second offence be banned.


Telling someone who has just spent several months making a game well it's 
okay for me to steal it then is not only very insensative but also counter 
productive to the community, and people who cannot support developers don't 
deserve to be part of the community. If you can't afford the game, save your 
money until you can.


Beware the grue!

Dark. 



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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread shaun everiss

hi philip
here are my answers.

At 07:19 AM 4/30/2013, you wrote:

Hi all,

I am slowly but surely nearing the finish line for my current game 
project, and before I release it I would like to ask the community 
at large some questions. Your input will greatly help me when 
deciding what to spend time on before release. Below are four 
questions that I would very much appreciate your answers to:


1. Would you like the ability to order the game on CD? This would 
cost something like 10 dollars extra including worldwide shipping.

it depends what advantage I got from ordering the game on cd.


2. How much does the size of the game matter when it comes to the 
downloadable version? Is something like 300 MB too large?
It doesn't matter to much to me, I have a 300mbps wireless on my new 
win7 box, though obviously the bigger the size the more time it would take.




3. In what format would you prefer to have the manual? Narrated 
inside the game, available in text format, or both?

Hmmm both would be good if you could manage.


However I'd like the manual as a web page for easy navigation.


4. If the game contained cheat codes and you had to beat it in order 
to unlock them, would you want the ability to buy them for something 
like 5 dollars without having to earn them? This applies to other 
unlockable content, as well.
Hmmm well if it was 5 bucks for all unlockables or even 10 I'd 
probably buy it I am a sucker for stuff that is that small.




I do not have a set release date for the game yet, but it will be 
available in the not too distant future. The game that I am refering 
to is not Perilous Hearts, but is actually something even larger 
and, in my opinion, far superior. The state of Perilous Hearts is 
currently not 100% certain, but I am confident that you'll enjoy 
this game just as much and hopefully a whole lot more. I cannot give 
any definite information about the game at present, except that it 
is a mix between arcade and adventure with a boatload of action thrown on top.


Thanks in advance for reading, and taking the time to respond to my questions!

Kind regards,

Philip Bennefall

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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread wayne17a
I to don't think cd is needed and the download size does not mater
ether and as for cheat codes I think having to work for them is far more
rewarding so please release the game asap thanks 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: Monday, April 29, 2013 3:26 PM
To: Philip Bennefall; Gamers Discussion list
Subject: Re: [Audyssey] News from Blastbay Studios, and a call for opinions

As for ordering the game on CD I don't see the need for that. As for cheat
codes I like having to beat the game in order to get them. As for the
download size I have a fairly fast connection somost downloads don't take
very long. I'm looking forward to this game but I also hope to see PH in the
future since we got that concept demo.
On 4/29/2013 1:19 PM, Philip Bennefall wrote:
 Hi all,

 I am slowly but surely nearing the finish line for my current game 
 project, and before I release it I would like to ask the community at 
 large some questions. Your input will greatly help me when deciding 
 what to spend time on before release. Below are four questions that I 
 would very much appreciate your answers to:

 1. Would you like the ability to order the game on CD? This would cost 
 something like 10 dollars extra including worldwide shipping.

 2. How much does the size of the game matter when it comes to the 
 downloadable version? Is something like 300 MB too large?

 3. In what format would you prefer to have the manual? Narrated inside 
 the game, available in text format, or both?

 4. If the game contained cheat codes and you had to beat it in order 
 to unlock them, would you want the ability to buy them for something 
 like 5 dollars without having to earn them? This applies to other 
 unlockable content, as well.

 I do not have a set release date for the game yet, but it will be 
 available in the not too distant future. The game that I am refering 
 to is not Perilous Hearts, but is actually something even larger and, 
 in my opinion, far superior. The state of Perilous Hearts is currently 
 not 100% certain, but I am confident that you'll enjoy this game just 
 as much and hopefully a whole lot more. I cannot give any definite 
 information about the game at present, except that it is a mix between 
 arcade and adventure with a boatload of action thrown on top.

 Thanks in advance for reading, and taking the time to respond to my 
 questions!

 Kind regards,

 Philip Bennefall

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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread dark

Hi Philip.

Sounds fun, here are my answers to your questions:

1: the only time I can see myself using cd ordering is if there was 
something you got on the cd that you didn't get with the downloadable 
version. One graphical indi game I ordered for instance had no music in the 
downloadable version, but music on cd in the cd version hence why I ordered 
that. If however the content were exactly the same, I'd choose download 
every time hands down. No physical disks to keep, easy to backup, I get it 
immediately etc. All things being equal, i don't really see the need for cd 
ordering myself.


2: size of the download file doesn't matter a bit to me. I've just upgraded 
to a bdsl fiberoptic connection at my flat, so I have uba fast speed there 
anyway, but even in other places I never mind waiting, heck I recently 
downloaded one of the darker projects free audio dramas on a free 56 kbps 
connection I was forced to use. It was about 300 mb and took two hours, but 
I just let it run.


3: I personally like reading manuals before I play the game, or alternately 
flicking out of the game to check stuff in the manual (supernova can be 
flicked on and off), therefore I tend to prefer text copies of manuals, 
particularly since often in game manuals don't have the same review commands 
as a screen reader if say I wanted to view a table of information slowly 
line by line, or read the hole thing start to finish, or check a specific 
fact by hitting ctrl f and finding a word. In game tutorials that play at 
specific points, or help messages for set aspects of the game can be useful 
as an on the spot guide, but for an entire manual, especially in a complex 
game, I do like a text copy to brouse as I want.


4: I tend to like earning unlockables in game since it gives me something to 
try for, I would not however be beyond paying for some special extra premium 
content to change the game if it were available to buy, indeed I've done 
this in brouser games, this is the reason I bought the addon for smugglers 3 
which added the side quests, extra ship content etc, and if a similar addon 
came out for smugglers 5 I'd pay for it too.


Indeed, I always think this is a nice way for a dev to get more out of their 
game by selling extra content, such as extra levels, situations or 
characters for an existing one at a reduced price, and for players to get 
more to play out of a single game if they wish.


If however content were also unlockable, odds ae I'd prefer to unlock it 
myself,  or at the least try to since that gives me a challenge in the 
game.


I personally for example loved getting the Q9 cheat codes for completing the 
game and likely would only have considdered buying them if there was 
absolutely no other way to get them.


Beware the Grue!

dark. 



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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread dark
I agree BryanI've been looking forward to the release of perilous hearts 
ever since playing the demo and I do hope the game will! still be finished.


Bewaree the Grue!

Dark. 



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Re: [Audyssey] News from Blastbay Studios, and a call for opinions

2013-04-29 Thread Sarah Haake

Hi,

great to hear that something is on the way, this sounds really cool.

Here are my answers to your questions:

1. I personally don't need a CD. If I wanted to backup the file, I could 
just as easily create a CD with the setup file myself. Besides, it would 
take ages to get to me due to distance. Download is just so much quicker.


2. 300 MB is perfectly fine, I often download files which are a lot bigger 
than that. I gladly take better sound quality for a larger file.


3. For the manual it would be great to have both HTML and a kind of audio 
tutorial with example sounds etc. This way, everyone can use the prefered 
method and I myself get a new game better when I have an audio example. On 
the other side though, I like to have a list of keystrokes which I can look 
up in a text file.


4. I don't think it should be possible to buy cheats, maybe just expansions 
for the game which may come later. As long as the game gives some kind of 
hint what I have to do to get the cheats or unlockables, I'm perfectly fine 
with getting these things by playing the game.


I'm really looking forward to this new project, and thanks for letting us 
give our input on things beforehand. *smiles*


Best regards
Sarah


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Re: [Audyssey] Playing MP3 files in a browser Was: My First Impressions of Change Reaction 2 for Windows

2013-04-29 Thread Draconis
Hi Sarah,

Thanks for your note.

We could actually very easily offer the same kind of playback controls in the 
browser as YouTube does for MP3's, as that kind of control is now standard in 
HTML5. However, it becomes very difficult to do so and support older browsers, 
which we are stuck doing since so many people choose to use older ones.

It's a trade-off, as so many things are.

This is also one of many reasons why we're releasing for Mac first and Windows 
second now. Mac users tend to stay up-to-date, because it is very easy, and 
very inexpensive, to do so, compared to Windows. It is getting more and more 
difficult all the time to support Windows users, especially the more fragmented 
the Windows base becomes.

We only launched our new site last week, so we'll try to refine things like 
this to accommodate as many users as we can. We really do appreciate the 
feedback!

On Apr 29, 2013, at 6:14 PM, Sarah Haake ti...@gmx.net wrote:

 Hi,
 
 just a quick note about playing MP3 files in a browser. The difference to 
 Youtube videos is, that I can see how long a video is, I can pause and resume 
 the playback and fast forward it, etc. Usually when a MP3 starts playing in 
 Firefox, I just get a blank page and can just sit there and listen to the 
 file, hoping it doesn't last too long for my time right now. Seeing this, I 
 find it much more convenient to just download the file and play it in my own 
 player, so that I have some kind of control over the playback and the time I 
 spend with it.
 
 This of course would be something different if sites which play files 
 directly in a browser would provide a reasonable player, just like Youtube 
 does.
 
 Best regards
 Sarah
 
 
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Re: [Audyssey] looking for swamp zombie info

2013-04-29 Thread dark

Hi John.

Info on all the zombies can be found in the swamp wiki, along with other 
info.


it's still under construction, but there's a lot of stuff there. Find it at 
:


http://www.kaldobsky.com/audiogames/swampwiki/

Hth.

Beware the grue!

Dark.
- Original Message - 
From: john jpcarnemo...@comcast.net

To: gamers gamers@audyssey.org
Sent: Monday, April 29, 2013 11:10 PM
Subject: [Audyssey] looking for swamp zombie info


A while back I remember somebody (I believe it was Kai) posted a 
description of the various zombie types in swamp. Would anybody happen to 
have a copy of that message, or be able to give me some info as to how the 
various zombies are supposed to look/act?


Thanks,
John.

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Re: [Audyssey] looking for swamp zombie info

2013-04-29 Thread john

Ok, thanks. I'll have a look at that page.

- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 29 Apr 2013 23:47:04 +0100
Subject: Re: [Audyssey] looking for swamp zombie info

Hi John.

Info on all the zombies can be found in the swamp wiki, along 
with other

info.

it's still under construction, but there's a lot of stuff there. 
Find it at

:

http://www.kaldobsky.com/audiogames/swampwiki/

Hth.

Beware the grue!

Dark.
- Original Message -
From: john jpcarnemo...@comcast.net
To: gamers gamers@audyssey.org
Sent: Monday, April 29, 2013 11:10 PM
Subject: [Audyssey] looking for swamp zombie info


A while back I remember somebody (I believe it was Kai) posted a
description of the various zombie types in swamp. Would anybody 
happen to
have a copy of that message, or be able to give me some info as 
to how the

various zombies are supposed to look/act?

Thanks,
John.

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Re: [Audyssey] Playing MP3 files in a browser Was: My First Impressionsof Change Reaction 2 for Windows

2013-04-29 Thread Charles Rivard

I also prefer downloading it for later listening.

--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Sarah Haake ti...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 29, 2013 5:14 PM
Subject: [Audyssey] Playing MP3 files in a browser Was: My First 
Impressionsof Change Reaction 2 for Windows




Hi,

just a quick note about playing MP3 files in a browser. The difference to 
Youtube videos is, that I can see how long a video is, I can pause and 
resume the playback and fast forward it, etc. Usually when a MP3 starts 
playing in Firefox, I just get a blank page and can just sit there and 
listen to the file, hoping it doesn't last too long for my time right now. 
Seeing this, I find it much more convenient to just download the file and 
play it in my own player, so that I have some kind of control over the 
playback and the time I spend with it.


This of course would be something different if sites which play files 
directly in a browser would provide a reasonable player, just like Youtube 
does.


Best regards
Sarah


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Re: [Audyssey] Chain Reaction

2013-04-29 Thread Charles Rivard

I couldn't agree more, especially given the price of this game.

--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 29, 2013 5:17 PM
Subject: Re: [Audyssey] Chain Reaction


The word game your thinking of is called chain link, and it's available 
for free from Dan Zingaro's website.


As to game piracy nicole, well if this was audiogames.net you'd get one 
stern warning for a comment like that then on a second offence be banned.


Telling someone who has just spent several months making a game well it's 
okay for me to steal it then is not only very insensative but also 
counter productive to the community, and people who cannot support 
developers don't deserve to be part of the community. If you can't afford 
the game, save your money until you can.


Beware the grue!

Dark.

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Re: [Audyssey] looking for swamp zombie info

2013-04-29 Thread john
I took a look through the zombies section, and while some of it's 
possibly useful, I was more looking for descriptions of the 
undead in action (especially reaper and lampree), as it's not 
always obvious what's happening. I'd be especially interested in 
relative info (how tall exactly is a tyrant and what's the 
difference between them and a matriarch beyond gender)?


- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 29 Apr 2013 23:47:04 +0100
Subject: Re: [Audyssey] looking for swamp zombie info

Hi John.

Info on all the zombies can be found in the swamp wiki, along 
with other

info.

it's still under construction, but there's a lot of stuff there. 
Find it at

:

http://www.kaldobsky.com/audiogames/swampwiki/

Hth.

Beware the grue!

Dark.
- Original Message -
From: john jpcarnemo...@comcast.net
To: gamers gamers@audyssey.org
Sent: Monday, April 29, 2013 11:10 PM
Subject: [Audyssey] looking for swamp zombie info


A while back I remember somebody (I believe it was Kai) posted a
description of the various zombie types in swamp. Would anybody 
happen to
have a copy of that message, or be able to give me some info as 
to how the

various zombies are supposed to look/act?

Thanks,
John.

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Re: [Audyssey] looking for swamp zombie info

2013-04-29 Thread Kai

Greetings John.

I'm still drafting up a good descriptive file for you with all the zombies. 
Give me a little bit, since it's also college crunch time, and I've been 
helping my girlfriend with her papers, that taking precedence over most 
other ventures I'm involved in..


Kai

- Original Message - 
From: john jpcarnemo...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 29, 2013 3:57 PM
Subject: Re: [Audyssey] looking for swamp zombie info


I took a look through the zombies section, and while some of it's possibly 
useful, I was more looking for descriptions of the undead in action 
(especially reaper and lampree), as it's not always obvious what's 
happening. I'd be especially interested in relative info (how tall exactly 
is a tyrant and what's the difference between them and a matriarch beyond 
gender)?


- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 29 Apr 2013 23:47:04 +0100
Subject: Re: [Audyssey] looking for swamp zombie info

Hi John.

Info on all the zombies can be found in the swamp wiki, along with other
info.

it's still under construction, but there's a lot of stuff there. Find it 
at

:

http://www.kaldobsky.com/audiogames/swampwiki/

Hth.

Beware the grue!

Dark.
- Original Message -
From: john jpcarnemo...@comcast.net
To: gamers gamers@audyssey.org
Sent: Monday, April 29, 2013 11:10 PM
Subject: [Audyssey] looking for swamp zombie info


A while back I remember somebody (I believe it was Kai) posted a
description of the various zombie types in swamp. Would anybody happen to
have a copy of that message, or be able to give me some info as to how the
various zombies are supposed to look/act?

Thanks,
John.

---
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[Audyssey] ChangeReaction 2 -- High Scores

2013-04-29 Thread Draconis
Greetings gamers,

For those of you already playing ChangeReaction 2 for Windows, we'd be curious 
to hear what kinds of high scores you're getting. It is possible to get much 
higher scores with some of the variations and difficulty levels in CR2 than was 
ever possible with CR1.

At this point, the highest scores I am aware of are $202 and change for the 
Classic game in CR2, and $479.22 for PayDay.

Can you beat those?!


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[Audyssey] web site query

2013-04-29 Thread joseph weakland
hello can someone tell me the link to dan zingero's site?
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Re: [Audyssey] ChangeReaction 2 -- High Scores

2013-04-29 Thread joseph weakland

does CR2 have a stats ffileyou can look at for scores you got?

- Original Message - 
From: Draconis i...@dracoent.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 29, 2013 6:14 PM
Subject: [Audyssey] ChangeReaction 2 -- High Scores



Greetings gamers,

For those of you already playing ChangeReaction 2 for Windows, we'd be 
curious to hear what kinds of high scores you're getting. It is possible 
to get much higher scores with some of the variations and difficulty 
levels in CR2 than was ever possible with CR1.


At this point, the highest scores I am aware of are $202 and change for 
the Classic game in CR2, and $479.22 for PayDay.


Can you beat those?!


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Re: [Audyssey] ChangeReaction 2 -- High Scores

2013-04-29 Thread Charles Rivard
How disappointing!  And I thought I was doing so good at around $70 at the 
classic game.  Wow, I've got work to do!  Fun work, too!


--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Draconis i...@dracoent.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 29, 2013 6:14 PM
Subject: [Audyssey] ChangeReaction 2 -- High Scores



Greetings gamers,

For those of you already playing ChangeReaction 2 for Windows, we'd be 
curious to hear what kinds of high scores you're getting. It is possible 
to get much higher scores with some of the variations and difficulty 
levels in CR2 than was ever possible with CR1.


At this point, the highest scores I am aware of are $202 and change for 
the Classic game in CR2, and $479.22 for PayDay.


Can you beat those?!


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Re: [Audyssey] ChangeReaction 2 -- High Scores

2013-04-29 Thread Draconis

ChangeReaction 2 remembers your highest score for each game and difficulty 
level, and announces it at the start of play for each of the variations.

On Apr 29, 2013, at 7:20 PM, joseph weakland josephweakl...@att.net wrote:

 does CR2 have a stats ffileyou can look at for scores you got?
 
 - Original Message - From: Draconis i...@dracoent.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 29, 2013 6:14 PM
 Subject: [Audyssey] ChangeReaction 2 -- High Scores
 
 
 Greetings gamers,
 
 For those of you already playing ChangeReaction 2 for Windows, we'd be 
 curious to hear what kinds of high scores you're getting. It is possible to 
 get much higher scores with some of the variations and difficulty levels in 
 CR2 than was ever possible with CR1.
 
 At this point, the highest scores I am aware of are $202 and change for the 
 Classic game in CR2, and $479.22 for PayDay.
 
 Can you beat those?!
 
 
 ---
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Re: [Audyssey] ChangeReaction 2 -- High Scores

2013-04-29 Thread Draconis

Don't feel too bad, Charles. I think my best Classic score is around $100. 
*grin* I am the proud owner of the $479.22 score on PayDay, though, and I don't 
think anyone has topped that yet.

On Apr 29, 2013, at 7:21 PM, Charles Rivard wee1s...@fidnet.com wrote:

 How disappointing!  And I thought I was doing so good at around $70 at the 
 classic game.  Wow, I've got work to do!  Fun work, too!
 
 --
 If guns kill people, writing implements cause grammatical and spelling errors!
 - Original Message - From: Draconis i...@dracoent.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 29, 2013 6:14 PM
 Subject: [Audyssey] ChangeReaction 2 -- High Scores
 
 
 Greetings gamers,
 
 For those of you already playing ChangeReaction 2 for Windows, we'd be 
 curious to hear what kinds of high scores you're getting. It is possible to 
 get much higher scores with some of the variations and difficulty levels in 
 CR2 than was ever possible with CR1.
 
 At this point, the highest scores I am aware of are $202 and change for the 
 Classic game in CR2, and $479.22 for PayDay.
 
 Can you beat those?!
 
 
 ---
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Re: [Audyssey] ChangeReaction 2 -- High Scores

2013-04-29 Thread Charles Rivard

Out of curiosity, do you know who has gotten those high scores?

--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Draconis i...@dracoent.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 29, 2013 6:14 PM
Subject: [Audyssey] ChangeReaction 2 -- High Scores



Greetings gamers,

For those of you already playing ChangeReaction 2 for Windows, we'd be 
curious to hear what kinds of high scores you're getting. It is possible 
to get much higher scores with some of the variations and difficulty 
levels in CR2 than was ever possible with CR1.


At this point, the highest scores I am aware of are $202 and change for 
the Classic game in CR2, and $479.22 for PayDay.


Can you beat those?!


---
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Re: [Audyssey] ChangeReaction 2 -- High Scores

2013-04-29 Thread Draconis

I have the PayDay score, and the man behind the voice of Old Man Stanley has 
the Classic score.

On Apr 29, 2013, at 7:25 PM, Charles Rivard wee1s...@fidnet.com wrote:

 Out of curiosity, do you know who has gotten those high scores?
 
 --
 If guns kill people, writing implements cause grammatical and spelling errors!
 - Original Message - From: Draconis i...@dracoent.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 29, 2013 6:14 PM
 Subject: [Audyssey] ChangeReaction 2 -- High Scores
 
 
 Greetings gamers,
 
 For those of you already playing ChangeReaction 2 for Windows, we'd be 
 curious to hear what kinds of high scores you're getting. It is possible to 
 get much higher scores with some of the variations and difficulty levels in 
 CR2 than was ever possible with CR1.
 
 At this point, the highest scores I am aware of are $202 and change for the 
 Classic game in CR2, and $479.22 for PayDay.
 
 Can you beat those?!
 
 
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Re: [Audyssey] web site query

2013-04-29 Thread michael barnes

Hello, Joseph.
Here is the address you are looking for.
http://www.danielzingaro.com/games.php

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Re: [Audyssey] the nightjar help with getting eatin in the dranes onlevil 8.

2013-04-29 Thread Teresa Cochran
There's no special trick to it, except to be fast and know which way you'll 
have to go, so you can get there faster. That's it. Keep practicing. It took me 
about thirty tries to get it.

Teresa
On Apr 29, 2013, at 3:16 PM, Charles Rivard wee1s...@fidnet.com wrote:

 I'm at the same level, but figure that I won't rely on a walk through or 
 anything that would spoil the challenge.  After all, how long has the game 
 been available?  Not even two weeks.  I'd rather work through it without the 
 help from others.
 
 --
 If guns kill people, writing implements cause grammatical and spelling errors!
 - Original Message - From: Mich mi...@eastlink.ca
 To: gamers @audyssey.org gamers@audyssey.org
 Sent: Monday, April 29, 2013 4:26 PM
 Subject: [Audyssey] the nightjar help with getting eatin in the dranes 
 onlevil 8.
 
 
 Hi all. I have managed to make it to levil 8 of the nightjar but am now 
 stuck. I keep on getting eatin in the dranes. no madder what I try. many 
 thanks for any help that any one can give me if there is a walkthrough of 
 this levil that would be nice or any addvice that any one can give me that 
 would be grait. many thanks. from Mich.
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Re: [Audyssey] the nightjar help with getting eatin in the dranesonlevil 8.

2013-04-29 Thread Darren Duff
Keep moving do n't stop! 

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Monday, April 29, 2013 6:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] the nightjar help with getting eatin in the
dranesonlevil 8.

I'm at the same level, but figure that I won't rely on a walk through or
anything that would spoil the challenge.  After all, how long has the game
been available?  Not even two weeks.  I'd rather work through it without the
help from others.

--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Mich mi...@eastlink.ca
To: gamers @audyssey.org gamers@audyssey.org
Sent: Monday, April 29, 2013 4:26 PM
Subject: [Audyssey] the nightjar help with getting eatin in the dranes 
onlevil 8.


 Hi all. I have managed to make it to levil 8 of the nightjar but am now 
 stuck. I keep on getting eatin in the dranes. no madder what I try. many 
 thanks for any help that any one can give me if there is a walkthrough of 
 this levil that would be nice or any addvice that any one can give me that

 would be grait. many thanks. from Mich.
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Re: [Audyssey] looking for swamp zombie info

2013-04-29 Thread john
Ah thanks. I really appreciate it; hadn't heard from you in a 
while, and I wasn't sure if you had gotten my email address. It's 
not hugely pressing; I've got a bunch of other things I can work 
on before I need that specific info. Good luck with the exams.


- Original Message -
From: Kai wraith...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 29 Apr 2013 16:00:44 -0700
Subject: Re: [Audyssey] looking for swamp zombie info

Greetings John.

I'm still drafting up a good descriptive file for you with all 
the zombies.
Give me a little bit, since it's also college crunch time, and 
I've been
helping my girlfriend with her papers, that taking precedence 
over most

other ventures I'm involved in..

Kai

- Original Message -
From: john jpcarnemo...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 29, 2013 3:57 PM
Subject: Re: [Audyssey] looking for swamp zombie info


I took a look through the zombies section, and while some of it's 
possibly
useful, I was more looking for descriptions of the undead in 
action
(especially reaper and lampree), as it's not always obvious 
what's
happening. I'd be especially interested in relative info (how 
tall exactly
is a tyrant and what's the difference between them and a 
matriarch beyond

gender)?

- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 29 Apr 2013 23:47:04 +0100
Subject: Re: [Audyssey] looking for swamp zombie info

Hi John.

Info on all the zombies can be found in the swamp wiki, along 
with other

info.

it's still under construction, but there's a lot of stuff there. 
Find it

at
:

http://www.kaldobsky.com/audiogames/swampwiki/

Hth.

Beware the grue!

Dark.
- Original Message -
From: john jpcarnemo...@comcast.net
To: gamers gamers@audyssey.org
Sent: Monday, April 29, 2013 11:10 PM
Subject: [Audyssey] looking for swamp zombie info


A while back I remember somebody (I believe it was Kai) posted a
description of the various zombie types in swamp. Would anybody 
happen to
have a copy of that message, or be able to give me some info as 
to how the

various zombies are supposed to look/act?

Thanks,
John.

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Re: [Audyssey] looking for swamp zombie info

2013-04-29 Thread dark
I'm not sure I'm afraid john,though that might be nice info to have, perhaps 
Aprone could let you now.


Beware the Grue!

drk.
- Original Message - 
From: john jpcarnemo...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 29, 2013 11:57 PM
Subject: Re: [Audyssey] looking for swamp zombie info


I took a look through the zombies section, and while some of it's possibly 
useful, I was more looking for descriptions of the undead in action 
(especially reaper and lampree), as it's not always obvious what's 
happening. I'd be especially interested in relative info (how tall exactly 
is a tyrant and what's the difference between them and a matriarch beyond 
gender)?


- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 29 Apr 2013 23:47:04 +0100
Subject: Re: [Audyssey] looking for swamp zombie info

Hi John.

Info on all the zombies can be found in the swamp wiki, along with other
info.

it's still under construction, but there's a lot of stuff there. Find it 
at

:

http://www.kaldobsky.com/audiogames/swampwiki/

Hth.

Beware the grue!

Dark.
- Original Message -
From: john jpcarnemo...@comcast.net
To: gamers gamers@audyssey.org
Sent: Monday, April 29, 2013 11:10 PM
Subject: [Audyssey] looking for swamp zombie info


A while back I remember somebody (I believe it was Kai) posted a
description of the various zombie types in swamp. Would anybody happen to
have a copy of that message, or be able to give me some info as to how the
various zombies are supposed to look/act?

Thanks,
John.

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[Audyssey] Change reaction podcast?

2013-04-29 Thread dark
Hi. 

I was wondering if someone would considder creating a podcast about change 
reaction explaining some of the game and showing some of the different modes. 

While I understand the reason for their not bieng a demo, with an arcade game 
such as this it is difficult for me to evaluate whether or not I wish to buy 
the game without playing it first. With rpgs, adventure games and such like I 
tend to be willing to take chances, but with arcade style games I've noticed 
myself that it depends heavily upon the design, soundscape etc,  indeed I 
have recently found that my interest in arcade style games is not what it used 
to be mostly because there are now far more adventure and rpg games which are 
more my sort of thing that I can spend my time on. 

I would however like to give this game a chance since I know what work has gone 
into it's developement, therefore if anyone is inclined to reccord a review 
discussing the game that would be great.

All the best, 

Dark.
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Re: [Audyssey] Change reaction podcast?

2013-04-29 Thread Draconis

Several have been done for the Mac version, which is essentially identical to 
the Windows version. The only significant differences are the need to register 
the game on Windows, and that it will use whatever TTS voice is the system 
default on your Windows machine.

One of these podcasts was done by Vision Australia for the AppleVis website, 
and is available here:
http://www.applevis.com/podcast/episodes/changereaction-classic-audio-puzzle-game-comes-mac

If I recall correctly, they only demo the Classic game, not the two variations, 
but I could be mistaken. Ben a long time since i listened to it.

On Apr 29, 2013, at 8:09 PM, dark d...@xgam.org wrote:

 Hi. 
 
 I was wondering if someone would considder creating a podcast about change 
 reaction explaining some of the game and showing some of the different modes. 
 
 While I understand the reason for their not bieng a demo, with an arcade game 
 such as this it is difficult for me to evaluate whether or not I wish to buy 
 the game without playing it first. With rpgs, adventure games and such like I 
 tend to be willing to take chances, but with arcade style games I've noticed 
 myself that it depends heavily upon the design, soundscape etc,  indeed I 
 have recently found that my interest in arcade style games is not what it 
 used to be mostly because there are now far more adventure and rpg games 
 which are more my sort of thing that I can spend my time on. 
 
 I would however like to give this game a chance since I know what work has 
 gone into it's developement, therefore if anyone is inclined to reccord a 
 review discussing the game that would be great.
 
 All the best, 
 
 Dark.
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Re: [Audyssey] Change reaction podcast?

2013-04-29 Thread Ron Kolesar

Thank you Dark.
I too am missing the option to try before buying a product.
The only way to see if we'll like a product is to stress test it for a few 
days first.

Thank you Dark for making this point.

Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week.
-Original Message- 
From: dark

Sent: Monday, April 29, 2013 8:09 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Change reaction podcast?

Hi.

I was wondering if someone would considder creating a podcast about change 
reaction explaining some of the game and showing some of the different 
modes.


While I understand the reason for their not bieng a demo, with an arcade 
game such as this it is difficult for me to evaluate whether or not I wish 
to buy the game without playing it first. With rpgs, adventure games and 
such like I tend to be willing to take chances, but with arcade style games 
I've noticed myself that it depends heavily upon the design, soundscape 
etc,  indeed I have recently found that my interest in arcade style 
games is not what it used to be mostly because there are now far more 
adventure and rpg games which are more my sort of thing that I can spend my 
time on.


I would however like to give this game a chance since I know what work has 
gone into it's developement, therefore if anyone is inclined to reccord a 
review discussing the game that would be great.


All the best,

Dark.
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Re: [Audyssey] Change reaction podcast?

2013-04-29 Thread Draconis

We are working on a solution to the demo problem, but it won't be ready for a 
while yet.

The difference in the mindset between Mac and Windows users on this point is 
rather fascinating.

We opted for a much lower price, and not having an unlockable demo, similar to 
the iOS model. I still find it surprising that, we have heard nothing about the 
lower-price, and much about the lack of a demo, from Windows users.

However, we do plan to eventually offer a solution to this that will hopefully 
satisfy most of you.

On Apr 29, 2013, at 8:18 PM, Ron Kolesar kolesar16...@roadrunner.com wrote:

 Thank you Dark.
 I too am missing the option to try before buying a product.
 The only way to see if we'll like a product is to stress test it for a few 
 days first.
 Thank you Dark for making this point.
 
 Ron and current Leader Dog boz who states
 that a service dog beats a cane paws down any day of the week.
 -Original Message- From: dark
 Sent: Monday, April 29, 2013 8:09 PM
 To: Gamers@audyssey.org
 Subject: [Audyssey] Change reaction podcast?
 
 Hi.
 
 I was wondering if someone would considder creating a podcast about change 
 reaction explaining some of the game and showing some of the different modes.
 
 While I understand the reason for their not bieng a demo, with an arcade game 
 such as this it is difficult for me to evaluate whether or not I wish to buy 
 the game without playing it first. With rpgs, adventure games and such like I 
 tend to be willing to take chances, but with arcade style games I've noticed 
 myself that it depends heavily upon the design, soundscape etc,  indeed I 
 have recently found that my interest in arcade style games is not what it 
 used to be mostly because there are now far more adventure and rpg games 
 which are more my sort of thing that I can spend my time on.
 
 I would however like to give this game a chance since I know what work has 
 gone into it's developement, therefore if anyone is inclined to reccord a 
 review discussing the game that would be great.
 
 All the best,
 
 Dark.
 ---
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 If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] Change reaction podcast?

2013-04-29 Thread dark
Thanks for the podcast, that is just what I was looking for and I'll gladly 
have a listen.


Ironically, since i have realspeak daniel as my sapi voice, I'd get the same 
voice on mac or windows, :d.


All the best,

Dark.
- Original Message - 
From: Draconis i...@dracoent.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 30, 2013 1:17 AM
Subject: Re: [Audyssey] Change reaction podcast?




Several have been done for the Mac version, which is essentially identical 
to the Windows version. The only significant differences are the need to 
register the game on Windows, and that it will use whatever TTS voice is 
the system default on your Windows machine.


One of these podcasts was done by Vision Australia for the AppleVis 
website, and is available here:

http://www.applevis.com/podcast/episodes/changereaction-classic-audio-puzzle-game-comes-mac

If I recall correctly, they only demo the Classic game, not the two 
variations, but I could be mistaken. Ben a long time since i listened to 
it.


On Apr 29, 2013, at 8:09 PM, dark d...@xgam.org wrote:


Hi.

I was wondering if someone would considder creating a podcast about 
change reaction explaining some of the game and showing some of the 
different modes.


While I understand the reason for their not bieng a demo, with an arcade 
game such as this it is difficult for me to evaluate whether or not I 
wish to buy the game without playing it first. With rpgs, adventure games 
and such like I tend to be willing to take chances, but with arcade style 
games I've noticed myself that it depends heavily upon the design, 
soundscape etc,  indeed I have recently found that my interest in 
arcade style games is not what it used to be mostly because there are now 
far more adventure and rpg games which are more my sort of thing that I 
can spend my time on.


I would however like to give this game a chance since I know what work 
has gone into it's developement, therefore if anyone is inclined to 
reccord a review discussing the game that would be great.


All the best,

Dark.
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Re: [Audyssey] Change reaction podcast?

2013-04-29 Thread dark

Hi Josh.

Myself, I understand the reasons for not having a demo, however I would 
therefore like as much info as possible to help me make up my mind regarding 
the game.


This is partly for purely personal reasons. I have noticed recently that my 
interest in arcade games has not been what it was. Take super egg hunt from 
Lworks. it's a very well designed game, with unlockables, scores, many 
different modes etc, however after trying the demo I just felt it wasn't 
what I wanted to play. This isn't a reflection upon Liam's work, it's simply 
the fact that now there are more complex rpg and adventure games out there, 
I generally feel more inclined to spend my time playing those than an arcade 
title.


action/Adventure games I'd likely hazard money on demo or no demo. I did 
this with King of Dragon pass on the Iphone, not to mention papasangre, and 
haven't been disappointed, and will likely buy The Inquisitor at some stage, 
however thus far the closest thing to an arcade title I have on my Iphone is 
sixth sense, and I possibly wouldn't have got that if it weren't free, 
(though I did contribute a pound for the in game weapons because I liked the 
game once I had played it and wanted to support the devs).


i also remember that when trying the previous versions, change reaction 
wasn't a game I took to particularly the way I did the Pinball titles (which 
I'm very fond of), dynaman or Alien outback, thus meaning I would like to 
know a little more about the new version.


I would certainly agree that having to spend six pounds rather than the 18 
or so I might have previously is a plus point, and likely will factor into 
my decision to buy the game, however equally lack of a demo is another 
factor as well,  indeed that is the same reason I do not! buy arcade 
games for ios as I said.


Swings and roundabouts, but nothing insoluable.

BEware the grue!

Dark. 



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Re: [Audyssey] Change reaction podcast?

2013-04-29 Thread Thomas Ward
Hi Dark,

Well, besides the issue of arcade games I seem to recall one of your
issues with the game had to do with the coins themselves. It still
uses American coins like pennies, nickels, dimes, quarters, etc and if
you are still going to take issue with the coins then perhaps you
should consider skipping this one. :D

Cheers!

On 4/29/13, dark d...@xgam.org wrote:
 Hi Josh.

 Myself, I understand the reasons for not having a demo, however I would
 therefore like as much info as possible to help me make up my mind regarding

 the game.

 This is partly for purely personal reasons. I have noticed recently that my

 interest in arcade games has not been what it was. Take super egg hunt from

 Lworks. it's a very well designed game, with unlockables, scores, many
 different modes etc, however after trying the demo I just felt it wasn't
 what I wanted to play. This isn't a reflection upon Liam's work, it's simply

 the fact that now there are more complex rpg and adventure games out there,

 I generally feel more inclined to spend my time playing those than an arcade

 title.

 action/Adventure games I'd likely hazard money on demo or no demo. I did
 this with King of Dragon pass on the Iphone, not to mention papasangre, and

 haven't been disappointed, and will likely buy The Inquisitor at some stage,

 however thus far the closest thing to an arcade title I have on my Iphone is

 sixth sense, and I possibly wouldn't have got that if it weren't free,
 (though I did contribute a pound for the in game weapons because I liked the

 game once I had played it and wanted to support the devs).

 i also remember that when trying the previous versions, change reaction
 wasn't a game I took to particularly the way I did the Pinball titles (which

 I'm very fond of), dynaman or Alien outback, thus meaning I would like to
 know a little more about the new version.

 I would certainly agree that having to spend six pounds rather than the 18
 or so I might have previously is a plus point, and likely will factor into
 my decision to buy the game, however equally lack of a demo is another
 factor as well,  indeed that is the same reason I do not! buy arcade
 games for ios as I said.

 Swings and roundabouts, but nothing insoluable.

 Beware the grue!

 Dark.

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Re: [Audyssey] Change reaction podcast?

2013-04-29 Thread Thomas Ward
Hi Josh,

Personally, I think what you are doing is more than fair. The price of
the game is fairly priced for a title like Change Reaction, and really
is about what I would spend for an arcade game like this. I wouldn't
pay $20 for a game like this but I am sure I can come up with $9 demo
or no demo. The audio demo you posted is good enough to give a basic
idea of the game in action, and I think I would be willing to risk $9
on a game.

As you say though the attitudes of Windows users is most interesting.
I know that many shareware and independent game developers offer
demos, but that is not generally true for the entire game industry. I
can remember back in the 80's and 90's buying Nintendo games that cost
$40 or so with no demo and perhaps nothing more than a recommendation
from a friend or classmate that such and such game was good. Even
today when my wife and I buy games for our Wii some times we throw
down $19 on a game or games based on nothing more than the description
of the game on the box. So $9 is beyond fair in retrospect.

Cheers!


On 4/29/13, Draconis i...@dracoent.com wrote:

 We are working on a solution to the demo problem, but it won't be ready for
 a while yet.

 The difference in the mindset between Mac and Windows users on this point is
 rather fascinating.

 We opted for a much lower price, and not having an unlockable demo, similar
 to the iOS model. I still find it surprising that, we have heard nothing
 about the lower-price, and much about the lack of a demo, from Windows
 users.

 However, we do plan to eventually offer a solution to this that will
 hopefully satisfy most of you.

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Re: [Audyssey] Change reaction podcast?

2013-04-29 Thread dark

Hi tom.

I'm aware of that, however again this is why I want more information on the 
game and why I'd play a demo if there was one, since while i wasn't keen on 
the american coins, mostly because they have no particular meaning or 
validity to me, I'm quite prepared to give the game the bennifit of the 
doubt and see what it's like on it's own merrits since that is still 
fundamentally an aesthetic point and it is possible if the gameplay and 
design were good enough it wouldn't ultimately matter.


This however is again why a demo would be nice, since frequently I've tried 
demos for games that I wouldn't normally and found them to be quite 
astounding, railracer being a prime example.


Since there isn't a demo, I will listen to podcasts and other material and 
make as much of a judgement as I can based on those.


beware the grue!

Dark. 



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Re: [Audyssey] ChangeReaction 2 -- High Scores

2013-04-29 Thread Charles Rivard

Ah, yes.  I know who that is.

--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Draconis i...@dracoent.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 29, 2013 6:26 PM
Subject: Re: [Audyssey] ChangeReaction 2 -- High Scores




I have the PayDay score, and the man behind the voice of Old Man Stanley 
has the Classic score.


On Apr 29, 2013, at 7:25 PM, Charles Rivard wee1s...@fidnet.com wrote:


Out of curiosity, do you know who has gotten those high scores?

--
If guns kill people, writing implements cause grammatical and spelling 
errors!

- Original Message - From: Draconis i...@dracoent.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 29, 2013 6:14 PM
Subject: [Audyssey] ChangeReaction 2 -- High Scores



Greetings gamers,

For those of you already playing ChangeReaction 2 for Windows, we'd be 
curious to hear what kinds of high scores you're getting. It is possible 
to get much higher scores with some of the variations and difficulty 
levels in CR2 than was ever possible with CR1.


At this point, the highest scores I am aware of are $202 and change for 
the Classic game in CR2, and $479.22 for PayDay.


Can you beat those?!


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[Audyssey] a real steal - Re: Change reaction podcast?

2013-04-29 Thread Charles Rivard

This new version of Change Reaction is a real steal at the current price!

--
If guns kill people, writing implements cause grammatical and spelling 
errors!
- Original Message - 
From: Draconis i...@dracoent.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 29, 2013 7:24 PM
Subject: Re: [Audyssey] Change reaction podcast?




We are working on a solution to the demo problem, but it won't be ready 
for a while yet.


The difference in the mindset between Mac and Windows users on this point 
is rather fascinating.


We opted for a much lower price, and not having an unlockable demo, 
similar to the iOS model. I still find it surprising that, we have heard 
nothing about the lower-price, and much about the lack of a demo, from 
Windows users.


However, we do plan to eventually offer a solution to this that will 
hopefully satisfy most of you.


On Apr 29, 2013, at 8:18 PM, Ron Kolesar kolesar16...@roadrunner.com 
wrote:



Thank you Dark.
I too am missing the option to try before buying a product.
The only way to see if we'll like a product is to stress test it for a 
few days first.

Thank you Dark for making this point.

Ron and current Leader Dog boz who states
that a service dog beats a cane paws down any day of the week.
-Original Message- From: dark
Sent: Monday, April 29, 2013 8:09 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Change reaction podcast?

Hi.

I was wondering if someone would considder creating a podcast about 
change reaction explaining some of the game and showing some of the 
different modes.


While I understand the reason for their not bieng a demo, with an arcade 
game such as this it is difficult for me to evaluate whether or not I 
wish to buy the game without playing it first. With rpgs, adventure games 
and such like I tend to be willing to take chances, but with arcade style 
games I've noticed myself that it depends heavily upon the design, 
soundscape etc,  indeed I have recently found that my interest in 
arcade style games is not what it used to be mostly because there are now 
far more adventure and rpg games which are more my sort of thing that I 
can spend my time on.


I would however like to give this game a chance since I know what work 
has gone into it's developement, therefore if anyone is inclined to 
reccord a review discussing the game that would be great.


All the best,

Dark.
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Re: [Audyssey] Chain Reaction

2013-04-29 Thread Thomas Ward
Hi Nicole,

Let's be clear on this point. Steeling is by definition taking
something without paying for it or taking something that does not
belong to you. Just because you can't physically pick it up and take
it does not mean you can't steel it. There are multiple forms of
steeling.

For example, if a game developer has an audio game for sale for $20
and you get it from someone else for free you have stolen it. The
reason is that developer has spent time working on that game, has
probably paid for sounds and music, and perhaps has paid a voice actor
or actress to voice various characters in the game. Therefore that
developer should be financially compensated for his/her time, the
money spent on development, etc. When you just take a game for free
without paying for it you in effect steel both their time and labor
without properly paying for them.

You can also steel ideas. The reason copyright laws exist is to
protect people's rights to what are known as intellectual property
rights. I.E. their ideas. You can't just read a good book, watch a
movie, or whatever and use those characters etc in your own product
and sell it because that would be steeling that person's ideas. Does
that make sense?

Bottom line, it is pretty simple. If you don't pay for it and it
doesn't belong to you then you have stolen it. It doesn't matter if it
is an idea, a piece of software, or something physical like a DVD or
CD steeling is steeling. It is for that reason if anyone, and I mean
anyone, is caught pirating a game on this list they will not only be
moderated but banned from this list forever. Keep that in mind before
casually asking someone to Dropbox a game to you because that will
not be allowed.

Cheers!


On 4/29/13, Nicole white bookworm.nic...@gmail.com wrote:
 This sia game where the words connect together to form a word train and they

 give yo uhints to figure it out.
 As far as Change Reaction, i aboslutely don't have the money for that
 either.
 If someone wishes to drop box it to me, i have no issue with that.
 i never saw piracy as stealing.
 i always thought that stealing that you had to personally pick something up

 and take it.
 If stealing has multiple meaningsk, please explain them to me.


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Re: [Audyssey] Change reaction podcast?

2013-04-29 Thread dark

Hi.

Very nice podcast and I congratulate you on the sound design in the game, 
(the pitch changing voices I found particularly impressive), I also liked 
burning people in the background :D.


I'm afraid I'm not sure if it's my type of game having heard the podcast, 
(and not because of the us change), but I hope it does well and I look 
forward to seeing what comes next,  and hay, if I do! change my mind in 
the future (which is not impossible), I know where to come.


All the best,

dark.


- Original Message - 
From: Draconis i...@dracoent.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 30, 2013 1:17 AM
Subject: Re: [Audyssey] Change reaction podcast?




Several have been done for the Mac version, which is essentially identical 
to the Windows version. The only significant differences are the need to 
register the game on Windows, and that it will use whatever TTS voice is 
the system default on your Windows machine.


One of these podcasts was done by Vision Australia for the AppleVis 
website, and is available here:

http://www.applevis.com/podcast/episodes/changereaction-classic-audio-puzzle-game-comes-mac

If I recall correctly, they only demo the Classic game, not the two 
variations, but I could be mistaken. Ben a long time since i listened to 
it.


On Apr 29, 2013, at 8:09 PM, dark d...@xgam.org wrote:


Hi.

I was wondering if someone would considder creating a podcast about 
change reaction explaining some of the game and showing some of the 
different modes.


While I understand the reason for their not bieng a demo, with an arcade 
game such as this it is difficult for me to evaluate whether or not I 
wish to buy the game without playing it first. With rpgs, adventure games 
and such like I tend to be willing to take chances, but with arcade style 
games I've noticed myself that it depends heavily upon the design, 
soundscape etc,  indeed I have recently found that my interest in 
arcade style games is not what it used to be mostly because there are now 
far more adventure and rpg games which are more my sort of thing that I 
can spend my time on.


I would however like to give this game a chance since I know what work 
has gone into it's developement, therefore if anyone is inclined to 
reccord a review discussing the game that would be great.


All the best,

Dark.
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Re: [Audyssey] the nightjar help with getting eatin in thedranesonlevil 8.

2013-04-29 Thread Mich
I have tryed that. I keep getting eatinw hen I hear a splashing sound then 
when I take one more step I get eatin. if I try to stick to the meddle I am 
fine. from Mich.
- Original Message - 
From: Darren Duff duff...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 29, 2013 7:53 PM
Subject: Re: [Audyssey] the nightjar help with getting eatin in 
thedranesonlevil 8.




Keep moving do n't stop!

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Monday, April 29, 2013 6:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] the nightjar help with getting eatin in the
dranesonlevil 8.

I'm at the same level, but figure that I won't rely on a walk through or
anything that would spoil the challenge.  After all, how long has the game
been available?  Not even two weeks.  I'd rather work through it without 
the

help from others.

--
If guns kill people, writing implements cause grammatical and spelling
errors!
- Original Message - 
From: Mich mi...@eastlink.ca

To: gamers @audyssey.org gamers@audyssey.org
Sent: Monday, April 29, 2013 4:26 PM
Subject: [Audyssey] the nightjar help with getting eatin in the dranes
onlevil 8.



Hi all. I have managed to make it to levil 8 of the nightjar but am now
stuck. I keep on getting eatin in the dranes. no madder what I try. many
thanks for any help that any one can give me if there is a walkthrough of
this levil that would be nice or any addvice that any one can give me 
that



would be grait. many thanks. from Mich.
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Re: [Audyssey] Chain Reaction

2013-04-29 Thread Thomas Ward
Hi Dark,

Agreed. I just issued such a stern warning in my last post,and frankly
I hate insensitive and blatant remarks like those Nicole gave. Just
because she or someone else doesn't have the money for a game doesn't
give her or anyone else the right to just take it without paying for
it. That's pretty insensitive and to do it on a list like this of all
places is a good way to get herself banned from the community. Most
decent people have zero toleration for piracy,  and she could find
herself being alienated by other gamers for that reason.

I remember many years ago on the Zone BBS someone named Kyle casually
got on the forum and asked for a crack for Super Liam. The general
reaction wasn't what he was expecting. Everyone basically chewed him
out, put him down, and he got the equal of virtual tomatoes thrown at
him. By the time everything was all said and done he was very sorry he
opened that thread, and I think was embarrassed by all the negative
comments thrown at him. So it is just an example of how angry decent
paying customers get when these pirates come out asking for cracks,
product keys, or  free downloads for a commercial game.

Cheers!


On 4/29/13, dark d...@xgam.org wrote:
 The word game your thinking of is called chain link, and it's available for

 free from Dan Zingaro's website.

 As to game piracy nicole, well if this was audiogames.net you'd get one
 stern warning for a comment like that then on a second offence be banned.

 Telling someone who has just spent several months making a game well it's
 okay for me to steal it then is not only very insensative but also counter

 productive to the community, and people who cannot support developers don't

 deserve to be part of the community. If you can't afford the game, save your

 money until you can.

 Beware the grue!

 Dark.


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