Re: [Audyssey] Tutorial On BGT

2013-06-05 Thread James Bartlett
Not to menchin that you can use your handy dandy navigational keys and the 
bookmark key


bfn James 



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Re: [Audyssey] programming games

2013-06-05 Thread James Bartlett

Hello Jim

   Sorry I can't remember if I ansered this email yet. I've been cleaning 
out my email and came across this one. So if I did then just ignore me. for 
now I plan on learning the bgt toolkit. It sounds eazy to learn.


bfn
James

--
From: Jim Kitchen j...@kitchensinc.net
Sent: Monday, May 06, 2013 5:06 AM
To: James Bartlett Gamers@audyssey.org
Subject: [Audyssey] programming games


Hi James,

Sounds cool that you plan to learn how to and then program games.

I was going to ask, are you thinking of using the BGT tool kit, or learn a 
full programming language?


Good luck.

BFN

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] programming games

2013-06-05 Thread Thomas Ward
Hi James,

Considering you are a beginner that sounds like the right choice. To
be perfectly honest if it weren't for the issue of cross-platform
support I have strongly been considering buying and using BGT myself.
There simply isn't an easier and better tool on the market for an
audio game developer for Windows right now.

Cheers!

On 6/5/13, James Bartlett jab8...@gmail.com wrote:
 Hello Jim

 Sorry I can't remember if I ansered this email yet. I've been cleaning
 out my email and came across this one. So if I did then just ignore me. for

 now I plan on learning the bgt toolkit. It sounds eazy to learn.

 bfn
 James

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Re: [Audyssey] A wrestling game, and a lightsaber game.

2013-06-05 Thread James Howard
also, there is wrestling manager on the iPhone, if you want to check that out.

On 6/5/13, michael barnes c...@samobile.net wrote:
 Hey, Thomas.
 Thanks for the info!
 Yes, if you would please dropbox those files.
 Is there any Star Wars games that a blind person could play?

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Re: [Audyssey] programming games

2013-06-05 Thread Jesse Gaona
Hi all.

Excuse my ignorance, but can you develop all types of audio games using the BGT 
kit, or is it specifically for certain type? (Ex: arcade, text based, or RPG) 
Thanks.

Sent from my jPhone 5


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Re: [Audyssey] programming games

2013-06-05 Thread Josh Kennedy
is there really a market for going cross platform though? more and more 
people do use linux but most use windows, IOS or android. and I think 
many are still using windows xp servicepack2.


On 6/5/2013 10:30 AM, Thomas Ward wrote:

Hi James,

Considering you are a beginner that sounds like the right choice. To
be perfectly honest if it weren't for the issue of cross-platform
support I have strongly been considering buying and using BGT myself.
There simply isn't an easier and better tool on the market for an
audio game developer for Windows right now.

Cheers!

On 6/5/13, James Bartlett jab8...@gmail.com wrote:

Hello Jim

 Sorry I can't remember if I ansered this email yet. I've been cleaning
out my email and came across this one. So if I did then just ignore me. for

now I plan on learning the bgt toolkit. It sounds eazy to learn.

bfn
James


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Re: [Audyssey] A wrestling game, and a lightsaber game.

2013-06-05 Thread Josh Kennedy

and there are star wars maps for tacticle battle.

On 6/5/2013 11:05 AM, James Howard wrote:

also, there is wrestling manager on the iPhone, if you want to check that out.

On 6/5/13, michael barnes c...@samobile.net wrote:

Hey, Thomas.
Thanks for the info!
Yes, if you would please dropbox those files.
Is there any Star Wars games that a blind person could play?

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Re: [Audyssey] programming games

2013-06-05 Thread Josh Kennedy
as far as I know it is for all types of audio games. that is why audio 
game maker failed because it was very very limited and slow as to what 
it could do.



On 6/5/2013 11:09 AM, Jesse Gaona wrote:

Hi all.

Excuse my ignorance, but can you develop all types of audio games using the BGT 
kit, or is it specifically for certain type? (Ex: arcade, text based, or RPG) 
Thanks.

Sent from my jPhone 5


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Re: [Audyssey] programming games

2013-06-05 Thread Bryan Peterson
Not only that but they seriously misrepresented what it was going to be 
while they were developing it. They said it would be able to create any 
style of game, but that turned out not to be the case. And anyway there 
were bugs in it that made any games you developed with it all but 
unplayable. For instance te Is Hit reaction didn't work properly so 
there was no way to tell when you'd been hit or how much health you had. 
So you'd die suddenly without warning. And the developer's reaction was 
at best indifference. Then when you had a sound cue for an item that 
could be picked up it would still play in the same place even after you 
took the item. Needless to say it was far from a success The problem was 
that the developers claimed they needed money to continue work onthe 
project and fix the bugs, but because of the bugs the product turned out 
worse than advertised so they basically shot themselves in the foot. 
After all who's going to put money towards something that already seems 
to have proven itself a failure? I suppose the fire in their offices 
also didn't help matters but still.


But thou must!

On 6/5/2013 9:17 AM, Josh Kennedy wrote:
as far as I know it is for all types of audio games. that is why audio 
game maker failed because it was very very limited and slow as to what 
it could do.



On 6/5/2013 11:09 AM, Jesse Gaona wrote:

Hi all.

Excuse my ignorance, but can you develop all types of audio games 
using the BGT kit, or is it specifically for certain type? (Ex: 
arcade, text based, or RPG) Thanks.


Sent from my jPhone 5


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Re: [Audyssey] programming games

2013-06-05 Thread Bryan Peterson

I imagine before long there will be.

But thou must!

On 6/5/2013 9:16 AM, Josh Kennedy wrote:
is there really a market for going cross platform though? more and 
more people do use linux but most use windows, IOS or android. and I 
think many are still using windows xp servicepack2.


On 6/5/2013 10:30 AM, Thomas Ward wrote:

Hi James,

Considering you are a beginner that sounds like the right choice. To
be perfectly honest if it weren't for the issue of cross-platform
support I have strongly been considering buying and using BGT myself.
There simply isn't an easier and better tool on the market for an
audio game developer for Windows right now.

Cheers!

On 6/5/13, James Bartlett jab8...@gmail.com wrote:

Hello Jim

 Sorry I can't remember if I ansered this email yet. I've been 
cleaning
out my email and came across this one. So if I did then just ignore 
me. for


now I plan on learning the bgt toolkit. It sounds eazy to learn.

bfn
James


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[Audyssey] Gma games

2013-06-05 Thread Chris H
Very impressed with this company. Requested a key replacement for Shades 
of Doom yesterday, received it just now. And I didn't even know the 
product key for my old machine which was running a version before they 
introduced user codes. Well done and keep up the good work man!


--

Chris

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Re: [Audyssey] Gma games

2013-06-05 Thread Bryan Peterson
I agree.I like GMA for precisely that reason. They and the now-defunct 
BSC have wat I'd consider the most reasonable key replacement policy of 
almost any developer.


But thou must!

On 6/5/2013 9:39 AM, Chris H wrote:
Very impressed with this company. Requested a key replacement for 
Shades of Doom yesterday, received it just now. And I didn't even know 
the product key for my old machine which was running a version before 
they introduced user codes. Well done and keep up the good work man!





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Re: [Audyssey] programming games

2013-06-05 Thread Tyler
Regarding that cross-platform comment: When I first taught myself computer 
programming, I used a 
language called JavaScript. This is still the one I primarily use. It is 
interesting because, being 
interpreted instead of compiled, you write it, and anyone can run it. Most 
people who download audio 
games (or text adventures) are probably online anyway, and 99.99% of the 
browsers can read 
JS out of the box. The user probably doesn't need to know a thing about JS! The 
browser just runs it.
Tyler Z
On Wed, 05 Jun 2013 11:16:23 -0400, Josh Kennedy wrote:


is there really a market for going cross platform though? more and more 
people do use linux but most use windows, IOS or android. and I think 
many are still using windows xp servicepack2.

On 6/5/2013 10:30 AM, Thomas Ward wrote:
Hi James,

Considering you are a beginner that sounds like the right choice. To
be perfectly honest if it weren't for the issue of cross-platform
support I have strongly been considering buying and using BGT myself.
There simply isn't an easier and better tool on the market for an
audio game developer for Windows right now.

Cheers!

On 6/5/13, James Bartlett jab8...@gmail.com wrote:
Hello Jim

Sorry I can't remember if I ansered this email yet. I've been cleaning
out my email and came across this one. So if I did then just ignore me. for

now I plan on learning the bgt toolkit. It sounds eazy to learn.

bfn
James

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Re: [Audyssey] Tutorial On BGT

2013-06-05 Thread Alexandra

hello,

I am sorry for geting back to you all so late. Someone on the list asked for 
the links concerning second life. I have the client that you must use to 
access it and a blog made by a blind user of second life. If I can help with 
anything else about it, please feel free to write to me privately.


http://radegast.org

http://blindsl.wordpress.com
http://blindvw.wordpress.com
- - 



regards,

Alexandra

From: James Bartlett jab8...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 05, 2013 8:56 AM
Subject: Re: [Audyssey] Tutorial On BGT


Not to menchin that you can use your handy dandy navigational keys and the 
bookmark key


bfn James

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Re: [Audyssey] programming games

2013-06-05 Thread Bryan Peterson
You can indeed. Because Audio Game Maker was little more than a 
collection of predetermined buildin blocks, sort of like the RPG Maker 
programs that were popular in the 90s. So you have very little actual 
control over how you want your game to behave. And anyway the program 
was so buggy that any games you played with it were utterly unplayable. 
Nor were the developers much help when people had questions about how to 
work around those bugs. BGT actually gives you control over exctly how 
you want our games to behave since it is, to some extent at least, a 
programming language or scripting language. All you really have to tell 
it is what sounds and music to pla and when to play them as well as how 
you want the various characters and enemies or whatever to behave. But 
because it doesn't use premade templates you actually have far more 
control over all this. If you have an enemy that you want to attack only 
if the player attacks it you can make it do so. You certainly couldn't 
do that with Audio Game Maker.


But thou must!

On 6/5/2013 9:09 AM, Jesse Gaona wrote:

Hi all.

Excuse my ignorance, but can you develop all types of audio games using the BGT 
kit, or is it specifically for certain type? (Ex: arcade, text based, or RPG) 
Thanks.

Sent from my jPhone 5


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.




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Re: [Audyssey] programming games

2013-06-05 Thread Josh Kennedy
yes bgt is better all around because it does what it says. it lets you 
make any style of game you wish, even plain old text adventures if you 
wanted to.


On 6/5/2013 11:27 AM, Bryan Peterson wrote:

Not only that but they seriously misrepresented what it was going to be
while they were developing it. They said it would be able to create any
style of game, but that turned out not to be the case. And anyway there
were bugs in it that made any games you developed with it all but
unplayable. For instance te Is Hit reaction didn't work properly so
there was no way to tell when you'd been hit or how much health you had.
So you'd die suddenly without warning. And the developer's reaction was
at best indifference. Then when you had a sound cue for an item that
could be picked up it would still play in the same place even after you
took the item. Needless to say it was far from a success The problem was
that the developers claimed they needed money to continue work onthe
project and fix the bugs, but because of the bugs the product turned out
worse than advertised so they basically shot themselves in the foot.
After all who's going to put money towards something that already seems
to have proven itself a failure? I suppose the fire in their offices
also didn't help matters but still.

But thou must!

On 6/5/2013 9:17 AM, Josh Kennedy wrote:

as far as I know it is for all types of audio games. that is why audio
game maker failed because it was very very limited and slow as to what
it could do.


On 6/5/2013 11:09 AM, Jesse Gaona wrote:

Hi all.

Excuse my ignorance, but can you develop all types of audio games
using the BGT kit, or is it specifically for certain type? (Ex:
arcade, text based, or RPG) Thanks.

Sent from my jPhone 5


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Re: [Audyssey] programming games

2013-06-05 Thread Josh Kennedy
so you mean in the future most people are gunna switch to ubuntu or 
something like that?


On 6/5/2013 11:28 AM, Bryan Peterson wrote:

I imagine before long there will be.

But thou must!

On 6/5/2013 9:16 AM, Josh Kennedy wrote:

is there really a market for going cross platform though? more and
more people do use linux but most use windows, IOS or android. and I
think many are still using windows xp servicepack2.

On 6/5/2013 10:30 AM, Thomas Ward wrote:

Hi James,

Considering you are a beginner that sounds like the right choice. To
be perfectly honest if it weren't for the issue of cross-platform
support I have strongly been considering buying and using BGT myself.
There simply isn't an easier and better tool on the market for an
audio game developer for Windows right now.

Cheers!

On 6/5/13, James Bartlett jab8...@gmail.com wrote:

Hello Jim

 Sorry I can't remember if I ansered this email yet. I've been
cleaning
out my email and came across this one. So if I did then just ignore
me. for

now I plan on learning the bgt toolkit. It sounds eazy to learn.

bfn
James


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Re: [Audyssey] programming games

2013-06-05 Thread Bryan Peterson

I just said there may be a market to go cross platform.

But thou must!

On 6/5/2013 9:48 AM, Josh Kennedy wrote:
so you mean in the future most people are gunna switch to ubuntu or 
something like that?


On 6/5/2013 11:28 AM, Bryan Peterson wrote:

I imagine before long there will be.

But thou must!

On 6/5/2013 9:16 AM, Josh Kennedy wrote:

is there really a market for going cross platform though? more and
more people do use linux but most use windows, IOS or android. and I
think many are still using windows xp servicepack2.

On 6/5/2013 10:30 AM, Thomas Ward wrote:

Hi James,

Considering you are a beginner that sounds like the right choice. To
be perfectly honest if it weren't for the issue of cross-platform
support I have strongly been considering buying and using BGT myself.
There simply isn't an easier and better tool on the market for an
audio game developer for Windows right now.

Cheers!

On 6/5/13, James Bartlett jab8...@gmail.com wrote:

Hello Jim

 Sorry I can't remember if I ansered this email yet. I've been
cleaning
out my email and came across this one. So if I did then just ignore
me. for

now I plan on learning the bgt toolkit. It sounds eazy to learn.

bfn
James


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Re: [Audyssey] programming games

2013-06-05 Thread Thomas Ward
Hi Jesse,

All types of audio games can be developed using the BGT Toolkit. The
strength of BGT over failed toolkits like Audio Game Maker is that it
uses a scripting language, Angelscript, that simply wraps DirectX,
SAPI, and other components and makes them available to a programmer
without the extensive work involved to use them. In other words there
is a fair amount of actual programming involved, but that's its
strength. It is designed that way to be able to be used for anything
you want rather than being designed for a particular type of game.

Cheers!

On 6/5/13, Jesse Gaona jesse.gaon...@gmail.com wrote:
 Hi all.

 Excuse my ignorance, but can you develop all types of audio games using the
 BGT kit, or is it specifically for certain type? (Ex: arcade, text based, or
 RPG) Thanks.

 Sent from my jPhone 5


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Re: [Audyssey] programming games

2013-06-05 Thread Thomas Ward
Hi Josh,

Its hard to say what people will use in the future, but I will say
open source solutions like Ubuntu, Sonar, and Vinux are definitely a
great alternative for those people who are not wanting to move to
Windows 8 and beyond. I myself like the new Unity desktop for Ubuntu,
and if people don't like that there is Gnome, Lxde, Xfce, and even KDE
is coming along accessibility wise. There is a freedom in
customization on Linux Windows users don't get that may compel some to
convert eventually. :D



On 6/5/13, Josh Kennedy joshknnd1...@gmail.com wrote:
 so you mean in the future most people are gunna switch to ubuntu or
 something like that?

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Re: [Audyssey] programming games

2013-06-05 Thread Thomas Ward
Hi Tyler,

Yes, that may be true, but Javascript is ill suited to a lot of
serious game development. A language like C++, for example, is a much
better language if a game developer wants to write a really good FPS
game or something else that could benefit from a compiled language
with a lot of available APIs and tools.

Cheers!


On 6/5/13, Tyler programmer...@comcast.net wrote:
 Regarding that cross-platform comment: When I first taught myself computer
 programming, I used a
 language called JavaScript. This is still the one I primarily use. It is
 interesting because, being
 interpreted instead of compiled, you write it, and anyone can run it. Most
 people who download audio
 games (or text adventures) are probably online anyway, and 99.99% of the
 browsers can read
 JS out of the box. The user probably doesn't need to know a thing about JS!
 The browser just runs it.
 Tyler Z

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Re: [Audyssey] programming games

2013-06-05 Thread Josh Kennedy
yes and now that we have qt-at-spi we have access to many more 
applications such as the skype GUI and others. Is java similar in syntax 
to c? Probably programming games in java would be easiest because then 
they could run on windows android and linux.


On 6/5/2013 12:58 PM, Thomas Ward wrote:

Hi Josh,

Its hard to say what people will use in the future, but I will say
open source solutions like Ubuntu, Sonar, and Vinux are definitely a
great alternative for those people who are not wanting to move to
Windows 8 and beyond. I myself like the new Unity desktop for Ubuntu,
and if people don't like that there is Gnome, Lxde, Xfce, and even KDE
is coming along accessibility wise. There is a freedom in
customization on Linux Windows users don't get that may compel some to
convert eventually. :D



On 6/5/13, Josh Kennedy joshknnd1...@gmail.com wrote:

so you mean in the future most people are gunna switch to ubuntu or
something like that?


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Re: [Audyssey] programming games

2013-06-05 Thread Thomas Ward
Hi Josh,

Sure there is a market. How big it is I can't say, but there is enough
of a market there to consider cross-platform games. There are several
people who now have Mac OS X, and the last time I checked the Orca
list has a couple hundred blind members. I don't know for sure how
many blind Linux users there are for sure because the community is
spread out over the Vinux list, Ubuntu accessibility list, Speakup
List, the Orca List, etc and there are bound to be people on more than
one fudging the results of just looking at the number of members.
However, there is a market there, and besides there is more to it than
just dollars and cents. Some people like me use the OS and want some
games to play so I of all people have a vested interest in making
Linux games even if I didn't sell one game.

Cheers!

On 6/5/13, Josh Kennedy joshknnd1...@gmail.com wrote:
 is there really a market for going cross platform though? more and more
 people do use linux but most use windows, IOS or android. and I think
 many are still using windows xp servicepack2.

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Re: [Audyssey] programming games

2013-06-05 Thread Tyler
What about web browser games in a compiled language like Java? I heard that 
Java applets were 
pretty big; they were in 2006, and I haven't seen much change. Web browsers are 
changing, but I 
don't think the JVM went away yet.
Tyler Z
On Wed, 5 Jun 2013 13:27:55 -0400, Thomas Ward wrote:


Hi Josh,

Sure there is a market. How big it is I can't say, but there is enough
of a market there to consider cross-platform games. There are several
people who now have Mac OS X, and the last time I checked the Orca
list has a couple hundred blind members. I don't know for sure how
many blind Linux users there are for sure because the community is
spread out over the Vinux list, Ubuntu accessibility list, Speakup
List, the Orca List, etc and there are bound to be people on more than
one fudging the results of just looking at the number of members.
However, there is a market there, and besides there is more to it than
just dollars and cents. Some people like me use the OS and want some
games to play so I of all people have a vested interest in making
Linux games even if I didn't sell one game.

Cheers!

On 6/5/13, Josh Kennedy joshknnd1...@gmail.com wrote:
is there really a market for going cross platform though? more and more
people do use linux but most use windows, IOS or android. and I think
many are still using windows xp servicepack2.

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Re: [Audyssey] programming games

2013-06-05 Thread Bryan Peterson
The sad part is that a lot of those features could have

Sent from my iPhone

On Jun 5, 2013, at 11:18 AM, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Bryan,
 
 No kidding. I could have written a better tool than Audio Game Maker
 using the same basic concept. A lot of it came down to the fact it was
 poorly designed, and worst of all it was written in Flash which made
 it very slow and unresponsive. I know why they chose not to use
 something like C++, mainly time, but the end result was terrible the
 way it was done.
 
 Were I developing that tool there is a lot of things I would do
 differently. It was a neat concept, was easy to use, but it had to
 have a save game feature, various status functions, a basic menu
 structure, etc that it clearly did not have. Ideally the tool should
 have been written in C++, but even Java would have run faster than AGM
 did.
 
 Cheers!
 
 
 On 6/5/13, Bryan Peterson bpeterson2...@cableone.net wrote:
 Not only that but they seriously misrepresented what it was going to be
 while they were developing it. They said it would be able to create any
 style of game, but that turned out not to be the case. And anyway there
 were bugs in it that made any games you developed with it all but
 unplayable. For instance te Is Hit reaction didn't work properly so
 there was no way to tell when you'd been hit or how much health you had.
 So you'd die suddenly without warning. And the developer's reaction was
 at best indifference. Then when you had a sound cue for an item that
 could be picked up it would still play in the same place even after you
 took the item. Needless to say it was far from a success The problem was
 that the developers claimed they needed money to continue work onthe
 project and fix the bugs, but because of the bugs the product turned out
 worse than advertised so they basically shot themselves in the foot.
 After all who's going to put money towards something that already seems
 to have proven itself a failure? I suppose the fire in their offices
 also didn't help matters but still.
 
 But thou must!
 
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Re: [Audyssey] programming games

2013-06-05 Thread BRYAN PETERSON
Oopsie. What i meant to say was the sad part about the whole AGM
business is that a lot of those features, the Saveand Load Game
feature and the menu system could probably have been written into the
Game Manager building block. I agreeit was a neat concept and had it
been done properly it might even still be used today, but alas. Now we
have BGT, and while I'm still nowherenear remotely clear on most of
those concepts (variables still get me), I have a least made
noticeable progress with it. Granted real life has gotten in my way
man times especially lately so I may have to start over. But the fact
that I have at least gotten my scripts to actually do things and more
than once is definitely a step in the right direction.

On 6/5/13, Tyler programmer...@comcast.net wrote:
 What about web browser games in a compiled language like Java? I heard that
 Java applets were
 pretty big; they were in 2006, and I haven't seen much change. Web browsers
 are changing, but I
 don't think the JVM went away yet.
 Tyler Z
 On Wed, 5 Jun 2013 13:27:55 -0400, Thomas Ward wrote:


Hi Josh,

Sure there is a market. How big it is I can't say, but there is enough
of a market there to consider cross-platform games. There are several
people who now have Mac OS X, and the last time I checked the Orca
list has a couple hundred blind members. I don't know for sure how
many blind Linux users there are for sure because the community is
spread out over the Vinux list, Ubuntu accessibility list, Speakup
List, the Orca List, etc and there are bound to be people on more than
one fudging the results of just looking at the number of members.
However, there is a market there, and besides there is more to it than
just dollars and cents. Some people like me use the OS and want some
games to play so I of all people have a vested interest in making
Linux games even if I didn't sell one game.

Cheers!

On 6/5/13, Josh Kennedy joshknnd1...@gmail.com wrote:
is there really a market for going cross platform though? more and more
people do use linux but most use windows, IOS or android. and I think
many are still using windows xp servicepack2.

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-- 
Are you threatening me? I am the great Cornholio! I come from Lake Titicaca!

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Re: [Audyssey] programming games

2013-06-05 Thread James Bartlett

Hello and good day

   And what I also like is that it's free. so I can learn how to do it and 
then when I'm ready to move on I can buy the upgrade grin.


bfn James 



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Re: [Audyssey] programming games

2013-06-05 Thread Josh Kennedy
hi james, maybe when you or I learn bgt one or both of us can make a 
really good nfl football and mlb baseball game with lots of voice 
commentary and sounds and stuff, that would be fun.



On 6/5/2013 2:11 PM, James Bartlett wrote:

Hello and good day

And what I also like is that it's free. so I can learn how to do it
and then when I'm ready to move on I can buy the upgrade grin.

bfn James

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Re: [Audyssey] programming games

2013-06-05 Thread James Bartlett

hI

   No from what I've been reading you can scripped anything, but I may be 
wrong on that.


bfn
James

--
From: Jesse Gaona jesse.gaon...@gmail.com
Sent: Wednesday, June 05, 2013 11:09 AM
To: Gamers Discussion list gamers@audyssey.org
Cc: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] programming games


Hi all.

Excuse my ignorance, but can you develop all types of audio games using 
the BGT kit, or is it specifically for certain type? (Ex: arcade, text 
based, or RPG) Thanks.


Sent from my jPhone 5


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Re: [Audyssey] programming games

2013-06-05 Thread James Bartlett

Hello

   Myself I would like to cross. I have 4 computers 1 is running XP. the 
2nd 1 is running win 7. my wife's laptop is running win 8 and I also have 1 
that is running linux. So one day I'll try to get what ever I make to run on 
most PCs. I don't know about the markit I'm doing it for the fun of it. I 
would like to share my stuff when I'm all done with it. So others can share 
the fun with me.


bfn
James

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From: Josh Kennedy joshknnd1...@gmail.com
Sent: Wednesday, June 05, 2013 11:16 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] programming games

is there really a market for going cross platform though? more and more 
people do use linux but most use windows, IOS or android. and I think many 
are still using windows xp servicepack2.


On 6/5/2013 10:30 AM, Thomas Ward wrote:

Hi James,

Considering you are a beginner that sounds like the right choice. To
be perfectly honest if it weren't for the issue of cross-platform
support I have strongly been considering buying and using BGT myself.
There simply isn't an easier and better tool on the market for an
audio game developer for Windows right now.

Cheers!

On 6/5/13, James Bartlett jab8...@gmail.com wrote:

Hello Jim

 Sorry I can't remember if I ansered this email yet. I've been 
cleaning
out my email and came across this one. So if I did then just ignore me. 
for


now I plan on learning the bgt toolkit. It sounds eazy to learn.

bfn
James


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Re: [Audyssey] programming games

2013-06-05 Thread James Bartlett
That sounds good to me. I love baseball and football. So I would like that 
very much.


t t y l
James

--
From: Josh Kennedy joshknnd1...@gmail.com
Sent: Wednesday, June 05, 2013 2:13 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] programming games

hi james, maybe when you or I learn bgt one or both of us can make a 
really good nfl football and mlb baseball game with lots of voice 
commentary and sounds and stuff, that would be fun.



On 6/5/2013 2:11 PM, James Bartlett wrote:

Hello and good day

And what I also like is that it's free. so I can learn how to do it
and then when I'm ready to move on I can buy the upgrade grin.

bfn James

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Re: [Audyssey] mp3 Tutorial

2013-06-05 Thread James Bartlett

t y for the link

bfn
James

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From: dbzfan largel1...@gmail.com
Sent: Wednesday, June 05, 2013 2:34 PM
To: gamers@audyssey.org
Subject: [Audyssey] mp3 Tutorial


n someone post the mp3 File of the Tutorial for BGT? Thanks, Leo
Here is an awesome gamebook site:
http://www.ffproject.com/cgi-bin/fbook2n=33a=070710100A000201030503030303b=8020x=94843s=2556338312f=0101070001000A00p=101

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Re: [Audyssey] mp3 Tutorial

2013-06-05 Thread Thomas Ward
Leo, I mean  this in all seriousness, you are better off learning to
use BGT using your screen reader so you can actually look at the code
examples. Having someone read a tutorial is the most difficult way
humanly possible to learn to program. I did that one quarter in
college, and it was a headache because I couldn't examine the code
firsthand.

Cheers!

On 6/5/13, dbzfan largel1...@gmail.com wrote:
 n someone post the mp3 File of the Tutorial for BGT? Thanks, Leo
 Here is an awesome gamebook site:
 http://www.ffproject.com/cgi-bin/fbook2n=33a=070710100A000201030503030303b=8020x=94843s=2556338312f=0101070001000A00p=101

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Re: [Audyssey] programming games

2013-06-05 Thread Jesse Gaona
Thanks for the info. Will be definitely be experimenting with BGT.

Sent from my jPhone 5


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[Audyssey] lone wolf

2013-06-05 Thread wayne17a
Hello list does any one have a link for the lone wolf walk throughs apart
from the first 17 as I have them

Thanks in advance

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Re: [Audyssey] programming games

2013-06-05 Thread Josh Kennedy

I also like nhl hockey. that's a fun sport too.

On 6/5/2013 2:46 PM, James Bartlett wrote:

That sounds good to me. I love baseball and football. So I would like
that very much.

t t y l
James

--
From: Josh Kennedy joshknnd1...@gmail.com
Sent: Wednesday, June 05, 2013 2:13 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] programming games


hi james, maybe when you or I learn bgt one or both of us can make a
really good nfl football and mlb baseball game with lots of voice
commentary and sounds and stuff, that would be fun.


On 6/5/2013 2:11 PM, James Bartlett wrote:

Hello and good day

And what I also like is that it's free. so I can learn how to do it
and then when I'm ready to move on I can buy the upgrade grin.

bfn James

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Re: [Audyssey] mp3 Tutorial

2013-06-05 Thread Josh Kennedy
yes and when you read it set your screen reader's punctuation to, all 
punctuation so it reads every single thing. if you don't you will miss 
stuff and it will be almost impossible to learn.


On 6/5/2013 2:55 PM, Thomas Ward wrote:

Leo, I mean  this in all seriousness, you are better off learning to
use BGT using your screen reader so you can actually look at the code
examples. Having someone read a tutorial is the most difficult way
humanly possible to learn to program. I did that one quarter in
college, and it was a headache because I couldn't examine the code
firsthand.

Cheers!

On 6/5/13, dbzfan largel1...@gmail.com wrote:

n someone post the mp3 File of the Tutorial for BGT? Thanks, Leo
Here is an awesome gamebook site:
http://www.ffproject.com/cgi-bin/fbook2n=33a=070710100A000201030503030303b=8020x=94843s=2556338312f=0101070001000A00p=101

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Re: [Audyssey] lone wolf

2013-06-05 Thread Charles Rivard
Due to the lack of punctuation in your message, it was very hard to understand 
on an iPhone.  Could you work on it in the future?  Thanks.

As to audio walk throughs of missions other than the 17 that came with the 
game, I don't know of any.

(Sent from my iPhone)

On Jun 5, 2013, at 2:42 PM, wayne17a wayne...@gmail.com wrote:

 Hello list does any one have a link for the lone wolf walk throughs apart
 from the first 17 as I have them
 
 Thanks in advance
 
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Re: [Audyssey] programming games

2013-06-05 Thread Thomas Ward
Hi Tyler,

The problem is that Java gets very fussy depending on platform and
JRE. Yeah, I know its big selling point is that it is suppose to be
cross-platform, easy to port from platform to platform without being
recompiled, but the reality is that Java programs need to be updated,
tested, and debugged on various platforms and devices. This is
especially true if you develop it using the official JDK from Oracle,
and your end user is running the OpenJava JRE for Linux which is not
100% compatible with the Oracle JRE.

Besides you can'tcreate certain games for a web browser in the first
place. Lets say you want to make a game like Quake in Java with Joal,
the OpenAL wrapper, Jinput, and so on. You are not going to want to
pack all that into a massive applet. You are going to want to make an
installable game for it.

Cheers!


On 6/5/13, Tyler programmer...@comcast.net wrote:
 What about web browser games in a compiled language like Java? I heard that
 Java applets were
 pretty big; they were in 2006, and I haven't seen much change. Web browsers
 are changing, but I
 don't think the JVM went away yet.
 Tyler Z

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Re: [Audyssey] programming games

2013-06-05 Thread Thomas Ward
Hi Josh,

Java is similar to C++ as far as syntax goes, but it is not as simple
as you make it out to be. As I just stated in a prior post Java can be
fussy and downright temperamental when dealing with different versions
of the JRE. Especially, if you test your code against the official JVM
and your end user's target machine is running an open source JVM like
OpenJava which ships with Linux by default. I've had cases where the
program ran flawlessly with one JVM and crash all over the place with
a different one.

The other big, big, big issue you are overlooking is accessibility.
Java Swing is frankly a pain in the butt with screen readers. If your
end user has a 32-bit machine and Jaws with the access bridge chances
are Jaws will be able to read the application. If you have a 64-bit OS
and then Jaws won't read a blasted thing. If someone isn't using
Window-Eyes 8 or above Window-Eyes users will have no access to Java
Swing applications. I don't believe Supernova supports Java period. My
point is accessibility is far from universal, and there are
workarounds most of them require platform specific workarounds which
blows your cross-platform support to hell and back.


Don't get me wrong. I like Java, even considered writing games in it
for a while, but there are far more cons than pros here.

Cheers!


On 6/5/13, Josh Kennedy joshknnd1...@gmail.com wrote:
 yes and now that we have qt-at-spi we have access to many more
 applications such as the skype GUI and others. Is java similar in syntax
 to c? Probably programming games in java would be easiest because then
 they could run on windows android and linux.

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Re: [Audyssey] A wrestling game, and a lightsaber game.

2013-06-05 Thread dan cook
wait, there are?!
I'm gonna have to check these out!
how do you find wrestling manager? I've heard its super buggy.

On 6/5/13, Josh Kennedy joshknnd1...@gmail.com wrote:
 and there are star wars maps for tacticle battle.

 On 6/5/2013 11:05 AM, James Howard wrote:
 also, there is wrestling manager on the iPhone, if you want to check that
 out.

 On 6/5/13, michael barnes c...@samobile.net wrote:
 Hey, Thomas.
 Thanks for the info!
 Yes, if you would please dropbox those files.
 Is there any Star Wars games that a blind person could play?

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Re: [Audyssey] A wrestling game, and a lightsaber game.

2013-06-05 Thread Ian Reed

Hi Dan,

You can download the Star Wars map pack by Craig Brett on the map pack 
downloads page of http://BlindAudioGames.com


Alternatively you can just get the latest dev version of the game, also 
located on the same page.

Here's the direct link:
https://dl.dropboxusercontent.com/u/43120001/Tactical%20Battle%201.13%20dev%2015.zip

The dev version has an in game map pack download feature so you don't 
need to worry about downloading and installing the map packs 
individually from the web site.


Ian Reed


On 6/5/2013 3:28 PM, dan cook wrote:

wait, there are?!
I'm gonna have to check these out!
how do you find wrestling manager? I've heard its super buggy.

On 6/5/13, Josh Kennedy joshknnd1...@gmail.com wrote:

and there are star wars maps for tacticle battle.





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[Audyssey] For all who want the star conquest mush sound pack

2013-06-05 Thread Mike Maslo
Please find below the link to download the usb sound pack.

https://dl.dropboxusercontent.com/u/10069521/mush%20folder.rar

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Re: [Audyssey] For all who want the star conquest mush sound pack

2013-06-05 Thread Keith

where do we extract this file to to make the sounds work?

Thanks

Keith
- Original Message - 
From: Mike Maslo mmaslo1...@swbell.net

To: Gamers Audyssey list gamers@audyssey.org
Cc: vip...@googlegroups.com
Sent: Wednesday, June 05, 2013 6:35 PM
Subject: [Audyssey] For all who want the star conquest mush sound pack



Please find below the link to download the usb sound pack.

https://dl.dropboxusercontent.com/u/10069521/mush%20folder.rar

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Re: [Audyssey] programming games

2013-06-05 Thread shaun everiss

well I do think there is something to concider to go cross platform.
yes xp is a good os but once support goes unless you get second hand 
stuff drivers will be a major issue to find.
ok if you have stuff up to 2012 maybe you will get drivers for it but 
any new 2013 hardware sertainly 2014 hardware won't have xp support.
I still use xp but only because most stuff games, etc really don't 
always work as expected in later systems.


At 03:16 AM 6/6/2013, you wrote:
is there really a market for going cross platform though? more and 
more people do use linux but most use windows, IOS or android. and I 
think many are still using windows xp servicepack2.


On 6/5/2013 10:30 AM, Thomas Ward wrote:

Hi James,

Considering you are a beginner that sounds like the right choice. To
be perfectly honest if it weren't for the issue of cross-platform
support I have strongly been considering buying and using BGT myself.
There simply isn't an easier and better tool on the market for an
audio game developer for Windows right now.

Cheers!

On 6/5/13, James Bartlett jab8...@gmail.com wrote:

Hello Jim

 Sorry I can't remember if I ansered this email yet. I've been cleaning
out my email and came across this one. So if I did then just ignore me. for

now I plan on learning the bgt toolkit. It sounds eazy to learn.

bfn
James


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Re: [Audyssey] programming games

2013-06-05 Thread shaun everiss

I doubt that vary much josh.
Truthfully if I started again I am not sure if I'd get windows at all 
or if I'd get a mac or linux and skip ms all together.
In reality I have spent loads of cash on readers games and other 
programs so yeah like it or not, I am stuck with windows because I 
have spent to much cash to really quit now.

And windows is what the industry wants these days.
now if you are in a non western country or something maybe linux is 
your friend.


At 03:48 AM 6/6/2013, you wrote:
so you mean in the future most people are gunna switch to ubuntu or 
something like that?


On 6/5/2013 11:28 AM, Bryan Peterson wrote:

I imagine before long there will be.

But thou must!

On 6/5/2013 9:16 AM, Josh Kennedy wrote:

is there really a market for going cross platform though? more and
more people do use linux but most use windows, IOS or android. and I
think many are still using windows xp servicepack2.

On 6/5/2013 10:30 AM, Thomas Ward wrote:

Hi James,

Considering you are a beginner that sounds like the right choice. To
be perfectly honest if it weren't for the issue of cross-platform
support I have strongly been considering buying and using BGT myself.
There simply isn't an easier and better tool on the market for an
audio game developer for Windows right now.

Cheers!

On 6/5/13, James Bartlett jab8...@gmail.com wrote:

Hello Jim

 Sorry I can't remember if I ansered this email yet. I've been
cleaning
out my email and came across this one. So if I did then just ignore
me. for

now I plan on learning the bgt toolkit. It sounds eazy to learn.

bfn
James


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Re: [Audyssey] programming games

2013-06-05 Thread shaun everiss

well I like the offline games.
Web based games in html5 seem to be the new rage.
ofcause you need ie9 and up to really handle that.
ff and chrome support this standard to.
flash is still the main thing.
javascript works, so does java though you need to load it.

At 05:31 AM 6/6/2013, you wrote:
What about web browser games in a compiled language like Java? I 
heard that Java applets were
pretty big; they were in 2006, and I haven't seen much change. Web 
browsers are changing, but I

don't think the JVM went away yet.
Tyler Z
On Wed, 5 Jun 2013 13:27:55 -0400, Thomas Ward wrote:


Hi Josh,

Sure there is a market. How big it is I can't say, but there is enough
of a market there to consider cross-platform games. There are several
people who now have Mac OS X, and the last time I checked the Orca
list has a couple hundred blind members. I don't know for sure how
many blind Linux users there are for sure because the community is
spread out over the Vinux list, Ubuntu accessibility list, Speakup
List, the Orca List, etc and there are bound to be people on more than
one fudging the results of just looking at the number of members.
However, there is a market there, and besides there is more to it than
just dollars and cents. Some people like me use the OS and want some
games to play so I of all people have a vested interest in making
Linux games even if I didn't sell one game.

Cheers!

On 6/5/13, Josh Kennedy joshknnd1...@gmail.com wrote:
is there really a market for going cross platform though? more and more
people do use linux but most use windows, IOS or android. and I think
many are still using windows xp servicepack2.

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Re: [Audyssey] programming games

2013-06-05 Thread shaun everiss

I do aggree to I may be going with a linux vm eventually and who knows.

At 06:22 AM 6/6/2013, you wrote:

Hello

   Myself I would like to cross. I have 4 computers 1 is running 
XP. the 2nd 1 is running win 7. my wife's laptop is running win 8 
and I also have 1 that is running linux. So one day I'll try to get 
what ever I make to run on most PCs. I don't know about the markit 
I'm doing it for the fun of it. I would like to share my stuff when 
I'm all done with it. So others can share the fun with me.


bfn
James

--
From: Josh Kennedy joshknnd1...@gmail.com
Sent: Wednesday, June 05, 2013 11:16 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] programming games

is there really a market for going cross platform though? more and 
more people do use linux but most use windows, IOS or android. and 
I think many are still using windows xp servicepack2.


On 6/5/2013 10:30 AM, Thomas Ward wrote:

Hi James,

Considering you are a beginner that sounds like the right choice. To
be perfectly honest if it weren't for the issue of cross-platform
support I have strongly been considering buying and using BGT myself.
There simply isn't an easier and better tool on the market for an
audio game developer for Windows right now.

Cheers!

On 6/5/13, James Bartlett jab8...@gmail.com wrote:

Hello Jim

 Sorry I can't remember if I ansered this email yet. I've 
been cleaning

out my email and came across this one. So if I did then just ignore me. for

now I plan on learning the bgt toolkit. It sounds eazy to learn.

bfn
James


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[Audyssey] Purchasing sounds files

2013-06-05 Thread Jesse Gaona
Hi all.

Does anyone know any websites to purchase .wav or other sound files
for games? Thanks.

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