Re: [Audyssey] Kitchensinc games.

2017-03-07 Thread Jude DaShiell
If those were written with vb6, it may be possible to build them with 
monobasic and run them in the monobasic environment on all platforms 
that will run monobasic.


On Tue, 7 Mar 2017, Travis Siegel wrote:


Date: Tue, 7 Mar 2017 21:35:04
From: Travis Siegel 
Reply-To: Gamers Discussion list 
To: Gamers Discussion list 
Subject: Re: [Audyssey] Kitchensinc games.

I don't think those games were written in powerbasic.  If they were, there 
would be no need for all those dlls that come with most of the games.  I'm 
fairly certain it was visual basic, not powerbasic.  Powerbasic produces 
executables that are extremely small, and have no external dll requirements, 
and run on all versions of windows from 95 up to 10.  Jim's games definitely 
require external dlls, and sometimes, even need extra libs installed.  I'm 
pretty sure it was visual basic used for their development, not powerbasic, 
but since I don't play those games, I could be wrong, but regardless, 
powerbasic has a free classic version of it's compiler available at it's web 
site, anyone can download the version 9 gui compiler, and version 5 
commandline compiler for free, and I strongly urge anyone looking to write 
windows programs to do so, since there's no other compiler in the industry 
that produces tighter executables.




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Re: [Audyssey] Kitchensinc games.

2017-02-27 Thread Jude DaShiell
If I remember correctly, those games were written using powerbasic.  I 
don't know the status of that development platform nor do I know if it's 
possible to convert the source code to another basic dialect so those 
could be compiled.  I asked Jim Kitchen what he had used to compile 
those games while he was still alive and that's what I was told.  More 
specifically I remember him mentioning powerbasic 7.  Hope this helps.


On Mon, 27 Feb 2017, Tyler Zahnke wrote:


Date: Mon, 27 Feb 2017 14:39:37
From: Tyler Zahnke 
Reply-To: Gamers Discussion list 
To: Gamers Discussion list 
Subject: Re: [Audyssey] Kitchensinc games.

As far as I know, there hasn't really been anyone remaking Jim's
games, but agarchive.net has a page with the old games in the
Developers section.

On 2/27/17, Nail Alimzhanov  wrote:

Hi guys. I was wandering where i can now find kitchensinc games and has
there been any work going on on further developing new versions of those?


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Re: [Audyssey] Treasure hunt status?

2017-02-16 Thread Jude DaShiell
mono and monobasic can do cross-platform replacement of vb.net.  The 
output is .cil files which linux and windows can run. On Thu, 16 Feb 2017, 
Jack Falejjczyk wrote:



Date: Thu, 16 Feb 2017 20:59:43
From: Jack Falejjczyk 
Reply-To: Gamers Discussion list 
To: Gamers Discussion list 
Subject: Re: [Audyssey] Treasure hunt status?

Firstly, what you're thinking of is Treasure Mania by Lighttech.
Second, treasure hunt, the bpc programs game, is not being sold, but
it will not have an official patch. Munawar doesn't have vb anymore so
there can't be a registration patch for the game.

On 2/16/17, Stephen  wrote:

I don't think treasure hunt was developed by munawar, if it's the one
I'm thinking of, where you have to go out in a boat and collect treasure.
At 08:35 AM 2/17/2017, you wrote:

Pardon me if this has beau beaten to death, but, what's the status
of the treasure hunt game? I'd bought it, but can't play it, as my
hardware ID has changed. Anything i can do? I'd contacted munawar on
twitter but so far no reply.
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[Audyssey] alteraeon mad alchemists castle

2017-02-06 Thread Jude DaShiell
What kind of attack are the slimes doing in the maintenance tunnel that is 
so effective?



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Re: [Audyssey] alteraeon aliases

2017-02-04 Thread Jude DaShiell
I got an alias with a vertical working in tintin-alteraeon by using a 
double vertical you are right the backslash just before a vertical in 
tintin-alteraeon won't work.


On Wed, 13 Feb 2002, Travis Siegel wrote:


Date: Wed, 13 Feb 2002 20:38:56
From: Travis Siegel <tsie...@nfbcal.org>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] alteraeon aliases

When making aliases, if you want to use the vertical bar in your alias, you 
need to preceed it with a backslash character.  I have lots of aliases that 
do this kind of thing, and it works fine.  Normally, the vertical bar is used 
just like in unix, as a redirect to the next command, but in aliases, it 
removes them before actually doing anything with them.  I've also discovered 
that with tintin, it's nearly impossible to get a vertical bar into an alias. 
I always have to login with a different client to get this to work.  After 
it's setup though, tintin works fine.



On Fri, 3 Feb 2017, Jude DaShiell wrote:

I found out the | character is recognized as a newline in the alias editor. 
I tried defining qt as quest $1| grep TODO and it got split at the vertical 
character into two lines.
I'm not using mushz but tintin-alteraeon and wanted to see if something 
like this would work.




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Re: [Audyssey] alteraeon aliases

2017-02-03 Thread Jude DaShiell

thanks, this will be useful.
On Fri, 3 Feb 2017, john wrote:


Date: Fri, 3 Feb 2017 10:13:43
From: john <jpcarnemo...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] alteraeon aliases

The alias and editor do recognize pipes.
As I said, if you wish to input a pipe character, you need to have two of them.
For example,
quest all || grep -i todo
instead of
quest all | grep -i todo

--
From: "Jude DaShiell" <jdash...@panix.com>
Sent: Friday, February 03, 2017 9:03
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] alteraeon aliases

My guess is then the alias editor doesn't recognize or work with pipes
yet since I wanted to pipe the quest command through grep and everything
I tried so far hadn't worked.

On Fri, 3 Feb 2017, john wrote:


Date: Fri, 3 Feb 2017 07:13:46
From: john <jpcarnemo...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] alteraeon aliases

The bar is not recognized as a newline character. Rather, you're activating a 
pipe command.
To insert the character in text, use two bars.

------
From: "Jude DaShiell" <jdash...@panix.com>
Sent: Friday, February 03, 2017 6:49
To: <gamers@audyssey.org>
Subject: [Audyssey] alteraeon aliases

I found out the | character is recognized as a newline in the alias
editor.  I tried defining qt as quest $1| grep TODO and it got split at
the vertical character into two lines.
I'm not using mushz but tintin-alteraeon and wanted to see if something
like this would work.



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Re: [Audyssey] alteraeon aliases

2017-02-03 Thread Jude DaShiell
My guess is then the alias editor doesn't recognize or work with pipes 
yet since I wanted to pipe the quest command through grep and everything 
I tried so far hadn't worked.


On Fri, 3 Feb 2017, john wrote:


Date: Fri, 3 Feb 2017 07:13:46
From: john <jpcarnemo...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] alteraeon aliases

The bar is not recognized as a newline character. Rather, you're activating a 
pipe command.
To insert the character in text, use two bars.

--
From: "Jude DaShiell" <jdash...@panix.com>
Sent: Friday, February 03, 2017 6:49
To: <gamers@audyssey.org>
Subject: [Audyssey] alteraeon aliases

I found out the | character is recognized as a newline in the alias
editor.  I tried defining qt as quest $1| grep TODO and it got split at
the vertical character into two lines.
I'm not using mushz but tintin-alteraeon and wanted to see if something
like this would work.



--


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Re: [Audyssey] Playing GemStoneIV as a blind person?

2017-02-03 Thread Jude DaShiell
I used to play gemstone III when it was on genie and delphi.  The game 
had to change to avoid copyright fights over the years and I don't know 
anything about the interface to that mud or how to connect to it either.


On Fri, 3 Feb 2017, Arkadiusz wrote:


Date: Fri, 3 Feb 2017 07:01:07
From: Arkadiusz 
Reply-To: Gamers Discussion list 
To: gamers@audyssey.org
Subject: [Audyssey] Playing GemStoneIV as a blind person?

Hello,

Is there a way to play this MUD as a completelly blind person?


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[Audyssey] alteraeon aliases

2017-02-03 Thread Jude DaShiell
I found out the | character is recognized as a newline in the alias 
editor.  I tried defining qt as quest $1| grep TODO and it got split at 
the vertical character into two lines.
I'm not using mushz but tintin-alteraeon and wanted to see if something 
like this would work.




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Re: [Audyssey] Three-D Velocity

2017-01-30 Thread Jude DaShiell
Okay, that may also be possible with monobasic which makes .cil files 
and monobasic is available on Linux too.


On Mon, 30 Jan 2017, john wrote:


Date: Mon, 30 Jan 2017 13:43:56
From: john <jpcarnemo...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] Three-D Velocity

TDV is not written in basic.
As I recall, its mostly cSmall, with some .net included.
To compile you'll need visual studio (or at least that's what the gitHub page 
states), and .net installed.


--
From: "Jude DaShiell" <jdash...@panix.com>
Sent: Monday, January 30, 2017 13:31
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Three-D Velocity

Interesting, basic interpreters exist under command line linux that can
run gwbasic code.  If I were to do anything with this, I'd download the
source and play with a copy of the source code.

On Mon, 30 Jan 2017, john wrote:


Date: Mon, 30 Jan 2017 06:51:13
From: john <jpcarnemo...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] Three-D Velocity

Hi Tobias,
This is indeed true, TDV is now free and open source.
Its also possible that the multiplayer server will be open sourced as well.
For those looking for quick downloads, just check out BPC's page on 
agarchive.net:
http://www.agarchive.net/pages/devs/bpc.html

Best,
John


--
From: "Tobias Vinteus" <tob...@algonet.se>
Sent: Monday, January 30, 2017 6:35
To: <gamers@audyssey.org>
Subject: [Audyssey] Three-D Velocity

Hi,
While googling on the state of Three-D Velocity I stumbled upon the
following:
https://github.com/munawarb/Three-D-Velocity/releases

Seems like Munawar has open-sourced Three-D Velocity. Thumbs up!

Tobias


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Re: [Audyssey] Three-D Velocity

2017-01-30 Thread Jude DaShiell
Interesting, basic interpreters exist under command line linux that can 
run gwbasic code.  If I were to do anything with this, I'd download the 
source and play with a copy of the source code.


On Mon, 30 Jan 2017, john wrote:


Date: Mon, 30 Jan 2017 06:51:13
From: john 
Reply-To: Gamers Discussion list 
To: Gamers Discussion list 
Subject: Re: [Audyssey] Three-D Velocity

Hi Tobias,
This is indeed true, TDV is now free and open source.
Its also possible that the multiplayer server will be open sourced as well.
For those looking for quick downloads, just check out BPC's page on 
agarchive.net:
http://www.agarchive.net/pages/devs/bpc.html

Best,
John


--
From: "Tobias Vinteus" 
Sent: Monday, January 30, 2017 6:35
To: 
Subject: [Audyssey] Three-D Velocity

Hi,
While googling on the state of Three-D Velocity I stumbled upon the
following:
https://github.com/munawarb/Three-D-Velocity/releases

Seems like Munawar has open-sourced Three-D Velocity. Thumbs up!

Tobias


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Re: [Audyssey] The old text game known as adventure or colossal cave

2017-01-29 Thread Jude DaShiell
hugecave is the big version I used to play and recommend.  For windows 
10 interpreters probably winfrotz will work.


On Sun, 29 Jan 2017, Tobias Vinteus wrote:


Date: Sun, 29 Jan 2017 12:12:28
From: Tobias Vinteus 
Reply-To: Gamers Discussion list 
To: Gamers Discussion list 
Subject: Re: [Audyssey] The old text game known as adventure or colossal cave

Yup, there are a couple of those: both Zcode, Tads and AGT and probably a 
couple others. One of them is a ZCode version called hugecave.



On Sun, 29 Jan 2017, Ron Kolesar wrote:

it's a shame we can not get this old classic to work with windows 10 
anniversary?

I'm hoping that we can.
Ron

-Original Message- From: ma...@kidfriendlysoftware.com
Sent: Saturday, January 28, 2017 05:49 PM
To: Gamers Discussion list
Subject: [Audyssey] The old text game known as adventure or colossal cave

I found a copy of this game out on the internet, and I can get it running 
as an audio game with dictation on the iphone and ipad with a week or two 
of work.
Here's a wiki about the game.  Many of you have probably played it - it's 
the grandfather of adventure games.


Let me know if you think that's a good idea.

https://en.wikipedia.org/wiki/Colossal_Cave_Adventure

--Marty
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Re: [Audyssey] The old text game known as adventure or colossal cave

2017-01-29 Thread Jude DaShiell

jzip and maybe frotz may be available as an interpreter.

On Sun, 29 Jan 
2017, Devin Prater wrote:



Date: Sun, 29 Jan 2017 10:03:59
From: Devin Prater <r.d.t.pra...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] The old text game known as adventure or colossal cave

Now all we need is an accessible interpreter for Android. And a MUD client
while your at it, lol.

On Sun, Jan 29, 2017, 8:59 AM Jude DaShiell <jdash...@panix.com> wrote:


If you get the bash shell installed and then install the game from a
linux distro and run the game under the bash shell, it may work.

On Sun, 29 Jan 2017, Ron Kolesar wrote:


Date: Sun, 29 Jan 2017 09:28:46
From: Ron Kolesar <kolesar16...@roadrunner.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] The old text game known as adventure or colossal

cave


it's a shame we can not get this old classic to work with windows 10
anniversary?
I'm hoping that we can.
Ron

-Original Message- From: ma...@kidfriendlysoftware.com
Sent: Saturday, January 28, 2017 05:49 PM
To: Gamers Discussion list
Subject: [Audyssey] The old text game known as adventure or colossal cave

I found a copy of this game out on the internet, and I can get it

running as

an audio game with dictation on the iphone and ipad with a week or two of
work.
Here's a wiki about the game.  Many of you have probably played it -

it's the

grandfather of adventure games.

Let me know if you think that's a good idea.

https://en.wikipedia.org/wiki/Colossal_Cave_Adventure

--Marty
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Re: [Audyssey] The old text game known as adventure or colossal cave

2017-01-29 Thread Jude DaShiell
If you get the bash shell installed and then install the game from a 
linux distro and run the game under the bash shell, it may work.


On Sun, 29 Jan 2017, Ron Kolesar wrote:


Date: Sun, 29 Jan 2017 09:28:46
From: Ron Kolesar 
Reply-To: Gamers Discussion list 
To: Gamers Discussion list 
Subject: Re: [Audyssey] The old text game known as adventure or colossal cave

it's a shame we can not get this old classic to work with windows 10 
anniversary?

I'm hoping that we can.
Ron

-Original Message- From: ma...@kidfriendlysoftware.com
Sent: Saturday, January 28, 2017 05:49 PM
To: Gamers Discussion list
Subject: [Audyssey] The old text game known as adventure or colossal cave

I found a copy of this game out on the internet, and I can get it running as 
an audio game with dictation on the iphone and ipad with a week or two of 
work.
Here's a wiki about the game.  Many of you have probably played it - it's the 
grandfather of adventure games.


Let me know if you think that's a good idea.

https://en.wikipedia.org/wiki/Colossal_Cave_Adventure

--Marty
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Re: [Audyssey] The old text game known as adventure or colossal cave

2017-01-28 Thread Jude DaShiell
Any of these games can be made easier if you know how to make a mapping 
deck.
A mapping deck starts out with a card documenting the entrance room and 
its exits.
That card gets a number on it too.  Each exit on that card gets a number 
too.
So the card number is unique and all exit numbers are unique.  So card 1 
which would be the entrance room might have hypothetically four exits 
into other parts of the game say north south east and west.  Each of 
those exits would get a number say from 2-5.
Then move through each exit and document the room and put its card 
number on each of those other cards.
Then it's a good idea to put a band around the deck or put the deck in a 
bag.
If useful to document other features of rooms you may need to use 4x6 or 
5x8 cards if doing it in braille.
Why to use cards and decks and not a single sheet of paper is cards can 
be added to decks no problem but a single sheet of paper can run out 
very quickly.
I hope this helps.  This also means first few times environments get 
entered and searched you do exploration missions then once you have the 
lay of the land documented you'll know where to go and what to do so 
then go in to actually get the quest done or win the game.


On Sat, 28 Jan 2017, ma...@kidfriendlysoftware.com wrote:


Date: Sat, 28 Jan 2017 18:06:23
From: ma...@kidfriendlysoftware.com
Reply-To: Gamers Discussion list 
To: Gamers Discussion list 
Subject: Re: [Audyssey] The old text game known as adventure or colossal cave

Why is it hard to play?  I know its a difficult game, and you need to somehow 
keep the layout in your head.  I used to play it many decades ago, and I think 
I had to draw out a map.


- Original Message - Subject: Re: [Audyssey] The old text game 
known as adventure or colossal cave
From: brennenki...@gmail.com
Date: 1/28/17 3:57 pm
To: "Gamers Discussion list" 

Mightt be kind of kool but if this is the game i am thinking of its kind of 
hard to play

Sent from my iPhone

> On Jan 28, 2017, at 5:49 PM, ma...@kidfriendlysoftware.com wrote:
>
> I found a copy of this game out on the internet, and I can get it running as 
an audio game with dictation on the iphone and ipad with a week or two of work.
> Here's a wiki about the game. Many of you have probably played it - it's the 
grandfather of adventure games.
>
> Let me know if you think that's a good idea.
>
> https://en.wikipedia.org/wiki/Colossal_Cave_Adventure
>
> --Marty
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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Re: [Audyssey] The old text game known as adventure or colossal cave

2017-01-28 Thread Jude DaShiell
If you get the right version, yes.  There's a thousand point version 
which was the last expansion of the original game and I enjoyed that one 
most of all.  When I downloaded it I got it off compuserve when 
compuserve was still a useable place to go.  Compuserve is gone as is 
delphi.com and genie.com too.


On Sat, 28 Jan 2017, ma...@kidfriendlysoftware.com wrote:


Date: Sat, 28 Jan 2017 17:49:31
From: ma...@kidfriendlysoftware.com
Reply-To: Gamers Discussion list 
To: Gamers Discussion list 
Subject: [Audyssey] The old text game known as adventure or colossal cave

I found a copy of this game out on the internet, and I can get it running as an 
audio game with dictation on the iphone and ipad with a week or two of work.
Here's a wiki about the game.  Many of you have probably played it - it's the 
grandfather of adventure games.

Let me know if you think that's a good idea.

https://en.wikipedia.org/wiki/Colossal_Cave_Adventure

--Marty
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[Audyssey] alteraeon interesting discovery

2017-01-28 Thread Jude DaShiell
I was in the stone dragon earlier today and killed several ochre jellies. 
Searching corpses got me a silver shield on the first corpse and shabby 
mail on the third corpse.  The second corpse offered up a strange rod I 
couldn't take because I couldn't carry it at the time.  My guess is that 
was a key to the coffin east of the ampitheater which is why I couldn't 
open that up.  Morticia still lives this time.  I may have gone through 
that coffin or into it with a past character when that character killed 
her but can't remember now.  That character probably had good lockpicking 
skills.
The interesting thing about all of this is that that's the only quest in 
alteraeon I've found to date that has different kinds of objects on the 
same kind of monster.  Thanks for doing that, it makes the game more 
interesting.




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[Audyssey] alteraeon training suggestion

2017-01-25 Thread Jude DaShiell
It shouldn't be possible for players to use practices for spells and 
skills for which the stats they have won't support.  If intelligence or 
wisdom is too low to use a skill or spell or any other stat the trainer 
could tell the player what stat or stats need to increase before they can 
learn that spell or skill.  If implemented, this is likely to help players 
manage practices better.




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Re: [Audyssey] Question about A Blind Legend

2017-01-22 Thread Jude DaShiell
If someone had the steam platform installed on a windows system I wonder 
if orca would run inside steam.  That if it works might open up many 
games for blind gamers.  I know valve hasn't done anything with 
accessibility and it would take the whole orca dependency stack being 
installed to enable orca if all of that can work.  I don't do windows 
any more and to try something like that would need a tower with much 
disk space and a good amount of memory as a starting platform for any 
such experiment.


On Sun, 22 Jan 2017, Darren Duff wrote:


Date: Sun, 22 Jan 2017 07:29:03
From: Darren Duff 
Reply-To: Gamers Discussion list 
To: Gamers Discussion list 
Subject: Re: [Audyssey] Question about A Blind Legend

don't bother. it runs under the steam platform and it's not very accessible. 
I tryed it and got my money back.


Darren Duff.

Colossians 3:17  And whatever you do or say, do it as a representative of the 
Lord Jesus, giving thanks through him to God the Father.


Host of the Duff Domain on http://www.95-the-mix.com

amateur radio station KK4AHX.

Follow me on twitter @darren_duff

friend me on face book http://www.facebook.com/DarrenLDuff.

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Mobile E-mail mobiledu...@gmail.com

skype duffman31279

On 1/22/2017 6:05 AM, lori duncan wrote:
Hi do you perhaps have a link to the windows version? I can only find the 
iphone and android versions.


Thanks from Lori.


On 22/01/2017 02:24, rajmund wrote:

Hello,
There is for windows, but not free. I'm not sure about the mac, however.




Sent from an iPad Air


On 22 Jan 2017, at 1:59 am, Katie Epperson  wrote:

I don't know how true this is, but I've heard there is a version for PC 
and Mac


Sent from my iPhone

On Jan 21, 2017, at 5:51 PM, lori duncan  
wrote:


Hi everyone, I've just started playing a Blind Legend but am having 
problems with the fight scenes.  I managed to kill the zombie thing in 
the cave, but I can't seem to kill the robbers I meet on the road.  I 
seem to always be caught off guard, so I guess I'm not striking at the 
right time.  I tend to attack when they're throwing insults at me, but 
is that too soon?  Also, is there a pc version of this game? I'm 
struggling with the pinch jesture, and find playing games on a computer 
much easier.



Other than that though I'm really loving the sounds and voice acting in 
the game.  I just want to reach the end so I can chop the king's head 
off, then stamp on it, then grind it into tiny bits!  :)


 From Lori.


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Re: [Audyssey] Question about A Blind Legend

2017-01-21 Thread Jude DaShiell
Have you a ripost tactic option available to you?  You might want to 
enable that when next you find those robbers. On Sun, 22 Jan 2017, lori 
duncan wrote:



Date: Sat, 21 Jan 2017 20:51:29
From: lori duncan 
Reply-To: Gamers Discussion list 
To: Gamers Discussion list 
Subject: [Audyssey] Question about A Blind Legend

Hi everyone, I've just started playing a Blind Legend but am having problems 
with the fight scenes.  I managed to kill the zombie thing in the cave, but I 
can't seem to kill the robbers I meet on the road.  I seem to always be 
caught off guard, so I guess I'm not striking at the right time.  I tend to 
attack when they're throwing insults at me, but is that too soon?  Also, is 
there a pc version of this game?  I'm struggling with the pinch jesture, and 
find playing games on a computer much easier.



Other than that though I'm really loving the sounds and voice acting in the 
game.  I just want to reach the end so I can chop the king's head off, then 
stamp on it, then grind it into tiny bits!  :)


From Lori.


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Re: [Audyssey] alteraeon hit points and damage too low for effective melee combat

2017-01-17 Thread Jude DaShiell

Thanks much for this explanation, it clarifies things.
On Tue, 17 Jan 2017, 
Keith S wrote:



Date: Tue, 17 Jan 2017 14:40:14
From: Keith S <ks.steinbac...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] alteraeon hit points and damage too low for effective
melee combat

hp is effected by constitution and you can find equipment that boosts hp
warriors and thieves and then clerics get more hp per level up than that 
casters, though druids and necros get more than mages

max damage  is effected by strength and equipment with dam roll bonuses


 - Original Message -
 From: Jude DaShiell
 To: gamers@audyssey.org
 Sent: Tuesday, January 17, 2017 12:25 PM
 Subject: [Audyssey] alteraeon hit points and damage too low for effective 
melee combat


 That well may be, but from that description it is not clear what stats can
 be trained to fix the problems.
 Constitution is some kind of base for it I think but that's all I've been
 able to figure out so far.
 I'm trying to be careful with how I manage practicesand was less careful
 in the past which probably made it wise to reset a character a couple
 times.



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[Audyssey] alteraeon hit points and damage too low for effective melee combat

2017-01-17 Thread Jude DaShiell
That well may be, but from that description it is not clear what stats can 
be trained to fix the problems.
Constitution is some kind of base for it I think but that's all I've been 
able to figure out so far.
I'm trying to be careful with how I manage practicesand was less careful 
in the past which probably made it wise to reset a character a couple 
times.




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Re: [Audyssey] Alter Aeon - Thief

2017-01-17 Thread Jude DaShiell

I haven't yet added stealing but have had good luck with pickpocketing.

On Tue, 17 Jan 2017, Denny Schwab wrote:


Date: Tue, 17 Jan 2017 08:15:10
From: Denny Schwab <denny.sch...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] Alter Aeon - Thief

On thieves...

For Backstab, the little I know is that if you hide you do more damage
as you backstab.  Otherwise I believe it is probably mostly
skilllevel/hitroll/damroll that make the most difference, but I too
would like more info there.

I have a character I am playing that is a thief/mage/cleric/necro.  My
reason for the necro was to give the ability to create a clay golem if
needed, so I could withdraw from battle when necessary.  Not sure how
that works yet, since I have not tried it out myself, having just
added the Necro class yesterday.

A question I would like to add is how the Steal skill works.  I have
tried casing all types of NPC characters, but have never found one
that says it has items to steal.  What am I doing wrong?  I have no
problem shoplifting from most any shopkeeper, but stealing seems to be
a different matter.

Thanks,

Denny

On 1/17/17, Justin Jones <atreides...@gmail.com> wrote:

We are getting off topic here, but:

1. Gold from sacrificing corpses, quests, once in a while as loot or steal
it.
2. You can buy practices with credits (and I have done, and will
probably do this from time to time), but I'd get my hands on a
weightless container first. Unless you are a mage as your primary
class (tensor's floating disc), buying a weightless is a must.

Back to the original topic: does anyone have answers to my questions
concerning thieves? Thanks

On 1/17/17, Shaun Everiss <sm.ever...@gmail.com> wrote:

Hmmm how do you donate to alterian.
I am not playing that much to need me to donate, but depending on how
long credits last, I guess I could probably bue a couple thousand maybe
3000 every half year or so, it would depend on what I used them for.
I would use them initially for skill training, but to be honest
depending on how much practices cost I think its 250 bucks, it will be
almost impossible to buy credits this way indeffinately.
This may mean I will have to level up and not buy that new skill or so
till I have enough while using credits for some things when I need them.
How does one get gold bar quests I have never got more than a few
thousand and I always tend to end up using most of it for things.
I have never completed the lost ring quest in vermarken or found the
challace for pelam, didd it once forgot what I did.



On 17/01/2017 6:34 p.m., Jude DaShiell wrote:

Credits happen by donations to alteraeon most often and sometimes on
special events.

equivalent is $10.00 per 1,000 credits if I have the exchange rate
right.
On Tue, 17 Jan 2017, Shaun Everiss wrote:


Date: Mon, 16 Jan 2017 23:27:01
From: Shaun Everiss <sm.ever...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] Alter Aeon - Thief

One thing I have wandered and wanted to do is train some stats like
dex and stuff, however I have gone warrior, cleric and then mage I
have not touched the other classes yet.
I prefur when I can a physical skillset with a few spells chucked in
where I can.
I have heard you can get credits to buy things, but how does one
actually get credits?



On 17/01/2017 3:28 p.m., Justin Jones wrote:

Hello all,

I am going to reset my thief character in Alter Aeon. He is kind of a
mess with pracs placed in things they really ought not to be placed
in. This time around, I want to optimize him as best I can. I am
thinking of focusing on combat/assassination/stealing everything that
isn't nailed to the ground. To that end, I have a couple of questions:

1. I am assuming that stat focus for a thief ought to be dexterity and
charisma? Obviously, I will want to work on the other stats too, but I
am guessing that these are my primary ones for the thief?

2. I am thinking of going thief, mage, warrior, cleric. Any
alternative suggestions?

3. Now, for my first point of confusion: what does thief level on gear
actually do? I mean, from a mechanics standpoint?

4. The other point that confuses me is what a thief actually needs to
backstab? I have seen hitroll and I have seen damroll. I am wary of
some of the players on Alter and am not sure when I am being trolled
and not. So, I figure I would ask here.

Thanks in advance...



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Re: [Audyssey] Alter Aeon - Thief

2017-01-17 Thread Jude DaShiell
The chalice for vemarken chapel is in pellam, you just go in there and 
search for it.
The lost ring is in the stream west of vemarken probably guarded by a 
platypus north in a spring.


On Tue, 17 Jan 2017, Justin Jones wrote:


Date: Tue, 17 Jan 2017 07:41:31
From: Justin Jones <atreides...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] Alter Aeon - Thief

We are getting off topic here, but:

1. Gold from sacrificing corpses, quests, once in a while as loot or steal it.
2. You can buy practices with credits (and I have done, and will
probably do this from time to time), but I'd get my hands on a
weightless container first. Unless you are a mage as your primary
class (tensor's floating disc), buying a weightless is a must.

Back to the original topic: does anyone have answers to my questions
concerning thieves? Thanks

On 1/17/17, Shaun Everiss <sm.ever...@gmail.com> wrote:

Hmmm how do you donate to alterian.
I am not playing that much to need me to donate, but depending on how
long credits last, I guess I could probably bue a couple thousand maybe
3000 every half year or so, it would depend on what I used them for.
I would use them initially for skill training, but to be honest
depending on how much practices cost I think its 250 bucks, it will be
almost impossible to buy credits this way indeffinately.
This may mean I will have to level up and not buy that new skill or so
till I have enough while using credits for some things when I need them.
How does one get gold bar quests I have never got more than a few
thousand and I always tend to end up using most of it for things.
I have never completed the lost ring quest in vermarken or found the
challace for pelam, didd it once forgot what I did.



On 17/01/2017 6:34 p.m., Jude DaShiell wrote:

Credits happen by donations to alteraeon most often and sometimes on
special events.

equivalent is $10.00 per 1,000 credits if I have the exchange rate right.
On Tue, 17 Jan 2017, Shaun Everiss wrote:


Date: Mon, 16 Jan 2017 23:27:01
From: Shaun Everiss <sm.ever...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] Alter Aeon - Thief

One thing I have wandered and wanted to do is train some stats like
dex and stuff, however I have gone warrior, cleric and then mage I
have not touched the other classes yet.
I prefur when I can a physical skillset with a few spells chucked in
where I can.
I have heard you can get credits to buy things, but how does one
actually get credits?



On 17/01/2017 3:28 p.m., Justin Jones wrote:

Hello all,

I am going to reset my thief character in Alter Aeon. He is kind of a
mess with pracs placed in things they really ought not to be placed
in. This time around, I want to optimize him as best I can. I am
thinking of focusing on combat/assassination/stealing everything that
isn't nailed to the ground. To that end, I have a couple of questions:

1. I am assuming that stat focus for a thief ought to be dexterity and
charisma? Obviously, I will want to work on the other stats too, but I
am guessing that these are my primary ones for the thief?

2. I am thinking of going thief, mage, warrior, cleric. Any
alternative suggestions?

3. Now, for my first point of confusion: what does thief level on gear
actually do? I mean, from a mechanics standpoint?

4. The other point that confuses me is what a thief actually needs to
backstab? I have seen hitroll and I have seen damroll. I am wary of
some of the players on Alter and am not sure when I am being trolled
and not. So, I figure I would ask here.

Thanks in advance...



---
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Re: [Audyssey] Alter Aeon - Thief

2017-01-17 Thread Jude DaShiell
alteraeon has a secure website and logging into that website and doing a 
credit card transaction is one possibility.  If you have paypal set up 
with a payment method, send payments to s...@xirr.com and include your 
character's name in the message the fact you want to buy alteraeon 
credits and the amount of money will already be on the payment message.


I think that's all correct.

On Tue, 17 Jan 2017, Shaun Everiss wrote:


Date: Tue, 17 Jan 2017 01:56:06
From: Shaun Everiss <sm.ever...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] Alter Aeon - Thief

Hmmm how do you donate to alterian.
I am not playing that much to need me to donate, but depending on how long 
credits last, I guess I could probably bue a couple thousand maybe 3000 every 
half year or so, it would depend on what I used them for.
I would use them initially for skill training, but to be honest depending on 
how much practices cost I think its 250 bucks, it will be almost impossible 
to buy credits this way indeffinately.
This may mean I will have to level up and not buy that new skill or so till I 
have enough while using credits for some things when I need them.
How does one get gold bar quests I have never got more than a few thousand 
and I always tend to end up using most of it for things.
I have never completed the lost ring quest in vermarken or found the challace 
for pelam, didd it once forgot what I did.




On 17/01/2017 6:34 p.m., Jude DaShiell wrote:

Credits happen by donations to alteraeon most often and sometimes on
special events.

equivalent is $10.00 per 1,000 credits if I have the exchange rate right.
On Tue, 17 Jan 2017, Shaun Everiss wrote:


Date: Mon, 16 Jan 2017 23:27:01
From: Shaun Everiss <sm.ever...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] Alter Aeon - Thief

One thing I have wandered and wanted to do is train some stats like
dex and stuff, however I have gone warrior, cleric and then mage I
have not touched the other classes yet.
I prefur when I can a physical skillset with a few spells chucked in
where I can.
I have heard you can get credits to buy things, but how does one
actually get credits?



On 17/01/2017 3:28 p.m., Justin Jones wrote:

Hello all,

I am going to reset my thief character in Alter Aeon. He is kind of a
mess with pracs placed in things they really ought not to be placed
in. This time around, I want to optimize him as best I can. I am
thinking of focusing on combat/assassination/stealing everything that
isn't nailed to the ground. To that end, I have a couple of questions:

1. I am assuming that stat focus for a thief ought to be dexterity and
charisma? Obviously, I will want to work on the other stats too, but I
am guessing that these are my primary ones for the thief?

2. I am thinking of going thief, mage, warrior, cleric. Any
alternative suggestions?

3. Now, for my first point of confusion: what does thief level on gear
actually do? I mean, from a mechanics standpoint?

4. The other point that confuses me is what a thief actually needs to
backstab? I have seen hitroll and I have seen damroll. I am wary of
some of the players on Alter and am not sure when I am being trolled
and not. So, I figure I would ask here.

Thanks in advance...



---
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Re: [Audyssey] Alter Aeon - Thief

2017-01-16 Thread Jude DaShiell
Credits happen by donations to alteraeon most often and sometimes on 
special events.


equivalent is $10.00 per 1,000 credits if I have the exchange rate 
right.

On Tue, 17 Jan 2017, Shaun Everiss wrote:


Date: Mon, 16 Jan 2017 23:27:01
From: Shaun Everiss 
Reply-To: Gamers Discussion list 
To: Gamers Discussion list 
Subject: Re: [Audyssey] Alter Aeon - Thief

One thing I have wandered and wanted to do is train some stats like dex and 
stuff, however I have gone warrior, cleric and then mage I have not touched 
the other classes yet.
I prefur when I can a physical skillset with a few spells chucked in where I 
can.
I have heard you can get credits to buy things, but how does one actually get 
credits?




On 17/01/2017 3:28 p.m., Justin Jones wrote:

Hello all,

I am going to reset my thief character in Alter Aeon. He is kind of a
mess with pracs placed in things they really ought not to be placed
in. This time around, I want to optimize him as best I can. I am
thinking of focusing on combat/assassination/stealing everything that
isn't nailed to the ground. To that end, I have a couple of questions:

1. I am assuming that stat focus for a thief ought to be dexterity and
charisma? Obviously, I will want to work on the other stats too, but I
am guessing that these are my primary ones for the thief?

2. I am thinking of going thief, mage, warrior, cleric. Any
alternative suggestions?

3. Now, for my first point of confusion: what does thief level on gear
actually do? I mean, from a mechanics standpoint?

4. The other point that confuses me is what a thief actually needs to
backstab? I have seen hitroll and I have seen damroll. I am wary of
some of the players on Alter and am not sure when I am being trolled
and not. So, I figure I would ask here.

Thanks in advance...



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Re: [Audyssey] Door in lava tunnels area on Alteraeon

2017-01-13 Thread Jude DaShiell
Maybe you could group with someone who has lockpicking skills and they 
could open the door for you then recall out of there.  That's if 
lockpicking has a chance of working.
I think that's why grouping is possible in alteraeon so those with 
essential skills can help solve problems like this for people without 
necessary skills.


On Fri, 13 Jan 2017, dark wrote:


Date: Fri, 13 Jan 2017 14:14:14
From: dark 
Reply-To: Gamers Discussion list 
To: Gamers@audyssey.org
Subject: [Audyssey] Door in lava tunnels area on Alteraeon

Hi.

I'm afraid the door that I mentioned before with respect to the knock spell 
debarcle annoyingly seems to be the one I actually need to get through for the 
quest, since I think I've been everywhere else in that dam drow city, however 
my knock spell just isn't cutting it with that door.

Any chance a key could please be added?

It's the metal door to ne from the acute corner.

All the best,

Dark.

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Re: [Audyssey] good weapons for a thief,warrior,cleric

2017-01-11 Thread Jude DaShiell
I forgot, some weapons when you identify them specifically say thief or 
warrior.  If you can use these you're probably going to be good to go. 
If you cannot yet and have locker space these may be good storage items 
for later use.  Finally whenever considering leveling use the show cost 
command first and level the class you get shown with that command since 
it will be your cheapest class to level in terms of experience points.


On Wed, 11 Jan 2017, Jude DaShiell wrote:


Date: Wed, 11 Jan 2017 12:06:53
From: Jude DaShiell <jdash...@panix.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] good weapons for a thief,warrior,cleric

When in vemarken temple, go south and you'll be in the donation room.
On Wed, 11 Jan 2017, wayne wrote:


Date: Wed, 11 Jan 2017 10:21:26
From: wayne <wayne...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] good weapons for a thief,warrior,cleric

   hello thanks for that i did not know there was a donation room in 
vermarken so where is it please



On 1/11/2017 9:52 AM, Jude DaShiell wrote:
Check the vemarken donation room and the donation room at the Pellam 
Refugee camp healer's tent then one south.

When you do that use list and take item to pick stuff up.
Once you have picked something up, do the identify item command and read 
what it has to say.
Also use the compare command to get yourself into better equipment and 
weapons.
One warning about donation rooms, their code is slightly defective.  You 
can take a weapon from a donation room or a piece of armor and try 
wielding a weapon or wearing a piece of armor and get told you can't use 
that yet.
You may be able to use it later but carrying around lots of stuff you 
can't use won't be helpful at all.
So once you take, try wielding or wearing and see if that works. If it 
doesn't you can donate the item again and move on.
The shops need more gold than you're now likely to have so until you get 
yourself a good bank balance you'll probably do well to only go in them 
and check out items.  You can compare an item you're interested in in a 
shop without buying it.  As you gain levels and skills as a thief buying 
very often will really become optional.


On Wed, 11 Jan 2017, wayne wrote:


Date: Wed, 11 Jan 2017 09:22:21
From: wayne <wayne...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: [Audyssey] good weapons for a thief,warrior,cleric

hello list i am the above but low level so i would like to know where 
around vermarken and indira could i get a decent weapon and a set of 
armor only i dont understand the equipment set and where do i get it 
thanks in advance

fingers please talk to me in game

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Re: [Audyssey] good weapons for a thief,warrior,cleric

2017-01-11 Thread Jude DaShiell

When in vemarken temple, go south and you'll be in the donation room.
On 
Wed, 11 Jan 2017, wayne wrote:



Date: Wed, 11 Jan 2017 10:21:26
From: wayne <wayne...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] good weapons for a thief,warrior,cleric

   hello thanks for that i did not know there was a donation room in 
vermarken so where is it please



On 1/11/2017 9:52 AM, Jude DaShiell wrote:
Check the vemarken donation room and the donation room at the Pellam 
Refugee camp healer's tent then one south.

When you do that use list and take item to pick stuff up.
Once you have picked something up, do the identify item command and read 
what it has to say.
Also use the compare command to get yourself into better equipment and 
weapons.
One warning about donation rooms, their code is slightly defective.  You 
can take a weapon from a donation room or a piece of armor and try wielding 
a weapon or wearing a piece of armor and get told you can't use that yet.
You may be able to use it later but carrying around lots of stuff you can't 
use won't be helpful at all.
So once you take, try wielding or wearing and see if that works. If it 
doesn't you can donate the item again and move on.
The shops need more gold than you're now likely to have so until you get 
yourself a good bank balance you'll probably do well to only go in them and 
check out items.  You can compare an item you're interested in in a shop 
without buying it.  As you gain levels and skills as a thief buying very 
often will really become optional.


On Wed, 11 Jan 2017, wayne wrote:


Date: Wed, 11 Jan 2017 09:22:21
From: wayne <wayne...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: [Audyssey] good weapons for a thief,warrior,cleric

hello list i am the above but low level so i would like to know where 
around vermarken and indira could i get a decent weapon and a set of armor 
only i dont understand the equipment set and where do i get it thanks in 
advance

fingers please talk to me in game

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Re: [Audyssey] good weapons for a thief,warrior,cleric

2017-01-11 Thread Jude DaShiell
Check the vemarken donation room and the donation room at the Pellam 
Refugee camp healer's tent then one south.

When you do that use list and take item to pick stuff up.
Once you have picked something up, do the identify item command and read 
what it has to say.
Also use the compare command to get yourself into better equipment and 
weapons.
One warning about donation rooms, their code is slightly defective.  You 
can take a weapon from a donation room or a piece of armor and try 
wielding a weapon or wearing a piece of armor and get told you can't use 
that yet.
You may be able to use it later but carrying around lots of stuff you 
can't use won't be helpful at all.
So once you take, try wielding or wearing and see if that works.  If it 
doesn't you can donate the item again and move on.
The shops need more gold than you're now likely to have so until you get 
yourself a good bank balance you'll probably do well to only go in them 
and check out items.  You can compare an item you're interested in in a 
shop without buying it.  As you gain levels and skills as a thief buying 
very often will really become optional.


On Wed, 11 Jan 2017, wayne wrote:


Date: Wed, 11 Jan 2017 09:22:21
From: wayne 
Reply-To: Gamers Discussion list 
To: Gamers Discussion list 
Subject: [Audyssey] good weapons for a thief,warrior,cleric

hello list i am the above but low level so i would like to know where around 
vermarken and indira could i get a decent weapon and a set of armor only i 
dont understand the equipment set and where do i get it thanks in advance

fingers please talk to me in game

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Re: [Audyssey] Alteraeon knock spell

2017-01-10 Thread Jude DaShiell

Why not just have knock blow the hinge pins out of the door?

On Tue, 10 Jan 2017, dark wrote:


Date: Tue, 10 Jan 2017 06:26:00
From: dark 
Reply-To: Gamers Discussion list 
To: Gamers@audyssey.org
Subject: [Audyssey] Alteraeon knock spell

Hi.

I've been trying to do the drow city close to fort Magnitia, and ran across a 
door that was locked.
I tried the knock spell a bunch of times, and despite havig 25 int and 18 dex 
couldn't get through at all. I've neglected learning lock picking since as a 
druid mage I really should be using magic rather than dex, however it seems 
that KNock pretty much is just lock picking with a mana cost, which makes it a 
bit pointless, and also a problem if you don't have high dex, indeed I got 
killed because I ran out of mana on the bloody door (that and I didn't have a 
livoak at the time).

I was therefore wondering if the knock spell could be made a bit more effective 
as an alternative tto lock picking given that it costs mana to use. Indeed what 
might be fun is if the knock spell, instead of simply replicating the lock 
picking skill with a spell opened the door in a different way, for example with 
the first casting having the mage concentrate and grasp the tumblers in the 
lock one by one before turning them, meaning knock would always work, but at an 
increased mana cost.

Heck necromancers could have a versio where they create a literal skeleton key 
out of harvested bones, which could be more efficient on mana than the mage 
version, but require teeth.

I know the game often has several ways of doing the same thing, for example the 
spells candle, crystal light and continual light, but it'd be really useful if 
in this case the spell did a little more than just replicate  lock pick and so 
could be a bit more useful to none thieves.

All the best,

Dark.
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Re: [Audyssey] Alteraeon - Thief

2017-01-05 Thread Jude DaShiell
Something out of the Harry Potter books called the hand of glory would 
solve your problem if it were available in alteraeon.  Infravision may 
be helpful to you if you didn't acquire that yet.  Also a set of night 
vision goggles.  You get the night vision goggles in the catacombs below 
naftali entrance is a trapdoor in the thieves guild.


On Thu, 5 Jan 2017, Denny Schwab wrote:


Date: Thu, 5 Jan 2017 16:46:23
From: Denny Schwab 
Reply-To: Gamers Discussion list 
To: Gamers Discussion list 
Subject: [Audyssey] Alteraeon - Thief

Hi all,

I am working on a characterI have just started in with the Thief
primary class.  Any ideas/suggestions on how to play one for best
affect?  I keep getting caught between needing my light source, or I
cannot do anything, or needing to put away the light, otherwise I
cannot sneak or hide.  It seems like a hard thing to get around, since
I cannot sneak or hide without the light either, since I cannot see
anything out there without the light.

About the only way I can use backstab is to use an invisibility potion
or something like that, which seems pretty high cost.

Another question, what good is the cloak of darkness?  It blocks all
vision in the area, so it seems as bad for my character as for anyone
he comes across.

Really any ideas/suggestions would be helpful.  Right now he is a 13
lv Thief, 6 lv Cleric, and 3 lv Mage.  I am planning on swapping mage
for cleric as we move along, since mage seems to have more useful
utility spells for a thief.

Thanks,

Denny

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Re: [Audyssey] accessible games for android tablets

2017-01-04 Thread Jude DaShiell

a blind legend is available on both android and iPhone.
On android, random roguelike adventure is available.
Then there are text fiction games and that should be a search term to 
locate those games.

blindfold games and game hub games are also available.
That's what I know about and it's probably a small percentage of what's 
accessible and available on android.
One site to search http://www.inclusiveandroid.com/ is Android's answer 
to Apple's http://www.appleviz.com/ for finding accessible software of 
all kinds.


On Wed, 4 Jan 2017, maureen McEntee wrote:


Date: Wed, 4 Jan 2017 10:06:21
From: maureen McEntee 
Reply-To: Gamers Discussion list 
To: gamers@audyssey.org
Subject: [Audyssey] accessible games for android tablets

Hi i just ordered the amazon kindle fire 8 tablet, could someone tell me what 
games are avilible for android thanks


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[Audyssey] alteraeon; character at crossroads

2016-12-26 Thread Jude DaShiell
I'm at a point in the idlewood quests where I got four lifestones 
released.  I've figured out the locations of two more of the stones and 
both locations have guardians on those stones that overmatch my character. 
The quests I have been running I've run solo up to this point.  With the 
necromancer and druid it is taking me multiple attack sessions to gain a 
few percent of experience and I haven't killed either of them just yet.
For the other players of alteraeon, how many quests did you get into the 
game before you figured out the rest of these quests need a group to run 
with or simply cannot be done by the character you had developed up to 
that time?
I started out as a warrior then started developing each additional class 
when it got too expensive to continue developing classes already 
developed.  If I restart this character, I'm thinking what I'll try is to 
develop all stats when opportunity presents itself until there are no 
complaints about stat levels when I do check  and then use 
any remaining practices to  develop skills.  In putting my existing 
character together every so often and apparently not often enough I spent 
practices on stats then spent remaining practices on skills.




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[Audyssey] alteraeon gravekeeper's quest

2016-12-23 Thread Jude DaShiell
I got the quest done and did the Ranger's quests and am doing idlewild 
quests now.
The second graveyard maze in the gravekeeper's quest was very puzzling to 
me for a time.
I finally figured it out by writing the maze down and noticed how rooms in 
it changed and which rooms did not change.
First corner rooms do not change and the maze is four columns and two rows 
of rooms to start out.
A room in both rows starts off with east/west as possible passage 
directions.  Then touching stones in those rooms changes the passage 
directions.  When you start the maze you'll be on the bottom row.  You 
want to go east through the east/west passage room each time you get to 
one of those rooms you'll then get to the top row of the maze and you go 
east through the second east/west passage room on that row.  Once that's 
done you'll be going through a snake-like passage and whatever you do, do 
not retrace your steps in that passage always enter a room you were never 
in before.  You'll get to the edge of the graveyard and have to kill a 
couple monsters then you meet the ferryman and give him the black coin and 
he takes you across into the gravekeeper's graveyard which is the third 
graveyard in that quest.  Once you kill the gravekeeper and get his hand 
be sure you're completely healed before meeting the blacksmith again since 
the blacksmith will lock the door and suddenly turn into the next monster 
corrick you have to kill.


Stuff I didn't figure out on that quest.
Could the magic circle at all be used by those doing the quest and if so 
how?
The door going south west of the blacksmith's shop which had a tremendous 
amount of evil behind it I never did figure a way to enter and don't know 
if that ought to be done by those doing the quest.
Finally the censer; I got the leather bag and used it on the red dust and 
used the bag on the censer and just summoned a demon who told me I'd pay 
for my interferrence and the puppetmaster would be responsible.  I don't 
know if the censer which is secured to the floor is meant to do anymore 
than that for those playing the quest.  The black coin you need for the 
ferryman is in the secret room with the censer.  It's not necessary to 
kill the dark priestess and is very hard to do so but if you can manage it 
loot her corpse since she has stuff you'll eventually be able to use.




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Re: [Audyssey] cyberassault.org xmas event

2016-12-19 Thread Jude DaShiell
I got me a character and I had to type fast to get in but once done the 
site does work.




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Re: [Audyssey] xmas event on cyberassault.org

2016-12-19 Thread Jude DaShiell
I need to research configuration and disable ansi so I enter stuff 
faster, then I'll try this again.

On Mon, 19 Dec 2016, john wrote:


Date: Mon, 19 Dec 2016 16:12:25
From: john <jpcarnemo...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] xmas event on cyberassault.org

The login screen is timed.
Enter a character name immediately after connecting, and you will be asked if 
you're sure that's the name you want.
If you're prompted for a password, the name you chose is already taken.

--
From: "Jude DaShiell" <jdash...@panix.com>
Sent: Sunday, December 18, 2016 21:40
To: <gamers@audyssey.org>
Subject: Re: [Audyssey] xmas event on cyberassault.org

tintin-alteraeon works no differently than tintin when connecting to
cyberassault.org.  Apparently a prior registration and/or different mud
client is required for cyberassault.org.


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Re: [Audyssey] xmas event on cyberassault.org

2016-12-19 Thread Jude DaShiell
when you install tintin-alteraeon, you get tintin as a dependency.  I 
tried accessing cyberassault.org just using tintin first and had the 
same result as I got with tintin-alteraeon.  tintin from what I 
understand is supposed to be able to access more than one mud client but 
apparently not this one.


On Mon, 19 Dec 2016, Dennis Towne wrote:


Date: Mon, 19 Dec 2016 09:56:33
From: Dennis Towne <s...@xirr.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] xmas event on cyberassault.org

That's because tintin-alteraeon is designed to work with Alter Aeon,
not with Cyber Assault.  What exactly were you expecting?

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Sun, Dec 18, 2016 at 6:40 PM, Jude DaShiell <jdash...@panix.com> wrote:

tintin-alteraeon works no differently than tintin when connecting to
cyberassault.org.  Apparently a prior registration and/or different mud
client is required for cyberassault.org.


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Re: [Audyssey] xmas event on cyberassault.org

2016-12-18 Thread Jude DaShiell
tintin-alteraeon works no differently than tintin when connecting to 
cyberassault.org.  Apparently a prior registration and/or different mud 
client is required for cyberassault.org.



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Re: [Audyssey] cyberassault Xmas event started

2016-12-18 Thread Jude DaShiell
Apparently cyberassault.org may need registration on a different site 
first.  When I tried connecting with tintin earlier tonight I got asked 
by which name I wished to be known by on a ascii art heavy screen and 
timed out before I could even respond.  This was while running tintin 
I'll try it next using tintin-alteraeon and see if I have better luck.


On Sun, 18 Dec 2016, john wrote:


Date: Sun, 18 Dec 2016 19:36:00
From: john 
Reply-To: Gamers Discussion list 
To: johnnyti...@shaw.ca, Gamers Discussion list 
Subject: Re: [Audyssey] cyberassault Xmas event started

Sounds like fun - will be there!

--
From: "Johnny Tai" 
Sent: Sunday, December 18, 2016 18:10
To: "'Gamers Discussion list'" 
Subject: [Audyssey] cyberassault Xmas event started

Come put down the Riot of the Elves on Cyberassault and celebrate the Xmas
season with some bonus quests and gifts!
The event will last well into the new year, with new quests added randomly
while it lasts!

cyberassault.org
port 1
Happy holiday from the Cyberassault team!
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Re: [Audyssey] alteraeon gravekeepers quest

2016-12-18 Thread Jude DaShiell

I got questions answered earlier today.
1) bronze censer is secured to floor of secret room so cannot be moved 
into magic circle; whatever else summoning the demon accomplishes is 
unknown to me for now.

2) the silver pen only works with unicorn blood not goblin blood.
I did get a very good two-handed iron mace from a barbarian and that helps 
out lots of my stats and that was near the silver palace though.  I 
recalled and exited the game a few minutes ahead of a reboot to save my 
character though.




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Re: [Audyssey] alteraeon gravekeeper's quest

2016-12-18 Thread Jude DaShiell
I noticed in the Biomancer's lab unicorn blood and goblin blood.  I 
sold the goblin blood to the alchemist so I think I'll try writing with 
the goblin's blood and then see what if any different treasure I get 
from one of those orbs.  There may be two treasures available or maybe 
not.


On Sun, 18 Dec 2016, dark wrote:


Date: Sun, 18 Dec 2016 07:08:21
From: dark 
Reply-To: Gamers Discussion list 
To: Gamers Discussion list 
Subject: Re: [Audyssey] alteraeon gravekeeper's quest

Ah thought so kieth, thanks for confiring.
I've done the quest twice, but the first time was in 2010, and the last time 
was while doing lots of other quests so I'm a little sketchy on the details.
It's a fun quest either way, I particularly like how the areas get darker and 
more ominous as you go further down. Then again you've got some awesome 
quests on Kordan yet still to do none the less.


All the best,

DArk.
- Original Message - From: "Keith S" 
To: "Gamers Discussion list" 
Sent: Saturday, December 17, 2016 7:43 PM
Subject: Re: [Audyssey] alteraeon gravekeeper's quest



yes, you use pen on papyrus and then touch the paper to one of the orbs.
 - Original Message -  From: dark
 To: Gamers Discussion list
 Sent: Saturday, December 17, 2016 1:05 PM
 Subject: Re: [Audyssey] alteraeon gravekeeper's quest


 I think the lamp is in the library with the wizard's body, I can't 
remember
 where you get the monicle from, but either way it's there you need to do 
the

 writing I think.

 All the best,

 DArk.
 - Original Message -  From: "Keith S" 
 To: "Gamers Discussion list" 
 Sent: Saturday, December 17, 2016 4:54 PM
 Subject: Re: [Audyssey] alteraeon gravekeeper's quest


 > didn't know there was a monicle and a lamp to talk to the wizard.
 >
 > Keith
 >  - Original Message -  >  From: dark
 >  To: Gamers Discussion list
 >  Sent: Saturday, December 17, 2016 7:52 AM
 >  Subject: Re: [Audyssey] alteraeon gravekeeper's quest
 >
 >
 >  If I remember rightly it's in the library where you need to write, the
 > same
 >  place you can use the monicle and the lamp to get the message from the
 >  wizard who lived there.
 >  I don't think it's actually necessary for completing the quest, but 
it's

 > a
 >  fun extrapuzzle nonetheless.
 >
 >  All the best,
 >
 >  Dark.
 >
 >
 >  ---
 >  Gamers mailing list __ Gamers@audyssey.org
 >  If you want to leave the list, send E-mail to
 > gamers-unsubscr...@audyssey.org.
 >  You can make changes or update your subscription via the web, at
 >  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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 >  http://www.mail-archive.com/gamers@audyssey.org.
 >  If you have any questions or concerns regarding the management of the
 > list,
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 > list,
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Re: [Audyssey] alteraeon gravekeeper's quest

2016-12-17 Thread Jude DaShiell
I wonder if moving the brass censer into the magic circle then putting the 
incense from the bag into the censer might change the red demon's message 
once summoned into that circle.  I'll have to check and see if that's even 
possible later today.




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Re: [Audyssey] alteraeon gravekeeper's quest

2016-12-17 Thread Jude DaShiell
Done, and I got gauntlets of fire protection and 88,000 experience.  I 
defeated the archmage and got his staff and his skeleton key but 
couldn't get his midnight black raven medallion.  I know it's a bound 
object but typing get midnight black raven medallion didn't get it for 
me.


On Sat, 17 Dec 2016, Keith S wrote:


Date: Sat, 17 Dec 2016 15:49:22
From: Keith S <ks.steinbac...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] alteraeon gravekeeper's quest

in the bedroom on the 2nd floor on the mansion there is a piece of blank 
papyrus.  just go tot he bedroom and type
take all and you will grab it.  then use pen on pap

HTH
Keith
 - Original Message -
 From: Jude DaShiell
 To: Gamers Discussion list
 Sent: Saturday, December 17, 2016 1:50 PM
 Subject: Re: [Audyssey] alteraeon gravekeeper's quest


 The orb is on the wall of the secret study on 2nd floor.  I didn't take
 the orb yet and it is magical.  The spectacles are on the table in the
 library on the 1st floor.  They're helpful in reading about Xenae a god
 that hasn't gotten into the alteraeon realm yet.  There's a candle book
 but I don't have the levels to memorize it yet.  So far I don't know
 what to write where with the pen though.

 On Sat, 17 Dec 2016, dark wrote:

 > Date: Sat, 17 Dec 2016 14:05:51
 > From: dark <d...@xgam.org>
 > Reply-To: Gamers Discussion list <gamers@audyssey.org>
 > To: Gamers Discussion list <gamers@audyssey.org>
 > Subject: Re: [Audyssey] alteraeon gravekeeper's quest
 >
 > I think the lamp is in the library with the wizard's body, I can't remember
 > where you get the monicle from, but either way it's there you need to do the
 > writing I think.
 >
 > All the best,
 >
 > DArk.
 > - Original Message - From: "Keith S" <ks.steinbac...@gmail.com>
 > To: "Gamers Discussion list" <gamers@audyssey.org>
 > Sent: Saturday, December 17, 2016 4:54 PM
 > Subject: Re: [Audyssey] alteraeon gravekeeper's quest
 >
 >
 >> didn't know there was a monicle and a lamp to talk to the wizard.
 >>
 >> Keith
 >>  - Original Message -  From: dark
 >>  To: Gamers Discussion list
 >>  Sent: Saturday, December 17, 2016 7:52 AM
 >>  Subject: Re: [Audyssey] alteraeon gravekeeper's quest
 >>
 >>
 >>  If I remember rightly it's in the library where you need to write, the
 >> same
 >>  place you can use the monicle and the lamp to get the message from the
 >>  wizard who lived there.
 >>  I don't think it's actually necessary for completing the quest, but it's a
 >>  fun extrapuzzle nonetheless.
 >>
 >>  All the best,
 >>
 >>  Dark.
 >>
 >>
 >>  ---
 >>  Gamers mailing list __ Gamers@audyssey.org
 >>  If you want to leave the list, send E-mail to
 >> gamers-unsubscr...@audyssey.org.
 >>  You can make changes or update your subscription via the web, at
 >>  http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 >>  All messages are archived and can be searched and read at
 >>  http://www.mail-archive.com/gamers@audyssey.org.
 >>  If you have any questions or concerns regarding the management of the
 >> list,
 >>  please send E-mail to gamers-ow...@audyssey.org.
 >> ---
 >> Gamers mailing list __ Gamers@audyssey.org
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 >> gamers-unsubscr...@audyssey.org.
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 >> http://www.mail-archive.com/gamers@audyssey.org.
 >> If you have any questions or concerns regarding the management of the list,
 >> please send E-mail to gamers-ow...@audyssey.org.
 >>
 >
 >
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 http:/

Re: [Audyssey] alteraeon gravekeeper's quest

2016-12-17 Thread Jude DaShiell
The orb is on the wall of the secret study on 2nd floor.  I didn't take 
the orb yet and it is magical.  The spectacles are on the table in the 
library on the 1st floor.  They're helpful in reading about Xenae a god 
that hasn't gotten into the alteraeon realm yet.  There's a candle book 
but I don't have the levels to memorize it yet.  So far I don't know 
what to write where with the pen though.


On Sat, 17 Dec 2016, dark wrote:


Date: Sat, 17 Dec 2016 14:05:51
From: dark 
Reply-To: Gamers Discussion list 
To: Gamers Discussion list 
Subject: Re: [Audyssey] alteraeon gravekeeper's quest

I think the lamp is in the library with the wizard's body, I can't remember 
where you get the monicle from, but either way it's there you need to do the 
writing I think.


All the best,

DArk.
- Original Message - From: "Keith S" 
To: "Gamers Discussion list" 
Sent: Saturday, December 17, 2016 4:54 PM
Subject: Re: [Audyssey] alteraeon gravekeeper's quest



didn't know there was a monicle and a lamp to talk to the wizard.

Keith
 - Original Message -  From: dark
 To: Gamers Discussion list
 Sent: Saturday, December 17, 2016 7:52 AM
 Subject: Re: [Audyssey] alteraeon gravekeeper's quest


 If I remember rightly it's in the library where you need to write, the 
same

 place you can use the monicle and the lamp to get the message from the
 wizard who lived there.
 I don't think it's actually necessary for completing the quest, but it's a
 fun extrapuzzle nonetheless.

 All the best,

 Dark.


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[Audyssey] alteraeon gravekeeper's quest

2016-12-16 Thread Jude DaShiell
I'll have to search that mansion again and see if I can find a room  or 
rooms that offer opportunities for writing.




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Re: [Audyssey] alter-aeon gravekeeper's quest

2016-12-16 Thread Jude DaShiell
Thanks, I got that done.  My guess is this will be useful for writing 
scrolls.


On Fri, 16 Dec 2016, Keith S wrote:


Date: Fri, 16 Dec 2016 01:56:51
From: Keith S <ks.steinbac...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] alter-aeon gravekeeper's quest

for the pen, type use unicorn pen.

it will fill the pen with the unicorn blood and then you need the blank papyrus 
from the building you found the 2 wights and the necromancer on the 1st level.

Keith
 - Original Message -
 From: Jude DaShiell
 To: gamers@audyssey.org
 Sent: Wednesday, December 14, 2016 9:50 PM
 Subject: [Audyssey] alter-aeon gravekeeper's quest


 A very interesting quest!  I got into the small graveyard down on level 4
 of mendeliuses cave and found out I needed to have killed the archmage and
 taken his key to get the door open since I can't pick the lock and the
 keyhole is shaped like a skull.  I have to either group with other players
 and take him on that way or have to build up stats enough to do the job
 myself, not there  yet.
 I've gone up through the recommended levels ladder and am working on first
 level for necromancer 1.9 million experience for that level and think I
 have about 14,000 of those points.  All of that is as it is.  Something I
 found has me puzzled though.  I got a pen from the silver palace as in
 fountain pen and from the biomancer's lab I got a phial of unicorn blood
 which is supposed to be useful for a variety of things.  I don't know how
 to fill the pen.  I tried use phial pen and that had no effect.  I also
 don't know what if any context unicorn blood has for use in this
 particular quest.   I got past the secret room with the censer and found a
 dark coin in that room  which is to pay for a ferry ride later in the
 quest.  I didn't find the coin after burning the incense in the censer and
 the appearance of the demon but did find it by searching the room before I
 used the bag on the censer.  I think the incense once burned makes the
 coin disappear.  The dark priestess was another character I only managed
 to kill using a demonic potion my character isn't built up enough to do it
 by means of magic or fighting skills yet either.



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[Audyssey] modern muds question

2016-12-14 Thread Jude DaShiell

do any sci-fi muds exist yet?


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[Audyssey] alter-aeon gravekeeper's quest

2016-12-14 Thread Jude DaShiell
A very interesting quest!  I got into the small graveyard down on level 4 
of mendeliuses cave and found out I needed to have killed the archmage and 
taken his key to get the door open since I can't pick the lock and the 
keyhole is shaped like a skull.  I have to either group with other players 
and take him on that way or have to build up stats enough to do the job 
myself, not there  yet.
I've gone up through the recommended levels ladder and am working on first 
level for necromancer 1.9 million experience for that level and think I 
have about 14,000 of those points.  All of that is as it is.  Something I 
found has me puzzled though.  I got a pen from the silver palace as in 
fountain pen and from the biomancer's lab I got a phial of unicorn blood 
which is supposed to be useful for a variety of things.  I don't know how 
to fill the pen.  I tried use phial pen and that had no effect.  I also 
don't know what if any context unicorn blood has for use in this 
particular quest.   I got past the secret room with the censer and found a 
dark coin in that room  which is to pay for a ferry ride later in the 
quest.  I didn't find the coin after burning the incense in the censer and 
the appearance of the demon but did find it by searching the room before I 
used the bag on the censer.  I think the incense once burned makes the 
coin disappear.  The dark priestess was another character I only managed 
to kill using a demonic potion my character isn't built up enough to do it 
by means of magic or fighting skills yet either.




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Re: [Audyssey] Swamp alternative link request

2016-11-20 Thread Jude DaShiell

Even with lynx there's an error 404 on that swamp350.zip link.

On Sun, 20 Nov 2016, Allison Passino wrote:


Date: Sun, 20 Nov 2016 18:46:59
From: Allison Passino <apocalypseof...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] Swamp alternative link request

Hmm. Well, because I, myself, was wanting to give Swamp a whirl,
specially after John's awesome recordings of it. But I tried the last
link he sent, the version 3.5 one, and I too received a 404 file/page
not found thingie. Weird that. Dang! Really did wanna try Swamp too.
Well, I will have to purchase a wireless USB mouse, as this laptop I
have uses a trackpad thingie, not you know a ball or clicker, so I've
no clue what I'm actually clicking on and it's very annoying. If I
need to use a mouse to play this thing, I want a mouse that actually
has, you know, regular buttons that I can maybe feel. Lol. Do any of
y'all have a link that might work, or should I just try John's Game
Archive one again later? Oh, and I am using Win7, and my default
homepage or whatever is Google, so I've no clue why it gave me a file
not found, but whatever. Probably something simply rectified. Least I
hoep so, I wanna try shooting me some zombies! :D

On 11/20/16, Rajmund <brajmund2...@gmail.com> wrote:

Same issue. Suspected reason, Staprone is not listed as a developer.



Sent from a Braille Sense

- Original Message -
From: john  <jpcarnemo...@gmail.com>
To: "Gamers Discussion list"  <gamers@audyssey.org>
Date: Sunday, November 20, 2016 10:29 pm
Subject: Re: [Audyssey] Swamp alternative link request




Try this one:
http://www.agarchive.net/games/aprone/swamp3.5.zip
warning - file is large.

--
From: "Rajmund" <brajmund2...@gmail.com>
Sent: Sunday, November 20, 2016 14:08
To: <gamers@audyssey.org>
Subject: Re: [Audyssey] Swamp alternative link request

Hello John,
Ever so sorry, but got a page not found.



Sent from a Braille Sense

- Original Message -
From: john  <jpcarnemo...@gmail.com>
To: "Gamers Discussion list"  <gamers@audyssey.org>
Date: Sunday, November 20, 2016 6:24 pm
Subject: Re: [Audyssey] Swamp alternative link request




http://www.agarchive.net/games/aprone/swamp%203.5.zip

--
From: "Jude DaShiell" <jdash...@panix.com>
Sent: Sunday, November 20, 2016 13:14
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] Swamp alternative link request

lynx has no problem getting to that file.  I suspect enough security
problems happened with that website that it got blocked by firefox
and/or yahoo.  Something else you might try is adjusting your default
search browser off yahoo.com and onto google.com and see if you run
into
the same difficulty.

On Sun, 20 Nov 2016, Rajmund wrote:


Date: Sun, 20 Nov 2016 11:43:03
From: Rajmund <brajmund2...@gmail.com>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: gamers@audyssey.org
Subject: [Audyssey] Swamp alternative link request

Hello,
So, thought I'll give SWAMP A TRY. I had a look in the audio games
archive, but no luck. And while I know of
http://www.kaldobsky.com/audiogames/Swamp.zip
It just gives a firefox blocked for yahoo, or whatever the exact
message is. Is there a different link, or something that I'm
missing, please?

Sent from a Braille Sense



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Re: [Audyssey] Swamp alternative link request

2016-11-20 Thread Jude DaShiell
lynx has no problem getting to that file.  I suspect enough security 
problems happened with that website that it got blocked by firefox 
and/or yahoo.  Something else you might try is adjusting your default 
search browser off yahoo.com and onto google.com and see if you run into 
the same difficulty.


On Sun, 20 Nov 2016, Rajmund wrote:


Date: Sun, 20 Nov 2016 11:43:03
From: Rajmund 
Reply-To: Gamers Discussion list 
To: gamers@audyssey.org
Subject: [Audyssey] Swamp alternative link request

Hello,
So, thought I'll give SWAMP A TRY. I had a look in the audio games archive, but 
no luck. And while I know of http://www.kaldobsky.com/audiogames/Swamp.zip
It just gives a firefox blocked for yahoo, or whatever the exact message is. Is 
there a different link, or something that I'm missing, please?

Sent from a Braille Sense



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Re: [Audyssey] Fw: New game! "Saga of the North Wind" -- Lead a tribe on a deadly pilgrimage to the North!

2016-11-18 Thread Jude DaShiell
I don't know anything about Tom Knights, but I do have more than one 
choice of games game in my iPhone purchases already and have played 
them.  The first I purchased was Choice Of The Dragon by this software 
developer and yes these games are accessible and deliver all that's 
written about in the original post if it's the same developer as I 
suspect.  By now that developer has a good number of games available for 
download.


On Fri, 18 Nov 2016, MikeFont wrote:


Date: Fri, 18 Nov 2016 17:25:43
From: MikeFont 
Reply-To: Gamers Discussion list 
To: 'Gamers Discussion list' 
Subject: Re: [Audyssey] Fw: New game! "Saga of the North Wind" -- Lead a tribe
 on a deadly pilgrimage to the North!

Hi all,
Does anyone know anything about this choice of games author Tom Knights? Just 
mostly curious if he's written anything we've seen in the past.

Thanks,
Mike


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Friday, November 18, 2016 11:33 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Fw: New game! "Saga of the North Wind" -- Lead a tribe on a 
deadly pilgrimage to the North!

New game! "Saga of the North Wind" -- Lead a tribe on a deadly pilgrimage to 
the North!
Due to Btinternet being inconvenient, this email address will not be in use for 
very long. Please contact me on my other public address, d...@xgam.org. When I 
have a new private address, I will let everyone know.
- Original Message -
From: Choice of Games
To: d...@xgam.org
Sent: Thursday, November 17, 2016 8:49 PM
Subject: New game! "Saga of the North Wind" -- Lead a tribe on a deadly 
pilgrimage to the North!


 Download "Saga of the North Wind" today on Steam, 
iOS, or Android.
 View this email in your browser







 We?re proud to announce that Saga of the North 
Wind, the latest in our popular ?Choice of Games? line of multiple-choice 
interactive-fiction games, is now available for Steam, iOS, and Android. It?s 
20% off until November 29th!

 The gods have chosen you to lead your tribe on a 
deadly pilgrimage to the Valley of the North Wind! When future generations 
recite your saga, will they sing of your glory or your downfall?

 Saga of the North Wind is a 300,000-word 
interactive fantasy novel by Tom Knights, where your choices control the story. 
It?s entirely text-based?without graphics or sound effects?and fueled by the 
vast, unstoppable power of your imagination.

 Your people roam the Great Steppe, chased and 
challenged by the fearsome Tribe of the Black Wolf. Their leader, the shaman 
Zhan-Ukhel, calls forth savage magic from Chernobog, the god who rules their 
tribe. Your tribe must have a leader who can call down protection from the 
gods. That leader is you, and this is your saga.

 Rule your tribe as an iron-fisted chieftain or as 
a benevolent guardian. Will your allies support you on the field of battle? 
Will the gods come when you need them most? Do you even need the gods to smite 
your enemies, or will you seize divine power for yourself?

 An eerie glow dances across the stars tonight, 
stars that bear your name. Listen, now, to the Saga of the North Wind!

   a.. Play as male or female, gay, or straight
   b.. Become a shaman of the spirit world
   c.. Fight the ancient, powerful force Chernobog 
who rules your enemies
   d.. Battle in the arena or make a daring escape 
from captivity
   e.. Call upon the spirits for aid in your 
struggle against the Black Wolves? sorcerer
 We hope you enjoy playing Saga of the North Wind. 
We encourage you to tell your friends about it, and recommend the game on 
StumbleUpon, Facebook, Twitter, and other sites. Don?t forget: our initial 
download rate determines our ranking on the App Store. The more times you 
download in the first week, the better our games will rank.

 P.S. Our Choice of Games Contest for Interactive 
Novels is off and running! We're offering $10,000 in prizes for interactive 
novels written in ChoiceScript. The First Place winner will receive a $5,000 
cash prize, the Second Place winner will receive $3,000, and the Third Place 
winner will receive $2,000. In addition, all three winners will receive a 
publication contract with Choice of Games, including 25% royalties on the sales 
of the published game. Official rules are also available.





   Follow on Steam Follow on Facebook Follow on 
Twitter



 Copyright ? 2016 Choice of Games LLC, All rights 
reserved.
   

Re: [Audyssey] nethack useful command

2016-11-09 Thread Jude DaShiell
To move vertically in nethack k moves one row up and j moves one row 
down.  Nethack usually has one accessibility configuration file in its 
distributions and that can start a good .nethackrc file.  So long as two 
human or near human characters aren't on a level a search for the @ 
character will find where you are at.  I usually get screen coordinates 
from the screen reader for special places on any level and store those 
coordinates and location description in an orgmode database as I play 
the game.  I think once nethack is installed on a machine searching for 
nhaccess will find you the accessibility defaults file and that can be 
done with the locate command in linux easily enough.


On Wed, 9 Nov 2016, Travis Siegel wrote:


Date: Wed, 9 Nov 2016 10:27:57
From: Travis Siegel <tsie...@nfbcal.org>
Reply-To: Gamers Discussion list <gamers@audyssey.org>
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] nethack useful command

Wow, I've been playing nethack for years and years, and didn't know about the 
underscore key.  Heh.  I've never won a game either, but I had much better 
luck playing nethack on dos than any other operating system, because of the 
way cursor tracking and movement is done.  I can still play it on 
linux/bsd/osx, but it's much more of a pain, since (as far as I know) it's 
not possible to move up/down in those screen readers and stay at the same 
columnof the screen.  Empire is another game similar to nethack in it's 
movement, that uses symbols to show various game pieces and terrain features, 
and although I have managed to win that one here and there, it's made harder 
by the need to determine capital vs. lower case characters, which in itself 
isn't difficult, but after a while, you assume you know the screen layout, 
and then the computer sneaks in under your nose, because you didn't check 
that troop transport, and later discover it belonged to the computer instead 
of to you. :)


I've actually considered making an audio game out of empire, it might be 
difficult to manage, but I think if it were done, it would make tracking 
enemy pieces much easier.




On 11/4/2016 7:34 AM, Jude DaShiell wrote:
rogue; hack, and nethack are a family of top view video games written for 
computers during the 1980's and 1990's and updated since then.  In nethack, 
the underscore key command is useful since on any level where you have 
identified a location like an altar stairs or fountain you can use the 
underscore or underline key command to return to those locations by keying 
in the symbol to move to once the underscore key is hit.  If monsters are 
blocking you, you'll have to fight those then repeat the underscore command 
from your new position to get to the original desired location.  I've been 
playing nethack since the 1990's and haven't won any of those games yet so 
it is not a trivial game. What usually kills me off is mass attacks 
anymore.  I can usually get to experience level 7 before that happens these 
days though and the experience level is improving at least.  Experience 
levels in nethack run from 0 to 30.  Level 1 requires 16 monsters to be 
killed and each level after that doubles the amount of monsters to be 
killed.  I found nethack accessible on dos computers and on unix/linux 
boxes playing within terminals since I learned how to interpret the symbols 
andI have the ascii symbols enabled when I play since the tiles don't do a 
thing for the screen readers I use.  Since I retired, I abandoned windows 
since I found I couldn't do a bare metal install of it and I found it to be 
too unstable for my uses when I was working.




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[Audyssey] nethack useful command

2016-11-07 Thread Jude DaShiell
rogue; hack, and nethack are a family of top view video games written for 
computers during the 1980's and 1990's and updated since then.  In 
nethack, the underscore key command is useful since on any level where you 
have identified a location like an altar stairs or fountain you can use 
the underscore or underline key command to return to those locations by 
keying in the symbol to move to once the underscore key is hit.  If 
monsters are blocking you, you'll have to fight those then repeat the 
underscore command from your new position to get to the original desired 
location.  I've been playing nethack since the 1990's and haven't won any 
of those games yet so it is not a trivial game.  What usually kills me off 
is mass attacks anymore.  I can usually get to experience level 7 before 
that happens these days though and the experience level is improving at 
least.  Experience levels in nethack run from 0 to 30.  Level 1 requires 
16 monsters to be killed and each level after that doubles the amount of 
monsters to be killed.  I found nethack accessible on dos computers and on 
unix/linux boxes playing within terminals since I learned how to interpret 
the symbols andI have the ascii symbols enabled when I play since the 
tiles don't do a thing for the screen readers I use.  Since I retired, I 
abandoned windows since I found I couldn't do a bare metal install of it 
and I found it to be too unstable for my uses when I was working.




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[Audyssey] alteraeon: cave of mendelius

2016-11-07 Thread Jude DaShiell
I got red dust in small bag and haven't been able to identify the dust and 
haven't been able to kill the priestess in the temple to the east yet. 
Has anyone done that quest recently and can provide a couple tips?  I 
think that's a three-part quest and I got the first part done.



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[Audyssey] want to learn to play bridge?

2016-11-07 Thread Jude DaShiell
Have you got an iPhone?  If yes, bridge foundations although it needs an 
update for ios10 is VoiceOver compatible and needs an internet connection 
to work.  You can use that app and learn to play bridge and maybe later 
find a bridge group to join.  Bridge is the equivalent of chess in terms 
of complexity for card players and I figure as a retired person now it's 
time for me to learn to play that game.




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Re: [Audyssey] fires in the castle fireplaces

2007-05-27 Thread Jude DaShiell
A player may need to do divination with a fire in a fireplace.  Certain 
herbs when tossed into a fire when a person inhales the resulting smoke 
can help with divination.  If memory serves bergamot is one of these 
herbs.  Also, fireplaces have been known sometimes to have compartments 
behind or under certain bricks.  I've even played a few games where moving 
a certain brick would cause the fireplace to turn and reveal a secret 
passage beyond it. For a player with initiative, a dive into a fountain or 
pool has sometimes got them into places they couldn't have imagined 
otherwise.



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Re: [Audyssey] tome.

2007-05-09 Thread Jude DaShiell
I wouldn't get rid of any files but would when everything settls down on 
the screen and you've created a character and are in the town of Brie hit 
the (=) key and check out and adjust the tome configuration options.  If 
you're playing on a PC with dos or windows it may be displaying with PC 
graphic characters and that if it's an option needs to be turned off. 
Have you tried when playing nethack copying nhaccess.cnf to nethack.cnf? 
It makes nethack more accessible by disabling those graphical characters.




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[Audyssey] newby t-o-m-e question

2007-05-04 Thread Jude DaShiell
I got a quest from the mayor's office to find a house near the wall that 
has a tunnel connecting into Brie where five thieves are using that to rob 
and kill townspeople and kill the thieves.  One problem, I haven't yet 
been able to locate the house or a way into it.  Have we got any t-o-m-e 
players on this list who have done that quest before and would provide a 
little help?



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Re: [Audyssey] newby t-o-m-e question

2007-05-04 Thread Jude DaShiell
The game can be downloaded at http://t-o-m-e.net and is playable on ms-dos 
Windows, and Linux provided you download the correct version.




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Re: [Audyssey] newby t-o-m-e question

2007-05-04 Thread Jude DaShiell
I'm using speakup on speakup-enabled debian.  If you can play nethack, 
t-o-m-e is similar but way more elaborate.  It's an overview game you are 
most of the time an (@) sign but if your character ever turns into a 
number usually a single digit, then you were attacked by a monster and the 
digit lets you know how many hit points you still have.  The arrow keys do 
four direction movement with home end page up and page down getting you 
diagonals and 5 key on numeric keypad keeps you in the same spot.




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Re: [Audyssey] Text based games

2006-09-24 Thread Jude DaShiell
The text-based games aren't going away anytime soon.  Cell phones are 
likely to keep them alive as will Linux which is replacing the operating 
systems Microsoft won't support anymore on home-based machines.  The 
if-archive.org site along with supporting usenet newsgroups chronicle the 
ongoing creative activity and announcements of new games being produced. 
There's good reason not to attempt graphics-intensive stuff on cell phones 
primarily due to small screen sizes.  Those small screen sizes when 
presented with graphics-intensive material get slowed down considerably 
which is why the wap standard had to be developed.




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Re: [Audyssey] Text based games

2006-09-22 Thread Jude DaShiell
For those that are playing agt games have you tried modifying the batch 
files that start up those games and putting the /v parameter on the line 
that actually runs the executables right after the name of the executable? 
I did that awhile back and ffor agt games that made them all work well 
with what screen readers I was using at that time.




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Re: [Audyssey] Text based games

2006-09-21 Thread Jude DaShiell
drdos is available and if used screen readers will work on it.  If you get 
the full set, you can even run ethernet cards with it.




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Re: [Audyssey] ever quest? was Sryth.

2006-09-17 Thread Jude DaShiell
I played everquest a few years ago when I think compuserve was still 
text-based.  If you have no problem playing nethack then everquest though 
it differs from nethack in one important respect should be possible. 
With nethack many characters get used to define any given room or 
location; in everquest, only a single character defines any given location 
and is where your cursor is placed. Another game where multi-player groups 
was possible was gemstone3 that used to be available on genie and later 
compuserve but now probably only on aol.  It used to have two interfaces 
one was text and the other was gui and the gui interface experience had 
sounds that would play as you moved through different locations. I can't 
say that the gui interface is or was ever accessible on gemstone3 because 
I didn't have any windows capable equipment or enough money for the screen 
reader before the game venu access went away.

On Thu, 27 Jul 2006, Jen Karns wrote:

 like you could get a party together like a guild. That
 reminds me of a game I heard about called ever quest.
 I haven't played it though. does anyone know if ever
 quest is accessible? I have jfw 7 right now.

 Jen K

 --- MissWings [EMAIL PROTECTED] wrote:

 Now that would be neat ... is there a way you can
 interact with other
 characters, or is it a one on one type game?  It
 would be neat if you could
 join up with other characters and go through the
 game as a group, but I
 don't think you can do that yet.  I'm still trying
 to finish the main
 adventure before I start on any of the other
 adventures they offer in each
 location.  I'd get confused otherwise and wonder
 what I'd done and hadn't
 done, so I figure stick to one thing at a time and
 do all you can, and then
 go on to something else.

 MissWings

 At 03:09 AM 7/27/2006, Liam Erven wrote:

 it's definitly a cool game.  I forget the scores
 that mind and aura have to
 be.  I'm just stuck at a certain point where I
 can't seem to raise my skills
 at all.  they need some grounds you can walk
 through and gain experience
 indeffinetly.

 - Original Message -
 From: MissWings [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org;
 Gamers Discussion list
 gamers@audyssey.org
 Sent: Thursday, July 27, 2006 2:41 AM
 Subject: Re: [Audyssey] Sryth.


 I think my mind and aura are both 10, or average,
 but my spirit and body
 are both an 8 I think.  So far I like the game
 ... it's neat.  It reminds
 me of when I played DandD with a few friends for
 a little while although
 it
 didn't last very long.  But that's a long story
 in itself that it's too
 late to get into at 2:45 in the morning, besides
 being on list ... smile.

 MissWings

 At 02:29 AM 7/27/2006, Liam Erven wrote:

 magic powers are based on your aura and your
 mind I believe.  if they're
 low, you may not be able to get them.  I never
 found them overly helpfull.
 I'm a raw strength kind of person.

 - Original Message -
 From: MissWings [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Thursday, July 27, 2006 2:05 AM
 Subject: [Audyssey] Sryth.


 Hi all.

 Someone gave a link to this game yesterday
 and I signed up for it and
 really like it so far.  I was just wondering,
 how would go about
 getting
 magical powers to use?  I didn't see an
 option for that when I set up
 my
 character.  I was kind of wondering if
 joining the adventurer's guild
 is
 worth the money too ... if anyone's done that
 and can give what the
 difference is between that and regular
 playing I wouldn't mind knowing
 about it.  If this is off topic anyone can
 write me off list.  My
 e-mail
 address is

 [EMAIL PROTECTED]

 Thanks all.

 MissWings


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Re: [Audyssey] eamon

2006-09-09 Thread Jude DaShiell
eamon is available to work on dos and the mac.  I first had it on the mac 
and later found it on line on genie which no longer exists and may have it 
on a floppy somewhere.  It came with a dungeon designer's kit where if you 
wanted to you could roll your own games too.  I think there was even a 
version you could run using gwbasic too.



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Re: [Audyssey] Linux Games.

2006-05-28 Thread Jude DaShiell
Another tip I've read for grml is to use swspeak as a boot parameter.  If 
the computer has a sound card grml can find and talk to properly be 
prepared for speech to also come out on the sound card.



On Wed, 19 Apr 2006, shaun everiss wrote:

 never heard of this.
 Damn well wish I did.
 I ran from university fedora with speakup.
 The external fuzzing synth kept fuzzing failing.
 I had to bang the fizzer befor it would work for a few fizzing seconds.
 Really got me mad.
 I will back this file up.
 Depending on what I need to do to get grml working maybe all I need
 to do is script the stupid thing.
 At 03:03 PM 4/19/2006, you wrote:
 Hi,
 Use GRML.
 http://www.grml.org
 It has speakup as soon as you get it from the site. What you should do, is
 just make a boot CD of it, then install it to a hard drive (witch is
 easy or you can get help from your teacher, how ever, using speakup, it
 is possible to do it by your self).
 Then go to the accessible wiki page for GRML at
 http://wiki.grml.org/doku.php?id=accessibility
 and do what it says to get speakup running when it is on the hard drive
 (yes, it is not as easy to get speakup to run the first time when it is on a
 hard drive, and you will need sited assistance for it(at least I did).).
 And, what is great is you don't need a hardware sinth.
 It is completely compatible with Debian Linux, because it is based on it. I
 love GRML, and have it right beside my Windows machine. What I thought was
 funny, was when I even upgraded from GRML 6 to GRML 7, I still did not have
 to restart Linux. Hahaha, just try to think of not restarting windows after
 a major update like that. Lol
 HTH.

 Check out the Blind Trek list at:
 [EMAIL PROTECTED]
 Write back soon
 Sean Mealin
 [EMAIL PROTECTED]

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
 Behalf of Richard Bennett
 Sent: Tuesday, April 18, 2006 9:49 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Linux Games.

 well I tried to get a screen reader for Linux, but have been unable to as of

 yet. The game programming class is being taught in Linux, but I am the only
 Windows machine in there. People have told me about different screen readers

 for Linux, but I am not advanced enough to get it up and running and my
 teacher has been working on compiling it and trying to get it to work, but
 has been unsuccessful as of yet, so I will be stuck on Windows. But with the

 game library that I will be using, it is compatible to run on both Windows
 and Linux systems.
 BEAN


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