Re: [Audyssey] word games from 7-128

2009-02-19 Thread Terrence van Ettinger AKA Angus MacLaren
Hi, Phil,
You might want to double-check some of those; I'm pretty sure Word Jungle at 
least isn't for 
VI players.

Best,
Terrence

On Thu, 19 Feb 2009 11:10:06 -0500, Phil Vlasak wrote:


Hi Folks,
I just added five word games from 7-128 Software to my games list and prices 
list.
You need to buy the $25 game book and then each game is $5
They can be found on the Woople games page,
Definitions,
Word Jungle,
Word Away,
Scrambled Sayings,
Synonyms and Antonyms,
http://www.7128.com/






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Re: [Audyssey] Creating a Mud was Question for Thomas Ward

2009-01-31 Thread Terrence van Ettinger AKA Angus MacLaren
I can't remember the URL right off, but there is also a variant of Ubuntu, 
known as Vibuntu, that is designed for accessibility.


Terrence

--
From: William L. Houts abra...@drizzle.com
Sent: Saturday, January 31, 2009 2:27 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Creating a Mud was Question for Thomas Ward







HI Thomas,

It sounds like I might be biting off more than I can chew, but I am 
grateful for your advice and the wealth of information you've given me 
here.  Wish me luck!



--Bill

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 31, 2009 9:17 AM
Subject: [Audyssey] Creating a Mud was Question for Thomas Ward



Hi Bill,
Well, if you are serious about creating a mud server from scratch, and 
wish to do it right,  that is a pretty big undertaking. I don't want to 
be discurraging, but it is a rather big project. At any rate here is my 
take for a project like that.
First, you need to get the proper software, tools, and environment to 
build your mud server. For games like mud servers I absolutely, totally, 
recommend using a dedicated Linux based computer to host the mud. The 
most accessible, blind friendly, Linux os out there is Ubuntu 8.10. You 
can download the cd for free from

http://www.ubuntu.com
and they have a getting started wiki on sight. Also check out the Orca 
wiki on

http://live.gnome.org/Orca
which has getting started information for new blind Linux users new to 
Linux screen readers, magnification, etc. There are howto docs on there 
how to install Linux with speech and so on. Plus the Orca list is another 
great resource.
If you were absolutely dead set on using Windows for your mud server it 
can be done using a Unix ssubsystem such as Cigwin on Windows Server 2003 
or 2008, but it is not recommended. There are a lot of reasons why I 
personally say go the hole hog and put Linux on an extra PC you might 
have laying around to act as your mud server platform. So why use Linux 
instead of Windows?


1. Linux is more reliable - Windows based servers tend to crash or freeze 
more often than Linux installations,

that generally run for weeks if not months without needing a reboot.
2. You can install and upgrade new software applications without the you 
need to restart the computer to complete
the installation hastle Windows always gives you when installing 
software. That of course results in down time for a mud on Windows.
3. Better proformence - the same program, running on the same hardware 
(dual-boot) will tend to
run faster under Linux than under Windows. Especially, when comparing a 
Ubuntu Linux server vs Windows Server 2008.
4. Much better networking with multi-user support - Windows Server 
2003/2008 servers tend to slow down quite a bit when you hit about 100 
simultaneous connections. By contrast, Ubuntu Linux is geared up to 
handle many connections at the same time, that is why most web

servers and mud servers are Linux, not Windows based.
5. Free software - things you need like the C++ compiler, SQL server, web 
server, and many other
software applications are free under Linux. Since the entire operating 
system, screen reader and all, is free it will save you money and will 
cost you nothing but your electric bill to run your mud server.
6. More support - stuff like the startup scripts out there are geared 
to a Linux installation.
7. Better tools - installing snippets is easier with patch and diff 
which work best

under Unix (again, they work OK under Cygwin too).
8. Viruses and worms - you know most PCs these days are Windows PCs, and 
that is exactly
what the worm/virus/trojan horse writers are targetting. With Linux you 
tend to be

left alone most of the time.
8. Better firewalling - Linux comes with built-in firewall tools (again, 
I know that

XP/Vista does too) which make it easier to secure your connections.
I don't really want to start an operating system flame war, and I use 
Windows (for
example to develop most of my software and like a lot of aspects of it, 
however for good,
solid, mudding I think it is hard to pass by Linux as the mud server 
platform.


As far as a programming language goes definitely go with C++. Linux is 
geared mainly for C/C++ development, and to my knolege must mud servers 
are written in C/C++ using the gcc compiler that comes with most Linux 
distributions or can be downloaded for free if not. I've heard of some 
mud servers written in Java, and I suppose that is ok, but my vote is for 
C++. Keep in mind that you will have to get into some rather advanced 
topics such as socket programming just to make it online playable and 
that isn't the funnest or easiest thing to do in C++. What you might want 
to do when starting out is grab a free open source mud server to practice 
with, find out how they handled this or that, and use it for a template 

Re: [Audyssey] For all who have or have played the Nintendo Wii...

2009-01-19 Thread Terrence van Ettinger AKA Angus MacLaren



I haven't ever even looked at a Wii, but might just check it out after 
listening to this conversation.  It connects to an existing TV, doesn't it? 
My apartment's pretty crowded, so space is at a premium.


Thanks,
Terrence

--
From: Ken kenwdow...@neo.rr.com
Sent: Sunday, January 18, 2009 11:56 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] For all who have or have played the Nintendo Wii...

I've never found that one quite so easy, but then I haven't played the 
computer, which seems to have a very limited intelligence.
- Original Message - 
From: Ryan Chou rc4896...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 12, 2008 8:54 PM
Subject: Re: [Audyssey] For all who have or have played the Nintendo 
Wii...




boxing is also very easy
here is how easy I find it
fight! punch, punch, punch, thud, 1 2 3 4 5 6 7 8 9 10, knockout!

one other game I didn't think of trying until about a month ago was 
tennis

it's also playable if you time your swings and listen to the ball when
it bounces

On 12/10/08, Bryan Peterson b-peter...@hotmail.com wrote:

But the PS3's price is enough to make me cringe.
- Original Message -
From: Orin orin8...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 10, 2008 3:36 AM
Subject: Re: [Audyssey] For all who have or have played the Nintendo 
Wii...




The PS3 also plays music before you start a game so you know what said
game is.
On Dec 10, 2008, at 4:24 AM, Bryan Peterson wrote:

I've also heard that the Wiimote makes things easier because if 
there's

a game in the console it actually plays a bit of music from  said game
when the Wii is on the disk channel, so you know where you  are. The 
only


thing that holds me back is the price, but it still  sounds like it 
would


be well worth it.
- Original Message - From: Claudio claudio.z...@bluewin.ch
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, December 10, 2008 1:53 AM
Subject: Re: [Audyssey] For all who have or have played the Nintendo
Wii...



Hello Bryan!
I've played on a wii, and I'm really excited!
The tennis game seems very accessible - I've beaten the computer.
Also boling is funny to.
I really recommend to buy a such console.
And It's very nice that you don't need a kable for the controler, 
you

just
can take it and play.
Regards,
Claudio.


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Re: [Audyssey] Adon

2009-01-19 Thread Terrence van Ettinger AKA Angus MacLaren
Wow!  I'd be interested in the sound pack  links for Adom; I have played 
Nethack on my Linux box, squinting; it'd be great to have a setup like 
you're talking about.


Thanks,
Terrence

--
From: Ken kenwdow...@neo.rr.com
Sent: Sunday, January 18, 2009 11:28 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Adon

I have a sound pack for Nethack which helps make it very accessible.  If 
you can send me a link I'll put it somewhere.  There is also a version of 
it for the PM, and I've modified the ascii values so that walls and 
flooring look like they might on a map.  This could also be used on a PC 
with a braille display--just get the PC version, hook up the display, load 
the braille map file in place of the default.nh file and there you 
go--accessible net hack. The sounds help a lot too.  Just never ever ever 
use wizard debug mode--it'll ruin the game forever.
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Thursday, January 15, 2009 5:47 AM
Subject: [Audyssey] Adon



Hi.

Well I'm trying out Adom. I must admit my ability to see coloured text is 
helping, but actually imho it's got some of the nicest roguelike features 
ever, in particular the examine command which gives you a curser you can 
wander around the screen with and look at objects around your character.


The only thing that makes things quite difficult for me,  and would 
make things a regular pest for access without use of the screen is that 
everything and everyone in the game moves around each time your character 
does, and there is absolutely no way of tracking them without using your 
look command to wander the hole screen.


I haven't for example found been able to find the village elder at all, 
and only once have I found the sherrif.


It would be really useful if a basic coordinate system could be added 
which would alert you of the relative coordinates of objects around you, 
specifically monsters, items, doors and stairways, also a coordinates 
system for when using the look command.


Just my thoughts. I might well contact the dev on this, sinse compared to 
my nethack experience adom is incredibly accessible.


Beware the Grue!

DArk.

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Re: [Audyssey] Cross Platform Speech Support

2009-01-19 Thread Terrence van Ettinger AKA Angus MacLaren
My personal preference is Cepstral Callie; of the ones you mensioned, 
probably ScanSoft Daniel or Karen.  When given a variety to choose from, 
many people I have worked with have had similar preferences, especially when 
tspoken letters are involved.


Terrence

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Saturday, January 17, 2009 6:26 PM
To: gamers@audyssey.org
Subject: [Audyssey] Cross Platform Speech Support


Hi all,
As most of you know I am currently updating MOTA 0.5 to use the new cross 
platform Genesis engine that uses open source game development APIs such 
as SDL rather than DirectX. However, I do need your input on something 
since there obviously is going to be a rather big difference in the way 
speech is handled with the new engine.
In the current 0.4 release of MOTA the game gets DirectX and Sapi 5 
support from the Windows specific engine. Since there is no Sapi 5 on Mac 
OS and Linux the newer Genesis engine uses wav files of pre-recorded 
speech to announce status messages, menus, etc rather than any OS specific 
TTS engine. There are several other game developers that do it this way 
like Draconis, GMA, and BSC so this isn't something new for accessible 
games. It is also just easier to do it this way when building a cross 
platform engine rather than trying to support Gnome-Speech, Apple Voices, 
and Sapi 5 with the  same game engine. Which brings me to my question.
I was going to have someone do the voice overs for the menus, status 
messages, for 0.5 but do to other commitments and scheduling our plans 
fell through. For the time being i am going to have to record all the 
messages using a TTS engine such as the ATT Voices, Scansoft Voices, 
Cepstral Voices, etc. If you had a choice which of the following voices do 
you personally prefer?


ATT Crystal
ATT Mike
Scansoft Daniel
Scansoft Emily
Scansoft Jill
Scansoft Karen
Scansoft Lee
Scansoft Samantha
Scansoft Tom
Other

Thanks.

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Re: [Audyssey] Mapping program?

2009-01-09 Thread Terrence van Ettinger AKA Angus MacLaren
Something like that would be perfect for a game like Materia Magica, where 
there are cities with lots of streets  buildings to keep track of.


--
From: Phil Vlasak p...@pcsgames.net
Sent: Friday, January 09, 2009 12:27 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Mapping program?


Hi Dark,
David could if he chose, separate the map making function from his GMA 
game engine and allow anyone to make maps while playing other games.
For example if you have the map maker in one window and switch to a game 
in a second window, you could walk along a path in the game, then switch 
back to the map maker program and create the same path.
You could even add notes or numbers inserted in the path telling you 
things such as went in this room, or this is the entrance to the kitchen.

or trapped a monster in this room.
As you are in the map maker there will be no monsters to attack you.
You could for example map the corridors of Shades of doom marking what is 
behind each door and then when you play the game again, use the map 
program to guide you as to what to do.
It would be like a physical walk through document but designed to match 
the game floor plan.
As I said David could do this but I don't see it as a commercial product, 
so it would have to be a free program.

Phil

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 09, 2009 3:03 PM
Subject: Re: [Audyssey] Mapping program?



Hi Phil.

Game engines create maps, however what about all those ready existing 
games

which require mapping?

Gamebooks, interactive fiction, text games, even games like shades and 
sarah

(assuming you want to make a few more notes than what the marauder's map
gives you).

This was what I was thinking, rather than specifically of a map within a
game engine,  such as the map's in mota.

Beware the grue!

Dark.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 09, 2009 6:30 PM
Subject: Re: [Audyssey] Mapping program?



Hi Dark,
Most game engines already have the capability to create maps.
But there are not too many game engines for the blind.
Hopefully this year there will be some new ones.
Phil

- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Friday, January 09, 2009 1:20 PM
Subject: [Audyssey] Mapping program?



With all the gamebooks etc, I was wondering if someone would considder
designing a mapping program, - probably to work with Sapi.

what I'm thinking of here is something which basically functions as a
table with eddit boxes.

You could start at coordinates 00 (so that they can both rise and fall
into negative numbers), and move left and navigate left, right up and
down with the arrows.

I thought each box could have several text fields which you could tab
betwene with the arrow keys and enter information about the location.

Fields such as name, possible exits and additional information.

This way you could create a map which you could quickly eddit while
playing a gamebook or other game, and also be able to read through 
fairly

easily,  in fact up to the author, some extra functions could be
added such as the ability to mark a location, read all used boxes in a
current column or row (handy for reviewing down tunnels, the ability to
read out marked locations etc.

With the amount of text adventures, gamebooks, and even audio games 
which

have complex maps, i think this would be something which could really
helpp.

I've read the artical on using pins in a pizza box, but I must confess
I've never personally found that method too convenient to work in
construction.

I actually got this idea from playing Eamon, which has that really 
useful

habbit in maps of giving current information, such as you are in a T
intersection and I thought this could really help if a program was
constructed to do it, - especially with adequate read keys.

Any thoughts would be welcome.

Dark.
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No virus found in this incoming message.
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Re: [Audyssey] Karaoke machine for blind people

2008-12-29 Thread Terrence van Ettinger AKA Angus MacLaren

Hello Ari,
Basically, you have a Braille display connected to a PC, which is hooked up 
to and/or runs the karaoke lyrics.  The lyrics are sent to the Braille 
display in the same manner printed lyrics would be displayed on a screen.  I 
saw this at CSUN, and it was pretty effective.


Terrence

--
From: ari aridamoula...@gmail.com
Sent: Monday, December 29, 2008 1:37 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Karaoke machine for blind people


Hi all,
I don't know if this is off topic, I'm guessing not as it's also 
entertainment, but has anyone bought or had the opportunity to play around 
with this? I wonder exactly how it works?

http://www.telesoft.co.jp/english/info_21.htm
Ari

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Re: [Audyssey] Another good mud

2008-12-27 Thread Terrence van Ettinger AKA Angus MacLaren

Hello, Michael,
Do you have an address for that?

Thanks,
Terrence

--
From: MICHAEL MASLO mmaslo1...@swbell.net
Sent: Saturday, December 27, 2008 9:19 AM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: [Audyssey]  Another good mud


Hi:

For those who are in to muds another mud which I have found is called 6
dragons. It is a cool mud with mob killing if you want, player killing if
you want, crafting and quests.


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Re: [Audyssey] Muds

2008-12-12 Thread Terrence van Ettinger (AKA Angus MacLaren)
Thanks a million!  I'll have to try that out...I never seem to finish
quests on time because I'm looking all over for the locations!

Terrence (AKA Albrand)
On Tue, 2008-12-09 at 23:38 -0800, Kellie and my lovable Lady J. wrote:
 Hey terrence,
 there is a website you can go to to help with quest phases in materia. 
 clanannwn.net You click on quest finder and put in the name and you can get 
 help to where things are. If there is something I am just not remembering or 
 am unsure of I check that out.
 Kellie and my lovable Lady J.
 Canine Welfare Technician/Resident adviser
 Guide Dogs for the Blind, Oregon campus
 www.guidedogs.com
 - Original Message - 
 From: Terrence van Ettinger AKA Angus MacLaren terre...@terrencevak.net
 To: mmaslo1...@swbell.net; Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, December 07, 2008 9:39 PM
 Subject: Re: [Audyssey] Muds
 
 
 I happen to like both those muds; I go by Albrand on Materia Magica and 
 Braedan on AlterAeon.  The one thing I have found challenging on Materia 
 Magica's quests is trying to find specific places, especially in New 
 Rigel...there's so many shops etc. it's hard to remember where they all 
 are...I'm thinking what I need to do is just make a list of landmarks in 
 the town and categorize them alphabetically or something.  I'm thinking of 
 submitting an idea to the developers of that one to have a feature that 
 would allow a player to say something to Dennar or the watchmen or the like 
 such as, Directions to Thelma's Bakery, and the NPC might respond with 
 something like, Thelma's Bakery is located on X road, in the ... quadrant 
 of the city.  So it would still be necessary to do some travelling and 
 searching, but you'd know where to start at least.  Other than that Materia 
 Magica's a great mud.
 
  Terrence, AKA Albrand/Braedan
 
  --
  From: MICHAEL MASLO mmaslo1...@swbell.net
  Sent: Sunday, December 07, 2008 3:16 PM
  To: 'Gamers Discussion list' gamers@audyssey.org
  Subject: Re: [Audyssey] Muds
 
  Kellie:
 
  Can or would you mind showing me around that mud? I always wanted to try 
  it
  but never understood it. Please write me off list at 
  mmaslo1...@swbell.net
 
  -Original Message-
  From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
  Behalf Of Kellie and my lovable Lady J.
  Sent: Sunday, December 07, 2008 3:15 PM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] Muds
 
  Another mud that I play on is materia magica. materiamagica.com port 23 
  or
  port 4000. either will work. I have been playing 2 years now and enjoy 
  much.
 
  It is a fantasy world. It is hack and slash but there are other parts as
  well. You can quest to gain rewards as well as go on what they call runs.
  Runs are adventures in the game that often require a group of players to
  cooperate together to get done. I enjoy it. The player base is friendly 
  and
  the ims are very receptive to making things easy for a screen reader to
  read. My husband is a guide on the game and helps many of the vi players 
  who
 
  play.
  Kellie and my lovable Lady J.
  Canine Welfare Technician/Resident adviser
  Guide Dogs for the Blind, Oregon campus
  www.guidedogs.com
  - Original Message - 
  From: Valiant8086 valiant8...@lavabit.com
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Sunday, December 07, 2008 9:25 AM
  Subject: Re: [Audyssey] Muds
 
 
  Hi.
  Alter Aeon.
  See http://dentinmud.org
  or
  telnet://dentinmud.org :3010
  It's a midevil style hack and slash game with a farely decent player 
  base.
 
  I've got loads of friends on there. I've been playing since May 2005. 
  It's
 
  sort of similar to dicu based muds, but it's not dicu as it was written
  from scratch.
  One of my favorite things about it that I can't find anywhere else is 
  that
 
  the melee combat system you can't see each fighting round. With smaug 
  and
  dicu and such when you fight something you get a two second period of
  scilence, then you get a load of hits all at once, then it's scilent for
  another two seconds. Alter Aeon is just kind of continuous and seems 
  more
  realistic in that aspect.
 
  Many people don't like Alter Aeon. They say it's boring, all you do is 
  run
 
  run run, which means you go kill mobs left and right in order to get
  experience that you need to level with. I certainly don't feel that way. 
  I
 
  often log in and just chat with my many friends on there. If I did want 
  to
 
  get more interesting than that without killing mobs I could brew 
  potions,
  or I could enter a player killer arena and go whoop some insert word of
  choice here.
 
  Speaking of player killer, which for those who  are unaware, it means to
  go up against another human controlled character and try to kill that
  character. Alter Aeon is a great mud to me because player versis player
  isn't required on there. You can never kill another player

Re: [Audyssey] Muds

2008-12-07 Thread Terrence van Ettinger AKA Angus MacLaren
I happen to like both those muds; I go by Albrand on Materia Magica and 
Braedan on AlterAeon.  The one thing I have found challenging on Materia 
Magica's quests is trying to find specific places, especially in New 
Rigel...there's so many shops etc. it's hard to remember where they all 
are...I'm thinking what I need to do is just make a list of landmarks in the 
town and categorize them alphabetically or something.  I'm thinking of 
submitting an idea to the developers of that one to have a feature that 
would allow a player to say something to Dennar or the watchmen or the like 
such as, Directions to Thelma's Bakery, and the NPC might respond with 
something like, Thelma's Bakery is located on X road, in the ... quadrant 
of the city.  So it would still be necessary to do some travelling and 
searching, but you'd know where to start at least.  Other than that Materia 
Magica's a great mud.


Terrence, AKA Albrand/Braedan

--
From: MICHAEL MASLO [EMAIL PROTECTED]
Sent: Sunday, December 07, 2008 3:16 PM
To: 'Gamers Discussion list' gamers@audyssey.org
Subject: Re: [Audyssey] Muds


Kellie:

Can or would you mind showing me around that mud? I always wanted to try 
it

but never understood it. Please write me off list at [EMAIL PROTECTED]

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Kellie and my lovable Lady J.
Sent: Sunday, December 07, 2008 3:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Muds

Another mud that I play on is materia magica. materiamagica.com port 23 or
port 4000. either will work. I have been playing 2 years now and enjoy 
much.


It is a fantasy world. It is hack and slash but there are other parts as
well. You can quest to gain rewards as well as go on what they call runs.
Runs are adventures in the game that often require a group of players to
cooperate together to get done. I enjoy it. The player base is friendly 
and

the ims are very receptive to making things easy for a screen reader to
read. My husband is a guide on the game and helps many of the vi players 
who


play.
Kellie and my lovable Lady J.
Canine Welfare Technician/Resident adviser
Guide Dogs for the Blind, Oregon campus
www.guidedogs.com
- Original Message - 
From: Valiant8086 [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 07, 2008 9:25 AM
Subject: Re: [Audyssey] Muds



Hi.
Alter Aeon.
See http://dentinmud.org
or
telnet://dentinmud.org :3010
It's a midevil style hack and slash game with a farely decent player 
base.


I've got loads of friends on there. I've been playing since May 2005. 
It's



sort of similar to dicu based muds, but it's not dicu as it was written
from scratch.
One of my favorite things about it that I can't find anywhere else is 
that



the melee combat system you can't see each fighting round. With smaug and
dicu and such when you fight something you get a two second period of
scilence, then you get a load of hits all at once, then it's scilent for
another two seconds. Alter Aeon is just kind of continuous and seems more
realistic in that aspect.

Many people don't like Alter Aeon. They say it's boring, all you do is 
run



run run, which means you go kill mobs left and right in order to get
experience that you need to level with. I certainly don't feel that way. 
I


often log in and just chat with my many friends on there. If I did want 
to



get more interesting than that without killing mobs I could brew potions,
or I could enter a player killer arena and go whoop some insert word of
choice here.

Speaking of player killer, which for those who  are unaware, it means to
go up against another human controlled character and try to kill that
character. Alter Aeon is a great mud to me because player versis player
isn't required on there. You can never kill another player or be killed 
by



another one ligidimintly if you want. In order to be killable by another
player or to be able tokill another player you have to enter a command.
There's even a temporary one so that you can just log out and back into
the game and you're no longer a player killer. Also there are player
killing arenas mortal that goes into arenas can kill other players as
that's the point. During temporary player killing and player killing
arena, you don't have anything to lose by killing or being killed. You
don't lose experience or anytyhing so you can just have a hay ride and
enjoy yourself testing your abilities against all the quad 32 players who
decide to come have fun with yoou.

Just had a recent experience with the quad 32 thing. They killed me and
several other clan members of mine a whole bunch and we finally managed 
to



kill them, with all of us teaming them *lol*. That was so funny.


 - Original Message -
 From: Lindsay Cowell
 To: gamers@audyssey.org
 Sent: Sunday, December 07, 2008 5:52 AM
 Subject: [Audyssey] Muds


 Hi folks,



 What muds are 

Re: [Audyssey] More SAPI Frustration

2008-12-05 Thread Terrence van Ettinger AKA Angus MacLaren

No, it just had 3 numbered folders.

--
From: Valiant8086 [EMAIL PROTECTED]
Sent: Thursday, November 27, 2008 10:09 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] More SAPI Frustration


Hi.
Does it have an .MSI file in it?
- Original Message - 
From: [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Monday, November 24, 2008 2:45 PM
Subject: Re: [Audyssey] More SAPI Frustration



Hmm...it didn't seem to have a setup.exe file in it.

Terrence

 Original Message 
Subject: Re: [Audyssey] More SAPI Frustration
From: Thomas Ward [EMAIL PROTECTED]
Date: Mon, November 24, 2008 10:23 am
To: Gamers Discussion list gamers@audyssey.org

Hi Terrence,
If I remember correctly you have to unpack the file to a temp directory
before you can run setup.exe.

Terrence van Ettinger AKA Angus MacLaren wrote:
 Where do I put this speech51msm stuff?  It seems to want to put it in
 temp, but I don't think that's the right spot.

 Thanks,
 Terrence


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Re: [Audyssey] cutting lades?

2008-11-28 Thread Terrence van Ettinger AKA Angus MacLaren
Haven't played this game, but are you sure they're not cutting Blades, with 
a B?


Terrence

--
From: Kevin [EMAIL PROTECTED]
Sent: Friday, November 28, 2008 5:06 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] cutting lades?


Hi Gamers,

i. m in the 3rd capter of night of parasites.
and in a room there are cutting lades. Can i go in the cutting lade or 
not?

can you help me?

regards Kevin
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Re: [Audyssey] cutting lades?

2008-11-28 Thread Terrence van Ettinger AKA Angus MacLaren



It's a mistake that is easy to make even if you speak good 
English.--

From: Kevin [EMAIL PROTECTED]
Sent: Friday, November 28, 2008 10:27 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] cutting lades?


Hi,

oo yes thats it. i cann not good english.

regards Kevin

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Re: [Audyssey] More SAPI Frustration

2008-11-24 Thread Terrence van Ettinger AKA Angus MacLaren
Hope the msm thing works...I have never had SAPI working correctly on this 
thing since I got it, and am still waiting on my Windows XP CD that I bought 
a few weeks ago because I found out my Windows wasn't genuine.


--
From: Jim Kitchen [EMAIL PROTECTED]
Sent: Monday, November 24, 2008 12:47 AM
To: Terrence van Ettinger AKA Angus MacLaren Gamers@audyssey.org
Subject: Re: [Audyssey] More SAPI Frustration


Hi Terrence,

since you have already tried the DelUserLex.exe file.
Here is another fix that I was told about.  Not sure if it is actually 
just doing the same thing or not.


Go to c:\Program Files\Common Files\Microsoft Shared\Speech
Then, press enter on Sapisvr.exe. It won't say anything, but it should 
correct the control panel entries for Sapi.


Another thing that you can do is to use the Windows XP restore feature to 
restore your computer back to a date when the voices were working.


And then there is to use your Windows XP cd to repair the entire sapi5 
text to speech engine.


And Thomas gave us this link

you can download
(SpeechSDK51MSM.exe).
which contains all of the Microsoft Sapi voices available for Windows XP 
from


http://www.microsoft.com/downloads/details.aspx?FamilyID=5e86ec97-40a7-453f-b0ee-6583171b4530displaylang=en

HTH

BFN

Jim

Check my web site for my free blind accessible pc dos and windows games.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] More SAPI Frustration

2008-11-24 Thread Terrence van Ettinger AKA Angus MacLaren
Where do I put this speech51msm stuff?  It seems to want to put it in temp, 
but I don't think that's the right spot.


Thanks,
Terrence

--
From: Jim Kitchen [EMAIL PROTECTED]
Sent: Monday, November 24, 2008 12:49 AM
To: Terrence van Ettinger AKA Angus MacLaren Gamers@audyssey.org
Subject: Re: [Audyssey] More SAPI Frustration


Hi Terrence,

since you have already tried the DelUserLex.exe file.
Here is another fix that I was told about.  Not sure if it is actually 
just doing the same thing or not.


Go to c:\Program Files\Common Files\Microsoft Shared\Speech
Then, press enter on Sapisvr.exe. It won't say anything, but it should 
correct the control panel entries for Sapi.


Another thing that you can do is to use the Windows XP restore feature to 
restore your computer back to a date when the voices were working.


And then there is to use your Windows XP cd to repair the entire sapi5 
text to speech engine.


And Thomas gave us this link

you can download
(SpeechSDK51MSM.exe).
which contains all of the Microsoft Sapi voices available for Windows XP 
from


http://www.microsoft.com/downloads/details.aspx?FamilyID=5e86ec97-40a7-453f-b0ee-6583171b4530displaylang=en

HTH

BFN

Jim

Check my web site for my free blind accessible pc dos and windows games.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] More SAPI Frustration

2008-11-23 Thread Terrence van Ettinger AKA Angus MacLaren
Hello, all,
Well, I've tried a few things to get my SAPI fixed, since I'd really like 
to be able to use it with vipmud, but it still isn't quite right.  Here's what 
I've tried:
I've installed Jim Kitchen's winkit file.
I've reinstalled the SpeechSDK5.1.exe package.
I've also installed the tts as well again.

Now, my SAPI-dependent programs don't freak, but they don't speak either.  
VipMud, however, dings at me every time it tries to speak, but doesn't speak.  
Can anyone suggest what I need to do to fix this?  I like VipMud, and would 
like to use it to the max...having a separate voice for editing and incoming 
would be totally excellent!

Thanks,
Terrence
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Re: [Audyssey] More SAPI Frustration

2008-11-23 Thread Terrence van Ettinger AKA Angus MacLaren

I did that; it didn't have an impact.

--
From: Trouble [EMAIL PROTECTED]
Sent: Sunday, November 23, 2008 3:55 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] More SAPI Frustration


Go back to Jim's site and grab
http://www.kitchensinc.griffithsgoodies.com/ttsgames/deluserlex.exedeluserlex.exe 
37k bytes November 2006


That file will fix your sappi problem, it has fixed at least 90% of the 
problems.


At 04:33 AM 11/23/2008, you wrote:

Hello, all,
Well, I've tried a few things to get my SAPI fixed, since I'd really 
like to be able to use it with vipmud, but it still isn't quite right. 
Here's what I've tried:

I've installed Jim Kitchen's winkit file.
I've reinstalled the SpeechSDK5.1.exe package.
I've also installed the tts as well again.

Now, my SAPI-dependent programs don't freak, but they don't speak 
either.  VipMud, however, dings at me every time it tries to speak, but 
doesn't speak.  Can anyone suggest what I need to do to fix this?  I like 
VipMud, and would like to use it to the max...having a separate voice for 
editing and incoming would be totally excellent!


Thanks,
Terrence
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Re: [Audyssey] More SAPI Frustration

2008-11-23 Thread Terrence van Ettinger AKA Angus MacLaren
It seems I have 2 LH voices plus Mike and Mary; none of them read anything 
for me though.


--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Sunday, November 23, 2008 2:35 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] More SAPI Frustration


Hi Tarence,
Ok, let us try this tact. What Sapi voices do you currently have 
installed. It is very important to know if you have installed and 
uninstalled any third-party Sapi voices such as those from Scansoft, 
Cepstral, ESpeak, etc. I know of a case in point where a gamer installed 
some Cepstral voices to try them with Montezuma's Revenge, removed them 
and after that his Sapi voices completely stopped working. Apparently 
Microsoft's Speech API is very easy to break and if you do the wrong thing 
say goodbye to it.



Terrence van Ettinger AKA Angus MacLaren wrote:

I did that; it didn't have an impact.




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Re: [Audyssey] More SAPI Frustration

2008-11-23 Thread Terrence van Ettinger AKA Angus MacLaren

OH!  Duh!  I'm on XP; I'd mensioned that before but should have again.

--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Sunday, November 23, 2008 2:36 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] More SAPI Frustration


Hi,

P.S.

Please, state if you are using Windows XP or Vista. If using Vista make 
sure you have installed 5.3 not 5.1. Version 5.1 is not, I repete, not 
fully compatible with Vista.

Cheers.


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Re: [Audyssey] Fantastic Vista Computers and How to get gamestoplayon them

2008-11-19 Thread Terrence van Ettinger AKA Angus MacLaren
Ah, yes, I've done my share of that here and there at either really weird 
hours or when I've been online too long.


Terrence

--
From: Phil Vlasak [EMAIL PROTECTED]
Sent: Wednesday, November 19, 2008 5:06 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Fantastic Vista Computers and How to get 
gamestoplayon them



Hi Terrence,
That left over test was a case of being too tired to scroll down and 
delete it.

Phil

- Original Message - 
From: Terrence van Ettinger AKA Angus MacLaren 
[EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 19, 2008 12:17 AM
Subject: Re: [Audyssey] Fantastic Vista Computers and How to get games 
toplayon them



Next you what?  Don't leave us in suspense!  '-)  Or was that an 
unintended

sentence?  g

Terrence the interminably curious



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Re: [Audyssey] Fantastic Vista Computers and How to get games to playon them

2008-11-18 Thread Terrence van Ettinger AKA Angus MacLaren
Next you what?  Don't leave us in suspense!  '-)  Or was that an unintended 
sentence?  g


Terrence the interminably curious

--
From: Phil Vlasak [EMAIL PROTECTED]
Sent: Tuesday, November 18, 2008 6:44 PM
To: Gamers Discussion list gamers@audyssey.org
Cc: [EMAIL PROTECTED]
Subject: [Audyssey] Fantastic Vista Computers and How to get games to playon 
them



Fantastic Vista Computers and How to get games to play on them.

by Phil Vlasak
We installed JFW on the new Vista computer then Installed several games.
Super Egg Hunt, version 1.1.
Bop It Ultimate, version 1.1.
SuperDog's Bone Hunt, version 1.1.
Jim Kitchen's WinLife3.
Trying to play them gave the same message:
Project1
Run-time error '429':
ActiveX component can't create object

We checked and DirectX 10 was updated and installed.
We even installed the last DirectX 9 with no help in playing the games.
Finally after ten hours of trying everything I could think of, with all 
hope

gone I took a chance and with my last ounce of strength, I installed,
Shades of Doom, version 1.2.
We used the default settings and put it into
C:\Program Files.
Suddenly, Angels started to sing and we danced around the computer room as
the game ran perfectly!
Then we tried all the other games and they all ran perfectly.
Hallelujah
David must have put every last VB6 library in that baby.
Now I can get on to the difficult task of importing Email, Address book 
and

DMA music onto the new computer.

Next we


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Re: [Audyssey] Great Escape (was Re: Apple computers.)

2008-11-16 Thread Terrence van Ettinger AKA Angus MacLaren
Hmm...so is there no way around this?  I hit yes to continue, but it just 
exits.


Thanks,
Terrence

--
From: Louis Bryant [EMAIL PROTECTED]
Sent: Friday, November 14, 2008 9:26 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Great Escape (was Re:  Apple computers.)

Hi. The Basic4ppc error you got was probably my fault. I am looking into 
rebuilding the game, as I have new ideas about how the screen readers and 
PAC Mate should read it. HTH.


- Original Message - 
From: Terrence van Ettinger AKA Angus MacLaren 
[EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 13, 2008 2:17 AM
Subject: [Audyssey] Great Escape (was Re: Apple computers.)


And wasn't there a snake that would bite you and start a similar 
situation?
I've been lucky a time or two and found the kit in advance.  I just tried 
to

get Louis's version, but when I ran it I got some kind of basic error.
Anyone know what that might be about?

Thanks,
Terrence


--
From: Bryan Peterson [EMAIL PROTECTED]
Sent: Wednesday, November 12, 2008 8:08 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Apple computers.

Yeah I remember that. I also remember there was a gorilla that would 
whack

you upside the head if you tried to push past it. Then you had I think
fifty moves in which to find the first-aid kit or it was lights out.
- Original Message - 
From: Terrence van Ettinger AKA Angus MacLaren

[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 9:49 PM
Subject: Re: [Audyssey] Apple computers.



Yep, that's the one.  I used to play it all the time when I was a kid.
Both at school when I had the chance and at home.  Darn thing had a 
typo

for villain, so much of the time it said villian.

--
From: Bryan Peterson [EMAIL PROTECTED]
Sent: Wednesday, November 12, 2008 5:46 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Apple computers.


That's the one where you had to escape the maze right? I seem to
remember there was a Leprechaun who would give you gold if you caught
him and then a villain who would throw you to a random location and 
also

steal your gold if he caught you. I never did complete that one.
- Original Message - 
From: Bryan Mckinnish [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 7:09 PM
Subject: Re: [Audyssey] Apple computers.



Hi.
There's a windows version of the great escape on braille soft.
I have that version.
That's the first text adventure I played on the apple computer. I'd
like to find a good accessible emulator to mess with those again.
I also remember lemonade stand, apples, space invadors, dragon maze,
and a lot of others.


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Re: [Audyssey] Apple computers.

2008-11-13 Thread Terrence van Ettinger AKA Angus MacLaren
Oh yeah, I remember the typing invaders one.  I'd love to find something 
like that to let my students mess with...a bit of a change from the typing 
practice they do now.


--
From: Stephen [EMAIL PROTECTED]
Sent: Wednesday, November 12, 2008 10:27 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Apple computers.

oh, and there was typing invaders, where a letter gets spoken in a higher 
and higher tone, and then pow pow pow!! as it reaches the top!

then there was affrican food, tomato plants, maths drill and golf
At 01:09 PM 13/11/2008, you wrote:

Hi.
There's a windows version of the great escape on braille soft.
I have that version.
That's the first text adventure I played on the apple computer. I'd like 
to find a good accessible emulator to mess with those again.
I also remember lemonade stand, apples, space invadors, dragon maze, and a 
lot of others.



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[Audyssey] Great Escape (was Re: Apple computers.)

2008-11-13 Thread Terrence van Ettinger AKA Angus MacLaren
And wasn't there a snake that would bite you and start a similar situation? 
I've been lucky a time or two and found the kit in advance.  I just tried to 
get Louis's version, but when I ran it I got some kind of basic error. 
Anyone know what that might be about?


Thanks,
Terrence


--
From: Bryan Peterson [EMAIL PROTECTED]
Sent: Wednesday, November 12, 2008 8:08 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Apple computers.

Yeah I remember that. I also remember there was a gorilla that would whack 
you upside the head if you tried to push past it. Then you had I think 
fifty moves in which to find the first-aid kit or it was lights out.
- Original Message - 
From: Terrence van Ettinger AKA Angus MacLaren 
[EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 9:49 PM
Subject: Re: [Audyssey] Apple computers.


Yep, that's the one.  I used to play it all the time when I was a kid. 
Both at school when I had the chance and at home.  Darn thing had a typo 
for villain, so much of the time it said villian.


--
From: Bryan Peterson [EMAIL PROTECTED]
Sent: Wednesday, November 12, 2008 5:46 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Apple computers.

That's the one where you had to escape the maze right? I seem to 
remember there was a Leprechaun who would give you gold if you caught 
him and then a villain who would throw you to a random location and also 
steal your gold if he caught you. I never did complete that one.
- Original Message - 
From: Bryan Mckinnish [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 7:09 PM
Subject: Re: [Audyssey] Apple computers.



Hi.
There's a windows version of the great escape on braille soft.
I have that version.
That's the first text adventure I played on the apple computer. I'd 
like to find a good accessible emulator to mess with those again.
I also remember lemonade stand, apples, space invadors, dragon maze, 
and a lot of others.



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[Audyssey] Sapi Issues

2008-11-13 Thread Terrence van Ettinger AKA Angus MacLaren
Hello all,
I'm using Windows XP Pro, and for just about any game that uses SAPI, I get 
an error message of some sort about SAPI not working.  What can I do to fix 
this? 

Thanks,
Terrence
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Re: [Audyssey] Daus.

2008-11-13 Thread Terrence van Ettinger AKA Angus MacLaren
What OS are you using?  You should have it; it's actually DOS (spelled D O 
S), and is generally called Command Prompt, or something similar.  I 
believe it should be under All Programs/accessories.


HTH,
Terrence

--
From: Ryan Conroy [EMAIL PROTECTED]
Sent: Thursday, November 13, 2008 2:56 AM
To: gamers@audyssey.org
Subject: [Audyssey] Daus.


Hi,

I for some reason do not have MS Daus on my system. Is there a place to 
download it or something?

Thanks in advance,
Ryan

Click for free info on college degrees.
http://thirdpartyoffers.juno.com/TGL2131/fc/Ioyw6iieX4qbo1nvhoMs00MHTAH2bP6waX2e0gRDzOMGZcNoMxAC1m/
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Re: [Audyssey] Sapi Issues

2008-11-13 Thread Terrence van Ettinger AKA Angus MacLaren
Hmm...I tried the deluserlex program with no success, and I don't seem to 
have that sapisvr program.  When I got this computer it already had SAPI 
issues, and I think the first time it got a restore point made for it was 
when I bought the license for it after finding out it wasn't genuine.  I'm 
still waiting for the Windows XP CD to reach me.


--
From: Jim Kitchen [EMAIL PROTECTED]
Sent: Thursday, November 13, 2008 2:27 AM
To: Terrence van Ettinger AKA Angus MacLaren Gamers@audyssey.org
Subject: Re: [Audyssey] Sapi Issues


Hi Terrence,

The first thing that I would try would be the DelUserLex.exe file that you 
can find on my free windows sapi5 text to speech games page, as well as on 
the GW Micro and Freedom Scientific sites.  It is a strange file in that 
it doesn't say or seem to do anything, but it did fix my sapi5 voices.


Here is another fix that I was told about.  Not sure if it is actually 
just doing the same thing or not.


Go to c:\Program Files\Common Files\Microsoft Shared\Speech
Then, press enter on Sapisvr.exe. It won't say anything, but it should 
correct the control panel entries for Sapi.


Another thing that you can do is to use the Windows XP restore feature to 
restore your computer back to a date when the voices were working.


And then there is to use your Windows XP cd to repair the entire sapi5 
text to speech engine.


HTH

BFN

Jim

Check my web site for my free blind accessible pc dos and windows games.

[EMAIL PROTECTED]
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Apple computers.

2008-11-12 Thread Terrence van Ettinger AKA Angus MacLaren



--
For the eamon games, I believe there're ports available in Tads or zcode 
versions; you might search them out at www.ifarchive.org.
   As for some of the others, one I used to love and would love to be able 
to mess with again is Great Escape.  It was kind of simple compared to 
what's out there now, but I'd love to mess with it for the heck of it.


Terrence 



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Re: [Audyssey] Apple computers.

2008-11-12 Thread Terrence van Ettinger AKA Angus MacLaren
Yep, that's the one.  I used to play it all the time when I was a kid.  Both 
at school when I had the chance and at home.  Darn thing had a typo for 
villain, so much of the time it said villian.


--
From: Bryan Peterson [EMAIL PROTECTED]
Sent: Wednesday, November 12, 2008 5:46 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Apple computers.

That's the one where you had to escape the maze right? I seem to remember 
there was a Leprechaun who would give you gold if you caught him and then 
a villain who would throw you to a random location and also steal your 
gold if he caught you. I never did complete that one.
- Original Message - 
From: Bryan Mckinnish [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 12, 2008 7:09 PM
Subject: Re: [Audyssey] Apple computers.



Hi.
There's a windows version of the great escape on braille soft.
I have that version.
That's the first text adventure I played on the apple computer. I'd like 
to find a good accessible emulator to mess with those again.
I also remember lemonade stand, apples, space invadors, dragon maze, and 
a lot of others.



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Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread Terrence van Ettinger AKA Angus MacLaren
I know that several computers have the ability to connect two keyboards; 
seems that it'd just be a matter of adding the capability into the game 
itself.


Terrence

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Subject: Re: [Audyssey] we are far behind the mainstream market in one 
bigaspect



Sounds good!

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- Original Message - 
From: [EMAIL PROTECTED]

To: gamers gamers@audyssey.org
Sent: Saturday, October 25, 2008 9:23 AM
Subject: [Audyssey] we are far behind the mainstream market in one big 
aspect




HI all
while watching my favorite soapie I heard in the story that  a mother and 
her son is playing a psp game together.

I have no idea what the genre is, I guess its 3d or side scroller.
both of them have a joystick  AND THEY  TRY TO BEAT ONE ANOTHER.
IT WILL BE VERY NICE IF  2 PEOPLE COULD PLAY AN AUDIO GAME TOGETHER.
IT WILL BE NICE, IF ME AND MY MOTHER COULD PLAY SUPER DEEKOUT FOR 
INSTANCE.
MY MOTHER IS FULLY SIGHTED BUT i CAN  EASILY TEACH HER TO GET USED TO 
PLAYING A GAME WITH ONLY SOUNDS.
THE ONLY GAME i KNOW OF WHERE 2 PEOPLE CAN PLAY SIMULTANEOUSLY IS 
SNOWBALL WAR BUT YOU AND YOUR MATE HAVE TO USE THE SAME KEYBOARD
 IS IT POSSIBLE  TO MAKE AN  AUDIO GAME WHERE YOU CAN CONNECT 2 KEYBOARDS 
TO A PC SO THAT 2 PEOPLE CAN  PLAY SIMULTANEOUSLY?
FOR example, the 2 people can see which of them can get to a coin first, 
who of them can first get to a spawned item, etc.



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Re: [Audyssey] we are far behind the mainstream market in one bigaspect

2008-10-25 Thread Terrence van Ettinger AKA Angus MacLaren
Couldn't the multi-channel capability of sound cards be implemented to take 
care of the cutting-off issue?  Let one player come through 1 channel, and 
the other through another channel?n'Coud


--
From: Munawar Bijani [EMAIL PROTECTED]
Sent: Saturday, October 25, 2008 3:41 AM
To: [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Subject: Re: [Audyssey] we are far behind the mainstream market in one 
bigaspect



Hi,
I think the real challenge here is not getting two input devices to 
control two separate entities at the same time--this is very easily done 
if the game is coded properly and made to accomodate very generic input 
from the start--rather, preventing one player from being confused by 
another's audio output would be difficult. For instance, if SAPI outputs 
some messages, unless each player uses a different voice, it would be 
difficult to tell whose status the engine is outputting. Even if the game 
uses two different voices for both players, and say if player 1 issues a 
status command and player 2 does the same, player 1's status would be cut 
off (since in real time games it would give player 1 and unfair advantage 
if player 2 has to wait for player 1's status to finish.)


In contrast, in visual games, sound is not that big of a deal, and 
splitting the screen into player 1 and player 2 areas is not difficult to 
do--this is how the Nintendo 64 did it with 007: Golden Eye when you 
initiated multiplayer mode; which made it easy to hook up four controllers 
at the same time and play without any problems. The audio equivalent of 
this, I would think, is to have the user install two sound cards, and both 
players wear headsets plugged into either card. Player 1's sound output 
would come out of card 1, and likewise for player 2. However, the question 
then arises as to whether the user is willing to spend the money to buy 
two cards (or one card, since the computer most likely already has one 
sound card) which will cost about $100, on top of the extra keyboard or 
joystick for a second input device, on top of the price of the game, which 
would probably be $30.00 minimum. As a developer, all this has to be 
factored in and you get to your final answer of is it worth it to 
implement this technology? Based on how the market currently is, probably 
not.

Munawar A. Bijani
Are you certain you will awaken from bed tomorrow?
mailto:[EMAIL PROTECTED]
http://www.bpcprograms.com
- Original Message - 
From: [EMAIL PROTECTED]

To: gamers gamers@audyssey.org
Sent: Saturday, October 25, 2008 4:23 AM
Subject: [Audyssey] we are far behind the mainstream market in one big 
aspect




HI all
while watching my favorite soapie I heard in the story that  a mother and 
her son is playing a psp game together.

I have no idea what the genre is, I guess its 3d or side scroller.
both of them have a joystick  AND THEY  TRY TO BEAT ONE ANOTHER.
IT WILL BE VERY NICE IF  2 PEOPLE COULD PLAY AN AUDIO GAME TOGETHER.
IT WILL BE NICE, IF ME AND MY MOTHER COULD PLAY SUPER DEEKOUT FOR 
INSTANCE.
MY MOTHER IS FULLY SIGHTED BUT i CAN  EASILY TEACH HER TO GET USED TO 
PLAYING A GAME WITH ONLY SOUNDS.
THE ONLY GAME i KNOW OF WHERE 2 PEOPLE CAN PLAY SIMULTANEOUSLY IS 
SNOWBALL WAR BUT YOU AND YOUR MATE HAVE TO USE THE SAME KEYBOARD
 IS IT POSSIBLE  TO MAKE AN  AUDIO GAME WHERE YOU CAN CONNECT 2 KEYBOARDS 
TO A PC SO THAT 2 PEOPLE CAN  PLAY SIMULTANEOUSLY?
FOR example, the 2 people can see which of them can get to a coin first, 
who of them can first get to a spawned item, etc.



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Re: [Audyssey] SoundRTS thoughts

2008-10-23 Thread Terrence van Ettinger AKA Angus MacLaren

Hmm...will have to try that.

--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Thursday, October 23, 2008 2:27 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] SoundRTS thoughts


Hi,
They don't have exactly a spy/scout character, but you can sort of
create one. i always send an expendable trooper like a footman or
archer in to enemy held territories to gage what they got. If the poor
guy gets attacked by an army of archers, footmen, or knights then I
know what to send into their territories when launching my invasion.
Its always helpful to employ a few expendable guys who act as scouting
parties.


On 10/22/08, Terrence van Ettinger AKA Angus MacLaren
[EMAIL PROTECTED] wrote:

Ah!  OK!  Now I just need to practice so I quit getting neutralized every
darn time!  Too bad they don't have a spy/scout character that could 
scout
out what the enemy was doing.  But this just comes down to practice I 
think.


Thanks, all,
Terrence


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Re: [Audyssey] SoundRTS thoughts

2008-10-22 Thread Terrence van Ettinger AKA Angus MacLaren
Ah!  OK!  Now I just need to practice so I quit getting neutralized every 
darn time!  Too bad they don't have a spy/scout character that could scout 
out what the enemy was doing.  But this just comes down to practice I think.


Thanks, all,
Terrence

--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Tuesday, October 21, 2008 11:01 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] SoundRTS thoughts


Hi,
The way to add peasants to a building project in progress is to go to
the repair building option in the peasant's actions menu. Just point
the peasant to the building being worked on and tell it to repair and
he will begin helping construct the building.
Hth.


On 10/22/08, Terrence van Ettinger AKA Angus MacLaren
[EMAIL PROTECTED] wrote:

Hmm...it seemed when I did that that I was just told the building was
already being built there or something.



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Re: [Audyssey] SoundRTS thoughts

2008-10-21 Thread Terrence van Ettinger AKA Angus MacLaren
Hmm...it seemed when I did that that I was just told the building was 
already being built there or something.


--
From: Valiant8086 [EMAIL PROTECTED]
Sent: Sunday, October 19, 2008 6:59 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] SoundRTS thoughts


Hi.
Yes it can be done. You can move to a peasant and tell it to build there 
and it'll join the others. It's been ages since I played, but if I 
understand you rightly, it is, or was, doable.
- Original Message - 
From: Terrence van Ettinger AKA Angus MacLaren 
[EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 19, 2008 8:49 PM
Subject: [Audyssey] SoundRTS thoughts



Hello all,
   So I'm sitting here playing SoundRTS, and thinking it would be great 
if I could add peasants to a building project that was already in 
progress. Can that be done\?  If not, it would be a great addition to the 
game imho.


Terrence
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[Audyssey] SoundRTS thoughts

2008-10-19 Thread Terrence van Ettinger AKA Angus MacLaren
Hello all,
So I'm sitting here playing SoundRTS, and thinking it would be great if I 
could add peasants to a building project that was already in progress.  Can 
that be done\?  If not, it would be a great addition to the game imho.

Terrence
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Re: [Audyssey] Terraformers 3rd level

2008-10-18 Thread Terrence van Ettinger AKA Angus MacLaren



There's one at the Terraformers web site; if you look through the FAQ, 
there's a walkthrough that goes through the second level.


Terrence

--
From: ari [EMAIL PROTECTED]
Sent: Saturday, October 18, 2008 1:45 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Terraformers 3rd level

Yes, I'd please also like a walkthrough, because I'm having problems with 
the tone wheels, I don't know if it's because I can't hear them properly, 
but I just can't get past that bit on the level with the three of them. I 
know I must use the sound flower, but I don't know why I'm having problems 
with that.

Ari

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Re: [Audyssey] Terraformers 3rd level

2008-10-17 Thread Terrence van Ettinger AKA Angus MacLaren
That's what I did--and the door even made the opening sound--but I still 
can't get into it.


--
From: shaun everiss [EMAIL PROTECTED]
Sent: Thursday, October 16, 2008 10:43 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Terraformers 3rd level


listen to the tone flower.
start from the right and move to the left.
I think you can start from left to right but don't quote me on this.
At 06:34 p.m. 17/10/2008, you wrote:
I'm in the room with the 2 tone wheels  the door between them...or so my 
GPS says.  But no matter how I walk towards the door at W15,N73, it 
doesn't seem to open.  Is there something more I should be doing?  What 
about the jellyfish/octopus things--should I be doing something with them? 
They don't seem to appear in the GPS listing though.


Thanks,
Terrence
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Re: [Audyssey] Terraformers 3rd level

2008-10-17 Thread Terrence van Ettinger AKA Angus MacLaren
Hmm... well I turned south from facing the tone wheels, making sure I was at 
15,173, but I just seemed to be running into the wall.


--
From: shaun everiss [EMAIL PROTECTED]
Sent: Friday, October 17, 2008 12:10 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Terraformers 3rd level

yeah if the door opens then you will have to find it the door and the 
wheels are not in the same place, the door is close to the wheels but you 
need to turn left I think from memmory to find it.

you may not notice anything but there should be a serface change.
At 08:13 p.m. 17/10/2008, you wrote:
That's what I did--and the door even made the opening sound--but I still 
can't get into it.


--
From: shaun everiss [EMAIL PROTECTED]
Sent: Thursday, October 16, 2008 10:43 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Terraformers 3rd level


listen to the tone flower.
start from the right and move to the left.
I think you can start from left to right but don't quote me on this.
At 06:34 p.m. 17/10/2008, you wrote:
I'm in the room with the 2 tone wheels  the door between them...or so 
my GPS says.  But no matter how I walk towards the door at W15,N73, it 
doesn't seem to open.  Is there something more I should be doing?  What 
about the jellyfish/octopus things--should I be doing something with 
them? They don't seem to appear in the GPS listing though.


Thanks,
Terrence
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Re: [Audyssey] Terraformers 3rd level

2008-10-17 Thread Terrence van Ettinger AKA Angus MacLaren
I'm walking all around where the sound seems to be and where the GPS seems 
to indicate, but the door won't let me through.


--
From: shaun everiss [EMAIL PROTECTED]
Sent: Friday, October 17, 2008 12:14 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Terraformers 3rd level

you need to find the door with its door noise, you will eventually find 
it.

At 10:44 p.m. 17/10/2008, you wrote:
Hmm... well I turned south from facing the tone wheels, making sure I was 
at 15,173, but I just seemed to be running into the wall.


--
From: shaun everiss [EMAIL PROTECTED]
Sent: Friday, October 17, 2008 12:10 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Terraformers 3rd level

yeah if the door opens then you will have to find it the door and the 
wheels are not in the same place, the door is close to the wheels but you 
need to turn left I think from memmory to find it.

you may not notice anything but there should be a serface change.
At 08:13 p.m. 17/10/2008, you wrote:
That's what I did--and the door even made the opening sound--but I still 
can't get into it.


--
From: shaun everiss [EMAIL PROTECTED]
Sent: Thursday, October 16, 2008 10:43 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Terraformers 3rd level


listen to the tone flower.
start from the right and move to the left.
I think you can start from left to right but don't quote me on this.
At 06:34 p.m. 17/10/2008, you wrote:
I'm in the room with the 2 tone wheels  the door between them...or so 
my GPS says.  But no matter how I walk towards the door at W15,N73, it 
doesn't seem to open.  Is there something more I should be doing? 
What about the jellyfish/octopus things--should I be doing something 
with them? They don't seem to appear in the GPS listing though.


Thanks,
Terrence
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All 

Re: [Audyssey] Another Terraformers Question

2008-10-16 Thread Terrence van Ettinger AKA Angus MacLaren
Hmm, I may have to rerun that section and try that method.  As it was I 
ended up just shooting the thing and getting the part that way since I was 
already aiming right at it when I walked in the room.


--
From: dark [EMAIL PROTECTED]
Sent: Wednesday, October 15, 2008 1:33 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Another Terraformers Question


Hi.

The trick is, instead of standing in front of each keyhole, then selecting 
the right key and inserting it, (which takes time for the creature to get 
you), you select each key in turn, then run around the room to the right 
keyhole for that key. As long as your moving, your faster than the 
creature.


Hth.

Beware the Grue!

Dark.
- Original Message - 
From: [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Wednesday, October 15, 2008 7:01 PM
Subject: Re: [Audyssey] Another Terraformers Question



But when I try to travel between the sound keyholes, the robot zaps me
like crazy; is there some trick to accessing the keyholes without
getting zapped?

 Original Message 
Subject: Re: [Audyssey] Another Terraformers Question
From: shaun everiss [EMAIL PROTECTED]
Date: Tue, October 14, 2008 9:24 pm
To: Gamers Discussion list gamers@audyssey.org

no if you got all the keys in the previous room and you should, then 
locate the keynoles.
and do what you do in the training level, remember match the sounds with 
the keys though.
oh and just to full you there are 2 sets of keys to throw you off so I 
suggest completing level1 before you do 2 otherwise you will get 
confused.

At 04:27 p.m. 15/10/2008, you wrote:
I succeeded at that with the underwater robot, but the 1st level one--I 
can't seem to hit him right.  Is there supposed to be a laser on the 
first level--or even the underwater section?


Thanks again,
Terrence

--
From: shaun everiss [EMAIL PROTECTED]
Sent: Tuesday, October 14, 2008 7:22 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Another Terraformers Question

you are supposed to shoot it with a lazer or basooka but sometimes 
this does not work.

At 03:13 p.m. 15/10/2008, you wrote:
 Hello again all,
   What exactly is the trick to dealing with the robot on the 2nd 
 level fast enough?  It always destroys me before I can get all the 
 sound keys inserted.


Thanks,
Terrence
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All messages 

[Audyssey] Terraformers 3rd level

2008-10-16 Thread Terrence van Ettinger AKA Angus MacLaren
I'm in the room with the 2 tone wheels  the door between them...or so my GPS 
says.  But no matter how I walk towards the door at W15,N73, it doesn't seem to 
open.  Is there something more I should be doing?  What about the 
jellyfish/octopus things--should I be doing something with them?  They don't 
seem to appear in the GPS listing though.

Thanks,
Terrence
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[Audyssey] Another Terraformers Question

2008-10-14 Thread Terrence van Ettinger AKA Angus MacLaren
  Hello again all,
What exactly is the trick to dealing with the robot on the 2nd level fast 
enough?  It always destroys me before I can get all the sound keys inserted.

Thanks,
Terrence
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Re: [Audyssey] Terraformers First Level

2008-10-11 Thread Terrence van Ettinger AKA Angus MacLaren



--
From: nicol [EMAIL PROTECTED]
Sent: Friday, October 10, 2008 9:29 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Terraformers First Level


1.  where can I find this game?

www.terraformers.nu

2.  is it a free game?
No; there's a free demo you can try out, but it's not free.  It's worth 
every cent of it though I think--I just wish I had a better computer.

3.  can you beat it or is it one of those nonbeatable games like super
deekout?
I'm thinking it should be beatable, though I haven't managed to beat it yet 
since I only have so much time to sit with it and I can't seem to get it to 
save at the location I left off.  I'm sure there's a way around that though 
that I'm just not seeing.


Terrence


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of dark
Sent: Friday, October 10, 2008 3:21 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Terraformers First Level

H, sean, where exactly do you get stuck?

for going around in circles, you know that basically each level is ring
shaped, with one computer part on the east and west sides of the ring, and
one terminal on the north and south sides. So, you need to actually go in 
a
circle to get all the parts, then go back to the north terminal and take 
the

door onward from there.

As for running out of amo,  if I remember rightly, just before you 
fight
robots, there's a room with regenerating amo packs, and I believe one 
after

the robots too so you should actually never run out.

I enjoyed terraformers, but completed the hole thing in the space of one
afternoon, personally,  I thought it was actually too easy.

maybe I'll try writing a walkthrough for it at some point if people are
having problems. the only area I remember being an utter pest was the 
water
filled room with the gate across it in the eastern half of the water 
sector,
and that was mostly because of the amounts of objects on the object 
scanner

all at once.

beware the Grue!

Dark.


- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 11, 2008 1:59 AM
Subject: Re: [Audyssey] Terraformers First Level



yeah they are supposed to go in order.
I have managed to complete the top level of terraformas but I seem to get
stuck in the water level, I have the game and play it with a friend, who
has a reg of it.
Which I also share with him.
But we get stuck on part of the level, either we go round in circles or
just run out of amo.
At 08:36 a.m. 9/10/2008, you wrote:

Are the three tone-wheels on the sound-flower supposed to go in order?
I tune them to what I think is right, but they never seem to match--and
the wind always seems to block the tones of the flower out when I get
next to the tone wheels.  Is there some trick to this?

Thanks,
Terrence
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All messages 

Re: [Audyssey] Terraformers First Level

2008-10-11 Thread Terrence van Ettinger AKA Angus MacLaren
I hadn't noticed it being ring shaped before, but now that you mension it, 
it kind of does make sense.  I've got one of the computer parts already (I 
finally figured out I could sort of fudge and go find the original file 
containing the sound flower, then listen to it outside of the game.  From 
there it was pretty simple to match the tones--twice in a row just about.


Terrence

--
From: dark [EMAIL PROTECTED]
Sent: Thursday, October 09, 2008 5:21 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Terraformers First Level


H, sean, where exactly do you get stuck?

for going around in circles, you know that basically each level is ring 
shaped, with one computer part on the east and west sides of the ring, and 
one terminal on the north and south sides. So, you need to actually go in 
a circle to get all the parts, then go back to the north terminal and take 
the door onward from there.


As for running out of amo,  if I remember rightly, just before you 
fight robots, there's a room with regenerating amo packs, and I believe 
one after the robots too so you should actually never run out.


I enjoyed terraformers, but completed the hole thing in the space of one 
afternoon, personally,  I thought it was actually too easy.


maybe I'll try writing a walkthrough for it at some point if people are 
having problems. the only area I remember being an utter pest was the 
water filled room with the gate across it in the eastern half of the water 
sector, and that was mostly because of the amounts of objects on the 
object scanner all at once.


beware the Grue!

Dark.


- Original Message - 
From: shaun everiss [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 11, 2008 1:59 AM
Subject: Re: [Audyssey] Terraformers First Level



yeah they are supposed to go in order.
I have managed to complete the top level of terraformas but I seem to get 
stuck in the water level, I have the game and play it with a friend, who 
has a reg of it.

Which I also share with him.
But we get stuck on part of the level, either we go round in circles or 
just run out of amo.

At 08:36 a.m. 9/10/2008, you wrote:

Are the three tone-wheels on the sound-flower supposed to go in order?
I tune them to what I think is right, but they never seem to match--and
the wind always seems to block the tones of the flower out when I get
next to the tone wheels.  Is there some trick to this?

Thanks,
Terrence
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[Audyssey] Fw: Terraformers Saving issue

2008-10-10 Thread Terrence van Ettinger AKA Angus MacLaren
Hello, all,
When I try to go back and play a game I've saved in Terraformers, I find 
myself at West 26 North 14, despite the fact that I *had* been at West 14 north 
90 or so.  Is this a defect or sam I doing something wrong?  How can I get 
around this?

Thanks,
Terrence
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