Re: [Audyssey] Top Speed

2010-06-04 Thread key stone
Thanks, well since I beat the default tracks I deleted the program, but I 
don't remember the track creation tutorial; However, thanks for the links 
and I look foreword to racing again; A few years ago I had many tracks and 
cars, but failed to transfer them to my new Lap; the Ford Focus car was my 
favorite.. Anyway Salute..
- Original Message - 
From: Richard Sherman squir...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 02, 2010 8:12 PM
Subject: Re: [Audyssey] Top Speed



Hi,

You can grab zipped files of the tracks and cars at the following links:

http://squirman.jzeller.org/59_Tracks.zip

http://squirman.jzeller.org/66_Cars.zip

As for creating your own tracks and cars, I thought that was covered in 
the documentation.

HTH.
Rich
- Original Message - 
From: key stone

Sent: Sunday, May 30, 2010 3:34 AM


Hi, does anyone know where I can get the user tracks and cars? and are any 
tutorials available on how to create the cars and tracks? I've tried to 
contact some other gamers but Top Speed is like a secret society..LOL..

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Re: [Audyssey] SOD

2010-06-04 Thread key stone
Sheez.. That coffee in SOD is pretty good also!! Don't like too much bitter 
though, seductive and sweet maybe, not bitter!!
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: dark Gamers@audyssey.org
Sent: Wednesday, June 02, 2010 7:16 PM
Subject: Re: [Audyssey] SOD



Hi Dark,

I like my coffee the same as I like my women, yep, strong, hot and bitter.

BFN

Jim

I don't know why this coffee tastes like mud, it was just ground this 
morning.


j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] New Member and Question

2010-06-02 Thread key stone
Welcome.. a great resource to browse for audio games is www.audiogames.net; 
but they're are many Text based games like Core - Exiles and many others.. 
Take a look around that web site and enjoy.. G.I.G. God Is Good
- Original Message - 
From: Jerry White midwa...@surry.net

To: Gamers@audyssey.org
Sent: Wednesday, June 02, 2010 12:53 AM
Subject: [Audyssey] New Member and Question



Hi Everyone!



My name is Jerry and I just found out about this list!  I hope to hear 
about

new games to play and enjoy.



My first question is this, are there any text based adventure games that
will work with Windows 7 - 64 bit?  Or, how about my Apple iPhone?  That
would be so cool!



Anyway, I look forward to hearing from you all.

God Bless,

Jerry

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[Audyssey] SOD

2010-06-01 Thread key stone
Q: How do I kill the Temporal Disturbance Q: How in the world do I get off of 
level 8? I've been running in circles and can't figure out how to do either.. 
Thanks, Frustrated..
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Re: [Audyssey] SOD

2010-06-01 Thread key stone

Thanks, I will give it a try and let you know.. Key
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 01, 2010 8:54 AM
Subject: Re: [Audyssey] SOD



Hi, in answer to your first question.
spoiler
space
It's really hard to kill temprel desturbence, you need a lot of ammo, so 
if you don't have a lot here's what to try.  When you hear him 
approaching, turn and run away from him until you find a room you've been 
in before. Markers come in handy if you use them already.  Once you find a 
room go through the door and close it so the desturbence can't get in. 
Then check the size of your room.  I know there's a room in level 6, the 
one before you reach the room which is under water, it's about 30 by 40 
feet and should be easy to trap the Desturbence.  When you find a big 
enough room to trap him in, go back until you hear him again and, again 
turn and run like crazy back into the room you've picked for trapping him. 
He'll come after you, but you should try to move clockwise round the room 
very fast, making sure he is always behinde you.  When you find the door 
leading back out run through it and shut it quick and he's trapped. 
Remember to check the other door is shut so you don't get mixed up with 
which door is which, a good way I found is always close doors when you 
enter a room.  If you want a shot at killing the desturbence with ammo 
then try level 9, you'll see what I mean when you get to it.


As for your second question.  There's 2 ways to get to level 9, the easist 
(I think) is after you kill the blob, leave the room and go down the 
hallway to your right, eventually you should come to a passage going right 
and a door on your left.  Try placing a marker there, and turn to your 
right. There is a room further down the passage, again on your right.  Go 
into this and destroy the equipment to get a nice surprise.  If you 
continue along the passage you'll find a door at the end on the left, this 
contains the way to level9.  Note, stand back when you open it.  Hope this 
helps, let me know if you need anymore help.  Best wishes happy playing 
from Lori.
- Original Message - 
From: key stone eloheem...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 01, 2010 12:29 PM
Subject: [Audyssey] SOD


Q: How do I kill the Temporal Disturbance Q: How in the world do I get 
off of level 8? I've been running in circles and can't figure out how to 
do either.. Thanks, Frustrated..

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Re: [Audyssey] SOD

2010-06-01 Thread key stone

Will try it.. Thanks
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, June 01, 2010 10:14 AM
Subject: Re: [Audyssey] SOD



S
P
O
I
L
E
R
Actually there are two possible teleporters to level none. The kicker is 
that only one of them is ever accessible. When you get to that point where 
the corridor's on the right and the door's on the left, set the marker as 
Lori suggested. Now if you pay attention when you either enter that door 
or head down the corridor you'll hear a distant explosion. That's the 
sound of the teleporter going boom. If I remember rightly it's the 
teleporter you're heading towards, so if you're heading for the teleporter 
that's down that corridor with the nice surprise Lori mentioned, that one 
will be destroyed. Note that only one teleporter is ever destroyed, so 
head for that one first to make sure you get the one you want.
 As for the other teleporter, enter that room that's on your left when you 
set the marker and follow the path. The route will seemingly dead-end at a 
room containing a teleporter back to level one, but if you take it out 
with your weapon you'll find the door leading to the second teleporter to 
level nine.

We are the Knights who say...Ni!
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 01, 2010 6:54 AM
Subject: Re: [Audyssey] SOD



Hi, in answer to your first question.
spoiler
space
It's really hard to kill temprel desturbence, you need a lot of ammo, so 
if you don't have a lot here's what to try.  When you hear him 
approaching, turn and run away from him until you find a room you've been 
in before. Markers come in handy if you use them already.  Once you find 
a room go through the door and close it so the desturbence can't get in. 
Then check the size of your room.  I know there's a room in level 6, the 
one before you reach the room which is under water, it's about 30 by 40 
feet and should be easy to trap the Desturbence.  When you find a big 
enough room to trap him in, go back until you hear him again and, again 
turn and run like crazy back into the room you've picked for trapping 
him. He'll come after you, but you should try to move clockwise round the 
room very fast, making sure he is always behinde you.  When you find the 
door leading back out run through it and shut it quick and he's trapped. 
Remember to check the other door is shut so you don't get mixed up with 
which door is which, a good way I found is always close doors when you 
enter a room.  If you want a shot at killing the desturbence with ammo 
then try level 9, you'll see what I mean when you get to it.


As for your second question.  There's 2 ways to get to level 9, the 
easist (I think) is after you kill the blob, leave the room and go down 
the hallway to your right, eventually you should come to a passage going 
right and a door on your left.  Try placing a marker there, and turn to 
your right. There is a room further down the passage, again on your 
right.  Go into this and destroy the equipment to get a nice surprise. 
If you continue along the passage you'll find a door at the end on the 
left, this contains the way to level9.  Note, stand back when you open 
it.  Hope this helps, let me know if you need anymore help.  Best wishes 
happy playing from Lori.
- Original Message - 
From: key stone eloheem...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 01, 2010 12:29 PM
Subject: [Audyssey] SOD


Q: How do I kill the Temporal Disturbance Q: How in the world do I get 
off of level 8? I've been running in circles and can't figure out how to 
do either.. Thanks, Frustrated..

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Re: [Audyssey] message from a lousy gamer

2010-06-01 Thread key stone
Yeah, I've had the game for years including the first version along with TC 
and LW; For some reason I keep stop playing it, but love the game; I just 
hate running around in circles.. Well, hopefully I can finally defeat this 
thing..
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net
To: gma games group gmagamest...@googlegroups.com; audyssey gamers 
list gamers@audyssey.org

Sent: Tuesday, June 01, 2010 1:38 PM
Subject: [Audyssey] message from a lousy gamer


I've never been able to put my finger on exactly why, but Shades Of Doom 
is one of those games that I have never been able to get into for any 
length of time.  I like the sounds, and I like playing it.  But I just 
don't seem to think, Hmm.  I think I'll play SOD for a bit.  I bought 
the game when it first came out on a CD.  I bought Lone Wolf at the same 
time, and qlay it quite a bit.  But I just haven't gotten into playing SOD 
all that much.  Anyway, last night, I found a bit of time to play it. 
Finally, at long last, I have found the elevator and reached level 2! 
Now, I've got to do it without using the training mode on the It's my 
turn, Daddy? skill level.  Sheesh!  Even the demo is a challenge, and 
fun!  Now if I could only remember all the spoilers I have seen for this 
game, I could win!  Heh heh heh.  One of the problems is that Thomas Ward 
will be coming out with MOTA, and SOD will, once again, be put on a back 
burner.

---
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[Audyssey] USA FutureRe: message from a lousy gamer

2010-06-01 Thread key stone
Hi, what would be Kool Thomas is if we could play our own music during game 
play like with the consoles; I turn the music off on many games and let my 
own music play in the background just enough not to miss important q's; But 
that would be a great feature for audio games..
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, June 01, 2010 2:27 PM
Subject: Re: [Audyssey] message from a lousy gamer



Hi Charles,
Smile. Oh, I don't plan a release of beta 13 for a few days so you
have some time to work on Shades of Doom this week. Unfortunately, if
you are having troubles with Shades of Doom wait until my own FPS
titles start coming out. they will be a full 3d environment which will
be more complex than Shades of Doom which I hope won't be too hard for
many VI gamers. Nothing like I am planning has ever been tried before
in audio, and unfortunately Shades of Doom is the closest I can
compare my new games too.

On 6/1/10, Charles Rivard woofer...@sbcglobal.net wrote:
I've never been able to put my finger on exactly why, but Shades Of Doom 
is
one of those games that I have never been able to get into for any length 
of
time.  I like the sounds, and I like playing it.  But I just don't seem 
to
think, Hmm.  I think I'll play SOD for a bit.  I bought the game when 
it

first came out on a CD.  I bought Lone Wolf at the same time, and qlay it
quite a bit.  But I just haven't gotten into playing SOD all that much.
Anyway, last night, I found a bit of time to play it.  Finally, at long
last, I have found the elevator and reached level 2!  Now, I've got to do 
it
without using the training mode on the It's my turn, Daddy? skill 
level.

Sheesh!  Even the demo is a challenge, and fun!  Now if I could only
remember all the spoilers I have seen for this game, I could win!  Heh 
heh
heh.  One of the problems is that Thomas Ward will be coming out with 
MOTA,

and SOD will, once again, be put on a back burner.
---
In God we trust.
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Re: [Audyssey] USA FutureRe: message from a lousy gamer

2010-06-01 Thread key stone

Yeah, I do the same..
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 01, 2010 3:52 PM
Subject: Re: [Audyssey] USA FutureRe: message from a lousy gamer



Ah! Ha!  That's what I thought, too.  Nuts think alike!  (ornery grin)
---
In God we trust.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 01, 2010 2:49 PM
Subject: Re: [Audyssey] USA FutureRe: message from a lousy gamer



Hi,
Well, in a sense you can do this already with most accessible games.
Just load up your favorite mp3 playlist in Winamp or Windows Media
player and let it go while playing the game. This is what I do all the
time even with my own games. I've got an option in the settings menu
to turn off music so with that disabled I can allow my favorite mp3
playlist to jam in the background while I slay monsters and get gems,
gold, and other items in say Mysteries of the Ancients. I don't see
what else I could do to improve upon this for people.

Smile.


On 6/1/10, key stone eloheem...@comcast.net wrote:
Hi, what would be Kool Thomas is if we could play our own music during 
game
play like with the consoles; I turn the music off on many games and let 
my
own music play in the background just enough not to miss important q's; 
But

that would be a great feature for audio games..


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Re: [Audyssey] USA FutureRe: message from a lousy gamer

2010-06-01 Thread key stone
Yes, like I said in my post; I turn the music down on the game I'm playing 
and let my music play in the background; but not too loud where as I would 
miss important Q's of the game like for SOD.. Try playing SOD listening to 
DMX.. Now, the auto, flame thrower, laser and Semi guns come to lifeBaby!! 
SMILE Where My Dogs At, LOL
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 01, 2010 3:37 PM
Subject: Re: [Audyssey] USA FutureRe: message from a lousy gamer


How about playing your own music using WinAmp, Windows Media Player, or 
whatever you generally use, then start an audio game and choose to not 
hear the music of the game?  Will that accomplish what you're looking to 
do? HTH.

---
In God we trust.
- Original Message - 
From: key stone eloheem...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 01, 2010 2:34 PM
Subject: [Audyssey] USA FutureRe: message from a lousy gamer


Hi, what would be Kool Thomas is if we could play our own music during 
game play like with the consoles; I turn the music off on many games and 
let my own music play in the background just enough not to miss important 
q's; But that would be a great feature for audio games..
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, June 01, 2010 2:27 PM
Subject: Re: [Audyssey] message from a lousy gamer



Hi Charles,
Smile. Oh, I don't plan a release of beta 13 for a few days so you
have some time to work on Shades of Doom this week. Unfortunately, if
you are having troubles with Shades of Doom wait until my own FPS
titles start coming out. they will be a full 3d environment which will
be more complex than Shades of Doom which I hope won't be too hard for
many VI gamers. Nothing like I am planning has ever been tried before
in audio, and unfortunately Shades of Doom is the closest I can
compare my new games too.

On 6/1/10, Charles Rivard woofer...@sbcglobal.net wrote:
I've never been able to put my finger on exactly why, but Shades Of 
Doom is
one of those games that I have never been able to get into for any 
length of
time.  I like the sounds, and I like playing it.  But I just don't seem 
to
think, Hmm.  I think I'll play SOD for a bit.  I bought the game when 
it
first came out on a CD.  I bought Lone Wolf at the same time, and qlay 
it

quite a bit.  But I just haven't gotten into playing SOD all that much.
Anyway, last night, I found a bit of time to play it.  Finally, at long
last, I have found the elevator and reached level 2!  Now, I've got to 
do it
without using the training mode on the It's my turn, Daddy? skill 
level.

Sheesh!  Even the demo is a challenge, and fun!  Now if I could only
remember all the spoilers I have seen for this game, I could win!  Heh 
heh
heh.  One of the problems is that Thomas Ward will be coming out with 
MOTA,

and SOD will, once again, be put on a back burner.
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[Audyssey] Top Speed

2010-05-30 Thread key stone
Hi, does anyone know where I can get the user tracks and cars? and are any 
tutorials available on how to create the cars and tracks? I've tried to contact 
some other gamers but Top Speed is like a secret society..LOL..
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Re: [Audyssey] shades of doom

2010-05-25 Thread key stone

They are..
- Original Message - 
From: ENES SARIBAS enes.sari...@gmail.com

To: gamers@audyssey.org
Sent: Tuesday, May 25, 2010 1:27 PM
Subject: [Audyssey] shades of doom



hi,
i have some ideas for shades of doom
why don't you put different monsters, different objects, different
weapons and different  areas

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[Audyssey] Future of Audio Games

2010-05-23 Thread key stone
My first audio game was Battle ship back in 2000, after losing my eye sight I 
was going crazy knowing this market was available; although I'm grateful for 
the audio game market my thirst for gaming hasn't been quenched; I was a 
Madden, NBA Live, Tyson punch out, Die Hard, Mortal Combat ect...player; Audio 
games tends to stick to kids type games, and not more adult/real life games 
like GTA or even Star Wars; Allot of us have been around since the start of the 
gaming revolution and has played systems such as Coleco vision, Atari, Sega and 
Nintendo, and has played hundreds of games; I know and hope audio games will 
pick up it's pace as technology improves, but I anxiously wait for some more 
serious game titles that will expand the adult audio gamers mind and appetite. 
I would love to fly that fighter jet again, go on realistic adventures without 
goblins and ghost's, and seriously play a good Football game and finally lead 
my EAGLES to The Super Bowl..LOL.. Thanks
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Re: [Audyssey] Happy Birthday Pacman

2010-05-23 Thread key stone
I played Ms. Pacman so much it left a permanent maze stuck on my television, 
even when it was turned off; My Mom didn't care for that so much.. Thank God 
TV's have better screens now or my son would have a serious problem with 
that 360..LOL
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 22, 2010 7:47 PM
Subject: Re: [Audyssey] Happy Birthday Pacman



Hi Dark,
Depends on what console you were playing it on. The original Packman
home version was designed for the Atari 2600.  They later produced
sequals like Mrs. Packman and Packman Jr. for the Atari 7800 series
consoles.  As it happens they also released a new 2600 console, before
they went out of business, with slightly newer/updated versions of
their 2600 series games. One of those was of course Packman. Since
then there have been several clones and retro remakes of Packman
designed by a number of companies for every operating system and
console you can imagine. So the little yellow guy is very much a
classic that continues to get passed on from generation to generation.



On 5/22/10, dark d...@xgam.org wrote:

Rather fun, if not actually accessible (though thanks to phil there is
accessible packman of course).


Interestingly enough though, while I remember playing packman at the age 
of
3 or 4 on our old atari 2600, the colours and sfx were completely 
different

from the arcade version, though the gameplay was exactly the same.

Sinse this would've been in 1985 and 86, I wonder if that was actually 
the

original packman or a sequal, --- sinse I do remember it having features
such as the maze actually changing after a few levels.

Beware the grue!

Dark.


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Re: [Audyssey] Future of Audio Games

2010-05-23 Thread key stone
I've played the Final Fantasies, Dungeon and Dragons and other titles like 
Resident Evil when I could see, and enjoyed playing them; Tomb Raider, the 
first one was absolutely crazy when I played it on the first PS 1, 
especially the Dinosaur Level and the ancient tombs.. I would just like to 
be taken to that realm of gaming once again. I have all of GMA's Games not 
including TOC, and David has taken me to that level for sure.. I love 
gaming and would like to see more for us, I was disappointed when BSC 
Football didn't come out and the Star Wars Jedi Attack, it just looked so 
promising.. By the way, why does game links still appear on Audiogames.net 
when they don't even exist? Thanks
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 11:11 AM
Subject: Re: [Audyssey] Future of Audio Games


I can't speak on the football game, but Bps software's game 3D velosity is 
certainly intended as a realistic fighter game for adults.


Also, I might recommend a good many Gma games, --- such as tank commander 
and the recently released time of conflict.


While fantasy might not be your thing, I will say that audiogames 
complexity in general has gone up, and I've been quite amazed at recent 
developements such as entombed,  which is certainly not a simplistic 
or kid orientated game despite the fantasy setting,  in fact as an 
adult who loves fantasy or sf literature and games I do find your 
assersion that a game is automatically childish just for being set in that 
genre ratheer extreme.


That being said though, certainly games like Time of conflict, Gma tank 
commander 3D velosity and perhaps lone wolf or shades of doom (which is 
damnably evil and certainly despite the scifi setting), will probably 
appeal to you.


Beware the Grue!

Dark.
- Original Message - 
From: key stone eloheem...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 9:16 AM
Subject: [Audyssey] Future of Audio Games


My first audio game was Battle ship back in 2000, after losing my eye 
sight I was going crazy knowing this market was available; although I'm 
grateful for the audio game market my thirst for gaming hasn't been 
quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal 
Combat ect...player; Audio games tends to stick to kids type games, and 
not more adult/real life games like GTA or even Star Wars; Allot of us 
have been around since the start of the gaming revolution and has played 
systems such as Coleco vision, Atari, Sega and Nintendo, and has played 
hundreds of games; I know and hope audio games will pick up it's pace as 
technology improves, but I anxiously wait for some more serious game 
titles that will expand the adult audio gamers mind and appetite. I would 
love to fly that fighter jet again, go on realistic adventures without 
goblins and ghost's, and seriously play a good Football game and finally 
lead my EAGLES to The Super Bowl..LOL.. Thanks

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Re: [Audyssey] Future of Audio Games

2010-05-23 Thread key stone
Yes!! Games aren't just for kids.. We began with the gaming revolution and 
allot of us are serious gamers.. I won't state my age, but Michael Jackson's 
thriller video was the biggest thing when I was around 9 or 10!! By the way, 
that  was the beginning of the music video revolution.. So, great job USA 
Games and to all who try hard to expand the audio game community, just know 
this, more than just kids who watch Sponge Bob play the games.. LOL
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 2:53 PM
Subject: Re: [Audyssey] Future of Audio Games



Hi,
That's the spirit, and i know exactly how you feel. That's been my
experience with the entire audio games scene as well, and why I
started USA Games.  I have both the programming knowledge and the
background experience to produce more serious minded games for an
adult oriented gaming market.
To be honest some of the accessible games out there are a bit childish
for one reason or another.  Usually it isn't the game itself that is
childish but some of the stupid sound effects that are somewhat
cartoonish or silly sounding. I don't know if it is just me but when I
hear cartoonish sounds in an accessible  game  I can't help but feel
it makes us all look as imature half whits or something. We need to
take our game development serious and stop using silly or childish
sounds in games.

On 5/23/10, key stone eloheem...@comcast.net wrote:
My first audio game was Battle ship back in 2000, after losing my eye 
sight
I was going crazy knowing this market was available; although I'm 
grateful
for the audio game market my thirst for gaming hasn't been quenched; I 
was a

Madden, NBA Live, Tyson punch out, Die Hard, Mortal Combat ect...player;
Audio games tends to stick to kids type games, and not more adult/real 
life

games like GTA or even Star Wars; Allot of us have been around since the
start of the gaming revolution and has played systems such as Coleco 
vision,
Atari, Sega and Nintendo, and has played hundreds of games; I know and 
hope
audio games will pick up it's pace as technology improves, but I 
anxiously

wait for some more serious game titles that will expand the adult audio
gamers mind and appetite. I would love to fly that fighter jet again, go 
on
realistic adventures without goblins and ghost's, and seriously play a 
good

Football game and finally lead my EAGLES to The Super Bowl..LOL.. Thanks
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Re: [Audyssey] Future of Audio Games

2010-05-23 Thread key stone
Very true, but on our side I have read a figure that more and more people 
are becoming labeled as Visually impaired, in one form or another like 1 
in every 3; as the baby boomers age various types of blindness is becoming 
more relevant to the wider population. With that being said, maybe if the 
blind thing begins to effect more people who have better resources and 
influence, larger companies will begin to make more accessible software and 
entertainment platforms such as televisions with talking menus and dvr's; 
basically they would have to provide accessible products because a bigger 
market who purchase these products will need it;  if you have noticed allot 
of 2010 cars have TTS capabilities for phone calling, GPS, radio and 
emergencies services; additionally, the military fly un - manned drone 
aircraft now with a joy stick, navigation for flying is mostly computerized 
meaning we as blind people can control it via TTS; Lastly, the new Lexus can 
park itself.. I'm Done...
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, May 23, 2010 3:25 PM
Subject: Re: [Audyssey] Future of Audio Games



Hi Lori,
Unfortunately, the world doesn't quite work that way. I know from
first hand experience that companies like Nintendo furiously protect
their copyrights and it is illegal to use copyrighted games and
characters like Mario in a game. The ADA has nothing to do with it
here.
In fact, I often hear blind gamers constantly spout off going after
mainstream game companies using the ADA and other similar laws, but
they fail to understand one major thing. They don't have the rights
they think they have when it comes to software like games.
For example, in 2001 the U.S. updated the ADA with section 508 that
made it manditory that software that was to be used by the government
or a blind employee in the work place had to be made accessible. This
means any operating system such as Windows, Linux, Mac, etc had to be
fully accessible. This also includes any office applications like
databases, spreadsheet applications,  word processors, and so on has
to be accessible to the blind. For the most part a large majority of
those types of applications have been updated and have been made
accessible since the amendment was passed. However, what section 508
does not say is that every single software application out there has
to be accessible. Only those that apply to your job.
As it happens games are strictly entertainment. They have no place in
the work place so the ADA has nothing to say about them. They simply
are not covered, and none of us have the millions to take Sony,
Nintendo, Microsoft, Edos, E.A. Games, etc to ccourt and demand they
make their titles accessible. They'll laugh us out of court, and the
ADA doesn't legally apply here. You might eventually win a
descrimination suit, but are you willing to put up the thousands or
perhaps millions to take it to court and fight it?



On 5/23/10, Lori Duncan lori_dunca...@hotmail.com wrote:
Actually what gets me so angery is I've tried joining in with sighted 
games
on my sister's computer.  It's a Nintendo, one of the ones with games 
where
you've to move around.  I can only really do the bolling game because 
when
you get s strick it will say Great shot! or something like that, same 
for

if you get a half.  Also there's sounds of skittles falling and my family
tell me how many I get down.  I've won games on it and it's great playing
with my sister and friends, but to be honest I wish it was accessible for
the blind with talking menus and everything.  There's another game called
Marrio Car  It's really fast, I think the idea is to drive a car around
avoiding other cars picking up boxs, avoiding electricity and get bonus
objects.  I don't think it'd be breaking any laws to make it accessible 
for
the blind, or any other visual game for that matter.  If someone stops 
you
just get them with the disability discrimination act.  We have as much 
right

to have fun as any sighted person.  Just my own thoughts, and I'm not a
political person, just believe in the blind ruling the world.  Smile


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Re: [Audyssey] Future of Audio Games

2010-05-23 Thread key stone
Sheez!! swimming was a trip also, especially having to swim along alligators 
and over sized rats, and having to kill them.. And Laura, she was very very 
very Hott!! But, she was a deadly killer.. LOL
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 4:08 PM
Subject: Re: [Audyssey] Future of Audio Games



Hi,
Oh, yeah. Now, that you mention it I remember the battle with T Rex in
the original Tomb Raider game. That was a blast if not a bit warped.
Lol!
Although, my favorite battle was the one were Lara woke up the two
Centaur statues and had to take them on. OMG, were those dudes hard to
beat.  They were serious butt kickers.
Anyway, I feel your pain. I'd love for those kinds of games to come
back.  I'd love to see more games like that made accessible.

On 5/23/10, key stone eloheem...@comcast.net wrote:
I've played the Final Fantasies, Dungeon and Dragons and other titles 
like
Resident Evil when I could see, and enjoyed playing them; Tomb Raider, 
the

first one was absolutely crazy when I played it on the first PS 1,
especially the Dinosaur Level and the ancient tombs.. I would just like 
to
be taken to that realm of gaming once again. I have all of GMA's Games 
not

including TOC, and David has taken me to that level for sure.. I love
gaming and would like to see more for us, I was disappointed when BSC
Football didn't come out and the Star Wars Jedi Attack, it just looked so
promising.. By the way, why does game links still appear on 
Audiogames.net

when they don't even exist? Thanks


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Re: [Audyssey] Future of Audio Games

2010-05-23 Thread key stone
Audiogames.net has always been my first stop for gaming news; I'm just 
confused on why titles appear on the quick links list if they don't exist. 
Things are looking good for the audio game community as better engines are 
being created and developers are becoming more experienced.. So we wait 
patiently for some of these more serious titles, and for me I tend to 
scouwer the Muds looking for my fix.. By the way, do you know of any Muds 
that consists of air combat or urban style combat? Thanks
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 4:00 PM
Subject: Re: [Audyssey] Future of Audio Games


Well i certainly agree on that score, more complex games would be 
good,   but I will say that does seem to be happening more with 
entombed, toc etc.


As to audiogames.net, unfortunately a lot of pages were added in for 
prospective games which never actually appeared.


I believe Richard and I have a slightly different mode of operation on 
this point, sinse personally I try not to give a game an entry until there 
is at least something playable, but Richard seems to add in pages for 
games in developement just based on some info,  eg, papa sanga.


Your right in that we probably ought to have a more defigned position on 
this, and decide what to do about all those old pages.


Beware the Grue!

Dark.
- Original Message - 
From: key stone eloheem...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 8:40 PM
Subject: Re: [Audyssey] Future of Audio Games


I've played the Final Fantasies, Dungeon and Dragons and other titles 
like Resident Evil when I could see, and enjoyed playing them; Tomb 
Raider, the first one was absolutely crazy when I played it on the first 
PS 1, especially the Dinosaur Level and the ancient tombs.. I would just 
like to be taken to that realm of gaming once again. I have all of GMA's 
Games not including TOC, and David has taken me to that level for 
sure.. I love gaming and would like to see more for us, I was 
disappointed when BSC Football didn't come out and the Star Wars Jedi 
Attack, it just looked so promising.. By the way, why does game links 
still appear on Audiogames.net when they don't even exist? Thanks
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 11:11 AM
Subject: Re: [Audyssey] Future of Audio Games


I can't speak on the football game, but Bps software's game 3D velosity 
is certainly intended as a realistic fighter game for adults.


Also, I might recommend a good many Gma games, --- such as tank 
commander and the recently released time of conflict.


While fantasy might not be your thing, I will say that audiogames 
complexity in general has gone up, and I've been quite amazed at recent 
developements such as entombed,  which is certainly not a simplistic 
or kid orientated game despite the fantasy setting,  in fact as an 
adult who loves fantasy or sf literature and games I do find your 
assersion that a game is automatically childish just for being set in 
that genre ratheer extreme.


That being said though, certainly games like Time of conflict, Gma tank 
commander 3D velosity and perhaps lone wolf or shades of doom (which is 
damnably evil and certainly despite the scifi setting), will probably 
appeal to you.


Beware the Grue!

Dark.
- Original Message - 
From: key stone eloheem...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 9:16 AM
Subject: [Audyssey] Future of Audio Games


My first audio game was Battle ship back in 2000, after losing my eye 
sight I was going crazy knowing this market was available; although I'm 
grateful for the audio game market my thirst for gaming hasn't been 
quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal 
Combat ect...player; Audio games tends to stick to kids type games, and 
not more adult/real life games like GTA or even Star Wars; Allot of us 
have been around since the start of the gaming revolution and has 
played systems such as Coleco vision, Atari, Sega and Nintendo, and has 
played hundreds of games; I know and hope audio games will pick up it's 
pace as technology improves, but I anxiously wait for some more serious 
game titles that will expand the adult audio gamers mind and appetite. 
I would love to fly that fighter jet again, go on realistic adventures 
without goblins and ghost's, and seriously play a good Football game 
and finally lead my EAGLES to The Super Bowl..LOL.. Thanks

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Re: [Audyssey] Future of Audio Games

2010-05-23 Thread key stone

Naa.. That was Tomb Raider 1 for PS 1..
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 4:49 PM
Subject: Re: [Audyssey] Future of Audio Games


Actually if I'm not mistaken that was Tomb Raider 2, since I believe Tomb 
Raider 1 was a PC game.

We are the Knights who say...Ni!
- Original Message - 
From: key stone eloheem...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 1:40 PM
Subject: Re: [Audyssey] Future of Audio Games


I've played the Final Fantasies, Dungeon and Dragons and other titles 
like Resident Evil when I could see, and enjoyed playing them; Tomb 
Raider, the first one was absolutely crazy when I played it on the first 
PS 1, especially the Dinosaur Level and the ancient tombs.. I would just 
like to be taken to that realm of gaming once again. I have all of GMA's 
Games not including TOC, and David has taken me to that level for 
sure.. I love gaming and would like to see more for us, I was 
disappointed when BSC Football didn't come out and the Star Wars Jedi 
Attack, it just looked so promising.. By the way, why does game links 
still appear on Audiogames.net when they don't even exist? Thanks
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 11:11 AM
Subject: Re: [Audyssey] Future of Audio Games


I can't speak on the football game, but Bps software's game 3D velosity 
is certainly intended as a realistic fighter game for adults.


Also, I might recommend a good many Gma games, --- such as tank 
commander and the recently released time of conflict.


While fantasy might not be your thing, I will say that audiogames 
complexity in general has gone up, and I've been quite amazed at recent 
developements such as entombed,  which is certainly not a simplistic 
or kid orientated game despite the fantasy setting,  in fact as an 
adult who loves fantasy or sf literature and games I do find your 
assersion that a game is automatically childish just for being set in 
that genre ratheer extreme.


That being said though, certainly games like Time of conflict, Gma tank 
commander 3D velosity and perhaps lone wolf or shades of doom (which is 
damnably evil and certainly despite the scifi setting), will probably 
appeal to you.


Beware the Grue!

Dark.
- Original Message - 
From: key stone eloheem...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 9:16 AM
Subject: [Audyssey] Future of Audio Games


My first audio game was Battle ship back in 2000, after losing my eye 
sight I was going crazy knowing this market was available; although I'm 
grateful for the audio game market my thirst for gaming hasn't been 
quenched; I was a Madden, NBA Live, Tyson punch out, Die Hard, Mortal 
Combat ect...player; Audio games tends to stick to kids type games, and 
not more adult/real life games like GTA or even Star Wars; Allot of us 
have been around since the start of the gaming revolution and has 
played systems such as Coleco vision, Atari, Sega and Nintendo, and has 
played hundreds of games; I know and hope audio games will pick up it's 
pace as technology improves, but I anxiously wait for some more serious 
game titles that will expand the adult audio gamers mind and appetite. 
I would love to fly that fighter jet again, go on realistic adventures 
without goblins and ghost's, and seriously play a good Football game 
and finally lead my EAGLES to The Super Bowl..LOL.. Thanks

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Re: [Audyssey] Future of Audio Games

2010-05-23 Thread key stone

Hmmm.. Maybe it was P
S2..
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 23, 2010 4:59 PM
Subject: Re: [Audyssey] Future of Audio Games



Hi,
While it is true Tomb Raider was initially released for the PC
eventually the games were ported to the Play Station I and Play
Station II.
Also in 2007 Edos released an updated version of the original Tomb
Raider game, called Tomb Raider Anniversary, that was similar to the
first game but with a lot better graphics, sounds, and features.
Personally, the 2007 Anniversary version is way cooler than the 1997
original release by a long shot anyway.

On 5/23/10, Bryan Peterson bpeterson2...@cableone.net wrote:

Actually if I'm not mistaken that was Tomb Raider 2, since I believe Tomb
Raider 1 was a PC game.
We are the Knights who say...Ni!


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[Audyssey] GTC

2010-05-03 Thread key stone
Hi, recently I've tried to play TC and have noticed that the tab key, 
function for seeing what's directly in front of the tank doesn't work.. This is 
with and without Jaws.. Any help?
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Re: [Audyssey] GTC

2010-05-03 Thread key stone
Well, hitting the S, for scanning shows me in the audio pan that something 
is directly in front of me with the distance and such; and I figure so 
should the tab, but nothing.. I've been playing GTC for some years now and 
never encountered this.. That is why I posted the question, maybe I've 
overlooked something..
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 03, 2010 2:55 PM
Subject: Re: [Audyssey] GTC


Maybe it is working.  At times, there's nothing directly in front of you. 
Just a thought.

---
In God we trust.
- Original Message - 
From: key stone eloheem...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 03, 2010 5:46 AM
Subject: [Audyssey] GTC


Hi, recently I've tried to play TC and have noticed that the tab key, 
function for seeing what's directly in front of the tank doesn't work.. 
This is with and without Jaws.. Any help?

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Re: [Audyssey] help with some sited people.

2010-03-16 Thread key stone
Yeah, if your pressing the space bar hard, it may effect the performance 
of the spacebar and other controls; you have 2 choices here; either don't 
play the games at school since they probably own the computer, and you won't 
have that problem; or try not to tap the spacebar so hard as if to make a 
annoying noise, which the teacher will hear and be able to discipline you.. 
THX
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 16, 2010 4:59 PM
Subject: [Audyssey] help with some sited people.



Hi all,
I'm not sure if this is off topic, but I would like to discuss it here. It 
was free time at school probably 2 or 3 minute's I can't remember, but I 
was playing a bit of Tarzan Junior. Nothing to studdy at school, so I 
wanted to play the torgon battle. When I press my space bar key very fast 
to shoot the torgon's, my teacher is thinking that I brake the keyboard. 
Someone, could you please help me out on this?.

The best sight for games is, audio games!
Go to.
www.audiogames.net
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
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Re: [Audyssey] help with some sited people.

2010-03-16 Thread key stone
Yeah, sometimes while playing a game during the action one may beat up on 
the keyboard a bit much..
- Original Message - 
From: Orin orin8...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 16, 2010 6:49 PM
Subject: Re: [Audyssey] help with some sited people.



Um, don't hit the space bar as hard?


On Mar 16, 2010, at 4:59 PM, Muhammed Deniz wrote:


Hi all,
I'm not sure if this is off topic, but I would like to discuss it here. 
It was free time at school probably 2 or 3 minute's I can't remember, but 
I was playing a bit of Tarzan Junior. Nothing to studdy at school, so I 
wanted to play the torgon battle. When I press my space bar key very fast 
to shoot the torgon's, my teacher is thinking that I brake the keyboard. 
Someone, could you please help me out on this?.

The best sight for games is, audio games!
Go to.
www.audiogames.net
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
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Re: [Audyssey] free games

2010-03-16 Thread key stone

No doubt..
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 16, 2010 2:47 PM
Subject: Re: [Audyssey] free games


They're good games, too.  I appreciate your work, Jim.  As long as it's 
your hobby, keep up the good work.  Thanks.

---
In God we trust.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: michael barnes Gamers@audyssey.org
Sent: Tuesday, March 16, 2010 7:21 AM
Subject: Re: [Audyssey] free games



Hi Michael,

You know my Mach 1 tts, Pong, Puppy 1 and Triple J Shooter games support 
a joystick slash game controller.  They are all free and can be found on 
my free windows sapi5 text to speech games page.


HTH

BFN

Jim

My joystick is a Saitek ST290 Pro.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Help with some ignorant ppl

2010-03-07 Thread key stone
It happens in the blind gaming community also.. To many Indians not enough 
Chiefs..
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 07, 2010 5:47 AM
Subject: Re: [Audyssey] Help with some ignorant ppl



Hi,

They're just internet trolls don't worry about them. The people who really
take notice are usually the ones that don't comment so I wouldn't worry
about it too much

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ch.B.
Sent: 07 March 2010 10:31
To: gamers@audyssey.org
Subject: [Audyssey] Help with some ignorant ppl



Hi,
Kind of unusual request maybe.
You all probably read about the blind gamer who had someone help him 
finish

this Zelda ocarina of time game by himself. Now this very topic came up on
gamespot messageboard which I go to to read but never posted to. I should
have known better. Anyway, ppl on there just cracked jokes and made 
idiotic

comments about why blind ppl feel the bneed to play games and such anyhow.
So I posted some comments and even offered some insight on how games can
work for blind gamers as well. So anyway, now some idiots have nothing
better to do than to even question how a person like me is even capable of
hitting the reply button or be onj the internet.

Anyone care to back me up and throw in some pointers there, is greatly
appreciated. Here is the direct link ( don't know if it will work with 
this
linkage, if not the thread is called blind guy beats ocarina of time. It 
is

in their off topic department in the forum section).


http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=27215727tag=top
ics;title




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Re: [Audyssey] Adult games

2010-02-27 Thread key stone
Well it seems in American society that murder and mayhem is more accepted 
than sexual content; America has a murder rate far higher than any other 
nation in the world. In contrast, European nations have a more relaxed 
judgment about sexual content abroad. Kids tend to know about swords, guns 
and violence before knowing about the natural concepts of the human body; If 
there was no sex, there would be no us.. Well.. Let the games go on..
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Audyssey Gamers@audyssey.org
Sent: Friday, February 26, 2010 2:51 PM
Subject: [Audyssey] Adult games



Hi,

Speaking of adult games, in my opinion, violence is way worse than sex.  I 
know that is not the popular opinion but being a long time peace loving 
hippie it is my opinion.  So to me games where you are bashing and or 
killing monsters, animals or humans would be worse for kids to be playing 
than games with a bit of sexual content in them.


TGIF and BFN
Jim

Cleverly disguised as a Responsible Adult

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Adult games

2010-02-27 Thread key stone
Either way my laphing Dude Murder is more widely accepted in America and 
most countries than sexual content that is pure by nature; while picking out 
specific rights or wrongs about statements pay attention to the subject 
instead of small incremental parts.. As my father told me many moons ago, 
BS is nothing but chewed up grass, LOL
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 27, 2010 4:41 PM
Subject: Re: [Audyssey] Adult games



LOL!

The murder/crime rate in America and most other countries is nowhere near 
places like South Africa where I live...


Here's a website listing countries ranking according to murders per 
capita, and for example, South Africa, where I live, is ranked second in 
the world, and America is ranked around  24th:

http://www.nationmaster.com/graph/cri_mur_percap-crime-murders-per-capita

In other words, make sure of facts before stating them...LOL!

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: key stone eloheem...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 27, 2010 10:20 PM
Subject: Re: [Audyssey] Adult games


Well it seems in American society that murder and mayhem is more accepted 
than sexual content; America has a murder rate far higher than any other 
nation in the world. In contrast, European nations have a more relaxed 
judgment about sexual content abroad. Kids tend to know about swords, 
guns and violence before knowing about the natural concepts of the human 
body; If there was no sex, there would be no us.. Well.. Let the games go 
on..
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Audyssey Gamers@audyssey.org
Sent: Friday, February 26, 2010 2:51 PM
Subject: [Audyssey] Adult games



Hi,

Speaking of adult games, in my opinion, violence is way worse than sex. 
I know that is not the popular opinion but being a long time peace 
loving hippie it is my opinion.  So to me games where you are bashing 
and or killing monsters, animals or humans would be worse for kids to be 
playing than games with a bit of sexual content in them.


TGIF and BFN
Jim

Cleverly disguised as a Responsible Adult

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] An address

2010-02-22 Thread key stone
Hey, that site is a great resource.. Some of those games I never herd of.. 
And well put together..
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 22, 2010 7:22 AM
Subject: Re: [Audyssey] An address



Hi Glenna,
You may be thinking of my list of games,
Fantastic Accessible Games and Where to Find Them!
http://www.pcsgames.net/game-co.htm



- Original Message - 
From: glenna burgess earthmother...@twcny.rr.com

To: Gamers@audyssey.org
Sent: Sunday, February 21, 2010 9:59 PM
Subject: [Audyssey] An address


Could some give me the link please to an index of games? I cant remember 
what it was but it was something like fantasticgames. Glenna

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[Audyssey] Programming future

2010-02-14 Thread key stone
I'm behind you Phillip, personally I have had an idea for a few games, but 
don't have the programming resources or experience to do so; I have a great 
background in Audio and extensive resources to sounds and such, but the 
programming is a reach; with use of your programming suite I think my Vision, 
of opening the Audio game market up to more games with realistic content may 
come about.. THX
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Re: [Audyssey] Core exiles

2010-02-12 Thread key stone

How about chatzilla? it was recommended from the game..
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, February 11, 2010 11:49 PM
Subject: Re: [Audyssey] Core exiles



Hi,

Download the irc programme then download talking irc and install that and 
it

will work fine.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of key stone
Sent: 11 February 2010 17:14
To: Gamers Discussion list
Subject: [Audyssey] Core exiles


Hi, anyone have a solution for the irc feature for this game? I'm a Jaws
user and just started.. Also where can I interact with Jonas hawk? thanks
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Re: [Audyssey] Core exiles

2010-02-12 Thread key stone
within the game if you click on chat it auto comes up.. So, just download 
the talking irc program? not really clear on what your saying.. Should I 
download a separate irc program like chatzilla? TKU
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, February 11, 2010 11:49 PM
Subject: Re: [Audyssey] Core exiles



Hi,

Download the irc programme then download talking irc and install that and 
it

will work fine.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of key stone
Sent: 11 February 2010 17:14
To: Gamers Discussion list
Subject: [Audyssey] Core exiles


Hi, anyone have a solution for the irc feature for this game? I'm a Jaws
user and just started.. Also where can I interact with Jonas hawk? thanks
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[Audyssey] Core exiles

2010-02-11 Thread key stone
Hi, anyone have a solution for the irc feature for this game? I'm a Jaws user 
and just started.. Also where can I interact with Jonas hawk? thanks
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[Audyssey] world of legends

2010-02-09 Thread key stone
Hi, I have started playing this game and I'm enjoying it; after taking a break 
and trying to start playing again the screen doesn't read anymore like my first 
time; jaws reads everything on my computer and not the options for the game; 
anyone play this game? if so, how do you make jaws read the screen normally to 
follow the game? Thanks KeyStone
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