Re: [Audyssey] google chrome, chromevox, and games

2013-12-03 Thread shaun everiss
well its interesting to note that it could be system spaciffic 
weather it works or not.
I know ie11 does not render right on my toshiba laptop but does on 
the file server could be because i made tabs go in ie 10 in my box.

but I don't care.
Chrome does not work on the server box or my system that well but it 
does on the backup workstation so its random.


At 10:24 PM 12/3/2013, you wrote:

Is the google chrome web browser accessible with jaws14?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh
Sent: 02 December 2013 05:52 PM
To: Gamers Discussion list
Subject: [Audyssey] google chrome, chromevox, and games

hi

Are there any accessible game extensions that work good inside google chrome
with chromevox? I am really impressed with chrome and chromevox and think
I'll probably get an android tablet at some point with talkback and maybe
mobile accessibility.

Josh

--
sent from my windows 7 laptop


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Re: [Audyssey] Some practical questions reguarding the Monopoly game

2013-12-03 Thread shaun everiss

One of the games I still miss was based on the monopoly concept.
You were trying to become the presidant of a company.
if you failed you would become the cleaner.
It was visual but I got materials and designed a board with cardboard 
and foil and with some braille dice and cards and some monopoly 
tokens was able to play.
The game was called ulsas but I never played it more than twice 
before things got hectic.
To be honest, I played all my games before 2000, before 1995 for 5 
years I had almost no pc and then only a 386.

in 1996 I got a pc but still was able to play.
after 2002 or there abouts that got less till now.
I have an xp system and a win7 system.
everyone has tablets and phones.
I think if there was a way to turn off all devices and the net I'd do it again.
But there is email, social network, online games and sometimes I find 
myself just happily mucking round on youtube or slothing round on the 
pc when I know I shouldn't.
I have tried to keep my reading alive but the scary thing is I could 
happily stop reading braille in fact stop doing everything I used to 
do when taught how to be blind to use the net.

It may actually happen with others.
Family that used to have time to play afterwork are so tired after 
looking at a screen all day they want to blob.Ofcause computer games 
are ofcause more superior than the crappy board ones, yet I still miss it.
When the only thing you could hear would be the weather outside, when 
all you did in the next hour or less was get another coffee.

That doesn't happen so much.
And sadly a lot born into this age of consoles and other things may 
never play a game in their lives.

I know, my cousins were born into the borg universe.
They adapted a lot.
They have played a few ugio games and some monopoly but most of it is 
simply the computer.
They would probably play all night and day if they were not told to 
get off their consoles.
Its why I made an effort to stay off social networks but much as I 
have tried, most of what I do is to be online all day and all night.
Something new always comes up and when there isn't I end up mucking 
round chewing bandwidth listening to stupid vids, but not being able 
to get off again really.
Some days like today the net calms down enough for me to think of 
times gone by.


At 06:01 AM 12/4/2013, you wrote:

Hi Charles,
It is interesting that when I was a boy and we played Monopoly, we 
removed the auction rule completely.

The only way to buy a property was to land on it.
This lead to lots of buying on the first two or there go around and 
then a lull as no one had money to buy properties. Eventually you 
could only trade if you had a property someone else wanted and you 
had one that they wanted.

Phil

- Original Message - From: Charles Rivard wee1s...@fidnet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 03, 2013 9:06 AM
Subject: Re: [Audyssey] Some practical questions reguarding the Monopoly game


The official rules are that, if a property is landed on that has 
not been bought, it is immediately auctioned off, and everyone can 
bid on it. Strategy can come into play.  If you know that nobody 
else can pay a given amount for the property, and that amount is 
less than the printed price of the property, and you are wealthy, 
put it up for auction and bid the price they cannot afford and get 
it for less.  If you know that someone needs that property to have 
a monopoly, and you are wealthy, either raise the bid to more than 
they can afford or make them pay through the nose for it, which 
will give you a better winning possibility later on by breaking them.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 03, 2013 7:07 AM
Subject: Re: [Audyssey] Some practical questions reguarding the Monopoly game



Hi Jim.

I know you had that rule change in your game, it's just one which 
has always confused me a little as to it's logic.


I can see the point of auctions for properties landed on and not 
bought, though to be honest I don't particularly like that rule 
myself, since I prefer the strategic game of people choosing sets 
and completing them rather than just forcing sales as quick as 
possible. I can see the point if you want to speed the game up, 
but I prefer the slower game myself.


Beware the Grue!

Dark.
- Original Message - From: Jim Kitchen j...@kitchensinc.net
To: dark Gamers@audyssey.org
Sent: Tuesday, December 03, 2013 10:55 AM
Subject: Re: [Audyssey] Some practical questions reguarding the 
Monopoly game




Hi Dark,

Money on free parking is not an official rule, but it is a 
popular variation that allot of people like to play with.  I have 
that option in my game of monopoly.  I also have where you do or 
do not collect rent if you are in jail as well as an option for 
an auction for a property that is landed on, but not 

Re: [Audyssey] Some practical questions reguarding the Monopoly game

2013-12-02 Thread shaun everiss
I must say its been years since I have been 
playing with family board or card games in the physical case anymore.
There was a time back in the past before people 
really got busy with life we would use to do that.

Sadly thats mostly gone now.
Even when we are away unless we part with almost 
every bit of tech we have including our phones, 
tablets and computers which we can't really do 
fully, we end up playing with those instead of the games.


At 04:15 PM 12/2/2013, you wrote:
Hi Milos, This is in deed on topic so no 
worries. When this list was originally 
established back in the mid 90's the list 
included all accessible games including standard 
board, puzzle, and card games in braille as well 
as electronic versions. So I am glad you asked 
your questions here. As to your questions here 
are your answers. As far as distributing the 
money the instructions give the exact amounts 
how the money is to be divided up among the 
players. I don't remember the exact amounts off 
the top of my head, but if you have a braille or 
audio instruction manual it will tell you how to 
divide the money between players. To buy a 
property in Monopoly you must give the banker 
the amount of money for the property listed on 
the deed, and in return he or she will give you 
the deed to the property. To mortgage a property 
you will have to give the banker the deed to 
that property and in return he or she will give 
you the mortgage value listed on the deed. He or 
she will write it down on a piece of paper that 
this or that property is mortgaged and probably 
keep it in a separate pile from the unsold 
deeds. Cheers! On 12/1/13, Milos Przic 
milos.pr...@gmail.com wrote:  Hi all,  I 
think that this is not Off-Topic. It is about a 
game that is accessible,  although it is not 
neither video nor audio game but a braille 
monopoly that  I ordered on Ebay and it arrived 
some time ago. Now I am trying to play and  
have some questions, and if this is off-topic I 
will make no objections if  the moderators 
close it.  First, let me say that I know the 
rules and that I am very experienced  player in 
all audio versions of Monopoly. So the rules are 
not the problem,  but the questions are about 
applying them in the physical game, that is, 
how  to do some things that the computer does 
in a digital version instead.  1. When your 
token lands on a field and you want to buy it, 
how do you do  it? Do you just take the card 
where that property info is written?  2. How 
does one distribute the money? The board comes 
with a number of  banknotes of 1, 5, 10, 50, 
100 and 500 dollars. How to distribute the 
money  at the beginning so that everyone has 
1500 dollars as the rules state, and  still to 
be able to pay, say, 2, 3, 14 or 223 dollars?  
3. How to mark a property that is mortgaged?  
Another set of questions may come up soon, so 
thanks in advance!  Best 
regards,Miloš Pržic  twitter: 
MilosPrzic  skype:  Milosh-hs__ 
Information from ESET NOD32 Antivirus, version 
of virus signature  database 8454 (20130616) 
__   The message was checked by ESET 
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Re: [Audyssey] Alter aeon

2013-12-02 Thread shaun everiss

what I have done is go through arieas even if I have a high or lower  level.
there are some arieas where you just deliver stuff around and you can 
get easy things.
the only ariea I have not   been able to get back to is the vemarkin 
garden though I have got close to it, I found it once but I didn't 
have enough power at that time to really handle it.


At 06:17 AM 12/3/2013, you wrote:

Honestly, I think one of the most important things to know about
exploring areas and soloing is to aim low.  If your character is level
30, try level 28 areas instead of level 30 areas.  Go for areas that
are a bit weaker, so it's easier and safer to explore, until you get
the hang of exploring.  You'll still get loads of experience, but your
chances of dying are a lot lower.

For actually finding areas, use the 'area' command to search for areas
by level and continent, then the 'nearby' command to figure out
roughly where they are.  For example, the 'area 28' command lists
areas between level 25 and level 31.

Remember that there's a big difference between a level 30 character
with 85 total levels, and a level 30 character with a hundred total
levels.  It's ok to be in lower level areas if you're not ready for
the higher level ones.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Mon, Dec 2, 2013 at 2:03 AM, Allison P apocalypseof...@gmail.com wrote:
 How do you actually go about finding areas, though? That is what
 confuses me. I am level 30 mage, am actually at 86 total levels. I am
 Sasanak on there btw, if anyone would like to group up with me
 sometime. I really do enjoy playing in groups more than soloing, but I
 would like to solo every once in a while, but as I say I have no clue
 where to find good levels to go so I don't get killed. Lol.

 Oh, and hey Dark, maybe you could do a podcast on Alter Aeon sometime.
 That'd be wicked awesome! :D As well as probably helpful, as even
 though I've been playing the game off and on for about a year, I still
 really feel like a newb. Lol.

 On 12/1/13, dark d...@xgam.org wrote:
 Hi Lindsay, I'm a solo sort of chap myself so I  appreciate the point.

 when looking at areas, take careful note of the level of each 
area when you


 use the nearby command or similar. if your soloing, avoid areas over your
 level and even be careful with some areas around your level. 
also, make sure


 you have abilities to handle things in the game you will run across while
 soloing, for example healing yourself, removing status effects etc, 
 necro mninians can also help a lot with this as can clerric spells, and of
 course having warrior skills to increase your staminer and hp 
help as well.


 Hth.

 All the best,

 Dark.
 - Original Message -
 From: Lindsay Cowell lindsay.cow...@virginmedia.com
 To: gamers@audyssey.org
 Sent: Sunday, December 01, 2013 8:25 PM
 Subject: [Audyssey] Alter aeon


I play alter aeon but enjoy being on my own but I struggle 
finding areas. I


play a few characters on there, one of them is Deborah, but forgotten the
rest. How do I find areas to solo?

 Lindsay Cowell.


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Re: [Audyssey] Audyssey babble report for November 2013

2013-12-01 Thread shaun everiss

oh man.
Thats a large list.
71 posts are mine.
hmmm dark has almost 100 and tom ward well 140 wow.
Ofcause this report does tell us who is active on here and how much is done.

At 02:36 AM 12/2/2013, you wrote:

88 people posted 711 messages.
140 From, Thomas Ward. 98 From, dark. 71 From, shaun everiss. 63 
From, Charles Rivard. 32 From, Darren Duff. 26 From, Cara Quinn. 26 
From, Teresa Cochran. 16 From, Josh. 16 From, Ken Downey. 10 From, 
loriduncan. 10 From, Phil Vlasak. 9 From, Dakotah Rickard. 9 From, 
Darren Harris. 9 From, michael barnes. 8 From, Bryan Peterson. 7 
From, Sarah Haake. 6 From, Chris H. 6 From, Christina. 6 From, Jacob 
Kruger. 6 From, Lisa Hayes. 6 From, Ryan Conroy. 6 From, Scott 
Chesworth. 5 From, Chris. 5 From, lindsay_cowell. 5 From, Ron 
Kolesar. 4 From, Ian McNamara. 4 From, Paul Lemm. 4 From, Ron 
Schamerhorn. 4 From, Ulysses C. Garcia. 3 From, Allison P. 3 From, 
Dallas O'Brien. 3 From, Draconis. 3 From, Jim Kitchen. 3 From, Juan 
Pablo. 3 From, Kenneth Downey. 3 From, Meka White, LMP. 3 From, 
Nicol. 3 From, Sabahattin Gucukoglu. 3 From, steven. 2 From, Angela 
Delicata. 2 From, darren_g_harris. 2 From, David Mehler. 2 From, 
Devin Prater. 2 From, hayden presley. 2 From, Kelly Sapergia. 2 
From, Lindsay Cowell. 2 From, Mariolemieux. 2 From, Matheus Rheine. 
2 From, Milos Przic. 2 From, Nick Adamson. 2 From, Ryan Smith. 2 
From, Ryan Strunk. 2 From, Stephen. 2 From, sylvester thomas III. 1 
From, Amanda Burt. 1 From, amanda burt. 1 From, Anouk Radix. 1 From, 
austin pinto. 1 From, Bogdan Muresan. 1 From, Brice Mellen. 1 From, 
dan cook. 1 From, Danielle Antoine. 1 From, David Bartling. 1 From, 
Dennis Towne. 1 From, Eleanor. 1 From, Eleni. 1 From, Gamers List 
Guidelines Robot. 1 From, Gary Price(Gmail). 1 From, goshawk on 
horseback. 1 From, Ian Reed. 1 From, James Howard. 1 From, Jess 
Varnell. 1 From, John Snowling. 1 From, Ken The PionEar. 1 From, 
Kwasi Mensah. 1 From, Liam Erven. 1 From, Michael Barnes. 1 From, 
Mike Reiser. 1 From, Richard (AudioGames.net). 1 From, Shane 
Davidson. 1 From, Shannon Dyer. 1 From, Tj Squires. 1 From, Tobias 
Vinteus. 1 From, Tomasz Tworek. 1 From, Tyler Wood. 1 From, 
Ulysses's Desktop computer. 1 From, valiant8086. 1 From, Wil James.

Archive file size 2190797 bytes
Jim

Check my web site for my 35 free games.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Hack and Other Simple Games

2013-11-26 Thread shaun everiss

well I liked it for the soundtrack mainly.

At 10:36 PM 11/26/2013, you wrote:

Hi  Sean.

One must fall 2097 I played   actually more recently through a 
custom made dosbox install. it's an awsomely good beatemup, but is 
pretty much clser to something like streetfighter, albeit it has a 
lot of unique features like the fact each robot has their own moves, 
but it's winning tournaments that give you stat upgrades, or the 
fact that computer Ai was quite advanced and different pilot 
opponents would fight with different stratogies against you.


there were no quests, but the tournament  aspect and some of the 
battles could get detailed. however I don't think tom was thinking a 
full on complex action  fighting game like One must fall, but 
something more simple and turn based.


All the best,

Dark.
- Original Message - From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 25, 2013 8:21 AM
Subject: Re: [Audyssey] Hack and Other Simple Games



Yes there is tom.
Back in 1993 I played with a friend one must fall an old dos game 
that was improved later it had good battle music and was a robot 
war it was really cool.
You could choose your units, or unit, equip it and train it then 
fight your way to victory.
You can get cash for winning and other things and buy things, go on 
quests and other things.

I am sertainly interested.

At 01:59 PM 11/24/2013, you wrote:

Hi everyone,

Recently on the Audiogames.net forum Harrylst announced he has ported
Hack by Daniel Zingaro to the PC using the Blastbay Game Toolkit. For
those of  you who do not know what I am talking about Hack is a very
simple but addictive game in which a player starts out with a Braille
N' Speak Classic, and increasingly fights  more and more complex
notetakers by adding more ram and ways to hack the other notetakers.
As I have said the game is fairly simple, but despite its simplicity
it is a fun little game to play around with for a little while. As a
result I have considered creating something similar, but instead of
using notetakers I thought I might use something else such as robots
or perhaps a warrior you could train to fight in gladiator type
competitions. I am basically wondering if there is any interest in
such a game as this?

I know that such a game is likely to be fairly simplistic in nature,
would in fact be very basic, but I currently don't have much time to
devote to complex games like Mysteries of the Ancients or Raceway
right now. So if I create anything at all it has to be fairly simple
and easy to make. I realized that something like Hack is exactly the
type of game I could create that would be fun, addictive, and not all
that hard to make. Plus if I wrote it as a text based game I could
create versions for Mac, Windows, and Linux without too much trouble
which would make it available to pretty much anyone. Any thoughts on
this idea?

Cheers!

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Re: [Audyssey] Doctor Who 50th anniversary

2013-11-25 Thread shaun everiss

the only dr who games I know are in bgt and I think another is in inform.
The mars game in agt is the best one the other is medioca to me.
I'd really like an audio one or series even if I have to buy it.

At 12:35 AM 11/24/2013, you wrote:

Hi Folks,
To keep this on topic, are there any Doctor Who audio games out there?

An Adventure In Space And Time
Year: 2013
Rating: Made For TV
Running Time (minutes): 82

Description: A dramatic re-telling of the creation of the television 
series Doctor Who in 1963.

Stars: David Bradley, Ross Gurney-Randall Roger May
Genres: Drama

https://www.blindmicemegamall.com/bmm/shop/Movie_Vault?recentlyAdded=true
Blind Mice Mega Mall
Office Hours: 9 a.m. to 4 p.m. CST Monday - Friday
Call The Order Center
(713) 893-7277
Membership to the Blind Mice mall is free.




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Re: [Audyssey] Hack and Other Simple Games

2013-11-25 Thread shaun everiss

Yes there is tom.
Back in 1993 I played with a friend one must fall an old dos game 
that was improved later it had good battle music and was a robot war 
it was really cool.
You could choose your units, or unit, equip it and train it then 
fight your way to victory.
You can get cash for winning and other things and buy things, go on 
quests and other things.

I am sertainly interested.

At 01:59 PM 11/24/2013, you wrote:

Hi everyone,

Recently on the Audiogames.net forum Harrylst announced he has ported
Hack by Daniel Zingaro to the PC using the Blastbay Game Toolkit. For
those of  you who do not know what I am talking about Hack is a very
simple but addictive game in which a player starts out with a Braille
N' Speak Classic, and increasingly fights  more and more complex
notetakers by adding more ram and ways to hack the other notetakers.
As I have said the game is fairly simple, but despite its simplicity
it is a fun little game to play around with for a little while. As a
result I have considered creating something similar, but instead of
using notetakers I thought I might use something else such as robots
or perhaps a warrior you could train to fight in gladiator type
competitions. I am basically wondering if there is any interest in
such a game as this?

I know that such a game is likely to be fairly simplistic in nature,
would in fact be very basic, but I currently don't have much time to
devote to complex games like Mysteries of the Ancients or Raceway
right now. So if I create anything at all it has to be fairly simple
and easy to make. I realized that something like Hack is exactly the
type of game I could create that would be fun, addictive, and not all
that hard to make. Plus if I wrote it as a text based game I could
create versions for Mac, Windows, and Linux without too much trouble
which would make it available to pretty much anyone. Any thoughts on
this idea?

Cheers!

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Re: [Audyssey] audiogames forum down

2013-11-22 Thread shaun everiss

seems its now restored as I went on early this morning.

At 06:48 PM 11/22/2013, you wrote:

Hi Shaun,

Well, I can confirm your error report. I just tried logging onto the
Audiogames.net forum and got the exact same error. I also can't get
onto the main Audiogames.net site either.

Cheers!

On 11/21/13, shaun everiss sm.ever...@gmail.com wrote:
 Hi.
 this morning I logged on to see that all connections were used the
 the site was full but I also got this
 Warning: mysql_connect() [function.mysql-connect]: Lost connection to
 MySQL server at 'reading initial communication packet', system error:
 110 in /public/sites/stats.creativehero.es/write_logs.php on line 37

 Can not connect to database in count.php:
 I have tried several times to go to the forum and its still offline.
 I do hope everything is ok.


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Re: [Audyssey] This message is for Dark

2013-11-21 Thread shaun everiss

true.
on an interesting sidenote a show talking on various things talked 
about the state of echonomic affairs of the world and the western 
world in general.
WHat I was told was that right now capatalism dirty and bad though it 
is is at this moment the only viable and workable system to keep 
things going for now.

THat other systems had not built up to it yet.
I was unfortunately traveling in the car to a friends place and 
arrived there just as it was getting interesting.

We can get from this a couple of things.
1.  the current system sucks but so what or.
2.  the current system sucks but its all we have right now but 
another system may take over in the near future.

So there is hope.
Saying that the system we have now wasn't always bad.
We needed it when things got started, but just like a hard drive its 
getting to full of files.

its running out of ram and well it needs upgrading.
It doesn't help then when things break which they will tend to do 
that well who knows.

I agree with nvda though.
Its growing quite fast and yess eventually the collective may have 
power over the others.

But There is a question.
If we have power to crush the others do we become what we hate so much.
If I was a pirate that was going after copywrite holders of stuff 
because of prices and such.

If I ever managed to get big would I end up doing what I was my swarn enemy.
Would I be the person doing the evil deed.
The scary thing is I think I would.
Greed is one of the human trates that has existed since the beginning 
and will continue to do so.

Its vary possible that it will go round and round.
ants will become giants eventually that will step on ants that were 
once like themselves.

This is getting to complex for a sunday.
However in the case with nvda its worth noting that there are people 
in the industry that even if they don't put it out publically do 
acknowledge at least privately  some being my friends that nvda is 
one of the moovers.

Its not like its a secret ofcause.
Ofcause the big thing will be when they become a big threat when the 
big guys realise they are about to become ants and then attack on mass.

If we survive a suit or 2 maybe we will survive.
I hope blind games can get to the point where if we need to fight we 
can do so and win.
I am not sure how many such fights we need to be rated among the big 
guys but still.

Then again not all giants are bad, only sertain types in sertain arieas.

At 01:59 PM 11/17/2013, you wrote:

Hi Shaun,

Unfortunately, that is all too common when it comes to corporate
capitalism. It seems the larger and more well known the company in
question the people at the top of the corporate ladder are less and
less likely to care about their customers and only think about money,
money, money. It has always been that way, and it is the very reason
the United States government has had to step in and break up
monopolies, because once a corporation grew to a certain size they
began to abuse their wealth and power by charging high prices for
products and services, ignoring accessibility concerns, whatever.
However, there is always a counter balance that shift things back in
the other direction eventually.

To pud it this way, you said the corporations see us as ants. That may
be true, but in the wild get enough ants together and they can bring
down an elephant. Individually they might be weak, but as a single
unit the aunts are stronger than any single animal that happens to
step on their ant hill. The corporate markets work in a similar way.

Here in the USA and around the world Freedom Scientific has
consistently tried to monopolize the access technology market. They
have all kinds of deals going with state agencies, other corporations,
and have cared less and less about their customer base. However, some
of the customers are fighting back by creating a free/low cost screen
reader like NVDA, and everyone who can contribute to NVDA does so. As
a result in the space of five years or so NVDA has taken a huge chunk
of Freedom Scientific's screen reader market a lot of that was due to
their high prices, bad tech support, buggy software, and NVDA has made
a big difference for people like myself who couldn't afford the price
Freedom Scientific were charging for Jaws. Those customers who chose
to drop Jaws for NVDA may have been akin to ants initially, but get a
few thousand or more customers to leave Jaws for NVDA and Freedom
Scientific stands to lose millions of dollars because of their greedy
practices. As I said there are always checks and balances even for the
mightiest corporations.

Cheers!


On 11/15/13, shaun everiss sm.ever...@gmail.com wrote:
 Well I was talking on  the subject of copywrite on another list.
 And I have come to the sad conclusion that the bigger the companies
 get the smaller their customers get and the less they actually care.
 The sharks care about anyting that can pose a threat in the case of
 companies these are others bigger than them or the same

[Audyssey] do it ios

2013-11-21 Thread shaun everiss

Hi all
look josh you got a mention on a local news 
release on my local blind or tech list

DoItWrite App iOS
Cost NZ $2.59
Thanks to Anthony Horvath for pointing out this 
new app to help iOS users getting acquainted with 
VoiceOver’s handwriting features. Not only can 
you practice drawing letters and numbers safely, 
there are games with “retro style” arcade sounds to keep you

motivated.
This is the first time that a game has made it out here so fast.
Usually if it makes it at all its ages away.
The list is a user list that is handled by the 
tech department and really doesn't mean much 
though some of them are trying to fight the 
copywrite war for us and have a few other things on their plates as well.
I'd like to say this does put us in touch with 
the big top dogs but sadly not really though I am 
sure this is where the notice is taken.

Whatever you did draconis keep on rocking man.


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[Audyssey] audiogames.net down

2013-11-21 Thread shaun everiss

Hi.
decided to go to the forum but was told the site could not connect to 
its database.

then I tried the main site and got nothing either.


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[Audyssey] audiogames forum down

2013-11-21 Thread shaun everiss

Hi.
this morning I logged on to see that all connections were used the 
the site was full but I also got this
Warning: mysql_connect() [function.mysql-connect]: Lost connection to 
MySQL server at 'reading initial communication packet', system error: 
110 in /public/sites/stats.creativehero.es/write_logs.php on line 37


Can not connect to database in count.php:
I have tried several times to go to the forum and its still offline.
I do hope everything is ok.


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Re: [Audyssey] Moderator Important Message

2013-11-16 Thread shaun everiss

I agree I like both.
I have a big time trying to access everything I want in audiogames.
These days I only really go down the first 3-4 topics on each topic 
page  and every sub forum.

There are to many to view them all.
And there are spam posters, and other things to.
Sometimes the audiogames forum database overloads like it has been 
this week and I can not get on from time to time.

The forum is ok I guess but if it overloads then there will be issues.
And also I barely read everything on those as it is.
Saying that it may be an idea to include an announcement list which 
handles all the releases and such mag issues and other important stuff.
I do still like the discussion list as it is in particular because I 
can post things faster and other such things.


At 05:30 PM 11/15/2013, you wrote:

Hey, Thomas.

I actually like the email instead of forum.

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Re: [Audyssey] This message is for Dark

2013-11-16 Thread shaun everiss

Well I was talking on  the subject of copywrite on another list.
And I have come to the sad conclusion that the bigger the companies 
get the smaller their customers get and the less they actually care.
The sharks care about anyting that can pose a threat in the case of 
companies these are others bigger than them or the same sise or 
slightly smaller.
Nz is a small country which doesn't help but disabled anyone, imagine 
how small we are.
We do not have the power to fight fish such as those what companies 
are made of.

And they know we are small so they don't care.
Even the big companies loose in the ongoing progress wars.
We are little more than ants and thats the only conclusion I can make 
without swearing on list.

Its the only thing I can think of.

At 06:46 PM 11/15/2013, you wrote:

Hi Steven,

Well, I think your message was intended for me not Dark, but in any
case I'll address your message anyway.

To begin with while I realize you were just stating an opinion I still
think you were bordering on inflammatory when you failed to give
reasons for your opinion. Calling something like Linux inferior
without any explanation as to why you think and feel that way is
unproductive in a discussion like this one. It also happens to be
untrue as Linux is superior to Windows in a number of areas, and so is
a viable option for some users who happen to like the OS for reasons
of their own. So while I won't take your opinion personally I do think
it may be a misinformed opinion.

At any rate, to answer your question I think Apple should make a
version of iTunes available for Linux simply to increase compatibility
with their devices. If I am going to go out and pay $199 for a new
iPhone I think I should be able to use it with any computer and
operating system I choose regardless if it is running Windows, Mac,
Linux, whatever. Weather Linux is inferior or not has nothing to do
with it. I am a customer of theirs and I think I have the right to use
their devices with whatever platform I happen to like best, or I
simply do not buy their devices. End of story.

I guess in a broader sense this is exactly what open source is all
about. It is the freedom of choice. A person is not restricted to one
choice of operating system. Most open source initiatives like Firefox,
Thunderbird, Audacity, LibreOffice, to name a few give the end user a
choice what platform and operating system they wish to use. A lot of
closed source software usually only target one platform and one
operating system restricting a persons choices to whatever the
developer chooses.

We are in fact facing this issue right now with audio games. As you
know many audio games were developed specifically for Windows, but
many blind users are migrating to Mac OS X. In order to play games
they are having to run Windows in a virtual machine or to run Windows
side by side with Mac OS. The best solution is to release a version of
the game for both platforms. However, as the developers aren't
interested in doing that the end user, the customer, is stuck doing
without.

Well, my feeling about iTunes is largely the same principle. I use
Linux on several different computers because it is cheaper, does what
I want it to do, and if an Apple iPhone isn't compatible with Linux
then I'll simply have to find a different phone that is. If Apple is
concerned about my business, which I am certain they aren't, they will
make it possible for me to sink files to and from my Apple device with
Linux. Perhaps if Apple's iPhone was the only show in town I might
have a different opinion, but they aren't. Android is slowly but
surely getting better, and it will do what I want it to do. So when it
comes to freedom of choice Android is better.

Cheers!

On 11/14/13, steven earge...@gmail.com wrote:
 Dear Dark,

 For games, buying an iphone is much better than buying an Anddroid. I
 Iphone, being the superior phone that it is, has more games than the
 Anddroid. However, I do see the cost issue and some compatibility issues.
 But why would Apple make Itutes for something as inferior as Linux? This is
 my opinion, and should not be taken personally.

 Signed,
 Steven



 Witness for the defense, Albus Percival Wulfrick Brian Dumbledore.

 Harry Potter And The Order Of The Phoenix

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Re: [Audyssey] apple 2 ee emulator questions

2013-11-14 Thread shaun everiss

to be honest I tried the emulator for apple.
there was a burst of activity on dropbox and such but it died quite quickly.
Even on the audiogames forum its dead.
The emulator was a curiosity, a fad but no one really does much with 
it, maybe we have exhausted material.

I never really got into it.

At 03:00 PM 11/14/2013, you wrote:

hi

well I got the apple2ee emulator working. some questions though. how 
do I review the screen is there a review cursor? what commands can I 
use? like alt and control key combinations?


thanks

Josh


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Re: [Audyssey] Moderator Important Message

2013-11-14 Thread shaun everiss

Well I guess if we had to go forum then we could go forum.
I still like the list idea, I barely have the time to make it through 
the audiogames forum as I always have a lot to cover, the general, 
the new games, the articles and news and offtopics.

True I don't read all of it but often things do get missed.
I have used googlegroups for some time and have had no issue though 
if we can ever fix the issues on the server well.
It may be worth in the first instance, formatting the mailman server, 
and starting from scratch maybe some of the database files got 
dammaged over the move.

I have had no trouble, at all so it could be a spaciffic thing.

At 03:39 PM 11/15/2013, you wrote:

Hello, List:

I know a number of you have been having technical issues with the
Audyssey Mailing List ever since we changed servers a few months back.
Some of you have been unsubscribed from the list without warning or
notification, some of your accounts were automatically put on no mail
by Mailman, some of you could get list mail but were unable to post
messages,  and some of you haven't had any problems at all. Despite
numerous attempts to uncover the root of all these problems no one as
yet has found out what is causing these and other technical issues.

Just this afternoon another list member has come to me with problems
with his subscription. As usual I have turned it over to the server
admins in hopes that a solution may finally be found. If not then I
think it might be in our best interests to think about a different
solution. What I mean by that is simply this.

I know that many of you are here because you would prefer a mailing
list over a forum. However, it seems for whatever reason Mailman, the
software we use to run the list, is having problems making it a hassle
for many list members, the admins, and myself to keep this going as
is. If we can not resolve the technical problems in the next few days
I wonder how many of you would strongly object to me replacing this
list with an Audyssey forum similar to what Audiogames.net has now.
Alternatively if you strongly object to a forum I suppose we could go
back to Yahoo Groups or try Google Groups instead. Any thoughts?

Sincerely,
Thomas Ward
Owner-Moderator of the Audyssey Mailing List

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Re: [Audyssey] Moderator Important Message

2013-11-14 Thread shaun everiss
 the web portal of googlegroups is not accessable at all for the 
blind to handle the new systems google uses really have not sat well 
with me and don't get me started on yahoo.
there is freelists but unsubscribe and format and other such things 
are interpreted as list commands and the system will then send you an error.

is there any way to simply delete the entire database and restart from scratch?
it will mean ofcause you may need to reinstall everything and every 
user would have to resubscribe but who knows.


At 04:53 PM 11/15/2013, you wrote:
If Yahoogroups is not very accessible, I wonder if Googlegroups 
is.  I, for one, very much prefer a mailing list over a forum.  I 
would only even consider a forum as the absolute last resort.  Thanks.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!

- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 14, 2013 8:39 PM
Subject: [Audyssey] Moderator Important Message



Hello, List:

I know a number of you have been having technical issues with the
Audyssey Mailing List ever since we changed servers a few months back.
Some of you have been unsubscribed from the list without warning or
notification, some of your accounts were automatically put on no mail
by Mailman, some of you could get list mail but were unable to post
messages,  and some of you haven't had any problems at all. Despite
numerous attempts to uncover the root of all these problems no one as
yet has found out what is causing these and other technical issues.

Just this afternoon another list member has come to me with problems
with his subscription. As usual I have turned it over to the server
admins in hopes that a solution may finally be found. If not then I
think it might be in our best interests to think about a different
solution. What I mean by that is simply this.

I know that many of you are here because you would prefer a mailing
list over a forum. However, it seems for whatever reason Mailman, the
software we use to run the list, is having problems making it a hassle
for many list members, the admins, and myself to keep this going as
is. If we can not resolve the technical problems in the next few days
I wonder how many of you would strongly object to me replacing this
list with an Audyssey forum similar to what Audiogames.net has now.
Alternatively if you strongly object to a forum I suppose we could go
back to Yahoo Groups or try Google Groups instead. Any thoughts?

Sincerely,
Thomas Ward
Owner-Moderator of the Audyssey Mailing List

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Re: [Audyssey] Moderator Important Message

2013-11-14 Thread shaun everiss

Well catch it and stick it in the microwave grin
if you have seen the gremlin 1 and 2 films you will know what I am 
talking about.

hmm also I think the film mentioned not feading it after mightnight.
Dark have you being feeding the gremlin again or something lol

At 06:02 PM 11/15/2013, you wrote:

Hi Lisa,

More like a gremlin got hold of my server and has been messing with
Mailman. Everything else seems to be working just fine, but the list,
the main thing we got this server for, is jinxed.




On 11/14/13, Lisa Hayes lhay...@internode.on.net wrote:
 well blame the grew, i hope that this situation can be resolved.
 Lisa Hayes




 www.nutrimetics.com.au/lisahayes


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Re: [Audyssey] Flight simulators

2013-11-13 Thread shaun everiss

yes nick.
There are.
1. ms flight simulator x with its your plane.
thats been discussed on blindpilotsproject but I don't know how 
updated their content is.

they tested this with a program called radar contact and a few other things.
its your plane is a voice recognition based system though so you need 
a good mic and such to run it.

you will also need to train your ms speech system.
Then there is flight sim 2004 or 2002 with fsnavigator.
thats quite old now not sure even if it and the stuff you need work or not.
some access can be gotten with jaws.
Then there is puppy 1 by jin kitchen though you only control a plane's guns.
In terms of full access tdv or 0site are probably the best to go for 
unless you just want to fly round.


At 08:46 AM 11/14/2013, you wrote:

Hi all.
I'm thinking about getting a flight sim and was after recommendations.
As I understand it there are 2 options. 0sight or 3d valosity. Are 
there any others?
Would like to hear thoughts regarding which one has the best replay 
value and game narrative and which one is more realistic. Really any 
thoughts at all.

Thanks.
Nick.
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Re: [Audyssey] I still need help to buy bopit xt

2013-11-12 Thread shaun everiss
well if you have farmers or the warehouse where you are then you are 
probably ok or something like k mart then you should be ok.


At 11:35 PM 11/11/2013, you wrote:

Hi all
I am still struggling a lot to buy bopit xt.
Tom thanks, I clicked on the link you gave for the accessible amazon page.
I clicked on the link to purchase bopit xt.
I gave my full address.
The website tells me: your order contains an item that cannot be shipped to
the specified address.
Please can you advise me of a place where I can buy bopit xt?
I need bopit xt to be shipped to me as I reside in south africa.
I have contacted toy stores in south africa such as toys are us but they
don't know where I can get bopit xt.
Which toy store in the US would you recommend buying bopit xt from that will
ship it to me?
Any help is much appreciated.



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Re: [Audyssey] Running silent steel under win7.

2013-11-12 Thread shaun everiss

mine was in a book cover type thing and it had obviously been well used.

At 02:30 AM 11/12/2013, you wrote:

Hi Shaun,

I see. Well, when I got mine it came with a computer I had purchased
at the time and my copy of Silent Steel came in a cardboard sleeve
that folded out with all four discs in it. Despite having it for
nearly 20 years they are still in good condition and the cardboard
sleeve is a little warn, but still in decent shape. Whoever had the
discs before you must have beaten the crap out of them.

Cheers!


On 11/10/13, shaun everiss sm.ever...@gmail.com wrote:
 Well I don't, I got the game second hand as the disks were already in
 that condition, cost me 20 bucks for it.
 the case was in bad condition.

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Re: [Audyssey] games we'd like to play: dialogue flight simulator

2013-11-12 Thread shaun everiss

Hi nickel.
I understand where you are coming from.
Your idea as it is is um, well to put it politely rather jumbled and messsy.
Firstly a game like this could be made but people wouldn't like it.
You are thinking of something like flight simulator for ms.
I can see that now.
Unfortunately, have you had any idea how much time it would take to make that.
Ok we could make a room with different buttons to push and levers to 
pull but there has never been enough things or to many.

I am not sure how it would work.







At 04:53 AM 11/12/2013, you wrote:

Hi all
For those of you who are looking for a new game concept to develop, I've
been thinking of a new kind of  flight simulator that is basically a massive
dialogue box with lots of buttons, radio buttons and sliders.
I remember when I was a kid, I was flying by plane to visit my parents in
the school holiday.
I asked the attendant during a certain flight  how a plane works, how the
pilot drives the plane.
And she told me that the pilot drives the plane by pressing lots of buttons
the whole time  during the flight.
The attendant told me that there is lots of buttons and levers on the pannel
in front of the pilot  and each button and lever has a color and size.
That was 30 years ago.
But I think  it would be a neat concept for someone who wish to develop a
flight simulator .
A flight simulator like three d  velocity have a very steep learning curve.
I think it would be fun to drive a plane by only pressing lots of buttons
the whole time.
I think that a dialogue box flight game would have a less steep learning
curve.
So basically this game is only a dialogue box.
For the beginner there is a training mode where the pilot is training a new
pilot.
So  the gamer navigates this dialogue box , like  all other dialogue boxes,
with the tab key.
Each button's name is a color.
Let's  say we  navigate with tab and our screen reader says  for example
small white button.
Now we press tab and the next button's name is large brown button. Etc.
The game then has at training mode where the pilot teaches the new pilot
which buttons to press to take off and land etc.
Lets say  for example the pilot says: to take off you need to press 5
buttons.  First you  need to find and  press the small white button and then
the brown large button.
Then you need to find and  press the second one  of a group of 5 blac radio
buttons.
Then you need to find and  pull a large black lever or  slider.
Then you  need to find and  pull a small white lever.
Then the plane successfully is taking off.
So now the challenge comes in for the gamer to navigate with tab  in time
until he finds the small white button etc. What can make this challenging is
to find the necessary buttons in a short amount of time.
Lets say the gamer have to press tab 7 times to get to the small white
button, then 5 times to get to the brown  large button. Then tab  8 times to
get to the group of black radio buttons. Etc.
So based on what the flight attendant told me when I was flying by plane 30
years ago: this dialogue  box contains command buttons, radio buttons and
levers or sliders such as the sliders in the windows volume control.
The attendant told me that driving the plane requires  that the pilot
presses buttons and turning levers the whole time during the flight.
So lets  say the challenge comes in that, if the gamer takes too long  to
find and press a button or pull a lever, that something fatal happens for
example the plane falls to the ground.
I don't know how planes is driven in south africa these days.
I only recall what the attendant told me when I flown by plane 30 years ago.
I think this dialogue box  flight simulator will not only be fun but would
also teach a blind person new to the windows environment, to navigate in
dialogue boxes.
This kind of  game can also improve one's memory.
In dialogue boxes in windows programs  each  field in the dialogue has a hot
key.
So lets say that the group of black radio buttons has alt b as hot key.
Now the gamer first gets training mode where he explores all the buttons and
levers on the  pannel memorizing the hot keys.
So during an actual flight the gamer either have to press tab quickly to get
to the right button or lever, or the gamer have to remember that button or
slider's hot key.
Hot keys of fields in dialogue boxes always is the alt key together with a
letter key.


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Re: [Audyssey] games we'd like to play: dialogue flight simulator

2013-11-12 Thread shaun everiss

also there is a load of computer stuff.
we already have its your plane and ms flight sim if you really want 
to go down that hill.

I agree with the general concept of a flight sim.

At 05:06 AM 11/12/2013, you wrote:
Here are my first thoughts:  Far too much tabbing.  Very 
simplistic.  Also, to a lot of people who have never seen before, a 
color name is just that; a name.  Other than that, they mean nothing 
in the way of feedback.  While a sighted pilot sees all of the 
buttons, levers, and everything at a glance and does not have to 
hunt for controls, this would be very time consuming for a blind 
pilot, and you have to be quick to operate controls at times. Having 
to tab for everything would prevent this from being done in a smooth 
time frame.  This would result in a very tedious and not very 
realistic flight simulator game that, to me, would not be very entertaining.

- Original Message - From: Nicol nicoljaco...@telkomsa.net
To: gamers@audyssey.org
Sent: Monday, November 11, 2013 9:53 AM
Subject: [Audyssey] games we'd like to play: dialogue flight simulator



Hi all
For those of you who are looking for a new game concept to develop, I've
been thinking of a new kind of  flight simulator that is basically a massive
dialogue box with lots of buttons, radio buttons and sliders.
I remember when I was a kid, I was flying by plane to visit my parents in
the school holiday.
I asked the attendant during a certain flight  how a plane works, how the
pilot drives the plane.
And she told me that the pilot drives the plane by pressing lots of buttons
the whole time  during the flight.
The attendant told me that there is lots of buttons and levers on the pannel
in front of the pilot  and each button and lever has a color and size.
That was 30 years ago.
But I think  it would be a neat concept for someone who wish to develop a
flight simulator .
A flight simulator like three d  velocity have a very steep learning curve.
I think it would be fun to drive a plane by only pressing lots of buttons
the whole time.
I think that a dialogue box flight game would have a less steep learning
curve.
So basically this game is only a dialogue box.
For the beginner there is a training mode where the pilot is training a new
pilot.
So  the gamer navigates this dialogue box , like  all other dialogue boxes,
with the tab key.
Each button's name is a color.
Let's  say we  navigate with tab and our screen reader says  for example
small white button.
Now we press tab and the next button's name is large brown button. Etc.
The game then has at training mode where the pilot teaches the new pilot
which buttons to press to take off and land etc.
Lets say  for example the pilot says: to take off you need to press 5
buttons.  First you  need to find and  press the small white button and then
the brown large button.
Then you need to find and  press the second one  of a group of 5 blac radio
buttons.
Then you need to find and  pull a large black lever or  slider.
Then you  need to find and  pull a small white lever.
Then the plane successfully is taking off.
So now the challenge comes in for the gamer to navigate with tab  in time
until he finds the small white button etc. What can make this challenging is
to find the necessary buttons in a short amount of time.
Lets say the gamer have to press tab 7 times to get to the small white
button, then 5 times to get to the brown  large button. Then tab  8 times to
get to the group of black radio buttons. Etc.
So based on what the flight attendant told me when I was flying by plane 30
years ago: this dialogue  box contains command buttons, radio buttons and
levers or sliders such as the sliders in the windows volume control.
The attendant told me that driving the plane requires  that the pilot
presses buttons and turning levers the whole time during the flight.
So lets  say the challenge comes in that, if the gamer takes too long  to
find and press a button or pull a lever, that something fatal happens for
example the plane falls to the ground.
I don't know how planes is driven in south africa these days.
I only recall what the attendant told me when I flown by plane 30 years ago.
I think this dialogue box  flight simulator will not only be fun but would
also teach a blind person new to the windows environment, to navigate in
dialogue boxes.
This kind of  game can also improve one's memory.
In dialogue boxes in windows programs  each  field in the dialogue has a hot
key.
So lets say that the group of black radio buttons has alt b as hot key.
Now the gamer first gets training mode where he explores all the buttons and
levers on the  pannel memorizing the hot keys.
So during an actual flight the gamer either have to press tab quickly to get
to the right button or lever, or the gamer have to remember that button or
slider's hot key.
Hot keys of fields in dialogue boxes always is the alt key together with a
letter key.


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Re: [Audyssey] Running silent steel under win7.

2013-11-11 Thread shaun everiss
Well I don't, I got the game second hand as the disks were already in 
that condition, cost me 20 bucks for it.

the case was in bad condition.

At 03:56 AM 11/11/2013, you wrote:

Hi Shaun,

Dang! You treat your software discs pretty rough.All of my game discs
etc are all in a nice box in their cases, and I always make duplicates
of my original software discs so I will use the copies rather than the
original discs. That keeps the original media in good condition.

Cheers!

On 11/8/13, shaun everiss sm.ever...@gmail.com wrote:
 I have the game but its probably not worth playing I have played it
 about 50 times though.
 I have the origional though broken disks in their broken cases but I
 don't want to use them that much as their condition was well used.
 If I ever lost or intentionally deleted the game the cds may or may
 not work again.
 I was barely able  to transfer them to my drives when I got the game.

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Re: [Audyssey] Running silent steel under win7.

2013-11-10 Thread shaun everiss
I have the game but its probably not worth playing I have played it 
about 50 times though.
I have the origional though broken disks in their broken cases but I 
don't want to use them that much as their condition was well used.
If I ever lost or intentionally deleted the game the cds may or may 
not work again.

I was barely able  to transfer them to my drives when I got the game.

At 01:51 PM 11/9/2013, you wrote:

Ah so there truly is no hope without an xp vm then. Ah well I will keep
the game files and maybe one day play them again.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Friday, November 08, 2013 2:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Running silent steel under win7.

Hi Sarah,

The game is completely self-voicing. The captain of the submarine speaks the
choices aloud as well as gives mission briefings, speaks the game's story
aloud, and so on. Take my word for it the game is 100% accessible.

Cheers!

On 11/8/13, Sarah Haake ti...@gmx.net wrote:
 Hi,

 how is this game accessible? I read on wikipedia that you have to make
 choices to progress the story. Are these choices spoken or anything?

 Thanks for answering and best regards
 Sarah


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Re: [Audyssey] Lets play papa sangre 2.

2013-11-08 Thread shaun everiss

thanks for that.
all the rest of your casts are on my hard drive.
Its pouring buckets today and your stuff will definately rock.
I  got blindside a bit ago as a trade for somethiing, however have 
never managed to get over the hall with the sleeping zombies in it.
I like other peoples takes on things, as they can tell me a great 
deal on how I should play things.


At 09:29 AM 11/7/2013, you wrote:

Not a problem. Glad to help.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Christina
Sent: Wednesday, November 06, 2013 3:14 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Lets play papa sangre 2.

Thank you.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Darren Duff
Sent: Wednesday, November 06, 2013 2:35 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] Lets play papa sangre 2.

Here's the download link for the lets play papa sangre 2 for those that
wanted it.

http://www.sendspace.com/pro/dl/pgzuvy


Darren Duff.
amateur radio station KK4AHX.

Follow me on twitter @blinddrummer.

friend me on face book http://www.facebook.com/blinddrummer.

Personal Phone: (678)936-6113

primary E-mail duff...@gmail.com

Mobile E-mail mobiledu...@gmail.com

MSN darren...@hotmail.com

skype duffman31279


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Re: [Audyssey] Lets play papa sangre 2.

2013-11-08 Thread shaun everiss
I was on the pg13 site and there are only a few of them and papa2 
doesn't even work and I had to get it from sendspace, my impression 
was that all casts would go up there but yeah I do want to listen to 
the rest of the stuff.

The quality is really good and its addicting.
I like the comments and the chatter, dark humor and refferences down 
to the evil laughs.
I have listened to some other casts and there are bad points like 
they being in mono.
Obviously not everyone has studio equipment, however that does not 
mean they can not do a good cast if they put their mind to it.
There are good casts I have deleted because of such things as 
accessive noise, mike handling, and bad quality all round.


At 10:14 AM 11/7/2013, you wrote:

Hello, Darren.

Is there a place that I can go to listen to all of those guys walkthroughs?

Thanks!

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[Audyssey] pg13 casts

2013-11-08 Thread shaun everiss

Hi darrin.
Your podcast really kick but.
Often I play games to win but you just play games to win but to also 
loose whatever.

I like how you do it all.
The casts also mentioned a stream.
Do you have a net radio station, where do you go to do it, how do I 
get notified for streams and  when do you broadcast.
I am gmt+12 hours, but if its in the right time for me, my morning or 
afternoon for example or late at night before midnight my time then I 
will make all effort to listen in and if you do have a teamtalk you 
use I may even jump on and join you.
I myself do a cohosting role on another station for one show and when 
time allows I do enjoy it.

I really enjoyed your playthroughs and comments on papa 1 2 and the night jar.


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Re: [Audyssey] Audyssey Magazine

2013-11-08 Thread shaun everiss
Dark sadly I know a lot of sighted games that still run from the cd 
or need the cd for varification when run so I think while a lot don't 
that this seems to be an industry practice rather than a minority one.

I don't care for this either.
it puts extra ware on the drive and disks, and for a lot of programs 
that do it, it is not usually needed unless some files are not 
installed on the system.

Silent steel does this but you can get round it easily enough.
I have known friends that have brought games.
That they have cracked just to avoid running off the cd, because they 
hate it so much.

I still know modern games that still need the cd.
I do think this is being abused to much.
In the old days 1995 and earlier I realise why that was but with all 
the power we have now we shouldn't need to run   off a disk or 
anything like that at all, there is no real excuse.


At 03:04 AM 11/8/2013, you wrote:

Hi tom.

Even in the Uk, though the attitude of the rnib is held by some 
organizations, there are  some who are better. People may remember a 
few years ago the organization Guide dogs organization I've always 
been a major fan of for their generalized good attitude and habbit 
of pushing people to try and achieve things, albeit accessible 
computer games are sort of out of their perview. On the other hand, 
Action for blind people ran an audio games contest as part of their 
accessible technology blog, and when i wanted to test out an Iphone 
there was someone from the  technology section of the local society 
who was quite happy to come and do a demonstration for me.


It's generally a matter of finding the good ones and going with 
them, though I confess the prevailance of the rnib, the fact that 
when the Uk government or health service newly diagnoses someone as 
blind that! is who they are sent to does somewhat get on my whick.


Indeed, last time I went for an appointment with an optomatrist (as 
I do from time to time to check my eye pressure, remaining vision 
and medication), I noticed a man and his wife sitting behind me 
discussing talking watches in rather worried tones. Since they were 
uncertain about watches and asked about the one I was actually 
wearing I broke the ice and asked if they'd like a look.


I actually felt rather sorry for this couple since the lady had 
recently gone blind, was in her late 50's but had lived a highly 
active life, going on major camping trips around europe, cycling and 
the like, and had pretty much been told she'd now have to stop.


Indeed, she was a little amazed when she heard I lived on my own, 
and even more so when I explained I was at university finishing a 
doctorate since it just hadn't been explained to her that someone 
without vision could do those sorts of things.


While that didn't relate explicitly to games (this lady was 
obviously not really interested in such), it does sort of show the mentality.


In particular one thing that annoys me slightly about Aadvertising 
zabat's is their major insistance on running straight from the cd! 
as a major factor, as if running a program from a program shortcut 
such as one of the spoonbill games, pontes backgammon or Jim 
kitchins is beyond people, 
heck, even if you were dealing with an absolute computer novice it'd 
hardly be difficult to setup a shortcut key so all a person would 
have to do is press say control alt 1 to run the game.


My mum is a complete computer novice, (she struggles with sending 
e-mail or basically managing files on her machine), yet once I'd 
installed Bg Sudocue for her (her being a big Sudocue fan), she's 
got no problems running it from the programs menue.


I certainly have no problem with people producing card, word, puzzle 
or other traditional games, there are people who enjoy such things 
and the fact that they now come with innumerable peaces of 
technology (even my parents new sky plus Tv box came with monopoly, 
battleships and solitare), but why simplify more than needs be?


Beware the Grue!

Dark.

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Re: [Audyssey] Escape the house

2013-11-08 Thread shaun everiss

well lorry what about the dimentions game on Iphone.
I have always wandered how you could walk round in 2 worlds at once lol.

At 04:49 AM 11/8/2013, you wrote:
Lol, I'll get some funny looks if I'm ever out 
in the street playing it, people will think me 
mad shouting into my phone.  I wonder what the 
back story is, like who's the killer and how the 
player got in the house in the first place. 
-Original Message- From: Charles Rivard 
Sent: Thursday, November 07, 2013 3:43 PM To: 
Gamers Discussion list Subject: Re: [Audyssey] 
Escape the house Turn Voice-Over off, and then 
blame Phil!  Twice! --- Shepherds are the best 
beasts, but Labs are a close second. - 
Original Message - From: loriduncan 
lori_dunca...@hotmail.com To: 
gamers@audyssey.org Sent: Thursday, November 
07, 2013 9:39 AM Subject: [Audyssey] Escape the 
house  Hi everyone, I downloaded Escape the 
House last night and started trying  to play 
it, but I’m not sure whether I should turn 
voice-over off or not.  Also, is there an audio 
demo of the game availible?  I think it was a  
mistake to start playing the game at midnight, 
ah well it was on Phil’s  list of horror 
games, so I know who to blame lol.  From Lori.  
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Re: [Audyssey] iOS audio horror games.

2013-11-08 Thread shaun everiss
Well dark have you ever played the old pork series on agt that was a 
parody of zork.

I never completed pork2, but in pork1, the grue was friendly.
It replaced batteries if you ran out of light.

At 05:08 AM 11/8/2013, you wrote:

Hi lori.

Grues were creatures in the original Zork interactive fiction games 
by infocom from the 1980's. Everytime you went into somewhere dark 
you'd get the message it's pitch dark, you are in danger of being 
eaten by a grue and then if you didn't immediately exit the area or 
light a match you were told oh no! you've stumbled in the jaws of a 
lirking grue!


Grues were therefore held to be creatures who waited in the dark to 
eat adventurers who went stumbling around without a light.


Obviously this presents an amusing paradox for blind gamers.

While I am not personally a major fan of the Zork games, (too much 
in the way of illogical puzzles and guess the verb), I do love the 
idea of the grue! I like the name, i like the fact that nobody 
actually knows what they look like or what they are (I did hear in a 
later zork game you got to see one but that's quite disappointing).


I even wrote a little song (which I'd love to reccord if I ever find 
the technology), the chorus of which are Beware the grue! whatever 
yee may do, he'll bight your thighs, suck out your eyes and make a 
meal of you, he'll use your skin to keep things in, and use your 
blood as glue, he'll eat you most completely, so look out for the grue!


It has about three verses, all involving various people being eaten 
by the grue, and choruses that get preogressively more weerd! what 
can I say, I just love the word grue!


Regarding gamebooks, well Lori there are a lot of good ones out 
there with really atmospheric and quite exceptional writing, so 
while I fully agree that audio games are awsome, you might want to 
try some out, --- such as the choiceofgames on the iphone or the offerings from


http://www.ffproject.com/ for more you can search the audiogames.net 
db by gamebooks as genre.



Beware the Grue!

Dark.

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Re: [Audyssey] iOS audio horror games.

2013-11-08 Thread shaun everiss

hmmm never thought of dark having a grue.
But if you do look at the audiogames news section he does mention he 
has slaves, elf slaves, and cyber security guards  and a few other 
monsters in his dongeon.

So a grue for a fella such as that probably is no brainer.
Instead of a dog he has a grue.
Hmmm have a beware of the grue sign on your fence.
um.

At 10:33 PM 11/8/2013, you wrote:

Hi Charles,

Nope. Dark is not a Grue, but sometimes I wonder about him. He must
have one for a pet. :D

As for encountering Grues in the original Zork games you only
encountered one when you entered a dark room or area without a light.
If you were the type of adventurer that carried a light with you
everywhere you went you probably never were in the dark long enough to
encounter one.

Cheers!


On 11/8/13, Charles Rivard wee1s...@fidnet.com wrote:
 And all this time, I thought the Grue was Dark?  (ornery grin)  I have
 played the infocom games a little, but didn't remember that creature.
 Somewhere around here, I have the original CD that I bought from GMA Games
 that included one of, if not the first, versions of SOD and LW, 
as well as a


 set of text adventure games along with appropriate interpreters.

 ---
 Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] iOS audio horror games.

2013-11-08 Thread shaun everiss

ok, I won't be breaking into your house then, I don't want to end up lunch.

At 11:56 PM 11/8/2013, you wrote:

Hi Tom.

Well I don't have a grue for a pet, at least not one I'd admit to, 
you need a license you know.


I do however have a Reever! currently sitting on my feet. which, if 
you seen the series Firefly you know are scary space zombies! or 
indeed in the maze runner books they're evil glowing giant 
scorpians,  or indeed in Space Odyssey their psychotic robots! 
Either way they are pretty scary!


Oh, and btw, no this isn't a joke, my dog is actually called Reever! 
it was rather amusing to end up with a dog who's name has such a 
distinguished sf history, albeit she is actually not that scary 
(about as far from scary as you could get).


Beware the Grue!

Dark.

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Re: [Audyssey] pg13 casts

2013-11-08 Thread shaun everiss

cool thanks.

At 02:25 AM 11/9/2013, you wrote:

Hi.  I don't have a internet radio station but I do have a team talk server
and all are welcome. Find it at nighthawk-service.net ports 10334.

If you do join the server I might not be there so the best way to let me
know you are there to chat is to follow me on twitter @blinddrummer and
message me to let me know you are on.
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss
Sent: Wednesday, November 06, 2013 11:56 PM
To: gamers@audyssey.org
Subject: [Audyssey] pg13 casts

Hi darrin.
Your podcast really kick but.
Often I play games to win but you just play games to win but to also loose
whatever.
I like how you do it all.
The casts also mentioned a stream.
Do you have a net radio station, where do you go to do it, how do I get
notified for streams and  when do you broadcast.
I am gmt+12 hours, but if its in the right time for me, my morning or
afternoon for example or late at night before midnight my time then I will
make all effort to listen in and if you do have a teamtalk you use I may
even jump on and join you.
I myself do a cohosting role on another station for one show and when time
allows I do enjoy it.
I really enjoyed your playthroughs and comments on papa 1 2 and the night
jar.


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Re: [Audyssey] Audyssey Magazine

2013-11-08 Thread shaun everiss

Yeah as games get bigger and bigger I can see the reason.
I have several games given to me which are 1 or 2 gb in size loaded 
on my drive.
And I have the old silent steel which I loaded on drive and made the 
cfg file run it all from the drive which is 2gb.

So having 20 gb of installed game on my drive um maybe not.
My friend that does play games often loads some games plays them and 
has to delete and load others  because of the size.


At 02:30 AM 11/9/2013, you wrote:

Hi Shaun,

Well, these days most newer games come on DVD not CD, and the really
high-end games for Play Station III etc come on blue ray discs.  There
are many good reasons why companies do this. Besides being able to use
it as a type of copy protection, forcing people to physically own the
media, with the size of many games to day it is better that the
contents of the game remain on the DVD or blue ray disc than your hard
drive. Perhaps you don't realize this but many mainstream commercial
games are usually between 2 GB and 4 GB in size, and the really
high-end ones can be 20 GB or more. With that amount of data it would
easily fill up a good sized hard drive in no time at all.

To give you an idea of what kind of sizes we are talking about the
laptop I am using has a 300 GB drive in it. Now that drive is plenty
for most of my needs, but if I started installing commercial games on
it about 4 GB in size I'd quickly end up using most of that space on
games. If I had 25 games that is 100 GB spent on games alone. Plus the
more stuff a person stores on their boot drive the slower the
operating system will run, and as a performance fanatic I'd go nuts
having my OS dragging down to a snails crawl because I had x number of
games on it.

Cheers!


On 11/8/13, shaun everiss sm.ever...@gmail.com wrote:
 Dark sadly I know a lot of sighted games that still run from the cd
 or need the cd for varification when run so I think while a lot don't
 that this seems to be an industry practice rather than a minority one.
 I don't care for this either.
 it puts extra ware on the drive and disks, and for a lot of programs
 that do it, it is not usually needed unless some files are not
 installed on the system.
 Silent steel does this but you can get round it easily enough.
 I have known friends that have brought games.
 That they have cracked just to avoid running off the cd, because they
 hate it so much.
 I still know modern games that still need the cd.
 I do think this is being abused to much.
 In the old days 1995 and earlier I realise why that was but with all
 the power we have now we shouldn't need to run   off a disk or
 anything like that at all, there is no real excuse.

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Re: [Audyssey] Audyssey Magazine

2013-11-08 Thread shaun everiss

well its why I still use my xp laptop for gaming.
Most of the old vb6 games do not work right on 7.
The newer ones do thank goodness.

At 02:49 AM 11/9/2013, you wrote:

Hi Dark,

Yeah, I agree with you. I don't have a problem with Azabat producing
card, puzzle, and board games. As I recall they were one of the first
to come out with an accessible Drafts game. What always got on my wick
is the way they implemented their games by running them directly from
the CD.

For one thing the Azabat games are very small, and most people today
have at least a 100 GB drive or larger so its not like space should be
a major concern. Most of Azabat's customers are likely to own some
screen reader weather it be Jaws, Supernova, Window-Eyes, or something
free like NVDA. Anyone who has used a computer for a while should be
able to install and run the game from the Start Menu like any other
program. If finding icons is a concern on XP, Vista, and Windows 7 an
icon can be placed on the desktop for convenience, and it can be
pinned to the taskbar in Windows 8 and Windows 8.1. Either way finding
and launching the game is not very complicated. Azabat is over
simplifying something that just does not need to be that simple.

The other issue is more a concern than a complaint. Azabat like so
many audio game developers has chosen the Visual Basic 6 route, and
now is facing serious problems with Windows 8 and 8.1. There is
absolutely no native Visual Basic 6 support in Windows 8.x so if
someone goes out and buys a new Toshiba, HP, or similar laptop the
Azabat games aren't going to work unless someone helps them install
all the missing components. Even then I've noticed some older games
tend to crash or fail to work correctly on Windows 8 and 8.1. So
Azabat is selling people on out dated technology, and I do not know
when or if they are going to correct those issues.

Cheers!


On 11/7/13, dark d...@xgam.org wrote:
 Hi tom.

 Even in the Uk, though the attitude of the rnib is held by some
 organizations, there are  some who are better. People may remember a few
 years ago the organization Guide dogs organization I've always been a major

 fan of for their generalized good attitude and habbit of pushing people to
 try and achieve things, albeit accessible computer games are sort of out of

 their perview. On the other hand, Action for blind people ran an 
audio games


 contest as part of their accessible technology blog, and when i wanted to
 test out an Iphone there was someone from the  technology section of the
 local society who was quite happy to come and do a demonstration for me.

 It's generally a matter of finding the good ones and going with 
them, though


 I confess the prevailance of the rnib, the fact that when the Uk government

 or health service newly diagnoses someone as blind that! is who they are
 sent to does somewhat get on my whick.

 Indeed, last time I went for an appointment with an optomatrist (as I do
 from time to time to check my eye pressure, remaining vision and
 medication), I noticed a man and his wife sitting behind me discussing
 talking watches in rather worried tones. Since they were uncertain about
 watches and asked about the one I was actually wearing I broke the ice and
 asked if they'd like a look.

 I actually felt rather sorry for this couple since the lady had recently
 gone blind, was in her late 50's but had lived a highly active life, going
 on major camping trips around europe, cycling and the like, and had pretty
 much been told she'd now have to stop.

 Indeed, she was a little amazed when she heard I lived on my own, and even
 more so when I explained I was at university finishing a doctorate since it

 just hadn't been explained to her that someone without vision 
could do those


 sorts of things.

 While that didn't relate explicitly to games (this lady was obviously not
 really interested in such), it does sort of show the mentality.

 In particular one thing that annoys me slightly about Aadvertising zabat's
 is their major insistance on running straight from the cd! as a major
 factor, as if running a program from a program shortcut such as one of the
 spoonbill games, pontes backgammon or Jim kitchins is beyond people, 
 heck, even if you were dealing with an absolute computer novice it'd hardly

 be difficult to setup a shortcut key so all a person would have to do is
 press say control alt 1 to run the game.

 My mum is a complete computer novice, (she struggles with sending e-mail or

 basically managing files on her machine), yet once I'd installed Bg Sudocue

 for her (her being a big Sudocue fan), she's got no problems 
running it from


 the programs menue.

 I certainly have no problem with people producing card, word, puzzle or
 other traditional games, there are people who enjoy such things 
and the fact


 that they now come with innumerable peaces of technology (even my parents
 new sky plus Tv box came with monopoly, battleships and solitare), but why
 

Re: [Audyssey] iOS audio horror games.

2013-11-08 Thread shaun everiss
well I did not know that but I have not touched that game in some 
years though I still have it.


At 04:50 AM 11/9/2013, you wrote:

Lol sean no, I've not heard of pork at all, it sounds amusing indeed!

I think the best grue parody I saw in an if game was the game 
augmented forth. If you wandered around in the dark (which you had 
to actually do a little at the start of the game), you were told 
It's pitch dark, but don't worry, you are in no danger of being 
tripped over by a trubblesome marsupial!


If you spent too long in the dark (about 10 turns or so), you got a 
message along the lines of suddenly you find yourself falling over 
and cracking your head on the floor while behind you a little 
insectivore laughs a synister laugh,  never trust a marsupial! :D.


Beware the Grue!

Dark.

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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread shaun everiss

what is the error.
if its about the drivers, don't worry thats not important.
from each disk you need to copy to your isteel folder, all idx data.
all avi or mpg video.
all wav data
all wav idx data.
all id files.
the setup is needed to make the game.cfg.
you in addition
need the composer.lg file
and all disk.* files 1-4
glossery.txt
the help.hlp file
you will also need the ms help viewer update
to get this the easiest way is to go to
www.mush-z.com
or www.blindsoftware.com and download and run the right msu file 
depending on what your system type x86 or x64 is.

you will need the panic.ssg file
and the readme file if you want to
the cfg file is called
TSAGEWIN.CFG
avivideo can also be mpegvideo.
here is a sample
I will put the sample below, and tell you what all the lines are
DM   = 0
This line is for demos.
it can be 1 or 0 1 will play a demo I assume at one point there was a demo.
It plays the first part of the game only though I am not sure what 
the significance is now.


HASDIGI  = true
PLAYER_SPEECH= on
these 2 lines are for sfx and speech.
Most of the sfx is in the videos and  the digital line and speech 
lines are for sound only.
They don't work because the setup is looking for old versions of 
mciavi and mciwave but can't find them because they are not win 
3.1  files though the game will work without them.




VOLVIDEO = 1000
video volume, leave alone.
VIDEXT   = AVI
AVITYPE  = AVIVideo
this aparently is for the video file type.
that can be mpeg or avi aparently though I have not seen the mpeg 
version so that version may be newer.


FAMILY   = FALSE
If you have kids you may want to make that true.

PATH = c:\ISTEEL\
game path
ROLLING_SAVE = PANIC
This looks to be what the save for sertain things is as the game goes.
you can replay entire games to and sequences.

CD   = c:\ISTEEL\
AVI  = c:\ISTEEL\
the next 2 lines are for the location of video files and the cd.

SCALING  = OFF
I never used this but it probably has to do with mono or small 
screens or something


SUBTITLES= OFF
This thing had other languages though I never found them.
for its time it was good, but it was just game iindexes and video files.
for its time it was quite good.


At 05:40 AM 11/9/2013, you wrote:

Hi all.  I can't seem to get silent steel to install under windows 7. Has
anyone managed to get this to work? I really miss playing!


Darren Duff.
amateur radio station KK4AHX.

Follow me on twitter @blinddrummer.

friend me on face book http://www.facebook.com/blinddrummer.

Personal Phone: (678)936-6113

primary E-mail duff...@gmail.com

Mobile E-mail mobiledu...@gmail.com

MSN darren...@hotmail.com

skype duffman31279


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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread shaun everiss
its an old submareen game written on windows 3.11, based round I 
think the cold war.
From what I read the sub is nuclear and it was set in the 1960s, 
however, not much more.
You basically have to sink  2 subs, capture and deal with a traterous 
officer and a few things.
The plot is not much, and you can not really go wrong though if you 
do go wrong there is a 100% chance you can die or die soon after.

If you do some things wrongly you will die later on.
Its a classic but replay wise  there is only so much you can do.
You can't buy this anymore.
You may be able to get it on ebay or something or well you may have 
to download it from a torrent or something.
Though to be honest the only thing securing it was where things were 
located if you knew how to move files then you could be ok.


At 05:43 AM 11/9/2013, you wrote:

What is silent steel?

-original message-
Subject: [Audyssey] Running silent steel under win7.
From: Darren Duff duff...@gmail.com
Date: 08/11/2013 4:41 pm

Hi all.  I can't seem to get silent steel to install under windows 7. Has
anyone managed to get this to work? I really miss playing!


Darren Duff.
amateur radio station KK4AHX.

Follow me on twitter @blinddrummer.

friend me on face book http://www.facebook.com/blinddrummer.

Personal Phone: (678)936-6113

primary E-mail duff...@gmail.com

Mobile E-mail mobiledu...@gmail.com

MSN darren...@hotmail.com

skype duffman31279


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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread shaun everiss

well it needs a sertain codec tom.
vfw something or rather.
I have the klite mega codec pack which is supposed to have it but the 
cd for silent steel has that old codec so maybe if you installed it 
that would make it work.

Hmm just tried it on 7 32 bit and it does work.
go to www.codecguide.com
download and install the mega codec with defaults and say no thanks 
to all the toolbars and you will be able to handle it.


At 07:52 AM 11/9/2013, you wrote:

Hi Darren,

Sadly, I have had no luck getting Silent Steel to run under Windows 7
myself. I don't know precisely what the problem is, but I have not had
any luck with it yet either.

Cheers!

On 11/8/13, Darren Duff duff...@gmail.com wrote:
 Hi all.  I can't seem to get silent steel to install under windows 7. Has
 anyone managed to get this to work? I really miss playing!


 Darren Duff.
 amateur radio station KK4AHX.

 Follow me on twitter @blinddrummer.

 friend me on face book http://www.facebook.com/blinddrummer.

 Personal Phone: (678)936-6113

 primary E-mail duff...@gmail.com

 Mobile E-mail mobiledu...@gmail.com

 MSN darren...@hotmail.com

 skype duffman31279


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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread shaun everiss

no charles.
Compaired to lonwolf its quite basic.
A video file and an audio file.
each disk has these pluss a data file with its id and number.
Each bit or audio or video has an index and then its matching the 
dots to the indexes.


At 08:16 AM 11/9/2013, you wrote:

Is it anything like Lone Wolf?  Just curious.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: lindsay_cow...@btinternet.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, November 08, 2013 12:55 PM
Subject: Re: [Audyssey] Running silent steel under win7.



Hi Lindsay,

Silent Steel is an old submarine game written for Windows 95.
Interesting enough it was one of the few mainstream games that is
fullyaccessible to the blind either through accident or design.

Cheers!

On 11/8/13, lindsay_cow...@btinternet.com 
lindsay_cow...@btinternet.com wrote:

What is silent steel?


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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread shaun everiss

well the videos are cinimatics.
the voice for all options will work if you push up down and enter.

At 08:00 AM 11/9/2013, you wrote:

Hi,

how is this game accessible? I read on wikipedia that you have to 
make choices to progress the story. Are these choices spoken or anything?


Thanks for answering and best regards
Sarah


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Re: [Audyssey] Any Accessible Android Games

2013-11-08 Thread shaun everiss

Well with things as they are people are pointing at the lg nexus phones.

At 09:23 AM 11/9/2013, you wrote:

Hello everyone,

I've been comparing an Apple iPhone with a Samsung Galaxy, and so far
I think in many ways I personally prefer the Galaxy S4 over the Apple
iPhone 5. It has a bigger touch screen, I liked the way the icons were
arranged, the user interface was nicer in some ways, and I felt
Android 4.2 has nearly the same accessibility with Talkback as iOS and
VoiceOver. There were a few things where VoiceOver was a tad bit
better in terms of accessibility, but it was not worth the higher
price tag in my opinion. However, to get to the point before I buy an
Android phone I want to know what if any accessible games are
available for the platform?

I believe there was a game called Stem Stumper and I think there was
one called Lockpick or something like that. Is that all there is or is
there a growing market of accessible games for Android I don't know
about?
I am aware that the blind and low vision community as a whole is
pretty much madly in  love with Apple iOS right now, but there has to
be some accessible games available for Android. If not I figure USA
Games will have to set to work making some to rectify that problem. :D

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Re: [Audyssey] Any Accessible Android Games

2013-11-08 Thread shaun everiss

thats what my other conflict is.
the droids sertainly are cheaper but you get less than the iphone.

At 09:33 AM 11/9/2013, you wrote:
In my opinion, there are more blind friendly apps for the iDevices 
than for Androids.  At least, this is what a whole slew of people 
have been saying. I started with an iPhone, and won't switch for 
this reason.  I think that you get what you pay for, and if you can 
afford the iDevice, get it.


 There is an article at

www.applevis.com

about one user's experiences with both types of devices, and why the 
author of the article went from an iPhone to an Android, then back 
to the iPhone.




---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 08, 2013 2:23 PM
Subject: [Audyssey] Any Accessible Android Games



Hello everyone,

I've been comparing an Apple iPhone with a Samsung Galaxy, and so far
I think in many ways I personally prefer the Galaxy S4 over the Apple
iPhone 5. It has a bigger touch screen, I liked the way the icons were
arranged, the user interface was nicer in some ways, and I felt
Android 4.2 has nearly the same accessibility with Talkback as iOS and
VoiceOver. There were a few things where VoiceOver was a tad bit
better in terms of accessibility, but it was not worth the higher
price tag in my opinion. However, to get to the point before I buy an
Android phone I want to know what if any accessible games are
available for the platform?

I believe there was a game called Stem Stumper and I think there was
one called Lockpick or something like that. Is that all there is or is
there a growing market of accessible games for Android I don't know
about?
I am aware that the blind and low vision community as a whole is
pretty much madly in  love with Apple iOS right now, but there has to
be some accessible games available for Android. If not I figure USA
Games will have to set to work making some to rectify that problem. :D

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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread shaun everiss
well its ok, you take part in deciding the way the moovie will go and 
what indexes of video will play in to responce to indexes of audio.

At 09:01 AM 11/9/2013, you wrote:

Nuts!  It sounds like it would be a really fun game!

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 08, 2013 1:30 PM
Subject: Re: [Audyssey] Running silent steel under win7.



Hi Charles,

Definitely not. Silent Steel was released in the mid 1990's for
Windows 95. The game is almost 20 years old, and I doubt any stores
would be selling the game now being that old. If you want it I figure
you will have to get it used from Ebay or some game reseller. The only
reason I have the game is that it came with my IBM Aptiva in 96 as
part of its software bundle.

Cheers!

On 11/8/13, Charles Rivard wee1s...@fidnet.com wrote:

Tom:  I noticed that you said, in another post, that it was?? a game.  Is it

no longer available?  Thanks.

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Re: [Audyssey] Running silent steel under win7.

2013-11-08 Thread shaun everiss

well that may be why it works on my 32 bit os then.
it was win 3.1 so is 16 bit.
To be honest if lonewolf got some mods for it, a couple missions 
could be made for the game quite easily.


At 08:18 AM 11/9/2013, you wrote:

Hi Darren,

I haven't confirmed this, but I think Silent Steel was a 16-bit
application. If so that would be the reason why it wouldn't work on my
Windows 7 laptop. I have a 64-bit version of Windows, and that is not
16-bit backwards compatible.

Cheers!

On 11/8/13, Darren Duff duff...@gmail.com wrote:
 Well if you haven't gotten it to work then it probably won't! lol!

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Re: [Audyssey] Will the real Audyssey Mod please stand up. I repeat, will the real Audyssey Mod please stand up.

2013-11-07 Thread shaun everiss
I understand tom, its a bad habbit of mine to get carried away and 
not construct my messages as properly as I probably should.
For example, I have some issues with the fact the audiogames industry 
is not spread out to other organisations for the disabled at least 
what I have seen on the limited number of sites for the blind orgs 
and some others I look at.
I understand the asabat stuff is probably for children, but it really 
gets my goat when a page for an organisation puts a children's game 
or whatever as the only game a blind person can play.

Especially since I know better and have played better.
I did play some of the asabat games and found at least for me that 
they didn't even meet the standard for some of jim kitchens games.

Granted if used for a child I can see it working.
Early last year I was involved in the predesign stages for a school 
laptop system for my local blind education instatute.

Naturally all games with violence needed to be weeded.
and also the games would need to be free or near free since this was 
for children with no cash as such to buy them being of a low 
echonomic family sector.

I needed to put out a few things.
Free games I came up with included jim kitchens games.
excluding all adult games and maybe the casino.
the quentin c and rsgames clients.
adventure at c.
a couple game book websites.
I think final conflict and trek2000.
Most of the l-works free games as well as the danzgames and at that 
time the pb games stuff.
I guess asabat and 7128 if I had put demos on and lonewolf would have 
been good to.

as well as decent into madness, last crusade and the sonic zoom games.
Now I think of it, most of the vipgameszone stuff would work to.
I do realise that a lot of organisations just don't think of blind 
games officially and thats sad but I understand.

Most of the stuff for the blind is business orientated and thats fine.
Is there any way to try to get ourselves out there.
I just don't think that using 1 company to represent blind gaming 
period is a good thing.

Now, if I were to choose.
I'd go for either pcs, gma or kitchensinc because they were there 
from the beginning.

Or I'd go for audiogames.net as the one to watch if I could only have one.
Audiogames.net has been a major driving force.
I realise that not all companies can be listed, but it would be nice 
if more organisations sold blind games from as many companies as 
possible and not just one company for children's games.
I do understand that most games at least with my local org were for 
children initially but still I do wander why no one has seriously 
conciddered at least investigating if not out right trying to at 
least have more for sale other places.
Another frustration is that all games seem to be in europe or the us, 
its almost like no one else is interested in games.
granted a few more places are not mentioned on my list, but largely I 
have seen games come in us prices.

I was hoping I could get games closer to home.
Spoonbil is in australia, but I do wander is the interest in 
developing blind games limited to sertain parts of the world where 
there are bigger concentrations of blind or what.

Its a musing and I don't expect an answer to this.


At 11:09 PM 11/6/2013, you wrote:

Shaun,

This was more clear to me and others as to your original intent, but
you need to understand the way you write often times tends to ramble
on and on with no point in sight, is confusing to read, and getting
any kind of intelligible meaning from your posts is often times
difficult. Between the ramble, grammatical errors, misspelled words,
and general extraneous content no one wants to read your posts any
more. On the occasion someone does read one of your posts it is
usually filled with negative or pessimistic comments that do not
constructively add to the conversation. It is for these and other
reasons I felt it was in our best interests to moderate you so that
only messages with a clear point, a more positive outlook, and does
not flame or attack someone get through while filtering out all the
other less desirable messages.

Cheers!


On 11/6/13, shaun everiss sm.ever...@gmail.com wrote:
 Hi scot and all.
 Firstly a clarification on my message.
 1.  I was refering to how some sighted unfortunately may treat us,
 yes I know its a stereotype that because  some believe sighted people
 that is that we are helpless even when it may not be the case I may
 maybe others may think the same stereotype about the sighted though
 that is getting less and less the case.
 My third statement was more if we got sued for copywrite over using
 copywrited materials, and an inability to probably fund any suits
 should we loose never mind other things related, since we are
 disabled we have harder time getting jobs generally though this is
 not always the case, it is if you like a pet fear of being stuck in a
 corner.
 If we ever got into legal trouble, I do wander with the little we may
 have, cash wise what could we do

Re: [Audyssey] Audyssey

2013-11-07 Thread shaun everiss

I aggree.
Having more fludic intros and endings is better.
I also aggree that the podcast should be a secondary rather than primary.
I still have family with dialup.
I also think the magazine should be in html but also have a 
traditional text file or word document or at least more formats than 
web and audio sinc there are those that like text.


At 11:13 PM 11/6/2013, you wrote:

Hi Shaun,

Well, we could have stock intros and endings, but that doesn't seem
like a good idea to me. The majority of podcasts have new intros and
endings based on the content per episode if for no other reason to
give the date of the cast, the episode number, and the contributor or
contributors to the cast. So if we want to be semi-professional about
this we need someone with a clear brodcasting voice to do the weekly
or podcast intros.

Cheers!


On 11/6/13, shaun everiss sm.ever...@gmail.com wrote:
 well there are 2 ways to handle those.
 1.  have the intro and endings prerecorded then just put them in or
 have new intros and endings each time.
 The second approach could allow for changes, in content, etc.

 The first one would allow easier and quicker implimentation though
 they would be the same intros and endings.

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Re: [Audyssey] Audyssey Magazine

2013-11-07 Thread shaun everiss
Well to be honest the best solution is to have an ftp server but as 
general users probably don't have the cash to afford a remote ftp or 
have the means to run one without going over their cap or unless 
spending more on the data it may as well be impossible.
Dropbox is good if you share folders as is sendspace, but a local 
server would be better by far.


At 11:52 PM 11/6/2013, you wrote:

Hi Dark,

Yeah, I know. That irritates me as well. I'll be going through the
Audio Games Forum, find a Dropbox link for something I want to
download, and discover the link has expired.  Dropbox has its use such
as sharing a podcast, with a friend or two, but not for storing weeks
or months of podcasts intended to be distributed to hundreds perhaps
thousands of listeners. A free Dropbox account just won't cut it.

Cheers!

On 11/5/13, dark d...@xgam.org wrote:
 Hi Tom.

 I also would not recommend dropbox unless you have the space money and
 bandwidth for perminant hosting, indeed it somewhat irritates me when
 someone on the audiogames.net forum asks for something, say an 
old copy of a


 now abandoned game, an audio demo or whatever and someone just provides a
 dropbox link which expires shortly after, since while that gives 
whatever to


 the immediate person it does nothing for the future.

 This is one reason I use perminant sendspace links for my own 
audio podcasts


 that are always downloadable, though obviously since audeasy has it's own
 server that is unnecessary.

 BEware the Grue!

 Dark.


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Re: [Audyssey] Audyssey Magazine

2013-11-07 Thread shaun everiss

Well you can run wordpress off the audyssey server.
wordpress.com hosts your blogs.
wordpress.org allows you to download wordpress.
I have a site on wordpress.com but I have also co admin with someone 
that has a site directly on a server with wordpress.


At 11:20 PM 11/6/2013, you wrote:

Hi Shaun,

Well, that may be the case, but as I said earlier on list I think if
we do decide to setup a blog we will run it directly off the Audyssey
server. I would like to keep everything together on the same site,
same server, etc.

Cheers!


On 11/6/13, shaun everiss sm.ever...@gmail.com wrote:
 well I do use wordpress, and do in fact have it
 on 2 such blogs one of which I own.

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Re: [Audyssey] games by E A Sports

2013-11-07 Thread shaun everiss

I agree
I have actually played some of the ea sports games and they do sound good.

At 02:08 AM 11/7/2013, you wrote:
Hi, guys. I was wondering if anybody ever 
communicated with Electronic Arts about making 
their sports video games more accessible for 
blind people. I used to like playing their nhl 
and nba games. Would be nice if someone made 
something close to what they produce with out 
the video part. Just sound and comments and a 
good enough game play would be more than great. 
--- Это сообщение свободно 
от вирусов и вредоносного 
ПО благодаря защите от 
вирусов avast! http://www.avast.com --- 
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Re: [Audyssey] Will the real Audyssey Mod please stand up. I repeat, will the real Audyssey Mod please stand up.

2013-11-07 Thread shaun everiss

AAh.
Shows you how much I listen to my reader.
I just tend to type my message and not pay attention to it ie reading 
it back, and therefore not getting the things meaning clear.
After reading your message I can sertainly see where you are coming 
from but because I am lazy and hardly do it, it has never crossed my 
mind to do so.


At 02:25 AM 11/7/2013, you wrote:
Also, when not punctuated, a screen reader spits the message out as 
one long, continuous string of words, which makes no sense.


Did you notice that your screen put natural pauses in the first part 
of this message?  Now, notice how the next part sounds.


i hope this example makes my meaning clear i am doing this as 
constructive criticism in hopes that you understand my meaning do 
you get what i'm trying to get across to you shaun thanks


See?  You might have to go through that part, word by word, to 
really get the meaning, even though the spelling was 
right.  Punctuation makes a huge difference when it comes to being 
understood.  Thanks.


---
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- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 06, 2013 4:09 AM
Subject: Re: [Audyssey] Will the real Audyssey Mod please stand up. 
I repeat, will the real Audyssey Mod please stand up.




Shaun,

This was more clear to me and others as to your original intent, but
you need to understand the way you write often times tends to ramble
on and on with no point in sight, is confusing to read, and getting
any kind of intelligible meaning from your posts is often times
difficult. Between the ramble, grammatical errors, misspelled words,
and general extraneous content no one wants to read your posts any
more. On the occasion someone does read one of your posts it is
usually filled with negative or pessimistic comments that do not
constructively add to the conversation. It is for these and other
reasons I felt it was in our best interests to moderate you so that
only messages with a clear point, a more positive outlook, and does
not flame or attack someone get through while filtering out all the
other less desirable messages.

Cheers!


On 11/6/13, shaun everiss sm.ever...@gmail.com wrote:

Hi scot and all.
Firstly a clarification on my message.
1.  I was refering to how some sighted unfortunately may treat us,
yes I know its a stereotype that because  some believe sighted people
that is that we are helpless even when it may not be the case I may
maybe others may think the same stereotype about the sighted though
that is getting less and less the case.
My third statement was more if we got sued for copywrite over using
copywrited materials, and an inability to probably fund any suits
should we loose never mind other things related, since we are
disabled we have harder time getting jobs generally though this is
not always the case, it is if you like a pet fear of being stuck in a
corner.
If we ever got into legal trouble, I do wander with the little we may
have, cash wise what could we do if others decided to walk over us,
yes I know the same applies to everyone which is not a big giant
company that can happily sue other companies, but if you are a normal
user in the middle, being disabled just brings it closer to home
since I have no idea what I would do in this situation and I would
feel poor and helpless at that point.
So yeah its my problem and not yours.
I did not mean to offend anyone as such.
I should have rephrased these better.
I didn't mean what I write at least not those in the way I was
thinking, in truth I never thought about it as such, thinking others
would see through my meanings, though the same happens offline, I may
mean something different but say a completely different thing, one
thing I need to watch since it does slip itself out.


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You can make

Re: [Audyssey] papa sangre has returned

2013-11-07 Thread shaun everiss

Thanks darren.
I will definately check those casts out.

At 03:00 AM 11/7/2013, you wrote:

http://pg13.tdrealms.com/




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Re: [Audyssey] Audyssey Magazine

2013-11-07 Thread shaun everiss
I just don't aggree with asabat stuff being what the blind game 
should be represented as such.
Now don't get me wrong, they may be a good company, its just that I 
feel that they portray the blind as simple people that have no hope.
I have seen the games out there here and on the forum and it disgusts 
me that there are people that do not look at what is clearly in front 
of them or at least in easy reach.
It disturbs me that some will think that all blind can play is card 
and board games when we have clearly gone past that, well we still do 
play them but they are not our ownly source of entertainment.

I think organisations for the blind should have more choices.
Is it that they don't know or don't wish to know.
I wander sometimes if they even try, I am sure that its not the case 
sertainly I hope its not.
It is still a worry I guess of what other think of me something I 
really shouldn't be bothered about but I guess I am bothered.


At 09:59 PM 10/31/2013, you wrote:
You state: In Britain anything designed for the blind is 
automatically aimed at the over 70's more often than not, and 
frankly though there are some games with that ethos they're not the 
ones I play or am interested in, indeed had
shades of doom struck me as being aimed at the blind I likely 
wouldn't have got into audio games at all.


Whose fault is it that what is produced for blind people in Britain 
are produced for the older people?  It is the fault of those who 
produce the stuff.  As for Shades of Doom drawing your attention to 
it, and getting you into playing games, this was a good thing, 
wasn't it?  Why take a negative attitude toward games geared toward 
people who cannot see to play mainstream games?  I see it as being 
positive.  As for what is produced, the producers should listen to 
the potential customers rather than the stick-in-the-muds of ancient 
stereotypical history of ignorance.


---
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- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 30, 2013 4:34 PM
Subject: Re: [Audyssey] Audyssey Magazine



Hi Charlse.

when it comes to games like swamp, shades of doom etc, I disagree 
they are! designed for the blind as you ubiquitously put it.


In britain anything designed for the blind is automatically aimed 
at the over 70's more often than not, and frankly though there are 
some games with that ethos they're not the ones I play or am 
interested in, indeed had shades of doom struck me as being aimed 
at the blind I likely wouldn't have got into audio games at all.


Plus, with how companies like somethinelse,  choiceofgames, the 
developers of codenamesignas etc work for the Iphone  they frankly 
don't! just make games for the blind


Indeed to be perfectly honest charlse, I rather resent being 
grouped myself into a big the blind category.


Beware the Grue!

Dark.

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Re: [Audyssey] Audyssey Magazine

2013-11-06 Thread shaun everiss
well I do use wordpress, and do in fact have it 
on 2 such blogs one of which I own.


At 09:10 PM 10/31/2013, you wrote:

Hi Cara,

Well, that is an interesting suggestion to be sure. One advantage to
havig a blog such as Wordpress is that people could leave feedback for
the author's and comment on reviews, articles,  news postings, etc.

Cheers!

On 10/31/13, Cara Quinn caraqu...@caraquinn.com wrote:
 Hi Thomas,

 One idea is to have Audyssey articles be blog 
postings and have the magazine

 in its entirety either be links to those articles or have those articles be
 arranged on a single web page.

 This would be good on many levels, as not only would the entire issue be
 available for those who may want to read it all at once, and also each
 individual article could be an individual blog post every few days. So The
 magazine could be posted, and following that, each individual article could
 be posted to the blog for those who might like to have small doses filling
 the time between issues.

 Also, with this model, links could be posted easily to Twitter / FaceBook
 etc. One link for the entire mag, and a link 
to each blog post when it comes

 out.

 this would make for a great experience to satisfy many types of readers.
 Those who didn't have time or the desire to read the entire magazine, could
 have many articles more often.

 Additionally, as has been mentioned here, any audio addenda to the mag,
 could also be posted with the magazine as well as sent out along with each
 blog posting.

 Does this make sense?

 This way, each issue would come out, and then 
there would be a steady stream
 of material which could be automated to be 
posted every so often to keep the

 activity going until the next issue of the magazine comes out. Who ever
 assembles the magazine could simply queue up the articles and the blog
 client could be set to post different articles on different dates.

 What are people's thoughts?…

 Have a great night,

 cara :)
 ---
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 http://www.onemodelplace.com/CaraQuinn

 Follow me on Twitter!

 https://twitter.com/ModelCara

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Re: [Audyssey] Audyssey Magazine

2013-11-06 Thread shaun everiss
Well editors should correct mistakes though those that do post should 
indevour to fix as much as they can.
Editors in some cases do put the magazine or whatever together unless 
its handled by someone that puts things ttogether before distribution

at least that is what I understand of the deal.

At 09:20 PM 10/31/2013, you wrote:

Hi,

Yeah, I don't really get Dark's comment either. The purpose of an
editor is to correct spelling mistakes, correct punctuation mistakes,
and occasional correct a grammatical error or two when they happen. I
know for instance in reading the mails from this list on a daily basis
that some people often use me when they should use I or they use a
double negative in a sentence etc. Those kinds of mistakes should be
corrected before publication, and any editor worth his/her salt will
find and correct such mistakes in any article, review, or news
release intended to be published. So I'm not sure why Dark thinks it
is so unfair for an editor to do what is basically his/her job anyway.

Cheers!

On 10/30/13, Cara Quinn caraqu...@caraquinn.com wrote:
 Dark, you say it is unfair for an editor to need to wade through an article
 to edit it?

 Sorry, but that's any editor's job. ;)

 Maybe I'm misunderstanding here, so apologies if that's the case.

 Smiles,

 Cara :)
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Re: [Audyssey] Audyssey Magazine

2013-11-06 Thread shaun everiss

I aggree tom nothing is 100% accessable.
same as nothing is 100% secure.
I just got a notification of yet another ms security update.

At 09:25 PM 10/31/2013, you wrote:

Hi Dark,

Definitely true. No game in the universe is 100% accessible to
everyone else in the world. It can be something as simple as the menus
and status messages being in a different language, or something more
complex like an audio game being accessible to a blind player but not
a deaf one. There is no way humanly possible to write something that
is 100% accessible to everyone at the same time. Therefore
accessibility needs to be discussed in terms of the group or groups
being targeted.

On 10/30/13, dark d...@xgam.org wrote:
 Hi Darren.

 I don't think any game in the entire universe is accessible to everyone!
 that's just how things are.

 Even something like the gaembooks on the ff project couldn't be played by
 dislexic person.

 I'd myself simply talk about games being accessible to different
 disabilities. gma tank commander is an audio game so it is accessible to
 blind and vi gamers. The close captioned version of Doom 3 has full text
 output so is accessible to deaf gamers etc.

 Beware the Grue!

 Dark.


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Re: [Audyssey] Audyssey Magazine

2013-11-06 Thread shaun everiss
Well sertainly I'd like some catogry system but I wouldn't like a 
entire giant list as I feel there would be to many though I aggree 
that that would be good.
I actually don't have to many, more things like catogries and extra 
indexes means more to track.


At 09:40 PM 10/31/2013, you wrote:

Hi Dark,

Woe, let's slow down a bit here. I don't think I was actually
suggesting creating sections for one switch games, closed captioning,
and so on. Those are important, but as you said they are discussed
elsewhere. I was thinking more in terms of having sections of games
that are more universal in terms of accessibility such as gamebooks
that are accessible to blind, deaf, and sighted user's alike without
necessarily creating specific sections for one switch, motion
impaired, closed captioning, etc as all of those categories would more
or less be covered by that one genre of game. Something like Sryth by
its very nature would be accessible to multiple disabilities than
would be Shades of Doom or Tank Commander which target blind users
with reasonably good hearing. Sryth is not 100% accessible to
everyone, but because the medium is mostly text based it is reasonably
accessible to blind, deaf, motion impaired, and sighted alike without
having to do anything to specialize it for people with special needs.
Therefore I would put it in a section of games with almost universal
accessibility.

Cheers!

On 10/30/13, dark d...@xgam.org wrote:
 Hi Tom.

 While I do see your point about access for people with other disabilities,
 with respect I don't entirely agree that this is something we particularly
 need to do simply because there are many places it's done already.

 go to a site like able games, penny arcade or even retroremakes, and there
 is plenty of information for gamers with motion imparements. Lots of games
 have one switch or mouse control, or close captioning or similar none sound

 options for deaf gamers, (as indeed there should be),  yet there is nothing

 at all about access for vi or blind gamers, indeed colourblindness is
 about as far as such adaptations go.

 To show a great example of this, the game that won the 2008 retroremakes
 accessibility competition was a game called pyramid that was entirely
 graphical! it had innumerable customizations, control configurations,
 options to play without sound, but was utterly and completely inaccessible
 if you couldn't see the graphics,  indeed even for me with my level of
 sight I had to specifically write to the developers to request a menue
 description of the huge huge huge! textual menue in the game 
in order to


 try it.

 Of course not every game can be accessible to everyone, but it does seem
 some sorts of accessibility get far more publicity than others.

 Of course there are likely social reasons for this, the distinctly
 misleading term video games which makes games sound implicitely!
 inaccessible to visually  impared people the way the visual arts are, the
 higher proportion of  younger people with motion or hearing 
imparements, the


 fact that disability in general social consciousness is always associated

 with a wheel chair etc, however for this reason I don't 
necessarily feel we,


 say need to start writing specificc sections of the audeasy site about
 motion imparement access, alternative control schemes, text alternatives
 tosound etc.

 Of course we certainly could! note in individual game reviews how different

 games might have access features that appeal to other groups of disabled
 gamers, eg, text games for people who are deaf and blind, orcodename signus

 use of voice control, but I wouldn't suggest say making a major section on
 close captioning for audeasy, since that sort of thing is coered 
extensively


 elsewhere, and after all sites like oneswitch.co.uk have far more expertees

 and do a much better job than we could on such matters anyway.

 Beware the Grue!

 Dark.


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Re: [Audyssey] Audyssey

2013-11-06 Thread shaun everiss

well there are 2 ways to handle those.
1.  have the intro and endings prerecorded then just put them in or 
have new intros and endings each time.

The second approach could allow for changes, in content, etc.

The first one would allow easier and quicker implimentation though 
they would be the same intros and endings.


At 11:23 PM 10/31/2013, you wrote:

Hi Darren,

Well, that certainly would be a start. Of course, it would be nice to
edit them and have a uniform introduction and ending for the Audyssey
podcasts etc.

Cheers!

On 10/30/13, Darren Duff duff...@gmail.com wrote:
 I already have many game podcast reviews.  I think many of you have heard
 them.  I would be happy to provide them to the mag. I need to make more.

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Re: [Audyssey] Audyssey Magazine

2013-11-06 Thread shaun everiss

I aggree with dark.
I am a bit lazy in this reguard, but then
I can't remember my last article I did so who knows.

At 11:29 PM 10/31/2013, you wrote:

Hi Kara.

What I meant is it is unfair to lumber an editer with the job of 
spellchecking every single article. An editer certainly can check 
for content or length or whatever, but just the dull mechanics of 
getting words spelt write is really up to the author.


Heck, if you submitted an academic article for publication or even a 
marked peace of workk without! spellchecking you'd get a rejection in a hurry.


Much as I admit I am absolutely casual about spellings on list etc, 
if your essentially writing a publication you need to write at 
publication standard.


Beware the grue!

Dark.

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Re: [Audyssey] Audyssey

2013-11-06 Thread shaun everiss

well there is no problem with doing as you say.
anything is possible.

At 11:33 PM 10/31/2013, you wrote:

I don't see why we couldn't do that! :)

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: Thursday, October 31, 2013 6:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey

Hi Darren,

Well, that certainly would be a start. Of course, it would be nice to edit
them and have a uniform introduction and ending for the Audyssey podcasts
etc.

Cheers!

On 10/30/13, Darren Duff duff...@gmail.com wrote:
 I already have many game podcast reviews.  I think many of you have
 heard them.  I would be happy to provide them to the mag. I need to make
more.

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Re: [Audyssey] papa sangre has returned

2013-11-06 Thread shaun everiss
I actually listened to a podcast on coolblindtech.com yesterday and 
must admit that its quite good.
I have a recording of the origional papasangre and night jar and 
while both of these were good papa 2 really does rock.

I in particular like the notion of stealing memmory and other such things.
Sertainly a lot more to do in this game.
I do hope at some point someone will post an entire playthrough of this game.

At 05:40 AM 11/3/2013, you wrote:

When the memory starts to defend itself and turns the ducks against
you, that's a bit more like it. They's some seriously cross ducks up
on dat stand, for real.

At this point, I'm so busy getting my knickers in a knot attempting to
get the hang of consistent movement using giro that the ducks are the
least of my worries lol.

The sound design in this is beyond good. I haven't recognised the
sources of much yet either, which is always a pleasant surprise from a
geeky standpoint.

So yeah, to sum up, one fanboy checking in.

Scott


On 11/2/13, Cara Quinn caraqu...@caraquinn.com wrote:
 I love the Papa series, but I'm sorry, seriously? shooting ducks just does
 not fit with this description! lol!

 It's like, running from monsters, braving the horrors and ooh, by the way,
 shooting ducks, that's scary! lol!

 Sorry, just had to.

 Smiles,

 Cara :)
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 On Nov 1, 2013, at 4:17 AM, Phil Vlasak phi...@bex.net wrote:

 ting ducks.


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Re: [Audyssey] Will the real Audyssey Mod please stand up. I repeat, will the real Audyssey Mod please stand up.

2013-11-06 Thread shaun everiss

Hi scot and all.
Firstly a clarification on my message.
1.  I was refering to how some sighted unfortunately may treat us, 
yes I know its a stereotype that because  some believe sighted people 
that is that we are helpless even when it may not be the case I may 
maybe others may think the same stereotype about the sighted though 
that is getting less and less the case.
My third statement was more if we got sued for copywrite over using 
copywrited materials, and an inability to probably fund any suits 
should we loose never mind other things related, since we are 
disabled we have harder time getting jobs generally though this is 
not always the case, it is if you like a pet fear of being stuck in a corner.
If we ever got into legal trouble, I do wander with the little we may 
have, cash wise what could we do if others decided to walk over us, 
yes I know the same applies to everyone which is not a big giant 
company that can happily sue other companies, but if you are a normal 
user in the middle, being disabled just brings it closer to home 
since I have no idea what I would do in this situation and I would 
feel poor and helpless at that point.

So yeah its my problem and not yours.
I did not mean to offend anyone as such.
I should have rephrased these better.
I didn't mean what I write at least not those in the way I was 
thinking, in truth I never thought about it as such, thinking others 
would see through my meanings, though the same happens offline, I may 
mean something different but say a completely different thing, one 
thing I need to watch since it does slip itself out.


At 12:25 AM 11/4/2013, you wrote:

I'd just like to take a moment to draw attention to a couple of key
phrases from Sean's most recent splurge of sarcasmwisdom/sarcasm

1. At any rate we don't want the poor, super mentally mangled blind as
the image for the magazine.

2. My suspician is the poor blind, super blind, mental blind, and
stupid dumb helpless blind nut which has been growing thicker and
thicker may be a quite hard nut to crack and will need a godly sized
hammer to smash if it can ever be smashed.

3. However the disabled really have no resources thats why we are
disabled, most of the cash a lot of us get is from normals so normals
will need to be targeted and normals are not us.
They don't think like us and sertainly they have no idea what it is
like to be us.

Moderators: please explain why your attention has been drawn to
variations of this time and again, yet blatantly offensive posts like
this are still making it into my inbox? While you're at it, I'd enjoy
reading your justification for why these posts aren't already being
held for moderation. Isn't that what you're here for? It blows my mind
that people here care about capitalisation to the point of entire
threads existing about it, but this gets glossed over. This isn't a
case of if you don't like it, delete it and move on, these are
routine derogatory posts that are being archived for the whole world
to see, and whether you like it or not, they are portraying us as a
group.

I realise that good netiquette would've been to write to the mods
privately, but honestly, at this point I think it's more important
that a public record of someone trying to do something about this
exists.

Scott


On 10/29/13, shaun everiss sm.ever...@gmail.com wrote:
 Well you sertainly have hit  the zombie right there.
 I know our local blind org has experimented with audiogames sertainly
 knows about them.
 Would they publish an interesting mag, probably but I am not sure
 about the reviewing process.
 We would need editers and people in all countries that had orgs at
 least it would use fewer resources.
 Now how many would be interested would be the thing.
 Especially if there are those that think the poor blindies can play
 asabat games or games that support something else and not the normal
 games probably wouldn't care.
 At any rate we don't want the poor, super mentally mangled blind as
 the image for the magazine.
 How many organisations have been excluded, I am not sure but with the
 attitude  going round I suggest enough to make a dent righ there.
 I am also not a socal blogger, I have a twitter for viewing tweats
 and a wordpress but find it hard to write on either.
 I wouldn't hold myself to post something per week, its really hard to do.
 To be honest my local org is only just now investigating nvda as a
 reader that is not jaws only now.
 How long the review processes will take and how long would it take to
 geet a rejection if ever it surfaced again.
 And the coverage.
 in the news released last month, the mention of nvda was 2 lines.
 1 its being investigated
 2.  it has some issues which jaws does not have.
 and there you go.
 no description of what the issues were nothing.
 Its a pitty.
 Immediately I wrote to the devs to solve this and was requested info.
 A trackback found no one to talk to at all, and this worries me.
 Its a flat rejection right

Re: [Audyssey] Audyssey Magazine

2013-11-06 Thread shaun everiss

One thing that is not touched on as  ar as I know is the dictionary used.
When I used to use office, it always used the us dictionary.
 and the program made it quite fiddly to make 
that change to another dictionary stick.

so some words were wrongly spelt by the checker for my country.
Yes I could change it but even so.

At 01:50 PM 11/1/2013, you wrote:

Hi Bryan,

While I understand someone's concern usually a good spell checker will
accept both spellings for a word. For instance, ambiance can be
spelled a m b I a n c e or a m b I e n c e, and LibreOffice will
accept both without complaint.  So I don't know that Americanizing
someone's article is that much of a concern if we have a good editor
at the helm.

Cheers!

On 10/31/13, Bryan Peterson bpeterson2...@cableone.net wrote:
 I think too thathe was concerned about te fact that we in the US and folks
 over in the UKhave different spellings for 
the same word and he doesn't want


 some editor Americanizing his work.



 Ash nazg durbatulûk, ash nazg gimbatul,
 Ash nazg thrakatulûk agh burzum-ishi krimpatul.

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Re: [Audyssey] Papa Sangre II Controls Hanging

2013-11-06 Thread shaun everiss
Well I was listening to the coolblindtech cast 
and the podcaster was having the same issues 
where the game seemed to slow down and or seemed 
to stop for a few seconds during gameplay.


At 03:52 AM 11/6/2013, you wrote:

Hi All,

To those playing Papa Sangre II, as mentioned 
before, in addition to the difficulty walking in 
the game, I also seem to be finding pretty 
serious issues with the controls locking / hanging in general.


I'm wondering, is anyone else seeing this? 
People had mentioned others are having some 
issues walking but do you find you're also 
having issues occasionally with just general use of the controls as well?


As I've said, I've had a super easy time using 
the Papa and NightJar controls before, and my 
touches are really pretty precise as I've used 
the iPhone for quite some time, but it just 
seems that the simplest actions with a single 
touch are just not registering when I need them 
to. It's like something in the game is hanging 
but I cannot work out a pattern yet at this 
point. I'll be walking along just fine, and then 
suddenly for no reason that I can discern, the 
controls will lock, and the game will not allow 
me to move anymore for a few seconds. The 
closest I can come to a profile for this 
behavior would be that it seems to happen while 
using Gyro mode when several sounds are playing 
or when speech is happening during active play. 
I.E. not during instruction or cut scenes where 
the controls are obviously meant to be locked.


I was thinking this was just my own adrenaline 
perhaps causing me to get a bit sloppy with my 
control of the game but after having this happen 
on some very simple actions, such as doing a 
single tap to work with one's hand in the game, 
and having it just not respond for several 
single discreet taps, (even done slowly / extra 
carefully) this really does seem to be a game issue.


Also, in my own development experience, I know 
it is possible to get single taps to respond 
extremely quickly (much much faster than in this 
game) I've done it. :) (Adventure game in LookTel VoiceOver Tutorial)


So the Papa II controls seem to be really 
annoyingly hanging at some points which is 
causing me to not be able to complete some 
levels due to running out of time at crucial 
sections of the game. This is just obnoxious and 
makes the game more frustrating than fun, unfortunately! lol! :)


This is a great game and I'd really like to finish it. :)

Anyway, if anyone knows of a way to offer 
feedback or possible suggestions, I'd love to. 
This is definitely the best game from Somethin' 
Else at this point, in my opinion. So I'd really 
like to see this working well. So anything I can do, I'd be happy to.


Just for info, I'm running this on an iPHone 5.

Thanks All, and have a great day!…

Smiles,

Cara :)
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Re: [Audyssey] Will the real Audyssey Mod please stand up. I repeat, will the real Audyssey Mod please stand up.

2013-11-06 Thread shaun everiss
well I do try to be constructive, yes I aggree I 
get carried away and have a bad negitive side 
which sometimes rears its ugly mug, but I don't 
pretend to know everything and if my messages 
come as all knowing, then I appologise for that 
because sometimes I talk through a hole in my head and I shouldn't.


At 07:54 AM 11/6/2013, you wrote:
Glad to know that particular individual has been 
dealt with. For years I'd just delete any 
messages from him withouth reading them. THey 
never had anything constructive to say.




Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
-Original Message- From: Thomas Ward
Sent: Tuesday, November 05, 2013 11:30 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Will the real Audyssey 
Mod please stand up. I repeat, will the real Audyssey Mod please stand up.


Hello Scott,

For your information the individual you are complaining about has
already been dealt with, and he will not be returning to this list as
a full member for the foreseeable future.

As for justification keep in mind there is only one moderator and that
is me. Damien left some months ago and I have never gotten around to
replacing him. My personal life is in dire straights right now so this
list, while important to me, is pretty low on the things to worry
about. If you want to be a list moderator go ahead and make my day.
Otherwise  I consider this subject closed.

Cheers!

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Re: [Audyssey] Audyssey Magazine

2013-11-06 Thread shaun everiss

I can see where you are coming from.
Accessable games seem to be routed at one dissability or another.
Now ofcause I am blind so I concentrate on that but it does get me 
thinking what others are out there.

I do aggree with the universal access thing myself.

At 12:22 AM 11/1/2013, you wrote:

Hi Dark,

That's precisely what I am talking about. Having a page where people
can look up largely universally accessible games, or stating in a
review that game x is almost universally accessible. That is basically
all I was getting at to begin with.

Cheers!

On 10/31/13, dark d...@xgam.org wrote:
 Hi Tom.

 Well if in effect  what we're saying is that textual games such as
 gamebooks, brouser games etc are accessible to anyone with an 
alternative to


 read print even if they cannot hear, why not just have a page somewhere on
 the site saying as much or note it in appropriate reviews of games.

 Beware the Grue!

 Dark.


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Re: [Audyssey] Moderator Notice was Audyssey Magazine

2013-11-06 Thread shaun everiss
I apologise to you and the list didn't mean to put anyone down at 
all, its just that I dislike it when some choose to think that the 
blind can only play simple games.
And not seem to even acknowledge that others exist, granted they may 
actually look.

most of what I have said in this case was not directed at anyone on here.
I have been going through a patch and am not usually that negitive at 
least I hope I am not.
I am trying to be constructive aggreeing with points and trying to 
make new ones.

I don't come out to make enemies.
Yes my opinions are quite strong and I realise that I can't just go 
blurting them out, I will try to clean myself up in future.


At 02:40 AM 11/6/2013, you wrote:

Hi Shaun,

That's it. You have just crossed the line with this post below. I am
now placing you on indefinite moderation, because you have gone way
too far with your insults and put downs of various people. Here is a
few examples of what I am talking about so you and everyone else knows
what kind of insults and inflammatory comments will not be tolerated
on this list from you or anyone else.

Quote
At any rate we don't want the poor, super mentally mangled blind as
the image for the magazine.
End Quote

I find this comment disgusting, very insulting, and way out of line.
One of the jobs of a competent editor is to reject posts that are not
up to the magazine's standards, to correct errors where and when
necessary, and to produce a professional and decent publication. So
not only have you insulted anyone who may submit an article it is also
a put down of the editor/editors who run the magazine.

Quote
My suspicion is the poor blind, super blind, mental blind, and stupid
dumb helpless blind nut which has been growing thicker and thicker may
be a quite hard nut to crack and will need a goodly sized hammer to
smash if it can ever be smashed.
End quote

This comment alone made me strongly consider just banning you from the
list. Calling people stupid, mental, poor, etc won't win you friends
or make people on this list want to have you around here any more.
Frankly put I was rather incensed by this comment and felt like
banning you from the list, but decided to simply put you on indefinite
moderation which was the most lenient punishment I could think about
for these negative comments from you. I know other moderators who
would have given you the bums rush and just booted you from the list
and I still may end up doing that  if this garbage doesn't stop
immediately.

Quote
We do not need the poor helpless blind playing games by Asabat and Jaws.
End quote

Again, you are needlessly being insulting to your fellow blind peers
by calling them poor and helpless. You also don't need to put down
Asabat and Jaws. Neither product I would choose for myself, but
calling them yuck is very negative and not very constructive.

In short, I myself do not have much nice to say about your recent
post, and as usual you have written a long rambling message of garbage
full of put downs, insults, and useless comments that neither adds to
or makes a constructive point. Its a waste of time reading it, and if
you continue to send such useless and unintelligent posts to the list
I'll have no choice but to ban you from the list. To be blunt clean up
your messages, or you will get the boot. I'm tired of it.

Sincerely,
Thomas Ward
Owner/Moderator of the Audyssey Mailing List

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Re: [Audyssey] Audyssey Magazine

2013-11-03 Thread shaun everiss

Well you sertainly have hit  the zombie right there.
I know our local blind org has experimented with audiogames sertainly 
knows about them.
Would they publish an interesting mag, probably but I am not sure 
about the reviewing process.
We would need editers and people in all countries that had orgs at 
least it would use fewer resources.

Now how many would be interested would be the thing.
Especially if there are those that think the poor blindies can play 
asabat games or games that support something else and not the normal 
games probably wouldn't care.
At any rate we don't want the poor, super mentally mangled blind as 
the image for the magazine.
How many organisations have been excluded, I am not sure but with the 
attitude  going round I suggest enough to make a dent righ there.
I am also not a socal blogger, I have a twitter for viewing tweats 
and a wordpress but find it hard to write on either.

I wouldn't hold myself to post something per week, its really hard to do.
To be honest my local org is only just now investigating nvda as a 
reader that is not jaws only now.
How long the review processes will take and how long would it take to 
geet a rejection if ever it surfaced again.

And the coverage.
in the news released last month, the mention of nvda was 2 lines.
1 its being investigated
2.  it has some issues which jaws does not have.
and there you go.
no description of what the issues were nothing.
Its a pitty.
Immediately I wrote to the devs to solve this and was requested info.
A trackback found no one to talk to at all, and this worries me.
Its a flat rejection right there.
at least officially.
Ok, so I know now nvda eventually came out but no publication what so ever.
My suspician is the poor blind, super blind, mental blind, and stupid 
dumb helpless blind nut which has been growing thicker and thicker 
may be a quite hard nut to crack and will need a godly sized hammer 
to smash if it can ever be smashed.

Yes its todays world but the old habbits still exist in some shape or form.
I am not confordent that anyone will change without rocking the 
blindy boat unless there is a reason and sertainly nothing big.

I am not saying don't try but still.
The next we can do is try to get with magazine distributers themselves.
Now a spaciffic blindness mag has no market value I tried to get a 
mag I read blind use.

So we would our mag as a section of a mag if we ever got it going.
Now that may not happen either.
We would need someone in each contry to represent us at events and such.
But mainstream events who would play a blindy games when there is graphics.
Blind games are after all crap to sighted, maybe not all but enough 
that it would not make it a worthwhile thing at least not without 
some major something.

And it all comes to cash to.
I don't think any of us has millions of dollars, the sighted on here 
may have more resource.
But us poor blindies really don't all have work and may be dependant 
on handouts and schemes.
In fact if I did not live at home I probably wouldn't have resources 
to even go online!

At least not broadband.
The abismal fact is we need a large ammount of capital to even start 
sinking this no matter the running costs of this.

That is if we want to expand.
We can expand right now but its going to be different.
1.  I hate facebook and twitter but someone not me well ok if no one 
else will do it I will, needs to be able to stay online 24/7 and 
handle the mag on social media.

That is hard enough.
we need more forums than the audiogames forum.
game devs need to have the magazine on all their networks.
We need to put the mag to as many places online at once and as quick 
and as regular as we can.

That may trickle down, but its not garanteed to be honest.
Next we need to contact orgs to see if they will even carry the mag 
as an interest and thats it or at least link to it.

That may get a responce especially with libraries going digital.
The distribution with organisations is another step, but if they approved that.
there are blind consumer organisations courses, etc, there is 
potentual for  distribution right there if we could get that far.
Now thats fine and good, but we need to  get the mag outside the 
blindness community if we are able to make a dent.
the web distribution should be easy enough the rest will be the 
problem and even then.

Next we need the media.
Thats good and bad.
We need coverage constantly or at regular intivals online on news 
articles on on broadcasts.
We do not need the poor helpless blind playing games by asabat and 
jaws, yuck yuck yuck!!!

We need power.
large power!
How to get it is the issue.
If we pulled all resources, I wander how much we could put in if we 
really thought about it.
maybe we could spread this to the forums on audiogames.net, that 
would open up a few more people as I said before.
However the disabled really have no resources thats why we are 
disabled, most of the cash a lot of us get is from normals so normals 

Re: [Audyssey] Audyssey Magazine

2013-11-03 Thread shaun everiss

you are right there tom.
If you still think there is a need then I'll definate like to help edit it.
If we are serious in turning this magazine from old crappyness into 
the wow I had about 10 years ago we need a few things.
1.  A group of editers and such  that handle things, true a lot 
does  come from the forums on audiogames.net.
We also need people that will search the net for info and have enough 
time to do some of this.

Next we need some sort of format.
my idea is a html web page complete with headings as well as a text document.
We should also concidder electronic braille though I have no idea how 
to produce it.
We need an audio podcast,  not necessarily the entire magazine but 
reviews, dev news articles etc so the people we read have more than 
the speech synth  so to speak.

We need exposure to though I am not sure what to do there.
We need a bit more than blind games here.
mainstream gaes and the blind, maybe expand into technology for 
gamers, that is accessable or that has good writeups or things.

Things would include headsets, mice, joysticks and game pads.
os spaciffic especially with the xp-ers like myself moving to 7 and 8 
especially 8 where their security uac really means old games will 
have some issue.
we have the japanese games and other language games and then there 
are all the tablets iphones androids, I may end up on a nexus, 
because of price and such.

Then we need to keep it all going.
And we need to be constant.
we need also something in vms and vertual machine software.

I'm not saying that its easy, but we need to.
I can previde the following resources right now.
1.  a folder for submitions of stuff in dropbox maybe, if this gets 
off the ground and I have to pay for a subscription then I may have 
to impose a small fee maybe a buck well 50 cents to a dollar to keep 
things going if I ever need it though text and other stuff is small.
I am willing to try to set a site though to be honest, I am not made 
of cash but if I get a server in the future I may invest in it down the road.
I can make a wordpress blog for the mag though I know audyssey has a 
server so maybe thats ok.
I have time to do things as long as I get them a day in advance so I 
don't get lumped, holidays excluded though I will recieve submitions 
at any time ofcause real life things like house modifications and 
things will get in the way.

Reviewing games.
I can do this to maybe, at least have a hand at it though I never got 
my hd card in the new box ballenced right.

Right now I can previde the dropbox and a promise of more if I am able.
I have a job that requires a paypal and when I get a debit card 
depending on finances I could start donating 10-80 maybe 100 a month 
but that would be my limit.
Ofcause I can't really do this just with myself, I will eventually 
need more space, and other things some wf which I may be able to 
cover myself some of which I may need assistance with.
Then there are the games, if devs could give free coppies of games to 
be reviewed that would make it a bit better rather than buying games 
my resources are not limitless.
This excludes tablets and companies which has prices of 10 bucks or 
less but even so.
Any extra hardware ofcause will have to come from somewhere and with 
several family retiring in the next 2 years or less, funding is going 
to majorly reduce to a fraction of what i can currently afford.
If people want to keep the mag going I'll gladly try to take up the 
rope but its not lone ranger, I will need help more than me and my 
little resources to keep it going.


At 11:39 PM 10/29/2013, you wrote:

Hi Shaun,

I definitely think there is still a place for the Audyssey Magazine.
For one thing not everybody is on the Audyssey List or Audio Games
Forum. Many people who are busy with work, family, and other aspects
of day to day life don't necessarily want to spend all their time
browsing the forum or reading the list. For them the Audyssey Magazine
is a nice quarterly summary of what has been going on in our community
complete with news, reviews, and other things that may not be on the
list or the forum. Any failure in the Audyssey Magazine in any of
those areas is really the fault of the editor for not providing a
consistent schedule and possibly for not encouraging enough readers to
submit new content.

Cheers!



On 10/29/13, shaun everiss sm.ever...@gmail.com wrote:
 To be honest, do we even need a magazine.
 Its been overridden with the email list and the forums of
 audiogames.net and there is so much out there and so little.
 Yes if you are in the middle of a project like me its all on but
 don't take it the wrong way but there is basically f**ck going on.
 Not actually the case but not as much as it was in the early days of the
 mag.
 All  or most dev news is outdated and the only sections I ever read
 were game rescue unit, the imortal gamer, the dnd game stories though
 of late these have been less humerous than usual but well.
 Truth be told its

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss

hmmm I am interested in hybred games.
audio and text would make best of both worlds.
voiceovers and such to maybe if we can handle it to with audio and 
also spoken text that appears on screen a screenreader can read who knows.

Pure text maybe depends what the game is.

At 06:20 PM 10/30/2013, you wrote:

Hi Shaun,

For some people the lack of graphics will always be a point of
contention, but that does not mean everyone will feel that way. I
think what we need here is a different strategy in marketing audio
games. As someone said instead of advertising them as blind games we
need to market them as games based on audio environments and emphasize
they are audio games not blind games. To some that might be just
semantics, but when dealing with the mainstream public advertising it
that way could go a long way to
increasing interest among non-blind gamers.

Another thing that may help is developing more text based games. Yeah,
I know that sounds like a step backwards, but text is and has always
been the universal medium blind and sighted gamers share. Young gamers
might think of text based games as boring, crappy, whatever, but
people from the 80's and 90's still play text based games all the
time. Interactive Fiction still has quite a large following, and there
are still people who play roguelike roll playing games like Angbang,
ADOM, and Nethack, etc. Text based games haven't gone away just have
been moved to the background as newer 3d graphical games have become
the in thing for allot of younger gamers. We could renew interest in
text games by developing newer games that might be of interest to
them.

Cheers!

On 10/29/13, shaun everiss sm.ever...@gmail.com wrote:
 Well we really need to make the audio game format interesting.
 Not sure how we would do that.
 for some of my friends, the interactive fiction really makes them rock.
 they like old games.
 For some audio games cool.
 For others no graphics = crap rubbish and nothing much doing.
 audio games are crap because they have no graphics.
 I am not sure how to change that we can't vary well add graphics up
 the wazoo especially since the blind can't really afford the best
 stuff all the time.
 I have only just this year because of a breakage in my keyboard on
 this laptop brought a win7 system.
 And even so I find myself still using xp 90% of the time because of
 older games and the fact none of my major stuff is cpu or memmory
 intensive.
 Apart from the net, bgt testing eudora, and note pad the only program
 I really use is winamp which streams radio and other stuff when I am
 not doing much else apart from running mush z.
 My plan is to get a tablet maybe an iphone for family use and maybe
 later an android for my use or something like an iphone though who knows.


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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss
well thats good tom but if this could progress to more advanced games 
like shooters and such at least for sighted who knows.
those games for what they are are good to waste 30 mins of time but 
not much more than that.
I usually pull these out when I can't be bothered playing audio games 
with headphones like the time my ears got blocked.
For small time wasters they are good this way but for big time 
wasters I  guess if all games if all they did at least for text 
output what was spoken to the screen even if they used sapi that 
would work but I have no idea how to make things go.
We also need to get into screen readers doing the text like nvda more 
as we can then use our synths and such and be sapi  indipendant.

Which would make the games more portable.

At 08:33 PM 10/30/2013, you wrote:

Hi Shaun,

I agree the best of both worlds are highbred's like Destination Mars
or Dodge City Desperados precisely because they don't need lots of
graphics, are fully accessible using a screen reader, and still have
plenty of game sounds etc to qualify as an audio game. Interesting
enough I have been doing some research in this area, and I've noticed
a sighted gamer is more likely to sit down and play a game like
Atlantic City Blackjack which has text on screen rather than Jim
Kitchen's Blackjack which uses speech output.  What I am beginning to
conclude is sighted people are really put off when there is nothing on
the screen to look at, they hate a black screen, but give them a bit
of text to read and they'll play it.So adding text will go a long ways
to giving sighted gamers something to look at instead of graphics.

Cheers!



On 10/30/13, shaun everiss sm.ever...@gmail.com wrote:
 hmmm I am interested in hybred games.
 audio and text would make best of both worlds.
 voiceovers and such to maybe if we can handle it to with audio and
 also spoken text that appears on screen a screenreader can read who knows.
 Pure text maybe depends what the game is.


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Re: [Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread shaun everiss
thats true dark, I have an autistic game friend that is graphic 
hungry I have another friend that doesn't care and I have another 
blind friend who's father plays ages of empires and other adventures 
which both use mouse, graphics text and sound.
Apart from the japanese games though a lot of stuff is bang bang and 
violent which is fine there are sports to but even so.

its interesting the industry is shifting.
I have noticed at least in nz the cd stores don't carry the variety 
of games and in deed software as they used to.
As we move to the cloud it seems software distribution along with 
music and books are moving away from the physical media to something else.
Yes you can buy just about everything you need to get online, and 
some games and such but even with physical media a lot of games have 
either by subscription or something an online mode.
The game has a story which is usually ok but sometimes a crappy 
afterthought as 90% is for online use.

so things are changing.

At 08:45 PM 10/30/2013, you wrote:

Hi Tom.

On the point of text based games it's actually interesting how many 
new games are being developed, look at choiceofgames on the iphone 
as a prime example.


The only problem is not all of these are accessible. I was for 
example rather disappointed that the tinman series of gamebooks, 
perported to be extrra ports of the old 1980's publications have 
entirely unlabeled buttond, graphical dice etc. Thus, ti'd actually 
be great to include some articles to potential sighted developers of 
text based games on how to make their games accessible.


most indi devs are pretty good about this and I've contacted many in 
my time, (most recently the developers of space odyssey and their 
other game astro galaxy), but it'd be great to have some actual 
guidelines which people could google.


Btw, on the graphics front, I'll also add that while a lot of what 
you might call casual gamers are graphics mad (and usually fps mad), 
that isn't true about people who are interested in games!


It's sort of the old one, kids who just want to listen to the latest 
manufactured bangin' popgroup won't think much to just a skilled 
musician with a single guitar, but people who appreciate good music will.


It's also worth noting that according to my brother who tends to 
keep up with game industry news various people are being 
dissatisfied with the current state of the mainstream industry hence 
the greater amount of indi games, and indi games means accessible 
games, (as well as developers who actually are possible to talk to).


Beware the grue!

Dark.

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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss
thats all well and good darren but my sighted friends like moving 
graphics, there are other things to.
The issue with audio games in general if we want to keep them blind 
friendly is they need to be restricted.
No blind or disabled or at least not many would have the state of the 
art i7 with 16 gb ram a couple tb hard drive space and the soundcard 
and high quality video cards.

Ok, maybe the cpu but sertainly not the cards.
Lets face it, the sound cards and video cards in stock systems are 
crap but to get their better counterparts depending where you live 
can cost a load.
Then there is the cost of the net and such, nz seems to have one of 
the most expensive nets I know of but even so, we can take it that no 
one will have the latest hardware.

so we are talking at best
i3-i7 or celeron.
2-8gb ram
And maybe a dedicated graphics but probably not sound.
At worst we are looking at core2 duos with 2gb or less or single 
cores 1gb and less.

As for systems win 7 8 8.1 maybe.
however if you are a gamer like me with old programs you tend  to 
hang on to that slightly broken laptop with xp a bit longer than is necessary.
With people like me though you may upgrade for security and stuff you 
don't really use that new system till the old one fails and even then 
if an os still works you don't really leave it.

Xp will drop support next year but this system will still be in full use.
I have a win7 system that yes at 32 bit I can play games with, but 
not the same.
Eventually I may get a vm or a server with many oses but who actually 
knows how far that will go though that may be closer than I think it may be.
Point to my message is the blind user gamer and general will not 
unless he has to or his stuff explodes on him taking half his face 
off in the process upgrade or at least fully upgrade unless he 
really, really has to especially when his system and what he does 
does not need the extra security or power.

A simular situation is going with my dad.
His power fan is dieing, and so he is going to upgrade the system but 
not only does he not need a new os but what he has done has not 
changed for the last 30 years.

Within the next few years he will reach the age where he doesn't need to work.
I know what happened with me when I left uni.
At uni I demanded office, and a load of apps.
email, extra programming things.
When I left uni, I did a cleanout, a reformat and reloaded things.
most of what I loaded, most of what I brought is now sold, in the bin 
or in a dusty drawer.

half of what I used I don't.
eudora7, 7zip, notepad, ie and winamp are about the only things I 
need to use on a daily basis.

If i need office I still have an old crappy but valid xp disk.
I don't nore care to upgrade to a ribbon rich interface when I do not need to.
And thats the same thing with gamers.
we can not expect them to use the latest and greatest, we need to 
always be a step behind.

So once we are all 64 bit it maybe the 128 bit stage or something like this.

At 08:50 PM 10/30/2013, you wrote:

hi tom

you could use stattic graphics in the game to illustrate a given 
situation. so as well as a bang that you'd hear you'd see a static 
version of the explosion as well. a few games use this tactic as 
well and this also has encouraged people to write in and submit 
additional graphical content. as long as the textual descriptions 
were still there it wouldn't take anything away from the game.


Sent from my iPad

 On 30 Oct 2013, at 07:33, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Shaun,

 I agree the best of both worlds are highbred's like Destination Mars
 or Dodge City Desperados precisely because they don't need lots of
 graphics, are fully accessible using a screen reader, and still have
 plenty of game sounds etc to qualify as an audio game. Interesting
 enough I have been doing some research in this area, and I've noticed
 a sighted gamer is more likely to sit down and play a game like
 Atlantic City Blackjack which has text on screen rather than Jim
 Kitchen's Blackjack which uses speech output.  What I am beginning to
 conclude is sighted people are really put off when there is nothing on
 the screen to look at, they hate a black screen, but give them a bit
 of text to read and they'll play it.So adding text will go a long ways
 to giving sighted gamers something to look at instead of graphics.

 Cheers!



 On 10/30/13, shaun everiss sm.ever...@gmail.com wrote:
 hmmm I am interested in hybred games.
 audio and text would make best of both worlds.
 voiceovers and such to maybe if we can handle it to with audio and
 also spoken text that appears on screen a screenreader can read who knows.
 Pure text maybe depends what the game is.

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Re: [Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread shaun everiss

yes and sadly that is what the industry is coming to.
They don't want real games they just want crappy after crappy game.
they have grone up just going bang, bang, bang.
To change that is going to be hard.
people like going bang for some reason never mind what sitting for 
hours bashing a game does to you.

My brother has rsi because of his online playing over his teen years.
The condition he has has no name, is rsi like and as far as we know 
not curable as such.

he has to be carefull how he does things and the thing is perminant.
So I know what heavy smashing does to a gamer or any system user.
I don't seem to get this sort of hash but my aunt that does one or 22 
tasks a day repeatedly does have something like that.


At 08:54 PM 10/30/2013, you wrote:
that's because they put so much graphical content into the game and 
not much else there's very little replay value. also the system 
requirements for said games are becoming insane now. the pioneers of 
games such as elite are still being talked about today and for very 
very good reason. but i bet you 20 years down the line the games of 
today or the very vast majority of them won't have the same following.


Sent from my iPad

 On 30 Oct 2013, at 07:45, dark d...@xgam.org wrote:

 Hi Tom.

 On the point of text based games it's actually interesting how 
many new games are being developed, look at choiceofgames on the 
iphone as a prime example.


 The only problem is not all of these are accessible. I was for 
example rather disappointed that the tinman series of gamebooks, 
perported to be extrra ports of the old 1980's publications have 
entirely unlabeled buttond, graphical dice etc. Thus, ti'd actually 
be great to include some articles to potential sighted developers 
of text based games on how to make their games accessible.


 most indi devs are pretty good about this and I've contacted many 
in my time, (most recently the developers of space odyssey and 
their other game astro galaxy), but it'd be great to have some 
actual guidelines which people could google.


 Btw, on the graphics front, I'll also add that while a lot of 
what you might call casual gamers are graphics mad (and usually fps 
mad), that isn't true about people who are interested in games!


 It's sort of the old one, kids who just want to listen to the 
latest manufactured bangin' popgroup won't think much to just a 
skilled musician with a single guitar, but people who appreciate 
good music will.


 It's also worth noting that according to my brother who tends to 
keep up with game industry news various people are being 
dissatisfied with the current state of the mainstream industry 
hence the greater amount of indi games, and indi games means 
accessible games, (as well as developers who actually are possible to talk to).


 Beware the grue!

 Dark.

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Re: [Audyssey] unsubscribing and resubscribing using a different email address.

2013-10-30 Thread shaun everiss

criss I'd actually go and use gmail rather than hotmail.
you should be able to foreward your blueyonda to your account on 
gmail or hotmail I forget now right now.
My dad still has a telecom account locally and forewards it to gmail 
in case business and stuff he needs access to email him.

ofcause once they get the right email its fine.
When I switched over it took only a couple days to change my address 
lists over but bar the lists about 5 others needed my address and I 
changed things as I went.


At 10:13 PM 10/30/2013, you wrote:

hi all, i know this may be slightley off topic but i am struggling.

i am wanting to close my blueyonder account and have all my emails 
come to my hotmail account.


therefore please could some one tell me how i can do this.

if some one could help i would be most grateful.

Regards
Christopher huby
email: christopher.h...@hotmail.co.uk
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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss

true tom and also blind games were  vastly different from the sighted.
That gap is largly no more.
Yes there is still a difference but we are finally after quite a few 
years are close enough that we have the same level of tech the 
sighted has with maybe a few less things with graphics and3d fx even 
so we are close enough to be within the range of the sighted world 
now if not in some cases over it.


At 01:29 AM 10/31/2013, you wrote:

Hi Dark,

I see your point. That is in fact why as I am working on the
descriptions for the Audyssey Magazine, list, etc I am strongly
considering removing the word blind from the website, and am going to
focus more on what types of games etc are discussed here. I think as
long as we act as though we are a separate group of gamers with our
own interests and unique style of gaming we will not be able to
interest mainstream gamers who have similar interests. Gamebooks and
interactive fiction, for example, are not exclusive to blind gamers
yet we don't see anyone from the mainstream public discussing them
here. That's because up until now we have always declared Audyssey to
be for blind gamers rather than for certain games such as audio games,
interactive fiction, muds, and so on.

Cheers!

On 10/30/13, dark d...@xgam.org wrote:
 Hi Tom.

 While I do see your point and generally speaking would agree, at the same
 time the Iphone has seen more than a few interactive audio dramas which
 directly buck this trend.

 Codename Signus, the Freq, Blindside and quite a few others, even 
to a large


 extent games like papasangre which present themselves more as interactive
 audio drama and work on their atmosphere rather than their gameplay.

 I know in the past few years radio drama has seen something of a renaesance

 in popular culture, and you can clearly see it with how major 
companies like


 big finish and Graphic audio have heavily expanded their operations, (and
 certainly they! don't just sell to blind people).

 It'd be rather interesting if games like swamp or shades of doom could tap
 into this, since clearly there is now a cross section of sighted gamers who

 are interested in audio atmosphere.

 Take Shades of doom as an example, the game who's atmosphere actually
 encouraged me to play audio games in the first place. If David greenwood
 entirely removed the word blind from his website, (albeit not from the
 documentation), and described shades of doom as an interactive survival
 horror trapped in pitch darkness you'd probably get a lot more sighted
 gamers playing it.

 Or to take another example, suppose you redesigned a casino game with full
 voice acting, lots of audio ambience and drama like bits of description. So

 instead of being told you draw a ten of spades you get the dealer's thin

 fingered hand flips a card kneetly out of the shoe and slips it across the
 green base to you,  it is the ten of spadess

 Such a game could be billed as an audio ambience experience of a casino, as

 much as a numerical game of blackjack, and again, would have appeal to at
 least a certain cross section of the sighted gaming public, just as textual

 games and gamebooks do to another.

 Beware the Grue!

 Dark.
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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss

well I think the word blind could be substatuted as graphicless.
after all being blind is in fact not  far from the truth of being 
graphicless or imagless.

We are for the most part only audio enabled.
I joke with my computer and hacker friends when they ask me what is 
being blind like.

And I say, no video card, no tv card, no screen just a box and speakers.

At 01:44 AM 10/31/2013, you wrote:

Hi Tom.

It is what I actually wrote in the 4th chapter of my phd. The over 
whelming social reaction to any sort of disability is that it's 
something different, that a person with none working body parts or a 
medical condition that causes them to live life differently is 
intrinsically another sort of human being, and the more people 
emphasise differences the more evident they may be.


At the same timeI however, I do think it's legitimate to talk about 
accessibility for blind/visually impared gamers and to hold audio 
or text games responsable to include it.


It's a balance question really, but certainly on the front of site, 
and in intraductory material access should come at the end of 
remarks about possibilities of text and audio, not at the start so 
that the games themselves are the focus not blind gamers


Indeed, I personally really dislike any applying of the word blind 
to objects. Reever, My dog is a guide dog not a blind dog (a blind 
dog really wouldn't be much help with mobility), I do not have a 
blind computer, blind cane, or blind anything else.


I have various peaces of equipment and software that assist me! to 
fulfill my desires in life as a visually impared individual, but 
since none of those things themselves can see, the word blind is 
incorrect to apply to them.


Indeed if you don't mind me referring to my own research again, this 
is also why I would love to see the word accessibility become a 
more common one. After all, a person with a condition like dispraxia 
or dislexia who finds complex graphics and 3D spacial relations hard 
to comprehend would equally bennifit from audio and  synthesisor 
friendly text based games.


Beware the Grue!

Dark.

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Re: [Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread shaun everiss

true, this excludes the japanese stuff which always seems to be good.
Though the same could be with tv.
used to battle to see what scifi program I'd watch.
its not all reality and tallent.
thats fine but real life on tv is not always the thing you want.

At 01:50 AM 10/31/2013, you wrote:

Hi Dark,

Very true. I know a lot of people who are disappointed with the
current state of affairs with mainstream games for the Xbox, Play
Station, Wii, etc. A lot of that has to do with the fact companies no
longer build fun and interesting games with in depth plots or
storylines. Instead they push killer 3d graphics, music, and sounds
but have no actual game content to speak of. Just a case in point I
recently looked at the latest Tomb Raider game, and it was awful. I'm
sure it had cutting edge graphics, the sounds and music were great,
but as for actual game play there was no plot or purpose to the game
or so it seemed. A lot of mainstream games have those exact sorts of
problems and it is ironic that the mainstream companies are killing
themselves simply by focusing on the technical aspects, but not
focusing on plot and character development. That's where we indie
developers can compete with commercial mainstream developers by simply
working more on character and plot developments.

Cheers!


On 10/30/13, dark d...@xgam.org wrote:
 Hi Tom.

 On the point of text based games it's actually interesting how many new
 games are being developed, look at choiceofgames on the iphone as a prime
 example.

 The only problem is not all of these are accessible. I was for example
 rather disappointed that the tinman series of gamebooks, perported to be
 extrra ports of the old 1980's publications have entirely 
unlabeled buttond,


 graphical dice etc. Thus, ti'd actually be great to include some 
articles to


 potential sighted developers of text based games on how to make their games

 accessible.

 most indi devs are pretty good about this and I've contacted many in my
 time, (most recently the developers of space odyssey and their other game
 astro galaxy), but it'd be great to have some actual guidelines 
which people


 could google.

 Btw, on the graphics front, I'll also add that while a lot of 
what you might


 call casual gamers are graphics mad (and usually fps mad), that isn't true
 about people who are interested in games!

 It's sort of the old one, kids who just want to listen to the latest
 manufactured bangin' popgroup won't think much to just a skilled musician
 with a single guitar, but people who appreciate good music will.

 It's also worth noting that according to my brother who tends to keep up
 with game industry news various people are being dissatisfied with the
 current state of the mainstream industry hence the greater amount of indi
 games, and indi games means accessible games, (as well as developers who
 actually are possible to talk to).

 Beware the grue!

 Dark.


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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss


well true.
Ofcause a lot of people that are sighted wouldn't think twice about 
how bad some blind software is because its not for sighted.
However I have used both sighted and blind enabled programs for admin 
and guess what the simpler programs without all the extra guff are 
more userfriendly  and use less time to run so go figure.
Sometimes I wander if those that don't have dissability just do 
things without thinking anymore.
If you are not normal you tend to think within your limits and thus 
are usually better for it.

For example if I am untidy I will trip and fall over.
I can't be bothered cleaning up, so I try to make as little mess as I 
can in the first place so I don't need to bother much.
I know I can't go off like that for no reason just because so I don't 
and take a more relaxed outlook.
Those that are not otherwise challenged take so much for granted it 
is sometimes hard to think outside the ssquare.
And if you are locked into your little pleasure box and have no need 
to leave then you don't.

I know people born today don't know what to do if something breaks.
replace it if it  breaks.
put in a disk and a reformat later its fixed.
In the old days pre the net it was different.

At 02:13 AM 10/31/2013, you wrote:

I think that's a big part of the problem. Too much enphesis I think is put
on the word blind. Which isn't all together a bad thing as with any game
there needs to be elements of accessibility built in so blind people can
play them. But I think the enphesis is way to big. I mean for example and
this is just a generic statement, you got blindsoftware blindcooltech
blindbargins blindmicemart the list goes on.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 30 October 2013 12:30
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey Magazine

Hi Dark,

I see your point. That is in fact why as I am working on the
descriptions for the Audyssey Magazine, list, etc I am strongly
considering removing the word blind from the website, and am going to
focus more on what types of games etc are discussed here. I think as
long as we act as though we are a separate group of gamers with our
own interests and unique style of gaming we will not be able to
interest mainstream gamers who have similar interests. Gamebooks and
interactive fiction, for example, are not exclusive to blind gamers
yet we don't see anyone from the mainstream public discussing them
here. That's because up until now we have always declared Audyssey to
be for blind gamers rather than for certain games such as audio games,
interactive fiction, muds, and so on.

Cheers!

On 10/30/13, dark d...@xgam.org wrote:
 Hi Tom.

 While I do see your point and generally speaking would agree, at the same
 time the Iphone has seen more than a few interactive audio dramas which
 directly buck this trend.

 Codename Signus, the Freq, Blindside and quite a few others, even to a
large

 extent games like papasangre which present themselves more as interactive
 audio drama and work on their atmosphere rather than their gameplay.

 I know in the past few years radio drama has seen something of a
renaesance

 in popular culture, and you can clearly see it with how major companies
like

 big finish and Graphic audio have heavily expanded their operations, (and
 certainly they! don't just sell to blind people).

 It'd be rather interesting if games like swamp or shades of doom could tap
 into this, since clearly there is now a cross section of sighted gamers
who

 are interested in audio atmosphere.

 Take Shades of doom as an example, the game who's atmosphere actually
 encouraged me to play audio games in the first place. If David greenwood
 entirely removed the word blind from his website, (albeit not from the
 documentation), and described shades of doom as an interactive survival
 horror trapped in pitch darkness you'd probably get a lot more sighted
 gamers playing it.

 Or to take another example, suppose you redesigned a casino game with full
 voice acting, lots of audio ambience and drama like bits of description.
So

 instead of being told you draw a ten of spades you get the dealer's
thin

 fingered hand flips a card kneetly out of the shoe and slips it across the
 green base to you,  it is the ten of spadess

 Such a game could be billed as an audio ambience experience of a casino,
as

 much as a numerical game of blackjack, and again, would have appeal to at
 least a certain cross section of the sighted gaming public, just as
textual

 games and gamebooks do to another.

 Beware the Grue!

 Dark.
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Re: [Audyssey] text based games was: Re: Audyssey Magazine

2013-10-30 Thread shaun everiss

well thats why I like alter it is in the most point open ended.

At 03:30 AM 10/31/2013, you wrote:

Hi Tom.

that is unfortunately true, though of course it's not universal. My 
brother is a big dark souls fan precisely because! of the open ended 
story, detailed mechanics and complex world, though in fairness 
detailed games seem to be few and far between in the mainstream.


This is also why games which originally were bought out 20 years 
ago  still have followings and developments such as new levels being 
made today. Boulderdash, Elite,  original prince of persia Turrican, 
king's quest, speedball to name a few I know about, (indeed the 
Turrican remakes I'm a big fan of).


Beware the Grue!

Dark.

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Re: [Audyssey] space odacy help

2013-10-30 Thread shaun everiss
well I do know alter ian does have pk in sertain times but only for 
sertain times and sertain things.
I have tried once to see and you can't actually do that though you 
can kill all npcs if you wish it.


At 03:33 AM 10/31/2013, you wrote:
Well Darren I sort of assume if you try to attack another player 
you'll get a message telling you not to, for all the button is still 
there, or maybe you just attack but do no damage and gain no reward.


I don't know how exactly it's disabled, but I don't doubt it is.

another thing to bare in mind of course is ship efficiency and cost 
play a massive amount. If you design a ship you really! need to work 
at tweaking the numbers to get the cost down as much as humanly 
possible, which can be a long and somewhat tortuous process.


Beware the Grue!

Dark.
- Original Message - From: Darren Harris 
darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, October 30, 2013 1:07 PM
Subject: Re: [Audyssey] space odacy help



Yeah I try and do the worker missions and gain interest that way. I do the
segment ones as well. The voting money I've decided I'm going to put in the
asteroid base.

If it's PVE and non PVP what stops you from attacking another player? I mean
you can click on players near you in the rankings right?

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: 30 October 2013 12:08
To: Gamers Discussion list
Subject: Re: [Audyssey] space odacy help

Hi Darren.

I'd not claime to be an expert but as far as I can determine, it's a major
question of investment. Look for missions that give money, build as many
biofarms as humanly possible, and use the interest from your secret base.
Later on you can also invest by buying commander skills or building
mothership modules that increase income.

You can also buy and sell on the markit once you get enough power to kick
the reavers out of a system and start mining, still more if you can build
mining facilities, though i've not got to that stage myself yet.

It's true that you do need to be quite a major investor, though myself I've
not found it too bad as long as I keep building biofarms and highering
workers.

Beware the Grue!

Dark.
- Original Message - From: Darren Harris 
darren_g_har...@btinternet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 30, 2013 9:04 AM
Subject: [Audyssey] space odacy help



hi all,

so am playing on the PVE server. no aliens have attacked me yet lol. but i



am starting to wonder a few things about this particular game.

the biggest thing i'm wondering is how you can make money? i mean yes i
use missions to bring me in segments so i convert them to farms i do all
that just fine. but obviously with every mission you need to sort out ship



losses etc. so you're constently spending money to maintain your fleet.

i've taken to voting daily and putting the daily vote into my secret base
to earn interest. that's 1 way it's going to help me for sure.

but also are there npc bases i can raid for money? i've looked on the
rankings page and i look around but for the most part all i can see is
other players with the odd bio experiment etc. so i don't want to click on



a player in case the server allows me to attack the player. so has anybody



figured this part of it out yet?

Sent from my iPad
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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss

I aggree.
With the level of tech these days most things do work.
I do mention it if I need to, navigation wise, tech wise and other 
things wise sertainly a different outlook.
I never say because I am blind I am entitled to this or can't do that 
or don't need to do that though.
In some cases like with my training excercise I may get in a position 
where I may have difficulties doing something or not able to do 
something if it needs me to see things.

Classic point I need to do some holds.
I can't tell the time for those and end up concentrating on how it 
hurts and such more than on what my time is.

I do these with a stopwatch that beeps and counts back over speech.
Straight away I am concentrating on that watch fully.
So yes there are some points where you need to say I am blind and I 
can't do this or that or need to adapt that but you take it as it 
comes its likely not to be all of it or none of it.
Being concious of being is fine but blabbing that you are as if you 
are some retard or some shop display model really does not make me 
that happy about doing so.

You are blind so what.
you are disabled so what.
Ok if you were really disabled like really, really it would be 
different but if you can still function with little help and adaption 
to moderate help you can still go.

I see no reason to banter blindness around.
at least not as the main point a secondary is fine.

At 04:01 AM 10/31/2013, you wrote:
The point is that there is way too much placed on that word. Yes i'm 
blind i don't care about saying that i an but i don't go about 
saying blind this blind that. It's silly.


-original message-
Subject: Re: [Audyssey] Audyssey Magazine
From: Charles Rivard wee1s...@fidnet.com
Date: 30:10:2013 2.52 pm

That's because of who they are designed for.  The blind.  No negativity
intended.  The problem might be the way in which the word blind is taken.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message -
From: Darren Harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, October 30, 2013 8:13 AM
Subject: Re: [Audyssey] Audyssey Magazine


I think that's a big part of the problem. Too much enphesis I think is put
 on the word blind. Which isn't all together a bad thing as with any game
 there needs to be elements of accessibility built in so blind people can
 play them. But I think the enphesis is way to big. I mean for example and
 this is just a generic statement, you got blindsoftware blindcooltech
 blindbargins blindmicemart the list goes on.

 -Original Message-
 From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
 Sent: 30 October 2013 12:30
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Audyssey Magazine

 Hi Dark,

 I see your point. That is in fact why as I am working on the
 descriptions for the Audyssey Magazine, list, etc I am strongly
 considering removing the word blind from the website, and am going to
 focus more on what types of games etc are discussed here. I think as
 long as we act as though we are a separate group of gamers with our
 own interests and unique style of gaming we will not be able to
 interest mainstream gamers who have similar interests. Gamebooks and
 interactive fiction, for example, are not exclusive to blind gamers
 yet we don't see anyone from the mainstream public discussing them
 here. That's because up until now we have always declared Audyssey to
 be for blind gamers rather than for certain games such as audio games,
 interactive fiction, muds, and so on.

 Cheers!

 On 10/30/13, dark d...@xgam.org wrote:
 Hi Tom.

 While I do see your point and generally speaking would agree, at the same
 time the Iphone has seen more than a few interactive audio dramas which
 directly buck this trend.

 Codename Signus, the Freq, Blindside and quite a few others, even to a
 large

 extent games like papasangre which present themselves more as interactive
 audio drama and work on their atmosphere rather than their gameplay.

 I know in the past few years radio drama has seen something of a
 renaesance

 in popular culture, and you can clearly see it with how major companies
 like

 big finish and Graphic audio have heavily expanded their operations, (and
 certainly they! don't just sell to blind people).

 It'd be rather interesting if games like swamp or shades of doom could
 tap
 into this, since clearly there is now a cross section of sighted gamers
 who

 are interested in audio atmosphere.

 Take Shades of doom as an example, the game who's atmosphere actually
 encouraged me to play audio games in the first place. If David greenwood
 entirely removed the word blind from his website, (albeit not from the
 documentation), and described shades of doom as an interactive survival
 horror trapped in pitch darkness you'd probably get a lot more sighted
 gamers playing it.

 Or to take another example, suppose you redesigned a casino game with
 full
 

Re: [Audyssey] Audyssey

2013-10-30 Thread shaun everiss
I could handle the dropbox side or someone could but I'd have to buy 
the space ofcause.

same with sendspace.
I could go unlimited data and use a server but then I'd need at least 
50-80 dollars a month in donations to make it viable or at least half 
of what I was paying maybe 40-50 bucks a month to make it a viable option.

Ordering space I would need maybe a little less than that but even so.
None of us are made of cash.
So if we did this it would have to be a combining of small resources 
to keep a big resource and have it stable.


At 04:09 AM 10/31/2013, you wrote:

Hi Tom and all

  I do agree with what you said.  I believe a podcast would be a 
good enhancement to say a written review of a given 
game.  Addressing the idea of storage space needed I don't know how 
much the cost would increase for the webisite, but an alternative 
could be sendspace.  The reason I mention this obviously is that 
it's optionally a free service, or similarly Dropbox.
  I'm not sure how difficult HTML coding would be to learn however 
with some determination writing the magazine with headers and such 
would make a decent change from the current +'s used in the current format.
  As for submissions of podcast there would need to be some sort of 
standards in things like quality of the recording, ease of 
understanding what's being heard both in the game and by the 
reviewer and so on.


Just a couple thoughts.
Ron


On 30-Oct-2013 12:51 AM, Thomas Ward wrote:

Hi Steven and all,

I realize that probably a good many of you are in favor of some kind
of a podcast. I'm not totally against the idea, but I foresee problems
with it. For one thing a podcast would require extra server bandwidth,
more storage space, and that would incur greater cost to keep the site
up and running. Therefore in order to do this we would have to take
donations on a regular basis to pay for the cost of operating the site
and so forth. Another is technical quality from podcast to podcast.
Now, I know this varies from person to person but I expect people who
record podcasts to have fairly decent recording equipment so it is
easy to clean up, edit, and post to the site. If I were the one
reviewing podcast submissions and it were recorded on a $15 microphone
with too much static or background noise I'd probably turn the
submission down on the grounds it doesn't meet quality standards.
Finally, not everyone can record a podcast. I myself have difficulties
with my Jaw, making speaking very difficult, therefore I prefer to
write what I have to say than try and speak clearly into a microphone.
Obviously, that particular problem would not effect everyone, but I
foresee others having problems with recording pod casts weather it is
not having the right hardware or software, not being able to speak
clearly, or something else.

Bottom line, what I personally think is the best answer to this issue
is to have both. We can still keep the magazine, update it a bit, turn
it into a full online webzine or e-zine with articles, reviews,
stories, and so forth. If people are determined to have a podcast
perhaps we can try that as well, but it would be in addition to the
magazine and would not be a replacement for it.

Cheers!


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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss
ron what about sending the list 55 if its finnished at least we get 1 
normal issue this year if its ready.

after that though we will need to get our act together on what to do with it.
All issues should still be downloadable as text and things.
My idea for the cast could either be.
1.  a pdcast as seperate to the mag, or a podcast that came with the 
magazine archive obviously you would have the ability to just get text.

We should also work on exclusive content.
stuff that just is not published anywhere else or at least have a 
deal with devs to publish stuff they want on the same day the mags 
came out or a day after it all came out so then we  would get a 
bigger base of things.
A lot of stuff that appears in the mag is already out there in 
advance of the mag.
some of it should be out when the mag is round or stuff set to 
be  realeased at magazine publication.

then there would be the need to read it.
that could be hard but even so.

At 04:13 AM 10/31/2013, you wrote:

Hi Tom

  For sure I'll send out 55 to you shortly and by all means we can 
colaberate on having Audyssey rise again like the phoenix.

 Talk soon


On 30-Oct-2013 1:05 AM, Thomas Ward wrote:

Hi Ron,

If you'd be willing to collaborate on it you could send me what you
have for issue 55 and I can  begin converting it into HTML, and
convert it into an online e-zine with links and so forth. I have some
ideas where to take the magazine and perhaps you and I can work off
list  on it together to breath new life into the magazine.

Cheers!



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Re: [Audyssey] Audyssey

2013-10-30 Thread shaun everiss
well you can share links with the dropbox folders but yeah people 
would have to subscribe to it.

Even so.
on the other hand a perminant ftp server would be better but space 
bandwidth etc.


At 04:34 AM 10/31/2013, you wrote:
The problem with sendspace is that the files don't stay there 
indefinitely. We would need a perninant archive. Dropbox relies on 
people actualy subscribing to the service. People will simply want 
to find the material there and then.


-original message-
Subject: Re: [Audyssey] Audyssey
From: Ron Schamerhorn blindwon...@cogeco.ca
Date: 30:10:2013 3.09 pm

Hi Tom and all

   I do agree with what you said.  I believe a podcast would be a good
enhancement to say a written review of a given game.  Addressing the
idea of storage space needed I don't know how much the cost would
increase for the webisite, but an alternative could be sendspace.  The
reason I mention this obviously is that it's optionally a free service,
or similarly Dropbox.
   I'm not sure how difficult HTML coding would be to learn however with
some determination writing the magazine with headers and such would make
a decent change from the current +'s used in the current format.
   As for submissions of podcast there would need to be some sort of
standards in things like quality of the recording, ease of understanding
what's being heard both in the game and by the reviewer and so on.

Just a couple thoughts.
Ron


On 30-Oct-2013 12:51 AM, Thomas Ward wrote:
 Hi Steven and all,

 I realize that probably a good many of you are in favor of some kind
 of a podcast. I'm not totally against the idea, but I foresee problems
 with it. For one thing a podcast would require extra server bandwidth,
 more storage space, and that would incur greater cost to keep the site
 up and running. Therefore in order to do this we would have to take
 donations on a regular basis to pay for the cost of operating the site
 and so forth. Another is technical quality from podcast to podcast.
 Now, I know this varies from person to person but I expect people who
 record podcasts to have fairly decent recording equipment so it is
 easy to clean up, edit, and post to the site. If I were the one
 reviewing podcast submissions and it were recorded on a $15 microphone
 with too much static or background noise I'd probably turn the
 submission down on the grounds it doesn't meet quality standards.
 Finally, not everyone can record a podcast. I myself have difficulties
 with my Jaw, making speaking very difficult, therefore I prefer to
 write what I have to say than try and speak clearly into a microphone.
 Obviously, that particular problem would not effect everyone, but I
 foresee others having problems with recording pod casts weather it is
 not having the right hardware or software, not being able to speak
 clearly, or something else.

 Bottom line, what I personally think is the best answer to this issue
 is to have both. We can still keep the magazine, update it a bit, turn
 it into a full online webzine or e-zine with articles, reviews,
 stories, and so forth. If people are determined to have a podcast
 perhaps we can try that as well, but it would be in addition to the
 magazine and would not be a replacement for it.

 Cheers!


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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss

I aggree fully with tom.
now question is how do we do that.
firstly other disabilities.
I know of them physical, interlectial and a few other things.
I do not know how to adapt for them though and even if we did that, 
how would get abled people on our side in a big way.
Ideally we need the power and cash for sound licencing and other 
licencing as well as any suits and legal ranglings we need to handle 
in the real world.

Lets face it we don't have the resources to even come close to licencing.
And if we get sued we have to fall over and grovel like the poor 
helpless blind we are!
I am not sure how we can build the power to hold our own but right 
now we may as well shoot fish in a barrel.
The only reason we are not being sued left and right and centre is we 
are viewed as poor and helpless.

We are not worth bothering with.
Now what happens when we become worth bothering with.
Thats fine if we can fight back but I doubt we can or at least a 
single of  us could even for normals its like this but what sort of 
group could be able to handle a fight should we need it to.
I am not sure about all of us but quite a few of us are actually 
getting support from the governments of our country so in essence the 
government tells us what we do or they stop helping.
If we can't stand on our own what chance do we have of becoming to 
well known and not being able to tish out the punnishment ourselves.
it may be better to be poor and helpless because no one hardly does 
dish on us right now.
And if we wish to become well known we will need  to or bump into 
this more frequently and sooner rather than later.

Even the normal powerfulls fight sometimes they loose sometimes they win.
d difference is if they win or loose they may loose reputation and 
some cash but can for the most part continue fighting.
If we ever got to the point even if we were able to fight, if we 
lost, then thats it we would probably be done.

And it would have to be a big group.
World wide we may have a chance but who knows.

At 04:45 AM 10/31/2013, you wrote:

Hi Charles,

Well, that's precisely the problem. A lot of audio games etc are
developed especially for the blind and while that does not in of
itself preclude sighted users from playing the word blind has a
negative stigma attached to it which can adversely effect their
opinion of the game or games at hand.

Take for instance the games like Run for President, Destination Mars,
Atlantic City Blackjack, and so on. On the face of it those are just
Dos text games with some sounds. If called text games a sighted user
would accept it as that. Call them a blind game and immediately they
will probably draw the wrong conclusion about the game and assume it
is exclusively a blind thing which isn't true.

The point being coming out and saying this or that game is made for
the blind can and probably will carry negative connotations weather
intended or not. What we need to do is use more inclusive language
that makes sighted gamers share in our experience rather than isolate
them. Make people aware they are accessible to a visually impaired
user, but include it more as a feature rather than its soul purpose
for existing. :D

I think what we need to do here is broaden our horizons and go above
and beyond thinking of just blind friendly games. We could do more to
think about accessibility in general and how to bring together people
with other disabilities too who may not be able to play standard
mainstream games for some other reason besides blindness.

Cheers!

On 10/30/13, Charles Rivard wee1s...@fidnet.com wrote:
 That's because of who they are designed for.  The blind.  No negativity
 intended.  The problem might be the way in which the word blind is taken.

 ---
 Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss

tell me about it mate.
all the big guys spend half the time out doing each other and half 
the time knocking the stuffing out  of eachother and anyone in range.


At 09:45 AM 10/31/2013, you wrote:

Well we are in the age of the loyer these days and not in the age of common
sense. Which is why people simply don't have a clue as to what to do when
something goes wrong. That really is the long and the short of it. is it any
wonder games are 5 minute wonders with the sorts of mentality we see these
days.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss
Sent: 30 October 2013 20:32
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey Magazine


well true.
Ofcause a lot of people that are sighted wouldn't think twice about
how bad some blind software is because its not for sighted.
However I have used both sighted and blind enabled programs for admin
and guess what the simpler programs without all the extra guff are
more userfriendly  and use less time to run so go figure.
Sometimes I wander if those that don't have dissability just do
things without thinking anymore.
If you are not normal you tend to think within your limits and thus
are usually better for it.
For example if I am untidy I will trip and fall over.
I can't be bothered cleaning up, so I try to make as little mess as I
can in the first place so I don't need to bother much.
I know I can't go off like that for no reason just because so I don't
and take a more relaxed outlook.
Those that are not otherwise challenged take so much for granted it
is sometimes hard to think outside the ssquare.
And if you are locked into your little pleasure box and have no need
to leave then you don't.
I know people born today don't know what to do if something breaks.
replace it if it  breaks.
put in a disk and a reformat later its fixed.
In the old days pre the net it was different.

At 02:13 AM 10/31/2013, you wrote:
I think that's a big part of the problem. Too much enphesis I think is put
on the word blind. Which isn't all together a bad thing as with any game
there needs to be elements of accessibility built in so blind people can
play them. But I think the enphesis is way to big. I mean for example and
this is just a generic statement, you got blindsoftware blindcooltech
blindbargins blindmicemart the list goes on.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 30 October 2013 12:30
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey Magazine

Hi Dark,

I see your point. That is in fact why as I am working on the
descriptions for the Audyssey Magazine, list, etc I am strongly
considering removing the word blind from the website, and am going to
focus more on what types of games etc are discussed here. I think as
long as we act as though we are a separate group of gamers with our
own interests and unique style of gaming we will not be able to
interest mainstream gamers who have similar interests. Gamebooks and
interactive fiction, for example, are not exclusive to blind gamers
yet we don't see anyone from the mainstream public discussing them
here. That's because up until now we have always declared Audyssey to
be for blind gamers rather than for certain games such as audio games,
interactive fiction, muds, and so on.

Cheers!

On 10/30/13, dark d...@xgam.org wrote:
  Hi Tom.
 
  While I do see your point and generally speaking would agree, at the
same
  time the Iphone has seen more than a few interactive audio dramas which
  directly buck this trend.
 
  Codename Signus, the Freq, Blindside and quite a few others, even to a
large
 
  extent games like papasangre which present themselves more as
interactive
  audio drama and work on their atmosphere rather than their gameplay.
 
  I know in the past few years radio drama has seen something of a
renaesance
 
  in popular culture, and you can clearly see it with how major companies
like
 
  big finish and Graphic audio have heavily expanded their operations,
(and
  certainly they! don't just sell to blind people).
 
  It'd be rather interesting if games like swamp or shades of doom could
tap
  into this, since clearly there is now a cross section of sighted gamers
who
 
  are interested in audio atmosphere.
 
  Take Shades of doom as an example, the game who's atmosphere actually
  encouraged me to play audio games in the first place. If David greenwood
  entirely removed the word blind from his website, (albeit not from the
  documentation), and described shades of doom as an interactive survival
  horror trapped in pitch darkness you'd probably get a lot more sighted
  gamers playing it.
 
  Or to take another example, suppose you redesigned a casino game with
full
  voice acting, lots of audio ambience and drama like bits of description.
So
 
  instead of being told you draw a ten of spades you get the dealer's
thin
 
  fingered hand flips a card kneetly out of the shoe and slips

Re: [Audyssey] Audyssey Magazine

2013-10-30 Thread shaun everiss

Hi dentin well anything helps.
If people can host the text at least and anything else for close to 
free if they have enough space on their sites and we can get some 
mirrors going that will help.
It won't be everything though if we are going to stand on our own we 
will eventually need to use more than free mirrors and such though 
getting this started is definatly a good push in the right direction 
especailly if community members can contribute in this way as well as others.


At 09:52 AM 10/31/2013, you wrote:

I've actually got an archive copy of the first 54 audyssey releases on
the main alter aeon server.  I grabbed it a few years ago when there
was some concern about people mirroring it, or if it was even around
anymore.  I plan to be around for quite a few years, and could host
the site if the community wants to do it.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Wed, Oct 30, 2013 at 1:47 PM, shaun everiss sm.ever...@gmail.com wrote:
 ron what about sending the list 55 if its finnished at least we 
get 1 normal

 issue this year if its ready.
 after that though we will need to get our act together on what to do with
 it.
 All issues should still be downloadable as text and things.
 My idea for the cast could either be.
 1.  a pdcast as seperate to the mag, or a podcast that came with the
 magazine archive obviously you would have the ability to just get text.
 We should also work on exclusive content.
 stuff that just is not published anywhere else or at least have a deal with
 devs to publish stuff they want on the same day the mags came out or a day
 after it all came out so then we  would get a bigger base of things.
 A lot of stuff that appears in the mag is already out there in advance of
 the mag.
 some of it should be out when the mag is round or stuff set to 
be  realeased

 at magazine publication.
 then there would be the need to read it.
 that could be hard but even so.

 At 04:13 AM 10/31/2013, you wrote:

 Hi Tom

   For sure I'll send out 55 to you shortly and by all means we can
 colaberate on having Audyssey rise again like the phoenix.
  Talk soon


 On 30-Oct-2013 1:05 AM, Thomas Ward wrote:

 Hi Ron,

 If you'd be willing to collaborate on it you could send me what you
 have for issue 55 and I can  begin converting it into HTML, and
 convert it into an online e-zine with links and so forth. I have some
 ideas where to take the magazine and perhaps you and I can work off
 list  on it together to breath new life into the magazine.

 Cheers!


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Re: [Audyssey] Audyssey

2013-10-30 Thread shaun everiss

well I have never seen a podcast over 40mb.
some dramas can reach 80-200mb but not much more than that.
huge archives well.
zipped casts could be big.

At 11:03 AM 10/31/2013, you wrote:

Actually darren with a sendspace pro account the files do! stay perminantly.

With a free account they expire 30 days after the last time they 
were downloaded, butsince free accounts are also limited to only 300 
mb, that probably wouldn't do for long podcasts.


Beware the Grue!

Dark.

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Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread shaun everiss

To be honest, do we even need a magazine.
Its been overridden with the email list and the forums of 
audiogames.net and there is so much out there and so little.
Yes if you are in the middle of a project like me its all on but 
don't take it the wrong way but there is basically f**ck going on.

Not actually the case but not as much as it was in the early days of the mag.
All  or most dev news is outdated and the only sections I ever read 
were game rescue unit, the imortal gamer, the dnd game stories though 
of late these have been less humerous than usual but well.
Truth be told its been so long between an issue I have forgotten how 
the mag went.
Vaguely I can remember an old dusty volume I read in the middle of 
the zork dungeons of yesteryear with nothing to do one hot sunny day 
on my old notebook I got for 300 zorkmids but now a days there is 
almost to much and not much.

Many small projects, a few bigger ones.
what to cover.
One thing I was tempted to cover was the ifcomp2013 but the voting 
site really had no access and I was tempted to blog about it on my 
wordpress but I got caught on testing deathmatch and real life that 
it never happened and in the scheme of things will never happen at 
any rate due to many external conditions one of which is remodeling 
of bits of our house which is enough disruption and some teeth things 
and a few other things I won't go into here.

Yes I did at one stage miss the good old days with the good old mag.
However it may as well be the crappy crap a grue does not want to eat.
Its been so long with no mag and no regular schedual that I have lost 
interest in the mag.
I aggree something needs to be done and I am happy to do a regular 
schedual with the mag myself.
My thought though is if we are going to do this would to make it a 
community effort to do the mag or at least have more than 1 person to do it.
And we should include those in the audio games forums where the real 
hackers, crackers and small gamers and startup programmers and 
project writers seem to live since this is where a lot of the 
descussions are done.
I can't remember them off by heart but there are at least 5-30 
hackers that do things right now that probably have the ability and 
probably at least 5-10 hardcores and another 10 or so standard users 
that could assist that are actually good.
there is an articles room, and I don't think there would be much 
issue having a magazine room on there.
However, I will only aggree to help if there is going to be a regular 
schedual that can be kept to no matter what real life things get in 
the way which is why it needs to be more than just 1 person.

if not at least have the mag more than once a year.
I think we had it 4 times a year maybe twice a year though I'd like 
it a bit more.
I'd also like some sort of cast or between issue things where things 
could be covered that were not in the issues.

There are several sections that in my opinion can go.
Letters.
Tis section as far as I know is for anyone without the net or not on 
the right places to get the mag.

A lot if not all are on the audiogames forum, some are on the list to.
There is no point having list mail in the letters section.
In fact anything mentioned on this list and the forums before mag 
release  really shouldn't be included.

Next the news from developer section.
Most news is either old by the time it appears on the magazine, 
already read by people or both.

There is no real need for it to be honest.
While transfering stuff already online worked before it really does 
not make any favour.

I used to read the mag and go this is good, next, next good good good read.
Its become
out of dat, crap, crap, verry crappy as usual, skip, skip.
Oh man why did I get the f**king mag this issue has barely an article 
that is new.
I remember an issue where barely 3 articles interested me the last 
few mags in fact.
If you read the issues audyssey 1-17 and then the issues after that 
you will gradually notice as the net picks up things drop off and 
things start to suck I don't mean in the short times where there was 
nothing to write but  constly when there was nothing to write, often 
about 90% of the mag I had heard allready or hearded updated info, or 
it was so old it didn't matter.

I'd like this to be  fixed but to be honest we may have to change the sections.
gaming articles can be there, though there must be a way to get 
access to all the dnd games should one want to listen or read the 
logs and such of all these without the mag or maybe that could stay.
I know this may be a bit much with all the things going on but I'd 
like something like game rescue unit and adam the imortal gamer to 
come back, a comic strip which really made the game mag back then.
again there are loads on the forum that could probably write stuff 
like this for the mag based on games game fan fiction swamp and 
others and such.
And ofcause if for example a story has a campaign with it or 
something that can be 

[Audyssey] audiogames forum down

2013-10-29 Thread shaun everiss

Hi all.

the forums are offline
going to the page I get this rubbish

Warning: mysql_connect() [function.mysql-connect]: User 
md11790db114463 already has more than 'max_user_connections' active 
connections in /public/sites/stats.creativehero.es/write_logs.php on line 37


Can not connect to database in count.php:
it sounds like all users are maxed, never had this before is the 
server overloaded.



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Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread shaun everiss
I think the mag's primary purpose was to keep people informed before 
the net which iit did.

Now though yeah the old format no longer fits.
It needs to be majorly expanded which means more than blind games, 
maybe mainstream and blind and then maybe other things to.
I really liked the game mag but to be honest the only reason I read 
it at all was not because someone told me.
back in the day I was moving through a now dead site on my dialup 
1.4kbps modem and was really bored.

there were these files called aud 1-25.zip, all saying audyssey.
I downloaded them to see what they were.
Ofcause I opened them and read them but more than not I could have 
easily deleted them because I forgot what they were the file names 
were not really descriptive even then the description was well not 
much to go on.
I opened the file and discovered there were and had been loads of the 
blind out there that played games more than me.

Along comes mr broadband and mr internet.
And now, well I don't know.
Saying that I'd like a mag or some bullitin we could call our own on 
the entire community.

audiogames.net does a massive effort.


At 09:51 PM 10/29/2013, you wrote:

I'm not even sure it's worth having the mag now. I mean, the blind friendly
games only get exposure for example if people find their way to the list or
the site. Considering that a magazeen is meant to increase exposure of a
given topic it fell down there in a massive way because no outlets were ever
used to put the mag out to anybody and everybody regardless of format.

It's all well and good to post the mag to the list and then have it archived
somewhere but apart from that the mag didn't really do that much. Not for
the market anyway for the simple reason that there was no form of exposure.



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Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread shaun everiss

I aggree, we almost need to have a safety buffer of info or something.
ideally we would need to have so much info we couldn't publish in one mag.
Every few issues maybe 2-3 we would pull things out and put them up.
But we could have a safety valve of 2-3 issues to cover any holes, 
ofcause thats going to be quite hard to keep active.
One way we could have is several editors and several of those have 
the power to publish.
They would be in constant communication, and could role over 
responsibility should it be needed to publish what they had, maybe if 
a local submtion point was made to be able to publish what was there who knows.

we need a restructure thats for sure.

At 02:06 AM 10/30/2013, you wrote:
There are people who did not subscribe to the Audyssey list or who 
did not have the time to look through a forum who could use the 
quarterly magazine as a way to keep abreast of what is going on in 
the gaming community.  Also, there were features in the mag that 
couldn't be found elsewhere.  I think there is interest in the 
magazine, but we haven't gotten any issues due to the lack of an 
editor.  To avoid such problems in the future, I think there should 
be an editor and an assistant editor who can jump in and take over 
if the editor, for one reason or another, cannot get the next issue 
published.  Also, I think that they should be willing to actually 
edit, rather than just pasting someone's work into a publication, as 
sloppiness of writing such as spelling and grammar are a reflection 
on the publication.


Some thought has been given to change the format into an audio 
format, such as a podcast, so to be up with current technology.  I 
wouldn't mind this if an HTML format also still exists.  Magazines 
should be read, not heard.  Thanks.


(Sent from my iPhone)

 On Oct 29, 2013, at 3:51 AM, Darren Harris 
darren_g_har...@btinternet.com wrote:


 I'm not even sure it's worth having the mag now. I mean, the blind friendly
 games only get exposure for example if people find their way to the list or
 the site. Considering that a magazeen is meant to increase exposure of a
 given topic it fell down there in a massive way because no 
outlets were ever

 used to put the mag out to anybody and everybody regardless of format.

 It's all well and good to post the mag to the list and then have 
it archived

 somewhere but apart from that the mag didn't really do that much. Not for
 the market anyway for the simple reason that there was no form of 
exposure.




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Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread shaun everiss

I aggree darrin.
what say people if we just move the mag to smomething that has the 
power audiogames.net has a lot of stuff.
Adding to it seems to be what is suggested, it has some organisations 
on it and a lot more people.
It has the power to change the universe well enough for the plannet 
sertainly more than half of it.

I like the list but spend a lot of time on the forums.

At 02:48 AM 10/30/2013, you wrote:
a podcast would be better because then you could for example demo 
certain games on the podcast and let the demo's speak for themselves.


as dark pointed out and as i have said several times over the years 
audyssey faled to bring in more readers because of it's lack of 
exposure to the wider world.


as for people who are off list, well forums are the way to go i 
really think this. mailing lists are so clunky in comparison to 
forums. most people these days don't want to be bombarded with 
emails. so you can pretty much guarantee that whilst the mag did 
offer quite a bit of content the list content that ended up on the 
mag would be of little interest.


to be honest with you audiogames.net is doing a far better job than 
audyssey ever did. because audio games are a little more recognised 
than lets say games for the blind as a tag name, it's worked in our 
favour. we have some blind and some sighted people on there for 
example. it's slowly and surely increasing awareness i think, which 
the mag in it's old/currant format faled to do. because for the most 
part it was only list subscribers and a few mag only subs that 
actually got it. whereas audiogames.net appears on google and other 
places as well. it's reasonably well represented.




if the mag did come back then some serious work would need to be 
done in order to give it exposure. it isn't acceptible to simply 
chuck it out there and hope someone happens to read it.


Sent from my iPad

 On 29 Oct 2013, at 13:06, Charles Rivard wee1s...@fidnet.com wrote:

 There are people who did not subscribe to the Audyssey list or 
who did not have the time to look through a forum who could use the 
quarterly magazine as a way to keep abreast of what is going on in 
the gaming community.  Also, there were features in the mag that 
couldn't be found elsewhere.  I think there is interest in the 
magazine, but we haven't gotten any issues due to the lack of an 
editor.  To avoid such problems in the future, I think there should 
be an editor and an assistant editor who can jump in and take over 
if the editor, for one reason or another, cannot get the next issue 
published.  Also, I think that they should be willing to actually 
edit, rather than just pasting someone's work into a publication, 
as sloppiness of writing such as spelling and grammar are a 
reflection on the publication.


 Some thought has been given to change the format into an audio 
format, such as a podcast, so to be up with current technology.  I 
wouldn't mind this if an HTML format also still exists.  Magazines 
should be read, not heard.  Thanks.


 (Sent from my iPhone)

 On Oct 29, 2013, at 3:51 AM, Darren Harris 
darren_g_har...@btinternet.com wrote:


 I'm not even sure it's worth having the mag now. I mean, the 
blind friendly
 games only get exposure for example if people find their way to 
the list or

 the site. Considering that a magazeen is meant to increase exposure of a
 given topic it fell down there in a massive way because no 
outlets were ever

 used to put the mag out to anybody and everybody regardless of format.

 It's all well and good to post the mag to the list and then have 
it archived

 somewhere but apart from that the mag didn't really do that much. Not for
 the market anyway for the simple reason that there was no form 
of exposure.




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Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread shaun everiss
and it can remain in email format charles, html or on a website no 
one is suggesting it should soley go over to forums though I admit 
that would help if it was published on its own room or the articles 
room in audiogames.
We are not after a sole resource it will take more than 1 resource to 
publish it.

the forums need to be used.
They are and should not be at all the main resource  of the mag.
The mag website should be above all the main resource and its mirrors.
Then the forums, its blog, the email list.
other email lists for the blind and other forums.
then social networks, then well on cd distribution and other thing.
Bundeled with some free games maybe in fact we should concidder 
licencing to distributers to have the game bundeled with everything 
from screenreaders to other programs at least 1 issue, maybe all 
issues its not that large of a file.

Libraries is another things not sure how but still.
We need more than one resource and I do not think any resource should 
be excluded.
As for the mag only being for a mailing list to put it politely I 
think it is vary foolish to limit the mag to one resource.

Forget the current mag, its quite crappy.
If we redo this the format needs to have a major upgrade as well as 
the mag as far as I am concerned.

The format was for dialup users, and people with floppy drives.
And while there may still be some on dialup I can garentee people do 
no longer use at least on a regular basis floppy drives.


At 02:55 AM 10/30/2013, you wrote:

Whose fault was it that the magazine wasn't widely publicized?

Reasons for why it has it's place in other places than forums have 
been explained in other posts.  Opinions are different.  I, for one, 
find the Email format to be the best.  No need to hunt for what 
you're looking for.  I find forums confusing, while Email is straightforward.


(Sent from my iPhone)

 On Oct 29, 2013, at 8:48 AM, Darren Harris 
darren_g_har...@btinternet.com wrote:


 a podcast would be better because then you could for example demo 
certain games on the podcast and let the demo's speak for themselves.


 as dark pointed out and as i have said several times over the 
years audyssey faled to bring in more readers because of it's lack 
of exposure to the wider world.


 as for people who are off list, well forums are the way to go i 
really think this. mailing lists are so clunky in comparison to 
forums. most people these days don't want to be bombarded with 
emails. so you can pretty much guarantee that whilst the mag did 
offer quite a bit of content the list content that ended up on the 
mag would be of little interest.


 to be honest with you audiogames.net is doing a far better job 
than audyssey ever did. because audio games are a little more 
recognised than lets say games for the blind as a tag name, it's 
worked in our favour. we have some blind and some sighted people on 
there for example. it's slowly and surely increasing awareness i 
think, which the mag in it's old/currant format faled to do. 
because for the most part it was only list subscribers and a few 
mag only subs that actually got it. whereas audiogames.net appears 
on google and other places as well. it's reasonably well represented.




 if the mag did come back then some serious work would need to be 
done in order to give it exposure. it isn't acceptible to simply 
chuck it out there and hope someone happens to read it.


 Sent from my iPad

 On 29 Oct 2013, at 13:06, Charles Rivard wee1s...@fidnet.com wrote:

 There are people who did not subscribe to the Audyssey list or 
who did not have the time to look through a forum who could use the 
quarterly magazine as a way to keep abreast of what is going on in 
the gaming community.  Also, there were features in the mag that 
couldn't be found elsewhere.  I think there is interest in the 
magazine, but we haven't gotten any issues due to the lack of an 
editor.  To avoid such problems in the future, I think there should 
be an editor and an assistant editor who can jump in and take over 
if the editor, for one reason or another, cannot get the next issue 
published.  Also, I think that they should be willing to actually 
edit, rather than just pasting someone's work into a publication, 
as sloppiness of writing such as spelling and grammar are a 
reflection on the publication.


 Some thought has been given to change the format into an audio 
format, such as a podcast, so to be up with current technology.  I 
wouldn't mind this if an HTML format also still exists.  Magazines 
should be read, not heard.  Thanks.


 (Sent from my iPhone)

 On Oct 29, 2013, at 3:51 AM, Darren Harris 
darren_g_har...@btinternet.com wrote:


 I'm not even sure it's worth having the mag now. I mean, the 
blind friendly
 games only get exposure for example if people find their way to 
the list or

 the site. Considering that a magazeen is meant to increase exposure of a
 given topic it fell down there in a massive way because no 
outlets 

Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread shaun everiss

well there is coolblindtech.
They are not always garenteeing to put up content but they are 
approachable on the at least  initial  setup they may not ofcause 
include things it is their choice but still.


At 03:37 AM 10/30/2013, you wrote:
With respect charles,I disagree on the spelling and grammar front, 
both because A, it's unfair for the poor editer to have to sit and 
wade through such a dull task, and B, because I don't want my words 
americanised in grammar or spelling. Albeit I do agree that anyone 
submitting an article should spellcheck it first and the editer is 
quite within their rights to tell someone to go off and spellcheck 
if they haven't.


I've actually recently been writing book reviews for 
http://www.fantasybookreview.co.uk/ and of course, I spell check 
before posting there, but equally I do use British spelling and 
grammar and write individualistically.


As an example, in British grammar it is utterly in correct to say 
you can write me on my E-mail address if you have questions to me 
that sounds utterly wrong! the wording I'd use is write to! me


Neither is absolutely %100 correct, indeed it depends which part of 
the atlantic your on, but I'd not want someone forcing their words 
on me just as equally as I suspect if Americans were submitting to a 
British editer they wouldn't want the same.
Interestingly enough, apparently Terry Pratchett has very similar 
arguements whenever his Us publisher sends him draughts of his books 
to be published in America, and apparently he's got quite 
justifyably irritated on the subject.


Regarding an audio presentation, well not everyone has the ability 
to reccord podcasts. I'd certainly not be against the idea as 
perhaps a second publication to audeasy (particularly since sites 
like blindcooltec and main menue no longer seem to be accepting 
podcasts on games etc), however I'd suggest it be at most an 
accompanyment! to the magazine, not a replacement.


After all everyone has the ability to write even if everyone doesn't 
have the equipment or ability to reccord podcasts.


Beware the Grue!

DArk.

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Re: [Audyssey] Audyssey Magazine

2013-10-29 Thread shaun everiss

You have a point dark everyone that wants to be everyone has a central website.
Its the seat of power and where they shout to the universe at large.
Its never took off for us.
How much resource would it take to write one or pay for an accessable 
one which is attractive to be written.

We have a server I know maybe we need a bit more of those.
That at least can be done.
I have seen it with some radio stations with the blind as djs.
Enough have been able to buy resource in form of datacentres and 
enough able to buy or create themselves the resources they need.

Ofcause it goes a bit better if you get a few normals on your side ofcause.
And get your name bandied round the place like so much crap.
If audyssey was something a comman word associated with the blind 
heck why not make it other disabilities to, physical interlectual, 
etc maybe we may have power but its all relitive.
I am quite sure that within a week or 2, we will get  the dreadded 
notification to close the thread.

Then nothing will happen for another year or 10 or 100.
What scares me is that I fear a lot of the gaming is down to the 
first generation gamers.

A lot of the newer ones well who knows.
When we die, audyssey dies.
We need more than us to handle it.
In fact we really need someone that is not us to put new life into 
the mag something outside the core group.
Ofcause we would have internal control over it, couldn't allow 
someone to go off and go nuts, even so we at least need to look attractive.

not sure.

At 03:42 AM 10/30/2013, you wrote:

Hi Darren.
while I appreciate the comments about the audiogames.net forum, as a 
correction, actually mailing list are very much still in use 
precisely because! people can now get E-mails on their iphones, 
tablets etc and don't! have to go about checking into forums and 
mucking about online but can just answer as things come in.


While I agree I have noticed a lack of sighted members and general 
exposure on the audeasy list, I feel this is more due to lack of a 
serious website presense than anyting else, after all Audiogames.net 
is full of people who saw the website first and it is the site, not 
the forum that shows up on google.


If audeasy had a similarly information filled website that would 
show up on search engines and could be read by people without need 
for list subscription, I imagine we'd get the same new in flux of 
members on list.


Actually this is interestingly enough a point in favour of having a 
professional html magazine website similar to the websites for other 
webzines like spag.


Beware the Grue!

Dark.

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[Audyssey] forum still down

2013-10-29 Thread shaun everiss

Hi.
forum still down for me.
error
Warning: mysql_connect() [function.mysql-connect]: User 
md11790db114463 already has more than 'max_user_connections' active 
connections in /public/sites/stats.creativehero.es/write_logs.php on line 37


Can not connect to database in count.php:
I can funnily enough connect to the main site.


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