Re: [Audyssey] Can a sighted person play swamp?

2013-04-20 Thread dark

Hi Decota.

Firstly, remember that the dropdown box on audiogames.net is not the be all 
and end all of site searching, and also that the disclaimer statement at the 
top of the site clearly states access as a primary motivation. Both of these 
were set by Richard and sander 10 years ago when the site began, and while 
it is true I cannot change them, it is equally true that I think people do 
forget the extra functions of the site simply because they just! use that 
dropdown. i don't blame people for this, for a screen reader user it makes 
sense, but the same is not true of everyone, and the amount of ties I get 
asked something like are there any statratogy games available when all a 
person has to do is search the archive with the right filter is 
unbelieveable.


As regards mainstream games such as mass effect 2, while I have no problem 
people discussing these in the forum, I do not want to make them a primary 
feature of the site for two principle reasons.


firstly is the access reason which I explain in the db guidelines, namely 
that if a game is only playable with considderable amounts of work, it is 
not accessible since the effort involved is not equalized. After all, a 
person could in theory play any sighted game by just learning the right 
combination of key presses if they took a long enough time, but this does 
not mean all games are accessible since such a procedure would be 
ridiculous.


the second point, is that we are trying to get mainstream developers 
interested in audio game developement. If however we say oh, but blind 
people can play mass effect 2 the response is likely to be oh, well we've 
already done game access s so we don't need to do anything!


this has certainly happened before, if a company can make lip service and a 
getout to something they will, and the last thing we want is the next 
beatemup with textual menues being promoted as an accessible game to the 
blind because some people have played beatemups without sound in the past 
by learning menues, reading faqs etc.


Finally, as I said earlier, I do not believe myself that the separation of 
audio games from text adventures is quite that simple. Would you say for 
instance that the games from 7-128 are not true audio games because they use 
sapi? or lone wolf? and if a game with sapi and sound effects counts, why 
not something like smugglers, which has after all recieved massive updates.


As an interesting fact, I have actually on several occasions played 
gamebooks and if games with a friend of mine who is a huge fan of the genre, 
(he has read me printed gamebooks in the past). These plays are cooperative, 
I read with supernova, we both make decisions. We are both listening to the 
audio (my friend says he finds it easier than reading the screen), so is 
this not an audio game?


while I do appreciate your points decota, I just think your separation of 
catagories is not really workable enough,  and this from the perspective 
of someone who has written up entries and played games with any amount of 
background audio or none.


Myself, i think the way forward isn't to alter audiogames.net or our 
purpose, but to go out into the indi developement community and spread news 
about audio games elsewhere, so that just as indexes that list graphical 
games could also list audio ones.


this already happens with games like core exiles and puppet nightmares 
listed on brouser indexes, but what we need is for people like Gma to be 
listed elsehwere too, so that people will see games like shades not as 
games for the blind but as games of the same genre that happen to use 
audio, whether that audio comes from sapi, screen reading software or voice 
acting.


Beware the grue!

Dark. 



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Re: [Audyssey] Can a sighted person play swamp?

2013-04-20 Thread Dakotah Rickard
In my opinion, it's kind of a bs response to say that screen readers
make audiogames.
Urban dead uses only the screen reader to give info. It's not an
audiogame. It's a game played with a screen reader. I mean, I just
don't understand why it's so important to call them audiogames, even
though you use a screen reader to play them.
You use your screen reader to use Windows, but it's not an audio
operating system.
I've basically lost the debate, mostly because there was literally no
chance to change things in this reguard, and I do think that our
developers should get their games out there in a wider range of gamer
venues.
I just think a line should be drawn. If the primary mechanic for
playing a game is audio, that game should be called an audiogame. Let
me be more specific:
If most of the game's interface is self-generated audio, that game is
an audiogame, not a videogame. If most of the game's interface is
textual, that game is a textual game. If most of the game's interface
is visual, that game is a videogame.
Just because a game can make use of a screen reader, which produces
audio, it isn't an audiogame. You could play the same game with a
braille display, which would make it a tactile game.
Audiogames.net could change. Maybe a mission statement written a
decade ago is no longer appropriate and no longer serves us in this
different day and age. Ten years may not seem all that long to some of
us, but ten years has seen developments like the iPhone, Android,
similar smartphone platforms which have radically changed our
perceptions on gaming. It has seen the advent of Steam and Origin,
immense game libraries available to the sighted world and unavailable
to us in any form. It has seen the development of enormously powerful
gaming consoles and computers which put anything we had ten years ago
to shame. Maybe, just maybe, since the sighted world is interested
more in game audio than ever before, we should be interested in giving
themcredit where credit is due and helping them continue to develop.
The problem we've found is that we want a current game to be
accessible. Why can't I play the sims! The answer is to make future
games accessible. Maybe a few big companies wouldn't try because we
give them credit for some accessibility innately included in the game,
but maybe they would find a way to incorporate that into their
operating procedure.
In my opinion, it's hypocritical to defend putting a text adventure on
a game audio site because the developer has chosen to support screen
readers, but to avidly deny putting up a major game, even though there
are accessible features in an inaccessible game, which are audio
based.

I wish, sincerely, that I was invited to talk, with the support of an
organization or group, to these developers, because I am sorely
saddened by the way they are often approached by our community. This
is outside the current topic in this thread, which is outside the
original idea of the thread, but it's something that I feel compelled
to say. We ask that a game title we see on shelves be expanded to
include accessibility, in most cases. In none of those cases will we
be granted our request, by any developer.
Devs, keep in mind adding in an enormous change to interface on a
whim. It isn't going to happen.
Then, let's consider what I've read we are asking for... what are we
asking for! We're not approaching the developers in a way that would
make them interested. We're not providing them ways to make sighted
people go Hey neat while we go We can now play too.

Audiogames.net was originally conceived in an age where audyssey.org
was kind of not doing much of anything but hosting an email list.
There wasn't a complete collection of gaming links for the blind.
There wasn't a single forum site for discussion of those games, and
frankly this list is enormously high-traffic because it's an email
list, not a forum, and people are not usually on here because it's so
populated.
Now, audyssey.org is trying to get started again. PCSGames.com has an
enormous list of games. the list goes on. We could change. I just
don't think we will.

For my final word, I think that the drop down box isn't just easier to
use for folks with screen readers. What person is going to go to a
site, looking for audiogames, and instead of looking through the big,
in your face list, say I think I'll search the site for audiogames
for only games with audio. The point is kind of silly, although I
understand that it's a sore spot due to the questions of those who
would rather ask on list than try using the tools they are given.
The list is right there. Everyone and anyone is going to use it.

Signed:
Dakotah Rickard

On 4/20/13, dark d...@xgam.org wrote:
 Hi Decota.

 Firstly, remember that the dropdown box on audiogames.net is not the be all

 and end all of site searching, and also that the disclaimer statement at the

 top of the site clearly states access as a primary motivation. Both of these

 were set by Richard and sander 

Re: [Audyssey] Can a sighted person play swamp?

2013-04-20 Thread john
You said there  was a part of mass effect that was playable by 
sound? Could you give me some more details as to exactly which 
one? That's probably the single graphical game I'd really want to 
play, so it would be nice to give it a try next time I'm near an 
xbox.


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Re: [Audyssey] Can a sighted person play swamp?

2013-04-20 Thread dark

Hi Decota.

I'm afraid I simply do not agree that your catagorizations of what is or is 
not an audio game are so easy as you suggest, indeed one thing that 
studdying philosophy has taught me is that rigid classifications are a sure 
fire way to desaster.


Take the BG games for instance. They have a fully graphical interface, so by 
your deffinition they are vvideo games, yet they also contain audio for 
important game events and output to sapi. so what are they? I'm afraid your 
calling what I say Bs does not change the point at hand.


Likewise, you talk about accessible parts in an inaccessible game well 
what is accessible? I have spent the last five years writing on that 
question and the ultimate answer I came with is that found in the database 
guidelines, namely, equal effort. As I said, you could! freely claime that 
original super mario brothers is accessible. There are sounds of jumps, 
walking, hitting monsters etc which nintendo inserted into the game, and it 
is undeniable that some blind people have learnt by timing to play through 
levels on original Super Mario brothers. This however is not! due to 
anything on the half of nintendo, rather it is simply because some people 
have what is super human patience, and I would not see mainstream companies 
get the credit for doing nothing when in effect the credit belongs to those 
individuals who do! exert massive amounts of effort to play games, despite 
missing %80 of the games' information.


You also seem to have a slightly off idea of actually how! efforts to 
contact mainstream companies work. Since it is practically impossible to 
contact the developement section of Capcom, intendo etc (believe me, I've 
tried), the contact needs to be more formal, thus such conversations are 
not! done by E-mail, but by direct consultation at various conferences, or 
through press and the media such as the reporter who recently gained 
information on access to games.


I have done some of this sort of work myself, and Richard and Sander 
webmasters of audiogames.net do far more, since ultimately big coorporations 
are not going to listen to any individual, but may! listen to formal groups 
such as the game accessibility special interest group.


i do take the point that times have changed, however to me, this is even 
more! a chance to include and contact indi developers, since the Iphone and 
other systems are where such developements happen and it's by the indi 
developers that I personally believe we'll see changes in the future, and 
this is also why I'm adamant that all those indi devs who have! made changes 
to their games, whatever those changes be get the credit and recognition 
they deserve from the community.


while I do take your point about game audio, to me that is not something 
which should be done by altering the community and the site attached to it, 
but by going out! into the mainstream indi game community and participating.


Beware the grue!

Dark. 



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Re: [Audyssey] Can a sighted person play swamp?

2013-04-20 Thread Dakotah Rickard
John,
The part of Mass Effect that is playable is really a minigame, and
it's mass effect 2. Now, I'll be the first to admit that most of mass
effect is unplayable by us, but this one part, this one minigame, is
entirely playable. In fact, I'd love to see a game made that is
basically an expansion on this minigame. It could be done. The
minigame in question involves scanning a planet for resources. When
you come to a planet, you use probes to mine resources from the planet
automatically. What you do is move your scanner across its surface. It
wraps around, so I did overlap a little bit of my original starting
point, but I scanned planets, judged the type of resource, each
resource made a different sound, and amount present, the sound was at
a higher pitch the more resources were available, and cover the entire
planet, almost as well as any sighted person could have done. It's not
a huge part of the game, nor is it an important story element, but if
you look at a game that is meant for mainstream sighted players and
you realize that there is a part of the game where you have almost as
much info as they do, it's amazing. The only thing I couldn't get a
read on was how many probes I had left, and of course I couldn't go
buy more, but those are rather small elements when compared to the
fact that I was entirely able to play even that small of an aspect of
a major, big company, millions of dollars game.

Dark,
You and I are on the same court. We're playing the same ballgame, but
we're playing different positions, both important. I look at
audiogames as a genre. You do as well, but you look at it from a
different point of view. I try to move the accessible toward the
mainstream, you try to move the mainstream toward the accessible. I
think that we can both get a lot of things accomplished, if we have
the right tools and resources, but I'll be honest. I wish there were
more people playing ball like I do. I think that Jeremy is playing it
that way, making everyone use the mouse for Swamp, not allowing a
keyboard alternative. He's making the accessible stuff more
mainstream.
My goal is to show people what they've already done, how they can
improve, and how much we don't need to change. Your goal is to show
them what we do need to change, how those changes have been done, and
how they could be done. Both are useful.
Keep that in mind.

As for conferences, I really want to go to them. I want some official
support in this. I'd love to go to Bioware and tell them that this
little part of Mass Effect 2 was accessible. Hey. It changed my
playing experience of the game. I was able to take the controls for
myself and do something with complete confidence. And at the same
time, there's a certain poignancy to being so excited about a rather
small minigame. I know I'm not the only one who would love to sit and
play that game for a while, scanning planets, gathering resources. I
bet we'd all love to give it a go, and what does that say to them?

This community is so interested in gaming, so excited about it, that
they take one of our side quests and get really excited about it. How
much more excited would they be if we put in two or three accessible
side quests? Then, ... and then, they keep moving, slowly but surely
in that direction. One little thank you, one little baby step, one
little suggestion at a time. We're not working at cross purposes in
this one, just from a different angle.

That's what I want to do. That's why I want to get organized. If I
only knew how, I'd already have everything set up. I'd already have a
showcase of what we have done, what we can do. I just don't know how,
so I'm learning, so I'm trying to influence what's already there.

I don't want to ruin Audiogames.net. I don't want to stop giving
credit to developers who put time and effort into making their games
accessible to us, but accessibilitygames.net isn't what I'm trying to
get going. I'm trying to push for integration, not separation or
conciliation. I want people to see us in a different light. Not the
community that's just a bit weird, just a bit different, always
demanding change, always demanding ... whatever we demand. I want them
to see us as willing to work toward that change, to be grateful for
what has been done. We have a hard time with that, and it shows.

As I said, I think we can do a lot, both of us, with both of our
different perspectives. And I do think that there is room for both
perspectives.
However, I will ask a question. Which is easier to understand: rigid
classification of games such as videogames, audiogames, text games,
etc. or a lumpy genre including some of all of these? I'm not trying
to rub anything into anyone's face, just to ask a question of
practicality of a philosopher...and having a friend who just earned a
degree in the philosophy program, I know how hard that can be to do.
Is it better to have rigidly defined examples, get more done, give
people a quick and dirty showcase when they show up to the site, 

Re: [Audyssey] Can a sighted person play swamp?

2013-04-19 Thread Dakotah Rickard
Right right.

I agree that accessible games need a place, and that place should be
... of course, web based. I argue, though, that Audyssey's function is
to do that. Audiogames.net filled a niche that Audyssey didn't
because, and no offense Audyssey guys, Audyssey sort of dropped the
ball, Lost steam, whatever. But now, Audyssey is seeing new life, so
we can move all the audio games stuff to Audyssey and make
Audiogames.net a place to go for industrial leaders for information on
audiogames and game audio.
How neat it would be to get the Game Audio Institute involved. They
just might care enough, and right now, game audio is a big, big field
in games.
I want to see the accessible games supported, as I said, I just don't
know that that support ought to come at the expense of industry-wide
information which is going to include our games.
I mean look at it this way. It's been often written on this list and
others that we don't have features because developers don't care to
incorporate them. Well, some developers are making their games, or
parts of their games, accessible by accident. There's a part of a game
called Mass Effect 2, the planet scanning section, which I can play
because there are audio cues. I think that Mass Effect 2 therefore
deserves a section in the forums of Audiogames.net, even if it isn't
given a place in the database.

And there's another thing.
We keep going back to this, and I feel it's my fault for not making
things clear enough. I mean, I know I'm not very good at that some
times, so here's another try.
If accessible games whose primary method of play is a screen reader or
SAPI and not audio cues are going to remain on Audiogames.net, that
could turn out just fine, even if bigger concerns got interested, but
if they're interested, then it seems to me that they need to get a
good overview of Audiogames, simply by going to the site. If you go to
the site, you see the news feed, then you see a huge list of many,
many games.
I argue that all of those games should be stand-alone audio games
(standalone meaning not a mud with a soundpack or a text adventure
that would be essentially unplayable without a screen reader, or a
browser game of similar styling.) I say this because the search
function could include all of those things, if you wanted, but you
shouldn't have to go to the extra work to find Audiogames on
Audiogames.net. You should have to go to the extra work to find
soundpacks for muds, mods for games, and accdessible text adventures,
because they are slightly unrelated side categories.

I understand that this would be a major overhaul, and frankly I don't
see it ever happening. Not only is everyone relatively set in their
ways, both in our own community and the world at large, even though
you, Dark, put up most of the updates, you probably can't just make a
major site decision like that.

Still, even if it doesn't happen on Audiogames.net, maybe someone will
take this point and run with it. I can't afford to buy and host a
domain right now, or I'd try to do it, as is my eventual goal, but
maybe someone can, and if they can, then I'll help them as I can.

Right now, sighted folks are making tentative progress in improving
game audio. Eventually, there wouldn't need to be an Accessible
games idea for games, if we could make it common practice to add
accessibility features into mainstream products. I'm not saying in two
years, or even in five, or ten. But eventually, if we play our cards
right, if we work together, if we stop demanding and start asking and
showing how things can be done, if we invite them into our world
rather than trying to change theirs, then maybe we can make a huge,
huge difference.

It's idealistic, and maybe changing Audiogames.net wouldn't accomplish
this. Certainly registering our games on Indie development sites would
also be a step in the right direction, as Dark recommended. Maybe even
if we miss one step, the others will catch the sighted world up. My
primary goal here is to provide food for thought, and I ope your
brains have left this message, this topic, full of good ideas.

Signed:
Dakotah Rickard

On 4/18/13, dark d...@xgam.org wrote:
 I agree Decota there is indeed a difference betwene audio and accessible
 games, but I do not agree that difference is as easily quantified as you
 suggest, since to me something like alteraeon with the soundpack, lone wolf,

 king of dragon pass or smugglers because! they feature sound and spoken
 feedback, whether that is sapi or by your screen reader are still at least
 partly audio games.

 this is however to me still quite legitimate, since it is still possible for

 people using the catagorization system on audiogames.net to separate audio
 games from textual ones, or even those that involve! text quite easily by
 using the search function, since such catagorization information is added
 when i create entries.

 Equally, remember that if we were just! talking about games played through
 sound there are actually 

Re: [Audyssey] Can a sighted person play swamp?

2013-04-18 Thread Dakotah Rickard
I haven't played life all thaqt much, and the version I played may not
be the same version as the one your game was based off of.

Both physical versions I played did have the option to trade jobs with
another player at some point though, which made things ... well, a
little sneaky, if you know what I mean.

As for Audiogames.net, I take the point about Lone Wolf, especially,
and how SAPI voices available text. I understand that that's what
makes an audiogame an audiogame, but my point is that there are some
titles on the site that are ... well, as you put it, acknowledging a
developer for their astounding work in making a game accessible to
screen reading technology.
I don't intend to say that they shouldn't be acknowledged, but I do
intend to say that it may be somewhat inappropriate, as you aren't
playing those games with sound. You're playing them with text.

As for Lone Wolf, when I first bought it, I had a really, really
crappy soundcard. I couldn't use the screen reader and the game at the
same time. That was a relatively long time ago. I was able to play
Lone Wolf, with a pretty decent success rate, without a screen reader,
at least on many of the missions.
I argue that that makes Lone Wolf an audiogame, whereas, Say, the
ChoiceOfGames games are accessible. They can be played with Voiceover
or on the web, but they aren't audiogames, just as a game book isn't
an audiogame.
I realize, too, that my opinion is in the minority in this. It just
strikes me that we are making the field of audiogaming exclusive, by
turning it into accessible gaming. There is a difference, and
occasionally an appreciable one. To ignore this is to everyone's
detriment.

Signed:
Dakotah Rickard

On 4/17/13, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Dakotah,

 True, deciding not to go to college in the game of Life is not a good
 decision, but it is there on the board.  The same with deciding to or not to
 buy auto insurance, life insurance, fire insurance and stocks.  Not a good
 idea not to, but the game does give you the choice.

 Speaking of choices, you do not have the choice of to get married or not,
 and to have kids or not.

 In the game of Life I do not remember a rule about a speeding ticket if you
 spin a 10.

 Have a good one.

 BFN

  Jim

 Ever feel like life was a game and you had the wrong instruction book?

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] Can a sighted person play swamp?

2013-04-18 Thread dark
I agree Decota there is indeed a difference betwene audio and accessible 
games, but I do not agree that difference is as easily quantified as you 
suggest, since to me something like alteraeon with the soundpack, lone wolf, 
king of dragon pass or smugglers because! they feature sound and spoken 
feedback, whether that is sapi or by your screen reader are still at least 
partly audio games.


this is however to me still quite legitimate, since it is still possible for 
people using the catagorization system on audiogames.net to separate audio 
games from textual ones, or even those that involve! text quite easily by 
using the search function, since such catagorization information is added 
when i create entries.


Equally, remember that if we were just! talking about games played through 
sound there are actually not a few inaccessible audio games. For example 
games that use an audio feedback but feature a graphical main user interface 
such as vib ribbon on the playstation, zombies scream on the iPhone, and 
indeed all the rythm action games such as guitar heroes, rockband etc.


such games feature sound as their main gameplay component, but their main 
interface and kews are entirely graphical. This makes them inaccessible 
(albeit some blind people have had success playing them by trial and error).


while I do very much take your point, and in fact agree, it sstrikes me your 
idea of excluding audiogaems.net to just! audio games only and removing all 
of the spoonbill games and anything else with text wouldn't work, 
particularly since as I said, there are still! audio games that are not 
accessible.


i'd recommend myself a different approach, by having indi developers of 
audio games register on the same sights such as gamehippo which other 
developers of graphical games use. So that for example when a person looked 
up indi developed fps games, they'd run across swamp and shades of doom 
beside all the graphical ones. That would strike me as a much more 
legitimate way of achieving the end of not! making audio games exclusive to 
blind people, but also preserve the access aspect.


I do! think accessible games need their own site and promotion, simply 
because there is no where else on the net that will do it, but that doesn't 
stop people from going out into other gaming situations and promoting audio 
games elsehwere either.


Beware the Grue!

Dark. 



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Re: [Audyssey] Can a sighted person play swamp?

2013-04-17 Thread dark

Hi Decota.

I dont' mind you voicing such opinions, since free discussion is always 
welcome, but there are a few points you probably didn't considder.


Firstly, the way audiogames.net includes text games etc is not the 
responsability of myself, it actually began with richard and sander both of 
whome are fully sighted and who began the db back in 2004 and still remain 
officially webmasters of the site. it is not intended to exclude anyone, 
it's just intended as a method of putting all accessible games in one place.


second, i am afraid I simply do not agree with you that a game like 
alteraeon with oriol's soundpack is not! an audio game. lets take a simple 
example. Originally, Ian humphries programmed his cribbage game to be self 
voicing, to use voice files. he however realized that this took far more 
time and effort for little atmospheric bennifit, so rejiggered his games to 
use sapi instead, while keeping sounds and affects. his games also feature 
graphics and fully available on screen text, they just happen to output to 
sapi. Are they? audio games?


Now look at lone wolf. it can output to sapi, it has on screen text it has 
lots of sound effects, but it also can output to various screen readers. Is 
lone wolf an audio game?


My problem with your distinction is effectively if we removed every game 
that had a text component and every game that used sapi we'd pretty much 
have little to nothing left in the db. Remember, to a sighted player, lone 
wolf would be no more an audio game than any mud.


As regards Eamon deluxe, gamebooks etc, well as I said, people can quite 
freely search the db to exclude those results, the catagories are there if 
people will use them, and it seems unfair not to recognize the efforts of 
frank black, coops, and all the other devs who have altered there gamebooks 
and other peaces of software for screen reader access, and after all playing 
with sapi or an in built voice, much less on the iphone these are still 
audio games anyway.


audiogames.net seems a reasonable title for the site to me, since it applies 
to games that can be accessible with sound. it's not intended as an 
exclusion, indeed you'd be surprised how many sighted people we do get 
visiting the site from time to time, however there is such a complexity in 
defigning what an audio game actually is, I prefer myself to stick with the 
deffinition we have now. After all, any sighted person could use sapi to 
play jim's games or download nvda, or pick up an Iphone and turn on voice 
over to play a game like king of dragon pass if they so desired.


As I said, i do agree that no catagorization at all would be a bad thing, 
but the catagorization does xist if people just take the time to use it.


Beware the Grue!

Dark. 



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Re: [Audyssey] Can a sighted person play swamp?

2013-04-17 Thread dark

Hi Decota.

I've never heard of those rules with speeding you mention either. Myself, 
when i used to play life with my parents, it was pretty much the same game 
and the only missing component was as you said, university vs business, but 
business was such a dire option.


wow! you can really tell the game was written in the 70's with a breakdown 
like that! now, it'd be university that gave you massive debts :D.


Beware the Grue!

Dark. 



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Re: [Audyssey] Can a sighted person play swamp?

2013-04-17 Thread Jim Kitchen

Hi Dakotah,

True, deciding not to go to college in the game of Life is not a good decision, 
but it is there on the board.  The same with deciding to or not to buy auto 
insurance, life insurance, fire insurance and stocks.  Not a good idea not to, 
but the game does give you the choice.

Speaking of choices, you do not have the choice of to get married or not, and 
to have kids or not.

In the game of Life I do not remember a rule about a speeding ticket if you 
spin a 10.

Have a good one.

BFN

Jim

Ever feel like life was a game and you had the wrong instruction book?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Can a sighted person play swamp?

2013-04-16 Thread Dakotah Rickard
Most of the people I've gotten to play Swamp are sighted. My two
sighted brothers, my wife, two of my friends, both of whom are pretty
hardcore gamers and both of whom loved Swamp, even before the 2.9
overhaul.
The only blind person I can confirm as someone I've brought onboard is
one friend of mine. I've mostly shown off the game to sighted folks,
because it's quite a bit like games they're more used to.
My favorite part of how Aprone has made Swamp is that there are
distinct advantages to blind players and sighted players. For example,
unlike in AudioQuake, sighted players don't see far enough away that
they can automatically off blind folks without much effort 9although I
sort of got good enough to hold my own in that game). Sighted players
usually aren't skilled enough with audio to shoot at long range, but
they get the benefit of seeing through walls, making them dead handy
to take on missions for crates.
However, we blind folk are good with audio, so we can play longrange,
and sometimes we hear stuff they don't see. swamp is the first shooter
I've ever played that makes it rewarding to play with sighted people
as opposed to frustrating. Even in SoundRTS there are certain overview
advantages that sighted folks get, and this is somewhat true for
Castaways, but Swamp doesn't try to make things equal. Instead, it
balances things out nicely.

My friend,, for example, almost never died, though his health did get
quite low sometimes, and he could literally take out a swarm of
zombies with the assault rifle at close range, but he was absolutely
rubbish as a sniper, which is a role he usually wants to take.
Instead, I would shoot longrange and he would shoot shortrange, and we
had a lot of fun playing together.

Signed:
Dakotah Rickard

On 4/15/13, dark d...@xgam.org wrote:
 Hi al.

 the swamp maps aren't propper graphics, they are indeed just referenced
 coloured map sections. Had swamp been programmed with full graphics it
 would've taken about five years to complete, because just about %80 of tthe

 developement of any graphical game is! it's graphics, animations etc.

 Still, i'd advise your friend to give it a try, since they might learn
 soemthing new. i've certainly introduced some sighted friends of mine to the

 concept of shades of doom before and they found it a distinctly interesting

 idea.

 beware the Grue!

 Dark.


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Re: [Audyssey] Can a sighted person play swamp?

2013-04-16 Thread dark
Actually decota, I never found any real advantages in castaways to the 
graphics that you couldn't get from the map since basically the main 
advantage was overview of building placement and the audio tools gave you 
all the info there anyway.


Swamp, playing from a low vision perspective I loved sniping with pure audio 
since I could take out stuff that wasn't yet visible on the map, though 
being able to quickly navigate using visual reference to the internal walls 
helps. Then again, as a low vision player who plays both audio games and low 
vision accessable ones I suppose I get the best of both worlds :D.


Beware the grue!

Dark. 



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Re: [Audyssey] Can a sighted person play swamp?

2013-04-16 Thread shaun everiss

wow decota I couldn't get friends interested in any games.
I had a couple that would play at the edges, with things like last crusade.
generally it was, um, what is this stupid game doing with no 
graphics, I can't play this, there is no graphics.

How did you manage this.
I'd like to know your secret, I have been trying for ages and I have 
a friend that is a hardcore gamer and he won't even touch swamp isn't 
even interested in blind games.
The only game he did play to the end was terraformas but deleted it 
after he finnished  the demo.
so maybe its not universal where the sighted play blind games, though 
my brother did  get me to play poker for 4 months straight since he 
could relate to it I would play and he would shoot me numbers and 
stuff to enter.
Over that I have got a friend or 2 to at least play the rsgames and 
quentin c client games but nothing more.
I have got the same answer  abut crappy games with no graphics in 
them that I gave up asking or even mentioning blind related anything 
about 3 years ago.

So you must have been in the right place at the right time.
I do think one issue with blind vs mainstream is that the sighted 
find it hard to relate to a graphicless environment even if they play 
with headphones all the time I am not sure how to combat that though.
Sertainly the consolers will have  a bigger advantage since they are 
just  playing mainstreamers all the way up.


At 01:16 AM 4/17/2013, you wrote:

Most of the people I've gotten to play Swamp are sighted. My two
sighted brothers, my wife, two of my friends, both of whom are pretty
hardcore gamers and both of whom loved Swamp, even before the 2.9
overhaul.
The only blind person I can confirm as someone I've brought onboard is
one friend of mine. I've mostly shown off the game to sighted folks,
because it's quite a bit like games they're more used to.
My favorite part of how Aprone has made Swamp is that there are
distinct advantages to blind players and sighted players. For example,
unlike in AudioQuake, sighted players don't see far enough away that
they can automatically off blind folks without much effort 9although I
sort of got good enough to hold my own in that game). Sighted players
usually aren't skilled enough with audio to shoot at long range, but
they get the benefit of seeing through walls, making them dead handy
to take on missions for crates.
However, we blind folk are good with audio, so we can play longrange,
and sometimes we hear stuff they don't see. swamp is the first shooter
I've ever played that makes it rewarding to play with sighted people
as opposed to frustrating. Even in SoundRTS there are certain overview
advantages that sighted folks get, and this is somewhat true for
Castaways, but Swamp doesn't try to make things equal. Instead, it
balances things out nicely.

My friend,, for example, almost never died, though his health did get
quite low sometimes, and he could literally take out a swarm of
zombies with the assault rifle at close range, but he was absolutely
rubbish as a sniper, which is a role he usually wants to take.
Instead, I would shoot longrange and he would shoot shortrange, and we
had a lot of fun playing together.

Signed:
Dakotah Rickard

On 4/15/13, dark d...@xgam.org wrote:
 Hi al.

 the swamp maps aren't propper graphics, they are indeed just referenced
 coloured map sections. Had swamp been programmed with full graphics it
 would've taken about five years to complete, because just about %80 of tthe

 developement of any graphical game is! it's graphics, animations etc.

 Still, i'd advise your friend to give it a try, since they might learn
 soemthing new. i've certainly introduced some sighted friends of 
mine to the


 concept of shades of doom before and they found it a distinctly interesting

 idea.

 beware the Grue!

 Dark.


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Re: [Audyssey] Can a sighted person play swamp?

2013-04-16 Thread Clement Chou
The first thing that would make it easier for sighted people to play swamp 
is that Swamp does have graphics. And it also is important to consider how 
you approach someone sighted with a game that has no graphics. 



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Re: [Audyssey] Can a sighted person play swamp?

2013-04-16 Thread shaun everiss

how do you approach a sighted gamer with a game with no graphics.
I havn't showed swamp in its latest reencarnation but when I  showed 
2.8 to my friend he had a look at the game, screwed up his face and 
told me that they were crappy line graphics and that he was wasting his time.

same with shades of doom.
if I could get over that maybe but how do you tell a sightling to not 
use their eyes at all on those games with no graphics.


At 05:48 AM 4/17/2013, you wrote:
The first thing that would make it easier for sighted people to play 
swamp is that Swamp does have graphics. And it also is important to 
consider how you approach someone sighted with a game that has no graphics.


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Re: [Audyssey] Can a sighted person play swamp?

2013-04-16 Thread Clement Chou
I will say this. It depends very much on the person... but if I can 
introduce sighted people to Goalball, a sport way more complex than the most 
complex audio game... and if they can enjoy that without vision, audiogames 
are just a step down.
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 16, 2013 11:21 AM
Subject: Re: [Audyssey] Can a sighted person play swamp?



how do you approach a sighted gamer with a game with no graphics.
I havn't showed swamp in its latest reencarnation but when I  showed 2.8 
to my friend he had a look at the game, screwed up his face and told me 
that they were crappy line graphics and that he was wasting his time.

same with shades of doom.
if I could get over that maybe but how do you tell a sightling to not use 
their eyes at all on those games with no graphics.


At 05:48 AM 4/17/2013, you wrote:
The first thing that would make it easier for sighted people to play swamp 
is that Swamp does have graphics. And it also is important to consider how 
you approach someone sighted with a game that has no graphics.


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list,
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Re: [Audyssey] Can a sighted person play swamp?

2013-04-16 Thread shaun everiss
aah ok maybe the people I tried to introduce the games to were not 
that interested.

oh well.

At 06:15 AM 4/17/2013, you wrote:
I will say this. It depends very much on the person... but if I can 
introduce sighted people to Goalball, a sport way more complex than 
the most complex audio game... and if they can enjoy that without 
vision, audiogames are just a step down.

- Original Message - From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 16, 2013 11:21 AM
Subject: Re: [Audyssey] Can a sighted person play swamp?



how do you approach a sighted gamer with a game with no graphics.
I havn't showed swamp in its latest reencarnation but when 
I  showed 2.8 to my friend he had a look at the game, screwed up 
his face and told me that they were crappy line graphics and that 
he was wasting his time.

same with shades of doom.
if I could get over that maybe but how do you tell a sightling to 
not use their eyes at all on those games with no graphics.


At 05:48 AM 4/17/2013, you wrote:
The first thing that would make it easier for sighted people to 
play swamp is that Swamp does have graphics. And it also is 
important to consider how you approach someone sighted with a game 
that has no graphics.


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Re: [Audyssey] Can a sighted person play swamp?

2013-04-16 Thread Dakotah Rickard
Ok. The important thing to remember is perspective.
It seems that either you are introducing the game, or your friend is
focused on the game, not having graphics. Don't say anything about
what the game doesn't have. I mean, look at Jim Kitchen's games. I
recently had a friend over who was disappointed that we weren't going
to play Kitchensinc Life. That game is pretty simple, from a mechanics
point of view. It has no graphics. It doesn't technically follow the
rules or board of Life. If I said that to my friend, would they want
to play it? Most likely not.
Instead, I did it like this, a long time ago. Hey. I want to show you
this neat game. It's called life, and it's a really good reimagining
of that boardgame. Your person is going to proceed along the board,
and you can sit back and listen, which was key at that point, since my
room was not arranged for viewing pleasure, and this was long enough
ago that I was in high school and did a lot of game playing in my
room.

I got my friends interested in the game by telling them all the neat
things that were in the games. As for your graphics obsessed friend,
tell them to play ... oh man. I can't remember the name that I was
looking for,, but tell them to play a visual novel or watch a movie if
they only care about graphics, because, as the game industry is
quickly learning, graphics don't make a game.

Many sighted people are making audiogames for themselves. I can't tell
you the amount of apps I've seen on the store for iDevices where the
point is to sit and listen rather than to play a specific game. As I
recall, the game Dimensions is not developed with blind people in
mind, we can just play the game as anyone else can, but it's audio
based.
Some audio based apps are still inaccessible to us for one reason or
another, but audiogaming is becoming rather more mainstreamed than we
might expect.

I suggest, and I might start a new topic at some point, that we
petition the audiogames.net folks to subordinate the gblind people
stuff to the audiogames stuff. For example: I can direct sighted folks
to audiogames.net, but I always have to give them the disclaimer that
there are a lot of muds and gamebooks and text adventures on that
site.

I suggest that, especially with the massive list on PCSGames site and
the Audyssey magazine getting back into the mix, that audiogames.net
be a site for audiogames rather than games for the blind or games we
can play. That way, if I want my friend to see about audiogames, they
can go to that one site and learn about games in audio, whether they
are meant for the blind, playable by the blind, accessible,
inaccessible, or whatever.

Anyway, relating to Swamp again, it's all in the perspective. If we
focus on what we don't have, we'll be pretty depressed, as will anyone
we try to talk to about our stuff.

Signed:
Dakotah Rickard

On 4/16/13, shaun everiss sm.ever...@gmail.com wrote:
 aah ok maybe the people I tried to introduce the games to were not
 that interested.
 oh well.

 At 06:15 AM 4/17/2013, you wrote:
I will say this. It depends very much on the person... but if I can
introduce sighted people to Goalball, a sport way more complex than
the most complex audio game... and if they can enjoy that without
vision, audiogames are just a step down.
- Original Message - From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 16, 2013 11:21 AM
Subject: Re: [Audyssey] Can a sighted person play swamp?


how do you approach a sighted gamer with a game with no graphics.
I havn't showed swamp in its latest reencarnation but when
I  showed 2.8 to my friend he had a look at the game, screwed up
his face and told me that they were crappy line graphics and that
he was wasting his time.
same with shades of doom.
if I could get over that maybe but how do you tell a sightling to
not use their eyes at all on those games with no graphics.

At 05:48 AM 4/17/2013, you wrote:
The first thing that would make it easier for sighted people to
play swamp is that Swamp does have graphics. And it also is
important to consider how you approach someone sighted with a game
that has no graphics.

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Re: [Audyssey] Can a sighted person play swamp?

2013-04-16 Thread dark

Hi clemment.

to be strictly accurate, swamp doesn't have graphics in the way a sighted 
person would understand them for a first person game. Rather, it has a 
visual representation of in game objects and spaces, but this is not the 
same as graphics that any other graphical fps game has. Swamp has an 
overview in simple terms that works as a display of the map, but This is why 
targiting, shooting etc still! need to be done with the audio.


The best way i can think of to explain is that swamp's graphics are rather 
like the sonar in a game like lone wolf. you could not play just! with the 
sonar sound alone, without reference to the numbers or textual descriptions. 
The sonar doesn't give information accept about the objects around you, and 
all tactics, reports of your progress etc and representations of the 
environment are done in addition to the sonar, the sonar just gives more 
information.


this is why you cannot describe swamp as a graphical game in the way that 
say tterraformers is also a fully graphical game, it is mearly an audio game 
that has a visual overview component for those who are able to use it.


had aprone put full graphics into swamp, developement would've taken a lot! 
longer, and he'd have likely had to have lots more coding for animation, 
perspective, as well as likely a graphic artist to create the graphics and 
additional targit schemas and addons for the game. indeed, the world of 
first person graphical games is virtually it's own subgenre of programming 
itself.


I just point this out so people will know that if they show swamp to a 
sighted person, it is not in graphical terms anything like what a sighted 
person would expect from an fps game. The graphical elements re an overview 
at best, and can only give specific help.


That being said, that not only makes the game accessible, but also quite 
unique, for instance in the different textures of tiles that can call 
different zombie types and the way relatively noisy actions need planning, 
as well as sound targiting etc.


Beware the Grue!

Dark. 



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Re: [Audyssey] Can a sighted person play swamp?

2013-04-16 Thread shaun everiss

yeah the word blind puts people off.
I think its relationships more than anything else, board games have 
been played and therefore the sighted can relate to the same game types.
on the subject of which I'd like to see the game risk and the game 
ulsas which is like monopoly, except you are trying to become the 
president of a company, the looser is the cleaner.
it was simular to monopoly I even made my own board, sadly I forget 
how to play but it was based on the monopoly style.

the other game is risk a strat game a lot of my sighted friends play.
those did interest me.

At 07:44 AM 4/17/2013, you wrote:

Ok. The important thing to remember is perspective.
It seems that either you are introducing the game, or your friend is
focused on the game, not having graphics. Don't say anything about
what the game doesn't have. I mean, look at Jim Kitchen's games. I
recently had a friend over who was disappointed that we weren't going
to play Kitchensinc Life. That game is pretty simple, from a mechanics
point of view. It has no graphics. It doesn't technically follow the
rules or board of Life. If I said that to my friend, would they want
to play it? Most likely not.
Instead, I did it like this, a long time ago. Hey. I want to show you
this neat game. It's called life, and it's a really good reimagining
of that boardgame. Your person is going to proceed along the board,
and you can sit back and listen, which was key at that point, since my
room was not arranged for viewing pleasure, and this was long enough
ago that I was in high school and did a lot of game playing in my
room.

I got my friends interested in the game by telling them all the neat
things that were in the games. As for your graphics obsessed friend,
tell them to play ... oh man. I can't remember the name that I was
looking for,, but tell them to play a visual novel or watch a movie if
they only care about graphics, because, as the game industry is
quickly learning, graphics don't make a game.

Many sighted people are making audiogames for themselves. I can't tell
you the amount of apps I've seen on the store for iDevices where the
point is to sit and listen rather than to play a specific game. As I
recall, the game Dimensions is not developed with blind people in
mind, we can just play the game as anyone else can, but it's audio
based.
Some audio based apps are still inaccessible to us for one reason or
another, but audiogaming is becoming rather more mainstreamed than we
might expect.

I suggest, and I might start a new topic at some point, that we
petition the audiogames.net folks to subordinate the gblind people
stuff to the audiogames stuff. For example: I can direct sighted folks
to audiogames.net, but I always have to give them the disclaimer that
there are a lot of muds and gamebooks and text adventures on that
site.

I suggest that, especially with the massive list on PCSGames site and
the Audyssey magazine getting back into the mix, that audiogames.net
be a site for audiogames rather than games for the blind or games we
can play. That way, if I want my friend to see about audiogames, they
can go to that one site and learn about games in audio, whether they
are meant for the blind, playable by the blind, accessible,
inaccessible, or whatever.

Anyway, relating to Swamp again, it's all in the perspective. If we
focus on what we don't have, we'll be pretty depressed, as will anyone
we try to talk to about our stuff.

Signed:
Dakotah Rickard

On 4/16/13, shaun everiss sm.ever...@gmail.com wrote:
 aah ok maybe the people I tried to introduce the games to were not
 that interested.
 oh well.

 At 06:15 AM 4/17/2013, you wrote:
I will say this. It depends very much on the person... but if I can
introduce sighted people to Goalball, a sport way more complex than
the most complex audio game... and if they can enjoy that without
vision, audiogames are just a step down.
- Original Message - From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 16, 2013 11:21 AM
Subject: Re: [Audyssey] Can a sighted person play swamp?


how do you approach a sighted gamer with a game with no graphics.
I havn't showed swamp in its latest reencarnation but when
I  showed 2.8 to my friend he had a look at the game, screwed up
his face and told me that they were crappy line graphics and that
he was wasting his time.
same with shades of doom.
if I could get over that maybe but how do you tell a sightling to
not use their eyes at all on those games with no graphics.

At 05:48 AM 4/17/2013, you wrote:
The first thing that would make it easier for sighted people to
play swamp is that Swamp does have graphics. And it also is
important to consider how you approach someone sighted with a game
that has no graphics.

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Re: [Audyssey] Can a sighted person play swamp?

2013-04-16 Thread dark

Hi Decota.

As regards audiogames.net, well there is already the function to search for 
games that just! contain audio and not text, use the search archive function 
on the main site since the games are! catagorized as having either audio, 
text, graphics or a combination of the three.


while i absolutely see your point as regards just having audio games, I 
equally do think cataloguing and recognizing accessible games is important. 
Indeed, there are more than a few examples which blur the line 
consiidderably. Take the alteraeon mushclient pack for example. i'd argue 
that with the amount of sounds, atmosphere etc, that is much closer to being 
the experience of a full on audio rpg, than just a textual game such as say 
diskworld mud is, simply because of the way the reading of the text 
interacts with all the music, sound etc that has been added. Indeed, for 
myself who uses sapi with the mushZ pack there isn't a massive amount of 
difference in terms of what I hear betwene playing that and playing a game 
by jim kitchin or spoonbill. I get sapi and sfx and have to hit keys in 
time.


Were the db reorganized I do agree perhaps some more catagories for self 
voiced, screen reader required and none, partial or complete soundscape 
would be nice, but I don't think the current system is too bad given that 
the search archive function exists, albeit not many people seem to know 
about or make use of it for some reason.


As regards introducing sighted people to audio games, one of the best 
experience I remember was when I was living in a room in my colidge. By 
chance, a couple of my friends dropped in. we'd been due to meet later, but 
they arrived early, when in fact I was in the shower.


Not wanting my friends to be board, I yelled through the door for them to 
activate kitchinsinc life and turn up the sound. We then spend a quite happy 
half hour, me in the shower yelling commands through the door as we played 
our way through the board.


We even didn't use a decent sapi voice since back then the only one I could 
get to work was ms sam, which indeed lead to a bit of a fashion among the 
three of us saying but you dant! in immitation.


It was pretty funny.

Generally it just depends upon how open minded the person is, whether the 
person themselves enjoys audio in the first place, and also if they're just 
a graphics hog brainwashed by the big coorporations.


Beware the grue!

dark. 



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Re: [Audyssey] Can a sighted person play swamp?

2013-04-16 Thread Thomas Ward
Hi Shaun,

I haven't been following this topic too closely, but from what I have
read it sounds like your friends have a bit of an attitude problem.
What I mean by that is some sighted people will compromise with a
blind person and will play a game like Jim Kitchen's  Monopoly even
though it has no graphics just for the experience of playing together.
 Your friend on the other hand seems to have the attitude no graphics,
it sucks, so it is not worth his time which is his problem, and is not
the case with every sighted person out there. I am sure you two could
get into something like Alter Aeon which is text based and if he wants
3d graphics and all that jazz that's just tough titty said the kitty
because you two don't have anything in common, and he isn't your
friend because he does not want to compromise. I have met a few people
like that, and I don't associate with them much on the subject of
games because we don't have anything in common. In short, it takes the
right kind of person to play accessible games with.

Cheers!

On 4/16/13, shaun everiss sm.ever...@gmail.com wrote:
 aah ok maybe the people I tried to introduce the games to were not
 that interested.
 oh well.

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Re: [Audyssey] Can a sighted person play swamp?

2013-04-16 Thread Jim Kitchen

Hi Shaun,

My sighted family, neighbors etc play my games.  Probably more on my computer 
because I have several good sapi5 voices.  But they say that they do, and do 
seem to enjoy playing.  I think mostly the board games like, Life, Monopoly, 
Hangmen, concentration, Yahtzee and Press Your Luck.  But they will also try 
some of the action games as well, and get the hang of them after a bit of 
practice.

BFN

Jim

I am now playing with a full deck.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Can a sighted person play swamp?

2013-04-16 Thread Jim Kitchen

Hi Dakotah,

First off, thanks, and I am very happy to hear that you and your friend enjoy 
playing my game of Life.  I was just wondering though, other than where the 
board has the two splits where there are two paths that the player can take, 
how does my game of life not play as the original game plays?

Thanks.

BFN

Jim

Historically, I have been alive my entire life.  There for, I always will be.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Can a sighted person play swamp?

2013-04-16 Thread Dakotah Rickard
It also takes the right kind of person to advertise playing accessible games.
The trouble is, we in the blind and visually impaired community, by
design and leadership and tendency, often come off as having an
entitlement issue with whatever. I have a lot of friends I talk about
game stuff with, and they're all comfortable experiencing my games and
talking with me about theres. That's not always the case with every
blind person, because, sadly, many of us don't really interrelate
well. We're easily led to be upset that sighted people have a lot of
games, and that is certainly true, but it doesn't make for much in the
way of interesting gamer to gamer conversation, and it certainly
doesn't make them want to play with us.

I'm not accusing anyone, by the way, just stating observed facts.

I understand, on the audiogames.net front, that many of the muds and
the like out there have impressive soundpacks, but they are not
audiogames. They are muds. The thing to keep in mind is that we are
separating ourselves from the sighted majority. We are often taught
that that is appropriate, but it won't work and isn't sustainable. I
know it would mean purchasing another domain or consolidating a bit,
but a more sustainable model would be the inclusion of only
audio-based stand-alone games, games meant to be primarily played, or
equally playable, with audio, rather than relying on visual data for
most of the interface elements. That's why I argue muds are not audio
games, though they can be made into audio adventures.
We could easily get many sighted people to come to audiogames.net, but
a lot of those people will be turned off by text adventures who would
not be turned off by, say, Shades of Doom, or Mysteries of the
Ancients, or what have you.
I don't have a problem with the fact that basically all the games on
the page are accessibility minded. I mean, we're still the prime
market for audio games, but we're not the only market anymore, and we
are running a relatively exclusive site, not by choice but by,
arguably, the design of the site itself.
Yes, a visitor can search only for audio games on the site by using
the search functions, but the big list of games on audiogames.net
includes many titles that are fun, accessible, but aren't audiogames.
Emon Delux, for example, has no audio at all. Nor do almost all of the
game book style games.
I argue that they don't, therefore, belong on the huge combo box of
games on the bottom of the site's homepage. I would go so far as to
question whether they should be given their own database entries on a
site devoted to audiogames at all. It isn't that I don't like the
games. Far from that, in fact. I love a good text game. I love
mudding. I just don't think we're sending the right message out to the
world if we turn a site about audio gaming into a site about blind
gaming. That's what Audyssey's for, right? Let it do its job.

I know that you guys are mostly not going to like all the things I'm
saying, but do consider them carefully before you dismiss them as too
strange or unhelpful. turn Audyssey.org into what Audiogames.net is
now, and redesign, somewhat, the audiogames.net site. Don't make it
all flashy and pretty and graphically awesome if you don't want, but
let the site be about what it's about. It would be a little odd, for
example, for there to be car maintenance tips on a cooking site. Both
are real life oriented. Both are useful, but cooking has little enough
to do with cars, except that people ought to know how to handle both.
Don't let blindness be the common theme of audiogames.net. It cheapens
the experience of the site for the rest of the world who might
otherwise feel connected with a market, and who might open that market
up to us some more by vent of wanting to make similar games for
themselves.

Signed:
Dakotah Rickard

On 4/16/13, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Shaun,

 I haven't been following this topic too closely, but from what I have
 read it sounds like your friends have a bit of an attitude problem.
 What I mean by that is some sighted people will compromise with a
 blind person and will play a game like Jim Kitchen's  Monopoly even
 though it has no graphics just for the experience of playing together.
  Your friend on the other hand seems to have the attitude no graphics,
 it sucks, so it is not worth his time which is his problem, and is not
 the case with every sighted person out there. I am sure you two could
 get into something like Alter Aeon which is text based and if he wants
 3d graphics and all that jazz that's just tough titty said the kitty
 because you two don't have anything in common, and he isn't your
 friend because he does not want to compromise. I have met a few people
 like that, and I don't associate with them much on the subject of
 games because we don't have anything in common. In short, it takes the
 right kind of person to play accessible games with.

 Cheers!

 On 4/16/13, shaun everiss sm.ever...@gmail.com 

Re: [Audyssey] Can a sighted person play swamp?

2013-04-16 Thread Dakotah Rickard
In reply to Jim Kitchen, I may not be remembering the game of life
very well, but as I recall it, each job has functions around the
board.
For example, if you spin a 10, you have to pay the policeman player
for speeding, etc.
I don't remember very well about how life works, but I will voice one
thought. Why would anyone not go to university in the game of life. It
immediately guarantees you an amazing job and at the cost of only a
couple of turns. With the spinner being random, I found that the
automatic advancement of 14 spaces doesn't make up for having a crappy
job.
Anyway, it doesn't detract, in my opinion, from the great game you put out.

Signed:
Dakotah Rickard

On 4/16/13, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 It also takes the right kind of person to advertise playing accessible
 games.
 The trouble is, we in the blind and visually impaired community, by
 design and leadership and tendency, often come off as having an
 entitlement issue with whatever. I have a lot of friends I talk about
 game stuff with, and they're all comfortable experiencing my games and
 talking with me about theres. That's not always the case with every
 blind person, because, sadly, many of us don't really interrelate
 well. We're easily led to be upset that sighted people have a lot of
 games, and that is certainly true, but it doesn't make for much in the
 way of interesting gamer to gamer conversation, and it certainly
 doesn't make them want to play with us.

 I'm not accusing anyone, by the way, just stating observed facts.

 I understand, on the audiogames.net front, that many of the muds and
 the like out there have impressive soundpacks, but they are not
 audiogames. They are muds. The thing to keep in mind is that we are
 separating ourselves from the sighted majority. We are often taught
 that that is appropriate, but it won't work and isn't sustainable. I
 know it would mean purchasing another domain or consolidating a bit,
 but a more sustainable model would be the inclusion of only
 audio-based stand-alone games, games meant to be primarily played, or
 equally playable, with audio, rather than relying on visual data for
 most of the interface elements. That's why I argue muds are not audio
 games, though they can be made into audio adventures.
 We could easily get many sighted people to come to audiogames.net, but
 a lot of those people will be turned off by text adventures who would
 not be turned off by, say, Shades of Doom, or Mysteries of the
 Ancients, or what have you.
 I don't have a problem with the fact that basically all the games on
 the page are accessibility minded. I mean, we're still the prime
 market for audio games, but we're not the only market anymore, and we
 are running a relatively exclusive site, not by choice but by,
 arguably, the design of the site itself.
 Yes, a visitor can search only for audio games on the site by using
 the search functions, but the big list of games on audiogames.net
 includes many titles that are fun, accessible, but aren't audiogames.
 Emon Delux, for example, has no audio at all. Nor do almost all of the
 game book style games.
 I argue that they don't, therefore, belong on the huge combo box of
 games on the bottom of the site's homepage. I would go so far as to
 question whether they should be given their own database entries on a
 site devoted to audiogames at all. It isn't that I don't like the
 games. Far from that, in fact. I love a good text game. I love
 mudding. I just don't think we're sending the right message out to the
 world if we turn a site about audio gaming into a site about blind
 gaming. That's what Audyssey's for, right? Let it do its job.

 I know that you guys are mostly not going to like all the things I'm
 saying, but do consider them carefully before you dismiss them as too
 strange or unhelpful. turn Audyssey.org into what Audiogames.net is
 now, and redesign, somewhat, the audiogames.net site. Don't make it
 all flashy and pretty and graphically awesome if you don't want, but
 let the site be about what it's about. It would be a little odd, for
 example, for there to be car maintenance tips on a cooking site. Both
 are real life oriented. Both are useful, but cooking has little enough
 to do with cars, except that people ought to know how to handle both.
 Don't let blindness be the common theme of audiogames.net. It cheapens
 the experience of the site for the rest of the world who might
 otherwise feel connected with a market, and who might open that market
 up to us some more by vent of wanting to make similar games for
 themselves.

 Signed:
 Dakotah Rickard

 On 4/16/13, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Shaun,

 I haven't been following this topic too closely, but from what I have
 read it sounds like your friends have a bit of an attitude problem.
 What I mean by that is some sighted people will compromise with a
 blind person and will play a game like Jim Kitchen's  Monopoly even
 though it has no 

Re: [Audyssey] Can a sighted person play swamp?

2013-04-15 Thread dark

Hi al.

the swamp maps aren't propper graphics, they are indeed just referenced 
coloured map sections. Had swamp been programmed with full graphics it 
would've taken about five years to complete, because just about %80 of tthe 
developement of any graphical game is! it's graphics, animations etc.


Still, i'd advise your friend to give it a try, since they might learn 
soemthing new. i've certainly introduced some sighted friends of mine to the 
concept of shades of doom before and they found it a distinctly interesting 
idea.


beware the Grue!

Dark. 



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[Audyssey] Can a sighted person play swamp?

2013-04-14 Thread Allan Thompson
Hi guys,
I have a friend I was talking to about audio games, and I did notice ont he 
swamp menu that there is an option for graphics and no graphics. Is this like 
full fledged sighted graphics, or are these just blocks and colors. I was kind 
of wanting him to check it out, but he doesn't have time to mess with sappi or 
those kind of things.
tnanks for any help on this subject.
al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
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Re: [Audyssey] Can a sighted person play swamp?

2013-04-14 Thread Jeremy Kaldobsky
The graphics are high contrasting shapes, but it will work just fine for him to 
play the game without a screen reader.

 Hi guys,
 I have a friend I was talking to about audio games, and I
 did notice ont he swamp menu that there is an option for
 graphics and no graphics. Is this like full fledged sighted
 graphics, or are these just blocks and colors. I was kind of
 wanting him to check it out, but he doesn't have time to
 mess with sappi or those kind of things.
 tnanks for any help on this subject.
 al
 The truth will set you free
 Jesus Christ of Nazareth 33A.D.


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Re: [Audyssey] Can a sighted person play swamp?

2013-04-14 Thread Allan Thompson
Thank you for your help!
al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Jeremy Kaldobsky 
  To: Gamers Discussion list 
  Sent: Sunday, April 14, 2013 5:31 PM
  Subject: Re: [Audyssey] Can a sighted person play swamp?


  The graphics are high contrasting shapes, but it will work just fine for him 
to play the game without a screen reader.

   Hi guys,
   I have a friend I was talking to about audio games, and I
   did notice ont he swamp menu that there is an option for
   graphics and no graphics. Is this like full fledged sighted
   graphics, or are these just blocks and colors. I was kind of
   wanting him to check it out, but he doesn't have time to
   mess with sappi or those kind of things.
   tnanks for any help on this subject.
   al
   The truth will set you free
   Jesus Christ of Nazareth 33A.D.


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---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.