[Audyssey] Strategy games was RE: Game difficulty was: Re: game taste was: Re: regarding temporal disturbance

2014-05-19 Thread Lindsay Cowell
Are there many strategy games around, I love those.

-original message-
Subject: [Audyssey] Game difficulty was: Re: game taste was: Re: regarding 
temporal disturbance
From: "dark" 
Date: 19/05/2014 9:16 am

Irrispective of anything else, mental state has a lot to do with games.

I've noticed with any action title, if I'm not with it otherwise, it's 
hugely difficult for me to do well. i finished most of the Mega man series, 
and indeed shades of doom and the other Gma games in 2006 when I was in a 
great frame of mind.

Ironically, for stratogy or logic puzzles a bad mental state is almost 
helpful sinse I've actually found it a great way to relax my brain, indeed I 
played a lot of graphical spacial puzzle games not to mention games 
requiring basic strategical play such as hearts in very bad periods.

on one occasion in 2008 I even played Smugglers 3 for about 36 hours solid, 
because concentrating on how much prophit taking 68 units of robots from 
Finis to Carse was much better than concentrating on how I was feeling at 
the time.

Another factor Sean brought up is persistance. I've noticed myself if I'm 
getting smooshed in a game which I've previously finished, it can be very 
discouraging, where as if I'm trying to finish a game for the first time, 
I'm more likely to try again.

I'm currently trying to replay the graphical game Metroid Ii for the 
original gameboy. This is a game I've finished several times and at one 
point was fairly expert at,but now I'm just finding my instincts not up to 
the task. indeed this is my second attempt on the game in a month after 
giving up, and then deciding to have another go. That being said the second 
attempt is working out better than the first, so hopefully I'll be able to 
finish the game again soon :D.

All the best,

Dark. 


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Re: [Audyssey] Strategy Games

2014-04-03 Thread Lindsay Cowell
I can't find this game.

Lindsay Cowell.

-original message-
Subject: Re: [Audyssey] Strategy Games
From: Ron Schamerhorn 
Date: 03/04/2014 9:29 pm

I believe it's audio wars.  Sort of like risk.


On 03-Apr-2014 1:01 PM, leo wrote:
> Sure, there are other games. Like Entombed and some other game I can't think
> of right now. Leo
>
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Re: [Audyssey] Strategy Games

2014-04-03 Thread Ron Schamerhorn

I believe it's audio wars.  Sort of like risk.


On 03-Apr-2014 1:01 PM, leo wrote:

Sure, there are other games. Like Entombed and some other game I can't think
of right now. Leo

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[Audyssey] Strategy Games

2014-04-03 Thread leo
Sure, there are other games. Like Entombed and some other game I can't think
of right now. Leo

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Re: [Audyssey] Strategy games.

2014-04-03 Thread dark

Hi Lindsay.

See http://www.audiogames.net/search-archive/search.php?  for a list. I got 
this from www.audiogames.net there is a link on the main page called "search 
archive" where you can search the database for games of a  particular genre 
or by a particular dev.


hth.

All the best,

Dark.
- Original Message - 
From: "Lindsay Cowell" 

To: 
Sent: Wednesday, April 02, 2014 9:51 PM
Subject: [Audyssey] Strategy games.



Any good games where you have to plan things, like SoundRTS, for windows?

Lindsay Cowell


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[Audyssey] Strategy games.

2014-04-02 Thread Lindsay Cowell
Any good games where you have to plan things, like SoundRTS, for windows?

Lindsay Cowell


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Re: [Audyssey] Strategy games.

2014-03-01 Thread Josh

yes. sound-rts and alter-aeon the mud with mush z client and sound packs.


using windows7 laptop

On 3/1/2014 3:36 PM, Lindsay Cowell wrote:

Are there any good strategy games for windows?

Lindsay Cowell.


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Re: [Audyssey] Strategy games.

2014-03-01 Thread Josh

and star trek time of conflict. and trek 2000



using windows7 laptop

On 3/1/2014 3:36 PM, Lindsay Cowell wrote:

Are there any good strategy games for windows?

Lindsay Cowell.


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Re: [Audyssey] Strategy games.

2014-03-01 Thread Jacob Kruger

Depends what you mean by strategy?

Sound RTS:
http://audiogames.net/db.php?id=SoundRTS

Tactical battle:
http://audiogames.net/db.php?id=Tactical+Battle

And, time of conflict:
http://audiogames.net/db.php?id=Time+of+conflict

But, depending on what you're looking for, am pretty sure there are a few 
others out there as well.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: "Lindsay Cowell" 

To: 
Sent: Saturday, 01 March, 2014 10:36 PM
Subject: [Audyssey] Strategy games.



Are there any good strategy games for windows?

Lindsay Cowell.


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Re: [Audyssey] Strategy games.

2014-03-01 Thread Charles Rivard
Chess.  There are several chess programs that will work with Windows.  Among 
them are Shredder Chess and KChess Elite, to name a few.


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- Original Message - 
From: "Lindsay Cowell" 

To: 
Sent: Saturday, March 01, 2014 2:36 PM
Subject: [Audyssey] Strategy games.



Are there any good strategy games for windows?

Lindsay Cowell.


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[Audyssey] Strategy games.

2014-03-01 Thread Lindsay Cowell
Are there any good strategy games for windows?

Lindsay Cowell. 


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Re: [Audyssey] Strategy games.

2013-04-15 Thread Richard Claridge
Try Tactical Battles at www.blindaudiogames.com
Thanks
Richard

Sent from my iPhone

On 15 Apr 2013, at 21:38, "Lindsay Cowell"  
wrote:

> Hi all,
> 
> I wish there were more sound strategy games. I love SoundRTS and would love 
> to play more like that. Please tell me your favorite blind accessible game.
> 
> Lindsay Cowell
> 
> 
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[Audyssey] Strategy games.

2013-04-15 Thread Lindsay Cowell
Hi all,

I wish there were more sound strategy games. I love SoundRTS and would love to 
play more like that. Please tell me your favorite blind accessible game.

Lindsay Cowell


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Re: [Audyssey] strategy games: any interest?

2010-01-01 Thread Willem

Hi Phil.
Wow this sounds very exciting. We can use another good strategy game.

I look forward to the release. Can't wait to see what surprises David has up 
his sleeves for us this time.
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Monday, December 28, 2009 7:35 PM
Subject: Re: [Audyssey] strategy games: any interest?


HiDarren,As Time of Conflict has not been released yet and is still in 
private beta I don't think a detailed description is in order.

It is a war game loosely based on technology of around 1940.
You have cities and territory to defend and troops and equipment that you 
send out to explore and fight enemies.

It is turn based but you can have the game do things automatically.
Each time you start, you get a random map, with random cities and 
placement of enemy troops.
It is not self voiced so you either need to be able to read text on the 
screen or have SAPI do it.

There are sounds telling you what is happening on the map at each turn.
Of course all this can change before the release.
Phil



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Re: [Audyssey] strategy games: any interest?

2009-12-31 Thread dark
Fantastic! I knew Gma were working on something fun,  but I didn't 
expect this at all.


I'll be very much looking forward to trying it.

Betwene this, Mota, and entombed,  I don't know how! I'm going to get 
any work done next year!


Beware the grue!

Dark.
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Monday, December 28, 2009 3:57 PM
Subject: Re: [Audyssey] strategy games: any interest?



Hi Zack and Thomas,
A week ago David Greenwood posted this message about his newstrategy game, 
Time of Conflict.


A couple of months ago we started beta testing a new game from GMA Games
called Time of Conflict.  As it sometimes goes, the Time of Conflict beta
testers came up with great ideas on how to improve the game, and of course
we would not be doing our job if we didn't implement them. This definitely
lengthened the expected beta testing time, but I believe that it will lead
to a much better game.  We are very close to a public beta...maybe just a
week or two, but it is hard to say since bugs are still being found, and
small inconsistencies are being fixed.

Version 1 will be a stand-alone game, but hopefully close on its heels the
multi-player game should follow.   Preliminary testing for the 
multi-player

game has already started, but there is still a lot of work before we can
release that version.  This should not hold up the release of version 1
though.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com


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Re: [Audyssey] strategy games: any interest?

2009-12-29 Thread Darren Harris
Hi,

I quite agree.

Take core exiles for example. It's a game that really does fulfill a lot of
my gaming wishes as it were. The community is friendly, the game is
fantastic. Below are some specific points I've made with reference to ce but
you can apply a lot of these points to games in general in terms of personal
requirements or I should say I can, other people may think differently with
regards to these points.

Essential points

1. it's persistent. So the game never ends or there's no reset. I hate games
that reset every month. I find them boring. I think personally it limits the
gaming experience and the whole scope. The types of games where this happens
are the more simple games in my opinion and the games which would become
seriously unbalanced if they were allowed to go along the lines of a
persistent route.
2. there's no specific way that you have to play the game. It suits many
styles.
3. from what I've seen so far the game is totally open ended in terms of how
you go about things. The game play is very flexible.
4. The game is much larger than it looks. Because of the scope of activities
within the game itself. By this I mean there's currantly around 750
locations you can visit. But it's not about how many places you can go. It's
about all the different things you can do.
5. it's like a book. Within reason you can just put it down and come back to
it later. You aren't under any major pressure from the game. What's the
point in playing a game that constantly puts you under pressure or is so
demanding on your time that it becomes your life? That's not enjoyment at
least to me it's not. Whilst I can play a game like ce for hours on end,
it's not because I am concerned about keeping up with others it's because of
pure enjoyment. I can play core exiles for half hour or so 1 day, then a few
hours on another day and still get a great deal of enjoyment from the game
because I don't feel slaved to it.

6. it's completely newbie friendly. It's been designed from the ground up to
be that way. For example, you get starter missions which take you through
the basics of the game in order that you can survive. Whilst you may argue
that a lot of games do this, I don't  think it's done quite as well. 

7. the community is a very friendly one. I've played some fantastic games
over the last few years especially online but the 1 thing that really can
let a game down for me is the game community. Remember that you have to play
along side these people and whilst they are only bits of text on a screen,
it only takes 1 moronic individual to really spoil your gaming experience
because they can. This is where strict and enthusiastic moderation should be
implemented. For example, if the game does allow for pvp killing, someone
who comes straight out of newbie protection shouldn't be considered fare
game by anybody. In ashes of angels for example, they get round this by only
allowing you to shoot at people within a given percentage of your overall
score. So it's reasoned that you are going to be pretty equal in terms of
capabilities. So it then boils down to your skills at the game rather than
who has the biggest punch. Which under other circumstances could easily
determine the course of any given confrontation. I'm not saying take risk
completely out of a game because that would be pointless. But what's the
point in a player being ranked number 50 getting shot down constently by a
player in the top 10? I mean who realistically is going to win? Logically
there's no real fun in that on either side. This is where moderation really
should step in here.


So as I've outlined above, there's plenty to be looking at in order to 1
making a game interesting and 2 keeping the player base active. In warring
factions for example, 1 of the biggest complaints is that there's not enough
of an influx of new players. Which is rather sad considering the complexity
of the game. But the main problem with this game is the attitude of the
gaming community. They kill the ggame because of how they act. For example,
if a newbie needs help, nobody will help you very much because everybody is
wanting to protect their trade secrets. Anybody who does help a newbie is
branded either a fool or a traiter, which quite honestly is stupid. Now the
problem here is how does that help the game to grow. If the game community
is such that it isn't very inviting, what insentive is there to play the
game? Especially if you are playing either along sie or against certain
people. So there really is multiple parts here to keeping a game going.
Game content, fareness and the community itself.
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Re: [Audyssey] strategy games: any interest?

2009-12-29 Thread Scott Chesworth
Agreed Tom, I wasn't judging the genre on one title, more like trying
to say that one title wetted my apitite for the genre but I'd need
something with a lot more depth to be hooked.

Here's hoping...

On 12/29/09, Thomas Ward  wrote:
> Hi Scott,
> Unfortunately, SoundRTS, like many accessible games, is only a stripped
> down and simplified example of a real time strategy game. SoundRTS is by
> no means as complex or feature filled as something like Warcraft. While
> I do like SoundRTS I'm also acutely aware that it falls short of what
> could be done with the game if it were truly a clone of warcraft with
> campaigns, larger world maps, enemy monsters, and a much better AI just
> for starts.
> Anyway, what I'm saying is let's not judge an entire style of game by
> one game. I agree with you that SoundRTS started out great, but the
> novelty wore off rather quickly. However, I believe that has more to do
> with a lack of a more mainstream design and lack of features we might
> expect from that type of game.
>
> Cheers!
>
>
> Scott Chesworth wrote:
>> Just one more registering interest.  Dabbled with Sound RTS and liked
>> the idea of the genre at least, though I found the novelty wore off
>> quite soon because of the fairly limited stuff I could do.
>>
>> Scott
>>
>
>
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Re: [Audyssey] strategy games: any interest?

2009-12-28 Thread Thomas Ward

Hi Scott,
Unfortunately, SoundRTS, like many accessible games, is only a stripped 
down and simplified example of a real time strategy game. SoundRTS is by 
no means as complex or feature filled as something like Warcraft. While 
I do like SoundRTS I'm also acutely aware that it falls short of what 
could be done with the game if it were truly a clone of warcraft with 
campaigns, larger world maps, enemy monsters, and a much better AI just 
for starts.
Anyway, what I'm saying is let's not judge an entire style of game by 
one game. I agree with you that SoundRTS started out great, but the 
novelty wore off rather quickly. However, I believe that has more to do 
with a lack of a more mainstream design and lack of features we might 
expect from that type of game.


Cheers!


Scott Chesworth wrote:

Just one more registering interest.  Dabbled with Sound RTS and liked
the idea of the genre at least, though I found the novelty wore off
quite soon because of the fairly limited stuff I could do.

Scott
  



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Re: [Audyssey] strategy games: any interest?

2009-12-28 Thread Scott Chesworth
Just one more registering interest.  Dabbled with Sound RTS and liked
the idea of the genre at least, though I found the novelty wore off
quite soon because of the fairly limited stuff I could do.

Scott

On 12/28/09, Phil Vlasak  wrote:
> HiDarren,As Time of Conflict has not been released yet and is still in
> private beta I don't think a detailed description is in order.
> It is a war game loosely based on technology of around 1940.
> You have cities and territory to defend and troops and equipment that you
> send out to explore and fight enemies.
>  It is turn based but you can have the game do things automatically.
> Each time you start, you get a random map, with random cities and placement
> of enemy troops.
> It is not self voiced so you either need to be able to read text on the
> screen or have SAPI do it.
> There are sounds telling you what is happening on the map at each turn.
> Of course all this can change before the release.
> Phil
>
>
> - Original Message -
> From: "Darren Harris" 
> To: "'Gamers Discussion list'" 
> Sent: Monday, December 28, 2009 11:30 AM
> Subject: Re: [Audyssey] strategy games: any interest?
>
>
>> Hi,
>>
>> What is this game about do you kknow? I've tried looking on the website
>> and
>> I can't find anything.
>
>
> ---
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Re: [Audyssey] strategy games: any interest?

2009-12-28 Thread Darren Harris
Certainly sounds interesting. Hope they incorperate stuff like building more
troops and the like. This certainly does sound interesting.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: 28 December 2009 17:36
To: Gamers Discussion list
Subject: Re: [Audyssey] strategy games: any interest?


HiDarren,As Time of Conflict has not been released yet and is still in 
private beta I don't think a detailed description is in order. It is a war
game loosely based on technology of around 1940. You have cities and
territory to defend and troops and equipment that you 
send out to explore and fight enemies.
 It is turn based but you can have the game do things automatically. Each
time you start, you get a random map, with random cities and placement 
of enemy troops.
It is not self voiced so you either need to be able to read text on the 
screen or have SAPI do it.
There are sounds telling you what is happening on the map at each turn. Of
course all this can change before the release. Phil


- Original Message - 
From: "Darren Harris" 
To: "'Gamers Discussion list'" 
Sent: Monday, December 28, 2009 11:30 AM
Subject: Re: [Audyssey] strategy games: any interest?


> Hi,
>
> What is this game about do you kknow? I've tried looking on the 
> website
> and
> I can't find anything.


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Re: [Audyssey] strategy games: any interest?

2009-12-28 Thread Phil Vlasak
HiDarren,As Time of Conflict has not been released yet and is still in 
private beta I don't think a detailed description is in order.

It is a war game loosely based on technology of around 1940.
You have cities and territory to defend and troops and equipment that you 
send out to explore and fight enemies.

It is turn based but you can have the game do things automatically.
Each time you start, you get a random map, with random cities and placement 
of enemy troops.
It is not self voiced so you either need to be able to read text on the 
screen or have SAPI do it.

There are sounds telling you what is happening on the map at each turn.
Of course all this can change before the release.
Phil


- Original Message - 
From: "Darren Harris" 

To: "'Gamers Discussion list'" 
Sent: Monday, December 28, 2009 11:30 AM
Subject: Re: [Audyssey] strategy games: any interest?



Hi,

What is this game about do you kknow? I've tried looking on the website 
and

I can't find anything.



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Re: [Audyssey] strategy games: any interest?

2009-12-28 Thread Darren Harris
Hi,

What is this game about do you kknow? I've tried looking on the website and
I can't find anything.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: 28 December 2009 15:58
To: Gamers Discussion list
Subject: Re: [Audyssey] strategy games: any interest?


Hi Zack and Thomas,
A week ago David Greenwood posted this message about his newstrategy game, 
Time of Conflict.

A couple of months ago we started beta testing a new game from GMA Games
called Time of Conflict.  As it sometimes goes, the Time of Conflict beta
testers came up with great ideas on how to improve the game, and of course
we would not be doing our job if we didn't implement them. This definitely
lengthened the expected beta testing time, but I believe that it will lead
to a much better game.  We are very close to a public beta...maybe just a
week or two, but it is hard to say since bugs are still being found, and
small inconsistencies are being fixed.

Version 1 will be a stand-alone game, but hopefully close on its heels the
multi-player game should follow.   Preliminary testing for the multi-player
game has already started, but there is still a lot of work before we can
release that version.  This should not hold up the release of version 1
though.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com


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Re: [Audyssey] strategy games: any interest?

2009-12-28 Thread Phil Vlasak

Hi Zack and Thomas,
A week ago David Greenwood posted this message about his newstrategy game, 
Time of Conflict.


A couple of months ago we started beta testing a new game from GMA Games
called Time of Conflict.  As it sometimes goes, the Time of Conflict beta
testers came up with great ideas on how to improve the game, and of course
we would not be doing our job if we didn't implement them. This definitely
lengthened the expected beta testing time, but I believe that it will lead
to a much better game.  We are very close to a public beta...maybe just a
week or two, but it is hard to say since bugs are still being found, and
small inconsistencies are being fixed.

Version 1 will be a stand-alone game, but hopefully close on its heels the
multi-player game should follow.   Preliminary testing for the multi-player
game has already started, but there is still a lot of work before we can
release that version.  This should not hold up the release of version 1
though.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com


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Re: [Audyssey] strategy games: any interest?

2009-12-27 Thread William L. Houts



I would love to play games like these.


--Bill

- Original Message - 
From: "Mauricio Almeida" 

To: 
Sent: Sunday, December 27, 2009 2:00 PM
Subject: Re: [Audyssey] strategy games: any interest?



I would certainly be up for it

mauricio
-Mensagem original-
De: Zachary Kline 
Para: gamers@audyssey.org
Data: Domingo, 27 de Dezembro de 2009 12:35
Assunto: [Audyssey] strategy games: any interest?

Hi All,
This is a topic I've mentioned on list before, but I've never gotten a
to my mind definitive answer concerning it.
I'm curious as to how much interest there might be in strategy games?
By "strategy" I don't just mean board games like Chess, but computer
games along the lines of Civilization, Master of Orion, or even
Warcraft.  SoundRTS is a good though limited example of the form.
I for one have always been interested in playing these sorts of games.
Sighted help is useful when I can find it, but I'd give anything for a
game I can play on my own time.  The closest I've come is one rather
silly session of Civilization in which I somehow managed to build a city
so inaccessible or uninteresting that I survived, untouched, for three
thousand years or so.  The French were the most backward, unhappy,
poorest nation imaginable with neolithic bronze-age weaponry when
everybody else had moved to airplanes.  We still made it to 1950!
Anyway...
I wonder.  Especially for turn-based strategy games I'd say the most
challenging element to code would probably be a reasonable AI which
didn't cheat, as many such things do.  Audio work isn't nearly as
intensive as 3d FPS, is it?  I'm just putting this out there to see how
many would be interested in such a beast if it came out.
Thanks much,
Zack.

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Re: [Audyssey] strategy games: any interest?

2009-12-27 Thread Hayden Presley
Yep, I'd enjoy something that wasn't an online strategy game immensely.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Sunday, December 27, 2009 4:01 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] strategy games: any interest?

I would certainly be up for it

mauricio
-Mensagem original-
De: Zachary Kline 
Para: gamers@audyssey.org
Data: Domingo, 27 de Dezembro de 2009 12:35
Assunto: [Audyssey] strategy games: any interest?

Hi All,
This is a topic I've mentioned on list before, but I've never gotten a
to my mind definitive answer concerning it.
I'm curious as to how much interest there might be in strategy games?
By "strategy" I don't just mean board games like Chess, but computer
games along the lines of Civilization, Master of Orion, or even
Warcraft.  SoundRTS is a good though limited example of the form.
I for one have always been interested in playing these sorts of games.
Sighted help is useful when I can find it, but I'd give anything for a
game I can play on my own time.  The closest I've come is one rather
silly session of Civilization in which I somehow managed to build a city
so inaccessible or uninteresting that I survived, untouched, for three
thousand years or so.  The French were the most backward, unhappy,
poorest nation imaginable with neolithic bronze-age weaponry when
everybody else had moved to airplanes.  We still made it to 1950!
Anyway...
I wonder.  Especially for turn-based strategy games I'd say the most
challenging element to code would probably be a reasonable AI which
didn't cheat, as many such things do.  Audio work isn't nearly as
intensive as 3d FPS, is it?  I'm just putting this out there to see how
many would be interested in such a beast if it came out.
Thanks much,
Zack.

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Re: [Audyssey] strategy games: any interest?

2009-12-27 Thread Mauricio Almeida
I would certainly be up for it

mauricio
-Mensagem original-
De: Zachary Kline 
Para: gamers@audyssey.org
Data: Domingo, 27 de Dezembro de 2009 12:35
Assunto: [Audyssey] strategy games: any interest?

Hi All,
This is a topic I've mentioned on list before, but I've never gotten a
to my mind definitive answer concerning it.
I'm curious as to how much interest there might be in strategy games?
By "strategy" I don't just mean board games like Chess, but computer
games along the lines of Civilization, Master of Orion, or even
Warcraft.  SoundRTS is a good though limited example of the form.
I for one have always been interested in playing these sorts of games.
Sighted help is useful when I can find it, but I'd give anything for a
game I can play on my own time.  The closest I've come is one rather
silly session of Civilization in which I somehow managed to build a city
so inaccessible or uninteresting that I survived, untouched, for three
thousand years or so.  The French were the most backward, unhappy,
poorest nation imaginable with neolithic bronze-age weaponry when
everybody else had moved to airplanes.  We still made it to 1950!
Anyway...
I wonder.  Especially for turn-based strategy games I'd say the most
challenging element to code would probably be a reasonable AI which
didn't cheat, as many such things do.  Audio work isn't nearly as
intensive as 3d FPS, is it?  I'm just putting this out there to see how
many would be interested in such a beast if it came out.
Thanks much,
Zack.

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Re: [Audyssey] strategy games: any interest?

2009-12-27 Thread Thomas Ward

Hi Charles,
Well, the kinds of games Zack and I are talking about fit into the real 
time strategy genre. If you have ever played SoundRTS that's a simple 
example of what we are talking about, but, of course,the mainstream 
games of this type are far more advanced than SoundRTS. For example, 
let's look at Galaxy Civilization.
In GC you start out by picking an alien race to rule. When the game 
starts you will have a few farms, a factory, and I believe a simple 
spaceship to explore the galaxy with. Basically, the very beginning of 
space exploration. As you play the game you basically have to build more 
factories, build research stations, build farms, create a fleet of 
starships, perform upgrades, make first contact with alien races, and 
settle colonies on alien worlds. Obviously your empire building will 
bring you in to wars and trade alliances with different alien species 
so  you are really building a galactic empire up from the ground. You 
are literally playing hundreds of years of galactic civilization in a 
game form, and to do so it can take hours and even days some times to 
complete one of these games.
I for one feel these games are really fun, because a game like that 
takes you from the age of rocket ships to warp drive technology in a 
matter of hours. As you play things like force fields, laser weapons, 
warp drive, cloaking devices, etc are all researched and added in 
stages.  You might start out with one manned starfighters and eventually 
be able to build super battleships capable of leveling entire planets 
with super laser weapons. I do recall someone mentioning in the more 
advanced games they were able to build world ships, planet sized 
spaceships, with super laser cannons that remind any sci-fi fan of the 
Death Star in Star Wars. Bottom line, these games are very cool for the 
strategy and civilization type fan.
As mentioned above these games are played in real time with AI 
commanding the various ships and stations under your command. You might 
order a fleet of cruisers to enter a certain sector of space and the AI 
handles the actual combat, and attack for you. In this respect you are 
more like a general who plans when and where to attack the enemies, land 
troops, whatever but each ship and station is commanded by an AI bot. 
You don't take turns, draw cards, roll dice, anything like that. It is 
all played in real time, and you have to pretty much tell the ships, 
factories, research stations, whatever to do and they carry out your 
orders as best as they can. Does that make sense?
Put another way you know in GMA Tank Commander when you order a tank to 
enter the woods it just heads that way, and if it sees an  enemy tank it 
automatically attacks it. Well, these real time strategy games work like 
that. You tell the ships where to go, what to do, and if an enemy is 
arround the AI takes over and engages the enemy forces without you 
needing to take direct control of the ships, stations, and planetary 
defences.



HTH


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Re: [Audyssey] strategy games: any interest?

2009-12-27 Thread Charles Rivard
Sounds like I'd have to play one of these games with the advice of an 
experienced player for a while to determine my interest, but it does sound 
like fun.
---
In God we trust!
- Original Message - 
From: "Zachary Kline" 
To: "Gamers Discussion list" 
Sent: Sunday, December 27, 2009 11:45 AM
Subject: Re: [Audyssey] strategy games: any interest?


Hi Charles,
Okay, let's see what I can explain here.  Yes, the rules are complex.
Yes, such games are often quite lengthy.
Let me take Civilization as an example, as it's one I'm reasonably
familiar with.  You play it on a grid which represents a map with
different kinds of terrain: forests, desert, mountains, whatever.  When
the game starts you have one settler unit.  Settlers basically move
around the map and can build cities and roads, among other things.
So you find a good spot for a city and have your settler build it.  You
can tell that city to build more settlers, warriors, or whatever.  Roads
if you have settlers to build them make moving around the map a lot
quicker.  You play the game in a turn-based style, moving or ordering
units who have nothing else assigned for them at any given time.  In
between your moves the AI will move.
Periodically, in Civilization at least you are given the chance to
direct your research.  You might decide to go for horseback riding, say,
so you could build cavalry units instead of just foot soldiers.
This is an oversimplification.  Different squares on the map depending
on their type are often more productive or useful than others, thus
dictating where a city should go.  When the AI gets involved you might
be able to negotiate with them for trade or ally with them militarily,
etc.  Dice are definitely used internally, but you don't see them and
the range of possible actions at any given time is usually pretty big.
So that's a broad overview.  I hope it wasn't too detailed and helped
explain things a bit for those unfamiliar.
Enjoy,
Zack.

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Re: [Audyssey] strategy games: any interest?

2009-12-27 Thread Zachary Kline
Hi Charles,
Okay, let's see what I can explain here.  Yes, the rules are complex.
Yes, such games are often quite lengthy.
Let me take Civilization as an example, as it's one I'm reasonably
familiar with.  You play it on a grid which represents a map with
different kinds of terrain: forests, desert, mountains, whatever.  When
the game starts you have one settler unit.  Settlers basically move
around the map and can build cities and roads, among other things.
So you find a good spot for a city and have your settler build it.  You
can tell that city to build more settlers, warriors, or whatever.  Roads
if you have settlers to build them make moving around the map a lot
quicker.  You play the game in a turn-based style, moving or ordering
units who have nothing else assigned for them at any given time.  In
between your moves the AI will move.
Periodically, in Civilization at least you are given the chance to
direct your research.  You might decide to go for horseback riding, say,
so you could build cavalry units instead of just foot soldiers.  
This is an oversimplification.  Different squares on the map depending
on their type are often more productive or useful than others, thus
dictating where a city should go.  When the AI gets involved you might
be able to negotiate with them for trade or ally with them militarily,
etc.  Dice are definitely used internally, but you don't see them and
the range of possible actions at any given time is usually pretty big.
So that's a broad overview.  I hope it wasn't too detailed and helped
explain things a bit for those unfamiliar.
Enjoy,
Zack.

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Re: [Audyssey] strategy games: any interest?

2009-12-27 Thread Charles Rivard
I might be interested in strategy games like what are being mentioned, but 
don't know because, well, let me start by asking how they are played?  Are 
the rules complex?  Are the games lengthy?  Are dice involved?  Cards drawn 
that dictate your current options?  Having been blind since birth, and not 
around computer gamers, I know nothing of them.
---
In God we trust!
- Original Message - 
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Sunday, December 27, 2009 11:15 AM
Subject: Re: [Audyssey] strategy games: any interest?


Hi Zack,
Oh, I use to love those kinds of games. Still do come to that. I do
remember playing Age of Empires, Civilization, and I've listened in as
some friends have played Galaxy Civilization, and I really do like those
kinds of games. SoundRTS is cool, but has a long ways to go before it
really is as cool as Warcraft, Civilization, Age of Empires, etc. So,
yeah, I'm interested.

Zachary Kline wrote:
> Hi All,
> This is a topic I've mentioned on list before, but I've never gotten a
> to my mind definitive answer concerning it.
> I'm curious as to how much interest there might be in strategy games?
> By "strategy" I don't just mean board games like Chess, but computer
> games along the lines of Civilization, Master of Orion, or even
> Warcraft.  SoundRTS is a good though limited example of the form.
> I for one have always been interested in playing these sorts of games.
> Sighted help is useful when I can find it, but I'd give anything for a
> game I can play on my own time.  The closest I've come is one rather
> silly session of Civilization in which I somehow managed to build a city
> so inaccessible or uninteresting that I survived, untouched, for three
> thousand years or so.  The French were the most backward, unhappy,
> poorest nation imaginable with neolithic bronze-age weaponry when
> everybody else had moved to airplanes.  We still made it to 1950!
> Anyway...
> I wonder.  Especially for turn-based strategy games I'd say the most
> challenging element to code would probably be a reasonable AI which
> didn't cheat, as many such things do.  Audio work isn't nearly as
> intensive as 3d FPS, is it?  I'm just putting this out there to see how
> many would be interested in such a beast if it came out.
> Thanks much,
> Zack.
>
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>
>


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Re: [Audyssey] strategy games: any interest?

2009-12-27 Thread mike maslo
Zach:

I would be interested

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Zachary Kline
Sent: Sunday, December 27, 2009 2:35 PM
To: gamers@audyssey.org
Subject: [Audyssey] strategy games: any interest?

Hi All,
This is a topic I've mentioned on list before, but I've never gotten a
to my mind definitive answer concerning it.  
I'm curious as to how much interest there might be in strategy games?
By "strategy" I don't just mean board games like Chess, but computer
games along the lines of Civilization, Master of Orion, or even
Warcraft.  SoundRTS is a good though limited example of the form.
I for one have always been interested in playing these sorts of games.
Sighted help is useful when I can find it, but I'd give anything for a
game I can play on my own time.  The closest I've come is one rather
silly session of Civilization in which I somehow managed to build a city
so inaccessible or uninteresting that I survived, untouched, for three
thousand years or so.  The French were the most backward, unhappy,
poorest nation imaginable with neolithic bronze-age weaponry when
everybody else had moved to airplanes.  We still made it to 1950!
Anyway...
I wonder.  Especially for turn-based strategy games I'd say the most
challenging element to code would probably be a reasonable AI which
didn't cheat, as many such things do.  Audio work isn't nearly as
intensive as 3d FPS, is it?  I'm just putting this out there to see how
many would be interested in such a beast if it came out.
Thanks much,
Zack.

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Re: [Audyssey] strategy games: any interest?

2009-12-27 Thread Thomas Ward

Hi Zack,
Oh, I use to love those kinds of games. Still do come to that. I do 
remember playing Age of Empires, Civilization, and I've listened in as 
some friends have played Galaxy Civilization, and I really do like those 
kinds of games. SoundRTS is cool, but has a long ways to go before it 
really is as cool as Warcraft, Civilization, Age of Empires, etc. So, 
yeah, I'm interested.


Zachary Kline wrote:

Hi All,
This is a topic I've mentioned on list before, but I've never gotten a
to my mind definitive answer concerning it.  
I'm curious as to how much interest there might be in strategy games?

By "strategy" I don't just mean board games like Chess, but computer
games along the lines of Civilization, Master of Orion, or even
Warcraft.  SoundRTS is a good though limited example of the form.
I for one have always been interested in playing these sorts of games.
Sighted help is useful when I can find it, but I'd give anything for a
game I can play on my own time.  The closest I've come is one rather
silly session of Civilization in which I somehow managed to build a city
so inaccessible or uninteresting that I survived, untouched, for three
thousand years or so.  The French were the most backward, unhappy,
poorest nation imaginable with neolithic bronze-age weaponry when
everybody else had moved to airplanes.  We still made it to 1950!
Anyway...
I wonder.  Especially for turn-based strategy games I'd say the most
challenging element to code would probably be a reasonable AI which
didn't cheat, as many such things do.  Audio work isn't nearly as
intensive as 3d FPS, is it?  I'm just putting this out there to see how
many would be interested in such a beast if it came out.
Thanks much,
Zack.

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Re: [Audyssey] strategy games: any interest?

2009-12-27 Thread Darren Harris
Hi,

Yes I for 1 would be very interested if a game like this came out. My
favourite type of games are like x-beyond the fronteer, elite, core exiles
that sort of thing. I'd go for something like that in a heart beet. That's 1
type of game that isn't available for totally blind people to play. So yeah
develop a game like this and I'd be very very interested 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Zachary Kline
Sent: 27 December 2009 20:35
To: gamers@audyssey.org
Subject: [Audyssey] strategy games: any interest?


Hi All,
This is a topic I've mentioned on list before, but I've never gotten a to my
mind definitive answer concerning it.  
I'm curious as to how much interest there might be in strategy games? By
"strategy" I don't just mean board games like Chess, but computer games
along the lines of Civilization, Master of Orion, or even Warcraft.
SoundRTS is a good though limited example of the form. I for one have always
been interested in playing these sorts of games. Sighted help is useful when
I can find it, but I'd give anything for a game I can play on my own time.
The closest I've come is one rather silly session of Civilization in which I
somehow managed to build a city so inaccessible or uninteresting that I
survived, untouched, for three thousand years or so.  The French were the
most backward, unhappy, poorest nation imaginable with neolithic bronze-age
weaponry when everybody else had moved to airplanes.  We still made it to
1950! Anyway... I wonder.  Especially for turn-based strategy games I'd say
the most challenging element to code would probably be a reasonable AI which
didn't cheat, as many such things do.  Audio work isn't nearly as intensive
as 3d FPS, is it?  I'm just putting this out there to see how many would be
interested in such a beast if it came out. Thanks much, Zack.

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Re: [Audyssey] strategy games: any interest?

2009-12-27 Thread Michael Feir
I would certainly be interested provided that there were enough chance-based 
and random elements like events to keep things interesting. I don't like 
Chess at all but will cheerfully play Backgammon for hours due to the 
randomness in that game. I'd love to play something like Civilisation or 
Heros of Might and Magic if these could be made fully accessible.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


- Original Message - 
From: "Zachary Kline" 

To: 
Sent: Sunday, December 27, 2009 3:35 PM
Subject: [Audyssey] strategy games: any interest?



Hi All,
This is a topic I've mentioned on list before, but I've never gotten a
to my mind definitive answer concerning it.
I'm curious as to how much interest there might be in strategy games?
By "strategy" I don't just mean board games like Chess, but computer
games along the lines of Civilization, Master of Orion, or even
Warcraft.  SoundRTS is a good though limited example of the form.
I for one have always been interested in playing these sorts of games.
Sighted help is useful when I can find it, but I'd give anything for a
game I can play on my own time.  The closest I've come is one rather
silly session of Civilization in which I somehow managed to build a city
so inaccessible or uninteresting that I survived, untouched, for three
thousand years or so.  The French were the most backward, unhappy,
poorest nation imaginable with neolithic bronze-age weaponry when
everybody else had moved to airplanes.  We still made it to 1950!
Anyway...
I wonder.  Especially for turn-based strategy games I'd say the most
challenging element to code would probably be a reasonable AI which
didn't cheat, as many such things do.  Audio work isn't nearly as
intensive as 3d FPS, is it?  I'm just putting this out there to see how
many would be interested in such a beast if it came out.
Thanks much,
Zack.

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[Audyssey] strategy games: any interest?

2009-12-27 Thread Zachary Kline
Hi All,
This is a topic I've mentioned on list before, but I've never gotten a
to my mind definitive answer concerning it.  
I'm curious as to how much interest there might be in strategy games?
By "strategy" I don't just mean board games like Chess, but computer
games along the lines of Civilization, Master of Orion, or even
Warcraft.  SoundRTS is a good though limited example of the form.
I for one have always been interested in playing these sorts of games.
Sighted help is useful when I can find it, but I'd give anything for a
game I can play on my own time.  The closest I've come is one rather
silly session of Civilization in which I somehow managed to build a city
so inaccessible or uninteresting that I survived, untouched, for three
thousand years or so.  The French were the most backward, unhappy,
poorest nation imaginable with neolithic bronze-age weaponry when
everybody else had moved to airplanes.  We still made it to 1950!
Anyway...
I wonder.  Especially for turn-based strategy games I'd say the most
challenging element to code would probably be a reasonable AI which
didn't cheat, as many such things do.  Audio work isn't nearly as
intensive as 3d FPS, is it?  I'm just putting this out there to see how
many would be interested in such a beast if it came out.
Thanks much,
Zack.

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Re: [Audyssey] strategy games

2006-05-05 Thread Richard Bennett
hey Che, where would someone get the KChess program? What is the price of 
this program. I was looking and have been wanting to learn chess for many 
years and want to try and teach myself the game.
BEAN 


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Re: [Audyssey] strategy games

2006-05-05 Thread Che
  Hi Charles,
  I have played with those guys on ftp before.
  Most of them use a physical chess board and simply relay their move to the 
other person.  This works quite well, and can be done with messenger or any 
other text chat program.
  I can tell you from personal experience, the guys on ftp are very good and 
if you are new to chess, they will wipe the floor with you with no remorse.
  I reccomend KChess if you are looking for an excellent and accessible 
chess program, though online play is not an option as of the version I have 
at least.
  Good luck.
  Che
- Original Message - 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Friday, May 05, 2006 7:25 AM
Subject: Re: [Audyssey] strategy games


> If anyone knows of a JAWS friendly way to play chess online, let me know?
> Thanks.  I know that it can, and is, done in the chess parlor of
>
> www.for-the-people.comm
>
> or any voice or text chat room, but I'm looking for an easy to use server.
> - Original Message - 
> From: "Gary Whittington" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, May 04, 2006 6:10 PM
> Subject: Re: [Audyssey] strategy games
>
>
>> Smiles thanks.  All my work is for my own enjoyment, but why not share 
>> it.
>>
>> With the
>> Strat Instructions Jukebox is my way to get others involved to help me
>> reach
>> my dream of having blind community sport sim leagues.
>>
>> You can also email me off:
>>
>> http://www.playball.ws
>>
>> and let me now if your interested and what sports.  I then send out 
>> emails
>> at times letting you know what I am doing.
>>
>> If you do belong to FTP then I am going to the game chat and there you 
>> can
>> ask me questions there.
>>
>> Crash
>> - Original Message - 
>> From: "eloheem team" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Thursday, May 04, 2006 9:31 PM
>> Subject: Re: [Audyssey] strategy games
>>
>>
>>> This sounds really great, being a blind man that was sighted at a time,
>>> and
>>> actually played Football, Basketball, baseball and also did some boxing
>>> I'm
>>> constantly looking for a real sport simulation game that I can really
>>> command and enjoy! Glad to hear what you are doing and good luck
>>> - Original Message - 
>>> From: "Gary Whittington" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Thursday, May 04, 2006 4:27 PM
>>> Subject: Re: [Audyssey] strategy games
>>>
>>>
>>>> The strat-o-Matic company only does American Major sports.
>>>>
>>>> The audio instructions for the
>>>> Strat o Matic Instructions Jukebox
>>>> Will help you along with learning the games.  I have just downloaded to
>>>> playball.ws a file that is two hours long.  I still needed to write the
>>>> blurb for it in the jukebox.
>>>>
>>>> The strat o Matic football had a big break through in making it
>>>> accessible,
>>>> that allow me to work with it.  I was able to find software that even
>>>> helps
>>>> Jaws to make the play calling a snap with
>>>> Hot Spot  Clicker.  This was the only game that needed a third party
>>>> software.  The good folks who created and improved Hot Spot Clicker are
>>>> blind programmers who developed the tool to help with those new types 
>>>> of
>>>> graphical buttons and such that Jaws has overlooked.  The developemnt 
>>>> of
>>>> Jaws recently has gone away from making applications accessible to 
>>>> doing
>>>> things on the net Daisy books.  Hot Spot Clicker tool is for
>>>> applications,
>>>> but it does help in gaming as well.
>>>>
>>>> I am not a first class Jaws script writer, but what I have done so far
>>>> the
>>>> games with Strat I am proud of and willing now to share my work with
>>>> others,
>>>> so they too , can play  Sports Sims.  Where you can replay seasons from
>>>> the
>>>> past.  Replaying the 1985 football  season to relive the Bears
>>>> Championship
>>>> season.  I have also recently purchase the 1985 Basketball season to
>>>> replay
>>>> the season and coach a rookie name Jordan.  Relive the 1980's Oylimpic
>>>> Miricle.  Right now I am 

Re: [Audyssey] strategy games

2006-05-05 Thread Charles Rivard
If anyone knows of a JAWS friendly way to play chess online, let me know? 
Thanks.  I know that it can, and is, done in the chess parlor of

www.for-the-people.comm

or any voice or text chat room, but I'm looking for an easy to use server.
- Original Message - 
From: "Gary Whittington" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, May 04, 2006 6:10 PM
Subject: Re: [Audyssey] strategy games


> Smiles thanks.  All my work is for my own enjoyment, but why not share it.
>
> With the
> Strat Instructions Jukebox is my way to get others involved to help me 
> reach
> my dream of having blind community sport sim leagues.
>
> You can also email me off:
>
> http://www.playball.ws
>
> and let me now if your interested and what sports.  I then send out emails
> at times letting you know what I am doing.
>
> If you do belong to FTP then I am going to the game chat and there you can
> ask me questions there.
>
> Crash
> - Original Message - 
> From: "eloheem team" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, May 04, 2006 9:31 PM
> Subject: Re: [Audyssey] strategy games
>
>
>> This sounds really great, being a blind man that was sighted at a time,
>> and
>> actually played Football, Basketball, baseball and also did some boxing
>> I'm
>> constantly looking for a real sport simulation game that I can really
>> command and enjoy! Glad to hear what you are doing and good luck....
>> - Original Message - 
>> From: "Gary Whittington" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Thursday, May 04, 2006 4:27 PM
>> Subject: Re: [Audyssey] strategy games
>>
>>
>>> The strat-o-Matic company only does American Major sports.
>>>
>>> The audio instructions for the
>>> Strat o Matic Instructions Jukebox
>>> Will help you along with learning the games.  I have just downloaded to
>>> playball.ws a file that is two hours long.  I still needed to write the
>>> blurb for it in the jukebox.
>>>
>>> The strat o Matic football had a big break through in making it
>>> accessible,
>>> that allow me to work with it.  I was able to find software that even
>>> helps
>>> Jaws to make the play calling a snap with
>>> Hot Spot  Clicker.  This was the only game that needed a third party
>>> software.  The good folks who created and improved Hot Spot Clicker are
>>> blind programmers who developed the tool to help with those new types of
>>> graphical buttons and such that Jaws has overlooked.  The developemnt of
>>> Jaws recently has gone away from making applications accessible to doing
>>> things on the net Daisy books.  Hot Spot Clicker tool is for
>>> applications,
>>> but it does help in gaming as well.
>>>
>>> I am not a first class Jaws script writer, but what I have done so far
>>> the
>>> games with Strat I am proud of and willing now to share my work with
>>> others,
>>> so they too , can play  Sports Sims.  Where you can replay seasons from
>>> the
>>> past.  Replaying the 1985 football  season to relive the Bears
>>> Championship
>>> season.  I have also recently purchase the 1985 Basketball season to
>>> replay
>>> the season and coach a rookie name Jordan.  Relive the 1980's Oylimpic
>>> Miricle.  Right now I am in a draft for the 1937 season in my net 
>>> league.
>>>
>>> The Basketball game is nearly completed in making it access to play. And
>>> the
>>> audio instructions will also go into the
>>> Strat o Matic Instructions Jukebox.  The Jukebox will also allow you to
>>> hear
>>> the audio and save it to your hard drive.  The Jukebox will include
>>> downloaded files of the startup kit for baseball and the Jaws config
>>> files
>>> to make the games accessible.
>>>
>>> There is still a way to go in making the games even more accessible by
>>> ease
>>> of use.  I want to not just make them accessible, but easier to use.  By
>>> cutting down on the movement of Jaws with frames and such.  I have also
>>> been
>>> working on Voice recognition with the baseball game. This has been
>>> successful and interesting.
>>>
>>> Crash
>>> - Original Message - 
>>> From: "Richard Bennett" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" 
>>> Sent: Thurs

Re: [Audyssey] strategy games

2006-05-04 Thread Gary Whittington
Smiles thanks.  All my work is for my own enjoyment, but why not share it.

With the
Strat Instructions Jukebox is my way to get others involved to help me reach 
my dream of having blind community sport sim leagues.

You can also email me off:

http://www.playball.ws

and let me now if your interested and what sports.  I then send out emails 
at times letting you know what I am doing.

If you do belong to FTP then I am going to the game chat and there you can 
ask me questions there.

Crash
- Original Message - 
From: "eloheem team" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, May 04, 2006 9:31 PM
Subject: Re: [Audyssey] strategy games


> This sounds really great, being a blind man that was sighted at a time, 
> and
> actually played Football, Basketball, baseball and also did some boxing 
> I'm
> constantly looking for a real sport simulation game that I can really
> command and enjoy! Glad to hear what you are doing and good luck
> - Original Message - 
> From: "Gary Whittington" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, May 04, 2006 4:27 PM
> Subject: Re: [Audyssey] strategy games
>
>
>> The strat-o-Matic company only does American Major sports.
>>
>> The audio instructions for the
>> Strat o Matic Instructions Jukebox
>> Will help you along with learning the games.  I have just downloaded to
>> playball.ws a file that is two hours long.  I still needed to write the
>> blurb for it in the jukebox.
>>
>> The strat o Matic football had a big break through in making it
>> accessible,
>> that allow me to work with it.  I was able to find software that even
>> helps
>> Jaws to make the play calling a snap with
>> Hot Spot  Clicker.  This was the only game that needed a third party
>> software.  The good folks who created and improved Hot Spot Clicker are
>> blind programmers who developed the tool to help with those new types of
>> graphical buttons and such that Jaws has overlooked.  The developemnt of
>> Jaws recently has gone away from making applications accessible to doing
>> things on the net Daisy books.  Hot Spot Clicker tool is for 
>> applications,
>> but it does help in gaming as well.
>>
>> I am not a first class Jaws script writer, but what I have done so far 
>> the
>> games with Strat I am proud of and willing now to share my work with
>> others,
>> so they too , can play  Sports Sims.  Where you can replay seasons from
>> the
>> past.  Replaying the 1985 football  season to relive the Bears
>> Championship
>> season.  I have also recently purchase the 1985 Basketball season to
>> replay
>> the season and coach a rookie name Jordan.  Relive the 1980's Oylimpic
>> Miricle.  Right now I am in a draft for the 1937 season in my net league.
>>
>> The Basketball game is nearly completed in making it access to play. And
>> the
>> audio instructions will also go into the
>> Strat o Matic Instructions Jukebox.  The Jukebox will also allow you to
>> hear
>> the audio and save it to your hard drive.  The Jukebox will include
>> downloaded files of the startup kit for baseball and the Jaws config 
>> files
>> to make the games accessible.
>>
>> There is still a way to go in making the games even more accessible by
>> ease
>> of use.  I want to not just make them accessible, but easier to use.  By
>> cutting down on the movement of Jaws with frames and such.  I have also
>> been
>> working on Voice recognition with the baseball game. This has been
>> successful and interesting.
>>
>> Crash
>> - Original Message - 
>> From: "Richard Bennett" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" 
>> Sent: Thursday, May 04, 2006 3:59 PM
>> Subject: [Audyssey] strategy games
>>
>>
>>> Hey Crash, I like your strategy games idea too. Will the football be
>>> american football or european football? I like the baseball idea too.
>>> Can't
>>> wait.
>>> BEAN
>>>
>>>
>>> ___
>>> Gamers mailing list .. Gamers@audyssey.org
>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>>> visit
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>>> any subscription changes via the web.
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] strategy games

2006-05-04 Thread Gary Whittington
No its not like a video game.  You do manage your team on the field through 
Manager decisions.

The game does cost, but what I supply don't.

Moments ago I have just launched the
Strat Instructions Jukebox at:

http://www.playball.ws

With a new music intro

The baseball league that I am is going to have its 1936 stats updated here 
soon.  IN other words I have switched from working on shadowbeam.com and its 
voice forum to update the playball.ws site.

So, to find more about Strat head over to:

http://www.playball.ws

Crash
- Original Message - 
From: "Richard Bennett" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, May 04, 2006 6:15 PM
Subject: Re: [Audyssey] strategy games


> sounds that way. Let me know when everything is done, and I will try to
> check them out. So do you actually control the players in the game? Is 
> this
> free? Just curious.
> BEAN
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


___
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Re: [Audyssey] strategy games

2006-05-04 Thread eloheem team
This sounds really great, being a blind man that was sighted at a time, and 
actually played Football, Basketball, baseball and also did some boxing I'm 
constantly looking for a real sport simulation game that I can really 
command and enjoy! Glad to hear what you are doing and good luck
- Original Message - 
From: "Gary Whittington" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, May 04, 2006 4:27 PM
Subject: Re: [Audyssey] strategy games


> The strat-o-Matic company only does American Major sports.
>
> The audio instructions for the
> Strat o Matic Instructions Jukebox
> Will help you along with learning the games.  I have just downloaded to
> playball.ws a file that is two hours long.  I still needed to write the
> blurb for it in the jukebox.
>
> The strat o Matic football had a big break through in making it 
> accessible,
> that allow me to work with it.  I was able to find software that even 
> helps
> Jaws to make the play calling a snap with
> Hot Spot  Clicker.  This was the only game that needed a third party
> software.  The good folks who created and improved Hot Spot Clicker are
> blind programmers who developed the tool to help with those new types of
> graphical buttons and such that Jaws has overlooked.  The developemnt of
> Jaws recently has gone away from making applications accessible to doing
> things on the net Daisy books.  Hot Spot Clicker tool is for applications,
> but it does help in gaming as well.
>
> I am not a first class Jaws script writer, but what I have done so far the
> games with Strat I am proud of and willing now to share my work with 
> others,
> so they too , can play  Sports Sims.  Where you can replay seasons from 
> the
> past.  Replaying the 1985 football  season to relive the Bears 
> Championship
> season.  I have also recently purchase the 1985 Basketball season to 
> replay
> the season and coach a rookie name Jordan.  Relive the 1980's Oylimpic
> Miricle.  Right now I am in a draft for the 1937 season in my net league.
>
> The Basketball game is nearly completed in making it access to play. And 
> the
> audio instructions will also go into the
> Strat o Matic Instructions Jukebox.  The Jukebox will also allow you to 
> hear
> the audio and save it to your hard drive.  The Jukebox will include
> downloaded files of the startup kit for baseball and the Jaws config files
> to make the games accessible.
>
> There is still a way to go in making the games even more accessible by 
> ease
> of use.  I want to not just make them accessible, but easier to use.  By
> cutting down on the movement of Jaws with frames and such.  I have also 
> been
> working on Voice recognition with the baseball game. This has been
> successful and interesting.
>
> Crash
> - Original Message - 
> From: "Richard Bennett" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" 
> Sent: Thursday, May 04, 2006 3:59 PM
> Subject: [Audyssey] strategy games
>
>
>> Hey Crash, I like your strategy games idea too. Will the football be
>> american football or european football? I like the baseball idea too.
>> Can't
>> wait.
>> BEAN
>>
>>
>> ___
>> Gamers mailing list .. Gamers@audyssey.org
>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can
>> visit
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>> any subscription changes via the web.
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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Re: [Audyssey] strategy games

2006-05-04 Thread Richard Bennett
sounds that way. Let me know when everything is done, and I will try to 
check them out. So do you actually control the players in the game? Is this 
free? Just curious.
BEAN 


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Re: [Audyssey] strategy games

2006-05-04 Thread Gary Whittington
The strat-o-Matic company only does American Major sports.

The audio instructions for the
Strat o Matic Instructions Jukebox
Will help you along with learning the games.  I have just downloaded to 
playball.ws a file that is two hours long.  I still needed to write the 
blurb for it in the jukebox.

The strat o Matic football had a big break through in making it accessible, 
that allow me to work with it.  I was able to find software that even helps 
Jaws to make the play calling a snap with
Hot Spot  Clicker.  This was the only game that needed a third party 
software.  The good folks who created and improved Hot Spot Clicker are 
blind programmers who developed the tool to help with those new types of 
graphical buttons and such that Jaws has overlooked.  The developemnt of 
Jaws recently has gone away from making applications accessible to doing 
things on the net Daisy books.  Hot Spot Clicker tool is for applications, 
but it does help in gaming as well.

I am not a first class Jaws script writer, but what I have done so far the 
games with Strat I am proud of and willing now to share my work with others, 
so they too , can play  Sports Sims.  Where you can replay seasons from the 
past.  Replaying the 1985 football  season to relive the Bears Championship 
season.  I have also recently purchase the 1985 Basketball season to replay 
the season and coach a rookie name Jordan.  Relive the 1980's Oylimpic 
Miricle.  Right now I am in a draft for the 1937 season in my net league.

The Basketball game is nearly completed in making it access to play. And the 
audio instructions will also go into the
Strat o Matic Instructions Jukebox.  The Jukebox will also allow you to hear 
the audio and save it to your hard drive.  The Jukebox will include 
downloaded files of the startup kit for baseball and the Jaws config files 
to make the games accessible.

There is still a way to go in making the games even more accessible by ease 
of use.  I want to not just make them accessible, but easier to use.  By 
cutting down on the movement of Jaws with frames and such.  I have also been 
working on Voice recognition with the baseball game. This has been 
successful and interesting.

Crash
- Original Message - 
From: "Richard Bennett" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" 
Sent: Thursday, May 04, 2006 3:59 PM
Subject: [Audyssey] strategy games


> Hey Crash, I like your strategy games idea too. Will the football be
> american football or european football? I like the baseball idea too. 
> Can't
> wait.
> BEAN
>
>
> ___
> Gamers mailing list .. Gamers@audyssey.org
> To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
> visit
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
> any subscription changes via the web. 


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[Audyssey] strategy games

2006-05-04 Thread Richard Bennett
Hey Crash, I like your strategy games idea too. Will the football be 
american football or european football? I like the baseball idea too. Can't 
wait.
BEAN 


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