[Audyssey] The winner of the BGT competition, is...

2012-05-14 Thread Philip Bennefall
Hi all!

Finally, we have a confirmed winner of the BGT competition! Some recent 
unexpected freelance work delayed this announcement, since I wanted to do the 
thing properly and make sure I had counted everything exactly right. Now, 
however, the result is final.

It was a very even competition. Obsessive Compulsive was generally ranked very 
highly for innovation, The Spaceship received very favorable scores on sound 
quality, and so did Playmania. The result is as follows:

Third place: The spaceship.
Second place: Obsessive Compulsive.
First place: Playmania.

Thus, we award the prise of BGT Pro Unlimited to Nikola Stojsic. 
Congratulations!

We will now be taking down the games from our server, but of course we 
encourage the participants to host the files themselves so that these games are 
not lost.

I feel that this competition worked out splendedly, and so I have plans to run 
another one either later this year or in the beginning of 2013. Thanks very 
much to the participants, and of course to all of those who took the time to 
vote!

Kind regards,

Philip Bennefall
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Re: [Audyssey] The winner of the BGT competition, is...

2012-05-14 Thread Nikola Stojsic (NS studios)
Hello there, I'm so happy that I can't say anything unless thanks to
everyone voted for me!


Kind regards

Nikola Stojsic (NS studios)

[
e-mail: ns.studi...@gmail.com
skype: nikola.stojsic
company's twitter: https://twitter.com/nsstudios_co 
company's facebook:
http://www.facebook.com/profile.php?id=13655297521ref=tn_tnmn 
private twitter: https://twitter.com/nikola_stojsic
web site: http://www.nsstudiosweb.com
]


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Monday, 14 May, 2012 09:49 AM
To: Gamers Discussion list
Subject: [Audyssey] The winner of the BGT competition, is...

Hi all!

Finally, we have a confirmed winner of the BGT competition! Some recent
unexpected freelance work delayed this announcement, since I wanted to do
the thing properly and make sure I had counted everything exactly right.
Now, however, the result is final.

It was a very even competition. Obsessive Compulsive was generally ranked
very highly for innovation, The Spaceship received very favorable scores on
sound quality, and so did Playmania. The result is as follows:

Third place: The spaceship.
Second place: Obsessive Compulsive.
First place: Playmania.

Thus, we award the prise of BGT Pro Unlimited to Nikola Stojsic.
Congratulations!

We will now be taking down the games from our server, but of course we
encourage the participants to host the files themselves so that these games
are not lost.

I feel that this competition worked out splendedly, and so I have plans to
run another one either later this year or in the beginning of 2013. Thanks
very much to the participants, and of course to all of those who took the
time to vote!

Kind regards,

Philip Bennefall
---
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Re: [Audyssey] The winner of the BGT competition, is...

2012-05-14 Thread dark

wow, that's most unexpected, congrats to Nikola as well.

of course once I find out where the games are hosted I'll be glad to write 
up audiogames.net entries for them.


Philip, this was a great competition, however one feeling I did have is that 
the participants didn't exactly have time to really let their skills show 
through, given the two month time frame.


Retroremakes, darkbasic, donation coder.com and other such pc indi sites 
that have similar developement competitions usually give a six month 
developement period.


While I don't despute we got some good games, not everyone who was going to 
enter got a chance to create a game, and I do feel that a longer 
developement period would have yielded a few more entries,  heck even 
the arborell gamebook competition gives four months, and that's just for the 
writing of a gamebook in text, rather than the ful programming of a game.


I would therefore really suggest that the next competition instead of being 
short notice, gives 4-6 months of developement time to entrants, to make 
certain everybody who enters can do the best he/she can.


I'd therefore personally suggest you announce the comp in august or so, with 
developement time running september to december, and the winner to be 
announced in January.


This way everyone gets notice, and we have a nice build up to the new 2013. 
The timing however doesn't matter, sinse obviously it needs to be convenient 
to you, I do however very much think that 4-6 months developement time would 
yield even better results for the next competition.


Beware the grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 14, 2012 8:48 AM
Subject: [Audyssey] The winner of the BGT competition, is...



Hi all!

Finally, we have a confirmed winner of the BGT competition! Some recent 
unexpected freelance work delayed this announcement, since I wanted to do 
the thing properly and make sure I had counted everything exactly right. 
Now, however, the result is final.


It was a very even competition. Obsessive Compulsive was generally ranked 
very highly for innovation, The Spaceship received very favorable scores 
on sound quality, and so did Playmania. The result is as follows:


Third place: The spaceship.
Second place: Obsessive Compulsive.
First place: Playmania.

Thus, we award the prise of BGT Pro Unlimited to Nikola Stojsic. 
Congratulations!


We will now be taking down the games from our server, but of course we 
encourage the participants to host the files themselves so that these 
games are not lost.


I feel that this competition worked out splendedly, and so I have plans to 
run another one either later this year or in the beginning of 2013. Thanks 
very much to the participants, and of course to all of those who took the 
time to vote!


Kind regards,

Philip Bennefall
---
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Re: [Audyssey] The winner of the BGT competition, is...

2012-05-14 Thread Philip Bennefall

Hi there,

I thought about making a longer competition, and I most likely will be 
making the next one longer than two months, but the other issue to consider 
is whether people have the time management skills necessary to participate 
in a competition that runs for as long as 6 months. Personally, I do not. I 
prefer having short development times where I spend many hours a day, rather 
than a more drawn out period. In the latter scenario I end up getting 
distracted from the project and I'm much more likely to leave unfinished. In 
other words, we need some sort of balance between these two. Two months may 
be on the short side, but similarly I feel that 6 months is pushing it a 
bit. 3 or 4 might be what I decide to go for, but that's still very much up 
for debate.


Kind regards,

Philip Bennefall
- Original Message - 
From: dark d...@xgam.org

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 14, 2012 10:09 AM
Subject: Re: [Audyssey] The winner of the BGT competition, is...


wow, that's most unexpected, congrats to Nikola as well.

of course once I find out where the games are hosted I'll be glad to write
up audiogames.net entries for them.

Philip, this was a great competition, however one feeling I did have is that
the participants didn't exactly have time to really let their skills show
through, given the two month time frame.

Retroremakes, darkbasic, donation coder.com and other such pc indi sites
that have similar developement competitions usually give a six month
developement period.

While I don't despute we got some good games, not everyone who was going to
enter got a chance to create a game, and I do feel that a longer
developement period would have yielded a few more entries,  heck even
the arborell gamebook competition gives four months, and that's just for the
writing of a gamebook in text, rather than the ful programming of a game.

I would therefore really suggest that the next competition instead of being
short notice, gives 4-6 months of developement time to entrants, to make
certain everybody who enters can do the best he/she can.

I'd therefore personally suggest you announce the comp in august or so, with
developement time running september to december, and the winner to be
announced in January.

This way everyone gets notice, and we have a nice build up to the new 2013.
The timing however doesn't matter, sinse obviously it needs to be convenient
to you, I do however very much think that 4-6 months developement time would
yield even better results for the next competition.

Beware the grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 14, 2012 8:48 AM
Subject: [Audyssey] The winner of the BGT competition, is...



Hi all!

Finally, we have a confirmed winner of the BGT competition! Some recent
unexpected freelance work delayed this announcement, since I wanted to do
the thing properly and make sure I had counted everything exactly right.
Now, however, the result is final.

It was a very even competition. Obsessive Compulsive was generally ranked
very highly for innovation, The Spaceship received very favorable scores
on sound quality, and so did Playmania. The result is as follows:

Third place: The spaceship.
Second place: Obsessive Compulsive.
First place: Playmania.

Thus, we award the prise of BGT Pro Unlimited to Nikola Stojsic.
Congratulations!

We will now be taking down the games from our server, but of course we
encourage the participants to host the files themselves so that these
games are not lost.

I feel that this competition worked out splendedly, and so I have plans to
run another one either later this year or in the beginning of 2013. Thanks
very much to the participants, and of course to all of those who took the
time to vote!

Kind regards,

Philip Bennefall
---
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gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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Re: [Audyssey] The winner of the BGT competition, is...

2012-05-14 Thread Ben
Hi Philip,
Just want to say well done with the management of the competition.  I might
attempt to join in next time, if I actually finally understand this thing!
lol

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: 14 May 2012 10:32
To: Gamers Discussion list
Subject: Re: [Audyssey] The winner of the BGT competition, is...

Hi there,

I thought about making a longer competition, and I most likely will be 
making the next one longer than two months, but the other issue to consider 
is whether people have the time management skills necessary to participate 
in a competition that runs for as long as 6 months. Personally, I do not. I 
prefer having short development times where I spend many hours a day, rather

than a more drawn out period. In the latter scenario I end up getting 
distracted from the project and I'm much more likely to leave unfinished. In

other words, we need some sort of balance between these two. Two months may 
be on the short side, but similarly I feel that 6 months is pushing it a 
bit. 3 or 4 might be what I decide to go for, but that's still very much up 
for debate.

Kind regards,

Philip Bennefall
- Original Message - 
From: dark d...@xgam.org
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 14, 2012 10:09 AM
Subject: Re: [Audyssey] The winner of the BGT competition, is...


wow, that's most unexpected, congrats to Nikola as well.

of course once I find out where the games are hosted I'll be glad to write
up audiogames.net entries for them.

Philip, this was a great competition, however one feeling I did have is that
the participants didn't exactly have time to really let their skills show
through, given the two month time frame.

Retroremakes, darkbasic, donation coder.com and other such pc indi sites
that have similar developement competitions usually give a six month
developement period.

While I don't despute we got some good games, not everyone who was going to
enter got a chance to create a game, and I do feel that a longer
developement period would have yielded a few more entries,  heck even
the arborell gamebook competition gives four months, and that's just for the
writing of a gamebook in text, rather than the ful programming of a game.

I would therefore really suggest that the next competition instead of being
short notice, gives 4-6 months of developement time to entrants, to make
certain everybody who enters can do the best he/she can.

I'd therefore personally suggest you announce the comp in august or so, with
developement time running september to december, and the winner to be
announced in January.

This way everyone gets notice, and we have a nice build up to the new 2013.
The timing however doesn't matter, sinse obviously it needs to be convenient
to you, I do however very much think that 4-6 months developement time would
yield even better results for the next competition.

Beware the grue!

Dark.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 14, 2012 8:48 AM
Subject: [Audyssey] The winner of the BGT competition, is...


 Hi all!

 Finally, we have a confirmed winner of the BGT competition! Some recent
 unexpected freelance work delayed this announcement, since I wanted to do
 the thing properly and make sure I had counted everything exactly right.
 Now, however, the result is final.

 It was a very even competition. Obsessive Compulsive was generally ranked
 very highly for innovation, The Spaceship received very favorable scores
 on sound quality, and so did Playmania. The result is as follows:

 Third place: The spaceship.
 Second place: Obsessive Compulsive.
 First place: Playmania.

 Thus, we award the prise of BGT Pro Unlimited to Nikola Stojsic.
 Congratulations!

 We will now be taking down the games from our server, but of course we
 encourage the participants to host the files themselves so that these
 games are not lost.

 I feel that this competition worked out splendedly, and so I have plans to
 run another one either later this year or in the beginning of 2013. Thanks
 very much to the participants, and of course to all of those who took the
 time to vote!

 Kind regards,

 Philip Bennefall
 ---
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 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
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Re: [Audyssey] The winner of the BGT competition, is...

2012-05-14 Thread dark

Hi Philip.

That's why I said 4-6, rather than 6 straight out.

i do think however that the initial time was too short. While you, and other 
developers like Aprone obviously work fairly quickly, that is not true of 
everyone, especially first time entrants into the competition who may have 
to try a number of versions of their game, or people with larger commitments 
in other areas such as family or work.


For instance, last year I submitted an entry myself to the windhammer 
gamebook competition. However this year as I'm finishing my phd thesis I 
have not begun writing one. Sinse however the competition runs from April to 
the end of september, there is a possibility that if (as I hope), I finish 
my thesis in august, I might be able to run off a gamebook for the 
competition in september once it is done, something I couldn't do if the 
submission period was shorter.


I do believe some of the bugs we saw in the competition games, like the 
sound and confusion issues in spaceship and the centering issue in the glass 
pouring game in playmania would've been resolved if the developers had had a 
little more time to work, and after all if a developer is a speed freak they 
can always finish the game early, this is why I personally would rather too 
much time than too little, that's why I'd myself plump for 4-6 months, as 
indeed the graphical indi game developement competitions have.


It is however your decision.

Beware the grue!

dark. 



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Re: [Audyssey] The winner of the BGT competition, is...

2012-05-14 Thread fred olver
Philip, can one download these games at this point or have you already taken 
them down. If they can be downloaded, where can one get them?

Fred Olver

- Original Message - 
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 14, 2012 4:32 AM
Subject: Re: [Audyssey] The winner of the BGT competition, is...


 Hi there,

 I thought about making a longer competition, and I most likely will be 
 making the next one longer than two months, but the other issue to 
 consider is whether people have the time management skills necessary to 
 participate in a competition that runs for as long as 6 months. 
 Personally, I do not. I prefer having short development times where I 
 spend many hours a day, rather than a more drawn out period. In the latter 
 scenario I end up getting distracted from the project and I'm much more 
 likely to leave unfinished. In other words, we need some sort of balance 
 between these two. Two months may be on the short side, but similarly I 
 feel that 6 months is pushing it a bit. 3 or 4 might be what I decide to 
 go for, but that's still very much up for debate.

 Kind regards,

 Philip Bennefall
 - Original Message - 
 From: dark d...@xgam.org
 To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
 Sent: Monday, May 14, 2012 10:09 AM
 Subject: Re: [Audyssey] The winner of the BGT competition, is...


 wow, that's most unexpected, congrats to Nikola as well.

 of course once I find out where the games are hosted I'll be glad to write
 up audiogames.net entries for them.

 Philip, this was a great competition, however one feeling I did have is 
 that
 the participants didn't exactly have time to really let their skills show
 through, given the two month time frame.

 Retroremakes, darkbasic, donation coder.com and other such pc indi sites
 that have similar developement competitions usually give a six month
 developement period.

 While I don't despute we got some good games, not everyone who was going 
 to
 enter got a chance to create a game, and I do feel that a longer
 developement period would have yielded a few more entries,  heck even
 the arborell gamebook competition gives four months, and that's just for 
 the
 writing of a gamebook in text, rather than the ful programming of a game.

 I would therefore really suggest that the next competition instead of 
 being
 short notice, gives 4-6 months of developement time to entrants, to make
 certain everybody who enters can do the best he/she can.

 I'd therefore personally suggest you announce the comp in august or so, 
 with
 developement time running september to december, and the winner to be
 announced in January.

 This way everyone gets notice, and we have a nice build up to the new 
 2013.
 The timing however doesn't matter, sinse obviously it needs to be 
 convenient
 to you, I do however very much think that 4-6 months developement time 
 would
 yield even better results for the next competition.

 Beware the grue!

 Dark.
 - Original Message - 
 From: Philip Bennefall phi...@blastbay.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, May 14, 2012 8:48 AM
 Subject: [Audyssey] The winner of the BGT competition, is...


 Hi all!

 Finally, we have a confirmed winner of the BGT competition! Some recent
 unexpected freelance work delayed this announcement, since I wanted to do
 the thing properly and make sure I had counted everything exactly right.
 Now, however, the result is final.

 It was a very even competition. Obsessive Compulsive was generally ranked
 very highly for innovation, The Spaceship received very favorable scores
 on sound quality, and so did Playmania. The result is as follows:

 Third place: The spaceship.
 Second place: Obsessive Compulsive.
 First place: Playmania.

 Thus, we award the prise of BGT Pro Unlimited to Nikola Stojsic.
 Congratulations!

 We will now be taking down the games from our server, but of course we
 encourage the participants to host the files themselves so that these
 games are not lost.

 I feel that this competition worked out splendedly, and so I have plans 
 to
 run another one either later this year or in the beginning of 2013. 
 Thanks
 very much to the participants, and of course to all of those who took the
 time to vote!

 Kind regards,

 Philip Bennefall
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] The winner of the BGT competition, is...

2012-05-14 Thread Jeremy Kaldobsky
Personally I felt like the contest was far too long.  I would have been a lot 
more revved up and excited about a contest lasting for only 2 or 3 weeks, but 
of course I understand I'm a minority in this.  With 2 months I ended up 
dragging my feet until the last week, LOL.

I don't actually expect to ever see a game contest this short though.  It makes 
far more sense to give at least a few months since the average participant will 
be wanting that.  :)  I just felt like sharing.

Oh yes, and congratulations to Nikola!  Well done!

 wow, that's most unexpected, congrats
 to Nikola as well.
 
 of course once I find out where the games are hosted I'll be
 glad to write up audiogames.net entries for them.
 
 Philip, this was a great competition, however one feeling I
 did have is that the participants didn't exactly have time
 to really let their skills show through, given the two month
 time frame.
 
 Retroremakes, darkbasic, donation coder.com and other such
 pc indi sites that have similar developement competitions
 usually give a six month developement period.
 
 While I don't despute we got some good games, not everyone
 who was going to enter got a chance to create a game, and I
 do feel that a longer developement period would have yielded
 a few more entries,  heck even the arborell gamebook
 competition gives four months, and that's just for the
 writing of a gamebook in text, rather than the ful
 programming of a game.
 
 I would therefore really suggest that the next competition
 instead of being short notice, gives 4-6 months of
 developement time to entrants, to make certain everybody who
 enters can do the best he/she can.
 
 I'd therefore personally suggest you announce the comp in
 august or so, with developement time running september to
 december, and the winner to be announced in January.
 
 This way everyone gets notice, and we have a nice build up
 to the new 2013. The timing however doesn't matter, sinse
 obviously it needs to be convenient to you, I do however
 very much think that 4-6 months developement time would
 yield even better results for the next competition.
 
 Beware the grue!
 
 Dark.


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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] The winner of the BGT competition, is...

2012-05-14 Thread QuentinC
Would it be possible to have the exact results ? i.e. average notes on 
the different criterias  for each game ?

Or if they are on the site, please give again the URL.
Thank.

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Re: [Audyssey] The winner of the BGT competition, is...

2012-05-14 Thread Philip Bennefall

Hi there,

Currently the results are just written out as a long list. I don't have 
average calculations for each criteria written and out I would need to go 
through the whole list again to find these. But as I said, Jeremy scored 
quite high for innovation but not quite as high for stability, while Claudio 
and Nikola both scored highly on sound quality but not as much for 
innovation. That is a general summary, anyway.


Kind regards,

Philip Bennefall
- Original Message - 
From: QuentinC quent...@cfardel.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 14, 2012 1:29 PM
Subject: Re: [Audyssey] The winner of the BGT competition, is...


Would it be possible to have the exact results ? i.e. average notes on
the different criterias  for each game ?
Or if they are on the site, please give again the URL.
Thank.

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Re: [Audyssey] The winner of the BGT competition, is...

2012-05-14 Thread QuentinC
 Currently the results are just written out as a long list. I don't 
have average calculations for each criteria written and out I would need 
to go through

the whole list again to find these.

Thanks, but yes, it's quite vague for a result.
Just a question though: how did you sorted them out if you didn't sum up 
all the grades to calculate an average ?


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Re: [Audyssey] The winner of the BGT competition, is...

2012-05-14 Thread Philip Bennefall

Hi again,

Oh I did this calculation a few days ago, but in my head. I didn't write the 
results down as I was not intending to publish the complete figures, just 
the plain result of who won and who came second and third. But if people 
really want the exact details for some reason, I can go back and 
recalculate.


Kind regards,

Philip Bennefall
- Original Message - 
From: QuentinC quent...@cfardel.net

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 14, 2012 2:15 PM
Subject: Re: [Audyssey] The winner of the BGT competition, is...



Currently the results are just written out as a long list. I don't

have average calculations for each criteria written and out I would need
to go through
the whole list again to find these.

Thanks, but yes, it's quite vague for a result.
Just a question though: how did you sorted them out if you didn't sum up
all the grades to calculate an average ?


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Re: [Audyssey] The winner of the BGT competition, is...

2012-05-14 Thread Milos Przic

Nice!
I am glad for Nikola! Nice work!
Nice work to the others, also. Spaceship is good, and Jeremy is very 
creative too, we know it from Swamp and Castaways, but, once again, congrats 
for Nikola!

 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 14, 2012 9:48 AM
Subject: [Audyssey] The winner of the BGT competition, is...



Hi all!

Finally, we have a confirmed winner of the BGT competition! Some recent 
unexpected freelance work delayed this announcement, since I wanted to do 
the thing properly and make sure I had counted everything exactly right. 
Now, however, the result is final.


It was a very even competition. Obsessive Compulsive was generally ranked 
very highly for innovation, The Spaceship received very favorable scores 
on sound quality, and so did Playmania. The result is as follows:


Third place: The spaceship.
Second place: Obsessive Compulsive.
First place: Playmania.

Thus, we award the prise of BGT Pro Unlimited to Nikola Stojsic. 
Congratulations!


We will now be taking down the games from our server, but of course we 
encourage the participants to host the files themselves so that these 
games are not lost.


I feel that this competition worked out splendedly, and so I have plans to 
run another one either later this year or in the beginning of 2013. Thanks 
very much to the participants, and of course to all of those who took the 
time to vote!


Kind regards,

Philip Bennefall
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Re: [Audyssey] The winner of the BGT competition, is...

2012-05-14 Thread michael barnes

Does anyone know where I might can download the games from the contest?


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Re: [Audyssey] The winner of the BGT competition, is...

2012-05-14 Thread Nikola Stojsic (NS studios)
Yeah, I completely agree; that was my problem... I had too much things for
the school to do, tests, homeworks and so on that I didn't have a time to
show my real programming knowledge, like I showed in new beta of aliens
attack...  Honestly, like aprone said, I had also feeling that 2 months are
a whole century and I wasn't working on the contest thing all the time.
But once I've started to write a code and do everything connected to making
a contest thing I was taking every millisecond to do it, even in the school
during classes, during breaks and so on.
I honestly wanted and desired that I'll create action game, but I didn't
have, and, honestly, I'm not sad, playmania is just good as a new idea. I
alrighty planned which new serious games to add (not for the kids *smiles*)
and to make it famous and serious game collection; first I attended to make,
and a thing with which I won a bgt contest...

Kind regards

Nikola Stojsic (NS studios)

[
e-mail: ns.studi...@gmail.com
skype: nikola.stojsic
company's twitter: https://twitter.com/nsstudios_co 
company's facebook:
http://www.facebook.com/profile.php?id=13655297521ref=tn_tnmn 
private twitter: https://twitter.com/nikola_stojsic
web site: http://www.nsstudiosweb.com
]


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Monday, 14 May, 2012 12:38 PM
To: Philip Bennefall; Gamers Discussion list
Subject: Re: [Audyssey] The winner of the BGT competition, is...

Hi Philip.

That's why I said 4-6, rather than 6 straight out.

i do think however that the initial time was too short. While you, and other
developers like Aprone obviously work fairly quickly, that is not true of
everyone, especially first time entrants into the competition who may have
to try a number of versions of their game, or people with larger commitments
in other areas such as family or work.

For instance, last year I submitted an entry myself to the windhammer
gamebook competition. However this year as I'm finishing my phd thesis I
have not begun writing one. Sinse however the competition runs from April to
the end of september, there is a possibility that if (as I hope), I finish
my thesis in august, I might be able to run off a gamebook for the
competition in september once it is done, something I couldn't do if the
submission period was shorter.

I do believe some of the bugs we saw in the competition games, like the
sound and confusion issues in spaceship and the centering issue in the glass
pouring game in playmania would've been resolved if the developers had had a
little more time to work, and after all if a developer is a speed freak they
can always finish the game early, this is why I personally would rather too
much time than too little, that's why I'd myself plump for 4-6 months, as
indeed the graphical indi game developement competitions have.

It is however your decision.

Beware the grue!

dark. 


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Re: [Audyssey] The winner of the BGT competition, is...

2012-05-14 Thread Thomas Ward


Hi Philip,

Thanks for the announcement. That was a bit surprising, but 
congratulations to Nikola for winning the first BGT competition. I do 
hope we see another of these competitions if not this year next year as 
you say. :D


Cheers!


On 5/14/2012 3:48 AM, Philip Bennefall wrote:

Hi all!

Finally, we have a confirmed winner of the BGT competition! Some recent 
unexpected freelance work delayed this announcement, since I wanted to do the 
thing properly and make sure I had counted everything exactly right. Now, 
however, the result is final.

It was a very even competition. Obsessive Compulsive was generally ranked very 
highly for innovation, The Spaceship received very favorable scores on sound 
quality, and so did Playmania. The result is as follows:

Third place: The spaceship.
Second place: Obsessive Compulsive.
First place: Playmania.

Thus, we award the prise of BGT Pro Unlimited to Nikola Stojsic. 
Congratulations!

We will now be taking down the games from our server, but of course we 
encourage the participants to host the files themselves so that these games are 
not lost.

I feel that this competition worked out splendedly, and so I have plans to run 
another one either later this year or in the beginning of 2013. Thanks very 
much to the participants, and of course to all of those who took the time to 
vote!

Kind regards,

Philip Bennefall
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Re: [Audyssey] The winner of the BGT competition, is...

2012-05-14 Thread Thomas Ward


Hi,

I agree with Dark. I think two months was far too short. I think four to 
six months would have been a much better time frame for the competition 
entries. I know one reason I myself didn't join was I didn't think I 
could produce anything of decent quality in two months. Sure I could 
have cranked out an arcade game like Troopenum or something, but some of 
the ideas I had were things like Prince of Persia, Castlevania, or 
similar type games that were complex enough to take at least six months 
for a basic game let alone fully develop it into a stable game for 
production purposes. Even a simple side-scroller like Q9 would need more 
than two months for a basic game demo.


On 5/14/2012 4:09 AM, dark wrote:

wow, that's most unexpected, congrats to Nikola as well.

of course once I find out where the games are hosted I'll be glad to 
write up audiogames.net entries for them.


Philip, this was a great competition, however one feeling I did have 
is that the participants didn't exactly have time to really let their 
skills show through, given the two month time frame.


Retroremakes, darkbasic, donation coder.com and other such pc indi 
sites that have similar developement competitions usually give a six 
month developement period.


While I don't despute we got some good games, not everyone who was 
going to enter got a chance to create a game, and I do feel that a 
longer developement period would have yielded a few more entries,  
heck even the arborell gamebook competition gives four months, and 
that's just for the writing of a gamebook in text, rather than the ful 
programming of a game.


I would therefore really suggest that the next competition instead of 
being short notice, gives 4-6 months of developement time to entrants, 
to make certain everybody who enters can do the best he/she can.


I'd therefore personally suggest you announce the comp in august or 
so, with developement time running september to december, and the 
winner to be announced in January.


This way everyone gets notice, and we have a nice build up to the new 
2013. The timing however doesn't matter, sinse obviously it needs to 
be convenient to you, I do however very much think that 4-6 months 
developement time would yield even better results for the next 
competition.


Beware the grue!

Dark.



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Re: [Audyssey] The winner of the BGT competition, is...

2012-05-14 Thread Thomas Ward


Hi Philip,

that's quite understandable. I know that story all too well. One reason 
it has been taking ages to finish MOTA is I am easily distracted with 
other things, keep putting it off until tomorrow, and the next thing I 
know its been like 10 days since I touched the code. I might work on it 
for six hours, and then not touch the code again for another four or 
five days. I don't stick to a daily schedule like I should.


Anyway, I think the best way to handle this is by setting a minimum 
limit of 90 days. That's 30 more days than we had the last competition, 
and I'm pretty certain someone with decent time management skills could 
produce something like that on time. My initial draft of Montezuma's 
Revenge was actually produced in roughly three months and I coded it 
from scratch. So with something like BGT I'm sure I or anyone else could 
get things done much quicker.


On 5/14/2012 5:32 AM, Philip Bennefall wrote:

Hi there,

I thought about making a longer competition, and I most likely will be 
making the next one longer than two months, but the other issue to 
consider is whether people have the time management skills necessary 
to participate in a competition that runs for as long as 6 months. 
Personally, I do not. I prefer having short development times where I 
spend many hours a day, rather than a more drawn out period. In the 
latter scenario I end up getting distracted from the project and I'm 
much more likely to leave unfinished. In other words, we need some 
sort of balance between these two. Two months may be on the short 
side, but similarly I feel that 6 months is pushing it a bit. 3 or 4 
might be what I decide to go for, but that's still very much up for 
debate.


Kind regards,

Philip Bennefall



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Re: [Audyssey] The winner of the BGT competition, is...

2012-05-14 Thread Thomas Ward


Hi Jeremy,

Lol! Yeah, we all know your a speed demon. I'm sure at the rate you are 
programming Swamp, Castaways, and everything else you could produce a 
game as large as War and Peace in a few weeks. :D


On 5/14/2012 7:14 AM, Jeremy Kaldobsky wrote:

Personally I felt like the contest was far too long.  I would have been a lot 
more revved up and excited about a contest lasting for only 2 or 3 weeks, but 
of course I understand I'm a minority in this.  With 2 months I ended up 
dragging my feet until the last week, LOL.

I don't actually expect to ever see a game contest this short though.  It makes 
far more sense to give at least a few months since the average participant will 
be wanting that.  :)  I just felt like sharing.

Oh yes, and congratulations to Nikola!  Well done!



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