[Audyssey] The winner of the BGT competition, is...
Hi all! Finally, we have a confirmed winner of the BGT competition! Some recent unexpected freelance work delayed this announcement, since I wanted to do the thing properly and make sure I had counted everything exactly right. Now, however, the result is final. It was a very even competition. Obsessive Compulsive was generally ranked very highly for innovation, The Spaceship received very favorable scores on sound quality, and so did Playmania. The result is as follows: Third place: The spaceship. Second place: Obsessive Compulsive. First place: Playmania. Thus, we award the prise of BGT Pro Unlimited to Nikola Stojsic. Congratulations! We will now be taking down the games from our server, but of course we encourage the participants to host the files themselves so that these games are not lost. I feel that this competition worked out splendedly, and so I have plans to run another one either later this year or in the beginning of 2013. Thanks very much to the participants, and of course to all of those who took the time to vote! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The winner of the BGT competition, is...
Hello there, I'm so happy that I can't say anything unless thanks to everyone voted for me! Kind regards Nikola Stojsic (NS studios) [ e-mail: ns.studi...@gmail.com skype: nikola.stojsic company's twitter: https://twitter.com/nsstudios_co company's facebook: http://www.facebook.com/profile.php?id=13655297521ref=tn_tnmn private twitter: https://twitter.com/nikola_stojsic web site: http://www.nsstudiosweb.com ] -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Monday, 14 May, 2012 09:49 AM To: Gamers Discussion list Subject: [Audyssey] The winner of the BGT competition, is... Hi all! Finally, we have a confirmed winner of the BGT competition! Some recent unexpected freelance work delayed this announcement, since I wanted to do the thing properly and make sure I had counted everything exactly right. Now, however, the result is final. It was a very even competition. Obsessive Compulsive was generally ranked very highly for innovation, The Spaceship received very favorable scores on sound quality, and so did Playmania. The result is as follows: Third place: The spaceship. Second place: Obsessive Compulsive. First place: Playmania. Thus, we award the prise of BGT Pro Unlimited to Nikola Stojsic. Congratulations! We will now be taking down the games from our server, but of course we encourage the participants to host the files themselves so that these games are not lost. I feel that this competition worked out splendedly, and so I have plans to run another one either later this year or in the beginning of 2013. Thanks very much to the participants, and of course to all of those who took the time to vote! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The winner of the BGT competition, is...
wow, that's most unexpected, congrats to Nikola as well. of course once I find out where the games are hosted I'll be glad to write up audiogames.net entries for them. Philip, this was a great competition, however one feeling I did have is that the participants didn't exactly have time to really let their skills show through, given the two month time frame. Retroremakes, darkbasic, donation coder.com and other such pc indi sites that have similar developement competitions usually give a six month developement period. While I don't despute we got some good games, not everyone who was going to enter got a chance to create a game, and I do feel that a longer developement period would have yielded a few more entries, heck even the arborell gamebook competition gives four months, and that's just for the writing of a gamebook in text, rather than the ful programming of a game. I would therefore really suggest that the next competition instead of being short notice, gives 4-6 months of developement time to entrants, to make certain everybody who enters can do the best he/she can. I'd therefore personally suggest you announce the comp in august or so, with developement time running september to december, and the winner to be announced in January. This way everyone gets notice, and we have a nice build up to the new 2013. The timing however doesn't matter, sinse obviously it needs to be convenient to you, I do however very much think that 4-6 months developement time would yield even better results for the next competition. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 14, 2012 8:48 AM Subject: [Audyssey] The winner of the BGT competition, is... Hi all! Finally, we have a confirmed winner of the BGT competition! Some recent unexpected freelance work delayed this announcement, since I wanted to do the thing properly and make sure I had counted everything exactly right. Now, however, the result is final. It was a very even competition. Obsessive Compulsive was generally ranked very highly for innovation, The Spaceship received very favorable scores on sound quality, and so did Playmania. The result is as follows: Third place: The spaceship. Second place: Obsessive Compulsive. First place: Playmania. Thus, we award the prise of BGT Pro Unlimited to Nikola Stojsic. Congratulations! We will now be taking down the games from our server, but of course we encourage the participants to host the files themselves so that these games are not lost. I feel that this competition worked out splendedly, and so I have plans to run another one either later this year or in the beginning of 2013. Thanks very much to the participants, and of course to all of those who took the time to vote! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The winner of the BGT competition, is...
Hi there, I thought about making a longer competition, and I most likely will be making the next one longer than two months, but the other issue to consider is whether people have the time management skills necessary to participate in a competition that runs for as long as 6 months. Personally, I do not. I prefer having short development times where I spend many hours a day, rather than a more drawn out period. In the latter scenario I end up getting distracted from the project and I'm much more likely to leave unfinished. In other words, we need some sort of balance between these two. Two months may be on the short side, but similarly I feel that 6 months is pushing it a bit. 3 or 4 might be what I decide to go for, but that's still very much up for debate. Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Monday, May 14, 2012 10:09 AM Subject: Re: [Audyssey] The winner of the BGT competition, is... wow, that's most unexpected, congrats to Nikola as well. of course once I find out where the games are hosted I'll be glad to write up audiogames.net entries for them. Philip, this was a great competition, however one feeling I did have is that the participants didn't exactly have time to really let their skills show through, given the two month time frame. Retroremakes, darkbasic, donation coder.com and other such pc indi sites that have similar developement competitions usually give a six month developement period. While I don't despute we got some good games, not everyone who was going to enter got a chance to create a game, and I do feel that a longer developement period would have yielded a few more entries, heck even the arborell gamebook competition gives four months, and that's just for the writing of a gamebook in text, rather than the ful programming of a game. I would therefore really suggest that the next competition instead of being short notice, gives 4-6 months of developement time to entrants, to make certain everybody who enters can do the best he/she can. I'd therefore personally suggest you announce the comp in august or so, with developement time running september to december, and the winner to be announced in January. This way everyone gets notice, and we have a nice build up to the new 2013. The timing however doesn't matter, sinse obviously it needs to be convenient to you, I do however very much think that 4-6 months developement time would yield even better results for the next competition. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 14, 2012 8:48 AM Subject: [Audyssey] The winner of the BGT competition, is... Hi all! Finally, we have a confirmed winner of the BGT competition! Some recent unexpected freelance work delayed this announcement, since I wanted to do the thing properly and make sure I had counted everything exactly right. Now, however, the result is final. It was a very even competition. Obsessive Compulsive was generally ranked very highly for innovation, The Spaceship received very favorable scores on sound quality, and so did Playmania. The result is as follows: Third place: The spaceship. Second place: Obsessive Compulsive. First place: Playmania. Thus, we award the prise of BGT Pro Unlimited to Nikola Stojsic. Congratulations! We will now be taking down the games from our server, but of course we encourage the participants to host the files themselves so that these games are not lost. I feel that this competition worked out splendedly, and so I have plans to run another one either later this year or in the beginning of 2013. Thanks very much to the participants, and of course to all of those who took the time to vote! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The winner of the BGT competition, is...
Hi Philip, Just want to say well done with the management of the competition. I might attempt to join in next time, if I actually finally understand this thing! lol -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: 14 May 2012 10:32 To: Gamers Discussion list Subject: Re: [Audyssey] The winner of the BGT competition, is... Hi there, I thought about making a longer competition, and I most likely will be making the next one longer than two months, but the other issue to consider is whether people have the time management skills necessary to participate in a competition that runs for as long as 6 months. Personally, I do not. I prefer having short development times where I spend many hours a day, rather than a more drawn out period. In the latter scenario I end up getting distracted from the project and I'm much more likely to leave unfinished. In other words, we need some sort of balance between these two. Two months may be on the short side, but similarly I feel that 6 months is pushing it a bit. 3 or 4 might be what I decide to go for, but that's still very much up for debate. Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Monday, May 14, 2012 10:09 AM Subject: Re: [Audyssey] The winner of the BGT competition, is... wow, that's most unexpected, congrats to Nikola as well. of course once I find out where the games are hosted I'll be glad to write up audiogames.net entries for them. Philip, this was a great competition, however one feeling I did have is that the participants didn't exactly have time to really let their skills show through, given the two month time frame. Retroremakes, darkbasic, donation coder.com and other such pc indi sites that have similar developement competitions usually give a six month developement period. While I don't despute we got some good games, not everyone who was going to enter got a chance to create a game, and I do feel that a longer developement period would have yielded a few more entries, heck even the arborell gamebook competition gives four months, and that's just for the writing of a gamebook in text, rather than the ful programming of a game. I would therefore really suggest that the next competition instead of being short notice, gives 4-6 months of developement time to entrants, to make certain everybody who enters can do the best he/she can. I'd therefore personally suggest you announce the comp in august or so, with developement time running september to december, and the winner to be announced in January. This way everyone gets notice, and we have a nice build up to the new 2013. The timing however doesn't matter, sinse obviously it needs to be convenient to you, I do however very much think that 4-6 months developement time would yield even better results for the next competition. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 14, 2012 8:48 AM Subject: [Audyssey] The winner of the BGT competition, is... Hi all! Finally, we have a confirmed winner of the BGT competition! Some recent unexpected freelance work delayed this announcement, since I wanted to do the thing properly and make sure I had counted everything exactly right. Now, however, the result is final. It was a very even competition. Obsessive Compulsive was generally ranked very highly for innovation, The Spaceship received very favorable scores on sound quality, and so did Playmania. The result is as follows: Third place: The spaceship. Second place: Obsessive Compulsive. First place: Playmania. Thus, we award the prise of BGT Pro Unlimited to Nikola Stojsic. Congratulations! We will now be taking down the games from our server, but of course we encourage the participants to host the files themselves so that these games are not lost. I feel that this competition worked out splendedly, and so I have plans to run another one either later this year or in the beginning of 2013. Thanks very much to the participants, and of course to all of those who took the time to vote! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes
Re: [Audyssey] The winner of the BGT competition, is...
Hi Philip. That's why I said 4-6, rather than 6 straight out. i do think however that the initial time was too short. While you, and other developers like Aprone obviously work fairly quickly, that is not true of everyone, especially first time entrants into the competition who may have to try a number of versions of their game, or people with larger commitments in other areas such as family or work. For instance, last year I submitted an entry myself to the windhammer gamebook competition. However this year as I'm finishing my phd thesis I have not begun writing one. Sinse however the competition runs from April to the end of september, there is a possibility that if (as I hope), I finish my thesis in august, I might be able to run off a gamebook for the competition in september once it is done, something I couldn't do if the submission period was shorter. I do believe some of the bugs we saw in the competition games, like the sound and confusion issues in spaceship and the centering issue in the glass pouring game in playmania would've been resolved if the developers had had a little more time to work, and after all if a developer is a speed freak they can always finish the game early, this is why I personally would rather too much time than too little, that's why I'd myself plump for 4-6 months, as indeed the graphical indi game developement competitions have. It is however your decision. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The winner of the BGT competition, is...
Philip, can one download these games at this point or have you already taken them down. If they can be downloaded, where can one get them? Fred Olver - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 14, 2012 4:32 AM Subject: Re: [Audyssey] The winner of the BGT competition, is... Hi there, I thought about making a longer competition, and I most likely will be making the next one longer than two months, but the other issue to consider is whether people have the time management skills necessary to participate in a competition that runs for as long as 6 months. Personally, I do not. I prefer having short development times where I spend many hours a day, rather than a more drawn out period. In the latter scenario I end up getting distracted from the project and I'm much more likely to leave unfinished. In other words, we need some sort of balance between these two. Two months may be on the short side, but similarly I feel that 6 months is pushing it a bit. 3 or 4 might be what I decide to go for, but that's still very much up for debate. Kind regards, Philip Bennefall - Original Message - From: dark d...@xgam.org To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Monday, May 14, 2012 10:09 AM Subject: Re: [Audyssey] The winner of the BGT competition, is... wow, that's most unexpected, congrats to Nikola as well. of course once I find out where the games are hosted I'll be glad to write up audiogames.net entries for them. Philip, this was a great competition, however one feeling I did have is that the participants didn't exactly have time to really let their skills show through, given the two month time frame. Retroremakes, darkbasic, donation coder.com and other such pc indi sites that have similar developement competitions usually give a six month developement period. While I don't despute we got some good games, not everyone who was going to enter got a chance to create a game, and I do feel that a longer developement period would have yielded a few more entries, heck even the arborell gamebook competition gives four months, and that's just for the writing of a gamebook in text, rather than the ful programming of a game. I would therefore really suggest that the next competition instead of being short notice, gives 4-6 months of developement time to entrants, to make certain everybody who enters can do the best he/she can. I'd therefore personally suggest you announce the comp in august or so, with developement time running september to december, and the winner to be announced in January. This way everyone gets notice, and we have a nice build up to the new 2013. The timing however doesn't matter, sinse obviously it needs to be convenient to you, I do however very much think that 4-6 months developement time would yield even better results for the next competition. Beware the grue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 14, 2012 8:48 AM Subject: [Audyssey] The winner of the BGT competition, is... Hi all! Finally, we have a confirmed winner of the BGT competition! Some recent unexpected freelance work delayed this announcement, since I wanted to do the thing properly and make sure I had counted everything exactly right. Now, however, the result is final. It was a very even competition. Obsessive Compulsive was generally ranked very highly for innovation, The Spaceship received very favorable scores on sound quality, and so did Playmania. The result is as follows: Third place: The spaceship. Second place: Obsessive Compulsive. First place: Playmania. Thus, we award the prise of BGT Pro Unlimited to Nikola Stojsic. Congratulations! We will now be taking down the games from our server, but of course we encourage the participants to host the files themselves so that these games are not lost. I feel that this competition worked out splendedly, and so I have plans to run another one either later this year or in the beginning of 2013. Thanks very much to the participants, and of course to all of those who took the time to vote! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr
Re: [Audyssey] The winner of the BGT competition, is...
Personally I felt like the contest was far too long. I would have been a lot more revved up and excited about a contest lasting for only 2 or 3 weeks, but of course I understand I'm a minority in this. With 2 months I ended up dragging my feet until the last week, LOL. I don't actually expect to ever see a game contest this short though. It makes far more sense to give at least a few months since the average participant will be wanting that. :) I just felt like sharing. Oh yes, and congratulations to Nikola! Well done! wow, that's most unexpected, congrats to Nikola as well. of course once I find out where the games are hosted I'll be glad to write up audiogames.net entries for them. Philip, this was a great competition, however one feeling I did have is that the participants didn't exactly have time to really let their skills show through, given the two month time frame. Retroremakes, darkbasic, donation coder.com and other such pc indi sites that have similar developement competitions usually give a six month developement period. While I don't despute we got some good games, not everyone who was going to enter got a chance to create a game, and I do feel that a longer developement period would have yielded a few more entries, heck even the arborell gamebook competition gives four months, and that's just for the writing of a gamebook in text, rather than the ful programming of a game. I would therefore really suggest that the next competition instead of being short notice, gives 4-6 months of developement time to entrants, to make certain everybody who enters can do the best he/she can. I'd therefore personally suggest you announce the comp in august or so, with developement time running september to december, and the winner to be announced in January. This way everyone gets notice, and we have a nice build up to the new 2013. The timing however doesn't matter, sinse obviously it needs to be convenient to you, I do however very much think that 4-6 months developement time would yield even better results for the next competition. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The winner of the BGT competition, is...
Would it be possible to have the exact results ? i.e. average notes on the different criterias for each game ? Or if they are on the site, please give again the URL. Thank. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The winner of the BGT competition, is...
Hi there, Currently the results are just written out as a long list. I don't have average calculations for each criteria written and out I would need to go through the whole list again to find these. But as I said, Jeremy scored quite high for innovation but not quite as high for stability, while Claudio and Nikola both scored highly on sound quality but not as much for innovation. That is a general summary, anyway. Kind regards, Philip Bennefall - Original Message - From: QuentinC quent...@cfardel.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 14, 2012 1:29 PM Subject: Re: [Audyssey] The winner of the BGT competition, is... Would it be possible to have the exact results ? i.e. average notes on the different criterias for each game ? Or if they are on the site, please give again the URL. Thank. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The winner of the BGT competition, is...
Currently the results are just written out as a long list. I don't have average calculations for each criteria written and out I would need to go through the whole list again to find these. Thanks, but yes, it's quite vague for a result. Just a question though: how did you sorted them out if you didn't sum up all the grades to calculate an average ? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The winner of the BGT competition, is...
Hi again, Oh I did this calculation a few days ago, but in my head. I didn't write the results down as I was not intending to publish the complete figures, just the plain result of who won and who came second and third. But if people really want the exact details for some reason, I can go back and recalculate. Kind regards, Philip Bennefall - Original Message - From: QuentinC quent...@cfardel.net To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Monday, May 14, 2012 2:15 PM Subject: Re: [Audyssey] The winner of the BGT competition, is... Currently the results are just written out as a long list. I don't have average calculations for each criteria written and out I would need to go through the whole list again to find these. Thanks, but yes, it's quite vague for a result. Just a question though: how did you sorted them out if you didn't sum up all the grades to calculate an average ? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The winner of the BGT competition, is...
Nice! I am glad for Nikola! Nice work! Nice work to the others, also. Spaceship is good, and Jeremy is very creative too, we know it from Swamp and Castaways, but, once again, congrats for Nikola! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 14, 2012 9:48 AM Subject: [Audyssey] The winner of the BGT competition, is... Hi all! Finally, we have a confirmed winner of the BGT competition! Some recent unexpected freelance work delayed this announcement, since I wanted to do the thing properly and make sure I had counted everything exactly right. Now, however, the result is final. It was a very even competition. Obsessive Compulsive was generally ranked very highly for innovation, The Spaceship received very favorable scores on sound quality, and so did Playmania. The result is as follows: Third place: The spaceship. Second place: Obsessive Compulsive. First place: Playmania. Thus, we award the prise of BGT Pro Unlimited to Nikola Stojsic. Congratulations! We will now be taking down the games from our server, but of course we encourage the participants to host the files themselves so that these games are not lost. I feel that this competition worked out splendedly, and so I have plans to run another one either later this year or in the beginning of 2013. Thanks very much to the participants, and of course to all of those who took the time to vote! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 7137 (20120514) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 7137 (20120514) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The winner of the BGT competition, is...
Does anyone know where I might can download the games from the contest? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The winner of the BGT competition, is...
Yeah, I completely agree; that was my problem... I had too much things for the school to do, tests, homeworks and so on that I didn't have a time to show my real programming knowledge, like I showed in new beta of aliens attack... Honestly, like aprone said, I had also feeling that 2 months are a whole century and I wasn't working on the contest thing all the time. But once I've started to write a code and do everything connected to making a contest thing I was taking every millisecond to do it, even in the school during classes, during breaks and so on. I honestly wanted and desired that I'll create action game, but I didn't have, and, honestly, I'm not sad, playmania is just good as a new idea. I alrighty planned which new serious games to add (not for the kids *smiles*) and to make it famous and serious game collection; first I attended to make, and a thing with which I won a bgt contest... Kind regards Nikola Stojsic (NS studios) [ e-mail: ns.studi...@gmail.com skype: nikola.stojsic company's twitter: https://twitter.com/nsstudios_co company's facebook: http://www.facebook.com/profile.php?id=13655297521ref=tn_tnmn private twitter: https://twitter.com/nikola_stojsic web site: http://www.nsstudiosweb.com ] -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, 14 May, 2012 12:38 PM To: Philip Bennefall; Gamers Discussion list Subject: Re: [Audyssey] The winner of the BGT competition, is... Hi Philip. That's why I said 4-6, rather than 6 straight out. i do think however that the initial time was too short. While you, and other developers like Aprone obviously work fairly quickly, that is not true of everyone, especially first time entrants into the competition who may have to try a number of versions of their game, or people with larger commitments in other areas such as family or work. For instance, last year I submitted an entry myself to the windhammer gamebook competition. However this year as I'm finishing my phd thesis I have not begun writing one. Sinse however the competition runs from April to the end of september, there is a possibility that if (as I hope), I finish my thesis in august, I might be able to run off a gamebook for the competition in september once it is done, something I couldn't do if the submission period was shorter. I do believe some of the bugs we saw in the competition games, like the sound and confusion issues in spaceship and the centering issue in the glass pouring game in playmania would've been resolved if the developers had had a little more time to work, and after all if a developer is a speed freak they can always finish the game early, this is why I personally would rather too much time than too little, that's why I'd myself plump for 4-6 months, as indeed the graphical indi game developement competitions have. It is however your decision. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The winner of the BGT competition, is...
Hi Philip, Thanks for the announcement. That was a bit surprising, but congratulations to Nikola for winning the first BGT competition. I do hope we see another of these competitions if not this year next year as you say. :D Cheers! On 5/14/2012 3:48 AM, Philip Bennefall wrote: Hi all! Finally, we have a confirmed winner of the BGT competition! Some recent unexpected freelance work delayed this announcement, since I wanted to do the thing properly and make sure I had counted everything exactly right. Now, however, the result is final. It was a very even competition. Obsessive Compulsive was generally ranked very highly for innovation, The Spaceship received very favorable scores on sound quality, and so did Playmania. The result is as follows: Third place: The spaceship. Second place: Obsessive Compulsive. First place: Playmania. Thus, we award the prise of BGT Pro Unlimited to Nikola Stojsic. Congratulations! We will now be taking down the games from our server, but of course we encourage the participants to host the files themselves so that these games are not lost. I feel that this competition worked out splendedly, and so I have plans to run another one either later this year or in the beginning of 2013. Thanks very much to the participants, and of course to all of those who took the time to vote! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The winner of the BGT competition, is...
Hi, I agree with Dark. I think two months was far too short. I think four to six months would have been a much better time frame for the competition entries. I know one reason I myself didn't join was I didn't think I could produce anything of decent quality in two months. Sure I could have cranked out an arcade game like Troopenum or something, but some of the ideas I had were things like Prince of Persia, Castlevania, or similar type games that were complex enough to take at least six months for a basic game let alone fully develop it into a stable game for production purposes. Even a simple side-scroller like Q9 would need more than two months for a basic game demo. On 5/14/2012 4:09 AM, dark wrote: wow, that's most unexpected, congrats to Nikola as well. of course once I find out where the games are hosted I'll be glad to write up audiogames.net entries for them. Philip, this was a great competition, however one feeling I did have is that the participants didn't exactly have time to really let their skills show through, given the two month time frame. Retroremakes, darkbasic, donation coder.com and other such pc indi sites that have similar developement competitions usually give a six month developement period. While I don't despute we got some good games, not everyone who was going to enter got a chance to create a game, and I do feel that a longer developement period would have yielded a few more entries, heck even the arborell gamebook competition gives four months, and that's just for the writing of a gamebook in text, rather than the ful programming of a game. I would therefore really suggest that the next competition instead of being short notice, gives 4-6 months of developement time to entrants, to make certain everybody who enters can do the best he/she can. I'd therefore personally suggest you announce the comp in august or so, with developement time running september to december, and the winner to be announced in January. This way everyone gets notice, and we have a nice build up to the new 2013. The timing however doesn't matter, sinse obviously it needs to be convenient to you, I do however very much think that 4-6 months developement time would yield even better results for the next competition. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The winner of the BGT competition, is...
Hi Philip, that's quite understandable. I know that story all too well. One reason it has been taking ages to finish MOTA is I am easily distracted with other things, keep putting it off until tomorrow, and the next thing I know its been like 10 days since I touched the code. I might work on it for six hours, and then not touch the code again for another four or five days. I don't stick to a daily schedule like I should. Anyway, I think the best way to handle this is by setting a minimum limit of 90 days. That's 30 more days than we had the last competition, and I'm pretty certain someone with decent time management skills could produce something like that on time. My initial draft of Montezuma's Revenge was actually produced in roughly three months and I coded it from scratch. So with something like BGT I'm sure I or anyone else could get things done much quicker. On 5/14/2012 5:32 AM, Philip Bennefall wrote: Hi there, I thought about making a longer competition, and I most likely will be making the next one longer than two months, but the other issue to consider is whether people have the time management skills necessary to participate in a competition that runs for as long as 6 months. Personally, I do not. I prefer having short development times where I spend many hours a day, rather than a more drawn out period. In the latter scenario I end up getting distracted from the project and I'm much more likely to leave unfinished. In other words, we need some sort of balance between these two. Two months may be on the short side, but similarly I feel that 6 months is pushing it a bit. 3 or 4 might be what I decide to go for, but that's still very much up for debate. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The winner of the BGT competition, is...
Hi Jeremy, Lol! Yeah, we all know your a speed demon. I'm sure at the rate you are programming Swamp, Castaways, and everything else you could produce a game as large as War and Peace in a few weeks. :D On 5/14/2012 7:14 AM, Jeremy Kaldobsky wrote: Personally I felt like the contest was far too long. I would have been a lot more revved up and excited about a contest lasting for only 2 or 3 weeks, but of course I understand I'm a minority in this. With 2 months I ended up dragging my feet until the last week, LOL. I don't actually expect to ever see a game contest this short though. It makes far more sense to give at least a few months since the average participant will be wanting that. :) I just felt like sharing. Oh yes, and congratulations to Nikola! Well done! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.