[Audyssey] a game request

2016-12-10 Thread Tyler Zahnke
Does anybody have a complete copy of that Dark Room game, one of the
first more explicit games? Someone on the Audiogames forum had the
Java shell of the game but not the sound files, and all the old links
to the game are broken now. Can anyone help?

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[Audyssey] code7 game play, and, stuck on second step

2016-11-05 Thread Jacob Kruger
Firstly, the game play in this game actually reminds me of old school 
x25 discussion chat interface, or maybe ICQ's internet chat back in late 
90's.



Secondly, am not managing to figure out the second step in episode 0 - 
to override the locked door, you seem to be meant to search for the 
door's ID in the database, but, have not managed to figure out the 
search terminology, or else, maybe I am approaching this the wrong way - 
for example, the first time you get to this step, there's an additional 
bit of a recorded audio clip prompt that I am not sure I am hearing 
correctly, since it's a bit soft/unclear, but, either way, I am not 
managing to get the ID for the door you need to instruct the system to 
unlock.



Has anyone else managed to get past this step, and, if so, can you 
perhaps tell me the steps you took to get there?



TIA


Jacob Kruger

Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."


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Re: [Audyssey] dimensions game for ios by rjdj?

2016-10-18 Thread Darren Duff
that's not the dementions app you are looking at.. that's the renamed 
rjdj app wich doesn't seems to be accessible.  You should be able to 
find the dementions app in the ap store unless they pulled it.


Darren Duff.

Host of the Duff Domain on http://www.95-the-mix.com

amateur radio station KK4AHX.

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friend me on face book http://www.facebook.com/DarrenLDuff.

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Mobile E-mail mobiledu...@gmail.com

skype duffman31279

On 10/18/2016 9:52 AM, Jess Varnell wrote:
Hi list. I found the new name for the dimensions ap by rjdj and I 
can't get it to work. It says I need to plug in my headphones and I 
have them plugged in. It won't let me get past that step. I'm trying 
to find dimensions instead of hr and a friend of mine has dimensions 
and it works fine for her. Is there somewhere online i can go to get 
it or can I get it from her phone? Inception works great though. Any 
suggestions? Thanks.


Jess

--
I like making new friends. tucky@sero.email or
jessvarn...@twinvalley.net skype; princessrory1
Date:Sunday, October 16 at 8:14 PM

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[Audyssey] dimensions game for ios by rjdj?

2016-10-18 Thread Jess Varnell
Hi list. I found the new name for the dimensions ap by rjdj and I can't 
get it to work. It says I need to plug in my headphones and I have them 
plugged in. It won't let me get past that step. I'm trying to find 
dimensions instead of hr and a friend of mine has dimensions and it 
works fine for her. Is there somewhere online i can go to get it or can 
I get it from her phone? Inception works great though. Any suggestions? Thanks.


Jess

--
I like making new friends. tucky@sero.email or
jessvarn...@twinvalley.net skype; princessrory1
Date:Sunday, October 16 at 8:14 PM

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Re: [Audyssey] bsc game installers

2016-08-24 Thread Shaun Everiss
I have actually turned off the msse protection, then excluded all gma 
and bsc folders from program files so they won't be scanned then as far 
as I care its fine.
I am unsure how to report false alarms but excluding the locations stops 
it being stupid.
Its not always been like this, I can see why some choose to not have 
security at all.




On 25/08/2016 8:14 a.m., Kelly Sapergia wrote:

Hi,

I had a feeling that was the case with the Classic Pipe installer. I'm
using Microsoft Security Essentials, and recently tried installing the
game. Unfortunately, MSSE caught the executable file, and without asking
me, simply deleted it and forced me to reboot. In a situation like this,
I'm wondering if there's a way to let the program know that the file is
actually fine?

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
http://www.theglobalvoice.info

Personal Website: http://www.ksapergia.net
Business Website (KJS Productions): http://www.kjsproductions.com
Follow me on Twitter at: kjsapergia

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.



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Re: [Audyssey] bsc game installers

2016-08-24 Thread Ron Kolesar

Hi Kelly.
If you're running windows 10 and or running now windows 10 anniversary, all 
you need is the built in anti virus program called windows defender.

If you have a account out on
www.audiogames.net
You can do a search for BSC and or BSC games and it will pop up at you.
There's a subscriber who has a drop box account and all you need to do is 
just click on the file and it will ask you if you want to down load or run 
the program.

If you would like, I could ship you the folder via a drop box invite.
The problem that I'm having is this.
Let's take Blast Chamber since I was a beta tester on that project.
We had to keep it low scary to not scare off the younger players.
But there's all kinds of creatures we wanted to place in the sewer that 
would normally be in the sewer to scare the pants off of the player.

But here we go.
I go to the BC folder and click on the register button.
I copy the code to the clipboard.
It is going to ask you, do you want to go out to the web page to register 
the game.

Of course you tell it no since the company no longer exists.
I then go to the code generator and generate a new code.
But when I go back to the register button and click on it inside the BC 
folder and attempt to paste the new code in I get a invalid code please try 
again.

So, unfortunately all of the games will have to be in a demo mode.
But for those who know the register of your computers.
Is there a line that we can edit with the new generated code to trick the 
computer that the game is unlocked?

If so, how would one do it?
Because I did find the Blast chamber folder down in my registry.
Many Thanks.
Ron who misses the good old days. GRIN.
-Original Message- 
From: Kelly Sapergia

Sent: Wednesday, August 24, 2016 4:14 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] bsc game installers

Hi,

I had a feeling that was the case with the Classic Pipe installer. I'm using
Microsoft Security Essentials, and recently tried installing the game.
Unfortunately, MSSE caught the executable file, and without asking me,
simply deleted it and forced me to reboot. In a situation like this, I'm
wondering if there's a way to let the program know that the file is actually
fine?

Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
http://www.theglobalvoice.info

Personal Website: http://www.ksapergia.net
Business Website (KJS Productions): http://www.kjsproductions.com
Follow me on Twitter at: kjsapergia


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Re: [Audyssey] bsc game installers

2016-08-24 Thread Kelly Sapergia

Hi,

I had a feeling that was the case with the Classic Pipe installer. I'm using 
Microsoft Security Essentials, and recently tried installing the game. 
Unfortunately, MSSE caught the executable file, and without asking me, 
simply deleted it and forced me to reboot. In a situation like this, I'm 
wondering if there's a way to let the program know that the file is actually 
fine?


Thanks.

Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
http://www.theglobalvoice.info

Personal Website: http://www.ksapergia.net
Business Website (KJS Productions): http://www.kjsproductions.com
Follow me on Twitter at: kjsapergia 



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Re: [Audyssey] bsc game installers

2016-08-23 Thread Shaun Everiss

Yes, sadly some bsc games, and some gma games are false positives.
Not much you can do about those.



On 23/08/2016 1:41 p.m., john wrote:

Hi List,
This is just a quick note to advise caution when sharing the installers for bsc 
game demos.
I've just resolved a several month-long issue with dropbox, which apparently 
thought that the installer for clasic pipe contained malware.
If you plan to give somebody one of these installers, I'd highly advise some 
form of direct transfer - this is not the first time I've seen the bsc titles 
come up in virus scans as dirty.
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[Audyssey] bsc game installers

2016-08-22 Thread john
Hi List,
This is just a quick note to advise caution when sharing the installers for bsc 
game demos.
I've just resolved a several month-long issue with dropbox, which apparently 
thought that the installer for clasic pipe contained malware.
If you plan to give somebody one of these installers, I'd highly advise some 
form of direct transfer - this is not the first time I've seen the bsc titles 
come up in virus scans as dirty.
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[Audyssey] pinochle game and Re: An Interactive Fiction Interpreter most accessible with NVDA

2016-08-17 Thread Josh Kennedy
or you could use talking dosbox using NVDA and your favorite voice as 
the tts output for a dos screen reader like asap. by the way i got 
lotus123 ver2 working in talking dosbox. my question though is this. i 
got the pinochle game from nfbnet.org/files/games when i run it it says 
please enter your name. i put in my name hit enter and nothing. it just 
moves me to the next line. or is this one of those games that doesn't 
work in dosbox?




On 8/17/2016 1:31 PM, Jacob Kruger wrote:
While there are NVDA add-ons meant to help with IF games, etc., I have 
also in past used a version of winFrotz that offers it's own TTS 
reading/output - the version have here at moment is 1.16.



However, I have NVDA add-ons both for general IF, and windows frotz 
itself installed, and with a quick test now, NVDA was quite happy to 
both automatically read output, and could also just use navigator 
keystrokes to also read the text in the output window.



Now, will also say that am not 100% sure which of these add-ons does 
all the work, or if it's a combination, but, you can get both the 
interactive fiction interpreter add-on, and the windows frotz add-on 
from the following add-on listing page:


http://jeff.tdrealms.com/NVDA.htm


Stay well


Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."

On 2016-08-17 7:02 PM, Milos Przic wrote:

Hello all,
My question is actually in the subject line. I started using NVDA and 
I think that it is going to become my primary screen reader. Jaws was 
my priority until a few days ago, so I am still getting used to.
When I was playing if games before, I would mainly use Jaws cursor to 
navigate in the text. I was using Filfre and the thing went well. 
However, I don't think that NVDA is actually going to read the text 
automatically, and the navigation by navigator object seems a little 
strange...

What are your experiences with IF and NVDA?
Thanks to everybody in advance, and best regards!
   Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
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[Audyssey] Android game - Darkness cometh

2016-08-14 Thread Jacob Kruger
Game seems somewhat playable, with a couple of 'funnies', but, have 
already e-mailed developer about it.



Playstore:

https://play.google.com/store/apps/details?id=dravic.myapplication=en

---description---
What if there was no sun?
What if everything to ever exist was covered in impenetrable darkness?
What if all light eventually disappeared just as easily as a fire goes 
out without fuel?

A vision of horror, isn't it?
Survive the evil lurking in the Darkness, relying only on yourself...
"Darkness Cometh" is a minimalistic text-based adventure with 
incremental game design:

* The Player finds himself in a world where all the light sources are gone.
* Manage resources and supplies
* Craft and construct tools
* Upgrade your Hideout
* Feed the fire
* Survive and progress using a simple interface, inspired by many other 
Text Adventure games

* Defend against creatures such as Imps or Wargs
* Perform activities and discover the secrets of the story
Note: This is an absolutely free game. You don't have to pay for 
anything extra to play it! There are no ads, either!


---end description--


Jacob Kruger

Blind Biker
Skype: BlindZA
"Resistance is futile, but, acceptance is versatile..."


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[Audyssey] redSpot game question

2016-07-29 Thread Josh Kennedy
hey i found out that left and right bracket moves you between chat 
buffers and such things. but how do you go up and down in the chat 
buffer and other buffers to read your chat history in redspot?





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Re: [Audyssey] New game, crazy party and card battle

2016-07-02 Thread joseph weakland
Hello to all crazy party buffs to all who got passed the help the duck game
in the valley whats trick to scoring points:)

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak
Sent: Thursday, June 02, 2016 7:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] New game, crazy party and card battle

Sylvester,
Crazy Party, mini-games and card battle is at
http://pragmapragma.free.fr/crazy-party/

It has both  français and English versions in the same game file.

- Original Message -
From: "sylvester thomas III" <sylvesterthomastheth...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, June 02, 2016 7:35 PM
Subject: Re: [Audyssey] New game, crazy party and card battle


> Greetings All!
> One question, Where di I get this title? No links to in on audiogames.net
> Thanks!  Sly


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No virus found in this message.
Checked by AVG - www.avg.com
Version: 2016.0.7640 / Virus Database: 4613/12544 - Release Date: 07/02/16


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[Audyssey] Christmas game question.

2016-06-30 Thread michael barnes

Hello.

I know that we are going to be in July this weekend.
However I have decided to play some Christmas games to help me not 
think of the hot weather we are having in Georgia.

So I was wondering what Christmas game do I not have?
Here is the list of the ones that I do have and if anyone would like to 
get them  contact me off the list to get them.

1. Angel gift
2. Bobby's revenge
3. Christmas whoop ass
4. Giftanum
5. The great toy robery
6. Kringle crash
7. Santa Claus is back

If there is a Christmas game that I did not mention in the list please 
let me know so that I can go get it to play.


Thanks for all the help!

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[Audyssey] Goalball game.

2016-06-28 Thread michael barnes

Hey.

I was wondering if anyone might know how I could get a copy of the 
Goalball game that is out there?


Thanks.

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Re: [Audyssey] Sarah game question

2016-06-14 Thread loriduncan
There is Fred and George's swamp on floor 5 I think where the gilly weed is, 
although thinking about it now it's wierd how the weed isn't found in 
Snape's office where Dobby found it.


I was actually wondering out of interest if the kitchen could be restocked 
every so often and Sarah could apperate there a few times to see if the 
house elves have any extra food.




-Original Message- 
From: dark

Sent: Monday, June 13, 2016 3:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

Well  while Mrs. Noris isn't the world's nicest cat, I don't think I'd
actually want to kick her, likewise U;d probably prefer not to lock filch in
the vanishing cabinet given the other end is at borgin and berk's.

Pelting the pare with dung bombs though? that would be fun :D.

Btw, are dung bombs and  portable swamps actually in the game? it'd be cool
if they were, say with the swamp acting like mines in shades, sticking
anyone who went into it so they couldn't move for a while, though manifestly
it wouldn't work on ghosts.

All the best,

Dark.
- Original Message - 
From: "loriduncan" <lori_dunca...@hotmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, June 13, 2016 12:07 PM
Subject: Re: [Audyssey] Sarah game question


Lol I've seen Filtch turn up in his office before after leaving him in the 
great hall, which was kind of scarey and made me jump a mile.  :)  I'd so 
love the ability to kick MRS Norris, or shut Filtch in the vanishing 
cabbinet.


-Original Message- 
From: dark

Sent: Monday, June 13, 2016 2:30 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

I remember Filch doing a lot of wandering around, though it's been a long
time since I played Sarah last.
As to biscuites, generally anything with decent quality chocolate will
do :D.

Beware the grue!

Dark.
- Original Message - 
From: "loriduncan" <lori_dunca...@hotmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, June 12, 2016 8:02 AM
Subject: Re: [Audyssey] Sarah game question


Hi Dark, what is your favourite biscuit type?  I like dijestives, 
chocolate and plane, anything cadberries.  :)


I had to restart my game of Sarah last night, and when I was in the great 
hall picking up the piece of string, Filtch showed up and almost caught 
me. I got a fright as I thought he wasn't meant to leave his office until 
10 minutes were passed?  I was playing the easy mode.  Not sure if that's 
ever happened to anyone else or if it's just my copy going all wierd on 
me.  :)

From Lori.

-Original Message- 
From: dark

Sent: Sunday, June 12, 2016 2:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

Borbons  are awesome!

I was trying to describe them to my American soon to be inlaws the other
day, of course in the states the closest thing are Orios which are okay,
though the cream is not half as good as the coco stuff in borbons :D.

All the best,

Dark.
- Original Message - 
From: "loriduncan" <lori_dunca...@hotmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, June 11, 2016 8:58 PM
Subject: Re: [Audyssey] Sarah game question


Not to mention they taste totally amazing!  Although personally I like 
Borbon Creams better.  :)




-Original Message- 
From: dark

Sent: Saturday, June 11, 2016 3:23 PM
To: Charles Rivard ; Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

Hi.

Canary creams are based on custard creams, which are a fairly common
biscuite type in Britain.

The best way of describing them is similar to orios in the states, ie, 
two
biscuites stuck together with creamy stuff, accept that the biscuites 
are

smaller and oblong,  are a bit more crunchy, and the cream stuff in the
middle isn't as sweet or quite as thick in orios. I'm not sure where the
"custard" part comes from, though the biscuits are a light colour, 
though

not quite yellow like custard.

hth.

Dark.


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If you have any questions or concer

Re: [Audyssey] Sarah game question

2016-06-14 Thread loriduncan
You never know, he might end up with his head stuck down Moaning Myrtal's 
toilet.  :)


-Original Message- 
From: Charles Rivard

Sent: Monday, June 13, 2016 5:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

Kicking the Furface was a desire that a lot of Hogwarts students had.  And
stuffing Filch into the vanishing cabinet would be fun, for sure.




If you think you're finished, you! really! are! finished!!
-Original Message- 
From: dark

Sent: Monday, June 13, 2016 9:01 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

Well  while Mrs. Noris isn't the world's nicest cat, I don't think I'd
actually want to kick her, likewise U;d probably prefer not to lock filch in
the vanishing cabinet given the other end is at borgin and berk's.

Pelting the pare with dung bombs though? that would be fun :D.

Btw, are dung bombs and  portable swamps actually in the game? it'd be cool
if they were, say with the swamp acting like mines in shades, sticking
anyone who went into it so they couldn't move for a while, though manifestly
it wouldn't work on ghosts.

All the best,

Dark.
- Original Message - 
From: "loriduncan" <lori_dunca...@hotmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, June 13, 2016 12:07 PM
Subject: Re: [Audyssey] Sarah game question


Lol I've seen Filtch turn up in his office before after leaving him in the 
great hall, which was kind of scarey and made me jump a mile.  :)  I'd so 
love the ability to kick MRS Norris, or shut Filtch in the vanishing 
cabbinet.


-Original Message- 
From: dark

Sent: Monday, June 13, 2016 2:30 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

I remember Filch doing a lot of wandering around, though it's been a long
time since I played Sarah last.
As to biscuites, generally anything with decent quality chocolate will
do :D.

Beware the grue!

Dark.
- Original Message - 
From: "loriduncan" <lori_dunca...@hotmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, June 12, 2016 8:02 AM
Subject: Re: [Audyssey] Sarah game question


Hi Dark, what is your favourite biscuit type?  I like dijestives, 
chocolate and plane, anything cadberries.  :)


I had to restart my game of Sarah last night, and when I was in the great 
hall picking up the piece of string, Filtch showed up and almost caught 
me. I got a fright as I thought he wasn't meant to leave his office until 
10 minutes were passed?  I was playing the easy mode.  Not sure if that's 
ever happened to anyone else or if it's just my copy going all wierd on 
me.  :)

From Lori.

-Original Message- 
From: dark

Sent: Sunday, June 12, 2016 2:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

Borbons  are awesome!

I was trying to describe them to my American soon to be inlaws the other
day, of course in the states the closest thing are Orios which are okay,
though the cream is not half as good as the coco stuff in borbons :D.

All the best,

Dark.
- Original Message - 
From: "loriduncan" <lori_dunca...@hotmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, June 11, 2016 8:58 PM
Subject: Re: [Audyssey] Sarah game question


Not to mention they taste totally amazing!  Although personally I like 
Borbon Creams better.  :)




-Original Message- 
From: dark

Sent: Saturday, June 11, 2016 3:23 PM
To: Charles Rivard ; Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

Hi.

Canary creams are based on custard creams, which are a fairly common
biscuite type in Britain.

The best way of describing them is similar to orios in the states, ie, 
two
biscuites stuck together with creamy stuff, accept that the biscuites 
are

smaller and oblong,  are a bit more crunchy, and the cream stuff in the
middle isn't as sweet or quite as thick in orios. I'm not sure where the
"custard" part comes from, though the biscuits are a light colour, 
though

not quite yellow like custard.

hth.

Dark.


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http:

Re: [Audyssey] Sarah game question

2016-06-13 Thread Charles Rivard
Kicking the Furface was a desire that a lot of Hogwarts students had.  And 
stuffing Filch into the vanishing cabinet would be fun, for sure.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: dark

Sent: Monday, June 13, 2016 9:01 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

Well  while Mrs. Noris isn't the world's nicest cat, I don't think I'd
actually want to kick her, likewise U;d probably prefer not to lock filch in
the vanishing cabinet given the other end is at borgin and berk's.

Pelting the pare with dung bombs though? that would be fun :D.

Btw, are dung bombs and  portable swamps actually in the game? it'd be cool
if they were, say with the swamp acting like mines in shades, sticking
anyone who went into it so they couldn't move for a while, though manifestly
it wouldn't work on ghosts.

All the best,

Dark.
- Original Message - 
From: "loriduncan" <lori_dunca...@hotmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, June 13, 2016 12:07 PM
Subject: Re: [Audyssey] Sarah game question


Lol I've seen Filtch turn up in his office before after leaving him in the 
great hall, which was kind of scarey and made me jump a mile.  :)  I'd so 
love the ability to kick MRS Norris, or shut Filtch in the vanishing 
cabbinet.


-Original Message- 
From: dark

Sent: Monday, June 13, 2016 2:30 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

I remember Filch doing a lot of wandering around, though it's been a long
time since I played Sarah last.
As to biscuites, generally anything with decent quality chocolate will
do :D.

Beware the grue!

Dark.
- Original Message - 
From: "loriduncan" <lori_dunca...@hotmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, June 12, 2016 8:02 AM
Subject: Re: [Audyssey] Sarah game question


Hi Dark, what is your favourite biscuit type?  I like dijestives, 
chocolate and plane, anything cadberries.  :)


I had to restart my game of Sarah last night, and when I was in the great 
hall picking up the piece of string, Filtch showed up and almost caught 
me. I got a fright as I thought he wasn't meant to leave his office until 
10 minutes were passed?  I was playing the easy mode.  Not sure if that's 
ever happened to anyone else or if it's just my copy going all wierd on 
me.  :)

From Lori.

-Original Message- 
From: dark

Sent: Sunday, June 12, 2016 2:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

Borbons  are awesome!

I was trying to describe them to my American soon to be inlaws the other
day, of course in the states the closest thing are Orios which are okay,
though the cream is not half as good as the coco stuff in borbons :D.

All the best,

Dark.
- Original Message - 
From: "loriduncan" <lori_dunca...@hotmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, June 11, 2016 8:58 PM
Subject: Re: [Audyssey] Sarah game question


Not to mention they taste totally amazing!  Although personally I like 
Borbon Creams better.  :)




-Original Message- 
From: dark

Sent: Saturday, June 11, 2016 3:23 PM
To: Charles Rivard ; Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

Hi.

Canary creams are based on custard creams, which are a fairly common
biscuite type in Britain.

The best way of describing them is similar to orios in the states, ie, 
two
biscuites stuck together with creamy stuff, accept that the biscuites 
are

smaller and oblong,  are a bit more crunchy, and the cream stuff in the
middle isn't as sweet or quite as thick in orios. I'm not sure where the
"custard" part comes from, though the biscuits are a light colour, 
though

not quite yellow like custard.

hth.

Dark.


---
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Re: [Audyssey] Sarah game question

2016-06-13 Thread dark
Well  while Mrs. Noris isn't the world's nicest cat, I don't think I'd 
actually want to kick her, likewise U;d probably prefer not to lock filch in 
the vanishing cabinet given the other end is at borgin and berk's.


Pelting the pare with dung bombs though? that would be fun :D.

Btw, are dung bombs and  portable swamps actually in the game? it'd be cool 
if they were, say with the swamp acting like mines in shades, sticking 
anyone who went into it so they couldn't move for a while, though manifestly 
it wouldn't work on ghosts.


All the best,

Dark.
- Original Message - 
From: "loriduncan" <lori_dunca...@hotmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, June 13, 2016 12:07 PM
Subject: Re: [Audyssey] Sarah game question


Lol I've seen Filtch turn up in his office before after leaving him in the 
great hall, which was kind of scarey and made me jump a mile.  :)  I'd so 
love the ability to kick MRS Norris, or shut Filtch in the vanishing 
cabbinet.


-Original Message- 
From: dark

Sent: Monday, June 13, 2016 2:30 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

I remember Filch doing a lot of wandering around, though it's been a long
time since I played Sarah last.
As to biscuites, generally anything with decent quality chocolate will
do :D.

Beware the grue!

Dark.
- Original Message - 
From: "loriduncan" <lori_dunca...@hotmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, June 12, 2016 8:02 AM
Subject: Re: [Audyssey] Sarah game question


Hi Dark, what is your favourite biscuit type?  I like dijestives, 
chocolate and plane, anything cadberries.  :)


I had to restart my game of Sarah last night, and when I was in the great 
hall picking up the piece of string, Filtch showed up and almost caught 
me. I got a fright as I thought he wasn't meant to leave his office until 
10 minutes were passed?  I was playing the easy mode.  Not sure if that's 
ever happened to anyone else or if it's just my copy going all wierd on 
me.  :)

From Lori.

-Original Message- 
From: dark

Sent: Sunday, June 12, 2016 2:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

Borbons  are awesome!

I was trying to describe them to my American soon to be inlaws the other
day, of course in the states the closest thing are Orios which are okay,
though the cream is not half as good as the coco stuff in borbons :D.

All the best,

Dark.
- Original Message - 
From: "loriduncan" <lori_dunca...@hotmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, June 11, 2016 8:58 PM
Subject: Re: [Audyssey] Sarah game question


Not to mention they taste totally amazing!  Although personally I like 
Borbon Creams better.  :)




-Original Message- 
From: dark

Sent: Saturday, June 11, 2016 3:23 PM
To: Charles Rivard ; Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

Hi.

Canary creams are based on custard creams, which are a fairly common
biscuite type in Britain.

The best way of describing them is similar to orios in the states, ie, 
two
biscuites stuck together with creamy stuff, accept that the biscuites 
are

smaller and oblong,  are a bit more crunchy, and the cream stuff in the
middle isn't as sweet or quite as thick in orios. I'm not sure where the
"custard" part comes from, though the biscuits are a light colour, 
though

not quite yellow like custard.

hth.

Dark.


---
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If you have any questions or concerns regarding the man

Re: [Audyssey] Sarah game question

2016-06-13 Thread loriduncan
Lol I've seen Filtch turn up in his office before after leaving him in the 
great hall, which was kind of scarey and made me jump a mile.  :)  I'd so 
love the ability to kick MRS Norris, or shut Filtch in the vanishing 
cabbinet.


-Original Message- 
From: dark

Sent: Monday, June 13, 2016 2:30 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

I remember Filch doing a lot of wandering around, though it's been a long
time since I played Sarah last.
As to biscuites, generally anything with decent quality chocolate will
do :D.

Beware the grue!

Dark.
- Original Message - 
From: "loriduncan" <lori_dunca...@hotmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, June 12, 2016 8:02 AM
Subject: Re: [Audyssey] Sarah game question


Hi Dark, what is your favourite biscuit type?  I like dijestives, 
chocolate and plane, anything cadberries.  :)


I had to restart my game of Sarah last night, and when I was in the great 
hall picking up the piece of string, Filtch showed up and almost caught 
me. I got a fright as I thought he wasn't meant to leave his office until 
10 minutes were passed?  I was playing the easy mode.  Not sure if that's 
ever happened to anyone else or if it's just my copy going all wierd on 
me.  :)

From Lori.

-Original Message- 
From: dark

Sent: Sunday, June 12, 2016 2:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

Borbons  are awesome!

I was trying to describe them to my American soon to be inlaws the other
day, of course in the states the closest thing are Orios which are okay,
though the cream is not half as good as the coco stuff in borbons :D.

All the best,

Dark.
- Original Message - 
From: "loriduncan" <lori_dunca...@hotmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, June 11, 2016 8:58 PM
Subject: Re: [Audyssey] Sarah game question


Not to mention they taste totally amazing!  Although personally I like 
Borbon Creams better.  :)




-Original Message- 
From: dark

Sent: Saturday, June 11, 2016 3:23 PM
To: Charles Rivard ; Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

Hi.

Canary creams are based on custard creams, which are a fairly common
biscuite type in Britain.

The best way of describing them is similar to orios in the states, ie, 
two

biscuites stuck together with creamy stuff, accept that the biscuites are
smaller and oblong,  are a bit more crunchy, and the cream stuff in the
middle isn't as sweet or quite as thick in orios. I'm not sure where the
"custard" part comes from, though the biscuits are a light colour, though
not quite yellow like custard.

hth.

Dark.


---
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Re: [Audyssey] Sarah game question

2016-06-12 Thread dark

See https://en.wikipedia.org/wiki/Bourbon_biscuit

Hth.

Dark.
- Original Message - 
From: "Charles Rivard" <wee1s...@fidnet.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, June 12, 2016 11:11 AM
Subject: Re: [Audyssey] Sarah game question


Are you sure of your spelling of these?  I cannot find any definition.  I 
tried both singular and plural, borbon and borbons, with no results.  The 
closest that I came up with was bourbon, which is a whiskey.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: dark

Sent: Saturday, June 11, 2016 8:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

Borbons  are awesome!

I was trying to describe them to my American soon to be inlaws the other
day, of course in the states the closest thing are Orios which are okay,
though the cream is not half as good as the coco stuff in borbons :D.

All the best,

Dark.
- Original Message - 
From: "loriduncan" <lori_dunca...@hotmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, June 11, 2016 8:58 PM
Subject: Re: [Audyssey] Sarah game question


Not to mention they taste totally amazing!  Although personally I like 
Borbon Creams better.  :)




-Original Message- 
From: dark

Sent: Saturday, June 11, 2016 3:23 PM
To: Charles Rivard ; Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

Hi.

Canary creams are based on custard creams, which are a fairly common
biscuite type in Britain.

The best way of describing them is similar to orios in the states, ie, 
two

biscuites stuck together with creamy stuff, accept that the biscuites are
smaller and oblong,  are a bit more crunchy, and the cream stuff in the
middle isn't as sweet or quite as thick in orios. I'm not sure where the
"custard" part comes from, though the biscuits are a light colour, though
not quite yellow like custard.

hth.

Dark.


---
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Re: [Audyssey] Sarah game question

2016-06-12 Thread dark
I remember Filch doing a lot of wandering around, though it's been a long 
time since I played Sarah last.
As to biscuites, generally anything with decent quality chocolate will 
do :D.


Beware the grue!

Dark.
- Original Message - 
From: "loriduncan" <lori_dunca...@hotmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, June 12, 2016 8:02 AM
Subject: Re: [Audyssey] Sarah game question


Hi Dark, what is your favourite biscuit type?  I like dijestives, 
chocolate and plane, anything cadberries.  :)


I had to restart my game of Sarah last night, and when I was in the great 
hall picking up the piece of string, Filtch showed up and almost caught 
me. I got a fright as I thought he wasn't meant to leave his office until 
10 minutes were passed?  I was playing the easy mode.  Not sure if that's 
ever happened to anyone else or if it's just my copy going all wierd on 
me.  :)

From Lori.

-Original Message- 
From: dark

Sent: Sunday, June 12, 2016 2:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

Borbons  are awesome!

I was trying to describe them to my American soon to be inlaws the other
day, of course in the states the closest thing are Orios which are okay,
though the cream is not half as good as the coco stuff in borbons :D.

All the best,

Dark.
- Original Message - 
From: "loriduncan" <lori_dunca...@hotmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, June 11, 2016 8:58 PM
Subject: Re: [Audyssey] Sarah game question


Not to mention they taste totally amazing!  Although personally I like 
Borbon Creams better.  :)




-Original Message- 
From: dark

Sent: Saturday, June 11, 2016 3:23 PM
To: Charles Rivard ; Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

Hi.

Canary creams are based on custard creams, which are a fairly common
biscuite type in Britain.

The best way of describing them is similar to orios in the states, ie, 
two

biscuites stuck together with creamy stuff, accept that the biscuites are
smaller and oblong,  are a bit more crunchy, and the cream stuff in the
middle isn't as sweet or quite as thick in orios. I'm not sure where the
"custard" part comes from, though the biscuits are a light colour, though
not quite yellow like custard.

hth.

Dark.


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Re: [Audyssey] Sarah game question

2016-06-12 Thread Charles Rivard
Are you sure of your spelling of these?  I cannot find any definition.  I 
tried both singular and plural, borbon and borbons, with no results.  The 
closest that I came up with was bourbon, which is a whiskey.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: dark

Sent: Saturday, June 11, 2016 8:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

Borbons  are awesome!

I was trying to describe them to my American soon to be inlaws the other
day, of course in the states the closest thing are Orios which are okay,
though the cream is not half as good as the coco stuff in borbons :D.

All the best,

Dark.
- Original Message - 
From: "loriduncan" <lori_dunca...@hotmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, June 11, 2016 8:58 PM
Subject: Re: [Audyssey] Sarah game question


Not to mention they taste totally amazing!  Although personally I like 
Borbon Creams better.  :)




-Original Message- 
From: dark

Sent: Saturday, June 11, 2016 3:23 PM
To: Charles Rivard ; Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

Hi.

Canary creams are based on custard creams, which are a fairly common
biscuite type in Britain.

The best way of describing them is similar to orios in the states, ie, two
biscuites stuck together with creamy stuff, accept that the biscuites are
smaller and oblong,  are a bit more crunchy, and the cream stuff in the
middle isn't as sweet or quite as thick in orios. I'm not sure where the
"custard" part comes from, though the biscuits are a light colour, though
not quite yellow like custard.

hth.

Dark.


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Re: [Audyssey] Sarah game question

2016-06-12 Thread loriduncan
Hi Dark, what is your favourite biscuit type?  I like dijestives, chocolate 
and plane, anything cadberries.  :)


I had to restart my game of Sarah last night, and when I was in the great 
hall picking up the piece of string, Filtch showed up and almost caught me. 
I got a fright as I thought he wasn't meant to leave his office until 10 
minutes were passed?  I was playing the easy mode.  Not sure if that's ever 
happened to anyone else or if it's just my copy going all wierd on me.  :)

From Lori.


-Original Message- 
From: dark

Sent: Sunday, June 12, 2016 2:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

Borbons  are awesome!

I was trying to describe them to my American soon to be inlaws the other
day, of course in the states the closest thing are Orios which are okay,
though the cream is not half as good as the coco stuff in borbons :D.

All the best,

Dark.
- Original Message - 
From: "loriduncan" <lori_dunca...@hotmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, June 11, 2016 8:58 PM
Subject: Re: [Audyssey] Sarah game question


Not to mention they taste totally amazing!  Although personally I like 
Borbon Creams better.  :)




-Original Message- 
From: dark

Sent: Saturday, June 11, 2016 3:23 PM
To: Charles Rivard ; Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

Hi.

Canary creams are based on custard creams, which are a fairly common
biscuite type in Britain.

The best way of describing them is similar to orios in the states, ie, two
biscuites stuck together with creamy stuff, accept that the biscuites are
smaller and oblong,  are a bit more crunchy, and the cream stuff in the
middle isn't as sweet or quite as thick in orios. I'm not sure where the
"custard" part comes from, though the biscuits are a light colour, though
not quite yellow like custard.

hth.

Dark.


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Re: [Audyssey] Sarah game question

2016-06-11 Thread dark

Borbons  are awesome!

I was trying to describe them to my American soon to be inlaws the other 
day, of course in the states the closest thing are Orios which are okay, 
though the cream is not half as good as the coco stuff in borbons :D.


All the best,

Dark.
- Original Message - 
From: "loriduncan" <lori_dunca...@hotmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, June 11, 2016 8:58 PM
Subject: Re: [Audyssey] Sarah game question


Not to mention they taste totally amazing!  Although personally I like 
Borbon Creams better.  :)




-Original Message- 
From: dark

Sent: Saturday, June 11, 2016 3:23 PM
To: Charles Rivard ; Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

Hi.

Canary creams are based on custard creams, which are a fairly common
biscuite type in Britain.

The best way of describing them is similar to orios in the states, ie, two
biscuites stuck together with creamy stuff, accept that the biscuites are
smaller and oblong,  are a bit more crunchy, and the cream stuff in the
middle isn't as sweet or quite as thick in orios. I'm not sure where the
"custard" part comes from, though the biscuits are a light colour, though
not quite yellow like custard.

hth.

Dark.


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Re: [Audyssey] Sarah game question

2016-06-11 Thread loriduncan
Not to mention they taste totally amazing!  Although personally I like 
Borbon Creams better.  :)




-Original Message- 
From: dark

Sent: Saturday, June 11, 2016 3:23 PM
To: Charles Rivard ; Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

Hi.

Canary creams are based on custard creams, which are a fairly common
biscuite type in Britain.

The best way of describing them is similar to orios in the states, ie, two
biscuites stuck together with creamy stuff, accept that the biscuites are
smaller and oblong,  are a bit more crunchy, and the cream stuff in the
middle isn't as sweet or quite as thick in orios. I'm not sure where the
"custard" part comes from, though the biscuits are a light colour, though
not quite yellow like custard.

hth.

Dark.


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Re: [Audyssey] Sarah game question

2016-06-11 Thread dark

Hi.

Canary creams are based on custard creams, which are a fairly common 
biscuite type in Britain.


The best way of describing them is similar to orios in the states, ie, two 
biscuites stuck together with creamy stuff, accept that the biscuites are 
smaller and oblong,  are a bit more crunchy, and the cream stuff in the 
middle isn't as sweet or quite as thick in orios. I'm not sure where the 
"custard" part comes from, though the biscuits are a light colour, though 
not quite yellow like custard.


hth.

Dark. 



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Re: [Audyssey] Sarah game question

2016-06-11 Thread Charles Rivard
They were, from what I gathered from the description, a type of cream puff, 
rather than a cookie.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: loriduncan

Sent: Saturday, June 11, 2016 4:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

Ah I never noticed that before, will have to try it.

Having those cookies would be great too, the ones Fred and George were
working on where you eat them and turn into a bird for a few seconds.  :)
-Original Message- 
From: Phil Vlasak

Sent: Saturday, June 11, 2016 1:18 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

Lori,
The frog card in the candy store does have a card.
It is for Albus Dumbledore,
To read it, you bring up the frog in your inventory and hit x.
It is an mp3 file spoken by a synthesized voice.
However,  I could add other cards and then have them come up at random.
Phil

- Original Message - 
From: "loriduncan" <lori_dunca...@hotmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, June 10, 2016 6:53 PM
Subject: Re: [Audyssey] Sarah game question



Ah I see Phil, that makes more sense.

Would it also be possible for the chocolate frog sweets to come with cards 
like in the books, or is that too tricky to code at this point?

Take care from Lori.



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Re: [Audyssey] Sarah game question

2016-06-11 Thread loriduncan

Ah I never noticed that before, will have to try it.

Having those cookies would be great too, the ones Fred and George were 
working on where you eat them and turn into a bird for a few seconds.  :)
-Original Message- 
From: Phil Vlasak

Sent: Saturday, June 11, 2016 1:18 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

Lori,
The frog card in the candy store does have a card.
It is for Albus Dumbledore,
To read it, you bring up the frog in your inventory and hit x.
It is an mp3 file spoken by a synthesized voice.
However,  I could add other cards and then have them come up at random.
Phil

- Original Message - 
From: "loriduncan" <lori_dunca...@hotmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, June 10, 2016 6:53 PM
Subject: Re: [Audyssey] Sarah game question



Ah I see Phil, that makes more sense.

Would it also be possible for the chocolate frog sweets to come with cards 
like in the books, or is that too tricky to code at this point?

Take care from Lori.



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Re: [Audyssey] Sarah game question

2016-06-10 Thread Charles Rivard
I like your idea of random cards because, in a pack of chocolate frogs, you 
never know what the card will be.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Phil Vlasak

Sent: Friday, June 10, 2016 7:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

Lori,
The frog card in the candy store does have a card.
It is for Albus Dumbledore,
To read it, you bring up the frog in your inventory and hit x.
It is an mp3 file spoken by a synthesized voice.
However,  I could add other cards and then have them come up at random.
Phil

- Original Message - 
From: "loriduncan" <lori_dunca...@hotmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, June 10, 2016 6:53 PM
Subject: Re: [Audyssey] Sarah game question



Ah I see Phil, that makes more sense.

Would it also be possible for the chocolate frog sweets to come with cards 
like in the books, or is that too tricky to code at this point?

Take care from Lori.



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Re: [Audyssey] Sarah game question

2016-06-10 Thread Phil Vlasak

Lori,
The frog card in the candy store does have a card.
It is for Albus Dumbledore,
To read it, you bring up the frog in your inventory and hit x.
It is an mp3 file spoken by a synthesized voice.
However,  I could add other cards and then have them come up at random.
Phil

- Original Message - 
From: "loriduncan" <lori_dunca...@hotmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, June 10, 2016 6:53 PM
Subject: Re: [Audyssey] Sarah game question



Ah I see Phil, that makes more sense.

Would it also be possible for the chocolate frog sweets to come with cards 
like in the books, or is that too tricky to code at this point?

Take care from Lori.



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Re: [Audyssey] Sarah game question

2016-06-10 Thread loriduncan

Ah I see Phil, that makes more sense.

Would it also be possible for the chocolate frog sweets to come with cards 
like in the books, or is that too tricky to code at this point?

Take care from Lori.
-Original Message- 
From: Phil Vlasak

Sent: Friday, June 10, 2016 5:42 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah game question

Lori,
The ground floor corridor  includes stairs to
the basement floor and stairs to the first floor and the
dungeon levels.
As stairs both go up and down, I figured to use the down word in each
description.
So I had the map say Staircase down to ground floor corridor instead of
Staircase up to first floor corridor.
I probably should change that description because it really doesn't tell you
where the stairs are going.
Thanks,
Phil

- Original Message - 
From: "loriduncan" <lori_dunca...@hotmail.com>

To: <gamers@audyssey.org>
Sent: Friday, June 10, 2016 11:44 AM
Subject: [Audyssey] Sarah game question


Hi everyone, I was playing the Sarah game from PCS games last night for 
old times sake, and I noticed something wierd happening while I was using 
the map in the broom cupboard.  Once it's done scanning the great hall it 
then goes to the right where the staff room is, and then I hear sarah say, 
"Staircase down to ground floor corridor", but I thought I already was on 
the ground floor, and I know that particular staircase leads to the 
basement.  I wasn't sure if it was perhaps a bug, but thought I should 
mention it to Phil for perhaps fixing in the update.  Also when I was in 
the cupboard I tried out the apperate spell just to see what'd happen, and 
found myself supposedly in a corridor, but when I tried moving in any 
direction I got the sound of poor Sarah smashing into a wall, so am I in a 
borded up passage or something?


Also, just out of interest Phil, when Filtch leaves his office, would it 
be possible to hear the office door opening?  It'd be so cool to be right 
outside when he opens it, then you could see if you could run away in time 
rather than apperate.


I really hope the update comes out soon, I can't wait to try out those 
skiving snack boxes on Filtch, just a shame they don't work on Peeves.  :)


"Oh Sarah oh Sarah, oh what have you done.  You've poisoned old peevesey, 
you think it's good fun."

From Lori

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No virus found in this message.
Checked by AVG - www.avg.com
Version: 2016.0.7639 / Virus Database: 4604/12393 - Release Date: 06/10/16




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Re: [Audyssey] Sarah game question

2016-06-10 Thread Phil Vlasak

Lori,
The ground floor corridor  includes stairs to
the basement floor and stairs to the first floor and the
dungeon levels.
As stairs both go up and down, I figured to use the down word in each 
description.
So I had the map say Staircase down to ground floor corridor instead of 
Staircase up to first floor corridor.
I probably should change that description because it really doesn't tell you 
where the stairs are going.

Thanks,
Phil

- Original Message - 
From: "loriduncan" <lori_dunca...@hotmail.com>

To: <gamers@audyssey.org>
Sent: Friday, June 10, 2016 11:44 AM
Subject: [Audyssey] Sarah game question


Hi everyone, I was playing the Sarah game from PCS games last night for 
old times sake, and I noticed something wierd happening while I was using 
the map in the broom cupboard.  Once it's done scanning the great hall it 
then goes to the right where the staff room is, and then I hear sarah say, 
"Staircase down to ground floor corridor", but I thought I already was on 
the ground floor, and I know that particular staircase leads to the 
basement.  I wasn't sure if it was perhaps a bug, but thought I should 
mention it to Phil for perhaps fixing in the update.  Also when I was in 
the cupboard I tried out the apperate spell just to see what'd happen, and 
found myself supposedly in a corridor, but when I tried moving in any 
direction I got the sound of poor Sarah smashing into a wall, so am I in a 
borded up passage or something?


Also, just out of interest Phil, when Filtch leaves his office, would it 
be possible to hear the office door opening?  It'd be so cool to be right 
outside when he opens it, then you could see if you could run away in time 
rather than apperate.


I really hope the update comes out soon, I can't wait to try out those 
skiving snack boxes on Filtch, just a shame they don't work on Peeves.  :)


"Oh Sarah oh Sarah, oh what have you done.  You've poisoned old peevesey, 
you think it's good fun."

From Lori

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Checked by AVG - www.avg.com
Version: 2016.0.7639 / Virus Database: 4604/12393 - Release Date: 06/10/16




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[Audyssey] Sarah game question

2016-06-10 Thread loriduncan
Hi everyone, I was playing the Sarah game from PCS games last night for old 
times sake, and I noticed something wierd happening while I was using the 
map in the broom cupboard.  Once it's done scanning the great hall it then 
goes to the right where the staff room is, and then I hear sarah say, 
"Staircase down to ground floor corridor", but I thought I already was on 
the ground floor, and I know that particular staircase leads to the 
basement.  I wasn't sure if it was perhaps a bug, but thought I should 
mention it to Phil for perhaps fixing in the update.  Also when I was in the 
cupboard I tried out the apperate spell just to see what'd happen, and found 
myself supposedly in a corridor, but when I tried moving in any direction I 
got the sound of poor Sarah smashing into a wall, so am I in a borded up 
passage or something?


Also, just out of interest Phil, when Filtch leaves his office, would it be 
possible to hear the office door opening?  It'd be so cool to be right 
outside when he opens it, then you could see if you could run away in time 
rather than apperate.


I really hope the update comes out soon, I can't wait to try out those 
skiving snack boxes on Filtch, just a shame they don't work on Peeves.  :)


"Oh Sarah oh Sarah, oh what have you done.  You've poisoned old peevesey, 
you think it's good fun."
From Lori 



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Re: [Audyssey] New game, crazy party and card battle

2016-06-02 Thread Phil Vlasak

Sylvester,
Crazy Party, mini-games and card battle is at
http://pragmapragma.free.fr/crazy-party/

It has both  français and English versions in the same game file.

- Original Message - 
From: "sylvester thomas III" <sylvesterthomastheth...@gmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, June 02, 2016 7:35 PM
Subject: Re: [Audyssey] New game, crazy party and card battle



Greetings All!
One question, Where di I get this title? No links to in on audiogames.net
Thanks!  Sly



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Re: [Audyssey] New game, crazy party and card battle

2016-06-02 Thread sylvester thomas III
Greetings All!
One question, Where di I get this title? No links to in on audiogames.net
Thanks!  Sly

On 6/2/16, Justin Jones  wrote:
> If I may make an observation, I think that the card battle is the best
> aspect of the game. I hope that the dev (devs?) keep working on that
> aspect of the program, e.g. adding more cards and the like.
>
>
>
> On 6/2/16, dark  wrote:
>> Hi Jess.
>>
>> First with the boat ride, you nd to hit the arrows slowly, actually
>> if
>> you can do it in rythm with the music that works very well.
>> There's no  way to set gender either of yourself or enemies at the
>> moment,
>> one reason why one  of the opponents in the normal gym is a male witch
>> :D.
>>
>> As to coins, nope, when you get so many coins in your box, it has no
>> effect
>>
>> at all, though this might change in the future sinse after all the game
>> is
>> still in beta.
>>
>> Hth.
>>
>> Dark.
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
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>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>
>
> --
> Justin M. Jones, M.A.
> atreides...@gmail.com
> (254) 624-9155
> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] New game, crazy party and card battle

2016-06-02 Thread Justin Jones
If I may make an observation, I think that the card battle is the best
aspect of the game. I hope that the dev (devs?) keep working on that
aspect of the program, e.g. adding more cards and the like.



On 6/2/16, dark  wrote:
> Hi Jess.
>
> First with the boat ride, you nd to hit the arrows slowly, actually if
> you can do it in rythm with the music that works very well.
> There's no  way to set gender either of yourself or enemies at the moment,
> one reason why one  of the opponents in the normal gym is a male witch :D.
>
> As to coins, nope, when you get so many coins in your box, it has no effect
>
> at all, though this might change in the future sinse after all the game is
> still in beta.
>
> Hth.
>
> Dark.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>


-- 
Justin M. Jones, M.A.
atreides...@gmail.com
(254) 624-9155
701 Ewing St. #509-C, Ft. Wayne IN, 46802

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Re: [Audyssey] New game, crazy party and card battle

2016-06-02 Thread dark

Hi Jess.

First with the boat ride, you nd to hit the arrows slowly, actually if 
you can do it in rythm with the music that works very well.
There's no  way to set gender either of yourself or enemies at the moment, 
one reason why one  of the opponents in the normal gym is a male witch :D.


As to coins, nope, when you get so many coins in your box, it has no effect 
at all, though this might change in the future sinse after all the game is 
still in beta.


Hth.

Dark. 



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Re: [Audyssey] New game, crazy party and card battle

2016-06-02 Thread Jess Varnell
Hi. I can't get past the boat ride. please help? and is there a way to set 
your gender? What is the purpose of the coins and can you use the ones in 
your box? Thanks.


Jess
- Original Message - 
From: "dark" <d...@xgam.org>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 29, 2016 4:02 PM
Subject: Re: [Audyssey] New game, crazy party and card battle



Hmmm, most odd.

If you go to http://forum.audiogames.net/viewtopic.php?id=18915=2 
someone else appears to be having the same problem so try checking the 
responses they get, I had no issues, I don't know if there is an update or 
something.


Al the best,

Dark.


- Original Message - 
From: "Ron Schamerhorn" <blindwon...@cogeco.ca>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 29, 2016 8:19 PM
Subject: Re: [Audyssey] New game, crazy party and card battle



Hi Dark and others


  Maybe today isn't my lucky day.  I used the link from your message, but 
still when I go to run the game it first asks to select the language. 
I've not yet found the way to tell it I want English.  Tried using the 
arrow keys, tab, and simply hitting E but to no avail.  I'll keep at it 
but no thoughts what else to attempt.



Thanks much

Ron



On 5/29/2016 2:48 PM, dark wrote:

Hi Ron.

There is a french and english version. Assuming I wasn't an idiot and 
posted a link to the french one by mistake, you should see on the 
website two links to the different versions.


Here's a direct link to the page with the download and instructions for 
the english version.


http://pragmapragma.free.fr/crazy-party/en/index.php

Hth.

Dark.



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05/29/16





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Re: [Audyssey] New game, crazy party and card battle

2016-06-01 Thread David Bartling
Hi all,
Has anyone gotten past the vulcano world? I can't get passed the bridge thing.

On 5/30/16, Milos Przic <milos.pr...@gmail.com> wrote:
> Hello,
> I didn't look through my inbox to the end to see if anyone has proposed a
> solution as of yet. So sorry if I repeat something that was just said here,
>
> but here is the solution if you use Jaws.
> On the webpage they say that the game sometimes doesn't work well with Jaws.
>
> So that gave me an idea immediately when my errows didn't work at the
> starting screen with the language selection. So I pressed insert and number
>
> 3 on the number pad, which is the command called "enter key to pass
> through", which, as it says, lets you use a key which would normally
> interfear with Jaws. So after pressing insert and 3, I just arrowed down and
>
> found english. Of course, I will change it later for practicing my french,
> but it is another story. :)
> Best,
>   Milos Przic
> Twitter: MilosPrzic
> Skype: Milosh-hs
> - Original Message -
> From: "Charles Rivard" <wee1s...@fidnet.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, May 29, 2016 10:43 PM
> Subject: Re: [Audyssey] New game, crazy party and card battle
>
>
>> Seems like, as part of the download link, it is indicated that this is a
>> beta.  Could that be the reason?
>>
>>
>>
>>
>> If you think you're finished, you! really! are! finished!!
>> -Original Message-
>> From: dark
>> Sent: Sunday, May 29, 2016 3:02 PM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] New game, crazy party and card battle
>>
>> Hmmm, most odd.
>>
>> If you go to http://forum.audiogames.net/viewtopic.php?id=18915=2
>> someone
>> else appears to be having the same problem so try checking the responses
>> they get, I had no issues, I don't know if there is an update or
>> something.
>>
>> Al the best,
>>
>> Dark.
>>
>>
>> - Original Message -
>> From: "Ron Schamerhorn" <blindwon...@cogeco.ca>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Sunday, May 29, 2016 8:19 PM
>> Subject: Re: [Audyssey] New game, crazy party and card battle
>>
>>
>>> Hi Dark and others
>>>
>>>
>>>   Maybe today isn't my lucky day.  I used the link from your message, but
>>>
>>> still when I go to run the game it first asks to select the language.
>>> I've not yet found the way to tell it I want English.  Tried using the
>>> arrow keys, tab, and simply hitting E but to no avail.  I'll keep at it
>>> but no thoughts what else to attempt.
>>>
>>>
>>> Thanks much
>>>
>>> Ron
>>>
>>>
>>>
>>> On 5/29/2016 2:48 PM, dark wrote:
>>>> Hi Ron.
>>>>
>>>> There is a french and english version. Assuming I wasn't an idiot and
>>>> posted a link to the french one by mistake, you should see on the
>>>> website two links to the different versions.
>>>>
>>>> Here's a direct link to the page with the download and instructions for
>>>>
>>>> the english version.
>>>>
>>>> http://pragmapragma.free.fr/crazy-party/en/index.php
>>>>
>>>> Hth.
>>>>
>>>> Dark.
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
>>>
>>> -
>>> No virus found in this message.
>>> Checked by AVG - www.avg.com
>>> Version: 2015.0.6201 / Virus Database: 4568/12319 - Release Date:
>>> 05/29/16
>>>
>>
>>
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Re: [Audyssey] New game, crazy party and card battle

2016-05-30 Thread Milos Przic

Hello,
I didn't look through my inbox to the end to see if anyone has proposed a 
solution as of yet. So sorry if I repeat something that was just said here, 
but here is the solution if you use Jaws.
On the webpage they say that the game sometimes doesn't work well with Jaws. 
So that gave me an idea immediately when my errows didn't work at the 
starting screen with the language selection. So I pressed insert and number 
3 on the number pad, which is the command called "enter key to pass 
through", which, as it says, lets you use a key which would normally 
interfear with Jaws. So after pressing insert and 3, I just arrowed down and 
found english. Of course, I will change it later for practicing my french, 
but it is another story. :)

Best,
 Milos Przic
Twitter: MilosPrzic
Skype: Milosh-hs
- Original Message - 
From: "Charles Rivard" <wee1s...@fidnet.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 29, 2016 10:43 PM
Subject: Re: [Audyssey] New game, crazy party and card battle


Seems like, as part of the download link, it is indicated that this is a 
beta.  Could that be the reason?





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: dark

Sent: Sunday, May 29, 2016 3:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] New game, crazy party and card battle

Hmmm, most odd.

If you go to http://forum.audiogames.net/viewtopic.php?id=18915=2 
someone

else appears to be having the same problem so try checking the responses
they get, I had no issues, I don't know if there is an update or 
something.


Al the best,

Dark.


- Original Message - 
From: "Ron Schamerhorn" <blindwon...@cogeco.ca>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 29, 2016 8:19 PM
Subject: Re: [Audyssey] New game, crazy party and card battle



Hi Dark and others


  Maybe today isn't my lucky day.  I used the link from your message, but 
still when I go to run the game it first asks to select the language. 
I've not yet found the way to tell it I want English.  Tried using the 
arrow keys, tab, and simply hitting E but to no avail.  I'll keep at it 
but no thoughts what else to attempt.



Thanks much

Ron



On 5/29/2016 2:48 PM, dark wrote:

Hi Ron.

There is a french and english version. Assuming I wasn't an idiot and 
posted a link to the french one by mistake, you should see on the 
website two links to the different versions.


Here's a direct link to the page with the download and instructions for 
the english version.


http://pragmapragma.free.fr/crazy-party/en/index.php

Hth.

Dark.



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Re: [Audyssey] New game, crazy party and card battle

2016-05-30 Thread Phil Vlasak

Michael,
Both the French and English versions are inside the zip and are in,
Crazy Party beta37.exe.
To get the English version you need to run the game file and use your arrow 
keys to change from

français.
I hit up arrow to get English, then hit enter.

The game does not work well with JAWS.
So I turned off JAWS just before running the EXE file.
It then defaulted to my SAPI voice.






- Original Message - 
From: "Michael Maslo" <michaelmasl...@gmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, May 30, 2016 9:29 AM
Subject: Re: [Audyssey] New game, crazy party and card battle



Can someone please me the download for this game for English? Just got my
laptop running your help will greatly appreciated

On Sun, May 29, 2016 at 9:52 PM dark <d...@xgam.org> wrote:


Glad you got it working, I'll pass that on on the audiogames.net forum.
As I
said, the problem did mystify me a bit sinse with sapi it's been fine.

All the best,

Dark.
- Original Message -
From: "Ron Schamerhorn" <blindwon...@cogeco.ca>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, May 30, 2016 12:04 AM
Subject: Re: [Audyssey] New game, crazy party and card battle


> Cheers
>
>
>   With a reasonable amount of swallowing pride, and equal embarrasment
> that's what I forgot to attempt.  It was indeed Jaws having control of
the
> keys.  Guess that bit didn't stick in my mind.  Got it working with 
> sapi

> and yes it's a great deal of fun thus far!
>
>
> Thanks all for the assistance!
>
> Ron
>
>
>
> ---
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>
> -
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> Checked by AVG - www.avg.com
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05/29/16
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Michael maslo
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Re: [Audyssey] New game, crazy party and card battle

2016-05-30 Thread Michael Maslo
Can someone please me the download for this game for English? Just got my
laptop running your help will greatly appreciated

On Sun, May 29, 2016 at 9:52 PM dark <d...@xgam.org> wrote:

> Glad you got it working, I'll pass that on on the audiogames.net forum.
> As I
> said, the problem did mystify me a bit sinse with sapi it's been fine.
>
> All the best,
>
> Dark.
> - Original Message -
> From: "Ron Schamerhorn" <blindwon...@cogeco.ca>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Monday, May 30, 2016 12:04 AM
> Subject: Re: [Audyssey] New game, crazy party and card battle
>
>
> > Cheers
> >
> >
> >   With a reasonable amount of swallowing pride, and equal embarrasment
> > that's what I forgot to attempt.  It was indeed Jaws having control of
> the
> > keys.  Guess that bit didn't stick in my mind.  Got it working with sapi
> > and yes it's a great deal of fun thus far!
> >
> >
> > Thanks all for the assistance!
> >
> > Ron
> >
> >
> >
> > ---
> > Gamers mailing list __ Gamers@audyssey.org
> > If you want to leave the list, send E-mail to
> > gamers-unsubscr...@audyssey.org.
> > You can make changes or update your subscription via the web, at
> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> > All messages are archived and can be searched and read at
> > http://www.mail-archive.com/gamers@audyssey.org.
> > If you have any questions or concerns regarding the management of the
> > list,
> > please send E-mail to gamers-ow...@audyssey.org.
> >
> >
> > -
> > No virus found in this message.
> > Checked by AVG - www.avg.com
> > Version: 2015.0.6201 / Virus Database: 4568/12322 - Release Date:
> 05/29/16
> >
>
>
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-- 
Sincerely,


Michael maslo
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Re: [Audyssey] New game, crazy party and card battle

2016-05-30 Thread Devin Prater
One of the coolest things, to me, is that it works within Wine, an app for 
running Windows programs on non-windows systems. There is no SAPI, and running 
NVDA, the setup anyways, failed—I’ll just have to make a portable copy and try 
with that I guess—but if they were to include eSpeak, it’d work fine. It kept 
all my save data from the XP VM and everything.
Sent from my Mac.

Devin Prater
r.d.t.pra...@gmail.com



> On May 30, 2016, at 6:37 AM, Ron Schamerhorn  wrote:
> 
> Hey Phil
> 
> 
>  Glad you were able to get it working!  It's an adicting game for sure!
> 
> 
> Ron
> 
> 
> 
> On 5/30/2016 6:24 AM, Phil Vlasak wrote:
>> Hi Jacob and Dark,
>> I got it ot work!
>> the  sauvegarde.dat
>> file is generate after the language choice.
>> I did unzip a fresh copy, moved to the exe and removed JAWS
>> then hit enter.
>> My SAPI voice came up and I was able to up arrow to English and hit enter.
>> The next screen asked for name and I hit enter,
>> typed in my name, with no voice feedback, then hit enter.
>> The SAPI voice then pronounced my name so I did type it in correctly.
>> I played chase the duck and found it very interesting.
>> I had to use alt f4 to exit as the escape didn't work but at least I can 
>> enjoy playing the games.
>> Thanks, for all the help.
>> Phil
> 
> 
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Re: [Audyssey] New game, crazy party and card battle

2016-05-30 Thread Ron Schamerhorn

Hey Phil


  Glad you were able to get it working!  It's an adicting game for sure!


Ron



On 5/30/2016 6:24 AM, Phil Vlasak wrote:

Hi Jacob and Dark,
I got it ot work!
the  sauvegarde.dat
file is generate after the language choice.
I did unzip a fresh copy, moved to the exe and removed JAWS
then hit enter.
My SAPI voice came up and I was able to up arrow to English and hit 
enter.

The next screen asked for name and I hit enter,
typed in my name, with no voice feedback, then hit enter.
The SAPI voice then pronounced my name so I did type it in correctly.
I played chase the duck and found it very interesting.
I had to use alt f4 to exit as the escape didn't work but at least I 
can enjoy playing the games.

Thanks, for all the help.
Phil



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Re: [Audyssey] New game, crazy party and card battle

2016-05-30 Thread dark

Hi Phil.

Alt F4 is how I've been exiting, escape returns you through menus but 
doesn't exit the program when used in the main menu.


Chase the duck is but the tip of a very, very veery! large iceberg,  I 
believe there are about 120 different minigames split into different zones, 
also available in the board game and online, as well as the battle mode 
which is virtually a game in itself.


To say this is a beta there is a staggering amount in the game, and though 
there are a few rough spots (noteably lack of ways to obtain gems to earn 
unlockables), I can't wait to see where this goes.


all the best,

Dark.
- Original Message - 
From: "Phil Vlasak" <phi...@bex.net>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, May 30, 2016 11:24 AM
Subject: Re: [Audyssey] New game, crazy party and card battle



Hi Jacob and Dark,
I got it ot work!
the  sauvegarde.dat
file is generate after the language choice.
I did unzip a fresh copy, moved to the exe and removed JAWS
then hit enter.
My SAPI voice came up and I was able to up arrow to English and hit enter.
The next screen asked for name and I hit enter,
typed in my name, with no voice feedback, then hit enter.
The SAPI voice then pronounced my name so I did type it in correctly.
I played chase the duck and found it very interesting.
I had to use alt f4 to exit as the escape didn't work but at least I can 
enjoy playing the games.

Thanks, for all the help.
Phil

- Original Message - 
From: "Jacob Kruger" <ja...@blindza.co.za>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, May 30, 2016 1:50 AM
Subject: Re: [Audyssey] New game, crazy party and card battle



Phil,

My guess is that one of the .dat files is something like an sqlLite 
database, so would guess if you unzip a fresh copy, and then try the SAPI 
trick, it might again prompt you for language choice.


On my side, since NVDA is my current primary, had no issues.

You could also try firing up the fresh copy with NVDA running the first 
time?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, acceptance is versatile"




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Version: 2015.0.6201 / Virus Database: 4591/12325 - Release Date: 05/30/16




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Re: [Audyssey] New game, crazy party and card battle

2016-05-30 Thread Phil Vlasak

Hi Jacob and Dark,
I got it ot work!
the  sauvegarde.dat
file is generate after the language choice.
I did unzip a fresh copy, moved to the exe and removed JAWS
then hit enter.
My SAPI voice came up and I was able to up arrow to English and hit enter.
The next screen asked for name and I hit enter,
typed in my name, with no voice feedback, then hit enter.
The SAPI voice then pronounced my name so I did type it in correctly.
I played chase the duck and found it very interesting.
I had to use alt f4 to exit as the escape didn't work but at least I can 
enjoy playing the games.

Thanks, for all the help.
Phil

- Original Message - 
From: "Jacob Kruger" <ja...@blindza.co.za>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, May 30, 2016 1:50 AM
Subject: Re: [Audyssey] New game, crazy party and card battle



Phil,

My guess is that one of the .dat files is something like an sqlLite 
database, so would guess if you unzip a fresh copy, and then try the SAPI 
trick, it might again prompt you for language choice.


On my side, since NVDA is my current primary, had no issues.

You could also try firing up the fresh copy with NVDA running the first 
time?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, acceptance is versatile"




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Re: [Audyssey] New game, crazy party and card battle

2016-05-29 Thread Jacob Kruger

Phil,

My guess is that one of the .dat files is something like an sqlLite 
database, so would guess if you unzip a fresh copy, and then try the SAPI 
trick, it might again prompt you for language choice.


On my side, since NVDA is my current primary, had no issues.

You could also try firing up the fresh copy with NVDA running the first 
time?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
"Resistance is futile, acceptance is versatile"

- Original Message - 
From: "Phil Vlasak" <phi...@bex.net>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: 30 May, 2016 3:01 AM
Subject: Re: [Audyssey] New game, crazy party and card battle



Ron,
I did as you suggested, removing JAWS and my SAPI voice came up speaking 
French.

The up arrow key did nothing.
Hitting enter only got more French spoken by the SAPI voice.
So no english.
Maybe I'll have to learn to speak French!
Phil



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Re: [Audyssey] New game, crazy party and card battle

2016-05-29 Thread dark

Hi Phil.

there doesn't seem to be a screen reader switch in the game which is a bit 
weerd. Sinse it doesn't output to supernova it defaulted to sapi with me, 
which I agree isn't good for people running multiple screen readers, in the 
mean time though, try unloading all screen readers.


Believe me, the game is more than worth it, indeed it's probably the most 
unique thing I've seen in audiogames for a while and certainly the best put 
together set of arcade titles sinse beatstar.


All the best,

Dark.
- Original Message - 
From: "Phil Vlasak" <phi...@bex.net>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, May 30, 2016 12:39 AM
Subject: Re: [Audyssey] New game, crazy party and card battle



Ron,
I'm still getting the French version.
Maybe the developer should put the language switch on f12.
I noticed that f9 changes the enter key and f10 changes from arrow keys to 
i j k l

So how do you get it to work with SAPI?

Phil

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Version: 2015.0.6201 / Virus Database: 4568/12322 - Release Date: 05/29/16




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Re: [Audyssey] New game, crazy party and card battle

2016-05-29 Thread dark
Glad you got it working, I'll pass that on on the audiogames.net forum. As I 
said, the problem did mystify me a bit sinse with sapi it's been fine.


All the best,

Dark.
- Original Message - 
From: "Ron Schamerhorn" <blindwon...@cogeco.ca>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, May 30, 2016 12:04 AM
Subject: Re: [Audyssey] New game, crazy party and card battle



Cheers


  With a reasonable amount of swallowing pride, and equal embarrasment 
that's what I forgot to attempt.  It was indeed Jaws having control of the 
keys.  Guess that bit didn't stick in my mind.  Got it working with sapi 
and yes it's a great deal of fun thus far!



Thanks all for the assistance!

Ron



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Re: [Audyssey] New game, crazy party and card battle

2016-05-29 Thread Phil Vlasak

Ron,
I did as you suggested, removing JAWS and my SAPI voice came up speaking 
French.

The up arrow key did nothing.
Hitting enter only got more French spoken by the SAPI voice.
So no english.
Maybe I'll have to learn to speak French!
Phil

- Original Message - 
From: "Ron Schamerhorn" <blindwon...@cogeco.ca>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 29, 2016 8:36 PM
Subject: Re: [Audyssey] New game, crazy party and card battle



Hi Phil


  What I did was highlight the unzipped exe file.  Then unloaded Jaws, hit 
enter to open the file, and then R to run the program. Then after a moment 
the sapi voice I use took over and I was able to up arrow to the English 
option.  I'm running Win 7, and used a fresh unzipped crazy Party game and 
it seems to have worked.



HTH

Ron



On 5/29/2016 7:39 PM, Phil Vlasak wrote:

Ron,
I'm still getting the French version.
Maybe the developer should put the language switch on f12.
I noticed that f9 changes the enter key and f10 changes from arrow keys 
to i j k l

So how do you get it to work with SAPI?

Phil



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Re: [Audyssey] New game, crazy party and card battle

2016-05-29 Thread Ron Schamerhorn

Hi Phil


  What I did was highlight the unzipped exe file.  Then unloaded Jaws, 
hit enter to open the file, and then R to run the program. Then after a 
moment the sapi voice I use took over and I was able to up arrow to the 
English option.  I'm running Win 7, and used a fresh unzipped crazy 
Party game and it seems to have worked.



HTH

Ron



On 5/29/2016 7:39 PM, Phil Vlasak wrote:

Ron,
I'm still getting the French version.
Maybe the developer should put the language switch on f12.
I noticed that f9 changes the enter key and f10 changes from arrow 
keys to i j k l

So how do you get it to work with SAPI?

Phil



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Re: [Audyssey] New game, crazy party and card battle

2016-05-29 Thread Phil Vlasak

Ron,
I'm still getting the French version.
Maybe the developer should put the language switch on f12.
I noticed that f9 changes the enter key 
and f10 changes from arrow keys to i j k l

So how do you get it to work with SAPI?

Phil

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Re: [Audyssey] New game, crazy party and card battle

2016-05-29 Thread Phil Vlasak

Dark,
I should have read this part in the instructions:
About the screen readers
The game was tested with NVDA, but it should work properly with Jaws. It 
should also work with System Access, Window Eyes, and maybe even a SAPI 
voice.
The JAWS screen reader is known to interfere with the arrow keys. To 
overcome this problem, Crazy Party intercepts the keys when this screen 
reader is detected.
Sometimes, however, this does not work well, and if you have trouble, it is 
recommended to test it with NVDA.



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Re: [Audyssey] New game, crazy party and card battle

2016-05-29 Thread Ron Schamerhorn

Cheers


  With a reasonable amount of swallowing pride, and equal embarrasment 
that's what I forgot to attempt.  It was indeed Jaws having control of 
the keys.  Guess that bit didn't stick in my mind.  Got it working with 
sapi and yes it's a great deal of fun thus far!



Thanks all for the assistance!

Ron



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Re: [Audyssey] New game, crazy party and card battle

2016-05-29 Thread Ron Schamerhorn

Hi Phil


  That sounds exactly like the trouble I'm having with beta 37. It's 
nice to know I'm not the only one. :)



Ron



On 5/29/2016 6:05 PM, Phil Vlasak wrote:

Ron,
I ran the game and there was a choose language menu at the start but 
the default was French.
I tried tabbing or arrowing but it did not change and all of a sudden 
the menu vanished and my computer locked up.

Phil



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Re: [Audyssey] New game, crazy party and card battle

2016-05-29 Thread Paul Lemm
Hi Ron,

Don't know how much help this is, but I had the same issue, I found pressing
up and down  or tab then leaving the screen  (I used alt and tab to go to
another window( then coming back  and again pressing either the arrow keys
or tab  key changed it to English. Unfortunately I couldn't duplicate this
every time, so sometimes it worked and sometimes it didn't, so does mean a
bit of playing around. when it did land on English though  I got a ball
rolling sound  then some French text, I pressed enter, got some more French
text  then pressed enter again and it asked me for my user name  but was in
English from here on in.

Hope this is of some help



-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ron
Schamerhorn
Sent: 29 May 2016 17:48
To: Gamers Discussion list
Subject: Re: [Audyssey] New game, crazy party and card battle

Hey all


   Okie I've downloaded This and tried to run it a few times. What is 
the secret for getting it to speak English?  If my French were more 
fluent I'd not bother asking but regretably :)


Thanks

Ron



On 5/28/2016 10:43 PM, dark wrote:
> I haven't written up some formal news yet but I think people are going to
enjoy this one, two gamesin one fantastic package both of types we have been
interested in for ages, from a new French developer.
>
> http://pragmapragma.free.fr/crazy-party/
>
> the hole game is called crazy party.
>
> Part of the game, (the crazy party bit), is a mario party style set of
minigames. These are small arcade games combined with a board game. Play in
the single player adventure mode to go through different zones and try
minigames, then play the boards where you earn coins.
> Unlock enough minigames and you can play competitions online against other
people, both minigames competitions and play on boards.
>
> Then, there is the card battle part.
> this is an rpg strategic battle card game with rules similar to pokemon
but using a pack of crads.
>
> Fight your way through several gyms for each card type and earn cards by
efeating all the enemies in the gym to improve your dec and stratogy.
>
> Warning, this one takes some playing and experience, though it can also be
played online against other people when you've got far enough and beaten
enough gyms.
>
> I confess I'm totally addicted to this one, so feel free to come and give
it a try.
>
> All the best,
>
> Dark.
> ---
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>
>
> -
> No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2015.0.6201 / Virus Database: 4568/12316 - Release Date: 05/28/16


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Re: [Audyssey] New game, crazy party and card battle

2016-05-29 Thread dark

hi Phil.

You should be able to just press up and down arrow to change the eefault 
language from french to English.
Try disabling jaws in case it's that kkeyboard thing and the menu should 
read with sapi, or at least it did with me.


All the best,

Dark.
- Original Message - 
From: "Phil Vlasak" <phi...@bex.net>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 29, 2016 11:05 PM
Subject: Re: [Audyssey] New game, crazy party and card battle



Ron,
I ran the game and there was a choose language menu at the start but the 
default was French.
I tried tabbing or arrowing but it did not change and all of a sudden the 
menu vanished and my computer locked up.

Phil

- Original Message - 
From: "Ron Schamerhorn" <blindwon...@cogeco.ca>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 29, 2016 5:20 PM
Subject: Re: [Audyssey] New game, crazy party and card battle



Hi


  I did see the forum post about the same trouble I'm having, no answers 
as yet.  I'll keep the link and take a look later on. Hope I'm being dumb 
and missing the obvious cause it sounds like one most amazing game! 
Either that or ask nicely for someone to zip up their unzipped English 
speaking version and dropbox it or such.  *l*



With dwindling patients

Ron



On 5/29/2016 4:02 PM, dark wrote:

Hmmm, most odd.

If you go to http://forum.audiogames.net/viewtopic.php?id=18915=2 
someone else appears to be having the same problem so try checking the 
responses they get, I had no issues, I don't know if there is an update 
or something.


Al the best,

Dark.



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05/29/16





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Re: [Audyssey] New game, crazy party and card battle

2016-05-29 Thread dark

Hi.
Okay I've checked, both language versions are the same file, crazy party 
beta 37.
When you first run the program, a dialogue should appear asking what 
language you want, english or franceise, for me this just read with Sapi, I 
hit the arrows to select English, pressed enter and there it was no trouble.


I wonder if this is one of those random jaws keyboard grabbing  things?

All the best,

Dark.
- Original Message - 
From: "Phil Vlasak" <phi...@bex.net>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 29, 2016 10:39 PM
Subject: Re: [Audyssey] New game, crazy party and card battle


Dark,
I think the developer put the french version on the english page.
When I go to either,
Crazy Party en français
and
Crazy Party in English
the file to download is the same one.
Crazy-Party-beta37.zip

- Original Message - 
From: "dark" <d...@xgam.org>

To: "Charles Rivard" <wee1s...@fidnet.com>; "Gamers Discussion list"
<gamers@audyssey.org>
Sent: Sunday, May 29, 2016 5:05 PM
Subject: Re: [Audyssey] New game, crazy party and card battle


Yes, it's a beta version, but more than playable and I'm playing it in 
English at the moment, so goodness knows what the problem is with 
language.


All the best,

Dark.
- Original Message - 
From: "Charles Rivard" <wee1s...@fidnet.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 29, 2016 9:43 PM
Subject: Re: [Audyssey] New game, crazy party and card battle


Seems like, as part of the download link, it is indicated that this is a 
beta.  Could that be the reason?





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: dark

Sent: Sunday, May 29, 2016 3:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] New game, crazy party and card battle

Hmmm, most odd.

If you go to http://forum.audiogames.net/viewtopic.php?id=18915=2 
someone

else appears to be having the same problem so try checking the responses
they get, I had no issues, I don't know if there is an update or 
something.


Al the best,

Dark.


- Original Message - 
From: "Ron Schamerhorn" <blindwon...@cogeco.ca>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 29, 2016 8:19 PM
Subject: Re: [Audyssey] New game, crazy party and card battle



Hi Dark and others


  Maybe today isn't my lucky day.  I used the link from your message, 
but still when I go to run the game it first asks to select the 
language. I've not yet found the way to tell it I want English.  Tried 
using the arrow keys, tab, and simply hitting E but to no avail.  I'll 
keep at it but no thoughts what else to attempt.



Thanks much

Ron



On 5/29/2016 2:48 PM, dark wrote:

Hi Ron.

There is a french and english version. Assuming I wasn't an idiot and 
posted a link to the french one by mistake, you should see on the 
website two links to the different versions.


Here's a direct link to the page with the download and instructions for 
the english version.


http://pragmapragma.free.fr/crazy-party/en/index.php

Hth.

Dark.



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Re: [Audyssey] New game, crazy party and card battle

2016-05-29 Thread Phil Vlasak

Ron,
I ran the game and there was a choose language menu at the start but the 
default was French.
I tried tabbing or arrowing but it did not change and all of a sudden the 
menu vanished and my computer locked up.

Phil

- Original Message - 
From: "Ron Schamerhorn" <blindwon...@cogeco.ca>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 29, 2016 5:20 PM
Subject: Re: [Audyssey] New game, crazy party and card battle



Hi


  I did see the forum post about the same trouble I'm having, no answers 
as yet.  I'll keep the link and take a look later on. Hope I'm being dumb 
and missing the obvious cause it sounds like one most amazing game! 
Either that or ask nicely for someone to zip up their unzipped English 
speaking version and dropbox it or such.  *l*



With dwindling patients

Ron



On 5/29/2016 4:02 PM, dark wrote:

Hmmm, most odd.

If you go to http://forum.audiogames.net/viewtopic.php?id=18915=2 
someone else appears to be having the same problem so try checking the 
responses they get, I had no issues, I don't know if there is an update 
or something.


Al the best,

Dark.



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Checked by AVG - www.avg.com
Version: 2016.0.7598 / Virus Database: 4591/12319 - Release Date: 05/29/16




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Re: [Audyssey] New game, crazy party and card battle

2016-05-29 Thread Phil Vlasak

Dark,
I think the developer put the french version on the english page.
When I go to either,
Crazy Party en français
and
Crazy Party in English
the file to download is the same one.
Crazy-Party-beta37.zip

- Original Message - 
From: "dark" <d...@xgam.org>
To: "Charles Rivard" <wee1s...@fidnet.com>; "Gamers Discussion list" 
<gamers@audyssey.org>

Sent: Sunday, May 29, 2016 5:05 PM
Subject: Re: [Audyssey] New game, crazy party and card battle


Yes, it's a beta version, but more than playable and I'm playing it in 
English at the moment, so goodness knows what the problem is with 
language.


All the best,

Dark.
- Original Message - 
From: "Charles Rivard" <wee1s...@fidnet.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 29, 2016 9:43 PM
Subject: Re: [Audyssey] New game, crazy party and card battle


Seems like, as part of the download link, it is indicated that this is a 
beta.  Could that be the reason?





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: dark

Sent: Sunday, May 29, 2016 3:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] New game, crazy party and card battle

Hmmm, most odd.

If you go to http://forum.audiogames.net/viewtopic.php?id=18915=2 
someone

else appears to be having the same problem so try checking the responses
they get, I had no issues, I don't know if there is an update or 
something.


Al the best,

Dark.


- Original Message - 
From: "Ron Schamerhorn" <blindwon...@cogeco.ca>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 29, 2016 8:19 PM
Subject: Re: [Audyssey] New game, crazy party and card battle



Hi Dark and others


  Maybe today isn't my lucky day.  I used the link from your message, 
but still when I go to run the game it first asks to select the 
language. I've not yet found the way to tell it I want English.  Tried 
using the arrow keys, tab, and simply hitting E but to no avail.  I'll 
keep at it but no thoughts what else to attempt.



Thanks much

Ron



On 5/29/2016 2:48 PM, dark wrote:

Hi Ron.

There is a french and english version. Assuming I wasn't an idiot and 
posted a link to the french one by mistake, you should see on the 
website two links to the different versions.


Here's a direct link to the page with the download and instructions for 
the english version.


http://pragmapragma.free.fr/crazy-party/en/index.php

Hth.

Dark.



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Re: [Audyssey] New game, crazy party and card battle

2016-05-29 Thread Ron Schamerhorn

Hi


  I did see the forum post about the same trouble I'm having, no 
answers as yet.  I'll keep the link and take a look later on. Hope I'm 
being dumb and missing the obvious cause it sounds like one most amazing 
game!  Either that or ask nicely for someone to zip up their unzipped 
English speaking version and dropbox it or such.  *l*



With dwindling patients

Ron



On 5/29/2016 4:02 PM, dark wrote:

Hmmm, most odd.

If you go to http://forum.audiogames.net/viewtopic.php?id=18915=2 
someone else appears to be having the same problem so try checking the 
responses they get, I had no issues, I don't know if there is an 
update or something.


Al the best,

Dark.



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Re: [Audyssey] New game, crazy party and card battle

2016-05-29 Thread dark
Yes, it's a beta version, but more than playable and I'm playing it in 
English at the moment, so goodness knows what the problem is with language.


All the best,

Dark.
- Original Message - 
From: "Charles Rivard" <wee1s...@fidnet.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 29, 2016 9:43 PM
Subject: Re: [Audyssey] New game, crazy party and card battle


Seems like, as part of the download link, it is indicated that this is a 
beta.  Could that be the reason?





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: dark

Sent: Sunday, May 29, 2016 3:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] New game, crazy party and card battle

Hmmm, most odd.

If you go to http://forum.audiogames.net/viewtopic.php?id=18915=2 
someone

else appears to be having the same problem so try checking the responses
they get, I had no issues, I don't know if there is an update or 
something.


Al the best,

Dark.


- Original Message - 
From: "Ron Schamerhorn" <blindwon...@cogeco.ca>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 29, 2016 8:19 PM
Subject: Re: [Audyssey] New game, crazy party and card battle



Hi Dark and others


  Maybe today isn't my lucky day.  I used the link from your message, but 
still when I go to run the game it first asks to select the language. 
I've not yet found the way to tell it I want English.  Tried using the 
arrow keys, tab, and simply hitting E but to no avail.  I'll keep at it 
but no thoughts what else to attempt.



Thanks much

Ron



On 5/29/2016 2:48 PM, dark wrote:

Hi Ron.

There is a french and english version. Assuming I wasn't an idiot and 
posted a link to the french one by mistake, you should see on the 
website two links to the different versions.


Here's a direct link to the page with the download and instructions for 
the english version.


http://pragmapragma.free.fr/crazy-party/en/index.php

Hth.

Dark.



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Re: [Audyssey] New game, crazy party and card battle

2016-05-29 Thread Charles Rivard
Seems like, as part of the download link, it is indicated that this is a 
beta.  Could that be the reason?





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: dark

Sent: Sunday, May 29, 2016 3:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] New game, crazy party and card battle

Hmmm, most odd.

If you go to http://forum.audiogames.net/viewtopic.php?id=18915=2 someone
else appears to be having the same problem so try checking the responses
they get, I had no issues, I don't know if there is an update or something.

Al the best,

Dark.


- Original Message - 
From: "Ron Schamerhorn" <blindwon...@cogeco.ca>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 29, 2016 8:19 PM
Subject: Re: [Audyssey] New game, crazy party and card battle



Hi Dark and others


  Maybe today isn't my lucky day.  I used the link from your message, but 
still when I go to run the game it first asks to select the language. I've 
not yet found the way to tell it I want English.  Tried using the arrow 
keys, tab, and simply hitting E but to no avail.  I'll keep at it but no 
thoughts what else to attempt.



Thanks much

Ron



On 5/29/2016 2:48 PM, dark wrote:

Hi Ron.

There is a french and english version. Assuming I wasn't an idiot and 
posted a link to the french one by mistake, you should see on the website 
two links to the different versions.


Here's a direct link to the page with the download and instructions for 
the english version.


http://pragmapragma.free.fr/crazy-party/en/index.php

Hth.

Dark.



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If you have any questions or concerns regarding the management of the 
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Re: [Audyssey] New game, crazy party and card battle

2016-05-29 Thread dark

Hmmm, most odd.

If you go to http://forum.audiogames.net/viewtopic.php?id=18915=2 someone 
else appears to be having the same problem so try checking the responses 
they get, I had no issues, I don't know if there is an update or something.


Al the best,

Dark.


- Original Message - 
From: "Ron Schamerhorn" <blindwon...@cogeco.ca>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 29, 2016 8:19 PM
Subject: Re: [Audyssey] New game, crazy party and card battle



Hi Dark and others


  Maybe today isn't my lucky day.  I used the link from your message, but 
still when I go to run the game it first asks to select the language. 
I've not yet found the way to tell it I want English.  Tried using the 
arrow keys, tab, and simply hitting E but to no avail.  I'll keep at it 
but no thoughts what else to attempt.



Thanks much

Ron



On 5/29/2016 2:48 PM, dark wrote:

Hi Ron.

There is a french and english version. Assuming I wasn't an idiot and 
posted a link to the french one by mistake, you should see on the website 
two links to the different versions.


Here's a direct link to the page with the download and instructions for 
the english version.


http://pragmapragma.free.fr/crazy-party/en/index.php

Hth.

Dark.



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Re: [Audyssey] New game, crazy party and card battle

2016-05-29 Thread Ron Schamerhorn

Hi Dark and others


  Maybe today isn't my lucky day.  I used the link from your message, 
but still when I go to run the game it first asks to select the 
language.  I've not yet found the way to tell it I want English.  Tried 
using the arrow keys, tab, and simply hitting E but to no avail.  I'll 
keep at it but no thoughts what else to attempt.



Thanks much

Ron



On 5/29/2016 2:48 PM, dark wrote:

Hi Ron.

There is a french and english version. Assuming I wasn't an idiot and 
posted a link to the french one by mistake, you should see on the 
website two links to the different versions.


Here's a direct link to the page with the download and instructions 
for the english version.


http://pragmapragma.free.fr/crazy-party/en/index.php

Hth.

Dark.



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Re: [Audyssey] New game, crazy party and card battle

2016-05-29 Thread dark

Hi Ron.

There is a french and english version. Assuming I wasn't an idiot and posted 
a link to the french one by mistake, you should see on the website two links 
to the different versions.


Here's a direct link to the page with the download and instructions for the 
english version.


http://pragmapragma.free.fr/crazy-party/en/index.php

Hth.

Dark.
- Original Message - 
From: "Ron Schamerhorn" <blindwon...@cogeco.ca>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 29, 2016 5:47 PM
Subject: Re: [Audyssey] New game, crazy party and card battle



Hey all


  Okie I've downloaded This and tried to run it a few times. What is the 
secret for getting it to speak English?  If my French were more fluent I'd 
not bother asking but regretably :)



Thanks

Ron



On 5/28/2016 10:43 PM, dark wrote:
I haven't written up some formal news yet but I think people are going to 
enjoy this one, two gamesin one fantastic package both of types we have 
been interested in for ages, from a new French developer.


http://pragmapragma.free.fr/crazy-party/

the hole game is called crazy party.

Part of the game, (the crazy party bit), is a mario party style set of 
minigames. These are small arcade games combined with a board game. Play 
in the single player adventure mode to go through different zones and try 
minigames, then play the boards where you earn coins.
Unlock enough minigames and you can play competitions online against 
other people, both minigames competitions and play on boards.


Then, there is the card battle part.
this is an rpg strategic battle card game with rules similar to pokemon 
but using a pack of crads.


Fight your way through several gyms for each card type and earn cards by 
efeating all the enemies in the gym to improve your dec and stratogy.


Warning, this one takes some playing and experience, though it can also 
be played online against other people when you've got far enough and 
beaten enough gyms.


I confess I'm totally addicted to this one, so feel free to come and give 
it a try.


All the best,

Dark.
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Re: [Audyssey] New game, crazy party and card battle

2016-05-29 Thread Ron Schamerhorn

Hey all


  Okie I've downloaded This and tried to run it a few times. What is 
the secret for getting it to speak English?  If my French were more 
fluent I'd not bother asking but regretably :)



Thanks

Ron



On 5/28/2016 10:43 PM, dark wrote:

I haven't written up some formal news yet but I think people are going to enjoy 
this one, two gamesin one fantastic package both of types we have been 
interested in for ages, from a new French developer.

http://pragmapragma.free.fr/crazy-party/

the hole game is called crazy party.

Part of the game, (the crazy party bit), is a mario party style set of 
minigames. These are small arcade games combined with a board game. Play in the 
single player adventure mode to go through different zones and try minigames, 
then play the boards where you earn coins.
Unlock enough minigames and you can play competitions online against other 
people, both minigames competitions and play on boards.

Then, there is the card battle part.
this is an rpg strategic battle card game with rules similar to pokemon but 
using a pack of crads.

Fight your way through several gyms for each card type and earn cards by 
efeating all the enemies in the gym to improve your dec and stratogy.

Warning, this one takes some playing and experience, though it can also be 
played online against other people when you've got far enough and beaten enough 
gyms.

I confess I'm totally addicted to this one, so feel free to come and give it a 
try.

All the best,

Dark.
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[Audyssey] New game, crazy party and card battle

2016-05-28 Thread dark
I haven't written up some formal news yet but I think people are going to enjoy 
this one, two gamesin one fantastic package both of types we have been 
interested in for ages, from a new French developer.

http://pragmapragma.free.fr/crazy-party/

the hole game is called crazy party. 

Part of the game, (the crazy party bit), is a mario party style set of 
minigames. These are small arcade games combined with a board game. Play in the 
single player adventure mode to go through different zones and try minigames, 
then play the boards where you earn coins. 
Unlock enough minigames and you can play competitions online against other 
people, both minigames competitions and play on boards.

Then, there is the card battle part. 
this is an rpg strategic battle card game with rules similar to pokemon but 
using a pack of crads. 

Fight your way through several gyms for each card type and earn cards by 
efeating all the enemies in the gym to improve your dec and stratogy. 

Warning, this one takes some playing and experience, though it can also be 
played online against other people when you've got far enough and beaten enough 
gyms. 

I confess I'm totally addicted to this one, so feel free to come and give it a 
try. 

All the best, 

Dark.
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[Audyssey] Trivia Game

2016-04-25 Thread Marty Schultz
I've tried to get in touch with anyone that has access to Jim's games, 
but no luck so far.

If anyone can help, let me know.
I would need the original programs (source code).

On 4/20/2016 3:16 AM, Ken Downey wrote:
By the way, if you do consider making a trivia game, Jim Kitchen made 
one on the 90s that's been growing ever since. Perhaps you could 
download all the trivia files he made and received, learn how their 
formatting works, and use them in your game. I can't imagine he would 
have minded.
- Original Message - From: "Marty Schultz" 


To: "Gamers Discussion list" 
Sent: Monday, April 18, 2016 1:21 PM
Subject: Re: [Audyssey] Blindfold Barnyard, some thoughts


But won't that make snakes and ladders boring after a while.  It's 
all chance, no luck.

I'm concerned the game will wear out in about 5 or 10 times playing it.


On 4/18/2016 12:50 PM, rajmund wrote:

Hi,
I'd make them 2 games.  I'd rather throw dice, than answer questions.

Sent from a BrailleNote

- Original Message -
From: Marty Schultz 

Re: [Audyssey] iDevice game thoughts - Re: Why I build the games as I do

2016-04-18 Thread Devin Prater
Besides that, having the game on the iPhone means that I have the game almost 
anywhere. No one really developed for mac, and only a few develop for PC, 
compared to the ones that have accessible games on iOS.
Sent from my Mac.

Devin Prater
r.d.t.pra...@gmail.com



> On Apr 13, 2016, at 2:57 PM, brennenki...@gmail.com wrote:
> 
> To me if I ever playing RPG game I really would like to play something a 
> little less start than a lot of the RPG games that you see out there today
> 
> Sent from my iPhone
> 
>> On Apr 13, 2016, at 1:04 PM, dark <d...@xgam.org> wrote:
>> 
>> Hi Charlse.
>> 
>> I really don't see what is wrong with complex rpg games on the iPhone? look 
>> at king of dragon pass. True, casual games to whip a device out of your 
>> pocket and play are good, and there are plenty of good examples of such, 
>> however just because a device can! be a portable games playing device 
>> doesn't mean you can't use it at home, several days I've spent on Kodp, 
>> adventure to fate  and some of the choiceofgames interactive stories 
>> definitely show that.
>> 
>> All the best,
>> 
>> Dark.
>> - Original Message - From: "Charles Rivard" <wee1s...@fidnet.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Wednesday, April 13, 2016 5:40 PM
>> Subject: [Audyssey] iDevice game thoughts - Re: Why I build the games as I do
>> 
>> 
>>> For me, lengthy and complex role playing games are not for the iPhone. The 
>>> games that I would prefer are usually games that I must react to action or 
>>> use dice to score, or something along that nature.  A game such as chess or 
>>> checkers will work well, too, although I have to have a separate board for 
>>> scoping out my next move.  I find it very difficult to explore a board 
>>> using speech only.  I very much prefer to look at the whole board without 
>>> having to memorize where the pieces are.  Arcade games work well on an 
>>> iDevice, as well as a game in which you drive a vehicle on tracks.
>>> 
>>> I have seen books of instructions for Dungeons and Dragons and other such 
>>> games, and they! are! huge!!  There is no way that I'm going to remember 
>>> all of those rules, and games for iDevices work best if they don't require 
>>> months to play.  I can play Blindfold Pinball or Blindfold Bowling for 
>>> either a few minutes or a few hours, and ther is an end to each game.  In 
>>> an RPG, it takes forever, if there is even a victor.  I think it is a 
>>> personal opinion, but I just don't think that an RPG is best suited for 
>>> iDevice gaming.  Sports games or arcade games, and dice competition games 
>>> such as Dice World, or even sound oriented adventure games are more suited 
>>> for them.
>>> 
>>> 
>>> 
>>> 
>>> If you think you're finished, you! really! are! finished!!
>>> -Original Message- From: dark
>>> Sent: Wednesday, April 13, 2016 9:34 AM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] Why I build the games as I do
>>> 
>>> @Marty, Blind people don't like rpgs? not true.
>>> 
>>> Go and check audiogames.net and observe the amount of people who reply to
>>> rpg related topics, or indeed post a topic and ask. I suspect the
>>> information you got from that statement was from a local focus group, ie,
>>> society or association for the blind. Unfortunately, such places tend to
>>> have a generally older population who are primarily interested in
>>> traditional type games, however for younger gamers (and indeed those more
>>> likely to own Ios devices), something a little more modern and complex would
>>> appeal more, indeed part of the problem with audiogames development is that
>>> there is a large amount of traditional games available and not so much that
>>> is none traditional, ie, I can think of about 8 versions of blackjack over
>>> the years, but not one single version of a modern fantasy board game like
>>> Talisman, much less a ccg, collectable card game.
>>> 
>>> 
>>> I'll also add that rpgs don't need to be as complex as the games produced by
>>> companies like namco and squaresoft. dungeons and dragons do very well with
>>> basic mechanics, indeed most of what an rpg does mechanically can be
>>> represented by dice rolls and risk assessments, the one difference is that
>>> you have story and atmosphere added to that, as well as player progression
>>> ove

Re: [Audyssey] iDevice game thoughts - Re: Why I build the games as I do

2016-04-18 Thread Devin Prater
I like RPG games, but not the simple ones that only last a little while. 
Replayability is nice, and I appreciate it in games like Nano Empire, but I 
usually like ones that are long in the first place.
Sent from my Mac.

Devin Prater
r.d.t.pra...@gmail.com



> On Apr 13, 2016, at 2:57 PM, brennenki...@gmail.com wrote:
> 
> To me if I ever playing RPG game I really would like to play something a 
> little less start than a lot of the RPG games that you see out there today
> 
> Sent from my iPhone
> 
>> On Apr 13, 2016, at 1:04 PM, dark <d...@xgam.org> wrote:
>> 
>> Hi Charlse.
>> 
>> I really don't see what is wrong with complex rpg games on the iPhone? look 
>> at king of dragon pass. True, casual games to whip a device out of your 
>> pocket and play are good, and there are plenty of good examples of such, 
>> however just because a device can! be a portable games playing device 
>> doesn't mean you can't use it at home, several days I've spent on Kodp, 
>> adventure to fate  and some of the choiceofgames interactive stories 
>> definitely show that.
>> 
>> All the best,
>> 
>> Dark.
>> - Original Message - From: "Charles Rivard" <wee1s...@fidnet.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Wednesday, April 13, 2016 5:40 PM
>> Subject: [Audyssey] iDevice game thoughts - Re: Why I build the games as I do
>> 
>> 
>>> For me, lengthy and complex role playing games are not for the iPhone. The 
>>> games that I would prefer are usually games that I must react to action or 
>>> use dice to score, or something along that nature.  A game such as chess or 
>>> checkers will work well, too, although I have to have a separate board for 
>>> scoping out my next move.  I find it very difficult to explore a board 
>>> using speech only.  I very much prefer to look at the whole board without 
>>> having to memorize where the pieces are.  Arcade games work well on an 
>>> iDevice, as well as a game in which you drive a vehicle on tracks.
>>> 
>>> I have seen books of instructions for Dungeons and Dragons and other such 
>>> games, and they! are! huge!!  There is no way that I'm going to remember 
>>> all of those rules, and games for iDevices work best if they don't require 
>>> months to play.  I can play Blindfold Pinball or Blindfold Bowling for 
>>> either a few minutes or a few hours, and ther is an end to each game.  In 
>>> an RPG, it takes forever, if there is even a victor.  I think it is a 
>>> personal opinion, but I just don't think that an RPG is best suited for 
>>> iDevice gaming.  Sports games or arcade games, and dice competition games 
>>> such as Dice World, or even sound oriented adventure games are more suited 
>>> for them.
>>> 
>>> 
>>> 
>>> 
>>> If you think you're finished, you! really! are! finished!!
>>> -Original Message- From: dark
>>> Sent: Wednesday, April 13, 2016 9:34 AM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] Why I build the games as I do
>>> 
>>> @Marty, Blind people don't like rpgs? not true.
>>> 
>>> Go and check audiogames.net and observe the amount of people who reply to
>>> rpg related topics, or indeed post a topic and ask. I suspect the
>>> information you got from that statement was from a local focus group, ie,
>>> society or association for the blind. Unfortunately, such places tend to
>>> have a generally older population who are primarily interested in
>>> traditional type games, however for younger gamers (and indeed those more
>>> likely to own Ios devices), something a little more modern and complex would
>>> appeal more, indeed part of the problem with audiogames development is that
>>> there is a large amount of traditional games available and not so much that
>>> is none traditional, ie, I can think of about 8 versions of blackjack over
>>> the years, but not one single version of a modern fantasy board game like
>>> Talisman, much less a ccg, collectable card game.
>>> 
>>> 
>>> I'll also add that rpgs don't need to be as complex as the games produced by
>>> companies like namco and squaresoft. dungeons and dragons do very well with
>>> basic mechanics, indeed most of what an rpg does mechanically can be
>>> represented by dice rolls and risk assessments, the one difference is that
>>> you have story and atmosphere added to that, as well as player progression
>>> over time.
&

Re: [Audyssey] iDevice game thoughts - Re: Why I build the games as I do

2016-04-13 Thread brennenkinch
To me if I ever playing RPG game I really would like to play something a little 
less start than a lot of the RPG games that you see out there today

Sent from my iPhone

> On Apr 13, 2016, at 1:04 PM, dark <d...@xgam.org> wrote:
> 
> Hi Charlse.
> 
> I really don't see what is wrong with complex rpg games on the iPhone? look 
> at king of dragon pass. True, casual games to whip a device out of your 
> pocket and play are good, and there are plenty of good examples of such, 
> however just because a device can! be a portable games playing device doesn't 
> mean you can't use it at home, several days I've spent on Kodp, adventure to 
> fate  and some of the choiceofgames interactive stories definitely show that.
> 
> All the best,
> 
> Dark.
> - Original Message - From: "Charles Rivard" <wee1s...@fidnet.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, April 13, 2016 5:40 PM
> Subject: [Audyssey] iDevice game thoughts - Re: Why I build the games as I do
> 
> 
>> For me, lengthy and complex role playing games are not for the iPhone. The 
>> games that I would prefer are usually games that I must react to action or 
>> use dice to score, or something along that nature.  A game such as chess or 
>> checkers will work well, too, although I have to have a separate board for 
>> scoping out my next move.  I find it very difficult to explore a board using 
>> speech only.  I very much prefer to look at the whole board without having 
>> to memorize where the pieces are.  Arcade games work well on an iDevice, as 
>> well as a game in which you drive a vehicle on tracks.
>> 
>> I have seen books of instructions for Dungeons and Dragons and other such 
>> games, and they! are! huge!!  There is no way that I'm going to remember all 
>> of those rules, and games for iDevices work best if they don't require 
>> months to play.  I can play Blindfold Pinball or Blindfold Bowling for 
>> either a few minutes or a few hours, and ther is an end to each game.  In an 
>> RPG, it takes forever, if there is even a victor.  I think it is a personal 
>> opinion, but I just don't think that an RPG is best suited for iDevice 
>> gaming.  Sports games or arcade games, and dice competition games such as 
>> Dice World, or even sound oriented adventure games are more suited for them.
>> 
>> 
>> 
>> 
>> If you think you're finished, you! really! are! finished!!
>> -Original Message- From: dark
>> Sent: Wednesday, April 13, 2016 9:34 AM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Why I build the games as I do
>> 
>> @Marty, Blind people don't like rpgs? not true.
>> 
>> Go and check audiogames.net and observe the amount of people who reply to
>> rpg related topics, or indeed post a topic and ask. I suspect the
>> information you got from that statement was from a local focus group, ie,
>> society or association for the blind. Unfortunately, such places tend to
>> have a generally older population who are primarily interested in
>> traditional type games, however for younger gamers (and indeed those more
>> likely to own Ios devices), something a little more modern and complex would
>> appeal more, indeed part of the problem with audiogames development is that
>> there is a large amount of traditional games available and not so much that
>> is none traditional, ie, I can think of about 8 versions of blackjack over
>> the years, but not one single version of a modern fantasy board game like
>> Talisman, much less a ccg, collectable card game.
>> 
>> 
>> I'll also add that rpgs don't need to be as complex as the games produced by
>> companies like namco and squaresoft. dungeons and dragons do very well with
>> basic mechanics, indeed most of what an rpg does mechanically can be
>> represented by dice rolls and risk assessments, the one difference is that
>> you have story and atmosphere added to that, as well as player progression
>> over time.
>> 
>> You might begin therefore by adapting some of the multiplayer fantasy themed
>> card and board games for Ios, games like heroes of the multiverse or
>> talisman, or creating your own along similar lines if copywrite is an issue.
>> These would be mechanically similar to games like roadtrip, hearts or dice
>> poker, just with more text involved, eg, a player would encounter a monster
>> with a description of it's stats and be required to roll dice for combat, or
>> a player would encounter a magical object card and decide whether to take it
>> with them or not.
>> 
>> Whi

Re: [Audyssey] iDevice game thoughts - Re: Why I build the games asI do

2016-04-13 Thread dark
I totally agree Michael that you can have complex games on the Iphone, 
however replayable rpgs don't have to be complex, just by using shuffle card 
mechanics and basic dice rolls, you can make sure the player doesn't always 
know what is around the corner, or has to alter their stratogy according to 
the situation.


Look at old dos games like fallthru, eamon, or even some of the early 
console rpgs.


Yes, a game like Kodp, or something equally complex is fantastic, but not 
all rpgs need to be like that, they just need to use a little variation in 
encounters and give the player choices about how she/he acts and responds to 
situations. 



---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] iDevice game thoughts - Re: Why I build the games as I do

2016-04-13 Thread dark

Hi Charlse.

I really don't see what is wrong with complex rpg games on the iPhone? look 
at king of dragon pass. True, casual games to whip a device out of your 
pocket and play are good, and there are plenty of good examples of such, 
however just because a device can! be a portable games playing device 
doesn't mean you can't use it at home, several days I've spent on Kodp, 
adventure to fate  and some of the choiceofgames interactive stories 
definitely show that.


All the best,

Dark.
- Original Message - 
From: "Charles Rivard" <wee1s...@fidnet.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, April 13, 2016 5:40 PM
Subject: [Audyssey] iDevice game thoughts - Re: Why I build the games as I 
do



For me, lengthy and complex role playing games are not for the iPhone. 
The games that I would prefer are usually games that I must react to 
action or use dice to score, or something along that nature.  A game such 
as chess or checkers will work well, too, although I have to have a 
separate board for scoping out my next move.  I find it very difficult to 
explore a board using speech only.  I very much prefer to look at the 
whole board without having to memorize where the pieces are.  Arcade games 
work well on an iDevice, as well as a game in which you drive a vehicle on 
tracks.


I have seen books of instructions for Dungeons and Dragons and other such 
games, and they! are! huge!!  There is no way that I'm going to remember 
all of those rules, and games for iDevices work best if they don't require 
months to play.  I can play Blindfold Pinball or Blindfold Bowling for 
either a few minutes or a few hours, and ther is an end to each game.  In 
an RPG, it takes forever, if there is even a victor.  I think it is a 
personal opinion, but I just don't think that an RPG is best suited for 
iDevice gaming.  Sports games or arcade games, and dice competition games 
such as Dice World, or even sound oriented adventure games are more suited 
for them.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: dark

Sent: Wednesday, April 13, 2016 9:34 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why I build the games as I do

@Marty, Blind people don't like rpgs? not true.

Go and check audiogames.net and observe the amount of people who reply to
rpg related topics, or indeed post a topic and ask. I suspect the
information you got from that statement was from a local focus group, ie,
society or association for the blind. Unfortunately, such places tend to
have a generally older population who are primarily interested in
traditional type games, however for younger gamers (and indeed those more
likely to own Ios devices), something a little more modern and complex 
would
appeal more, indeed part of the problem with audiogames development is 
that
there is a large amount of traditional games available and not so much 
that

is none traditional, ie, I can think of about 8 versions of blackjack over
the years, but not one single version of a modern fantasy board game like
Talisman, much less a ccg, collectable card game.


I'll also add that rpgs don't need to be as complex as the games produced 
by
companies like namco and squaresoft. dungeons and dragons do very well 
with

basic mechanics, indeed most of what an rpg does mechanically can be
represented by dice rolls and risk assessments, the one difference is that
you have story and atmosphere added to that, as well as player progression
over time.

You might begin therefore by adapting some of the multiplayer fantasy 
themed

card and board games for Ios, games like heroes of the multiverse or
talisman, or creating your own along similar lines if copywrite is an 
issue.

These would be mechanically similar to games like roadtrip, hearts or dice
poker, just with more text involved, eg, a player would encounter a 
monster
with a description of it's stats and be required to roll dice for combat, 
or
a player would encounter a magical object card and decide whether to take 
it

with them or not.

While I do enjoy the games in the collection thus far, I am a little sorry
none are games intended for longer or more complex play. There's nothing
wrong with a game of hearts, blackjack  etc or a quick arcade game, 
however

unfortunately there has already been a lot of that sort of thing produced,
indeed I do wonder if some people are taking the attitude "well there are
several versions of hearts for pc, why should I pay to have one on my
Iphone?"

this isn't meant as an attack, as I said I enjoy the games for what they
are, it just saddens me to see developers now producing exactly the same
sorts of games we were seeing in the community 10 years ago, especially 
with
the greater distribution and easier development inherent on Ios, indeed 
it's
a little ironic that with one exception all of the more complex games 
we've

seen recently for Pc 

Re: [Audyssey] iDevice game thoughts - Re: Why I build the games as I do

2016-04-13 Thread Michael Feir
Oh awesome! I get to completely disagree with Charles on my brand new
laptop! What glorious fun! The big advantage of computer rpgs is that
you just don't have to remember all the rules. The better a grasp you
have on them, the better a player you'll be. However, good computer
rpgs have intuitive interfaces and handle all the complicated
consequences of your decisions. For example, you might decide to talk
with a character. You'd be presented with a series of choices as to
what to say or how you approach the conversation. You could offer all
those in simple buttons or combo boxes plus text and stats. That and
good story are at the heart of every rpg. Again, no reason at all that
you couldn't have that presented with Voiceover or through fully
dramatized sound and human actors. The iPHONE is certainly powerful
enough to handle that.

Look at King of Dragon Pass. A whole lot of complexity but actually
operating the game is very simple. A whole lot is going on behind the
scenes as clan relationships change, different characters develop and
age, and lots more. The interface allows you to focus on the areas
which interest you at a given moment. The iPHONE is very well suited
to such games. They are, however, harder to produce.



On 4/13/16, Charles Rivard  wrote:
> For me, lengthy and complex role playing games are not for the iPhone.  The
>
> games that I would prefer are usually games that I must react to action or
> use dice to score, or something along that nature.  A game such as chess or
>
> checkers will work well, too, although I have to have a separate board for
> scoping out my next move.  I find it very difficult to explore a board using
>
> speech only.  I very much prefer to look at the whole board without having
> to memorize where the pieces are.  Arcade games work well on an iDevice, as
>
> well as a game in which you drive a vehicle on tracks.
>
> I have seen books of instructions for Dungeons and Dragons and other such
> games, and they! are! huge!!  There is no way that I'm going to remember all
>
> of those rules, and games for iDevices work best if they don't require
> months to play.  I can play Blindfold Pinball or Blindfold Bowling for
> either a few minutes or a few hours, and ther is an end to each game.  In an
>
> RPG, it takes forever, if there is even a victor.  I think it is a personal
>
> opinion, but I just don't think that an RPG is best suited for iDevice
> gaming.  Sports games or arcade games, and dice competition games such as
> Dice World, or even sound oriented adventure games are more suited for
> them.
>
>
>
>
> If you think you're finished, you! really! are! finished!!
> -Original Message-
> From: dark
> Sent: Wednesday, April 13, 2016 9:34 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Why I build the games as I do
>
> @Marty, Blind people don't like rpgs? not true.
>
> Go and check audiogames.net and observe the amount of people who reply to
> rpg related topics, or indeed post a topic and ask. I suspect the
> information you got from that statement was from a local focus group, ie,
> society or association for the blind. Unfortunately, such places tend to
> have a generally older population who are primarily interested in
> traditional type games, however for younger gamers (and indeed those more
> likely to own Ios devices), something a little more modern and complex
> would
> appeal more, indeed part of the problem with audiogames development is that
> there is a large amount of traditional games available and not so much that
> is none traditional, ie, I can think of about 8 versions of blackjack over
> the years, but not one single version of a modern fantasy board game like
> Talisman, much less a ccg, collectable card game.
>
>
> I'll also add that rpgs don't need to be as complex as the games produced
> by
> companies like namco and squaresoft. dungeons and dragons do very well with
> basic mechanics, indeed most of what an rpg does mechanically can be
> represented by dice rolls and risk assessments, the one difference is that
> you have story and atmosphere added to that, as well as player progression
> over time.
>
> You might begin therefore by adapting some of the multiplayer fantasy
> themed
> card and board games for Ios, games like heroes of the multiverse or
> talisman, or creating your own along similar lines if copywrite is an
> issue.
> These would be mechanically similar to games like roadtrip, hearts or dice
> poker, just with more text involved, eg, a player would encounter a monster
> with a description of it's stats and be required to roll dice for combat,
> or
> a player would encounter a magical object card and decide whether to take
> it
> with them or not.
>
> While I do enjoy the games in the collection thus far, I am a little sorry
> none are games intended for longer or more complex play. There's nothing
> wrong with a game of hearts, blackjack  etc or a quick arcade game, however
> 

[Audyssey] iDevice game thoughts - Re: Why I build the games as I do

2016-04-13 Thread Charles Rivard
For me, lengthy and complex role playing games are not for the iPhone.  The 
games that I would prefer are usually games that I must react to action or 
use dice to score, or something along that nature.  A game such as chess or 
checkers will work well, too, although I have to have a separate board for 
scoping out my next move.  I find it very difficult to explore a board using 
speech only.  I very much prefer to look at the whole board without having 
to memorize where the pieces are.  Arcade games work well on an iDevice, as 
well as a game in which you drive a vehicle on tracks.


I have seen books of instructions for Dungeons and Dragons and other such 
games, and they! are! huge!!  There is no way that I'm going to remember all 
of those rules, and games for iDevices work best if they don't require 
months to play.  I can play Blindfold Pinball or Blindfold Bowling for 
either a few minutes or a few hours, and ther is an end to each game.  In an 
RPG, it takes forever, if there is even a victor.  I think it is a personal 
opinion, but I just don't think that an RPG is best suited for iDevice 
gaming.  Sports games or arcade games, and dice competition games such as 
Dice World, or even sound oriented adventure games are more suited for them.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: dark

Sent: Wednesday, April 13, 2016 9:34 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why I build the games as I do

@Marty, Blind people don't like rpgs? not true.

Go and check audiogames.net and observe the amount of people who reply to
rpg related topics, or indeed post a topic and ask. I suspect the
information you got from that statement was from a local focus group, ie,
society or association for the blind. Unfortunately, such places tend to
have a generally older population who are primarily interested in
traditional type games, however for younger gamers (and indeed those more
likely to own Ios devices), something a little more modern and complex would
appeal more, indeed part of the problem with audiogames development is that
there is a large amount of traditional games available and not so much that
is none traditional, ie, I can think of about 8 versions of blackjack over
the years, but not one single version of a modern fantasy board game like
Talisman, much less a ccg, collectable card game.


I'll also add that rpgs don't need to be as complex as the games produced by
companies like namco and squaresoft. dungeons and dragons do very well with
basic mechanics, indeed most of what an rpg does mechanically can be
represented by dice rolls and risk assessments, the one difference is that
you have story and atmosphere added to that, as well as player progression
over time.

You might begin therefore by adapting some of the multiplayer fantasy themed
card and board games for Ios, games like heroes of the multiverse or
talisman, or creating your own along similar lines if copywrite is an issue.
These would be mechanically similar to games like roadtrip, hearts or dice
poker, just with more text involved, eg, a player would encounter a monster
with a description of it's stats and be required to roll dice for combat, or
a player would encounter a magical object card and decide whether to take it
with them or not.

While I do enjoy the games in the collection thus far, I am a little sorry
none are games intended for longer or more complex play. There's nothing
wrong with a game of hearts, blackjack  etc or a quick arcade game, however
unfortunately there has already been a lot of that sort of thing produced,
indeed I do wonder if some people are taking the attitude "well there are
several versions of hearts for pc, why should I pay to have one on my
Iphone?"

this isn't meant as an attack, as I said I enjoy the games for what they
are, it just saddens me to see developers now producing exactly the same
sorts of games we were seeing in the community 10 years ago, especially with
the greater distribution and easier development inherent on Ios, indeed it's
a little ironic that with one exception all of the more complex games we've
seen recently for Pc or Ios have been games produced by sighted developers
who have accidently created accessible games, or have included access
requests in games that are %80 accessible such as adventure to fate, where
as games produced with the express intention of writing games for blind
people have intended to be simpler.

This isn't to say "where's audio final fantasy", only that some change and
advancement would be nice, especially if kidfriendly software are doing so
well as a company.

All the best,

Dark.


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Re: [Audyssey] Great game for Ios, Nano empire

2016-03-30 Thread dark

Hi paul.

The game is awesome, and has multiple endings which is cool.

All the best,

Dark.
- Original Message - 
From: "Paul Lemm" <paul.lem...@gmail.com>

To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Tuesday, March 29, 2016 4:22 PM
Subject: Re: [Audyssey] Great game for Ios, Nano empire



Thanks Dark, enjoyed the Dark room and ensign so sounds like  this will be
my kind of game, thanks for the update about the bug being fixed now to.


Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Sunday, March 27, 2016 8:34 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Great game for Ios, Nano empire

Hi.

This is just to let people know about a new game released for Ios, 
entitled

Nano Empire.

Enspired by A dark room, the game is a text based single player stratogy,
but is extremely unique. It' set in a future where humans create nanobots
that can build anything and give them nearly god like powers.
The game begins with you able to build various locations, from a spaceport
to a rain forest, using resources that increase over time.

Each location you build gives you more resources, and also has various 
tasks
you can do in it. Over time a campaign button shows up where you can go 
and

battle enemies who have their own worlds, though they will also come and
battle you too, then later a story mode shows up as well (I won't say
anything more about this, but it's fun).

The game is available in the ap store and the developer in Jsenter.

For more information, and to play an online version of the game (which is
apparently accessible though I've not tried it), go to www.nanoempire.net.
though you can just dive streight in and start playing sinse all the
instructions are contained in the game and most things are fun to discover
for yourself.

Note that there is currently a very nasty bug in the game if you click the
fight button too quickly in battle and then lose, you wind up with 
negative

defence value which can screw up the game and give a perminant crash that
means it's necessary to redownload and restart the hole thing.

Tthe developer has sent off  a fix to apple, but obviously it'll take a
while to clear, the bug is howeve avoidable if you don't hammer the fight
button too much (when using vo battles are turn based).

Enjoy, i rather like this one.

all the best,

Dark.
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Re: [Audyssey] Great game for Ios, Nano empire

2016-03-29 Thread Paul Lemm
Thanks Dark, enjoyed the Dark room and ensign so sounds like  this will be
my kind of game, thanks for the update about the bug being fixed now to.


Paul

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Sunday, March 27, 2016 8:34 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Great game for Ios, Nano empire

Hi. 

This is just to let people know about a new game released for Ios, entitled
Nano Empire. 

Enspired by A dark room, the game is a text based single player stratogy,
but is extremely unique. It' set in a future where humans create nanobots
that can build anything and give them nearly god like powers. 
The game begins with you able to build various locations, from a spaceport
to a rain forest, using resources that increase over time. 

Each location you build gives you more resources, and also has various tasks
you can do in it. Over time a campaign button shows up where you can go and
battle enemies who have their own worlds, though they will also come and
battle you too, then later a story mode shows up as well (I won't say
anything more about this, but it's fun). 

The game is available in the ap store and the developer in Jsenter. 

For more information, and to play an online version of the game (which is
apparently accessible though I've not tried it), go to www.nanoempire.net.
though you can just dive streight in and start playing sinse all the
instructions are contained in the game and most things are fun to discover
for yourself.

Note that there is currently a very nasty bug in the game if you click the
fight button too quickly in battle and then lose, you wind up with negative
defence value which can screw up the game and give a perminant crash that
means it's necessary to redownload and restart the hole thing.

Tthe developer has sent off  a fix to apple, but obviously it'll take a
while to clear, the bug is howeve avoidable if you don't hammer the fight
button too much (when using vo battles are turn based).

Enjoy, i rather like this one. 

all the best, 

Dark.
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Re: [Audyssey] Great game for Ios, Nano empire

2016-03-29 Thread dark

Hi Anouk.

I'd say Nano empire is easier than a dark room, and the atmosphere is very 
different, however the access and some aspects of the gameplay are similar.


I'd recommend giving the Ensign another look. the game is designed to be 
extremely harsh, to actually kill you at various points, and to teach by 
killing, however as you go on things do actually improve, you even get a 
break after you die a few times and the end game and exploring are actually 
a bit easier than A dark room, in particular weapons are very cool with 
their durability and the tie ins to A dark room are quite specific, you 
finally learn a bit more about who the builder is, who wandereres are etc.


It's a tough game definitely, but certainly worth the reward.

All the best,

Dark.
- Original Message - 
From: "Anouk Radix" <radix.an...@gmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, March 29, 2016 8:08 AM
Subject: Re: [Audyssey] Great game for Ios, Nano empire


I really loved a dark room. I dont really know why but the strategic parts 
plus the sparse story were really good for the imagination. I hope this new 
one will be like htat. I have never really gotten into the endisng.

Its a new developer hopefully he will make more games like this.
Greetings, Anouk,

On 29 Mar 2016, at 08:42, dark <d...@xgam.org> wrote:

Hi Anouk.

Yep, the game is awesome, also the bug I mentioned has just got squashed, 
hurrah!


There are also multiple endings so I'm going to play through again at 
some point and see about another ending.


All the best,

Dark.
- Original Message - From: "Anouk Radix" <radix.an...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, March 29, 2016 6:57 AM
Subject: Re: [Audyssey] Great game for Ios, Nano empire


Hey Dark, Thanks agreat deal for this tip i loved a dark room and will 
try this one today.

Greetings, Anouk,

On 27 Mar 2016, at 09:33, dark <d...@xgam.org> wrote:

Hi.

This is just to let people know about a new game released for Ios, 
entitled Nano Empire.


Enspired by A dark room, the game is a text based single player 
stratogy, but is extremely unique. It' set in a future where humans 
create nanobots that can build anything and give them nearly god like 
powers.
The game begins with you able to build various locations, from a 
spaceport to a rain forest, using resources that increase over time.


Each location you build gives you more resources, and also has various 
tasks you can do in it. Over time a campaign button shows up where you 
can go and battle enemies who have their own worlds, though they will 
also come and battle you too, then later a story mode shows up as well 
(I won't say anything more about this, but it's fun).


The game is available in the ap store and the developer in Jsenter.

For more information, and to play an online version of the game (which 
is apparently accessible though I've not tried it), go to 
www.nanoempire.net. though you can just dive streight in and start 
playing sinse all the instructions are contained in the game and most 
things are fun to discover for yourself.


Note that there is currently a very nasty bug in the game if you click 
the fight button too quickly in battle and then lose, you wind up with 
negative defence value which can screw up the game and give a perminant 
crash that means it's necessary to redownload and restart the hole 
thing.


Tthe developer has sent off  a fix to apple, but obviously it'll take a 
while to clear, the bug is howeve avoidable if you don't hammer the 
fight button too much (when using vo battles are turn based).


Enjoy, i rather like this one.

all the best,

Dark.
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03/28/16



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Re: [Audyssey] Great game for Ios, Nano empire

2016-03-29 Thread Anouk Radix
I really loved a dark room. I dont really know why but the strategic parts plus 
the sparse story were really good for the imagination. I hope this new one will 
be like htat. I have never really gotten into the endisng.
Its a new developer hopefully he will make more games like this.
Greetings, Anouk,
> On 29 Mar 2016, at 08:42, dark <d...@xgam.org> wrote:
> 
> Hi Anouk.
> 
> Yep, the game is awesome, also the bug I mentioned has just got squashed, 
> hurrah!
> 
> There are also multiple endings so I'm going to play through again at some 
> point and see about another ending.
> 
> All the best,
> 
> Dark.
> - Original Message - From: "Anouk Radix" <radix.an...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Tuesday, March 29, 2016 6:57 AM
> Subject: Re: [Audyssey] Great game for Ios, Nano empire
> 
> 
>> Hey Dark, Thanks agreat deal for this tip i loved a dark room and will try 
>> this one today.
>> Greetings, Anouk,
>>> On 27 Mar 2016, at 09:33, dark <d...@xgam.org> wrote:
>>> 
>>> Hi.
>>> 
>>> This is just to let people know about a new game released for Ios, entitled 
>>> Nano Empire.
>>> 
>>> Enspired by A dark room, the game is a text based single player stratogy, 
>>> but is extremely unique. It' set in a future where humans create nanobots 
>>> that can build anything and give them nearly god like powers.
>>> The game begins with you able to build various locations, from a spaceport 
>>> to a rain forest, using resources that increase over time.
>>> 
>>> Each location you build gives you more resources, and also has various 
>>> tasks you can do in it. Over time a campaign button shows up where you can 
>>> go and battle enemies who have their own worlds, though they will also come 
>>> and battle you too, then later a story mode shows up as well (I won't say 
>>> anything more about this, but it's fun).
>>> 
>>> The game is available in the ap store and the developer in Jsenter.
>>> 
>>> For more information, and to play an online version of the game (which is 
>>> apparently accessible though I've not tried it), go to www.nanoempire.net. 
>>> though you can just dive streight in and start playing sinse all the 
>>> instructions are contained in the game and most things are fun to discover 
>>> for yourself.
>>> 
>>> Note that there is currently a very nasty bug in the game if you click the 
>>> fight button too quickly in battle and then lose, you wind up with negative 
>>> defence value which can screw up the game and give a perminant crash that 
>>> means it's necessary to redownload and restart the hole thing.
>>> 
>>> Tthe developer has sent off  a fix to apple, but obviously it'll take a 
>>> while to clear, the bug is howeve avoidable if you don't hammer the fight 
>>> button too much (when using vo battles are turn based).
>>> 
>>> Enjoy, i rather like this one.
>>> 
>>> all the best,
>>> 
>>> Dark.
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to 
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>> 
>> 
>> ---
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>> gamers-unsubscr...@audyssey.org.
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>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the list,
>> please send E-mail to gamers-ow...@audyssey.org.
>> 
>> 
>> -
>> No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 2015.0.6189 / Virus Database: 4545/11906 - Release Date: 03/28/16
> 
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Re: [Audyssey] Great game for Ios, Nano empire

2016-03-29 Thread dark

Hi Anouk.

Yep, the game is awesome, also the bug I mentioned has just got squashed, 
hurrah!


There are also multiple endings so I'm going to play through again at some 
point and see about another ending.


All the best,

Dark.
- Original Message - 
From: "Anouk Radix" <radix.an...@gmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, March 29, 2016 6:57 AM
Subject: Re: [Audyssey] Great game for Ios, Nano empire


Hey Dark, Thanks agreat deal for this tip i loved a dark room and will try 
this one today.

Greetings, Anouk,

On 27 Mar 2016, at 09:33, dark <d...@xgam.org> wrote:

Hi.

This is just to let people know about a new game released for Ios, 
entitled Nano Empire.


Enspired by A dark room, the game is a text based single player stratogy, 
but is extremely unique. It' set in a future where humans create nanobots 
that can build anything and give them nearly god like powers.
The game begins with you able to build various locations, from a 
spaceport to a rain forest, using resources that increase over time.


Each location you build gives you more resources, and also has various 
tasks you can do in it. Over time a campaign button shows up where you 
can go and battle enemies who have their own worlds, though they will 
also come and battle you too, then later a story mode shows up as well (I 
won't say anything more about this, but it's fun).


The game is available in the ap store and the developer in Jsenter.

For more information, and to play an online version of the game (which is 
apparently accessible though I've not tried it), go to 
www.nanoempire.net. though you can just dive streight in and start 
playing sinse all the instructions are contained in the game and most 
things are fun to discover for yourself.


Note that there is currently a very nasty bug in the game if you click 
the fight button too quickly in battle and then lose, you wind up with 
negative defence value which can screw up the game and give a perminant 
crash that means it's necessary to redownload and restart the hole thing.


Tthe developer has sent off  a fix to apple, but obviously it'll take a 
while to clear, the bug is howeve avoidable if you don't hammer the fight 
button too much (when using vo battles are turn based).


Enjoy, i rather like this one.

all the best,

Dark.
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Re: [Audyssey] Great game for Ios, Nano empire

2016-03-28 Thread Anouk Radix
Hey Dark, Thanks agreat deal for this tip i loved a dark room and will try this 
one today.
Greetings, Anouk,
> On 27 Mar 2016, at 09:33, dark  wrote:
> 
> Hi. 
> 
> This is just to let people know about a new game released for Ios, entitled 
> Nano Empire. 
> 
> Enspired by A dark room, the game is a text based single player stratogy, but 
> is extremely unique. It' set in a future where humans create nanobots that 
> can build anything and give them nearly god like powers. 
> The game begins with you able to build various locations, from a spaceport to 
> a rain forest, using resources that increase over time. 
> 
> Each location you build gives you more resources, and also has various tasks 
> you can do in it. Over time a campaign button shows up where you can go and 
> battle enemies who have their own worlds, though they will also come and 
> battle you too, then later a story mode shows up as well (I won't say 
> anything more about this, but it's fun). 
> 
> The game is available in the ap store and the developer in Jsenter. 
> 
> For more information, and to play an online version of the game (which is 
> apparently accessible though I've not tried it), go to www.nanoempire.net. 
> though you can just dive streight in and start playing sinse all the 
> instructions are contained in the game and most things are fun to discover 
> for yourself.
> 
> Note that there is currently a very nasty bug in the game if you click the 
> fight button too quickly in battle and then lose, you wind up with negative 
> defence value which can screw up the game and give a perminant crash that 
> means it's necessary to redownload and restart the hole thing.
> 
> Tthe developer has sent off  a fix to apple, but obviously it'll take a while 
> to clear, the bug is howeve avoidable if you don't hammer the fight button 
> too much (when using vo battles are turn based).
> 
> Enjoy, i rather like this one. 
> 
> all the best, 
> 
> Dark.
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] Great game for Ios, Nano empire

2016-03-28 Thread Socheat Muth
Thanks Dark

Sent from my iPod

> On Mar 29, 2016, at 1:44 AM, dark <d...@xgam.org> wrote:
> 
> Nope, the promo codes are just the developer being generous and giving out 
> free copies, though it is likely people already used those ones in the forum 
> topic on the site so I'd recommend paying for the game (it's not as if it's 
> expensive), it is rather fun after all.
> 
> All the best,
> 
> Dark.
> - Original Message - From: "Socheat Muth" <socheat.mt...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Monday, March 28, 2016 3:35 PM
> Subject: Re: [Audyssey] Great game for Ios, Nano empire
> 
> 
>> Do I need the promo code to play this game?
>> 
>> Sent from my iPod
>> 
>>> On Mar 27, 2016, at 2:33 PM, dark <d...@xgam.org> wrote:
>>> 
>>> Hi.
>>> 
>>> This is just to let people know about a new game released for Ios, entitled 
>>> Nano Empire.
>>> 
>>> Enspired by A dark room, the game is a text based single player stratogy, 
>>> but is extremely unique. It' set in a future where humans create nanobots 
>>> that can build anything and give them nearly god like powers.
>>> The game begins with you able to build various locations, from a spaceport 
>>> to a rain forest, using resources that increase over time.
>>> 
>>> Each location you build gives you more resources, and also has various 
>>> tasks you can do in it. Over time a campaign button shows up where you can 
>>> go and battle enemies who have their own worlds, though they will also come 
>>> and battle you too, then later a story mode shows up as well (I won't say 
>>> anything more about this, but it's fun).
>>> 
>>> The game is available in the ap store and the developer in Jsenter.
>>> 
>>> For more information, and to play an online version of the game (which is 
>>> apparently accessible though I've not tried it), go to www.nanoempire.net. 
>>> though you can just dive streight in and start playing sinse all the 
>>> instructions are contained in the game and most things are fun to discover 
>>> for yourself.
>>> 
>>> Note that there is currently a very nasty bug in the game if you click the 
>>> fight button too quickly in battle and then lose, you wind up with negative 
>>> defence value which can screw up the game and give a perminant crash that 
>>> means it's necessary to redownload and restart the hole thing.
>>> 
>>> Tthe developer has sent off  a fix to apple, but obviously it'll take a 
>>> while to clear, the bug is howeve avoidable if you don't hammer the fight 
>>> button too much (when using vo battles are turn based).
>>> 
>>> Enjoy, i rather like this one.
>>> 
>>> all the best,
>>> 
>>> Dark.
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to 
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>> 
>> ---
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>> gamers-unsubscr...@audyssey.org.
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>> please send E-mail to gamers-ow...@audyssey.org.
>> 
>> 
>> -
>> No virus found in this message.
>> Checked by AVG - www.avg.com
>> Version: 2015.0.6189 / Virus Database: 4545/11902 - Release Date: 03/28/16
> 
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Re: [Audyssey] some game questions

2016-03-28 Thread john
Hi Phil,
Alright, we'll leave a draconiss link out for now. Thanks for letting me 
know.

--
From: "Phil Vlasak" <phi...@bex.net>
Sent: Monday, March 28, 2016 15:25
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] some game questions

Hi John,
I don't know why their link is down.
They don't provide the Sarah patch 4 update.
I've changed internet providers this month so my link should be more stable
at,
http://www.pcs-games.net/downloads.htm
I'm still working on a version 1.2 update that I hope to finish this year.
Phil

- Original Message - 
From: "john" <jpcarnemo...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, March 28, 2016 2:35 PM
Subject: Re: [Audyssey] some game questions


> Hi Phil,
> Thanks for the info. I saw that page earlier, but the listed download link
> for the game was broken, so I wanted to make sure it was still a valid
> location to buy the game.
> Does Draconiss host the installer/update patch as well, or are they only
> selling the game? I'd like to add as many links to the info page as
> possible.
>
> Thanks,
> John
>
>
> --
> From: "Phil Vlasak" <phi...@bex.net>
> Sent: Monday, March 28, 2016 14:16
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Subject: Re: [Audyssey] some game questions
>
> John,
> You can buy Sarah and the Castle of Witchcraft and Wizardry for Windows
> through Draconis -
> http://dracoent.com/Windows/SarahAndTheCastleOfWitchCraftAndWizardry
>
>
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> -
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Re: [Audyssey] some game questions

2016-03-28 Thread Phil Vlasak

Hi John,
I don't know why their link is down.
They don't provide the Sarah patch 4 update.
I've changed internet providers this month so my link should be more stable 
at,

http://www.pcs-games.net/downloads.htm
I'm still working on a version 1.2 update that I hope to finish this year.
Phil

- Original Message - 
From: "john" <jpcarnemo...@gmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, March 28, 2016 2:35 PM
Subject: Re: [Audyssey] some game questions



Hi Phil,
Thanks for the info. I saw that page earlier, but the listed download link
for the game was broken, so I wanted to make sure it was still a valid
location to buy the game.
Does Draconiss host the installer/update patch as well, or are they only
selling the game? I'd like to add as many links to the info page as
possible.

Thanks,
John


--
From: "Phil Vlasak" <phi...@bex.net>
Sent: Monday, March 28, 2016 14:16
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] some game questions

John,
You can buy Sarah and the Castle of Witchcraft and Wizardry for Windows
through Draconis -
http://dracoent.com/Windows/SarahAndTheCastleOfWitchCraftAndWizardry


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Re: [Audyssey] Great game for Ios, Nano empire

2016-03-28 Thread dark
Nope, the promo codes are just the developer being generous and giving out 
free copies, though it is likely people already used those ones in the forum 
topic on the site so I'd recommend paying for the game (it's not as if it's 
expensive), it is rather fun after all.


All the best,

Dark.
- Original Message - 
From: "Socheat Muth" <socheat.mt...@gmail.com>

To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, March 28, 2016 3:35 PM
Subject: Re: [Audyssey] Great game for Ios, Nano empire



Do I need the promo code to play this game?

Sent from my iPod


On Mar 27, 2016, at 2:33 PM, dark <d...@xgam.org> wrote:

Hi.

This is just to let people know about a new game released for Ios, 
entitled Nano Empire.


Enspired by A dark room, the game is a text based single player stratogy, 
but is extremely unique. It' set in a future where humans create nanobots 
that can build anything and give them nearly god like powers.
The game begins with you able to build various locations, from a 
spaceport to a rain forest, using resources that increase over time.


Each location you build gives you more resources, and also has various 
tasks you can do in it. Over time a campaign button shows up where you 
can go and battle enemies who have their own worlds, though they will 
also come and battle you too, then later a story mode shows up as well (I 
won't say anything more about this, but it's fun).


The game is available in the ap store and the developer in Jsenter.

For more information, and to play an online version of the game (which is 
apparently accessible though I've not tried it), go to 
www.nanoempire.net. though you can just dive streight in and start 
playing sinse all the instructions are contained in the game and most 
things are fun to discover for yourself.


Note that there is currently a very nasty bug in the game if you click 
the fight button too quickly in battle and then lose, you wind up with 
negative defence value which can screw up the game and give a perminant 
crash that means it's necessary to redownload and restart the hole thing.


Tthe developer has sent off  a fix to apple, but obviously it'll take a 
while to clear, the bug is howeve avoidable if you don't hammer the fight 
button too much (when using vo battles are turn based).


Enjoy, i rather like this one.

all the best,

Dark.
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Re: [Audyssey] some game questions

2016-03-28 Thread john
Hi Phil,
Thanks for the info. I saw that page earlier, but the listed download link 
for the game was broken, so I wanted to make sure it was still a valid 
location to buy the game.
Does Draconiss host the installer/update patch as well, or are they only 
selling the game? I'd like to add as many links to the info page as 
possible.

Thanks,
John


--
From: "Phil Vlasak" <phi...@bex.net>
Sent: Monday, March 28, 2016 14:16
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] some game questions

John,
You can buy Sarah and the Castle of Witchcraft and Wizardry for Windows
through Draconis -
http://dracoent.com/Windows/SarahAndTheCastleOfWitchCraftAndWizardry


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Re: [Audyssey] some game questions

2016-03-28 Thread Phil Vlasak

John,
You can buy Sarah and the Castle of Witchcraft and Wizardry for Windows 
through Draconis -
http://dracoent.com/Windows/SarahAndTheCastleOfWitchCraftAndWizardry 



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Re: [Audyssey] some game questions

2016-03-28 Thread Ron Kolesar

Hey John.
Is your ver 2 a registered copy or probably since munawar pulled down the 
web page is it probably a demo?

I had pulled down the last full beta copy of the game.
But I had hard drive problems with my older external back up hard drive and 
it looks like I had lossed that copy.
If anyone has a copy of that last full beta of tdv while we wait to have 
another owner pick up the tdv project.

I would deeply appreciate it.
Hey John.
Are you playing TDV via the keyboard or a two stick USB hand held unit?
Because since we jumped from a 32 bit processor to the newer 64 bit 
processor world.
The problem that we had was trying to find a USB handheld unit with two 
sticks on it.
the left to control the pitch and roll where the right controls the velocity 
and banking.
Plus to handle the force feedback feature that was written into the TDV 
program.
Which was a first for the hand to ear coordination or should I say hand to 
ear navigation world.
I would have thought that the other hand to ear companies would right 
something like a force feedback and or a shock feedback type of feature into 
their programs as well.

That shure would brings games to life like blast chamber. SMILES.
Just My Two cents worth.

-Original Message- 
From: john

Sent: Monday, March 28, 2016 1:30 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] some game questions

Hi Ron,
Thanks for the update on BPC.
We already have installers for both versions of tdv (old and new), so should
be set on that front.

John

--
From: "Ron Kolesar" <kolesar16...@roadrunner.com>
Sent: Monday, March 28, 2016 13:16
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] some game questions

Hi back at you John.
ron and Leader Dog Boz back at you.
It is a shame that no one that I know of picked up where Munawar left off
from the TDV project.
I was a beta tester on that project and I sure do miss it.
I have a demo of version two but I don't know how I could get it to you.
Now for BSC, I was a beta tester for the Blast Chamber game and it was
awsome.
Now for we who can not afford those over priced I phone and or smart phone
with the over priced expensive plans to go with them.
Any more  windows games to paly via our computers?
Ron's two cents on this subject.
-Original Message- 
From: john

Sent: Monday, March 28, 2016 12:31 PM
To: gamers@audyssey.org
Subject: [Audyssey] some game questions

Hi List,
I was hoping for some help with a few quick questions that have come up
while writing pages for the audiogames archive:
(1) Does anybody know if its possible to order Sarah at the moment, and if
so, where the game's order page is?
(2)Did Dan Z co-develop all of the BSC titles, or just a couple of them?
(3) A while ago there was a post on audiogames.net where BPC was selling the
rights to tdv. Does anybody know if this sale finished, or if treasure hunt
was included in the sale as well? If it did complete, do we know who now
owns the games and where they can be found?

Thanks,
John
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Re: [Audyssey] some game questions

2016-03-28 Thread john
Hi Ron,
Thanks for the update on BPC.
We already have installers for both versions of tdv (old and new), so should 
be set on that front.

John

--
From: "Ron Kolesar" <kolesar16...@roadrunner.com>
Sent: Monday, March 28, 2016 13:16
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] some game questions

Hi back at you John.
ron and Leader Dog Boz back at you.
It is a shame that no one that I know of picked up where Munawar left off
from the TDV project.
I was a beta tester on that project and I sure do miss it.
I have a demo of version two but I don't know how I could get it to you.
Now for BSC, I was a beta tester for the Blast Chamber game and it was
awsome.
Now for we who can not afford those over priced I phone and or smart phone
with the over priced expensive plans to go with them.
Any more  windows games to paly via our computers?
Ron's two cents on this subject.
-Original Message- 
From: john
Sent: Monday, March 28, 2016 12:31 PM
To: gamers@audyssey.org
Subject: [Audyssey] some game questions

Hi List,
I was hoping for some help with a few quick questions that have come up
while writing pages for the audiogames archive:
(1) Does anybody know if its possible to order Sarah at the moment, and if
so, where the game's order page is?
(2)Did Dan Z co-develop all of the BSC titles, or just a couple of them?
(3) A while ago there was a post on audiogames.net where BPC was selling the
rights to tdv. Does anybody know if this sale finished, or if treasure hunt
was included in the sale as well? If it did complete, do we know who now
owns the games and where they can be found?

Thanks,
John
---
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Re: [Audyssey] some game questions

2016-03-28 Thread Ron Kolesar

Hi back at you John.
ron and Leader Dog Boz back at you.
It is a shame that no one that I know of picked up where Munawar left off 
from the TDV project.

I was a beta tester on that project and I sure do miss it.
I have a demo of version two but I don't know how I could get it to you.
Now for BSC, I was a beta tester for the Blast Chamber game and it was 
awsome.
Now for we who can not afford those over priced I phone and or smart phone 
with the over priced expensive plans to go with them.

Any more  windows games to paly via our computers?
Ron's two cents on this subject.
-Original Message- 
From: john

Sent: Monday, March 28, 2016 12:31 PM
To: gamers@audyssey.org
Subject: [Audyssey] some game questions

Hi List,
I was hoping for some help with a few quick questions that have come up
while writing pages for the audiogames archive:
(1) Does anybody know if its possible to order Sarah at the moment, and if
so, where the game's order page is?
(2)Did Dan Z co-develop all of the BSC titles, or just a couple of them?
(3) A while ago there was a post on audiogames.net where BPC was selling the
rights to tdv. Does anybody know if this sale finished, or if treasure hunt
was included in the sale as well? If it did complete, do we know who now
owns the games and where they can be found?

Thanks,
John
---
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[Audyssey] some game questions

2016-03-28 Thread john
Hi List,
I was hoping for some help with a few quick questions that have come up while 
writing pages for the audiogames archive:
(1) Does anybody know if its possible to order Sarah at the moment, and if so, 
where the game's order page is?
(2)Did Dan Z co-develop all of the BSC titles, or just a couple of them?
(3) A while ago there was a post on audiogames.net where BPC was selling the 
rights to tdv. Does anybody know if this sale finished, or if treasure hunt was 
included in the sale as well? If it did complete, do we know who now owns the 
games and where they can be found?

Thanks,
John
---
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Re: [Audyssey] Great game for Ios, Nano empire

2016-03-28 Thread Socheat Muth
Do I need the promo code to play this game?

Sent from my iPod

> On Mar 27, 2016, at 2:33 PM, dark  wrote:
> 
> Hi. 
> 
> This is just to let people know about a new game released for Ios, entitled 
> Nano Empire. 
> 
> Enspired by A dark room, the game is a text based single player stratogy, but 
> is extremely unique. It' set in a future where humans create nanobots that 
> can build anything and give them nearly god like powers. 
> The game begins with you able to build various locations, from a spaceport to 
> a rain forest, using resources that increase over time. 
> 
> Each location you build gives you more resources, and also has various tasks 
> you can do in it. Over time a campaign button shows up where you can go and 
> battle enemies who have their own worlds, though they will also come and 
> battle you too, then later a story mode shows up as well (I won't say 
> anything more about this, but it's fun). 
> 
> The game is available in the ap store and the developer in Jsenter. 
> 
> For more information, and to play an online version of the game (which is 
> apparently accessible though I've not tried it), go to www.nanoempire.net. 
> though you can just dive streight in and start playing sinse all the 
> instructions are contained in the game and most things are fun to discover 
> for yourself.
> 
> Note that there is currently a very nasty bug in the game if you click the 
> fight button too quickly in battle and then lose, you wind up with negative 
> defence value which can screw up the game and give a perminant crash that 
> means it's necessary to redownload and restart the hole thing.
> 
> Tthe developer has sent off  a fix to apple, but obviously it'll take a while 
> to clear, the bug is howeve avoidable if you don't hammer the fight button 
> too much (when using vo battles are turn based).
> 
> Enjoy, i rather like this one. 
> 
> all the best, 
> 
> Dark.
> ---
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> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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Re: [Audyssey] Great game for Ios, Nano empire

2016-03-27 Thread dark
Well that is true enough, same goes for the adventure to fate games or star 
traders elite, however Nano empire is more like a dark room and the ensign 
at the moment, it even has several endings I believe.


All the best,

Dark.

All the best,

Dark.
- Original Message - 
From: "Christina" <greensleev...@wind-haven.net>

To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Sunday, March 27, 2016 3:52 PM
Subject: Re: [Audyssey] Great game for Ios, Nano empire



Thanks.
I consider King of Dragon Pass fairly text-based which is why I checked.
*Smile*


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Sunday, March 27, 2016 10:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Great game for Ios, Nano empire

Nope, that's why I said "text based" but it's a really fun game anyway, 
all

about making your own empire with nanobots.
Actually I've just finished and got one of the endings which is cool.

Beware the Grue!

Dark.
- Original Message - 
From: "Christina" <greensleev...@wind-haven.net>

To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Sunday, March 27, 2016 1:00 PM
Subject: Re: [Audyssey] Great game for Ios, Nano empire



Thanks, Dark.
Are there music and sound effects in this one as well?


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Sunday, March 27, 2016 3:34 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Great game for Ios, Nano empire

Hi.

This is just to let people know about a new game released for Ios,
entitled
Nano Empire.

Enspired by A dark room, the game is a text based single player stratogy,
but is extremely unique. It' set in a future where humans create nanobots
that can build anything and give them nearly god like powers.
The game begins with you able to build various locations, from a 
spaceport

to a rain forest, using resources that increase over time.

Each location you build gives you more resources, and also has various
tasks
you can do in it. Over time a campaign button shows up where you can go
and
battle enemies who have their own worlds, though they will also come and
battle you too, then later a story mode shows up as well (I won't say
anything more about this, but it's fun).

The game is available in the ap store and the developer in Jsenter.

For more information, and to play an online version of the game (which is
apparently accessible though I've not tried it), go to 
www.nanoempire.net.

though you can just dive streight in and start playing sinse all the
instructions are contained in the game and most things are fun to 
discover

for yourself.

Note that there is currently a very nasty bug in the game if you click 
the

fight button too quickly in battle and then lose, you wind up with
negative
defence value which can screw up the game and give a perminant crash that
means it's necessary to redownload and restart the hole thing.

Tthe developer has sent off  a fix to apple, but obviously it'll take a
while to clear, the bug is howeve avoidable if you don't hammer the fight
button too much (when using vo battles are turn based).

Enjoy, i rather like this one.

all the best,

Dark.
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No virus found in this message.
Checked by AVG - www.avg.com
Version: 2015.0.6189 / Virus Database: 4545/11896 - Release Date: 
03/27/16





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Re: [Audyssey] Great game for Ios, Nano empire

2016-03-27 Thread Christina
Thanks.
I consider King of Dragon Pass fairly text-based which is why I checked.
*Smile*


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Sunday, March 27, 2016 10:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Great game for Ios, Nano empire

Nope, that's why I said "text based" but it's a really fun game anyway, all 
about making your own empire with nanobots.
Actually I've just finished and got one of the endings which is cool.

Beware the Grue!

Dark.
- Original Message - 
From: "Christina" <greensleev...@wind-haven.net>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Sunday, March 27, 2016 1:00 PM
Subject: Re: [Audyssey] Great game for Ios, Nano empire


> Thanks, Dark.
> Are there music and sound effects in this one as well?
>
>
> -Original Message-
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
> Sent: Sunday, March 27, 2016 3:34 AM
> To: Gamers@audyssey.org
> Subject: [Audyssey] Great game for Ios, Nano empire
>
> Hi.
>
> This is just to let people know about a new game released for Ios, 
> entitled
> Nano Empire.
>
> Enspired by A dark room, the game is a text based single player stratogy,
> but is extremely unique. It' set in a future where humans create nanobots
> that can build anything and give them nearly god like powers.
> The game begins with you able to build various locations, from a spaceport
> to a rain forest, using resources that increase over time.
>
> Each location you build gives you more resources, and also has various 
> tasks
> you can do in it. Over time a campaign button shows up where you can go 
> and
> battle enemies who have their own worlds, though they will also come and
> battle you too, then later a story mode shows up as well (I won't say
> anything more about this, but it's fun).
>
> The game is available in the ap store and the developer in Jsenter.
>
> For more information, and to play an online version of the game (which is
> apparently accessible though I've not tried it), go to www.nanoempire.net.
> though you can just dive streight in and start playing sinse all the
> instructions are contained in the game and most things are fun to discover
> for yourself.
>
> Note that there is currently a very nasty bug in the game if you click the
> fight button too quickly in battle and then lose, you wind up with 
> negative
> defence value which can screw up the game and give a perminant crash that
> means it's necessary to redownload and restart the hole thing.
>
> Tthe developer has sent off  a fix to apple, but obviously it'll take a
> while to clear, the bug is howeve avoidable if you don't hammer the fight
> button too much (when using vo battles are turn based).
>
> Enjoy, i rather like this one.
>
> all the best,
>
> Dark.
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org.
>
>
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> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org.
>
>
> -
> No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2015.0.6189 / Virus Database: 4545/11896 - Release Date: 03/27/16
> 


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Re: [Audyssey] Great game for Ios, Nano empire

2016-03-27 Thread dark
Nope, that's why I said "text based" but it's a really fun game anyway, all 
about making your own empire with nanobots.

Actually I've just finished and got one of the endings which is cool.

Beware the Grue!

Dark.
- Original Message - 
From: "Christina" <greensleev...@wind-haven.net>

To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Sunday, March 27, 2016 1:00 PM
Subject: Re: [Audyssey] Great game for Ios, Nano empire



Thanks, Dark.
Are there music and sound effects in this one as well?


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Sunday, March 27, 2016 3:34 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Great game for Ios, Nano empire

Hi.

This is just to let people know about a new game released for Ios, 
entitled

Nano Empire.

Enspired by A dark room, the game is a text based single player stratogy,
but is extremely unique. It' set in a future where humans create nanobots
that can build anything and give them nearly god like powers.
The game begins with you able to build various locations, from a spaceport
to a rain forest, using resources that increase over time.

Each location you build gives you more resources, and also has various 
tasks
you can do in it. Over time a campaign button shows up where you can go 
and

battle enemies who have their own worlds, though they will also come and
battle you too, then later a story mode shows up as well (I won't say
anything more about this, but it's fun).

The game is available in the ap store and the developer in Jsenter.

For more information, and to play an online version of the game (which is
apparently accessible though I've not tried it), go to www.nanoempire.net.
though you can just dive streight in and start playing sinse all the
instructions are contained in the game and most things are fun to discover
for yourself.

Note that there is currently a very nasty bug in the game if you click the
fight button too quickly in battle and then lose, you wind up with 
negative

defence value which can screw up the game and give a perminant crash that
means it's necessary to redownload and restart the hole thing.

Tthe developer has sent off  a fix to apple, but obviously it'll take a
while to clear, the bug is howeve avoidable if you don't hammer the fight
button too much (when using vo battles are turn based).

Enjoy, i rather like this one.

all the best,

Dark.
---
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please send E-mail to gamers-ow...@audyssey.org.


-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2015.0.6189 / Virus Database: 4545/11896 - Release Date: 03/27/16




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Re: [Audyssey] Great game for Ios, Nano empire

2016-03-27 Thread Christina
Nice.
Thanks, Phil.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak
Sent: Sunday, March 27, 2016 9:13 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Great game for Ios, Nano empire

Christina,
It has no music or sounds. This is James Senter's first game.
It costs $0.99 USD and he says if he makes any money he will think about 
adding them.
Here is the Apple app link:
https://itunes.apple.com/ky/app/nano-empire/id994354970?mt=8

A network of nano robots gives humans godlike power. What will you do with 
yours?
-Create your own world! Build, upgrade, and explore a unique combination of 
glorious locations. No two worlds are the same!
-Wage war against 10 enemy personalities, from giant scorpion matriarchs to 
ruthless space pirates!
-Embark on secret missions, discover dark truths, and take action. Many 
lives will depend on your choices!
An incremental strategy game designed for depth and replayability.
No Ads, No In-App Purchases.
Accessible with VoiceOver.
IMPORTANT NOTE IF USING VOICEOVER: A crash can occur if you press buttons 
too quickly during combat.
Please wait at least 1 second between pressing buttons.
TAP THE FIGHT BUTTON SLOWLY!
WHEN COMBAT IS ABOUT TO END, WAIT FOR AN ALERT AFTER EVERY TIME YOU TAP A 
BUTTON, BEFORE TAPPING AGAIN!
This bug will be fixed as soon as possible!
You start with a blank world, waiting for you to create something.
Tap the "Create" button to see the creation menu. There are five locations 
available for you to create
(you might have to scroll). Tap a location to read about it.
Once you've picked one, choose "Yes" to create it in your world!
You'll see that your location is now producing resources. Before long,
you'll 
be able to use these resources to create more locations!
There are four resources in Nano Empire:
Energy is used to create and level up locations.
Followers are used in a variety of location actions, often to increase 
resource production.
Attack is your strength in offensive combat.
Defense is your strength in defensive combat.
Each resource has a production value equal to the amount of this resource 
you produce per second.
Increase production by creating and leveling up locations, and by taking 
certain actions at locations.
The main "My World" view shows a list of locations you've created. Tap a 
location's name to visit that location.
A location name turns gray if you can't currently do anything at that 
location,
but you can still visit at any time.
Each location increases the production of certain resources and/or provides 
a special bonus, which you can see in the location's description.
Each location also offers unique actions for you to take. Choose an action 
from the menu and find out what happens!
After taking an action, you must wait a while before taking that action 
again.
Select "Level Up" and pay the required energy to level up your location.
Leveling up increases the resources produced by that location and unlocks a 
new action!
Before long, enemies will start to notice your world. Tap "Campaign" to see 
your current enemy's information. The enemy has an Attack and Defense value
just like you do.
The enemy will attack your world at random intervals, or you can tap 
"Attack!" to attack the enemy's world.
If you attack the enemy, your hit points in battle will be equal to your 
Attack value, and your enemy's hit points will be their Defense. Vice-versa 
if
the enemy attacks you.
In the combat view, your goal is to reduce the enemy's hit points (red) to 
zero before they reduce yours (blue).
To reduce the enemy's hit points, tap the "Fight!" button fast but not too 
fast! Drumming with multiple fingers is recommended.
You can also use the special abilities "Zap" and "Recruit" once per battle.
"Zap" consumes 20% of your Energy and reduces your enemy's hit points by the

same amount,
plus any bonuses you have acquired.
"Recruit" consumes 20% of your Followers and adds the same amount to your 
hit points, plus any bonuses.
Beware: enemies sometimes use these abilities as well!
If you win a battle, you plunder 2 resources for every enemy hit point you 
destroyed. If you lose, the enemy plunders 2 resources for every surviving 
hit
point,
so it pays to fight as hard as you can even if you are doomed.
If you keep losing, don't give up! The enemy can never steal more than half 
of your resources.
Also, if the enemy wins they will grow complacent and their strength will 
not increase significantly,
so you'll be able to get revenge eventually.
Finally, keep in mind that attacking and plundering the enemy is a great way

to recover lost defense.
Once you successfully attack an enemy 5 times, that enemy will be defeated, 
you will receive a bonus, and a tougher enemy will be revealed!
You can keep creating and leveling up locations to make your world more 
impressive.
Yo

Re: [Audyssey] Great game for Ios, Nano empire

2016-03-27 Thread Phil Vlasak

Christina,
It has no music or sounds. This is James Senter's first game.
It costs $0.99 USD and he says if he makes any money he will think about 
adding them.

Here is the Apple app link:
https://itunes.apple.com/ky/app/nano-empire/id994354970?mt=8

A network of nano robots gives humans godlike power. What will you do with 
yours?
-Create your own world! Build, upgrade, and explore a unique combination of 
glorious locations. No two worlds are the same!
-Wage war against 10 enemy personalities, from giant scorpion matriarchs to 
ruthless space pirates!
-Embark on secret missions, discover dark truths, and take action. Many 
lives will depend on your choices!

An incremental strategy game designed for depth and replayability.
No Ads, No In-App Purchases.
Accessible with VoiceOver.
IMPORTANT NOTE IF USING VOICEOVER: A crash can occur if you press buttons 
too quickly during combat.

Please wait at least 1 second between pressing buttons.
TAP THE FIGHT BUTTON SLOWLY!
WHEN COMBAT IS ABOUT TO END, WAIT FOR AN ALERT AFTER EVERY TIME YOU TAP A 
BUTTON, BEFORE TAPPING AGAIN!

This bug will be fixed as soon as possible!
You start with a blank world, waiting for you to create something.
Tap the "Create" button to see the creation menu. There are five locations 
available for you to create

(you might have to scroll). Tap a location to read about it.
Once you've picked one, choose "Yes" to create it in your world!
You'll see that your location is now producing resources. Before long, you'll 
be able to use these resources to create more locations!

There are four resources in Nano Empire:
Energy is used to create and level up locations.
Followers are used in a variety of location actions, often to increase 
resource production.

Attack is your strength in offensive combat.
Defense is your strength in defensive combat.
Each resource has a production value equal to the amount of this resource 
you produce per second.
Increase production by creating and leveling up locations, and by taking 
certain actions at locations.
The main "My World" view shows a list of locations you've created. Tap a 
location's name to visit that location.
A location name turns gray if you can't currently do anything at that 
location,

but you can still visit at any time.
Each location increases the production of certain resources and/or provides 
a special bonus, which you can see in the location's description.
Each location also offers unique actions for you to take. Choose an action 
from the menu and find out what happens!
After taking an action, you must wait a while before taking that action 
again.

Select "Level Up" and pay the required energy to level up your location.
Leveling up increases the resources produced by that location and unlocks a 
new action!
Before long, enemies will start to notice your world. Tap "Campaign" to see 
your current enemy's information. The enemy has an Attack and Defense value

just like you do.
The enemy will attack your world at random intervals, or you can tap 
"Attack!" to attack the enemy's world.
If you attack the enemy, your hit points in battle will be equal to your 
Attack value, and your enemy's hit points will be their Defense. Vice-versa 
if

the enemy attacks you.
In the combat view, your goal is to reduce the enemy's hit points (red) to 
zero before they reduce yours (blue).
To reduce the enemy's hit points, tap the "Fight!" button fast but not too 
fast! Drumming with multiple fingers is recommended.

You can also use the special abilities "Zap" and "Recruit" once per battle.
"Zap" consumes 20% of your Energy and reduces your enemy's hit points by the 
same amount,

plus any bonuses you have acquired.
"Recruit" consumes 20% of your Followers and adds the same amount to your 
hit points, plus any bonuses.

Beware: enemies sometimes use these abilities as well!
If you win a battle, you plunder 2 resources for every enemy hit point you 
destroyed. If you lose, the enemy plunders 2 resources for every surviving 
hit

point,
so it pays to fight as hard as you can even if you are doomed.
If you keep losing, don't give up! The enemy can never steal more than half 
of your resources.
Also, if the enemy wins they will grow complacent and their strength will 
not increase significantly,

so you'll be able to get revenge eventually.
Finally, keep in mind that attacking and plundering the enemy is a great way 
to recover lost defense.
Once you successfully attack an enemy 5 times, that enemy will be defeated, 
you will receive a bonus, and a tougher enemy will be revealed!
You can keep creating and leveling up locations to make your world more 
impressive.

You can conquer more and more enemies to demand respect in the universe.
And maybe a bigger adventure is waiting. 



---
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Re: [Audyssey] Great game for Ios, Nano empire

2016-03-27 Thread Christina
Thanks, Dark.
Are there music and sound effects in this one as well?


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Sunday, March 27, 2016 3:34 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Great game for Ios, Nano empire

Hi. 

This is just to let people know about a new game released for Ios, entitled
Nano Empire. 

Enspired by A dark room, the game is a text based single player stratogy,
but is extremely unique. It' set in a future where humans create nanobots
that can build anything and give them nearly god like powers. 
The game begins with you able to build various locations, from a spaceport
to a rain forest, using resources that increase over time. 

Each location you build gives you more resources, and also has various tasks
you can do in it. Over time a campaign button shows up where you can go and
battle enemies who have their own worlds, though they will also come and
battle you too, then later a story mode shows up as well (I won't say
anything more about this, but it's fun). 

The game is available in the ap store and the developer in Jsenter. 

For more information, and to play an online version of the game (which is
apparently accessible though I've not tried it), go to www.nanoempire.net.
though you can just dive streight in and start playing sinse all the
instructions are contained in the game and most things are fun to discover
for yourself.

Note that there is currently a very nasty bug in the game if you click the
fight button too quickly in battle and then lose, you wind up with negative
defence value which can screw up the game and give a perminant crash that
means it's necessary to redownload and restart the hole thing.

Tthe developer has sent off  a fix to apple, but obviously it'll take a
while to clear, the bug is howeve avoidable if you don't hammer the fight
button too much (when using vo battles are turn based).

Enjoy, i rather like this one. 

all the best, 

Dark.
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