Re: [Audyssey] Errors in new MushZ version

2013-02-16 Thread James Bartlett
Yes I do 2. Whenever I cast ID or com items.

-Original Message-
From: Sarah Haake [mailto:ti...@gmx.net] 
Sent: Thursday, February 14, 2013 4:27 PM
Subject: [Audyssey] Errors in new MushZ version

Hi,

has anyone of you gotten tons of runtime errors with the new mushZ version
too? I get them when using the riposte skill in battle, when identifying
equipment, when playing the new gambling merchant game and in other places
which I can't really point out, it seems random at times.
This makes the game rather difficult to play. For one, I keep getting random
chatter from NVDA about these errors and miss important things in battle,
and besides I get no stats on items because on some error which happens when
identifying.

I sent this to the list to see if others have these problems too, and since
I know that Oriol is here too, he might as well get this report this way.

Best regards
Sarah





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Re: [Audyssey] Errors in new MushZ version

2013-02-16 Thread James Bartlett
I just wonted 2 say Thank you 4 mush-z. Spite the glitches it’s a grate
program.

Thank you again


-Original Message-
From: Oriol Gómez [mailto:ogomez@gmail.com] 
Sent: Thursday, February 14, 2013 11:02 PM
Subject: Re: [Audyssey] Errors in new MushZ version

Hi,
The merchant game has these errors because it was released after the update.
I will be fixing these errors today and putting up a new update. I can't
always keep up with everything, I'm trying to do my best.

On 2/15/13, Shadow Dragon elementalult...@hotmail.com wrote:
 Thanks for the offer. I think I'll just wait for the new update 
 though, I'm

 not very comfortable with coding. I can't program my way out of a wet 
 paper

 bag. Just out of curiosity though, if you don't mind me asking, what 
 have you changed in your version?

 --
 From: john jpcarnemo...@comcast.net
 Sent: Thursday, February 14, 2013 03:16 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Errors in new MushZ version

 Again, if you'd like me to try and help you stabilize the version I 
 have,

 contact xorg ongame. As of now I should be on for a little (5:15 
 eastern
 time) I can also try and help you fix some of the code in the new 
 version,

 though that would take a while, and you need to know a little about 
 programming/finding files etc.

 - Original Message -
 From: Shadow Dragon elementalult...@hotmail.com
 To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 14 
 Feb 2013 14:56:43 -0700
 Subject: Re: [Audyssey] Errors in new MushZ version

 Yeah, have definitely gotten these. I think that code needs to be 
 more thoroughly tested before being released to the public, 
 especially with glaringly obvious bugs like these slipping into updates.

 There's also a bug that keeps turning off the Castfail config setting.

 --
 From: Sarah Haake ti...@gmx.net
 Sent: Thursday, February 14, 2013 02:26 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: [Audyssey] Errors in new MushZ version

 Hi,

 has anyone of you gotten tons of runtime errors with the new mushZ 
 version too? I get them when using the riposte skill in battle, when 
 identifying equipment, when playing the new gambling merchant game 
 and in other places which I can't really point out, it seems random 
 at times.
 This makes the game rather difficult to play. For one, I keep getting 
 random chatter from NVDA about these errors and miss important things 
 in battle, and besides I get no stats on items because on some error 
 which happens when identifying.

 I sent this to the list to see if others have these problems too, and 
 since I know that Oriol is here too, he might as well get this report 
 this way.

 Best regards
 Sarah


 ---
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Re: [Audyssey] Errors in new MushZ version

2013-02-15 Thread john
I've ended up disabling a lot of annoying triggers, such as 
nosum/leave recall, and warn oom. I've also ended up building in 
a couple more aliases, as well as  disabling the update message; 
I don't update often, it's annoying to get a dialog every time I 
play. There's a lot jmore, but I don't remember it all off the 
top of my head. A lot of updates for new damage types, 
riposte/lunge etc.


- Original Message -
From: Shadow Dragon elementalult...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Thu, 14 Feb 2013 20:20:48 -0700
Subject: Re: [Audyssey] Errors in new MushZ version

Thanks for the offer. I think I'll just wait for the new update 
though, I'm
not very comfortable with coding. I can't program my way out of a 
wet paper
bag. Just out of curiosity though, if you don't mind me asking, 
what have

you changed in your version?

--
From: john jpcarnemo...@comcast.net
Sent: Thursday, February 14, 2013 03:16 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Errors in new MushZ version

Again, if you'd like me to try and help you stabilize the 
version I have,
contact xorg ongame. As of now I should be on for a little (5:15 
eastern
time) I can also try and help you fix some of the code in the 
new version,
though that would take a while, and you need to know a little 
about

programming/finding files etc.

- Original Message -
From: Shadow Dragon elementalult...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Thu, 14 Feb 2013 14:56:43 -0700
Subject: Re: [Audyssey] Errors in new MushZ version

Yeah, have definitely gotten these. I think that code needs to 
be more
thoroughly tested before being released to the public, 
especially with

glaringly obvious bugs like these slipping into updates.

There's also a bug that keeps turning off the Castfail config 
setting.


--
From: Sarah Haake ti...@gmx.net
Sent: Thursday, February 14, 2013 02:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Errors in new MushZ version

Hi,

has anyone of you gotten tons of runtime errors with the new 
mushZ version
too? I get them when using the riposte skill in battle, when 
identifying
equipment, when playing the new gambling merchant game and in 
other places

which I can't really point out, it seems random at times.
This makes the game rather difficult to play. For one, I keep 
getting
random chatter from NVDA about these errors and miss important 
things in
battle, and besides I get no stats on items because on some 
error which

happens when identifying.

I sent this to the list to see if others have these problems 
too, and
since I know that Oriol is here too, he might as well get this 
report this

way.

Best regards
Sarah


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Re: [Audyssey] Errors in new MushZ version

2013-02-15 Thread Sarah Haake

Hi,
I know that the merchant game came after the last update, but I just wanted 
to let you know about the error. And if you read my first message about 
this, you know that that is not everything and other things are causing 
errors too. So, I don't think that anyone expects you to fix new things in a 
matter of seconds, but to look out that things you built in work right, for 
example riposte etc. Besides, don't take everything so personal, it was just 
a bug report.


Best regards
Sarah


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Re: [Audyssey] Errors in new MushZ version

2013-02-15 Thread Sarah Haake

Hi John,

ok, what you say makes sense. I'll just disable the shortID until it gets 
fixed, this shouldn't be a problem for me after all.


Best regards
Sarah


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Re: [Audyssey] Errors in new MushZ version

2013-02-15 Thread john
There are multiple coders who are workingn on mush-z, and while 
that's no excuse, it does provide some extra reason.


- Original Message -
From: Sarah Haake ti...@gmx.net
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 15 Feb 2013 17:23:44 +0100
Subject: Re: [Audyssey] Errors in new MushZ version

Hi,
I know that the merchant game came after the last update, but I 
just wanted
to let you know about the error. And if you read my first message 
about
this, you know that that is not everything and other things are 
causing
errors too. So, I don't think that anyone expects you to fix new 
things in a
matter of seconds, but to look out that things you built in work 
right, for
example riposte etc. Besides, don't take everything so personal, 
it was just

a bug report.

Best regards
Sarah


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Re: [Audyssey] Errors in new MushZ version

2013-02-15 Thread john
Just a note: disabling shortID doesn't fully disable all 
triggers. There is another item that you nee to disable to get 
the full identify back, send xorg a tell on game if you want help 
with that.


- Original Message -
From: Sarah Haake ti...@gmx.net
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 15 Feb 2013 17:25:29 +0100
Subject: Re: [Audyssey] Errors in new MushZ version

Hi John,

ok, what you say makes sense. I'll just disable the shortID until 
it gets

fixed, this shouldn't be a problem for me after all.

Best regards
Sarah


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Re: [Audyssey] Errors in new MushZ version

2013-02-15 Thread Dennis Towne
I think it's also important to remember that Mush-Z is only one piece
of the puzzle.  There's no way for the Mush coders to know what's
going to change on the server until after the code is installed, and
there's no way for for me to know what might break Mush until after
the code is installed.  Sometimes server updates go smoothly, but
sometimes, like this time, new server features cause problems until
Mush gets updated or I change the server.

Nobody uploaded bad code, and it's not like we put in bugs on purpose.
 It's just that sometimes things aren't compatible, and nobody can
know what those things might be without trying it.


Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Fri, Feb 15, 2013 at 11:51 AM, john jpcarnemo...@comcast.net wrote:
 There are multiple coders who are workingn on mush-z, and while that's no
 excuse, it does provide some extra reason.

 - Original Message -
 From: Sarah Haake ti...@gmx.net
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Fri, 15 Feb 2013 17:23:44 +0100
 Subject: Re: [Audyssey] Errors in new MushZ version

 Hi,
 I know that the merchant game came after the last update, but I just wanted
 to let you know about the error. And if you read my first message about
 this, you know that that is not everything and other things are causing
 errors too. So, I don't think that anyone expects you to fix new things in a
 matter of seconds, but to look out that things you built in work right, for
 example riposte etc. Besides, don't take everything so personal, it was just
 a bug report.

 Best regards
 Sarah


 ---
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Re: [Audyssey] Errors in new MushZ version

2013-02-14 Thread john
I can explain a couple of them. The riposte is because of the way 
the new damage type was written in, and I can confirm that it's 
there. The gambling merchant game is because of the wheel 
strings, mushz is trying to trigger on strings that only 
partially match. I haven't scene the error with identify, but I 
don't use shortID. I've also noted that the xp bar trackingn is 
broken, it plays the sound every time you get xp. The only one of 
these I could possibly help you with is riposte, and even that 
would be slightly iffy. Personally, I'd recommend not upgrading 
from a stable version until this gets fixed. I have one I could 
upload, but I'd need to talk you through a few things, as I've 
heavily modified some code.


- Original Message -
From: Sarah Haake ti...@gmx.net
To: Gamers Discussion list gamers@audyssey.org
Date sent: Thu, 14 Feb 2013 22:26:51 +0100
Subject: [Audyssey] Errors in new MushZ version

Hi,

has anyone of you gotten tons of runtime errors with the new 
mushZ version
too? I get them when using the riposte skill in battle, when 
identifying
equipment, when playing the new gambling merchant game and in 
other places

which I can't really point out, it seems random at times.
This makes the game rather difficult to play. For one, I keep 
getting random
chatter from NVDA about these errors and miss important things in 
battle,
and besides I get no stats on items because on some error which 
happens when

identifying.

I sent this to the list to see if others have these problems too, 
and since
I know that Oriol is here too, he might as well get this report 
this way.


Best regards
Sarah


---
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Re: [Audyssey] Errors in new MushZ version

2013-02-14 Thread Shadow Dragon
Yeah, have definitely gotten these. I think that code needs to be more 
thoroughly tested before being released to the public, especially with 
glaringly obvious bugs like these slipping into updates.


There's also a bug that keeps turning off the Castfail config setting.

--
From: Sarah Haake ti...@gmx.net
Sent: Thursday, February 14, 2013 02:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Errors in new MushZ version


Hi,

has anyone of you gotten tons of runtime errors with the new mushZ version 
too? I get them when using the riposte skill in battle, when identifying 
equipment, when playing the new gambling merchant game and in other places 
which I can't really point out, it seems random at times.
This makes the game rather difficult to play. For one, I keep getting 
random chatter from NVDA about these errors and miss important things in 
battle, and besides I get no stats on items because on some error which 
happens when identifying.


I sent this to the list to see if others have these problems too, and 
since I know that Oriol is here too, he might as well get this report this 
way.


Best regards
Sarah


---
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Re: [Audyssey] Errors in new MushZ version

2013-02-14 Thread john
Again, if you'd like me to try and help you stabilize the version 
I have, contact xorg ongame. As of now I should be on for a 
little (5:15 eastern time) I can also try and help you fix some 
of the code in the new version, though that would take a while, 
and you need to know a little about programming/finding files 
etc.


- Original Message -
From: Shadow Dragon elementalult...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Thu, 14 Feb 2013 14:56:43 -0700
Subject: Re: [Audyssey] Errors in new MushZ version

Yeah, have definitely gotten these. I think that code needs to be 
more
thoroughly tested before being released to the public, especially 
with

glaringly obvious bugs like these slipping into updates.

There's also a bug that keeps turning off the Castfail config 
setting.


--
From: Sarah Haake ti...@gmx.net
Sent: Thursday, February 14, 2013 02:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Errors in new MushZ version

Hi,

has anyone of you gotten tons of runtime errors with the new 
mushZ version
too? I get them when using the riposte skill in battle, when 
identifying
equipment, when playing the new gambling merchant game and in 
other places

which I can't really point out, it seems random at times.
This makes the game rather difficult to play. For one, I keep 
getting
random chatter from NVDA about these errors and miss important 
things in
battle, and besides I get no stats on items because on some 
error which

happens when identifying.

I sent this to the list to see if others have these problems 
too, and
since I know that Oriol is here too, he might as well get this 
report this

way.

Best regards
Sarah


---
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Re: [Audyssey] Errors in new MushZ version

2013-02-14 Thread Sarah Haake

Hi,

ok, at least I know now that I'm not the only one having these issues. Yes, 
the thing should be tested more before releasing, but I still hope it gets 
fixed soon nonetheless.
Regarding stabilizing, I'm not really comfortable to work with a version 
when it was changed from the original code. If there is a way to fix the new 
version though, I'm willing to try it. I know a bit about programming, I 
hope it's enough for fixing these trigger issues.
I'll not be there until tomorrow though, since it's pretty late here 
already. But we can try it tomorrow if you want to do it in the game or you 
could send your ideas to the list and I'll try them out.


Thanks for helping and best regards
Sarah


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Re: [Audyssey] Errors in new MushZ version

2013-02-14 Thread john
Beyond  riposte, all I can say is don't use shortID. If that's 
the problem, at any rate. The only way to really fix the merchant 
game is to recode the slot machine triggers, which I'm not even 
going to try. If you  don't need the sounds you could just 
disable them though.


- Original Message -
From: Sarah Haake ti...@gmx.net
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 15 Feb 2013 00:14:14 +0100
Subject: Re: [Audyssey] Errors in new MushZ version

Hi,

ok, at least I know now that I'm not the only one having these 
issues. Yes,
the thing should be tested more before releasing, but I still 
hope it gets

fixed soon nonetheless.
Regarding stabilizing, I'm not really comfortable to work with a 
version
when it was changed from the original code. If there is a way to 
fix the new
version though, I'm willing to try it. I know a bit about 
programming, I

hope it's enough for fixing these trigger issues.
I'll not be there until tomorrow though, since it's pretty late 
here
already. But we can try it tomorrow if you want to do it in the 
game or you

could send your ideas to the list and I'll try them out.

Thanks for helping and best regards
Sarah


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Re: [Audyssey] Errors in new MushZ version

2013-02-14 Thread Shadow Dragon
Thanks for the offer. I think I'll just wait for the new update though, I'm 
not very comfortable with coding. I can't program my way out of a wet paper 
bag. Just out of curiosity though, if you don't mind me asking, what have 
you changed in your version?


--
From: john jpcarnemo...@comcast.net
Sent: Thursday, February 14, 2013 03:16 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Errors in new MushZ version

Again, if you'd like me to try and help you stabilize the version I have, 
contact xorg ongame. As of now I should be on for a little (5:15 eastern 
time) I can also try and help you fix some of the code in the new version, 
though that would take a while, and you need to know a little about 
programming/finding files etc.


- Original Message -
From: Shadow Dragon elementalult...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Thu, 14 Feb 2013 14:56:43 -0700
Subject: Re: [Audyssey] Errors in new MushZ version

Yeah, have definitely gotten these. I think that code needs to be more
thoroughly tested before being released to the public, especially with
glaringly obvious bugs like these slipping into updates.

There's also a bug that keeps turning off the Castfail config setting.

--
From: Sarah Haake ti...@gmx.net
Sent: Thursday, February 14, 2013 02:26 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Errors in new MushZ version

Hi,

has anyone of you gotten tons of runtime errors with the new mushZ version
too? I get them when using the riposte skill in battle, when identifying
equipment, when playing the new gambling merchant game and in other places
which I can't really point out, it seems random at times.
This makes the game rather difficult to play. For one, I keep getting
random chatter from NVDA about these errors and miss important things in
battle, and besides I get no stats on items because on some error which
happens when identifying.

I sent this to the list to see if others have these problems too, and
since I know that Oriol is here too, he might as well get this report this
way.

Best regards
Sarah


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Re: [Audyssey] Errors in new MushZ version

2013-02-14 Thread Oriol Gómez
Hi,
The merchant game has these errors because it was released after the
update. I will be fixing these errors today and putting up a new
update. I can't always keep up with everything, I'm trying to do my
best.

On 2/15/13, Shadow Dragon elementalult...@hotmail.com wrote:
 Thanks for the offer. I think I'll just wait for the new update though, I'm

 not very comfortable with coding. I can't program my way out of a wet paper

 bag. Just out of curiosity though, if you don't mind me asking, what have
 you changed in your version?

 --
 From: john jpcarnemo...@comcast.net
 Sent: Thursday, February 14, 2013 03:16 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] Errors in new MushZ version

 Again, if you'd like me to try and help you stabilize the version I have,

 contact xorg ongame. As of now I should be on for a little (5:15 eastern
 time) I can also try and help you fix some of the code in the new version,

 though that would take a while, and you need to know a little about
 programming/finding files etc.

 - Original Message -
 From: Shadow Dragon elementalult...@hotmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Thu, 14 Feb 2013 14:56:43 -0700
 Subject: Re: [Audyssey] Errors in new MushZ version

 Yeah, have definitely gotten these. I think that code needs to be more
 thoroughly tested before being released to the public, especially with
 glaringly obvious bugs like these slipping into updates.

 There's also a bug that keeps turning off the Castfail config setting.

 --
 From: Sarah Haake ti...@gmx.net
 Sent: Thursday, February 14, 2013 02:26 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: [Audyssey] Errors in new MushZ version

 Hi,

 has anyone of you gotten tons of runtime errors with the new mushZ
 version
 too? I get them when using the riposte skill in battle, when identifying
 equipment, when playing the new gambling merchant game and in other
 places
 which I can't really point out, it seems random at times.
 This makes the game rather difficult to play. For one, I keep getting
 random chatter from NVDA about these errors and miss important things in
 battle, and besides I get no stats on items because on some error which
 happens when identifying.

 I sent this to the list to see if others have these problems too, and
 since I know that Oriol is here too, he might as well get this report
 this
 way.

 Best regards
 Sarah


 ---
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 list,
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