Re: [Audyssey] Possible New MOTA Story

2012-01-06 Thread john
Same here, and I applaud your not taking this strategy. That 
particular aspect has really turned me off of some otherwise 
great games/films/books.


- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Wed, 4 Jan 2012 22:59:04 -0500
Subject: Re: [Audyssey] Possible New MOTA Story

Hi,

Oh, I definitely agree. Games have a habit of raising the evil 
boss
from the dead way too many times to count. Which is why I won't 
use

that storyline.

For example, this is precisely why I lost interest in the 
Castlevania
games. No matter if you were playing the first Castlevania game 
or the
last they always found a way to bring Dracula back from the dead 
for

another fight.  I always felt they could have come up with a new
storyline, different vampires, etc to continue the series rather 
than

bringing him back from the dead game after game.

I realized coming out the door with the new Tomb Hunter game I 
had to
create a villain, but make it believable too. The best way I 
could do
that is not to kill him off every single game and have to raise 
him

from the dead again. Lol!

Cheers!



On 1/4/12, Clement Chou chou.clem...@gmail.com wrote:
I wasn't suggesting that wasn't good by any means. I like it so 
far... I
actually like your design a lot better than typical game 
stories, simply
because I feel like the boss who always commes back to life is a 
bit

overdone, personally.

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Re: [Audyssey] Possible New MOTA Story

2012-01-06 Thread john
I read this in a library, probably should've waited to get home 
heh.


- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Thu, 5 Jan 2012 00:38:02 -0500
Subject: Re: [Audyssey] Possible New MOTA Story

Hi,

Lol! Omg. That would be funny. I can see some pretty bad but 
humorous

dialog coming out of that scene too.

Angela, I tthought I got rid of you. Your nothing but a pest.
Arthur, you know I'm like a bad penny. I always turn up. I'll 
kill

you again, and again, and again if need be.
Oh, I don't think that's so easy my dear. muahahaha. I'm a god!
Believing oneself is  a god is a sign of mental instability. I
suppose after being killed by me about ten times has turned your
brains to mush. Oh, I forgot. You haven't got a brain. The last 
time I
killed you I put a bullet through your forehead. The only thing 
behind

your ears is a lot of hot air.

Now, get a British actress to deliver those lines, someone who 
sounds
like Lara Croft, and you have a really funny but bent cutscene. 
Lol!


Cheers!


On 1/4/12, Clement Chou chou.clem...@gmail.com wrote:
Imagine a power-hungry industrialist coming back from the dead 
again and
again. Yuck... that would lead to all sorts of unintentional 
funny
moments... and just the way things are, I can see some 
hilariously awful

dialogue from a villain like that.
Angela: You again? I thought I'd gotten rid of you...
Arthur: You seriously thought you could stop me? I'm not that 
easy to get

rid of! Muahahahaha!
shudders. Though I can't pretend that wouldn't be funny...
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 04, 2012 7:59 PM
Subject: Re: [Audyssey] Possible New MOTA Story


Hi,

Oh, I definitely agree. Games have a habit of raising the evil 
boss
from the dead way too many times to count. Which is why I won't 
use

that storyline.

For example, this is precisely why I lost interest in the 
Castlevania
games. No matter if you were playing the first Castlevania game 
or the
last they always found a way to bring Dracula back from the dead 
for

another fight.  I always felt they could have come up with a new
storyline, different vampires, etc to continue the series rather 
than

bringing him back from the dead game after game.

I realized coming out the door with the new Tomb Hunter game I 
had to
create a villain, but make it believable too. The best way I 
could do
that is not to kill him off every single game and have to raise 
him

from the dead again. Lol!

Cheers!





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Re: [Audyssey] Possible New MOTA Story

2012-01-05 Thread Charles Rivard
Can we do something about her bad breath?  Don't give a spoiler, just a yes 
or no.  Maybe water or a fire extinguisher if there is one, which I doubt, 
because that would be too easy, unless there are other difficulties.  (grin)


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 04, 2012 10:10 PM
Subject: Re: [Audyssey] Possible New MOTA Story



Hi Hayden,

Ah, yes. You've got a good start on discovering her identity. At least
her animal form if not her name. Well,since you've gotten that far
I'll be a good sport and let you know it is Sekhmet the goddess of war
and medicine. She is often shown as a lioness with fire coming out of
her mouth. She brings healing to her allies and death and destruction
to her enemies.

One of the reasons I selected her is because she is a shapeshifter.
She can take on the body of a lioness, or take human form and carve
you into pieces with a sword. That means during the course of a battle
she might change forms on you and you'll be fighting a fire breathing
lioness, or she might shift into human form and swing a heavy bronze
sword at your head. I expect the fight will be extremely difficult but
fun. Definitely way cooler than fighting Athena eh?

Cheers!



On 1/4/12, Hayden Presley hdpres...@hotmail.com wrote:

HI,
The only major female I can think of as of now is the lioness goddess, 
and

that would be something of a fight: although, I'll keep thinking of other
possibilities.

Best Regards,
Hayden


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Re: [Audyssey] Possible New MOTA Story

2012-01-05 Thread Thomas Ward
Lol! That would be warped. However, truthfully we don't have any
accessible games like that. None full of jokes, gags, and one-liners.
Your idea sounds like something straight out of Mad Magazine along
with Star Blek, Stuperman, and their other parity comics.



On 1/5/12, Clement Chou chou.clem...@gmail.com wrote:
 When you've developed MOTA fully, you will need to take a break and then
 make a parody game... instead of mercenaries Angela will be spraying kids
 with a water pistol... and the head man will be the principle of the school
 she's ransacking for the mystical fountain pen or something. Yikes...
 terrible dialog is always bad, but sometimes... you can't help but laugh.
 Resident Evil had some pretty cheesy lines too. By the way... that hot air
 line? Classic.

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Re: [Audyssey] Possible New MOTA Story

2012-01-05 Thread Thomas Ward
Hi Charles,

Not a chance. Your best defense is to get the heck out of Sekhmet's
way when she launches a fireball at you. Duck, hop left/right, or jump
over it, but don't stand there and get roasted. I suppose if Angela
really wanted to put that fireball out she might have to ask Harpy,
the Nile Goddess, to hit Sekhmet with a deluge of water, but I doubt
she'll help you out. :D

Cheers!


On 1/5/12, Charles Rivard wee1s...@fidnet.com wrote:
 Can we do something about her bad breath?  Don't give a spoiler, just a yes
 or no.  Maybe water or a fire extinguisher if there is one, which I doubt,
 because that would be too easy, unless there are other difficulties.  (grin)

 ---
 Shepherds are the best beasts, but Labs are a close second.

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Re: [Audyssey] Possible New MOTA Story

2012-01-05 Thread Bryan Peterson
Actually the first game I'm thinking of developing with BGT is going to be 
something along those lines, someting like Maniac Mansion.

Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 05, 2012 11:43 AM
Subject: Re: [Audyssey] Possible New MOTA Story



Lol! That would be warped. However, truthfully we don't have any
accessible games like that. None full of jokes, gags, and one-liners.
Your idea sounds like something straight out of Mad Magazine along
with Star Blek, Stuperman, and their other parity comics.



On 1/5/12, Clement Chou chou.clem...@gmail.com wrote:

When you've developed MOTA fully, you will need to take a break and then
make a parody game... instead of mercenaries Angela will be spraying kids
with a water pistol... and the head man will be the principle of the 
school

she's ransacking for the mystical fountain pen or something. Yikes...
terrible dialog is always bad, but sometimes... you can't help but laugh.
Resident Evil had some pretty cheesy lines too. By the way... that hot 
air

line? Classic.


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Re: [Audyssey] Possible New MOTA Story

2012-01-05 Thread Clement Chou
Oi. I took theatre while I was in high school... and that wasn't too long 
ago. In theatre, you're taught to be weird... I would totally kill for a 
game like that.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 05, 2012 10:43 AM
Subject: Re: [Audyssey] Possible New MOTA Story



Lol! That would be warped. However, truthfully we don't have any
accessible games like that. None full of jokes, gags, and one-liners.
Your idea sounds like something straight out of Mad Magazine along
with Star Blek, Stuperman, and their other parity comics.






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Re: [Audyssey] Possible New MOTA Story

2012-01-05 Thread Thomas Ward
Hi Dark,

I know what you are saying. Although, I am, and always have been a fan
of the Tomb Raider games, the Jacolin Natla storyline is beginning to
get old.

Clear back in the original 1997 game, Tomb Raider, Lara Croft is hired
by Natla to retrieve the pieces of the Scion which turns out to be a
magic artifact from Atlantis. Natla herself turns out to be an imortal
Queen of Atlantis who wants the Scion to bring back Atlantis. After
Lara beats Natla there is a cutscene that shows Natla falling into a
chasm to her death, or so Lara thinks.

The next time we see Natla is in Tomb Raider Legend. She also plays a
major roll at the end of Tomb Raider Underworld as well. Its like how
many times can Lara kill the woman off, send her to the underworld,
and she keeps coming back to get her butt kicked. Lol!

Of course, the entire series has been mishandled in my opinion, and
there are some pretty huge plot holes. Its one thing to keep bringing
a main villain back from the dead, but its even worse when a game
company brings a main character back from the dead. Perhaps the most
infamous of these is the jump between Last Revelation and Angel of
Darkness where Edos Interactive killed Lara off in Last Revelation,
and brought her back to life in Angel of Darkness with a revised story
that she was only missing not physically dead as the cutscene had
implied.

For those who don't know what I'm talking about in Tomb Raider Last
Revelation Dr. Von Croy and Lara Croft are in Egypt searching for the
tomb of Set. Of course, Lara finds it and unintentionally sets Set
free when she removes the Amulet of Horus from his tomb, thus
unbinding him from his prison, to go on a rampage. Set makes Dr. Von
Croy his avatar, and the next 32 levels or so are spent gathering
together the weapons needed to beat Set and rebind him in his tomb.
What actually ends up happening when Lara fights set is she puts the
Amulet of Horus in the niche of the wall, and it causes Set's temple
to collapse imprisoning him in stone. The final cutscene shows Lara
running for her life as the temple falls down all around her, and she
makes it to the main entrance when the floor breaks below her feet.
She slips and grabs a broken ledge where Von Croy tries to grab her
hand and help her up. As he reaches for her the ledge breaks and Lara
Croft falls screaming to her death. Its a clear cut case where the
authors intended to kill her off, and there is no way you can write
that cutscene off as anything else but a final death scene.

Never-the-less Edos must have realized they killed the golden goose as
they tried to go back and rewrite history and just blow the ending of
Last Revelation off. In Angel of Darkness there is a scene where Lara
shows up at Von Croys apartment and he gasps, aLara, your alive!
Then, she makes some comment about not being really dead, but only
missing and having lost her memory for a while. Just then some thugs
break in, he hands Lara his diary, as they blow him away and frame the
murder on Lara Croft. The whole setup for bringing her back doesn't
even begin to explain why the fall didn't kill her, and how she
escaped when the temple came down on top of her. It was just a quick
and easy fix so Edos could begin selling more Tomb Raider games. This
is something I won't do in my games, because its simply unbelievable
from a plot standpoint. Game or not those kinds of things are a turn
off for me.

Cheers!



On 1/5/12, dark d...@xgam.org wrote:
 Agreed Tom, that raising villain plot really can only go so far.

 That's actually one of the reasons I'm sorry i can't play the current mega
 man and mega man x games, sinse in the X series, Sigma has actually been
 perminantly killed off in mega man x 8, while the classic series games have
 just introduced the virus into the games and seem to be leading up to the
 final death of wily and the introduction of the Mavaric virus.

 One of the things I always appreciate in a story, weather with a game or
 series or anything else is being able to move it on and having plots end
 rather than just doing the same thing over and over again.

 Look at star trek ds9 where they decided to actually introduce on going
 story with the dominion war which of course eventually comes to a final end,
 or babylon 5 which does this even more so.

 this has actually been one of my complaints with the recent Dr. who, they no
 longer seem to considder what the various races such as the daleks are doing
 progressively through time and just pull them in to be villain of the week.

 Beware the grue!

 Dark.

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Re: [Audyssey] Possible New MOTA Story

2012-01-05 Thread Michael Gauler

Hi Thomas,
Isn't it getting worse?
There is The Guardian of Light which isn't a part of the main Tomb Raider 
series.
And isn't there another game coming out, another Tomb Raider with a 
relaunch of the series with a totally different Lara or rather her story?

What is that supposed to do if it is true?
Does anyone know more about this thing? 



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Re: [Audyssey] Possible New MOTA Story

2012-01-05 Thread Bryan Peterson
I suppose you could say the same about Mega Man or Zelda. Most of them 
revive Ganon constantly or, in the case of Mega Man Dr. Wiley or Sigma.

Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
- Original Message - 
From: Michael Gauler michael.gau...@gmx.de

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 05, 2012 2:59 PM
Subject: Re: [Audyssey] Possible New MOTA Story



Hi Thomas,
Isn't it getting worse?
There is The Guardian of Light which isn't a part of the main Tomb Raider 
series.
And isn't there another game coming out, another Tomb Raider with a 
relaunch of the series with a totally different Lara or rather her 
story?

What is that supposed to do if it is true?
Does anyone know more about this thing?

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Re: [Audyssey] Possible New MOTA Story

2012-01-05 Thread dark

Hi tom.

I know just what you mean sinse the same thing has been done with Zero in 
Capcom's mega man series, though if anything the excuses there are even more 
pathetic.


In Mega man x 1, zero dies to destroy vile, one of the most unpleasant 
enemies in the game.


X2 concerns a plot by several maveric's to rebuild zero and turn him against 
x,  well fair enough, he is a robot afterall, and the fight against zero 
is pretty cool.


So then Zero is back and is indeed playable in mega man x 3 and 4, where 
it's revealed he is actually the source of the maveric virus that sends 
robots insane.


the series however was supposed to end with mega man x5, when all robots on 
earth have been turned maveric thanks to a crashing space colony spreading 
the virus all over the world.


In a very cool plot twist zero gets reverted to his original virus state, 
but then gives up his life to finally destroy sigma and rid the world of the 
virus once and for all.


Actually it's a pretty awsome scene all around. Creator of the series 
Inafune said things were supposed to end there, with zero eventually being 
rebuild 102 years in the future to find tat the utopian society his 
sacrifice created has become a corrupt dictatorship.


However guess what, capcom wanted more x series games, so along comes mega 
man x 6 in which zero, - repared himself! yes repared! himself!


The fact that he's the carrier of the virus is never mentioned again, and 
he's just in the game as a playable character.


At the end of x6, Zero seals himself away for 102 years to go through a 
diagnostic to ridd himself of the virus, however guess what, in Mega man x 
7,  there he is!


Capcom have said that the ending of mega man x 6 doesn't actually take place 
at the end of the game but apparently at some point in the future, though 
being as there is a lot of back story to the zero series that has to happen 
in betwene, and the rather pathetic new character axl and his plot about 
robots containing copy dna seems to have replaced the imho far cooler and 
original virus plot line, when exactly these events or even zero's 102 year 
sleep happen is anyone's guess.


At least with x8 the main villain of the series, Sigma, who came back every 
game for some rather odd reason has finally bit the biscuit, though it 
wouldn't surprise me if capcom bring him back once again in some sort of 
similarly lame trick.


By a rather ironic twist though, sinse after mega man x6 the series went 
into 3D and thus became unplayable for me, the 102 year ending happening at 
the end of x6 for me does! fit in quite nicely with the mega man zero series 
:D.


Beware the grue!

Dark. 



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Re: [Audyssey] Possible New MOTA Story

2012-01-05 Thread dark
Well Bryan, Sigma has supposedly finally kicked the bucket in mega man x8, 
though of course sinse Zero was supposed to do that several times over it's 
not saying much.


Also the copy chip plotline means that all new generation reploids contain 
sigma's dna so who knows?


I will admit I never found the copy chip plot or the character of Axel too 
convincing, especially after how cool the virus plot was in previous x 
games.


then again, lousy last minute reprieve or crazy resurrection plots aren't 
just in Mega man, I've been hugely disappointed with the past two series of 
dr. who.


At the start of the last series you supposedly saw the doctor die (quite 
possible in a series with time travel). Then it eventually turns out you 
didn't see the doctor, it was a look alike robot! - honestly! a robotic 
clone!


Never mind the fact you saw it start to regenerate or the fact that everyone 
thought it was the doctor, it was apparently a robot!


NoI ws expecting some sort of cunning time travel paradox or similar, but 
no, it was a robot clone!


Needless to say I had some choice remarks about Series writer Steven Mophat 
over that one.


Beware the grue!


Dark. 



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Re: [Audyssey] Possible New MOTA Story

2012-01-05 Thread Bryan Peterson
I'm just glad that to my knowledge they don't do that in the Final Fantasy 
series or at leas not often.

Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 05, 2012 4:14 PM
Subject: Re: [Audyssey] Possible New MOTA Story


Well Bryan, Sigma has supposedly finally kicked the bucket in mega man x8, 
though of course sinse Zero was supposed to do that several times over 
it's not saying much.


Also the copy chip plotline means that all new generation reploids contain 
sigma's dna so who knows?


I will admit I never found the copy chip plot or the character of Axel too 
convincing, especially after how cool the virus plot was in previous x 
games.


then again, lousy last minute reprieve or crazy resurrection plots aren't 
just in Mega man, I've been hugely disappointed with the past two series 
of dr. who.


At the start of the last series you supposedly saw the doctor die (quite 
possible in a series with time travel). Then it eventually turns out you 
didn't see the doctor, it was a look alike robot! - honestly! a 
robotic clone!


Never mind the fact you saw it start to regenerate or the fact that 
everyone thought it was the doctor, it was apparently a robot!


NoI ws expecting some sort of cunning time travel paradox or similar, but 
no, it was a robot clone!


Needless to say I had some choice remarks about Series writer Steven 
Mophat over that one.


Beware the grue!


Dark.

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Re: [Audyssey] Possible New MOTA Story

2012-01-05 Thread Thomas Ward
Hi Michael,

Yes. Guardian of Light isn't officially a part of the Tomb Raider
series, but its a decent stand alone game for what it is. I have owned
and played almost every TR game available, and Guardian of Light is
better than some.

As for the new Tomb Raider game Edos is once again relaunching the
series. The New game is simply called Tomb Raider 2012, apparently
built on a new engine, and they are trying to basically reboot the
series  and get their fan base back. Which I don't really see
happening.

For one thing back in 96/97 Tomb Raider was a massive success. Shortly
after the first two games came out they were selling games, the toy
stores began selling Lara Croft action figures, and of course they
even got a movie deal where Angelina Jolie played Lara Croft in the
live action films. However, by 2003 it went straight to the toilet.
Sales fell, the second movie didn't rake in as much money as the first
one, the Lara Croft toys weren't selling and people lost interest. I
think Edos has always wanted to get those gholden years back, but like
so many things in life once gone its gone for good.

I believe Edos is trying for a third time to relaunch the series, and
it probably won't be any more successful than Tomb Raider Anniversary
was. Although I admit Tomb Raider Anniversary was an awesome remake of
the original. Better graphics and animations, better sound effects,
they replaced the Uzi with the MP5 seen in the movies, better acting,
etc. It was a great remake, but failed to reach their customer base.

Cheers!


On 1/5/12, Michael Gauler michael.gau...@gmx.de wrote:
 Hi Thomas,
 Isn't it getting worse?
 There is The Guardian of Light which isn't a part of the main Tomb Raider
 series.
 And isn't there another game coming out, another Tomb Raider with a
 relaunch of the series with a totally different Lara or rather her story?
 What is that supposed to do if it is true?
 Does anyone know more about this thing?


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Re: [Audyssey] Possible New MOTA Story

2012-01-05 Thread Hayden Presley
HI Thomas,
I would've said her name, although I would've been embarrassed at my attempt
of spelling it: it's been so long since I've seen the name in question. Glad
I got it. Dio I get a free copy? Lol!

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Thursday, January 05, 2012 10:19 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Possible New MOTA Story

Can we do something about her bad breath?  Don't give a spoiler, just a yes 
or no.  Maybe water or a fire extinguisher if there is one, which I doubt, 
because that would be too easy, unless there are other difficulties.  (grin)

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 04, 2012 10:10 PM
Subject: Re: [Audyssey] Possible New MOTA Story


 Hi Hayden,

 Ah, yes. You've got a good start on discovering her identity. At least
 her animal form if not her name. Well,since you've gotten that far
 I'll be a good sport and let you know it is Sekhmet the goddess of war
 and medicine. She is often shown as a lioness with fire coming out of
 her mouth. She brings healing to her allies and death and destruction
 to her enemies.

 One of the reasons I selected her is because she is a shapeshifter.
 She can take on the body of a lioness, or take human form and carve
 you into pieces with a sword. That means during the course of a battle
 she might change forms on you and you'll be fighting a fire breathing
 lioness, or she might shift into human form and swing a heavy bronze
 sword at your head. I expect the fight will be extremely difficult but
 fun. Definitely way cooler than fighting Athena eh?

 Cheers!



 On 1/4/12, Hayden Presley hdpres...@hotmail.com wrote:
 HI,
 The only major female I can think of as of now is the lioness goddess, 
 and
 that would be something of a fight: although, I'll keep thinking of other
 possibilities.

 Best Regards,
 Hayden

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Re: [Audyssey] Possible New MOTA Story

2012-01-05 Thread Hayden Presley
HI,
What do you call that, School Hunter, Mysteries of the Fountain?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Wednesday, January 04, 2012 11:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Possible New MOTA Story

When you've developed MOTA fully, you will need to take a break and then 
make a parody game... instead of mercenaries Angela will be spraying kids 
with a water pistol... and the head man will be the principle of the school 
she's ransacking for the mystical fountain pen or something. Yikes... 
terrible dialog is always bad, but sometimes... you can't help but laugh. 
Resident Evil had some pretty cheesy lines too. By the way... that hot air 
line? Classic.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 04, 2012 9:38 PM
Subject: Re: [Audyssey] Possible New MOTA Story


 Hi,

 Lol! Omg. That would be funny. I can see some pretty bad but humorous
 dialog coming out of that scene too.

 Angela, I tthought I got rid of you. Your nothing but a pest.
 Arthur, you know I'm like a bad penny. I always turn up. I'll kill
 you again, and again, and again if need be.
 Oh, I don't think that's so easy my dear. muahahaha. I'm a god!
 Believing oneself is  a god is a sign of mental instability. I
 suppose after being killed by me about ten times has turned your
 brains to mush. Oh, I forgot. You haven't got a brain. The last time I
 killed you I put a bullet through your forehead. The only thing behind
 your ears is a lot of hot air.

 Now, get a British actress to deliver those lines, someone who sounds
 like Lara Croft, and you have a really funny but bent cutscene. Lol!

 Cheers!



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Re: [Audyssey] Possible New MOTA Story

2012-01-05 Thread Thomas Ward
Hi Hayden,

Lol! Sorry, no prises for guessing correctly. Although, given
Sekhmet's character I'm not really surprised you guessed it.

For one thing Sekhmet has been getting more and more popular in the
mainstream.Just last year or so a new series of books called the
Sekhmet's Light trilogy came out. Only two of the three initial books
have been published so far, but its getting a lot of good book reviews
and public attention right now.

If you don't know about the Sekhmet's Light books the basic story is
about this woman Nicole who is selected by Sekhmet to be her avatar in
the modern world. Like Wonder Woman and other super heroes she has a
number of special powers and abilities that helps her fight villains
and kick butt and take names later.  Which is beginning to be a cool
series so far.

However, the point I want to make is that Sekhmet is beginning to make
appearances in video games, books, and movies. More and more people
are aware of her, and I'm not surprised she'd come to mind.

Cheers!



On 1/5/12, Hayden Presley hdpres...@hotmail.com wrote:
 HI Thomas,
 I would've said her name, although I would've been embarrassed at my attempt
 of spelling it: it's been so long since I've seen the name in question. Glad
 I got it. Dio I get a free copy? Lol!

 Best Regards,
 Hayden

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Re: [Audyssey] Possible New MOTA Story

2012-01-05 Thread Hayden Presley
HI,
Darn...I was hopin.
Grin

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, January 05, 2012 8:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Possible New MOTA Story

Hi Hayden,

Lol! Sorry, no prises for guessing correctly. Although, given
Sekhmet's character I'm not really surprised you guessed it.

For one thing Sekhmet has been getting more and more popular in the
mainstream.Just last year or so a new series of books called the
Sekhmet's Light trilogy came out. Only two of the three initial books
have been published so far, but its getting a lot of good book reviews
and public attention right now.

If you don't know about the Sekhmet's Light books the basic story is
about this woman Nicole who is selected by Sekhmet to be her avatar in
the modern world. Like Wonder Woman and other super heroes she has a
number of special powers and abilities that helps her fight villains
and kick butt and take names later.  Which is beginning to be a cool
series so far.

However, the point I want to make is that Sekhmet is beginning to make
appearances in video games, books, and movies. More and more people
are aware of her, and I'm not surprised she'd come to mind.

Cheers!



On 1/5/12, Hayden Presley hdpres...@hotmail.com wrote:
 HI Thomas,
 I would've said her name, although I would've been embarrassed at my
attempt
 of spelling it: it's been so long since I've seen the name in question.
Glad
 I got it. Dio I get a free copy? Lol!

 Best Regards,
 Hayden

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Re: [Audyssey] Possible New MOTA Story

2012-01-05 Thread Clement Chou

School hunters 1: mystery of the pink pen.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, January 05, 2012 5:45 PM
Subject: Re: [Audyssey] Possible New MOTA Story



HI,
What do you call that, School Hunter, Mysteries of the Fountain?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Wednesday, January 04, 2012 11:43 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Possible New MOTA Story

When you've developed MOTA fully, you will need to take a break and then
make a parody game... instead of mercenaries Angela will be spraying kids
with a water pistol... and the head man will be the principle of the 
school

she's ransacking for the mystical fountain pen or something. Yikes...
terrible dialog is always bad, but sometimes... you can't help but laugh.
Resident Evil had some pretty cheesy lines too. By the way... that hot air
line? Classic.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 04, 2012 9:38 PM
Subject: Re: [Audyssey] Possible New MOTA Story



Hi,

Lol! Omg. That would be funny. I can see some pretty bad but humorous
dialog coming out of that scene too.

Angela, I tthought I got rid of you. Your nothing but a pest.
Arthur, you know I'm like a bad penny. I always turn up. I'll kill
you again, and again, and again if need be.
Oh, I don't think that's so easy my dear. muahahaha. I'm a god!
Believing oneself is  a god is a sign of mental instability. I
suppose after being killed by me about ten times has turned your
brains to mush. Oh, I forgot. You haven't got a brain. The last time I
killed you I put a bullet through your forehead. The only thing behind
your ears is a lot of hot air.

Now, get a British actress to deliver those lines, someone who sounds
like Lara Croft, and you have a really funny but bent cutscene. Lol!

Cheers!




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Re: [Audyssey] Possible New MOTA Story

2012-01-05 Thread Hayden Presley
Hi,
Lol. You ought to learn a programming language and develop that for us.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Thursday, January 05, 2012 9:35 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Possible New MOTA Story

School hunters 1: mystery of the pink pen.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, January 05, 2012 5:45 PM
Subject: Re: [Audyssey] Possible New MOTA Story


 HI,
 What do you call that, School Hunter, Mysteries of the Fountain?

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Clement Chou
 Sent: Wednesday, January 04, 2012 11:43 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Possible New MOTA Story

 When you've developed MOTA fully, you will need to take a break and then
 make a parody game... instead of mercenaries Angela will be spraying kids
 with a water pistol... and the head man will be the principle of the 
 school
 she's ransacking for the mystical fountain pen or something. Yikes...
 terrible dialog is always bad, but sometimes... you can't help but laugh.
 Resident Evil had some pretty cheesy lines too. By the way... that hot air
 line? Classic.
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 04, 2012 9:38 PM
 Subject: Re: [Audyssey] Possible New MOTA Story


 Hi,

 Lol! Omg. That would be funny. I can see some pretty bad but humorous
 dialog coming out of that scene too.

 Angela, I tthought I got rid of you. Your nothing but a pest.
 Arthur, you know I'm like a bad penny. I always turn up. I'll kill
 you again, and again, and again if need be.
 Oh, I don't think that's so easy my dear. muahahaha. I'm a god!
 Believing oneself is  a god is a sign of mental instability. I
 suppose after being killed by me about ten times has turned your
 brains to mush. Oh, I forgot. You haven't got a brain. The last time I
 killed you I put a bullet through your forehead. The only thing behind
 your ears is a lot of hot air.

 Now, get a British actress to deliver those lines, someone who sounds
 like Lara Croft, and you have a really funny but bent cutscene. Lol!

 Cheers!



 ---
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 Version: 10.0.1416 / Virus Database: 2109/4124 - Release Date: 01/05/12


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Re: [Audyssey] Possible New MOTA Story

2012-01-04 Thread Thomas Ward
Hi John,

Actually, as Tomb Hunter is scheduled to be an ongoing story spanning
multiple games I'm not going to kill off Arthur Vanderbilt, in the
game as I plan to set him up as a ruthless competitor trying to find
and recover rare and perhaps magical items from the ancient world.
However, Angela will end up killing off various lieutenants,
mercenaries, and things like that throughout the course of her
quests/adventures. That said, this game will have a boss, a pretty
major one, to defeat before recovering the Osiris Stone. However, I'm
going to keep that aspect of the story a secret. I'll just say that
this boss is fairly popular in Egyptian mythology.

Cheers!


On 1/2/12, john jpcarnemo...@comcast.net wrote:
 Only thing you need now is a way to deal with the billionare.
 Other than that I like this a lot, and it does really add another
 level of depth.

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Re: [Audyssey] Possible New MOTA Story

2012-01-04 Thread Clement Chou
I have some guesses as to who that may be, if I know Osirus's story right. 
But I'm curious... could Arthur not eventually be affected some supernatural 
way? Not in tomb raider necessarily but in other games, the ordinary human 
baddy goes to drastic measures to get what they want and end up becoming 
more than human, and then come back to bother the protagonist even after 
supposedly being killed.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 04, 2012 8:45 AM
Subject: Re: [Audyssey] Possible New MOTA Story



Hi John,

Actually, as Tomb Hunter is scheduled to be an ongoing story spanning
multiple games I'm not going to kill off Arthur Vanderbilt, in the
game as I plan to set him up as a ruthless competitor trying to find
and recover rare and perhaps magical items from the ancient world.
However, Angela will end up killing off various lieutenants,
mercenaries, and things like that throughout the course of her
quests/adventures. That said, this game will have a boss, a pretty
major one, to defeat before recovering the Osiris Stone. However, I'm
going to keep that aspect of the story a secret. I'll just say that
this boss is fairly popular in Egyptian mythology.

Cheers!


On 1/2/12, john jpcarnemo...@comcast.net wrote:

Only thing you need now is a way to deal with the billionare.
Other than that I like this a lot, and it does really add another
level of depth.


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Re: [Audyssey] Possible New MOTA Story

2012-01-04 Thread Thomas Ward
Hi Clement,

You can guess, but the boss enemy in the game isn't directly
associated with Osiris's story.I picked this enemy based on her
characteristics rather than being directly connected with Osiris
himself.

At any rate the way I've written the outline so far Arthur is mostly a
shadowy figure, someone who works behind the scenes, and let's others
do his dirty work. I suppose he could be possessed by Set like Dr. Von
Croy in Tomb Raider The Last Revelation, but I chose not to go that
route as its too much like Tomb Raider. I chose to come up with a
totally different storyline and unique characters rather than just
clone an existing mainstream game outright.

Cheers!


On 1/4/12, Clement Chou chou.clem...@gmail.com wrote:
 I have some guesses as to who that may be, if I know Osirus's story right.
 But I'm curious... could Arthur not eventually be affected some supernatural
 way? Not in tomb raider necessarily but in other games, the ordinary human
 baddy goes to drastic measures to get what they want and end up becoming
 more than human, and then come back to bother the protagonist even after
 supposedly being killed.

---
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Re: [Audyssey] Possible New MOTA Story

2012-01-04 Thread Clement Chou
I wasn't suggesting that wasn't good by any means. I like it so far... I 
actually like your design a lot better than typical game stories, simply 
because I feel like the boss who always commes back to life is a bit 
overdone, personally.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 04, 2012 1:16 PM
Subject: Re: [Audyssey] Possible New MOTA Story



Hi Clement,

You can guess, but the boss enemy in the game isn't directly
associated with Osiris's story.I picked this enemy based on her
characteristics rather than being directly connected with Osiris
himself.

At any rate the way I've written the outline so far Arthur is mostly a
shadowy figure, someone who works behind the scenes, and let's others
do his dirty work. I suppose he could be possessed by Set like Dr. Von
Croy in Tomb Raider The Last Revelation, but I chose not to go that
route as its too much like Tomb Raider. I chose to come up with a
totally different storyline and unique characters rather than just
clone an existing mainstream game outright.

Cheers!


On 1/4/12, Clement Chou chou.clem...@gmail.com wrote:
I have some guesses as to who that may be, if I know Osirus's story 
right.
But I'm curious... could Arthur not eventually be affected some 
supernatural
way? Not in tomb raider necessarily but in other games, the ordinary 
human

baddy goes to drastic measures to get what they want and end up becoming
more than human, and then come back to bother the protagonist even after
supposedly being killed.


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list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] Possible New MOTA Story

2012-01-04 Thread Hayden Presley
HI,
The only major female I can think of as of now is the lioness goddess, and
that would be something of a fight: although, I'll keep thinking of other
possibilities.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Wednesday, January 04, 2012 11:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Possible New MOTA Story

I have some guesses as to who that may be, if I know Osirus's story right. 
But I'm curious... could Arthur not eventually be affected some supernatural

way? Not in tomb raider necessarily but in other games, the ordinary human 
baddy goes to drastic measures to get what they want and end up becoming 
more than human, and then come back to bother the protagonist even after 
supposedly being killed.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 04, 2012 8:45 AM
Subject: Re: [Audyssey] Possible New MOTA Story


 Hi John,

 Actually, as Tomb Hunter is scheduled to be an ongoing story spanning
 multiple games I'm not going to kill off Arthur Vanderbilt, in the
 game as I plan to set him up as a ruthless competitor trying to find
 and recover rare and perhaps magical items from the ancient world.
 However, Angela will end up killing off various lieutenants,
 mercenaries, and things like that throughout the course of her
 quests/adventures. That said, this game will have a boss, a pretty
 major one, to defeat before recovering the Osiris Stone. However, I'm
 going to keep that aspect of the story a secret. I'll just say that
 this boss is fairly popular in Egyptian mythology.

 Cheers!


 On 1/2/12, john jpcarnemo...@comcast.net wrote:
 Only thing you need now is a way to deal with the billionare.
 Other than that I like this a lot, and it does really add another
 level of depth.

 ---
 Gamers mailing list __ Gamers@audyssey.org
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


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Re: [Audyssey] Possible New MOTA Story

2012-01-04 Thread Thomas Ward
Hi,

Oh, I definitely agree. Games have a habit of raising the evil boss
from the dead way too many times to count. Which is why I won't use
that storyline.

For example, this is precisely why I lost interest in the Castlevania
games. No matter if you were playing the first Castlevania game or the
last they always found a way to bring Dracula back from the dead for
another fight.  I always felt they could have come up with a new
storyline, different vampires, etc to continue the series rather than
bringing him back from the dead game after game.

I realized coming out the door with the new Tomb Hunter game I had to
create a villain, but make it believable too. The best way I could do
that is not to kill him off every single game and have to raise him
from the dead again. Lol!

Cheers!



On 1/4/12, Clement Chou chou.clem...@gmail.com wrote:
 I wasn't suggesting that wasn't good by any means. I like it so far... I
 actually like your design a lot better than typical game stories, simply
 because I feel like the boss who always commes back to life is a bit
 overdone, personally.

---
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Re: [Audyssey] Possible New MOTA Story

2012-01-04 Thread Thomas Ward
Hi Hayden,

Ah, yes. You've got a good start on discovering her identity. At least
her animal form if not her name. Well,since you've gotten that far
I'll be a good sport and let you know it is Sekhmet the goddess of war
and medicine. She is often shown as a lioness with fire coming out of
her mouth. She brings healing to her allies and death and destruction
to her enemies.

One of the reasons I selected her is because she is a shapeshifter.
She can take on the body of a lioness, or take human form and carve
you into pieces with a sword. That means during the course of a battle
she might change forms on you and you'll be fighting a fire breathing
lioness, or she might shift into human form and swing a heavy bronze
sword at your head. I expect the fight will be extremely difficult but
fun. Definitely way cooler than fighting Athena eh?

Cheers!



On 1/4/12, Hayden Presley hdpres...@hotmail.com wrote:
 HI,
 The only major female I can think of as of now is the lioness goddess, and
 that would be something of a fight: although, I'll keep thinking of other
 possibilities.

 Best Regards,
 Hayden

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Re: [Audyssey] Possible New MOTA Story

2012-01-04 Thread Clement Chou
Imagine a power-hungry industrialist coming back from the dead again and 
again. Yuck... that would lead to all sorts of unintentional funny 
moments... and just the way things are, I can see some hilariously awful 
dialogue from a villain like that.

Angela: You again? I thought I'd gotten rid of you...
Arthur: You seriously thought you could stop me? I'm not that easy to get 
rid of! Muahahahaha!

shudders. Though I can't pretend that wouldn't be funny...
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 04, 2012 7:59 PM
Subject: Re: [Audyssey] Possible New MOTA Story



Hi,

Oh, I definitely agree. Games have a habit of raising the evil boss
from the dead way too many times to count. Which is why I won't use
that storyline.

For example, this is precisely why I lost interest in the Castlevania
games. No matter if you were playing the first Castlevania game or the
last they always found a way to bring Dracula back from the dead for
another fight.  I always felt they could have come up with a new
storyline, different vampires, etc to continue the series rather than
bringing him back from the dead game after game.

I realized coming out the door with the new Tomb Hunter game I had to
create a villain, but make it believable too. The best way I could do
that is not to kill him off every single game and have to raise him
from the dead again. Lol!

Cheers!






---
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Re: [Audyssey] Possible New MOTA Story

2012-01-04 Thread Clement Chou
Saw I was right! As much as I would've liked it for Tom to keep it a 
secret... this just boosted my hype about ten times over. lol
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 04, 2012 8:10 PM
Subject: Re: [Audyssey] Possible New MOTA Story



Hi Hayden,

Ah, yes. You've got a good start on discovering her identity. At least
her animal form if not her name. Well,since you've gotten that far
I'll be a good sport and let you know it is Sekhmet the goddess of war
and medicine. She is often shown as a lioness with fire coming out of
her mouth. She brings healing to her allies and death and destruction
to her enemies.

One of the reasons I selected her is because she is a shapeshifter.
She can take on the body of a lioness, or take human form and carve
you into pieces with a sword. That means during the course of a battle
she might change forms on you and you'll be fighting a fire breathing
lioness, or she might shift into human form and swing a heavy bronze
sword at your head. I expect the fight will be extremely difficult but
fun. Definitely way cooler than fighting Athena eh?

Cheers!



On 1/4/12, Hayden Presley hdpres...@hotmail.com wrote:

HI,
The only major female I can think of as of now is the lioness goddess, 
and

that would be something of a fight: although, I'll keep thinking of other
possibilities.

Best Regards,
Hayden


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Re: [Audyssey] Possible New MOTA Story

2012-01-04 Thread Thomas Ward
Hi,

Lol! Omg. That would be funny. I can see some pretty bad but humorous
dialog coming out of that scene too.

Angela, I tthought I got rid of you. Your nothing but a pest.
Arthur, you know I'm like a bad penny. I always turn up. I'll kill
you again, and again, and again if need be.
Oh, I don't think that's so easy my dear. muahahaha. I'm a god!
Believing oneself is  a god is a sign of mental instability. I
suppose after being killed by me about ten times has turned your
brains to mush. Oh, I forgot. You haven't got a brain. The last time I
killed you I put a bullet through your forehead. The only thing behind
your ears is a lot of hot air.

Now, get a British actress to deliver those lines, someone who sounds
like Lara Croft, and you have a really funny but bent cutscene. Lol!

Cheers!


On 1/4/12, Clement Chou chou.clem...@gmail.com wrote:
 Imagine a power-hungry industrialist coming back from the dead again and
 again. Yuck... that would lead to all sorts of unintentional funny
 moments... and just the way things are, I can see some hilariously awful
 dialogue from a villain like that.
 Angela: You again? I thought I'd gotten rid of you...
 Arthur: You seriously thought you could stop me? I'm not that easy to get
 rid of! Muahahahaha!
 shudders. Though I can't pretend that wouldn't be funny...
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, January 04, 2012 7:59 PM
 Subject: Re: [Audyssey] Possible New MOTA Story


 Hi,

 Oh, I definitely agree. Games have a habit of raising the evil boss
 from the dead way too many times to count. Which is why I won't use
 that storyline.

 For example, this is precisely why I lost interest in the Castlevania
 games. No matter if you were playing the first Castlevania game or the
 last they always found a way to bring Dracula back from the dead for
 another fight.  I always felt they could have come up with a new
 storyline, different vampires, etc to continue the series rather than
 bringing him back from the dead game after game.

 I realized coming out the door with the new Tomb Hunter game I had to
 create a villain, but make it believable too. The best way I could do
 that is not to kill him off every single game and have to raise him
 from the dead again. Lol!

 Cheers!





 ---
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Re: [Audyssey] Possible New MOTA Story

2012-01-04 Thread Clement Chou
When you've developed MOTA fully, you will need to take a break and then 
make a parody game... instead of mercenaries Angela will be spraying kids 
with a water pistol... and the head man will be the principle of the school 
she's ransacking for the mystical fountain pen or something. Yikes... 
terrible dialog is always bad, but sometimes... you can't help but laugh. 
Resident Evil had some pretty cheesy lines too. By the way... that hot air 
line? Classic.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 04, 2012 9:38 PM
Subject: Re: [Audyssey] Possible New MOTA Story



Hi,

Lol! Omg. That would be funny. I can see some pretty bad but humorous
dialog coming out of that scene too.

Angela, I tthought I got rid of you. Your nothing but a pest.
Arthur, you know I'm like a bad penny. I always turn up. I'll kill
you again, and again, and again if need be.
Oh, I don't think that's so easy my dear. muahahaha. I'm a god!
Believing oneself is  a god is a sign of mental instability. I
suppose after being killed by me about ten times has turned your
brains to mush. Oh, I forgot. You haven't got a brain. The last time I
killed you I put a bullet through your forehead. The only thing behind
your ears is a lot of hot air.

Now, get a British actress to deliver those lines, someone who sounds
like Lara Croft, and you have a really funny but bent cutscene. Lol!

Cheers!




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Re: [Audyssey] Possible New MOTA Story

2012-01-04 Thread dark

Agreed Tom, that raising villain plot really can only go so far.

That's actually one of the reasons I'm sorry i can't play the current mega 
man and mega man x games, sinse in the X series, Sigma has actually been 
perminantly killed off in mega man x 8, while the classic series games have 
just introduced the virus into the games and seem to be leading up to the 
final death of wily and the introduction of the Mavaric virus.


One of the things I always appreciate in a story, weather with a game or 
series or anything else is being able to move it on and having plots end 
rather than just doing the same thing over and over again.


Look at star trek ds9 where they decided to actually introduce on going 
story with the dominion war which of course eventually comes to a final end, 
or babylon 5 which does this even more so.


this has actually been one of my complaints with the recent Dr. who, they no 
longer seem to considder what the various races such as the daleks are doing 
progressively through time and just pull them in to be villain of the week.


Beware the grue!

Dark.
- Original Mes 



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Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Charles Rivard
And the ultimate test is?  Or would that be a surprise for those who make it 
that far.  I think it should be, and this story line is certainly worth 
looking into through an outline creation that can be modified once you start 
working on it.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 1:09 PM
Subject: [Audyssey] Possible New MOTA Story



Hi Everyone,

As you know I mentioned a few days ago I am working on some possible
new background stories for MOTA. This one would involve a name change,
but this is in my personal opinion the best one I've come up with thus
far. Here is the description of the new storyline. Let me know what
you think of it.

TOMB HUNTER

THE TEMPLE OF LIFE

When world renown archeologist, Dr. Angela Carter, uncovers the
entrance to an underground  Egyptian temple near Abydos, believed to
be the site of the legendary Osiris Stone--a magical artifact that can
grant the owner eternal life--billionaire industrialist, Arthur
Vanderbilt, will stop at nothing to get his hands on it. When Dr.
Carter refuses to retrieve and give Vanderbilt the Osiris Stone he
sends an armed team of mercenaries to Egypt to take the Osiris Stone
by force if need be. It soon becomes a race against time as Angela
Carter attempts to retrieve the Osiris Stone before Arthur Vanderbilt
Something that is easier said than done.

As Angela makes her way through the Temple of Life searching for the
Osiris Stone she will have to battle a number of enemies including
armed mercenaries, sword wielding skeletons, giant crocodiles,
poisonous snakes,and the occasional 3,500 year old ancient mummy. She
will have to use her superior intelligence to solve puzzles and avoid
deadly traps such as: bronze spikes, poison darts, hot pools of
boiling lava, large chasms, and other hazards.  Along the way she will
pick up rare and valuable jewels and treasure. However, once she finds
the Osiris Stone she must face the ultimate test to retrieve it.

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Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Clement Chou
I like it. I'm curious as to why you decided to change the setting from 
Greek mythology to ancient Egyptian? Other than that, it looks cool... and 
in a dark way, fascinating. I like the idea of having to actually battle 
mercinaries too.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 11:09 AM
Subject: [Audyssey] Possible New MOTA Story



Hi Everyone,

As you know I mentioned a few days ago I am working on some possible
new background stories for MOTA. This one would involve a name change,
but this is in my personal opinion the best one I've come up with thus
far. Here is the description of the new storyline. Let me know what
you think of it.

TOMB HUNTER

THE TEMPLE OF LIFE

When world renown archeologist, Dr. Angela Carter, uncovers the
entrance to an underground  Egyptian temple near Abydos, believed to
be the site of the legendary Osiris Stone--a magical artifact that can
grant the owner eternal life--billionaire industrialist, Arthur
Vanderbilt, will stop at nothing to get his hands on it. When Dr.
Carter refuses to retrieve and give Vanderbilt the Osiris Stone he
sends an armed team of mercenaries to Egypt to take the Osiris Stone
by force if need be. It soon becomes a race against time as Angela
Carter attempts to retrieve the Osiris Stone before Arthur Vanderbilt
Something that is easier said than done.

As Angela makes her way through the Temple of Life searching for the
Osiris Stone she will have to battle a number of enemies including
armed mercenaries, sword wielding skeletons, giant crocodiles,
poisonous snakes,and the occasional 3,500 year old ancient mummy. She
will have to use her superior intelligence to solve puzzles and avoid
deadly traps such as: bronze spikes, poison darts, hot pools of
boiling lava, large chasms, and other hazards.  Along the way she will
pick up rare and valuable jewels and treasure. However, once she finds
the Osiris Stone she must face the ultimate test to retrieve it.

---
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Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Ben
I like it.  It has all the makings of a great game story in it!  Fantastic
work.  I don't mind the name change either

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 02 January 2012 19:10
To: Gamers Discussion list
Subject: [Audyssey] Possible New MOTA Story

Hi Everyone,

As you know I mentioned a few days ago I am working on some possible new
background stories for MOTA. This one would involve a name change, but this
is in my personal opinion the best one I've come up with thus far. Here is
the description of the new storyline. Let me know what you think of it.

TOMB HUNTER

THE TEMPLE OF LIFE

When world renown archeologist, Dr. Angela Carter, uncovers the entrance to
an underground  Egyptian temple near Abydos, believed to be the site of the
legendary Osiris Stone--a magical artifact that can grant the owner eternal
life--billionaire industrialist, Arthur Vanderbilt, will stop at nothing to
get his hands on it. When Dr.
Carter refuses to retrieve and give Vanderbilt the Osiris Stone he sends an
armed team of mercenaries to Egypt to take the Osiris Stone by force if need
be. It soon becomes a race against time as Angela Carter attempts to
retrieve the Osiris Stone before Arthur Vanderbilt Something that is easier
said than done.

As Angela makes her way through the Temple of Life searching for the Osiris
Stone she will have to battle a number of enemies including armed
mercenaries, sword wielding skeletons, giant crocodiles, poisonous
snakes,and the occasional 3,500 year old ancient mummy. She will have to use
her superior intelligence to solve puzzles and avoid deadly traps such as:
bronze spikes, poison darts, hot pools of boiling lava, large chasms, and
other hazards.  Along the way she will pick up rare and valuable jewels and
treasure. However, once she finds the Osiris Stone she must face the
ultimate test to retrieve it.

---
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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1901 / Virus Database: 2109/4718 - Release Date: 01/02/12

-
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Checked by AVG - www.avg.com
Version: 2012.0.1901 / Virus Database: 2109/4718 - Release Date: 01/02/12


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Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Allen

That storyline sounds cool.

Allen

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 11:09 AM
Subject: [Audyssey] Possible New MOTA Story



Hi Everyone,

As you know I mentioned a few days ago I am working on some possible
new background stories for MOTA. This one would involve a name change,
but this is in my personal opinion the best one I've come up with thus
far. Here is the description of the new storyline. Let me know what
you think of it.

TOMB HUNTER

THE TEMPLE OF LIFE

When world renown archeologist, Dr. Angela Carter, uncovers the
entrance to an underground  Egyptian temple near Abydos, believed to
be the site of the legendary Osiris Stone--a magical artifact that can
grant the owner eternal life--billionaire industrialist, Arthur
Vanderbilt, will stop at nothing to get his hands on it. When Dr.
Carter refuses to retrieve and give Vanderbilt the Osiris Stone he
sends an armed team of mercenaries to Egypt to take the Osiris Stone
by force if need be. It soon becomes a race against time as Angela
Carter attempts to retrieve the Osiris Stone before Arthur Vanderbilt
Something that is easier said than done.

As Angela makes her way through the Temple of Life searching for the
Osiris Stone she will have to battle a number of enemies including
armed mercenaries, sword wielding skeletons, giant crocodiles,
poisonous snakes,and the occasional 3,500 year old ancient mummy. She
will have to use her superior intelligence to solve puzzles and avoid
deadly traps such as: bronze spikes, poison darts, hot pools of
boiling lava, large chasms, and other hazards.  Along the way she will
pick up rare and valuable jewels and treasure. However, once she finds
the Osiris Stone she must face the ultimate test to retrieve it.

---
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list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Mich

Hi this sounds wonderful. I like this idea. from Mich.
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 2:16 PM
Subject: Re: [Audyssey] Possible New MOTA Story


And the ultimate test is?  Or would that be a surprise for those who make 
it that far.  I think it should be, and this story line is certainly worth 
looking into through an outline creation that can be modified once you 
start working on it.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 1:09 PM
Subject: [Audyssey] Possible New MOTA Story



Hi Everyone,

As you know I mentioned a few days ago I am working on some possible
new background stories for MOTA. This one would involve a name change,
but this is in my personal opinion the best one I've come up with thus
far. Here is the description of the new storyline. Let me know what
you think of it.

TOMB HUNTER

THE TEMPLE OF LIFE

When world renown archeologist, Dr. Angela Carter, uncovers the
entrance to an underground  Egyptian temple near Abydos, believed to
be the site of the legendary Osiris Stone--a magical artifact that can
grant the owner eternal life--billionaire industrialist, Arthur
Vanderbilt, will stop at nothing to get his hands on it. When Dr.
Carter refuses to retrieve and give Vanderbilt the Osiris Stone he
sends an armed team of mercenaries to Egypt to take the Osiris Stone
by force if need be. It soon becomes a race against time as Angela
Carter attempts to retrieve the Osiris Stone before Arthur Vanderbilt
Something that is easier said than done.

As Angela makes her way through the Temple of Life searching for the
Osiris Stone she will have to battle a number of enemies including
armed mercenaries, sword wielding skeletons, giant crocodiles,
poisonous snakes,and the occasional 3,500 year old ancient mummy. She
will have to use her superior intelligence to solve puzzles and avoid
deadly traps such as: bronze spikes, poison darts, hot pools of
boiling lava, large chasms, and other hazards.  Along the way she will
pick up rare and valuable jewels and treasure. However, once she finds
the Osiris Stone she must face the ultimate test to retrieve it.

---
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please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Thomas Ward
Hi Charles,

Well, I'm still filling in the details, but before I flush out the
story more I wanted to get your take on it. However, the ultimate test
will remain a mystery until people buy the game and play it. After
all, I don't want to give everything away do I? :D

Cheers!


On 1/2/12, Charles Rivard wee1s...@fidnet.com wrote:
 And the ultimate test is?  Or would that be a surprise for those who make it
 that far.  I think it should be, and this story line is certainly worth
 looking into through an outline creation that can be modified once you start
 working on it.

 ---
 Shepherds are the best beasts, but Labs are a close second.

---
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Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Thomas Ward
Hi,

Well, I changed the story for two reasons.

The first is simply due to the fact the original story didn't really
work. As I mentioned back a couple of days ago Athena is primarily one
of the good gods, someone who helps and aids heroes and I really felt
that it was out of character. After all, most of the principle enemies
like skeletons, harpies, zombies, and even Cerberus are from the
underworld and are the minions of Hades not Athena. So it had to be
scrapped and rewritten anyway.

The second reason is I've always had a deep interest in ancient
Egyptian mythology and history. Its one of the reasons I fell in love
with studying history. A lot of people don't realise while I was
majoring in computer science I was working on a minor in history with
my focus being the ancient world like Greese, Egypt, Rome, etc. All of
the ancient nations who created the foundation for western
civilization. So its not that surprising that I'd find a game with an
Egyptian theme or connection fun to write and play.

Finally, remember I started MOTA in 2008 and continued to update,
modify, and test the game as I built the core of the G3D Game Engine.
After three years of that I frankly got tired of fighting centaurs,
skeletons, zombies, harpies, whatever. I could have revised the
original story, but as I was more interested in an Egyptian story I
figured I could put the Greek story off for another time.

Cheers!


On 1/2/12, Clement Chou chou.clem...@gmail.com wrote:
 I like it. I'm curious as to why you decided to change the setting from
 Greek mythology to ancient Egyptian? Other than that, it looks cool... and
 in a dark way, fascinating. I like the idea of having to actually battle
 mercinaries too.

---
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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Clement Chou
Makes perfect sense. I was just curious... I love the direction this is 
going. Can't wait to try it whenever the chance comes up!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 12:01 PM
Subject: Re: [Audyssey] Possible New MOTA Story



Hi,

Well, I changed the story for two reasons.

The first is simply due to the fact the original story didn't really
work. As I mentioned back a couple of days ago Athena is primarily one
of the good gods, someone who helps and aids heroes and I really felt
that it was out of character. After all, most of the principle enemies
like skeletons, harpies, zombies, and even Cerberus are from the
underworld and are the minions of Hades not Athena. So it had to be
scrapped and rewritten anyway.

The second reason is I've always had a deep interest in ancient
Egyptian mythology and history. Its one of the reasons I fell in love
with studying history. A lot of people don't realise while I was
majoring in computer science I was working on a minor in history with
my focus being the ancient world like Greese, Egypt, Rome, etc. All of
the ancient nations who created the foundation for western
civilization. So its not that surprising that I'd find a game with an
Egyptian theme or connection fun to write and play.

Finally, remember I started MOTA in 2008 and continued to update,
modify, and test the game as I built the core of the G3D Game Engine.
After three years of that I frankly got tired of fighting centaurs,
skeletons, zombies, harpies, whatever. I could have revised the
original story, but as I was more interested in an Egyptian story I
figured I could put the Greek story off for another time.

Cheers!


On 1/2/12, Clement Chou chou.clem...@gmail.com wrote:

I like it. I'm curious as to why you decided to change the setting from
Greek mythology to ancient Egyptian? Other than that, it looks cool... 
and

in a dark way, fascinating. I like the idea of having to actually battle
mercinaries too.


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If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Bryan Peterson

Very cool.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 12:09 PM
Subject: [Audyssey] Possible New MOTA Story



Hi Everyone,

As you know I mentioned a few days ago I am working on some possible
new background stories for MOTA. This one would involve a name change,
but this is in my personal opinion the best one I've come up with thus
far. Here is the description of the new storyline. Let me know what
you think of it.

TOMB HUNTER

THE TEMPLE OF LIFE

When world renown archeologist, Dr. Angela Carter, uncovers the
entrance to an underground  Egyptian temple near Abydos, believed to
be the site of the legendary Osiris Stone--a magical artifact that can
grant the owner eternal life--billionaire industrialist, Arthur
Vanderbilt, will stop at nothing to get his hands on it. When Dr.
Carter refuses to retrieve and give Vanderbilt the Osiris Stone he
sends an armed team of mercenaries to Egypt to take the Osiris Stone
by force if need be. It soon becomes a race against time as Angela
Carter attempts to retrieve the Osiris Stone before Arthur Vanderbilt
Something that is easier said than done.

As Angela makes her way through the Temple of Life searching for the
Osiris Stone she will have to battle a number of enemies including
armed mercenaries, sword wielding skeletons, giant crocodiles,
poisonous snakes,and the occasional 3,500 year old ancient mummy. She
will have to use her superior intelligence to solve puzzles and avoid
deadly traps such as: bronze spikes, poison darts, hot pools of
boiling lava, large chasms, and other hazards.  Along the way she will
pick up rare and valuable jewels and treasure. However, once she finds
the Osiris Stone she must face the ultimate test to retrieve it.

---
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If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
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Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Phil Vlasak

Hi Thomas,
I hope you didn't forget the Great Sphinx of Giza.
With the body of a lion and the head of a human, it could make a formidable 
opponent.
Of course there's got to be lost of pits full of snakes like in Rader's of 
the Lost Arc.



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 3:01 PM
Subject: Re: [Audyssey] Possible New MOTA Story



Hi,

Well, I changed the story for two reasons.

The first is simply due to the fact the original story didn't really
work. As I mentioned back a couple of days ago Athena is primarily one
of the good gods, someone who helps and aids heroes and I really felt
that it was out of character. After all, most of the principle enemies
like skeletons, harpies, zombies, and even Cerberus are from the
underworld and are the minions of Hades not Athena. So it had to be
scrapped and rewritten anyway.

The second reason is I've always had a deep interest in ancient
Egyptian mythology and history. Its one of the reasons I fell in love
with studying history. A lot of people don't realise while I was
majoring in computer science I was working on a minor in history with
my focus being the ancient world like Greese, Egypt, Rome, etc. All of
the ancient nations who created the foundation for western
civilization. So its not that surprising that I'd find a game with an
Egyptian theme or connection fun to write and play.

Finally, remember I started MOTA in 2008 and continued to update,
modify, and test the game as I built the core of the G3D Game Engine.
After three years of that I frankly got tired of fighting centaurs,
skeletons, zombies, harpies, whatever. I could have revised the
original story, but as I was more interested in an Egyptian story I
figured I could put the Greek story off for another time.

Cheers!




---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Thomas Ward
Hi Phil,

No, I definitely haven't forgotten the sphynx. What I wrote up was
simply a basic description, outline if you will, of what the game
would be about. I didn't list every item and enemy in the game as I
want to leave some room for mystery and exploration there.

Anyway, of course there has to be snakes. Egypt is well known for the
number of cobras slithering around. Plus since we are talking about
cobras they don't even have to bite you to stun or poison you. They
can spray you from a distance which will make them nasty opponents in
deed.

Cheers!



On 1/2/12, Phil Vlasak p...@pcsgames.net wrote:
 Hi Thomas,
 I hope you didn't forget the Great Sphinx of Giza.
 With the body of a lion and the head of a human, it could make a formidable
 opponent.
  Of course there's got to be lost of pits full of snakes like in Rader's of
 the Lost Arc.

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Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Charles Rivard
Spitting cobras can be nasty, indeed!  Now the idea of having them in the 
game really, really sphinx!  Sorry, but I had to send it.  (grin)


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 2:42 PM
Subject: Re: [Audyssey] Possible New MOTA Story



Hi Phil,

No, I definitely haven't forgotten the sphynx. What I wrote up was
simply a basic description, outline if you will, of what the game
would be about. I didn't list every item and enemy in the game as I
want to leave some room for mystery and exploration there.

Anyway, of course there has to be snakes. Egypt is well known for the
number of cobras slithering around. Plus since we are talking about
cobras they don't even have to bite you to stun or poison you. They
can spray you from a distance which will make them nasty opponents in
deed.

Cheers!



On 1/2/12, Phil Vlasak p...@pcsgames.net wrote:

Hi Thomas,
I hope you didn't forget the Great Sphinx of Giza.
With the body of a lion and the head of a human, it could make a 
formidable

opponent.
 Of course there's got to be lost of pits full of snakes like in Rader's 
of

the Lost Arc.


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Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Clement Chou

Charles... did I ever mention that I love your puns? grin
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 1:07 PM
Subject: Re: [Audyssey] Possible New MOTA Story


Spitting cobras can be nasty, indeed!  Now the idea of having them in the 
game really, really sphinx!  Sorry, but I had to send it.  (grin)


---
Shepherds are the best beasts, but Labs are a close second.



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Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread Charles Rivard

You just did.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 3:19 PM
Subject: Re: [Audyssey] Possible New MOTA Story



Charles... did I ever mention that I love your puns? grin
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, January 02, 2012 1:07 PM
Subject: Re: [Audyssey] Possible New MOTA Story


Spitting cobras can be nasty, indeed!  Now the idea of having them in the 
game really, really sphinx!  Sorry, but I had to send it.  (grin)


---
Shepherds are the best beasts, but Labs are a close second.



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Re: [Audyssey] Possible New MOTA Story

2012-01-02 Thread john
Only thing you need now is a way to deal with the billionare. 
Other than that I like this a lot, and it does really add another 
level of depth.


- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 2 Jan 2012 14:09:51 -0500
Subject: [Audyssey] Possible New MOTA Story

Hi Everyone,

As you know I mentioned a few days ago I am working on some 
possible
new background stories for MOTA. This one would involve a name 
change,
but this is in my personal opinion the best one I've come up with 
thus
far. Here is the description of the new storyline. Let me know 
what

you think of it.

TOMB HUNTER

THE TEMPLE OF LIFE

When world renown archeologist, Dr. Angela Carter, uncovers the
entrance to an underground  Egyptian temple near Abydos, believed 
to
be the site of the legendary Osiris Stone--a magical artifact 
that can

grant the owner eternal life--billionaire industrialist, Arthur
Vanderbilt, will stop at nothing to get his hands on it. When Dr.
Carter refuses to retrieve and give Vanderbilt the Osiris Stone 
he
sends an armed team of mercenaries to Egypt to take the Osiris 
Stone
by force if need be. It soon becomes a race against time as 
Angela
Carter attempts to retrieve the Osiris Stone before Arthur 
Vanderbilt

Something that is easier said than done.

As Angela makes her way through the Temple of Life searching for 
the
Osiris Stone she will have to battle a number of enemies 
including

armed mercenaries, sword wielding skeletons, giant crocodiles,
poisonous snakes,and the occasional 3,500 year old ancient mummy. 
She
will have to use her superior intelligence to solve puzzles and 
avoid

deadly traps such as: bronze spikes, poison darts, hot pools of
boiling lava, large chasms, and other hazards.  Along the way she 
will
pick up rare and valuable jewels and treasure. However, once she 
finds

the Osiris Stone she must face the ultimate test to retrieve it.

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