Re: [Audyssey] help with 3d sound movement please?
Hi Cara, i'll take your word on that. Its been like three years since I looked at SFML after it crashed on Windows XP so I'm not too sure how SFML-Audio wraps the OpenAL listener and what level of control it provides other than a very preliminary look at it. That said I may give SFML another chance eventually as I am interested in writing FPS games for Linux and so far SFML is the only API close enough to DirectX for Linux developers able to handle a 3d FPS game. On 6/8/13, Cara Quinn wrote: > Hi Thomas, if you can get a reference to the device context and listener, > you can change things like the distance model, speed of sound, roll-off > factor etc. > > HTH > > > Cara :) > --- > View my Online Portfolio at: > > http://www.onemodelplace.com/CaraQuinn > > Follow me on Twitter! > > https://twitter.com/ModelCara > > On Jun 8, 2013, at 3:50 AM, Thomas Ward wrote: > > Hi Cara, > > I know, but only if using OpenAL directly. At the time I was using > SFML-Audio which was a wrapper for OpenAL and I never could figure out > how to change the distance model and roll-off factor using SFML-Audio. > Perhaps I'll give it another look sometime. > > Cheers! > > On 6/8/13, Cara Quinn wrote: >> HI Thomas, you can change the distance model and roll-off factor with >> OpenAL. >> >> Smiles,s >> >> Cara :) >> --- >> View my Online Portfolio at: >> >> http://www.onemodelplace.com/CaraQuinn >> >> Follow me on Twitter! >> >> https://twitter.com/ModelCara > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] help with 3d sound movement please?
Hi Thomas, if you can get a reference to the device context and listener, you can change things like the distance model, speed of sound, roll-off factor etc. HTH Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Jun 8, 2013, at 3:50 AM, Thomas Ward wrote: Hi Cara, I know, but only if using OpenAL directly. At the time I was using SFML-Audio which was a wrapper for OpenAL and I never could figure out how to change the distance model and roll-off factor using SFML-Audio. Perhaps I'll give it another look sometime. Cheers! On 6/8/13, Cara Quinn wrote: > HI Thomas, you can change the distance model and roll-off factor with > OpenAL. > > Smiles,s > > Cara :) > --- > View my Online Portfolio at: > > http://www.onemodelplace.com/CaraQuinn > > Follow me on Twitter! > > https://twitter.com/ModelCara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] help with 3d sound movement please?
Hi Cara, I know, but only if using OpenAL directly. At the time I was using SFML-Audio which was a wrapper for OpenAL and I never could figure out how to change the distance model and roll-off factor using SFML-Audio. Perhaps I'll give it another look sometime. Cheers! On 6/8/13, Cara Quinn wrote: > HI Thomas, you can change the distance model and roll-off factor with > OpenAL. > > Smiles,s > > Cara :) > --- > View my Online Portfolio at: > > http://www.onemodelplace.com/CaraQuinn > > Follow me on Twitter! > > https://twitter.com/ModelCara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] help with 3d sound movement please?
HI Thomas, you can change the distance model and roll-off factor with OpenAL. Smiles,s Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Jun 7, 2013, at 8:22 PM, Thomas Ward wrote: Hi Willem, I know what you mean. A couple of years ago I updated MOTA to use OpenAL via SFML and the panning calculations were done using a logarithmic roll-off factor. It was correct from a mathematical point of view, correct from a programming point of view, but everyone and their uncle complained about the audio because it sounded wrong to them. The reason for that is they were use to the way DirectSound uses a linear roll-off when panning, and there was no way to reconcile the two approaches to audio. Cheers! On 6/7/13, Willem Venter wrote: > Most audio games use the linear audio formulas and that is what we > have gotten used to. Now if we hear it done in the *correct* way which > is logarithmic, it sounds wrong. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] help with 3d sound movement please?
Hi Willem, I know what you mean. A couple of years ago I updated MOTA to use OpenAL via SFML and the panning calculations were done using a logarithmic roll-off factor. It was correct from a mathematical point of view, correct from a programming point of view, but everyone and their uncle complained about the audio because it sounded wrong to them. The reason for that is they were use to the way DirectSound uses a linear roll-off when panning, and there was no way to reconcile the two approaches to audio. Cheers! On 6/7/13, Willem Venter wrote: > Most audio games use the linear audio formulas and that is what we > have gotten used to. Now if we hear it done in the *correct* way which > is logarithmic, it sounds wrong. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] help with 3d sound movement please?
Most audio games use the linear audio formulas and that is what we have gotten used to. Now if we hear it done in the *correct* way which is logarithmic, it sounds wrong. On 6/7/13, Thomas Ward wrote: > Hi Ken, > > Well, keep in mind the 3d audio only works on Windows XP and earlier. > If you were using Windows 7 like me you would be cursing DirectSound > up one side and down the other, because the 3d audio isn't that hot on > newer Windows versions in their games. :D > > All the same I think Shades of Doom, Tank Commander, and Swamp work as > well as they do on XP because they are using the right formulas or > calculations to properly position the audio in 3d. Since I am not > using XP myself it would be hard for me to look at your code and offer > up suggestions without being able to test it for accuracy. > > However, in the long run you are right. Eventually, you are going to > have to kiss VB 6 goodbye, and adopt something else if you want to get > into serious 3d audio using OpenAL etc. Especially, if you ever intend > to update past XP. > > On 6/7/13, Ken The PionEar wrote: >> I haven't found an openAl library for vb6. I'm afraid the sad fact of >> the >> >> matter is that i'm going to have to kiss vb6 goodbye and move on. *cries >> tears and buries old friend with a beer* >> I'd love to know how aprone and David Greenwood got such good 3d movement >> though... >> >> Check out my games at >> www.ThePionEar.net >> and my music, and that of my band, at >> www.ThePionEar.net/BlindLabyrinth.html . >> If you want to reach me, you can call 419-744-0517, friend me on >> Facebook, >> (KenWDowney,) or write me at kenwdow...@me.com . >> Crazy Ken >> ----- Original Message - >> From: "Thomas Ward" >> To: "Gamers Discussion list" >> Sent: Friday, June 07, 2013 3:15 PM >> Subject: Re: [Audyssey] help with 3d sound movement please? >> >> >>> Hi Ken, >>> >>> Yeah, logarithmic based formulas are more accurate, but they don't >>> roll off as smoothly as linier ones. That could be why sounds aren't >>> panning and rolling off correctly. Plus DirectSound is a piece of junk >>> when it comes to 3d audio anyway, and I recommend if you are serious >>> about 3d audio look at OpenAL or something else with a better virtual >>> 3d design. Although, I'm not sure if there is a Com component for >>> OpenAL that will work with VB 6. >>> . >>> >>> Cheers! >>> >>> >>> >>> On 6/7/13, Ken The PionEar wrote: >>>> I figured that logarithmic movement was the way to go, but don't know >>>> anything about how to implement it. In Directx 8 panning is >>>> logarithmic >>>> >>>> but >>>> >>>> not 3d movement wich in itself seems quite odd. >>>> Check out my games at >>>> www.ThePionEar.net >>>> and my music, and that of my band, at >>>> www.ThePionEar.net/BlindLabyrinth.html . >>>> If you want to reach me, you can call 419-744-0517, friend me on >>>> Facebook, >>>> (KenWDowney,) or write me at kenwdow...@me.com . >>>> Crazy Ken >>>> - Original Message - >>>> From: "Thomas Ward" >>>> To: "Gamers Discussion list" >>>> Sent: Friday, June 07, 2013 2:03 PM >>>> Subject: Re: [Audyssey] help with 3d sound movement please? >>>> >>>> >>>>> Hi Ken, >>>>> >>>>> Not really. Are you using logarithmic or linier based formulas here. >>>>> That makes a big difference in the positioning of sounds in real time. >>>>> >>>>> Cheers! >>>>> >>>>> >>>>> On 6/7/13, Ken The PionEar wrote: >>>>>> I'm having another look at Heywire, but this applies to all my games. >>>>>> It's >>>>>> quite obvious that if you use regular patterns for moving in 3d >>>>>> space, >>>>>> things tend to seem to move slowly when far from you, and faster the >>>>>> closer >>>>>> they get until, suddenly, they skp right past your head. Does anybody >>>>>> have a >>>>>> formula to make this transition smoother? >>>>>> Check out my games at >>>>>> www.ThePionEar.net >>>>>> and my music, and that of my band, at >>>>>> w
Re: [Audyssey] help with 3d sound movement please?
Hi Ken, Well, keep in mind the 3d audio only works on Windows XP and earlier. If you were using Windows 7 like me you would be cursing DirectSound up one side and down the other, because the 3d audio isn't that hot on newer Windows versions in their games. :D All the same I think Shades of Doom, Tank Commander, and Swamp work as well as they do on XP because they are using the right formulas or calculations to properly position the audio in 3d. Since I am not using XP myself it would be hard for me to look at your code and offer up suggestions without being able to test it for accuracy. However, in the long run you are right. Eventually, you are going to have to kiss VB 6 goodbye, and adopt something else if you want to get into serious 3d audio using OpenAL etc. Especially, if you ever intend to update past XP. On 6/7/13, Ken The PionEar wrote: > I haven't found an openAl library for vb6. I'm afraid the sad fact of the > > matter is that i'm going to have to kiss vb6 goodbye and move on. *cries > tears and buries old friend with a beer* > I'd love to know how aprone and David Greenwood got such good 3d movement > though... > > Check out my games at > www.ThePionEar.net > and my music, and that of my band, at > www.ThePionEar.net/BlindLabyrinth.html . > If you want to reach me, you can call 419-744-0517, friend me on Facebook, > (KenWDowney,) or write me at kenwdow...@me.com . > Crazy Ken > - Original Message - > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Friday, June 07, 2013 3:15 PM > Subject: Re: [Audyssey] help with 3d sound movement please? > > >> Hi Ken, >> >> Yeah, logarithmic based formulas are more accurate, but they don't >> roll off as smoothly as linier ones. That could be why sounds aren't >> panning and rolling off correctly. Plus DirectSound is a piece of junk >> when it comes to 3d audio anyway, and I recommend if you are serious >> about 3d audio look at OpenAL or something else with a better virtual >> 3d design. Although, I'm not sure if there is a Com component for >> OpenAL that will work with VB 6. >> . >> >> Cheers! >> >> >> >> On 6/7/13, Ken The PionEar wrote: >>> I figured that logarithmic movement was the way to go, but don't know >>> anything about how to implement it. In Directx 8 panning is logarithmic >>> >>> but >>> >>> not 3d movement wich in itself seems quite odd. >>> Check out my games at >>> www.ThePionEar.net >>> and my music, and that of my band, at >>> www.ThePionEar.net/BlindLabyrinth.html . >>> If you want to reach me, you can call 419-744-0517, friend me on >>> Facebook, >>> (KenWDowney,) or write me at kenwdow...@me.com . >>> Crazy Ken >>> - Original Message - >>> From: "Thomas Ward" >>> To: "Gamers Discussion list" >>> Sent: Friday, June 07, 2013 2:03 PM >>> Subject: Re: [Audyssey] help with 3d sound movement please? >>> >>> >>>> Hi Ken, >>>> >>>> Not really. Are you using logarithmic or linier based formulas here. >>>> That makes a big difference in the positioning of sounds in real time. >>>> >>>> Cheers! >>>> >>>> >>>> On 6/7/13, Ken The PionEar wrote: >>>>> I'm having another look at Heywire, but this applies to all my games. >>>>> It's >>>>> quite obvious that if you use regular patterns for moving in 3d space, >>>>> things tend to seem to move slowly when far from you, and faster the >>>>> closer >>>>> they get until, suddenly, they skp right past your head. Does anybody >>>>> have a >>>>> formula to make this transition smoother? >>>>> Check out my games at >>>>> www.ThePionEar.net >>>>> and my music, and that of my band, at >>>>> www.ThePionEar.net/BlindLabyrinth.html . >>>>> If you want to reach me, you can call 419-744-0517, friend me on >>>>> Facebook, >>>>> (KenWDowney,) or write me at kenwdow...@me.com . >>>>> Crazy Ken >>>>> --- >>>>> Gamers mailing list __ Gamers@audyssey.org >>>>> If you want to leave the list, send E-mail to >>>>> gamers-unsubscr...@audyssey.org. >>>>> You can make changes or update your subscription via the web, at >>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>>> All messages are
Re: [Audyssey] help with 3d sound movement please?
I haven't found an openAl library for vb6. I'm afraid the sad fact of the matter is that i'm going to have to kiss vb6 goodbye and move on. *cries tears and buries old friend with a beer* I'd love to know how aprone and David Greenwood got such good 3d movement though... Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, June 07, 2013 3:15 PM Subject: Re: [Audyssey] help with 3d sound movement please? Hi Ken, Yeah, logarithmic based formulas are more accurate, but they don't roll off as smoothly as linier ones. That could be why sounds aren't panning and rolling off correctly. Plus DirectSound is a piece of junk when it comes to 3d audio anyway, and I recommend if you are serious about 3d audio look at OpenAL or something else with a better virtual 3d design. Although, I'm not sure if there is a Com component for OpenAL that will work with VB 6. . Cheers! On 6/7/13, Ken The PionEar wrote: I figured that logarithmic movement was the way to go, but don't know anything about how to implement it. In Directx 8 panning is logarithmic but not 3d movement wich in itself seems quite odd. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, June 07, 2013 2:03 PM Subject: Re: [Audyssey] help with 3d sound movement please? Hi Ken, Not really. Are you using logarithmic or linier based formulas here. That makes a big difference in the positioning of sounds in real time. Cheers! On 6/7/13, Ken The PionEar wrote: I'm having another look at Heywire, but this applies to all my games. It's quite obvious that if you use regular patterns for moving in 3d space, things tend to seem to move slowly when far from you, and faster the closer they get until, suddenly, they skp right past your head. Does anybody have a formula to make this transition smoother? Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www
Re: [Audyssey] help with 3d sound movement please?
Hi Ken, Yeah, logarithmic based formulas are more accurate, but they don't roll off as smoothly as linier ones. That could be why sounds aren't panning and rolling off correctly. Plus DirectSound is a piece of junk when it comes to 3d audio anyway, and I recommend if you are serious about 3d audio look at OpenAL or something else with a better virtual 3d design. Although, I'm not sure if there is a Com component for OpenAL that will work with VB 6. . Cheers! On 6/7/13, Ken The PionEar wrote: > I figured that logarithmic movement was the way to go, but don't know > anything about how to implement it. In Directx 8 panning is logarithmic but > > not 3d movement wich in itself seems quite odd. > Check out my games at > www.ThePionEar.net > and my music, and that of my band, at > www.ThePionEar.net/BlindLabyrinth.html . > If you want to reach me, you can call 419-744-0517, friend me on Facebook, > (KenWDowney,) or write me at kenwdow...@me.com . > Crazy Ken > - Original Message - > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Friday, June 07, 2013 2:03 PM > Subject: Re: [Audyssey] help with 3d sound movement please? > > >> Hi Ken, >> >> Not really. Are you using logarithmic or linier based formulas here. >> That makes a big difference in the positioning of sounds in real time. >> >> Cheers! >> >> >> On 6/7/13, Ken The PionEar wrote: >>> I'm having another look at Heywire, but this applies to all my games. >>> It's >>> quite obvious that if you use regular patterns for moving in 3d space, >>> things tend to seem to move slowly when far from you, and faster the >>> closer >>> they get until, suddenly, they skp right past your head. Does anybody >>> have a >>> formula to make this transition smoother? >>> Check out my games at >>> www.ThePionEar.net >>> and my music, and that of my band, at >>> www.ThePionEar.net/BlindLabyrinth.html . >>> If you want to reach me, you can call 419-744-0517, friend me on >>> Facebook, >>> (KenWDowney,) or write me at kenwdow...@me.com . >>> Crazy Ken >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] help with 3d sound movement please?
I figured that logarithmic movement was the way to go, but don't know anything about how to implement it. In Directx 8 panning is logarithmic but not 3d movement wich in itself seems quite odd. Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, June 07, 2013 2:03 PM Subject: Re: [Audyssey] help with 3d sound movement please? Hi Ken, Not really. Are you using logarithmic or linier based formulas here. That makes a big difference in the positioning of sounds in real time. Cheers! On 6/7/13, Ken The PionEar wrote: I'm having another look at Heywire, but this applies to all my games. It's quite obvious that if you use regular patterns for moving in 3d space, things tend to seem to move slowly when far from you, and faster the closer they get until, suddenly, they skp right past your head. Does anybody have a formula to make this transition smoother? Check out my games at www.ThePionEar.net and my music, and that of my band, at www.ThePionEar.net/BlindLabyrinth.html . If you want to reach me, you can call 419-744-0517, friend me on Facebook, (KenWDowney,) or write me at kenwdow...@me.com . Crazy Ken --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] help with 3d sound movement please?
Hi Ken, Not really. Are you using logarithmic or linier based formulas here. That makes a big difference in the positioning of sounds in real time. Cheers! On 6/7/13, Ken The PionEar wrote: > I'm having another look at Heywire, but this applies to all my games. It's > quite obvious that if you use regular patterns for moving in 3d space, > things tend to seem to move slowly when far from you, and faster the closer > they get until, suddenly, they skp right past your head. Does anybody have a > formula to make this transition smoother? > Check out my games at > www.ThePionEar.net > and my music, and that of my band, at > www.ThePionEar.net/BlindLabyrinth.html . > If you want to reach me, you can call 419-744-0517, friend me on Facebook, > (KenWDowney,) or write me at kenwdow...@me.com . > Crazy Ken > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.