Re: [Audyssey] working Holodeck game

2012-07-26 Thread dark

Hi yohandi.

I've actually heard a lot about him before, however my point is that his 
ability doesn't have anything to do with being blind.


there have always been savants, people who are usually considdered autistic 
but have a certain ability with music or mathematics, indeed I once read a 
paper that suggested it's due to a specific neurological occurrance which 
results in both the lack of usual brain function and enhancement of specific 
areas, however this has bugger all to do with blindness.


Beware the Grue!

Dark.
- Origi 



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[Audyssey] Microsoft released Microsoft Flight then cancelled it

2012-07-26 Thread Phil Vlasak
Earlier this year, Microsoft released Microsoft Flight, a reinvention of its 
Flight Simulator games of the past. Now the company has reportedly cancelled 
further development of the game and laid off around 35 staff members 
involved in the production. Microsoft says that the game will still be 
available for download for free via its website and on Steam, but that any 
future content for the game has been scrapped.


https://microsoftflight.com/en-US/getStarted/
In addition, Microsoft has also cancelled development of Project Columbia, 
an unannounced game that would have made use of the Kinect sensor for the 
Xbox 360. In a statement regarding the cancellations, Microsoft says, Many 
factors were considered in the difficult decision to stop development on 
Microsoft Flight and Project Columbia, but we feel it will help us better 
align with our long-term goals and development plans. For Microsoft 
Flight,we will continue to support the community that has embraced the title 
and the game will still be available to download for free.


http://www.slashgear.com/microsoft-cancels-flight-and-project-columbia-development-26240324/



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Re: [Audyssey] working Holodeck game

2012-07-26 Thread Yohandy
This stuff's all theoretical. no one knows exactly how savantism occurs, but 
I certainly think autism has something to do with it, since most savants 
show autism tendencies, or are severely autistic. no it doesn't have to do 
with blindness, but there's clearly something there that enhances savant's 
ability to do these things. whatever it is, it is something the rest of us 
can't tap into. My point is that not every talented person is so due to just 
pure practice. sometimes there are certain circumstances involved.





- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 26, 2012 4:21 AM
Subject: Re: [Audyssey] working Holodeck game



Hi yohandi.

I've actually heard a lot about him before, however my point is that his 
ability doesn't have anything to do with being blind.


there have always been savants, people who are usually considdered 
autistic but have a certain ability with music or mathematics, indeed I 
once read a paper that suggested it's due to a specific neurological 
occurrance which results in both the lack of usual brain function and 
enhancement of specific areas, however this has bugger all to do with 
blindness.


Beware the Grue!

Dark.
- Origi

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list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] working Holodeck game

2012-07-26 Thread Cara Quinn
Actually this isn't at all theoretical. People have had a significant 
understanding of how to cause this phenomenon in non-savants for many years 
now, with transcranial magnetic stimulation.

Not only that, but this technique is being explored for use in the military to 
drastically abbreviate the training necessary for people to become experts at 
identifying enemy targets from footage of areal drones.

http://www.nytimes.com/2003/06/22/magazine/22SAVANT.html?pagewanted=all

Now, to keep this relevant to this list, I hadn't thought about this before 
this topic came up, but I wonder if this technique could also have applications 
in virtual reality / gaming? Can you imagine how amazing it would be to be 
fully imersed in a virtual environment since it would be coming directly from 
your own brain? this would truly be even better than a holodeck experience as 
it would be absolutely real to you.

Smiles,

Cara :)
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On Jul 26, 2012, at 4:43 AM, Yohandy wrote:

This stuff's all theoretical. no one knows exactly how savantism occurs, but I 
certainly think autism has something to do with it, since most savants show 
autism tendencies, or are severely autistic. no it doesn't have to do with 
blindness, but there's clearly something there that enhances savant's ability 
to do these things. whatever it is, it is something the rest of us can't tap 
into. My point is that not every talented person is so due to just pure 
practice. sometimes there are certain circumstances involved.




- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 26, 2012 4:21 AM
Subject: Re: [Audyssey] working Holodeck game


 Hi yohandi.
 
 I've actually heard a lot about him before, however my point is that his 
 ability doesn't have anything to do with being blind.
 
 there have always been savants, people who are usually considdered autistic 
 but have a certain ability with music or mathematics, indeed I once read a 
 paper that suggested it's due to a specific neurological occurrance which 
 results in both the lack of usual brain function and enhancement of specific 
 areas, however this has bugger all to do with blindness.
 
 Beware the Grue!
 
 Dark.
 - Origi
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org. 


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[Audyssey] bgt super mario brothers

2012-07-26 Thread Nicol
Hi all
I read on audiogames.net about  the audio super Mario brothers done in bgt.
Have you guys played it?
And how do you find it?
Is it possible to play the game without a braille display?
And is it possible to play the game without a screen reader?
I read on audiogames.net that n v d a can be used to read certain info but
I'm not quite sure if I need n v d A to play the game.
Does this game have all the levels the classic  nes game  had?
I know how to go about downloading the game, but I'd like to hear how others
have experienced the game.


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Re: [Audyssey] working Holodeck game

2012-07-26 Thread Dakotah Rickard
Responding directly to the trans-cranial attachments, it would be
tremendously addictive. There's been more than a little speculative
fiction about virtual reality and its effect on human psychology. I
personally hope it doesn't come about for a long time, if ever, that
virtual gaming is that compelling. I've already heard of some cases
where people have been catheterized so that they can continue gaming
uninterrupted. Imagine, then, the disorders and disfunctions caused by
a perfect virtual simulation constructed and played out in your own
mind.

Returning slightly to a topic I touched on, I do think that there are
levels and levels of perspective, as I spoke about in my previous
post. It would be foolish to assume everyone's perspective is the
same. There is an argument that those who have been blind for the
duration of their lives have a different perspective on blindness than
do those who have gotten used to being blind. This is not to say that
either perspective is superior, just that they both exist, and it is
not an exclusively singular perspective we're dealing with. A person
who was taught to hate blindness and being blind will respond poorly
to it as compared with a person who was taught that blindness is like
godhood. I give ludicrous examples to make a point. The plain facts
are that our perspectives determine our reality. If that perspective
was molded through adolescence to be that of a sighted individual, and
if most sighted people feel that losing their sight would be worse
than losing any other sense, which tends to be the case, then a
sighted person going blind in later adolescence or beyond would feel
differently about the loss of their sight than a person would if they
lost it earlier in life.

There are many activities, whether they be games, fencing, building a
house, or cooking a meal, which consistently require the same effort
and the same modifications dependent on skill, ability, and
perception, and there are activities which require more effort for
those who lose their sight later on and activities which require more
effort when sight is lost early. This suggests differences in the
psychological makeup of the person, let alone possible physical brain
differences. There are also activities which the sighted person will
find easier to do or conceptualize than will blind individuals. In
some cases, this is because sighted persons make the majority of the
products and services in the world. In some other cases it is because
sight allows for obtainment of visual data and that the brain is more
properly equipped to make decisions based on visual data. I'm not
spouting nonsense. I'm putting forth fact.

But my basic point remains the same throughout. SOme people can do
some things better. Others do other things better. Hence diversity,
hence an interesting world.

Signed:
Dakotah Rickard

On 7/26/12, Cara Quinn caraqu...@caraquinn.com wrote:
 Actually this isn't at all theoretical. People have had a significant
 understanding of how to cause this phenomenon in non-savants for many years
 now, with transcranial magnetic stimulation.

 Not only that, but this technique is being explored for use in the military
 to drastically abbreviate the training necessary for people to become
 experts at identifying enemy targets from footage of areal drones.

 http://www.nytimes.com/2003/06/22/magazine/22SAVANT.html?pagewanted=all

 Now, to keep this relevant to this list, I hadn't thought about this before
 this topic came up, but I wonder if this technique could also have
 applications in virtual reality / gaming? Can you imagine how amazing it
 would be to be fully imersed in a virtual environment since it would be
 coming directly from your own brain? this would truly be even better than a
 holodeck experience as it would be absolutely real to you.

 Smiles,

 Cara :)
 ---
 View my Online Portfolio at:

 http://www.onemodelplace.com/CaraQuinn

 Follow me on Twitter!

 https://twitter.com/ModelCara

 On Jul 26, 2012, at 4:43 AM, Yohandy wrote:

 This stuff's all theoretical. no one knows exactly how savantism occurs, but
 I certainly think autism has something to do with it, since most savants
 show autism tendencies, or are severely autistic. no it doesn't have to do
 with blindness, but there's clearly something there that enhances savant's
 ability to do these things. whatever it is, it is something the rest of us
 can't tap into. My point is that not every talented person is so due to just
 pure practice. sometimes there are certain circumstances involved.




 - Original Message - From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 26, 2012 4:21 AM
 Subject: Re: [Audyssey] working Holodeck game


 Hi yohandi.

 I've actually heard a lot about him before, however my point is that his
 ability doesn't have anything to do with being blind.

 there have always been savants, people who are usually considdered
 autistic but have a certain ability 

[Audyssey] Alter Eon Newbie frustration

2012-07-26 Thread Kim Friedman
Hi, any advice on how I can get out of the same situation? I play a
level 6 cleric who is stuck in a field with two waypoints and would like
to go somewhere else and do something other than killing things. I'm
getting bored. Regards, Kim Friedman.


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Re: [Audyssey] working Holodeck game

2012-07-26 Thread Allan Thompson
Hi Dakotah,
I couldn't agree with you more. Very well said indeed. 
My only comment when it comes to Matrix style brain gaming is that I think 
safety measures would be put in that would prevent most  of the problems that 
might arise with normal person usage. 
For the disabled however, I can see it becoming very addictive and popular, if 
ever it happened. I mean, a paralyzed person would feel whole again, a blind 
person could see, deaf could hear, etc and so forth. Why would anyone disabled 
leave such an environment for reality? I guess I am talking beyond games to  
interconnectivity of brain with a computer simulation or even with others 
linked in.

al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Dakotah Rickard 
  To: Gamers Discussion list 
  Sent: Thursday, July 26, 2012 1:29 PM
  Subject: Re: [Audyssey] working Holodeck game


  Responding directly to the trans-cranial attachments, it would be
  tremendously addictive. There's been more than a little speculative
  fiction about virtual reality and its effect on human psychology. I
  personally hope it doesn't come about for a long time, if ever, that
  virtual gaming is that compelling. I've already heard of some cases
  where people have been catheterized so that they can continue gaming
  uninterrupted. Imagine, then, the disorders and disfunctions caused by
  a perfect virtual simulation constructed and played out in your own
  mind.

  Returning slightly to a topic I touched on, I do think that there are
  levels and levels of perspective, as I spoke about in my previous
  post. It would be foolish to assume everyone's perspective is the
  same. There is an argument that those who have been blind for the
  duration of their lives have a different perspective on blindness than
  do those who have gotten used to being blind. This is not to say that
  either perspective is superior, just that they both exist, and it is
  not an exclusively singular perspective we're dealing with. A person
  who was taught to hate blindness and being blind will respond poorly
  to it as compared with a person who was taught that blindness is like
  godhood. I give ludicrous examples to make a point. The plain facts
  are that our perspectives determine our reality. If that perspective
  was molded through adolescence to be that of a sighted individual, and
  if most sighted people feel that losing their sight would be worse
  than losing any other sense, which tends to be the case, then a
  sighted person going blind in later adolescence or beyond would feel
  differently about the loss of their sight than a person would if they
  lost it earlier in life.

  There are many activities, whether they be games, fencing, building a
  house, or cooking a meal, which consistently require the same effort
  and the same modifications dependent on skill, ability, and
  perception, and there are activities which require more effort for
  those who lose their sight later on and activities which require more
  effort when sight is lost early. This suggests differences in the
  psychological makeup of the person, let alone possible physical brain
  differences. There are also activities which the sighted person will
  find easier to do or conceptualize than will blind individuals. In
  some cases, this is because sighted persons make the majority of the
  products and services in the world. In some other cases it is because
  sight allows for obtainment of visual data and that the brain is more
  properly equipped to make decisions based on visual data. I'm not
  spouting nonsense. I'm putting forth fact.

  But my basic point remains the same throughout. SOme people can do
  some things better. Others do other things better. Hence diversity,
  hence an interesting world.

  Signed:
  Dakotah Rickard
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Re: [Audyssey] working Holodeck game

2012-07-26 Thread Thomas Ward
Hi Yohandy,

Yeah, this is really drifting off topic, but since you brought the
subject up I'd like to make a quick point as I think it is important.
Not just for music but any other kind of talent weather it is computer
programming, playing games, or anything else you wish to mention. It
is simply that the human mind is still a great mystery, and we still
don't know much about how it works.

What we do know is that different parts of the brain seem to be
responsible for different things. That would explain how someone like
Derek Paravicini might not be able to count to 10 but is a master
pianist.  Psychologists, neurologists, etc have known for quite some
time that people who may be severely autistic in some areas are
extremely talented or gifted in other areas. Sometimes above and
beyond the norm. Its as though god, nature, fate, whatever you want to
call it, takes away with one hand and gives back something else in
return.

The point being is that it isn't really a blind vs sighted issue you
are discussing here. It is more an issue of how unique and unusual the
human mind can be, and some times people are more unique than usual.
Its one of those great mysteries science still has left to explain.

Cheers!


On 7/25/12, Yohandy yohand...@gmail.com wrote:
 There are some true inexplicable mysteries out there though. This is a bit
 off topic, but since music came up I'd like to mention Derek Paravicini, the

 blind and severely autistic pianist. It would take a while to explain why
 this guy is so amazing, so I'll link you guys to a few videos. it'll give
 you an idea of what this guy's all about and his incredible improv skill and

 technique.
 http://www.youtube.com/watch?v=qpIigV7-kJk
 http://www.youtube.com/watch?v=XztWqdEeyZQ
 http://www.youtube.com/watch?v=BINSQNo8-18
 and last one is a documentary:
 http://www.youtube.com/watch?v=fibZudrZUto
 Now how could anything like this be explained logically? For all we know,
 this guy is the most talented pianist on earth, and that's no exageration.
 He can play any song, in any key, in any style he chooses. in fact he can
 play them chromatically. check this out:
 http://www.youtube.com/watch?v=tnqvmPCDli0
 he can compose songs on the spot, however he cannot count to 10. explain
 this. It's sorta hard not to compare pianists to this guy now. lol

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Re: [Audyssey] working Holodeck game

2012-07-26 Thread Cara Quinn
Hi Dakotah, YOu said snip

There is an argument that those who have been blind for the
duration of their lives have a different perspective on blindness than
do those who have gotten used to being blind. 


I agree, and this is also being proven of late in the sense of how much 
neuro-plasticity plays a part in restructuring the visual cortex to process 
audio and other sensory input.

Supposedly people who lose their sight before the age of 15 (approximately) 
tend to show signal rerouting so that their visual cortex takes on the role of 
processing their other senses whereas those who lose their sight after show a 
more common picture of processing in their visual cortex. I.E. it still tends 
to process visual data even though their is none.

So this seems likely to me that the person's psyche could be effected as well. 
To bring this back to the topic of autism, there have also been studies on 
similarities between blind people and autistics not in the sense of brain 
similarities but in the sense of manifestations of social skills. This 
obviously opens up a whole can of worms which I won't go into here, :) but 
suffice it to  say that I personally agree that there seem to be differences in 
the demeanors of late vs early blinded peeps. (at least in my limited 
non-expert experience) :) I personally feel there are actually more categories 
than just these two supposed personality types but again, that's for another 
discussion list.

Does this get back to the age-old question of whether some blind people are 
just better at hearing than their sighted counterparts? Personally, I saw no 
difference in my hearing from before I lost my sight as compared to after. So I 
think this is kind of a myth, however, as I mention above, there is research 
being done here now that may prove this to be true in some people's cases. 
Could some of us just be wired better for audio games? lol!

On the subject of virtual reality via transcranial magnetic stimulation, as you 
allude to, I think great care needs to be taken in how this kind of technology 
is implemented and how this research is undertaken. Given that the article I 
posted is almost a decade old I think this actually bodes well on our 
restraint. To go further on this, I actually think we almost have innate 
safe-guards in place. People as a whole may not be willing to support this kind 
of research as it involves something very invasive. We don't want our brains 
being messed with! lol! :) So I think people for the most part will be the 
filter for this kind of technology so that it will come about in the time table 
that it should. I.E. When it finally happens, ideally we'd be a bit further 
along in our abilities to live in harmony with it. Perhaps we may not even want 
it when it is perfected.

I wasn't aware of the cases you mention about people being catheterized but it 
doesn't surprise me. ;) It takes all types to make a world! lol! It feels even 
now, in this community that many people are severely addicted to games. So I 
agree with you that making this even more compelling could be very destructive 
for humanity.

However, this also brings up a philosophical question of what we're living for 
and what we want our lives to be. How do we want this life to manifest? I.E. If 
a game or simulation can effectively become our life and seem as real as our 
physical life, and even be generated for us in the exact same way we experience 
our physical lives, (via our perceptions at the brain level) then what is our 
life? Is this not just a simulation of sorts already?

Huge philosophical and religious questions could come up because of this sort 
of technology. I for one find it absolutely fascinating but as you say, it 
could basically destroy the fabric of our existence if we're not careful. It 
seems like the most amazing discoveries always can. :)

Anyway, thanks for the very interesting and thought-provoking note. It will be 
interesting to see what the first gaming applications will be for transcranial 
magnetic stim technologies…

Have an awesome day!

Smiles,

Cara :)
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Re: [Audyssey] working Holodeck game

2012-07-26 Thread Scott Chesworth
Derek's level of ability becomes a lot more explicable though if you
consider that the chap has spent more time each day of his life since
a very young age at a piano than anywhere else, discounting sleep. It
hasn't been just mindless plonking either, there have always been
people around him who understand enough music theory to coach and
encourage, those being there in addition to some of the finest tuition
available. I guess it's fascinating to some how the raw talent was
there in the first place, but talent plus insane amounts of practice
usually equals virtuoso, Derek isn't an exception. He's an amazing
musician for sure, but it's worth remembering how his days have been
spent. All too often I see people asuming he just woke up one day as
the player he is now. If only it were that easy!


On 7/26/12, Yohandy yohand...@gmail.com wrote:
 There are some true inexplicable mysteries out there though. This is a bit
 off topic, but since music came up I'd like to mention Derek Paravicini, the

 blind and severely autistic pianist. It would take a while to explain why
 this guy is so amazing, so I'll link you guys to a few videos. it'll give
 you an idea of what this guy's all about and his incredible improv skill and

 technique.
 http://www.youtube.com/watch?v=qpIigV7-kJk
 http://www.youtube.com/watch?v=XztWqdEeyZQ
 http://www.youtube.com/watch?v=BINSQNo8-18
 and last one is a documentary:
 http://www.youtube.com/watch?v=fibZudrZUto
 Now how could anything like this be explained logically? For all we know,
 this guy is the most talented pianist on earth, and that's no exageration.
 He can play any song, in any key, in any style he chooses. in fact he can
 play them chromatically. check this out:
 http://www.youtube.com/watch?v=tnqvmPCDli0
 he can compose songs on the spot, however he cannot count to 10. explain
 this. It's sorta hard not to compare pianists to this guy now. lol


 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 25, 2012 9:27 PM
 Subject: Re: [Audyssey] working Holodeck game


 Hi Dark,

 Oh, don't get me started. I hate the so called blind privileged
 experience argument. That's a load of crap circulated by people who
 have never been sighted, who think their experience is superior to
 everyone else, and argue essentially from ignorance. Especially, when
 the subject at hand such as music has nothing to do with being blind
 or sighted in the first place.

 For example, a few years ago there was a blind Canadian jazz and
 blues-rock musician named Jeff Healey. He was an exceptionally good
 guitar player, and loved to show off his talent by playing the guitar
 flat on his lap. I can't argue with his skill as a guitarist, since I
 do admire his skills myself, but many people jumped to that
 stereotypical conclusion that because he was blind that made him
 somehow superior to sighted musicians. Of course, the fact he was
 blind had absolutely nothing to do with it. It all came down to a lot
 of time and practice to pull off feats like that.

 There have been a number of extremely talented sighted guitar players
 that are as good as if not better than Jeff Healey. People like Eddy
 Van Halen, Jimmi Hendrix, Eric Clapton,  Richard Van Zant from Linard
 Skinard, to name just a few have made a name for themselves as world
 renown guitarists. The point here is that  being a very exceptional
 guitar player doesn't have anything to do with being blind. It all
 comes down to skill and talent.

 Anyway, getting back on topic here you are right. There are a number
 of experiences where blindness doesn't effect it one way or another.
 Sometimes a blind person has to do things differently, but can
 essentially have the same experience as his/her sighted friends and
 family.

 Cheers!


 On 7/25/12, dark d...@xgam.org wrote:
 Hi Tom.

 both true, however one thing I want to avoid n any discussion with
 disability and effort is the idea of privelidged experience, that there
 is a

 blind experience of the world whicch nobody else can understand or
 participate in, even when that experience has nothing to do with
 blindness.

 i have for instance read papers by peoplke who claime that blind people,
 (and by their implication All! blind people), have an understanding and
 experience of music beyond everyone else. To me, this is exclusivist
 rubbish, sinse I've met some pretty tone deaf blind people and some
 amazing

 sighted musicians,, and just as we must acknolidge that sighted people
 can!

 play audio games, it is equally true that there are experiences which
 blindness doesn't affect.

 perhaps the example of text games was a bad one because of cost, but
 music,

 playing audio games, communicating in an auditory way, learning massage,
 would probably be different.

 Beware the grue!

 Dark.

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Re: [Audyssey] working Holodeck game

2012-07-26 Thread Thomas Ward
Hi Dakotah and all,

Yes, virtual reality gaming would be extremely addictive. There have
been a number of science fiction books, movies, and television shows
that speculate how addictive it could be. One of the more interesting
examples is the Sliders episode where they end up on an alternative
planet earth where everyone is cyborg implanted into a world wide
virtual reality game. While the show was a bit extreme I do think if
the technology is ever invented it could have mass addiction from
people who simply don't know how to do things in moderation.

As you pointed out there have been some extreme cases where people
have been catheterized whatever just so they could continue gaming.
There is a well known story where a guy died of a heart attack after
playing a popular roll playing game for fifty-some hours straight.
Such is insanity from my point of view, but there are
obsessive-compulsives out there who just can't quit for some reason.
They go on and on until it kills them. True VR gaming would only be
that much more compelling.

That said, that sort of thing tends to be the exception and not the
rule. A person who is well balanced, mentally stable, with a decent
life won't indulge in extreme VR gaming. They have no need to. The
people who make headline news for dying after playing games for
several hours straight generally have absolutely screwed up lives to
begin with. They often play games to escape reality, close themselves
off from the real world, and use it as a substitute for real life.
Those people are a danger to themselves and need mental help.

Cheers!


On 7/26/12, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 Responding directly to the trans-cranial attachments, it would be
 tremendously addictive. There's been more than a little speculative
 fiction about virtual reality and its effect on human psychology. I
 personally hope it doesn't come about for a long time, if ever, that
 virtual gaming is that compelling. I've already heard of some cases
 where people have been catheterized so that they can continue gaming
 uninterrupted. Imagine, then, the disorders and disfunctions caused by
 a perfect virtual simulation constructed and played out in your own
 mind.

 Returning slightly to a topic I touched on, I do think that there are
 levels and levels of perspective, as I spoke about in my previous
 post. It would be foolish to assume everyone's perspective is the
 same. There is an argument that those who have been blind for the
 duration of their lives have a different perspective on blindness than
 do those who have gotten used to being blind. This is not to say that
 either perspective is superior, just that they both exist, and it is
 not an exclusively singular perspective we're dealing with. A person
 who was taught to hate blindness and being blind will respond poorly
 to it as compared with a person who was taught that blindness is like
 godhood. I give ludicrous examples to make a point. The plain facts
 are that our perspectives determine our reality. If that perspective
 was molded through adolescence to be that of a sighted individual, and
 if most sighted people feel that losing their sight would be worse
 than losing any other sense, which tends to be the case, then a
 sighted person going blind in later adolescence or beyond would feel
 differently about the loss of their sight than a person would if they
 lost it earlier in life.

 There are many activities, whether they be games, fencing, building a
 house, or cooking a meal, which consistently require the same effort
 and the same modifications dependent on skill, ability, and
 perception, and there are activities which require more effort for
 those who lose their sight later on and activities which require more
 effort when sight is lost early. This suggests differences in the
 psychological makeup of the person, let alone possible physical brain
 differences. There are also activities which the sighted person will
 find easier to do or conceptualize than will blind individuals. In
 some cases, this is because sighted persons make the majority of the
 products and services in the world. In some other cases it is because
 sight allows for obtainment of visual data and that the brain is more
 properly equipped to make decisions based on visual data. I'm not
 spouting nonsense. I'm putting forth fact.

 But my basic point remains the same throughout. SOme people can do
 some things better. Others do other things better. Hence diversity,
 hence an interesting world.

 Signed:
 Dakotah Rickard

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Re: [Audyssey] working Holodeck game

2012-07-26 Thread Cara Quinn
Well-said Thomas! I heard a funny quote once which said basically, 'Go outside, 
the graphics are amazing!' lol!

So I personally think we need to enjoy life. Enjoy the one we have before we 
try to make another one. :) This one is a huge gift so get up, get outside get 
with each other and have some big fun! :)

Moving through this life can be as much fun, and much much cooler than any 
game. -Know what I mean? It's all in how you make it. :)

Anyway, blah blah blah -just my two cents.

Have an awesome day and hope I didn't take this one too far OT.

Smiles,

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Jul 26, 2012, at 12:02 PM, Thomas Ward wrote:

Hi Dakotah and all,

Yes, virtual reality gaming would be extremely addictive. There have
been a number of science fiction books, movies, and television shows
that speculate how addictive it could be. One of the more interesting
examples is the Sliders episode where they end up on an alternative
planet earth where everyone is cyborg implanted into a world wide
virtual reality game. While the show was a bit extreme I do think if
the technology is ever invented it could have mass addiction from
people who simply don't know how to do things in moderation.

As you pointed out there have been some extreme cases where people
have been catheterized whatever just so they could continue gaming.
There is a well known story where a guy died of a heart attack after
playing a popular roll playing game for fifty-some hours straight.
Such is insanity from my point of view, but there are
obsessive-compulsives out there who just can't quit for some reason.
They go on and on until it kills them. True VR gaming would only be
that much more compelling.

That said, that sort of thing tends to be the exception and not the
rule. A person who is well balanced, mentally stable, with a decent
life won't indulge in extreme VR gaming. They have no need to. The
people who make headline news for dying after playing games for
several hours straight generally have absolutely screwed up lives to
begin with. They often play games to escape reality, close themselves
off from the real world, and use it as a substitute for real life.
Those people are a danger to themselves and need mental help.

Cheers!


On 7/26/12, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 Responding directly to the trans-cranial attachments, it would be
 tremendously addictive. There's been more than a little speculative
 fiction about virtual reality and its effect on human psychology. I
 personally hope it doesn't come about for a long time, if ever, that
 virtual gaming is that compelling. I've already heard of some cases
 where people have been catheterized so that they can continue gaming
 uninterrupted. Imagine, then, the disorders and disfunctions caused by
 a perfect virtual simulation constructed and played out in your own
 mind.
 
 Returning slightly to a topic I touched on, I do think that there are
 levels and levels of perspective, as I spoke about in my previous
 post. It would be foolish to assume everyone's perspective is the
 same. There is an argument that those who have been blind for the
 duration of their lives have a different perspective on blindness than
 do those who have gotten used to being blind. This is not to say that
 either perspective is superior, just that they both exist, and it is
 not an exclusively singular perspective we're dealing with. A person
 who was taught to hate blindness and being blind will respond poorly
 to it as compared with a person who was taught that blindness is like
 godhood. I give ludicrous examples to make a point. The plain facts
 are that our perspectives determine our reality. If that perspective
 was molded through adolescence to be that of a sighted individual, and
 if most sighted people feel that losing their sight would be worse
 than losing any other sense, which tends to be the case, then a
 sighted person going blind in later adolescence or beyond would feel
 differently about the loss of their sight than a person would if they
 lost it earlier in life.
 
 There are many activities, whether they be games, fencing, building a
 house, or cooking a meal, which consistently require the same effort
 and the same modifications dependent on skill, ability, and
 perception, and there are activities which require more effort for
 those who lose their sight later on and activities which require more
 effort when sight is lost early. This suggests differences in the
 psychological makeup of the person, let alone possible physical brain
 differences. There are also activities which the sighted person will
 find easier to do or conceptualize than will blind individuals. In
 some cases, this is because sighted persons make the majority of the
 products and services in the world. In some other cases it is because
 sight allows for obtainment of visual data and that the 

Re: [Audyssey] working Holodeck game

2012-07-26 Thread Thomas Ward
Hi Al,

I think the answer lies in the person's mental stability. As I
mentioned in my prior post a well balanced, well adjusted, person
wouldn't get hooked on virtual reality gaming machines. Some people
who were born blind, for example, are probably very comfortable being
blind and a game that simulates sight might be interesting to them but
might not be a spectacular experience. Part of the reason is that
there are a lot of visual concepts like colors, depth perception, etc
that might be mental overload for them at first. They'd have to ease
into the entire concept of sight.

Then again, if there was a way for a virtual reality game to transfer
images etc directly into the human brain  why couldn't that same
technology be used to transfer images from the real world into the
human brain. In such a case I for one would say to heck with the
game and pick the technology that simulates sight. Anything that
would help me walk around, watch TV, read printed materials, etc would
be far more addictive and useful to me than a V.R. game.

Cheers!


On 7/26/12, Allan Thompson allan1.thomp...@cox.net wrote:
 Hi Dakotah,
 I couldn't agree with you more. Very well said indeed.
 My only comment when it comes to Matrix style brain gaming is that I think
 safety measures would be put in that would prevent most  of the problems
 that might arise with normal person usage.
 For the disabled however, I can see it becoming very addictive and popular,
 if ever it happened. I mean, a paralyzed person would feel whole again, a
 blind person could see, deaf could hear, etc and so forth. Why would anyone
 disabled leave such an environment for reality? I guess I am talking beyond
 games to  interconnectivity of brain with a computer simulation or even with
 others linked in.

 al
 The truth will set you free
 Jesus Christ of Nazareth 33A.D.

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Re: [Audyssey] working Holodeck game

2012-07-26 Thread Thomas Ward
Hi Cara,

Exactly my point. People seriously need to try enjoy the life they
have, deal with their problems in a mature and meaningful manner, and
not try and use games as a substitute for life. Games, although fun
and entertaining, are only a temporary pass time and nothing more. No
matter how addictive virtual reality gaming may be it is no more and
no less than a temporary pass time and often a poor substitute for
reality.

For example, in theory someone could fill a giant pool or tub full of
water, warm it to 75 degrees, put on a pair of V.R. goggles, and jump
in. The V.R. goggles might give him/her the simulation of swimming in
the ocean while the tub of water gives him/her the physical sensation
of being underwater. However, realistic it might seem it still would
be a fake. It would be far more rewarding in the long run to travel to
the beach, rent a wetsuit and tanks, and go swimming in the ocean. The
experience of seeing it firsthand really and truly blows away any
virtual reality experience man could ever create.

Like I said earlier the people who spend almost all their time playing
games have no lives. They don't know how to enjoy the life they have.
There are many things more satisfying such as hiking, swimming,
playing a musical instrument, whatever that are more satisfying if you
just do them rather than pretending to do them in a game world.

I'm sure some virtual reality experiences have their place. A person
might get on a treadmill and put on a V.R. helmet to simulate walking
through the woods, mountains, etc while they walk the treadmill. Its
alright, might help a person pass the time, but I'd prefer going to
the location and walking it in reality than via some V.R. helmet. To
me V.R. still would only be a cheap substitute for the real thing.

Cheers!


On 7/26/12, Cara Quinn caraqu...@caraquinn.com wrote:
 Well-said Thomas! I heard a funny quote once which said basically, 'Go
 outside, the graphics are amazing!' lol!

 So I personally think we need to enjoy life. Enjoy the one we have before we
 try to make another one. :) This one is a huge gift so get up, get outside
 get with each other and have some big fun! :)

 Moving through this life can be as much fun, and much much cooler than any
 game. -Know what I mean? It's all in how you make it. :)

 Anyway, blah blah blah -just my two cents.

 Have an awesome day and hope I didn't take this one too far OT.

 Smiles,

 Cara :)

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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Re: [Audyssey] working Holodeck game

2012-07-26 Thread Trouble

With inflation, its now 5 cents.

At 03:15 PM 7/26/2012, you wrote:
Well-said Thomas! I heard a funny quote once which said basically, 
'Go outside, the graphics are amazing!' lol!


So I personally think we need to enjoy life. Enjoy the one we have 
before we try to make another one. :) This one is a huge gift so get 
up, get outside get with each other and have some big fun! :)


Moving through this life can be as much fun, and much much cooler 
than any game. -Know what I mean? It's all in how you make it. :)


Anyway, blah blah blah -just my two cents.

Have an awesome day and hope I didn't take this one too far OT.

Smiles,

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Jul 26, 2012, at 12:02 PM, Thomas Ward wrote:

Hi Dakotah and all,

Yes, virtual reality gaming would be extremely addictive. There have
been a number of science fiction books, movies, and television shows
that speculate how addictive it could be. One of the more interesting
examples is the Sliders episode where they end up on an alternative
planet earth where everyone is cyborg implanted into a world wide
virtual reality game. While the show was a bit extreme I do think if
the technology is ever invented it could have mass addiction from
people who simply don't know how to do things in moderation.

As you pointed out there have been some extreme cases where people
have been catheterized whatever just so they could continue gaming.
There is a well known story where a guy died of a heart attack after
playing a popular roll playing game for fifty-some hours straight.
Such is insanity from my point of view, but there are
obsessive-compulsives out there who just can't quit for some reason.
They go on and on until it kills them. True VR gaming would only be
that much more compelling.

That said, that sort of thing tends to be the exception and not the
rule. A person who is well balanced, mentally stable, with a decent
life won't indulge in extreme VR gaming. They have no need to. The
people who make headline news for dying after playing games for
several hours straight generally have absolutely screwed up lives to
begin with. They often play games to escape reality, close themselves
off from the real world, and use it as a substitute for real life.
Those people are a danger to themselves and need mental help.

Cheers!


On 7/26/12, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 Responding directly to the trans-cranial attachments, it would be
 tremendously addictive. There's been more than a little speculative
 fiction about virtual reality and its effect on human psychology. I
 personally hope it doesn't come about for a long time, if ever, that
 virtual gaming is that compelling. I've already heard of some cases
 where people have been catheterized so that they can continue gaming
 uninterrupted. Imagine, then, the disorders and disfunctions caused by
 a perfect virtual simulation constructed and played out in your own
 mind.

 Returning slightly to a topic I touched on, I do think that there are
 levels and levels of perspective, as I spoke about in my previous
 post. It would be foolish to assume everyone's perspective is the
 same. There is an argument that those who have been blind for the
 duration of their lives have a different perspective on blindness than
 do those who have gotten used to being blind. This is not to say that
 either perspective is superior, just that they both exist, and it is
 not an exclusively singular perspective we're dealing with. A person
 who was taught to hate blindness and being blind will respond poorly
 to it as compared with a person who was taught that blindness is like
 godhood. I give ludicrous examples to make a point. The plain facts
 are that our perspectives determine our reality. If that perspective
 was molded through adolescence to be that of a sighted individual, and
 if most sighted people feel that losing their sight would be worse
 than losing any other sense, which tends to be the case, then a
 sighted person going blind in later adolescence or beyond would feel
 differently about the loss of their sight than a person would if they
 lost it earlier in life.

 There are many activities, whether they be games, fencing, building a
 house, or cooking a meal, which consistently require the same effort
 and the same modifications dependent on skill, ability, and
 perception, and there are activities which require more effort for
 those who lose their sight later on and activities which require more
 effort when sight is lost early. This suggests differences in the
 psychological makeup of the person, let alone possible physical brain
 differences. There are also activities which the sighted person will
 find easier to do or conceptualize than will blind individuals. In
 some cases, this is because sighted persons make the majority of the
 products and services in the world. In some other cases 

Re: [Audyssey] [Odyssey] working Holodeck game

2012-07-26 Thread Trouble

Some people almost can its called talent.

At 03:00 PM 7/26/2012, you wrote:

Derek's level of ability becomes a lot more explicable though if you
consider that the chap has spent more time each day of his life since
a very young age at a piano than anywhere else, discounting sleep. It
hasn't been just mindless plonking either, there have always been
people around him who understand enough music theory to coach and
encourage, those being there in addition to some of the finest tuition
available. I guess it's fascinating to some how the raw talent was
there in the first place, but talent plus insane amounts of practice
usually equals virtuoso, Derek isn't an exception. He's an amazing
musician for sure, but it's worth remembering how his days have been
spent. All too often I see people asuming he just woke up one day as
the player he is now. If only it were that easy!


On 7/26/12, Yohandy yohand...@gmail.com wrote:
 There are some true inexplicable mysteries out there though. This is a bit
 off topic, but since music came up I'd like to mention Derek 
Paravicini, the


 blind and severely autistic pianist. It would take a while to explain why
 this guy is so amazing, so I'll link you guys to a few videos. it'll give
 you an idea of what this guy's all about and his incredible 
improv skill and


 technique.
 http://www.youtube.com/watch?v=qpIigV7-kJk
 http://www.youtube.com/watch?v=XztWqdEeyZQ
 http://www.youtube.com/watch?v=BINSQNo8-18
 and last one is a documentary:
 http://www.youtube.com/watch?v=fibZudrZUto
 Now how could anything like this be explained logically? For all we know,
 this guy is the most talented pianist on earth, and that's no exageration.
 He can play any song, in any key, in any style he chooses. in fact he can
 play them chromatically. check this out:
 http://www.youtube.com/watch?v=tnqvmPCDli0
 he can compose songs on the spot, however he cannot count to 10. explain
 this. It's sorta hard not to compare pianists to this guy now. lol


 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 25, 2012 9:27 PM
 Subject: Re: [Audyssey] working Holodeck game


 Hi Dark,

 Oh, don't get me started. I hate the so called blind privileged
 experience argument. That's a load of crap circulated by people who
 have never been sighted, who think their experience is superior to
 everyone else, and argue essentially from ignorance. Especially, when
 the subject at hand such as music has nothing to do with being blind
 or sighted in the first place.

 For example, a few years ago there was a blind Canadian jazz and
 blues-rock musician named Jeff Healey. He was an exceptionally good
 guitar player, and loved to show off his talent by playing the guitar
 flat on his lap. I can't argue with his skill as a guitarist, since I
 do admire his skills myself, but many people jumped to that
 stereotypical conclusion that because he was blind that made him
 somehow superior to sighted musicians. Of course, the fact he was
 blind had absolutely nothing to do with it. It all came down to a lot
 of time and practice to pull off feats like that.

 There have been a number of extremely talented sighted guitar players
 that are as good as if not better than Jeff Healey. People like Eddy
 Van Halen, Jimmi Hendrix, Eric Clapton,  Richard Van Zant from Linard
 Skinard, to name just a few have made a name for themselves as world
 renown guitarists. The point here is that  being a very exceptional
 guitar player doesn't have anything to do with being blind. It all
 comes down to skill and talent.

 Anyway, getting back on topic here you are right. There are a number
 of experiences where blindness doesn't effect it one way or another.
 Sometimes a blind person has to do things differently, but can
 essentially have the same experience as his/her sighted friends and
 family.

 Cheers!


 On 7/25/12, dark d...@xgam.org wrote:
 Hi Tom.

 both true, however one thing I want to avoid n any discussion with
 disability and effort is the idea of privelidged experience, that there
 is a

 blind experience of the world whicch nobody else can understand or
 participate in, even when that experience has nothing to do with
 blindness.

 i have for instance read papers by peoplke who claime that blind people,
 (and by their implication All! blind people), have an understanding and
 experience of music beyond everyone else. To me, this is exclusivist
 rubbish, sinse I've met some pretty tone deaf blind people and some
 amazing

 sighted musicians,, and just as we must acknolidge that sighted people
 can!

 play audio games, it is equally true that there are experiences which
 blindness doesn't affect.

 perhaps the example of text games was a bad one because of cost, but
 music,

 playing audio games, communicating in an auditory way, learning massage,
 would probably be different.

 Beware the grue!

 Dark.

 ---
 Gamers mailing list __ 

Re: [Audyssey] working Holodeck game

2012-07-26 Thread Dakotah Rickard
The trouble, and this is way philosophical, has been touched on more
times than a ... well, let's just keep going... the real trouble is
when it's not virtual reality but different reality. Virtual reality
means a reality that is distinctly different from the, and here I
quote, Real world. The thing about a direct neural stimulation is
that it's pretty much gonna be impossible to tell it apart from
reality, if that's what the person making the thing wants and if tht's
whaat the market demands.

I ask you, and yes this is related, what's the point of rendering
graphically every single blade of gras in a field. What is the point
in making blood splatters so realistic that they look identical to
real life? I don't know, but that's what the graphics enthusiasts
want. Environments that are entirely manipulatable, entirely
destructive, and entirely too real. I'm not just talking about the
nutballs who are unbalanced. I'm talking about pretty much anyone who
calls themself a gamer. There's no going back to the old days of crap
graphics. Eventually, our own high performance technology will be old
news, and the graphics might just look real enough that they jump out
and get you, but it's still just a picture on a screen, but what
happens when the graphics are generated by the world's most advanced,
most complicated, and most versitile computer, the human brain itself.

I'm not talking about something we have now, but isn't it possible
that the reality device we eventually construct can find the neurons
which contain the smell for, say, apple pie, and they trigger those
neurons. You don't think you smell apple pie or want to smell apple
pie, you actually smell it. At that point, if the person generates
their own reality, then that is their reality.

This is hugely philosophical and wildly off topic, especially
considering that the device that these university reserchers have made
is essentially a glorified body motion tracker, but it is worth
considering. We all assume that the person will be able to tell the
difference between reality and the game world, but when that
difference is more conceptual than psychological, who will want to
leave a world in which they and their friends are popular, important,
heroic, handsome, wealthy, powerful, and so forth. It's not a question
of being balanced or unbalanced. People respond to positive stimuli by
doing whatever it is that stimulates them more. Drugs, sex, rock and
roll, running, eating chocolate, what ever you want to point to, it's
all reinforced by reactions in the mind and in the brain, and the
impressive array of awesomeness which is a main character in a game
is, beyond question, a strong positive reinforcement. That's why games
are addictive. Sure, they're an escape, but they're only an escape
because they're so addictive. That's why more people ply games than
enter sensory deprivation tanks.

I hope you guys enjoyed this rambling wayword post.

Signed:
Dakotah Rickard

On 7/26/12, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Cara,

 Exactly my point. People seriously need to try enjoy the life they
 have, deal with their problems in a mature and meaningful manner, and
 not try and use games as a substitute for life. Games, although fun
 and entertaining, are only a temporary pass time and nothing more. No
 matter how addictive virtual reality gaming may be it is no more and
 no less than a temporary pass time and often a poor substitute for
 reality.

 For example, in theory someone could fill a giant pool or tub full of
 water, warm it to 75 degrees, put on a pair of V.R. goggles, and jump
 in. The V.R. goggles might give him/her the simulation of swimming in
 the ocean while the tub of water gives him/her the physical sensation
 of being underwater. However, realistic it might seem it still would
 be a fake. It would be far more rewarding in the long run to travel to
 the beach, rent a wetsuit and tanks, and go swimming in the ocean. The
 experience of seeing it firsthand really and truly blows away any
 virtual reality experience man could ever create.

 Like I said earlier the people who spend almost all their time playing
 games have no lives. They don't know how to enjoy the life they have.
 There are many things more satisfying such as hiking, swimming,
 playing a musical instrument, whatever that are more satisfying if you
 just do them rather than pretending to do them in a game world.

 I'm sure some virtual reality experiences have their place. A person
 might get on a treadmill and put on a V.R. helmet to simulate walking
 through the woods, mountains, etc while they walk the treadmill. Its
 alright, might help a person pass the time, but I'd prefer going to
 the location and walking it in reality than via some V.R. helmet. To
 me V.R. still would only be a cheap substitute for the real thing.

 Cheers!


 On 7/26/12, Cara Quinn caraqu...@caraquinn.com wrote:
 Well-said Thomas! I heard a funny quote once which said basically, 'Go
 outside, the 

Re: [Audyssey] Alter Eon Newbie frustration

2012-07-26 Thread Dennis Towne
Kim,

If you head eastward across the field, you'll eventually run into some
beasts and the boss beast, Woodfist.  Woodfist guards the entrance to
the graveyard, which is the next place you'll want to go.  There is a
waypoint just inside the graveyard entrance to the north.

To move between waypoints, use the 'waypoint' command while you're at
a waypoint.  For example, 'way 1' should take you to your first
waypoint, the encampment.  Remember that you can always recall to your
last waypoint if you get lost.

To check which quests you're on, use the 'quests' command.  If you
haven't talked to whelan recently, you might want to do that to
advance to the next stage of the quest.

For quest guides and other help, you can check out our web page at:

http://www.alteraeon.com/quests

Good luck!

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Thu, Jul 26, 2012 at 1:45 PM, Kim Friedman kimfr...@verizon.net wrote:
 Hi, any advice on how I can get out of the same situation? I play a
 level 6 cleric who is stuck in a field with two waypoints and would like
 to go somewhere else and do something other than killing things. I'm
 getting bored. Regards, Kim Friedman.


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Re: [Audyssey] working Holodeck game

2012-07-26 Thread Yohandy
You make some good points, and I never said this could be done without 
practice. IN fact, the documentary mentioned that when he first started, 
he'd play using karate chops, with his nose etc. however, the fact that he 
has perfect pitch, and can distinguish any number of notes played 
simultaneous is a great mystery. if I play 10 random notes on a piano, can 
you play all of them back perfectly? They even did orchestra tests to try 
and find out how much he could play at once, and since he obviously couldn't 
play everything he heard using block cords, he'd arpeggiate to try and play 
the piece. Derek can also play any song he hears almost instantly. in fact, 
it was mentioned on one of the videos I've watched that he's memorized over 
1 songs. You request it, Derek will play it. Simple as that. If you guys 
haven't watched the documentary, I strongly suggest you do so. Fascinating 
stuff. it's obviously not all about being blind or sighted, and I doubt it's 
as simple as just practice. there have to be other factors involved.


- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 26, 2012 3:00 PM
Subject: Re: [Audyssey] working Holodeck game



Derek's level of ability becomes a lot more explicable though if you
consider that the chap has spent more time each day of his life since
a very young age at a piano than anywhere else, discounting sleep. It
hasn't been just mindless plonking either, there have always been
people around him who understand enough music theory to coach and
encourage, those being there in addition to some of the finest tuition
available. I guess it's fascinating to some how the raw talent was
there in the first place, but talent plus insane amounts of practice
usually equals virtuoso, Derek isn't an exception. He's an amazing
musician for sure, but it's worth remembering how his days have been
spent. All too often I see people asuming he just woke up one day as
the player he is now. If only it were that easy!


On 7/26/12, Yohandy yohand...@gmail.com wrote:
There are some true inexplicable mysteries out there though. This is a 
bit
off topic, but since music came up I'd like to mention Derek Paravicini, 
the


blind and severely autistic pianist. It would take a while to explain why
this guy is so amazing, so I'll link you guys to a few videos. it'll give
you an idea of what this guy's all about and his incredible improv skill 
and


technique.
http://www.youtube.com/watch?v=qpIigV7-kJk
http://www.youtube.com/watch?v=XztWqdEeyZQ
http://www.youtube.com/watch?v=BINSQNo8-18
and last one is a documentary:
http://www.youtube.com/watch?v=fibZudrZUto
Now how could anything like this be explained logically? For all we know,
this guy is the most talented pianist on earth, and that's no 
exageration.

He can play any song, in any key, in any style he chooses. in fact he can
play them chromatically. check this out:
http://www.youtube.com/watch?v=tnqvmPCDli0
he can compose songs on the spot, however he cannot count to 10. explain
this. It's sorta hard not to compare pianists to this guy now. lol


- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 25, 2012 9:27 PM
Subject: Re: [Audyssey] working Holodeck game



Hi Dark,

Oh, don't get me started. I hate the so called blind privileged
experience argument. That's a load of crap circulated by people who
have never been sighted, who think their experience is superior to
everyone else, and argue essentially from ignorance. Especially, when
the subject at hand such as music has nothing to do with being blind
or sighted in the first place.

For example, a few years ago there was a blind Canadian jazz and
blues-rock musician named Jeff Healey. He was an exceptionally good
guitar player, and loved to show off his talent by playing the guitar
flat on his lap. I can't argue with his skill as a guitarist, since I
do admire his skills myself, but many people jumped to that
stereotypical conclusion that because he was blind that made him
somehow superior to sighted musicians. Of course, the fact he was
blind had absolutely nothing to do with it. It all came down to a lot
of time and practice to pull off feats like that.

There have been a number of extremely talented sighted guitar players
that are as good as if not better than Jeff Healey. People like Eddy
Van Halen, Jimmi Hendrix, Eric Clapton,  Richard Van Zant from Linard
Skinard, to name just a few have made a name for themselves as world
renown guitarists. The point here is that  being a very exceptional
guitar player doesn't have anything to do with being blind. It all
comes down to skill and talent.

Anyway, getting back on topic here you are right. There are a number
of experiences where blindness doesn't effect it one way or another.
Sometimes a blind person has to do things differently, but can
essentially 

Re: [Audyssey] [Odyssey] working Holodeck game

2012-07-26 Thread Scott Chesworth
Some brains seem to have talent right from the off, but I've never
heard of anyone, let's say a musician in this case, who can then
splurge that creativity out of their head into reality in one live
take and do it justice without putting in the hours to develop muscle
memory. If you know different, I'd be fascinated to know more.


On 7/26/12, Trouble troub...@columbus.rr.com wrote:
 Some people almost can its called talent.

 At 03:00 PM 7/26/2012, you wrote:
Derek's level of ability becomes a lot more explicable though if you
consider that the chap has spent more time each day of his life since
a very young age at a piano than anywhere else, discounting sleep. It
hasn't been just mindless plonking either, there have always been
people around him who understand enough music theory to coach and
encourage, those being there in addition to some of the finest tuition
available. I guess it's fascinating to some how the raw talent was
there in the first place, but talent plus insane amounts of practice
usually equals virtuoso, Derek isn't an exception. He's an amazing
musician for sure, but it's worth remembering how his days have been
spent. All too often I see people asuming he just woke up one day as
the player he is now. If only it were that easy!


On 7/26/12, Yohandy yohand...@gmail.com wrote:
  There are some true inexplicable mysteries out there though. This is a
  bit
  off topic, but since music came up I'd like to mention Derek
 Paravicini, the
 
  blind and severely autistic pianist. It would take a while to explain
  why
  this guy is so amazing, so I'll link you guys to a few videos. it'll
  give
  you an idea of what this guy's all about and his incredible
 improv skill and
 
  technique.
  http://www.youtube.com/watch?v=qpIigV7-kJk
  http://www.youtube.com/watch?v=XztWqdEeyZQ
  http://www.youtube.com/watch?v=BINSQNo8-18
  and last one is a documentary:
  http://www.youtube.com/watch?v=fibZudrZUto
  Now how could anything like this be explained logically? For all we
  know,
  this guy is the most talented pianist on earth, and that's no
  exageration.
  He can play any song, in any key, in any style he chooses. in fact he
  can
  play them chromatically. check this out:
  http://www.youtube.com/watch?v=tnqvmPCDli0
  he can compose songs on the spot, however he cannot count to 10.
  explain
  this. It's sorta hard not to compare pianists to this guy now. lol
 
 
  - Original Message -
  From: Thomas Ward thomasward1...@gmail.com
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Wednesday, July 25, 2012 9:27 PM
  Subject: Re: [Audyssey] working Holodeck game
 
 
  Hi Dark,
 
  Oh, don't get me started. I hate the so called blind privileged
  experience argument. That's a load of crap circulated by people who
  have never been sighted, who think their experience is superior to
  everyone else, and argue essentially from ignorance. Especially, when
  the subject at hand such as music has nothing to do with being blind
  or sighted in the first place.
 
  For example, a few years ago there was a blind Canadian jazz and
  blues-rock musician named Jeff Healey. He was an exceptionally good
  guitar player, and loved to show off his talent by playing the guitar
  flat on his lap. I can't argue with his skill as a guitarist, since I
  do admire his skills myself, but many people jumped to that
  stereotypical conclusion that because he was blind that made him
  somehow superior to sighted musicians. Of course, the fact he was
  blind had absolutely nothing to do with it. It all came down to a lot
  of time and practice to pull off feats like that.
 
  There have been a number of extremely talented sighted guitar players
  that are as good as if not better than Jeff Healey. People like Eddy
  Van Halen, Jimmi Hendrix, Eric Clapton,  Richard Van Zant from Linard
  Skinard, to name just a few have made a name for themselves as world
  renown guitarists. The point here is that  being a very exceptional
  guitar player doesn't have anything to do with being blind. It all
  comes down to skill and talent.
 
  Anyway, getting back on topic here you are right. There are a number
  of experiences where blindness doesn't effect it one way or another.
  Sometimes a blind person has to do things differently, but can
  essentially have the same experience as his/her sighted friends and
  family.
 
  Cheers!
 
 
  On 7/25/12, dark d...@xgam.org wrote:
  Hi Tom.
 
  both true, however one thing I want to avoid n any discussion with
  disability and effort is the idea of privelidged experience, that
  there
  is a
 
  blind experience of the world whicch nobody else can understand or
  participate in, even when that experience has nothing to do with
  blindness.
 
  i have for instance read papers by peoplke who claime that blind
  people,
  (and by their implication All! blind people), have an understanding
  and
  experience of music beyond everyone else. To me, this is exclusivist
  rubbish, sinse I've 

Re: [Audyssey] working Holodeck game

2012-07-26 Thread Yohandy
let's assume VR turns out to be indistinguishable from the real thing? then 
what? all your senses are 100% realistically depicted in your mind. at that 
point, why would anyone care about the real thing? In fact, why should the 
real thing even exist if there's absolutely no difference between it and the 
simulation? Imagine playing Mortal Kombat and someone does a fatality on 
you? hahahahaha!




- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 26, 2012 3:42 PM
Subject: Re: [Audyssey] working Holodeck game



Hi Cara,

Exactly my point. People seriously need to try enjoy the life they
have, deal with their problems in a mature and meaningful manner, and
not try and use games as a substitute for life. Games, although fun
and entertaining, are only a temporary pass time and nothing more. No
matter how addictive virtual reality gaming may be it is no more and
no less than a temporary pass time and often a poor substitute for
reality.

For example, in theory someone could fill a giant pool or tub full of
water, warm it to 75 degrees, put on a pair of V.R. goggles, and jump
in. The V.R. goggles might give him/her the simulation of swimming in
the ocean while the tub of water gives him/her the physical sensation
of being underwater. However, realistic it might seem it still would
be a fake. It would be far more rewarding in the long run to travel to
the beach, rent a wetsuit and tanks, and go swimming in the ocean. The
experience of seeing it firsthand really and truly blows away any
virtual reality experience man could ever create.

Like I said earlier the people who spend almost all their time playing
games have no lives. They don't know how to enjoy the life they have.
There are many things more satisfying such as hiking, swimming,
playing a musical instrument, whatever that are more satisfying if you
just do them rather than pretending to do them in a game world.

I'm sure some virtual reality experiences have their place. A person
might get on a treadmill and put on a V.R. helmet to simulate walking
through the woods, mountains, etc while they walk the treadmill. Its
alright, might help a person pass the time, but I'd prefer going to
the location and walking it in reality than via some V.R. helmet. To
me V.R. still would only be a cheap substitute for the real thing.

Cheers!


On 7/26/12, Cara Quinn caraqu...@caraquinn.com wrote:

Well-said Thomas! I heard a funny quote once which said basically, 'Go
outside, the graphics are amazing!' lol!

So I personally think we need to enjoy life. Enjoy the one we have before 
we
try to make another one. :) This one is a huge gift so get up, get 
outside

get with each other and have some big fun! :)

Moving through this life can be as much fun, and much much cooler than 
any

game. -Know what I mean? It's all in how you make it. :)

Anyway, blah blah blah -just my two cents.

Have an awesome day and hope I didn't take this one too far OT.

Smiles,

Cara :)


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Re: [Audyssey] working Holodeck game

2012-07-26 Thread Yohandy
Nicely put! That's what I was actually getting at. if this alternate reality 
is indistinguishable from actual reality, then what's your argument?



- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 26, 2012 4:13 PM
Subject: Re: [Audyssey] working Holodeck game



The trouble, and this is way philosophical, has been touched on more
times than a ... well, let's just keep going... the real trouble is
when it's not virtual reality but different reality. Virtual reality
means a reality that is distinctly different from the, and here I
quote, Real world. The thing about a direct neural stimulation is
that it's pretty much gonna be impossible to tell it apart from
reality, if that's what the person making the thing wants and if tht's
whaat the market demands.

I ask you, and yes this is related, what's the point of rendering
graphically every single blade of gras in a field. What is the point
in making blood splatters so realistic that they look identical to
real life? I don't know, but that's what the graphics enthusiasts
want. Environments that are entirely manipulatable, entirely
destructive, and entirely too real. I'm not just talking about the
nutballs who are unbalanced. I'm talking about pretty much anyone who
calls themself a gamer. There's no going back to the old days of crap
graphics. Eventually, our own high performance technology will be old
news, and the graphics might just look real enough that they jump out
and get you, but it's still just a picture on a screen, but what
happens when the graphics are generated by the world's most advanced,
most complicated, and most versitile computer, the human brain itself.

I'm not talking about something we have now, but isn't it possible
that the reality device we eventually construct can find the neurons
which contain the smell for, say, apple pie, and they trigger those
neurons. You don't think you smell apple pie or want to smell apple
pie, you actually smell it. At that point, if the person generates
their own reality, then that is their reality.

This is hugely philosophical and wildly off topic, especially
considering that the device that these university reserchers have made
is essentially a glorified body motion tracker, but it is worth
considering. We all assume that the person will be able to tell the
difference between reality and the game world, but when that
difference is more conceptual than psychological, who will want to
leave a world in which they and their friends are popular, important,
heroic, handsome, wealthy, powerful, and so forth. It's not a question
of being balanced or unbalanced. People respond to positive stimuli by
doing whatever it is that stimulates them more. Drugs, sex, rock and
roll, running, eating chocolate, what ever you want to point to, it's
all reinforced by reactions in the mind and in the brain, and the
impressive array of awesomeness which is a main character in a game
is, beyond question, a strong positive reinforcement. That's why games
are addictive. Sure, they're an escape, but they're only an escape
because they're so addictive. That's why more people ply games than
enter sensory deprivation tanks.

I hope you guys enjoyed this rambling wayword post.

Signed:
Dakotah Rickard

On 7/26/12, Thomas Ward thomasward1...@gmail.com wrote:

Hi Cara,

Exactly my point. People seriously need to try enjoy the life they
have, deal with their problems in a mature and meaningful manner, and
not try and use games as a substitute for life. Games, although fun
and entertaining, are only a temporary pass time and nothing more. No
matter how addictive virtual reality gaming may be it is no more and
no less than a temporary pass time and often a poor substitute for
reality.

For example, in theory someone could fill a giant pool or tub full of
water, warm it to 75 degrees, put on a pair of V.R. goggles, and jump
in. The V.R. goggles might give him/her the simulation of swimming in
the ocean while the tub of water gives him/her the physical sensation
of being underwater. However, realistic it might seem it still would
be a fake. It would be far more rewarding in the long run to travel to
the beach, rent a wetsuit and tanks, and go swimming in the ocean. The
experience of seeing it firsthand really and truly blows away any
virtual reality experience man could ever create.

Like I said earlier the people who spend almost all their time playing
games have no lives. They don't know how to enjoy the life they have.
There are many things more satisfying such as hiking, swimming,
playing a musical instrument, whatever that are more satisfying if you
just do them rather than pretending to do them in a game world.

I'm sure some virtual reality experiences have their place. A person
might get on a treadmill and put on a V.R. helmet to simulate walking
through the woods, mountains, etc while they walk the treadmill. Its
alright, might help a 

Re: [Audyssey] working Holodeck game

2012-07-26 Thread Dennis Towne
On Thu, Jul 26, 2012 at 4:40 PM, Yohandy yohand...@gmail.com wrote:

[snip]

 ... I doubt it's as simple as just practice. there have to be other factors
 involved.

I'm on the other side of that opinion, Yohandy.  I'm convinced its
just as simple as practice, and that there's not really any other
factors involved.  I too know a huge number of songs and can play in
the dark, even with my minimal training.  Being blind isn't really
much of a factor, as part of any good musician's training should be to
play in pitch black so that there's no need to look at the instrument.
 Piano is one of the easier instruments for this, because the layout
of the keys guides your fingers.  I've had a lot more trouble playing
guitar and bass blind than piano.

I have little doubt that most people could do everything he does, if
they dedicated their lives to it.  (Rare cases like my mother, where
there is an actual biological problem, are of course the exception.
She is completely, utterly tone deaf, and actually cannot tell the
difference between notes played up to two octaves apart.  The entire
remainder of my family, even my extended family, is fine.)

Never underestimate the power of hard work and practice.  I don't do
what he does because I don't care that much; I like programming more.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] [Odyssey] working Holodeck game

2012-07-26 Thread Trouble

Well here is one and there are more just google for child genius.
http://www.guardian.co.uk/lifeandstyle/2010/may/15/child-geniuses-prodigies


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Re: [Audyssey] Microsoft released Microsoft Flight then cancelled it

2012-07-26 Thread shaun everiss

Hmmph.
I wander why ms is doing this.
Are they trying to move to the new metro system?
If so I fear no disabled will have any fun with it.
Though its unusual for ms to pull out of anything.

At 07:16 a.m. 26/07/2012 -0400, you wrote:
Earlier this year, Microsoft released Microsoft Flight, a 
reinvention of its Flight Simulator games of the past. Now the 
company has reportedly cancelled further development of the game and 
laid off around 35 staff members involved in the production. 
Microsoft says that the game will still be available for download 
for free via its website and on Steam, but that any future content 
for the game has been scrapped.


https://microsoftflight.com/en-US/getStarted/
In addition, Microsoft has also cancelled development of Project 
Columbia, an unannounced game that would have made use of the Kinect 
sensor for the Xbox 360. In a statement regarding the cancellations, 
Microsoft says, Many factors were considered in the difficult 
decision to stop development on Microsoft Flight and Project 
Columbia, but we feel it will help us better align with our 
long-term goals and development plans. For Microsoft Flight,we will 
continue to support the community that has embraced the title and 
the game will still be available to download for free.


http://www.slashgear.com/microsoft-cancels-flight-and-project-columbia-development-26240324/



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Re: [Audyssey] bgt super mario brothers

2012-07-26 Thread shaun everiss

its somewhere in the forum though I have not played it for a while.
never got the hang of it to be honest.

At 07:25 p.m. 26/07/2012 +0200, you wrote:

Hi all
I read on audiogames.net about  the audio super Mario brothers done in bgt.
Have you guys played it?
And how do you find it?
Is it possible to play the game without a braille display?
And is it possible to play the game without a screen reader?
I read on audiogames.net that n v d a can be used to read certain info but
I'm not quite sure if I need n v d A to play the game.
Does this game have all the levels the classic  nes game  had?
I know how to go about downloading the game, but I'd like to hear how others
have experienced the game.


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Re: [Audyssey] Microsoft released Microsoft Flight then cancelled it

2012-07-26 Thread Thomas Ward
Hi Shaun,

No. Metro has nothing to do with it. Metro is a new U.I. for Windows 8
which has no bearing on these particular games. In particular Project
Columbia which was for the XBox had nothing to do with Windows 8 and
Metro.

Cheers!


On 7/26/12, shaun everiss sm.ever...@gmail.com wrote:
 Hmmph.
 I wander why ms is doing this.
 Are they trying to move to the new metro system?
 If so I fear no disabled will have any fun with it.
 Though its unusual for ms to pull out of anything.


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Re: [Audyssey] working Holodeck game

2012-07-26 Thread shaun everiss
Well one thing that comes to mind is the red dwarf book entitled 
better than life.
I can get adicted to standard gaming, wearing my phones and 
forgetting the world around me.

If I forgot the world totally that would be a problem.
And as movies like the matrix and others shows that we need to be 
carefull on what we wish for and what if we get it would we take for granted.
We are one step from ai but if we get that self aware thing and 
flumix it as it were there is a possibility that we may just do 
ourselves in perminantly with ourselves as our own weapons targets and enemies.

We are not far from it either, we have the siri system and thats scary enough.
We seem to be making devices easier to handle already.
It stands to reason that vr games will come.

At 03:02 p.m. 26/07/2012 -0400, you wrote:

Hi Dakotah and all,

Yes, virtual reality gaming would be extremely addictive. There have
been a number of science fiction books, movies, and television shows
that speculate how addictive it could be. One of the more interesting
examples is the Sliders episode where they end up on an alternative
planet earth where everyone is cyborg implanted into a world wide
virtual reality game. While the show was a bit extreme I do think if
the technology is ever invented it could have mass addiction from
people who simply don't know how to do things in moderation.

As you pointed out there have been some extreme cases where people
have been catheterized whatever just so they could continue gaming.
There is a well known story where a guy died of a heart attack after
playing a popular roll playing game for fifty-some hours straight.
Such is insanity from my point of view, but there are
obsessive-compulsives out there who just can't quit for some reason.
They go on and on until it kills them. True VR gaming would only be
that much more compelling.

That said, that sort of thing tends to be the exception and not the
rule. A person who is well balanced, mentally stable, with a decent
life won't indulge in extreme VR gaming. They have no need to. The
people who make headline news for dying after playing games for
several hours straight generally have absolutely screwed up lives to
begin with. They often play games to escape reality, close themselves
off from the real world, and use it as a substitute for real life.
Those people are a danger to themselves and need mental help.

Cheers!


On 7/26/12, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 Responding directly to the trans-cranial attachments, it would be
 tremendously addictive. There's been more than a little speculative
 fiction about virtual reality and its effect on human psychology. I
 personally hope it doesn't come about for a long time, if ever, that
 virtual gaming is that compelling. I've already heard of some cases
 where people have been catheterized so that they can continue gaming
 uninterrupted. Imagine, then, the disorders and disfunctions caused by
 a perfect virtual simulation constructed and played out in your own
 mind.

 Returning slightly to a topic I touched on, I do think that there are
 levels and levels of perspective, as I spoke about in my previous
 post. It would be foolish to assume everyone's perspective is the
 same. There is an argument that those who have been blind for the
 duration of their lives have a different perspective on blindness than
 do those who have gotten used to being blind. This is not to say that
 either perspective is superior, just that they both exist, and it is
 not an exclusively singular perspective we're dealing with. A person
 who was taught to hate blindness and being blind will respond poorly
 to it as compared with a person who was taught that blindness is like
 godhood. I give ludicrous examples to make a point. The plain facts
 are that our perspectives determine our reality. If that perspective
 was molded through adolescence to be that of a sighted individual, and
 if most sighted people feel that losing their sight would be worse
 than losing any other sense, which tends to be the case, then a
 sighted person going blind in later adolescence or beyond would feel
 differently about the loss of their sight than a person would if they
 lost it earlier in life.

 There are many activities, whether they be games, fencing, building a
 house, or cooking a meal, which consistently require the same effort
 and the same modifications dependent on skill, ability, and
 perception, and there are activities which require more effort for
 those who lose their sight later on and activities which require more
 effort when sight is lost early. This suggests differences in the
 psychological makeup of the person, let alone possible physical brain
 differences. There are also activities which the sighted person will
 find easier to do or conceptualize than will blind individuals. In
 some cases, this is because sighted persons make the majority of the
 products and services in the world. In some other cases it is because

Re: [Audyssey] working Holodeck game

2012-07-26 Thread Scott Chesworth
Perhaps Siri gives out those I'm really sorry, but I can't take any
requests right now messages when she's tied up with the more delicate
stages of planning to anialate mankind as we know it. Based on how
often she says that to me lately, I'm not making too many plans LOL.

On 7/26/12, shaun everiss sm.ever...@gmail.com wrote:
 Well one thing that comes to mind is the red dwarf book entitled
 better than life.
 I can get adicted to standard gaming, wearing my phones and
 forgetting the world around me.
 If I forgot the world totally that would be a problem.
 And as movies like the matrix and others shows that we need to be
 carefull on what we wish for and what if we get it would we take for
 granted.
 We are one step from ai but if we get that self aware thing and
 flumix it as it were there is a possibility that we may just do
 ourselves in perminantly with ourselves as our own weapons targets and
 enemies.
 We are not far from it either, we have the siri system and thats scary
 enough.
 We seem to be making devices easier to handle already.
 It stands to reason that vr games will come.

 At 03:02 p.m. 26/07/2012 -0400, you wrote:
Hi Dakotah and all,

Yes, virtual reality gaming would be extremely addictive. There have
been a number of science fiction books, movies, and television shows
that speculate how addictive it could be. One of the more interesting
examples is the Sliders episode where they end up on an alternative
planet earth where everyone is cyborg implanted into a world wide
virtual reality game. While the show was a bit extreme I do think if
the technology is ever invented it could have mass addiction from
people who simply don't know how to do things in moderation.

As you pointed out there have been some extreme cases where people
have been catheterized whatever just so they could continue gaming.
There is a well known story where a guy died of a heart attack after
playing a popular roll playing game for fifty-some hours straight.
Such is insanity from my point of view, but there are
obsessive-compulsives out there who just can't quit for some reason.
They go on and on until it kills them. True VR gaming would only be
that much more compelling.

That said, that sort of thing tends to be the exception and not the
rule. A person who is well balanced, mentally stable, with a decent
life won't indulge in extreme VR gaming. They have no need to. The
people who make headline news for dying after playing games for
several hours straight generally have absolutely screwed up lives to
begin with. They often play games to escape reality, close themselves
off from the real world, and use it as a substitute for real life.
Those people are a danger to themselves and need mental help.

Cheers!


On 7/26/12, Dakotah Rickard dakotah.rick...@gmail.com wrote:
  Responding directly to the trans-cranial attachments, it would be
  tremendously addictive. There's been more than a little speculative
  fiction about virtual reality and its effect on human psychology. I
  personally hope it doesn't come about for a long time, if ever, that
  virtual gaming is that compelling. I've already heard of some cases
  where people have been catheterized so that they can continue gaming
  uninterrupted. Imagine, then, the disorders and disfunctions caused by
  a perfect virtual simulation constructed and played out in your own
  mind.
 
  Returning slightly to a topic I touched on, I do think that there are
  levels and levels of perspective, as I spoke about in my previous
  post. It would be foolish to assume everyone's perspective is the
  same. There is an argument that those who have been blind for the
  duration of their lives have a different perspective on blindness than
  do those who have gotten used to being blind. This is not to say that
  either perspective is superior, just that they both exist, and it is
  not an exclusively singular perspective we're dealing with. A person
  who was taught to hate blindness and being blind will respond poorly
  to it as compared with a person who was taught that blindness is like
  godhood. I give ludicrous examples to make a point. The plain facts
  are that our perspectives determine our reality. If that perspective
  was molded through adolescence to be that of a sighted individual, and
  if most sighted people feel that losing their sight would be worse
  than losing any other sense, which tends to be the case, then a
  sighted person going blind in later adolescence or beyond would feel
  differently about the loss of their sight than a person would if they
  lost it earlier in life.
 
  There are many activities, whether they be games, fencing, building a
  house, or cooking a meal, which consistently require the same effort
  and the same modifications dependent on skill, ability, and
  perception, and there are activities which require more effort for
  those who lose their sight later on and activities which require more
  effort when sight is lost early. This 

Re: [Audyssey] Zombies, Run

2012-07-26 Thread Phil Vlasak

Hi Folks,
Using voice over, a blind person has played the first few levels of Zombies 
Run! He can't figure out how to assign the supplies he has recovered or how 
to build the hospital.
it is currently not possible to assign supplies or put up buildings, I know 
that at least two people have contacted the developers, and they said that a 
solution was being worked on, but it could be a few months before it was 
released.
The only way around the problem  was to extract the audio files from the 
app, and listen to them on the computer as they are ordinary mp3s.
yes I know its cheating, but why should I have to wait for the developers to 
take there time getting the app accessible.

I mostly got the app for the story anyway, not for the fitness element.
Amy wrote, But really, running away from zombies with this app is probably 
the most exciting workout ever. It's incredibly immersive, and the stoyline 
feels like a novel. Last workout, my helicopter crash landed outside of the 
base because a mysterious force shot it down with an RPG, and I was out in 
the middle of the desert with all these flesh eating zombies, and then this 
radio tower guy (with a REALLY attractive voice) contacted me and made me 
run through a hospital, where his old flame turned out to be, ha, ha, no. I 
refuse to spoil the storyline. It's too amazing. Also, everyone has British 
accents! I secretly bought the game for that reason alone. The zombies were 
a bonus.
Requires iOS 5 or above. Works on iPhone 3GS, iPhone 4, iPhone 4S, and iPod 
Touch 3rd gen and 4th gen.

$7.99 US
£5.49
Created by
Six to Start
https://www.zombiesrungame.com/
with award-winning novelist Naomi Alderman



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Re: [Audyssey] working Holodeck game

2012-07-26 Thread Yohandy
and of course, people keep missing the point. Dude, I'm blind as well. it's 
the reason I'm on this list. and I play piano. been playing for years. so 
I'm aware that blind people can play piano. Sheesh we aren't ignorant on 
here. I'm not referring to the playing itself as I've explained several 
times, I'm referring to the rest of the things that make him unique.


- Original Message - 
From: Dennis Towne s...@xirr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 26, 2012 5:45 PM
Subject: Re: [Audyssey] working Holodeck game



On Thu, Jul 26, 2012 at 4:40 PM, Yohandy yohand...@gmail.com wrote:

[snip]

... I doubt it's as simple as just practice. there have to be other 
factors

involved.


I'm on the other side of that opinion, Yohandy.  I'm convinced its
just as simple as practice, and that there's not really any other
factors involved.  I too know a huge number of songs and can play in
the dark, even with my minimal training.  Being blind isn't really
much of a factor, as part of any good musician's training should be to
play in pitch black so that there's no need to look at the instrument.
Piano is one of the easier instruments for this, because the layout
of the keys guides your fingers.  I've had a lot more trouble playing
guitar and bass blind than piano.

I have little doubt that most people could do everything he does, if
they dedicated their lives to it.  (Rare cases like my mother, where
there is an actual biological problem, are of course the exception.
She is completely, utterly tone deaf, and actually cannot tell the
difference between notes played up to two octaves apart.  The entire
remainder of my family, even my extended family, is fine.)

Never underestimate the power of hard work and practice.  I don't do
what he does because I don't care that much; I like programming more.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] working Holodeck game

2012-07-26 Thread Dakotah Rickard
I have come to an important conclusion.

I am not a moderator, not at all, but I strongly suggest we stop this
topic here. There's nothing more to say than we've already said. There
really isn't much more to say on holodecks, virtual reality, blindness
and its perspectives, savantism, or music.

I hope that everyone will raise their glass to a good, well-rounded,
huge topic that's about as off- as one can get.

Here's to a good discussion left to end gracefully.

Signed:
Dakotah Rickard

On 7/26/12, Yohandy yohand...@gmail.com wrote:
 and of course, people keep missing the point. Dude, I'm blind as well. it's

 the reason I'm on this list. and I play piano. been playing for years. so
 I'm aware that blind people can play piano. Sheesh we aren't ignorant on
 here. I'm not referring to the playing itself as I've explained several
 times, I'm referring to the rest of the things that make him unique.

 - Original Message -
 From: Dennis Towne s...@xirr.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 26, 2012 5:45 PM
 Subject: Re: [Audyssey] working Holodeck game


 On Thu, Jul 26, 2012 at 4:40 PM, Yohandy yohand...@gmail.com wrote:

 [snip]

 ... I doubt it's as simple as just practice. there have to be other
 factors
 involved.

 I'm on the other side of that opinion, Yohandy.  I'm convinced its
 just as simple as practice, and that there's not really any other
 factors involved.  I too know a huge number of songs and can play in
 the dark, even with my minimal training.  Being blind isn't really
 much of a factor, as part of any good musician's training should be to
 play in pitch black so that there's no need to look at the instrument.
 Piano is one of the easier instruments for this, because the layout
 of the keys guides your fingers.  I've had a lot more trouble playing
 guitar and bass blind than piano.

 I have little doubt that most people could do everything he does, if
 they dedicated their lives to it.  (Rare cases like my mother, where
 there is an actual biological problem, are of course the exception.
 She is completely, utterly tone deaf, and actually cannot tell the
 difference between notes played up to two octaves apart.  The entire
 remainder of my family, even my extended family, is fine.)

 Never underestimate the power of hard work and practice.  I don't do
 what he does because I don't care that much; I like programming more.

 Dennis Towne

 Alter Aeon MUD
 http://www.alteraeon.com

 ---
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Re: [Audyssey] Zombies, Run

2012-07-26 Thread Christina
Hi.
You can now assign your own supplies by creating a zombielink account online
at
www.zombiesrungame.com
You then log into your account via the settings menu in the Zombies Run app
on your phone.  This way, you can assign supplies on your computer and will
update your app.  The website is accessible; I had no problem assigning
supplies.
Christina


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Thursday, July 26, 2012 8:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Zombies, Run

Hi Folks,
Using voice over, a blind person has played the first few levels of Zombies 
Run! He can't figure out how to assign the supplies he has recovered or how 
to build the hospital.
it is currently not possible to assign supplies or put up buildings, I know 
that at least two people have contacted the developers, and they said that a

solution was being worked on, but it could be a few months before it was 
released.
The only way around the problem  was to extract the audio files from the 
app, and listen to them on the computer as they are ordinary mp3s.
yes I know its cheating, but why should I have to wait for the developers to

take there time getting the app accessible.
I mostly got the app for the story anyway, not for the fitness element.
Amy wrote, But really, running away from zombies with this app is probably 
the most exciting workout ever. It's incredibly immersive, and the stoyline 
feels like a novel. Last workout, my helicopter crash landed outside of the 
base because a mysterious force shot it down with an RPG, and I was out in 
the middle of the desert with all these flesh eating zombies, and then this 
radio tower guy (with a REALLY attractive voice) contacted me and made me 
run through a hospital, where his old flame turned out to be, ha, ha, no. I 
refuse to spoil the storyline. It's too amazing. Also, everyone has British 
accents! I secretly bought the game for that reason alone. The zombies were 
a bonus.
Requires iOS 5 or above. Works on iPhone 3GS, iPhone 4, iPhone 4S, and iPod 
Touch 3rd gen and 4th gen.
$7.99 US
£5.49
Created by
Six to Start
https://www.zombiesrungame.com/
with award-winning novelist Naomi Alderman



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[Audyssey] alter aeon: starting again.

2012-07-26 Thread lindsay_cowell
Hi all

I plan to ignore my other characters on alter aeon and start a new character 
called Dinah. I want her to be a lean mean fighting machine, so what skills and 
classes do you think I should go for? And what about equipment, I've never 
understood how to choose that?  

Lindsay Cowell


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[Audyssey] something interesting

2012-07-26 Thread Trouble

Here is the start of a three part on how the blind play games on the computer,
http://www.youtube.com/watch?v=rVc_0dUxlsQfeature=g-vrec


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Re: [Audyssey] alter aeon: starting again.

2012-07-26 Thread enes

hi,
go for warrior thief
when choosing a hit set go for hitroll and damroll
hitroll determines how easily you penetrate armor
and damroll determines how hard you will hit
hope that helps

--
From: lindsay_cow...@btinternet.com
Sent: Friday, July 27, 2012 3:47 AM
To: gamers@audyssey.org
Subject: [Audyssey] alter aeon: starting again.


Hi all

I plan to ignore my other characters on alter aeon and start a new 
character called Dinah. I want her to be a lean mean fighting machine, so 
what skills and classes do you think I should go for? And what about 
equipment, I've never understood how to choose that?


Lindsay Cowell


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