[Audyssey] BGT Script Errors

2010-04-12 Thread Harmony Neil
Hellow,

I've been looking at the bgt scripting stuff.  

I managed to do the first few examples fine, but then having trouble with
the example about string variables.  I copied the example 

String my_name=Harmony Neil; obviously putting my own name in there then
the next line alert(My name is, my_name); and I got the following error.  

Line: 2 (6)

Error: Expected identifier

Does anyone know how to fix this annoying problem?  If it's expected, why is
it classed as an error?  

Thanks for any advice,

Harmony.  

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[Audyssey] L Works Games On Windows Machine

2010-04-27 Thread Harmony Neil
Hellow,
I'm using windows 7 basic and installed the l works game super egg
hunt on my netbook.  I assumed this would work as it's only a small
game, but when I tried to run the game I got an error message.  I
can't remember what it said now, but something about a runtime error.
Do people have any ideas how to fix this?
Thanks,
Harmony.

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Re: [Audyssey] Night of parasite.

2009-12-09 Thread Harmony Neil
Hellow,
I just had to route JAWS to PC, then was able to read the code sheet by
going across with the arrows to read it.  
Hope this helps,
Harmony.  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Rick
Sent: 08 December 2009 2:51 PM
To: Gamers Discussion list
Subject: [Audyssey] Night of parasite.

Hi list.
How do you read the code sheet?
I've gotten as far as the machinery door, but cant figure out how to read
the code sheet to type it in.
I looked at everything under help but didn't see it.
Thanks in advance.
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Re: [Audyssey] link to new game

2009-12-16 Thread Harmony Neil
Hellow Chastity,
I've copied and pasted the link here for you.
http://www.sudermario.co.cc/
Well that's the address, ut unfortunately hasn't worked as a link.
Hope that helps,
Harmony.

On Wed, Dec 16, 2009 at 1:39 AM, Chastity MORSE chastitymo...@msn.com wrote:
 Okay, I accidentally didn't save or deleted the link to that new sound game.
 Can someone please send it to me again.
 Thanks,

 Oh, they did eamil me back and they're from Poland, email addresses are not
 saved, and the paypal link is the real site and not a scam.
 Chastity


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[Audyssey] Creating Games

2009-12-16 Thread Harmony Neil
Just thought I'd start yet another discussion about making games.
What language do people think would be best to program games in?  I do
know how to use dark basic, but can't find my disk at the minute.  I
thought of maybe c++, but wasn't sure what I would be able to install
for fairly cheap price to be able to test my code.
Thank you,
Harmony.

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Re: [Audyssey] help finding games for deaf/mtion impaired

2009-12-19 Thread Harmony Neil
Sounds a cool idea.  There are a couple of deafblind mailing lists, but not
specifically related to games.  
Harmony.  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Sharon Hooley
Sent: 17 December 2009 11:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] help finding games for deaf/mtion impaired

I would add the question, which games are accessible for deafblind players? 
I have a suggestion for hard-of-hearing folks like me who have a hard time 
with surround sound.  Maybe there could be a conversion alternative for an 
action-packed game that could use time reaction challenges instead of 
knowing directly where the sound is coming from.  For example, if a monster 
is chasing you, you would normally dodge it knowing which way it's headed. 
But in my conversion, it would be just a matter of timing, like I have to 
decide quickly what action to take before time runs out and I get killed.

Sharon 


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[Audyssey] Crazy Tennis

2009-12-19 Thread Harmony Neil
Hellow,

I downloaded the game crazy tennis, but is the idea do move the arrow keys
in the direction of the balls so you're kind of chasing them, or to wait for
them to come to you and then hhit them with the control key?  

Thank you,

Harmony.  

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Re: [Audyssey] Crazy Tennis

2009-12-19 Thread Harmony Neil
I like that game.  That's what I thought, but the instructions sounded as if
you had to just wait for the ball to come to you or something.  
Thanks,
Harmony.  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 19 December 2009 6:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Crazy Tennis

Hi.

Move the arrows until you center the balls, then hit them back with the 
control key i believe (though it's a while sinse I played the game so you 
might have to check the keys). It really does! get rather crazy when you've 
got a load of balls coming at you at once.

Beware the grue!

Dark.
- Original Message - 
From: Harmony Neil harmon...@googlemail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, December 19, 2009 1:24 PM
Subject: [Audyssey] Crazy Tennis


 Hellow,

 I downloaded the game crazy tennis, but is the idea do move the arrow keys
 in the direction of the balls so you're kind of chasing them, or to wait 
 for
 them to come to you and then hhit them with the control key?

 Thank you,

 Harmony.

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Re: [Audyssey] Crazy Tennis

2009-12-19 Thread Harmony Neil
Can we actually see the score board, or can we only post our scores to it?  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 19 December 2009 7:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Crazy Tennis

Well, you might not be able to hit the ball until it's at a certain 
distance,  but I don't remember it being a major issue.

Unfortunately sinse English isn't the first language of Vip gameszone, this 
isn't the first time people have had issues with their instructions,   
which is a shame sinse they've produced some pretty fun games.

Lords of the galaxy i was particularly impressed with,  i just wish 
they'd fix the gameplay balance issues so competative games are a bit less 
based on random chance and who gets to buy the markit planets first.

Beware the grue!

Dark.
- Original Message - 
From: Harmony Neil harmon...@googlemail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, December 19, 2009 6:11 PM
Subject: Re: [Audyssey] Crazy Tennis


I like that game.  That's what I thought, but the instructions sounded as 
if
 you had to just wait for the ball to come to you or something.
 Thanks,
 Harmony.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: 19 December 2009 6:06 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Crazy Tennis

 Hi.

 Move the arrows until you center the balls, then hit them back with the
 control key i believe (though it's a while sinse I played the game so you
 might have to check the keys). It really does! get rather crazy when 
 you've
 got a load of balls coming at you at once.

 Beware the grue!

 Dark.
 - Original Message - 
 From: Harmony Neil harmon...@googlemail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, December 19, 2009 1:24 PM
 Subject: [Audyssey] Crazy Tennis


 Hellow,

 I downloaded the game crazy tennis, but is the idea do move the arrow 
 keys
 in the direction of the balls so you're kind of chasing them, or to wait
 for
 them to come to you and then hhit them with the control key?

 Thank you,

 Harmony.

 ---
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Re: [Audyssey] Naive C++ Questions

2009-12-19 Thread Harmony Neil
When I do eventually get round to making a proper game after quite a while
of learning and practicing, I really want to include sound and graphics if I
can so everyone can play, whether they're blind or sighted. 
I really should find Dark Basic or else download something that I can't
remember what Tom said it's called to do c++ or c~


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: 19 December 2009 10:55 PM
To: Che
Subject: Re: [Audyssey] Naive C++ Questions

Hi Che,

Thanks.  I may take a look at C sharp.  The only thing is, as I said to
Thomas, I think that I will just stick with VB6 for my games.  I mean with
the problem of people needing to have the correct Net stuff installed etc.
But as I said I just love programming and should take a look at other
languages.  But I do know and like BB6 and do not think that it would not be
able to do anything that I would want it to do.

I do believe that such games as Shades of Doom, Lone Wolf, Tank Commander,
Sarah, Pacman Talks, Pinball extreme, Monkey business and maybe all of the
BSC games are all written in VB6.  Maybe for fast paced graphics it may not
be able to keep up, but for accessible sound based games, I think that it
can.

BFN

 Jim

Thank you for reading this message!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] speculative html game programming

2009-12-19 Thread Harmony Neil
Hellow,
I know HTML, but haven't really managed to learn PHP or Javascript yet
because my laptop is being a ... when it comes to running a server of any
kind, although it is more powerful than most so it should work fine.
Anyway, I'd say probably use Javascript obviously along with HTML to make an
online game, but you can use PHP if you only want stuff to be displayed on
the page rather than use text, sound and pictures/videos. 
Probably doesn't make much sense, but still. 
Hope that kind of helps,
Harmony.  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 20 December 2009 12:50 AM
To: Gamers@audyssey.org
Subject: [Audyssey] speculative html game programming

Hi. 

this is just a bit of idel speculation on my part here. 

something I've always wanted to do for many years is program a text rpg in
html along the lines of Sryth. I've spent a fair amount of time working out
hopefully interesting systems for game mechanics such as tactical turn based
combat, exploration and wilderness navigation, several different areas, and
indeed a hopefully interesting experience system. 

all this is thus far totally in speculation land, and sinse I'll be busy
with my thesis for another couple of years, i'm making no promises. 

Just for interests' sake though, I would be quite interested to know how you
would go about programming an html gamebook style adventure,  even a
basic one with the standard fighting fantasy rules. 

I know some basic formatting commands in html,  but not to write in
systems for hp, dice combat or checking inventory. Would that require
javascript or a similar second language? 

As I said, this is certainly in no way a promise, more a sort of how
realistic would my speculations be once my thesis is finished sort of
thing. 

While I understand much of the theory of programming,  having studdied
both formal logic and metaphysics, and had vaguely in depth chats with my
friend who's a software designer, --- I've little idea of the
practicalities. 

if someone has any suggestion for something I can look at I'd be interested
to here it,  and who knows, time permitting i might have a crack at
writing something myself (sinse afterall some good descriptive writing and
basic dice combat rules can go a long way to making a good gamebook). 

Beware the grue! 

Dark.
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Re: [Audyssey] New Monopoly Boards

2009-12-20 Thread Harmony Neil
Sounds cool!  I'll install your games again at some point and have a look.  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: 20 December 2009 11:33 AM
To: Gamers@audyssey.org
Subject: [Audyssey] New Monopoly Boards

Hi,

I have put a new file up on my site.

File name winmbfs5.exe  Size 74k bytes

16 new monopoly board files
2001 A Space Odyssey, Aspects of Halloween, Christmas Goodies, Hallmark 70's
and 80's, Hallmark 90's and 2000's, Hallmark Disney Ornaments, Hallmark Pop
Culture, Halloween Goodies 2, Halloween Goodies, McDonaldland, Muppets,
Punch-Out, Sesame Street Official, Star-Wars-Classic, Touring The Texas
School For The Blind, Traditions of Christmas

Have fun.

BFN
  Jim

Merry Christmas and Happy New Year!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] speculative html game programming

2009-12-20 Thread Harmony Neil
For learning PHP and Javascript, you can try
http://www.w3schools.com
Hope that helps,
Harmony.  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 20 December 2009 11:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] speculative html game programming

Hi.

I suspected as much, but what would the limits of php be? could php for 
instance handle values and objects which remained persistant betwene page 
changes, such as hp and inventory?

i know games like Sryth use Javascript,  but again I'm not sure.

Also as I said, if php or javascript is what is required,  is there any 
conveneient beginners' level code or tutorials I might have a look at just 
to get a general idea of what sort of thing I'm up against?

BEWARE THE GRUE!

dARK.
- Original Message - 
From: Harmony Neil harmon...@googlemail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, December 20, 2009 1:16 AM
Subject: Re: [Audyssey] speculative html game programming


 Hellow,
 I know HTML, but haven't really managed to learn PHP or Javascript yet
 because my laptop is being a ... when it comes to running a server of any
 kind, although it is more powerful than most so it should work fine.
 Anyway, I'd say probably use Javascript obviously along with HTML to make 
 an
 online game, but you can use PHP if you only want stuff to be displayed on
 the page rather than use text, sound and pictures/videos.
 Probably doesn't make much sense, but still.
 Hope that kind of helps,
 Harmony.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: 20 December 2009 12:50 AM
 To: Gamers@audyssey.org
 Subject: [Audyssey] speculative html game programming

 Hi.

 this is just a bit of idel speculation on my part here.

 something I've always wanted to do for many years is program a text rpg in
 html along the lines of Sryth. I've spent a fair amount of time working 
 out
 hopefully interesting systems for game mechanics such as tactical turn 
 based
 combat, exploration and wilderness navigation, several different areas, 
 and
 indeed a hopefully interesting experience system.

 all this is thus far totally in speculation land, and sinse I'll be busy
 with my thesis for another couple of years, i'm making no promises.

 Just for interests' sake though, I would be quite interested to know how 
 you
 would go about programming an html gamebook style adventure,  even a
 basic one with the standard fighting fantasy rules.

 I know some basic formatting commands in html,  but not to write in
 systems for hp, dice combat or checking inventory. Would that require
 javascript or a similar second language?

 As I said, this is certainly in no way a promise, more a sort of how
 realistic would my speculations be once my thesis is finished sort of
 thing.

 While I understand much of the theory of programming,  having studdied
 both formal logic and metaphysics, and had vaguely in depth chats with my
 friend who's a software designer, --- I've little idea of the
 practicalities.

 if someone has any suggestion for something I can look at I'd be 
 interested
 to here it,  and who knows, time permitting i might have a crack at
 writing something myself (sinse afterall some good descriptive writing and
 basic dice combat rules can go a long way to making a good gamebook).

 Beware the grue!

 Dark.
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[Audyssey] Monopoly

2009-12-21 Thread Harmony Neil
Hellow,

I've just downloaded Jim's games again.  Can I delete a monopoly board I've
created by mistake?  I pressed enter on it by mistake when I was looking
through the options, so ended up making it anyway. Haha. 

Thank you,

Harmony.  

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[Audyssey] Sarah And The Castle Of Witchcraft Game

2009-12-22 Thread Harmony Neil
Hellow,

I don't know if anyone else has this, but nearly every time I try and play
the game mentioned in the subject line, the game goes crazy and won't let me
do anything.  For example I lose the sound of the footsteps and I can't go
anywhere or do anything else unless I quit the game and start again.  Does
anyone else have this?  I know I'm using windows 7, but I remember now, I
had a similar thing now and again when I was using windows vista.  Weird.  

Thanks for any help,

Harmony.  

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[Audyssey] New Mailing Lists

2009-12-22 Thread Harmony Neil
Hellow,

Just to announce a couple of mailing lists that people may be interested in.


Hannah Day has recently started up a general chat group where people can
talk about whatever they like.  Send a blank message if you would like to
subscribe to: chill-out-lounge-subscr...@yahoogroups.com

 

I have also started up a mailing list where people can talk about and share
their ideas about different things to do with knitting, ttalk about how they
got started learning to knit ... anything really on the subject.  If people
want to subscribe, send a blank message to:
blind-knitters+subscr...@googlegroups.com

Thank you,

Harmony.  

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Re: [Audyssey] using coordinates in games

2009-12-27 Thread Harmony Neil
If the game's just on a single grid like say chess or draughts, then it's
fine, bbut if you're splitting it downfurther, forget it.  *agrees*

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: 27 December 2009 2:44 AM
To: Gamers Discussion list
Subject: [Audyssey] using coordinates in games

I even find the mapping in Lone Wolf to be confusing.  Sections A1 through 
A5, north to south, B1 through B5 north to south, OK.  But  break A1 into 
another 5 by 5 grid, and I'm lost.
---
In God we trust!
- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 26, 2009 12:38 PM
Subject: Re: [Audyssey] 3D navigation was: The future of Blastbay Studios


Interesting point about coordinates Dark.  With your taste for RPG's
that tend to have a lot more number crunching and stats to take in,
I'd have expected you to rely pretty heavily on those.

Personally I can't make numbers relate to situations in the slightest
in any game, even remembering simple things like what coordinates the
fires are at in MOTA is beyond me, numbers of steps or coordinates and
the like just won't tie themselves to spacial considerations in my
mind for some reason.  I rely on audio cues or clues instead, which
sometimes means going past a turning to recognise what's beyond it
yup, and those combined with the navigation features of whatever game
I'm playing usually serve me well.  It does mean that I tend to take a
much less military approach in something like GMA Tank Commander I
suppose, but Mr Brain seems to prefer the free roaming feeling and
there's not much I can do to persuade him otherwise.

Scott

On 12/26/09, dark d...@xgam.org wrote:
 Short answer,  yes, those features are what I use exhaustively. On the
 other hand audio maps I'm afraid I find just incomprehensible,  cool
 though the marauders' map in Sarah was.

 Even coordinates I only tend to use as a general guideline to know if I'm 
 in
 the middle or at the edge of a level,  or as an extra land mark 
 feature
 (eg, i need to explore the turning at 8-23).

 this is of course just the way i do things,  and other people (who do
 not have my spacial difficulties), may do things entirely differently.

 Interestingly enough, I'll be having my mobility assessment with guide 
 dogs
 on january the eighth, so I've been thinking about this (and explaining 
 iot
 to the guide dogs service people), sinse I've often found myself at a loss
 with mobility officers who insist! upon using things like step counting or
 route mental mapping which my brain just won't cope with.

 i remember one awful incident when learning my way around secondary 
 school,
 there was a turning I needed to make. The bloody stupid mobility officer 
 did
 it with me inumerable times, counting steps and being generally stupid!

 I eventually asked my mum (who is also visually impared),  and she
 instantly pointed out that four feet beyond the turning was a cattle
 grid,  so all I neded to do to find it was go too far, reach the grid
 and turn back.

 needless to say, i called the mobility officer some very colourful names
 after that.
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 26, 2009 8:32 PM
 Subject: Re: [Audyssey] 3D navigation was: The future of Blastbay Studios


 Hi Dark,
 As a game developer I find your comments and suggestions most helpful. So
 as I understand it as long as I design my game engine a long the GMA
 engine, which I am, including such features as place markers, visited 
 here

 before announcements, and even try my best to give each room a name you
 and possably others should be able to give you enough info to go on in
 order to play the game right?


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Re: [Audyssey] 3d training was: The future of Blastbay Studios

2009-12-27 Thread Harmony Neil
To be honest, I find shades of doom rather bboring.  Don't know if it's
because I havven't taken the time to listen to the instructions more
closely, but I prefer Night Of Parisite, which is pretty cool.  I completed
that game nearly, but got fed up of trying to finish the 3rd level.
Gurr'rr'rr'rr'rr'rrr??? 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 26 December 2009 10:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] 3d training was: The future of Blastbay Studios

Hi tom.

One thing at a time! people can play many left right sterrio targiting 

strictly speaking 1 dimentional affairs, yet find a 2D game like shades 
complex,  so I suggest an open arena type trainer for 
familiarity, --- -something I think might stil be valuable so people can 
understand analogue movement.

If however tomb hunter Ii is going to be 3D and even more complex, I believe

people will need to work up to it.

A 2D arena game like robotrron might be a good start,  then perhaps a 3D

flight based arena game (give the character's jet packs to avoid all that 
irritating flight physics), or a basic climb to the top of the pyramid type 
affair for 3D training.
while I know certainly the tomb raider games had their own trainers with 
lara croft walking and around her mantion and swimming in her swimming 
pool,  I'd say something more is needed,  ie, something where people

can explore 2D analogue and 3D movement under the pressure of enemies and 
scoring constraints, trying to rack up better scofres, and thus get used to 
the idea.

Beware the grue!

dark.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 26, 2009 8:51 PM
Subject: Re: [Audyssey] 3d training was: The future of Blastbay Studios


 Hi Dark,
 I like the concept of an open arena type game as a free training program, 
 but unfortunately that wouldn't be a very good example of a true 3d game. 
 If we are talking a true 3d game keep in mind we aren't just talking 
 north, south, east, and west directions. There has to be an element of 
 vertical movement as well else we are still a 2d game. That's essentially 
 the problem with Shades of Doom. It only offers an x and y axis of 
 movement, and there is no vertical up/down movement at all in the game. 
 This is totally different from what Tomb Hunter II will be like. Here is 
 an example of what I mean.
 In Tomb Hunter II besides being able to turn 360 degrees and move north, 
 south, east, and west through the tombs you'll also have a fair amount of 
 climbing up/down to get through the tombs. You might have to climb a rope 
 to ascend into a room above you or remove a trap door to jump into a room 
 below you. So instead of four directions of movement you will have a total

 of six possible directions to go from any point on the level. Does this 
 make sense?
 Let's use this as a very simple example. Let's assume you are swimming in 
 the ocean and you are underwater. Besides being able to swim forward and 
 backward you can turn 360 degrees moving north, south, east, or west as 
 well. However, you should also be able to swim down towards the ocean 
 floor or swim up to the surface. A game based on my swimming example would

 be a far more accurate and realistic example of a 3d game simple as it is.

 HTH


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Re: [Audyssey] Things like playing on a pool table

2009-12-27 Thread Harmony Neil
Agree that this would be a lot of fun.  I was thinking of maybe putting a
different texture on each of the balls for the different collors, except the
white one as this is smaller than the rest.  So really just a texture for
red, yellow and black.  Unless of course you want to play snooker, which is
a different story.  Hahaha.  Saying that though, having a texture on each
different color would also involve moving the balls slightly from their
position, which is kind of not the point of the game.  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tom Randall
Sent: 26 December 2009 6:30 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Things like playing on a pool table

Hi Jacob and all.

This is a very interesting question, I do play pool quite a little bit in
the real world with a couple of sighted friends.  I am a total so what I
have to do is to have somebody tell me where the cue ball (the white one) is
and then either carefully check around for what I think is a decent shot or
else have the person point out some good ones if I am feeling lazy.  In
order to do this successfully you need to have good spatial concepts, e.g.
you have to know what angles are and to be able to at least somewhat predict
what a ball will do when your cue ball strikes it at a certain angle.  For
us there is unavoidably a certain amount of luck involved because there just
get to be too many variables involved particularly when the table is crowded
or if you are trying to do something like hit one ball into another in order
to knock the second one into a pocket.  However this is true for the sighted
as well if you are playing against the occasional or semiskilled player.
Using a k-sonar or similar device is an excellent idea, something that I had
not considered.  I will have to try that once I get the battery in mine
replaced.  I also have something called a mowatt sensor, an older version of
the k-sonar that I can try.

As for doing something like this in an accessible game, this is something
I've been thinking about for years.  How hard it would be would depend on
how complex you wanted the game to be, e.g. would you be able to move your
player around the table and find the cue ball or would it be a matter of
just lining up your shot because the game would put you at the closest point
to the cue ball?  Personally I would not recommend the second approach
because it will not lend itself to a realistic game of pool, there are times
when you have to lean way across the table or even use a device called a
bridge to extend your reach to line up a shot.  So, the mechanics of the
game could get pretty complex and I am frankly not sure how you would do
some of it, but I am pretty sure it could be figured out if enough people
were interested.

Well as you can probably tell, I have been thinking about this idea for a
while.  I think something like this would be loads of fun and definitely
something I'd be interested in if somebody took it on as a serious project
and made a realistic game out of it, adding online multiplayer capability
would be absolutely killer as well.

Game on.

Tom


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: Monday, December 21, 2009 6:48 AM
To: gamers@audyssey.org
Subject: [Audyssey] Things like playing on a pool table


I know in the old days one of my relatively short time passing computer 
games was playing pool on the computer, and at the recent pub2pub 
fundraising walk, we got the sighties to try a shot or two on a pool table 
with blindfolds on, and in my one attempt I apparently hit the edge of the 
corner pocket around 1.5cm off target with the red ball after hitting it 
with the white ball using the pool cue from the other end of the table, and 
another thing have been thinking about trying one day would be a combination

of a well lit pool table, with limited colours of target balls, and then 
trying out using a combination of the vOICe, and maybe my KSonar to try fine

tune my aim and see how close I could come to playing real pool on a pool 
table, but in any case, just wondering if anyone has ever tried out a VI 
gamers version of anything like a pool game?

I did also use to be relatively good at playing real pool on a pool table, 
which also helps since I can still pretty much visualise the whole 
situation, but anyway...

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


__ Information from ESET NOD32 Antivirus, version of virus signature
database 4706 (20091221) __

The message was checked by ESET NOD32 Antivirus.

http://www.eset.com




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Re: [Audyssey] Things like playing on a pool table

2009-12-28 Thread Harmony Neil
Hadn't thought of using a color identifier.  I'm getting a new one when
computer room services get their act together in the new year because my old
one isn't too accurate any more, but cool idea.  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tom Randall
Sent: 28 December 2009 12:10 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Things like playing on a pool table

Hi Harmony and all.

For years I've tried to think up a way to mark the pool balls so you could
tell which was which however there is no practical way that I can think of
that does not seriously interfere with game play.  There are 15 balls if
memory serves, so trying to come up with that many different markings would
be difficult in and of itself.  Also, if you alter the texture of the ball
to any degree that is going to affect how the balls roll across the felt of
the table and how they interact with the other ones, something that a
skilled sighted player is not likely going to want to deal with.  If I ever
save up the money and get myself a color identifier that may prove to be
somewhat useful although it will be slow.  As with your idea of textures,
you would have to be very careful not to move the balls around when you were
checking the colors.

Of course when it comes to our hypothetical audio pool game that should be
relatively straightforward, the game could be told to inform the player
which number or colored ball was where.

Take care and game on.

Tom

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Harmony Neil
Sent: Sunday, December 27, 2009 3:43 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Things like playing on a pool table


Agree that this would be a lot of fun.  I was thinking of maybe putting a
different texture on each of the balls for the different collors, except the
white one as this is smaller than the rest.  So really just a texture for
red, yellow and black.  Unless of course you want to play snooker, which is
a different story.  Hahaha.  Saying that though, having a texture on each
different color would also involve moving the balls slightly from their
position, which is kind of not the point of the game.  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tom Randall
Sent: 26 December 2009 6:30 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Things like playing on a pool table

Hi Jacob and all.

This is a very interesting question, I do play pool quite a little bit in
the real world with a couple of sighted friends.  I am a total so what I
have to do is to have somebody tell me where the cue ball (the white one) is
and then either carefully check around for what I think is a decent shot or
else have the person point out some good ones if I am feeling lazy.  In
order to do this successfully you need to have good spatial concepts, e.g.
you have to know what angles are and to be able to at least somewhat predict
what a ball will do when your cue ball strikes it at a certain angle.  For
us there is unavoidably a certain amount of luck involved because there just
get to be too many variables involved particularly when the table is crowded
or if you are trying to do something like hit one ball into another in order
to knock the second one into a pocket.  However this is true for the sighted
as well if you are playing against the occasional or semiskilled player.
Using a k-sonar or similar device is an excellent idea, something that I had
not considered.  I will have to try that once I get the battery in mine
replaced.  I also have something called a mowatt sensor, an older version of
the k-sonar that I can try.

As for doing something like this in an accessible game, this is something
I've been thinking about for years.  How hard it would be would depend on
how complex you wanted the game to be, e.g. would you be able to move your
player around the table and find the cue ball or would it be a matter of
just lining up your shot because the game would put you at the closest point
to the cue ball?  Personally I would not recommend the second approach
because it will not lend itself to a realistic game of pool, there are times
when you have to lean way across the table or even use a device called a
bridge to extend your reach to line up a shot.  So, the mechanics of the
game could get pretty complex and I am frankly not sure how you would do
some of it, but I am pretty sure it could be figured out if enough people
were interested.

Well as you can probably tell, I have been thinking about this idea for a
while.  I think something like this would be loads of fun and definitely
something I'd be interested in if somebody took it on as a serious project
and made a realistic game out of it, adding online multiplayer capability
would be absolutely killer as well.

Game on.

Tom


-Original Message-
From

Re: [Audyssey] iphone?

2010-01-01 Thread Harmony Neil
Not sure, but I know there are quite a few applications in general that are
already accessible with voice over on the iphone.  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: 01 January 2010 10:29 AM
To: Gamers Discussion list
Subject: [Audyssey] iphone?

hi have any game developers considered making games for the
IPHone?


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Re: [Audyssey] iphone?

2010-01-02 Thread Harmony Neil
Nice.  I've got one now, so I'll play around later.  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of David Chittenden
Sent: 02 January 2010 3:16 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] iphone?

Hello,

That is not necessarily true. According to many posts on the accesible 
Iphone lists, there are several games which are accessible enough to 
play. All of the Stormaid (not sure of spelling) games are accessible. 
They sound like role-playing type games. There are also easy games which 
require you to move your Iphone around like a WII controller such as 
pingpong.

As I do not yet have an Iphone, I cannot attest first-hand to the games 
or their accessibility, but others say they are. If you go to
www.maccessibility.net
to find info about programs which have been reported by blind users as 
being Voice over accessible on the Iphone.

David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



william lomas wrote:
 not many games though apart from basic word games etc from what i gather

 On 1 Jan 2010, at 12:35, Harmony Neil wrote:

 Not sure, but I know there are quite a few applications in general 
 that are
 already accessible with voice over on the iphone.



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[Audyssey] Development Environment

2010-01-04 Thread Harmony Neil
Hellow Thomas,

Thanks for reposting the link for the development thing a while ago for c++,
I think it was.  I downloaded and saved it fine and my laptop recognized the
file type as a zip file and everything.  However it still refuses to open it
even though I am running universal extractor, which has opened every other
zip file just fine.  

Any ideas?  

Thank you,

 

 

 

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Re: [Audyssey] Development Environment

2010-01-05 Thread Harmony Neil
Hellow Thomas,
I'll try it when I go to college tomorrow  I'll be taking the laptop with me
and they've got a better internet connection than my mobile broadband.  
Thank you,
Harmony.  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 05 January 2010 8:38 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Development Environment

-- 
Sincerely:
Thomas Ward
President of USA Games Interactive
http://www.usagames.us


Hi Harmony,
The only thing I can think of is the zip file got corrupted during
the upload/download process. Try and download it again, and if you
still have issues I'll try and re upload the file again.

Cheers!

On 01/04/2010 04:32 PM, Harmony Neil wrote:
 Hellow Thomas,

 Thanks for reposting the link for the development thing a while ago for
c++,
 I think it was.  I downloaded and saved it fine and my laptop recognized
the
 file type as a zip file and everything.  However it still refuses to open
it
 even though I am running universal extractor, which has opened every other
 zip file just fine.

 Any ideas?

 Thank you,







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Re: [Audyssey] Development Environment

2010-01-06 Thread Harmony Neil
Hellow Thomas,
I didn't get to do the download today because my laptop ran out of charge
and I forgot to take my charger with me, but I will definitely do it
tomorrow.  I've got the link saved already.  
Harmony.  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 05 January 2010 9:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Development Environment

Hi Harmony,
Cool. Let me know how it goes.

Cheers!


On 1/5/10, Harmony Neil harmon...@googlemail.com wrote:
 Hellow Thomas,
 I'll try it when I go to college tomorrow  I'll be taking the laptop with
me
 and they've got a better internet connection than my mobile broadband.
 Thank you,
 Harmony.

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Re: [Audyssey] question on operating systems

2010-01-08 Thread Harmony Neil
Well to be honest, a game shouldn't work differently on a different OS,
that's assuming you've got the correct graphics and sound cards installed.  


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: 08 January 2010 4:57 AM
To: thomasward1...@gmail.com; Gamers Discussion list
Subject: Re: [Audyssey] question on operating systems

Sounds like quite a bit of experience.  How do you keep from getting 
confused when using a different OS?  (grin)
---
In God we trust!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 07, 2010 2:37 PM
Subject: Re: [Audyssey] question on games


Hi Dark,
I'm sorry to say that is a pretty jaded position for someone who's only
experience is using Windows XP and earlier. Other operating systems like
Mac OS and Linux have a completely different approach to multi-user
accounts than does Windows. I really wish you would  not judge every
operating system and multiple  user accounts   based on your own
personal limited experience. Trust me I've used several different
operating systems Mac OS, Linux, FreeBSD, Solaris, and Windows and
generally having multiple user accounts is no big deal. It is just that
the way Microsoft does it in Windows is a pretty poor implimentation of
a multi-user environment.
Honestly your attitude is like a guy who buys a new car and runs into
car troubles. Suddenly he believes every car madewill have the same
problems. Obviously, that kind of thinking is unrealistic, and your
opinion is equally unrealistic when taken in the wider scheme of things.

Cheers!


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Re: [Audyssey] text adventure games

2010-01-08 Thread Harmony Neil
I now code factory used to do one called time adventures, but I don't know
where to get it from now.  I haven't played it for nearly 9 months.  
Sorry I couldn't be of more help.  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shirley Starblanket
Sent: 08 January 2010 12:24 PM
To: gamers@audyssey.org
Subject: [Audyssey] text adventure games

Hey gamers. Can someone tell me where I can find text adventure games that I
can save onto my memory stick? All the other types of games areen't working.
Thanks.
Have fun!


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Re: [Audyssey] using a program called art money for game cheating.

2010-01-13 Thread Harmony Neil
And why the hell would anyone want to spend their time disassembling a game?
Personally even I would be able to think of better things to do with my time
and that's saying something!  Hahahahahahaa!  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Brice Mellen
Sent: 13 January 2010 8:12 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] using a program called art money for game cheating.

Yeah, I can see where the programmer comes from on that standpoint,
especially after the hard work put in to the game. Lol don't worry I only
cheat on console games anyways.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Wednesday, January 13, 2010 1:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] using a program called art money for game cheating.

Hello there,

In prinsiple I agree with you that nothing is unhackable, but in this case 
there is actually a fairly bulletproof method of preventing values from 
being changed when they are not meant to be. Game cheater, for instance, is 
out of action in 10 seconds and the same goes for any other memory modifying

application. In order to get around this you'd have to do some serious 
disassembling of the program and the moment that is done, the license 
agreement is void and the user will have forfitted all their rights.

If the developer deliberatly adds cheat codes to a game that is one thing, 
but modifying the memory of the program to get advantages is just plain 
wrong in my mind.

Kind regards,

Philip Bennefall
- Original Message - 
From: Brice Mellen buu...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, January 13, 2010 8:23 PM
Subject: Re: [Audyssey] using a program called art money for game cheating.


 Sorry to say but no matter what you guys do people will always find a way 
 to
 cheat, it can't be helped. But I don't think we should get on peoples 
 cases
 who want to cheat, maybe they do it out of enjoyment of being immortal for

 a
 while. In my case I cheat when I have beat the game to see what else I can
 do, or find or whatever, sometimes a all items coe will bring up an item 
 in
 your inventory you didn't even know existed and that would give you what 
 you
 needed to go online look it up, or try to find it your self in the game. 
 The
 only way you would be able to stop it is if you all started making mmo 
 rpgs
 where you store all your characters info on a server that can't be hacked 
 in
 to why do you think people can't cheat in ff or WoW, and even then I'm 
 sure
 there are people that have found a way to cheat in those games as well.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Liam Erven
 Sent: Wednesday, January 13, 2010 1:04 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] using a program called art money for game 
 cheating.

 I as well will be following in Philip's footsteps to protect against
 this.  If nothing else to annoy everyone who uses these cheater
 programs.

 On 1/13/10, peter Mahach piterm...@gmail.com wrote:
 I did at first, but I dropped it. now I prefer to make cheats my self -
 now
 that I program a bit as a hobby.
 - Original Message -
 From: Jim Kitchen j...@kitchensinc.net
 To: Liam Erven Gamers@audyssey.org
 Sent: Wednesday, January 13, 2010 1:54 PM
 Subject: Re: [Audyssey] using a program called art money for game
 cheating.


 Hi Liam,

 Yeah, and what fun would it be to use total cheats to play a game?

 I mean I had to look up some cheats to finish some text adventure games,
 but using a program to change points etc in a game while you're playing
 it?

 Heck I have never even built any cheats into any of my games.  I just
 wouldn't have any fun if I could just cheat to win or finish the game.

 BFN

 Jim

 Represented by the law firm of Dewy, Cheatem and How.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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[Audyssey] Message For Thomas Ward

2010-01-14 Thread Harmony Neil
Hellow Thomas,

Just to let you know, I finally got round to downloading and successfully
unzipping the file you put the link up for with the c++ stuff.  I'll hae a
better look at it later on, but at least it's unzipped and on my computer
now.  Yay.  It was only my internet connection after all.  

Thank you,

 

 

 

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[Audyssey] C++ Development And JFW 11

2010-01-17 Thread Harmony Neil
Hellow,

I opened the c++ development environment ready to write something, just for
a bit of practice from some tutorials, but according to jaws I hadn't
written anything, even though I was typing as normal.  Well I closed it and
went back to my notepad file I was reading from and realized I couldn't do
anything properly.  For example, I can't navigate the text by word or
sometimes even by line unless I constantly press insert up arrow.  

Is there anything I need to do to be able to make jaws work with Visual c++
express edition as it should?  I notice there are already scripts for it,
but it's just being strange at the minute.  

Any ideas?  

Please feel free to contact me by details listed below.  

Thank you,

 

 

 

MSN: harmonyn...@live.co.uk

AIM: neilharmony

Skype: harmonylneil

Twitter: harmonyneil

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Re: [Audyssey] QML Question

2010-01-24 Thread Harmony Neil
I haven't heard of it to be honest.  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Chastity MORSE
Sent: 24 January 2010 9:19 PM
To: Gamers Discussion list
Subject: [Audyssey] QML Question

Has anyone used the QML code for creating gamebooks/choose your own
adventure games. This is the Quest Mark-up language.
Chastity
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Re: [Audyssey] accessible trivia game?

2010-01-28 Thread Harmony Neil
Not sure, but I am on www.zonebbs.com, which is a website for the blind,
like where you can talk and write on message boards and there are games on
there too.  One of these is a trivia game.  
Hope this helps,
Harmony.  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Marja Karlsson
Sent: 24 January 2010 6:11 PM
To: Gamers Discussion list
Subject: [Audyssey] accessible trivia game?

hi.
anyone know where I can find an accessible online trivia game?
thanks.
marja
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Re: [Audyssey] chess game question

2010-02-01 Thread Harmony Neil
Hellow,
Windows has one built in, which is accessible if you are using windows 7.
Otherwise you can get one from the internet, but it's annoying because it
won't let you make moves that are perfectly legal.  
Hope this helps,
Harmony.  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shirley Starblanket
Sent: 01 February 2010 2:26 AM
To: gamers@audyssey.org
Subject: [Audyssey] chess game question

Hey gamers. Does anyone know where I can board game like, chess or checkers?
I'm craving those games. Thanks for help.
HAVE FUN!!


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Re: [Audyssey] A Chillingham Victory!

2010-02-06 Thread Harmony Neil
Does anyone know when Chillingham 2 is coming out?  It was meant to come out
in September 2008 or something, but we never saw it.  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: 07 February 2010 12:51 AM
To: 'Gamers Discussion list'
Subject: [Audyssey] A Chillingham Victory!

Hi  Brian, and thanks for the advice. I finished the game, though I still
roll my eyes at how to get the attention of the person in the well. Grin

Best Regards,

Hayden

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Re: [Audyssey] Adult games

2010-02-28 Thread Harmony Neil
OK.  Why would people be offended by a kids series like Harry Potter or
Chronicals of Narnia?  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: 28 February 2010 9:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Adult games

It's funny, but we were a bit more relaxded about things like that back in 
like the 70s or 80s, hence the Leisure Suit Larry games. As I said before my

dad, brother and sister used to play those games all the time. I don't 
suppose my mom was too thrilled about it but they did it anyway. Nowadays if

someone tried to release a Larry game they'd probably have fundamentalist 
Christians jumping down their throats just they way they do for things like 
Harry Potter and even Lord of the Rings and even, to some extent, the 
Chronicles of Narnia. I actually once had a neighbor tell me quite 
confidently that Aslan was the devil.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 28, 2010 1:33 PM
Subject: Re: [Audyssey] Adult games


 Hi Jim,
 Well, I don't either, but I have a pretty good theory why that is. If
 we consider that the U.S. is largely made up of Christians of one
 denomination or another that's obviously going to reflect on the
 public outlook on sex. Let's not forget in the 2000 and 2004 elections
 most Republicans got elected by getting on the God, gays, and guns
 compeign  platform. Afterwards we had very stupid discussions of
 ammending the constitution to define mariage as a union between a man
 and a woman. As though passing a law can stop homosexual couples from
 having a relationship which it couldn't.
 Personally, I feel what a couple, same sex or not, does in the bed
 room is none of the government's business. The churches can mind their
 own business, and stay out of peoples lives. They have no business
 trying to tell everyone else what kinds of movies, games, etc people
 should watch or play. However, they do have an incredible sway over
 American politics and to some degree over public opinion.
 In countries where Christianity is not the mainstream religion, such
 as Japan, you find much more relaxed views of sex, and much more
 sexual content. I know the Japanese have adult oriented cartoons and
 games where sex is quite previlent.  Obviously, they don't have a
 problem with that kind of content, but we certainly do here in the
 U.S.


 On 2/28/10, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 Yeah, I don't know why sex is so taboo for so many people in the U. S.  I
 have always thought that it was a beautiful thing.  Now games, movies etc
 that combine sex and violence really get me upset.  Some might say that 
 is
 what spanker does, but as I mentioned the motto is safe, sane and
 consensual.

 BFN

  Jim

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Re: [Audyssey] this blind thing

2010-03-07 Thread Harmony Neil
I haven't played the last cruisade for ages!  Can someone upload to dropbox
or something if they still have it?  
Thanks,
Harmony. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 08 March 2010 1:40 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] this blind thing

well on that note I have friends that try to play our games.
Its true that its only been teraformas, and probably last crusade along with
probably time of conflict and decent into madness but still.
Ofcause one of my friends is a real adventure adict of the text and
graphical mouse types including all games emulated or not so he has got used
to some of our games.
Though he misses the graphical aspect.
Its a pitty liam did not archive any streams or keep any streams or anything
because his stuff would show people just what a blind person could do.
At 11:11 a.m. 8/03/2010, you wrote:
hey also
Why not tell sighted people about the game creation toolkit philip is
working on maybe sighted people will buy the lite and pro versions and make
some good free games and good pay for games for us. by that I mean sighted
people buy the pro version and make games for blind people and they sell
them to us. philip, how about you sell coppies of the game creation toolkit
to sony and other video game makers so they can make games for us. 

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Re: [Audyssey] RS Games Uno and Monopoly

2010-09-12 Thread Harmony Neil
I like their games. I haven't played for a couple of days because they've
been sorting out the new server, but I really should log in at some point
during the week. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jorge Gonçalves
Sent: 11 September 2010 12:05
To: Gamers Discussion list
Subject: Re: [Audyssey] RS Games Uno and Monopoly

Hi people. I just wanted to let you know my impressions about this two games
after two weeks of tests.
Firstavol I'm impressed with how much fun we can get with them.
I'm surprised that not many people are talking here about them.
They are very nice games, with online gaming that works perfectly, with a
chat system where we can interact with real people, cool sounds etc.
In my opinion both games are really well made, very accessible, very simple
to learn and use and with their development they are getting better and
better.
I think that their team deserves our support and it's worth to try because
the games are fun, and because we play onlyne with real people we can have a
lot of hours of fun.
I specially like the scoring system of uno. With S key we can have the
information of how many points have the players of our table and with that
we can make a real race until the win with 500 points.
See you in some uno table. I am Jorge there.
Cheers


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 11-09-2010 10:01, Ben escreveu:
 Ok sorry for the seeminglypestering attitude


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On Behalf Of Thomas Ward
 Sent: 11 September 2010 03:22
 To: Gamers Discussion list
 Subject: Re: [Audyssey] MOTA help

 Hi Ben,
 Still under development. As I've mentioned many times on the list 
 already I am extremely busy attending to personal matters and 
 development on MOTA and the Genesis 3D Engine have been put on the 
 back burner. Thus updates I've made to MOTA Beta 14 aren't necessarily 
 worth a full upgrade yet as they are fairly miner.

 Cheers!



 On 9/10/10, Bengamehead...@aol.co.uk  wrote:
 Where is beta 14?


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Re: [Audyssey] Sarah game

2010-09-25 Thread Harmony Neil
Are you playing the demo or the full version?  I didn't bother installing on
my new pc because when I tried on an older one it wouldn't work on it
properly because it was being stupid with windows 7.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: 25 September 2010 14:16
To: Gamers Discussion list
Subject: [Audyssey] Sarah game

Hi has anyone ever done a recording of the Sarah game from PCS Games?  I'm
asking because I keep getting stuck on the ground floor.  There's 2 statues
I think there supposed to be passages but I can't move when I go into them.
Has anyone ever beaten the game on Hard level?  
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Re: [Audyssey] Sarah game

2010-09-28 Thread Harmony Neil
That'll be cool to blast through the earth walls!  
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: 28 September 2010 01:47
To: Gamers Discussion list
Subject: Re: [Audyssey] Sarah game

Hi Hayden,
The description of the chamber of secrets tunnel was never described so I 
designed it as a spiral labyrinth.
I could add a few short cuts but that might make the finding of the snake 
door more challenging.
In the update that I am still working on, I allow you to apparate past the 
tunnel, and even blast through the earth walls.
Phil

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, September 27, 2010 6:51 PM
Subject: Re: [Audyssey] Sarah game


 Hi,
 One thing I find rather annoying is how it takes you so long to get 
 through
 the passage to the chamber of secrets. Turn this way, turn that way, turn
 this way...and then to find that you get slaughtered by the basilisk. 
 Also,
 Phil, why did you number the chapters like you did.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: Sunday, September 26, 2010 8:56 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Sarah game

 Hi, Shaun.
 Yes, David apparently has been attempting to fix some of the problems
 with compatibility issues with Vista and Windows 7, but I can't say
 when he will release said updates to the general public. All I can say
 is he showed up on my developers list a few months back looking for
 suggestions how to resolve problems with DirectSound 3D buffers
 playing back correctly on newer PCs running Windows Vista and Windows
 7. Apparently he had found a solution, but as yet there have been no
 new versions of Shades of Doom, Tank Commander, etc baring this new
 patch. So I guess we all just have to wait and see.
 In the mean time if someone owns a copy of VmWare's VMPlayer for
 Windows it is a good idea to install XP via a virtual machine and play
 games that way. Truth is in terms of accessible games Windows XP is
 the best solution right now. It will probably remain so until more
 accessible games are updated to support Windows 7 directly, and uses
 more up to date technologies like XAudio2 instead of DirectSound.

 Cheers!


 On 9/25/10, shaun everiss sm.ever...@gmail.com wrote:
 yeah this is because the old gma engine uses vb6 code and stuff is
 not emulated with directx 8 properly.
 As an interim solution, reformat and reinstall xp.
 There is supposed to be a new version in the works but thats been
 bandied round since win7 came out sertainly for the last 2 years.
 If it is being worked on then david is being quite tight lipped on
 the progress though we have gotten reports over the works that its
 being worked on though not much of that.
 I am just happy I still use xp.

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Re: [Audyssey] uno

2010-09-29 Thread Harmony Neil
Can't remember the name of the website, but I could send you the file for
installing the rs games client if you like? 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: 29 September 2010 15:12
To: gamers@audyssey.org
Subject: [Audyssey] uno

hey does anyone know how i can get acopy of uno?

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Re: [Audyssey] topspeed

2010-09-30 Thread Harmony Neil
No. The version 2.1 is a much newer version of the game.  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: 30 September 2010 17:02
To: gamers@audyssey.org
Subject: [Audyssey] topspeed

hey what is the different between ts 1.1 and ts 2.1?  or is these 
different version of the game?  or are these two different games?  
which means is ts 2.1 the sequel to ts1.1?

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Re: [Audyssey] topspeed

2010-10-02 Thread Harmony Neil
Well It's the same game, just with a load of updates and things. Like
version 2.1 had I think more cars and there is a way of creating your own
cars/tracks.  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: 01 October 2010 17:38
To: gamers@audyssey.org
Subject: Re: [Audyssey] topspeed

are you telling me that top speed 1.1 is a different game then top 
speed 2.1?  i thought that the only different was version number.

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Re: [Audyssey] request for games that are hard to find.

2010-10-03 Thread Harmony Neil
There are quite a few search engines out there. Why not try asking one of
them?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: 03 October 2010 17:43
To: gamers@audyssey.org
Subject: [Audyssey] request for games that are hard to find.

Hey their are a couple of games that are hard to find.
Would someone help me out with that?
The first game is the snowball wars. This game link is broken on
audiogames.net
The second is wheel of fortune. The link is broken aswell.
If wheel of fortune is not the full game then I would not want it.
One last thing. I contact the company of terraformers but nobody has 
reply. How long does it take for them to reply.
Thanks

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Re: [Audyssey] (no subject)

2010-10-04 Thread Harmony Neil
No one I know uses dial up any more. If they did, they moved to normal
broadband ages ago.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: 04 October 2010 07:50
To: Gamers Discussion list
Subject: Re: [Audyssey] (no subject)

Would rather myself no good quality, as then the game will run smoother
Those on dialup will ahve to get someone else to get it for them why should
rest of us suffer and lose quality

On Oct 4, 2010, at 6:03 AM, Mike Reiser wrote:

 Keep it good quality, have a t3 connection so downloading is fine.
 
 Mike
 
 -Original Message- From: Thomas Ward
 Sent: Sunday, October 03, 2010 8:31 PM
 To: Gamers Discussion list
 Subject: [Audyssey] (no subject)
 
 Hi everyone,
 Ok, it has come to my attention that some of you were upset or worried
 about the file size of the unofficial release of MOTA beta 14. I'm
 basically writing this to find out if some of you really want to have
 me compress those sounds down to something more managable to like 50
 MB which will take a slight performance hit as well as some loss of
 audio quality or just have me upload the full release in the next
 couple of days using uncompress wav files. I can basically do either
 one here, but just want to know what the comunity wants in terms of
 installation size vs quality.
 
 Thanks.
 
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Re: [Audyssey] super egghunt

2010-10-13 Thread Harmony Neil
The most I've ever got is 172, but mostly about 150 or something.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 13 October 2010 19:07
To: gamers@audyssey.org
Subject: [Audyssey] super egghunt

Hi.
to the guy that posted the big wav file of the game how did you get 
things to go that fast.
did you run 2 or more versions of the program together to simulate this.
if not then you are a real fast person, I have never gotten that fast 
I always need to pause.
If you are this fast then you are faster than me wow.


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Re: [Audyssey] super egghunt

2010-10-17 Thread Harmony Neil
I hate using cheats. I've never used them for super egg hunt, or any other
game for that matter. Well maybe chillingham a few years ago to get past the
dogs, but that was only about once or twice.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: 17 October 2010 15:09
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] super egghunt

The huge problem is. Since people cheat, I refuse to run any sort of
contests now.  Which is unfortunate for those who play fairly.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Sunday, October 17, 2010 9:06 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] super egghunt

and of course all this cheating makes score boards worthless. I don't even
bother posting to them anymore. not as long as people continue cheating and
devs don't fix the issue. in fact they might as well be taken down. I'm sure
it'll save up a little cash for the devs.



- Original Message -
From: Shane Lowe shanel...@insightbb.com
To: weis...@googlemail.com; Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 17, 2010 8:28 AM
Subject: Re: [Audyssey] super egghunt


I agree
 Have you seen the reasont scores?
 One guy got 700
 Defenitly a score increase.

 - Original Message - 
 From: Kevin Weispfennig weis...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 16, 2010 11:12 AM
 Subject: Re: [Audyssey] super egghunt


 Hi,

 Yeah, they probably used game cheater, cheetahpack or something to 
 increase
 the value of the score. I wouldn't do that since it takes away all the
 fun.

 Kevin

 - Original Message -
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Sat, 16 Oct 2010 08:39:16 -0500
 Subject: Re: [Audyssey] super egghunt

 Hi,
 My first guess is: cheaters?

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On
 Behalf Of Liam Erven
 Sent: Wednesday, October 13, 2010 1:40 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] super egghunt

 I've seen people get 220.
 I have no idea how.


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On
 Behalf Of shaun everiss
 Sent: Wednesday, October 13, 2010 1:31 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] super egghunt

 this guy got 179 170 I think 160 and maybe higher.
 At 07:12 a.m. 14/10/2010, you wrote:
 The most I've ever got is 172, but mostly about 150 or something.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On Behalf Of shaun everiss
 Sent: 13 October 2010 19:07
 To: gamers@audyssey.org
 Subject: [Audyssey] super egghunt
 
 Hi.
 to the guy that posted the big wav file of the game how did you get
 things to go that fast.
 did you run 2 or more versions of the program together to simulate 
 this.
 if not then you are a real fast person, I have never gotten that fast I
 always need to pause.
 If you are this fast then you are faster than me wow.
 
 
 ---
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Re: [Audyssey] super egghunt

2010-10-17 Thread Harmony Neil
No. Super egg hunt is a free game, so anyone is able to download and play
it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: 17 October 2010 15:20
To: Gamers Discussion list
Subject: Re: [Audyssey] super egghunt

and this hurts cheaters how? they take great satisfaction when you say this.

cheaters are out there to ruin everyone else's gaming fun and nothing else. 
You can't punish the innocent, you gotta punish the cheaters! I bet if you 
did something similar to what psn or xbox live do, which is ban that player 
from ever playing that game online again, this will stop. if you can't do 
that then just unregister their copy if it's a paid game we're talking 
about. let's see them cheating after that... when these cheaters get banned 
on psn or xbox I get a big smile on my face just knowing their consoles are 
totally worthless now. I get great enjoyment of seeing them go down.



- Original Message - 
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 17, 2010 10:09 AM
Subject: Re: [Audyssey] super egghunt


 The huge problem is. Since people cheat, I refuse to run any sort of
 contests now.  Which is unfortunate for those who play fairly.


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Yohandy
 Sent: Sunday, October 17, 2010 9:06 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] super egghunt

 and of course all this cheating makes score boards worthless. I don't even
 bother posting to them anymore. not as long as people continue cheating 
 and
 devs don't fix the issue. in fact they might as well be taken down. I'm 
 sure
 it'll save up a little cash for the devs.



 - Original Message -
 From: Shane Lowe shanel...@insightbb.com
 To: weis...@googlemail.com; Gamers Discussion list 
 gamers@audyssey.org
 Sent: Sunday, October 17, 2010 8:28 AM
 Subject: Re: [Audyssey] super egghunt


I agree
 Have you seen the reasont scores?
 One guy got 700
 Defenitly a score increase.

 - Original Message - 
 From: Kevin Weispfennig weis...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, October 16, 2010 11:12 AM
 Subject: Re: [Audyssey] super egghunt


 Hi,

 Yeah, they probably used game cheater, cheetahpack or something to
 increase
 the value of the score. I wouldn't do that since it takes away all the
 fun.

 Kevin

 - Original Message -
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Date: Sat, 16 Oct 2010 08:39:16 -0500
 Subject: Re: [Audyssey] super egghunt

 Hi,
 My first guess is: cheaters?

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of Liam Erven
 Sent: Wednesday, October 13, 2010 1:40 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] super egghunt

 I've seen people get 220.
 I have no idea how.


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of shaun everiss
 Sent: Wednesday, October 13, 2010 1:31 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] super egghunt

 this guy got 179 170 I think 160 and maybe higher.
 At 07:12 a.m. 14/10/2010, you wrote:
 The most I've ever got is 172, but mostly about 150 or something.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On Behalf Of shaun everiss
 Sent: 13 October 2010 19:07
 To: gamers@audyssey.org
 Subject: [Audyssey] super egghunt
 
 Hi.
 to the guy that posted the big wav file of the game how did you get
 things to go that fast.
 did you run 2 or more versions of the program together to simulate
 this.
 if not then you are a real fast person, I have never gotten that fast 
 I
 always need to pause.
 If you are this fast then you are faster than me wow.
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
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Re: [Audyssey] Cheet codes for q9 game

2010-10-17 Thread Harmony Neil
If you're going to use the cheat codes, why bother playing the game in the
first place? There's no fun in using the stupid cheat codes and to the
people who make the cheat codes, you must be seriously bored.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ramy Moustafa
Sent: 16 October 2010 20:23
To: Gamers Discussion list
Subject: [Audyssey] Cheet codes for q9 game

hi all:

if u please, how can i get cheet codes for the q9 action game?

Thanks in advance
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Re: [Audyssey] Question for developer of L-Works games

2010-10-17 Thread Harmony Neil
Hellow chastity,
You have to change direction on the super egg hunt game quite quickly. 
Hope this helps,
Harmony. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Chastity MORSE
Sent: 17 October 2010 19:03
To: Gamers Discussion list
Subject: [Audyssey] Question for developer of L-Works games

Hi, in egg hunt and super egg hunt and toy robbery, is there anyway you can
add, when reviewing your programming of the game, a function for the
character to runn instead of just walk. Some other games from other
companies use the shift arrows for running. Is something like this possible?
I have no idea how people are getting such high scores on these games! My
best in the egg games is around 50.
Chastity
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Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Harmony Neil
Hellow Chastity,
Just to let you know, the mahjong game is already accessible if you are
using windows 7. The games that are built into windows 7 are accessible with
jaws.  
Hope this helps,
Harmony.  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Chastity MORSE
Sent: 17 October 2010 20:10
To: Gamers Discussion list
Subject: [Audyssey] for all developers, possible games to consider for the
future?

Hey, I've a few suggestions for those that are good at developing games,
which I'm not as I'm still working on learning the gaming code.
I am wondering if anyone has thought of trying some sort of versions of the
following in an audio format?

Mario Brothers game, the original since its probably the easiest
you could still jump over the bad creatures and instead of stomping on them
to kill them, shoot them, gain different weapons through different levels
and accumulate points to gain extra lives. Collect coins/gold for points,
jump lava pits, climb ladders, I don't know something like that

checkers
basic checkers on standard square board where each person tries to get to
the other side of the board to get kinged and then they try to take out the
opponents pieces to win

my yong/majong
I don't know how this is really spellt, but it's a tile game with numbers
and symbols in colors that have to be matched or something, not to sure of
the concept quite yet

The last two might be good projects for kitchensink or spoonbill software
games?

trivial pursuit
go around the board answering questions, but if you land on a pie wedge
question you have to guess that right to get your pie wedge color and game
continues until you fill your entire pie, can't remember 5 or 6 slices.
Questions are random, but divided into categories like science, health,
history and so on. Roll of dice determines how far your piece moves over the
board. Could use the monopoly dice concept along with triva questions with
multiple choice answers.

Otholo
similar to checkers in basic concept in a square board divided into squares.
Each player has 32 pieces one person white, one black. Haven't played in a
while, but I think object is to get all your pieces across to other side of
board and turned over.

backgammon
another board game with round pieces to move across, but can't remember
concept of this one, I think no dice though, so like checkers in that way.

oregon trail
remember the ole classroom game most of us probably played as kids, well
that's the one. This probably could be done with a mix of text, sounds and
action. Text for picking your equiptment and reading the panels of what
happens along the trail. Sound for the nature, indians, guns shooting,
horses and whatever else could make sound. Action by shooting the deer,
turkeys and fishing.

there was another one, but can't think of it right now.
Anyway, thought I'd just mention these in case anyone's interested.
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Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-17 Thread Harmony Neil
The Mario brothers one would be fun.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: 17 October 2010 20:12
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] for all developers, possible games to consider for
the future?

Oregon trail would be a ton ton ton of fun.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Chastity MORSE
Sent: Sunday, October 17, 2010 2:10 PM
To: Gamers Discussion list
Subject: [Audyssey] for all developers,possible games to consider for the
future?

Hey, I've a few suggestions for those that are good at developing games,
which I'm not as I'm still working on learning the gaming code.
I am wondering if anyone has thought of trying some sort of versions of the
following in an audio format?

Mario Brothers game, the original since its probably the easiest you could
still jump over the bad creatures and instead of stomping on them to kill
them, shoot them, gain different weapons through different levels and
accumulate points to gain extra lives. Collect coins/gold for points, jump
lava pits, climb ladders, I don't know something like that

checkers
basic checkers on standard square board where each person tries to get to
the other side of the board to get kinged and then they try to take out the
opponents pieces to win

my yong/majong
I don't know how this is really spellt, but it's a tile game with numbers
and symbols in colors that have to be matched or something, not to sure of
the concept quite yet

The last two might be good projects for kitchensink or spoonbill software
games?

trivial pursuit
go around the board answering questions, but if you land on a pie wedge
question you have to guess that right to get your pie wedge color and game
continues until you fill your entire pie, can't remember 5 or 6 slices.
Questions are random, but divided into categories like science, health,
history and so on. Roll of dice determines how far your piece moves over the
board. Could use the monopoly dice concept along with triva questions with
multiple choice answers.

Otholo
similar to checkers in basic concept in a square board divided into squares.
Each player has 32 pieces one person white, one black. Haven't played in a
while, but I think object is to get all your pieces across to other side of
board and turned over.

backgammon
another board game with round pieces to move across, but can't remember
concept of this one, I think no dice though, so like checkers in that way.

oregon trail
remember the ole classroom game most of us probably played as kids, well
that's the one. This probably could be done with a mix of text, sounds and
action. Text for picking your equiptment and reading the panels of what
happens along the trail. Sound for the nature, indians, guns shooting,
horses and whatever else could make sound. Action by shooting the deer,
turkeys and fishing.

there was another one, but can't think of it right now.
Anyway, thought I'd just mention these in case anyone's interested.
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Re: [Audyssey] re- to all developers, possible games to consider for the future?

2010-10-18 Thread Harmony Neil
I like the idea of using sound and graphics, so the games can be played by
everyone, whether they are blind or sighted.  The problem is though that
games can be hard to make when you start including both sound and graphics.
Audio games are pretty easy to make, but you've got more work to do with
making the graphics move and stuff.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mike Reiser
Sent: 17 October 2010 23:22
To: Gamers Discussion list
Subject: Re: [Audyssey] re- to all developers, possible games to consider
for the future?

  I have entoombed and love it, however I want something more first 
person, more real time based and not turn based.

Mike

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Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-18 Thread Harmony Neil
I used to like the games that you could get for the old braille lites that
Blazy made. They were cool. Mind you, I ended up taking most of them off
because I didn't really know how to play solitaire and the chess thing. I
did like hangman and the one where you shoot the monsters and stuff. I used
to play those games all the time. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: 18 October 2010 03:38
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] for all developers, possible games to consider for
the future?

Hi,
I actually have a copy of that one that runs under the Legacy notetakers
from Blazie, though it seems to be impossible to shoot anything...either
that, or I'm reaaallly slow.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, October 17, 2010 3:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] for all developers, possible games to consider for
the future?

I must confess, I've never played it, but with all the talk about the game, 
i might see if I can dig out the doss version and see if I can get it to 
cooperate with xp the way games like fallthru do.

beware the Grue!

Dark.
- Original Message - 
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 17, 2010 8:11 PM
Subject: Re: [Audyssey] for all developers,possible games to consider for 
the future?


 Oregon trail would be a ton ton ton of fun.


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Chastity MORSE
 Sent: Sunday, October 17, 2010 2:10 PM
 To: Gamers Discussion list
 Subject: [Audyssey] for all developers,possible games to consider for the
 future?

 Hey, I've a few suggestions for those that are good at developing games,
 which I'm not as I'm still working on learning the gaming code.
 I am wondering if anyone has thought of trying some sort of versions of 
 the
 following in an audio format?

 Mario Brothers game, the original since its probably the easiest you could
 still jump over the bad creatures and instead of stomping on them to kill
 them, shoot them, gain different weapons through different levels and
 accumulate points to gain extra lives. Collect coins/gold for points, jump
 lava pits, climb ladders, I don't know something like that

 checkers
 basic checkers on standard square board where each person tries to get to
 the other side of the board to get kinged and then they try to take out 
 the
 opponents pieces to win

 my yong/majong
 I don't know how this is really spellt, but it's a tile game with numbers
 and symbols in colors that have to be matched or something, not to sure of
 the concept quite yet

 The last two might be good projects for kitchensink or spoonbill software
 games?

 trivial pursuit
 go around the board answering questions, but if you land on a pie wedge
 question you have to guess that right to get your pie wedge color and game
 continues until you fill your entire pie, can't remember 5 or 6 slices.
 Questions are random, but divided into categories like science, health,
 history and so on. Roll of dice determines how far your piece moves over 
 the
 board. Could use the monopoly dice concept along with triva questions with
 multiple choice answers.

 Otholo
 similar to checkers in basic concept in a square board divided into 
 squares.
 Each player has 32 pieces one person white, one black. Haven't played in a
 while, but I think object is to get all your pieces across to other side 
 of
 board and turned over.

 backgammon
 another board game with round pieces to move across, but can't remember
 concept of this one, I think no dice though, so like checkers in that way.

 oregon trail
 remember the ole classroom game most of us probably played as kids, well
 that's the one. This probably could be done with a mix of text, sounds and
 action. Text for picking your equiptment and reading the panels of what
 happens along the trail. Sound for the nature, indians, guns shooting,
 horses and whatever else could make sound. Action by shooting the deer,
 turkeys and fishing.

 there was another one, but can't think of it right now.
 Anyway, thought I'd just mention these in case anyone's interested.
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Re: [Audyssey] for all developers, possible games to consider for the future?

2010-10-18 Thread Harmony Neil
Topspeed 2 would be cool with graphics.  So many people look at audio games
and see not a lot on the screen and wonder what on earth we're doing makes
me laugh. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: 18 October 2010 06:52
To: Gamers Discussion list
Subject: Re: [Audyssey] for all developers, possible games to consider for
the future?

SoundRTS you can play over a network, and it has graphics that can be turned
on, so while not too sure how well it would work over the 'net, you could
set up a form of LAN gaming with VI and sighted guys playing things like it
and topspeed against each other...?

Aside from that, there are so many versions of warcraft, starcraft,
etc. etc. out there, and it's just relatively similar to one of the original
warcrafts I played a long time ago.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Mike Reiser blindgu...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 18, 2010 12:20 AM
Subject: Re: [Audyssey] for all developers, possible games to consider for
the future?


  What's the difference between sound rts and wow?  I'd love to see online
 playabilityeither with blind or sighted either one.

 Just ready for something different.

 Mike

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Re: [Audyssey] Super Tennis Gamers Reunite!

2010-10-18 Thread Harmony Neil
I thought super tennis was just a single player game.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of David Chung
Sent: 18 October 2010 12:27
To: gamers
Subject: [Audyssey] Super Tennis Gamers Reunite!

Hi friends, this is David from Los Angeles.
I am noticing that the Super Tennis server is mostly being neglected
by many gamers.
I think Vip Gameszone did a fantastic job in creating this game and we
should enjoy it a bit more.
So, here is my idea.
I believe that one of the many reasons that Super Tennis is being
neglected is because  we do not know who to play with.
Would all of you who have a super tennis key reply to this thread with
your name, e-mail address, and user id so that we can bring Super
Tennis back to life?
Here is mine.
David Chung
chara...@gmail.com
Charis
I hope to see you on the courts soon!
Ciao,
David

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Re: [Audyssey] re- to all developers, possible games to consider for the future?

2010-10-18 Thread Harmony Neil
Know what you mean. I'm all right at drawing, but don't have access to a
photocopier etc in order to put the pictures on computer, so I'll just have
to stick to the audio for now if I decide to make any games. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 18 October 2010 20:10
To: Gamers Discussion list
Subject: Re: [Audyssey] re- to all developers, possible games to consider
for the future?

Hi Harmony,
Definitely. Adding graphics is a huge time and expense most VI game
developers could afford. Plus graphics programming requires a lot of
mathematical skill. If someone isn't very good at geometry, trig, and
calculus you can pretty much forget doing any kind of graphics
programming. To say nothing of the fact someone needs to actually draw
the images etc that are to be rendered on screen etc. Even when
someone such as myself has the skill I don't necessarily have the
extra time it takes to do a full blown vidio game justice.



On 10/18/10, Harmony Neil harmon...@googlemail.com wrote:
 I like the idea of using sound and graphics, so the games can be played by
 everyone, whether they are blind or sighted.  The problem is though that
 games can be hard to make when you start including both sound and
graphics.
 Audio games are pretty easy to make, but you've got more work to do with
 making the graphics move and stuff.

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Re: [Audyssey] re- to all developers, possible games to consider for the future?

2010-10-18 Thread Harmony Neil
Oh true.  I haven't seen any drawing programs out there that are accessible
to be honest. I tried using paint but didn't get very far. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 18 October 2010 20:30
To: Gamers Discussion list
Subject: Re: [Audyssey] re- to all developers, possible games to consider
for the future?

Hi Harmony,
Well, as far as I know most graphics designers don't scan images into
the computer. They typically use some high priced drawing software to
draw trains, cars, jets, whatever and then save the images on the
system. After they have all the images created the developer can use
something like OpenGL or Direct3D to render them on screen and blend
the various images together to make realtime animation.

Cheers!

On 10/18/10, Harmony Neil harmon...@googlemail.com wrote:
 Know what you mean. I'm all right at drawing, but don't have access to a
 photocopier etc in order to put the pictures on computer, so I'll just
have
 to stick to the audio for now if I decide to make any games.

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Re: [Audyssey] Cheet codes for q9 game

2010-10-20 Thread Harmony Neil
Well! Obviously! 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ramy Moustafa
Sent: 20 October 2010 18:22
To: Gamers Discussion list
Subject: Re: [Audyssey] Cheet codes for q9 game

Ok, so can't u send me your cheet codes?

- Original Message - 
From: Shane Lowe shanel...@insightbb.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 18, 2010 1:12 AM
Subject: Re: [Audyssey] Cheet codes for q9 game


 The same cheets will work for all of the versians but you have to go to 
 your other computer and copy the file on to a thumbdrive or something.
 You can't enter a coad and get the cheets.
 Though that would be awesome.

 - Original Message - 
 From: Ramy Moustafa moshtaqlealga...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, October 17, 2010 6:36 PM
 Subject: Re: [Audyssey] Cheet codes for q9 game


 Shane: i finished the game but not here on this computer, so can't i 
 clocate them again? and, if i can take them from any person will they 
 work ok?

 - Original Message - 
 From: Shane Lowe shanel...@insightbb.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, October 17, 2010 2:45 PM
 Subject: Re: [Audyssey] Cheet codes for q9 game


 Where is this recording?

 - Original Message - 
 From: NIcol nicoljaco...@telkomsa.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, October 16, 2010 4:43 PM
 Subject: Re: [Audyssey] Cheet codes for q9 game


 Hi Ramy
 Although I play the demo of q9 because I cannot afford the registered
 version at this stage, I can answer your question because I have 
 listened to
 Philip benfall's q9 recording.
 Just for the fun of it,  and to listen how Philip Bennfall's voice 
 sounds
 like, I have listened to his recording of q9 game play.
 I haven't came across any  huge spoilers in his recording.
 But that's just me.
 Others may want to try  finish the game first before listening to 
 Philip's
 recording.
 The cheets is only available if you purchased the registered version.
 And the cheets is only available once you completed the game.
 So once you completed the game, you  will be told that the cheets file 
 is
 placed on your desktop.
 Hth.
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On
 Behalf Of Ramy Moustafa
 Sent: 16 October 2010 09:23 PM
 To: Gamers Discussion list
 Subject: [Audyssey] Cheet codes for q9 game

 hi all:

 if u please, how can i get cheet codes for the q9 action game?

 Thanks in advance
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Re: [Audyssey] (no subject)

2010-11-30 Thread Harmony Neil
What is that link for?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Chastity MORSE
Sent: 30 November 2010 19:54
To: tammymacziew...@hotmail.com; harmonyn...@live.co.uk;
gamers@audyssey.org; c...@panix.com; evildi...@gmail.com;
bdem...@pinenet.com; ga...@spoonbillsoftware.com.au;
scholar1...@hotmail.com; brooket...@hotmail.com
Subject: [Audyssey] (no subject)

http://www.aliaydin.net/indexx3.php
  
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Re: [Audyssey] (no subject)

2010-12-05 Thread Harmony Neil
Look, stop! Sending! Spam! Links! Get it?
In other words, update or get a better antivirus software.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Chastity MORSE
Sent: 05 December 2010 19:20
To: emilym...@hotmail.com; scholar1...@hotmail.com; icemager...@live.com;
connie.mo...@q.com; c...@panix.com; gamers@audyssey.org;
eklic...@windstream.net; brooket...@hotmail.com; j...@kitchensinc.net
Subject: [Audyssey] (no subject)

http://hosting.ws/index0005.php
  
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[Audyssey] Off Topic - RE: Iphone's Used on List

2010-12-09 Thread Harmony Neil
Depends on the version of the iPhone. If you're using the 3gs, you can
either double tap the letter or put a finger on the letter and tap somewhere
else on the screen, but if you're using the 4, there is a touch typing
setting that you can turn on where you can just find the letter and let go
of it.
By the way, this is not the iPhone list, but there are 2 of them. 
Viphone+subscribe @googlegroups.com and can't remember the other one. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: 08 December 2010 20:08
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Iphone's Used on List

How can you guys with iphones even begin to text?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kwasi Mensah
Sent: 07 December 2010 15:30
To: gamers@audyssey.org
Subject: [Audyssey] Iphone's Used on List

Hey guys,

What version of iPhones/iPod Touches are people on this list using? I
saw the email chain of people disappointed with papa sangre being
locked to iPhone 3GS, iPhone 4, iPod touch (4th generation) or iPad. I
would have thought that most people on the list would be using these
versions since they support VoiceOver, Zoom and Color Contrast.

Thanks
-kwasi

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Re: [Audyssey] games I'd like to play

2010-12-30 Thread Harmony Neil
I also find that automated tools and web editors etc put in an awful lot of
unnecessary coding, that just gets in the way.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 29 December 2010 23:19
To: Gamers Discussion list
Subject: Re: [Audyssey] games I'd like to play

Hi Mauricio,

Agreed. Back when I was in college when I took html the instructer had
us use Windows Notepad to code our html pages by hand. The main reason
for using a simple text editor like Notepad instead of something like
Dream Weaver was so that we could get a firm understanding of html.
Plus without having to depend on an automated tool like Dream Weaver
we actually had to think about how we wanted to design our pages,
think about the types of html tags we wanted to use, and that allowed
us to be more creative and customize our pages. Automated wizards like
Dream Weaver are nice and handy, but in the long run all you are
really doing is borrowing someone elses automated code without any
origionality or personalization.

When it comes to BGT the same principle applys. A script wizard is
nothing more than a bunch of automated code that might help speed up
development, but you aren't actually learning how to do it yourself.
You are depending on that wizard to do the majority of the work for
you. If a person really wants automated code the best thing might be
to write up some commonly used code and store it in a text file for
later use. If they want to use it simply copy it into their new game,
modify it, and are on their way. I do this myself a lot of the time,
but I wrote all of my own templates so they are customized for my own
personal use from the start rather than having some automatic wizard
just generate some totally generic piece of code that may or may not
do what I want it to do.


Smile.


On 12/29/10, Mauricio Almeida mauricio...@uol.com.br wrote:
 i am personally against the scripting manager idea, simply because this
 way you will never learn to program.
 it is like people that say, oh yes, i can web design really really
 really well, i only need dreamweaver...
 they are always dependent on an automatic interface.
 why? because they never went through learning the hard, and really
 artistic part of things.

 Mauricio

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Re: [Audyssey] thinking of coding a game dtmf guess

2011-01-12 Thread Harmony Neil
Sounds a cool idea.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Oriol Gómez
Sent: 12 January 2011 07:21
To: Gamers Discussion list
Subject: [Audyssey] thinking of coding a game dtmf guess

Hi,
I'm thinking of coding a simple game, called dtmf guess. Basically,
you have 60 seconds to guess as many dtmf tones as you can, and then
there will be score boards and stats.
I might possily include other modes, for example musical notes.
What do you guys think?

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Re: [Audyssey] Top Speed 3 and Jaws scripts?

2011-01-13 Thread Harmony Neil
You don't really. You just need to go into the settings manager or the
configuration manager for that particular game and set jaws to go onto sleep
mode when said game or application is open.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Milos Przic
Sent: 13 January 2011 15:40
To: Gamers Discussion list
Subject: [Audyssey] Top Speed 3 and Jaws scripts?

   Hi all,
   I noticed that there are scripts for Jaws included with the TS3. What do
we need them for? I mean, why are they included with the game when the game
is self-voicing?
   Best regards,
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Re: [Audyssey] Top Speed 3 and Jaws scripts?

2011-01-13 Thread Harmony Neil
You could already do that anyway.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Davy Kager
Sent: 13 January 2011 16:06
To: Gamers Discussion list
Subject: Re: [Audyssey] Top Speed 3 and Jaws scripts?

 What do we need them for? I mean, why are they included with the game when

 the game is self-voicing?
Because JAWS has a very nasty habbit of breaking Top Speed's input 
management system.  That's why we now put it asleep.
- Original Message - 
From: Milos Przic milos.pr...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 13, 2011 4:39 PM
Subject: [Audyssey] Top Speed 3 and Jaws scripts?


   Hi all,
   I noticed that there are scripts for Jaws included with the TS3. What do

 we need them for? I mean, why are they included with the game when the 
 game is self-voicing?
   Best regards,
  Milos Przic
 msn: milos.pr...@gmail.com
 skype: Milosh-hs


 __ Information from ESET NOD32 Antivirus, version of virus 
 signature database 5784 (20110113) __

 The message was checked by ESET NOD32 Antivirus.

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Re: [Audyssey] Top Speed 3 and Jaws scripts?

2011-01-13 Thread Harmony Neil
Why don't people just take the time to learn to use the configuration
manager then?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: 13 January 2011 16:16
To: Gamers Discussion list
Subject: Re: [Audyssey] Top Speed 3 and Jaws scripts?

This is all explained in the manual...

It's not a JAWS script. It's a configuration file to put JAWS to sleep.

Kai

- Original Message - 
From: Davy Kager m...@davykager.nl
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 13, 2011 8:06 AM
Subject: Re: [Audyssey] Top Speed 3 and Jaws scripts?


 What do we need them for? I mean, why are they included with the game 
 when the game is self-voicing?
 Because JAWS has a very nasty habbit of breaking Top Speed's input 
 management system.  That's why we now put it asleep.
 - Original Message - 
 From: Milos Przic milos.pr...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 13, 2011 4:39 PM
 Subject: [Audyssey] Top Speed 3 and Jaws scripts?


   Hi all,
   I noticed that there are scripts for Jaws included with the TS3. What 
 do we need them for? I mean, why are they included with the game when the

 game is self-voicing?
   Best regards,
  Milos Przic
 msn: milos.pr...@gmail.com
 skype: Milosh-hs


 __ Information from ESET NOD32 Antivirus, version of virus 
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Re: [Audyssey] eloquence was, Re: Screen reader support in BGT

2011-01-21 Thread Harmony Neil
I find the UK eloquence very hard to understand compared to the US one. Mind
you, that's probably because I have my speech programs going ten to the
dozen.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: 21 January 2011 07:54
To: Gamers Discussion list
Subject: Re: [Audyssey] eloquence was, Re: Screen reader support in BGT

Maybe it's also a context thing, since, as said in my other mail, I prefer 
UK eloquence on my phones, but do use american voice quite happily on my 
computers.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Shiny protector muhamme...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 21, 2011 8:34 AM
Subject: Re: [Audyssey] eloquence was, Re: Screen reader support in BGT


 Uh. I hate that accent.
 - Original Message - 
 From: Bryan Peterson bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 20, 2011 10:46 PM
 Subject: Re: [Audyssey] eloquence was, Re: Screen reader support in BGT


 I'm just the opposite. If I have to use Eloquence I use the UK accent 
 since the American accent is the one that sounds odd to me.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Damien Pendleton dam...@x-sight-interactive.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 20, 2011 2:05 PM
 Subject: Re: [Audyssey] eloquence was, Re: Screen reader support in BGT


 Hi Dark,
 I totally agree with you with the UK accent, which is precisely why I 
 use the US accent. To be honest I prefer the American accents in speech 
 synths anyway. Again, because that's what I've always used.
 Regards,
 Damien.


 - Original Message - 
 From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 20, 2011 8:47 PM
 Subject: [Audyssey] eloquence was, Re: Screen reader support in BGT


 It might just be that I am used to orphius human voices, but I've 
 actually never thought much of eloquence,  in fact to be honest 
 I've never really thought it was that much better than microsoft Mike.

 Of course, this might be partially because the eloquence uk english 
 accent is,  well incredibly odd to say the least.

 Beware the grue!

 Dark.
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 20, 2011 6:31 PM
 Subject: Re: [Audyssey] Screen reader support in BGT


 Hi,

 Unfortunately this is true. Eloquence is actually Sapi 4 based not
 Sapi 5 based. The Dectalk has its own API. Although Fonix did produce
 a Sapi 5 compatible version of Fonixtalk, AKA Dectalk, for a while.
 However, it is my understanding they discontinued the Sapi 5 version
 of Fonixtalk.

 The best way to support Eloquence is to purchase an SDK for it and
 wrap Viavoice Outloud directly. It is pretty simple to do and the API
 for Eloquence AKA Viavoice Outloud is very straight forward for a C++
 developer. Problem is that the SDK costs quite a bit to license.

 Cheers!






 On 1/20/11, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Dark,
 Synth voices like Eloquence and Dectalk are hard to get for SAPI 5 
 though. I
 tend to find with SAPI that you go from one extreme to the other. 
 Either a
 low-sampled, quick but hard to understand one, or a high-sampled, 
 large,
 slow, laggy, easy to understand one. However they all seem to be
 sample-based rather than formant-based.
 Regards,
 Damien.

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Re: [Audyssey] Super Egg Hunt 1.3 is here

2011-02-12 Thread Harmony Neil
My highest score at the minute is 156.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Pitermach
Sent: 12 February 2011 11:55
To: Gamers Discussion list
Subject: Re: [Audyssey] Super Egg Hunt 1.3 is here

hi liam,
I tried the game, and needless to say I was addicted. my quite crappy score 
is 147. somehow, I placed 10th, but I dout I'll be on there for long. lol

- Original Message - 
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org; 
lwo...@googlegroups.com
Sent: Saturday, February 12, 2011 5:58 AM
Subject: [Audyssey] Super Egg Hunt 1.3 is here


 Our most popular game just got a face lift!!! In super Egg hunt, your job 
 is
 to collect as many eggs as you can before the timer runs out. Run through
 the
 field picking up egg after egg. Watch out for Mr. Mcchicken who'd like to
 take a few pecks at you. Pick up clocks to add more time and freeze the
 chicken.
 Grab enough eggs to activate the boost mode to leave that chicken in your
 dust. You can also send your score to our server. Compete with gamers 
 around
 the world to prove you have Super Egg hunt superiority. This game is fun 
 for
 all ages.

 you can grab it at
 http://www.l-works.net
 navigate to the free games link, and enjoy.
 Liam Erven
 http://www.l-works.net

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Re: [Audyssey] superegghunt

2011-02-14 Thread Harmony Neil
My highest score on there I think is 163, but can't remember.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 12 February 2011 22:11
To: gamers@audyssey.org
Subject: [Audyssey] superegghunt

Hi.
Well I just ran through the game today.
Good, addictive as always.
The booster really was cool but I was never able to maintain it for 
long and the chicken got me a bunch of times my score was 78 but 
still a good time killer.
This is fine if I actually had time to kill which I don't but i tried 
it once and its really cool.


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Re: [Audyssey] Today's Super Egg Hunt update.

2011-02-23 Thread Harmony Neil
Weird. Mine worked fine when I pressed enter on it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: 23 February 2011 14:23
To: Gamers Discussion list
Subject: [Audyssey] Today's Super Egg Hunt update.

Hi Liam,
When I hit enter on the desktop short cut for Super Egg Hunt 1.3, I got your

voice saying that there was an update.
But then the game stopped.
I figured my Windows vista was getting in the way, so the next time I 
arrowed  to the Super Egg Hunt short cut I hit the context key and arrowed 
down to run it as administrator.
This time the update worked correctly.
I suggest you add that detail to the updater.
thanks,
Phil


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Re: [Audyssey] rs games client

2011-02-23 Thread Harmony Neil
One thing I also wish there was, is the ability to use the mouse, like a
graphical interface of some description, so those with enough sight to do so
can use it successfully. I use jaws, but know some visually impaired people
who don't have jaws running all the time, but use magnification or something
instead.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Josh Kennedy
Sent: 23 February 2011 14:39
To: gamers@audyssey.org
Subject: [Audyssey] rs games client

Hi

I downloaded the rs games client and like it very much. Only thing I 
would li,e to see though is I wish we could put it in offline mode so we 
could play against computer generated offline bots.

Josh

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Re: [Audyssey] Super Egg Hunt

2011-02-24 Thread Harmony Neil
Both, but more due to the gamer. Also depends on how many clocks etc are
picked up along the way.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: 23 February 2011 18:20
To: Gamers Discussion list
Subject: Re: [Audyssey] Super Egg Hunt

Is the lower score due to the game?, or the gamer.  (ornery grin)

---
Shepherds are the best beasts!
- Original Message - 
From: Hayri Tulumcu ha...@ka-net.dk
To: Gamers@audyssey.org
Sent: Wednesday, February 23, 2011 10:19 AM
Subject: [Audyssey] Super Egg Hunt


 Hi Liam. The game is still a little slow at it. In version 1.21 I could 
 get up to 190 points, but in this version I can only get up to 160! Ones 
 again thanks for this update!
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Re: [Audyssey] Intro and a question about pinball classic

2011-02-24 Thread Harmony Neil
I've never played it either, but do have it in the depths of my external
hard drive.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lelia Struve
Sent: 23 February 2011 22:14
To: gamers@audyssey.org
Subject: [Audyssey] Intro and a question about pinball classic

Hi all, my name is lelia and here is my question.
When answering please know that I've never played pinball, I've heard 
the sounds of pinball but have neve seen a pinball machine that I can 
remember.  so what I wanna know is how do I play the tables on the 
pinball classic game and which is the easiest one to start with, I'm 
assuming its the soccer table.
thanks for any informative tips you can give.

-- 
Lelia

Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] Game abbreviations...

2011-02-24 Thread Harmony Neil
Hahaha! Know what you mean.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 24 February 2011 09:17
To: Gamers Discussion list
Subject: Re: [Audyssey] Game abbreviations...

The one that always amuses me is sod for shades of doom, sinse in england 
(particularly in the midlands), sod is a mild swearword and something my mum

says if she spills her coffee ;d.

That's personally why I always use shades instead if I want to talk about 
the game more briefly.

Mota is also amusing because with the way I have orphius set and the way I 
naturally speak it comes out exactly like motor,  so if I didn't know 
better I might think tom's working on raceway already ;D.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 24, 2011 2:40 AM
Subject: Re: [Audyssey] Game abbreviations...


 Hi Michael,

 If you have a problem with someone using an abreviation, nickname, etc
 for something you should try and be more constructive about it.
 Instead of throwing a fit, as you did below, it is much  more
 reasonable to say, I don't know what RSW is, and have someone explain
 it to you.

 After all, those of us who have been on the list quite a while have
 gotten use to nicknames, abreviations, for lots of games like SOD for
 Shades of Doom, GTC for Tank Commander, LW for Lone Wolf, MOTA for
 Mysteries of the Ancients, etc. So if you need clarification all you
 have to do is ask nicely, and someone will tell you what you want to
 know. What is not exceptable is sending a post like the one below.
 Consider this your first official warning.

 On 2/23/11, Frost znvyyv...@gmail.com wrote:
 Well, I just looked up RSW on Google, and got a stock report and
 something about SouthWest Florida International airport, and I'm
 figuring this has absolutely NOTHING to do with the game previously
 mentioned, whatever the hell it is.  Thank you for wasting my bandwidth.

 Michael

 --
 Linux User: 177869 # Powered By: Intel # http://rivensight.dyndns.org
   Postings Copyrighted 2010-2011 by: Michael Ferranti


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[Audyssey] ESP Pinball Classic

2011-03-01 Thread Harmony Neil
Hellow,

Stupid question, but does anyone know how to get the balls to move around
the table in this game?

Thanks,

Harmony.

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Re: [Audyssey] ESP Pinball Classic

2011-03-02 Thread Harmony Neil
Cool. Thanks.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of simon dowling
Sent: 02 March 2011 01:27
To: Gamers Discussion list
Subject: Re: [Audyssey] ESP Pinball Classic

the space bar.
Simon
msn: simod...@hotmail.com
skype, slifinger
fortis et egregious
- Original Message - 
From: Harmony Neil harmon...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 01, 2011 11:22 PM
Subject: [Audyssey] ESP Pinball Classic


 Hellow,

 Stupid question, but does anyone know how to get the balls to move around
 the table in this game?

 Thanks,

 Harmony.

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 signature database 5918 (20110301) __

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Re: [Audyssey] How many game developers are there?

2011-03-06 Thread Harmony Neil
I'd say there are quite a few accessible game developers around also.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: 06 March 2011 15:55
To: Gamers Discussion list
Subject: Re: [Audyssey] How many game developers are there?

Do you mean game developers for a particular game or just for accessible
games in general?  I'd say there are quite a few accessible game developers
around here (I'm one).

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[Audyssey] Quentin C's Games

2011-03-31 Thread Harmony Neil
I updated Quentin C's audio games thing on my computer yesterday, but tried
to open it again today and its still asking if I'd like to update. When I
say no to it, I get thrown off the server. Does anyone else have this
problem?

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Re: [Audyssey] Quentin C's Games

2011-03-31 Thread Harmony Neil
When I installed the update it was in French too.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Alfredo_The_Music_maker
Sent: 01 April 2011 01:36
To: Gamers Discussion list
Subject: Re: [Audyssey] Quentin C's Games

I actually have a different problem where I installed the update, but he 
whole thing was in french, and since I have lite knowledge of that 
tongue, I was able to somewhat get around it. However, I want the client 
to be in English, and whenever I exit and log-in, I have to manually set 
it to English, for the fact that the language reverts to French fare I 
exit. Has anyone had a similar issue?
A

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[Audyssey] VIP Mud

2011-04-01 Thread Harmony Neil
Hellow,

Does anyone know when GMA Games are going to update the above mud client? It
hasn't been updated for like 2 years, yet the free clients are being updated
all the time. Unless of course, the client me and many others are using (VIP
Mud), is now abandonware?

Harmony.

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Re: [Audyssey] Quentin C's Games

2011-04-01 Thread Harmony Neil
That's all very well for those of us who speak and read French, but what
about those who don't?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tommy
Sent: 01 April 2011 02:55
To: Gamers Discussion list
Subject: Re: [Audyssey] Quentin C's Games

You should go to website and download the update.

Tommy


- Original Message - 
From: Harmony Neil harmon...@googlemail.com
To: birdlover2...@hotmail.com; 'Gamers Discussion list' 
gamers@audyssey.org
Sent: Thursday, March 31, 2011 7:49 PM
Subject: Re: [Audyssey] Quentin C's Games


 When I installed the update it was in French too.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Alfredo_The_Music_maker
 Sent: 01 April 2011 01:36
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Quentin C's Games

 I actually have a different problem where I installed the update, but he
 whole thing was in french, and since I have lite knowledge of that
 tongue, I was able to somewhat get around it. However, I want the client
 to be in English, and whenever I exit and log-in, I have to manually set
 it to English, for the fact that the language reverts to French fare I
 exit. Has anyone had a similar issue?
 A

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Re: [Audyssey] VIP Mud

2011-04-01 Thread Harmony Neil
Perhaps if they took the time to update their stuff, people would be
inclined to pay for it? Just my thoughts.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dennis Towne
Sent: 01 April 2011 21:54
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Harmony,

We haven't heard anything from GMA Games either; we have a lot of
people that use VIP Mud, but as near as we can tell there's no plan
for future releases of it.  The biggest outstanding issue we'd like to
see fixed is to improve the audio mixing support for compressed files,
which has made one of our soundpacks extremely large (most of the
files in it have to be released uncompressed to keep latency down.)

Dennis Towne

Alter Aeon
http://www.alteraeon.com

On Fri, Apr 1, 2011 at 4:47 PM, Harmony Neil harmon...@googlemail.com
wrote:
 Hellow,

 Does anyone know when GMA Games are going to update the above mud client?
It
 hasn't been updated for like 2 years, yet the free clients are being
updated
 all the time. Unless of course, the client me and many others are using
(VIP
 Mud), is now abandonware?

 Harmony.

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Re: [Audyssey] VIP Mud

2011-04-01 Thread Harmony Neil
Do you have the subscribe address for the VIP Mud you mentioned?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Greg Wocher
Sent: 02 April 2011 02:00
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Hello,
David is planning on updating VIP mud.  He said that on the VIP mud email 
list a couple of days ago.  When it is going to happen he did not say.  I 
still find VIP mud much easier to use and script than mush client for 
instance.  Then again I dont play muds if I am going to have to be a 
scripting guru to be able to play them.  LOL.
Sincerely,
Greg W.
- Original Message - 
From: Harmony Neil harmon...@googlemail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, April 01, 2011 2:32 PM
Subject: Re: [Audyssey] VIP Mud


 Perhaps if they took the time to update their stuff, people would be
 inclined to pay for it? Just my thoughts.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Dennis Towne
 Sent: 01 April 2011 21:54
 To: Gamers Discussion list
 Subject: Re: [Audyssey] VIP Mud

 Harmony,

 We haven't heard anything from GMA Games either; we have a lot of
 people that use VIP Mud, but as near as we can tell there's no plan
 for future releases of it.  The biggest outstanding issue we'd like to
 see fixed is to improve the audio mixing support for compressed files,
 which has made one of our soundpacks extremely large (most of the
 files in it have to be released uncompressed to keep latency down.)

 Dennis Towne

 Alter Aeon
 http://www.alteraeon.com

 On Fri, Apr 1, 2011 at 4:47 PM, Harmony Neil harmon...@googlemail.com
 wrote:
 Hellow,

 Does anyone know when GMA Games are going to update the above mud client?
 It
 hasn't been updated for like 2 years, yet the free clients are being
 updated
 all the time. Unless of course, the client me and many others are using
 (VIP
 Mud), is now abandonware?

 Harmony.

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Re: [Audyssey] VIP Mud

2011-04-02 Thread Harmony Neil
I can understand only updating a game rarely, but a mud client needs
updating, regularly, because the mud itself is always being updated.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of burakyuksek
Sent: 02 April 2011 08:14
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Hi,
As a lot of developers, I think, GMA games dead too. Because they aren't 
developing anything for years.
sevgiler saygilar
- Original Message - 
From: Dennis Towne s...@xirr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 11:53 PM
Subject: Re: [Audyssey] VIP Mud


 Harmony,

 We haven't heard anything from GMA Games either; we have a lot of
 people that use VIP Mud, but as near as we can tell there's no plan
 for future releases of it.  The biggest outstanding issue we'd like to
 see fixed is to improve the audio mixing support for compressed files,
 which has made one of our soundpacks extremely large (most of the
 files in it have to be released uncompressed to keep latency down.)

 Dennis Towne

 Alter Aeon
 http://www.alteraeon.com

 On Fri, Apr 1, 2011 at 4:47 PM, Harmony Neil harmon...@googlemail.com 
 wrote:
 Hellow,

 Does anyone know when GMA Games are going to update the above mud client?

 It
 hasn't been updated for like 2 years, yet the free clients are being 
 updated
 all the time. Unless of course, the client me and many others are using 
 (VIP
 Mud), is now abandonware?

 Harmony.

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Re: [Audyssey] VIP Mud

2011-04-02 Thread Harmony Neil
I like mush as well, but its much slower having to route jaws to pc if you
miss something.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 02 April 2011 11:27
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Actually Dennis, I'm afraid I couldn't get the soundpack from your site to 
work with vip mud at all, and resorted to mushclient to play alterean 
precisely because! of the soundpack.

This is a litle irritating sinse vip mud is an easier client for mud newbies

to use, but stil, when I loaded up the game in vipmud with the sounds in the

folder, and attempted the set sound command nothing happened and I stil got 
no sound at all.

Any advice would be very much appreciated on this one, especially because 
I'd like to try creating a new character with a better combo of abilities 
for solo adventuring and exploring than my last one,  maybe a warrior 
priest instead of a priest warrior, or maybe a warrior necro.

Beware the grue!

Dark.
- Original Message - 
From: Dennis Towne s...@xirr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 01, 2011 9:53 PM
Subject: Re: [Audyssey] VIP Mud


 Harmony,

 We haven't heard anything from GMA Games either; we have a lot of
 people that use VIP Mud, but as near as we can tell there's no plan
 for future releases of it.  The biggest outstanding issue we'd like to
 see fixed is to improve the audio mixing support for compressed files,
 which has made one of our soundpacks extremely large (most of the
 files in it have to be released uncompressed to keep latency down.)

 Dennis Towne

 Alter Aeon
 http://www.alteraeon.com

 On Fri, Apr 1, 2011 at 4:47 PM, Harmony Neil harmon...@googlemail.com 
 wrote:
 Hellow,

 Does anyone know when GMA Games are going to update the above mud client?

 It
 hasn't been updated for like 2 years, yet the free clients are being 
 updated
 all the time. Unless of course, the client me and many others are using 
 (VIP
 Mud), is now abandonware?

 Harmony.

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Re: [Audyssey] VIP Mud

2011-04-02 Thread Harmony Neil
Well that's what most of the free client developers do. If not every few
months, then at least more frequently than they are doing so. This! Is! A!
Mud! Client! Here! It! Needs! Regularly! And! Constantly! Updating! Get it?
Muds don't only change every few years, they change and are being updated
all the time, and so should the clients to use with them.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 02 April 2011 17:38
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Hi,

Not true. GMA is still very much active. It is true that they are
usually pretty quiet in between releases, but they consistantly
release a new product or update on a 18 month to 24 month release
schedule.  Since 2006 there has been Shades of Doom 1.2, VIP Mud in
2008, and finally Time of Conflict in 2010. I wouldn't say they
haven't released anything in years since that's not true. If you are
expecting releases every few months or something then you have an
extremely unrealistic view of software development, game development
in particular, as the kinds of games GMA regularly produces take a
long time to create. I should know since I'm writing games with
similar quality and features myself.

Cheers!


On 4/2/11, burakyuksek burakyuksek...@gmail.com wrote:
 Hi,
 As a lot of developers, I think, GMA games dead too. Because they aren't
 developing anything for years.
 sevgiler saygilar

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Re: [Audyssey] VIP Mud

2011-04-02 Thread Harmony Neil
Well someone is lacking serious common sense.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: 03 April 2011 01:44
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Keep in mind that most mud-client developers, notall, are cimputer 
people who work on the computer day and night. And most of them are 
pretty big companies... and just because muds change and update 
frequently, that does not mean the mud client itself needs to be 
updated to catch up.

At 03:21 PM 02/04/2011, you wrote:
Well that's what most of the free client developers do. If not every few
months, then at least more frequently than they are doing so. This! Is! A!
Mud! Client! Here! It! Needs! Regularly! And! Constantly! Updating! Get it?
Muds don't only change every few years, they change and are being updated
all the time, and so should the clients to use with them.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 02 April 2011 17:38
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Hi,

Not true. GMA is still very much active. It is true that they are
usually pretty quiet in between releases, but they consistantly
release a new product or update on a 18 month to 24 month release
schedule.  Since 2006 there has been Shades of Doom 1.2, VIP Mud in
2008, and finally Time of Conflict in 2010. I wouldn't say they
haven't released anything in years since that's not true. If you are
expecting releases every few months or something then you have an
extremely unrealistic view of software development, game development
in particular, as the kinds of games GMA regularly produces take a
long time to create. I should know since I'm writing games with
similar quality and features myself.

Cheers!


On 4/2/11, burakyuksek burakyuksek...@gmail.com wrote:
  Hi,
  As a lot of developers, I think, GMA games dead too. Because they aren't
  developing anything for years.
  sevgiler saygilar

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Re: [Audyssey] VIP Mud

2011-04-02 Thread Harmony Neil
No, just people in general, seeing as so many seem to lack it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: 03 April 2011 02:53
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Um... excuse us here for thinking that just because a mud itself 
updates, that does not mean the client has to update as well. All the 
features of the mud itself come from the server, not from the client. 
The client is simply a fancy way of accessing that same server. And I 
hope that comment about common sense was not directed personally at me...

At 04:46 PM 02/04/2011, you wrote:
Well someone is lacking serious common sense.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: 03 April 2011 01:44
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Keep in mind that most mud-client developers, notall, are cimputer
people who work on the computer day and night. And most of them are
pretty big companies... and just because muds change and update
frequently, that does not mean the mud client itself needs to be
updated to catch up.

At 03:21 PM 02/04/2011, you wrote:
 Well that's what most of the free client developers do. If not every few
 months, then at least more frequently than they are doing so. This! Is!
A!
 Mud! Client! Here! It! Needs! Regularly! And! Constantly! Updating! Get
it?
 Muds don't only change every few years, they change and are being updated
 all the time, and so should the clients to use with them.
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: 02 April 2011 17:38
 To: Gamers Discussion list
 Subject: Re: [Audyssey] VIP Mud
 
 Hi,
 
 Not true. GMA is still very much active. It is true that they are
 usually pretty quiet in between releases, but they consistantly
 release a new product or update on a 18 month to 24 month release
 schedule.  Since 2006 there has been Shades of Doom 1.2, VIP Mud in
 2008, and finally Time of Conflict in 2010. I wouldn't say they
 haven't released anything in years since that's not true. If you are
 expecting releases every few months or something then you have an
 extremely unrealistic view of software development, game development
 in particular, as the kinds of games GMA regularly produces take a
 long time to create. I should know since I'm writing games with
 similar quality and features myself.
 
 Cheers!
 
 
 On 4/2/11, burakyuksek burakyuksek...@gmail.com wrote:
   Hi,
   As a lot of developers, I think, GMA games dead too. Because they
aren't
   developing anything for years.
   sevgiler saygilar
 
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Re: [Audyssey] VIP Mud

2011-04-03 Thread Harmony Neil
Skype is perfectly usable when using a screen reader with skype talking
and/or scripts for said screen reader.


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Re: [Audyssey] VIP Mud

2011-04-03 Thread Harmony Neil
Because someone mentioned it before, but no, this is not about skype, so


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: 03 April 2011 17:06
To: Gamers Discussion list
Subject: Re: [Audyssey] VIP Mud

Um.. what does this have to do with our previous discussion?

At 09:02 AM 03/04/2011, you wrote:
Skype is perfectly usable when using a screen reader with skype talking
and/or scripts for said screen reader.


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Re: [Audyssey] Does anybody know where to get a good baseball game

2011-04-07 Thread Harmony Neil
Jim Kitchen has one. Its based on the pitch of the sound for judging when to
hit the ball if I remember right. Or is that the Golf game? I forgot.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of The Addictor
Sent: 07 April 2011 20:14
To: Gamers Discussion list
Subject: [Audyssey] Does anybody know where to get a good baseball game

I'm looking for a good baseball game to play with my kids.  It can either be
on the Nintendo 64 or PC, and, of course, needs to be accessible--for the
most part at least.  Any thoughts?

Ken Downey
The Addictor
www.TheAddictor.com
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Re: [Audyssey] The importance of patronage

2011-04-26 Thread Harmony Neil
There is a radio show over here called In Touch that's on every Tuesday. Mind 
you, they sometimes go on about and try and promote the RNIB stuff as well at 
times.
The link for the listen again thing if you want to hear the latest show is 
below. Its normally abut different blind stuff as well and they sometimes 
feature guide dogs for the blind among other things.
http://www.bbc.co.uk/radio4/intouch/

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On 
Behalf Of Che
Sent: 27 April 2011 04:36
To: Gamers Discussion list
Subject: Re: [Audyssey] The importance of patronage

Hi Dark,
  I've heard from others the RNIB is a crusty joke as well, though that’s 
really all I know of them is hear say.
  Regarding blind adrenaline, we've not done nearly as much marketing in the 
U.K. as we should, but as soon as I finish our next game for the card room 
site sometime in the next two weeks, I'm gonna polish off a few small things 
in code on the site, then start some more aggressive marketing.  at that 
point BA will not only be the site with the most online games for the blind 
to play, but also the card games with by far the most features per game, a 
fact that a lot of potential blind gamers out there don't know.
  I haven't done much to market BA really overall, as the site has been far 
more popular than I thought it would be to start with , and I know very 
little about what marketing options are available in the UK, advertising on 
UK sites aimed at the visually impaired, possible radio interviews, 
podcasts, etc.
  So if you have any suggestions where folks that patronize RNIB might 
frequent, I'd be glad to do my part to help them realize what is available 
in the wider world of accessible entertainment that can be had on the cheap.
  Take care,
  che

-Original Message- 
From: dark
Sent: Tuesday, April 26, 2011 10:09 PM
To: Gamers@audyssey.org
Subject: [Audyssey] The importance of patronage

Hi.
As people might know, I've been doing a lot of work on the
audiogames.net database and something rather odd struck me.
I'm finally adding in descriptions for the azabat games (not the least
because the developer did send me the demo cd about a year ago and I
stil haven't updated them).
Azabat is the only developer of audiogames sold through the rnib.
This is of course because the Azabat's aim, of providing nice old blind
people with easy games to play at exaubitant prices (can you tell I'm not
impressed!), goes along very much with the rnib, an organization who
quite literally don't notice visually impared people under the age of 60 or
so exist, mostly because younger people are less likely to give them
donations in their will,  I'm serious! at a so called information day 
the
rnib spent about two hours just talking about will donations to them, ---
and most of the rest of the time saying how great they were providing
dayly living skills services
the amount of times myself, or another member of my family (most
recently my dad in a survay), has given them what for over this,
whether it's about what books they record (sinse their main producer of
accessible books in this country given that the government does bugger
all), or about what services they provide, they really! don't like the idea
that people younger than about 60, or who have interest outside knitting
and braille crosswords exist (I'm serious, there are several amagazines
devoted to knitting patterns alone, but nothing whatsoever on roleplay).
And if you tell them this they ignore you (the survey lady slammed the
phone down on my dad after he'd said this).
Anyway, getting the wranting train under control,my point is azabat,
dispite producing games which are no better (and in many case not as
good), as others around even in the same catagory like the recently
released pontes backgammon (lacking graphics but having online play),
and all of the spoonbill and blind adrenaline type stuff, yet have a huge
record in this country simply! because they have had publicity through
the Royally nasty inhibition of the blind, aka the rnib (oooh, I made a
funny!).
This doesn't seem correct, but I am now wondering what can be done
about it.
The business of sending myself to site village, the uk tech show didn't
really advance much unfortunately mostly due to booking costs and
such, but possibly a more reasonable organization such as Guide dogs
(who do a lot more than train dogs,  I've been skeeing, touring egypt,
cycling and goodness knows what with their holiday crew in the past)
would be open to discussion, especially sinse they do deal with blind
people who aren't the sterriotypical poor old useless individuals the rnib
think they are.
I've already introduced a friend of mine who does voluntry tech support
at a charity for helping disabled computer users in her local area to
audiogames.net and pcs games so she can show people some of the
fun things their computers will do.
When i red The only computer 

Re: [Audyssey] Playroom?

2011-04-28 Thread Harmony Neil
I don't have the URL, but I can send the English installer if you like in a
private e-mail, or even better, I think its on my public dropbox thing, so I
can just post the link up here for those who want it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Imbar Golt
Sent: 28 April 2011 21:24
To: Gamers Discussion list
Subject: [Audyssey] Playroom?

Hi,

Is that a site?

If it is, can someone write the address please?

Cheers,

Imbar 
Ms Imbar Golt
im...@netvision.net.il
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Re: [Audyssey] Playroom?

2011-04-29 Thread Harmony Neil
All right. The public link is below.
http://dl.dropbox.com/u/4231099/quentinc-playroom-install.exe

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Imbar Golt
Sent: 28 April 2011 22:17
To: Gamers Discussion list
Subject: Re: [Audyssey] Playroom?

Better post it for anyone who might want it.

Cheers,

Imbar
Ms Imbar Golt
im...@netvision.net.il
- Original Message - 
From: Harmony Neil harmon...@googlemail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, April 28, 2011 11:43 PM
Subject: Re: [Audyssey] Playroom?


I don't have the URL, but I can send the English installer if you like in a
 private e-mail, or even better, I think its on my public dropbox thing, so

 I
 can just post the link up here for those who want it.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Imbar Golt
 Sent: 28 April 2011 21:24
 To: Gamers Discussion list
 Subject: [Audyssey] Playroom?

 Hi,

 Is that a site?

 If it is, can someone write the address please?

 Cheers,

 Imbar
 Ms Imbar Golt
 im...@netvision.net.il
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Re: [Audyssey] The importance of patronage

2011-04-29 Thread Harmony Neil
Know what you mean. I used to install games on the college computers when I
was still there, even though I'd already heard that playing games was
forbidden in the library. No one took them off though, which was kind of
cool.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 28 April 2011 23:16
To: Gamers Discussion list
Subject: Re: [Audyssey] The importance of patronage

Hi Jim,

Interesting. That could always be. Perhaps some rehab counselors have
some opinion that their clients should not put games on their
machines. That's an attitude that is rediculous since they aren't
hurting anything by being there, and as has been stated that doesn't
stop the client from scanning books, using Office, or anything else
that needs to get done for college, work, etc.

Of course, if my counselor had told me something like that I'd have
gone and done it anyway. My opinion use to be rules are made for
breaking, and I broke a lot of them growing up. Lol!

On 4/28/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Thomas,

 I have talked with people who told me that they had been told that since
 BSVI bought their computer that they were not allowed to put games on it.
 So it may not be the individuals but some of the rehab people telling them
 such things.  But I do know of other rehab councilors that put my games on
 the clients computers.

 BFN

  Jim

 Don't ever argue with an idiot; people watching may not be able to tell
the
 difference.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] The importance of patronage

2011-04-29 Thread Harmony Neil
You can also try turning off the screen.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: 29 April 2011 15:21
To: Gamers Discussion list
Subject: Re: [Audyssey] The importance of patronage

Disconnect the mouse and put it in a drawer.  Get students to be able to use

the keyboard.

---
Shepherds are the best beasts!
- Original Message - 
From: Trouble troub...@columbus.rr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 8:34 AM
Subject: Re: [Audyssey] The importance of patronage


 You just hit on the number one way Microsoft got so big with the pc. They 
 made it moron proof by just click.
 I am currently training someone with sight on the computer. They are not 
 doing to bad. I did get them to start thinking that just because the info 
 shows up on the browser it is still not on the computer. Now if I could 
 only get this mouser not to be so right click happy.

 At 08:38 AM 4/29/2011, you wrote:
HI Dark,

As someone who does tech support for a living I can say I've been
their done that. I hate to sound critical or negative about my clients
as they pay me to help them with things, but your points are very
valid ones. Since the introduction of graphical operating systems like
Windows the general skill level of the average user is abismal. they
don't know what something is called half the time and only know how to
get their by clicking on a certain icon, and you have to describe it
to them. Which of course changes from version to version of Windows
and desktop theme to desktop theme. So its pretty hard for me as a
blind user who can't see all that eye candy to help them. I usually
have to make them read the text on the icon so they click on the right
thing.

Usually, as you pointed out, it is basic things like dragging and
dropping files, cutting and pasting documents from folder to folder,
that these people lack. I think in many cases they just purchased
their computer from Wal-Mart, Best Buy, Office Max, whatever turned it
on and started pointing and clicking without any idea what in Hades
they were doing. So as a result of any kind of training they just
never figured out that the way they are using their computer is pretty
limited and amateurish. Unlike Dos where you had to read a starters
manual to do anything Windows lets them feel like they are doing
something by clicking on icons and getting immediate results.

What's this little notepad icon do? Oh, I can write text here. What's
this little picture of a music cd do? Oh, I can play music cds with
this program. What's this picture of a deck of cards do? Oh, its a
game of Solitaire. That's how they find things out, and its limited as
it doesn't really tell them how their computer works or gives them any
real experience using all its  functionality.

Cheers!






On 4/29/11, dark d...@xgam.org wrote:
  Interestingly enough this came up recently.
 
  my mum asked someone she knows a computer related question of how to 
  setup
  an E-mail account, on the basis that this person always uses her pc for
  chatting on msn and buying stuff online so she should know.
 
  the friend knew nothing because all she knew how to do was open
 something by
  point and click and type in the boxes.
 
  While I was a litle too young to get into command line options,
 after it was
  proved to me that computers could do more than just word process and 
  could
  be fun, I actually started trying stuff out just to see what certain 
  items
  and such did, as well as trying Hal commands.
 
  while I'd not claime to be a wizard at these things, i do at least know
  enough to for instance try a couple of things if something goes
 wrong and be
  able to fix basic problems now and again,  such as the other
 day when my
  laptop decided to mute itself.
 
  This however does not seem to be the norm at all, people don't evenseem

  to
  know what certin things are called or where they are and the same goes 
  for
  training.
 
  It really bothers me that when my mum was taught it skills, she was 
  taught
  just to open ms word.
 
  She actually didn't even know what a folder was and that my documents 
  was a
  folder in windows, rather she thought she could only get there by using
  word.
 
  This got even worse when she wanted to start using a digital camera and
  storing pictures on her hard drive sinse she had no idea about basic 
  file
  moving skills at all as all she'd been taught to do was open
 word,  none
  of actually what was going on undernieth.
 
  On one ocasion on the phone to bt who provide my internet, when trying 
  to
  fix connection problems, they were telling me to click on a certain 
  icon.
 
  i asked if they meant network connections, and they didn't know, sinse 
  they
  didn't know what the icon was called only what it did, much less that 
  there
  are other ways to getting to that particular page of settings than 
  

Re: [Audyssey] using mush z question

2011-04-29 Thread Harmony Neil
Not sure. I'm using VIP mud here. Although I have got mush installed
somewhere in the depths of my pc's hard drive.
To be honest, its quicker to just tab and go up and down using the pc cursor
than it is to kep routing jaws to pc if you miss something or want to find
something quickly.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jess Varnell
Sent: 30 April 2011 02:02
To: Gamers Discussion list
Subject: [Audyssey] using mush z question

Hi list. I'm changing clients. Can someone please tell me how to add games
to mush z? and how do you get the sound packs for the games if there are
any? Thanks and sorry if this topic has already been covered. i know certain
moderators hate that. Thanks in advance.

Jess
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Re: [Audyssey] using mush z question

2011-04-29 Thread Harmony Neil
Cool. Haven't used it for ages, so thanks for that.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Oriol Gómez
Sent: 30 April 2011 06:27
To: Gamers Discussion list
Subject: Re: [Audyssey] using mush z question

mush has a vipmud like output window as well, just hit ctrl tab.

On 4/30/11, Harmony Neil harmon...@googlemail.com wrote:
 Not sure. I'm using VIP mud here. Although I have got mush installed
 somewhere in the depths of my pc's hard drive.
 To be honest, its quicker to just tab and go up and down using the pc
cursor
 than it is to kep routing jaws to pc if you miss something or want to find
 something quickly.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Jess Varnell
 Sent: 30 April 2011 02:02
 To: Gamers Discussion list
 Subject: [Audyssey] using mush z question

 Hi list. I'm changing clients. Can someone please tell me how to add games
 to mush z? and how do you get the sound packs for the games if there are
 any? Thanks and sorry if this topic has already been covered. i know
certain
 moderators hate that. Thanks in advance.

 Jess
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[Audyssey] God Wars And Alter Aeon

2011-05-08 Thread Harmony Neil
I've been playing alter aeon since November last year and I've just started
playing god wars 2. If anyone wants to add me to Alter Aeon friends lists,
my 2 characters are Harmony and Harmonylouise. If anyone wants to add me to
friends lists on God Wars, my character name is Harmony. I've only had my
god wars 2 character since last night.

Just thought people might like to know that useless piece of information.

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Re: [Audyssey] alterr Aeon crafting?

2011-05-16 Thread Harmony Neil
You could try searching or foraging. Oh and gathering wood and starting
fires in newbie areas is always fun. *grins*
Each time you get better or more adept at something you get more xp as well
I think.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of mike maslo
Sent: 14 May 2011 17:20
To: 'Gamers Discussion list'
Subject: [Audyssey] alterr Aeon crafting?

Will this mud ever offer or does it offer crafting or any other way of
getting exp outside of killing?


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